Michael 2018-06-01 21:07:01 -07:00
parent 91e2937ee3
commit d1ec2a2be2

View File

@ -199,40 +199,40 @@ float DPX_Strength = 0.20;
float DPX_Strength = 0.20; float DPX_Strength = 0.20;
#elif (Preset == 2) #elif (Preset == 2)
#define adjust_bloom 1 #define adjust_bloom 1
const float bloomFactor = 0.20; const float bloomFactor = 0.010;
#define HDRpassing 1 #define HDRpassing 1
const float HDRPower = 1.015; const float HDRPower = 1.085;
const float radius1 = 0.793; const float radius1 = 0.793;
const float radius2 = 0.87; const float radius2 = 0.87;
#define lumapassing 1 #define lumapassing 1
const float sharp_strength = 0.25; const float sharp_strength = 0.25;
const float sharp_clamp = 0.085; const float sharp_clamp = 0.085;
const float offset_bias = 1.0; const float offset_bias = 1.0;
#define Tone_map 1 #define Tone_map 8
const float Exposure = 1.00; const float Exposure = 0.6;
const float Bleach = 0.3; const float Bleach = 0.3;
const float Gamma = 1.13; const float Gamma = 1.00;
const float defog = 0.004; const float defog = 0.004;
vec3 FogColor = vec3(1.0, 1.5, 1.7); vec3 FogColor = vec3(1.0, 1.5, 1.7);
const float sat = 0.000; const float sat = 0.050;
const float crushContrast = 0.000; const float crushContrast = 0.000;
#define post_process 0 #define post_process 0
const float satFactor = 0.25; const float satFactor = 0.25;
#define blacknwhitepass 0 #define blacknwhitepass 0
const int BlackPoint = 16; const int BlackPoint = 8;
const int WhitePoint = 235; const int WhitePoint = 235;
#define lggpass 1 #define lggpass 1
vec3 RGB_Lift = vec3(1.05, 1.05, 1.05); vec3 RGB_Lift = vec3(0.994, 0.994, 0.994);
vec3 RGB_Gamma = vec3(0.70, 0.70, 0.70); vec3 RGB_Gamma = vec3(1.0, 0.990, 1.0);
vec3 RGB_Gain = vec3(1.05, 1.05, 1.05); vec3 RGB_Gain = vec3(1.0, 0.990, 1.00);
#define vibpass 1 #define vibpass 1
const float Vibrance = 0.150; const float Vibrance = 0.113;
vec3 VibranceRGBBalance = vec3(1.0, 1.0, 1.0); vec3 VibranceRGBBalance = vec3(1.0, 1.0, 1.0);
#define Tech 0 #define Tech 0
const float Power = 4.0; const float Power = 4.0;
vec3 RGBNegativeAmount = vec3(0.88, 0.88, 0.88); vec3 RGBNegativeAmount = vec3(0.88, 0.88, 0.88);
float Strength = 0.20; float Strength = 0.20;
#define Techine 1 #define Techine 0
const float Technicolor2_Red_Strength = 0.000; const float Technicolor2_Red_Strength = 0.000;
const float Technicolor2_Green_Strength = 0.000; const float Technicolor2_Green_Strength = 0.000;
const float Technicolor2_Blue_Strength = 0.000; const float Technicolor2_Blue_Strength = 0.000;
@ -244,12 +244,12 @@ float DPX_Strength = 0.20;
vec3 ColorMatrix_Green = vec3(0.333, 0.667, 0.000); vec3 ColorMatrix_Green = vec3(0.333, 0.667, 0.000);
vec3 ColorMatrix_Blue = vec3(0.000, 0.125, 0.875); vec3 ColorMatrix_Blue = vec3(0.000, 0.125, 0.875);
float CM_Strength = 1.0; float CM_Strength = 1.0;
#define CurvesPss 1 #define CurvesPss 0
const float Contrast = 0.65; const float Contrast = 0.65;
#define Filmicpass 0 #define Filmicpass 1
const float Filmic_Contrast = 1.0; const float Filmic_Contrast = 1.0;
const float Filmic_Bleach = 0.0; const float Filmic_Bleach = 0.0;
const float Saturation = -0.15; const float Saturation = 0.0;
const float Filmic_Strength = 0.85; const float Filmic_Strength = 0.85;
const float Fade = 0.4; const float Fade = 0.4;
const float Linearization = 0.5; const float Linearization = 0.5;