diff --git a/Resolutions/SuperMario3DWorld_Resolution/rules.txt b/Resolutions/SuperMario3DWorld_Resolution/rules.txt index 9867d4f5..e8477692 100644 --- a/Resolutions/SuperMario3DWorld_Resolution/rules.txt +++ b/Resolutions/SuperMario3DWorld_Resolution/rules.txt @@ -146,6 +146,14 @@ $height = 3200 $gameWidth = 1280 $gameHeight = 720 +[Preset] +name = 3840x4320 +$width = 3840 +$height = 4320 +$gameWidth = 1280 +$gameHeight = 720 + + [TextureRedefine] width = 1280 height = 720 @@ -174,6 +182,13 @@ height = 608 overwriteWidth = ($width/$gameWidth) * 1024 overwriteHeight = ($height/$gameHeight) * 608 +[TextureRedefine] #Heat haze +width = 1024 +height = 1024 +formats = 0x005 +overwriteWidth = ($width/$gameWidth) * 1024 +overwriteHeight = ($height/$gameHeight) * 1024 + [TextureRedefine] #Heat haze width = 1024 height = 512 @@ -227,10 +242,181 @@ formats = 0x816 overwriteWidth = ($width/$gameWidth) * 576 overwriteHeight = ($height/$gameHeight) * 368 +[TextureRedefine] #bowser carnival +width = 640 +height = 352 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 640 +overwriteHeight = ($height/$gameHeight) * 352 + +[TextureRedefine] #B C +width = 634 +height = 357 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 634 +overwriteHeight = ($height/$gameHeight) * 357 + +[TextureRedefine] +width = 629 +height = 354 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 629 +overwriteHeight = ($height/$gameHeight) * 354 + +[TextureRedefine] +width = 624 +height = 351 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 624 +overwriteHeight = ($height/$gameHeight) * 351 + +[TextureRedefine] +width = 618 +height = 348 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 618 +overwriteHeight = ($height/$gameHeight) * 348 + +[TextureRedefine] +width = 613 +height = 345 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 613 +overwriteHeight = ($height/$gameHeight) * 345 + +[TextureRedefine] +width = 608 +height = 342 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 608 +overwriteHeight = ($height/$gameHeight) * 342 + +[TextureRedefine] +width = 602 +height = 339 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 602 +overwriteHeight = ($height/$gameHeight) * 339 + +[TextureRedefine] +width = 597 +height = 336 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 597 +overwriteHeight = ($height/$gameHeight) * 336 + +[TextureRedefine] +width = 592 +height = 333 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 592 +overwriteHeight = ($height/$gameHeight) * 333 + +[TextureRedefine] +width = 586 +height = 330 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 586 +overwriteHeight = ($height/$gameHeight) * 330 + +[TextureRedefine] +width = 581 +height = 327 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 581 +overwriteHeight = ($height/$gameHeight) * 327 + +[TextureRedefine] +width = 576 +height = 324 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 576 +overwriteHeight = ($height/$gameHeight) * 324 + +[TextureRedefine] +width = 570 +height = 321 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 570 +overwriteHeight = ($height/$gameHeight) * 321 + +[TextureRedefine] +width = 565 +height = 318 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 565 +overwriteHeight = ($height/$gameHeight) * 318 + +[TextureRedefine] +width = 560 +height = 315 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 560 +overwriteHeight = ($height/$gameHeight) * 315 + +[TextureRedefine] +width = 554 +height = 312 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 554 +overwriteHeight = ($height/$gameHeight) * 312 + +[TextureRedefine] +width = 549 +height = 309 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 549 +overwriteHeight = ($height/$gameHeight) * 309 + +[TextureRedefine] +width = 544 +height = 306 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 544 +overwriteHeight = ($height/$gameHeight) * 306 + +[TextureRedefine] +width = 538 +height = 303 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 538 +overwriteHeight = ($height/$gameHeight) * 303 + +[TextureRedefine] +width = 533 +height = 300 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 533 +overwriteHeight = ($height/$gameHeight) * 300 + +[TextureRedefine] +width = 528 +height = 297 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 528 +overwriteHeight = ($height/$gameHeight) * 297 + +[TextureRedefine] +width = 522 +height = 294 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 522 +overwriteHeight = ($height/$gameHeight) * 294 + +[TextureRedefine] +width = 517 +height = 291 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 517 +overwriteHeight = ($height/$gameHeight) * 291 + + + + [TextureRedefine] #816 fire transition, 80e? width = 512 height = 512 -formats = 0x816 # #0x431,0x235,0x034 +formats = 0x816 # #0x431,0x235,0x034 ,0x80e,0x007 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 512 @@ -241,13 +427,34 @@ formats = 0x816 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 304 +[TextureRedefine] +width = 512 +height = 288 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 512 +overwriteHeight = ($height/$gameHeight) * 288 + [TextureRedefine] width = 512 height = 256 -formats = 0x816,0x806 +formats = 0x816,0x806 # 0x034,0x033,0x031,0x001,0x01a overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 256 +[TextureRedefine] +width = 506 +height = 285 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 506 +overwriteHeight = ($height/$gameHeight) * 285 + +[TextureRedefine] +width = 501 +height = 282 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 501 +overwriteHeight = ($height/$gameHeight) * 282 + [TextureRedefine] width = 500 height = 300 @@ -255,6 +462,27 @@ formats = 0x816 overwriteWidth = ($width/$gameWidth) * 500 overwriteHeight = ($height/$gameHeight) * 300 +[TextureRedefine] +width = 496 +height = 279 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 496 +overwriteHeight = ($height/$gameHeight) * 279 + +[TextureRedefine] +width = 490 +height = 276 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 490 +overwriteHeight = ($height/$gameHeight) * 276 + +[TextureRedefine] +width = 485 +height = 273 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 485 +overwriteHeight = ($height/$gameHeight) * 273 + [TextureRedefine] # width = 480 height = 272 @@ -262,6 +490,13 @@ formats = 0x816 overwriteWidth = ($width/$gameWidth) * 480 overwriteHeight = ($height/$gameHeight) * 272 +[TextureRedefine] +width = 480 +height = 256 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 480 +overwriteHeight = ($height/$gameHeight) * 256 + [TextureRedefine] width = 480 height = 270 @@ -276,6 +511,209 @@ height = 192 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 192 +[TextureRedefine] +width = 474 +height = 267 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 474 +overwriteHeight = ($height/$gameHeight) * 267 + +[TextureRedefine] +width = 469 +height = 264 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 469 +overwriteHeight = ($height/$gameHeight) * 264 + +[TextureRedefine] +width = 464 +height = 261 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 464 +overwriteHeight = ($height/$gameHeight) * 261 + +[TextureRedefine] +width = 458 +height = 258 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 458 +overwriteHeight = ($height/$gameHeight) * 258 + +[TextureRedefine] +width = 453 +height = 255 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 453 +overwriteHeight = ($height/$gameHeight) * 255 + +[TextureRedefine] +width = 448 +height = 252 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 448 +overwriteHeight = ($height/$gameHeight) * 252 + +[TextureRedefine] +width = 442 +height = 249 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 442 +overwriteHeight = ($height/$gameHeight) * 249 + +[TextureRedefine] +width = 437 +height = 246 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 437 +overwriteHeight = ($height/$gameHeight) * 246 + +[TextureRedefine] +width = 432 +height = 243 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 432 +overwriteHeight = ($height/$gameHeight) * 243 + +[TextureRedefine] +width = 426 +height = 239 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 426 +overwriteHeight = ($height/$gameHeight) * 239 + +[TextureRedefine] +width = 421 +height = 236 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 421 +overwriteHeight = ($height/$gameHeight) * 236 + +[TextureRedefine] +width = 416 +height = 233 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 416 +overwriteHeight = ($height/$gameHeight) * 233 + +[TextureRedefine] +width = 410 +height = 231 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 410 +overwriteHeight = ($height/$gameHeight) * 231 + +[TextureRedefine] +width = 405 +height = 228 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 405 +overwriteHeight = ($height/$gameHeight) * 228 + +[TextureRedefine] +width = 400 +height = 225 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 400 +overwriteHeight = ($height/$gameHeight) * 225 + +[TextureRedefine] +width = 394 +height = 222 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 394 +overwriteHeight = ($height/$gameHeight) * 222 + +[TextureRedefine] +width = 389 +height = 219 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 389 +overwriteHeight = ($height/$gameHeight) * 219 + +[TextureRedefine] +width = 384 +height = 216 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 384 +overwriteHeight = ($height/$gameHeight) * 216 + +[TextureRedefine] +width = 378 +height = 213 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 378 +overwriteHeight = ($height/$gameHeight) * 213 + +[TextureRedefine] +width = 373 +height = 210 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 373 +overwriteHeight = ($height/$gameHeight) * 210 + +[TextureRedefine] +width = 368 +height = 207 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 368 +overwriteHeight = ($height/$gameHeight) * 207 + +[TextureRedefine] +width = 362 +height = 204 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 362 +overwriteHeight = ($height/$gameHeight) * 204 + +[TextureRedefine] +width = 357 +height = 201 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 357 +overwriteHeight = ($height/$gameHeight) * 201 + +[TextureRedefine] +width = 352 +height = 198 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 352 +overwriteHeight = ($height/$gameHeight) * 198 + +[TextureRedefine] +width = 346 +height = 194 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 346 +overwriteHeight = ($height/$gameHeight) * 194 + +[TextureRedefine] +width = 341 +height = 191 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 341 +overwriteHeight = ($height/$gameHeight) * 191 + +[TextureRedefine] +width = 336 +height = 188 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 336 +overwriteHeight = ($height/$gameHeight) * 188 + +[TextureRedefine] +width = 330 +height = 186 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 330 +overwriteHeight = ($height/$gameHeight) * 186 + +[TextureRedefine] +width = 325 +height = 183 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 325 +overwriteHeight = ($height/$gameHeight) * 183 + [TextureRedefine] width = 320 height = 180 @@ -283,6 +721,21 @@ height = 180 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 180 +[TextureRedefine] +width = 317 +height = 178 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 317 +overwriteHeight = ($height/$gameHeight) * 178 + +[TextureRedefine] +width = 314 +height = 177 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 314 +overwriteHeight = ($height/$gameHeight) * 177 + + [TextureRedefine] #heat haze width = 288 height = 192 @@ -332,6 +785,41 @@ formats = 0x816 overwriteWidth = ($width/$gameWidth) * 250 overwriteHeight = ($height/$gameHeight) * 150 +[TextureRedefine] +width = 253 +height = 142 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 253 +overwriteHeight = ($height/$gameHeight) * 142 + +[TextureRedefine] +width = 250 +height = 141 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 250 +overwriteHeight = ($height/$gameHeight) * 141 + +[TextureRedefine] +width = 248 +height = 139 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 248 +overwriteHeight = ($height/$gameHeight) * 139 + +[TextureRedefine] +width = 245 +height = 138 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 245 +overwriteHeight = ($height/$gameHeight) * 138 + +[TextureRedefine] +width = 242 +height = 136 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 242 +overwriteHeight = ($height/$gameHeight) * 136 + [TextureRedefine] width = 240 height = 135 @@ -339,6 +827,41 @@ formats = 0x816 overwriteWidth = ($width/$gameWidth) * 240 overwriteHeight = ($height/$gameHeight) * 135 +[TextureRedefine] +width = 237 +height = 133 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 237 +overwriteHeight = ($height/$gameHeight) * 133 + +[TextureRedefine] +width = 234 +height = 132 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 234 +overwriteHeight = ($height/$gameHeight) * 132 + +[TextureRedefine] +width = 232 +height = 130 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 232 +overwriteHeight = ($height/$gameHeight) * 130 + +[TextureRedefine] +width = 229 +height = 129 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 229 +overwriteHeight = ($height/$gameHeight) * 129 + +[TextureRedefine] +width = 226 +height = 127 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 226 +overwriteHeight = ($height/$gameHeight) * 127 + [TextureRedefine] # mine sparkles width = 224 height = 128 @@ -346,6 +869,34 @@ height = 128 overwriteWidth = ($width/$gameWidth) * 224 overwriteHeight = ($height/$gameHeight) * 128 +[TextureRedefine] +width = 224 +height = 112 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 224 +overwriteHeight = ($height/$gameHeight) * 112 + +[TextureRedefine] +width = 221 +height = 124 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 221 +overwriteHeight = ($height/$gameHeight) * 124 + +[TextureRedefine] +width = 218 +height = 123 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 218 +overwriteHeight = ($height/$gameHeight) * 123 + +[TextureRedefine] +width = 216 +height = 121 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 216 +overwriteHeight = ($height/$gameHeight) * 121 + [TextureRedefine] # mine sparkles width = 213 height = 120 @@ -353,6 +904,48 @@ formats = 0x816 overwriteWidth = ($width/$gameWidth) * 213 overwriteHeight = ($height/$gameHeight) * 120 +[TextureRedefine] +width = 213 +height = 119 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 213 +overwriteHeight = ($height/$gameHeight) * 119 + +[TextureRedefine] +width = 210 +height = 118 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 210 +overwriteHeight = ($height/$gameHeight) * 118 + +[TextureRedefine] +width = 208 +height = 116 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 208 +overwriteHeight = ($height/$gameHeight) * 116 + +[TextureRedefine] +width = 205 +height = 115 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 205 +overwriteHeight = ($height/$gameHeight) * 115 + +[TextureRedefine] +width = 202 +height = 114 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 202 +overwriteHeight = ($height/$gameHeight) * 114 + +[TextureRedefine] +width = 200 +height = 112 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 200 +overwriteHeight = ($height/$gameHeight) * 112 + [TextureRedefine] width = 160 height = 96 @@ -367,6 +960,104 @@ height = 90 overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 90 +[TextureRedefine] +width = 160 +height = 80 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 160 +overwriteHeight = ($height/$gameHeight) * 80 + +[TextureRedefine] +width = 158 +height = 89 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 158 +overwriteHeight = ($height/$gameHeight) * 89 + +[TextureRedefine] +width = 157 +height = 88 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 157 +overwriteHeight = ($height/$gameHeight) * 88 + +[TextureRedefine] +width = 156 +height = 87 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 156 +overwriteHeight = ($height/$gameHeight) * 87 + +[TextureRedefine] +width = 154 +height = 87 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 154 +overwriteHeight = ($height/$gameHeight) * 87 + +[TextureRedefine] +width = 153 +height = 86 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 153 +overwriteHeight = ($height/$gameHeight) * 86 + +[TextureRedefine] +width = 152 +height = 85 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 152 +overwriteHeight = ($height/$gameHeight) * 85 + +[TextureRedefine] +width = 150 +height = 84 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 150 +overwriteHeight = ($height/$gameHeight) * 84 + +[TextureRedefine] +width = 149 +height = 84 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 149 +overwriteHeight = ($height/$gameHeight) * 84 + +[TextureRedefine] +width = 148 +height = 83 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 148 +overwriteHeight = ($height/$gameHeight) * 83 + +[TextureRedefine] +width = 146 +height = 82 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 146 +overwriteHeight = ($height/$gameHeight) * 82 + +[TextureRedefine] +width = 145 +height = 81 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 145 +overwriteHeight = ($height/$gameHeight) * 81 + +[TextureRedefine] +width = 144 +height = 81 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 144 +overwriteHeight = ($height/$gameHeight) * 81 + +[TextureRedefine] +width = 142 +height = 80 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 142 +overwriteHeight = ($height/$gameHeight) * 80 + [TextureRedefine] width = 128 height = 128 @@ -374,6 +1065,13 @@ formats = 0x816 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 128 +[TextureRedefine] +width = 128 +height = 72 +formats = 0x816 #,0x035 +overwriteWidth = ($width/$gameWidth) * 128 +overwriteHeight = ($height/$gameHeight) * 72 + [TextureRedefine] #Transition fire width = 141 height = 90 @@ -402,6 +1100,20 @@ formats = 0x823 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 16 +[TextureRedefine] +width = 126 +height = 71 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 126 +overwriteHeight = ($height/$gameHeight) * 71 + +[TextureRedefine] +width = 125 +height = 70 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 125 +overwriteHeight = ($height/$gameHeight) * 70 + [TextureRedefine] width = 125 height = 75 @@ -409,6 +1121,27 @@ formats = 0x816 overwriteWidth = ($width/$gameWidth) * 125 overwriteHeight = ($height/$gameHeight) * 75 +[TextureRedefine] +width = 124 +height = 69 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 124 +overwriteHeight = ($height/$gameHeight) * 69 + +[TextureRedefine] +width = 122 +height = 69 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 122 +overwriteHeight = ($height/$gameHeight) * 69 + +[TextureRedefine] +width = 121 +height = 68 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 121 +overwriteHeight = ($height/$gameHeight) * 68 + [TextureRedefine] width = 120 height = 67 @@ -416,6 +1149,132 @@ formats = 0x816 overwriteWidth = ($width/$gameWidth) * 120 overwriteHeight = ($height/$gameHeight) * 67 +[TextureRedefine] +width = 118 +height = 66 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 118 +overwriteHeight = ($height/$gameHeight) * 66 + +[TextureRedefine] +width = 117 +height = 66 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 117 +overwriteHeight = ($height/$gameHeight) * 66 + +[TextureRedefine] +width = 116 +height = 65 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 116 +overwriteHeight = ($height/$gameHeight) * 65 + +[TextureRedefine] +width = 114 +height = 64 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 114 +overwriteHeight = ($height/$gameHeight) * 64 + +[TextureRedefine] +width = 113 +height = 63 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 113 +overwriteHeight = ($height/$gameHeight) * 63 + +[TextureRedefine] +width = 112 +height = 63 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 112 +overwriteHeight = ($height/$gameHeight) * 63 + +[TextureRedefine] +width = 110 +height = 62 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 110 +overwriteHeight = ($height/$gameHeight) * 62 + +[TextureRedefine] +width = 109 +height = 61 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 109 +overwriteHeight = ($height/$gameHeight) * 61 + +[TextureRedefine] +width = 108 +height = 60 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 108 +overwriteHeight = ($height/$gameHeight) * 60 + +[TextureRedefine] +width = 106 +height = 59 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 106 +overwriteHeight = ($height/$gameHeight) * 59 + +[TextureRedefine] +width = 105 +height = 59 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 105 +overwriteHeight = ($height/$gameHeight) * 59 + +[TextureRedefine] +width = 104 +height = 58 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 104 +overwriteHeight = ($height/$gameHeight) * 58 + +[TextureRedefine] +width = 102 +height = 57 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 102 +overwriteHeight = ($height/$gameHeight) * 57 + +[TextureRedefine] +width = 101 +height = 57 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 101 +overwriteHeight = ($height/$gameHeight) * 57 + +[TextureRedefine] +width = 100 +height = 56 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 100 +overwriteHeight = ($height/$gameHeight) * 56 + +[TextureRedefine] +width = 98 +height = 55 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 98 +overwriteHeight = ($height/$gameHeight) * 55 + +[TextureRedefine] +width = 97 +height = 54 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 97 +overwriteHeight = ($height/$gameHeight) * 54 + +[TextureRedefine] +width = 96 +height = 64 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 96 +overwriteHeight = ($height/$gameHeight) * 64 + [TextureRedefine] width = 96 height = 48 @@ -423,6 +1282,41 @@ height = 48 overwriteWidth = ($width/$gameWidth) * 96 overwriteHeight = ($height/$gameHeight) * 48 +[TextureRedefine] +width = 86 +height = 48 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 86 +overwriteHeight = ($height/$gameHeight) * 48 + +[TextureRedefine] +width = 85 +height = 47 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 85 +overwriteHeight = ($height/$gameHeight) * 47 + +[TextureRedefine] +width = 84 +height = 47 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 84 +overwriteHeight = ($height/$gameHeight) * 47 + +[TextureRedefine] +width = 82 +height = 46 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 82 +overwriteHeight = ($height/$gameHeight) * 46 + +[TextureRedefine] +width = 81 +height = 45 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 81 +overwriteHeight = ($height/$gameHeight) * 45 + [TextureRedefine] width = 80 height = 45 @@ -430,6 +1324,90 @@ height = 45 overwriteWidth = ($width/$gameWidth) * 80 overwriteHeight = ($height/$gameHeight) * 45 +[TextureRedefine] +width = 79 +height = 44 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 79 +overwriteHeight = ($height/$gameHeight) * 44 + +[TextureRedefine] +width = 78 +height = 44 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 78 +overwriteHeight = ($height/$gameHeight) * 44 + +[TextureRedefine] +width = 78 +height = 43 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 78 +overwriteHeight = ($height/$gameHeight) * 43 + +[TextureRedefine] +width = 77 +height = 43 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 77 +overwriteHeight = ($height/$gameHeight) * 43 + +[TextureRedefine] +width = 76 +height = 43 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 76 +overwriteHeight = ($height/$gameHeight) * 43 + +[TextureRedefine] +width = 76 +height = 42 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 76 +overwriteHeight = ($height/$gameHeight) * 42 + +[TextureRedefine] +width = 75 +height = 42 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 75 +overwriteHeight = ($height/$gameHeight) * 42 + +[TextureRedefine] +width = 74 +height = 42 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 74 +overwriteHeight = ($height/$gameHeight) * 42 + +[TextureRedefine] +width = 74 +height = 41 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 74 +overwriteHeight = ($height/$gameHeight) * 41 + +[TextureRedefine] +width = 73 +height = 41 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 73 +overwriteHeight = ($height/$gameHeight) * 41 + +[TextureRedefine] +width = 72 +height = 40 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 72 +overwriteHeight = ($height/$gameHeight) * 40 + +[TextureRedefine] +width = 71 +height = 40 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 71 +overwriteHeight = ($height/$gameHeight) * 40 + [TextureRedefine] # Transition fire width = 70 height = 45 @@ -437,6 +1415,48 @@ formats = 0x816 overwriteWidth = ($width/$gameWidth) * 70 overwriteHeight = ($height/$gameHeight) * 45 +[TextureRedefine] +width = 70 +height = 39 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 70 +overwriteHeight = ($height/$gameHeight) * 39 + +[TextureRedefine] +width = 69 +height = 39 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 69 +overwriteHeight = ($height/$gameHeight) * 39 + +[TextureRedefine] +width = 68 +height = 38 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 68 +overwriteHeight = ($height/$gameHeight) * 38 + +[TextureRedefine] +width = 67 +height = 37 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 67 +overwriteHeight = ($height/$gameHeight) * 37 + +[TextureRedefine] +width = 66 +height = 37 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 66 +overwriteHeight = ($height/$gameHeight) * 37 + +[TextureRedefine] +width = 65 +height = 36 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 65 +overwriteHeight = ($height/$gameHeight) * 36 + [TextureRedefine] width = 64 height = 64 @@ -458,6 +1478,48 @@ formats = 0x816 overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 32 +[TextureRedefine] +width = 64 +height = 36 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 64 +overwriteHeight = ($height/$gameHeight) * 36 + +[TextureRedefine] +width = 63 +height = 35 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 63 +overwriteHeight = ($height/$gameHeight) * 35 + +[TextureRedefine] +width = 62 +height = 35 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 62 +overwriteHeight = ($height/$gameHeight) * 35 + +[TextureRedefine] +width = 62 +height = 34 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 62 +overwriteHeight = ($height/$gameHeight) * 34 + +[TextureRedefine] +width = 61 +height = 34 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 61 +overwriteHeight = ($height/$gameHeight) * 34 + +[TextureRedefine] +width = 60 +height = 34 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 60 +overwriteHeight = ($height/$gameHeight) * 34 + [TextureRedefine] width = 62 height = 37 @@ -486,6 +1548,160 @@ formats = 0x816 overwriteWidth = ($width/$gameWidth) * 35 overwriteHeight = ($height/$gameHeight) * 22 +[TextureRedefine] +width = 59 +height = 33 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 59 +overwriteHeight = ($height/$gameHeight) * 33 + +[TextureRedefine] +width = 58 +height = 33 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 58 +overwriteHeight = ($height/$gameHeight) * 33 + +[TextureRedefine] +width = 58 +height = 32 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 58 +overwriteHeight = ($height/$gameHeight) * 32 + +[TextureRedefine] +width = 57 +height = 32 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 57 +overwriteHeight = ($height/$gameHeight) * 32 + +[TextureRedefine] +width = 56 +height = 31 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 56 +overwriteHeight = ($height/$gameHeight) * 31 + +[TextureRedefine] +width = 55 +height = 31 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 55 +overwriteHeight = ($height/$gameHeight) * 31 + +[TextureRedefine] +width = 54 +height = 30 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 54 +overwriteHeight = ($height/$gameHeight) * 30 + +[TextureRedefine] +width = 53 +height = 29 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 53 +overwriteHeight = ($height/$gameHeight) * 29 + +[TextureRedefine] +width = 52 +height = 29 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 52 +overwriteHeight = ($height/$gameHeight) * 29 + +[TextureRedefine] +width = 51 +height = 28 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 51 +overwriteHeight = ($height/$gameHeight) * 28 + +[TextureRedefine] +width = 50 +height = 28 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 50 +overwriteHeight = ($height/$gameHeight) * 28 + +[TextureRedefine] +width = 49 +height = 27 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 49 +overwriteHeight = ($height/$gameHeight) * 27 + +[TextureRedefine] +width = 48 +height = 27 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 48 +overwriteHeight = ($height/$gameHeight) * 27 + +[TextureRedefine] +width = 47 +height = 26 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 47 +overwriteHeight = ($height/$gameHeight) * 26 + +[TextureRedefine] +width = 46 +height = 26 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 46 +overwriteHeight = ($height/$gameHeight) * 26 + +[TextureRedefine] +width = 46 +height = 25 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 46 +overwriteHeight = ($height/$gameHeight) * 25 + +[TextureRedefine] +width = 45 +height = 25 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 45 +overwriteHeight = ($height/$gameHeight) * 25 + +[TextureRedefine] +width = 44 +height = 25 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 44 +overwriteHeight = ($height/$gameHeight) * 25 + +[TextureRedefine] +width = 44 +height = 24 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 44 +overwriteHeight = ($height/$gameHeight) * 24 + +[TextureRedefine] +width = 43 +height = 24 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 43 +overwriteHeight = ($height/$gameHeight) * 24 + +[TextureRedefine] +width = 42 +height = 23 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 42 +overwriteHeight = ($height/$gameHeight) * 23 + +[TextureRedefine] +width = 41 +height = 23 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 41 +overwriteHeight = ($height/$gameHeight) * 23 + [TextureRedefine] width = 32 height = 32 @@ -1521,3 +2737,1177 @@ width = 60 height = 33 overwriteWidth = ($width/$gameWidth) * 60 overwriteHeight = ($height/$gameHeight) * 33 + +## Dynamic scaling res + +[TextureRedefine] +width = 637 +height = 358 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 637 +overwriteHeight = ($height/$gameHeight) * 358 + +[TextureRedefine] +width = 632 +height = 355 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 632 +overwriteHeight = ($height/$gameHeight) * 355 + +[TextureRedefine] +width = 626 +height = 352 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 626 +overwriteHeight = ($height/$gameHeight) * 352 + +[TextureRedefine] +width = 621 +height = 349 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 621 +overwriteHeight = ($height/$gameHeight) * 349 + +[TextureRedefine] +width = 616 +height = 346 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 616 +overwriteHeight = ($height/$gameHeight) * 346 + +[TextureRedefine] +width = 610 +height = 343 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 610 +overwriteHeight = ($height/$gameHeight) * 343 + +[TextureRedefine] +width = 608 +height = 352 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 608 +overwriteHeight = ($height/$gameHeight) * 352 + +[TextureRedefine] +width = 608 +height = 336 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 608 +overwriteHeight = ($height/$gameHeight) * 336 + +[TextureRedefine] +width = 605 +height = 340 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 605 +overwriteHeight = ($height/$gameHeight) * 340 + +[TextureRedefine] +width = 600 +height = 337 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 600 +overwriteHeight = ($height/$gameHeight) * 337 + +[TextureRedefine] +width = 594 +height = 334 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 594 +overwriteHeight = ($height/$gameHeight) * 334 + +[TextureRedefine] +width = 589 +height = 331 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 589 +overwriteHeight = ($height/$gameHeight) * 331 + +[TextureRedefine] +width = 584 +height = 328 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 584 +overwriteHeight = ($height/$gameHeight) * 328 + +[TextureRedefine] +width = 578 +height = 325 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 578 +overwriteHeight = ($height/$gameHeight) * 325 + +[TextureRedefine] +width = 576 +height = 336 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 576 +overwriteHeight = ($height/$gameHeight) * 336 + +[TextureRedefine] +width = 576 +height = 320 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 576 +overwriteHeight = ($height/$gameHeight) * 320 + +[TextureRedefine] +width = 573 +height = 322 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 573 +overwriteHeight = ($height/$gameHeight) * 322 + +[TextureRedefine] +width = 568 +height = 319 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 568 +overwriteHeight = ($height/$gameHeight) * 319 + +[TextureRedefine] +width = 562 +height = 316 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 562 +overwriteHeight = ($height/$gameHeight) * 316 + +[TextureRedefine] +width = 557 +height = 313 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 557 +overwriteHeight = ($height/$gameHeight) * 313 + +[TextureRedefine] +width = 552 +height = 310 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 552 +overwriteHeight = ($height/$gameHeight) * 310 + +[TextureRedefine] +width = 546 +height = 307 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 546 +overwriteHeight = ($height/$gameHeight) * 307 + +[TextureRedefine] +width = 544 +height = 320 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 544 +overwriteHeight = ($height/$gameHeight) * 320 + +[TextureRedefine] +width = 544 +height = 304 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 544 +overwriteHeight = ($height/$gameHeight) * 304 + +[TextureRedefine] +width = 541 +height = 304 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 541 +overwriteHeight = ($height/$gameHeight) * 304 + +[TextureRedefine] +width = 536 +height = 301 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 536 +overwriteHeight = ($height/$gameHeight) * 301 + +[TextureRedefine] +width = 530 +height = 298 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 530 +overwriteHeight = ($height/$gameHeight) * 298 + +[TextureRedefine] +width = 525 +height = 295 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 525 +overwriteHeight = ($height/$gameHeight) * 295 + +[TextureRedefine] +width = 520 +height = 292 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 520 +overwriteHeight = ($height/$gameHeight) * 292 + +[TextureRedefine] +width = 514 +height = 289 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 514 +overwriteHeight = ($height/$gameHeight) * 289 + +[TextureRedefine] +width = 512 +height = 272 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 512 +overwriteHeight = ($height/$gameHeight) * 272 + +[TextureRedefine] +width = 509 +height = 286 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 509 +overwriteHeight = ($height/$gameHeight) * 286 + +[TextureRedefine] +width = 504 +height = 283 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 504 +overwriteHeight = ($height/$gameHeight) * 283 + +[TextureRedefine] +width = 498 +height = 280 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 498 +overwriteHeight = ($height/$gameHeight) * 280 + +[TextureRedefine] +width = 493 +height = 277 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 493 +overwriteHeight = ($height/$gameHeight) * 277 + +[TextureRedefine] +width = 488 +height = 274 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 488 +overwriteHeight = ($height/$gameHeight) * 274 + +[TextureRedefine] +width = 482 +height = 271 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 482 +overwriteHeight = ($height/$gameHeight) * 271 + +[TextureRedefine] +width = 477 +height = 268 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 477 +overwriteHeight = ($height/$gameHeight) * 268 + +[TextureRedefine] +width = 472 +height = 265 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 472 +overwriteHeight = ($height/$gameHeight) * 265 + +[TextureRedefine] +width = 466 +height = 262 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 466 +overwriteHeight = ($height/$gameHeight) * 262 + +[TextureRedefine] +width = 461 +height = 259 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 461 +overwriteHeight = ($height/$gameHeight) * 259 + +[TextureRedefine] +width = 456 +height = 256 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 456 +overwriteHeight = ($height/$gameHeight) * 256 + +[TextureRedefine] +width = 450 +height = 253 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 450 +overwriteHeight = ($height/$gameHeight) * 253 + +[TextureRedefine] +width = 448 +height = 256 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 448 +overwriteHeight = ($height/$gameHeight) * 256 + +[TextureRedefine] +width = 448 +height = 240 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 448 +overwriteHeight = ($height/$gameHeight) * 240 + +[TextureRedefine] +width = 445 +height = 250 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 445 +overwriteHeight = ($height/$gameHeight) * 250 + +[TextureRedefine] +width = 440 +height = 247 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 440 +overwriteHeight = ($height/$gameHeight) * 247 + +[TextureRedefine] +width = 434 +height = 244 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 434 +overwriteHeight = ($height/$gameHeight) * 244 + +[TextureRedefine] +width = 429 +height = 241 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 429 +overwriteHeight = ($height/$gameHeight) * 241 + +[TextureRedefine] +width = 424 +height = 238 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 424 +overwriteHeight = ($height/$gameHeight) * 238 + +[TextureRedefine] +width = 418 +height = 235 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 418 +overwriteHeight = ($height/$gameHeight) * 235 + +[TextureRedefine] +width = 416 +height = 240 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 416 +overwriteHeight = ($height/$gameHeight) * 240 + +[TextureRedefine] +width = 416 +height = 224 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 416 +overwriteHeight = ($height/$gameHeight) * 224 + +[TextureRedefine] +width = 413 +height = 232 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 413 +overwriteHeight = ($height/$gameHeight) * 232 + +[TextureRedefine] +width = 408 +height = 229 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 408 +overwriteHeight = ($height/$gameHeight) * 229 + +[TextureRedefine] +width = 402 +height = 226 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 402 +overwriteHeight = ($height/$gameHeight) * 226 + +[TextureRedefine] +width = 397 +height = 223 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 397 +overwriteHeight = ($height/$gameHeight) * 223 + +[TextureRedefine] +width = 392 +height = 220 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 392 +overwriteHeight = ($height/$gameHeight) * 220 + +[TextureRedefine] +width = 386 +height = 217 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 386 +overwriteHeight = ($height/$gameHeight) * 217 + +[TextureRedefine] +width = 384 +height = 224 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 384 +overwriteHeight = ($height/$gameHeight) * 224 + +[TextureRedefine] +width = 384 +height = 208 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 384 +overwriteHeight = ($height/$gameHeight) * 208 + +[TextureRedefine] +width = 381 +height = 214 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 381 +overwriteHeight = ($height/$gameHeight) * 214 + +[TextureRedefine] +width = 376 +height = 211 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 376 +overwriteHeight = ($height/$gameHeight) * 211 + +[TextureRedefine] +width = 370 +height = 208 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 370 +overwriteHeight = ($height/$gameHeight) * 208 + +[TextureRedefine] +width = 365 +height = 205 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 365 +overwriteHeight = ($height/$gameHeight) * 205 + +[TextureRedefine] +width = 360 +height = 202 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 360 +overwriteHeight = ($height/$gameHeight) * 202 + +[TextureRedefine] +width = 354 +height = 199 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 354 +overwriteHeight = ($height/$gameHeight) * 199 + +[TextureRedefine] +width = 352 +height = 208 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 352 +overwriteHeight = ($height/$gameHeight) * 208 + +[TextureRedefine] +width = 352 +height = 192 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 352 +overwriteHeight = ($height/$gameHeight) * 192 + +[TextureRedefine] +width = 349 +height = 196 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 349 +overwriteHeight = ($height/$gameHeight) * 196 + +[TextureRedefine] +width = 344 +height = 193 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 344 +overwriteHeight = ($height/$gameHeight) * 193 + +[TextureRedefine] +width = 338 +height = 190 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 338 +overwriteHeight = ($height/$gameHeight) * 190 + +[TextureRedefine] +width = 333 +height = 187 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 333 +overwriteHeight = ($height/$gameHeight) * 187 + +[TextureRedefine] +width = 328 +height = 184 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 328 +overwriteHeight = ($height/$gameHeight) * 184 + +[TextureRedefine] +width = 322 +height = 181 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 322 +overwriteHeight = ($height/$gameHeight) * 181 + +[TextureRedefine] +width = 318 +height = 179 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 318 +overwriteHeight = ($height/$gameHeight) * 179 + +[TextureRedefine] +width = 316 +height = 177 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 316 +overwriteHeight = ($height/$gameHeight) * 177 + + +[TextureRedefine] +width = 254 +height = 143 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 254 +overwriteHeight = ($height/$gameHeight) * 143 + +[TextureRedefine] +width = 252 +height = 141 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 252 +overwriteHeight = ($height/$gameHeight) * 141 + +[TextureRedefine] +width = 249 +height = 140 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 249 +overwriteHeight = ($height/$gameHeight) * 140 + +[TextureRedefine] +width = 246 +height = 138 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 246 +overwriteHeight = ($height/$gameHeight) * 138 + +[TextureRedefine] +width = 244 +height = 137 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 244 +overwriteHeight = ($height/$gameHeight) * 137 + +[TextureRedefine] +width = 241 +height = 135 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 241 +overwriteHeight = ($height/$gameHeight) * 135 + +[TextureRedefine] +width = 238 +height = 134 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 238 +overwriteHeight = ($height/$gameHeight) * 134 + +[TextureRedefine] +width = 236 +height = 132 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 236 +overwriteHeight = ($height/$gameHeight) * 132 + +[TextureRedefine] +width = 233 +height = 131 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 233 +overwriteHeight = ($height/$gameHeight) * 131 + +[TextureRedefine] +width = 230 +height = 129 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 230 +overwriteHeight = ($height/$gameHeight) * 129 + +[TextureRedefine] +width = 228 +height = 128 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 228 +overwriteHeight = ($height/$gameHeight) * 128 + +[TextureRedefine] +width = 225 +height = 126 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 225 +overwriteHeight = ($height/$gameHeight) * 126 + +[TextureRedefine] +width = 224 +height = 126 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 224 +overwriteHeight = ($height/$gameHeight) * 126 + +[TextureRedefine] +width = 222 +height = 125 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 222 +overwriteHeight = ($height/$gameHeight) * 125 + +[TextureRedefine] +width = 220 +height = 123 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 220 +overwriteHeight = ($height/$gameHeight) * 123 + +[TextureRedefine] +width = 217 +height = 122 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 217 +overwriteHeight = ($height/$gameHeight) * 122 + +[TextureRedefine] +width = 214 +height = 120 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 214 +overwriteHeight = ($height/$gameHeight) * 120 + +[TextureRedefine] +width = 212 +height = 119 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 212 +overwriteHeight = ($height/$gameHeight) * 119 + +[TextureRedefine] +width = 209 +height = 117 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 209 +overwriteHeight = ($height/$gameHeight) * 117 + +[TextureRedefine] +width = 206 +height = 116 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 206 +overwriteHeight = ($height/$gameHeight) * 116 + +[TextureRedefine] +width = 204 +height = 114 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 204 +overwriteHeight = ($height/$gameHeight) * 114 + +[TextureRedefine] +width = 201 +height = 113 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 201 +overwriteHeight = ($height/$gameHeight) * 113 + +[TextureRedefine] +width = 198 +height = 111 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 198 +overwriteHeight = ($height/$gameHeight) * 111 + +[TextureRedefine] +width = 197 +height = 111 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 197 +overwriteHeight = ($height/$gameHeight) * 111 + +[TextureRedefine] +width = 196 +height = 110 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 196 +overwriteHeight = ($height/$gameHeight) * 110 + +[TextureRedefine] +width = 194 +height = 109 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 194 +overwriteHeight = ($height/$gameHeight) * 109 + +[TextureRedefine] +width = 193 +height = 108 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 193 +overwriteHeight = ($height/$gameHeight) * 108 + +[TextureRedefine] +width = 159 +height = 89 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 159 +overwriteHeight = ($height/$gameHeight) * 89 + +[TextureRedefine] +width = 158 +height = 88 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 158 +overwriteHeight = ($height/$gameHeight) * 88 + +[TextureRedefine] +width = 156 +height = 88 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 156 +overwriteHeight = ($height/$gameHeight) * 88 + +[TextureRedefine] +width = 155 +height = 87 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 155 +overwriteHeight = ($height/$gameHeight) * 87 + +[TextureRedefine] +width = 154 +height = 86 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 154 +overwriteHeight = ($height/$gameHeight) * 86 + +[TextureRedefine] +width = 151 +height = 85 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 151 +overwriteHeight = ($height/$gameHeight) * 85 + +[TextureRedefine] +width = 147 +height = 82 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 147 +overwriteHeight = ($height/$gameHeight) * 82 + +[TextureRedefine] +width = 143 +height = 80 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 143 +overwriteHeight = ($height/$gameHeight) * 80 + +[TextureRedefine] +width = 142 +height = 79 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 142 +overwriteHeight = ($height/$gameHeight) * 79 + +[TextureRedefine] +width = 141 +height = 79 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 141 +overwriteHeight = ($height/$gameHeight) * 79 + +[TextureRedefine] +width = 140 +height = 79 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 140 +overwriteHeight = ($height/$gameHeight) * 79 + +[TextureRedefine] +width = 140 +height = 78 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 140 +overwriteHeight = ($height/$gameHeight) * 78 + +[TextureRedefine] +width = 139 +height = 78 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 139 +overwriteHeight = ($height/$gameHeight) * 78 + +[TextureRedefine] +width = 138 +height = 78 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 138 +overwriteHeight = ($height/$gameHeight) * 78 + +[TextureRedefine] +width = 138 +height = 77 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 138 +overwriteHeight = ($height/$gameHeight) * 77 + +[TextureRedefine] +width = 137 +height = 77 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 137 +overwriteHeight = ($height/$gameHeight) * 77 + +[TextureRedefine] +width = 136 +height = 76 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 136 +overwriteHeight = ($height/$gameHeight) * 76 + +[TextureRedefine] +width = 135 +height = 76 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 135 +overwriteHeight = ($height/$gameHeight) * 76 + +[TextureRedefine] +width = 134 +height = 75 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 134 +overwriteHeight = ($height/$gameHeight) * 75 + +[TextureRedefine] +width = 133 +height = 75 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 133 +overwriteHeight = ($height/$gameHeight) * 75 + +[TextureRedefine] +width = 132 +height = 74 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 132 +overwriteHeight = ($height/$gameHeight) * 74 + +[TextureRedefine] +width = 131 +height = 73 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 131 +overwriteHeight = ($height/$gameHeight) * 73 + +[TextureRedefine] +width = 130 +height = 73 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 130 +overwriteHeight = ($height/$gameHeight) * 73 + +[TextureRedefine] +width = 129 +height = 72 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 129 +overwriteHeight = ($height/$gameHeight) * 72 + +[TextureRedefine] +width = 127 +height = 71 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 127 +overwriteHeight = ($height/$gameHeight) * 71 + +[TextureRedefine] +width = 126 +height = 70 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 126 +overwriteHeight = ($height/$gameHeight) * 70 + +[TextureRedefine] +width = 124 +height = 70 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 124 +overwriteHeight = ($height/$gameHeight) * 70 + +[TextureRedefine] +width = 123 +height = 69 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 123 +overwriteHeight = ($height/$gameHeight) * 69 + +[TextureRedefine] +width = 122 +height = 68 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 122 +overwriteHeight = ($height/$gameHeight) * 68 + +[TextureRedefine] +width = 119 +height = 67 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 119 +overwriteHeight = ($height/$gameHeight) * 67 + +[TextureRedefine] +width = 115 +height = 64 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 115 +overwriteHeight = ($height/$gameHeight) * 64 + +[TextureRedefine] +width = 111 +height = 62 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 111 +overwriteHeight = ($height/$gameHeight) * 62 + +[TextureRedefine] +width = 110 +height = 61 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 110 +overwriteHeight = ($height/$gameHeight) * 61 + +[TextureRedefine] +width = 108 +height = 61 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 108 +overwriteHeight = ($height/$gameHeight) * 61 + +[TextureRedefine] +width = 107 +height = 60 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 107 +overwriteHeight = ($height/$gameHeight) * 60 + +[TextureRedefine] +width = 103 +height = 58 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 103 +overwriteHeight = ($height/$gameHeight) * 58 + +[TextureRedefine] +width = 99 +height = 55 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 99 +overwriteHeight = ($height/$gameHeight) * 55 + +[TextureRedefine] +width = 96 +height = 54 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 96 +overwriteHeight = ($height/$gameHeight) * 54 + +[TextureRedefine] +width = 95 +height = 53 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 95 +overwriteHeight = ($height/$gameHeight) * 53 + +[TextureRedefine] +width = 94 +height = 53 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 94 +overwriteHeight = ($height/$gameHeight) * 53 + +[TextureRedefine] +width = 94 +height = 52 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 94 +overwriteHeight = ($height/$gameHeight) * 52 + +[TextureRedefine] +width = 93 +height = 52 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 93 +overwriteHeight = ($height/$gameHeight) * 52 + +[TextureRedefine] +width = 92 +height = 52 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 92 +overwriteHeight = ($height/$gameHeight) * 52 + +[TextureRedefine] +width = 92 +height = 51 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 92 +overwriteHeight = ($height/$gameHeight) * 51 + +[TextureRedefine] +width = 91 +height = 51 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 91 +overwriteHeight = ($height/$gameHeight) * 51 + +[TextureRedefine] +width = 90 +height = 51 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 90 +overwriteHeight = ($height/$gameHeight) * 51 + +[TextureRedefine] +width = 90 +height = 50 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 90 +overwriteHeight = ($height/$gameHeight) * 50 + +[TextureRedefine] +width = 89 +height = 50 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 89 +overwriteHeight = ($height/$gameHeight) * 50 + +[TextureRedefine] +width = 88 +height = 49 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 88 +overwriteHeight = ($height/$gameHeight) * 49 + +[TextureRedefine] +width = 87 +height = 49 +formats = 0x816,0x035 +overwriteWidth = ($width/$gameWidth) * 87 +overwriteHeight = ($height/$gameHeight) * 49 + +[TextureRedefine] +width = 83 +height = 46 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 83 +overwriteHeight = ($height/$gameHeight) * 46 + +[TextureRedefine] +width = 71 +height = 39 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 71 +overwriteHeight = ($height/$gameHeight) * 39 + +[TextureRedefine] +width = 69 +height = 38 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 69 +overwriteHeight = ($height/$gameHeight) * 38 + +[TextureRedefine] +width = 67 +height = 38 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 67 +overwriteHeight = ($height/$gameHeight) * 38 + +[TextureRedefine] +width = 55 +height = 30 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 55 +overwriteHeight = ($height/$gameHeight) * 30 + +[TextureRedefine] +width = 53 +height = 30 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 53 +overwriteHeight = ($height/$gameHeight) * 30 + +[TextureRedefine] +width = 51 +height = 29 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 51 +overwriteHeight = ($height/$gameHeight) * 29 + +[TextureRedefine] +width = 426 +height = 240 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 426 +overwriteHeight = ($height/$gameHeight) * 240 + +[TextureRedefine] +width = 346 +height = 195 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 346 +overwriteHeight = ($height/$gameHeight) * 195 + +[TextureRedefine] +width = 341 +height = 192 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 341 +overwriteHeight = ($height/$gameHeight) * 192 + +[TextureRedefine] +width = 106 +height = 60 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 106 +overwriteHeight = ($height/$gameHeight) * 60 + +[TextureRedefine] +width = 85 +height = 48 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 85 +overwriteHeight = ($height/$gameHeight) * 48 + +[TextureRedefine] +width = 42 +height = 24 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 42 +overwriteHeight = ($height/$gameHeight) * 24 + +