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Rename ansio folder to ansiotropic
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src/XenobladeChroniclesX/Enhancements/Anisotropic/rules.txt
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118
src/XenobladeChroniclesX/Enhancements/Anisotropic/rules.txt
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[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = Anisotropic Filtering
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path = "Xenoblade Chronicles X/Enhancements/Anisotropic Filtering"
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description = Enables anisotropic filtering for ground, wall and vegetation textures to make them appear clearer when viewed from an angle.|Has a minimal performance impact.
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version = 7
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[Default]
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#Defined seprately so that they can be change individually if desired
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$anisomount = 1
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$anisorock = 1
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$anisosand = 1
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$anisotree = 1
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$anisolargeplant = 1
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$anisomidplant = 1
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$anisosmallplant = 1
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[Preset]
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category = "Anisotrophic Filtering Strength"
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name = x1 (Default)
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[Preset]
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category = "Anisotrophic Filtering Strength"
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name = x2
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$anisomount = 2
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$anisorock = 2
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$anisosand = 2
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$anisotree = 2
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$anisolargeplant = 2
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$anisomidplant = 2
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$anisosmallplant = 2
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[Preset]
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category = "Anisotrophic Filtering Strength"
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name = x4
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$anisomount = 4
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$anisorock = 4
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$anisosand = 4
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$anisotree = 4
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$anisolargeplant = 4
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$anisomidplant = 4
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$anisosmallplant = 4
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[Preset]
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category = "Anisotrophic Filtering Strength"
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name = x8
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$anisomount = 8
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$anisorock = 8
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$anisosand = 8
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$anisotree = 8
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$anisolargeplant = 8
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$anisomidplant = 8
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$anisosmallplant = 8
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[Preset]
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category = "Anisotrophic Filtering Strength"
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name = x16 (Recommended)
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$anisomount = 16
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$anisorock = 16
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$anisosand = 16
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$anisotree = 16
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$anisolargeplant = 16
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$anisomidplant = 16
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$anisosmallplant = 16
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[Preset]
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category = "Anisotrophic Filtering Strength"
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name = x32 (Overkill)
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$anisomount = 32
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$anisorock = 32
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$anisosand = 32
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$anisotree = 32
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$anisolargeplant = 32
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$anisomidplant = 32
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$anisosmallplant = 32
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[TextureRedefine] # Mountain Textures
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width = 2048
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height = 1024
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formats = 0x031
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overwriteAnisotropy = $anisomount
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[TextureRedefine] # Ground/Rock Textures
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width = 1024
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height = 1024
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formats = 0x031
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overwriteAnisotropy = $anisorock
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[TextureRedefine] # Ground/Sand Textures
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width = 512
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height = 512
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formats = 0x031
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overwriteAnisotropy = $anisosand
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[TextureRedefine] # Tree Textures
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width = 128
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height = 512
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formats = 0x031
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overwriteAnisotropy = $anisotree
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[TextureRedefine] # Ground/Sand/Plant Textures
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width = 256
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height = 256
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formats = 0x031
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overwriteAnisotropy = $anisolargeplant
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[TextureRedefine] # Grass/Plant Textures
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width = 256
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height = 128
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formats = 0x031
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overwriteAnisotropy = $anisomidplant
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[TextureRedefine] # Grass/Plant Textures
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width = 128
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height = 128
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formats = 0x033
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overwriteAnisotropy = $anisosmallplant
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