From d47f5a61723af54657debec5dc1004e2dab9c620 Mon Sep 17 00:00:00 2001 From: getdls Date: Sun, 28 Jan 2018 19:42:56 +0100 Subject: [PATCH] [MK8] Bloom fix --- .../a9bf96a840b38cc8_0000000000000000_vs.txt | 156 +++++++++ .../e02d25abb7529b7f_0000000000000000_vs.txt | 129 ++++++++ .../e8266ec81590ed24_0000000000000000_vs.txt | 130 ++++++++ Source/MarioKart8/rules.txt | 298 +++++++++++++++--- 4 files changed, 663 insertions(+), 50 deletions(-) create mode 100644 Source/MarioKart8/a9bf96a840b38cc8_0000000000000000_vs.txt create mode 100644 Source/MarioKart8/e02d25abb7529b7f_0000000000000000_vs.txt create mode 100644 Source/MarioKart8/e8266ec81590ed24_0000000000000000_vs.txt diff --git a/Source/MarioKart8/a9bf96a840b38cc8_0000000000000000_vs.txt b/Source/MarioKart8/a9bf96a840b38cc8_0000000000000000_vs.txt new file mode 100644 index 00000000..c0065aed --- /dev/null +++ b/Source/MarioKart8/a9bf96a840b38cc8_0000000000000000_vs.txt @@ -0,0 +1,156 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_packing : enable +// shader a9bf96a840b38cc8 +//Motion blur turbo +const float resScale = ; +uniform ivec4 uf_remappedVS[2]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +layout(location = 2) out vec4 passParameterSem2; +layout(location = 3) out vec4 passParameterSem3; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ + +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R125f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +uvec4 attrDecoder; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID)); +attrDecoder.xyz = attrDataSem0.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0))); +// 0 +R125f.x = mul_nonIEEE(R1f.x, intBitsToFloat(uf_remappedVS[0].x)); +PV0f.x = R125f.x; +R127f.y = intBitsToFloat(uf_remappedVS[1].w) * intBitsToFloat(0x3e124925)/resScale; +PV0f.y = R127f.y; +R1f.z = intBitsToFloat(uf_remappedVS[1].z); +R127f.w = mul_nonIEEE(R1f.y, intBitsToFloat(uf_remappedVS[0].y)); +PV0f.w = R127f.w; +R1f.w = 1.0; +PS0f = R1f.w; +// 1 +R126f.x = (intBitsToFloat(uf_remappedVS[1].y) * 0.5 + 0.5); +PV1f.x = R126f.x; +PV1f.y = PV0f.w; +PV1f.y *= 2.0; +PV1f.z = PV0f.x; +PV1f.z *= 2.0; +R123f.w = (mul_nonIEEE(PV0f.w,-(PV0f.y)) + PV0f.w); +PV1f.w = R123f.w; +R126f.y = (-(PV0f.y) * 2.0 + 1.0); +PS1f = R126f.y; +// 2 +R1f.x = PV1f.z + intBitsToFloat(uf_remappedVS[1].x); +R1f.y = PV1f.y + intBitsToFloat(uf_remappedVS[1].y); +R126f.z = (-(R127f.y) * intBitsToFloat(0x40400000) + 1.0); +PV0f.z = R126f.z; +PV0f.w = PV1f.x + PV1f.w; +R127f.x = (mul_nonIEEE(R127f.w,PS1f) + PV1f.x); +PS0f = R127f.x; +// 3 +R123f.x = (mul_nonIEEE(R127f.w,PV0f.z) + R126f.x); +PV1f.x = R123f.x; +R125f.y = (intBitsToFloat(uf_remappedVS[1].x) * 0.5 + 0.5); +PV1f.y = R125f.y; +R123f.z = (mul_nonIEEE(R125f.x,-(R127f.y)) + R125f.x); +PV1f.z = R123f.z; +R126f.w = (-(R127f.y) * 4.0 + 1.0); +PV1f.w = R126f.w; +R127f.z = PV0f.w; +PS1f = R127f.z; +// 4 +backupReg0f = R127f.w; +PV0f.x = PV1f.x; +R127f.y = (mul_nonIEEE(R127f.w,PV1f.w) + R126f.x); +PV0f.z = R127f.x; +R127f.w = backupReg0f + R126f.x; +R2f.x = PV1f.y + PV1f.z; +PS0f = R2f.x; +// 5 +backupReg0f = R126f.z; +R3f.x = (mul_nonIEEE(R125f.x,R126f.y) + R125f.y); +R126f.y = -(PV0f.z) + 1.0; +R126f.z = -(PV0f.x) + 1.0; +R125f.w = -(R127f.z) + 1.0; +PV1f.w = R125f.w; +R4f.x = (mul_nonIEEE(R125f.x,backupReg0f) + R125f.y); +PS1f = R4f.x; +// 6 +backupReg0f = R125f.x; +backupReg0f = R125f.x; +R125f.x = R127f.y; +R0f.y = -(R127f.w) + 1.0; +R127f.z = (mul_nonIEEE(backupReg0f,R126f.w) + R125f.y); +R0f.w = PV1f.w; +R0f.x = backupReg0f + R125f.y; +PS0f = R0f.x; +// 7 +R2f.y = R125f.w; +R0f.z = R2f.x; +R2f.w = R126f.y; +R2f.z = R3f.x; +PS1f = R2f.z; +// 8 +R3f.yzw = vec3(R126f.y,R4f.x,R126f.z); +R4f.z = R127f.z; +PS0f = R4f.z; +// 9 +R4f.y = R126f.z; +R4f.w = -(R125f.x) + 1.0; +// export +gl_Position = vec4(R1f.x, R1f.y, R1f.z, R1f.w); +// export +passParameterSem0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); +// export +passParameterSem1 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); +// export +passParameterSem2 = vec4(R3f.x, R3f.y, R3f.z, R3f.w); +// export +passParameterSem3 = vec4(R4f.x, R4f.y, R4f.z, R4f.w); +// 0 +} diff --git a/Source/MarioKart8/e02d25abb7529b7f_0000000000000000_vs.txt b/Source/MarioKart8/e02d25abb7529b7f_0000000000000000_vs.txt new file mode 100644 index 00000000..c704f799 --- /dev/null +++ b/Source/MarioKart8/e02d25abb7529b7f_0000000000000000_vs.txt @@ -0,0 +1,129 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_packing : enable +// shader e02d25abb7529b7f +//BFA +const float resScale = ; +uniform ivec4 uf_remappedVS[5]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 1) out vec4 passParameterSem1; +layout(location = 0) out vec4 passParameterSem0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R125f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +uvec4 attrDecoder; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID)); +attrDecoder.xyz = attrDataSem0.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0))); +// 0 +R126f.x = (R1f.x > 0.0)?1.0:0.0; +R126f.x /= 2.0; +R127f.y = -(R1f.y); +PV0f.y = R127f.y; +R127f.z = (0.0 > R1f.x)?1.0:0.0; +R127f.z /= 2.0; +R127f.w = 1.0; +PV0f.w = R127f.w; +R125f.x = intBitsToFloat(uf_remappedVS[0].w) * intBitsToFloat(0x3fb13a93)/resScale; +PS0f = R125f.x; +// 1 +R0f.x = dot(vec4(R1f.x,R1f.y,R1f.z,PV0f.w),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),intBitsToFloat(uf_remappedVS[1].w))); +PV1f.x = R0f.x; +PV1f.y = R0f.x; +PV1f.z = R0f.x; +PV1f.w = R0f.x; +R127f.x = (PV0f.y > 0.0)?1.0:0.0; +R127f.x /= 2.0; +PS1f = R127f.x; +// 2 +tempf.x = dot(vec4(R1f.x,R1f.y,R1f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w))); +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R0f.y = tempf.x; +PS0f = (0.0 > R127f.y)?1.0:0.0; +PS0f /= 2.0; +// 3 +tempf.x = dot(vec4(R1f.x,R1f.y,R1f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w))); +PV1f.x = tempf.x; +PV1f.y = tempf.x; +PV1f.z = tempf.x; +PV1f.w = tempf.x; +R0f.z = tempf.x; +R126f.z = R127f.x + -(PS0f); +PS1f = R126f.z; +// 4 +tempf.x = dot(vec4(R1f.x,R1f.y,R1f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),intBitsToFloat(uf_remappedVS[4].w))); +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R0f.w = tempf.x; +PS0f = R126f.x + -(R127f.z); +// 5 +R126f.x = intBitsToFloat(uf_remappedVS[0].w) * intBitsToFloat(0x404ec4f0)/resScale; +PV1f.x = R126f.x; +R127f.y = R126f.z + 0.5; +PV1f.y = R127f.y; +R2f.x = PS0f + 0.5; +PS1f = R2f.x; +// 6 +R1f.x = PS1f; +R2f.y = PV1f.y + -(R125f.x); +R2f.z = PV1f.y + R125f.x; +R2f.w = PV1f.y; +R1f.y = PV1f.y + -(PV1f.x); +PS0f = R1f.y; +// 7 +R1f.z = R127f.y + R126f.x; +R1f.w = R127f.y; +// export +gl_Position = vec4(R0f.x, R0f.y, R0f.z, R0f.w); +// export +passParameterSem1 = vec4(R1f.x, R1f.y, R1f.z, R1f.w); +// export +passParameterSem0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); +// 0 +} diff --git a/Source/MarioKart8/e8266ec81590ed24_0000000000000000_vs.txt b/Source/MarioKart8/e8266ec81590ed24_0000000000000000_vs.txt new file mode 100644 index 00000000..fe0564e9 --- /dev/null +++ b/Source/MarioKart8/e8266ec81590ed24_0000000000000000_vs.txt @@ -0,0 +1,130 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_packing : enable +// shader e8266ec81590ed24 +//BFb2 +const float resScale = ; +uniform ivec4 uf_remappedVS[5]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 1) out vec4 passParameterSem1; +layout(location = 0) out vec4 passParameterSem0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +uvec4 attrDecoder; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID)); +attrDecoder.xyz = attrDataSem0.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0))); +// 0 +R127f.x = (0.0 > R1f.x)?1.0:0.0; +R127f.x /= 2.0; +R127f.y = (R1f.x > 0.0)?1.0:0.0; +R127f.y /= 2.0; +R127f.z = -(R1f.y); +PV0f.z = R127f.z; +R127f.w = 1.0; +PV0f.w = R127f.w; +R126f.y = intBitsToFloat(uf_remappedVS[0].z) * intBitsToFloat(0x3fb13a93)/resScale; +PS0f = R126f.y; +// 1 +R0f.x = dot(vec4(R1f.x,R1f.y,R1f.z,PV0f.w),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),intBitsToFloat(uf_remappedVS[1].w))); +PV1f.x = R0f.x; +PV1f.y = R0f.x; +PV1f.z = R0f.x; +PV1f.w = R0f.x; +R126f.w = (PV0f.z > 0.0)?1.0:0.0; +R126f.w /= 2.0; +PS1f = R126f.w; +// 2 +backupReg0f = R127f.z; +tempf.x = dot(vec4(R1f.x,R1f.y,R1f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w))); +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R0f.y = tempf.x; +R127f.z = (0.0 > backupReg0f)?1.0:0.0; +R127f.z /= 2.0; +PS0f = R127f.z; +// 3 +backupReg0f = R127f.y; +tempf.x = dot(vec4(R1f.x,R1f.y,R1f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w))); +PV1f.x = tempf.x; +PV1f.y = tempf.x; +PV1f.z = tempf.x; +PV1f.w = tempf.x; +R0f.z = tempf.x; +R127f.y = backupReg0f + -(R127f.x); +PS1f = R127f.y; +// 4 +tempf.x = dot(vec4(R1f.x,R1f.y,R1f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),intBitsToFloat(uf_remappedVS[4].w))); +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R0f.w = tempf.x; +PS0f = R126f.w + -(R127f.z); +// 5 +R127f.x = intBitsToFloat(uf_remappedVS[0].z) * intBitsToFloat(0x404ec4f0)/resScale; +PV1f.z = PS0f + 0.5; +R127f.w = R127f.y + 0.5; +PV1f.w = R127f.w; +// 6 +R2f.x = PV1f.z; +PV0f.x = R2f.x; +R2f.y = PV1f.w + -(R126f.y); +R2f.z = PV1f.w + R126f.y; +R2f.w = PV1f.w; +// 7 +R1f.x = PV0f.x; +R1f.y = R127f.w + -(R127f.x); +R1f.z = R127f.w + R127f.x; +R1f.w = R127f.w; +// export +gl_Position = vec4(R0f.x, R0f.y, R0f.z, R0f.w); +// export +passParameterSem1 = vec4(R1f.x, R1f.y, R1f.z, R1f.w); +// export +passParameterSem0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); +// 0 +} diff --git a/Source/MarioKart8/rules.txt b/Source/MarioKart8/rules.txt index 6df73978..4fd752da 100644 --- a/Source/MarioKart8/rules.txt +++ b/Source/MarioKart8/rules.txt @@ -12,71 +12,277 @@ titleIds = 000500001010EC00,000500001010ED00,000500001010EB00 name = "Mario Kart 8 - " version = 2 -# Main Screen Resolution +##don't scale any compressed format +#[TextureRedefine] #Mshadow check +#width = 2048 +#height = 2048 +#overwriteWidth = +#overwriteHeight = + +#[TextureRedefine] #depth?? +#width = 1536 +#height = 1536 +#formatsExcluded = 0x01a +#overwriteWidth = +#overwriteHeight = + [TextureRedefine] width = 1280 height = 720 -formatsExcluded = 0x41A,0x431 # exclude the intro background texture, race end background +formatsExcluded = 0x41A,0x431 # exclude the intro background texture, race end background overwriteWidth = overwriteHeight = -# Half Res Alpha (and DOF) -[TextureRedefine] -width = 640 -height = 360 -formatsExcluded = 0x41A # exclude obvious textures -overwriteWidth = -overwriteHeight = +[TextureRedefine] #MShadows +width = 1024 +height = 1024 +formats = 0x005 #shadows 2 lod slices +overwriteWidth = +overwriteHeight = -# Quarter Res Alpha (motion blur effect around edges of screen) -# also, bloom first mip -[TextureRedefine] -width = 320 -height = 180 -formatsExcluded = 0x41A # exclude obvious textures -overwriteWidth = -overwriteHeight = +#[TextureRedefine] ##gloss, reflections, don't scale +#width = 768 +#width = 768 -# bloom 2nd mip -[TextureRedefine] -width = 160 -height = 90 -formatsExcluded = 0x41A # exclude obvious textures -overwriteWidth = -overwriteHeight = - -# bloom 3rd mip -[TextureRedefine] -width = 80 -height = 45 -formatsExcluded = 0x41A # exclude obvious textures -overwriteWidth = -overwriteHeight = - -# Multiplayer-Mode Resolution (2p) -[TextureRedefine] +[TextureRedefine] # Multiplayer-Mode Resolution (2p) width = 640 height = 720 -formatsExcluded = 0x41A # exclude obvious textures overwriteWidth = overwriteHeight = -# Multiplayer-Mode Half Res Alpha (2p) [TextureRedefine] +width = 640 +height = 360 +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 640 +height = 320 +overwriteWidth = +overwriteHeight = + +#[TextureRedefine] #selection fmv don't scale +#width = 512 +#height = 608 +#formatsExcluded = 0x001 #selection fmt + +#[TextureRedefine] #shadows multiplayer? +#width = 512 +#height = 512 +#formats = 0x005 # verify later +#overwriteWidth = +#overwriteHeight = + +[TextureRedefine] +width = 427 +height = 240 +overwriteWidth = +overwriteHeight = + +[TextureRedefine] #4P? width = 320 height = 360 -formatsExcluded = 0x41A # exclude obvious textures overwriteWidth = -overwriteHeight = +overwriteHeight = + +[TextureRedefine] #Dof,Bloom 0x816 +width = 320 +height = 180 +overwriteWidth = +overwriteHeight = + +[TextureRedefine] # +width = 256 +height = 256 +formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a,0x234,0x235 # +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 199 +height = 116 +#formatsExcluded = +overwriteWidth = +overwriteHeight = -# Multiplayer-Mode Quarter Res Alpha (2p) [TextureRedefine] width = 160 height = 180 -formatsExcluded = 0x41A # exclude obvious textures +#formatsExcluded = overwriteWidth = overwriteHeight = +[TextureRedefine] #Dof,Bloom 1p 0x816 +width = 160 +height = 90 +#formatsExcluded = +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 160 +height = 80 +#formatsExcluded = +overwriteWidth = +overwriteHeight = + +[TextureRedefine] # +width = 148 +height = 148 +formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a,0x234,0x235 +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 133 +height = 77 +#formatsExcluded = +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 128 +height = 256 +#formatsExcluded = +overwriteWidth = +overwriteHeight = + + +#[TextureRedefine] #May unintentionally scale textures, check formatsExcluded +#width = 128 +#height = 128 +#formatsExcluded = +#overwriteWidth = +#overwriteHeight = + +[TextureRedefine] +width = 80 +height = 90 +formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a +overwriteWidth = +overwriteHeight = + +[TextureRedefine] # bloom +width = 80 +height = 45 +formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 80 +height = 40 +formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 64 +height = 128 +formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a +overwriteWidth = +overwriteHeight = + +#[TextureRedefine] # glossmap breaks x64 cube? +#width = 64 +#height = 64 + + +#[TextureRedefine] #check later +#width = 52 +#height = 52 +#formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a +#overwriteWidth = 156 +#overwriteHeight = 156 + +[TextureRedefine] +width = 49 +height = 29 +formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 40 +height = 45 +formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a +overwriteWidth = +overwriteHeight = + +[TextureRedefine] #bloom +width = 40 +height = 22 +formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 40 +height = 20 +formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 33 +height = 19 +formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 32 +height = 64 +formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a +overwriteWidth = +overwriteHeight = + +#[TextureRedefine] #May unintentionally scale textures, check formatsExcluded +#width = 32 +#height = 32 +#formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x816,0x01a #0x816 exclude cube +#overwriteWidth = 96 +#overwriteHeight = 96 + +[TextureRedefine] +width = 20 +height = 22 +formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a +overwriteWidth = +overwriteHeight = + + +[TextureRedefine] +width = 20 +height = 10 +formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a +verwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 16 +height = 32 +formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a +overwriteWidth = +overwriteHeight = + + +#[TextureRedefine] #May unintentionally scale textures, check formatsExcluded +#width = 16 +#height = 16 +#formatsExcluded = +#overwriteWidth = +#overwriteHeight = + +[TextureRedefine] +width = 8 +height = 16 +formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a +overwriteWidth = +overwriteHeight = + +###MKTV### # MKTV screen [TextureRedefine] width = 960 @@ -107,12 +313,4 @@ width = 240 height = 134 formatsExcluded = 0x41A # exclude obvious textures overwriteWidth = -overwriteHeight = - -# Multiplayer kart preview -[TextureRedefine] -width = 640 -height = 320 -formatsExcluded = 0x41A # exclude obvious textures -overwriteWidth = -overwriteHeight = +overwriteHeight = \ No newline at end of file