mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-29 21:04:14 +01:00
[SLW] disable grass
This commit is contained in:
parent
bdb2f06ee4
commit
d6750e35f2
@ -0,0 +1,34 @@
|
|||||||
|
#version 420
|
||||||
|
#extension GL_ARB_texture_gather : enable
|
||||||
|
#extension GL_ARB_separate_shader_objects : enable
|
||||||
|
#extension GL_ARB_shading_language_packing : enable
|
||||||
|
// shader 061c4a3b19113538
|
||||||
|
// grass shader - WINDY HILL 1/2/4, TROPICAL COAST 1/2/4, SILENT FOREST 1/2/4, ETC.
|
||||||
|
// dumped on cemu 1.11.5
|
||||||
|
uniform ivec4 uf_remappedVS[20];
|
||||||
|
uniform vec2 uf_windowSpaceToClipSpaceTransform;
|
||||||
|
uniform float uf_alphaTestRef;
|
||||||
|
layout(location = 0) in uvec4 attrDataSem0;
|
||||||
|
layout(location = 1) in uvec4 attrDataSem8;
|
||||||
|
layout(location = 2) in uvec4 attrDataSem12;
|
||||||
|
layout(location = 3) in uvec4 attrDataSem13;
|
||||||
|
out gl_PerVertex
|
||||||
|
{
|
||||||
|
vec4 gl_Position;
|
||||||
|
float gl_PointSize;
|
||||||
|
};
|
||||||
|
layout(location = 0) out vec4 passParameterSem136;
|
||||||
|
layout(location = 1) out vec4 passParameterSem131;
|
||||||
|
int clampFI32(int v)
|
||||||
|
{
|
||||||
|
if( v == 0x7FFFFFFF )
|
||||||
|
return floatBitsToInt(1.0);
|
||||||
|
else if( v == 0xFFFFFFFF )
|
||||||
|
return floatBitsToInt(0.0);
|
||||||
|
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||||
|
}
|
||||||
|
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
@ -0,0 +1,35 @@
|
|||||||
|
#version 420
|
||||||
|
#extension GL_ARB_texture_gather : enable
|
||||||
|
#extension GL_ARB_separate_shader_objects : enable
|
||||||
|
#extension GL_ARB_shading_language_packing : enable
|
||||||
|
// shader 289fad0a94a60a46
|
||||||
|
// grass shader - WINDY HILL 3, SILENT FOREST 3
|
||||||
|
// dumped on cemu 1.11.5
|
||||||
|
uniform ivec4 uf_remappedVS[18];
|
||||||
|
uniform vec2 uf_windowSpaceToClipSpaceTransform;
|
||||||
|
uniform float uf_alphaTestRef;
|
||||||
|
layout(location = 0) in uvec4 attrDataSem0;
|
||||||
|
layout(location = 1) in uvec4 attrDataSem8;
|
||||||
|
layout(location = 2) in uvec4 attrDataSem12;
|
||||||
|
layout(location = 3) in uvec4 attrDataSem13;
|
||||||
|
out gl_PerVertex
|
||||||
|
{
|
||||||
|
vec4 gl_Position;
|
||||||
|
float gl_PointSize;
|
||||||
|
};
|
||||||
|
layout(location = 0) out vec4 passParameterSem136;
|
||||||
|
layout(location = 1) out vec4 passParameterSem131;
|
||||||
|
layout(location = 2) out vec4 passParameterSem142;
|
||||||
|
int clampFI32(int v)
|
||||||
|
{
|
||||||
|
if( v == 0x7FFFFFFF )
|
||||||
|
return floatBitsToInt(1.0);
|
||||||
|
else if( v == 0xFFFFFFFF )
|
||||||
|
return floatBitsToInt(0.0);
|
||||||
|
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||||
|
}
|
||||||
|
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
@ -1,10 +1,12 @@
|
|||||||
#version 420
|
#version 420
|
||||||
#extension GL_ARB_texture_gather : enable
|
#extension GL_ARB_texture_gather : enable
|
||||||
|
#extension GL_ARB_separate_shader_objects : enable
|
||||||
// shader 7658289ba65cb755
|
// shader 7658289ba65cb755
|
||||||
const float brightnessMultiplier = (16.0 / 9.0);
|
// "dark overlay"
|
||||||
|
// dumped on cemu 1.11.5
|
||||||
uniform ivec4 uf_remappedPS[1];
|
uniform ivec4 uf_remappedPS[1];
|
||||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
||||||
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x171f8800 res 1x1x1 dim 1 tm: 2 format 0806 compSel: 3 0 1 2 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0
|
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x1786d800 res 1x1x1 dim 1 tm: 2 format 0806 compSel: 3 0 1 2 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0
|
||||||
layout(location = 0) in vec4 passParameterSem137;
|
layout(location = 0) in vec4 passParameterSem137;
|
||||||
layout(location = 0) out vec4 passPixelColor0;
|
layout(location = 0) out vec4 passPixelColor0;
|
||||||
uniform vec2 uf_fragCoordScale;
|
uniform vec2 uf_fragCoordScale;
|
||||||
@ -54,5 +56,5 @@ R2f.x = mul_nonIEEE(R1f.x, PV0f.x);
|
|||||||
R2f.y = mul_nonIEEE(R1f.y, PV0f.x);
|
R2f.y = mul_nonIEEE(R1f.y, PV0f.x);
|
||||||
R2f.z = mul_nonIEEE(R1f.z, PV0f.x);
|
R2f.z = mul_nonIEEE(R1f.z, PV0f.x);
|
||||||
// export
|
// export
|
||||||
passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w)*brightnessMultiplier;
|
passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w)* (16.0/9.0);
|
||||||
}
|
}
|
||||||
|
@ -1,11 +1,13 @@
|
|||||||
#version 420
|
#version 420
|
||||||
#extension GL_ARB_texture_gather : enable
|
#extension GL_ARB_texture_gather : enable
|
||||||
|
#extension GL_ARB_separate_shader_objects : enable
|
||||||
// shader 971a39bb79e32fd1
|
// shader 971a39bb79e32fd1
|
||||||
const float brightnessMultiplier = (16.0 / 9.0);
|
// "dark overlay"
|
||||||
|
// dumped on cemu 1.11.5
|
||||||
uniform ivec4 uf_remappedPS[8];
|
uniform ivec4 uf_remappedPS[8];
|
||||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
||||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf48a8000 res 1280x720x1 dim 6 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0
|
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf48a8000 res 1280x720x1 dim 6 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0
|
||||||
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x171f8800 res 1x1x1 dim 1 tm: 2 format 0806 compSel: 3 0 1 2 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0
|
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x1786d800 res 1x1x1 dim 1 tm: 2 format 0806 compSel: 3 0 1 2 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0
|
||||||
layout(location = 0) in vec4 passParameterSem136;
|
layout(location = 0) in vec4 passParameterSem136;
|
||||||
layout(location = 1) in vec4 passParameterSem137;
|
layout(location = 1) in vec4 passParameterSem137;
|
||||||
layout(location = 0) out vec4 passPixelColor0;
|
layout(location = 0) out vec4 passPixelColor0;
|
||||||
@ -112,5 +114,5 @@ PV0f.w = -(PV1f.y) + 1.0;
|
|||||||
// 9
|
// 9
|
||||||
R3f.w = (mul_nonIEEE(PV0f.w,R1f.z) + R127f.y);
|
R3f.w = (mul_nonIEEE(PV0f.w,R1f.z) + R127f.y);
|
||||||
// export
|
// export
|
||||||
passPixelColor0 = vec4(R3f.x, R3f.y, R3f.z, R3f.w)*brightnessMultiplier;
|
passPixelColor0 = vec4(R3f.x, R3f.y, R3f.z, R3f.w)* (16.0/9.0);
|
||||||
}
|
}
|
||||||
|
@ -1,11 +1,13 @@
|
|||||||
#version 420
|
#version 420
|
||||||
#extension GL_ARB_texture_gather : enable
|
#extension GL_ARB_texture_gather : enable
|
||||||
|
#extension GL_ARB_separate_shader_objects : enable
|
||||||
// shader e1d2a971c93cd82a
|
// shader e1d2a971c93cd82a
|
||||||
const float brightnessMultiplier = (16.0 / 9.0);
|
// "dark overlay"
|
||||||
|
// dumped on cemu 1.11.5
|
||||||
uniform ivec4 uf_remappedPS[8];
|
uniform ivec4 uf_remappedPS[8];
|
||||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
||||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf48a8000 res 1280x720x1 dim 6 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0
|
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf48a8000 res 1280x720x1 dim 6 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0
|
||||||
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x171f8800 res 1x1x1 dim 1 tm: 2 format 0806 compSel: 3 0 1 2 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0
|
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x1786d800 res 1x1x1 dim 1 tm: 2 format 0806 compSel: 3 0 1 2 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0
|
||||||
layout(location = 0) in vec4 passParameterSem136;
|
layout(location = 0) in vec4 passParameterSem136;
|
||||||
layout(location = 1) in vec4 passParameterSem137;
|
layout(location = 1) in vec4 passParameterSem137;
|
||||||
layout(location = 0) out vec4 passPixelColor0;
|
layout(location = 0) out vec4 passPixelColor0;
|
||||||
@ -98,5 +100,5 @@ PV1f.w = min(PV0f.y, PV0f.z);
|
|||||||
// 8
|
// 8
|
||||||
R0f.w = R127f.w + PV1f.w;
|
R0f.w = R127f.w + PV1f.w;
|
||||||
// export
|
// export
|
||||||
passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w)*brightnessMultiplier;
|
passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w)* (16.0/9.0);
|
||||||
}
|
}
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
[Definition]
|
[Definition]
|
||||||
titleIds = 0005000010135700,000500001012B100,0005000010128F00,0005000210128F01
|
titleIds = 0005000010135700,000500001012B100,0005000010128F00,0005000210128F01
|
||||||
name = "Sonic Lost World - Brightness Fix"
|
name = "Sonic Lost World - Display Fixes"
|
||||||
version = 2
|
version = 2
|
||||||
|
Loading…
Reference in New Issue
Block a user