TMS EU v16, static 60 fps patch

Since vsync =  60hz graphic packs keep popping up , I may as well commit
this even if it’s a bit lame...

Patches gameplay and cutscenes to 60fps , keeps them in sync

Known issues:
Battle animation speed is ok, but event times are cut in half
Switchover from cinematic to ingame cutscene end  too early
NPCs and Cars move too fast
This commit is contained in:
getdls 2019-02-08 21:40:13 +01:00
parent 5319a11f6b
commit d75884b50e

View File

@ -0,0 +1,14 @@
[TMS_60FPS_EUv16] # Unpatched EU version only
moduleMatches = 0x2249A57A
0x1002A6E4 = .float 0.016666667
_frameTime = 0x1002A6E4
0x021A7654 = lis r10, _frameTime@ha # cinematic timing
0x021A765C = lfs f1, _frameTime@l(r10) #
0x0244D434 = li r4, 1 #
0x0248BF04 = nop # kill vsync
0x0248B11C = nop #kill vsync
#0x10065E50 = .float 0.033333335 # cinematic animation speed, for future ref