mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-23 00:11:51 +01:00
TMS EU v16, static 60 fps patch
Since vsync = 60hz graphic packs keep popping up , I may as well commit this even if it’s a bit lame... Patches gameplay and cutscenes to 60fps , keeps them in sync Known issues: Battle animation speed is ok, but event times are cut in half Switchover from cinematic to ingame cutscene end too early NPCs and Cars move too fast
This commit is contained in:
parent
5319a11f6b
commit
d75884b50e
14
Mods/TokyoMirage_Static60FPS_EUv16/patches.txt
Normal file
14
Mods/TokyoMirage_Static60FPS_EUv16/patches.txt
Normal file
@ -0,0 +1,14 @@
|
||||
[TMS_60FPS_EUv16] # Unpatched EU version only
|
||||
moduleMatches = 0x2249A57A
|
||||
|
||||
0x1002A6E4 = .float 0.016666667
|
||||
_frameTime = 0x1002A6E4
|
||||
|
||||
0x021A7654 = lis r10, _frameTime@ha # cinematic timing
|
||||
0x021A765C = lfs f1, _frameTime@l(r10) #
|
||||
|
||||
0x0244D434 = li r4, 1 #
|
||||
0x0248BF04 = nop # kill vsync
|
||||
0x0248B11C = nop #kill vsync
|
||||
|
||||
#0x10065E50 = .float 0.033333335 # cinematic animation speed, for future ref
|
Loading…
Reference in New Issue
Block a user