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TMS EU v16, static 60 fps patch
Since vsync = 60hz graphic packs keep popping up , I may as well commit this even if it’s a bit lame... Patches gameplay and cutscenes to 60fps , keeps them in sync Known issues: Battle animation speed is ok, but event times are cut in half Switchover from cinematic to ingame cutscene end too early NPCs and Cars move too fast
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Mods/TokyoMirage_Static60FPS_EUv16/patches.txt
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Mods/TokyoMirage_Static60FPS_EUv16/patches.txt
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[TMS_60FPS_EUv16] # Unpatched EU version only
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moduleMatches = 0x2249A57A
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0x1002A6E4 = .float 0.016666667
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_frameTime = 0x1002A6E4
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0x021A7654 = lis r10, _frameTime@ha # cinematic timing
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0x021A765C = lfs f1, _frameTime@l(r10) #
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0x0244D434 = li r4, 1 #
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0x0248BF04 = nop # kill vsync
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0x0248B11C = nop #kill vsync
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#0x10065E50 = .float 0.033333335 # cinematic animation speed, for future ref
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