diff --git a/src/XenobladeChroniclesX/Enhancements/AntiAliasing/59df1c7e1806366c_00000000000003c9_ps.txt b/src/XenobladeChroniclesX/Enhancements/AntiAliasing/59df1c7e1806366c_00000000000003c9_ps.txt index 52967a9e..dc0f8299 100644 --- a/src/XenobladeChroniclesX/Enhancements/AntiAliasing/59df1c7e1806366c_00000000000003c9_ps.txt +++ b/src/XenobladeChroniclesX/Enhancements/AntiAliasing/59df1c7e1806366c_00000000000003c9_ps.txt @@ -26,47 +26,21 @@ uniform vec2 uf_fragCoordScale; #endif // This shaders was auto-converted (and manually adjusted) from OpenGL to Cemu so expect weird code and possible errors. -// shader 59df1c7e1806366c - Anti-aliasing Shader - Dumped 1.14 +// shader 59df1c7e1806366c - Anti-aliasing Shader - Dumped 1.21 -#define preset 1 -#define moreaa 0.0 -#define lessaa 0.0 +#define preset $Preset -#if (preset == 0) // Native AA Disabled +//#if (preset == 0) // AA Disabled +//return floatBitsToInt(0.0); +//#endif -TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4e12000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1 -TEXTURE_LAYOUT(1, 1, 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf470a000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1 +#if (preset == 1) // Native AA +TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0; +TEXTURE_LAYOUT(1, 1, 1) uniform sampler2D textureUnitPS1; layout(location = 0) in vec4 passParameterSem0; layout(location = 1) in vec4 passParameterSem1; layout(location = 0) out vec4 passPixelColor0; - -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); } -void main() -{ -passPixelColor0 = texture(textureUnitPS1, passParameterSem1.xy); // textureunitps1 is the one with all the colors vs unitps0 which is red viewport -} -#endif - -#if (preset == 1) // Native AA Enabled -TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4e12000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1 -TEXTURE_LAYOUT(1, 1, 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf470a000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1 -layout(location = 0) in vec4 passParameterSem0; -layout(location = 1) in vec4 passParameterSem1; -layout(location = 0) out vec4 passPixelColor0; - -ivec2 resDim = textureSize(textureUnitPS0,0); // Retrieve texture dimensions -float resRatio = ( (float(resDim.x)/1280.0) + moreaa ) - lessaa; // retrieve resolution ratio, and calculate the total -float resX = (float(resDim.x)/1280.0); -float resY = (float(resDim.y)/720.0); - +// end of shader inputs/outputs int clampFI32(int v) { if( v == 0x7FFFFFFF ) @@ -104,11 +78,11 @@ activeMaskStackC[0] = true; activeMaskStackC[1] = true; vec3 cubeMapSTM; int cubeMapFaceId; -R0i = floatBitsToInt(passParameterSem0 / resRatio); // Important line +R0i = floatBitsToInt(passParameterSem0); R1i = floatBitsToInt(passParameterSem1); if( activeMaskStackC[1] == true ) { -R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS0, intBitsToFloat(R0i.zw)).xyzw * resRatio); // Important line -R0i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).x / resRatio); // Important line +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS0, vec2(0.0001) + intBitsToFloat(R0i.zw)).xyzw); +R0i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).x); } if( activeMaskStackC[1] == true ) { activeMaskStack[1] = activeMaskStack[0]; @@ -130,12 +104,12 @@ PV0i.z = R4i.z; // 3 backupReg0i = R0i.x; backupReg0i = R0i.x; -PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[0].x) / resX); // Important line +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[0].x)); PV1i.y = floatBitsToInt(max(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.y))); PV1i.z = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.z))); // 4 R0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.y)); -R0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), intBitsToFloat(uf_remappedPS[0].y) / resY)); // Important line +R0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), intBitsToFloat(uf_remappedPS[0].y))); // 5 backupReg0i = R0i.x; predResult = (intBitsToFloat(R0i.w) > intBitsToFloat(backupReg0i)); @@ -162,8 +136,8 @@ R127i.z = 0; PS0i = R127i.z; // 1 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(-(1.0),1.0,-(1.0),1.0))); -PV1i.x = tempi.x; // Important -PV1i.y = tempi.x; // Important +PV1i.x = tempi.x; +PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R127i.y = tempi.x; @@ -268,25 +242,27 @@ R4i.z = ((PV0i.w == 0)?(R126i.z):(R126i.w)); // export passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); } - #endif + + + #if (preset == 2) // Nvidia FXAA Enabled /*-----------------------------settings-------------------------------------*/ -#define Subpix 0.75 //[0.000 to 1.000] Choose the amount of sub-pixel aliasing removal. -#define EdgeThreshold 0.166 //[0.000 to 1.000] Edge detection threshold. The minimum amount of local contrast required to apply algorithm. -#define EdgeThresholdMin 0.0312 //[0.000 to 1.000] Darkness threshold. Trims the algorithm from processing darks. +#define Subpix $subPix //[0.000 to 1.000] Choose the amount of sub-pixel aliasing removal. +#define EdgeThreshold $edgeThreshold //[0.000 to 1.000] Edge detection threshold. The minimum amount of local contrast required to apply algorithm. +#define EdgeThresholdMin $edgeThresholdMin //[0.000 to 1.000] Darkness threshold. Trims the algorithm from processing darks. /*--------------------------------------------------------------------------*/ #define FXAA_PC 1 #define FXAA_GLSL_130 1 -#define FXAA_QUALITY_PRESET 14 +#define FXAA_QUALITY_PRESET $FXAAQUALITYPRESET -#define FXAA_GREEN_AS_LUMA 1 -#define FXAA_DISCARD 0 +#define FXAA_GREEN_AS_LUMA $FXAAGREENASLUMA +#define FXAA_DISCARD $FXAADISCARD #define FXAA_GATHER4_ALPHA 0 // Needs #extension GL_ARB_gpu_shader5 : enable /*--------------------------------------------------------------------------*/ diff --git a/src/XenobladeChroniclesX/Enhancements/AntiAliasing/patch_xcxaa.asm b/src/XenobladeChroniclesX/Enhancements/AntiAliasing/patch_xcxaa.asm new file mode 100644 index 00000000..3e1a5445 --- /dev/null +++ b/src/XenobladeChroniclesX/Enhancements/AntiAliasing/patch_xcxaa.asm @@ -0,0 +1,316 @@ +[XCX_AntiAliasing] +moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J +.origin = codecave + +str_AntiAliasing: ;= ;0x3D +.string "AntiAliasing=" ;0x416E7469416C696173696E673D ;41 6E 74 69 41 6C 69 61 73 69 6E 67 3D +str_AA_Sharpness: +.string "AA_Sharpness=" ;0x41415F53686172706E6573733D ;41 41 5F 53 68 61 72 70 6E 65 73 73 3D +str_AA_Range: +.string "AA_Range=" ;0x41415F52616E67653D ;41 41 5F 52 61 6E 67 65 3D +str_AA_Threshold: +.string "AA_Threshold=" ;0x41415F5468726573686F6C643D ;41 41 5F 54 68 72 65 73 68 6F 6C 64 3D +str_AA_ThresholdMin: +.string "AA_ThresholdMin=";0x41415F5468726573686F6C644D696E3D ;41 41 5F 54 68 72 65 73 68 6F 6C 64 4D 69 6E 3D + +str_AA_floating_precision: +.string "%.*f" + +AAEnable: +.uint $AAEnable +AASharpness: +.float $AASharpness +AARange: +.float $AARange +AAThreshold: +.float $AAThreshold +AAThresholdMin: +.float $AAThresholdMin + +; r22 == 0x23f0a100 +;Free registers that do not need to be restored: +; r26 r25 r24 r28 r10 + +;creates a copy of the ini file so we can fix it after we edit it +_makeCopyofINIAA: +addi r10, r22, 0x1200-4 +li r24, 0x1F2 +_forLoopMakeCopyofINIAA: + lwz r28, -0x1200+4(r10) + stwu r28, 4(r10) + addic. r24, r24, -1 + bne+ _forLoopMakeCopyofINIAA +blr + +;reads the file to check for setting string +;gets the ram address of where the setting starts (r10) +_CheckForINIAASetting: +or r26, r25, r25 +addi r10, r22, -1 +_whileLoopSearchSettingAA: + lbzu r28, 1(r10) + lbz r24, 0(r25) + cmpwi r28, 0 ;if this activates the setting was not found + beq- _ExitEditINIforAAmod + cmpw r28, r24 + beq- _Equal_SettingSearchAA + or r25, r26, r26 + b _whileLoopSearchSettingAA +_Equal_SettingSearchAA: + lbzu r24, 1(r25) + cmpwi r24, 0 ;every string ends with a null byte + bne+ _whileLoopSearchSettingAA +stw r10, 0x1200+0x800+40(r22) + +;gets the ram address of where the setting ends (r24) +_CheckForEndofSettingAA: +addi r24, r10, 0x1200 +_whileLoop_FindEndOfSettingAA_0D: + lbzu r28, 1(r24) + cmpwi r28, 0x0D + bne+ _whileLoop_FindEndOfSettingAA_0D +_whileLoop_FindEndOfSettingAA_0A: + lbzu r28, 1(r24) + cmpwi r28, 0x0A + bne- _whileLoop_FindEndOfSettingAA_0D +blr + +;copies the trailing part of the ini file copy back to the real ini file +_ChangeAntiAliasingSettingINIMod: +lwz r10, 0x1200+0x800+40(r22) +_whileLoopCheckAASettingLength: + lbzu r26, 1(r10) + cmpwi r26, 0 + bne+ _whileLoopCheckAASettingLength +subi r24, r24, 4+1 +subi r10, r10, 4 +_whileLoopCopyINIAAModBackIn: + lwzu r26, 4(r24) + stwu r26, 4(r10) + andi. r25, r26, 0xFF + bne+ _whileLoopCopyINIAAModBackIn +blr + +;deletes the copy of the ini file we made as to not mess with the games ram +_DeleteINIAACopy: +addi r10, r22, 0x1200-4 +li r28, 0 +_whileLoopDeleteINIAACopy: + stwu r28, 4(r10) + lwz r24, 4(r10) + cmpwi r24, 0 + bne+ _whileLoopDeleteINIAACopy +blr + + + +_EditINIforAAmod: +;back up link register +mflr r26 +stw r26, 0x1200+0x800+128(r22) +;AntiAliasing enable Setting --------------------------------------------------------- +_ChangeAAEnabledSettingINIMod: +bl _makeCopyofINIAA + +;check for AntiAliasing= +;Load address of the "AntiAliasing=" string +lis r25, str_AntiAliasing@ha +ori r25, r25, str_AntiAliasing@l +;gets the ram address of where the setting starts and ends (starts r10, ends r24) +bl _CheckForINIAASetting + +;loads the user preset AA enable setting and puts it into memory +lis r28, AAEnable@ha +lwz r28, AAEnable@l(r28) +stw r28, 1(r10) +;makes sure there is a null byte +li r26, 0 +stb r26, 5(r10) +;fixes ini file after we mess it up +bl _whileLoopCheckAASettingLength + +;checks if AA setting is set to native and if not exits the mod +_CheckifNativeAA: +li r25, $Preset +cmpwi r25, 1 +bne _ExitEditINIforAAmod + + +;AA_Sharpness Setting --------------------------------------------------------- +_ChangeAASharpnessSettingINIMod: +;deletes our copy of the file and then recopies the file +;this is done because I don't feel like finding a better way of updating the file +bl _DeleteINIAACopy +bl _makeCopyofINIAA + +;check for AA_Sharpness= +lis r25, str_AA_Sharpness@ha +ori r25, r25, str_AA_Sharpness@l +;gets the ram address of where the setting starts and ends (starts r10, ends r24) +bl _CheckForINIAASetting + +;loads arguments for sprintf into r3, r4, and f1 +lis r3, AASharpness@ha +lfs f1, AASharpness@l(r3) +addi r3, r10, 1 +lis r4, str_AA_floating_precision@ha +ori r4, r4, str_AA_floating_precision@l +;updated the format string with the user specified decimal precision +li r25, 0x30+$AASharpnessDecimalPlaces +stb r25, 2(r4) +;sets condition register and branches to sprintf to convert the float in f1 to a string +;at the memory address in r3, using the string format pointed to by r4 +CREQV 4*cr1+eq, 4*cr1+eq, 4*cr1+eq +mtctr r29 ;bl sprintf +bctrl + +bl _ChangeAntiAliasingSettingINIMod + +;AA_Range Setting --------------------------------------------------------- +_ChangeAARangeSettingINIMod: +bl _DeleteINIAACopy +bl _makeCopyofINIAA + +lis r25, str_AA_Range@ha +ori r25, r25, str_AA_Range@l +bl _CheckForINIAASetting + +lis r3, AARange@ha +lfs f1, AARange@l(r3) +addi r3, r10, 1 +lis r4, str_AA_floating_precision@ha +ori r4, r4, str_AA_floating_precision@l +li r25, 0x30+$AARangeDecimalPlaces +stb r25, 2(r4) +CREQV 4*cr1+eq, 4*cr1+eq, 4*cr1+eq +mtctr r29 ;bl sprintf +bctrl + +bl _ChangeAntiAliasingSettingINIMod + +;AA_Threshold Setting --------------------------------------------------------- +_ChangeAAThresholdSettingINIMod: +bl _DeleteINIAACopy +bl _makeCopyofINIAA + +lis r25, str_AA_Threshold@ha +ori r25, r25, str_AA_Threshold@l +bl _CheckForINIAASetting + +lis r3, AAThreshold@ha +lfs f1, AAThreshold@l(r3) +addi r3, r10, 1 +lis r4, str_AA_floating_precision@ha +ori r4, r4, str_AA_floating_precision@l +li r25, 0x30+$AAThresholdDecimalPlaces +stb r25, 2(r4) +CREQV 4*cr1+eq, 4*cr1+eq, 4*cr1+eq +mtctr r29 ;bl sprintf +bctrl + +bl _ChangeAntiAliasingSettingINIMod + +;AA_ThresholdMin Setting --------------------------------------------------------- +_ChangeAAThresholdMINSettingINIMod: +bl _DeleteINIAACopy +bl _makeCopyofINIAA + +lis r25, str_AA_ThresholdMin@ha +ori r25, r25, str_AA_ThresholdMin@l +bl _CheckForINIAASetting + +lis r3, AAThresholdMin@ha +lfs f1, AAThresholdMin@l(r3) +addi r3, r10, 1 +lis r4, str_AA_floating_precision@ha +ori r4, r4, str_AA_floating_precision@l +li r25, 0x30+$AAThresholdMinDecimalPlaces +stb r25, 2(r4) +CREQV 4*cr1+eq, 4*cr1+eq, 4*cr1+eq +mtctr r29 ;bl sprintf +bctrl + +bl _ChangeAntiAliasingSettingINIMod + + +;restores the game to how it was before the mod and exits the mod +_ExitEditINIforAAmod: +;delets the back up of the lib.ini file that we made to edit the original +bl _DeleteINIAACopy +;restore registers +lwz r25, 0x1200+0x800+128(r22) +mtlr r25 +lmw r0, 0x1200+0x800(r22) +;delete register backup +li r28, 0 +addi r26, r22, 0x1200+0x800-4 +li r25, (128+4)/4 +mtctr r25 +_forloopClearRegistersAA: + stwu r28, 4(r26) + bdnz _forloopClearRegistersAA + +;restores line we over wrote and returns to the game +;lwz r22, 0xa0(r31) +lis r26, 0x101c +blr + + +[XCX_AntiAliasing_V101E] +moduleMatches = 0xF882D5CF, 0x218F6E07 ; 1.0.1E, 1.0.0E +.origin = codecave +_SprintfFunctionAddress_V101E_AA: +stmw r0, 0x1200+0x800(r22) ;backs up current registers +lis r29, 0x03B1 +ori r29, r29, 0x8118 ;sprintf +b _EditINIforAAmod + +0x02FF94C4 = bla _SprintfFunctionAddress_V101E_AA + + +[XCX_AntiAliasing_V102U] +moduleMatches = 0x30B6E091 ; 1.0.2U +.origin = codecave +_SprintfFunctionAddress_V102U_AA: +stmw r0, 0x1200+0x800(r22) ;backs up current registers +lis r29, 0x03B1 +ori r29, r29, 0x8098 ;sprintf +b _EditINIforAAmod + +0x02FF9464 = bla _SprintfFunctionAddress_V102U_AA + + +[XCX_AntiAliasing_V102J] +moduleMatches = 0x7672271D ; 1.0.2J +.origin = codecave +_SprintfFunctionAddress_V102J_AA: +stmw r0, 0x1200+0x800(r22) +lis r29, 0x03B1 +ori r29, r29, 0x34B0 ;sprintf +b _EditINIforAAmod + +0x02FF498C = bla _SprintfFunctionAddress_V102J_AA + + +[XCX_AntiAliasing_V100U] +moduleMatches = 0xAB97DE6B, 0x676EB33E ; 1.0.1U, 1.0.0U +.origin = codecave +_SprintfFunctionAddress_V100U_AA: +stmw r0, 0x1200+0x800(r22) +lis r29, 0x03B1 +ori r29, r29, 0x7F18 ;sprintf +b _EditINIforAAmod + +0x02FF92EC = bla _SprintfFunctionAddress_V100U_AA + + +[XCX_AntiAliasing_V100J] +moduleMatches = 0x785CA8A9 ; 1.0.0J +.origin = codecave +_SprintfFunctionAddress_V100J_AA: +stmw r0, 0x1200+0x800(r22) +lis r29, 0x03B0 +ori r29, r29, 0xDEB0 ;sprintf +b _EditINIforAAmod + +0x02FEF584 = bla _SprintfFunctionAddress_V100J_AA diff --git a/src/XenobladeChroniclesX/Enhancements/AntiAliasing/rules.txt b/src/XenobladeChroniclesX/Enhancements/AntiAliasing/rules.txt index 6185ccbb..5ce22a1e 100644 --- a/src/XenobladeChroniclesX/Enhancements/AntiAliasing/rules.txt +++ b/src/XenobladeChroniclesX/Enhancements/AntiAliasing/rules.txt @@ -2,58 +2,518 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = Anti-Aliasing Pack path = "Xenoblade Chronicles X/Enhancements/Anti-Aliasing" -description = Enables or Disables Native Anti-Aliasing. Also includes an alternative FXAA implementation. Check the "Anti-Aliasing/rules.txt" file in your Botw AA graphicPack folder for info about the individual settings. -version = 4 +description = Dissable the game's native AA or replace it with nvidia's FXAA implementation. (FXAA works even without a nvidia card)||Made by SkalFate +version = 7 + +[Default] +$Preset:int = 0 +$AAEnable = 0x6F6E0000 #on + +$AASharpness = 8.0 +$AARange = 0.5 +$AAThreshold = 0.17 +$AAThresholdMin = 0.05 + +$AASharpnessDecimalPlaces = 1 #0.0 +$AARangeDecimalPlaces = 1 #0.0 +$AAThresholdDecimalPlaces = 2 #0.00 +$AAThresholdMinDecimalPlaces = 2 #0.00 + +$subPix:float = 0.75 +$edgeThreshold:float = 0.166 +$edgeThresholdMin:float = 0.0833 +$FXAAQUALITYPRESET:int = 12 +$FXAAGREENASLUMA:int = 0 +$FXAADISCARD:int = 0 + [Preset] -name = Nvidias FXAA +name = NVIDIA's FXAA $Preset:int = 2 -# -$LessAA = 0.0 # Ignore -$MoreAA = 0.0 # Ignore -# -$subPix = 1.0 -$edgeThreshold = 0.125 -$edgeThresholdMin = 0.0156 +$AAEnable = 0x6F6E0000 #on -[Preset] -name = Enable Native AA -$Preset:int = 1 -# -$LessAA = 0.0 -$MoreAA = 0.0 -# -$subPix = 0.75 # Ignore -$edgeThreshold = 0.166 # Ignore -$edgeThresholdMin = 0.0312 # Ignore - -[Preset] -name = Enable Native AA (MoreAA) -$Preset:int = 1 -# -$LessAA = 0.0 -$MoreAA = 1.0 -# -$subPix = 0.75 # Ignore -$edgeThreshold = 0.166 # Ignore -$edgeThresholdMin = 0.0312 # Ignore +#the native AA option creates artifacts and the options dont actually cause any noticable change in cemu +#[Preset] +#name = Native AA +#$Preset:int = 1 +#$AAEnable = 0x6F6E0000 #on [Preset] name = Disable Native AA $Preset:int = 0 -# -$LessAA = 0.0 # Ignore -$MoreAA = 0.0 # Ignore -# -$subPix = 0.75 # Ignore -$edgeThreshold = 0.166 # Ignore -$edgeThresholdMin = 0.0312 # Ignore +$AAEnable = 0x6F666600 #off + +[Preset] +category = "AA Sharpness:" +condition = $Preset == 1 +name = "20.0" +$AASharpnessDecimalPlaces = 1 #0.0 +$AASharpness = 20.0 + +[Preset] +category = "AA Sharpness:" +condition = $Preset == 1 +name = "16.0" +$AASharpnessDecimalPlaces = 1 #0.0 +$AASharpness = 16.0 + +[Preset] +category = "AA Sharpness:" +condition = $Preset == 1 +name = "12.0" +$AASharpnessDecimalPlaces = 1 #0.0 +$AASharpness = 12.0 + +[Preset] +category = "AA Sharpness:" +condition = $Preset == 1 +name = "10.0" +$AASharpnessDecimalPlaces = 1 #0.0 +$AASharpness = 10.0 + +[Preset] +category = "AA Sharpness:" +condition = $Preset == 1 +name = "8.0 (default)" +default = 1 +$AASharpnessDecimalPlaces = 1 #0.0 +$AASharpness = 8.0 + +[Preset] +category = "AA Sharpness:" +condition = $Preset == 1 +name = "6.0" +$AASharpnessDecimalPlaces = 1 #0.0 +$AASharpness = 6.0 + +[Preset] +category = "AA Sharpness:" +condition = $Preset == 1 +name = "4.0" +$AASharpnessDecimalPlaces = 1 #0.0 +$AASharpness = 4.0 + +[Preset] +category = "AA Sharpness:" +condition = $Preset == 1 +name = "2.0" +$AASharpnessDecimalPlaces = 1 #0.0 +$AASharpness = 2.0 + +[Preset] +category = "AA Sharpness:" +condition = $Preset == 1 +name = "0.0" +$AASharpnessDecimalPlaces = 1 #0.0 +$AASharpness = 0.0 + +[Preset] +category = "AA Range:" +condition = $Preset == 1 +name = "1.1" +$AARangeDecimalPlaces = 1 #0.0 +$AARange = 1.1 + +[Preset] +category = "AA Range:" +condition = $Preset == 1 +name = "0.9" +$AARangeDecimalPlaces = 1 #0.0 +$AARange = 0.9 + +[Preset] +category = "AA Range:" +condition = $Preset == 1 +name = "0.7" +$AARangeDecimalPlaces = 1 #0.0 +$AARange = 0.7 + +[Preset] +category = "AA Range:" +condition = $Preset == 1 +name = "0.5 (default)" +default = 1 +$AARangeDecimalPlaces = 1 #0.0 +$AARange = 0.5 + +[Preset] +category = "AA Range:" +condition = $Preset == 1 +name = "0.3" +$AARangeDecimalPlaces = 1 #0.0 +$AARange = 0.3 + +[Preset] +category = "AA Range:" +condition = $Preset == 1 +name = "0.1" +$AARangeDecimalPlaces = 1 #0.0 +$AARange = 0.1 + +[Preset] +category = "AA Range:" +condition = $Preset == 1 +name = "0.0" +$AARangeDecimalPlaces = 1 #0.0 +$AARange = 0.0 + +[Preset] +category = "AA Threshold:" +condition = $Preset == 1 +name = "1.0" +$AAThresholdDecimalPlaces = 1 #0.0 +$AAThreshold = 1.0 + +[Preset] +category = "AA Threshold:" +condition = $Preset == 1 +name = "0.50" +$AAThresholdDecimalPlaces = 1 #0.0 +$AAThreshold = 0.5 + +[Preset] +category = "AA Threshold:" +condition = $Preset == 1 +name = "0.35" +$AAThresholdDecimalPlaces = 2 #0.00 +$AAThreshold = 0.35 + +[Preset] +category = "AA Threshold:" +condition = $Preset == 1 +name = "0.25" +$AAThresholdDecimalPlaces = 2 #0.00 +$AAThreshold = 0.25 + +[Preset] +category = "AA Threshold:" +condition = $Preset == 1 +name = "0.20" +$AAThresholdDecimalPlaces = 1 #0.0 +$AAThreshold = 0.2 + +[Preset] +category = "AA Threshold:" +condition = $Preset == 1 +name = "0.17 (default)" +default = 1 +$AAThresholdDecimalPlaces = 2 #0.00 +$AAThreshold = 0.17 + +[Preset] +category = "AA Threshold:" +condition = $Preset == 1 +name = "0.11" +$AAThresholdDecimalPlaces = 2 #0.00 +$AAThreshold = 0.11 + +[Preset] +category = "AA Threshold:" +condition = $Preset == 1 +name = "0.05" +$AAThresholdDecimalPlaces = 2 #0.00 +$AAThreshold = 0.05 + +[Preset] +category = "AA Threshold:" +condition = $Preset == 1 +name = "0.02" +$AAThresholdDecimalPlaces = 2 #0.00 +$AAThreshold = 0.02 + +[Preset] +category = "AA Threshold:" +condition = $Preset == 1 +name = "0.0" +$AAThresholdDecimalPlaces = 1 #0.0 +$AAThreshold = 0.0 + +[Preset] +category = "AA Threshold Minimum:" +condition = $Preset == 1 +name = "0.50" +$AAThresholdMinDecimalPlaces = 1 #0.00 +$AAThresholdMin = 0.5 + +[Preset] +category = "AA Threshold Minimum:" +condition = $Preset == 1 +name = "0.25" +$AAThresholdMinDecimalPlaces = 2 #0.00 +$AAThresholdMin = 0.25 + +[Preset] +category = "AA Threshold Minimum:" +condition = $Preset == 1 +name = "0.15" +$AAThresholdMinDecimalPlaces = 2 #0.00 +$AAThresholdMin = 0.15 + +[Preset] +category = "AA Threshold Minimum:" +condition = $Preset == 1 +name = "0.10" +$AAThresholdMinDecimalPlaces = 1 #0.0 +$AAThresholdMin = 0.1 + +[Preset] +category = "AA Threshold Minimum:" +condition = $Preset == 1 +name = "0.07" +$AAThresholdMinDecimalPlaces = 2 #0.00 +$AAThresholdMin = 0.07 + +[Preset] +category = "AA Threshold Minimum:" +condition = $Preset == 1 +name = "0.05 (default)" +default = 1 +$AAThresholdMinDecimalPlaces = 2 #0.00 +$AAThresholdMin = 0.05 + +[Preset] +category = "AA Threshold Minimum:" +condition = $Preset == 1 +name = "0.03" +$AAThresholdMinDecimalPlaces = 2 #0.00 +$AAThresholdMin = 0.03 + +[Preset] +category = "AA Threshold Minimum:" +condition = $Preset == 1 +name = "0.01" +$AAThresholdMinDecimalPlaces = 2 #0.00 +$AAThresholdMin = 0.01 + +[Preset] +category = "AA Threshold Minimum:" +condition = $Preset == 1 +name = "0.00" +$AAThresholdMinDecimalPlaces = 1 #0.0 +$AAThresholdMin = 0.0 -# Adjust native AA implmentation - Only applies to Enabled preset -# --- keep one of the varaibles at 0 while adjusting the other one -# LessAA : Values - [0.0 - 1.0] - Recommended to Raise in increments of 0.1 -# MoreAA : Values - [1.0 - 0.0] - Recommended to Lower in decrements of 0.1 + + + + + +[Preset] +category = "FXAA sub-pixel aliasing removal:" +condition = $Preset == 2 +name = "1.00 (upper limit, softer)" +default = 1 +$subPix:float = 1.00 + +[Preset] +category = "FXAA sub-pixel aliasing removal:" +condition = $Preset == 2 +name = "0.75 (default amount of filtering)" +$subPix:float = 0.75 + +[Preset] +category = "FXAA sub-pixel aliasing removal:" +condition = $Preset == 2 +name = "0.50 (lower limit, sharper, less sub-pixel aliasing removal)" +$subPix:float = 0.50 + +[Preset] +category = "FXAA sub-pixel aliasing removal:" +condition = $Preset == 2 +name = "0.25 (almost off)" +$subPix:float = 0.25 + +[Preset] +category = "FXAA sub-pixel aliasing removal:" +condition = $Preset == 2 +name = "0.00 (completely off)" +$subPix:float = 0.00 + +[Preset] +category = "FXAA Edge detection threshold:" +condition = $Preset == 2 +name = "0.333 (too little, faster)" +$edgeThreshold:float = 0.333 + +[Preset] +category = "FXAA Edge detection threshold:" +condition = $Preset == 2 +name = "0.250 (low quality)" +$edgeThreshold:float = 0.250 + +[Preset] +category = "FXAA Edge detection threshold:" +condition = $Preset == 2 +name = "0.166 (default)" +$edgeThreshold:float = 0.166 + +[Preset] +category = "FXAA Edge detection threshold:" +condition = $Preset == 2 +name = "0.125 (high quality)" +default = 1 +$edgeThreshold:float = 0.125 + +[Preset] +category = "FXAA Edge detection threshold:" +condition = $Preset == 2 +name = "0.063 (overkill, slower)" +$edgeThreshold:float = 0.063 + +[Preset] +category = "FXAA Darkness threshold:" +condition = $Preset == 2 +name = "0.0833 (upper limit, default, the start of visible unfiltered edges)" +$edgeThresholdMin:float = 0.0833 + +[Preset] +category = "FXAA Darkness threshold:" +condition = $Preset == 2 +name = "0.0625 (high quality, faster)" +$edgeThresholdMin:float = 0.0625 + +[Preset] +category = "FXAA Darkness threshold:" +condition = $Preset == 2 +name = "0.0312 (visible limit, slower)" +$edgeThresholdMin:float = 0.0312 + +[Preset] +category = "FXAA Darkness threshold:" +condition = $Preset == 2 +name = "0.0156 (overkill)" +default = 1 +$edgeThresholdMin:float = 0.0156 + +[Preset] +category = "FXAA Quality Preset:" +condition = $Preset == 2 +name = "10 (default medium dither) (10=fastest)" +$FXAAQUALITYPRESET:int = 10 + +[Preset] +category = "FXAA Quality Preset:" +condition = $Preset == 2 +name = "11 (default medium dither)" +$FXAAQUALITYPRESET:int = 11 + +[Preset] +category = "FXAA Quality Preset:" +condition = $Preset == 2 +name = "12 (default medium dither)" +$FXAAQUALITYPRESET:int = 12 + +[Preset] +category = "FXAA Quality Preset:" +condition = $Preset == 2 +name = "13 (default medium dither)" +$FXAAQUALITYPRESET:int = 13 + +[Preset] +category = "FXAA Quality Preset:" +condition = $Preset == 2 +name = "14 (default medium dither)" +default = 1 +$FXAAQUALITYPRESET:int = 14 + +[Preset] +category = "FXAA Quality Preset:" +condition = $Preset == 2 +name = "15 (default medium dither) (15=highest quality)" +$FXAAQUALITYPRESET:int = 15 + +[Preset] +category = "FXAA Quality Preset:" +condition = $Preset == 2 +name = "20 (less dither, more expensive) (20=fastest)" +$FXAAQUALITYPRESET:int = 20 + +[Preset] +category = "FXAA Quality Preset:" +condition = $Preset == 2 +name = "21 (less dither, more expensive)" +$FXAAQUALITYPRESET:int = 21 + +[Preset] +category = "FXAA Quality Preset:" +condition = $Preset == 2 +name = "22 (less dither, more expensive)" +$FXAAQUALITYPRESET:int = 22 + +[Preset] +category = "FXAA Quality Preset:" +condition = $Preset == 2 +name = "23 (less dither, more expensive)" +$FXAAQUALITYPRESET:int = 23 + +[Preset] +category = "FXAA Quality Preset:" +condition = $Preset == 2 +name = "24 (less dither, more expensive)" +$FXAAQUALITYPRESET:int = 24 + +[Preset] +category = "FXAA Quality Preset:" +condition = $Preset == 2 +name = "25 (less dither, more expensive)" +$FXAAQUALITYPRESET:int = 25 + +[Preset] +category = "FXAA Quality Preset:" +condition = $Preset == 2 +name = "26 (less dither, more expensive)" +$FXAAQUALITYPRESET:int = 26 + +[Preset] +category = "FXAA Quality Preset:" +condition = $Preset == 2 +name = "27 (less dither, more expensive)" +$FXAAQUALITYPRESET:int = 27 + +[Preset] +category = "FXAA Quality Preset:" +condition = $Preset == 2 +name = "28 (less dither, more expensive)" +$FXAAQUALITYPRESET:int = 28 + +[Preset] +category = "FXAA Quality Preset:" +condition = $Preset == 2 +name = "29 (less dither, more expensive) (29=highest quality)" +$FXAAQUALITYPRESET:int = 29 + +[Preset] +category = "FXAA Quality Preset:" +condition = $Preset == 2 +name = "39 (no dither, very expensive)" +$FXAAQUALITYPRESET:int = 39 + +[Preset] +category = "FXAA Green As Luma:" +condition = $Preset == 2 +name = "On (will turn off AA on anything which lacks some amount of green)" +default = 1 +$FXAAGREENASLUMA:int = 1 +$FXAADISCARD:int = 0 + +[Preset] +category = "FXAA Green As Luma:" +condition = $Preset == 2 +name = "Off" +$FXAAGREENASLUMA:int = 0 + +[Preset] +category = "FXAA discard on pixels which don't need AA:" +condition = ($Preset == 2)*($FXAAGREENASLUMA == 0) == 1 +name = "On (not compatable with Green As Luma)" +$FXAADISCARD:int = 1 + +[Preset] +category = "FXAA discard on pixels which don't need AA:" +condition = ($Preset == 2)*($FXAAGREENASLUMA == 0) == 1 +name = "Off" +default = 1 +$FXAADISCARD:int = 0 # Subpix: # Choose the amount of sub-pixel aliasing removal. @@ -78,4 +538,15 @@ $edgeThresholdMin = 0.0312 # Ignore # 0.0625 - high quality (faster) # 0.0312 - visible limit (slower) -# Credits: SkalFate +# FXAA Quality Preset +# 10 to 15 - default medium dither (10=fastest, 15=highest quality) +# 20 to 29 - less dither, more expensive (20=fastest, 29=highest quality) +# 39 - no dither, very expensive + +# Green As Luma +# This will turn off AA on anything which lacks some amount of green. +# Pure red and blue or combination of only R and B, will get no AA. +# 1 = On. +# 0 = Off. + +# Credits: Shader made by SkalFate, asm patch that doesn't do its job made by intra diff --git a/src/XenobladeChroniclesX/Enhancements/ansio/rules.txt b/src/XenobladeChroniclesX/Enhancements/ansio/rules.txt new file mode 100644 index 00000000..558ec81f --- /dev/null +++ b/src/XenobladeChroniclesX/Enhancements/ansio/rules.txt @@ -0,0 +1,108 @@ +[Definition] +titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 +name = Anisotropic Filtering +path = "Xenoblade Chronicles X/Enhancements/Anisotropic Filtering" +description = Enables anisotropic filtering for ground, wall, and vegetation textures.|Has a minimal performance impact. Made by Cremitif. +version = 7 + +[Default] +#Defined seprately so that they can be change individually if desired +$anisomount = 16 +$anisorock = 16 +$anisosand = 16 +$anisotree = 16 +$anisolargeplant = 16 +$anisomidplant = 16 +$anisosmallplant = 16 + +[Preset] +category = "Aniso: " +name = x2 +$anisomount = 2 +$anisorock = 2 +$anisosand = 2 +$anisotree = 2 +$anisolargeplant = 2 +$anisomidplant = 2 +$anisosmallplant = 2 + +[Preset] +category = "Aniso: " +name = x4 +$anisomount = 4 +$anisorock = 4 +$anisosand = 4 +$anisotree = 4 +$anisolargeplant = 4 +$anisomidplant = 4 +$anisosmallplant = 4 + +[Preset] +category = "Aniso: " +name = x8 +$anisomount = 8 +$anisorock = 8 +$anisosand = 8 +$anisotree = 8 +$anisolargeplant = 8 +$anisomidplant = 8 +$anisosmallplant = 8 + +[Preset] +category = "Aniso: " +name = x16 (recommended) +default = 1 + +[Preset] +category = "Aniso: " +name = x32 +$anisomount = 32 +$anisorock = 32 +$anisosand = 32 +$anisotree = 32 +$anisolargeplant = 32 +$anisomidplant = 32 +$anisosmallplant = 32 + + +[TextureRedefine] # Mountain Textures +width = 2048 +height = 1024 +formats = 0x031 +overwriteAnisotropy = $anisomount + +[TextureRedefine] # Ground/Rock Textures +width = 1024 +height = 1024 +formats = 0x031 +overwriteAnisotropy = $anisorock + +[TextureRedefine] # Ground/Sand Textures +width = 512 +height = 512 +formats = 0x031 +overwriteAnisotropy = $anisosand + +[TextureRedefine] # Tree Textures +width = 128 +height = 512 +formats = 0x031 +overwriteAnisotropy = $anisotree + +[TextureRedefine] # Ground/Sand/Plant Textures +width = 256 +height = 256 +formats = 0x031 +overwriteAnisotropy = $anisolargeplant + +[TextureRedefine] # Grass/Plant Textures +width = 256 +height = 128 +formats = 0x031 +overwriteAnisotropy = $anisomidplant + +[TextureRedefine] # Grass/Plant Textures +width = 128 +height = 128 +formats = 0x033 +overwriteAnisotropy = $anisosmallplant diff --git a/src/XenobladeChroniclesX/Graphics/rules.txt b/src/XenobladeChroniclesX/Graphics/rules.txt index 94f691ee..e51f5419 100644 --- a/src/XenobladeChroniclesX/Graphics/rules.txt +++ b/src/XenobladeChroniclesX/Graphics/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = Graphics path = "Xenoblade Chronicles X/Graphics" description = Changes the resolution of the game and the quality of the other elements.||Made by getdls and Lemon King. -version = 5 +version = 7 [Default] $width = 1280 @@ -527,4 +527,4 @@ overwriteHeight = ($height/$gameHeight) * (32*$internalScale) ####formats = 0x008,0x81e,0x01a #formatsExcluded = 0x431,0x035,0x034,0x033,0x031 #overwriteWidth = ($width/$gameWidth) * (1*$internalScale) -#overwriteHeight = ($height/$gameHeight) * (1*$internalScale) \ No newline at end of file +#overwriteHeight = ($height/$gameHeight) * (1*$internalScale) diff --git a/src/XenobladeChroniclesX/Mods/BattleDamageModGround/patch_dmg.asm b/src/XenobladeChroniclesX/Mods/BattleDamageModGround/patch_dmg.asm index af7a6d18..1b02ffbe 100644 --- a/src/XenobladeChroniclesX/Mods/BattleDamageModGround/patch_dmg.asm +++ b/src/XenobladeChroniclesX/Mods/BattleDamageModGround/patch_dmg.asm @@ -1,22 +1,38 @@ -[XCX_DAMAGES_V101E] -moduleMatches = 0xF882D5CF, 0x218F6E07 ; 1.0.1E, 1.0.0E -0x02E0C5B0 = li r3, -1-$mult -0x025D896C = mulli r4, r31, $mult +[XCX_DAMAGES] +moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J +.origin = codecave -[XCX_DAMAGES_V102U] -moduleMatches = 0x30B6E091 ; 1.0.2U -0x02E0C550 = li r3, -1-$mult -0x025D896C = mulli r4, r31, $mult +_divide_dmg: +li r4, $mult +divw r4, r31, r4 +blr -;[XCX_DAMAGES_V102J] -;DO NOT port to JP 1.0.2 untill official game servers go offline +_mult_or_divide: +cmpwi r0, $multOrDivision +bne- _divide_dmg +mulli r4, r31, $mult +blr + +[XCX_DAMAGES_V101E_102U] +moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07 ; 1.0.1E, 1.0.0E, 1.0.2U +0x025D896C = bla _mult_or_divide + +[XCX_DAMAGES_V102J] +moduleMatches = 0x7672271D ; 1.0.2J +0x025D7F48 = bla _mult_or_divide [XCX_DAMAGES_V100U] moduleMatches = 0xAB97DE6B, 0x676EB33E ; 1.0.1U, 1.0.0U -0x02E0C3D8 = li r3, -1-$mult -0x025D88FC = mulli r4, r31, $mult +0x025D88FC = bla _mult_or_divide [XCX_DAMAGES_V100J] moduleMatches = 0x785CA8A9 ; 1.0.0J -0x02E03228 = li r3, -1-$mult -0x025CD268 = mulli r4, r31, $mult +0x025CD268 = bla _mult_or_divide + +;kill online codes +;when this game still had online these used to be part of the mod +;0x02E0C5B0 = li r3, -1 ;1.0.1E, 1.0.0E +;0x02E0C550 = li r3, -1 ;1.0.2U +;0x02E07A78 = li r3, -1 ;1.0.2J +;0x02E0C3D8 = li r3, -1 ;1.0.1U, 1.0.0U +;0x02E03228 = li r3, -1 ;1.0.0J diff --git a/src/XenobladeChroniclesX/Mods/BattleDamageModGround/rules.txt b/src/XenobladeChroniclesX/Mods/BattleDamageModGround/rules.txt index cf27ebf9..f614d1b8 100644 --- a/src/XenobladeChroniclesX/Mods/BattleDamageModGround/rules.txt +++ b/src/XenobladeChroniclesX/Mods/BattleDamageModGround/rules.txt @@ -2,14 +2,45 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = "Ground damage multiplicator" path = "Xenoblade Chronicles X/Mods/Battle/Ground damage multiplicator" -description = Increase the damage done by your team. Doesn't affect the damage numbers that are shown. -version = 6 +description = Increase the damage done by your team. Doesn't affect the damage numbers that are shown.|Can also make the game more challenging by dividing damage. +version = 7 [Default] +$mult = 1 +$multOrDivision = 0 + +[Preset] +name = Damage / 25 +$mult = 25 +$multOrDivision = 1 + +[Preset] +name = Damage / 10 +$mult = 10 +$multOrDivision = 1 + +[Preset] +name = Damage / 5 +$mult = 5 +$multOrDivision = 1 + +[Preset] +name = Damage / 3 +$mult = 3 +$multOrDivision = 1 + +[Preset] +name = Damage / 2 $mult = 2 +$multOrDivision = 1 + +[Preset] +name = Damage x1 +default = 1 [Preset] name = Damage x2 +$mult = 2 [Preset] name = Damage x3 diff --git a/src/XenobladeChroniclesX/Mods/BattleEnemyStats/patch_stats.asm b/src/XenobladeChroniclesX/Mods/BattleEnemyStats/patch_stats.asm index a54e3cb9..837808e1 100644 --- a/src/XenobladeChroniclesX/Mods/BattleEnemyStats/patch_stats.asm +++ b/src/XenobladeChroniclesX/Mods/BattleEnemyStats/patch_stats.asm @@ -1,5 +1,3 @@ -[XCX_ENEMIESTATS_V101E] -moduleMatches = 0xF882D5CF, 0x218F6E07 ; 1.0.1E, 1.0.0E ; ------------------------------------------------------------------------ ; WHO : calcEnParam__3cfsFPQ2_3cfs7SChrPrmUiT2 ; WHAT : Apply modificator on enemies stats (HP, Melee Attack, Melee Accuracy, Ranged Attack, Ranged Accuracy, Potential and Evasion) @@ -8,23 +6,15 @@ moduleMatches = 0xF882D5CF, 0x218F6E07 ; 1.0.1E, 1.0.0E ; 70% = 0.0007 ; 50% = 0.0005 ; 1% = 0.00001 ; GAME CRASH (enemis are too weak) -0x02E0C5B0 = li r3, -3 + +[XCX_ENEMIESTATS_V101E_V102U_V100U] +moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07, 0xAB97DE6B, 0x676EB33E ; 1.0.1E, 1.0.2U, 1.0.0E, 1.0.1U, 1.0.0U 0x1003206C = .float $mod -[XCX_ENEMIESTATS_V102U] -moduleMatches = 0x30B6E091 ; 1.0.2U -0x02E0C550 = li r3, -3 -0x1003206C = .float $mod - -;[XCX_ENEMIESTATS_V102J] -;DO NOT port to JP 1.0.2 untill official game servers go offline - -[XCX_ENEMIESTATS_V100U] -moduleMatches = 0xAB97DE6B, 0x676EB33E ; 1.0.1U, 1.0.0U -0x02E0C3D8 = li r3, -3 -0x1003206C = .float $mod +[XCX_ENEMIESTATS_V102J] +moduleMatches = 0x7672271D ; 1.0.2J +0x1003202C = .float $mod [XCX_ENEMIESTATS_V100J] moduleMatches = 0x785CA8A9 ; 1.0.0J -0x02E03228 = li r3, -3 0x10031FDC = .float $mod diff --git a/src/XenobladeChroniclesX/Mods/BladeFieldSkill/patch_fieldskill.asm b/src/XenobladeChroniclesX/Mods/BladeFieldSkill/patch_fieldskill.asm new file mode 100644 index 00000000..e5105d51 --- /dev/null +++ b/src/XenobladeChroniclesX/Mods/BladeFieldSkill/patch_fieldskill.asm @@ -0,0 +1,36 @@ +[XCX_FieldSkill] +moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J +.origin = codecave + +_FieldSkillLevelMod: +;applies our cheat ;~1B7C4038 +li r0, $meclevel +stb r0,-0x7548(r30) +li r0, $biolevel +stb r0,-0x7547(r30) +li r0, $arclevel +stb r0,-0x7546(r30) + +;fixes line we overwrote +lbzu r0,-0x7548(r30) +blr + +[XCX_FeildSkill_V101E] +moduleMatches = 0xF882D5CF, 0x218F6E07 ; 1.0.1E, 1.0.0E +0x02C1AA2C = bla _FieldSkillLevelMod + +[XCX_FeildSkill_V102U] +moduleMatches = 0x30B6E091 ; 1.0.2U +0x02C1AA38 = bla _FieldSkillLevelMod + +[XCX_FeildSkill_V102J] +moduleMatches = 0x7672271D ; 1.0.2J +0x02C163D0 = bla _FieldSkillLevelMod + +[XCX_FeildSkill_V100U] +moduleMatches = 0xAB97DE6B, 0x676EB33E ; 1.0.1U, 1.0.0U +0x02C1A8C0 = bla _FieldSkillLevelMod + +[XCX_FeildSkill_V100J] +moduleMatches = 0x785CA8A9 ; 1.0.0J +0x02C1344C = bla _FieldSkillLevelMod diff --git a/src/XenobladeChroniclesX/Mods/BladeFieldSkill/rules.txt b/src/XenobladeChroniclesX/Mods/BladeFieldSkill/rules.txt new file mode 100644 index 00000000..6df48389 --- /dev/null +++ b/src/XenobladeChroniclesX/Mods/BladeFieldSkill/rules.txt @@ -0,0 +1,113 @@ +[Definition] +titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 +name = Field Skill Level +path = "Xenoblade Chronicles X/Mods/BLADE/Field Level" +description = "You can change your Mechanical, Archeaological, and Biological field skill level." +version = 7 + +[Default] +$meclevel = 5 +$arclevel = 5 +$biolevel = 5 + +[Preset] +category = Mechanical Field Skill: +name = lv. 5 + +[Preset] +category = Mechanical Field Skill: +name = lv. 4 +$meclevel = 4 + +[Preset] +category = Mechanical Field Skill: +name = lv. 3 +$meclevel = 3 + +[Preset] +category = Mechanical Field Skill: +name = lv. 2 +$meclevel = 2 + +[Preset] +category = Mechanical Field Skill: +name = lv. 1 +$meclevel = 1 + +[Preset] +category = Mechanical Field Skill: +name = lv. 0 +$meclevel = 0 + +###[Preset] +###category = Mechanical Field Skill: +###name = lv. 6 (Broken) +###$meclevel = 6 + +[Preset] +category = Biological Field Skill: +name = lv. 5 + +[Preset] +category = Biological Field Skill: +name = lv. 4 +$biolevel = 4 + +[Preset] +category = Biological Field Skill: +name = lv. 3 +$biolevel = 3 + +[Preset] +category = Biological Field Skill: +name = lv. 2 +$biolevel = 2 + +[Preset] +category = Biological Field Skill: +name = lv. 1 +$biolevel = 1 + +[Preset] +category = Biological Field Skill: +name = lv. 0 +$biolevel = 0 + +###[Preset] +###category = Biological Field Skill: +###name = lv. 6 (Broken) +###$biolevel = 6 + +[Preset] +category = Archeaological Field Skill: +name = lv. 5 + +[Preset] +category = Archeaological Field Skill: +name = lv. 4 +$arclevel = 4 + +[Preset] +category = Archeaological Field Skill: +name = lv. 3 +$arclevel = 3 + +[Preset] +category = Archeaological Field Skill: +name = lv. 2 +$arclevel = 2 + +[Preset] +category = Archeaological Field Skill: +name = lv. 1 +$arclevel = 1 + +[Preset] +category = Archeaological Field Skill: +name = lv. 0 +$arclevel = 0 + +###[Preset] +###category = Archeaological Field Skill: +###name = lv. 6 (Broken) +###$arclevel = 6 diff --git a/src/XenobladeChroniclesX/Mods/BladeTasksAndMissionsOffline/patch_offline_squad.asm b/src/XenobladeChroniclesX/Mods/BladeTasksAndMissionsOffline/patch_offline_squad.asm index 21c35e16..31482671 100644 --- a/src/XenobladeChroniclesX/Mods/BladeTasksAndMissionsOffline/patch_offline_squad.asm +++ b/src/XenobladeChroniclesX/Mods/BladeTasksAndMissionsOffline/patch_offline_squad.asm @@ -91,7 +91,6 @@ moduleMatches = 0xF882D5CF, 0x218F6E07 ; 1.0.1E, 1.0.0E ;################## BLADE Home Terminal (for Squad Quest Selection) 0x02AC5C10 = li r3, 0 ; menu::CTerminalMenu_SquadQuest::offline -0x02E0C5B0 = li r3, -1 ;################## Change Squad Mission using main menu 0x02B85134 = bla _savePtr @@ -113,7 +112,6 @@ moduleMatches = 0x30B6E091 ; 1.0.2U ;################## BLADE Home Terminal (for Squad Quest Selection) 0x02AC5C00 = li r3, 0 ; menu::CTerminalMenu_SquadQuest::offline -0x02E0C550 = li r3, -1 ;################## Change Squad Mission using main menu 0x02B85124 = bla _savePtr @@ -154,7 +152,6 @@ moduleMatches = 0x7672271D ; 1.0.2J 0x0295B7F0 = li r0, 42 0x02BF81D0 = li r11, 1 ; garder affichée la liste des tasks en bas à droite ; keep displayed the list of tasks at the bottom right 0x02AC22D0 = li r3, 0 ; menu::CTerminalMenu_SquadQuest::offline -0x02E07A78 = li r3, -1 0x02B81070 = bla _savePtr 0x02B81088 = bla _savePtr 0x02B80FC0 = li r11, 1 @@ -192,7 +189,6 @@ moduleMatches = 0xAB97DE6B, 0x676EB33E ; 1.0.1U, 1.0.0U 0x0295E988 = li r0, 42 0x02BFC6C0 = li r11, 1 ; garder affichée la liste des tasks en bas à droite ; keep displayed the list of tasks at the bottom right 0x02AC5B84 = li r3, 0 ; menu::CTerminalMenu_SquadQuest::offline -0x02E0C3D8 = li r3, -1 0x02B850A8 = bla _savePtr 0x02B850C0 = bla _savePtr 0x02B84FF8 = li r11, 1 @@ -230,7 +226,6 @@ moduleMatches = 0xAB97DE6B, 0x676EB33E ; 1.0.1U, 1.0.0U ;0x0295A060 = li r0, 42 ;0x02BF5364 = li r11, 1 ; garder affichée la liste des tasks en bas à droite ; keep displayed the list of tasks at the bottom right ;0x02AC04E8 = li r3, 0 ; menu::CTerminalMenu_SquadQuest::offline -;0x02E03228 = li r3, -1 ;0x02B7EAC0 = bla _savePtr ;0x02B7EAD8 = bla _savePtr ;0x02B7EA10 = li r11, 1 diff --git a/src/XenobladeChroniclesX/Mods/CharacterLevel/patch_level.asm b/src/XenobladeChroniclesX/Mods/CharacterLevel/patch_level.asm new file mode 100644 index 00000000..15954329 --- /dev/null +++ b/src/XenobladeChroniclesX/Mods/CharacterLevel/patch_level.asm @@ -0,0 +1,58 @@ +[XCX_level] +moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J +.origin = codecave + +; get lv 027e14f ; get exp 027e1504 ; set lv 027e1510 ; set exp 027e151c + +_levelMemorJP100: +;reads from the static address that stores the address for the start of character info memory section +lis r3, 0x103a +lwz r3, -0x489c (r3) +b _charLevelCheat + +_levelMemorUS100: +;reads from the static address that stores the address for the start of character info memory section +lis r3, 0x103a +lwz r3, -0x3e78 (r3) +b _charLevelCheat + +_levelMemorJP102: +;reads from the static address that stores the address for the start of character info memory section +lis r3, 0x103a +lwz r3, -0x42b0 (r3) +b _charLevelCheat + +_levelMemorEU101US102: +;reads from the static address that stores the address for the start of character info memory section +lis r3, 0x103a +lwz r3, -0x3d78 (r3) + +_charLevelCheat: +; Character Level +li r4, $level +stb r4, $memoffset (r3) + +;fixes the line we over wrote +addi r3,r1,0x8 +blr + +[XCX_Level_V101E_V102U] +moduleMatches = 0xF882D5CF, 0x218F6E07 ; 1.0.1E, 1.0.0E +; Our code applies when the reqMenuCreateParty function is used +0x023429F0 = bla _levelMemorEU101US102 + +[XCX_Level_V102U] +moduleMatches = 0x30B6E091 ; 1.0.2U +0x023429F0 = bla _levelMemorEU101US102 + +[XCX_Level_V102J] +moduleMatches = 0x7672271D ; 1.0.2J +0x02342224 = bla _levelMemorJP102 + +[XCX_Level_V100U] +moduleMatches = 0xAB97DE6B, 0x676EB33E ; 1.0.1U, 1.0.0U +0x02342980 = bla _levelMemorUS100 + +[XCX_Level_V100J] +moduleMatches = 0x785CA8A9 ; 1.0.0J +0x023420B0 = bla _levelMemorJP100 diff --git a/src/XenobladeChroniclesX/Mods/CharacterLevel/rules.txt b/src/XenobladeChroniclesX/Mods/CharacterLevel/rules.txt new file mode 100644 index 00000000..fc76b373 --- /dev/null +++ b/src/XenobladeChroniclesX/Mods/CharacterLevel/rules.txt @@ -0,0 +1,228 @@ +[Definition] +titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 +name = Character Level +path = "Xenoblade Chronicles X/Mods/Character/Character Level" +description = "You can change the level of any character.||***Activate by pressing START(+), then Party->Active Members->Confirm Changes." +version = 7 + +[Default] +$memoffset = 0x122 +$level = 1 + +$characterID = 1 + +[Preset] +category = "Character:" +name = "Playable Avatar" + +[Preset] +category = "Character:" +name = "Nagi" +$characterID = 2 +$memoffset = (($characterID-1)*0x57C)+0x122 + +[Preset] +category = "Character:" +name = "L" +$characterID = 3 +$memoffset = (($characterID-1)*0x57C)+0x122 + +[Preset] +category = "Character:" +name = "Lao" +$characterID = 4 +$memoffset = (($characterID-1)*0x57C)+0x122 + +[Preset] +category = "Character:" +name = "H.B." +$characterID = 5 +$memoffset = (($characterID-1)*0x57C)+0x122 + +[Preset] +category = "Character:" +name = "Gwin" +$characterID = 6 +$memoffset = (($characterID-1)*0x57C)+0x122 + +[Preset] +category = "Character:" +name = "Frye" +$characterID = 7 +$memoffset = (($characterID-1)*0x57C)+0x122 + +[Preset] +category = "Character:" +name = "Doug" +$characterID = 8 +$memoffset = (($characterID-1)*0x57C)+0x122 + +[Preset] +category = "Character:" +name = "Yelv" +$characterID = 9 +$memoffset = (($characterID-1)*0x57C)+0x122 + +[Preset] +category = "Character:" +name = "Boze" +$characterID = 10 +$memoffset = (($characterID-1)*0x57C)+0x122 + +[Preset] +category = "Character:" +name = "Phog" +$characterID = 11 +$memoffset = (($characterID-1)*0x57C)+0x122 + +[Preset] +category = "Character:" +name = "Elma" +$characterID = 12 +$memoffset = (($characterID-1)*0x57C)+0x122 + +[Preset] +category = "Character:" +name = "Lin" +$characterID = 13 +$memoffset = (($characterID-1)*0x57C)+0x122 + +[Preset] +category = "Character:" +name = "Celica" +$characterID = 14 +$memoffset = (($characterID-1)*0x57C)+0x122 + +[Preset] +category = "Character:" +name = "Irina" +$characterID = 15 +$memoffset = (($characterID-1)*0x57C)+0x122 + +[Preset] +category = "Character:" +name = "Murderess" +$characterID = 16 +$memoffset = (($characterID-1)*0x57C)+0x122 + +[Preset] +category = "Character:" +name = "Alexa" +$characterID = 17 +$memoffset = (($characterID-1)*0x57C)+0x122 + +[Preset] +category = "Character:" +name = "Hope" +$characterID = 18 +$memoffset = (($characterID-1)*0x57C)+0x122 + +[Preset] +category = "Character:" +name = "Mia" +$characterID = 19 +$memoffset = (($characterID-1)*0x57C)+0x122 + +[Preset] +category = "Level:" +name = lv. 1 + +[Preset] +category = "Level:" +name = lv. 5 +$level = 5 + +[Preset] +category = "Level:" +name = lv. 10 +$level = 10 + +[Preset] +category = "Level:" +name = lv. 15 +$level = 15 + +[Preset] +category = "Level:" +name = lv. 20 +$level = 20 + +[Preset] +category = "Level:" +name = lv. 25 +$level = 25 + +[Preset] +category = "Level:" +name = lv. 30 +$level = 30 + +[Preset] +category = "Level:" +name = lv. 35 +$level = 35 + +[Preset] +category = "Level:" +name = lv. 40 +$level = 40 + +[Preset] +category = "Level:" +name = lv. 45 +$level = 45 + +[Preset] +category = "Level:" +name = lv. 50 +$level = 50 + +[Preset] +category = "Level:" +name = lv. 55 +$level = 55 + +[Preset] +category = "Level:" +name = lv. 60 +$level = 60 + +[Preset] +category = "Level:" +name = lv. 70 +$level = 70 + +[Preset] +category = "Level:" +name = lv. 80 +$level = 80 + +[Preset] +category = "Level:" +name = lv. 90 +$level = 90 + +[Preset] +category = "Level:" +name = lv. 100 +$level = 100 + +[Preset] +category = "Level:" +name = lv. 150 +$level = 150 + +[Preset] +category = "Level:" +name = lv. 200 +$level = 200 + +[Preset] +category = "Level:" +name = lv. 255 +$level = 255 + +[Preset] +category = "Level:" +name = lv. 0 +$level = 0 diff --git a/src/XenobladeChroniclesX/Mods/CharacterName/patch_name.asm b/src/XenobladeChroniclesX/Mods/CharacterName/patch_name.asm new file mode 100644 index 00000000..b459f026 --- /dev/null +++ b/src/XenobladeChroniclesX/Mods/CharacterName/patch_name.asm @@ -0,0 +1,78 @@ +[XCX_Name] +moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J +.origin = codecave + +_playerName: +;char 1-4 +lis r8, $char0102 +ori r8, r8, $char0304 +stw r8, $memoffset+0x0 (r12) +;char 5-8 +lis r8, $char0506 +ori r8, r8, $char0708 +stw r8, $memoffset+0x4 (r12) +;char 9-12 +lis r8, $char0910 +ori r8, r8, $char1112 +stw r8, $memoffset+0x8 (r12) +;char 13-16 +lis r8, $char1314 +ori r8, r8, $char1516 +stw r8, $memoffset+0xC (r12) +;char 17-20 +lis r8, $char1718 +ori r8, r8, $char1920 +stw r8, $memoffset+0x10 (r12) +;char 21-24 +lis r8, $char2122 +ori r8, r8, $char2324 +stw r8, $memoffset+0x14 (r12) +;char 25-28 +lis r8, $char2526 +ori r8, r8, $char2728 +stw r8, $memoffset+0x18 (r12) +;char 29-32 +lis r8, $char2930 +ori r8, r8, $char3132 +stw r8, $memoffset+0x1C (r12) +;char 33-36 +lis r8, $char3334 +ori r8, r8, $char3536 +stw r8, $memoffset+0x20 (r12) +;char 37-40 +lis r8, $char3738 +ori r8, r8, $char3940 +stw r8, $memoffset+0x24 (r12) +;char 41-44 +lis r8, $char4142 +ori r8, r8, $char4344 +stw r8, $memoffset+0x28 (r12) +;char 45-48 +lis r8, $char4546 +ori r8, r8, $char4748 +stw r8, $memoffset+0x2C (r12) +;char 49-52 +lis r8, $char4950 +ori r8, r8, $char5152 +stw r8, $memoffset+0x30 (r12) + +;fixes the line we over wrote +addi r8,r12,0xa7 +blr + +[XCX_Name_V101E_V102U] +moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07 ; 1.0.1E, 1.0.2U, 1.0.0E +;GetMyAvatar__Q2_2fw4UtilFRQ2_2fw7SPcData +0x027F6EEC = bla _playerName + +[XCX_Name_V102J] +moduleMatches = 0x7672271D ; 1.0.2J +0x027F4A70 = bla _playerName + +[XCX_Name_V100U] +moduleMatches = 0xAB97DE6B, 0x676EB33E ; 1.0.1U, 1.0.0U +0x027F6E50 = bla _playerName + +[XCX_Name_V100J] +moduleMatches = 0x785CA8A9 ; 1.0.0J +0x027F3A44 = bla _playerName diff --git a/src/XenobladeChroniclesX/Mods/CharacterName/rules.txt b/src/XenobladeChroniclesX/Mods/CharacterName/rules.txt new file mode 100644 index 00000000..2a1c9313 --- /dev/null +++ b/src/XenobladeChroniclesX/Mods/CharacterName/rules.txt @@ -0,0 +1,1048 @@ +[Definition] +titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 +name = Change Character Name +path = "Xenoblade Chronicles X/Mods/Character/Change Name" +description = Change the name of the playable avatar or any other playable character in the game. The character does *not* need to be in the party or even unlocked for the name change to affect them.|The (JP) names do not work properly on NA and EU versions of the game.||***Activate by pressing START(+), then Party->Active Members->Confirm Changes.||To create your own name(s) look at the rules.txt in the downloadedGraphicsPack/XenobladeX/Mods/CharacterName foulder. +version = 7 + + +############################################################### +############### Custom name tutorial at line 166 +############################################################### + + + +[Default] +##Offset from start of character information memory address +$memoffset = 0xA8 + +##characters of name in ASCII(hex) or ISO-8859-1(hex) +$char0102 = 0x0000 #1st & 2nd character of name +$char0304 = 0x0000 #3rd & 4th character of name +$char0506 = 0x0000 #5th & 6th character of name +$char0708 = 0x0000 #7th & 8th character of name +$char0910 = 0x0000 #9th & 10th +$char1112 = 0x0000 #11th & 12th +$char1314 = 0x0000 #13th & 14th +$char1516 = 0x0000 #15th & 16th +$char1718 = 0x0000 #17th & 18th +$char1920 = 0x0000 #19th & 20th +$char2122 = 0x0000 #21st & 22nd +$char2324 = 0x0000 #23rd & 24th +$char2526 = 0x0000 #25th & 26th +$char2728 = 0x0000 #27th & 28th +$char2930 = 0x0000 #29th & 30th +$char3132 = 0x0000 #31st & 32nd +$char3334 = 0x0000 #33rd & 34th +$char3536 = 0x0000 #35th & 36th +$char3738 = 0x0000 +$char3940 = 0x0000 +$char4142 = 0x0000 +$char4344 = 0x0000 +$char4546 = 0x0000 +$char4748 = 0x0000 +$char4950 = 0x0000 +$char5152 = 0x0000 + +##used for rules.txt conditions. not used in patch. +$characterID = 1 + + +############### Select Character +[Preset] +category = "Character:" +name = "Playable Avatar" + +[Preset] +category = "Character:" +name = "Nagi" +$characterID = 2 +$memoffset = (($characterID-1)*0x57C)+0xA8 + +[Preset] +category = "Character:" +name = "L" +$characterID = 3 +$memoffset = (($characterID-1)*0x57C)+0xA8 + +[Preset] +category = "Character:" +name = "Lao" +$characterID = 4 +$memoffset = (($characterID-1)*0x57C)+0xA8 + +[Preset] +category = "Character:" +name = "H.B." +$characterID = 5 +$memoffset = (($characterID-1)*0x57C)+0xA8 + +[Preset] +category = "Character:" +name = "Gwin" +$characterID = 6 +$memoffset = (($characterID-1)*0x57C)+0xA8 + +[Preset] +category = "Character:" +name = "Frye" +$characterID = 7 +$memoffset = (($characterID-1)*0x57C)+0xA8 + +[Preset] +category = "Character:" +name = "Doug" +$characterID = 8 +$memoffset = (($characterID-1)*0x57C)+0xA8 + +[Preset] +category = "Character:" +name = "Yelv" +$characterID = 9 +$memoffset = (($characterID-1)*0x57C)+0xA8 + +[Preset] +category = "Character:" +name = "Boze" +$characterID = 10 +$memoffset = (($characterID-1)*0x57C)+0xA8 + +[Preset] +category = "Character:" +name = "Phog" +$characterID = 11 +$memoffset = (($characterID-1)*0x57C)+0xA8 + +[Preset] +category = "Character:" +name = "Elma" +$characterID = 12 +$memoffset = (($characterID-1)*0x57C)+0xA8 + +[Preset] +category = "Character:" +name = "Lin" +$characterID = 13 +$memoffset = (($characterID-1)*0x57C)+0xA8 + +[Preset] +category = "Character:" +name = "Celica" +$characterID = 14 +$memoffset = (($characterID-1)*0x57C)+0xA8 + +[Preset] +category = "Character:" +name = "Irina" +$characterID = 15 +$memoffset = (($characterID-1)*0x57C)+0xA8 + +[Preset] +category = "Character:" +name = "Murderess" +$characterID = 16 +$memoffset = (($characterID-1)*0x57C)+0xA8 + +[Preset] +category = "Character:" +name = "Alexa" +$characterID = 17 +$memoffset = (($characterID-1)*0x57C)+0xA8 + +[Preset] +category = "Character:" +name = "Hope" +$characterID = 18 +$memoffset = (($characterID-1)*0x57C)+0xA8 + +[Preset] +category = "Character:" +name = "Mia" +$characterID = 19 +$memoffset = (($characterID-1)*0x57C)+0xA8 + +################################################################################################################################################################################################################################### +###### Remove comment symbol (#) on each line below to input a custom name!! +#[Preset] +#category = "Name:" +#name = "[Your custom name!!]" #Name can normally only be 1-10 characters, this mod allows you to have more +#condition = $characterID == 1 #change the '1' to make a custom name for another character +#$char0102 = 0x0000 +#$char0304 = 0x0000 #Replace the '0000' with ASCII(hex) or utf8(hex) to put in a name +#$char0506 = 0x0000 #Only the JP version of the game supports JP characters +#$char0708 = 0x0000 +#$char0910 = 0x0000 #There are various text to hex converters online, here is the one I use for ASCII: +#$char1112 = 0x0000 #https://www.rapidtables.com/convert/number/ascii-to-hex.html +#$char1314 = 0x0000 +#$char1516 = 0x0000 #Changes to Graphics Packs get deleted whenever you update so make a back up of this changed rules.txt +#$char1718 = 0x0000 #You can move this mod's "CharacterName" foulder outside of the "downloadedGraphicsPack" foulder and place it next to it in the "grahicsPacks" foulder and that works really well +#$char1920 = 0x0000 +#$char2122 = 0x0000 #you can look at how the example names are formatted below +#$char2324 = 0x0000 +#$char2526 = 0x0000 +#$char2728 = 0x0000 +#$char2930 = 0x0000 +#$char3132 = 0x0000 +#$char3334 = 0x0000 +#$char3536 = 0x0000 +################################################################################################################################################################################################################################### + + +################ Select Name +[Preset] +category = "Name:" +name = "Cross" +condition = $characterID == 1 +$char0102 = 0x4372 #C & r +$char0304 = 0x6F73 #o & s +$char0506 = 0x7300 #s #Because theres an ODD amount of characters ***the ending 00 is nessisary*** + +[Preset] +category = "Name:" +name = "X" +condition = $characterID == 1 +$char0102 = 0x5800 #X #Because theres an ODD amount of characters ***the ending 00 is nessisary*** + +[Preset] +category = "Name:" +condition = $characterID == 1 +name = " " #gives a completely empty name + +[Preset] +category = "Name:" +name = "Shulk" +condition = $characterID == 1 +$char0102 = 0x5368 #S & h +$char0304 = 0x756C #u & l +$char0506 = 0x6B00 #k + +[Preset] +category = "Name:" +name = "Reyn" +condition = $characterID == 1 +$char0102 = 0x5265 #R & e +$char0304 = 0x796E #y & n #Because theres an EVEN amount of characters ***the ending 00 is not needed*** + +[Preset] +category = "Name:" +name = "Fiora" +condition = $characterID == 1 +$char0102 = 0x4669 #F & i +$char0304 = 0x6F72 #o & r +$char0506 = 0x6100 #a + +[Preset] +category = "Name:" +name = "Dunban" +condition = $characterID == 1 +$char0102 = 0x4475 #D & u +$char0304 = 0x6E62 #n & b +$char0506 = 0x616E #a & n + +[Preset] +category = "Name:" +name = "Sharla" +condition = $characterID == 1 +$char0102 = 0x5368 #S & h +$char0304 = 0x6172 #a & r +$char0506 = 0x6C61 #l & a + +[Preset] +category = "Name:" +name = "Melia" +condition = $characterID == 1 +$char0102 = 0x4D65 #M & e +$char0304 = 0x6C69 #l & i +$char0506 = 0x6100 #a + +[Preset] +category = "Name:" +name = "Dio" +condition = $characterID == 1 +$char0102 = 0x4469 #D & i +$char0304 = 0x6F00 #o + +[Preset] +category = "Name:" +name = "Jotaro" +condition = $characterID == 1 +$char0102 = 0x4A6F #J & o +$char0304 = 0x7461 #t & a +$char0506 = 0x726F #r & o + + +###### Default character names +[Preset] +category = "Name:" +name = "Nagi" +condition = $characterID == 2 +$char0102 = 0x4E61 +$char0304 = 0x6769 + +[Preset] +category = "Name:" +name = "Nagi (JP)" +condition = $characterID == 2 +$char0102 = 0xE383 +$char0304 = 0x8AE3 +#char0506 = 0x82AE + +[Preset] +category = "Name:" +name = "L" +condition = $characterID == 3 +$char0102 = 0x4C00 + +[Preset] +category = "Name:" +name = "L (JP)" +condition = $characterID == 3 +$char0102 = 0xE383 +$char0304 = 0xABE3 +$char0506 = 0x83BC + +[Preset] +category = "Name:" +name = "Lao" +condition = $characterID == 4 +$char0102 = 0x4C61 +$char0304 = 0x6F00 + +[Preset] +category = "Name:" +name = "Lao (JP)" +condition = $characterID == 4 +$char0102 = 0xE383 +$char0304 = 0xA9E3 +$char0506 = 0x82AA + +[Preset] +category = "Name:" +name = "H.B." +condition = $characterID == 5 +$char0102 = 0x482E +$char0304 = 0x422E + +[Preset] +category = "Name:" +name = "H. B. (DE)" #German +condition = $characterID == 5 +$char0102 = 0x482E +$char0304 = 0x2042 +$char0506 = 0x2E00 + +[Preset] +category = "Name:" +name = "HB (JP)" +condition = $characterID == 5 +$char0102 = 0x4842 + +[Preset] +category = "Name:" +name = "Gwin" +condition = $characterID == 6 +$char0102 = 0x4777 +$char0304 = 0x696E + +[Preset] +category = "Name:" +name = "Gwen (FR)" #French +condition = $characterID == 6 +$char0102 = 0x4777 +$char0304 = 0x656E + +[Preset] +category = "Name:" +name = "Gwin (JP)" +condition = $characterID == 6 +$char0102 = 0xE382 +$char0304 = 0xB0E3 +$char0506 = 0x82A4 +$char0708 = 0xE383 +$char0910 = 0xB300 + +[Preset] +category = "Name:" +name = "Frye" +condition = $characterID == 7 +$char0102 = 0x4672 +$char0304 = 0x7965 + +[Preset] +category = "Name:" +name = "Frye (JP)" +condition = $characterID == 7 +$char0102 = 0xE383 +$char0304 = 0x95E3 +$char0506 = 0x83A9 +$char0708 = 0xE382 +$char0910 = 0xA400 + +[Preset] +category = "Name:" +name = "Doug" +condition = $characterID == 8 +$char0102 = 0x446F +$char0304 = 0x7567 + +[Preset] +category = "Name:" +name = "Doug (JP)" +condition = $characterID == 8 +$char0102 = 0xE383 +$char0304 = 0x80E3 +$char0506 = 0x82B0 + +[Preset] +category = "Name:" +name = "Yelv" +condition = $characterID == 9 +$char0102 = 0x5965 +$char0304 = 0x6C76 + +[Preset] +category = "Name:" +name = "Yelv (JP)" +condition = $characterID == 9 +$char0102 = 0xE382 +$char0304 = 0xA4E3 +$char0506 = 0x82A8 +$char0708 = 0xE383 +$char0910 = 0xABE3 +$char1112 = 0x83B4 + +[Preset] +category = "Name:" +name = "Boze" ;é +condition = $characterID == 10 +$char0102 = 0x426F +$char0304 = 0x7AC3 +$char0506 = 0xA900 + +[Preset] +category = "Name:" +name = "Boze (JP)" +condition = $characterID == 10 +$char0102 = 0xE383 +$char0304 = 0x9CE3 +$char0506 = 0x82BC +$char0708 = 0xE383 +$char0910 = 0xBBE3 +$char1112 = 0x83AD +$char1314 = 0xE382 +$char1516 = 0xA6E3 +$char1718 = 0x82BA + +[Preset] +category = "Name:" +name = "Phog" +condition = $characterID == 11 +$char0102 = 0x5068 +$char0304 = 0x6F67 + +[Preset] +category = "Name:" +name = "Phog (JP)" +condition = $characterID == 11 +$char0102 = 0xE383 +$char0304 = 0x95E3 +$char0506 = 0x82A9 +$char0708 = 0xE382 +$char0910 = 0xB0E3 +$char1112 = 0x83BB +$char1314 = 0xE382 +$char1516 = 0xAFE3 +$char1718 = 0x83AA +$char1920 = 0xE382 +$char2122 = 0xB9E3 +$char2324 = 0x8388 +$char2526 = 0xE383 +$char2728 = 0x9500 + +[Preset] +category = "Name:" +name = "Elma" +condition = $characterID == 12 +$char0102 = 0x456C +$char0304 = 0x6D61 + +[Preset] +category = "Name:" +name = "Elma (JP)" +condition = $characterID == 12 +$char0102 = 0xE382 +$char0304 = 0xA8E3 +$char0506 = 0x83AB +$char0708 = 0xE383 +$char0910 = 0x9E00 + +[Preset] +category = "Name:" +name = "Lin" +condition = $characterID == 13 +$char0102 = 0x4C69 +$char0304 = 0x6E00 + +[Preset] +category = "Name:" +name = "Lin (JP)" +condition = $characterID == 13 +$char0102 = 0xE383 +$char0304 = 0xAAE3 +$char0506 = 0x83B3 + +[Preset] +category = "Name:" +name = "Celica" +condition = $characterID == 14 +$char0102 = 0x4365 +$char0304 = 0x6C69 +$char0506 = 0x6361 + +[Preset] +category = "Name:" +name = "Celica (JP)" +condition = $characterID == 14 +$char0102 = 0xE382 +$char0304 = 0xBBE3 +$char0506 = 0x83AA +$char0708 = 0xE382 +$char0910 = 0xAB00 + +[Preset] +category = "Name:" +name = "Irina" +condition = $characterID == 15 +$char0102 = 0x4972 +$char0304 = 0x696E +$char0506 = 0x6100 + +[Preset] +category = "Name:" +name = "Irina (JP)" +condition = $characterID == 15 +$char0102 = 0xE382 +$char0304 = 0xA4E3 +$char0506 = 0x83AA +$char0708 = 0xE383 +$char0910 = 0xBCE3 +$char1112 = 0x838A + +[Preset] +category = "Name:" +name = "Murderess" +condition = $characterID == 16 +$char0102 = 0x4D75 +$char0304 = 0x7264 +$char0506 = 0x6572 +$char0708 = 0x6573 +$char0910 = 0x7300 + +[Preset] +category = "Name:" +name = "Sicaria (ES)" #Spanish +condition = $characterID == 16 +$char0102 = 0x5369 +$char0304 = 0x6361 +$char0506 = 0x7269 +$char0708 = 0x6100 + +[Preset] +category = "Name:" +name = "La Sicaire (FR)" #French +condition = $characterID == 16 +$char0102 = 0x4C61 +$char0304 = 0x2053 +$char0506 = 0x6963 +$char0708 = 0x6169 +$char0910 = 0x7265 + +[Preset] +category = "Name:" +name = "Mardres (DE)" #German +condition = $characterID == 16 +$char0102 = 0x4D61 +$char0304 = 0x7264 +$char0506 = 0x7265 +$char0708 = 0x7300 + +[Preset] +category = "Name:" +name = "Assassina (IT)" #Italian +condition = $characterID == 16 +$char0102 = 0x4173 +$char0304 = 0x7361 +$char0506 = 0x7373 +$char0708 = 0x696E +$char0910 = 0x6100 + +[Preset] +category = "Name:" +name = "Murderess (JP)" +condition = $characterID == 16 +$char0102 = 0xE383 +$char0304 = 0x9EE3 +$char0506 = 0x83BC +$char0708 = 0xE383 +$char0910 = 0x89E3 +$char1112 = 0x83AC +$char1314 = 0xE382 +$char1516 = 0xB900 + +[Preset] +category = "Name:" +name = "Alexa" +condition = $characterID == 17 +$char0102 = 0x416C +$char0304 = 0x6578 +$char0506 = 0x6100 + +[Preset] +category = "Name:" +name = "Alexa (JP)" +condition = $characterID == 17 +$char0102 = 0xE382 +$char0304 = 0xA2E3 +$char0506 = 0x82AF +$char0708 = 0xE382 +$char0910 = 0xBBE3 +$char1112 = 0x838A + +[Preset] +category = "Name:" +name = "Hope" +condition = $characterID == 18 +$char0102 = 0x486F +$char0304 = 0x7065 + +[Preset] +category = "Name:" +name = "Hope (JP)" +condition = $characterID == 18 +$char0102 = 0xE383 +$char0304 = 0x92E3 +$char0506 = 0x83A1 +$char0708 = 0xE383 +$char0910 = 0xAAE3 +$char1112 = 0x83BB +$char1314 = 0xE382 +$char1516 = 0xA2E3 +$char1718 = 0x83A9 +$char1920 = 0xE383 +$char2122 = 0xB3E3 +$char2324 = 0x82B8 + +[Preset] +category = "Name:" +name = "Mia" +condition = $characterID == 19 +$char0102 = 0x4D69 +$char0304 = 0x6100 + +[Preset] +category = "Name:" +name = "Mia (JP)" +condition = $characterID == 19 +$char0102 = 0xE383 +$char0304 = 0x9FE3 +$char0506 = 0x83BC +$char0708 = 0xE382 +$char0910 = 0xA200 + + +###### Custom character names + +[Preset] +category = "Name:" +name = " " +condition = $characterID != 1 + +### Nagi +[Preset] +category = "Name:" +name = "Nag's" +condition = $characterID == 2 +$char0102 = 0x4E61 +$char0304 = 0x6727 +$char0506 = 0x7300 + +[Preset] +category = "Name:" +name = "EBD" +condition = $characterID == 2 +$char0102 = 0x4542 +$char0304 = 0x4400 + +### L +[Preset] +category = "Name:" +name = "L'cirufe" +condition = $characterID == 3 +$char0102 = 0x4C27 +$char0304 = 0x6369 +$char0506 = 0x7275 +$char0708 = 0x6665 + +[Preset] +category = "Name:" +name = "Asscave slayer" +condition = $characterID == 3 +$char0102 = 0x4173 +$char0304 = 0x7363 +$char0506 = 0x6176 +$char0708 = 0x6520 +$char0910 = 0x736C +$char1112 = 0x6179 +$char1314 = 0x6572 + +### Lao +[Preset] +category = "Name:" +name = "Ole" +condition = $characterID == 4 +$char0102 = 0x4F6C +$char0304 = 0x6500 + +[Preset] +category = "Name:" +name = "The cake is a lie" +condition = $characterID == 4 +$char0102 = 0x5468 +$char0304 = 0x6520 +$char0506 = 0x6361 +$char0708 = 0x6B65 +$char0910 = 0x2069 +$char1112 = 0x7320 +$char1314 = 0x6120 +$char1516 = 0x6C69 +$char1718 = 0x6500 + +### H.B. +[Preset] +category = "Name:" +name = "Hector" +condition = $characterID == 5 +$char0102 = 0x4865 +$char0304 = 0x6374 +$char0506 = 0x6F72 + +[Preset] +category = "Name:" +name = "Superior" +condition = $characterID == 5 +$char0102 = 0x5375 +$char0304 = 0x7065 +$char0506 = 0x7269 +$char0708 = 0x6F72 + +### Gwin +[Preset] +category = "Name:" +name = "Gparted" +condition = $characterID == 6 +$char0102 = 0x4770 +$char0304 = 0x6172 +$char0506 = 0x7465 +$char0708 = 0x6400 + +[Preset] +category = "Name:" +name = "Ultra Slash!!" +condition = $characterID == 6 +$char0102 = 0x556C +$char0304 = 0x7472 +$char0506 = 0x6120 +$char0708 = 0x536C +$char0910 = 0x6173 +$char1112 = 0x6821 +$char1314 = 0x2100 + +### Frye +[Preset] +category = "Name:" +name = "Git Gud" +condition = $characterID == 7 +$char0102 = 0x4769 +$char0304 = 0x7420 +$char0506 = 0x4775 +$char0708 = 0x6400 + +[Preset] +category = "Name:" +name = "Can't outdrink my running problems" +condition = $characterID == 7 +$char0102 = 0x4361 +$char0304 = 0x6E27 +$char0506 = 0x7420 +$char0708 = 0x6F75 +$char0910 = 0x7464 +$char1112 = 0x7269 +$char1314 = 0x6E6B +$char1516 = 0x206D +$char1718 = 0x7920 +$char1920 = 0x7275 +$char2122 = 0x6E6E +$char2324 = 0x696E +$char2526 = 0x6720 +$char2728 = 0x7072 +$char2930 = 0x6F62 +$char3132 = 0x6C65 +$char3334 = 0x6D73 + +### Doug +[Preset] +category = "Name:" +name = "Duoguill" +condition = $characterID == 8 +$char0102 = 0x4475 +$char0304 = 0x6F67 +$char0506 = 0x7569 +$char0708 = 0x6C6C + +[Preset] +category = "Name:" +name = "Our Bodies" +condition = $characterID == 8 +$char0102 = 0x4F75 +$char0304 = 0x7220 +$char0506 = 0x426F +$char0708 = 0x6469 +$char0910 = 0x6573 + +### Yelv +[Preset] +category = "Name:" +name = "Pard" +condition = $characterID == 9 +$char0102 = 0x5061 +$char0304 = 0x7264 + +[Preset] +category = "Name:" +name = "Legendary Yelv" +condition = $characterID == 9 +$char0102 = 0x4C65 +$char0304 = 0x6765 +$char0506 = 0x6E64 +$char0708 = 0x6172 +$char0910 = 0x7920 +$char1112 = 0x5965 +$char1314 = 0x6C76 + +### Bozé +[Preset] +category = "Name:" +name = "Bad character" +condition = $characterID == 10 +$char0102 = 0x4261 +$char0304 = 0x6420 +$char0506 = 0x6368 +$char0708 = 0x6172 +$char0910 = 0x6163 +$char1112 = 0x7465 +$char1314 = 0x7200 + +[Preset] +category = "Name:" +name = "Do not play" +condition = $characterID == 10 +$char0102 = 0x446F +$char0304 = 0x206E +$char0506 = 0x6F74 +$char0708 = 0x2070 +$char0910 = 0x6C61 +$char1112 = 0x7900 + +### Phog +[Preset] +category = "Name:" +name = "Goph" +condition = $characterID == 11 +$char0102 = 0x476F +$char0304 = 0x7068 + +[Preset] +category = "Name:" +name = "Skyhigh Boi" +condition = $characterID == 11 +$char0102 = 0x536B +$char0304 = 0x7968 +$char0506 = 0x6967 +$char0708 = 0x6820 +$char0910 = 0x426F +$char1112 = 0x6900 + +### Elma +[Preset] +category = "Name:" +name = "Elmo" +condition = $characterID == 12 +$char0102 = 0x456C +$char0304 = 0x6D6F + +[Preset] +category = "Name:" +name = "Smellma" +condition = $characterID == 12 +$char0102 = 0x536D +$char0304 = 0x656C +$char0506 = 0x6C6D +$char0708 = 0x6100 + +### Lin +[Preset] +category = "Name:" +name = "Kazoo Kid" +condition = $characterID == 13 +$char0102 = 0x4B61 +$char0304 = 0x7A6F +$char0506 = 0x6F20 +$char0708 = 0x4B69 +$char0910 = 0x6400 + +[Preset] +category = "Name:" +name = "xX_PotatoCooker_Xx" +condition = $characterID == 13 +$char0102 = 0x7858 +$char0304 = 0x5F50 +$char0506 = 0x6F74 +$char0708 = 0x6174 +$char0910 = 0x6F43 +$char1112 = 0x6F6F +$char1314 = 0x6B65 +$char1516 = 0x725F +$char1718 = 0x5878 + +### Celica +[Preset] +category = "Name:" +name = "Cresselia" +condition = $characterID == 14 +$char0102 = 0x4372 +$char0304 = 0x6573 +$char0506 = 0x7365 +$char0708 = 0x6C69 +$char0910 = 0x6100 + +[Preset] +category = "Name:" +name = "John Wick" +condition = $characterID == 14 +$char0102 = 0x4A6F +$char0304 = 0x686E +$char0506 = 0x2057 +$char0708 = 0x6963 +$char0910 = 0x6B00 + +### Irina +[Preset] +category = "Name:" +name = "Byerina" +condition = $characterID == 15 +$char0102 = 0x4279 +$char0304 = 0x6572 +$char0506 = 0x696E +$char0708 = 0x6100 + +[Preset] +category = "Name:" +name = "Hirina" +condition = $characterID == 15 +$char0102 = 0x4869 +$char0304 = 0x7269 +$char0506 = 0x6E61 + +### Murderess +[Preset] +category = "Name:" +name = "Sharon" +condition = $characterID == 16 +$char0102 = 0x5368 +$char0304 = 0x6172 +$char0506 = 0x6F6E + +[Preset] +category = "Name:" +name = "Richie Rich" +condition = $characterID == 16 +$char0102 = 0x5269 +$char0304 = 0x6368 +$char0506 = 0x6965 +$char0708 = 0x2052 +$char0910 = 0x6963 +$char1112 = 0x6800 + +### Alexa +[Preset] +category = "Name:" +name = "Sklooser" +condition = $characterID == 17 +$char0102 = 0x536B +$char0304 = 0x6C6F +$char0506 = 0x7365 +$char0708 = 0x7200 + +[Preset] +category = "Name:" +name = "Machine head" +condition = $characterID == 17 +$char0102 = 0x4D61 +$char0304 = 0x6368 +$char0506 = 0x696E +$char0708 = 0x6520 +$char0910 = 0x6865 +$char1112 = 0x6164 + +### Hope +[Preset] +category = "Name:" +name = "Hopeless" +condition = $characterID == 18 +$char0102 = 0x486F +$char0304 = 0x7065 +$char0506 = 0x6C65 +$char0708 = 0x7373 + +[Preset] +category = "Name:" +name = "Hope, the Killer of Lockhart" +condition = $characterID == 18 +$char0102 = 0x486F +$char0304 = 0x7065 +$char0506 = 0x2C20 +$char0708 = 0x7468 +$char0910 = 0x6520 +$char1112 = 0x4B69 +$char1314 = 0x6C6C +$char1516 = 0x6572 +$char1718 = 0x206F +$char1920 = 0x6620 +$char2122 = 0x4C6F +$char2324 = 0x636B +$char2526 = 0x6861 +$char2728 = 0x7274 + +### Mia +[Preset] +category = "Name:" +name = "Missing in action" +condition = $characterID == 19 +$char0102 = 0x4D69 +$char0304 = 0x7373 +$char0506 = 0x696E +$char0708 = 0x6720 +$char0910 = 0x696E +$char1112 = 0x2061 +$char1314 = 0x6374 +$char1516 = 0x696F +$char1718 = 0x6E00 + +[Preset] +category = "Name:" +name = "Runaway" +condition = $characterID == 19 +$char0102 = 0x5275 +$char0304 = 0x6E61 +$char0506 = 0x7761 +$char0708 = 0x7900 diff --git a/src/XenobladeChroniclesX/Mods/CharacterSize/patch_Size.asm b/src/XenobladeChroniclesX/Mods/CharacterSize/patch_Size.asm new file mode 100644 index 00000000..ab980e73 --- /dev/null +++ b/src/XenobladeChroniclesX/Mods/CharacterSize/patch_Size.asm @@ -0,0 +1,104 @@ +[XCX_CharacterSize] +moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J +.origin = codecave + +charHeight: +.float $height ;(Character Depth, Height, and Width) +bustX: +.float $bustX ;(Chest Depth) +bustY: +.float $bustY ;(Chest Height) +bustZ: +.float $bustZ ;(Chest Width) + +_sizeMemorJP100: +;reads from the static address that stores the address for the start of character info memory section +lis r3, 0x103a +lwz r3, -0x489c (r3) +b _charSize + +_sizeMemorUS100: +;reads from the static address that stores the address for the start of character info memory section +lis r3, 0x103a +lwz r3, -0x3e78 (r3) +b _charSize + +_sizeMemorJP102: +;reads from the static address that stores the address for the start of character info memory section +lis r3, 0x103a +lwz r3, -0x42b0 (r3) +b _charSize + +_sizeMemorEU101US102: +;reads from the static address that stores the address for the start of character info memory section +lis r3, 0x103a +lwz r3, -0x3d78 (r3) + +_charSize: +; Character Height (total character size) +lis r25, charHeight@ha +lfs f31, charHeight@l(r25) +stfs f31, $memoffset (r3) + +li r25, 0xFFFF +cmpwi r25, $notexist +bne _charBustNormal +stw r25, $memoffset (r3) + +_charBustNormal: +cmpwi r25, $invis +beq _invisBust +li r25, 0xD +cmpwi r25, $characterID +beq _resetMaleChar + +lis r25, bustX@ha +lfs f31, bustX@l(r25) +stfs f31, $memoffset+0x4 (r3) +lis r25, bustY@ha +lfs f31, bustY@l(r25) +stfs f31, $memoffset+0x8 (r3) +lis r25, bustZ@ha +lfs f31, bustZ@l(r25) +stfs f31, $memoffset+0xC (r3) +b _leaveCharSize + +_resetMaleChar: +lis r25, 0x3F42 +ori r25, r25, 0x8F5C +stw r25, $memoffset+0x4 (r3) +lis r25, 0x3F47 +ori r25, r25, 0xAE14 +stw r25, $memoffset+0x8 (r3) +lis r25, 0x3F33 +ori r25, r25, 0x3333 +stw r25, $memoffset+0xC (r3) +b _leaveCharSize + +_invisBust: +;bustXYZ = 0xFFFFFFFF +stw r25, $memoffset+0x4 (r3) +stw r25, $memoffset+0x8 (r3) +stw r25, $memoffset+0xC (r3) + +_leaveCharSize: +;Restores the line we overwrote +lis r25, 0x103a +blr + +[XCX_ChararacterSize_V101E_V102U] +moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07 ; 1.0.1E, 1.0.2U, 1.0.0E +; Our code applies when the reqMenuCreateParty function is used +0x023428CC = bla _sizeMemorEU101US102 + +[XCX_ChararacterSize_V102J] +moduleMatches = 0x7672271D ; 1.0.2J +0x02342100 = bla _sizeMemorJP102 + +[XCX_ChararacterSize_V100U] +moduleMatches = 0xAB97DE6B, 0x676EB33E ; 1.0.1U, 1.0.0U +0x0234285C = bla _sizeMemorUS100 + +[XCX_ChararacterSize_V100J] +moduleMatches = 0x785CA8A9 ; 1.0.0J +0x02341F8C = bla _sizeMemorJP100 diff --git a/src/XenobladeChroniclesX/Mods/CharacterSize/rules.txt b/src/XenobladeChroniclesX/Mods/CharacterSize/rules.txt new file mode 100644 index 00000000..0fea7bb5 --- /dev/null +++ b/src/XenobladeChroniclesX/Mods/CharacterSize/rules.txt @@ -0,0 +1,444 @@ +[Definition] +titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 +name = Character Size and Invisible Chest +path = "Xenoblade Chronicles X/Mods/Character/Character Size" +description = "You can change the height of any character and also make the chest of some characters not render.||Recomended to be combined with the 'No Fading When Close-up' mod (in Graphics).||***Activate by pressing START(+), then Party->Active Members->Confirm Changes." +version = 7 + +[Default] +$memoffset = 0x110 + +$height = 1.0 +$bustX = 1.0 +$bustY = 1.0 +$bustZ = 1.0 + +$notexist = 0 +$invis = 0 + +$glitchheight = 0 +$characterID = 1 + +[Preset] +category = "Character:" +name = "Playable Avatar" + +[Preset] +category = "Character:" +name = "Nagi" +$characterID = 2 +$memoffset = (($characterID-1)*0x57C)+0x110 + +[Preset] +category = "Character:" +name = "L" +$characterID = 3 +$memoffset = (($characterID-1)*0x57C)+0x110 + +[Preset] +category = "Character:" +name = "Lao" +$characterID = 4 +$memoffset = (($characterID-1)*0x57C)+0x110 + +[Preset] +category = "Character:" +name = "H.B." +$characterID = 5 +$memoffset = (($characterID-1)*0x57C)+0x110 + +[Preset] +category = "Character:" +name = "Gwin" +$characterID = 6 +$memoffset = (($characterID-1)*0x57C)+0x110 + +[Preset] +category = "Character:" +name = "Frye" +$characterID = 7 +$memoffset = (($characterID-1)*0x57C)+0x110 + +[Preset] +category = "Character:" +name = "Doug" +$characterID = 8 +$memoffset = (($characterID-1)*0x57C)+0x110 + +[Preset] +category = "Character:" +name = "Yelv" +$characterID = 9 +$memoffset = (($characterID-1)*0x57C)+0x110 + +[Preset] +category = "Character:" +name = "Boze" +$characterID = 10 +$memoffset = (($characterID-1)*0x57C)+0x110 + +[Preset] +category = "Character:" +name = "Phog" +$characterID = 11 +$memoffset = (($characterID-1)*0x57C)+0x110 + +[Preset] +category = "Character:" +name = "Elma" +$characterID = 12 +$memoffset = (($characterID-1)*0x57C)+0x110 + +[Preset] +category = "Character:" +name = "Lin" +$characterID = 13 +$memoffset = (($characterID-1)*0x57C)+0x110 + +[Preset] +category = "Character:" +name = "Celica" +$characterID = 14 +$memoffset = (($characterID-1)*0x57C)+0x110 + +[Preset] +category = "Character:" +name = "Irina" +$characterID = 15 +$memoffset = (($characterID-1)*0x57C)+0x110 + +[Preset] +category = "Character:" +name = "Murderess" +$characterID = 16 +$memoffset = (($characterID-1)*0x57C)+0x110 + +[Preset] +category = "Character:" +name = "Alexa" +$characterID = 17 +$memoffset = (($characterID-1)*0x57C)+0x110 + +[Preset] +category = "Character:" +name = "Hope" +$characterID = 18 +$memoffset = (($characterID-1)*0x57C)+0x110 + +[Preset] +category = "Character:" +name = "Mia" +$characterID = 19 +$memoffset = (($characterID-1)*0x57C)+0x110 + +[Preset] +category = "Show Glitched Heights?" +name = No + +[Preset] +category = "Show Glitched Heights?" +name = Yes +$glitchheight = 1 + +################################################################### + +[Preset] +category = "Height:" +name = Sky Destroying [character needs to be in water] (1000000) +condition = $glitchheight == 1 +$height = 1000000 + +[Preset] +category = "Height:" +name = Only Shadows [Need to fly in skell to see] (2000) +condition = $glitchheight == 1 +$height = 2000 + +[Preset] +category = "Height:" +name = Building Sized [Need to fly in skell to see] (100) +condition = $glitchheight == 1 +$height = 100 + +[Preset] +category = "Height:" +name = Giant [Need to fly in skell to see] (50) +condition = $glitchheight == 1 +$height = 50 + +[Preset] +category = "Height:" +name = Huge (15) +$height = 15 + +[Preset] +category = "Height:" +name = Large (3.5) +$height = 3.5 + +[Preset] +category = "Height:" +name = Big (2.0) +$height = 2.0 + +[Preset] +category = "Height:" +name = Size 100 in character creator +condition = $characterID == 1 +$height = 1.06 #0x3F87AE14 #Young Boy A B, Boy A B, Man A B, Old Man, Woman A B +###$height = 1.0 #0x3F800000 #Young Girl A B, Girl A B +###$height = 0.95 #0x3F733333 #Young Girl C + +[Preset] +category = "Height:" +name = Normal +condition = $characterID == 1 +Default = 1 + +[Preset] +category = "Height:" +name = Size 1 in character creator +condition = $characterID == 1 +$height = 0.9214 #0x3F6BE0DF #Young Boy A B, Boy A B, Man A B, Old Man, Woman A B +###$height = 0.8911 #0x3F641F21 #Young Girl A B, Girl A B +###$height = 0.8906 #0x3F63FE5C #Young Girl C + +[Preset] +category = "Height:" +name = Normal +condition = $characterID == 2 +Default = 1 +$height = 0.97 #0x3F7851EC + +[Preset] +category = "Height:" +name = Normal +condition = $characterID == 3 +Default = 1 +$height = 1.17 #0x3F95C28F + +[Preset] +category = "Height:" +name = Normal +condition = $characterID == 4 +Default = 1 +$height = 0.98 #0x3F7AE148 + +[Preset] +category = "Height:" +name = Normal +condition = $characterID == 5 +Default = 1 +$height = 0.99 #0x3F7D70A4 + +[Preset] +category = "Height:" +name = Normal +condition = $characterID == 6 +Default = 1 +$height = 0.97 #0x3F7851EC + +[Preset] +category = "Height:" +name = Normal +condition = $characterID == 7 +Default = 1 +$height = 1.03 #0x3F83D70A + +[Preset] +category = "Height:" +name = Normal +condition = $characterID == 8 +Default = 1 +$height = 1.06 #0x3F87AE14 + +[Preset] +category = "Height:" +name = Normal +condition = $characterID == 9 +Default = 1 +$height = 1.01 0x3F8147AE + +[Preset] +category = "Height:" +name = Normal +condition = $characterID == 10 +Default = 1 +$height = 1.0 #0x3F800000 + +[Preset] +category = "Height:" +name = Normal +condition = $characterID == 11 +Default = 1 +$height = 1.02 #0x3F828F5C + +[Preset] +category = "Height:" +name = Normal +condition = $characterID == 12 +Default = 1 +$height = 0.95 #0x3F733333 + +[Preset] +category = "Height:" +name = Normal +condition = $characterID == 13 +Default = 1 + +[Preset] +category = "Height:" +name = Normal +condition = $characterID == 14 +Default = 1 +$height = 0.87 #0x3F5EB852 + +[Preset] +category = "Height:" +name = Normal +condition = $characterID == 15 +Default = 1 +$height = 0.93 #0x3F6E147B + +[Preset] +category = "Height:" +name = Normal +condition = $characterID == 16 +Default = 1 +$height = 0.95 #0x3F733333 + +[Preset] +category = "Height:" +name = Normal +condition = $characterID == 17 +Default = 1 +$height = 0.92 #0x3F6B851F + +[Preset] +category = "Height:" +name = Normal +condition = $characterID == 18 +Default = 1 +$height = 0.97 #0x3F7851EC + +[Preset] +category = "Height:" +name = Normal +condition = $characterID == 19 +Default = 1 +$height = 0.88 #0x3F6147AE + +[Preset] +category = "Height:" +name = Short (0.7) +$height = 0.7 + +[Preset] +category = "Height:" +name = Small (0.55) +$height = 0.55 + +[Preset] +category = "Height:" +name = Tiny (0.35) +$height = 0.35 + +[Preset] +category = "Height:" +name = Rat (0.15) +$height = 0.15 + +[Preset] +category = "Height:" +name = Ant (0.05) +$height = 0.05 + +[Preset] +category = "Height:" +name = Character Disapears (0) +condition = $glitchheight == 1 +$height = 0 + +[Preset] +category = "Height:" +name = Corrupt Hair [CRASHES the game after a bit] (-1) +condition = $glitchheight == 1 +$height = -1 + +[Preset] +category = "Height:" +name = Character Walks under ground [CRASHES the game after a bit] (-1.2) +condition = $glitchheight == 1 +$height = -1.2 + +[Preset] +category = "Height:" +name = Character Walks under ground and is Giant [CRASHES the game after a bit] (-10000) +condition = $glitchheight == 1 +$height = -10000 + +[Preset] +category = "Height:" +name = Character Walks under ground and is Massive [CRASHES the game after a bit] (-80000) +condition = $glitchheight == 1 +$height = -80000 + +[Preset] +category = "Height:" +name = Character Cant interact with terminals (NaN) +condition = $glitchheight == 1 +$notexist = 0xFFFF + +################################################################### + +#[Preset] +#category = "Chest:" +#name = Size 100 in JP character creator +#condition = $characterID == 1 +#$bustX = 1.4 #0x3FB33333 +#$bustY = 1.4 #0x3FB33333 +#$bustZ = 1.4 #0x3FB33333 + +[Preset] +category = "Chest:" +name = Normal #size 43 in JP character creator +condition = $characterID == 1 +#Default = 1 +$bustX = 1.001 #0x3F8020C4 +$bustY = 1.001 #0x3F8020C4 +$bustZ = 1.001 #0x3F8020C4 + +#[Preset] +#category = "Chest:" +#name = Size 1 in JP character creator +#condition = $characterID == 1 +#$bustX = 0.707 #0x3F34FDF4 +#$bustY = 0.707 #0x3F34FDF4 +#$bustZ = 0.707 #0x3F34FDF4 + +[Preset] +category = "Chest:" +name = Normal +condition = (($characterID == 12) + ($characterID >= 16)) == 1 + +[Preset] +category = "Chest:" +name = Normal +condition = $characterID == 14 +$bustX = 0.85 #0x3F59999A +$bustY = 0.85 #0x3F59999A +$bustZ = 0.85 #0x3F59999A + +[Preset] +category = "Chest:" +name = Normal +condition = $characterID == 15 +$bustX = 0.93 #0x3F6E147B +$bustY = 0.93 #0x3F6E147B +$bustZ = 0.93 #0x3F6E147B + +[Preset] +category = "Chest:" +name = Invisible +condition = (($characterID == 1) + ($characterID == 12) + ($characterID >= 14)) == 1 +$invis = 0xFFFF #bustXYZ = 0xFFFFFFFF diff --git a/src/XenobladeChroniclesX/Mods/CharacterUnlockArts/patch_arts.asm b/src/XenobladeChroniclesX/Mods/CharacterUnlockArts/patch_arts.asm new file mode 100644 index 00000000..25a14b8d --- /dev/null +++ b/src/XenobladeChroniclesX/Mods/CharacterUnlockArts/patch_arts.asm @@ -0,0 +1,307 @@ +[XCX_ArtsUnlock] +moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J +.origin = codecave + +_ArtsMemorJP100: +;reads from the static address that stores the address for the start of character info memory section +lis r31, 0x103a +lwz r31, -0x489c (r31) +b _ArtsUnlockMod + +_ArtsMemorUS100: +;reads from the static address that stores the address for the start of character info memory section +lis r31, 0x103a +lwz r31, -0x3e78 (r31) +b _ArtsUnlockMod + +_ArtsMemorJP102: +;reads from the static address that stores the address for the start of character info memory section +lis r31, 0x103a +lwz r31, -0x42b0 (r31) +b _ArtsUnlockMod + +_ArtsMemorEU101US102: +;reads from the static address that stores the address for the start of character info memory section +lis r31, 0x103a +lwz r31, -0x3d78 (r31) + +_ArtsUnlockMod: ;r30 r16 r17 r31 r0 r12 +cmpw r4, r29 +beq _forceArtsinCreateParty + +addi r17, r31, $memoffset-1 +li r16, $arts +li r0, $check +cmpwi r0, 1 ; <- conditional for what cheat to do +beq _ArtsUnlockALL +cmpwi r0, 5 +beq _forceArtsEquiped123 +li r12, 0 +cmpwi r0, 2 +beq _unlockunusedarts +cmpwi r0, 3 +beq _whileLoopUseSpecificCharactersArts +cmpwi r0, 4 +beq _unlockIndividualArts + + + +_forceArtsEquiped123: +subi r17, r17, 0x24C +li r16, $artadr4+2 +stbu r16, 1(r17) +li r16, $art4 +stbu r16, 1(r17) +li r16, $artadr3+2 +stbu r16, 1(r17) +li r16, $art3 +stbu r16, 1(r17) +li r16, $artadr2+2 +stbu r16, 1(r17) +li r16, $art2 +stbu r16, 1(r17) +li r16, $artadr1+2 +stbu r16, 1(r17) +li r16, $arts +stbu r16, 1(r17) +li r16, $artadr8+2 +stbu r16, 1(r17) +li r16, $art8 +stbu r16, 1(r17) +li r16, $artadr7+2 +stbu r16, 1(r17) +li r16, $art7 +stbu r16, 1(r17) +li r16, $artadr6+2 +stbu r16, 1(r17) +li r16, $art6 +stbu r16, 1(r17) +li r16, $artadr5+2 +stbu r16, 1(r17) +li r16, $art5 +stbu r16, 1(r17) +li r16, $arts +addi r17, r31, $memoffset-1 +b _unlockIndividualArts + + +_whileLoopUseSpecificCharactersArts: +addi r31, r31, $memoffset+0x9B +stbu r12, 1(r17) +cmpw r17, r31 +blt+ _whileLoopUseSpecificCharactersArts +subi r17, r31, 0x9B+1 +li r16, $art9 +stb r16, $art2adr1+1(r17) +stb r16, $art2adr2+1(r17) +stb r16, $art2adr3+1(r17) +stb r16, $art2adr4+1(r17) +stb r16, $art2adr5+1(r17) +stb r16, $art2adr6+1(r17) +stb r16, $art2adr7+1(r17) +stb r16, $art2adr8+1(r17) +stb r16, $art2adr9+1(r17) +stb r16, $art2adr10+1(r17) +stb r16, $art2adr11+1(r17) +stb r16, $art2adr12+1(r17) +stb r16, $art2adr13+1(r17) +stb r16, $art2adr14+1(r17) +stb r16, $art2adr15+1(r17) +stb r16, $art2adr16+1(r17) +li r16, $arts + +_unlockIndividualArts: +;li r16, $arts +stb r16, $artadr1+1(r17) +li r16, $art2 +stb r16, $artadr2+1(r17) +li r16, $art3 +stb r16, $artadr3+1(r17) +li r16, $art4 +stb r16, $artadr4+1(r17) +li r16, $art5 +stb r16, $artadr5+1(r17) +li r16, $art6 +stb r16, $artadr6+1(r17) +li r16, $art7 +stb r16, $artadr7+1(r17) +li r16, $art8 +stb r16, $artadr8+1(r17) +li r16, $arts +stb r16, $artadr9+1(r17) +stb r16, $artadr10+1(r17) +stb r16, $artadr11+1(r17) +stb r16, $artadr12+1(r17) +stb r16, $artadr13+1(r17) +stb r16, $artadr14+1(r17) +stb r16, $artadr15+1(r17) +stb r16, $artadr16+1(r17) +b _exitArtsUnlockedMod + + + +_unlockunusedarts: +;li r16, $arts +stb r16, 0xD+1(r17) ;Full Burst +li r16, $art2 +stb r16, 0x67+1(r17) ;Air Slash +b _exitArtsUnlockedMod + + +_ArtsUnlockALL: +;Unlocks ALL possible arts +lbz r12, 0x67+1(r17) ;saves the level of air slash +stb r12, $memoffset-0x337(r31) ;stores the level of air slash in memory +;airslash is stored where character name length is, the game auto fixes this value if its wrong +lbz r12, 0x0D+1(r17) + +_RangedArtsClass123: +;li r16, $arts +li r0, $rclass +cmpwi r0, 1 +bne _RangedArtsMission123 +addi r30, r31, $memoffset+0x33 +_whileLoopRangedArtsClass: +stbu r16, 1(r17) +cmpw r17, r30 +blt+ _whileLoopRangedArtsClass +stb r16, $memoffset+0x74(r31) ;Boost Barrel +stb r16, $memoffset+0x75(r31) ;Sniper Barrel +stb r16, $memoffset+0x76(r31) ;Missile Barrel +stb r16, $memoffset+0x77(r31) ;Cannon Barrel + +_RangedArtsMission123: +;li r16, $arts +li r0, $rmission +cmpwi r0, 1 +bne _MeleeArtsClass123 +addi r17, r31, $memoffset+0x78-1 +addi r30, r31, $memoffset+0x88 +_whileLoopRangedArtsMission: +stbu r16, 1(r17) +cmpw r17, r30 +blt+ _whileLoopRangedArtsMission + +_MeleeArtsClass123: +;li r16, $arts +li r0, $mclass +cmpwi r0, 1 +bne _MeleeArtsMission123 +addi r17, r31, $memoffset+0x35-1 +addi r30, r31, $memoffset+0x72 +_whileLoopMeleeArtsClass: +stbu r16, 1(r17) +cmpw r17, r30 +blt+ _whileLoopMeleeArtsClass + +_MeleeArtsMission123: +;li r16, $arts +li r0, $mmission +cmpwi r0, 1 +bne _ExitArtsUnlockALL +addi r17, r31, $memoffset+0x89-1 +addi r30, r31, $memoffset+0x9B +_whileLoopMeleeArtsMission: +stbu r16, 1(r17) +cmpw r17, r30 +blt+ _whileLoopMeleeArtsMission + +_ExitArtsUnlockALL: +addi r31, r31, $memoffset +stb r12, 0x0D(r31) ; restores the level of full burst +lbz r12, -0x337(r31) ; grabs air slash's level +stb r12, 0x67(r31) ; restores the level of air slash +;fixes bytes that are supposed to be 00 +li r16, 0x00 +stb r16, -1(r31) +stb r16, 0x0E(r31) +stb r16, 0x16(r31) +stb r16, 0x1E(r31) +stb r16, 0x25(r31) +stb r16, 0x2D(r31) +stb r16, 0x34(r31) +stb r16, 0x3D(r31) +stb r16, 0x45(r31) +stb r16, 0x50(r31) +stb r16, 0x5A(r31) +stb r16, 0x68(r31) +stb r16, 0x73(r31) + +_exitArtsUnlockedMod: +;fixes line we overwrote +or r30, r3, r3 +blr + +_forceArtsinCreateParty: +li r4, $check +cmpwi r4, 5 +bne _exitForceArtsinCreateParty + +addi r31, r31, $memoffset-0x24D +li r4, $artadr4+2 +stbu r4, 1(r31) +li r4, $art4 +stbu r4, 1(r31) +li r4, $artadr3+2 +stbu r4, 1(r31) +li r4, $art3 +stbu r4, 1(r31) +li r4, $artadr2+2 +stbu r4, 1(r31) +li r4, $art2 +stbu r4, 1(r31) +li r4, $artadr1+2 +stbu r4, 1(r31) +li r4, $arts +stbu r4, 1(r31) +li r4, $artadr8+2 +stbu r4, 1(r31) +li r4, $art8 +stbu r4, 1(r31) +li r4, $artadr7+2 +stbu r4, 1(r31) +li r4, $art7 +stbu r4, 1(r31) +li r4, $artadr6+2 +stbu r4, 1(r31) +li r4, $art6 +stbu r4, 1(r31) +li r4, $artadr5+2 +stbu r4, 1(r31) +li r4, $art5 +stbu r4, 1(r31) + +_exitForceArtsinCreateParty: +addi r3, r1, 0x8 +addi r4, r29, 0x14 +blr + +[XCX_ArtsUnlock_V101E] +moduleMatches = 0xF882D5CF, 0x218F6E07 ; 1.0.1E, 1.0.0E +0x02A923F4 = bla _ArtsMemorEU101US102 +0x023428E8 = or r4, r29, r29 +0x023428EC = bla _ArtsMemorEU101US102 + +[XCX_ArtsUnlock_V102U] +moduleMatches = 0x30B6E091 ; 1.0.2U +0x02A923E4 = bla _ArtsMemorEU101US102 +0x023428E8 = or r4, r29, r29 +0x023428EC = bla _ArtsMemorEU101US102 + +[XCX_ArtsUnlock_V102J] +moduleMatches = 0x7672271D ; 1.0.2J +0x02A8E95C = bla _ArtsMemorJP102 +0x0234211C = or r4, r29, r29 +0x02342120 = bla _ArtsMemorJP102 + +[XCX_ArtsUnlock_V100U] +moduleMatches = 0xAB97DE6B, 0x676EB33E ; 1.0.1U, 1.0.0U +0x02A92368 = bla _ArtsMemorUS100 +0x02342878 = or r4, r29, r29 +0x0234287C = bla _ArtsMemorUS100 + +[XCX_ArtsUnlock_V100J] +moduleMatches = 0x785CA8A9 ; 1.0.0J +0x02A8CCA4 = bla _ArtsMemorJP100 +0x02341FA8 = or r4, r29, r29 +0x02341FAC = bla _ArtsMemorJP100 diff --git a/src/XenobladeChroniclesX/Mods/CharacterUnlockArts/rules.txt b/src/XenobladeChroniclesX/Mods/CharacterUnlockArts/rules.txt new file mode 100644 index 00000000..440655bb --- /dev/null +++ b/src/XenobladeChroniclesX/Mods/CharacterUnlockArts/rules.txt @@ -0,0 +1,11118 @@ +[Definition] +titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 +name = Unlock Character Arts +path = "Xenoblade Chronicles X/Mods/Character/Unlock Arts" +description = "Allows you to unlock all arts or specific arts. Using the "Force Arts" option allows party members to have arts they normally shouldn't have, and also allows having 2+ of the same art to be equiped.||***Activate "Unlock Arts" by pressing START(+), then Party->Arts->any character.|***Activate "Force Arts" by Party->active members->confirm changed" +version = 7 + +[Default] +$memoffset = 0x422 +$characterID = 1 +$check = 1 + +$arts = 0 + +$art2 = 0 +$art3 = 0 +$art4 = 0 +$art5 = 0 +$art6 = 0 +$art7 = 0 +$art8 = 0 +$art9 = 0 + +$artadr1 = -0x337 +$artadr2 = -0x337 +$artadr3 = -0x337 +$artadr4 = -0x337 +$artadr5 = -0x337 +$artadr6 = -0x337 +$artadr7 = -0x337 +$artadr8 = -0x337 +$artadr9 = -0x337 +$artadr10 = -0x337 +$artadr11 = -0x337 +$artadr12 = -0x337 +$artadr13 = -0x337 +$artadr14 = -0x337 +$artadr15 = -0x337 +$artadr16 = -0x337 + +$art2adr1 = -0x337 +$art2adr2 = -0x337 +$art2adr3 = -0x337 +$art2adr4 = -0x337 +$art2adr5 = -0x337 +$art2adr6 = -0x337 +$art2adr7 = -0x337 +$art2adr8 = -0x337 +$art2adr9 = -0x337 +$art2adr10 = -0x337 +$art2adr11 = -0x337 +$art2adr12 = -0x337 +$art2adr13 = -0x337 +$art2adr14 = -0x337 +$art2adr15 = -0x337 +$art2adr16 = -0x337 + +$artslot1 = 0 +$artslot2 = 0 +$artslot3 = 0 +$artslot4 = 0 +$artslot5 = 0 +$artslot6 = 0 +$artslot7 = 0 +$artslot8 = 0 + +$weapontype = 0 +$weapon2type = 0 +$weapon3type = 0 +$weapon4type = 0 +$weapon5type = 0 +$weapon6type = 0 +$weapon7type = 0 +$weapon8type = 0 +$artcount1 = 0 +$artcount2 = 0 +$artcount3 = 0 +$artcount4 = 0 +$artcount5 = 0 +$artcount6 = 0 +$artcount7 = 0 +$artcount8 = 0 +$combweapmod = 0 +$combclassmod = 0 +$raffect = 0 +$maffect = 0 +$rclass = 0 +$rmission = 0 +$mclass = 0 +$mmission = 0 + +[Preset] +category = "Character:" +name = "Playable Avatar" + +[Preset] +category = "Character:" +name = "Nagi" +$characterID = 2 +$memoffset = (($characterID-1)*0x57C)+0x422 + +[Preset] +category = "Character:" +name = "L" +$characterID = 3 +$memoffset = (($characterID-1)*0x57C)+0x422 + +[Preset] +category = "Character:" +name = "Lao" +$characterID = 4 +$memoffset = (($characterID-1)*0x57C)+0x422 + +[Preset] +category = "Character:" +name = "H.B." +$characterID = 5 +$memoffset = (($characterID-1)*0x57C)+0x422 + +[Preset] +category = "Character:" +name = "Gwin" +$characterID = 6 +$memoffset = (($characterID-1)*0x57C)+0x422 + +[Preset] +category = "Character:" +name = "Frye" +$characterID = 7 +$memoffset = (($characterID-1)*0x57C)+0x422 + +[Preset] +category = "Character:" +name = "Doug" +$characterID = 8 +$memoffset = (($characterID-1)*0x57C)+0x422 + +[Preset] +category = "Character:" +name = "Yelv" +$characterID = 9 +$memoffset = (($characterID-1)*0x57C)+0x422 + +[Preset] +category = "Character:" +name = "Boze" +$characterID = 10 +$memoffset = (($characterID-1)*0x57C)+0x422 + +[Preset] +category = "Character:" +name = "Phog" +$characterID = 11 +$memoffset = (($characterID-1)*0x57C)+0x422 + +[Preset] +category = "Character:" +name = "Elma" +$characterID = 12 +$memoffset = (($characterID-1)*0x57C)+0x422 + +[Preset] +category = "Character:" +name = "Lin" +$characterID = 13 +$memoffset = (($characterID-1)*0x57C)+0x422 + +[Preset] +category = "Character:" +name = "Celica" +$characterID = 14 +$memoffset = (($characterID-1)*0x57C)+0x422 + +[Preset] +category = "Character:" +name = "Irina" +$characterID = 15 +$memoffset = (($characterID-1)*0x57C)+0x422 + +[Preset] +category = "Character:" +name = "Murderess" +$characterID = 16 +$memoffset = (($characterID-1)*0x57C)+0x422 + +[Preset] +category = "Character:" +name = "Alexa" +$characterID = 17 +$memoffset = (($characterID-1)*0x57C)+0x422 + +[Preset] +category = "Character:" +name = "Hope" +$characterID = 18 +$memoffset = (($characterID-1)*0x57C)+0x422 + +[Preset] +category = "Character:" +name = "Mia" +$characterID = 19 +$memoffset = (($characterID-1)*0x57C)+0x422 + +#[Preset] +#category = "Combine with other mods?" +#name = "No" +#condition = ($characterID != 1) +# +#[Preset] +#category = "Combine with other mods?" +#name = "Combine with Force Weapons mod" +#condition = ($characterID != 1) +#$combweapmod = 1 +# +#[Preset] +#category = "Combine with other mods?" +#name = "Combine with Change Class mod" +#condition = ($characterID != 1) +#$combclassmod = 1 +# +#[Preset] +#category = "Combine with other mods?" +#name = "Combine with both Change Class and Force Weapons" +#condition = ($characterID != 1) +#$combweapmod = 1 +#$combclassmod = 1 + + + + + + +[Preset] +category = "Select cheat to do:" +name = "Unlock ALL arts" +condition = ($characterID == 1)+(($combclassmod == 1)*($combweapmod == 1)) >= 1 +$check = 1 + +[Preset] +category = "Unlock all arts:" +condition = ($check == 1) == 1 +name = "ALL Arts" +$raffect = 1 +$rclass = 1 +$rmission = 1 +$maffect = 1 +$mclass = 1 +$mmission = 1 + +[Preset] +category = "Unlock all arts:" +condition = ($check == 1) == 1 +name = "All Ranged Arts" +$raffect = 1 +$rclass = 1 +$rmission = 1 + +[Preset] +category = "Unlock all arts:" +condition = ($check == 1) == 1 +name = "All Melee Arts" +$maffect = 1 +$mclass = 1 +$mmission = 1 + +[Preset] +category = "Unlock all arts:" +condition = ($check == 1) == 1 +name = "ALL Mission Elcusive Arts" +$raffect = 1 +$rmission = 1 +$maffect = 1 +$mmission = 1 + +[Preset] +category = "Unlock all arts:" +condition = ($check == 1) == 1 +name = "All Mission Elcusive Ranged Arts" +$raffect = 1 +$rmission = 1 + +[Preset] +category = "Unlock all arts:" +condition = ($check == 1) == 1 +name = "All Mission Elcusive Melee Arts" +$maffect = 1 +$mmission = 1 + +[Preset] +category = "Unlock all arts:" +condition = ($check == 1) == 1 +name = "ALL Arts from Class up" +$raffect = 1 +$rclass = 1 +$maffect = 1 +$mclass = 1 + +[Preset] +category = "Unlock all arts:" +condition = ($check == 1) == 1 +name = "All Ranged Arts from Class up" +$raffect = 1 +$rclass = 1 + +[Preset] +category = "Unlock all arts:" +condition = ($check == 1) == 1 +name = "All Melee Arts from Class up" +$maffect = 1 +$mclass = 1 + + +[Preset] +category = "Arts Level: " +condition = ($check == 1) == 1 +name = "lv. 5 " +$arts = 5 + +[Preset] +category = "Arts Level: " +condition = ($check == 1) == 1 +name = "lv. 4 " +$arts = 4 + +[Preset] +category = "Arts Level: " +condition = ($check == 1) == 1 +name = "lv. 3 " +$arts = 3 + +[Preset] +category = "Arts Level: " +condition = ($check == 1) == 1 +name = "lv. 2 " +$arts = 2 + +[Preset] +category = "Arts Level: " +condition = ($check == 1) == 1 +name = "lv. 1 " +$arts = 1 + +[Preset] +category = "Arts Level: " +condition = ($check == 1) == 1 +name = "Unlearn ALL of the specified Arts" +$arts = 0 + + + + + +[Preset] +category = "Select cheat to do:" +name = "Unlock all the character's arts (Nagi)" +condition = $characterID == 2 +$check = 3 + $artadr1 = 0x1F ;Bullet Storm + $artadr3 = 0x21 ;Thermal Payload + $artadr4 = 0x22 ;Missile Volley + $artadr5 = 0x23 ;Enhanced Stand + $artadr6 = 0x24 ;Cool Off + $art2adr1 = 0x35 ;Rising Blade + $art2adr2 = 0x36 ;Defensive Stance + $art2adr3 = 0x37 ;Offensive Stance + $art2adr4 = 0x38 ;Magnum Edge + $art2adr6 = 0x3A ;Burning Slash + $art2adr7 = 0x3B ;Incendiary Edge + $art2adr8 = 0x3C ;Samurai Soul + $art2adr10 = 0x8A ;Blossom Dance + $art2adr11 = 0x8B ;True Stream Edge + +[Preset] +category = "Select cheat to do:" +name = "Unlock all the character's arts (L)" +condition = $characterID == 3 +$check = 3 + $artadr2 = 0x2F ;Stellar Ray + $artadr3 = 0x30 ;Lightning Cloak + $artadr4 = 0x31 ;Starlight Kick + $artadr5 = 0x32 ;Astral Protection + $artadr6 = 0x33 ;Shooting Star + $artadr7 = 0x86 ;Dual Dynamo + $art2adr1 = 0x51 ;Wild Down + $art2adr2 = 0x52 ;Flame Cloak + $art2adr3 = 0x53 ;Trash Talk + $art2adr4 = 0x54 ;Iron Prison + $art2adr5 = 0x55 ;Supershield + $art2adr6 = 0x56 ;Wild Smash + $art2adr7 = 0x57 ;Reality Rift + $art2adr8 = 0x58 ;Bombardier + $art2adr9 = 0x59 ;Shield Wall + $art2adr11 = 0x93 ;Mindstorm + +[Preset] +category = "Select cheat to do:" +name = "Unlock all the character's arts (Lao)" +condition = $characterID == 4 +$check = 3 + $artadr1 = 0x0F ;First Down + $artadr2 = 0x10 ;Shrapnel + $artadr3 = 0x11 ;Eagle Eye + $artadr4 = 0x12 ;Sidewinder + $artadr5 = 0x13 ;Intercept + $artadr6 = 0x14 ;Hawkeye + $artadr7 = 0x15 ;Ghost Sniper + $artadr8 = 0x7B ;Afterburner + $art2adr1 = 0x3E ;Arcing Horn + $art2adr2 = 0x3F ;Hair Trigger + $art2adr3 = 0x40 ;Spiral Horn + $art2adr4 = 0x41 ;Overwhelm + $art2adr5 = 0x42 ;Speed Demon + $art2adr6 = 0x43 ;Raijin + $art2adr7 = 0x44 ;Trident Buster + $art2adr8 = 0x8C ;Balance Breaker + +[Preset] +category = "Select cheat to do:" +name = "Unlock all the character's arts (H.B.)" +condition = $characterID == 5 +$check = 3 + $artadr1 = 0x00 ;Decoy Round + $artadr2 = 0x01 ;Furious Blast + $artadr3 = 0x02 ;Burst Grenade + $artadr4 = 0x03 ;Flash Grenade + $artadr7 = 0x06 ;Takedown Shot + $artadr8 = 0x07 ;Power Dive + $artadr9 = 0x08 ;Last Stand + $artadr10 = 0x09 ;Gunforce + $art2adr1 = 0x51 ;Wild Down + $art2adr3 = 0x53 ;Trash Talk + $art2adr4 = 0x54 ;Iron Prison + $art2adr6 = 0x56 ;Wild Smash + $art2adr8 = 0x58 ;Bombardier + $art2adr9 = 0x59 ;Shield Wall + $art2adr12 = 0x94 ;Atomic Hit + $art2adr13 = 0x95 ;Flamehand + +[Preset] +category = "Select cheat to do:" +name = "Unlock all the character's arts (Gwin)" +condition = $characterID == 6 +$check = 3 + $artadr1 = 0x00 ;Decoy Round + $artadr2 = 0x01 ;Furious Blast + $artadr3 = 0x02 ;Burst Grenade + $artadr4 = 0x03 ;Flash Grenade + $artadr6 = 0x05 ;Medic Free + $artadr7 = 0x06 ;Takedown Shot + $artadr8 = 0x07 ;Power Dive + $artadr10 = 0x09 ;Gunforce + $artadr15 = 0x79 ;Grenade Blitz + $art2adr1 = 0x35 ;Rising Blade + $art2adr2 = 0x36 ;Defensive Stance + $art2adr3 = 0x37 ;Offensive Stance + $art2adr4 = 0x38 ;Magnum Edge + $art2adr5 = 0x39 ;Tornado Blade + $art2adr7 = 0x3B ;Incendiary Edge + $art2adr9 = 0x89 ;Ultraslash + +[Preset] +category = "Select cheat to do:" +name = "Unlock all the character's arts (Frye)" +condition = $characterID == 7 +$check = 3 + $artadr1 = 0x1F ;Bullet Storm + $artadr2 = 0x20 ;Hellfire + $artadr3 = 0x21 ;Thermal Payload + $artadr4 = 0x22 ;Missile Volley + $artadr5 = 0x23 ;Enhanced Stand + $artadr6 = 0x24 ;Cool Off + $artadr8 = 0x81 ;Bullet Twister + $artadr9 = 0x82 ;Titan Recharge + $art2adr1 = 0x35 ;Rising Blade + $art2adr2 = 0x36 ;Defensive Stance + $art2adr3 = 0x37 ;Offensive Stance + $art2adr5 = 0x39 ;Tornado Blade + $art2adr6 = 0x3A ;Burning Slash + $art2adr7 = 0x3B ;Incendiary Edge + +[Preset] +category = "Select cheat to do:" +name = "Unlock all the character's arts (Doug)" +condition = $characterID == 8 +$check = 3 + $artadr1 = 0x26 ;Beam Barrage + $artadr2 = 0x27 ;Subterfuge + $artadr3 = 0x28 ;Myopic Screen + $artadr4 = 0x29 ;Ether Blast + $artadr5 = 0x2A ;Gravity Blast + $artadr7 = 0x2C ;Pathogen Blast + $art2adr1 = 0x69 ;Geolibrium + $art2adr3 = 0x6B ;Starfall Rondo + $art2adr4 = 0x6C ;Starfall Blade + $art2adr5 = 0x6D ;Astral Purge + $art2adr6 = 0x6E ;Astral Horizon + $art2adr7 = 0x6F ;Galactic Cataclysm + $art2adr8 = 0x70 ;Astral Heal + $art2adr9 = 0x71 ;Novalibrium + $art2adr11 = 0x99 ;Starlight Duster + $art2adr13 = 0x9B ;Phenomenon + +[Preset] +category = "Select cheat to do:" +name = "Unlock all the character's arts (Yelv)" +condition = $characterID == 9 +$check = 3 + $artadr1 = 0x26 ;Beam Barrage + $artadr2 = 0x27 ;Subterfuge + $artadr3 = 0x28 ;Myopic Screen + $artadr4 = 0x29 ;Ether Blast + $artadr6 = 0x2B ;Gravity Cloak + $artadr8 = 0x83 ;Master Gunner + $art2adr1 = 0x69 ;Geolibrium + $art2adr2 = 0x6A ;Astrolibrium + $art2adr3 = 0x6B ;Starfall Rondo + $art2adr4 = 0x6C ;Starfall Blade + $art2adr5 = 0x6D ;Astral Purge + $art2adr7 = 0x6F ;Galactic Cataclysm + $art2adr8 = 0x70 ;Astral Heal + $art2adr9 = 0x71 ;Novalibrium + $art2adr10 = 0x72 ;Starfall Blossom + $art2adr12 = 0x9A ;Essence Exchange + +[Preset] +category = "Select cheat to do:" +name = "Unlock all the character's arts (Boze)" +condition = $characterID == 10 +$check = 3 + $artadr1 = 0x0F ;First Down + $artadr2 = 0x10 ;Shrapnel + $artadr3 = 0x11 ;Eagle Eye + $artadr4 = 0x12 ;Sidewinder + $artadr5 = 0x13 ;Intercept + $artadr6 = 0x14 ;Hawkeye + $artadr7 = 0x15 ;Ghost Sniper + $artadr9 = 0x7C ;Slayonet + $art2adr1 = 0x3E ;Arcing Horn + $art2adr2 = 0x3F ;Hair Trigger + $art2adr3 = 0x40 ;Spiral Horn + $art2adr4 = 0x41 ;Overwhelm + $art2adr5 = 0x42 ;Speed Demon + $art2adr6 = 0x43 ;Raijin + $art2adr7 = 0x44 ;Trident Buster + $art2adr9 = 0x8D ;Vortex + +[Preset] +category = "Select cheat to do:" +name = "Unlock all the character's arts (Phog)" +condition = $characterID == 11 +$check = 3 + $artadr1 = 0x17 ;Sliding Slinger + $artadr2 = 0x18 ;Early Bird + $artadr4 = 0x1A ;Primer + $artadr5 = 0x1B ;Executioner + $artadr6 = 0x1C ;Combat Limbo + $artadr7 = 0x1D ;Ghostwalker + $artadr10 = 0x7F ;Sky High + $art2adr1 = 0x46 ;Back Slash + $art2adr3 = 0x48 ;Side Slash + $art2adr4 = 0x49 ;Stream Edge + $art2adr5 = 0x4A ;Shadowrunner + $art2adr7 = 0x4C ;Blood Sacrifice + $art2adr8 = 0x4D ;Upper Hand + $art2adr9 = 0x4E ;Hundred Shells + $art2adr10 = 0x4F ;Electric Surge + $art2adr12 = 0x90 ;Crisis Zone + +[Preset] +category = "Select cheat to do:" +name = "Unlock all the character's arts (Elma)" +condition = $characterID == 12 +$check = 3 + $artadr1 = 0x17 ;Sliding Slinger + $artadr2 = 0x18 ;Early Bird + $artadr3 = 0x19 ;Violent Streak + $artadr4 = 0x1A ;Primer + $artadr5 = 0x1B ;Executioner + $artadr8 = 0x7D ;Ghost Factory + $art2adr2 = 0x47 ;Killing Machine + $art2adr3 = 0x48 ;Side Slash + $art2adr4 = 0x49 ;Stream Edge + $art2adr5 = 0x4A ;Shadowrunner + $art2adr6 = 0x4B ;Thirsty Edge + $art2adr7 = 0x4C ;Blood Sacrifice + $art2adr8 = 0x4D ;Upper Hand + $art2adr9 = 0x4E ;Hundred Shells + $art2adr10 = 0x4F ;Electric Surge + $art2adr11 = 0x8F ;Shadowstrike + +[Preset] +category = "Select cheat to do:" +name = "Unlock all the character's arts (Lin)" +condition = $characterID == 13 +$check = 3 + $artadr1 = 0x1F ;Bullet Storm + $artadr2 = 0x20 ;Hellfire + $artadr3 = 0x21 ;Thermal Payload + $artadr5 = 0x23 ;Enhanced Stand + $artadr6 = 0x24 ;Cool Off + $artadr7 = 0x80 ;Fire Carnival + $art2adr1 = 0x51 ;Wild Down + $art2adr2 = 0x52 ;Flame Cloak + $art2adr3 = 0x53 ;Trash Talk + $art2adr4 = 0x54 ;Iron Prison + $art2adr5 = 0x55 ;Supershield + $art2adr6 = 0x56 ;Wild Smash + $art2adr7 = 0x57 ;Reality Rift + $art2adr8 = 0x58 ;Bombardier + $art2adr9 = 0x59 ;Shield Wall + $art2adr10 = 0x92 ;Drum Roll + +[Preset] +category = "Select cheat to do:" +name = "Unlock all the character's arts (Celica)" +condition = $characterID == 14 +$check = 3 + $artadr1 = 0x17 ;Sliding Slinger + $artadr2 = 0x18 ;Early Bird + $artadr3 = 0x19 ;Violent Streak + $artadr4 = 0x1A ;Primer + $artadr5 = 0x1B ;Executioner + $artadr6 = 0x1C ;Combat Limbo + $artadr7 = 0x1D ;Ghostwalker + $artadr9 = 0x7E ;Zero Zero + $art2adr1 = 0x5B ;Screamer + $art2adr2 = 0x5C ;Absorber Skin + $art2adr4 = 0x5E ;Full Specs + $art2adr5 = 0x5F ;Repair + $art2adr6 = 0x60 ;Energy Source + $art2adr8 = 0x62 ;Dispel + $art2adr9 = 0x63 ;Black Butterfly + $art2adr14 = 0x97 ;Black Bane + +[Preset] +category = "Select cheat to do:" +name = "Unlock all the character's arts (Irina)" +condition = $characterID == 15 +$check = 3 + $artadr2 = 0x01 ;Furious Blast + $artadr3 = 0x02 ;Burst Grenade + $artadr4 = 0x03 ;Flash Grenade + $artadr6 = 0x05 ;Medic Free + $artadr9 = 0x08 ;Last Stand + $artadr12 = 0x0B ;Assault Hammer + $artadr14 = 0x78 ;Quick Cannon + $art2adr1 = 0x5B ;Screamer + $art2adr2 = 0x5C ;Absorber Skin + $art2adr3 = 0x5D ;Servant Sacrifice + $art2adr4 = 0x5E ;Full Specs + $art2adr5 = 0x5F ;Repair + $art2adr6 = 0x60 ;Energy Source + $art2adr7 = 0x61 ;Brainjack + $art2adr8 = 0x62 ;Dispel + $art2adr13 = 0x96 ;Smooth Recovery + +[Preset] +category = "Select cheat to do:" +name = "Unlock all the character's arts (Murderess)" +condition = $characterID == 16 +$check = 3 + $artadr1 = 0x2E ;Jetstream + $artadr2 = 0x2F ;Stellar Ray + $artadr3 = 0x30 ;Lightning Cloak + $artadr5 = 0x32 ;Astral Protection + $artadr6 = 0x33 ;Shooting Star + $artadr8 = 0x87 ;Gravity Lunge + $art2adr1 = 0x46 ;Back Slash + $art2adr2 = 0x47 ;Killing Machine + $art2adr3 = 0x48 ;Side Slash + $art2adr5 = 0x4A ;Shadowrunner + $art2adr6 = 0x4B ;Thirsty Edge + $art2adr9 = 0x4E ;Hundred Shells + $art2adr10 = 0x4F ;Electric Surge + $art2adr13 = 0x91 ;Seventh Edge + +[Preset] +category = "Select cheat to do:" +name = "Unlock all the character's arts (Alexa)" +condition = $characterID == 17 +$check = 3 + $artadr1 = 0x00 ;Decoy Round + $artadr2 = 0x01 ;Furious Blast + $artadr3 = 0x02 ;Burst Grenade + $artadr4 = 0x03 ;Flash Grenade + $artadr6 = 0x05 ;Medic Free + $artadr8 = 0x07 ;Power Dive + $artadr10 = 0x09 ;Gunforce + $artadr12 = 0x0B ;Assault Hammer + $artadr16 = 0x7A ;Overclock + $art2adr1 = 0x3E ;Arcing Horn + $art2adr2 = 0x3F ;Hair Trigger + $art2adr3 = 0x40 ;Spiral Horn + $art2adr4 = 0x41 ;Overwhelm + $art2adr6 = 0x43 ;Raijin + $art2adr7 = 0x44 ;Trident Buster + $art2adr10 = 0x8E ;Maximum Voltage + +[Preset] +category = "Select cheat to do:" +name = "Unlock all the character's arts (Hope)" +condition = $characterID == 18 +$check = 3 + $artadr2 = 0x2F ;Stellar Ray + $artadr4 = 0x31 ;Starlight Kick + $artadr5 = 0x32 ;Astral Protection + $artadr6 = 0x33 ;Shooting Star + $artadr9 = 0x88 ;Tacit Censure + $art2adr2 = 0x5C ;Absorber Skin + $art2adr3 = 0x5D ;Servant Sacrifice + $art2adr4 = 0x5E ;Full Specs + $art2adr5 = 0x5F ;Repair + $art2adr6 = 0x60 ;Energy Source + $art2adr7 = 0x61 ;Brainjack + $art2adr8 = 0x62 ;Dispel + $art2adr9 = 0x63 ;Black Butterfly + $art2adr15 = 0x98 ;Secondary Speed + +[Preset] +category = "Select cheat to do:" +name = "Unlock all the character's arts (Mia)" +condition = $characterID == 19 +$check = 3 + $artadr1 = 0x26 ;Beam Barrage + $artadr2 = 0x27 ;Subterfuge + $artadr3 = 0x28 ;Myopic Screen + $artadr4 = 0x29 ;Ether Blast + $artadr5 = 0x2A ;Gravity Blast + $artadr6 = 0x2B ;Gravity Cloak + $artadr7 = 0x2C ;Pathogen Blast + $artadr9 = 0x84 ;Clarity Ray + $artadr10 = 0x85 ;Beam Bomber + $art2adr1 = 0x5B ;Screamer + $art2adr4 = 0x5E ;Full Specs + $art2adr6 = 0x60 ;Energy Source + $art2adr8 = 0x62 ;Dispel + $art2adr9 = 0x63 ;Black Butterfly + + + + +[Preset] +category = "Ranged Arts Level:" +condition = ($check == 3) == 1 +name = "lv. 5" +$arts = 5 +$art2 = 5 +$art3 = 5 +$art4 = 5 +$art5 = 5 +$art6 = 5 +$art7 = 5 +$art8 = 5 + +[Preset] +category = "Ranged Arts Level:" +condition = ($check == 3) == 1 +name = "lv. 4" +$arts = 4 +$art2 = 4 +$art3 = 4 +$art4 = 4 +$art5 = 4 +$art6 = 4 +$art7 = 4 +$art8 = 4 + +[Preset] +category = "Ranged Arts Level:" +condition = ($check == 3) == 1 +name = "lv. 3" +$arts = 3 +$art2 = 3 +$art3 = 3 +$art4 = 3 +$art5 = 3 +$art6 = 3 +$art7 = 3 +$art8 = 3 + +[Preset] +category = "Ranged Arts Level:" +condition = ($check == 3) == 1 +name = "lv. 2" +$arts = 2 +$art2 = 2 +$art3 = 2 +$art4 = 2 +$art5 = 2 +$art6 = 2 +$art7 = 2 +$art8 = 2 + +[Preset] +category = "Ranged Arts Level:" +condition = ($check == 3) == 1 +name = "lv. 1" +$arts = 1 +$art2 = 1 +$art3 = 1 +$art4 = 1 +$art5 = 1 +$art6 = 1 +$art7 = 1 +$art8 = 1 + +[Preset] +category = "Ranged Arts Level:" +condition = ($check == 3) == 1 +name = "Unlearn ALL the Character's Ranged Arts " +$arts = 0 +$art2 = 0 +$art3 = 0 +$art4 = 0 +$art5 = 0 +$art6 = 0 +$art7 = 0 +$art8 = 0 + + + +[Preset] +category = "Melee Arts Level:" +condition = ($check == 3) == 1 +name = "lv. 5 " +$art9 = 5 + +[Preset] +category = "Melee Arts Level:" +condition = ($check == 3) == 1 +name = "lv. 4 " +$art9 = 4 + +[Preset] +category = "Melee Arts Level:" +condition = ($check == 3) == 1 +name = "lv. 3 " +$art9 = 3 + +[Preset] +category = "Melee Arts Level:" +condition = ($check == 3) == 1 +name = "lv. 2 " +$art9 = 2 + +[Preset] +category = "Melee Arts Level:" +condition = ($check == 3) == 1 +name = "lv. 1 " +$art9 = 1 + +[Preset] +category = "Melee Arts Level:" +condition = ($check == 3) == 1 +name = "Unlearn ALL the Character's Melee Arts " +$art9 = 0 + + + + + + + + + + + + + + + + + + +[Preset] +category = "Select cheat to do:" +name = "Force Arts to be equiped" +$check = 5 + +[Preset] +category = "Select cheat to do:" +name = "Unlock individual arts" +$check = 4 + +[Preset] +category = "Select Weapon Frist Art is on:" +name = "Assault Rifle" +condition = ((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+((($check == 4)+($check == 5))*($combweapmod == 1)) >= 1 +$weapontype = 1 + + [Preset] + category = "Select First Art:" + name = "Assault Rifle Auto-Attack" + condition = ($check == 5)*($weapontype == 1) == 1 + $artcount1 = 1 + $artadr1 = -0x01 + + [Preset] + category = "Select First Art:" + name = "Decoy Round" + condition = (($check == 4)*($weapontype == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapontype == 1)*($combclassmod == 1))+(($check == 5)*($weapontype == 1)) >= 1 + $artcount1 = 1 + $artadr1 = 0x00 + + [Preset] + category = "Select First Art:" + name = "Furious Blast" + condition = (($check == 4)*($weapontype == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapontype == 1)*($combclassmod == 1))+(($check == 4)*($weapontype == 1)*($combclassmod == 1))+(($check == 5)*($weapontype == 1)) >= 1 + $artcount1 = 1 + $artadr1 = 0x01 + + [Preset] + category = "Select First Art:" + name = "Burst Grenade" + condition = (($check == 4)*($weapontype == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapontype == 1)*($combclassmod == 1))+(($check == 5)*($weapontype == 1)) >= 1 + $artcount1 = 1 + $artadr1 = 0x02 + + [Preset] + category = "Select First Art:" + name = "Flash Grenade" + condition = (($check == 4)*($weapontype == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapontype == 1)*($combclassmod == 1))+(($check == 5)*($weapontype == 1)) >= 1 + $artcount1 = 1 + $artadr1 = 0x03 + + [Preset] + category = "Select First Art:" + name = "Assault Breaker" + condition = (($check == 4)*($weapontype == 1)*(($characterID == 1)))+(($check == 4)*($weapontype == 1)*($combclassmod == 1))+(($check == 5)*($weapontype == 1)) >= 1 + $artcount1 = 1 + $artadr1 = 0x04 + + [Preset] + category = "Select First Art:" + name = "Medic Free" + condition = (($check == 4)*($weapontype == 1)*(($characterID == 1)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapontype == 1)*($combclassmod == 1))+(($check == 5)*($weapontype == 1)) >= 1 + $artcount1 = 1 + $artadr1 = 0x05 + + [Preset] + category = "Select First Art:" + name = "Takedown Shot" + condition = (($check == 4)*($weapontype == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)))+(($check == 4)*($weapontype == 1)*($combclassmod == 1))+(($check == 5)*($weapontype == 1)) >= 1 + $artcount1 = 1 + $artadr1 = 0x06 + + [Preset] + category = "Select First Art:" + name = "Power Dive" + condition = (($check == 4)*($weapontype == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapontype == 1)*($combclassmod == 1))+(($check == 5)*($weapontype == 1)) >= 1 + $artcount1 = 1 + $artadr1 = 0x07 + + [Preset] + category = "Select First Art:" + name = "Last Stand" + condition = (($check == 4)*($weapontype == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 15)))+(($check == 4)*($weapontype == 1)*($combclassmod == 1))+(($check == 5)*($weapontype == 1)) >= 1 + $artcount1 = 1 + $artadr1 = 0x08 + + [Preset] + category = "Select First Art:" + name = "Gunforce" + condition = (($check == 4)*($weapontype == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapontype == 1)*($combclassmod == 1))+(($check == 5)*($weapontype == 1)) >= 1 + $artcount1 = 1 + $artadr1 = 0x09 + + [Preset] + category = "Select First Art:" + name = "Flame Grenade" + condition = (($check == 4)*($weapontype == 1)*(($characterID == 1)))+(($check == 4)*($weapontype == 1)*($combclassmod == 1))+(($check == 5)*($weapontype == 1)) >= 1 + $artcount1 = 1 + $artadr1 = 0x0A + + [Preset] + category = "Select First Art:" + name = "Assault Hammer" + condition = (($check == 4)*($weapontype == 1)*(($characterID == 1)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapontype == 1)*($combclassmod == 1))+(($check == 5)*($weapontype == 1)) >= 1 + $artcount1 = 1 + $artadr1 = 0x0B + + [Preset] + category = "Select First Art:" + name = "Infuriate" + condition = (($check == 4)*($weapontype == 1)*(($characterID == 1)))+(($check == 4)*($weapontype == 1)*($combclassmod == 1))+(($check == 5)*($weapontype == 1)) >= 1 + $artcount1 = 1 + $artadr1 = 0x0C + + [Preset] + category = "Select First Art:" + name = "Full Burst (Unused)" + condition = (($check == 4)*($weapontype == 1)*($characterID == 1))+(($check == 4)*($weapontype == 1)*($combclassmod == 1))+(($check == 5)*($weapontype == 1)) >= 1 + $artcount1 = 1 + $artadr1 = 0x0D + + [Preset] + category = "Select First Art:" + name = "Quick Cannon" + condition = (($check == 4)*($weapontype == 1)*(($characterID == 1)+($characterID == 15)))+(($check == 4)*($weapontype == 1)*($combclassmod == 1))+(($check == 5)*($weapontype == 1)) >= 1 + $artcount1 = 1 + $artadr1 = 0x78 + + [Preset] + category = "Select First Art:" + name = "Grenade Blitz" + condition = (($check == 4)*($weapontype == 1)*(($characterID == 1)+($characterID == 6)))+(($check == 4)*($weapontype == 1)*($combclassmod == 1))+(($check == 5)*($weapontype == 1)) >= 1 + $artcount1 = 1 + $artadr1 = 0x79 + + [Preset] + category = "Select First Art:" + name = "Overclock" + condition = (($check == 4)*($weapontype == 1)*(($characterID == 1)+($characterID == 17)))+(($check == 4)*($weapontype == 1)*($combclassmod == 1))+(($check == 5)*($weapontype == 1)) >= 1 + $artcount1 = 1 + $artadr1 = 0x7A + + [Preset] + category = "Select First Art:" + name = "All Assault Rifle Arts" + condition = (($check == 4)*($weapontype == 1)*($characterID == 1))+(($check == 4)*($weapontype == 1)*($characterID != 1)*($combweapmod == 1)*($combclassmod == 1)) == 1 + $artcount1 = 0 + $artadr1 = 0x00 + $artadr2 = 0x01 + $artadr3 = 0x02 + $artadr4 = 0x03 + $artadr5 = 0x04 + $artadr6 = 0x05 + $artadr7 = 0x06 + $artadr8 = 0x07 + $artadr9 = 0x08 + $artadr10 = 0x09 + $artadr11 = 0x0A + $artadr12 = 0x0B + $artadr13 = 0x0C + $artadr14 = 0x78 + $artadr15 = 0x79 + $artadr16 = 0x7A + +[Preset] +category = "Select Weapon Frist Art is on:" +name = "Sniper Rifle" +condition = ((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+((($check == 4)+($check == 5))*($combweapmod == 1)) >= 1 +$weapontype = 2 + + [Preset] + category = "Select First Art:" + name = "Sniper Rifle Auto-Attack" + condition = ($check == 5)*($weapontype == 2) == 1 + $artcount1 = 1 + $artadr1 = 0x0E + + [Preset] + category = "Select First Art:" + name = "First Down" + condition = (($check == 4)*($weapontype == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapontype == 2)*($combclassmod == 1))+(($check == 5)*($weapontype == 2)) >= 1 + $artcount1 = 1 + $artadr1 = 0x0F + + [Preset] + category = "Select First Art:" + name = "Shrapnel" + condition = (($check == 4)*($weapontype == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapontype == 2)*($combclassmod == 1))+(($check == 5)*($weapontype == 2)) >= 1 + $artcount1 = 1 + $artadr1 = 0x10 + + [Preset] + category = "Select First Art:" + name = "Eagle Eye" + condition = (($check == 4)*($weapontype == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapontype == 2)*($combclassmod == 1))+(($check == 5)*($weapontype == 2)) >= 1 + $artcount1 = 1 + $artadr1 = 0x11 + + [Preset] + category = "Select First Art:" + name = "Sidewinder" + condition = (($check == 4)*($weapontype == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapontype == 2)*($combclassmod == 1))+(($check == 5)*($weapontype == 2)) >= 1 + $artcount1 = 1 + $artadr1 = 0x12 + + [Preset] + category = "Select First Art:" + name = "Intercept" + condition = (($check == 4)*($weapontype == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapontype == 2)*($combclassmod == 1))+(($check == 5)*($weapontype == 2)) >= 1 + $artcount1 = 1 + $artadr1 = 0x13 + + [Preset] + category = "Select First Art:" + name = "Hawkeye" + condition = (($check == 4)*($weapontype == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapontype == 2)*($combclassmod == 1))+(($check == 5)*($weapontype == 2)) >= 1 + $artcount1 = 1 + $artadr1 = 0x14 + + [Preset] + category = "Select First Art:" + name = "Ghost Sniper" + condition = (($check == 4)*($weapontype == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapontype == 2)*($combclassmod == 1))+(($check == 5)*($weapontype == 2)) >= 1 + $artcount1 = 1 + $artadr1 = 0x15 + + [Preset] + category = "Select First Art:" + name = "Afterburner" + condition = (($check == 4)*($weapontype == 2)*(($characterID == 1)+($characterID == 4)))+(($check == 4)*($weapontype == 2)*($combclassmod == 1))+(($check == 5)*($weapontype == 2)) >= 1 + $artcount1 = 1 + $artadr1 = 0x7B + + [Preset] + category = "Select First Art:" + name = "Slayonet" + condition = (($check == 4)*($weapontype == 2)*(($characterID == 1)+($characterID == 10)))+(($check == 4)*($weapontype == 2)*($combclassmod == 1))+(($check == 5)*($weapontype == 2)) >= 1 + $artcount1 = 1 + $artadr1 = 0x7C + + [Preset] + category = "Select First Art:" + name = "All Sniper Rifle Arts" + condition = (($check == 4)*($weapontype == 2)*($characterID == 1))+(($check == 4)*($weapontype == 2)*($characterID != 1)*($combweapmod == 1)*($combclassmod == 1)) == 1 + $artcount1 = 0 + $artadr1 = 0x0F + $artadr2 = 0x10 + $artadr3 = 0x11 + $artadr4 = 0x12 + $artadr5 = 0x13 + $artadr6 = 0x14 + $artadr7 = 0x15 + $artadr8 = 0x7B + $artadr9 = 0x7C + +[Preset] +category = "Select Weapon Frist Art is on:" +name = "Dual Guns" +condition = ((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+((($check == 4)+($check == 5))*($combweapmod == 1)) >= 1 +$weapontype = 3 + + [Preset] + category = "Select First Art:" + name = "Dual Guns Auto-Attack" + condition = ($check == 5)*($weapontype == 3) == 1 + $artcount1 = 1 + $artadr1 = 0x16 + + [Preset] + category = "Select First Art:" + name = "Sliding Slinger" + condition = (($check == 4)*($weapontype == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapontype == 3)*($combclassmod == 1))+(($check == 5)*($weapontype == 3)) >= 1 + $artcount1 = 1 + $artadr1 = 0x17 + + [Preset] + category = "Select First Art:" + name = "Early Bird" + condition = (($check == 4)*($weapontype == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapontype == 3)*($combclassmod == 1))+(($check == 5)*($weapontype == 3)) >= 1 + $artcount1 = 1 + $artadr1 = 0x18 + + [Preset] + category = "Select First Art:" + name = "Violent Streak" + condition = (($check == 4)*($weapontype == 3)*(($characterID == 1)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapontype == 3)*($combclassmod == 1))+(($check == 5)*($weapontype == 3)) >= 1 + $artcount1 = 1 + $artadr1 = 0x19 + + [Preset] + category = "Select First Art:" + name = "Primer" + condition = (($check == 4)*($weapontype == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapontype == 3)*($combclassmod == 1))+(($check == 5)*($weapontype == 3)) >= 1 + $artcount1 = 1 + $artadr1 = 0x1A + + [Preset] + category = "Select First Art:" + name = "Executioner" + condition = (($check == 4)*($weapontype == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapontype == 3)*($combclassmod == 1))+(($check == 5)*($weapontype == 3)) >= 1 + $artcount1 = 1 + $artadr1 = 0x1B + + [Preset] + category = "Select First Art:" + name = "Combat Limbo" + condition = (($check == 4)*($weapontype == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 14)))+(($check == 4)*($weapontype == 3)*($combclassmod == 1))+(($check == 5)*($weapontype == 3)) >= 1 + $artcount1 = 1 + $artadr1 = 0x1C + + [Preset] + category = "Select First Art:" + name = "Ghostwalker" + condition = (($check == 4)*($weapontype == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 14)))+(($check == 4)*($weapontype == 3)*($combclassmod == 1))+(($check == 5)*($weapontype == 3)) >= 1 + $artcount1 = 1 + $artadr1 = 0x1D + + [Preset] + category = "Select First Art:" + name = "Ghost Factory" + condition = (($check == 4)*($weapontype == 3)*(($characterID == 1)+($characterID == 12)))+(($check == 4)*($weapontype == 3)*($combclassmod == 1))+(($check == 5)*($weapontype == 3)) >= 1 + $artcount1 = 1 + $artadr1 = 0x7D + + [Preset] + category = "Select First Art:" + name = "Zero Zero" + condition = (($check == 4)*($weapontype == 3)*(($characterID == 1)+($characterID == 14)))+(($check == 4)*($weapontype == 3)*($combclassmod == 1))+(($check == 5)*($weapontype == 3)) >= 1 + $artcount1 = 1 + $artadr1 = 0x7E + + [Preset] + category = "Select First Art:" + name = "Sky High" + condition = (($check == 4)*($weapontype == 3)*(($characterID == 1)+($characterID == 11)))+(($check == 4)*($weapontype == 3)*($combclassmod == 1))+(($check == 5)*($weapontype == 3)) >= 1 + $artcount1 = 1 + $artadr1 = 0x7F + + [Preset] + category = "Select First Art:" + name = "All Dual Gun Arts" + condition = (($check == 4)*($weapontype == 3)*($characterID == 1))+(($check == 4)*($weapontype == 3)*($characterID != 1)*($combweapmod == 1)*($combclassmod == 1)) == 1 + $artcount1 = 0 + $artadr1 = 0x17 + $artadr2 = 0x18 + $artadr3 = 0x19 + $artadr4 = 0x1A + $artadr5 = 0x1B + $artadr6 = 0x1C + $artadr7 = 0x1D + $artadr8 = 0x7D + $artadr9 = 0x7E + $artadr10 = 0x7F + +[Preset] +category = "Select Weapon Frist Art is on:" +name = "Gatling Gun" +condition = ((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+((($check == 4)+($check == 5))*($combweapmod == 1)) >= 1 +$weapontype = 4 + + [Preset] + category = "Select First Art:" + name = "Gatling Gun Auto-Attack" + condition = ($check == 5)*($weapontype == 4) == 1 + $artcount1 = 1 + $artadr1 = 0x1E + + [Preset] + category = "Select First Art:" + name = "Bullet Storm" + condition = (($check == 4)*($weapontype == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapontype == 4)*($combclassmod == 1))+(($check == 5)*($weapontype == 4)) >= 1 + $artcount1 = 1 + $artadr1 = 0x1F + + [Preset] + category = "Select First Art:" + name = "Hellfire" + condition = (($check == 4)*($weapontype == 4)*(($characterID == 1)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapontype == 4)*($combclassmod == 1))+(($check == 5)*($weapontype == 4)) >= 1 + $artcount1 = 1 + $artadr1 = 0x20 + + [Preset] + category = "Select First Art:" + name = "Thermal Payload" + condition = (($check == 4)*($weapontype == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapontype == 4)*($combclassmod == 1))+(($check == 5)*($weapontype == 4)) >= 1 + $artcount1 = 1 + $artadr1 = 0x21 + + [Preset] + category = "Select First Art:" + name = "Missile Volley" + condition = (($check == 4)*($weapontype == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)))+(($check == 4)*($weapontype == 4)*($combclassmod == 1))+(($check == 5)*($weapontype == 4)) >= 1 + $artcount1 = 1 + $artadr1 = 0x22 + + [Preset] + category = "Select First Art:" + name = "Enhanced Stand" + condition = (($check == 4)*($weapontype == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapontype == 4)*($combclassmod == 1))+(($check == 5)*($weapontype == 4)) >= 1 + $artcount1 = 1 + $artadr1 = 0x23 + + [Preset] + category = "Select First Art:" + name = "Cool Off" + condition = (($check == 4)*($weapontype == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapontype == 4)*($combclassmod == 1))+(($check == 5)*($weapontype == 4)) >= 1 + $artcount1 = 1 + $artadr1 = 0x24 + + [Preset] + category = "Select First Art:" + name = "Fire Carnival" + condition = (($check == 4)*($weapontype == 4)*(($characterID == 1)+($characterID == 13)))+(($check == 4)*($weapontype == 4)*($combclassmod == 1))+(($check == 5)*($weapontype == 4)) >= 1 + $artcount1 = 1 + $artadr1 = 0x80 + + [Preset] + category = "Select First Art:" + name = "Bullet Twister" + condition = (($check == 4)*($weapontype == 4)*(($characterID == 1)+($characterID == 7)))+(($check == 4)*($weapontype == 4)*($combclassmod == 1))+(($check == 5)*($weapontype == 4)) >= 1 + $artcount1 = 1 + $artadr1 = 0x81 + + [Preset] + category = "Select First Art:" + name = "Titan Recharge" + condition = (($check == 4)*($weapontype == 4)*(($characterID == 1)+($characterID == 7)))+(($check == 4)*($weapontype == 4)*($combclassmod == 1))+(($check == 5)*($weapontype == 4)) >= 1 + $artcount1 = 1 + $artadr1 = 0x82 + + [Preset] + category = "Select First Art:" + name = "All Gatling Gun Arts" + condition = (($check == 4)*($weapontype == 4)*($characterID == 1))+(($check == 4)*($weapontype == 4)*($characterID != 1)*($combweapmod == 1)*($combclassmod == 1)) == 1 + $artcount1 = 0 + $artadr1 = 0x1F + $artadr2 = 0x20 + $artadr3 = 0x21 + $artadr4 = 0x22 + $artadr5 = 0x23 + $artadr6 = 0x24 + $artadr7 = 0x80 + $artadr8 = 0x81 + $artadr9 = 0x82 + +[Preset] +category = "Select Weapon Frist Art is on:" +name = "Raygun" +condition = ((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+((($check == 4)+($check == 5))*($combweapmod == 1)) >= 1 +$weapontype = 5 + + [Preset] + category = "Select First Art:" + name = "Raygun Auto-Attack" + condition = ($check == 5)*($weapontype == 5) == 1 + $artcount1 = 1 + $artadr1 = 0x25 + + [Preset] + category = "Select First Art:" + name = "Beam Barrage" + condition = (($check == 4)*($weapontype == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapontype == 5)*($combclassmod == 1))+(($check == 5)*($weapontype == 5)) >= 1 + $artcount1 = 1 + $artadr1 = 0x26 + + [Preset] + category = "Select First Art:" + name = "Subterfuge" + condition = (($check == 4)*($weapontype == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapontype == 5)*($combclassmod == 1))+(($check == 5)*($weapontype == 5)) >= 1 + $artcount1 = 1 + $artadr1 = 0x27 + + [Preset] + category = "Select First Art:" + name = "Myopic Screen" + condition = (($check == 4)*($weapontype == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapontype == 5)*($combclassmod == 1))+(($check == 5)*($weapontype == 5)) >= 1 + $artcount1 = 1 + $artadr1 = 0x28 + + [Preset] + category = "Select First Art:" + name = "Ether Blast" + condition = (($check == 4)*($weapontype == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapontype == 5)*($combclassmod == 1))+(($check == 5)*($weapontype == 5)) >= 1 + $artcount1 = 1 + $artadr1 = 0x29 + + [Preset] + category = "Select First Art:" + name = "Gravity Blast" + condition = (($check == 4)*($weapontype == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 19)))+(($check == 4)*($weapontype == 5)*($combclassmod == 1))+(($check == 5)*($weapontype == 5)) >= 1 + $artcount1 = 1 + $artadr1 = 0x2A + + [Preset] + category = "Select First Art:" + name = "Gravity Cloak" + condition = (($check == 4)*($weapontype == 5)*(($characterID == 1)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapontype == 5)*($combclassmod == 1))+(($check == 5)*($weapontype == 5)) >= 1 + $artcount1 = 1 + $artadr1 = 0x2B + + [Preset] + category = "Select First Art:" + name = "Pathogen Blast" + condition = (($check == 4)*($weapontype == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 19)))+(($check == 4)*($weapontype == 5)*($combclassmod == 1))+(($check == 5)*($weapontype == 5)) >= 1 + $artcount1 = 1 + $artadr1 = 0x2C + + [Preset] + category = "Select First Art:" + name = "Master Gunner" + condition = (($check == 4)*($weapontype == 5)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapontype == 5)*($combclassmod == 1))+(($check == 5)*($weapontype == 5)) >= 1 + $artcount1 = 1 + $artadr1 = 0x83 + + [Preset] + category = "Select First Art:" + name = "Clarity Ray" + condition = (($check == 4)*($weapontype == 5)*(($characterID == 1)+($characterID == 19)))+(($check == 4)*($weapontype == 5)*($combclassmod == 1))+(($check == 5)*($weapontype == 5)) >= 1 + $artcount1 = 1 + $artadr1 = 0x84 + + [Preset] + category = "Select First Art:" + name = "Beam Bomber" + condition = (($check == 4)*($weapontype == 5)*(($characterID == 1)+($characterID == 19)))+(($check == 4)*($weapontype == 5)*($combclassmod == 1))+(($check == 5)*($weapontype == 5)) >= 1 + $artcount1 = 1 + $artadr1 = 0x85 + + [Preset] + category = "Select First Art:" + name = "All Raygun Arts" + condition = (($check == 4)*($weapontype == 5)*($characterID == 1))+(($check == 4)*($weapontype == 5)*($characterID != 1)*($combweapmod == 1)*($combclassmod == 1)) == 1 + $artcount1 = 0 + $artadr1 = 0x26 + $artadr2 = 0x27 + $artadr3 = 0x28 + $artadr4 = 0x29 + $artadr5 = 0x2A + $artadr6 = 0x2B + $artadr7 = 0x2C + $artadr8 = 0x83 + $artadr9 = 0x84 + $artadr10 = 0x85 + +[Preset] +category = "Select Weapon Frist Art is on:" +name = "Psycho Launchers" +condition = ((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+((($check == 4)+($check == 5))*($combweapmod == 1)) >= 1 +$weapontype = 6 + + [Preset] + category = "Select First Art:" + name = "Psycho Launchers Auto-Attack" + condition = ($check == 5)*($weapontype == 6) == 1 + $artcount1 = 1 + $artadr1 = 0x2D + + [Preset] + category = "Select First Art:" + name = "Jetstream" + condition = (($check == 4)*($weapontype == 6)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapontype == 6)*($combclassmod == 1))+(($check == 5)*($weapontype == 6)) >= 1 + $artcount1 = 1 + $artadr1 = 0x2E + + [Preset] + category = "Select First Art:" + name = "Stellar Ray" + condition = (($check == 4)*($weapontype == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapontype == 6)*($combclassmod == 1))+(($check == 5)*($weapontype == 6)) >= 1 + $artcount1 = 1 + $artadr1 = 0x2F + + [Preset] + category = "Select First Art:" + name = "Lightning Cloak" + condition = (($check == 4)*($weapontype == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)))+(($check == 4)*($weapontype == 6)*($combclassmod == 1))+(($check == 5)*($weapontype == 6)) >= 1 + $artcount1 = 1 + $artadr1 = 0x30 + + [Preset] + category = "Select First Art:" + name = "Starlight Kick" + condition = (($check == 4)*($weapontype == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 18)))+(($check == 4)*($weapontype == 6)*($combclassmod == 1))+(($check == 5)*($weapontype == 6)) >= 1 + $artcount1 = 1 + $artadr1 = 0x31 + + [Preset] + category = "Select First Art:" + name = "Astral Protection" + condition = (($check == 4)*($weapontype == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapontype == 6)*($combclassmod == 1))+(($check == 5)*($weapontype == 6)) >= 1 + $artcount1 = 1 + $artadr1 = 0x32 + + [Preset] + category = "Select First Art:" + name = "Shooting Star" + condition = (($check == 4)*($weapontype == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapontype == 6)*($combclassmod == 1))+(($check == 5)*($weapontype == 6)) >= 1 + $artcount1 = 1 + $artadr1 = 0x33 + + [Preset] + category = "Select First Art:" + name = "Dual Dynamo" + condition = (($check == 4)*($weapontype == 6)*(($characterID == 1)+($characterID == 3)))+(($check == 4)*($weapontype == 6)*($combclassmod == 1))+(($check == 5)*($weapontype == 6)) >= 1 + $artcount1 = 1 + $artadr1 = 0x86 + + [Preset] + category = "Select First Art:" + name = "Gravity Lunge" + condition = (($check == 4)*($weapontype == 6)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapontype == 6)*($combclassmod == 1))+(($check == 5)*($weapontype == 6)) >= 1 + $artcount1 = 1 + $artadr1 = 0x87 + + [Preset] + category = "Select First Art:" + name = "Tacit Censure" + condition = (($check == 4)*($weapontype == 6)*(($characterID == 1)+($characterID == 18)))+(($check == 4)*($weapontype == 6)*($combclassmod == 1))+(($check == 5)*($weapontype == 6)) >= 1 + $artcount1 = 1 + $artadr1 = 0x88 + + [Preset] + category = "Select First Art:" + name = "All Psycho Launchers Arts" + condition = (($check == 4)*($weapontype == 6)*($characterID == 1))+(($check == 4)*($weapontype == 6)*($characterID != 1)*($combweapmod == 1)*($combclassmod == 1)) == 1 + $artcount1 = 0 + $artadr1 = 0x2E + $artadr2 = 0x2F + $artadr3 = 0x30 + $artadr4 = 0x31 + $artadr5 = 0x32 + $artadr6 = 0x33 + $artadr7 = 0x86 + $artadr8 = 0x87 + $artadr9 = 0x88 + +[Preset] +category = "Select Weapon Frist Art is on:" +name = "Longsword" +condition = ((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+((($check == 4)+($check == 5))*($combweapmod == 1)) >= 1 +$weapontype = 7 + + [Preset] + category = "Select First Art:" + name = "Longsword Auto-Attack" + condition = ($check == 5)*($weapontype == 7) == 1 + $artcount1 = 1 + $artadr1 = 0x34 + + [Preset] + category = "Select First Art:" + name = "Rising Blade" + condition = (($check == 4)*($weapontype == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapontype == 7)*($combclassmod == 1))+(($check == 5)*($weapontype == 7)) >= 1 + $artcount1 = 1 + $artadr1 = 0x35 + + [Preset] + category = "Select First Art:" + name = "Defensive Stance" + condition = (($check == 4)*($weapontype == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapontype == 7)*($combclassmod == 1))+(($check == 5)*($weapontype == 7)) >= 1 + $artcount1 = 1 + $artadr1 = 0x36 + + [Preset] + category = "Select First Art:" + name = "Offensive Stance" + condition = (($check == 4)*($weapontype == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapontype == 7)*($combclassmod == 1))+(($check == 5)*($weapontype == 7)) >= 1 + $artcount1 = 1 + $artadr1 = 0x37 + + [Preset] + category = "Select First Art:" + name = "Magnum Edge" + condition = (($check == 4)*($weapontype == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)))+(($check == 4)*($weapontype == 7)*($combclassmod == 1))+(($check == 5)*($weapontype == 7)) >= 1 + $artcount1 = 1 + $artadr1 = 0x38 + + [Preset] + category = "Select First Art:" + name = "Tornado Blade" + condition = (($check == 4)*($weapontype == 7)*(($characterID == 1)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapontype == 7)*($combclassmod == 1))+(($check == 5)*($weapontype == 7)) >= 1 + $artcount1 = 1 + $artadr1 = 0x39 + + [Preset] + category = "Select First Art:" + name = "Burning Slash" + condition = (($check == 4)*($weapontype == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 7)))+(($check == 4)*($weapontype == 7)*($combclassmod == 1))+(($check == 5)*($weapontype == 7)) >= 1 + $artcount1 = 1 + $artadr1 = 0x3A + + [Preset] + category = "Select First Art:" + name = "Incendiary Edge" + condition = (($check == 4)*($weapontype == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapontype == 7)*($combclassmod == 1))+(($check == 5)*($weapontype == 7)) >= 1 + $artcount1 = 1 + $artadr1 = 0x3B + + [Preset] + category = "Select First Art:" + name = "Samurai Soul" + condition = (($check == 4)*($weapontype == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapontype == 7)*($combclassmod == 1))+(($check == 5)*($weapontype == 7)) >= 1 + $artcount1 = 1 + $artadr1 = 0x3C + + [Preset] + category = "Select First Art:" + name = "Ultraslash" + condition = (($check == 4)*($weapontype == 7)*(($characterID == 1)+($characterID == 6)))+(($check == 4)*($weapontype == 7)*($combclassmod == 1))+(($check == 5)*($weapontype == 7)) >= 1 + $artcount1 = 1 + $artadr1 = 0x89 + + [Preset] + category = "Select First Art:" + name = "Blossom Dance" + condition = (($check == 4)*($weapontype == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapontype == 7)*($combclassmod == 1))+(($check == 5)*($weapontype == 7)) >= 1 + $artcount1 = 1 + $artadr1 = 0x8A + + [Preset] + category = "Select First Art:" + name = "True Stream Edge" + condition = (($check == 4)*($weapontype == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapontype == 7)*($combclassmod == 1))+(($check == 5)*($weapontype == 7)) >= 1 + $artcount1 = 1 + $artadr1 = 0x8B + + [Preset] + category = "Select First Art:" + name = "All Longsword Arts" + condition = (($check == 4)*($weapontype == 7)*($characterID == 1))+(($check == 4)*($weapontype == 7)*($characterID != 1)*($combweapmod == 1)*($combclassmod == 1)) == 1 + $artcount1 = 0 + $artadr1 = 0x35 + $artadr2 = 0x36 + $artadr3 = 0x37 + $artadr4 = 0x38 + $artadr5 = 0x39 + $artadr6 = 0x3A + $artadr7 = 0x3B + $artadr8 = 0x3C + $artadr9 = 0x89 + $artadr10 = 0x8A + $artadr11 = 0x8B + +[Preset] +category = "Select Weapon Frist Art is on:" +name = "Javelin" +condition = ((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+((($check == 4)+($check == 5))*($combweapmod == 1)) >= 1 +$weapontype = 8 + + [Preset] + category = "Select First Art:" + name = "Javelin Auto-Attack" + condition = ($check == 5)*($weapontype == 8) == 1 + $artcount1 = 1 + $artadr1 = 0x3D + + [Preset] + category = "Select First Art:" + name = "Arcing Horn" + condition = (($check == 4)*($weapontype == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapontype == 8)*($combclassmod == 1))+(($check == 5)*($weapontype == 8)) >= 1 + $artcount1 = 1 + $artadr1 = 0x3E + + [Preset] + category = "Select First Art:" + name = "Hair Trigger" + condition = (($check == 4)*($weapontype == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapontype == 8)*($combclassmod == 1))+(($check == 5)*($weapontype == 8)) >= 1 + $artcount1 = 1 + $artadr1 = 0x3F + + [Preset] + category = "Select First Art:" + name = "Spiral Horn" + condition = (($check == 4)*($weapontype == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapontype == 8)*($combclassmod == 1))+(($check == 5)*($weapontype == 8)) >= 1 + $artcount1 = 1 + $artadr1 = 0x40 + + [Preset] + category = "Select First Art:" + name = "Overwhelm" + condition = (($check == 4)*($weapontype == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapontype == 8)*($combclassmod == 1))+(($check == 5)*($weapontype == 8)) >= 1 + $artcount1 = 1 + $artadr1 = 0x41 + + [Preset] + category = "Select First Art:" + name = "Speed Demon" + condition = (($check == 4)*($weapontype == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapontype == 8)*($combclassmod == 1))+(($check == 5)*($weapontype == 8)) >= 1 + $artcount1 = 1 + $artadr1 = 0x42 + + [Preset] + category = "Select First Art:" + name = "Raijin" + condition = (($check == 4)*($weapontype == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapontype == 8)*($combclassmod == 1))+(($check == 5)*($weapontype == 8)) >= 1 + $artcount1 = 1 + $artadr1 = 0x43 + + [Preset] + category = "Select First Art:" + name = "Trident Buster" + condition = (($check == 4)*($weapontype == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapontype == 8)*($combclassmod == 1))+(($check == 5)*($weapontype == 8)) >= 1 + $artcount1 = 1 + $artadr1 = 0x44 + + [Preset] + category = "Select First Art:" + name = "Balance Breaker" + condition = (($check == 4)*($weapontype == 8)*(($characterID == 1)+($characterID == 4)))+(($check == 4)*($weapontype == 8)*($combclassmod == 1))+(($check == 5)*($weapontype == 8)) >= 1 + $artcount1 = 1 + $artadr1 = 0x8C + + [Preset] + category = "Select First Art:" + name = "Vortex" + condition = (($check == 4)*($weapontype == 8)*(($characterID == 1)+($characterID == 10)))+(($check == 4)*($weapontype == 8)*($combclassmod == 1))+(($check == 5)*($weapontype == 8)) >= 1 + $artcount1 = 1 + $artadr1 = 0x8D + + [Preset] + category = "Select First Art:" + name = "Maximum Voltage" + condition = (($check == 4)*($weapontype == 8)*(($characterID == 1)+($characterID == 17)))+(($check == 4)*($weapontype == 8)*($combclassmod == 1))+(($check == 5)*($weapontype == 8)) >= 1 + $artcount1 = 1 + $artadr1 = 0x8E + + [Preset] + category = "Select First Art:" + name = "All Javelin Arts" + condition = (($check == 4)*($weapontype == 8)*($characterID == 1))+(($check == 4)*($weapontype == 8)*($characterID != 1)*($combweapmod == 1)*($combclassmod == 1)) == 1 + $artcount1 = 0 + $artadr1 = 0x3E + $artadr2 = 0x3F + $artadr3 = 0x40 + $artadr4 = 0x41 + $artadr5 = 0x42 + $artadr6 = 0x43 + $artadr7 = 0x44 + $artadr8 = 0x8C + $artadr9 = 0x8D + $artadr10 = 0x8E + +[Preset] +category = "Select Weapon Frist Art is on:" +name = "Dual Swords" +condition = ((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+((($check == 4)+($check == 5))*($combweapmod == 1)) >= 1 +$weapontype = 9 + + [Preset] + category = "Select First Art:" + name = "Dual Swords Auto-Attack" + condition = ($check == 5)*($weapontype == 9) == 1 + $artcount1 = 1 + $artadr1 = 0x45 + + [Preset] + category = "Select First Art:" + name = "Back Slash" + condition = (($check == 4)*($weapontype == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 16)))+(($check == 4)*($weapontype == 9)*($combclassmod == 1))+(($check == 5)*($weapontype == 9)) >= 1 + $artcount1 = 1 + $artadr1 = 0x46 + + [Preset] + category = "Select First Art:" + name = "Killing Machine" + condition = (($check == 4)*($weapontype == 9)*(($characterID == 1)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapontype == 9)*($combclassmod == 1))+(($check == 5)*($weapontype == 9)) >= 1 + $artcount1 = 1 + $artadr1 = 0x47 + + [Preset] + category = "Select First Art:" + name = "Side Slash" + condition = (($check == 4)*($weapontype == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapontype == 9)*($combclassmod == 1))+(($check == 5)*($weapontype == 9)) >= 1 + $artcount1 = 1 + $artadr1 = 0x48 + + [Preset] + category = "Select First Art:" + name = "Stream Edge" + condition = (($check == 4)*($weapontype == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapontype == 9)*($combclassmod == 1))+(($check == 5)*($weapontype == 9)) >= 1 + $artcount1 = 1 + $artadr1 = 0x49 + + [Preset] + category = "Select First Art:" + name = "Shadowrunner" + condition = (($check == 4)*($weapontype == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapontype == 9)*($combclassmod == 1))+(($check == 5)*($weapontype == 9)) >= 1 + $artcount1 = 1 + $artadr1 = 0x4A + + [Preset] + category = "Select First Art:" + name = "Thirsty Edge" + condition = (($check == 4)*($weapontype == 9)*(($characterID == 1)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapontype == 9)*($combclassmod == 1))+(($check == 5)*($weapontype == 9)) >= 1 + $artcount1 = 1 + $artadr1 = 0x4B + + [Preset] + category = "Select First Art:" + name = "Blood Sacrifice" + condition = (($check == 4)*($weapontype == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapontype == 9)*($combclassmod == 1))+(($check == 5)*($weapontype == 9)) >= 1 + $artcount1 = 1 + $artadr1 = 0x4C + + [Preset] + category = "Select First Art:" + name = "Upper Hand" + condition = (($check == 4)*($weapontype == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapontype == 9)*($combclassmod == 1))+(($check == 5)*($weapontype == 9)) >= 1 + $artcount1 = 1 + $artadr1 = 0x4D + + [Preset] + category = "Select First Art:" + name = "Hundred Shells" + condition = (($check == 4)*($weapontype == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapontype == 9)*($combclassmod == 1))+(($check == 5)*($weapontype == 9)) >= 1 + $artcount1 = 1 + $artadr1 = 0x4E + + [Preset] + category = "Select First Art:" + name = "Electric Surge" + condition = (($check == 4)*($weapontype == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapontype == 9)*($combclassmod == 1))+(($check == 5)*($weapontype == 9)) >= 1 + $artcount1 = 1 + $artadr1 = 0x4F + + [Preset] + category = "Select First Art:" + name = "Shadowstrike" + condition = (($check == 4)*($weapontype == 9)*(($characterID == 1)+($characterID == 12)))+(($check == 4)*($weapontype == 9)*($combclassmod == 1))+(($check == 5)*($weapontype == 9)) >= 1 + $artcount1 = 1 + $artadr1 = 0x8F + + [Preset] + category = "Select First Art:" + name = "Crisis Zone" + condition = (($check == 4)*($weapontype == 9)*(($characterID == 1)+($characterID == 11)))+(($check == 4)*($weapontype == 9)*($combclassmod == 1))+(($check == 5)*($weapontype == 9)) >= 1 + $artcount1 = 1 + $artadr1 = 0x90 + + [Preset] + category = "Select First Art:" + name = "Seventh Edge" + condition = (($check == 4)*($weapontype == 9)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapontype == 9)*($combclassmod == 1))+(($check == 5)*($weapontype == 9)) >= 1 + $artcount1 = 1 + $artadr1 = 0x91 + + [Preset] + category = "Select First Art:" + name = "All Dual Swords Arts" + condition = (($check == 4)*($weapontype == 9)*($characterID == 1))+(($check == 4)*($weapontype == 9)*($characterID != 1)*($combweapmod == 1)*($combclassmod == 1)) == 1 + $artcount1 = 0 + $artadr1 = 0x46 + $artadr2 = 0x47 + $artadr3 = 0x48 + $artadr4 = 0x49 + $artadr5 = 0x4A + $artadr6 = 0x4B + $artadr7 = 0x4C + $artadr8 = 0x4D + $artadr9 = 0x4E + $artadr10 = 0x4F + $artadr11 = 0x8F + $artadr12 = 0x90 + $artadr13 = 0x91 + +[Preset] +category = "Select Weapon Frist Art is on:" +name = "Sheild" +condition = ((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+((($check == 4)+($check == 5))*($combweapmod == 1)) >= 1 +$weapontype = 10 + + [Preset] + category = "Select First Art:" + name = "Sheild Auto-Attack" + condition = ($check == 5)*($weapontype == 10) == 1 + $artcount1 = 1 + $artadr1 = 0x50 + + [Preset] + category = "Select First Art:" + name = "Wild Down" + condition = (($check == 4)*($weapontype == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapontype == 10)*($combclassmod == 1))+(($check == 5)*($weapontype == 10)) >= 1 + $artcount1 = 1 + $artadr1 = 0x51 + + [Preset] + category = "Select First Art:" + name = "Flame Cloak" + condition = (($check == 4)*($weapontype == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapontype == 10)*($combclassmod == 1))+(($check == 5)*($weapontype == 10)) >= 1 + $artcount1 = 1 + $artadr1 = 0x52 + + [Preset] + category = "Select First Art:" + name = "Trash Talk" + condition = (($check == 4)*($weapontype == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapontype == 10)*($combclassmod == 1))+(($check == 5)*($weapontype == 10)) >= 1 + $artcount1 = 1 + $artadr1 = 0x53 + + [Preset] + category = "Select First Art:" + name = "Iron Prison" + condition = (($check == 4)*($weapontype == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapontype == 10)*($combclassmod == 1))+(($check == 5)*($weapontype == 10)) >= 1 + $artcount1 = 1 + $artadr1 = 0x54 + + [Preset] + category = "Select First Art:" + name = "Supershield" + condition = (($check == 4)*($weapontype == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapontype == 10)*($combclassmod == 1))+(($check == 5)*($weapontype == 10)) >= 1 + $artcount1 = 1 + $artadr1 = 0x55 + + [Preset] + category = "Select First Art:" + name = "Wild Smash" + condition = (($check == 4)*($weapontype == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapontype == 10)*($combclassmod == 1))+(($check == 5)*($weapontype == 10)) >= 1 + $artcount1 = 1 + $artadr1 = 0x56 + + [Preset] + category = "Select First Art:" + name = "Reality Rift" + condition = (($check == 4)*($weapontype == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapontype == 10)*($combclassmod == 1))+(($check == 5)*($weapontype == 10)) >= 1 + $artcount1 = 1 + $artadr1 = 0x57 + + [Preset] + category = "Select First Art:" + name = "Bombardier" + condition = (($check == 4)*($weapontype == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapontype == 10)*($combclassmod == 1))+(($check == 5)*($weapontype == 10)) >= 1 + $artcount1 = 1 + $artadr1 = 0x58 + + [Preset] + category = "Select First Art:" + name = "Shield Wall" + condition = (($check == 4)*($weapontype == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapontype == 10)*($combclassmod == 1))+(($check == 5)*($weapontype == 10)) >= 1 + $artcount1 = 1 + $artadr1 = 0x59 + + [Preset] + category = "Select First Art:" + name = "Drum Roll" + condition = (($check == 4)*($weapontype == 10)*(($characterID == 1)+($characterID == 13)))+(($check == 4)*($weapontype == 10)*($combclassmod == 1))+(($check == 5)*($weapontype == 10)) >= 1 + $artcount1 = 1 + $artadr1 = 0x92 + + [Preset] + category = "Select First Art:" + name = "Mindstorm" + condition = (($check == 4)*($weapontype == 10)*(($characterID == 1)+($characterID == 3)))+(($check == 4)*($weapontype == 10)*($combclassmod == 1))+(($check == 5)*($weapontype == 10)) >= 1 + $artcount1 = 1 + $artadr1 = 0x93 + + [Preset] + category = "Select First Art:" + name = "Atomic Hit" + condition = (($check == 4)*($weapontype == 10)*(($characterID == 1)+($characterID == 5)))+(($check == 4)*($weapontype == 10)*($combclassmod == 1))+(($check == 5)*($weapontype == 10)) >= 1 + $artcount1 = 1 + $artadr1 = 0x94 + + [Preset] + category = "Select First Art:" + name = "Flamehand" + condition = (($check == 4)*($weapontype == 10)*(($characterID == 1)+($characterID == 5)))+(($check == 4)*($weapontype == 10)*($combclassmod == 1))+(($check == 5)*($weapontype == 10)) >= 1 + $artcount1 = 1 + $artadr1 = 0x95 + + [Preset] + category = "Select First Art:" + name = "All Sheild Arts" + condition = (($check == 4)*($weapontype == 10)*($characterID == 1))+(($check == 4)*($weapontype == 10)*($characterID != 1)*($combweapmod == 1)*($combclassmod == 1)) == 1 + $artcount1 = 0 + $artadr1 = 0x51 + $artadr2 = 0x52 + $artadr3 = 0x53 + $artadr4 = 0x54 + $artadr5 = 0x55 + $artadr6 = 0x56 + $artadr7 = 0x57 + $artadr8 = 0x58 + $artadr9 = 0x59 + $artadr10 = 0x92 + $artadr11 = 0x93 + $artadr12 = 0x94 + $artadr13 = 0x95 + +[Preset] +category = "Select Weapon Frist Art is on:" +name = "Knife" +condition = ((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+((($check == 4)+($check == 5))*($combweapmod == 1)) >= 1 +$weapontype = 11 + + [Preset] + category = "Select First Art:" + name = "Knife Auto-Attack" + condition = ($check == 5)*($weapontype == 11) == 1 + $artcount1 = 1 + $artadr1 = 0x5A + + [Preset] + category = "Select First Art:" + name = "Screamer" + condition = (($check == 4)*($weapontype == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 19)))+(($check == 4)*($weapontype == 11)*($combclassmod == 1))+(($check == 5)*($weapontype == 11)) >= 1 + $artcount1 = 1 + $artadr1 = 0x5B + + [Preset] + category = "Select First Art:" + name = "Absorber Skin" + condition = (($check == 4)*($weapontype == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapontype == 11)*($combclassmod == 1))+(($check == 5)*($weapontype == 11)) >= 1 + $artcount1 = 1 + $artadr1 = 0x5C + + [Preset] + category = "Select First Art:" + name = "Servant Sacrifice" + condition = (($check == 4)*($weapontype == 11)*(($characterID == 1)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapontype == 11)*($combclassmod == 1))+(($check == 5)*($weapontype == 11)) >= 1 + $artcount1 = 1 + $artadr1 = 0x5D + + [Preset] + category = "Select First Art:" + name = "Full Specs" + condition = (($check == 4)*($weapontype == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapontype == 11)*($combclassmod == 1))+(($check == 5)*($weapontype == 11)) >= 1 + $artcount1 = 1 + $artadr1 = 0x5E + + [Preset] + category = "Select First Art:" + name = "Repair" + condition = (($check == 4)*($weapontype == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapontype == 11)*($combclassmod == 1))+(($check == 5)*($weapontype == 11)) >= 1 + $artcount1 = 1 + $artadr1 = 0x5F + + [Preset] + category = "Select First Art:" + name = "Energy Source" + condition = (($check == 4)*($weapontype == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapontype == 11)*($combclassmod == 1))+(($check == 5)*($weapontype == 11)) >= 1 + $artcount1 = 1 + $artadr1 = 0x60 + + [Preset] + category = "Select First Art:" + name = "Brainjack" + condition = (($check == 4)*($weapontype == 11)*(($characterID == 1)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapontype == 11)*($combclassmod == 1))+(($check == 5)*($weapontype == 11)) >= 1 + $artcount1 = 1 + $artadr1 = 0x61 + + [Preset] + category = "Select First Art:" + name = "Dispel" + condition = (($check == 4)*($weapontype == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapontype == 11)*($combclassmod == 1))+(($check == 5)*($weapontype == 11)) >= 1 + $artcount1 = 1 + $artadr1 = 0x62 + + [Preset] + category = "Select First Art:" + name = "Black Butterfly" + condition = (($check == 4)*($weapontype == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapontype == 11)*($combclassmod == 1))+(($check == 5)*($weapontype == 11)) >= 1 + $artcount1 = 1 + $artadr1 = 0x63 + + [Preset] + category = "Select First Art:" + name = "Recuperate" + condition = (($check == 4)*($weapontype == 11)*(($characterID == 1)))+(($check == 4)*($weapontype == 11)*($combclassmod == 1))+(($check == 5)*($weapontype == 11)) >= 1 + $artcount1 = 1 + $artadr1 = 0x64 + + [Preset] + category = "Select First Art:" + name = "Chrome Armor" + condition = (($check == 4)*($weapontype == 11)*(($characterID == 1)))+(($check == 4)*($weapontype == 11)*($combclassmod == 1))+(($check == 5)*($weapontype == 11)) >= 1 + $artcount1 = 1 + $artadr1 = 0x65 + + [Preset] + category = "Select First Art:" + name = "Slit Edge" + condition = (($check == 4)*($weapontype == 11)*(($characterID == 1)))+(($check == 4)*($weapontype == 11)*($combclassmod == 1))+(($check == 5)*($weapontype == 11)) >= 1 + $artcount1 = 1 + $artadr1 = 0x66 + + [Preset] + category = "Select First Art:" + name = "Air Slash (Unused)" + condition = (($check == 4)*($weapontype == 11)*($characterID == 1))+(($check == 4)*($weapontype == 11)*($combclassmod == 1))+(($check == 5)*($weapontype == 11)) >= 1 + $artcount1 = 1 + $artadr1 = 0x67 + + [Preset] + category = "Select First Art:" + name = "Smooth Recovery" + condition = (($check == 4)*($weapontype == 11)*(($characterID == 1)+($characterID == 15)))+(($check == 4)*($weapontype == 11)*($combclassmod == 1))+(($check == 5)*($weapontype == 11)) >= 1 + $artcount1 = 1 + $artadr1 = 0x96 + + [Preset] + category = "Select First Art:" + name = "Black Bane" + condition = (($check == 4)*($weapontype == 11)*(($characterID == 1)+($characterID == 14)))+(($check == 4)*($weapontype == 11)*($combclassmod == 1))+(($check == 5)*($weapontype == 11)) >= 1 + $artcount1 = 1 + $artadr1 = 0x97 + + [Preset] + category = "Select First Art:" + name = "Secondary Speed" + condition = (($check == 4)*($weapontype == 11)*(($characterID == 1)+($characterID == 18)))+(($check == 4)*($weapontype == 11)*($combclassmod == 1))+(($check == 5)*($weapontype == 11)) >= 1 + $artcount1 = 1 + $artadr1 = 0x98 + + [Preset] + category = "Select First Art:" + name = "All Knife Arts" + condition = (($check == 4)*($weapontype == 11)*($characterID == 1))+(($check == 4)*($weapontype == 11)*($characterID != 1)*($combweapmod == 1)*($combclassmod == 1)) == 1 + $artcount1 = 0 + $artadr1 = 0x5B + $artadr2 = 0x5C + $artadr3 = 0x5D + $artadr4 = 0x5E + $artadr5 = 0x5F + $artadr6 = 0x60 + $artadr7 = 0x61 + $artadr8 = 0x62 + $artadr9 = 0x63 + $artadr10 = 0x64 + $artadr11 = 0x65 + $artadr12 = 0x66 + $artadr13 = 0x96 + $artadr14 = 0x97 + $artadr15 = 0x98 + +[Preset] +category = "Select Weapon Frist Art is on:" +name = "Photon Saber" +condition = ((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+((($check == 4)+($check == 5))*($combweapmod == 1)) >= 1 +$weapontype = 12 + + [Preset] + category = "Select First Art:" + name = "Photon Saber Auto-Attack" + condition = ($check == 5)*($weapontype == 12) == 1 + $artcount1 = 1 + $artadr1 = 0x68 + + [Preset] + category = "Select First Art:" + name = "Geolibrium" + condition = (($check == 4)*($weapontype == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapontype == 12)*($combclassmod == 1))+(($check == 5)*($weapontype == 12)) >= 1 + $artcount1 = 1 + $artadr1 = 0x69 + + [Preset] + category = "Select First Art:" + name = "Astrolibrium" + condition = (($check == 4)*($weapontype == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapontype == 12)*($combclassmod == 1))+(($check == 5)*($weapontype == 12)) >= 1 + $artcount1 = 1 + $artadr1 = 0x6A + + [Preset] + category = "Select First Art:" + name = "Starfall Rondo" + condition = (($check == 4)*($weapontype == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapontype == 12)*($combclassmod == 1))+(($check == 5)*($weapontype == 12)) >= 1 + $artcount1 = 1 + $artadr1 = 0x6B + + [Preset] + category = "Select First Art:" + name = "Starfall Blade" + condition = (($check == 4)*($weapontype == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapontype == 12)*($combclassmod == 1))+(($check == 5)*($weapontype == 12)) >= 1 + $artcount1 = 1 + $artadr1 = 0x6C + + [Preset] + category = "Select First Art:" + name = "Astral Purge" + condition = (($check == 4)*($weapontype == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapontype == 12)*($combclassmod == 1))+(($check == 5)*($weapontype == 12)) >= 1 + $artcount1 = 1 + $artadr1 = 0x6D + + [Preset] + category = "Select First Art:" + name = "Astral Horizon" + condition = (($check == 4)*($weapontype == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapontype == 12)*($combclassmod == 1))+(($check == 5)*($weapontype == 12)) >= 1 + $artcount1 = 1 + $artadr1 = 0x6E + + [Preset] + category = "Select First Art:" + name = "Galactic Cataclysm" + condition = (($check == 4)*($weapontype == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapontype == 12)*($combclassmod == 1))+(($check == 5)*($weapontype == 12)) >= 1 + $artcount1 = 1 + $artadr1 = 0x6F + + [Preset] + category = "Select First Art:" + name = "Astral Heal" + condition = (($check == 4)*($weapontype == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapontype == 12)*($combclassmod == 1))+(($check == 5)*($weapontype == 12)) >= 1 + $artcount1 = 1 + $artadr1 = 0x70 + + [Preset] + category = "Select First Art:" + name = "Novalibrium" + condition = (($check == 4)*($weapontype == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapontype == 12)*($combclassmod == 1))+(($check == 5)*($weapontype == 12)) >= 1 + $artcount1 = 1 + $artadr1 = 0x71 + + [Preset] + category = "Select First Art:" + name = "Starfall Blossom" + condition = (($check == 4)*($weapontype == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapontype == 12)*($combclassmod == 1))+(($check == 5)*($weapontype == 12)) >= 1 + $artcount1 = 1 + $artadr1 = 0x72 + + [Preset] + category = "Select First Art:" + name = "Starlight Duster" + condition = (($check == 4)*($weapontype == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapontype == 12)*($combclassmod == 1))+(($check == 5)*($weapontype == 12)) >= 1 + $artcount1 = 1 + $artadr1 = 0x99 + + [Preset] + category = "Select First Art:" + name = "Essence Exchange" + condition = (($check == 4)*($weapontype == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapontype == 12)*($combclassmod == 1))+(($check == 5)*($weapontype == 12)) >= 1 + $artcount1 = 1 + $artadr1 = 0x9A + + [Preset] + category = "Select First Art:" + name = "Phenomenon" + condition = (($check == 4)*($weapontype == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapontype == 12)*($combclassmod == 1))+(($check == 5)*($weapontype == 12)) >= 1 + $artcount1 = 1 + $artadr1 = 0x9B + + [Preset] + category = "Select First Art:" + name = "All Photon Saber Arts" + condition = (($check == 4)*($weapontype == 12)*($characterID == 1))+(($check == 4)*($weapontype == 12)*($characterID != 1)*($combweapmod == 1)*($combclassmod == 1)) == 1 + $artcount1 = 0 + $artadr1 = 0x69 + $artadr2 = 0x6A + $artadr3 = 0x6B + $artadr4 = 0x6C + $artadr5 = 0x6D + $artadr6 = 0x6E + $artadr7 = 0x6F + $artadr8 = 0x70 + $artadr9 = 0x71 + $artadr10 = 0x72 + $artadr11 = 0x99 + $artadr12 = 0x9A + $artadr13 = 0x9B + +[Preset] +category = "Select Weapon Frist Art is on:" +name = "Multigun" +condition = ((($check == 4)+($check == 5))*($characterID == 1))+((($check == 4)+($check == 5))*($combweapmod == 1)) >= 1 +$weapontype = 13 + + [Preset] + category = "Select First Art:" + name = "Multigun Auto-Attack" + condition = ($check == 5)*($weapontype == 13) == 1 + $artcount1 = 1 + $artadr1 = 0x73 + + [Preset] + category = "Select First Art:" + name = "Boost Barrel" + condition = (($check == 4)*($weapontype == 13)*(($characterID == 1)))+(($check == 4)*($weapontype == 13)*($combclassmod == 1))+(($check == 5)*($weapontype == 13)) >= 1 + $artcount1 = 1 + $artadr1 = 0x74 + + [Preset] + category = "Select First Art:" + name = "Sniper Barrel" + condition = (($check == 4)*($weapontype == 13)*(($characterID == 1)))+(($check == 4)*($weapontype == 13)*($combclassmod == 1))+(($check == 5)*($weapontype == 13)) >= 1 + $artcount1 = 1 + $artadr1 = 0x75 + + [Preset] + category = "Select First Art:" + name = "Missile Barrel" + condition = (($check == 4)*($weapontype == 13)*(($characterID == 1)))+(($check == 4)*($weapontype == 13)*($combclassmod == 1))+(($check == 5)*($weapontype == 13)) >= 1 + $artcount1 = 1 + $artadr1 = 0x76 + + [Preset] + category = "Select First Art:" + name = "Cannon Barrel" + condition = (($check == 4)*($weapontype == 13)*(($characterID == 1)))+(($check == 4)*($weapontype == 13)*($combclassmod == 1))+(($check == 5)*($weapontype == 13)) >= 1 + $artcount1 = 1 + $artadr1 = 0x77 + + + [Preset] + category = "Select First Art:" + name = "All Multigun Arts" + condition = (($check == 4)*($weapontype == 13)*($characterID == 1))+(($check == 4)*($weapontype == 13)*($characterID != 1)*($combweapmod == 1)*($combclassmod == 1)) == 1 + $artcount1 = 0 + $artadr1 = 0x74 + $artadr2 = 0x75 + $artadr3 = 0x76 + $artadr4 = 0x77 + + [Preset] + category = "Select Weapon Frist Art is on:" + name = "No Art in First Slot" + condition = ($check == 5) == 1 + $artcount1 = 1 + $artadr1 = -0x02 + $arts = 0 + +[Preset] +category = "Art level:" +condition = (($check == 4)+($check == 5))*($artcount1 == 1)*($artadr1 != -0x02) == 1 +name = "lv. 5 " +$arts = 5 + +[Preset] +category = "Art level:" +condition = (($check == 4)+($check == 5))*($artcount1 == 1)*($artadr1 != -0x02) == 1 +name = "lv. 4 " +$arts = 4 + +[Preset] +category = "Art level:" +condition = (($check == 4)+($check == 5))*($artcount1 == 1)*($artadr1 != -0x02) == 1 +name = "lv. 3 " +$arts = 3 + +[Preset] +category = "Art level:" +condition = (($check == 4)+($check == 5))*($artcount1 == 1)*($artadr1 != -0x02) == 1 +name = "lv. 2 " +$arts = 2 + +[Preset] +category = "Art level:" +condition = (($check == 4)+($check == 5))*($artcount1 == 1)*($artadr1 != -0x02) == 1 +name = "lv. 1 " +$arts = 1 + +[Preset] +category = "Art level:" +condition = ($check == 4)*($artcount1 == 1)*($artadr1 != -0x02) == 1 +name = "Unlearn the art" +$arts = 0 + +[Preset] +category = "Art level:" +condition = ($check == 5)*($artcount1 == 1)*($artadr1 != -0x02) == 1 +name = "lv. 0 equiped" +$arts = 0 + + + + + + +[Preset] +category = "Select Weapon Second Art is on:" +name = "Don't unlock a second art" +condition = ($artcount1 == 1)*($check == 4) == 1 +$artcount2 = 0 + +[Preset] +category = "Select Weapon Second Art is on:" +name = "Assault Rifle " +condition = ($artcount1 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon2type = 1 + + [Preset] + category = "Select Second Art:" + name = "Assault Rifle Auto-Attack " + condition = ($check == 5)*($weapon2type == 1) == 1 + $artcount2 = 1 + $artadr2 = -0x01 + + [Preset] + category = "Select Second Art:" + name = "Decoy Round " + condition = (($artadr1 != 0x00)*((($check == 4)*($weapon2type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapon2type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 1)) >= 1 + $artcount2 = 1 + $artadr2 = 0x00 + + [Preset] + category = "Select Second Art:" + name = "Furious Blast " + condition = (($artadr1 != 0x01)*((($check == 4)*($weapon2type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon2type == 1)*($combclassmod == 1))+(($check == 4)*($weapon2type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 1)) >= 1 + $artcount2 = 1 + $artadr2 = 0x01 + + [Preset] + category = "Select Second Art:" + name = "Burst Grenade " + condition = (($artadr1 != 0x02)*((($check == 4)*($weapon2type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon2type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 1)) >= 1 + $artcount2 = 1 + $artadr2 = 0x02 + + [Preset] + category = "Select Second Art:" + name = "Flash Grenade " + condition = (($artadr1 != 0x03)*((($check == 4)*($weapon2type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon2type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 1)) >= 1 + $artcount2 = 1 + $artadr2 = 0x03 + + [Preset] + category = "Select Second Art:" + name = "Assault Breaker " + condition = (($artadr1 != 0x04)*((($check == 4)*($weapon2type == 1)*(($characterID == 1)))+(($check == 4)*($weapon2type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 1)) >= 1 + $artcount2 = 1 + $artadr2 = 0x04 + + [Preset] + category = "Select Second Art:" + name = "Medic Free " + condition = (($artadr1 != 0x05)*((($check == 4)*($weapon2type == 1)*(($characterID == 1)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon2type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 1)) >= 1 + $artcount2 = 1 + $artadr2 = 0x05 + + [Preset] + category = "Select Second Art:" + name = "Takedown Shot " + condition = (($artadr1 != 0x06)*((($check == 4)*($weapon2type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)))+(($check == 4)*($weapon2type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 1)) >= 1 + $artcount2 = 1 + $artadr2 = 0x06 + + [Preset] + category = "Select Second Art:" + name = "Power Dive " + condition = (($artadr1 != 0x07)*((($check == 4)*($weapon2type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapon2type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 1)) >= 1 + $artcount2 = 1 + $artadr2 = 0x07 + + [Preset] + category = "Select Second Art:" + name = "Last Stand " + condition = (($artadr1 != 0x08)*((($check == 4)*($weapon2type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 15)))+(($check == 4)*($weapon2type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 1)) >= 1 + $artcount2 = 1 + $artadr2 = 0x08 + + [Preset] + category = "Select Second Art:" + name = "Gunforce " + condition = (($artadr1 != 0x09)*((($check == 4)*($weapon2type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapon2type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 1)) >= 1 + $artcount2 = 1 + $artadr2 = 0x09 + + [Preset] + category = "Select Second Art:" + name = "Flame Grenade " + condition = (($artadr1 != 0x0A)*((($check == 4)*($weapon2type == 1)*(($characterID == 1)))+(($check == 4)*($weapon2type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 1)) >= 1 + $artcount2 = 1 + $artadr2 = 0x0A + + [Preset] + category = "Select Second Art:" + name = "Assault Hammer " + condition = (($artadr1 != 0x0B)*((($check == 4)*($weapon2type == 1)*(($characterID == 1)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon2type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 1)) >= 1 + $artcount2 = 1 + $artadr2 = 0x0B + + [Preset] + category = "Select Second Art:" + name = "Infuriate " + condition = (($artadr1 != 0x0C)*((($check == 4)*($weapon2type == 1)*(($characterID == 1)))+(($check == 4)*($weapon2type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 1)) >= 1 + $artcount2 = 1 + $artadr2 = 0x0C + + [Preset] + category = "Select Second Art:" + name = "Full Burst (Unused) " + condition = (($artadr1 != 0x0D)*((($check == 4)*($weapon2type == 1)*($characterID == 1))+(($check == 4)*($weapon2type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 1)) >= 1 + $artcount2 = 1 + $artadr2 = 0x0D + + [Preset] + category = "Select Second Art:" + name = "Quick Cannon " + condition = (($artadr1 != 0x78)*((($check == 4)*($weapon2type == 1)*(($characterID == 1)+($characterID == 15)))+(($check == 4)*($weapon2type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 1)) >= 1 + $artcount2 = 1 + $artadr2 = 0x78 + + [Preset] + category = "Select Second Art:" + name = "Grenade Blitz " + condition = (($artadr1 != 0x79)*((($check == 4)*($weapon2type == 1)*(($characterID == 1)+($characterID == 6)))+(($check == 4)*($weapon2type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 1)) >= 1 + $artcount2 = 1 + $artadr2 = 0x79 + + [Preset] + category = "Select Second Art:" + name = "Overclock " + condition = (($artadr1 != 0x7A)*((($check == 4)*($weapon2type == 1)*(($characterID == 1)+($characterID == 17)))+(($check == 4)*($weapon2type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 1)) >= 1 + $artcount2 = 1 + $artadr2 = 0x7A + +[Preset] +category = "Select Weapon Second Art is on:" +name = "Sniper Rifle " +condition = ($artcount1 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon2type = 2 + + [Preset] + category = "Select Second Art:" + name = "Sniper Rifle Auto-Attack " + condition = ($check == 5)*($weapon2type == 2) == 1 + $artcount2 = 1 + $artadr2 = 0x0E + + [Preset] + category = "Select Second Art:" + name = "First Down " + condition = (($artadr1 != 0x0F)*((($check == 4)*($weapon2type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon2type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 2)) >= 1 + $artcount2 = 1 + $artadr2 = 0x0F + + [Preset] + category = "Select Second Art:" + name = "Shrapnel " + condition = (($artadr1 != 0x10)*((($check == 4)*($weapon2type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon2type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 2)) >= 1 + $artcount2 = 1 + $artadr2 = 0x10 + + [Preset] + category = "Select Second Art:" + name = "Eagle Eye " + condition = (($artadr1 != 0x11)*((($check == 4)*($weapon2type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon2type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 2)) >= 1 + $artcount2 = 1 + $artadr2 = 0x11 + + [Preset] + category = "Select Second Art:" + name = "Sidewinder " + condition = (($artadr1 != 0x12)*((($check == 4)*($weapon2type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon2type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 2)) >= 1 + $artcount2 = 1 + $artadr2 = 0x12 + + [Preset] + category = "Select Second Art:" + name = "Intercept " + condition = (($artadr1 != 0x13)*((($check == 4)*($weapon2type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon2type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 2)) >= 1 + $artcount2 = 1 + $artadr2 = 0x13 + + [Preset] + category = "Select Second Art:" + name = "Hawkeye " + condition = (($artadr1 != 0x14)*((($check == 4)*($weapon2type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon2type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 2)) >= 1 + $artcount2 = 1 + $artadr2 = 0x14 + + [Preset] + category = "Select Second Art:" + name = "Ghost Sniper " + condition = (($artadr1 != 0x15)*((($check == 4)*($weapon2type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon2type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 2)) >= 1 + $artcount2 = 1 + $artadr2 = 0x15 + + [Preset] + category = "Select Second Art:" + name = "Afterburner " + condition = (($artadr1 != 0x7B)*((($check == 4)*($weapon2type == 2)*(($characterID == 1)+($characterID == 4)))+(($check == 4)*($weapon2type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 2)) >= 1 + $artcount2 = 1 + $artadr2 = 0x7B + + [Preset] + category = "Select Second Art:" + name = "Slayonet " + condition = (($artadr1 != 0x7C)*((($check == 4)*($weapon2type == 2)*(($characterID == 1)+($characterID == 10)))+(($check == 4)*($weapon2type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 2)) >= 1 + $artcount2 = 1 + $artadr2 = 0x7C + +[Preset] +category = "Select Weapon Second Art is on:" +name = "Dual Guns " +condition = ($artcount1 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon2type = 3 + + [Preset] + category = "Select Second Art:" + name = "Dual Guns Auto-Attack " + condition = ($check == 5)*($weapon2type == 3) == 1 + $artcount2 = 1 + $artadr2 = 0x16 + + [Preset] + category = "Select Second Art:" + name = "Sliding Slinger " + condition = (($artadr1 != 0x17)*((($check == 4)*($weapon2type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon2type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 3)) >= 1 + $artcount2 = 1 + $artadr2 = 0x17 + + [Preset] + category = "Select Second Art:" + name = "Early Bird " + condition = (($artadr1 != 0x18)*((($check == 4)*($weapon2type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon2type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 3)) >= 1 + $artcount2 = 1 + $artadr2 = 0x18 + + [Preset] + category = "Select Second Art:" + name = "Violent Streak " + condition = (($artadr1 != 0x19)*((($check == 4)*($weapon2type == 3)*(($characterID == 1)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon2type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 3)) >= 1 + $artcount2 = 1 + $artadr2 = 0x19 + + [Preset] + category = "Select Second Art:" + name = "Primer " + condition = (($artadr1 != 0x1A)*((($check == 4)*($weapon2type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon2type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 3)) >= 1 + $artcount2 = 1 + $artadr2 = 0x1A + + [Preset] + category = "Select Second Art:" + name = "Executioner " + condition = (($artadr1 != 0x1B)*((($check == 4)*($weapon2type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon2type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 3)) >= 1 + $artcount2 = 1 + $artadr2 = 0x1B + + [Preset] + category = "Select Second Art:" + name = "Combat Limbo " + condition = (($artadr1 != 0x1C)*((($check == 4)*($weapon2type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 14)))+(($check == 4)*($weapon2type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 3)) >= 1 + $artcount2 = 1 + $artadr2 = 0x1C + + [Preset] + category = "Select Second Art:" + name = "Ghostwalker " + condition = (($artadr1 != 0x1D)*((($check == 4)*($weapon2type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 14)))+(($check == 4)*($weapon2type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 3)) >= 1 + $artcount2 = 1 + $artadr2 = 0x1D + + [Preset] + category = "Select Second Art:" + name = "Ghost Factory " + condition = (($artadr1 != 0x7D)*((($check == 4)*($weapon2type == 3)*(($characterID == 1)+($characterID == 12)))+(($check == 4)*($weapon2type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 3)) >= 1 + $artcount2 = 1 + $artadr2 = 0x7D + + [Preset] + category = "Select Second Art:" + name = "Zero Zero " + condition = (($artadr1 != 0x7E)*((($check == 4)*($weapon2type == 3)*(($characterID == 1)+($characterID == 14)))+(($check == 4)*($weapon2type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 3)) >= 1 + $artcount2 = 1 + $artadr2 = 0x7E + + [Preset] + category = "Select Second Art:" + name = "Sky High " + condition = (($artadr1 != 0x7F)*((($check == 4)*($weapon2type == 3)*(($characterID == 1)+($characterID == 11)))+(($check == 4)*($weapon2type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 3)) >= 1 + $artcount2 = 1 + $artadr2 = 0x7F + +[Preset] +category = "Select Weapon Second Art is on:" +name = "Gatling Gun " +condition = ($artcount1 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon2type = 4 + + [Preset] + category = "Select Second Art:" + name = "Gatling Gun Auto-Attack " + condition = ($check == 5)*($weapon2type == 4) == 1 + $artcount2 = 1 + $artadr2 = 0x1E + + [Preset] + category = "Select Second Art:" + name = "Bullet Storm " + condition = (($artadr1 != 0x1F)*((($check == 4)*($weapon2type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon2type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 4)) >= 1 + $artcount2 = 1 + $artadr2 = 0x1F + + [Preset] + category = "Select Second Art:" + name = "Hellfire " + condition = (($artadr1 != 0x20)*((($check == 4)*($weapon2type == 4)*(($characterID == 1)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon2type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 4)) >= 1 + $artcount2 = 1 + $artadr2 = 0x20 + + [Preset] + category = "Select Second Art:" + name = "Thermal Payload " + condition = (($artadr1 != 0x21)*((($check == 4)*($weapon2type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon2type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 4)) >= 1 + $artcount2 = 1 + $artadr2 = 0x21 + + [Preset] + category = "Select Second Art:" + name = "Missile Volley " + condition = (($artadr1 != 0x22)*((($check == 4)*($weapon2type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)))+(($check == 4)*($weapon2type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 4)) >= 1 + $artcount2 = 1 + $artadr2 = 0x22 + + [Preset] + category = "Select Second Art:" + name = "Enhanced Stand " + condition = (($artadr1 != 0x23)*((($check == 4)*($weapon2type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon2type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 4)) >= 1 + $artcount2 = 1 + $artadr2 = 0x23 + + [Preset] + category = "Select Second Art:" + name = "Cool Off " + condition = (($artadr1 != 0x24)*((($check == 4)*($weapon2type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon2type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 4)) >= 1 + $artcount2 = 1 + $artadr2 = 0x24 + + [Preset] + category = "Select Second Art:" + name = "Fire Carnival " + condition = (($artadr1 != 0x80)*((($check == 4)*($weapon2type == 4)*(($characterID == 1)+($characterID == 13)))+(($check == 4)*($weapon2type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 4)) >= 1 + $artcount2 = 1 + $artadr2 = 0x80 + + [Preset] + category = "Select Second Art:" + name = "Bullet Twister " + condition = (($artadr1 != 0x81)*((($check == 4)*($weapon2type == 4)*(($characterID == 1)+($characterID == 7)))+(($check == 4)*($weapon2type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 4)) >= 1 + $artcount2 = 1 + $artadr2 = 0x81 + + [Preset] + category = "Select Second Art:" + name = "Titan Recharge " + condition = (($artadr1 != 0x82)*((($check == 4)*($weapon2type == 4)*(($characterID == 1)+($characterID == 7)))+(($check == 4)*($weapon2type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 4)) >= 1 + $artcount2 = 1 + $artadr2 = 0x82 + +[Preset] +category = "Select Weapon Second Art is on:" +name = "Raygun " +condition = ($artcount1 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon2type = 5 + + [Preset] + category = "Select Second Art:" + name = "Raygun Auto-Attack " + condition = ($check == 5)*($weapon2type == 5) == 1 + $artcount2 = 1 + $artadr2 = 0x25 + + [Preset] + category = "Select Second Art:" + name = "Beam Barrage " + condition = (($artadr1 != 0x26)*((($check == 4)*($weapon2type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon2type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 5)) >= 1 + $artcount2 = 1 + $artadr2 = 0x26 + + [Preset] + category = "Select Second Art:" + name = "Subterfuge " + condition = (($artadr1 != 0x27)*((($check == 4)*($weapon2type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon2type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 5)) >= 1 + $artcount2 = 1 + $artadr2 = 0x27 + + [Preset] + category = "Select Second Art:" + name = "Myopic Screen " + condition = (($artadr1 != 0x28)*((($check == 4)*($weapon2type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon2type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 5)) >= 1 + $artcount2 = 1 + $artadr2 = 0x28 + + [Preset] + category = "Select Second Art:" + name = "Ether Blast " + condition = (($artadr1 != 0x29)*((($check == 4)*($weapon2type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon2type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 5)) >= 1 + $artcount2 = 1 + $artadr2 = 0x29 + + [Preset] + category = "Select Second Art:" + name = "Gravity Blast " + condition = (($artadr1 != 0x2A)*((($check == 4)*($weapon2type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 19)))+(($check == 4)*($weapon2type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 5)) >= 1 + $artcount2 = 1 + $artadr2 = 0x2A + + [Preset] + category = "Select Second Art:" + name = "Gravity Cloak " + condition = (($artadr1 != 0x2B)*((($check == 4)*($weapon2type == 5)*(($characterID == 1)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon2type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 5)) >= 1 + $artcount2 = 1 + $artadr2 = 0x2B + + [Preset] + category = "Select Second Art:" + name = "Pathogen Blast " + condition = (($artadr1 != 0x2C)*((($check == 4)*($weapon2type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 19)))+(($check == 4)*($weapon2type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 5)) >= 1 + $artcount2 = 1 + $artadr2 = 0x2C + + [Preset] + category = "Select Second Art:" + name = "Master Gunner " + condition = (($artadr1 != 0x83)*((($check == 4)*($weapon2type == 5)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon2type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 5)) >= 1 + $artcount2 = 1 + $artadr2 = 0x83 + + [Preset] + category = "Select Second Art:" + name = "Clarity Ray " + condition = (($artadr1 != 0x84)*((($check == 4)*($weapon2type == 5)*(($characterID == 1)+($characterID == 19)))+(($check == 4)*($weapon2type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 5)) >= 1 + $artcount2 = 1 + $artadr2 = 0x84 + + [Preset] + category = "Select Second Art:" + name = "Beam Bomber " + condition = (($artadr1 != 0x85)*((($check == 4)*($weapon2type == 5)*(($characterID == 1)+($characterID == 19)))+(($check == 4)*($weapon2type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 5)) >= 1 + $artcount2 = 1 + $artadr2 = 0x85 + +[Preset] +category = "Select Weapon Second Art is on:" +name = "Psycho Launchers " +condition = ($artcount1 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon2type = 6 + + [Preset] + category = "Select Second Art:" + name = "Psycho Launchers Auto-Attack " + condition = ($check == 5)*($weapon2type == 6) == 1 + $artcount2 = 1 + $artadr2 = 0x2D + + [Preset] + category = "Select Second Art:" + name = "Jetstream " + condition = (($artadr1 != 0x2E)*((($check == 4)*($weapon2type == 6)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapon2type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 6)) >= 1 + $artcount2 = 1 + $artadr2 = 0x2E + + [Preset] + category = "Select Second Art:" + name = "Stellar Ray " + condition = (($artadr1 != 0x2F)*((($check == 4)*($weapon2type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapon2type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 6)) >= 1 + $artcount2 = 1 + $artadr2 = 0x2F + + [Preset] + category = "Select Second Art:" + name = "Lightning Cloak " + condition = (($artadr1 != 0x30)*((($check == 4)*($weapon2type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)))+(($check == 4)*($weapon2type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 6)) >= 1 + $artcount2 = 1 + $artadr2 = 0x30 + + [Preset] + category = "Select Second Art:" + name = "Starlight Kick " + condition = (($artadr1 != 0x31)*((($check == 4)*($weapon2type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 18)))+(($check == 4)*($weapon2type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 6)) >= 1 + $artcount2 = 1 + $artadr2 = 0x31 + + [Preset] + category = "Select Second Art:" + name = "Astral Protection " + condition = (($artadr1 != 0x32)*((($check == 4)*($weapon2type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapon2type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 6)) >= 1 + $artcount2 = 1 + $artadr2 = 0x32 + + [Preset] + category = "Select Second Art:" + name = "Shooting Star " + condition = (($artadr1 != 0x33)*((($check == 4)*($weapon2type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapon2type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 6)) >= 1 + $artcount2 = 1 + $artadr2 = 0x33 + + [Preset] + category = "Select Second Art:" + name = "Dual Dynamo " + condition = (($artadr1 != 0x86)*((($check == 4)*($weapon2type == 6)*(($characterID == 1)+($characterID == 3)))+(($check == 4)*($weapon2type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 6)) >= 1 + $artcount2 = 1 + $artadr2 = 0x86 + + [Preset] + category = "Select Second Art:" + name = "Gravity Lunge " + condition = (($artadr1 != 0x87)*((($check == 4)*($weapon2type == 6)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapon2type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 6)) >= 1 + $artcount2 = 1 + $artadr2 = 0x87 + + [Preset] + category = "Select Second Art:" + name = "Tacit Censure " + condition = (($artadr1 != 0x88)*((($check == 4)*($weapon2type == 6)*(($characterID == 1)+($characterID == 18)))+(($check == 4)*($weapon2type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 6)) >= 1 + $artcount2 = 1 + $artadr2 = 0x88 + +[Preset] +category = "Select Weapon Second Art is on:" +name = "Longsword " +condition = ($artcount1 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon2type = 7 + + [Preset] + category = "Select Second Art:" + name = "Longsword Auto-Attack " + condition = ($check == 5)*($weapon2type == 7) == 1 + $artcount2 = 1 + $artadr2 = 0x34 + + [Preset] + category = "Select Second Art:" + name = "Rising Blade " + condition = (($artadr1 != 0x35)*((($check == 4)*($weapon2type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon2type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 7)) >= 1 + $artcount2 = 1 + $artadr2 = 0x35 + + [Preset] + category = "Select Second Art:" + name = "Defensive Stance " + condition = (($artadr1 != 0x36)*((($check == 4)*($weapon2type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon2type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 7)) >= 1 + $artcount2 = 1 + $artadr2 = 0x36 + + [Preset] + category = "Select Second Art:" + name = "Offensive Stance " + condition = (($artadr1 != 0x37)*((($check == 4)*($weapon2type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon2type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 7)) >= 1 + $artcount2 = 1 + $artadr2 = 0x37 + + [Preset] + category = "Select Second Art:" + name = "Magnum Edge " + condition = (($artadr1 != 0x38)*((($check == 4)*($weapon2type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)))+(($check == 4)*($weapon2type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 7)) >= 1 + $artcount2 = 1 + $artadr2 = 0x38 + + [Preset] + category = "Select Second Art:" + name = "Tornado Blade " + condition = (($artadr1 != 0x39)*((($check == 4)*($weapon2type == 7)*(($characterID == 1)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon2type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 7)) >= 1 + $artcount2 = 1 + $artadr2 = 0x39 + + [Preset] + category = "Select Second Art:" + name = "Burning Slash " + condition = (($artadr1 != 0x3A)*((($check == 4)*($weapon2type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 7)))+(($check == 4)*($weapon2type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 7)) >= 1 + $artcount2 = 1 + $artadr2 = 0x3A + + [Preset] + category = "Select Second Art:" + name = "Incendiary Edge " + condition = (($artadr1 != 0x3B)*((($check == 4)*($weapon2type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon2type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 7)) >= 1 + $artcount2 = 1 + $artadr2 = 0x3B + + [Preset] + category = "Select Second Art:" + name = "Samurai Soul " + condition = (($artadr1 != 0x3C)*((($check == 4)*($weapon2type == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapon2type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 7)) >= 1 + $artcount2 = 1 + $artadr2 = 0x3C + + [Preset] + category = "Select Second Art:" + name = "Ultraslash " + condition = (($artadr1 != 0x89)*((($check == 4)*($weapon2type == 7)*(($characterID == 1)+($characterID == 6)))+(($check == 4)*($weapon2type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 7)) >= 1 + $artcount2 = 1 + $artadr2 = 0x89 + + [Preset] + category = "Select Second Art:" + name = "Blossom Dance " + condition = (($artadr1 != 0x8A)*((($check == 4)*($weapon2type == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapon2type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 7)) >= 1 + $artcount2 = 1 + $artadr2 = 0x8A + + [Preset] + category = "Select Second Art:" + name = "True Stream Edge " + condition = (($artadr1 != 0x8B)*((($check == 4)*($weapon2type == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapon2type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 7)) >= 1 + $artcount2 = 1 + $artadr2 = 0x8B + +[Preset] +category = "Select Weapon Second Art is on:" +name = "Javelin " +condition = ($artcount1 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon2type = 8 + + [Preset] + category = "Select Second Art:" + name = "Javelin Auto-Attack " + condition = ($check == 5)*($weapon2type == 8) == 1 + $artcount2 = 1 + $artadr2 = 0x3D + + [Preset] + category = "Select Second Art:" + name = "Arcing Horn " + condition = (($artadr1 != 0x3E)*((($check == 4)*($weapon2type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon2type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 8)) >= 1 + $artcount2 = 1 + $artadr2 = 0x3E + + [Preset] + category = "Select Second Art:" + name = "Hair Trigger " + condition = (($artadr1 != 0x3F)*((($check == 4)*($weapon2type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon2type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 8)) >= 1 + $artcount2 = 1 + $artadr2 = 0x3F + + [Preset] + category = "Select Second Art:" + name = "Spiral Horn " + condition = (($artadr1 != 0x40)*((($check == 4)*($weapon2type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon2type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 8)) >= 1 + $artcount2 = 1 + $artadr2 = 0x40 + + [Preset] + category = "Select Second Art:" + name = "Overwhelm " + condition = (($artadr1 != 0x41)*((($check == 4)*($weapon2type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon2type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 8)) >= 1 + $artcount2 = 1 + $artadr2 = 0x41 + + [Preset] + category = "Select Second Art:" + name = "Speed Demon " + condition = (($artadr1 != 0x41)*((($check == 4)*($weapon2type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon2type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 8)) >= 1 + $artcount2 = 1 + $artadr2 = 0x42 + + [Preset] + category = "Select Second Art:" + name = "Raijin " + condition = (($artadr1 != 0x43)*((($check == 4)*($weapon2type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon2type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 8)) >= 1 + $artcount2 = 1 + $artadr2 = 0x43 + + [Preset] + category = "Select Second Art:" + name = "Trident Buster " + condition = (($artadr1 != 0x44)*((($check == 4)*($weapon2type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon2type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 8)) >= 1 + $artcount2 = 1 + $artadr2 = 0x44 + + [Preset] + category = "Select Second Art:" + name = "Balance Breaker " + condition = (($artadr1 != 0x8C)*((($check == 4)*($weapon2type == 8)*(($characterID == 1)+($characterID == 4)))+(($check == 4)*($weapon2type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 8)) >= 1 + $artcount2 = 1 + $artadr2 = 0x8C + + [Preset] + category = "Select Second Art:" + name = "Vortex " + condition = (($artadr1 != 0x8D)*((($check == 4)*($weapon2type == 8)*(($characterID == 1)+($characterID == 10)))+(($check == 4)*($weapon2type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 8)) >= 1 + $artcount2 = 1 + $artadr2 = 0x8D + + [Preset] + category = "Select Second Art:" + name = "Maximum Voltage " + condition = (($artadr1 != 0x8E)*((($check == 4)*($weapon2type == 8)*(($characterID == 1)+($characterID == 17)))+(($check == 4)*($weapon2type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 8)) >= 1 + $artcount2 = 1 + $artadr2 = 0x8E + +[Preset] +category = "Select Weapon Second Art is on:" +name = "Dual Swords " +condition = ($artcount1 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon2type = 9 + + [Preset] + category = "Select Second Art:" + name = "Dual Swords Auto-Attack " + condition = ($check == 5)*($weapon2type == 9) == 1 + $artcount2 = 1 + $artadr2 = 0x45 + + [Preset] + category = "Select Second Art:" + name = "Back Slash " + condition = (($artadr1 != 0x46)*((($check == 4)*($weapon2type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 16)))+(($check == 4)*($weapon2type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 9)) >= 1 + $artcount2 = 1 + $artadr2 = 0x46 + + [Preset] + category = "Select Second Art:" + name = "Killing Machine " + condition = (($artadr1 != 0x47)*((($check == 4)*($weapon2type == 9)*(($characterID == 1)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon2type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 9)) >= 1 + $artcount2 = 1 + $artadr2 = 0x47 + + [Preset] + category = "Select Second Art:" + name = "Side Slash " + condition = (($artadr1 != 0x48)*((($check == 4)*($weapon2type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon2type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 9)) >= 1 + $artcount2 = 1 + $artadr2 = 0x48 + + [Preset] + category = "Select Second Art:" + name = "Stream Edge " + condition = (($artadr1 != 0x49)*((($check == 4)*($weapon2type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapon2type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 9)) >= 1 + $artcount2 = 1 + $artadr2 = 0x49 + + [Preset] + category = "Select Second Art:" + name = "Shadowrunner " + condition = (($artadr1 != 0x4A)*((($check == 4)*($weapon2type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon2type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 9)) >= 1 + $artcount2 = 1 + $artadr2 = 0x4A + + [Preset] + category = "Select Second Art:" + name = "Thirsty Edge " + condition = (($artadr1 != 0x4B)*((($check == 4)*($weapon2type == 9)*(($characterID == 1)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon2type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 9)) >= 1 + $artcount2 = 1 + $artadr2 = 0x4B + + [Preset] + category = "Select Second Art:" + name = "Blood Sacrifice " + condition = (($artadr1 != 0x4C)*((($check == 4)*($weapon2type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapon2type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 9)) >= 1 + $artcount2 = 1 + $artadr2 = 0x4C + + [Preset] + category = "Select Second Art:" + name = "Upper Hand " + condition = (($artadr1 != 0x4D)*((($check == 4)*($weapon2type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapon2type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 9)) >= 1 + $artcount2 = 1 + $artadr2 = 0x4D + + [Preset] + category = "Select Second Art:" + name = "Hundred Shells " + condition = (($artadr1 != 0x4E)*((($check == 4)*($weapon2type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon2type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 9)) >= 1 + $artcount2 = 1 + $artadr2 = 0x4E + + [Preset] + category = "Select Second Art:" + name = "Electric Surge " + condition = (($artadr1 != 0x4F)*((($check == 4)*($weapon2type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon2type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 9)) >= 1 + $artcount2 = 1 + $artadr2 = 0x4F + + [Preset] + category = "Select Second Art:" + name = "Shadowstrike " + condition = (($artadr1 != 0x8F)*((($check == 4)*($weapon2type == 9)*(($characterID == 1)+($characterID == 12)))+(($check == 4)*($weapon2type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 9)) >= 1 + $artcount2 = 1 + $artadr2 = 0x8F + + [Preset] + category = "Select Second Art:" + name = "Crisis Zone " + condition = (($artadr1 != 0x90)*((($check == 4)*($weapon2type == 9)*(($characterID == 1)+($characterID == 11)))+(($check == 4)*($weapon2type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 9)) >= 1 + $artcount2 = 1 + $artadr2 = 0x90 + + [Preset] + category = "Select Second Art:" + name = "Seventh Edge " + condition = (($artadr1 != 0x91)*((($check == 4)*($weapon2type == 9)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapon2type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 9)) >= 1 + $artcount2 = 1 + $artadr2 = 0x91 + +[Preset] +category = "Select Weapon Second Art is on:" +name = "Sheild " +condition = ($artcount1 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon2type = 10 + + [Preset] + category = "Select Second Art:" + name = "Sheild Auto-Attack " + condition = ($check == 5)*($weapon2type == 10) == 1 + $artcount2 = 1 + $artadr2 = 0x50 + + [Preset] + category = "Select Second Art:" + name = "Wild Down " + condition = (($artadr1 != 0x51)*((($check == 4)*($weapon2type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon2type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 10)) >= 1 + $artcount2 = 1 + $artadr2 = 0x51 + + [Preset] + category = "Select Second Art:" + name = "Flame Cloak " + condition = (($artadr1 != 0x52)*((($check == 4)*($weapon2type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapon2type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 10)) >= 1 + $artcount2 = 1 + $artadr2 = 0x52 + + [Preset] + category = "Select Second Art:" + name = "Trash Talk " + condition = (($artadr1 != 0x53)*((($check == 4)*($weapon2type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon2type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 10)) >= 1 + $artcount2 = 1 + $artadr2 = 0x53 + + [Preset] + category = "Select Second Art:" + name = "Iron Prison " + condition = (($artadr1 != 0x54)*((($check == 4)*($weapon2type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon2type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 10)) >= 1 + $artcount2 = 1 + $artadr2 = 0x54 + + [Preset] + category = "Select Second Art:" + name = "Supershield " + condition = (($artadr1 != 0x55)*((($check == 4)*($weapon2type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapon2type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 10)) >= 1 + $artcount2 = 1 + $artadr2 = 0x55 + + [Preset] + category = "Select Second Art:" + name = "Wild Smash " + condition = (($artadr1 != 0x56)*((($check == 4)*($weapon2type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon2type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 10)) >= 1 + $artcount2 = 1 + $artadr2 = 0x56 + + [Preset] + category = "Select Second Art:" + name = "Reality Rift " + condition = (($artadr1 != 0x57)*((($check == 4)*($weapon2type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapon2type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 10)) >= 1 + $artcount2 = 1 + $artadr2 = 0x57 + + [Preset] + category = "Select Second Art:" + name = "Bombardier " + condition = (($artadr1 != 0x58)*((($check == 4)*($weapon2type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon2type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 10)) >= 1 + $artcount2 = 1 + $artadr2 = 0x58 + + [Preset] + category = "Select Second Art:" + name = "Shield Wall " + condition = (($artadr1 != 0x59)*((($check == 4)*($weapon2type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon2type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 10)) >= 1 + $artcount2 = 1 + $artadr2 = 0x59 + + [Preset] + category = "Select Second Art:" + name = "Drum Roll " + condition = (($artadr1 != 0x92)*((($check == 4)*($weapon2type == 10)*(($characterID == 1)+($characterID == 13)))+(($check == 4)*($weapon2type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 10)) >= 1 + $artcount2 = 1 + $artadr2 = 0x92 + + [Preset] + category = "Select Second Art:" + name = "Mindstorm " + condition = (($artadr1 != 0x93)*((($check == 4)*($weapon2type == 10)*(($characterID == 1)+($characterID == 3)))+(($check == 4)*($weapon2type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 10)) >= 1 + $artcount2 = 1 + $artadr2 = 0x93 + + [Preset] + category = "Select Second Art:" + name = "Atomic Hit " + condition = (($artadr1 != 0x94)*((($check == 4)*($weapon2type == 10)*(($characterID == 1)+($characterID == 5)))+(($check == 4)*($weapon2type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 10)) >= 1 + $artcount2 = 1 + $artadr2 = 0x94 + + [Preset] + category = "Select Second Art:" + name = "Flamehand " + condition = (($artadr1 != 0x95)*((($check == 4)*($weapon2type == 10)*(($characterID == 1)+($characterID == 5)))+(($check == 4)*($weapon2type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 10)) >= 1 + $artcount2 = 1 + $artadr2 = 0x95 + +[Preset] +category = "Select Weapon Second Art is on:" +name = "Knife " +condition = ($artcount1 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon2type = 11 + + [Preset] + category = "Select Second Art:" + name = "Knife Auto-Attack " + condition = ($check == 5)*($weapon2type == 11) == 1 + $artcount2 = 1 + $artadr2 = 0x5A + + [Preset] + category = "Select Second Art:" + name = "Screamer " + condition = (($artadr1 != 0x5B)*((($check == 4)*($weapon2type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 19)))+(($check == 4)*($weapon2type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 11)) >= 1 + $artcount2 = 1 + $artadr2 = 0x5B + + [Preset] + category = "Select Second Art:" + name = "Absorber Skin " + condition = (($artadr1 != 0x5C)*((($check == 4)*($weapon2type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon2type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 11)) >= 1 + $artcount2 = 1 + $artadr2 = 0x5C + + [Preset] + category = "Select Second Art:" + name = "Servant Sacrifice " + condition = (($artadr1 != 0x5D)*((($check == 4)*($weapon2type == 11)*(($characterID == 1)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon2type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 11)) >= 1 + $artcount2 = 1 + $artadr2 = 0x5D + + [Preset] + category = "Select Second Art:" + name = "Full Specs " + condition = (($artadr1 != 0x5E)*((($check == 4)*($weapon2type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon2type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 11)) >= 1 + $artcount2 = 1 + $artadr2 = 0x5E + + [Preset] + category = "Select Second Art:" + name = "Repair " + condition = (($artadr1 != 0x5F)*((($check == 4)*($weapon2type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon2type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 11)) >= 1 + $artcount2 = 1 + $artadr2 = 0x5F + + [Preset] + category = "Select Second Art:" + name = "Energy Source " + condition = (($artadr1 != 0x60)*((($check == 4)*($weapon2type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon2type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 11)) >= 1 + $artcount2 = 1 + $artadr2 = 0x60 + + [Preset] + category = "Select Second Art:" + name = "Brainjack " + condition = (($artadr1 != 0x61)*((($check == 4)*($weapon2type == 11)*(($characterID == 1)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon2type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 11)) >= 1 + $artcount2 = 1 + $artadr2 = 0x61 + + [Preset] + category = "Select Second Art:" + name = "Dispel " + condition = (($artadr1 != 0x62)*((($check == 4)*($weapon2type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon2type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 11)) >= 1 + $artcount2 = 1 + $artadr2 = 0x62 + + [Preset] + category = "Select Second Art:" + name = "Black Butterfly " + condition = (($artadr1 != 0x63)*((($check == 4)*($weapon2type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon2type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 11)) >= 1 + $artcount2 = 1 + $artadr2 = 0x63 + + [Preset] + category = "Select Second Art:" + name = "Recuperate " + condition = (($artadr1 != 0x64)*((($check == 4)*($weapon2type == 11)*(($characterID == 1)))+(($check == 4)*($weapon2type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 11)) >= 1 + $artcount2 = 1 + $artadr2 = 0x64 + + [Preset] + category = "Select Second Art:" + name = "Chrome Armor " + condition = (($artadr1 != 0x65)*((($check == 4)*($weapon2type == 11)*(($characterID == 1)))+(($check == 4)*($weapon2type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 11)) >= 1 + $artcount2 = 1 + $artadr2 = 0x65 + + [Preset] + category = "Select Second Art:" + name = "Slit Edge " + condition = (($artadr1 != 0x66)*((($check == 4)*($weapon2type == 11)*(($characterID == 1)))+(($check == 4)*($weapon2type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 11)) >= 1 + $artcount2 = 1 + $artadr2 = 0x66 + + [Preset] + category = "Select Second Art:" + name = "Air Slash (Unused) " + condition = (($artadr1 != 0x67)*((($check == 4)*($weapon2type == 11)*($characterID == 1))+(($check == 4)*($weapon2type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 11)) >= 1 + $artcount2 = 1 + $artadr2 = 0x67 + + [Preset] + category = "Select Second Art:" + name = "Smooth Recovery " + condition = (($artadr1 != 0x96)*((($check == 4)*($weapon2type == 11)*(($characterID == 1)+($characterID == 15)))+(($check == 4)*($weapon2type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 11)) >= 1 + $artcount2 = 1 + $artadr2 = 0x96 + + [Preset] + category = "Select Second Art:" + name = "Black Bane " + condition = (($artadr1 != 0x97)*((($check == 4)*($weapon2type == 11)*(($characterID == 1)+($characterID == 14)))+(($check == 4)*($weapon2type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 11)) >= 1 + $artcount2 = 1 + $artadr2 = 0x97 + + [Preset] + category = "Select Second Art:" + name = "Secondary Speed " + condition = (($artadr1 != 0x98)*((($check == 4)*($weapon2type == 11)*(($characterID == 1)+($characterID == 18)))+(($check == 4)*($weapon2type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 11)) >= 1 + $artcount2 = 1 + $artadr2 = 0x98 + +[Preset] +category = "Select Weapon Second Art is on:" +name = "Photon Saber " +condition = ($artcount1 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon2type = 12 + + [Preset] + category = "Select Second Art:" + name = "Photon Saber Auto-Attack " + condition = ($check == 5)*($weapon2type == 12) == 1 + $artcount2 = 1 + $artadr2 = 0x68 + + [Preset] + category = "Select Second Art:" + name = "Geolibrium " + condition = (($artadr1 != 0x69)*((($check == 4)*($weapon2type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon2type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 12)) >= 1 + $artcount2 = 1 + $artadr2 = 0x69 + + [Preset] + category = "Select Second Art:" + name = "Astrolibrium " + condition = (($artadr1 != 0x6A)*((($check == 4)*($weapon2type == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon2type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 12)) >= 1 + $artcount2 = 1 + $artadr2 = 0x6A + + [Preset] + category = "Select Second Art:" + name = "Starfall Rondo " + condition = (($artadr1 != 0x6B)*((($check == 4)*($weapon2type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon2type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 12)) >= 1 + $artcount2 = 1 + $artadr2 = 0x6B + + [Preset] + category = "Select Second Art:" + name = "Starfall Blade " + condition = (($artadr1 != 0x6C)*((($check == 4)*($weapon2type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon2type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 12)) >= 1 + $artcount2 = 1 + $artadr2 = 0x6C + + [Preset] + category = "Select Second Art:" + name = "Astral Purge " + condition = (($artadr1 != 0x6D)*((($check == 4)*($weapon2type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon2type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 12)) >= 1 + $artcount2 = 1 + $artadr2 = 0x6D + + [Preset] + category = "Select Second Art:" + name = "Astral Horizon " + condition = (($artadr1 != 0x6E)*((($check == 4)*($weapon2type == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapon2type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 12)) >= 1 + $artcount2 = 1 + $artadr2 = 0x6E + + [Preset] + category = "Select Second Art:" + name = "Galactic Cataclysm " + condition = (($artadr1 != 0x6F)*((($check == 4)*($weapon2type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon2type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 12)) >= 1 + $artcount2 = 1 + $artadr2 = 0x6F + + [Preset] + category = "Select Second Art:" + name = "Astral Heal " + condition = (($artadr1 != 0x70)*((($check == 4)*($weapon2type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon2type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 12)) >= 1 + $artcount2 = 1 + $artadr2 = 0x70 + + [Preset] + category = "Select Second Art:" + name = "Novalibrium " + condition = (($artadr1 != 0x71)*((($check == 4)*($weapon2type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon2type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 12)) >= 1 + $artcount2 = 1 + $artadr2 = 0x71 + + [Preset] + category = "Select Second Art:" + name = "Starfall Blossom " + condition = (($artadr1 != 0x72)*((($check == 4)*($weapon2type == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon2type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 12)) >= 1 + $artcount2 = 1 + $artadr2 = 0x72 + + [Preset] + category = "Select Second Art:" + name = "Starlight Duster " + condition = (($artadr1 != 0x99)*((($check == 4)*($weapon2type == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapon2type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 12)) >= 1 + $artcount2 = 1 + $artadr2 = 0x99 + + [Preset] + category = "Select Second Art:" + name = "Essence Exchange " + condition = (($artadr1 != 0x9A)*((($check == 4)*($weapon2type == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon2type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 12)) >= 1 + $artcount2 = 1 + $artadr2 = 0x9A + + [Preset] + category = "Select Second Art:" + name = "Phenomenon " + condition = (($artadr1 != 0x9B)*((($check == 4)*($weapon2type == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapon2type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 12)) >= 1 + $artcount2 = 1 + $artadr2 = 0x9B + +[Preset] +category = "Select Weapon Second Art is on:" +name = "Multigun " +condition = ($artcount1 == 1)*(((($check == 4)+($check == 5))*($characterID == 1))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon2type = 13 + + [Preset] + category = "Select Second Art:" + name = "Multigun Auto-Attack " + condition = ($check == 5)*($weapon2type == 13) == 1 + $artcount2 = 1 + $artadr2 = 0x73 + + [Preset] + category = "Select Second Art:" + name = "Boost Barrel " + condition = (($artadr1 != 0x74)*((($check == 4)*($weapon2type == 13)*(($characterID == 1)))+(($check == 4)*($weapon2type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 13)) >= 1 + $artcount2 = 1 + $artadr2 = 0x74 + + [Preset] + category = "Select Second Art:" + name = "Sniper Barrel " + condition = (($artadr1 != 0x75)*((($check == 4)*($weapon2type == 13)*(($characterID == 1)))+(($check == 4)*($weapon2type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 13)) >= 1 + $artcount2 = 1 + $artadr2 = 0x75 + + [Preset] + category = "Select Second Art:" + name = "Missile Barrel " + condition = (($artadr1 != 0x76)*((($check == 4)*($weapon2type == 13)*(($characterID == 1)))+(($check == 4)*($weapon2type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 13)) >= 1 + $artcount2 = 1 + $artadr2 = 0x76 + + [Preset] + category = "Select Second Art:" + name = "Cannon Barrel " + condition = (($artadr1 != 0x77)*((($check == 4)*($weapon2type == 13)*(($characterID == 1)))+(($check == 4)*($weapon2type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon2type == 13)) >= 1 + $artcount2 = 1 + $artadr2 = 0x77 + +[Preset] +category = "Select Weapon Second Art is on:" +name = "No Art in Second Slot " +condition = ($artcount1 == 1)*($check == 5) == 1 +$artcount2 = 1 +$artadr2 = -0x02 +$art2 = 0 + +[Preset] +category = "Art level: " +condition = (($check == 4)+($check == 5))*($artcount2 == 1)*($artadr2 != -0x02) == 1 +name = "lv. 5 " +$art2 = 5 + +[Preset] +category = "Art level: " +condition = (($check == 4)+($check == 5))*($artcount2 == 1)*($artadr2 != -0x02) == 1 +name = "lv. 4 " +$art2 = 4 + +[Preset] +category = "Art level: " +condition = (($check == 4)+($check == 5))*($artcount2 == 1)*($artadr2 != -0x02) == 1 +name = "lv. 3 " +$art2 = 3 + +[Preset] +category = "Art level: " +condition = (($check == 4)+($check == 5))*($artcount2 == 1)*($artadr2 != -0x02) == 1 +name = "lv. 2 " +$art2 = 2 + +[Preset] +category = "Art level: " +condition = (($check == 4)+($check == 5))*($artcount2 == 1)*($artadr2 != -0x02) == 1 +name = "lv. 1 " +$art2 = 1 + +[Preset] +category = "Art level: " +condition = ($check == 4)*($artcount2 == 1)*($artadr2 != -0x02) == 1 +name = "Unlearn the art " +$art2 = 0 + +[Preset] +category = "Art level: " +condition = ($check == 5)*($artcount2 == 1)*($artadr2 != -0x02) == 1 +name = "lv. 0 equiped " +$art2 = 0 + + + + + + + + + + + +[Preset] +category = "Select Weapon Third Art is on:" +name = "Don't unlock a third art" +condition = ($artcount2 == 1)*($check == 4) == 1 +$artcount3 = 0 + +[Preset] +category = "Select Weapon Third Art is on:" +name = "Assault Rifle " +condition = ($artcount2 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon3type = 1 + + [Preset] + category = "Select Third Art:" + name = "Assault Rifle Auto-Attack " + condition = ($check == 5)*($weapon3type == 1) == 1 + $artcount3 = 1 + $artadr3 = -0x01 + + [Preset] + category = "Select Third Art:" + name = "Decoy Round " + condition = ((($artadr2 != 0x00)*($artadr1 != 0x00))*((($check == 4)*($weapon3type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapon3type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 1)) >= 1 + $artcount3 = 1 + $artadr3 = 0x00 + + [Preset] + category = "Select Third Art:" + name = "Furious Blast " + condition = ((($artadr2 != 0x01)*($artadr1 != 0x01))*((($check == 4)*($weapon3type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon3type == 1)*($combclassmod == 1))+(($check == 4)*($weapon3type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 1)) >= 1 + $artcount3 = 1 + $artadr3 = 0x01 + + [Preset] + category = "Select Third Art:" + name = "Burst Grenade " + condition = ((($artadr2 != 0x02)*($artadr1 != 0x02))*((($check == 4)*($weapon3type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon3type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 1)) >= 1 + $artcount3 = 1 + $artadr3 = 0x02 + + [Preset] + category = "Select Third Art:" + name = "Flash Grenade " + condition = ((($artadr2 != 0x03)*($artadr1 != 0x03))*((($check == 4)*($weapon3type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon3type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 1)) >= 1 + $artcount3 = 1 + $artadr3 = 0x03 + + [Preset] + category = "Select Third Art:" + name = "Assault Breaker " + condition = ((($artadr2 != 0x04)*($artadr1 != 0x04))*((($check == 4)*($weapon3type == 1)*(($characterID == 1)))+(($check == 4)*($weapon3type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 1)) >= 1 + $artcount3 = 1 + $artadr3 = 0x04 + + [Preset] + category = "Select Third Art:" + name = "Medic Free " + condition = ((($artadr2 != 0x05)*($artadr1 != 0x05))*((($check == 4)*($weapon3type == 1)*(($characterID == 1)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon3type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 1)) >= 1 + $artcount3 = 1 + $artadr3 = 0x05 + + [Preset] + category = "Select Third Art:" + name = "Takedown Shot " + condition = ((($artadr2 != 0x06)*($artadr1 != 0x06))*((($check == 4)*($weapon3type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)))+(($check == 4)*($weapon3type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 1)) >= 1 + $artcount3 = 1 + $artadr3 = 0x06 + + [Preset] + category = "Select Third Art:" + name = "Power Dive " + condition = ((($artadr2 != 0x07)*($artadr1 != 0x07))*((($check == 4)*($weapon3type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapon3type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 1)) >= 1 + $artcount3 = 1 + $artadr3 = 0x07 + + [Preset] + category = "Select Third Art:" + name = "Last Stand " + condition = ((($artadr2 != 0x08)*($artadr1 != 0x08))*((($check == 4)*($weapon3type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 15)))+(($check == 4)*($weapon3type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 1)) >= 1 + $artcount3 = 1 + $artadr3 = 0x08 + + [Preset] + category = "Select Third Art:" + name = "Gunforce " + condition = ((($artadr2 != 0x09)*($artadr1 != 0x09))*((($check == 4)*($weapon3type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapon3type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 1)) >= 1 + $artcount3 = 1 + $artadr3 = 0x09 + + [Preset] + category = "Select Third Art:" + name = "Flame Grenade " + condition = ((($artadr2 != 0x0A)*($artadr1 != 0x0A))*((($check == 4)*($weapon3type == 1)*(($characterID == 1)))+(($check == 4)*($weapon3type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 1)) >= 1 + $artcount3 = 1 + $artadr3 = 0x0A + + [Preset] + category = "Select Third Art:" + name = "Assault Hammer " + condition = ((($artadr2 != 0x0B)*($artadr1 != 0x0B))*((($check == 4)*($weapon3type == 1)*(($characterID == 1)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon3type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 1)) >= 1 + $artcount3 = 1 + $artadr3 = 0x0B + + [Preset] + category = "Select Third Art:" + name = "Infuriate " + condition = ((($artadr2 != 0x0C)*($artadr1 != 0x0C))*((($check == 4)*($weapon3type == 1)*(($characterID == 1)))+(($check == 4)*($weapon3type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 1)) >= 1 + $artcount3 = 1 + $artadr3 = 0x0C + + [Preset] + category = "Select Third Art:" + name = "Full Burst (Unused) " + condition = ((($artadr2 != 0x0D)*($artadr1 != 0x0D))*((($check == 4)*($weapon3type == 1)*($characterID == 1))+(($check == 4)*($weapon3type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 1)) >= 1 + $artcount3 = 1 + $artadr3 = 0x0D + + [Preset] + category = "Select Third Art:" + name = "Quick Cannon " + condition = ((($artadr2 != 0x78)*($artadr1 != 0x78))*((($check == 4)*($weapon3type == 1)*(($characterID == 1)+($characterID == 15)))+(($check == 4)*($weapon3type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 1)) >= 1 + $artcount3 = 1 + $artadr3 = 0x78 + + [Preset] + category = "Select Third Art:" + name = "Grenade Blitz " + condition = ((($artadr2 != 0x79)*($artadr1 != 0x79))*((($check == 4)*($weapon3type == 1)*(($characterID == 1)+($characterID == 6)))+(($check == 4)*($weapon3type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 1)) >= 1 + $artcount3 = 1 + $artadr3 = 0x79 + + [Preset] + category = "Select Third Art:" + name = "Overclock " + condition = ((($artadr2 != 0x7A)*($artadr1 != 0x7A))*((($check == 4)*($weapon3type == 1)*(($characterID == 1)+($characterID == 17)))+(($check == 4)*($weapon3type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 1)) >= 1 + $artcount3 = 1 + $artadr3 = 0x7A + +[Preset] +category = "Select Weapon Third Art is on:" +name = "Sniper Rifle " +condition = ($artcount2 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon3type = 2 + + [Preset] + category = "Select Third Art:" + name = "Sniper Rifle Auto-Attack " + condition = ($check == 5)*($weapon3type == 2) == 1 + $artcount3 = 1 + $artadr3 = 0x0E + + [Preset] + category = "Select Third Art:" + name = "First Down " + condition = ((($artadr2 != 0x0F)*($artadr1 != 0x0F))*((($check == 4)*($weapon3type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon3type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 2)) >= 1 + $artcount3 = 1 + $artadr3 = 0x0F + + [Preset] + category = "Select Third Art:" + name = "Shrapnel " + condition = ((($artadr2 != 0x10)*($artadr1 != 0x10))*((($check == 4)*($weapon3type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon3type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 2)) >= 1 + $artcount3 = 1 + $artadr3 = 0x10 + + [Preset] + category = "Select Third Art:" + name = "Eagle Eye " + condition = ((($artadr2 != 0x11)*($artadr1 != 0x11))*((($check == 4)*($weapon3type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon3type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 2)) >= 1 + $artcount3 = 1 + $artadr3 = 0x11 + + [Preset] + category = "Select Third Art:" + name = "Sidewinder " + condition = ((($artadr2 != 0x12)*($artadr1 != 0x12))*((($check == 4)*($weapon3type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon3type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 2)) >= 1 + $artcount3 = 1 + $artadr3 = 0x12 + + [Preset] + category = "Select Third Art:" + name = "Intercept " + condition = ((($artadr2 != 0x13)*($artadr1 != 0x13))*((($check == 4)*($weapon3type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon3type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 2)) >= 1 + $artcount3 = 1 + $artadr3 = 0x13 + + [Preset] + category = "Select Third Art:" + name = "Hawkeye " + condition = ((($artadr2 != 0x14)*($artadr1 != 0x14))*((($check == 4)*($weapon3type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon3type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 2)) >= 1 + $artcount3 = 1 + $artadr3 = 0x14 + + [Preset] + category = "Select Third Art:" + name = "Ghost Sniper " + condition = ((($artadr2 != 0x15)*($artadr1 != 0x15))*((($check == 4)*($weapon3type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon3type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 2)) >= 1 + $artcount3 = 1 + $artadr3 = 0x15 + + [Preset] + category = "Select Third Art:" + name = "Afterburner " + condition = ((($artadr2 != 0x7B)*($artadr1 != 0x7B))*((($check == 4)*($weapon3type == 2)*(($characterID == 1)+($characterID == 4)))+(($check == 4)*($weapon3type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 2)) >= 1 + $artcount3 = 1 + $artadr3 = 0x7B + + [Preset] + category = "Select Third Art:" + name = "Slayonet " + condition = ((($artadr2 != 0x7C)*($artadr1 != 0x7C))*((($check == 4)*($weapon3type == 2)*(($characterID == 1)+($characterID == 10)))+(($check == 4)*($weapon3type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 2)) >= 1 + $artcount3 = 1 + $artadr3 = 0x7C + +[Preset] +category = "Select Weapon Third Art is on:" +name = "Dual Guns " +condition = ($artcount2 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon3type = 3 + + [Preset] + category = "Select Third Art:" + name = "Dual Guns Auto-Attack " + condition = ($check == 5)*($weapon3type == 3) == 1 + $artcount3 = 1 + $artadr3 = 0x16 + + [Preset] + category = "Select Third Art:" + name = "Sliding Slinger " + condition = ((($artadr2 != 0x17)*($artadr1 != 0x17))*((($check == 4)*($weapon3type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon3type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 3)) >= 1 + $artcount3 = 1 + $artadr3 = 0x17 + + [Preset] + category = "Select Third Art:" + name = "Early Bird " + condition = ((($artadr2 != 0x18)*($artadr1 != 0x18))*((($check == 4)*($weapon3type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon3type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 3)) >= 1 + $artcount3 = 1 + $artadr3 = 0x18 + + [Preset] + category = "Select Third Art:" + name = "Violent Streak " + condition = ((($artadr2 != 0x19)*($artadr1 != 0x19))*((($check == 4)*($weapon3type == 3)*(($characterID == 1)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon3type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 3)) >= 1 + $artcount3 = 1 + $artadr3 = 0x19 + + [Preset] + category = "Select Third Art:" + name = "Primer " + condition = ((($artadr2 != 0x1A)*($artadr1 != 0x1A))*((($check == 4)*($weapon3type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon3type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 3)) >= 1 + $artcount3 = 1 + $artadr3 = 0x1A + + [Preset] + category = "Select Third Art:" + name = "Executioner " + condition = ((($artadr2 != 0x1B)*($artadr1 != 0x1B))*((($check == 4)*($weapon3type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon3type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 3)) >= 1 + $artcount3 = 1 + $artadr3 = 0x1B + + [Preset] + category = "Select Third Art:" + name = "Combat Limbo " + condition = ((($artadr2 != 0x1C)*($artadr1 != 0x1C))*((($check == 4)*($weapon3type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 14)))+(($check == 4)*($weapon3type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 3)) >= 1 + $artcount3 = 1 + $artadr3 = 0x1C + + [Preset] + category = "Select Third Art:" + name = "Ghostwalker " + condition = ((($artadr2 != 0x1D)*($artadr1 != 0x1D))*((($check == 4)*($weapon3type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 14)))+(($check == 4)*($weapon3type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 3)) >= 1 + $artcount3 = 1 + $artadr3 = 0x1D + + [Preset] + category = "Select Third Art:" + name = "Ghost Factory " + condition = ((($artadr2 != 0x7D)*($artadr1 != 0x7D))*((($check == 4)*($weapon3type == 3)*(($characterID == 1)+($characterID == 12)))+(($check == 4)*($weapon3type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 3)) >= 1 + $artcount3 = 1 + $artadr3 = 0x7D + + [Preset] + category = "Select Third Art:" + name = "Zero Zero " + condition = ((($artadr2 != 0x7E)*($artadr1 != 0x7E))*((($check == 4)*($weapon3type == 3)*(($characterID == 1)+($characterID == 14)))+(($check == 4)*($weapon3type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 3)) >= 1 + $artcount3 = 1 + $artadr3 = 0x7E + + [Preset] + category = "Select Third Art:" + name = "Sky High " + condition = ((($artadr2 != 0x7F)*($artadr1 != 0x7F))*((($check == 4)*($weapon3type == 3)*(($characterID == 1)+($characterID == 11)))+(($check == 4)*($weapon3type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 3)) >= 1 + $artcount3 = 1 + $artadr3 = 0x7F + +[Preset] +category = "Select Weapon Third Art is on:" +name = "Gatling Gun " +condition = ($artcount2 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon3type = 4 + + [Preset] + category = "Select Third Art:" + name = "Gatling Gun Auto-Attack " + condition = ($check == 5)*($weapon3type == 4) == 1 + $artcount3 = 1 + $artadr3 = 0x1E + + [Preset] + category = "Select Third Art:" + name = "Bullet Storm " + condition = ((($artadr2 != 0x1F)*($artadr1 != 0x1F))*((($check == 4)*($weapon3type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon3type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 4)) >= 1 + $artcount3 = 1 + $artadr3 = 0x1F + + [Preset] + category = "Select Third Art:" + name = "Hellfire " + condition = ((($artadr2 != 0x20)*($artadr1 != 0x20))*((($check == 4)*($weapon3type == 4)*(($characterID == 1)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon3type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 4)) >= 1 + $artcount3 = 1 + $artadr3 = 0x20 + + [Preset] + category = "Select Third Art:" + name = "Thermal Payload " + condition = ((($artadr2 != 0x21)*($artadr1 != 0x21))*((($check == 4)*($weapon3type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon3type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 4)) >= 1 + $artcount3 = 1 + $artadr3 = 0x21 + + [Preset] + category = "Select Third Art:" + name = "Missile Volley " + condition = ((($artadr2 != 0x22)*($artadr1 != 0x22))*((($check == 4)*($weapon3type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)))+(($check == 4)*($weapon3type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 4)) >= 1 + $artcount3 = 1 + $artadr3 = 0x22 + + [Preset] + category = "Select Third Art:" + name = "Enhanced Stand " + condition = ((($artadr2 != 0x23)*($artadr1 != 0x23))*((($check == 4)*($weapon3type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon3type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 4)) >= 1 + $artcount3 = 1 + $artadr3 = 0x23 + + [Preset] + category = "Select Third Art:" + name = "Cool Off " + condition = ((($artadr2 != 0x24)*($artadr1 != 0x24))*((($check == 4)*($weapon3type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon3type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 4)) >= 1 + $artcount3 = 1 + $artadr3 = 0x24 + + [Preset] + category = "Select Third Art:" + name = "Fire Carnival " + condition = ((($artadr2 != 0x80)*($artadr1 != 0x80))*((($check == 4)*($weapon3type == 4)*(($characterID == 1)+($characterID == 13)))+(($check == 4)*($weapon3type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 4)) >= 1 + $artcount3 = 1 + $artadr3 = 0x80 + + [Preset] + category = "Select Third Art:" + name = "Bullet Twister " + condition = ((($artadr2 != 0x81)*($artadr1 != 0x81))*((($check == 4)*($weapon3type == 4)*(($characterID == 1)+($characterID == 7)))+(($check == 4)*($weapon3type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 4)) >= 1 + $artcount3 = 1 + $artadr3 = 0x81 + + [Preset] + category = "Select Third Art:" + name = "Titan Recharge " + condition = ((($artadr2 != 0x82)*($artadr1 != 0x82))*((($check == 4)*($weapon3type == 4)*(($characterID == 1)+($characterID == 7)))+(($check == 4)*($weapon3type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 4)) >= 1 + $artcount3 = 1 + $artadr3 = 0x82 + +[Preset] +category = "Select Weapon Third Art is on:" +name = "Raygun " +condition = ($artcount2 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon3type = 5 + + [Preset] + category = "Select Third Art:" + name = "Raygun Auto-Attack " + condition = ($check == 5)*($weapon3type == 5) == 1 + $artcount3 = 1 + $artadr3 = 0x25 + + [Preset] + category = "Select Third Art:" + name = "Beam Barrage " + condition = ((($artadr2 != 0x26)*($artadr1 != 0x26))*((($check == 4)*($weapon3type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon3type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 5)) >= 1 + $artcount3 = 1 + $artadr3 = 0x26 + + [Preset] + category = "Select Third Art:" + name = "Subterfuge " + condition = ((($artadr2 != 0x27)*($artadr1 != 0x27))*((($check == 4)*($weapon3type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon3type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 5)) >= 1 + $artcount3 = 1 + $artadr3 = 0x27 + + [Preset] + category = "Select Third Art:" + name = "Myopic Screen " + condition = ((($artadr2 != 0x28)*($artadr1 != 0x28))*((($check == 4)*($weapon3type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon3type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 5)) >= 1 + $artcount3 = 1 + $artadr3 = 0x28 + + [Preset] + category = "Select Third Art:" + name = "Ether Blast " + condition = ((($artadr2 != 0x29)*($artadr1 != 0x29))*((($check == 4)*($weapon3type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon3type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 5)) >= 1 + $artcount3 = 1 + $artadr3 = 0x29 + + [Preset] + category = "Select Third Art:" + name = "Gravity Blast " + condition = ((($artadr2 != 0x2A)*($artadr1 != 0x2A))*((($check == 4)*($weapon3type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 19)))+(($check == 4)*($weapon3type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 5)) >= 1 + $artcount3 = 1 + $artadr3 = 0x2A + + [Preset] + category = "Select Third Art:" + name = "Gravity Cloak " + condition = ((($artadr2 != 0x2B)*($artadr1 != 0x2B))*((($check == 4)*($weapon3type == 5)*(($characterID == 1)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon3type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 5)) >= 1 + $artcount3 = 1 + $artadr3 = 0x2B + + [Preset] + category = "Select Third Art:" + name = "Pathogen Blast " + condition = ((($artadr2 != 0x2C)*($artadr1 != 0x2C))*((($check == 4)*($weapon3type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 19)))+(($check == 4)*($weapon3type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 5)) >= 1 + $artcount3 = 1 + $artadr3 = 0x2C + + [Preset] + category = "Select Third Art:" + name = "Master Gunner " + condition = ((($artadr2 != 0x83)*($artadr1 != 0x83))*((($check == 4)*($weapon3type == 5)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon3type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 5)) >= 1 + $artcount3 = 1 + $artadr3 = 0x83 + + [Preset] + category = "Select Third Art:" + name = "Clarity Ray " + condition = ((($artadr2 != 0x84)*($artadr1 != 0x84))*((($check == 4)*($weapon3type == 5)*(($characterID == 1)+($characterID == 19)))+(($check == 4)*($weapon3type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 5)) >= 1 + $artcount3 = 1 + $artadr3 = 0x84 + + [Preset] + category = "Select Third Art:" + name = "Beam Bomber " + condition = ((($artadr2 != 0x85)*($artadr1 != 0x85))*((($check == 4)*($weapon3type == 5)*(($characterID == 1)+($characterID == 19)))+(($check == 4)*($weapon3type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 5)) >= 1 + $artcount3 = 1 + $artadr3 = 0x85 + +[Preset] +category = "Select Weapon Third Art is on:" +name = "Psycho Launchers " +condition = ($artcount2 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon3type = 6 + + [Preset] + category = "Select Third Art:" + name = "Psycho Launchers Auto-Attack " + condition = ($check == 5)*($weapon3type == 6) == 1 + $artcount3 = 1 + $artadr3 = 0x2D + + [Preset] + category = "Select Third Art:" + name = "Jetstream " + condition = ((($artadr2 != 0x2E)*($artadr1 != 0x2E))*((($check == 4)*($weapon3type == 6)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapon3type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 6)) >= 1 + $artcount3 = 1 + $artadr3 = 0x2E + + [Preset] + category = "Select Third Art:" + name = "Stellar Ray " + condition = ((($artadr2 != 0x2F)*($artadr1 != 0x2F))*((($check == 4)*($weapon3type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapon3type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 6)) >= 1 + $artcount3 = 1 + $artadr3 = 0x2F + + [Preset] + category = "Select Third Art:" + name = "Lightning Cloak " + condition = ((($artadr2 != 0x30)*($artadr1 != 0x30))*((($check == 4)*($weapon3type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)))+(($check == 4)*($weapon3type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 6)) >= 1 + $artcount3 = 1 + $artadr3 = 0x30 + + [Preset] + category = "Select Third Art:" + name = "Starlight Kick " + condition = ((($artadr2 != 0x31)*($artadr1 != 0x31))*((($check == 4)*($weapon3type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 18)))+(($check == 4)*($weapon3type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 6)) >= 1 + $artcount3 = 1 + $artadr3 = 0x31 + + [Preset] + category = "Select Third Art:" + name = "Astral Protection " + condition = ((($artadr2 != 0x32)*($artadr1 != 0x32))*((($check == 4)*($weapon3type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapon3type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 6)) >= 1 + $artcount3 = 1 + $artadr3 = 0x32 + + [Preset] + category = "Select Third Art:" + name = "Shooting Star " + condition = ((($artadr2 != 0x33)*($artadr1 != 0x33))*((($check == 4)*($weapon3type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapon3type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 6)) >= 1 + $artcount3 = 1 + $artadr3 = 0x33 + + [Preset] + category = "Select Third Art:" + name = "Dual Dynamo " + condition = ((($artadr2 != 0x86)*($artadr1 != 0x86))*((($check == 4)*($weapon3type == 6)*(($characterID == 1)+($characterID == 3)))+(($check == 4)*($weapon3type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 6)) >= 1 + $artcount3 = 1 + $artadr3 = 0x86 + + [Preset] + category = "Select Third Art:" + name = "Gravity Lunge " + condition = ((($artadr2 != 0x87)*($artadr1 != 0x87))*((($check == 4)*($weapon3type == 6)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapon3type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 6)) >= 1 + $artcount3 = 1 + $artadr3 = 0x87 + + [Preset] + category = "Select Third Art:" + name = "Tacit Censure " + condition = ((($artadr2 != 0x88)*($artadr1 != 0x88))*((($check == 4)*($weapon3type == 6)*(($characterID == 1)+($characterID == 18)))+(($check == 4)*($weapon3type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 6)) >= 1 + $artcount3 = 1 + $artadr3 = 0x88 + +[Preset] +category = "Select Weapon Third Art is on:" +name = "Longsword " +condition = ($artcount2 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon3type = 7 + + [Preset] + category = "Select Third Art:" + name = "Longsword Auto-Attack " + condition = ($check == 5)*($weapon3type == 7) == 1 + $artcount3 = 1 + $artadr3 = 0x34 + + [Preset] + category = "Select Third Art:" + name = "Rising Blade " + condition = ((($artadr2 != 0x35)*($artadr1 != 0x35))*((($check == 4)*($weapon3type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon3type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 7)) >= 1 + $artcount3 = 1 + $artadr3 = 0x35 + + [Preset] + category = "Select Third Art:" + name = "Defensive Stance " + condition = ((($artadr2 != 0x36)*($artadr1 != 0x36))*((($check == 4)*($weapon3type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon3type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 7)) >= 1 + $artcount3 = 1 + $artadr3 = 0x36 + + [Preset] + category = "Select Third Art:" + name = "Offensive Stance " + condition = ((($artadr2 != 0x37)*($artadr1 != 0x37))*((($check == 4)*($weapon3type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon3type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 7)) >= 1 + $artcount3 = 1 + $artadr3 = 0x37 + + [Preset] + category = "Select Third Art:" + name = "Magnum Edge " + condition = ((($artadr2 != 0x38)*($artadr1 != 0x38))*((($check == 4)*($weapon3type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)))+(($check == 4)*($weapon3type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 7)) >= 1 + $artcount3 = 1 + $artadr3 = 0x38 + + [Preset] + category = "Select Third Art:" + name = "Tornado Blade " + condition = ((($artadr2 != 0x39)*($artadr1 != 0x39))*((($check == 4)*($weapon3type == 7)*(($characterID == 1)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon3type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 7)) >= 1 + $artcount3 = 1 + $artadr3 = 0x39 + + [Preset] + category = "Select Third Art:" + name = "Burning Slash " + condition = ((($artadr2 != 0x3A)*($artadr1 != 0x3A))*((($check == 4)*($weapon3type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 7)))+(($check == 4)*($weapon3type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 7)) >= 1 + $artcount3 = 1 + $artadr3 = 0x3A + + [Preset] + category = "Select Third Art:" + name = "Incendiary Edge " + condition = ((($artadr2 != 0x3B)*($artadr1 != 0x3B))*((($check == 4)*($weapon3type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon3type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 7)) >= 1 + $artcount3 = 1 + $artadr3 = 0x3B + + [Preset] + category = "Select Third Art:" + name = "Samurai Soul " + condition = ((($artadr2 != 0x3C)*($artadr1 != 0x3C))*((($check == 4)*($weapon3type == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapon3type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 7)) >= 1 + $artcount3 = 1 + $artadr3 = 0x3C + + [Preset] + category = "Select Third Art:" + name = "Ultraslash " + condition = ((($artadr2 != 0x89)*($artadr1 != 0x89))*((($check == 4)*($weapon3type == 7)*(($characterID == 1)+($characterID == 6)))+(($check == 4)*($weapon3type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 7)) >= 1 + $artcount3 = 1 + $artadr3 = 0x89 + + [Preset] + category = "Select Third Art:" + name = "Blossom Dance " + condition = ((($artadr2 != 0x8A)*($artadr1 != 0x8A))*((($check == 4)*($weapon3type == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapon3type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 7)) >= 1 + $artcount3 = 1 + $artadr3 = 0x8A + + [Preset] + category = "Select Third Art:" + name = "True Stream Edge " + condition = ((($artadr2 != 0x8B)*($artadr1 != 0x8B))*((($check == 4)*($weapon3type == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapon3type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 7)) >= 1 + $artcount3 = 1 + $artadr3 = 0x8B + +[Preset] +category = "Select Weapon Third Art is on:" +name = "Javelin " +condition = ($artcount2 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon3type = 8 + + [Preset] + category = "Select Third Art:" + name = "Javelin Auto-Attack " + condition = ($check == 5)*($weapon3type == 8) == 1 + $artcount3 = 1 + $artadr3 = 0x3D + + [Preset] + category = "Select Third Art:" + name = "Arcing Horn " + condition = ((($artadr2 != 0x3E)*($artadr1 != 0x3E))*((($check == 4)*($weapon3type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon3type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 8)) >= 1 + $artcount3 = 1 + $artadr3 = 0x3E + + [Preset] + category = "Select Third Art:" + name = "Hair Trigger " + condition = ((($artadr2 != 0x3F)*($artadr1 != 0x3F))*((($check == 4)*($weapon3type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon3type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 8)) >= 1 + $artcount3 = 1 + $artadr3 = 0x3F + + [Preset] + category = "Select Third Art:" + name = "Spiral Horn " + condition = ((($artadr2 != 0x40)*($artadr1 != 0x40))*((($check == 4)*($weapon3type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon3type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 8)) >= 1 + $artcount3 = 1 + $artadr3 = 0x40 + + [Preset] + category = "Select Third Art:" + name = "Overwhelm " + condition = ((($artadr2 != 0x41)*($artadr1 != 0x41))*((($check == 4)*($weapon3type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon3type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 8)) >= 1 + $artcount3 = 1 + $artadr3 = 0x41 + + [Preset] + category = "Select Third Art:" + name = "Speed Demon " + condition = ((($artadr2 != 0x42)*($artadr1 != 0x41))*((($check == 4)*($weapon3type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon3type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 8)) >= 1 + $artcount3 = 1 + $artadr3 = 0x42 + + [Preset] + category = "Select Third Art:" + name = "Raijin " + condition = ((($artadr2 != 0x43)*($artadr1 != 0x43))*((($check == 4)*($weapon3type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon3type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 8)) >= 1 + $artcount3 = 1 + $artadr3 = 0x43 + + [Preset] + category = "Select Third Art:" + name = "Trident Buster " + condition = ((($artadr2 != 0x44)*($artadr1 != 0x44))*((($check == 4)*($weapon3type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon3type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 8)) >= 1 + $artcount3 = 1 + $artadr3 = 0x44 + + [Preset] + category = "Select Third Art:" + name = "Balance Breaker " + condition = ((($artadr2 != 0x8C)*($artadr1 != 0x8C))*((($check == 4)*($weapon3type == 8)*(($characterID == 1)+($characterID == 4)))+(($check == 4)*($weapon3type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 8)) >= 1 + $artcount3 = 1 + $artadr3 = 0x8C + + [Preset] + category = "Select Third Art:" + name = "Vortex " + condition = ((($artadr2 != 0x8D)*($artadr1 != 0x8D))*((($check == 4)*($weapon3type == 8)*(($characterID == 1)+($characterID == 10)))+(($check == 4)*($weapon3type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 8)) >= 1 + $artcount3 = 1 + $artadr3 = 0x8D + + [Preset] + category = "Select Third Art:" + name = "Maximum Voltage " + condition = ((($artadr2 != 0x8E)*($artadr1 != 0x8E))*((($check == 4)*($weapon3type == 8)*(($characterID == 1)+($characterID == 17)))+(($check == 4)*($weapon3type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 8)) >= 1 + $artcount3 = 1 + $artadr3 = 0x8E + +[Preset] +category = "Select Weapon Third Art is on:" +name = "Dual Swords " +condition = ($artcount2 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon3type = 9 + + [Preset] + category = "Select Third Art:" + name = "Dual Swords Auto-Attack " + condition = ($check == 5)*($weapon3type == 9) == 1 + $artcount3 = 1 + $artadr3 = 0x45 + + [Preset] + category = "Select Third Art:" + name = "Back Slash " + condition = ((($artadr2 != 0x46)*($artadr1 != 0x46))*((($check == 4)*($weapon3type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 16)))+(($check == 4)*($weapon3type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 9)) >= 1 + $artcount3 = 1 + $artadr3 = 0x46 + + [Preset] + category = "Select Third Art:" + name = "Killing Machine " + condition = ((($artadr2 != 0x47)*($artadr1 != 0x47))*((($check == 4)*($weapon3type == 9)*(($characterID == 1)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon3type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 9)) >= 1 + $artcount3 = 1 + $artadr3 = 0x47 + + [Preset] + category = "Select Third Art:" + name = "Side Slash " + condition = ((($artadr2 != 0x48)*($artadr1 != 0x48))*((($check == 4)*($weapon3type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon3type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 9)) >= 1 + $artcount3 = 1 + $artadr3 = 0x48 + + [Preset] + category = "Select Third Art:" + name = "Stream Edge " + condition = ((($artadr2 != 0x49)*($artadr1 != 0x49))*((($check == 4)*($weapon3type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapon3type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 9)) >= 1 + $artcount3 = 1 + $artadr3 = 0x49 + + [Preset] + category = "Select Third Art:" + name = "Shadowrunner " + condition = ((($artadr2 != 0x4A)*($artadr1 != 0x4A))*((($check == 4)*($weapon3type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon3type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 9)) >= 1 + $artcount3 = 1 + $artadr3 = 0x4A + + [Preset] + category = "Select Third Art:" + name = "Thirsty Edge " + condition = ((($artadr2 != 0x4B)*($artadr1 != 0x4B))*((($check == 4)*($weapon3type == 9)*(($characterID == 1)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon3type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 9)) >= 1 + $artcount3 = 1 + $artadr3 = 0x4B + + [Preset] + category = "Select Third Art:" + name = "Blood Sacrifice " + condition = ((($artadr2 != 0x4C)*($artadr1 != 0x4C))*((($check == 4)*($weapon3type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapon3type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 9)) >= 1 + $artcount3 = 1 + $artadr3 = 0x4C + + [Preset] + category = "Select Third Art:" + name = "Upper Hand " + condition = ((($artadr2 != 0x4D)*($artadr1 != 0x4D))*((($check == 4)*($weapon3type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapon3type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 9)) >= 1 + $artcount3 = 1 + $artadr3 = 0x4D + + [Preset] + category = "Select Third Art:" + name = "Hundred Shells " + condition = ((($artadr2 != 0x4E)*($artadr1 != 0x4E))*((($check == 4)*($weapon3type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon3type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 9)) >= 1 + $artcount3 = 1 + $artadr3 = 0x4E + + [Preset] + category = "Select Third Art:" + name = "Electric Surge " + condition = ((($artadr2 != 0x4F)*($artadr1 != 0x4F))*((($check == 4)*($weapon3type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon3type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 9)) >= 1 + $artcount3 = 1 + $artadr3 = 0x4F + + [Preset] + category = "Select Third Art:" + name = "Shadowstrike " + condition = ((($artadr2 != 0x8F)*($artadr1 != 0x8F))*((($check == 4)*($weapon3type == 9)*(($characterID == 1)+($characterID == 12)))+(($check == 4)*($weapon3type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 9)) >= 1 + $artcount3 = 1 + $artadr3 = 0x8F + + [Preset] + category = "Select Third Art:" + name = "Crisis Zone " + condition = ((($artadr2 != 0x90)*($artadr1 != 0x90))*((($check == 4)*($weapon3type == 9)*(($characterID == 1)+($characterID == 11)))+(($check == 4)*($weapon3type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 9)) >= 1 + $artcount3 = 1 + $artadr3 = 0x90 + + [Preset] + category = "Select Third Art:" + name = "Seventh Edge " + condition = ((($artadr2 != 0x91)*($artadr1 != 0x91))*((($check == 4)*($weapon3type == 9)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapon3type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 9)) >= 1 + $artcount3 = 1 + $artadr3 = 0x91 + +[Preset] +category = "Select Weapon Third Art is on:" +name = "Sheild " +condition = ($artcount2 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon3type = 10 + + [Preset] + category = "Select Third Art:" + name = "Sheild Auto-Attack " + condition = ($check == 5)*($weapon3type == 10) == 1 + $artcount3 = 1 + $artadr3 = 0x50 + + [Preset] + category = "Select Third Art:" + name = "Wild Down " + condition = ((($artadr2 != 0x51)*($artadr1 != 0x51))*((($check == 4)*($weapon3type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon3type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 10)) >= 1 + $artcount3 = 1 + $artadr3 = 0x51 + + [Preset] + category = "Select Third Art:" + name = "Flame Cloak " + condition = ((($artadr2 != 0x52)*($artadr1 != 0x52))*((($check == 4)*($weapon3type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapon3type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 10)) >= 1 + $artcount3 = 1 + $artadr3 = 0x52 + + [Preset] + category = "Select Third Art:" + name = "Trash Talk " + condition = ((($artadr2 != 0x53)*($artadr1 != 0x53))*((($check == 4)*($weapon3type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon3type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 10)) >= 1 + $artcount3 = 1 + $artadr3 = 0x53 + + [Preset] + category = "Select Third Art:" + name = "Iron Prison " + condition = ((($artadr2 != 0x54)*($artadr1 != 0x54))*((($check == 4)*($weapon3type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon3type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 10)) >= 1 + $artcount3 = 1 + $artadr3 = 0x54 + + [Preset] + category = "Select Third Art:" + name = "Supershield " + condition = ((($artadr2 != 0x55)*($artadr1 != 0x55))*((($check == 4)*($weapon3type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapon3type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 10)) >= 1 + $artcount3 = 1 + $artadr3 = 0x55 + + [Preset] + category = "Select Third Art:" + name = "Wild Smash " + condition = ((($artadr2 != 0x56)*($artadr1 != 0x56))*((($check == 4)*($weapon3type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon3type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 10)) >= 1 + $artcount3 = 1 + $artadr3 = 0x56 + + [Preset] + category = "Select Third Art:" + name = "Reality Rift " + condition = ((($artadr2 != 0x57)*($artadr1 != 0x57))*((($check == 4)*($weapon3type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapon3type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 10)) >= 1 + $artcount3 = 1 + $artadr3 = 0x57 + + [Preset] + category = "Select Third Art:" + name = "Bombardier " + condition = ((($artadr2 != 0x58)*($artadr1 != 0x58))*((($check == 4)*($weapon3type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon3type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 10)) >= 1 + $artcount3 = 1 + $artadr3 = 0x58 + + [Preset] + category = "Select Third Art:" + name = "Shield Wall " + condition = ((($artadr2 != 0x59)*($artadr1 != 0x59))*((($check == 4)*($weapon3type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon3type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 10)) >= 1 + $artcount3 = 1 + $artadr3 = 0x59 + + [Preset] + category = "Select Third Art:" + name = "Drum Roll " + condition = ((($artadr2 != 0x92)*($artadr1 != 0x92))*((($check == 4)*($weapon3type == 10)*(($characterID == 1)+($characterID == 13)))+(($check == 4)*($weapon3type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 10)) >= 1 + $artcount3 = 1 + $artadr3 = 0x92 + + [Preset] + category = "Select Third Art:" + name = "Mindstorm " + condition = ((($artadr2 != 0x93)*($artadr1 != 0x93))*((($check == 4)*($weapon3type == 10)*(($characterID == 1)+($characterID == 3)))+(($check == 4)*($weapon3type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 10)) >= 1 + $artcount3 = 1 + $artadr3 = 0x93 + + [Preset] + category = "Select Third Art:" + name = "Atomic Hit " + condition = ((($artadr2 != 0x94)*($artadr1 != 0x94))*((($check == 4)*($weapon3type == 10)*(($characterID == 1)+($characterID == 5)))+(($check == 4)*($weapon3type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 10)) >= 1 + $artcount3 = 1 + $artadr3 = 0x94 + + [Preset] + category = "Select Third Art:" + name = "Flamehand " + condition = ((($artadr2 != 0x95)*($artadr1 != 0x95))*((($check == 4)*($weapon3type == 10)*(($characterID == 1)+($characterID == 5)))+(($check == 4)*($weapon3type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 10)) >= 1 + $artcount3 = 1 + $artadr3 = 0x95 + +[Preset] +category = "Select Weapon Third Art is on:" +name = "Knife " +condition = ($artcount2 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon3type = 11 + + [Preset] + category = "Select Third Art:" + name = "Knife Auto-Attack " + condition = ($check == 5)*($weapon3type == 11) == 1 + $artcount3 = 1 + $artadr3 = 0x5A + + [Preset] + category = "Select Third Art:" + name = "Screamer " + condition = ((($artadr2 != 0x5B)*($artadr1 != 0x5B))*((($check == 4)*($weapon3type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 19)))+(($check == 4)*($weapon3type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 11)) >= 1 + $artcount3 = 1 + $artadr3 = 0x5B + + [Preset] + category = "Select Third Art:" + name = "Absorber Skin " + condition = ((($artadr2 != 0x5C)*($artadr1 != 0x5C))*((($check == 4)*($weapon3type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon3type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 11)) >= 1 + $artcount3 = 1 + $artadr3 = 0x5C + + [Preset] + category = "Select Third Art:" + name = "Servant Sacrifice " + condition = ((($artadr2 != 0x5D)*($artadr1 != 0x5D))*((($check == 4)*($weapon3type == 11)*(($characterID == 1)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon3type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 11)) >= 1 + $artcount3 = 1 + $artadr3 = 0x5D + + [Preset] + category = "Select Third Art:" + name = "Full Specs " + condition = ((($artadr2 != 0x5E)*($artadr1 != 0x5E))*((($check == 4)*($weapon3type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon3type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 11)) >= 1 + $artcount3 = 1 + $artadr3 = 0x5E + + [Preset] + category = "Select Third Art:" + name = "Repair " + condition = ((($artadr2 != 0x5F)*($artadr1 != 0x5F))*((($check == 4)*($weapon3type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon3type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 11)) >= 1 + $artcount3 = 1 + $artadr3 = 0x5F + + [Preset] + category = "Select Third Art:" + name = "Energy Source " + condition = ((($artadr2 != 0x60)*($artadr1 != 0x60))*((($check == 4)*($weapon3type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon3type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 11)) >= 1 + $artcount3 = 1 + $artadr3 = 0x60 + + [Preset] + category = "Select Third Art:" + name = "Brainjack " + condition = ((($artadr2 != 0x61)*($artadr1 != 0x61))*((($check == 4)*($weapon3type == 11)*(($characterID == 1)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon3type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 11)) >= 1 + $artcount3 = 1 + $artadr3 = 0x61 + + [Preset] + category = "Select Third Art:" + name = "Dispel " + condition = ((($artadr2 != 0x62)*($artadr1 != 0x62))*((($check == 4)*($weapon3type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon3type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 11)) >= 1 + $artcount3 = 1 + $artadr3 = 0x62 + + [Preset] + category = "Select Third Art:" + name = "Black Butterfly " + condition = ((($artadr2 != 0x63)*($artadr1 != 0x63))*((($check == 4)*($weapon3type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon3type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 11)) >= 1 + $artcount3 = 1 + $artadr3 = 0x63 + + [Preset] + category = "Select Third Art:" + name = "Recuperate " + condition = ((($artadr2 != 0x64)*($artadr1 != 0x64))*((($check == 4)*($weapon3type == 11)*(($characterID == 1)))+(($check == 4)*($weapon3type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 11)) >= 1 + $artcount3 = 1 + $artadr3 = 0x64 + + [Preset] + category = "Select Third Art:" + name = "Chrome Armor " + condition = ((($artadr2 != 0x65)*($artadr1 != 0x65))*((($check == 4)*($weapon3type == 11)*(($characterID == 1)))+(($check == 4)*($weapon3type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 11)) >= 1 + $artcount3 = 1 + $artadr3 = 0x65 + + [Preset] + category = "Select Third Art:" + name = "Slit Edge " + condition = ((($artadr2 != 0x66)*($artadr1 != 0x66))*((($check == 4)*($weapon3type == 11)*(($characterID == 1)))+(($check == 4)*($weapon3type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 11)) >= 1 + $artcount3 = 1 + $artadr3 = 0x66 + + [Preset] + category = "Select Third Art:" + name = "Air Slash (Unused) " + condition = ((($artadr2 != 0x67)*($artadr1 != 0x67))*((($check == 4)*($weapon3type == 11)*($characterID == 1))+(($check == 4)*($weapon3type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 11)) >= 1 + $artcount3 = 1 + $artadr3 = 0x67 + + [Preset] + category = "Select Third Art:" + name = "Smooth Recovery " + condition = ((($artadr2 != 0x96)*($artadr1 != 0x96))*((($check == 4)*($weapon3type == 11)*(($characterID == 1)+($characterID == 15)))+(($check == 4)*($weapon3type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 11)) >= 1 + $artcount3 = 1 + $artadr3 = 0x96 + + [Preset] + category = "Select Third Art:" + name = "Black Bane " + condition = ((($artadr2 != 0x97)*($artadr1 != 0x97))*((($check == 4)*($weapon3type == 11)*(($characterID == 1)+($characterID == 14)))+(($check == 4)*($weapon3type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 11)) >= 1 + $artcount3 = 1 + $artadr3 = 0x97 + + [Preset] + category = "Select Third Art:" + name = "Secondary Speed " + condition = ((($artadr2 != 0x98)*($artadr1 != 0x98))*((($check == 4)*($weapon3type == 11)*(($characterID == 1)+($characterID == 18)))+(($check == 4)*($weapon3type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 11)) >= 1 + $artcount3 = 1 + $artadr3 = 0x98 + +[Preset] +category = "Select Weapon Third Art is on:" +name = "Photon Saber " +condition = ($artcount2 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon3type = 12 + + [Preset] + category = "Select Third Art:" + name = "Photon Saber Auto-Attack " + condition = ($check == 5)*($weapon3type == 12) == 1 + $artcount3 = 1 + $artadr3 = 0x68 + + [Preset] + category = "Select Third Art:" + name = "Geolibrium " + condition = ((($artadr2 != 0x69)*($artadr1 != 0x69))*((($check == 4)*($weapon3type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon3type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 12)) >= 1 + $artcount3 = 1 + $artadr3 = 0x69 + + [Preset] + category = "Select Third Art:" + name = "Astrolibrium " + condition = ((($artadr2 != 0x6A)*($artadr1 != 0x6A))*((($check == 4)*($weapon3type == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon3type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 12)) >= 1 + $artcount3 = 1 + $artadr3 = 0x6A + + [Preset] + category = "Select Third Art:" + name = "Starfall Rondo " + condition = ((($artadr2 != 0x6B)*($artadr1 != 0x6B))*((($check == 4)*($weapon3type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon3type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 12)) >= 1 + $artcount3 = 1 + $artadr3 = 0x6B + + [Preset] + category = "Select Third Art:" + name = "Starfall Blade " + condition = ((($artadr2 != 0x6C)*($artadr1 != 0x6C))*((($check == 4)*($weapon3type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon3type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 12)) >= 1 + $artcount3 = 1 + $artadr3 = 0x6C + + [Preset] + category = "Select Third Art:" + name = "Astral Purge " + condition = ((($artadr2 != 0x6D)*($artadr1 != 0x6D))*((($check == 4)*($weapon3type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon3type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 12)) >= 1 + $artcount3 = 1 + $artadr3 = 0x6D + + [Preset] + category = "Select Third Art:" + name = "Astral Horizon " + condition = ((($artadr2 != 0x6E)*($artadr1 != 0x6E))*((($check == 4)*($weapon3type == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapon3type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 12)) >= 1 + $artcount3 = 1 + $artadr3 = 0x6E + + [Preset] + category = "Select Third Art:" + name = "Galactic Cataclysm " + condition = ((($artadr2 != 0x6F)*($artadr1 != 0x6F))*((($check == 4)*($weapon3type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon3type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 12)) >= 1 + $artcount3 = 1 + $artadr3 = 0x6F + + [Preset] + category = "Select Third Art:" + name = "Astral Heal " + condition = ((($artadr2 != 0x70)*($artadr1 != 0x70))*((($check == 4)*($weapon3type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon3type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 12)) >= 1 + $artcount3 = 1 + $artadr3 = 0x70 + + [Preset] + category = "Select Third Art:" + name = "Novalibrium " + condition = ((($artadr2 != 0x71)*($artadr1 != 0x71))*((($check == 4)*($weapon3type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon3type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 12)) >= 1 + $artcount3 = 1 + $artadr3 = 0x71 + + [Preset] + category = "Select Third Art:" + name = "Starfall Blossom " + condition = ((($artadr2 != 0x72)*($artadr1 != 0x72))*((($check == 4)*($weapon3type == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon3type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 12)) >= 1 + $artcount3 = 1 + $artadr3 = 0x72 + + [Preset] + category = "Select Third Art:" + name = "Starlight Duster " + condition = ((($artadr2 != 0x99)*($artadr1 != 0x99))*((($check == 4)*($weapon3type == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapon3type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 12)) >= 1 + $artcount3 = 1 + $artadr3 = 0x99 + + [Preset] + category = "Select Third Art:" + name = "Essence Exchange " + condition = ((($artadr2 != 0x9A)*($artadr1 != 0x9A))*((($check == 4)*($weapon3type == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon3type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 12)) >= 1 + $artcount3 = 1 + $artadr3 = 0x9A + + [Preset] + category = "Select Third Art:" + name = "Phenomenon " + condition = ((($artadr2 != 0x9B)*($artadr1 != 0x9B))*((($check == 4)*($weapon3type == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapon3type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 12)) >= 1 + $artcount3 = 1 + $artadr3 = 0x9B + +[Preset] +category = "Select Weapon Third Art is on:" +name = "Multigun " +condition = ($artcount2 == 1)*(((($check == 4)+($check == 5))*($characterID == 1))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon3type = 13 + + [Preset] + category = "Select Third Art:" + name = "Multigun Auto-Attack " + condition = ($check == 5)*($weapon3type == 13) == 1 + $artcount3 = 1 + $artadr3 = 0x73 + + [Preset] + category = "Select Third Art:" + name = "Boost Barrel " + condition = ((($artadr2 != 0x74)*($artadr1 != 0x74))*((($check == 4)*($weapon3type == 13)*(($characterID == 1)))+(($check == 4)*($weapon3type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 13)) >= 1 + $artcount3 = 1 + $artadr3 = 0x74 + + [Preset] + category = "Select Third Art:" + name = "Sniper Barrel " + condition = ((($artadr2 != 0x75)*($artadr1 != 0x75))*((($check == 4)*($weapon3type == 13)*(($characterID == 1)))+(($check == 4)*($weapon3type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 13)) >= 1 + $artcount3 = 1 + $artadr3 = 0x75 + + [Preset] + category = "Select Third Art:" + name = "Missile Barrel " + condition = ((($artadr2 != 0x76)*($artadr1 != 0x76))*((($check == 4)*($weapon3type == 13)*(($characterID == 1)))+(($check == 4)*($weapon3type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 13)) >= 1 + $artcount3 = 1 + $artadr3 = 0x76 + + [Preset] + category = "Select Third Art:" + name = "Cannon Barrel " + condition = ((($artadr2 != 0x77)*($artadr1 != 0x77))*((($check == 4)*($weapon3type == 13)*(($characterID == 1)))+(($check == 4)*($weapon3type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon3type == 13)) >= 1 + $artcount3 = 1 + $artadr3 = 0x77 + +[Preset] +category = "Select Weapon Third Art is on:" +name = "No Art in Third Slot " +condition = ($artcount2 == 1)*($check == 5) == 1 +$artcount3 = 1 +$artadr3 = -0x02 +$art3 = 0 + +[Preset] +category = "Art level: " +condition = (($check == 4)+($check == 5))*($artcount3 == 1)*($artadr3 != -0x02) == 1 +name = "lv. 5 " +$art3 = 5 + +[Preset] +category = "Art level: " +condition = (($check == 4)+($check == 5))*($artcount3 == 1)*($artadr3 != -0x02) == 1 +name = "lv. 4 " +$art3 = 4 + +[Preset] +category = "Art level: " +condition = (($check == 4)+($check == 5))*($artcount3 == 1)*($artadr3 != -0x02) == 1 +name = "lv. 3 " +$art3 = 3 + +[Preset] +category = "Art level: " +condition = (($check == 4)+($check == 5))*($artcount3 == 1)*($artadr3 != -0x02) == 1 +name = "lv. 2 " +$art3 = 2 + +[Preset] +category = "Art level: " +condition = (($check == 4)+($check == 5))*($artcount3 == 1)*($artadr3 != -0x02) == 1 +name = "lv. 1 " +$art3 = 1 + +[Preset] +category = "Art level: " +condition = ($check == 4)*($artcount3 == 1)*($artadr3 != -0x02) == 1 +name = "Unlearn the art " +$art3 = 0 + +[Preset] +category = "Art level: " +condition = ($check == 5)*($artcount3 == 1)*($artadr3 != -0x02) == 1 +name = "lv. 0 equiped " +$art3 = 0 + + + + +[Preset] +category = "Select Weapon Fourth Art is on:" +name = "Don't unlock a fourth art" +condition = ($artcount3 == 1)*($check == 4) == 1 +$artcount4 = 0 + +[Preset] +category = "Select Weapon Fourth Art is on:" +name = "Assault Rifle " +condition = ($artcount3 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon4type = 1 + + [Preset] + category = "Select Fourth Art:" + name = "Assault Rifle Auto-Attack " + condition = ($check == 5)*($weapon4type == 1) == 1 + $artcount4 = 1 + $artadr4 = -0x01 + + [Preset] + category = "Select Fourth Art:" + name = "Decoy Round " + condition = ((($artadr3 != 0x00)*($artadr2 != 0x00)*($artadr1 != 0x00))*((($check == 4)*($weapon4type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapon4type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 1)) >= 1 + $artcount4 = 1 + $artadr4 = 0x00 + + [Preset] + category = "Select Fourth Art:" + name = "Furious Blast " + condition = ((($artadr3 != 0x01)*($artadr2 != 0x01)*($artadr1 != 0x01))*((($check == 4)*($weapon4type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon4type == 1)*($combclassmod == 1))+(($check == 4)*($weapon4type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 1)) >= 1 + $artcount4 = 1 + $artadr4 = 0x01 + + [Preset] + category = "Select Fourth Art:" + name = "Burst Grenade " + condition = ((($artadr3 != 0x02)*($artadr2 != 0x02)*($artadr1 != 0x02))*((($check == 4)*($weapon4type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon4type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 1)) >= 1 + $artcount4 = 1 + $artadr4 = 0x02 + + [Preset] + category = "Select Fourth Art:" + name = "Flash Grenade " + condition = ((($artadr3 != 0x03)*($artadr2 != 0x03)*($artadr1 != 0x03))*((($check == 4)*($weapon4type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon4type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 1)) >= 1 + $artcount4 = 1 + $artadr4 = 0x03 + + [Preset] + category = "Select Fourth Art:" + name = "Assault Breaker " + condition = ((($artadr3 != 0x04)*($artadr2 != 0x04)*($artadr1 != 0x04))*((($check == 4)*($weapon4type == 1)*(($characterID == 1)))+(($check == 4)*($weapon4type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 1)) >= 1 + $artcount4 = 1 + $artadr4 = 0x04 + + [Preset] + category = "Select Fourth Art:" + name = "Medic Free " + condition = ((($artadr3 != 0x05)*($artadr2 != 0x05)*($artadr1 != 0x05))*((($check == 4)*($weapon4type == 1)*(($characterID == 1)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon4type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 1)) >= 1 + $artcount4 = 1 + $artadr4 = 0x05 + + [Preset] + category = "Select Fourth Art:" + name = "Takedown Shot " + condition = ((($artadr3 != 0x06)*($artadr2 != 0x06)*($artadr1 != 0x06))*((($check == 4)*($weapon4type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)))+(($check == 4)*($weapon4type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 1)) >= 1 + $artcount4 = 1 + $artadr4 = 0x06 + + [Preset] + category = "Select Fourth Art:" + name = "Power Dive " + condition = ((($artadr3 != 0x07)*($artadr2 != 0x07)*($artadr1 != 0x07))*((($check == 4)*($weapon4type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapon4type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 1)) >= 1 + $artcount4 = 1 + $artadr4 = 0x07 + + [Preset] + category = "Select Fourth Art:" + name = "Last Stand " + condition = ((($artadr3 != 0x08)*($artadr2 != 0x08)*($artadr1 != 0x08))*((($check == 4)*($weapon4type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 15)))+(($check == 4)*($weapon4type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 1)) >= 1 + $artcount4 = 1 + $artadr4 = 0x08 + + [Preset] + category = "Select Fourth Art:" + name = "Gunforce " + condition = ((($artadr3 != 0x09)*($artadr2 != 0x09)*($artadr1 != 0x09))*((($check == 4)*($weapon4type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapon4type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 1)) >= 1 + $artcount4 = 1 + $artadr4 = 0x09 + + [Preset] + category = "Select Fourth Art:" + name = "Flame Grenade " + condition = ((($artadr3 != 0x0A)*($artadr2 != 0x0A)*($artadr1 != 0x0A))*((($check == 4)*($weapon4type == 1)*(($characterID == 1)))+(($check == 4)*($weapon4type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 1)) >= 1 + $artcount4 = 1 + $artadr4 = 0x0A + + [Preset] + category = "Select Fourth Art:" + name = "Assault Hammer " + condition = ((($artadr3 != 0x0B)*($artadr2 != 0x0B)*($artadr1 != 0x0B))*((($check == 4)*($weapon4type == 1)*(($characterID == 1)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon4type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 1)) >= 1 + $artcount4 = 1 + $artadr4 = 0x0B + + [Preset] + category = "Select Fourth Art:" + name = "Infuriate " + condition = ((($artadr3 != 0x0C)*($artadr2 != 0x0C)*($artadr1 != 0x0C))*((($check == 4)*($weapon4type == 1)*(($characterID == 1)))+(($check == 4)*($weapon4type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 1)) >= 1 + $artcount4 = 1 + $artadr4 = 0x0C + + [Preset] + category = "Select Fourth Art:" + name = "Full Burst (Unused) " + condition = ((($artadr3 != 0x0D)*($artadr2 != 0x0D)*($artadr1 != 0x0D))*((($check == 4)*($weapon4type == 1)*($characterID == 1))+(($check == 4)*($weapon4type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 1)) >= 1 + $artcount4 = 1 + $artadr4 = 0x0D + + [Preset] + category = "Select Fourth Art:" + name = "Quick Cannon " + condition = ((($artadr3 != 0x78)*($artadr2 != 0x78)*($artadr1 != 0x78))*((($check == 4)*($weapon4type == 1)*(($characterID == 1)+($characterID == 15)))+(($check == 4)*($weapon4type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 1)) >= 1 + $artcount4 = 1 + $artadr4 = 0x78 + + [Preset] + category = "Select Fourth Art:" + name = "Grenade Blitz " + condition = ((($artadr3 != 0x79)*($artadr2 != 0x79)*($artadr1 != 0x79))*((($check == 4)*($weapon4type == 1)*(($characterID == 1)+($characterID == 6)))+(($check == 4)*($weapon4type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 1)) >= 1 + $artcount4 = 1 + $artadr4 = 0x79 + + [Preset] + category = "Select Fourth Art:" + name = "Overclock " + condition = ((($artadr3 != 0x7A)*($artadr2 != 0x7A)*($artadr1 != 0x7A))*((($check == 4)*($weapon4type == 1)*(($characterID == 1)+($characterID == 17)))+(($check == 4)*($weapon4type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 1)) >= 1 + $artcount4 = 1 + $artadr4 = 0x7A + +[Preset] +category = "Select Weapon Fourth Art is on:" +name = "Sniper Rifle " +condition = ($artcount3 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon4type = 2 + + [Preset] + category = "Select Fourth Art:" + name = "Sniper Rifle Auto-Attack " + condition = ($check == 5)*($weapon4type == 2) == 1 + $artcount4 = 1 + $artadr4 = 0x0E + + [Preset] + category = "Select Fourth Art:" + name = "First Down " + condition = ((($artadr3 != 0x0F)*($artadr2 != 0x0F)*($artadr1 != 0x0F))*((($check == 4)*($weapon4type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon4type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 2)) >= 1 + $artcount4 = 1 + $artadr4 = 0x0F + + [Preset] + category = "Select Fourth Art:" + name = "Shrapnel " + condition = ((($artadr3 != 0x10)*($artadr2 != 0x10)*($artadr1 != 0x10))*((($check == 4)*($weapon4type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon4type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 2)) >= 1 + $artcount4 = 1 + $artadr4 = 0x10 + + [Preset] + category = "Select Fourth Art:" + name = "Eagle Eye " + condition = ((($artadr3 != 0x11)*($artadr2 != 0x11)*($artadr1 != 0x11))*((($check == 4)*($weapon4type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon4type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 2)) >= 1 + $artcount4 = 1 + $artadr4 = 0x11 + + [Preset] + category = "Select Fourth Art:" + name = "Sidewinder " + condition = ((($artadr3 != 0x12)*($artadr2 != 0x12)*($artadr1 != 0x12))*((($check == 4)*($weapon4type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon4type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 2)) >= 1 + $artcount4 = 1 + $artadr4 = 0x12 + + [Preset] + category = "Select Fourth Art:" + name = "Intercept " + condition = ((($artadr3 != 0x13)*($artadr2 != 0x13)*($artadr1 != 0x13))*((($check == 4)*($weapon4type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon4type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 2)) >= 1 + $artcount4 = 1 + $artadr4 = 0x13 + + [Preset] + category = "Select Fourth Art:" + name = "Hawkeye " + condition = ((($artadr3 != 0x14)*($artadr2 != 0x14)*($artadr1 != 0x14))*((($check == 4)*($weapon4type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon4type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 2)) >= 1 + $artcount4 = 1 + $artadr4 = 0x14 + + [Preset] + category = "Select Fourth Art:" + name = "Ghost Sniper " + condition = ((($artadr3 != 0x15)*($artadr2 != 0x15)*($artadr1 != 0x15))*((($check == 4)*($weapon4type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon4type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 2)) >= 1 + $artcount4 = 1 + $artadr4 = 0x15 + + [Preset] + category = "Select Fourth Art:" + name = "Afterburner " + condition = ((($artadr3 != 0x7B)*($artadr2 != 0x7B)*($artadr1 != 0x7B))*((($check == 4)*($weapon4type == 2)*(($characterID == 1)+($characterID == 4)))+(($check == 4)*($weapon4type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 2)) >= 1 + $artcount4 = 1 + $artadr4 = 0x7B + + [Preset] + category = "Select Fourth Art:" + name = "Slayonet " + condition = ((($artadr3 != 0x7C)*($artadr2 != 0x7C)*($artadr1 != 0x7C))*((($check == 4)*($weapon4type == 2)*(($characterID == 1)+($characterID == 10)))+(($check == 4)*($weapon4type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 2)) >= 1 + $artcount4 = 1 + $artadr4 = 0x7C + +[Preset] +category = "Select Weapon Fourth Art is on:" +name = "Dual Guns " +condition = ($artcount3 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon4type = 3 + + [Preset] + category = "Select Fourth Art:" + name = "Dual Guns Auto-Attack " + condition = ($check == 5)*($weapon4type == 3) == 1 + $artcount4 = 1 + $artadr4 = 0x16 + + [Preset] + category = "Select Fourth Art:" + name = "Sliding Slinger " + condition = ((($artadr3 != 0x17)*($artadr2 != 0x17)*($artadr1 != 0x17))*((($check == 4)*($weapon4type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon4type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 3)) >= 1 + $artcount4 = 1 + $artadr4 = 0x17 + + [Preset] + category = "Select Fourth Art:" + name = "Early Bird " + condition = ((($artadr3 != 0x18)*($artadr2 != 0x18)*($artadr1 != 0x18))*((($check == 4)*($weapon4type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon4type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 3)) >= 1 + $artcount4 = 1 + $artadr4 = 0x18 + + [Preset] + category = "Select Fourth Art:" + name = "Violent Streak " + condition = ((($artadr3 != 0x19)*($artadr2 != 0x19)*($artadr1 != 0x19))*((($check == 4)*($weapon4type == 3)*(($characterID == 1)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon4type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 3)) >= 1 + $artcount4 = 1 + $artadr4 = 0x19 + + [Preset] + category = "Select Fourth Art:" + name = "Primer " + condition = ((($artadr3 != 0x1A)*($artadr2 != 0x1A)*($artadr1 != 0x1A))*((($check == 4)*($weapon4type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon4type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 3)) >= 1 + $artcount4 = 1 + $artadr4 = 0x1A + + [Preset] + category = "Select Fourth Art:" + name = "Executioner " + condition = ((($artadr3 != 0x1B)*($artadr2 != 0x1B)*($artadr1 != 0x1B))*((($check == 4)*($weapon4type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon4type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 3)) >= 1 + $artcount4 = 1 + $artadr4 = 0x1B + + [Preset] + category = "Select Fourth Art:" + name = "Combat Limbo " + condition = ((($artadr3 != 0x1C)*($artadr2 != 0x1C)*($artadr1 != 0x1C))*((($check == 4)*($weapon4type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 14)))+(($check == 4)*($weapon4type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 3)) >= 1 + $artcount4 = 1 + $artadr4 = 0x1C + + [Preset] + category = "Select Fourth Art:" + name = "Ghostwalker " + condition = ((($artadr3 != 0x1D)*($artadr2 != 0x1D)*($artadr1 != 0x1D))*((($check == 4)*($weapon4type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 14)))+(($check == 4)*($weapon4type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 3)) >= 1 + $artcount4 = 1 + $artadr4 = 0x1D + + [Preset] + category = "Select Fourth Art:" + name = "Ghost Factory " + condition = ((($artadr3 != 0x7D)*($artadr2 != 0x7D)*($artadr1 != 0x7D))*((($check == 4)*($weapon4type == 3)*(($characterID == 1)+($characterID == 12)))+(($check == 4)*($weapon4type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 3)) >= 1 + $artcount4 = 1 + $artadr4 = 0x7D + + [Preset] + category = "Select Fourth Art:" + name = "Zero Zero " + condition = ((($artadr3 != 0x7E)*($artadr2 != 0x7E)*($artadr1 != 0x7E))*((($check == 4)*($weapon4type == 3)*(($characterID == 1)+($characterID == 14)))+(($check == 4)*($weapon4type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 3)) >= 1 + $artcount4 = 1 + $artadr4 = 0x7E + + [Preset] + category = "Select Fourth Art:" + name = "Sky High " + condition = ((($artadr3 != 0x7F)*($artadr2 != 0x7F)*($artadr1 != 0x7F))*((($check == 4)*($weapon4type == 3)*(($characterID == 1)+($characterID == 11)))+(($check == 4)*($weapon4type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 3)) >= 1 + $artcount4 = 1 + $artadr4 = 0x7F + +[Preset] +category = "Select Weapon Fourth Art is on:" +name = "Gatling Gun " +condition = ($artcount3 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon4type = 4 + + [Preset] + category = "Select Fourth Art:" + name = "Gatling Gun Auto-Attack " + condition = ($check == 5)*($weapon4type == 4) == 1 + $artcount4 = 1 + $artadr4 = 0x1E + + [Preset] + category = "Select Fourth Art:" + name = "Bullet Storm " + condition = ((($artadr3 != 0x1F)*($artadr2 != 0x1F)*($artadr1 != 0x1F))*((($check == 4)*($weapon4type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon4type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 4)) >= 1 + $artcount4 = 1 + $artadr4 = 0x1F + + [Preset] + category = "Select Fourth Art:" + name = "Hellfire " + condition = ((($artadr3 != 0x20)*($artadr2 != 0x20)*($artadr1 != 0x20))*((($check == 4)*($weapon4type == 4)*(($characterID == 1)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon4type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 4)) >= 1 + $artcount4 = 1 + $artadr4 = 0x20 + + [Preset] + category = "Select Fourth Art:" + name = "Thermal Payload " + condition = ((($artadr3 != 0x21)*($artadr2 != 0x21)*($artadr1 != 0x21))*((($check == 4)*($weapon4type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon4type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 4)) >= 1 + $artcount4 = 1 + $artadr4 = 0x21 + + [Preset] + category = "Select Fourth Art:" + name = "Missile Volley " + condition = ((($artadr3 != 0x22)*($artadr2 != 0x22)*($artadr1 != 0x22))*((($check == 4)*($weapon4type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)))+(($check == 4)*($weapon4type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 4)) >= 1 + $artcount4 = 1 + $artadr4 = 0x22 + + [Preset] + category = "Select Fourth Art:" + name = "Enhanced Stand " + condition = ((($artadr3 != 0x23)*($artadr2 != 0x23)*($artadr1 != 0x23))*((($check == 4)*($weapon4type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon4type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 4)) >= 1 + $artcount4 = 1 + $artadr4 = 0x23 + + [Preset] + category = "Select Fourth Art:" + name = "Cool Off " + condition = ((($artadr3 != 0x24)*($artadr2 != 0x24)*($artadr1 != 0x24))*((($check == 4)*($weapon4type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon4type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 4)) >= 1 + $artcount4 = 1 + $artadr4 = 0x24 + + [Preset] + category = "Select Fourth Art:" + name = "Fire Carnival " + condition = ((($artadr3 != 0x80)*($artadr2 != 0x80)*($artadr1 != 0x80))*((($check == 4)*($weapon4type == 4)*(($characterID == 1)+($characterID == 13)))+(($check == 4)*($weapon4type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 4)) >= 1 + $artcount4 = 1 + $artadr4 = 0x80 + + [Preset] + category = "Select Fourth Art:" + name = "Bullet Twister " + condition = ((($artadr3 != 0x81)*($artadr2 != 0x81)*($artadr1 != 0x81))*((($check == 4)*($weapon4type == 4)*(($characterID == 1)+($characterID == 7)))+(($check == 4)*($weapon4type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 4)) >= 1 + $artcount4 = 1 + $artadr4 = 0x81 + + [Preset] + category = "Select Fourth Art:" + name = "Titan Recharge " + condition = ((($artadr3 != 0x82)*($artadr2 != 0x82)*($artadr1 != 0x82))*((($check == 4)*($weapon4type == 4)*(($characterID == 1)+($characterID == 7)))+(($check == 4)*($weapon4type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 4)) >= 1 + $artcount4 = 1 + $artadr4 = 0x82 + +[Preset] +category = "Select Weapon Fourth Art is on:" +name = "Raygun " +condition = ($artcount3 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon4type = 5 + + [Preset] + category = "Select Fourth Art:" + name = "Raygun Auto-Attack " + condition = ($check == 5)*($weapon4type == 5) == 1 + $artcount4 = 1 + $artadr4 = 0x25 + + [Preset] + category = "Select Fourth Art:" + name = "Beam Barrage " + condition = ((($artadr3 != 0x26)*($artadr2 != 0x26)*($artadr1 != 0x26))*((($check == 4)*($weapon4type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon4type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 5)) >= 1 + $artcount4 = 1 + $artadr4 = 0x26 + + [Preset] + category = "Select Fourth Art:" + name = "Subterfuge " + condition = ((($artadr3 != 0x27)*($artadr2 != 0x27)*($artadr1 != 0x27))*((($check == 4)*($weapon4type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon4type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 5)) >= 1 + $artcount4 = 1 + $artadr4 = 0x27 + + [Preset] + category = "Select Fourth Art:" + name = "Myopic Screen " + condition = ((($artadr3 != 0x28)*($artadr2 != 0x28)*($artadr1 != 0x28))*((($check == 4)*($weapon4type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon4type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 5)) >= 1 + $artcount4 = 1 + $artadr4 = 0x28 + + [Preset] + category = "Select Fourth Art:" + name = "Ether Blast " + condition = ((($artadr3 != 0x29)*($artadr2 != 0x29)*($artadr1 != 0x29))*((($check == 4)*($weapon4type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon4type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 5)) >= 1 + $artcount4 = 1 + $artadr4 = 0x29 + + [Preset] + category = "Select Fourth Art:" + name = "Gravity Blast " + condition = ((($artadr3 != 0x2A)*($artadr2 != 0x2A)*($artadr1 != 0x2A))*((($check == 4)*($weapon4type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 19)))+(($check == 4)*($weapon4type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 5)) >= 1 + $artcount4 = 1 + $artadr4 = 0x2A + + [Preset] + category = "Select Fourth Art:" + name = "Gravity Cloak " + condition = ((($artadr3 != 0x2B)*($artadr2 != 0x2B)*($artadr1 != 0x2B))*((($check == 4)*($weapon4type == 5)*(($characterID == 1)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon4type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 5)) >= 1 + $artcount4 = 1 + $artadr4 = 0x2B + + [Preset] + category = "Select Fourth Art:" + name = "Pathogen Blast " + condition = ((($artadr3 != 0x2C)*($artadr2 != 0x2C)*($artadr1 != 0x2C))*((($check == 4)*($weapon4type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 19)))+(($check == 4)*($weapon4type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 5)) >= 1 + $artcount4 = 1 + $artadr4 = 0x2C + + [Preset] + category = "Select Fourth Art:" + name = "Master Gunner " + condition = ((($artadr3 != 0x83)*($artadr2 != 0x83)*($artadr1 != 0x83))*((($check == 4)*($weapon4type == 5)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon4type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 5)) >= 1 + $artcount4 = 1 + $artadr4 = 0x83 + + [Preset] + category = "Select Fourth Art:" + name = "Clarity Ray " + condition = ((($artadr3 != 0x84)*($artadr2 != 0x84)*($artadr1 != 0x84))*((($check == 4)*($weapon4type == 5)*(($characterID == 1)+($characterID == 19)))+(($check == 4)*($weapon4type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 5)) >= 1 + $artcount4 = 1 + $artadr4 = 0x84 + + [Preset] + category = "Select Fourth Art:" + name = "Beam Bomber " + condition = ((($artadr3 != 0x85)*($artadr2 != 0x85)*($artadr1 != 0x85))*((($check == 4)*($weapon4type == 5)*(($characterID == 1)+($characterID == 19)))+(($check == 4)*($weapon4type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 5)) >= 1 + $artcount4 = 1 + $artadr4 = 0x85 + +[Preset] +category = "Select Weapon Fourth Art is on:" +name = "Psycho Launchers " +condition = ($artcount3 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon4type = 6 + + [Preset] + category = "Select Fourth Art:" + name = "Psycho Launchers Auto-Attack " + condition = ($check == 5)*($weapon4type == 6) == 1 + $artcount4 = 1 + $artadr4 = 0x2D + + [Preset] + category = "Select Fourth Art:" + name = "Jetstream " + condition = ((($artadr3 != 0x2E)*($artadr2 != 0x2E)*($artadr1 != 0x2E))*((($check == 4)*($weapon4type == 6)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapon4type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 6)) >= 1 + $artcount4 = 1 + $artadr4 = 0x2E + + [Preset] + category = "Select Fourth Art:" + name = "Stellar Ray " + condition = ((($artadr3 != 0x2F)*($artadr2 != 0x2F)*($artadr1 != 0x2F))*((($check == 4)*($weapon4type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapon4type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 6)) >= 1 + $artcount4 = 1 + $artadr4 = 0x2F + + [Preset] + category = "Select Fourth Art:" + name = "Lightning Cloak " + condition = ((($artadr3 != 0x30)*($artadr2 != 0x30)*($artadr1 != 0x30))*((($check == 4)*($weapon4type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)))+(($check == 4)*($weapon4type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 6)) >= 1 + $artcount4 = 1 + $artadr4 = 0x30 + + [Preset] + category = "Select Fourth Art:" + name = "Starlight Kick " + condition = ((($artadr3 != 0x31)*($artadr2 != 0x31)*($artadr1 != 0x31))*((($check == 4)*($weapon4type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 18)))+(($check == 4)*($weapon4type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 6)) >= 1 + $artcount4 = 1 + $artadr4 = 0x31 + + [Preset] + category = "Select Fourth Art:" + name = "Astral Protection " + condition = ((($artadr3 != 0x32)*($artadr2 != 0x32)*($artadr1 != 0x32))*((($check == 4)*($weapon4type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapon4type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 6)) >= 1 + $artcount4 = 1 + $artadr4 = 0x32 + + [Preset] + category = "Select Fourth Art:" + name = "Shooting Star " + condition = ((($artadr3 != 0x33)*($artadr2 != 0x33)*($artadr1 != 0x33))*((($check == 4)*($weapon4type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapon4type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 6)) >= 1 + $artcount4 = 1 + $artadr4 = 0x33 + + [Preset] + category = "Select Fourth Art:" + name = "Dual Dynamo " + condition = ((($artadr3 != 0x86)*($artadr2 != 0x86)*($artadr1 != 0x86))*((($check == 4)*($weapon4type == 6)*(($characterID == 1)+($characterID == 3)))+(($check == 4)*($weapon4type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 6)) >= 1 + $artcount4 = 1 + $artadr4 = 0x86 + + [Preset] + category = "Select Fourth Art:" + name = "Gravity Lunge " + condition = ((($artadr3 != 0x87)*($artadr2 != 0x87)*($artadr1 != 0x87))*((($check == 4)*($weapon4type == 6)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapon4type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 6)) >= 1 + $artcount4 = 1 + $artadr4 = 0x87 + + [Preset] + category = "Select Fourth Art:" + name = "Tacit Censure " + condition = ((($artadr3 != 0x88)*($artadr2 != 0x88)*($artadr1 != 0x88))*((($check == 4)*($weapon4type == 6)*(($characterID == 1)+($characterID == 18)))+(($check == 4)*($weapon4type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 6)) >= 1 + $artcount4 = 1 + $artadr4 = 0x88 + +[Preset] +category = "Select Weapon Fourth Art is on:" +name = "Longsword " +condition = ($artcount3 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon4type = 7 + + [Preset] + category = "Select Fourth Art:" + name = "Longsword Auto-Attack " + condition = ($check == 5)*($weapon4type == 7) == 1 + $artcount4 = 1 + $artadr4 = 0x34 + + [Preset] + category = "Select Fourth Art:" + name = "Rising Blade " + condition = ((($artadr3 != 0x35)*($artadr2 != 0x35)*($artadr1 != 0x35))*((($check == 4)*($weapon4type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon4type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 7)) >= 1 + $artcount4 = 1 + $artadr4 = 0x35 + + [Preset] + category = "Select Fourth Art:" + name = "Defensive Stance " + condition = ((($artadr3 != 0x36)*($artadr2 != 0x36)*($artadr1 != 0x36))*((($check == 4)*($weapon4type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon4type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 7)) >= 1 + $artcount4 = 1 + $artadr4 = 0x36 + + [Preset] + category = "Select Fourth Art:" + name = "Offensive Stance " + condition = ((($artadr3 != 0x37)*($artadr2 != 0x37)*($artadr1 != 0x37))*((($check == 4)*($weapon4type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon4type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 7)) >= 1 + $artcount4 = 1 + $artadr4 = 0x37 + + [Preset] + category = "Select Fourth Art:" + name = "Magnum Edge " + condition = ((($artadr3 != 0x38)*($artadr2 != 0x38)*($artadr1 != 0x38))*((($check == 4)*($weapon4type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)))+(($check == 4)*($weapon4type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 7)) >= 1 + $artcount4 = 1 + $artadr4 = 0x38 + + [Preset] + category = "Select Fourth Art:" + name = "Tornado Blade " + condition = ((($artadr3 != 0x39)*($artadr2 != 0x39)*($artadr1 != 0x39))*((($check == 4)*($weapon4type == 7)*(($characterID == 1)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon4type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 7)) >= 1 + $artcount4 = 1 + $artadr4 = 0x39 + + [Preset] + category = "Select Fourth Art:" + name = "Burning Slash " + condition = ((($artadr3 != 0x3A)*($artadr2 != 0x3A)*($artadr1 != 0x3A))*((($check == 4)*($weapon4type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 7)))+(($check == 4)*($weapon4type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 7)) >= 1 + $artcount4 = 1 + $artadr4 = 0x3A + + [Preset] + category = "Select Fourth Art:" + name = "Incendiary Edge " + condition = ((($artadr3 != 0x3B)*($artadr2 != 0x3B)*($artadr1 != 0x3B))*((($check == 4)*($weapon4type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon4type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 7)) >= 1 + $artcount4 = 1 + $artadr4 = 0x3B + + [Preset] + category = "Select Fourth Art:" + name = "Samurai Soul " + condition = ((($artadr3 != 0x3C)*($artadr2 != 0x3C)*($artadr1 != 0x3C))*((($check == 4)*($weapon4type == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapon4type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 7)) >= 1 + $artcount4 = 1 + $artadr4 = 0x3C + + [Preset] + category = "Select Fourth Art:" + name = "Ultraslash " + condition = ((($artadr3 != 0x89)*($artadr2 != 0x89)*($artadr1 != 0x89))*((($check == 4)*($weapon4type == 7)*(($characterID == 1)+($characterID == 6)))+(($check == 4)*($weapon4type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 7)) >= 1 + $artcount4 = 1 + $artadr4 = 0x89 + + [Preset] + category = "Select Fourth Art:" + name = "Blossom Dance " + condition = ((($artadr3 != 0x8A)*($artadr2 != 0x8A)*($artadr1 != 0x8A))*((($check == 4)*($weapon4type == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapon4type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 7)) >= 1 + $artcount4 = 1 + $artadr4 = 0x8A + + [Preset] + category = "Select Fourth Art:" + name = "True Stream Edge " + condition = ((($artadr3 != 0x8B)*($artadr2 != 0x8B)*($artadr1 != 0x8B))*((($check == 4)*($weapon4type == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapon4type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 7)) >= 1 + $artcount4 = 1 + $artadr4 = 0x8B + +[Preset] +category = "Select Weapon Fourth Art is on:" +name = "Javelin " +condition = ($artcount3 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon4type = 8 + + [Preset] + category = "Select Fourth Art:" + name = "Javelin Auto-Attack " + condition = ($check == 5)*($weapon4type == 8) == 1 + $artcount4 = 1 + $artadr4 = 0x3D + + [Preset] + category = "Select Fourth Art:" + name = "Arcing Horn " + condition = ((($artadr3 != 0x3E)*($artadr2 != 0x3E)*($artadr1 != 0x3E))*((($check == 4)*($weapon4type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon4type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 8)) >= 1 + $artcount4 = 1 + $artadr4 = 0x3E + + [Preset] + category = "Select Fourth Art:" + name = "Hair Trigger " + condition = ((($artadr3 != 0x3F)*($artadr2 != 0x3F)*($artadr1 != 0x3F))*((($check == 4)*($weapon4type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon4type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 8)) >= 1 + $artcount4 = 1 + $artadr4 = 0x3F + + [Preset] + category = "Select Fourth Art:" + name = "Spiral Horn " + condition = ((($artadr3 != 0x40)*($artadr2 != 0x40)*($artadr1 != 0x40))*((($check == 4)*($weapon4type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon4type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 8)) >= 1 + $artcount4 = 1 + $artadr4 = 0x40 + + [Preset] + category = "Select Fourth Art:" + name = "Overwhelm " + condition = ((($artadr3 != 0x41)*($artadr2 != 0x41)*($artadr1 != 0x41))*((($check == 4)*($weapon4type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon4type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 8)) >= 1 + $artcount4 = 1 + $artadr4 = 0x41 + + [Preset] + category = "Select Fourth Art:" + name = "Speed Demon " + condition = ((($artadr3 != 0x42)*($artadr2 != 0x42)*($artadr1 != 0x41))*((($check == 4)*($weapon4type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon4type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 8)) >= 1 + $artcount4 = 1 + $artadr4 = 0x42 + + [Preset] + category = "Select Fourth Art:" + name = "Raijin " + condition = ((($artadr3 != 0x43)*($artadr2 != 0x43)*($artadr1 != 0x43))*((($check == 4)*($weapon4type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon4type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 8)) >= 1 + $artcount4 = 1 + $artadr4 = 0x43 + + [Preset] + category = "Select Fourth Art:" + name = "Trident Buster " + condition = ((($artadr3 != 0x44)*($artadr2 != 0x44)*($artadr1 != 0x44))*((($check == 4)*($weapon4type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon4type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 8)) >= 1 + $artcount4 = 1 + $artadr4 = 0x44 + + [Preset] + category = "Select Fourth Art:" + name = "Balance Breaker " + condition = ((($artadr3 != 0x8C)*($artadr2 != 0x8C)*($artadr1 != 0x8C))*((($check == 4)*($weapon4type == 8)*(($characterID == 1)+($characterID == 4)))+(($check == 4)*($weapon4type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 8)) >= 1 + $artcount4 = 1 + $artadr4 = 0x8C + + [Preset] + category = "Select Fourth Art:" + name = "Vortex " + condition = ((($artadr3 != 0x8D)*($artadr2 != 0x8D)*($artadr1 != 0x8D))*((($check == 4)*($weapon4type == 8)*(($characterID == 1)+($characterID == 10)))+(($check == 4)*($weapon4type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 8)) >= 1 + $artcount4 = 1 + $artadr4 = 0x8D + + [Preset] + category = "Select Fourth Art:" + name = "Maximum Voltage " + condition = ((($artadr3 != 0x8E)*($artadr2 != 0x8E)*($artadr1 != 0x8E))*((($check == 4)*($weapon4type == 8)*(($characterID == 1)+($characterID == 17)))+(($check == 4)*($weapon4type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 8)) >= 1 + $artcount4 = 1 + $artadr4 = 0x8E + +[Preset] +category = "Select Weapon Fourth Art is on:" +name = "Dual Swords " +condition = ($artcount3 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon4type = 9 + + [Preset] + category = "Select Fourth Art:" + name = "Dual Swords Auto-Attack " + condition = ($check == 5)*($weapon4type == 9) == 1 + $artcount4 = 1 + $artadr4 = 0x45 + + [Preset] + category = "Select Fourth Art:" + name = "Back Slash " + condition = ((($artadr3 != 0x46)*($artadr2 != 0x46)*($artadr1 != 0x46))*((($check == 4)*($weapon4type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 16)))+(($check == 4)*($weapon4type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 9)) >= 1 + $artcount4 = 1 + $artadr4 = 0x46 + + [Preset] + category = "Select Fourth Art:" + name = "Killing Machine " + condition = ((($artadr3 != 0x47)*($artadr2 != 0x47)*($artadr1 != 0x47))*((($check == 4)*($weapon4type == 9)*(($characterID == 1)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon4type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 9)) >= 1 + $artcount4 = 1 + $artadr4 = 0x47 + + [Preset] + category = "Select Fourth Art:" + name = "Side Slash " + condition = ((($artadr3 != 0x48)*($artadr2 != 0x48)*($artadr1 != 0x48))*((($check == 4)*($weapon4type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon4type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 9)) >= 1 + $artcount4 = 1 + $artadr4 = 0x48 + + [Preset] + category = "Select Fourth Art:" + name = "Stream Edge " + condition = ((($artadr3 != 0x49)*($artadr2 != 0x49)*($artadr1 != 0x49))*((($check == 4)*($weapon4type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapon4type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 9)) >= 1 + $artcount4 = 1 + $artadr4 = 0x49 + + [Preset] + category = "Select Fourth Art:" + name = "Shadowrunner " + condition = ((($artadr3 != 0x4A)*($artadr2 != 0x4A)*($artadr1 != 0x4A))*((($check == 4)*($weapon4type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon4type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 9)) >= 1 + $artcount4 = 1 + $artadr4 = 0x4A + + [Preset] + category = "Select Fourth Art:" + name = "Thirsty Edge " + condition = ((($artadr3 != 0x4B)*($artadr2 != 0x4B)*($artadr1 != 0x4B))*((($check == 4)*($weapon4type == 9)*(($characterID == 1)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon4type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 9)) >= 1 + $artcount4 = 1 + $artadr4 = 0x4B + + [Preset] + category = "Select Fourth Art:" + name = "Blood Sacrifice " + condition = ((($artadr3 != 0x4C)*($artadr2 != 0x4C)*($artadr1 != 0x4C))*((($check == 4)*($weapon4type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapon4type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 9)) >= 1 + $artcount4 = 1 + $artadr4 = 0x4C + + [Preset] + category = "Select Fourth Art:" + name = "Upper Hand " + condition = ((($artadr3 != 0x4D)*($artadr2 != 0x4D)*($artadr1 != 0x4D))*((($check == 4)*($weapon4type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapon4type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 9)) >= 1 + $artcount4 = 1 + $artadr4 = 0x4D + + [Preset] + category = "Select Fourth Art:" + name = "Hundred Shells " + condition = ((($artadr3 != 0x4E)*($artadr2 != 0x4E)*($artadr1 != 0x4E))*((($check == 4)*($weapon4type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon4type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 9)) >= 1 + $artcount4 = 1 + $artadr4 = 0x4E + + [Preset] + category = "Select Fourth Art:" + name = "Electric Surge " + condition = ((($artadr3 != 0x4F)*($artadr2 != 0x4F)*($artadr1 != 0x4F))*((($check == 4)*($weapon4type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon4type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 9)) >= 1 + $artcount4 = 1 + $artadr4 = 0x4F + + [Preset] + category = "Select Fourth Art:" + name = "Shadowstrike " + condition = ((($artadr3 != 0x8F)*($artadr2 != 0x8F)*($artadr1 != 0x8F))*((($check == 4)*($weapon4type == 9)*(($characterID == 1)+($characterID == 12)))+(($check == 4)*($weapon4type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 9)) >= 1 + $artcount4 = 1 + $artadr4 = 0x8F + + [Preset] + category = "Select Fourth Art:" + name = "Crisis Zone " + condition = ((($artadr3 != 0x90)*($artadr2 != 0x90)*($artadr1 != 0x90))*((($check == 4)*($weapon4type == 9)*(($characterID == 1)+($characterID == 11)))+(($check == 4)*($weapon4type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 9)) >= 1 + $artcount4 = 1 + $artadr4 = 0x90 + + [Preset] + category = "Select Fourth Art:" + name = "Seventh Edge " + condition = ((($artadr3 != 0x91)*($artadr2 != 0x91)*($artadr1 != 0x91))*((($check == 4)*($weapon4type == 9)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapon4type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 9)) >= 1 + $artcount4 = 1 + $artadr4 = 0x91 + +[Preset] +category = "Select Weapon Fourth Art is on:" +name = "Sheild " +condition = ($artcount3 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon4type = 10 + + [Preset] + category = "Select Fourth Art:" + name = "Sheild Auto-Attack " + condition = ($check == 5)*($weapon4type == 10) == 1 + $artcount4 = 1 + $artadr4 = 0x50 + + [Preset] + category = "Select Fourth Art:" + name = "Wild Down " + condition = ((($artadr3 != 0x51)*($artadr2 != 0x51)*($artadr1 != 0x51))*((($check == 4)*($weapon4type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon4type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 10)) >= 1 + $artcount4 = 1 + $artadr4 = 0x51 + + [Preset] + category = "Select Fourth Art:" + name = "Flame Cloak " + condition = ((($artadr3 != 0x52)*($artadr2 != 0x52)*($artadr1 != 0x52))*((($check == 4)*($weapon4type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapon4type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 10)) >= 1 + $artcount4 = 1 + $artadr4 = 0x52 + + [Preset] + category = "Select Fourth Art:" + name = "Trash Talk " + condition = ((($artadr3 != 0x53)*($artadr2 != 0x53)*($artadr1 != 0x53))*((($check == 4)*($weapon4type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon4type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 10)) >= 1 + $artcount4 = 1 + $artadr4 = 0x53 + + [Preset] + category = "Select Fourth Art:" + name = "Iron Prison " + condition = ((($artadr3 != 0x54)*($artadr2 != 0x54)*($artadr1 != 0x54))*((($check == 4)*($weapon4type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon4type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 10)) >= 1 + $artcount4 = 1 + $artadr4 = 0x54 + + [Preset] + category = "Select Fourth Art:" + name = "Supershield " + condition = ((($artadr3 != 0x55)*($artadr2 != 0x55)*($artadr1 != 0x55))*((($check == 4)*($weapon4type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapon4type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 10)) >= 1 + $artcount4 = 1 + $artadr4 = 0x55 + + [Preset] + category = "Select Fourth Art:" + name = "Wild Smash " + condition = ((($artadr3 != 0x56)*($artadr2 != 0x56)*($artadr1 != 0x56))*((($check == 4)*($weapon4type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon4type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 10)) >= 1 + $artcount4 = 1 + $artadr4 = 0x56 + + [Preset] + category = "Select Fourth Art:" + name = "Reality Rift " + condition = ((($artadr3 != 0x57)*($artadr2 != 0x57)*($artadr1 != 0x57))*((($check == 4)*($weapon4type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapon4type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 10)) >= 1 + $artcount4 = 1 + $artadr4 = 0x57 + + [Preset] + category = "Select Fourth Art:" + name = "Bombardier " + condition = ((($artadr3 != 0x58)*($artadr2 != 0x58)*($artadr1 != 0x58))*((($check == 4)*($weapon4type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon4type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 10)) >= 1 + $artcount4 = 1 + $artadr4 = 0x58 + + [Preset] + category = "Select Fourth Art:" + name = "Shield Wall " + condition = ((($artadr3 != 0x59)*($artadr2 != 0x59)*($artadr1 != 0x59))*((($check == 4)*($weapon4type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon4type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 10)) >= 1 + $artcount4 = 1 + $artadr4 = 0x59 + + [Preset] + category = "Select Fourth Art:" + name = "Drum Roll " + condition = ((($artadr3 != 0x92)*($artadr2 != 0x92)*($artadr1 != 0x92))*((($check == 4)*($weapon4type == 10)*(($characterID == 1)+($characterID == 13)))+(($check == 4)*($weapon4type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 10)) >= 1 + $artcount4 = 1 + $artadr4 = 0x92 + + [Preset] + category = "Select Fourth Art:" + name = "Mindstorm " + condition = ((($artadr3 != 0x93)*($artadr2 != 0x93)*($artadr1 != 0x93))*((($check == 4)*($weapon4type == 10)*(($characterID == 1)+($characterID == 3)))+(($check == 4)*($weapon4type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 10)) >= 1 + $artcount4 = 1 + $artadr4 = 0x93 + + [Preset] + category = "Select Fourth Art:" + name = "Atomic Hit " + condition = ((($artadr3 != 0x94)*($artadr2 != 0x94)*($artadr1 != 0x94))*((($check == 4)*($weapon4type == 10)*(($characterID == 1)+($characterID == 5)))+(($check == 4)*($weapon4type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 10)) >= 1 + $artcount4 = 1 + $artadr4 = 0x94 + + [Preset] + category = "Select Fourth Art:" + name = "Flamehand " + condition = ((($artadr3 != 0x95)*($artadr2 != 0x95)*($artadr1 != 0x95))*((($check == 4)*($weapon4type == 10)*(($characterID == 1)+($characterID == 5)))+(($check == 4)*($weapon4type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 10)) >= 1 + $artcount4 = 1 + $artadr4 = 0x95 + +[Preset] +category = "Select Weapon Fourth Art is on:" +name = "Knife " +condition = ($artcount3 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon4type = 11 + + [Preset] + category = "Select Fourth Art:" + name = "Knife Auto-Attack " + condition = ($check == 5)*($weapon4type == 11) == 1 + $artcount4 = 1 + $artadr4 = 0x5A + + [Preset] + category = "Select Fourth Art:" + name = "Screamer " + condition = ((($artadr3 != 0x5B)*($artadr2 != 0x5B)*($artadr1 != 0x5B))*((($check == 4)*($weapon4type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 19)))+(($check == 4)*($weapon4type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 11)) >= 1 + $artcount4 = 1 + $artadr4 = 0x5B + + [Preset] + category = "Select Fourth Art:" + name = "Absorber Skin " + condition = ((($artadr3 != 0x5C)*($artadr2 != 0x5C)*($artadr1 != 0x5C))*((($check == 4)*($weapon4type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon4type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 11)) >= 1 + $artcount4 = 1 + $artadr4 = 0x5C + + [Preset] + category = "Select Fourth Art:" + name = "Servant Sacrifice " + condition = ((($artadr3 != 0x5D)*($artadr2 != 0x5D)*($artadr1 != 0x5D))*((($check == 4)*($weapon4type == 11)*(($characterID == 1)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon4type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 11)) >= 1 + $artcount4 = 1 + $artadr4 = 0x5D + + [Preset] + category = "Select Fourth Art:" + name = "Full Specs " + condition = ((($artadr3 != 0x5E)*($artadr2 != 0x5E)*($artadr1 != 0x5E))*((($check == 4)*($weapon4type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon4type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 11)) >= 1 + $artcount4 = 1 + $artadr4 = 0x5E + + [Preset] + category = "Select Fourth Art:" + name = "Repair " + condition = ((($artadr3 != 0x5F)*($artadr2 != 0x5F)*($artadr1 != 0x5F))*((($check == 4)*($weapon4type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon4type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 11)) >= 1 + $artcount4 = 1 + $artadr4 = 0x5F + + [Preset] + category = "Select Fourth Art:" + name = "Energy Source " + condition = ((($artadr3 != 0x60)*($artadr2 != 0x60)*($artadr1 != 0x60))*((($check == 4)*($weapon4type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon4type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 11)) >= 1 + $artcount4 = 1 + $artadr4 = 0x60 + + [Preset] + category = "Select Fourth Art:" + name = "Brainjack " + condition = ((($artadr3 != 0x61)*($artadr2 != 0x61)*($artadr1 != 0x61))*((($check == 4)*($weapon4type == 11)*(($characterID == 1)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon4type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 11)) >= 1 + $artcount4 = 1 + $artadr4 = 0x61 + + [Preset] + category = "Select Fourth Art:" + name = "Dispel " + condition = ((($artadr3 != 0x62)*($artadr2 != 0x62)*($artadr1 != 0x62))*((($check == 4)*($weapon4type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon4type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 11)) >= 1 + $artcount4 = 1 + $artadr4 = 0x62 + + [Preset] + category = "Select Fourth Art:" + name = "Black Butterfly " + condition = ((($artadr3 != 0x63)*($artadr2 != 0x63)*($artadr1 != 0x63))*((($check == 4)*($weapon4type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon4type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 11)) >= 1 + $artcount4 = 1 + $artadr4 = 0x63 + + [Preset] + category = "Select Fourth Art:" + name = "Recuperate " + condition = ((($artadr3 != 0x64)*($artadr2 != 0x64)*($artadr1 != 0x64))*((($check == 4)*($weapon4type == 11)*(($characterID == 1)))+(($check == 4)*($weapon4type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 11)) >= 1 + $artcount4 = 1 + $artadr4 = 0x64 + + [Preset] + category = "Select Fourth Art:" + name = "Chrome Armor " + condition = ((($artadr3 != 0x65)*($artadr2 != 0x65)*($artadr1 != 0x65))*((($check == 4)*($weapon4type == 11)*(($characterID == 1)))+(($check == 4)*($weapon4type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 11)) >= 1 + $artcount4 = 1 + $artadr4 = 0x65 + + [Preset] + category = "Select Fourth Art:" + name = "Slit Edge " + condition = ((($artadr3 != 0x66)*($artadr2 != 0x66)*($artadr1 != 0x66))*((($check == 4)*($weapon4type == 11)*(($characterID == 1)))+(($check == 4)*($weapon4type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 11)) >= 1 + $artcount4 = 1 + $artadr4 = 0x66 + + [Preset] + category = "Select Fourth Art:" + name = "Air Slash (Unused) " + condition = ((($artadr3 != 0x67)*($artadr2 != 0x67)*($artadr1 != 0x67))*((($check == 4)*($weapon4type == 11)*($characterID == 1))+(($check == 4)*($weapon4type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 11)) >= 1 + $artcount4 = 1 + $artadr4 = 0x67 + + [Preset] + category = "Select Fourth Art:" + name = "Smooth Recovery " + condition = ((($artadr3 != 0x96)*($artadr2 != 0x96)*($artadr1 != 0x96))*((($check == 4)*($weapon4type == 11)*(($characterID == 1)+($characterID == 15)))+(($check == 4)*($weapon4type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 11)) >= 1 + $artcount4 = 1 + $artadr4 = 0x96 + + [Preset] + category = "Select Fourth Art:" + name = "Black Bane " + condition = ((($artadr3 != 0x97)*($artadr2 != 0x97)*($artadr1 != 0x97))*((($check == 4)*($weapon4type == 11)*(($characterID == 1)+($characterID == 14)))+(($check == 4)*($weapon4type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 11)) >= 1 + $artcount4 = 1 + $artadr4 = 0x97 + + [Preset] + category = "Select Fourth Art:" + name = "Secondary Speed " + condition = ((($artadr3 != 0x98)*($artadr2 != 0x98)*($artadr1 != 0x98))*((($check == 4)*($weapon4type == 11)*(($characterID == 1)+($characterID == 18)))+(($check == 4)*($weapon4type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 11)) >= 1 + $artcount4 = 1 + $artadr4 = 0x98 + +[Preset] +category = "Select Weapon Fourth Art is on:" +name = "Photon Saber " +condition = ($artcount3 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon4type = 12 + + [Preset] + category = "Select Fourth Art:" + name = "Photon Saber Auto-Attack " + condition = ($check == 5)*($weapon4type == 12) == 1 + $artcount4 = 1 + $artadr4 = 0x68 + + [Preset] + category = "Select Fourth Art:" + name = "Geolibrium " + condition = ((($artadr3 != 0x69)*($artadr2 != 0x69)*($artadr1 != 0x69))*((($check == 4)*($weapon4type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon4type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 12)) >= 1 + $artcount4 = 1 + $artadr4 = 0x69 + + [Preset] + category = "Select Fourth Art:" + name = "Astrolibrium " + condition = ((($artadr3 != 0x6A)*($artadr2 != 0x6A)*($artadr1 != 0x6A))*((($check == 4)*($weapon4type == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon4type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 12)) >= 1 + $artcount4 = 1 + $artadr4 = 0x6A + + [Preset] + category = "Select Fourth Art:" + name = "Starfall Rondo " + condition = ((($artadr3 != 0x6B)*($artadr2 != 0x6B)*($artadr1 != 0x6B))*((($check == 4)*($weapon4type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon4type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 12)) >= 1 + $artcount4 = 1 + $artadr4 = 0x6B + + [Preset] + category = "Select Fourth Art:" + name = "Starfall Blade " + condition = ((($artadr3 != 0x6C)*($artadr2 != 0x6C)*($artadr1 != 0x6C))*((($check == 4)*($weapon4type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon4type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 12)) >= 1 + $artcount4 = 1 + $artadr4 = 0x6C + + [Preset] + category = "Select Fourth Art:" + name = "Astral Purge " + condition = ((($artadr3 != 0x6D)*($artadr2 != 0x6D)*($artadr1 != 0x6D))*((($check == 4)*($weapon4type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon4type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 12)) >= 1 + $artcount4 = 1 + $artadr4 = 0x6D + + [Preset] + category = "Select Fourth Art:" + name = "Astral Horizon " + condition = ((($artadr3 != 0x6E)*($artadr2 != 0x6E)*($artadr1 != 0x6E))*((($check == 4)*($weapon4type == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapon4type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 12)) >= 1 + $artcount4 = 1 + $artadr4 = 0x6E + + [Preset] + category = "Select Fourth Art:" + name = "Galactic Cataclysm " + condition = ((($artadr3 != 0x6F)*($artadr2 != 0x6F)*($artadr1 != 0x6F))*((($check == 4)*($weapon4type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon4type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 12)) >= 1 + $artcount4 = 1 + $artadr4 = 0x6F + + [Preset] + category = "Select Fourth Art:" + name = "Astral Heal " + condition = ((($artadr3 != 0x70)*($artadr2 != 0x70)*($artadr1 != 0x70))*((($check == 4)*($weapon4type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon4type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 12)) >= 1 + $artcount4 = 1 + $artadr4 = 0x70 + + [Preset] + category = "Select Fourth Art:" + name = "Novalibrium " + condition = ((($artadr3 != 0x71)*($artadr2 != 0x71)*($artadr1 != 0x71))*((($check == 4)*($weapon4type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon4type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 12)) >= 1 + $artcount4 = 1 + $artadr4 = 0x71 + + [Preset] + category = "Select Fourth Art:" + name = "Starfall Blossom " + condition = ((($artadr3 != 0x72)*($artadr2 != 0x72)*($artadr1 != 0x72))*((($check == 4)*($weapon4type == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon4type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 12)) >= 1 + $artcount4 = 1 + $artadr4 = 0x72 + + [Preset] + category = "Select Fourth Art:" + name = "Starlight Duster " + condition = ((($artadr3 != 0x99)*($artadr2 != 0x99)*($artadr1 != 0x99))*((($check == 4)*($weapon4type == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapon4type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 12)) >= 1 + $artcount4 = 1 + $artadr4 = 0x99 + + [Preset] + category = "Select Fourth Art:" + name = "Essence Exchange " + condition = ((($artadr3 != 0x9A)*($artadr2 != 0x9A)*($artadr1 != 0x9A))*((($check == 4)*($weapon4type == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon4type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 12)) >= 1 + $artcount4 = 1 + $artadr4 = 0x9A + + [Preset] + category = "Select Fourth Art:" + name = "Phenomenon " + condition = ((($artadr3 != 0x9B)*($artadr2 != 0x9B)*($artadr1 != 0x9B))*((($check == 4)*($weapon4type == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapon4type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 12)) >= 1 + $artcount4 = 1 + $artadr4 = 0x9B + +[Preset] +category = "Select Weapon Fourth Art is on:" +name = "Multigun " +condition = ($artcount3 == 1)*(((($check == 4)+($check == 5))*($characterID == 1))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon4type = 13 + + [Preset] + category = "Select Fourth Art:" + name = "Multigun Auto-Attack " + condition = ($check == 5)*($weapon4type == 13) == 1 + $artcount4 = 1 + $artadr4 = 0x73 + + [Preset] + category = "Select Fourth Art:" + name = "Boost Barrel " + condition = ((($artadr3 != 0x74)*($artadr2 != 0x74)*($artadr1 != 0x74))*((($check == 4)*($weapon4type == 13)*(($characterID == 1)))+(($check == 4)*($weapon4type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 13)) >= 1 + $artcount4 = 1 + $artadr4 = 0x74 + + [Preset] + category = "Select Fourth Art:" + name = "Sniper Barrel " + condition = ((($artadr3 != 0x75)*($artadr2 != 0x75)*($artadr1 != 0x75))*((($check == 4)*($weapon4type == 13)*(($characterID == 1)))+(($check == 4)*($weapon4type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 13)) >= 1 + $artcount4 = 1 + $artadr4 = 0x75 + + [Preset] + category = "Select Fourth Art:" + name = "Missile Barrel " + condition = ((($artadr3 != 0x76)*($artadr2 != 0x76)*($artadr1 != 0x76))*((($check == 4)*($weapon4type == 13)*(($characterID == 1)))+(($check == 4)*($weapon4type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 13)) >= 1 + $artcount4 = 1 + $artadr4 = 0x76 + + [Preset] + category = "Select Fourth Art:" + name = "Cannon Barrel " + condition = ((($artadr3 != 0x77)*($artadr2 != 0x77)*($artadr1 != 0x77))*((($check == 4)*($weapon4type == 13)*(($characterID == 1)))+(($check == 4)*($weapon4type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon4type == 13)) >= 1 + $artcount4 = 1 + $artadr4 = 0x77 + +[Preset] +category = "Select Weapon Fourth Art is on:" +name = "No Art in Fourth Slot " +condition = ($artcount3 == 1)*($check == 5) == 1 +$artcount4 = 1 +$artadr4 = -0x02 +$art4 = 0 + +[Preset] +category = "Art level: " +condition = (($check == 4)+($check == 5))*($artcount4 == 1)*($artadr4 != -0x02) == 1 +name = "lv. 5 " +$art4 = 5 + +[Preset] +category = "Art level: " +condition = (($check == 4)+($check == 5))*($artcount4 == 1)*($artadr4 != -0x02) == 1 +name = "lv. 4 " +$art4 = 4 + +[Preset] +category = "Art level: " +condition = (($check == 4)+($check == 5))*($artcount4 == 1)*($artadr4 != -0x02) == 1 +name = "lv. 3 " +$art4 = 3 + +[Preset] +category = "Art level: " +condition = (($check == 4)+($check == 5))*($artcount4 == 1)*($artadr4 != -0x02) == 1 +name = "lv. 2 " +$art4 = 2 + +[Preset] +category = "Art level: " +condition = (($check == 4)+($check == 5))*($artcount4 == 1)*($artadr4 != -0x02) == 1 +name = "lv. 1 " +$art4 = 1 + +[Preset] +category = "Art level: " +condition = ($check == 4)*($artcount4 == 1)*($artadr4 != -0x02) == 1 +name = "Unlearn the art " +$art4 = 0 + +[Preset] +category = "Art level: " +condition = ($check == 5)*($artcount4 == 1)*($artadr4 != -0x02) == 1 +name = "lv. 0 equiped " +$art4 = 0 + + + + + + + + +[Preset] +category = "Select Weapon Fifth Art is on:" +name = "Don't unlock a fifth art" +condition = ($artcount4 == 1)*($check == 4) == 1 +$artcount5 = 0 + +[Preset] +category = "Select Weapon Fifth Art is on:" +name = "Assault Rifle " +condition = ($artcount4 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon5type = 1 + + [Preset] + category = "Select Fifth Art:" + name = "Assault Rifle Auto-Attack " + condition = ($check == 5)*($weapon5type == 1) == 1 + $artcount5 = 1 + $artadr5 = -0x01 + + [Preset] + category = "Select Fifth Art:" + name = "Decoy Round " + condition = ((($artadr4 != 0x00)*($artadr3 != 0x00)*($artadr2 != 0x00)*($artadr1 != 0x00))*((($check == 4)*($weapon5type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapon5type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 1)) >= 1 + $artcount5 = 1 + $artadr5 = 0x00 + + [Preset] + category = "Select Fifth Art:" + name = "Furious Blast " + condition = ((($artadr4 != 0x01)*($artadr3 != 0x01)*($artadr2 != 0x01)*($artadr1 != 0x01))*((($check == 4)*($weapon5type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon5type == 1)*($combclassmod == 1))+(($check == 4)*($weapon5type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 1)) >= 1 + $artcount5 = 1 + $artadr5 = 0x01 + + [Preset] + category = "Select Fifth Art:" + name = "Burst Grenade " + condition = ((($artadr4 != 0x02)*($artadr3 != 0x02)*($artadr2 != 0x02)*($artadr1 != 0x02))*((($check == 4)*($weapon5type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon5type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 1)) >= 1 + $artcount5 = 1 + $artadr5 = 0x02 + + [Preset] + category = "Select Fifth Art:" + name = "Flash Grenade " + condition = ((($artadr4 != 0x03)*($artadr3 != 0x03)*($artadr2 != 0x03)*($artadr1 != 0x03))*((($check == 4)*($weapon5type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon5type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 1)) >= 1 + $artcount5 = 1 + $artadr5 = 0x03 + + [Preset] + category = "Select Fifth Art:" + name = "Assault Breaker " + condition = ((($artadr4 != 0x04)*($artadr3 != 0x04)*($artadr2 != 0x04)*($artadr1 != 0x04))*((($check == 4)*($weapon5type == 1)*(($characterID == 1)))+(($check == 4)*($weapon5type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 1)) >= 1 + $artcount5 = 1 + $artadr5 = 0x04 + + [Preset] + category = "Select Fifth Art:" + name = "Medic Free " + condition = ((($artadr4 != 0x05)*($artadr3 != 0x05)*($artadr2 != 0x05)*($artadr1 != 0x05))*((($check == 4)*($weapon5type == 1)*(($characterID == 1)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon5type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 1)) >= 1 + $artcount5 = 1 + $artadr5 = 0x05 + + [Preset] + category = "Select Fifth Art:" + name = "Takedown Shot " + condition = ((($artadr4 != 0x06)*($artadr3 != 0x06)*($artadr2 != 0x06)*($artadr1 != 0x06))*((($check == 4)*($weapon5type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)))+(($check == 4)*($weapon5type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 1)) >= 1 + $artcount5 = 1 + $artadr5 = 0x06 + + [Preset] + category = "Select Fifth Art:" + name = "Power Dive " + condition = ((($artadr4 != 0x07)*($artadr3 != 0x07)*($artadr2 != 0x07)*($artadr1 != 0x07))*((($check == 4)*($weapon5type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapon5type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 1)) >= 1 + $artcount5 = 1 + $artadr5 = 0x07 + + [Preset] + category = "Select Fifth Art:" + name = "Last Stand " + condition = ((($artadr4 != 0x08)*($artadr3 != 0x08)*($artadr2 != 0x08)*($artadr1 != 0x08))*((($check == 4)*($weapon5type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 15)))+(($check == 4)*($weapon5type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 1)) >= 1 + $artcount5 = 1 + $artadr5 = 0x08 + + [Preset] + category = "Select Fifth Art:" + name = "Gunforce " + condition = ((($artadr4 != 0x09)*($artadr3 != 0x09)*($artadr2 != 0x09)*($artadr1 != 0x09))*((($check == 4)*($weapon5type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapon5type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 1)) >= 1 + $artcount5 = 1 + $artadr5 = 0x09 + + [Preset] + category = "Select Fifth Art:" + name = "Flame Grenade " + condition = ((($artadr4 != 0x0A)*($artadr3 != 0x0A)*($artadr2 != 0x0A)*($artadr1 != 0x0A))*((($check == 4)*($weapon5type == 1)*(($characterID == 1)))+(($check == 4)*($weapon5type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 1)) >= 1 + $artcount5 = 1 + $artadr5 = 0x0A + + [Preset] + category = "Select Fifth Art:" + name = "Assault Hammer " + condition = ((($artadr4 != 0x0B)*($artadr3 != 0x0B)*($artadr2 != 0x0B)*($artadr1 != 0x0B))*((($check == 4)*($weapon5type == 1)*(($characterID == 1)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon5type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 1)) >= 1 + $artcount5 = 1 + $artadr5 = 0x0B + + [Preset] + category = "Select Fifth Art:" + name = "Infuriate " + condition = ((($artadr4 != 0x0C)*($artadr3 != 0x0C)*($artadr2 != 0x0C)*($artadr1 != 0x0C))*((($check == 4)*($weapon5type == 1)*(($characterID == 1)))+(($check == 4)*($weapon5type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 1)) >= 1 + $artcount5 = 1 + $artadr5 = 0x0C + + [Preset] + category = "Select Fifth Art:" + name = "Full Burst (Unused) " + condition = ((($artadr4 != 0x0D)*($artadr3 != 0x0D)*($artadr2 != 0x0D)*($artadr1 != 0x0D))*((($check == 4)*($weapon5type == 1)*($characterID == 1))+(($check == 4)*($weapon5type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 1)) >= 1 + $artcount5 = 1 + $artadr5 = 0x0D + + [Preset] + category = "Select Fifth Art:" + name = "Quick Cannon " + condition = ((($artadr4 != 0x78)*($artadr3 != 0x78)*($artadr2 != 0x78)*($artadr1 != 0x78))*((($check == 4)*($weapon5type == 1)*(($characterID == 1)+($characterID == 15)))+(($check == 4)*($weapon5type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 1)) >= 1 + $artcount5 = 1 + $artadr5 = 0x78 + + [Preset] + category = "Select Fifth Art:" + name = "Grenade Blitz " + condition = ((($artadr4 != 0x79)*($artadr3 != 0x79)*($artadr2 != 0x79)*($artadr1 != 0x79))*((($check == 4)*($weapon5type == 1)*(($characterID == 1)+($characterID == 6)))+(($check == 4)*($weapon5type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 1)) >= 1 + $artcount5 = 1 + $artadr5 = 0x79 + + [Preset] + category = "Select Fifth Art:" + name = "Overclock " + condition = ((($artadr4 != 0x7A)*($artadr3 != 0x7A)*($artadr2 != 0x7A)*($artadr1 != 0x7A))*((($check == 4)*($weapon5type == 1)*(($characterID == 1)+($characterID == 17)))+(($check == 4)*($weapon5type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 1)) >= 1 + $artcount5 = 1 + $artadr5 = 0x7A + +[Preset] +category = "Select Weapon Fifth Art is on:" +name = "Sniper Rifle " +condition = ($artcount4 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon5type = 2 + + [Preset] + category = "Select Fifth Art:" + name = "Sniper Rifle Auto-Attack " + condition = ($check == 5)*($weapon5type == 2) == 1 + $artcount5 = 1 + $artadr5 = 0x0E + + [Preset] + category = "Select Fifth Art:" + name = "First Down " + condition = ((($artadr4 != 0x0F)*($artadr3 != 0x0F)*($artadr2 != 0x0F)*($artadr1 != 0x0F))*((($check == 4)*($weapon5type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon5type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 2)) >= 1 + $artcount5 = 1 + $artadr5 = 0x0F + + [Preset] + category = "Select Fifth Art:" + name = "Shrapnel " + condition = ((($artadr4 != 0x10)*($artadr3 != 0x10)*($artadr2 != 0x10)*($artadr1 != 0x10))*((($check == 4)*($weapon5type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon5type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 2)) >= 1 + $artcount5 = 1 + $artadr5 = 0x10 + + [Preset] + category = "Select Fifth Art:" + name = "Eagle Eye " + condition = ((($artadr4 != 0x11)*($artadr3 != 0x11)*($artadr2 != 0x11)*($artadr1 != 0x11))*((($check == 4)*($weapon5type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon5type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 2)) >= 1 + $artcount5 = 1 + $artadr5 = 0x11 + + [Preset] + category = "Select Fifth Art:" + name = "Sidewinder " + condition = ((($artadr4 != 0x12)*($artadr3 != 0x12)*($artadr2 != 0x12)*($artadr1 != 0x12))*((($check == 4)*($weapon5type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon5type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 2)) >= 1 + $artcount5 = 1 + $artadr5 = 0x12 + + [Preset] + category = "Select Fifth Art:" + name = "Intercept " + condition = ((($artadr4 != 0x13)*($artadr3 != 0x13)*($artadr2 != 0x13)*($artadr1 != 0x13))*((($check == 4)*($weapon5type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon5type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 2)) >= 1 + $artcount5 = 1 + $artadr5 = 0x13 + + [Preset] + category = "Select Fifth Art:" + name = "Hawkeye " + condition = ((($artadr4 != 0x14)*($artadr3 != 0x14)*($artadr2 != 0x14)*($artadr1 != 0x14))*((($check == 4)*($weapon5type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon5type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 2)) >= 1 + $artcount5 = 1 + $artadr5 = 0x14 + + [Preset] + category = "Select Fifth Art:" + name = "Ghost Sniper " + condition = ((($artadr4 != 0x15)*($artadr3 != 0x15)*($artadr2 != 0x15)*($artadr1 != 0x15))*((($check == 4)*($weapon5type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon5type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 2)) >= 1 + $artcount5 = 1 + $artadr5 = 0x15 + + [Preset] + category = "Select Fifth Art:" + name = "Afterburner " + condition = ((($artadr4 != 0x7B)*($artadr3 != 0x7B)*($artadr2 != 0x7B)*($artadr1 != 0x7B))*((($check == 4)*($weapon5type == 2)*(($characterID == 1)+($characterID == 4)))+(($check == 4)*($weapon5type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 2)) >= 1 + $artcount5 = 1 + $artadr5 = 0x7B + + [Preset] + category = "Select Fifth Art:" + name = "Slayonet " + condition = ((($artadr4 != 0x7C)*($artadr3 != 0x7C)*($artadr2 != 0x7C)*($artadr1 != 0x7C))*((($check == 4)*($weapon5type == 2)*(($characterID == 1)+($characterID == 10)))+(($check == 4)*($weapon5type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 2)) >= 1 + $artcount5 = 1 + $artadr5 = 0x7C + +[Preset] +category = "Select Weapon Fifth Art is on:" +name = "Dual Guns " +condition = ($artcount4 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon5type = 3 + + [Preset] + category = "Select Fifth Art:" + name = "Dual Guns Auto-Attack " + condition = ($check == 5)*($weapon5type == 3) == 1 + $artcount5 = 1 + $artadr5 = 0x16 + + [Preset] + category = "Select Fifth Art:" + name = "Sliding Slinger " + condition = ((($artadr4 != 0x17)*($artadr3 != 0x17)*($artadr2 != 0x17)*($artadr1 != 0x17))*((($check == 4)*($weapon5type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon5type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 3)) >= 1 + $artcount5 = 1 + $artadr5 = 0x17 + + [Preset] + category = "Select Fifth Art:" + name = "Early Bird " + condition = ((($artadr4 != 0x18)*($artadr3 != 0x18)*($artadr2 != 0x18)*($artadr1 != 0x18))*((($check == 4)*($weapon5type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon5type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 3)) >= 1 + $artcount5 = 1 + $artadr5 = 0x18 + + [Preset] + category = "Select Fifth Art:" + name = "Violent Streak " + condition = ((($artadr4 != 0x19)*($artadr3 != 0x19)*($artadr2 != 0x19)*($artadr1 != 0x19))*((($check == 4)*($weapon5type == 3)*(($characterID == 1)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon5type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 3)) >= 1 + $artcount5 = 1 + $artadr5 = 0x19 + + [Preset] + category = "Select Fifth Art:" + name = "Primer " + condition = ((($artadr4 != 0x1A)*($artadr3 != 0x1A)*($artadr2 != 0x1A)*($artadr1 != 0x1A))*((($check == 4)*($weapon5type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon5type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 3)) >= 1 + $artcount5 = 1 + $artadr5 = 0x1A + + [Preset] + category = "Select Fifth Art:" + name = "Executioner " + condition = ((($artadr4 != 0x1B)*($artadr3 != 0x1B)*($artadr2 != 0x1B)*($artadr1 != 0x1B))*((($check == 4)*($weapon5type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon5type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 3)) >= 1 + $artcount5 = 1 + $artadr5 = 0x1B + + [Preset] + category = "Select Fifth Art:" + name = "Combat Limbo " + condition = ((($artadr4 != 0x1C)*($artadr3 != 0x1C)*($artadr2 != 0x1C)*($artadr1 != 0x1C))*((($check == 4)*($weapon5type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 14)))+(($check == 4)*($weapon5type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 3)) >= 1 + $artcount5 = 1 + $artadr5 = 0x1C + + [Preset] + category = "Select Fifth Art:" + name = "Ghostwalker " + condition = ((($artadr4 != 0x1D)*($artadr3 != 0x1D)*($artadr2 != 0x1D)*($artadr1 != 0x1D))*((($check == 4)*($weapon5type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 14)))+(($check == 4)*($weapon5type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 3)) >= 1 + $artcount5 = 1 + $artadr5 = 0x1D + + [Preset] + category = "Select Fifth Art:" + name = "Ghost Factory " + condition = ((($artadr4 != 0x7D)*($artadr3 != 0x7D)*($artadr2 != 0x7D)*($artadr1 != 0x7D))*((($check == 4)*($weapon5type == 3)*(($characterID == 1)+($characterID == 12)))+(($check == 4)*($weapon5type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 3)) >= 1 + $artcount5 = 1 + $artadr5 = 0x7D + + [Preset] + category = "Select Fifth Art:" + name = "Zero Zero " + condition = ((($artadr4 != 0x7E)*($artadr3 != 0x7E)*($artadr2 != 0x7E)*($artadr1 != 0x7E))*((($check == 4)*($weapon5type == 3)*(($characterID == 1)+($characterID == 14)))+(($check == 4)*($weapon5type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 3)) >= 1 + $artcount5 = 1 + $artadr5 = 0x7E + + [Preset] + category = "Select Fifth Art:" + name = "Sky High " + condition = ((($artadr4 != 0x7F)*($artadr3 != 0x7F)*($artadr2 != 0x7F)*($artadr1 != 0x7F))*((($check == 4)*($weapon5type == 3)*(($characterID == 1)+($characterID == 11)))+(($check == 4)*($weapon5type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 3)) >= 1 + $artcount5 = 1 + $artadr5 = 0x7F + +[Preset] +category = "Select Weapon Fifth Art is on:" +name = "Gatling Gun " +condition = ($artcount4 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon5type = 4 + + [Preset] + category = "Select Fifth Art:" + name = "Gatling Gun Auto-Attack " + condition = ($check == 5)*($weapon5type == 4) == 1 + $artcount5 = 1 + $artadr5 = 0x1E + + [Preset] + category = "Select Fifth Art:" + name = "Bullet Storm " + condition = ((($artadr4 != 0x1F)*($artadr3 != 0x1F)*($artadr2 != 0x1F)*($artadr1 != 0x1F))*((($check == 4)*($weapon5type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon5type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 4)) >= 1 + $artcount5 = 1 + $artadr5 = 0x1F + + [Preset] + category = "Select Fifth Art:" + name = "Hellfire " + condition = ((($artadr4 != 0x20)*($artadr3 != 0x20)*($artadr2 != 0x20)*($artadr1 != 0x20))*((($check == 4)*($weapon5type == 4)*(($characterID == 1)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon5type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 4)) >= 1 + $artcount5 = 1 + $artadr5 = 0x20 + + [Preset] + category = "Select Fifth Art:" + name = "Thermal Payload " + condition = ((($artadr4 != 0x21)*($artadr3 != 0x21)*($artadr2 != 0x21)*($artadr1 != 0x21))*((($check == 4)*($weapon5type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon5type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 4)) >= 1 + $artcount5 = 1 + $artadr5 = 0x21 + + [Preset] + category = "Select Fifth Art:" + name = "Missile Volley " + condition = ((($artadr4 != 0x22)*($artadr3 != 0x22)*($artadr2 != 0x22)*($artadr1 != 0x22))*((($check == 4)*($weapon5type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)))+(($check == 4)*($weapon5type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 4)) >= 1 + $artcount5 = 1 + $artadr5 = 0x22 + + [Preset] + category = "Select Fifth Art:" + name = "Enhanced Stand " + condition = ((($artadr4 != 0x23)*($artadr3 != 0x23)*($artadr2 != 0x23)*($artadr1 != 0x23))*((($check == 4)*($weapon5type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon5type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 4)) >= 1 + $artcount5 = 1 + $artadr5 = 0x23 + + [Preset] + category = "Select Fifth Art:" + name = "Cool Off " + condition = ((($artadr4 != 0x24)*($artadr3 != 0x24)*($artadr2 != 0x24)*($artadr1 != 0x24))*((($check == 4)*($weapon5type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon5type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 4)) >= 1 + $artcount5 = 1 + $artadr5 = 0x24 + + [Preset] + category = "Select Fifth Art:" + name = "Fire Carnival " + condition = ((($artadr4 != 0x80)*($artadr3 != 0x80)*($artadr2 != 0x80)*($artadr1 != 0x80))*((($check == 4)*($weapon5type == 4)*(($characterID == 1)+($characterID == 13)))+(($check == 4)*($weapon5type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 4)) >= 1 + $artcount5 = 1 + $artadr5 = 0x80 + + [Preset] + category = "Select Fifth Art:" + name = "Bullet Twister " + condition = ((($artadr4 != 0x81)*($artadr3 != 0x81)*($artadr2 != 0x81)*($artadr1 != 0x81))*((($check == 4)*($weapon5type == 4)*(($characterID == 1)+($characterID == 7)))+(($check == 4)*($weapon5type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 4)) >= 1 + $artcount5 = 1 + $artadr5 = 0x81 + + [Preset] + category = "Select Fifth Art:" + name = "Titan Recharge " + condition = ((($artadr4 != 0x82)*($artadr3 != 0x82)*($artadr2 != 0x82)*($artadr1 != 0x82))*((($check == 4)*($weapon5type == 4)*(($characterID == 1)+($characterID == 7)))+(($check == 4)*($weapon5type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 4)) >= 1 + $artcount5 = 1 + $artadr5 = 0x82 + +[Preset] +category = "Select Weapon Fifth Art is on:" +name = "Raygun " +condition = ($artcount4 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon5type = 5 + + [Preset] + category = "Select Fifth Art:" + name = "Raygun Auto-Attack " + condition = ($check == 5)*($weapon5type == 5) == 1 + $artcount5 = 1 + $artadr5 = 0x25 + + [Preset] + category = "Select Fifth Art:" + name = "Beam Barrage " + condition = ((($artadr4 != 0x26)*($artadr3 != 0x26)*($artadr2 != 0x26)*($artadr1 != 0x26))*((($check == 4)*($weapon5type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon5type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 5)) >= 1 + $artcount5 = 1 + $artadr5 = 0x26 + + [Preset] + category = "Select Fifth Art:" + name = "Subterfuge " + condition = ((($artadr4 != 0x27)*($artadr3 != 0x27)*($artadr2 != 0x27)*($artadr1 != 0x27))*((($check == 4)*($weapon5type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon5type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 5)) >= 1 + $artcount5 = 1 + $artadr5 = 0x27 + + [Preset] + category = "Select Fifth Art:" + name = "Myopic Screen " + condition = ((($artadr4 != 0x28)*($artadr3 != 0x28)*($artadr2 != 0x28)*($artadr1 != 0x28))*((($check == 4)*($weapon5type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon5type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 5)) >= 1 + $artcount5 = 1 + $artadr5 = 0x28 + + [Preset] + category = "Select Fifth Art:" + name = "Ether Blast " + condition = ((($artadr4 != 0x29)*($artadr3 != 0x29)*($artadr2 != 0x29)*($artadr1 != 0x29))*((($check == 4)*($weapon5type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon5type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 5)) >= 1 + $artcount5 = 1 + $artadr5 = 0x29 + + [Preset] + category = "Select Fifth Art:" + name = "Gravity Blast " + condition = ((($artadr4 != 0x2A)*($artadr3 != 0x2A)*($artadr2 != 0x2A)*($artadr1 != 0x2A))*((($check == 4)*($weapon5type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 19)))+(($check == 4)*($weapon5type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 5)) >= 1 + $artcount5 = 1 + $artadr5 = 0x2A + + [Preset] + category = "Select Fifth Art:" + name = "Gravity Cloak " + condition = ((($artadr4 != 0x2B)*($artadr3 != 0x2B)*($artadr2 != 0x2B)*($artadr1 != 0x2B))*((($check == 4)*($weapon5type == 5)*(($characterID == 1)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon5type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 5)) >= 1 + $artcount5 = 1 + $artadr5 = 0x2B + + [Preset] + category = "Select Fifth Art:" + name = "Pathogen Blast " + condition = ((($artadr4 != 0x2C)*($artadr3 != 0x2C)*($artadr2 != 0x2C)*($artadr1 != 0x2C))*((($check == 4)*($weapon5type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 19)))+(($check == 4)*($weapon5type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 5)) >= 1 + $artcount5 = 1 + $artadr5 = 0x2C + + [Preset] + category = "Select Fifth Art:" + name = "Master Gunner " + condition = ((($artadr4 != 0x83)*($artadr3 != 0x83)*($artadr2 != 0x83)*($artadr1 != 0x83))*((($check == 4)*($weapon5type == 5)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon5type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 5)) >= 1 + $artcount5 = 1 + $artadr5 = 0x83 + + [Preset] + category = "Select Fifth Art:" + name = "Clarity Ray " + condition = ((($artadr4 != 0x84)*($artadr3 != 0x84)*($artadr2 != 0x84)*($artadr1 != 0x84))*((($check == 4)*($weapon5type == 5)*(($characterID == 1)+($characterID == 19)))+(($check == 4)*($weapon5type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 5)) >= 1 + $artcount5 = 1 + $artadr5 = 0x84 + + [Preset] + category = "Select Fifth Art:" + name = "Beam Bomber " + condition = ((($artadr4 != 0x85)*($artadr3 != 0x85)*($artadr2 != 0x85)*($artadr1 != 0x85))*((($check == 4)*($weapon5type == 5)*(($characterID == 1)+($characterID == 19)))+(($check == 4)*($weapon5type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 5)) >= 1 + $artcount5 = 1 + $artadr5 = 0x85 + +[Preset] +category = "Select Weapon Fifth Art is on:" +name = "Psycho Launchers " +condition = ($artcount4 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon5type = 6 + + [Preset] + category = "Select Fifth Art:" + name = "Psycho Launchers Auto-Attack " + condition = ($check == 5)*($weapon5type == 6) == 1 + $artcount5 = 1 + $artadr5 = 0x2D + + [Preset] + category = "Select Fifth Art:" + name = "Jetstream " + condition = ((($artadr4 != 0x2E)*($artadr3 != 0x2E)*($artadr2 != 0x2E)*($artadr1 != 0x2E))*((($check == 4)*($weapon5type == 6)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapon5type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 6)) >= 1 + $artcount5 = 1 + $artadr5 = 0x2E + + [Preset] + category = "Select Fifth Art:" + name = "Stellar Ray " + condition = ((($artadr4 != 0x2F)*($artadr3 != 0x2F)*($artadr2 != 0x2F)*($artadr1 != 0x2F))*((($check == 4)*($weapon5type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapon5type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 6)) >= 1 + $artcount5 = 1 + $artadr5 = 0x2F + + [Preset] + category = "Select Fifth Art:" + name = "Lightning Cloak " + condition = ((($artadr4 != 0x30)*($artadr3 != 0x30)*($artadr2 != 0x30)*($artadr1 != 0x30))*((($check == 4)*($weapon5type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)))+(($check == 4)*($weapon5type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 6)) >= 1 + $artcount5 = 1 + $artadr5 = 0x30 + + [Preset] + category = "Select Fifth Art:" + name = "Starlight Kick " + condition = ((($artadr4 != 0x31)*($artadr3 != 0x31)*($artadr2 != 0x31)*($artadr1 != 0x31))*((($check == 4)*($weapon5type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 18)))+(($check == 4)*($weapon5type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 6)) >= 1 + $artcount5 = 1 + $artadr5 = 0x31 + + [Preset] + category = "Select Fifth Art:" + name = "Astral Protection " + condition = ((($artadr4 != 0x32)*($artadr3 != 0x32)*($artadr2 != 0x32)*($artadr1 != 0x32))*((($check == 4)*($weapon5type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapon5type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 6)) >= 1 + $artcount5 = 1 + $artadr5 = 0x32 + + [Preset] + category = "Select Fifth Art:" + name = "Shooting Star " + condition = ((($artadr4 != 0x33)*($artadr3 != 0x33)*($artadr2 != 0x33)*($artadr1 != 0x33))*((($check == 4)*($weapon5type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapon5type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 6)) >= 1 + $artcount5 = 1 + $artadr5 = 0x33 + + [Preset] + category = "Select Fifth Art:" + name = "Dual Dynamo " + condition = ((($artadr4 != 0x86)*($artadr3 != 0x86)*($artadr2 != 0x86)*($artadr1 != 0x86))*((($check == 4)*($weapon5type == 6)*(($characterID == 1)+($characterID == 3)))+(($check == 4)*($weapon5type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 6)) >= 1 + $artcount5 = 1 + $artadr5 = 0x86 + + [Preset] + category = "Select Fifth Art:" + name = "Gravity Lunge " + condition = ((($artadr4 != 0x87)*($artadr3 != 0x87)*($artadr2 != 0x87)*($artadr1 != 0x87))*((($check == 4)*($weapon5type == 6)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapon5type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 6)) >= 1 + $artcount5 = 1 + $artadr5 = 0x87 + + [Preset] + category = "Select Fifth Art:" + name = "Tacit Censure " + condition = ((($artadr4 != 0x88)*($artadr3 != 0x88)*($artadr2 != 0x88)*($artadr1 != 0x88))*((($check == 4)*($weapon5type == 6)*(($characterID == 1)+($characterID == 18)))+(($check == 4)*($weapon5type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 6)) >= 1 + $artcount5 = 1 + $artadr5 = 0x88 + +[Preset] +category = "Select Weapon Fifth Art is on:" +name = "Longsword " +condition = ($artcount4 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon5type = 7 + + [Preset] + category = "Select Fifth Art:" + name = "Longsword Auto-Attack " + condition = ($check == 5)*($weapon5type == 7) == 1 + $artcount5 = 1 + $artadr5 = 0x34 + + [Preset] + category = "Select Fifth Art:" + name = "Rising Blade " + condition = ((($artadr4 != 0x35)*($artadr3 != 0x35)*($artadr2 != 0x35)*($artadr1 != 0x35))*((($check == 4)*($weapon5type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon5type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 7)) >= 1 + $artcount5 = 1 + $artadr5 = 0x35 + + [Preset] + category = "Select Fifth Art:" + name = "Defensive Stance " + condition = ((($artadr4 != 0x36)*($artadr3 != 0x36)*($artadr2 != 0x36)*($artadr1 != 0x36))*((($check == 4)*($weapon5type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon5type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 7)) >= 1 + $artcount5 = 1 + $artadr5 = 0x36 + + [Preset] + category = "Select Fifth Art:" + name = "Offensive Stance " + condition = ((($artadr4 != 0x37)*($artadr3 != 0x37)*($artadr2 != 0x37)*($artadr1 != 0x37))*((($check == 4)*($weapon5type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon5type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 7)) >= 1 + $artcount5 = 1 + $artadr5 = 0x37 + + [Preset] + category = "Select Fifth Art:" + name = "Magnum Edge " + condition = ((($artadr4 != 0x38)*($artadr3 != 0x38)*($artadr2 != 0x38)*($artadr1 != 0x38))*((($check == 4)*($weapon5type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)))+(($check == 4)*($weapon5type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 7)) >= 1 + $artcount5 = 1 + $artadr5 = 0x38 + + [Preset] + category = "Select Fifth Art:" + name = "Tornado Blade " + condition = ((($artadr4 != 0x39)*($artadr3 != 0x39)*($artadr2 != 0x39)*($artadr1 != 0x39))*((($check == 4)*($weapon5type == 7)*(($characterID == 1)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon5type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 7)) >= 1 + $artcount5 = 1 + $artadr5 = 0x39 + + [Preset] + category = "Select Fifth Art:" + name = "Burning Slash " + condition = ((($artadr4 != 0x3A)*($artadr3 != 0x3A)*($artadr2 != 0x3A)*($artadr1 != 0x3A))*((($check == 4)*($weapon5type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 7)))+(($check == 4)*($weapon5type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 7)) >= 1 + $artcount5 = 1 + $artadr5 = 0x3A + + [Preset] + category = "Select Fifth Art:" + name = "Incendiary Edge " + condition = ((($artadr4 != 0x3B)*($artadr3 != 0x3B)*($artadr2 != 0x3B)*($artadr1 != 0x3B))*((($check == 4)*($weapon5type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon5type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 7)) >= 1 + $artcount5 = 1 + $artadr5 = 0x3B + + [Preset] + category = "Select Fifth Art:" + name = "Samurai Soul " + condition = ((($artadr4 != 0x3C)*($artadr3 != 0x3C)*($artadr2 != 0x3C)*($artadr1 != 0x3C))*((($check == 4)*($weapon5type == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapon5type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 7)) >= 1 + $artcount5 = 1 + $artadr5 = 0x3C + + [Preset] + category = "Select Fifth Art:" + name = "Ultraslash " + condition = ((($artadr4 != 0x89)*($artadr3 != 0x89)*($artadr2 != 0x89)*($artadr1 != 0x89))*((($check == 4)*($weapon5type == 7)*(($characterID == 1)+($characterID == 6)))+(($check == 4)*($weapon5type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 7)) >= 1 + $artcount5 = 1 + $artadr5 = 0x89 + + [Preset] + category = "Select Fifth Art:" + name = "Blossom Dance " + condition = ((($artadr4 != 0x8A)*($artadr3 != 0x8A)*($artadr2 != 0x8A)*($artadr1 != 0x8A))*((($check == 4)*($weapon5type == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapon5type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 7)) >= 1 + $artcount5 = 1 + $artadr5 = 0x8A + + [Preset] + category = "Select Fifth Art:" + name = "True Stream Edge " + condition = ((($artadr4 != 0x8B)*($artadr3 != 0x8B)*($artadr2 != 0x8B)*($artadr1 != 0x8B))*((($check == 4)*($weapon5type == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapon5type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 7)) >= 1 + $artcount5 = 1 + $artadr5 = 0x8B + +[Preset] +category = "Select Weapon Fifth Art is on:" +name = "Javelin " +condition = ($artcount4 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon5type = 8 + + [Preset] + category = "Select Fifth Art:" + name = "Javelin Auto-Attack " + condition = ($check == 5)*($weapon5type == 8) == 1 + $artcount5 = 1 + $artadr5 = 0x3D + + [Preset] + category = "Select Fifth Art:" + name = "Arcing Horn " + condition = ((($artadr4 != 0x3E)*($artadr3 != 0x3E)*($artadr2 != 0x3E)*($artadr1 != 0x3E))*((($check == 4)*($weapon5type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon5type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 8)) >= 1 + $artcount5 = 1 + $artadr5 = 0x3E + + [Preset] + category = "Select Fifth Art:" + name = "Hair Trigger " + condition = ((($artadr4 != 0x3F)*($artadr3 != 0x3F)*($artadr2 != 0x3F)*($artadr1 != 0x3F))*((($check == 4)*($weapon5type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon5type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 8)) >= 1 + $artcount5 = 1 + $artadr5 = 0x3F + + [Preset] + category = "Select Fifth Art:" + name = "Spiral Horn " + condition = ((($artadr4 != 0x40)*($artadr3 != 0x40)*($artadr2 != 0x40)*($artadr1 != 0x40))*((($check == 4)*($weapon5type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon5type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 8)) >= 1 + $artcount5 = 1 + $artadr5 = 0x40 + + [Preset] + category = "Select Fifth Art:" + name = "Overwhelm " + condition = ((($artadr4 != 0x41)*($artadr3 != 0x41)*($artadr2 != 0x41)*($artadr1 != 0x41))*((($check == 4)*($weapon5type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon5type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 8)) >= 1 + $artcount5 = 1 + $artadr5 = 0x41 + + [Preset] + category = "Select Fifth Art:" + name = "Speed Demon " + condition = ((($artadr4 != 0x42)*($artadr3 != 0x42)*($artadr2 != 0x42)*($artadr1 != 0x41))*((($check == 4)*($weapon5type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon5type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 8)) >= 1 + $artcount5 = 1 + $artadr5 = 0x42 + + [Preset] + category = "Select Fifth Art:" + name = "Raijin " + condition = ((($artadr4 != 0x43)*($artadr3 != 0x43)*($artadr2 != 0x43)*($artadr1 != 0x43))*((($check == 4)*($weapon5type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon5type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 8)) >= 1 + $artcount5 = 1 + $artadr5 = 0x43 + + [Preset] + category = "Select Fifth Art:" + name = "Trident Buster " + condition = ((($artadr4 != 0x44)*($artadr3 != 0x44)*($artadr2 != 0x44)*($artadr1 != 0x44))*((($check == 4)*($weapon5type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon5type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 8)) >= 1 + $artcount5 = 1 + $artadr5 = 0x44 + + [Preset] + category = "Select Fifth Art:" + name = "Balance Breaker " + condition = ((($artadr4 != 0x8C)*($artadr3 != 0x8C)*($artadr2 != 0x8C)*($artadr1 != 0x8C))*((($check == 4)*($weapon5type == 8)*(($characterID == 1)+($characterID == 4)))+(($check == 4)*($weapon5type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 8)) >= 1 + $artcount5 = 1 + $artadr5 = 0x8C + + [Preset] + category = "Select Fifth Art:" + name = "Vortex " + condition = ((($artadr4 != 0x8D)*($artadr3 != 0x8D)*($artadr2 != 0x8D)*($artadr1 != 0x8D))*((($check == 4)*($weapon5type == 8)*(($characterID == 1)+($characterID == 10)))+(($check == 4)*($weapon5type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 8)) >= 1 + $artcount5 = 1 + $artadr5 = 0x8D + + [Preset] + category = "Select Fifth Art:" + name = "Maximum Voltage " + condition = ((($artadr4 != 0x8E)*($artadr3 != 0x8E)*($artadr2 != 0x8E)*($artadr1 != 0x8E))*((($check == 4)*($weapon5type == 8)*(($characterID == 1)+($characterID == 17)))+(($check == 4)*($weapon5type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 8)) >= 1 + $artcount5 = 1 + $artadr5 = 0x8E + +[Preset] +category = "Select Weapon Fifth Art is on:" +name = "Dual Swords " +condition = ($artcount4 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon5type = 9 + + [Preset] + category = "Select Fifth Art:" + name = "Dual Swords Auto-Attack " + condition = ($check == 5)*($weapon5type == 9) == 1 + $artcount5 = 1 + $artadr5 = 0x45 + + [Preset] + category = "Select Fifth Art:" + name = "Back Slash " + condition = ((($artadr4 != 0x46)*($artadr3 != 0x46)*($artadr2 != 0x46)*($artadr1 != 0x46))*((($check == 4)*($weapon5type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 16)))+(($check == 4)*($weapon5type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 9)) >= 1 + $artcount5 = 1 + $artadr5 = 0x46 + + [Preset] + category = "Select Fifth Art:" + name = "Killing Machine " + condition = ((($artadr4 != 0x47)*($artadr3 != 0x47)*($artadr2 != 0x47)*($artadr1 != 0x47))*((($check == 4)*($weapon5type == 9)*(($characterID == 1)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon5type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 9)) >= 1 + $artcount5 = 1 + $artadr5 = 0x47 + + [Preset] + category = "Select Fifth Art:" + name = "Side Slash " + condition = ((($artadr4 != 0x48)*($artadr3 != 0x48)*($artadr2 != 0x48)*($artadr1 != 0x48))*((($check == 4)*($weapon5type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon5type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 9)) >= 1 + $artcount5 = 1 + $artadr5 = 0x48 + + [Preset] + category = "Select Fifth Art:" + name = "Stream Edge " + condition = ((($artadr4 != 0x49)*($artadr3 != 0x49)*($artadr2 != 0x49)*($artadr1 != 0x49))*((($check == 4)*($weapon5type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapon5type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 9)) >= 1 + $artcount5 = 1 + $artadr5 = 0x49 + + [Preset] + category = "Select Fifth Art:" + name = "Shadowrunner " + condition = ((($artadr4 != 0x4A)*($artadr3 != 0x4A)*($artadr2 != 0x4A)*($artadr1 != 0x4A))*((($check == 4)*($weapon5type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon5type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 9)) >= 1 + $artcount5 = 1 + $artadr5 = 0x4A + + [Preset] + category = "Select Fifth Art:" + name = "Thirsty Edge " + condition = ((($artadr4 != 0x4B)*($artadr3 != 0x4B)*($artadr2 != 0x4B)*($artadr1 != 0x4B))*((($check == 4)*($weapon5type == 9)*(($characterID == 1)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon5type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 9)) >= 1 + $artcount5 = 1 + $artadr5 = 0x4B + + [Preset] + category = "Select Fifth Art:" + name = "Blood Sacrifice " + condition = ((($artadr4 != 0x4C)*($artadr3 != 0x4C)*($artadr2 != 0x4C)*($artadr1 != 0x4C))*((($check == 4)*($weapon5type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapon5type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 9)) >= 1 + $artcount5 = 1 + $artadr5 = 0x4C + + [Preset] + category = "Select Fifth Art:" + name = "Upper Hand " + condition = ((($artadr4 != 0x4D)*($artadr3 != 0x4D)*($artadr2 != 0x4D)*($artadr1 != 0x4D))*((($check == 4)*($weapon5type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapon5type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 9)) >= 1 + $artcount5 = 1 + $artadr5 = 0x4D + + [Preset] + category = "Select Fifth Art:" + name = "Hundred Shells " + condition = ((($artadr4 != 0x4E)*($artadr3 != 0x4E)*($artadr2 != 0x4E)*($artadr1 != 0x4E))*((($check == 4)*($weapon5type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon5type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 9)) >= 1 + $artcount5 = 1 + $artadr5 = 0x4E + + [Preset] + category = "Select Fifth Art:" + name = "Electric Surge " + condition = ((($artadr4 != 0x4F)*($artadr3 != 0x4F)*($artadr2 != 0x4F)*($artadr1 != 0x4F))*((($check == 4)*($weapon5type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon5type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 9)) >= 1 + $artcount5 = 1 + $artadr5 = 0x4F + + [Preset] + category = "Select Fifth Art:" + name = "Shadowstrike " + condition = ((($artadr4 != 0x8F)*($artadr3 != 0x8F)*($artadr2 != 0x8F)*($artadr1 != 0x8F))*((($check == 4)*($weapon5type == 9)*(($characterID == 1)+($characterID == 12)))+(($check == 4)*($weapon5type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 9)) >= 1 + $artcount5 = 1 + $artadr5 = 0x8F + + [Preset] + category = "Select Fifth Art:" + name = "Crisis Zone " + condition = ((($artadr4 != 0x90)*($artadr3 != 0x90)*($artadr2 != 0x90)*($artadr1 != 0x90))*((($check == 4)*($weapon5type == 9)*(($characterID == 1)+($characterID == 11)))+(($check == 4)*($weapon5type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 9)) >= 1 + $artcount5 = 1 + $artadr5 = 0x90 + + [Preset] + category = "Select Fifth Art:" + name = "Seventh Edge " + condition = ((($artadr4 != 0x91)*($artadr3 != 0x91)*($artadr2 != 0x91)*($artadr1 != 0x91))*((($check == 4)*($weapon5type == 9)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapon5type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 9)) >= 1 + $artcount5 = 1 + $artadr5 = 0x91 + +[Preset] +category = "Select Weapon Fifth Art is on:" +name = "Sheild " +condition = ($artcount4 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon5type = 10 + + [Preset] + category = "Select Fifth Art:" + name = "Sheild Auto-Attack " + condition = ($check == 5)*($weapon5type == 10) == 1 + $artcount5 = 1 + $artadr5 = 0x50 + + [Preset] + category = "Select Fifth Art:" + name = "Wild Down " + condition = ((($artadr4 != 0x51)*($artadr3 != 0x51)*($artadr2 != 0x51)*($artadr1 != 0x51))*((($check == 4)*($weapon5type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon5type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 10)) >= 1 + $artcount5 = 1 + $artadr5 = 0x51 + + [Preset] + category = "Select Fifth Art:" + name = "Flame Cloak " + condition = ((($artadr4 != 0x52)*($artadr3 != 0x52)*($artadr2 != 0x52)*($artadr1 != 0x52))*((($check == 4)*($weapon5type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapon5type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 10)) >= 1 + $artcount5 = 1 + $artadr5 = 0x52 + + [Preset] + category = "Select Fifth Art:" + name = "Trash Talk " + condition = ((($artadr4 != 0x53)*($artadr3 != 0x53)*($artadr2 != 0x53)*($artadr1 != 0x53))*((($check == 4)*($weapon5type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon5type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 10)) >= 1 + $artcount5 = 1 + $artadr5 = 0x53 + + [Preset] + category = "Select Fifth Art:" + name = "Iron Prison " + condition = ((($artadr4 != 0x54)*($artadr3 != 0x54)*($artadr2 != 0x54)*($artadr1 != 0x54))*((($check == 4)*($weapon5type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon5type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 10)) >= 1 + $artcount5 = 1 + $artadr5 = 0x54 + + [Preset] + category = "Select Fifth Art:" + name = "Supershield " + condition = ((($artadr4 != 0x55)*($artadr3 != 0x55)*($artadr2 != 0x55)*($artadr1 != 0x55))*((($check == 4)*($weapon5type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapon5type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 10)) >= 1 + $artcount5 = 1 + $artadr5 = 0x55 + + [Preset] + category = "Select Fifth Art:" + name = "Wild Smash " + condition = ((($artadr4 != 0x56)*($artadr3 != 0x56)*($artadr2 != 0x56)*($artadr1 != 0x56))*((($check == 4)*($weapon5type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon5type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 10)) >= 1 + $artcount5 = 1 + $artadr5 = 0x56 + + [Preset] + category = "Select Fifth Art:" + name = "Reality Rift " + condition = ((($artadr4 != 0x57)*($artadr3 != 0x57)*($artadr2 != 0x57)*($artadr1 != 0x57))*((($check == 4)*($weapon5type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapon5type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 10)) >= 1 + $artcount5 = 1 + $artadr5 = 0x57 + + [Preset] + category = "Select Fifth Art:" + name = "Bombardier " + condition = ((($artadr4 != 0x58)*($artadr3 != 0x58)*($artadr2 != 0x58)*($artadr1 != 0x58))*((($check == 4)*($weapon5type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon5type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 10)) >= 1 + $artcount5 = 1 + $artadr5 = 0x58 + + [Preset] + category = "Select Fifth Art:" + name = "Shield Wall " + condition = ((($artadr4 != 0x59)*($artadr3 != 0x59)*($artadr2 != 0x59)*($artadr1 != 0x59))*((($check == 4)*($weapon5type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon5type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 10)) >= 1 + $artcount5 = 1 + $artadr5 = 0x59 + + [Preset] + category = "Select Fifth Art:" + name = "Drum Roll " + condition = ((($artadr4 != 0x92)*($artadr3 != 0x92)*($artadr2 != 0x92)*($artadr1 != 0x92))*((($check == 4)*($weapon5type == 10)*(($characterID == 1)+($characterID == 13)))+(($check == 4)*($weapon5type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 10)) >= 1 + $artcount5 = 1 + $artadr5 = 0x92 + + [Preset] + category = "Select Fifth Art:" + name = "Mindstorm " + condition = ((($artadr4 != 0x93)*($artadr3 != 0x93)*($artadr2 != 0x93)*($artadr1 != 0x93))*((($check == 4)*($weapon5type == 10)*(($characterID == 1)+($characterID == 3)))+(($check == 4)*($weapon5type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 10)) >= 1 + $artcount5 = 1 + $artadr5 = 0x93 + + [Preset] + category = "Select Fifth Art:" + name = "Atomic Hit " + condition = ((($artadr4 != 0x94)*($artadr3 != 0x94)*($artadr2 != 0x94)*($artadr1 != 0x94))*((($check == 4)*($weapon5type == 10)*(($characterID == 1)+($characterID == 5)))+(($check == 4)*($weapon5type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 10)) >= 1 + $artcount5 = 1 + $artadr5 = 0x94 + + [Preset] + category = "Select Fifth Art:" + name = "Flamehand " + condition = ((($artadr4 != 0x95)*($artadr3 != 0x95)*($artadr2 != 0x95)*($artadr1 != 0x95))*((($check == 4)*($weapon5type == 10)*(($characterID == 1)+($characterID == 5)))+(($check == 4)*($weapon5type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 10)) >= 1 + $artcount5 = 1 + $artadr5 = 0x95 + +[Preset] +category = "Select Weapon Fifth Art is on:" +name = "Knife " +condition = ($artcount4 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon5type = 11 + + [Preset] + category = "Select Fifth Art:" + name = "Knife Auto-Attack " + condition = ($check == 5)*($weapon5type == 11) == 1 + $artcount5 = 1 + $artadr5 = 0x5A + + [Preset] + category = "Select Fifth Art:" + name = "Screamer " + condition = ((($artadr4 != 0x5B)*($artadr3 != 0x5B)*($artadr2 != 0x5B)*($artadr1 != 0x5B))*((($check == 4)*($weapon5type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 19)))+(($check == 4)*($weapon5type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 11)) >= 1 + $artcount5 = 1 + $artadr5 = 0x5B + + [Preset] + category = "Select Fifth Art:" + name = "Absorber Skin " + condition = ((($artadr4 != 0x5C)*($artadr3 != 0x5C)*($artadr2 != 0x5C)*($artadr1 != 0x5C))*((($check == 4)*($weapon5type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon5type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 11)) >= 1 + $artcount5 = 1 + $artadr5 = 0x5C + + [Preset] + category = "Select Fifth Art:" + name = "Servant Sacrifice " + condition = ((($artadr4 != 0x5D)*($artadr3 != 0x5D)*($artadr2 != 0x5D)*($artadr1 != 0x5D))*((($check == 4)*($weapon5type == 11)*(($characterID == 1)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon5type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 11)) >= 1 + $artcount5 = 1 + $artadr5 = 0x5D + + [Preset] + category = "Select Fifth Art:" + name = "Full Specs " + condition = ((($artadr4 != 0x5E)*($artadr3 != 0x5E)*($artadr2 != 0x5E)*($artadr1 != 0x5E))*((($check == 4)*($weapon5type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon5type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 11)) >= 1 + $artcount5 = 1 + $artadr5 = 0x5E + + [Preset] + category = "Select Fifth Art:" + name = "Repair " + condition = ((($artadr4 != 0x5F)*($artadr3 != 0x5F)*($artadr2 != 0x5F)*($artadr1 != 0x5F))*((($check == 4)*($weapon5type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon5type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 11)) >= 1 + $artcount5 = 1 + $artadr5 = 0x5F + + [Preset] + category = "Select Fifth Art:" + name = "Energy Source " + condition = ((($artadr4 != 0x60)*($artadr3 != 0x60)*($artadr2 != 0x60)*($artadr1 != 0x60))*((($check == 4)*($weapon5type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon5type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 11)) >= 1 + $artcount5 = 1 + $artadr5 = 0x60 + + [Preset] + category = "Select Fifth Art:" + name = "Brainjack " + condition = ((($artadr4 != 0x61)*($artadr3 != 0x61)*($artadr2 != 0x61)*($artadr1 != 0x61))*((($check == 4)*($weapon5type == 11)*(($characterID == 1)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon5type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 11)) >= 1 + $artcount5 = 1 + $artadr5 = 0x61 + + [Preset] + category = "Select Fifth Art:" + name = "Dispel " + condition = ((($artadr4 != 0x62)*($artadr3 != 0x62)*($artadr2 != 0x62)*($artadr1 != 0x62))*((($check == 4)*($weapon5type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon5type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 11)) >= 1 + $artcount5 = 1 + $artadr5 = 0x62 + + [Preset] + category = "Select Fifth Art:" + name = "Black Butterfly " + condition = ((($artadr4 != 0x63)*($artadr3 != 0x63)*($artadr2 != 0x63)*($artadr1 != 0x63))*((($check == 4)*($weapon5type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon5type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 11)) >= 1 + $artcount5 = 1 + $artadr5 = 0x63 + + [Preset] + category = "Select Fifth Art:" + name = "Recuperate " + condition = ((($artadr4 != 0x64)*($artadr3 != 0x64)*($artadr2 != 0x64)*($artadr1 != 0x64))*((($check == 4)*($weapon5type == 11)*(($characterID == 1)))+(($check == 4)*($weapon5type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 11)) >= 1 + $artcount5 = 1 + $artadr5 = 0x64 + + [Preset] + category = "Select Fifth Art:" + name = "Chrome Armor " + condition = ((($artadr4 != 0x65)*($artadr3 != 0x65)*($artadr2 != 0x65)*($artadr1 != 0x65))*((($check == 4)*($weapon5type == 11)*(($characterID == 1)))+(($check == 4)*($weapon5type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 11)) >= 1 + $artcount5 = 1 + $artadr5 = 0x65 + + [Preset] + category = "Select Fifth Art:" + name = "Slit Edge " + condition = ((($artadr4 != 0x66)*($artadr3 != 0x66)*($artadr2 != 0x66)*($artadr1 != 0x66))*((($check == 4)*($weapon5type == 11)*(($characterID == 1)))+(($check == 4)*($weapon5type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 11)) >= 1 + $artcount5 = 1 + $artadr5 = 0x66 + + [Preset] + category = "Select Fifth Art:" + name = "Air Slash (Unused) " + condition = ((($artadr4 != 0x67)*($artadr3 != 0x67)*($artadr2 != 0x67)*($artadr1 != 0x67))*((($check == 4)*($weapon5type == 11)*($characterID == 1))+(($check == 4)*($weapon5type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 11)) >= 1 + $artcount5 = 1 + $artadr5 = 0x67 + + [Preset] + category = "Select Fifth Art:" + name = "Smooth Recovery " + condition = ((($artadr4 != 0x96)*($artadr3 != 0x96)*($artadr2 != 0x96)*($artadr1 != 0x96))*((($check == 4)*($weapon5type == 11)*(($characterID == 1)+($characterID == 15)))+(($check == 4)*($weapon5type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 11)) >= 1 + $artcount5 = 1 + $artadr5 = 0x96 + + [Preset] + category = "Select Fifth Art:" + name = "Black Bane " + condition = ((($artadr4 != 0x97)*($artadr3 != 0x97)*($artadr2 != 0x97)*($artadr1 != 0x97))*((($check == 4)*($weapon5type == 11)*(($characterID == 1)+($characterID == 14)))+(($check == 4)*($weapon5type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 11)) >= 1 + $artcount5 = 1 + $artadr5 = 0x97 + + [Preset] + category = "Select Fifth Art:" + name = "Secondary Speed " + condition = ((($artadr4 != 0x98)*($artadr3 != 0x98)*($artadr2 != 0x98)*($artadr1 != 0x98))*((($check == 4)*($weapon5type == 11)*(($characterID == 1)+($characterID == 18)))+(($check == 4)*($weapon5type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 11)) >= 1 + $artcount5 = 1 + $artadr5 = 0x98 + +[Preset] +category = "Select Weapon Fifth Art is on:" +name = "Photon Saber " +condition = ($artcount4 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon5type = 12 + + [Preset] + category = "Select Fifth Art:" + name = "Photon Saber Auto-Attack " + condition = ($check == 5)*($weapon5type == 12) == 1 + $artcount5 = 1 + $artadr5 = 0x68 + + [Preset] + category = "Select Fifth Art:" + name = "Geolibrium " + condition = ((($artadr4 != 0x69)*($artadr3 != 0x69)*($artadr2 != 0x69)*($artadr1 != 0x69))*((($check == 4)*($weapon5type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon5type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 12)) >= 1 + $artcount5 = 1 + $artadr5 = 0x69 + + [Preset] + category = "Select Fifth Art:" + name = "Astrolibrium " + condition = ((($artadr4 != 0x6A)*($artadr3 != 0x6A)*($artadr2 != 0x6A)*($artadr1 != 0x6A))*((($check == 4)*($weapon5type == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon5type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 12)) >= 1 + $artcount5 = 1 + $artadr5 = 0x6A + + [Preset] + category = "Select Fifth Art:" + name = "Starfall Rondo " + condition = ((($artadr4 != 0x6B)*($artadr3 != 0x6B)*($artadr2 != 0x6B)*($artadr1 != 0x6B))*((($check == 4)*($weapon5type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon5type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 12)) >= 1 + $artcount5 = 1 + $artadr5 = 0x6B + + [Preset] + category = "Select Fifth Art:" + name = "Starfall Blade " + condition = ((($artadr4 != 0x6C)*($artadr3 != 0x6C)*($artadr2 != 0x6C)*($artadr1 != 0x6C))*((($check == 4)*($weapon5type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon5type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 12)) >= 1 + $artcount5 = 1 + $artadr5 = 0x6C + + [Preset] + category = "Select Fifth Art:" + name = "Astral Purge " + condition = ((($artadr4 != 0x6D)*($artadr3 != 0x6D)*($artadr2 != 0x6D)*($artadr1 != 0x6D))*((($check == 4)*($weapon5type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon5type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 12)) >= 1 + $artcount5 = 1 + $artadr5 = 0x6D + + [Preset] + category = "Select Fifth Art:" + name = "Astral Horizon " + condition = ((($artadr4 != 0x6E)*($artadr3 != 0x6E)*($artadr2 != 0x6E)*($artadr1 != 0x6E))*((($check == 4)*($weapon5type == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapon5type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 12)) >= 1 + $artcount5 = 1 + $artadr5 = 0x6E + + [Preset] + category = "Select Fifth Art:" + name = "Galactic Cataclysm " + condition = ((($artadr4 != 0x6F)*($artadr3 != 0x6F)*($artadr2 != 0x6F)*($artadr1 != 0x6F))*((($check == 4)*($weapon5type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon5type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 12)) >= 1 + $artcount5 = 1 + $artadr5 = 0x6F + + [Preset] + category = "Select Fifth Art:" + name = "Astral Heal " + condition = ((($artadr4 != 0x70)*($artadr3 != 0x70)*($artadr2 != 0x70)*($artadr1 != 0x70))*((($check == 4)*($weapon5type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon5type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 12)) >= 1 + $artcount5 = 1 + $artadr5 = 0x70 + + [Preset] + category = "Select Fifth Art:" + name = "Novalibrium " + condition = ((($artadr4 != 0x71)*($artadr3 != 0x71)*($artadr2 != 0x71)*($artadr1 != 0x71))*((($check == 4)*($weapon5type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon5type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 12)) >= 1 + $artcount5 = 1 + $artadr5 = 0x71 + + [Preset] + category = "Select Fifth Art:" + name = "Starfall Blossom " + condition = ((($artadr4 != 0x72)*($artadr3 != 0x72)*($artadr2 != 0x72)*($artadr1 != 0x72))*((($check == 4)*($weapon5type == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon5type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 12)) >= 1 + $artcount5 = 1 + $artadr5 = 0x72 + + [Preset] + category = "Select Fifth Art:" + name = "Starlight Duster " + condition = ((($artadr4 != 0x99)*($artadr3 != 0x99)*($artadr2 != 0x99)*($artadr1 != 0x99))*((($check == 4)*($weapon5type == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapon5type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 12)) >= 1 + $artcount5 = 1 + $artadr5 = 0x99 + + [Preset] + category = "Select Fifth Art:" + name = "Essence Exchange " + condition = ((($artadr4 != 0x9A)*($artadr3 != 0x9A)*($artadr2 != 0x9A)*($artadr1 != 0x9A))*((($check == 4)*($weapon5type == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon5type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 12)) >= 1 + $artcount5 = 1 + $artadr5 = 0x9A + + [Preset] + category = "Select Fifth Art:" + name = "Phenomenon " + condition = ((($artadr4 != 0x9B)*($artadr3 != 0x9B)*($artadr2 != 0x9B)*($artadr1 != 0x9B))*((($check == 4)*($weapon5type == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapon5type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 12)) >= 1 + $artcount5 = 1 + $artadr5 = 0x9B + +[Preset] +category = "Select Weapon Fifth Art is on:" +name = "Multigun " +condition = ($artcount4 == 1)*(((($check == 4)+($check == 5))*($characterID == 1))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon5type = 13 + + [Preset] + category = "Select Fifth Art:" + name = "Multigun Auto-Attack " + condition = ($check == 5)*($weapon5type == 13) == 1 + $artcount5 = 1 + $artadr5 = 0x73 + + [Preset] + category = "Select Fifth Art:" + name = "Boost Barrel " + condition = ((($artadr4 != 0x74)*($artadr3 != 0x74)*($artadr2 != 0x74)*($artadr1 != 0x74))*((($check == 4)*($weapon5type == 13)*(($characterID == 1)))+(($check == 4)*($weapon5type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 13)) >= 1 + $artcount5 = 1 + $artadr5 = 0x74 + + [Preset] + category = "Select Fifth Art:" + name = "Sniper Barrel " + condition = ((($artadr4 != 0x75)*($artadr3 != 0x75)*($artadr2 != 0x75)*($artadr1 != 0x75))*((($check == 4)*($weapon5type == 13)*(($characterID == 1)))+(($check == 4)*($weapon5type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 13)) >= 1 + $artcount5 = 1 + $artadr5 = 0x75 + + [Preset] + category = "Select Fifth Art:" + name = "Missile Barrel " + condition = ((($artadr4 != 0x76)*($artadr3 != 0x76)*($artadr2 != 0x76)*($artadr1 != 0x76))*((($check == 4)*($weapon5type == 13)*(($characterID == 1)))+(($check == 4)*($weapon5type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 13)) >= 1 + $artcount5 = 1 + $artadr5 = 0x76 + + [Preset] + category = "Select Fifth Art:" + name = "Cannon Barrel " + condition = ((($artadr4 != 0x77)*($artadr3 != 0x77)*($artadr2 != 0x77)*($artadr1 != 0x77))*((($check == 4)*($weapon5type == 13)*(($characterID == 1)))+(($check == 4)*($weapon5type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon5type == 13)) >= 1 + $artcount5 = 1 + $artadr5 = 0x77 + +[Preset] +category = "Select Weapon Fifth Art is on:" +name = "No Art in Fifth Slot " +condition = ($artcount4 == 1)*($check == 5) == 1 +$artcount5 = 1 +$artadr5 = -0x02 +$art5 = 0 + +[Preset] +category = "Art level: " +condition = (($check == 4)+($check == 5))*($artcount5 == 1)*($artadr5 != -0x02) == 1 +name = "lv. 5 " +$art5 = 5 + +[Preset] +category = "Art level: " +condition = (($check == 4)+($check == 5))*($artcount5 == 1)*($artadr5 != -0x02) == 1 +name = "lv. 4 " +$art5 = 4 + +[Preset] +category = "Art level: " +condition = (($check == 4)+($check == 5))*($artcount5 == 1)*($artadr5 != -0x02) == 1 +name = "lv. 3 " +$art5 = 3 + +[Preset] +category = "Art level: " +condition = (($check == 4)+($check == 5))*($artcount5 == 1)*($artadr5 != -0x02) == 1 +name = "lv. 2 " +$art5 = 2 + +[Preset] +category = "Art level: " +condition = (($check == 4)+($check == 5))*($artcount5 == 1)*($artadr5 != -0x02) == 1 +name = "lv. 1 " +$art5 = 1 + +[Preset] +category = "Art level: " +condition = ($check == 4)*($artcount5 == 1)*($artadr5 != -0x02) == 1 +name = "Unlearn the art " +$art5 = 0 + +[Preset] +category = "Art level: " +condition = ($check == 5)*($artcount5 == 1)*($artadr5 != -0x02) == 1 +name = "lv. 0 equiped " +$art5 = 0 + + + + + + + + +[Preset] +category = "Select Weapon Sixth Art is on:" +name = "Don't unlock a sixth art" +condition = ($artcount5 == 1)*($check == 4) == 1 +$artcount6 = 0 + +[Preset] +category = "Select Weapon Sixth Art is on:" +name = "Assault Rifle " +condition = ($artcount5 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon6type = 1 + + [Preset] + category = "Select Sixth Art:" + name = "Assault Rifle Auto-Attack " + condition = ($check == 5)*($weapon6type == 1) == 1 + $artcount6 = 1 + $artadr6 = -0x01 + + [Preset] + category = "Select Sixth Art:" + name = "Decoy Round " + condition = ((($artadr5 != 0x00)*($artadr4 != 0x00)*($artadr3 != 0x00)*($artadr2 != 0x00)*($artadr1 != 0x00))*((($check == 4)*($weapon6type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapon6type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 1)) >= 1 + $artcount6 = 1 + $artadr6 = 0x00 + + [Preset] + category = "Select Sixth Art:" + name = "Furious Blast " + condition = ((($artadr5 != 0x01)*($artadr4 != 0x01)*($artadr3 != 0x01)*($artadr2 != 0x01)*($artadr1 != 0x01))*((($check == 4)*($weapon6type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon6type == 1)*($combclassmod == 1))+(($check == 4)*($weapon6type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 1)) >= 1 + $artcount6 = 1 + $artadr6 = 0x01 + + [Preset] + category = "Select Sixth Art:" + name = "Burst Grenade " + condition = ((($artadr5 != 0x02)*($artadr4 != 0x02)*($artadr3 != 0x02)*($artadr2 != 0x02)*($artadr1 != 0x02))*((($check == 4)*($weapon6type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon6type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 1)) >= 1 + $artcount6 = 1 + $artadr6 = 0x02 + + [Preset] + category = "Select Sixth Art:" + name = "Flash Grenade " + condition = ((($artadr5 != 0x03)*($artadr4 != 0x03)*($artadr3 != 0x03)*($artadr2 != 0x03)*($artadr1 != 0x03))*((($check == 4)*($weapon6type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon6type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 1)) >= 1 + $artcount6 = 1 + $artadr6 = 0x03 + + [Preset] + category = "Select Sixth Art:" + name = "Assault Breaker " + condition = ((($artadr5 != 0x04)*($artadr4 != 0x04)*($artadr3 != 0x04)*($artadr2 != 0x04)*($artadr1 != 0x04))*((($check == 4)*($weapon6type == 1)*(($characterID == 1)))+(($check == 4)*($weapon6type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 1)) >= 1 + $artcount6 = 1 + $artadr6 = 0x04 + + [Preset] + category = "Select Sixth Art:" + name = "Medic Free " + condition = ((($artadr5 != 0x05)*($artadr4 != 0x05)*($artadr3 != 0x05)*($artadr2 != 0x05)*($artadr1 != 0x05))*((($check == 4)*($weapon6type == 1)*(($characterID == 1)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon6type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 1)) >= 1 + $artcount6 = 1 + $artadr6 = 0x05 + + [Preset] + category = "Select Sixth Art:" + name = "Takedown Shot " + condition = ((($artadr5 != 0x06)*($artadr4 != 0x06)*($artadr3 != 0x06)*($artadr2 != 0x06)*($artadr1 != 0x06))*((($check == 4)*($weapon6type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)))+(($check == 4)*($weapon6type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 1)) >= 1 + $artcount6 = 1 + $artadr6 = 0x06 + + [Preset] + category = "Select Sixth Art:" + name = "Power Dive " + condition = ((($artadr5 != 0x07)*($artadr4 != 0x07)*($artadr3 != 0x07)*($artadr2 != 0x07)*($artadr1 != 0x07))*((($check == 4)*($weapon6type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapon6type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 1)) >= 1 + $artcount6 = 1 + $artadr6 = 0x07 + + [Preset] + category = "Select Sixth Art:" + name = "Last Stand " + condition = ((($artadr5 != 0x08)*($artadr4 != 0x08)*($artadr3 != 0x08)*($artadr2 != 0x08)*($artadr1 != 0x08))*((($check == 4)*($weapon6type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 15)))+(($check == 4)*($weapon6type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 1)) >= 1 + $artcount6 = 1 + $artadr6 = 0x08 + + [Preset] + category = "Select Sixth Art:" + name = "Gunforce " + condition = ((($artadr5 != 0x09)*($artadr4 != 0x09)*($artadr3 != 0x09)*($artadr2 != 0x09)*($artadr1 != 0x09))*((($check == 4)*($weapon6type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapon6type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 1)) >= 1 + $artcount6 = 1 + $artadr6 = 0x09 + + [Preset] + category = "Select Sixth Art:" + name = "Flame Grenade " + condition = ((($artadr5 != 0x0A)*($artadr4 != 0x0A)*($artadr3 != 0x0A)*($artadr2 != 0x0A)*($artadr1 != 0x0A))*((($check == 4)*($weapon6type == 1)*(($characterID == 1)))+(($check == 4)*($weapon6type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 1)) >= 1 + $artcount6 = 1 + $artadr6 = 0x0A + + [Preset] + category = "Select Sixth Art:" + name = "Assault Hammer " + condition = ((($artadr5 != 0x0B)*($artadr4 != 0x0B)*($artadr3 != 0x0B)*($artadr2 != 0x0B)*($artadr1 != 0x0B))*((($check == 4)*($weapon6type == 1)*(($characterID == 1)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon6type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 1)) >= 1 + $artcount6 = 1 + $artadr6 = 0x0B + + [Preset] + category = "Select Sixth Art:" + name = "Infuriate " + condition = ((($artadr5 != 0x0C)*($artadr4 != 0x0C)*($artadr3 != 0x0C)*($artadr2 != 0x0C)*($artadr1 != 0x0C))*((($check == 4)*($weapon6type == 1)*(($characterID == 1)))+(($check == 4)*($weapon6type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 1)) >= 1 + $artcount6 = 1 + $artadr6 = 0x0C + + [Preset] + category = "Select Sixth Art:" + name = "Full Burst (Unused) " + condition = ((($artadr5 != 0x0D)*($artadr4 != 0x0D)*($artadr3 != 0x0D)*($artadr2 != 0x0D)*($artadr1 != 0x0D))*((($check == 4)*($weapon6type == 1)*($characterID == 1))+(($check == 4)*($weapon6type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 1)) >= 1 + $artcount6 = 1 + $artadr6 = 0x0D + + [Preset] + category = "Select Sixth Art:" + name = "Quick Cannon " + condition = ((($artadr5 != 0x78)*($artadr4 != 0x78)*($artadr3 != 0x78)*($artadr2 != 0x78)*($artadr1 != 0x78))*((($check == 4)*($weapon6type == 1)*(($characterID == 1)+($characterID == 15)))+(($check == 4)*($weapon6type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 1)) >= 1 + $artcount6 = 1 + $artadr6 = 0x78 + + [Preset] + category = "Select Sixth Art:" + name = "Grenade Blitz " + condition = ((($artadr5 != 0x79)*($artadr4 != 0x79)*($artadr3 != 0x79)*($artadr2 != 0x79)*($artadr1 != 0x79))*((($check == 4)*($weapon6type == 1)*(($characterID == 1)+($characterID == 6)))+(($check == 4)*($weapon6type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 1)) >= 1 + $artcount6 = 1 + $artadr6 = 0x79 + + [Preset] + category = "Select Sixth Art:" + name = "Overclock " + condition = ((($artadr5 != 0x7A)*($artadr4 != 0x7A)*($artadr3 != 0x7A)*($artadr2 != 0x7A)*($artadr1 != 0x7A))*((($check == 4)*($weapon6type == 1)*(($characterID == 1)+($characterID == 17)))+(($check == 4)*($weapon6type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 1)) >= 1 + $artcount6 = 1 + $artadr6 = 0x7A + +[Preset] +category = "Select Weapon Sixth Art is on:" +name = "Sniper Rifle " +condition = ($artcount5 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon6type = 2 + + [Preset] + category = "Select Sixth Art:" + name = "Sniper Rifle Auto-Attack " + condition = ($check == 5)*($weapon6type == 2) == 1 + $artcount6 = 1 + $artadr6 = 0x0E + + [Preset] + category = "Select Sixth Art:" + name = "First Down " + condition = ((($artadr5 != 0x0F)*($artadr4 != 0x0F)*($artadr3 != 0x0F)*($artadr2 != 0x0F)*($artadr1 != 0x0F))*((($check == 4)*($weapon6type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon6type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 2)) >= 1 + $artcount6 = 1 + $artadr6 = 0x0F + + [Preset] + category = "Select Sixth Art:" + name = "Shrapnel " + condition = ((($artadr5 != 0x10)*($artadr4 != 0x10)*($artadr3 != 0x10)*($artadr2 != 0x10)*($artadr1 != 0x10))*((($check == 4)*($weapon6type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon6type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 2)) >= 1 + $artcount6 = 1 + $artadr6 = 0x10 + + [Preset] + category = "Select Sixth Art:" + name = "Eagle Eye " + condition = ((($artadr5 != 0x11)*($artadr4 != 0x11)*($artadr3 != 0x11)*($artadr2 != 0x11)*($artadr1 != 0x11))*((($check == 4)*($weapon6type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon6type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 2)) >= 1 + $artcount6 = 1 + $artadr6 = 0x11 + + [Preset] + category = "Select Sixth Art:" + name = "Sidewinder " + condition = ((($artadr5 != 0x12)*($artadr4 != 0x12)*($artadr3 != 0x12)*($artadr2 != 0x12)*($artadr1 != 0x12))*((($check == 4)*($weapon6type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon6type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 2)) >= 1 + $artcount6 = 1 + $artadr6 = 0x12 + + [Preset] + category = "Select Sixth Art:" + name = "Intercept " + condition = ((($artadr5 != 0x13)*($artadr4 != 0x13)*($artadr3 != 0x13)*($artadr2 != 0x13)*($artadr1 != 0x13))*((($check == 4)*($weapon6type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon6type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 2)) >= 1 + $artcount6 = 1 + $artadr6 = 0x13 + + [Preset] + category = "Select Sixth Art:" + name = "Hawkeye " + condition = ((($artadr5 != 0x14)*($artadr4 != 0x14)*($artadr3 != 0x14)*($artadr2 != 0x14)*($artadr1 != 0x14))*((($check == 4)*($weapon6type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon6type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 2)) >= 1 + $artcount6 = 1 + $artadr6 = 0x14 + + [Preset] + category = "Select Sixth Art:" + name = "Ghost Sniper " + condition = ((($artadr5 != 0x15)*($artadr4 != 0x15)*($artadr3 != 0x15)*($artadr2 != 0x15)*($artadr1 != 0x15))*((($check == 4)*($weapon6type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon6type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 2)) >= 1 + $artcount6 = 1 + $artadr6 = 0x15 + + [Preset] + category = "Select Sixth Art:" + name = "Afterburner " + condition = ((($artadr5 != 0x7B)*($artadr4 != 0x7B)*($artadr3 != 0x7B)*($artadr2 != 0x7B)*($artadr1 != 0x7B))*((($check == 4)*($weapon6type == 2)*(($characterID == 1)+($characterID == 4)))+(($check == 4)*($weapon6type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 2)) >= 1 + $artcount6 = 1 + $artadr6 = 0x7B + + [Preset] + category = "Select Sixth Art:" + name = "Slayonet " + condition = ((($artadr5 != 0x7C)*($artadr4 != 0x7C)*($artadr3 != 0x7C)*($artadr2 != 0x7C)*($artadr1 != 0x7C))*((($check == 4)*($weapon6type == 2)*(($characterID == 1)+($characterID == 10)))+(($check == 4)*($weapon6type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 2)) >= 1 + $artcount6 = 1 + $artadr6 = 0x7C + +[Preset] +category = "Select Weapon Sixth Art is on:" +name = "Dual Guns " +condition = ($artcount5 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon6type = 3 + + [Preset] + category = "Select Sixth Art:" + name = "Dual Guns Auto-Attack " + condition = ($check == 5)*($weapon6type == 3) == 1 + $artcount6 = 1 + $artadr6 = 0x16 + + [Preset] + category = "Select Sixth Art:" + name = "Sliding Slinger " + condition = ((($artadr5 != 0x17)*($artadr4 != 0x17)*($artadr3 != 0x17)*($artadr2 != 0x17)*($artadr1 != 0x17))*((($check == 4)*($weapon6type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon6type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 3)) >= 1 + $artcount6 = 1 + $artadr6 = 0x17 + + [Preset] + category = "Select Sixth Art:" + name = "Early Bird " + condition = ((($artadr5 != 0x18)*($artadr4 != 0x18)*($artadr3 != 0x18)*($artadr2 != 0x18)*($artadr1 != 0x18))*((($check == 4)*($weapon6type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon6type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 3)) >= 1 + $artcount6 = 1 + $artadr6 = 0x18 + + [Preset] + category = "Select Sixth Art:" + name = "Violent Streak " + condition = ((($artadr5 != 0x19)*($artadr4 != 0x19)*($artadr3 != 0x19)*($artadr2 != 0x19)*($artadr1 != 0x19))*((($check == 4)*($weapon6type == 3)*(($characterID == 1)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon6type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 3)) >= 1 + $artcount6 = 1 + $artadr6 = 0x19 + + [Preset] + category = "Select Sixth Art:" + name = "Primer " + condition = ((($artadr5 != 0x1A)*($artadr4 != 0x1A)*($artadr3 != 0x1A)*($artadr2 != 0x1A)*($artadr1 != 0x1A))*((($check == 4)*($weapon6type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon6type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 3)) >= 1 + $artcount6 = 1 + $artadr6 = 0x1A + + [Preset] + category = "Select Sixth Art:" + name = "Executioner " + condition = ((($artadr5 != 0x1B)*($artadr4 != 0x1B)*($artadr3 != 0x1B)*($artadr2 != 0x1B)*($artadr1 != 0x1B))*((($check == 4)*($weapon6type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon6type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 3)) >= 1 + $artcount6 = 1 + $artadr6 = 0x1B + + [Preset] + category = "Select Sixth Art:" + name = "Combat Limbo " + condition = ((($artadr5 != 0x1C)*($artadr4 != 0x1C)*($artadr3 != 0x1C)*($artadr2 != 0x1C)*($artadr1 != 0x1C))*((($check == 4)*($weapon6type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 14)))+(($check == 4)*($weapon6type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 3)) >= 1 + $artcount6 = 1 + $artadr6 = 0x1C + + [Preset] + category = "Select Sixth Art:" + name = "Ghostwalker " + condition = ((($artadr5 != 0x1D)*($artadr4 != 0x1D)*($artadr3 != 0x1D)*($artadr2 != 0x1D)*($artadr1 != 0x1D))*((($check == 4)*($weapon6type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 14)))+(($check == 4)*($weapon6type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 3)) >= 1 + $artcount6 = 1 + $artadr6 = 0x1D + + [Preset] + category = "Select Sixth Art:" + name = "Ghost Factory " + condition = ((($artadr5 != 0x7D)*($artadr4 != 0x7D)*($artadr3 != 0x7D)*($artadr2 != 0x7D)*($artadr1 != 0x7D))*((($check == 4)*($weapon6type == 3)*(($characterID == 1)+($characterID == 12)))+(($check == 4)*($weapon6type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 3)) >= 1 + $artcount6 = 1 + $artadr6 = 0x7D + + [Preset] + category = "Select Sixth Art:" + name = "Zero Zero " + condition = ((($artadr5 != 0x7E)*($artadr4 != 0x7E)*($artadr3 != 0x7E)*($artadr2 != 0x7E)*($artadr1 != 0x7E))*((($check == 4)*($weapon6type == 3)*(($characterID == 1)+($characterID == 14)))+(($check == 4)*($weapon6type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 3)) >= 1 + $artcount6 = 1 + $artadr6 = 0x7E + + [Preset] + category = "Select Sixth Art:" + name = "Sky High " + condition = ((($artadr5 != 0x7F)*($artadr4 != 0x7F)*($artadr3 != 0x7F)*($artadr2 != 0x7F)*($artadr1 != 0x7F))*((($check == 4)*($weapon6type == 3)*(($characterID == 1)+($characterID == 11)))+(($check == 4)*($weapon6type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 3)) >= 1 + $artcount6 = 1 + $artadr6 = 0x7F + +[Preset] +category = "Select Weapon Sixth Art is on:" +name = "Gatling Gun " +condition = ($artcount5 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon6type = 4 + + [Preset] + category = "Select Sixth Art:" + name = "Gatling Gun Auto-Attack " + condition = ($check == 5)*($weapon6type == 4) == 1 + $artcount6 = 1 + $artadr6 = 0x1E + + [Preset] + category = "Select Sixth Art:" + name = "Bullet Storm " + condition = ((($artadr5 != 0x1F)*($artadr4 != 0x1F)*($artadr3 != 0x1F)*($artadr2 != 0x1F)*($artadr1 != 0x1F))*((($check == 4)*($weapon6type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon6type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 4)) >= 1 + $artcount6 = 1 + $artadr6 = 0x1F + + [Preset] + category = "Select Sixth Art:" + name = "Hellfire " + condition = ((($artadr5 != 0x20)*($artadr4 != 0x20)*($artadr3 != 0x20)*($artadr2 != 0x20)*($artadr1 != 0x20))*((($check == 4)*($weapon6type == 4)*(($characterID == 1)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon6type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 4)) >= 1 + $artcount6 = 1 + $artadr6 = 0x20 + + [Preset] + category = "Select Sixth Art:" + name = "Thermal Payload " + condition = ((($artadr5 != 0x21)*($artadr4 != 0x21)*($artadr3 != 0x21)*($artadr2 != 0x21)*($artadr1 != 0x21))*((($check == 4)*($weapon6type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon6type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 4)) >= 1 + $artcount6 = 1 + $artadr6 = 0x21 + + [Preset] + category = "Select Sixth Art:" + name = "Missile Volley " + condition = ((($artadr5 != 0x22)*($artadr4 != 0x22)*($artadr3 != 0x22)*($artadr2 != 0x22)*($artadr1 != 0x22))*((($check == 4)*($weapon6type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)))+(($check == 4)*($weapon6type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 4)) >= 1 + $artcount6 = 1 + $artadr6 = 0x22 + + [Preset] + category = "Select Sixth Art:" + name = "Enhanced Stand " + condition = ((($artadr5 != 0x23)*($artadr4 != 0x23)*($artadr3 != 0x23)*($artadr2 != 0x23)*($artadr1 != 0x23))*((($check == 4)*($weapon6type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon6type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 4)) >= 1 + $artcount6 = 1 + $artadr6 = 0x23 + + [Preset] + category = "Select Sixth Art:" + name = "Cool Off " + condition = ((($artadr5 != 0x24)*($artadr4 != 0x24)*($artadr3 != 0x24)*($artadr2 != 0x24)*($artadr1 != 0x24))*((($check == 4)*($weapon6type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon6type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 4)) >= 1 + $artcount6 = 1 + $artadr6 = 0x24 + + [Preset] + category = "Select Sixth Art:" + name = "Fire Carnival " + condition = ((($artadr5 != 0x80)*($artadr4 != 0x80)*($artadr3 != 0x80)*($artadr2 != 0x80)*($artadr1 != 0x80))*((($check == 4)*($weapon6type == 4)*(($characterID == 1)+($characterID == 13)))+(($check == 4)*($weapon6type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 4)) >= 1 + $artcount6 = 1 + $artadr6 = 0x80 + + [Preset] + category = "Select Sixth Art:" + name = "Bullet Twister " + condition = ((($artadr5 != 0x81)*($artadr4 != 0x81)*($artadr3 != 0x81)*($artadr2 != 0x81)*($artadr1 != 0x81))*((($check == 4)*($weapon6type == 4)*(($characterID == 1)+($characterID == 7)))+(($check == 4)*($weapon6type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 4)) >= 1 + $artcount6 = 1 + $artadr6 = 0x81 + + [Preset] + category = "Select Sixth Art:" + name = "Titan Recharge " + condition = ((($artadr5 != 0x82)*($artadr4 != 0x82)*($artadr3 != 0x82)*($artadr2 != 0x82)*($artadr1 != 0x82))*((($check == 4)*($weapon6type == 4)*(($characterID == 1)+($characterID == 7)))+(($check == 4)*($weapon6type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 4)) >= 1 + $artcount6 = 1 + $artadr6 = 0x82 + +[Preset] +category = "Select Weapon Sixth Art is on:" +name = "Raygun " +condition = ($artcount5 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon6type = 5 + + [Preset] + category = "Select Sixth Art:" + name = "Raygun Auto-Attack " + condition = ($check == 5)*($weapon6type == 5) == 1 + $artcount6 = 1 + $artadr6 = 0x25 + + [Preset] + category = "Select Sixth Art:" + name = "Beam Barrage " + condition = ((($artadr5 != 0x26)*($artadr4 != 0x26)*($artadr3 != 0x26)*($artadr2 != 0x26)*($artadr1 != 0x26))*((($check == 4)*($weapon6type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon6type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 5)) >= 1 + $artcount6 = 1 + $artadr6 = 0x26 + + [Preset] + category = "Select Sixth Art:" + name = "Subterfuge " + condition = ((($artadr5 != 0x27)*($artadr4 != 0x27)*($artadr3 != 0x27)*($artadr2 != 0x27)*($artadr1 != 0x27))*((($check == 4)*($weapon6type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon6type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 5)) >= 1 + $artcount6 = 1 + $artadr6 = 0x27 + + [Preset] + category = "Select Sixth Art:" + name = "Myopic Screen " + condition = ((($artadr5 != 0x28)*($artadr4 != 0x28)*($artadr3 != 0x28)*($artadr2 != 0x28)*($artadr1 != 0x28))*((($check == 4)*($weapon6type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon6type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 5)) >= 1 + $artcount6 = 1 + $artadr6 = 0x28 + + [Preset] + category = "Select Sixth Art:" + name = "Ether Blast " + condition = ((($artadr5 != 0x29)*($artadr4 != 0x29)*($artadr3 != 0x29)*($artadr2 != 0x29)*($artadr1 != 0x29))*((($check == 4)*($weapon6type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon6type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 5)) >= 1 + $artcount6 = 1 + $artadr6 = 0x29 + + [Preset] + category = "Select Sixth Art:" + name = "Gravity Blast " + condition = ((($artadr5 != 0x2A)*($artadr4 != 0x2A)*($artadr3 != 0x2A)*($artadr2 != 0x2A)*($artadr1 != 0x2A))*((($check == 4)*($weapon6type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 19)))+(($check == 4)*($weapon6type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 5)) >= 1 + $artcount6 = 1 + $artadr6 = 0x2A + + [Preset] + category = "Select Sixth Art:" + name = "Gravity Cloak " + condition = ((($artadr5 != 0x2B)*($artadr4 != 0x2B)*($artadr3 != 0x2B)*($artadr2 != 0x2B)*($artadr1 != 0x2B))*((($check == 4)*($weapon6type == 5)*(($characterID == 1)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon6type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 5)) >= 1 + $artcount6 = 1 + $artadr6 = 0x2B + + [Preset] + category = "Select Sixth Art:" + name = "Pathogen Blast " + condition = ((($artadr5 != 0x2C)*($artadr4 != 0x2C)*($artadr3 != 0x2C)*($artadr2 != 0x2C)*($artadr1 != 0x2C))*((($check == 4)*($weapon6type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 19)))+(($check == 4)*($weapon6type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 5)) >= 1 + $artcount6 = 1 + $artadr6 = 0x2C + + [Preset] + category = "Select Sixth Art:" + name = "Master Gunner " + condition = ((($artadr5 != 0x83)*($artadr4 != 0x83)*($artadr3 != 0x83)*($artadr2 != 0x83)*($artadr1 != 0x83))*((($check == 4)*($weapon6type == 5)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon6type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 5)) >= 1 + $artcount6 = 1 + $artadr6 = 0x83 + + [Preset] + category = "Select Sixth Art:" + name = "Clarity Ray " + condition = ((($artadr5 != 0x84)*($artadr4 != 0x84)*($artadr3 != 0x84)*($artadr2 != 0x84)*($artadr1 != 0x84))*((($check == 4)*($weapon6type == 5)*(($characterID == 1)+($characterID == 19)))+(($check == 4)*($weapon6type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 5)) >= 1 + $artcount6 = 1 + $artadr6 = 0x84 + + [Preset] + category = "Select Sixth Art:" + name = "Beam Bomber " + condition = ((($artadr5 != 0x85)*($artadr4 != 0x85)*($artadr3 != 0x85)*($artadr2 != 0x85)*($artadr1 != 0x85))*((($check == 4)*($weapon6type == 5)*(($characterID == 1)+($characterID == 19)))+(($check == 4)*($weapon6type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 5)) >= 1 + $artcount6 = 1 + $artadr6 = 0x85 + +[Preset] +category = "Select Weapon Sixth Art is on:" +name = "Psycho Launchers " +condition = ($artcount5 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon6type = 6 + + [Preset] + category = "Select Sixth Art:" + name = "Psycho Launchers Auto-Attack " + condition = ($check == 5)*($weapon6type == 6) == 1 + $artcount6 = 1 + $artadr6 = 0x2D + + [Preset] + category = "Select Sixth Art:" + name = "Jetstream " + condition = ((($artadr5 != 0x2E)*($artadr4 != 0x2E)*($artadr3 != 0x2E)*($artadr2 != 0x2E)*($artadr1 != 0x2E))*((($check == 4)*($weapon6type == 6)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapon6type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 6)) >= 1 + $artcount6 = 1 + $artadr6 = 0x2E + + [Preset] + category = "Select Sixth Art:" + name = "Stellar Ray " + condition = ((($artadr5 != 0x2F)*($artadr4 != 0x2F)*($artadr3 != 0x2F)*($artadr2 != 0x2F)*($artadr1 != 0x2F))*((($check == 4)*($weapon6type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapon6type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 6)) >= 1 + $artcount6 = 1 + $artadr6 = 0x2F + + [Preset] + category = "Select Sixth Art:" + name = "Lightning Cloak " + condition = ((($artadr5 != 0x30)*($artadr4 != 0x30)*($artadr3 != 0x30)*($artadr2 != 0x30)*($artadr1 != 0x30))*((($check == 4)*($weapon6type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)))+(($check == 4)*($weapon6type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 6)) >= 1 + $artcount6 = 1 + $artadr6 = 0x30 + + [Preset] + category = "Select Sixth Art:" + name = "Starlight Kick " + condition = ((($artadr5 != 0x31)*($artadr4 != 0x31)*($artadr3 != 0x31)*($artadr2 != 0x31)*($artadr1 != 0x31))*((($check == 4)*($weapon6type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 18)))+(($check == 4)*($weapon6type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 6)) >= 1 + $artcount6 = 1 + $artadr6 = 0x31 + + [Preset] + category = "Select Sixth Art:" + name = "Astral Protection " + condition = ((($artadr5 != 0x32)*($artadr4 != 0x32)*($artadr3 != 0x32)*($artadr2 != 0x32)*($artadr1 != 0x32))*((($check == 4)*($weapon6type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapon6type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 6)) >= 1 + $artcount6 = 1 + $artadr6 = 0x32 + + [Preset] + category = "Select Sixth Art:" + name = "Shooting Star " + condition = ((($artadr5 != 0x33)*($artadr4 != 0x33)*($artadr3 != 0x33)*($artadr2 != 0x33)*($artadr1 != 0x33))*((($check == 4)*($weapon6type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapon6type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 6)) >= 1 + $artcount6 = 1 + $artadr6 = 0x33 + + [Preset] + category = "Select Sixth Art:" + name = "Dual Dynamo " + condition = ((($artadr5 != 0x86)*($artadr4 != 0x86)*($artadr3 != 0x86)*($artadr2 != 0x86)*($artadr1 != 0x86))*((($check == 4)*($weapon6type == 6)*(($characterID == 1)+($characterID == 3)))+(($check == 4)*($weapon6type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 6)) >= 1 + $artcount6 = 1 + $artadr6 = 0x86 + + [Preset] + category = "Select Sixth Art:" + name = "Gravity Lunge " + condition = ((($artadr5 != 0x87)*($artadr4 != 0x87)*($artadr3 != 0x87)*($artadr2 != 0x87)*($artadr1 != 0x87))*((($check == 4)*($weapon6type == 6)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapon6type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 6)) >= 1 + $artcount6 = 1 + $artadr6 = 0x87 + + [Preset] + category = "Select Sixth Art:" + name = "Tacit Censure " + condition = ((($artadr5 != 0x88)*($artadr4 != 0x88)*($artadr3 != 0x88)*($artadr2 != 0x88)*($artadr1 != 0x88))*((($check == 4)*($weapon6type == 6)*(($characterID == 1)+($characterID == 18)))+(($check == 4)*($weapon6type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 6)) >= 1 + $artcount6 = 1 + $artadr6 = 0x88 + +[Preset] +category = "Select Weapon Sixth Art is on:" +name = "Longsword " +condition = ($artcount5 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon6type = 7 + + [Preset] + category = "Select Sixth Art:" + name = "Longsword Auto-Attack " + condition = ($check == 5)*($weapon6type == 7) == 1 + $artcount6 = 1 + $artadr6 = 0x34 + + [Preset] + category = "Select Sixth Art:" + name = "Rising Blade " + condition = ((($artadr5 != 0x35)*($artadr4 != 0x35)*($artadr3 != 0x35)*($artadr2 != 0x35)*($artadr1 != 0x35))*((($check == 4)*($weapon6type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon6type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 7)) >= 1 + $artcount6 = 1 + $artadr6 = 0x35 + + [Preset] + category = "Select Sixth Art:" + name = "Defensive Stance " + condition = ((($artadr5 != 0x36)*($artadr4 != 0x36)*($artadr3 != 0x36)*($artadr2 != 0x36)*($artadr1 != 0x36))*((($check == 4)*($weapon6type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon6type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 7)) >= 1 + $artcount6 = 1 + $artadr6 = 0x36 + + [Preset] + category = "Select Sixth Art:" + name = "Offensive Stance " + condition = ((($artadr5 != 0x37)*($artadr4 != 0x37)*($artadr3 != 0x37)*($artadr2 != 0x37)*($artadr1 != 0x37))*((($check == 4)*($weapon6type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon6type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 7)) >= 1 + $artcount6 = 1 + $artadr6 = 0x37 + + [Preset] + category = "Select Sixth Art:" + name = "Magnum Edge " + condition = ((($artadr5 != 0x38)*($artadr4 != 0x38)*($artadr3 != 0x38)*($artadr2 != 0x38)*($artadr1 != 0x38))*((($check == 4)*($weapon6type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)))+(($check == 4)*($weapon6type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 7)) >= 1 + $artcount6 = 1 + $artadr6 = 0x38 + + [Preset] + category = "Select Sixth Art:" + name = "Tornado Blade " + condition = ((($artadr5 != 0x39)*($artadr4 != 0x39)*($artadr3 != 0x39)*($artadr2 != 0x39)*($artadr1 != 0x39))*((($check == 4)*($weapon6type == 7)*(($characterID == 1)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon6type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 7)) >= 1 + $artcount6 = 1 + $artadr6 = 0x39 + + [Preset] + category = "Select Sixth Art:" + name = "Burning Slash " + condition = ((($artadr5 != 0x3A)*($artadr4 != 0x3A)*($artadr3 != 0x3A)*($artadr2 != 0x3A)*($artadr1 != 0x3A))*((($check == 4)*($weapon6type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 7)))+(($check == 4)*($weapon6type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 7)) >= 1 + $artcount6 = 1 + $artadr6 = 0x3A + + [Preset] + category = "Select Sixth Art:" + name = "Incendiary Edge " + condition = ((($artadr5 != 0x3B)*($artadr4 != 0x3B)*($artadr3 != 0x3B)*($artadr2 != 0x3B)*($artadr1 != 0x3B))*((($check == 4)*($weapon6type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon6type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 7)) >= 1 + $artcount6 = 1 + $artadr6 = 0x3B + + [Preset] + category = "Select Sixth Art:" + name = "Samurai Soul " + condition = ((($artadr5 != 0x3C)*($artadr4 != 0x3C)*($artadr3 != 0x3C)*($artadr2 != 0x3C)*($artadr1 != 0x3C))*((($check == 4)*($weapon6type == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapon6type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 7)) >= 1 + $artcount6 = 1 + $artadr6 = 0x3C + + [Preset] + category = "Select Sixth Art:" + name = "Ultraslash " + condition = ((($artadr5 != 0x89)*($artadr4 != 0x89)*($artadr3 != 0x89)*($artadr2 != 0x89)*($artadr1 != 0x89))*((($check == 4)*($weapon6type == 7)*(($characterID == 1)+($characterID == 6)))+(($check == 4)*($weapon6type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 7)) >= 1 + $artcount6 = 1 + $artadr6 = 0x89 + + [Preset] + category = "Select Sixth Art:" + name = "Blossom Dance " + condition = ((($artadr5 != 0x8A)*($artadr4 != 0x8A)*($artadr3 != 0x8A)*($artadr2 != 0x8A)*($artadr1 != 0x8A))*((($check == 4)*($weapon6type == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapon6type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 7)) >= 1 + $artcount6 = 1 + $artadr6 = 0x8A + + [Preset] + category = "Select Sixth Art:" + name = "True Stream Edge " + condition = ((($artadr5 != 0x8B)*($artadr4 != 0x8B)*($artadr3 != 0x8B)*($artadr2 != 0x8B)*($artadr1 != 0x8B))*((($check == 4)*($weapon6type == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapon6type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 7)) >= 1 + $artcount6 = 1 + $artadr6 = 0x8B + +[Preset] +category = "Select Weapon Sixth Art is on:" +name = "Javelin " +condition = ($artcount5 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon6type = 8 + + [Preset] + category = "Select Sixth Art:" + name = "Javelin Auto-Attack " + condition = ($check == 5)*($weapon6type == 8) == 1 + $artcount6 = 1 + $artadr6 = 0x3D + + [Preset] + category = "Select Sixth Art:" + name = "Arcing Horn " + condition = ((($artadr5 != 0x3E)*($artadr4 != 0x3E)*($artadr3 != 0x3E)*($artadr2 != 0x3E)*($artadr1 != 0x3E))*((($check == 4)*($weapon6type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon6type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 8)) >= 1 + $artcount6 = 1 + $artadr6 = 0x3E + + [Preset] + category = "Select Sixth Art:" + name = "Hair Trigger " + condition = ((($artadr5 != 0x3F)*($artadr4 != 0x3F)*($artadr3 != 0x3F)*($artadr2 != 0x3F)*($artadr1 != 0x3F))*((($check == 4)*($weapon6type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon6type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 8)) >= 1 + $artcount6 = 1 + $artadr6 = 0x3F + + [Preset] + category = "Select Sixth Art:" + name = "Spiral Horn " + condition = ((($artadr5 != 0x40)*($artadr4 != 0x40)*($artadr3 != 0x40)*($artadr2 != 0x40)*($artadr1 != 0x40))*((($check == 4)*($weapon6type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon6type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 8)) >= 1 + $artcount6 = 1 + $artadr6 = 0x40 + + [Preset] + category = "Select Sixth Art:" + name = "Overwhelm " + condition = ((($artadr5 != 0x41)*($artadr4 != 0x41)*($artadr3 != 0x41)*($artadr2 != 0x41)*($artadr1 != 0x41))*((($check == 4)*($weapon6type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon6type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 8)) >= 1 + $artcount6 = 1 + $artadr6 = 0x41 + + [Preset] + category = "Select Sixth Art:" + name = "Speed Demon " + condition = ((($artadr5 != 0x42)*($artadr4 != 0x42)*($artadr3 != 0x42)*($artadr2 != 0x42)*($artadr1 != 0x41))*((($check == 4)*($weapon6type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon6type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 8)) >= 1 + $artcount6 = 1 + $artadr6 = 0x42 + + [Preset] + category = "Select Sixth Art:" + name = "Raijin " + condition = ((($artadr5 != 0x43)*($artadr4 != 0x43)*($artadr3 != 0x43)*($artadr2 != 0x43)*($artadr1 != 0x43))*((($check == 4)*($weapon6type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon6type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 8)) >= 1 + $artcount6 = 1 + $artadr6 = 0x43 + + [Preset] + category = "Select Sixth Art:" + name = "Trident Buster " + condition = ((($artadr5 != 0x44)*($artadr4 != 0x44)*($artadr3 != 0x44)*($artadr2 != 0x44)*($artadr1 != 0x44))*((($check == 4)*($weapon6type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon6type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 8)) >= 1 + $artcount6 = 1 + $artadr6 = 0x44 + + [Preset] + category = "Select Sixth Art:" + name = "Balance Breaker " + condition = ((($artadr5 != 0x8C)*($artadr4 != 0x8C)*($artadr3 != 0x8C)*($artadr2 != 0x8C)*($artadr1 != 0x8C))*((($check == 4)*($weapon6type == 8)*(($characterID == 1)+($characterID == 4)))+(($check == 4)*($weapon6type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 8)) >= 1 + $artcount6 = 1 + $artadr6 = 0x8C + + [Preset] + category = "Select Sixth Art:" + name = "Vortex " + condition = ((($artadr5 != 0x8D)*($artadr4 != 0x8D)*($artadr3 != 0x8D)*($artadr2 != 0x8D)*($artadr1 != 0x8D))*((($check == 4)*($weapon6type == 8)*(($characterID == 1)+($characterID == 10)))+(($check == 4)*($weapon6type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 8)) >= 1 + $artcount6 = 1 + $artadr6 = 0x8D + + [Preset] + category = "Select Sixth Art:" + name = "Maximum Voltage " + condition = ((($artadr5 != 0x8E)*($artadr4 != 0x8E)*($artadr3 != 0x8E)*($artadr2 != 0x8E)*($artadr1 != 0x8E))*((($check == 4)*($weapon6type == 8)*(($characterID == 1)+($characterID == 17)))+(($check == 4)*($weapon6type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 8)) >= 1 + $artcount6 = 1 + $artadr6 = 0x8E + +[Preset] +category = "Select Weapon Sixth Art is on:" +name = "Dual Swords " +condition = ($artcount5 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon6type = 9 + + [Preset] + category = "Select Sixth Art:" + name = "Dual Swords Auto-Attack " + condition = ($check == 5)*($weapon6type == 9) == 1 + $artcount6 = 1 + $artadr6 = 0x45 + + [Preset] + category = "Select Sixth Art:" + name = "Back Slash " + condition = ((($artadr5 != 0x46)*($artadr4 != 0x46)*($artadr3 != 0x46)*($artadr2 != 0x46)*($artadr1 != 0x46))*((($check == 4)*($weapon6type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 16)))+(($check == 4)*($weapon6type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 9)) >= 1 + $artcount6 = 1 + $artadr6 = 0x46 + + [Preset] + category = "Select Sixth Art:" + name = "Killing Machine " + condition = ((($artadr5 != 0x47)*($artadr4 != 0x47)*($artadr3 != 0x47)*($artadr2 != 0x47)*($artadr1 != 0x47))*((($check == 4)*($weapon6type == 9)*(($characterID == 1)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon6type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 9)) >= 1 + $artcount6 = 1 + $artadr6 = 0x47 + + [Preset] + category = "Select Sixth Art:" + name = "Side Slash " + condition = ((($artadr5 != 0x48)*($artadr4 != 0x48)*($artadr3 != 0x48)*($artadr2 != 0x48)*($artadr1 != 0x48))*((($check == 4)*($weapon6type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon6type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 9)) >= 1 + $artcount6 = 1 + $artadr6 = 0x48 + + [Preset] + category = "Select Sixth Art:" + name = "Stream Edge " + condition = ((($artadr5 != 0x49)*($artadr4 != 0x49)*($artadr3 != 0x49)*($artadr2 != 0x49)*($artadr1 != 0x49))*((($check == 4)*($weapon6type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapon6type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 9)) >= 1 + $artcount6 = 1 + $artadr6 = 0x49 + + [Preset] + category = "Select Sixth Art:" + name = "Shadowrunner " + condition = ((($artadr5 != 0x4A)*($artadr4 != 0x4A)*($artadr3 != 0x4A)*($artadr2 != 0x4A)*($artadr1 != 0x4A))*((($check == 4)*($weapon6type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon6type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 9)) >= 1 + $artcount6 = 1 + $artadr6 = 0x4A + + [Preset] + category = "Select Sixth Art:" + name = "Thirsty Edge " + condition = ((($artadr5 != 0x4B)*($artadr4 != 0x4B)*($artadr3 != 0x4B)*($artadr2 != 0x4B)*($artadr1 != 0x4B))*((($check == 4)*($weapon6type == 9)*(($characterID == 1)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon6type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 9)) >= 1 + $artcount6 = 1 + $artadr6 = 0x4B + + [Preset] + category = "Select Sixth Art:" + name = "Blood Sacrifice " + condition = ((($artadr5 != 0x4C)*($artadr4 != 0x4C)*($artadr3 != 0x4C)*($artadr2 != 0x4C)*($artadr1 != 0x4C))*((($check == 4)*($weapon6type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapon6type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 9)) >= 1 + $artcount6 = 1 + $artadr6 = 0x4C + + [Preset] + category = "Select Sixth Art:" + name = "Upper Hand " + condition = ((($artadr5 != 0x4D)*($artadr4 != 0x4D)*($artadr3 != 0x4D)*($artadr2 != 0x4D)*($artadr1 != 0x4D))*((($check == 4)*($weapon6type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapon6type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 9)) >= 1 + $artcount6 = 1 + $artadr6 = 0x4D + + [Preset] + category = "Select Sixth Art:" + name = "Hundred Shells " + condition = ((($artadr5 != 0x4E)*($artadr4 != 0x4E)*($artadr3 != 0x4E)*($artadr2 != 0x4E)*($artadr1 != 0x4E))*((($check == 4)*($weapon6type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon6type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 9)) >= 1 + $artcount6 = 1 + $artadr6 = 0x4E + + [Preset] + category = "Select Sixth Art:" + name = "Electric Surge " + condition = ((($artadr5 != 0x4F)*($artadr4 != 0x4F)*($artadr3 != 0x4F)*($artadr2 != 0x4F)*($artadr1 != 0x4F))*((($check == 4)*($weapon6type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon6type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 9)) >= 1 + $artcount6 = 1 + $artadr6 = 0x4F + + [Preset] + category = "Select Sixth Art:" + name = "Shadowstrike " + condition = ((($artadr5 != 0x8F)*($artadr4 != 0x8F)*($artadr3 != 0x8F)*($artadr2 != 0x8F)*($artadr1 != 0x8F))*((($check == 4)*($weapon6type == 9)*(($characterID == 1)+($characterID == 12)))+(($check == 4)*($weapon6type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 9)) >= 1 + $artcount6 = 1 + $artadr6 = 0x8F + + [Preset] + category = "Select Sixth Art:" + name = "Crisis Zone " + condition = ((($artadr5 != 0x90)*($artadr4 != 0x90)*($artadr3 != 0x90)*($artadr2 != 0x90)*($artadr1 != 0x90))*((($check == 4)*($weapon6type == 9)*(($characterID == 1)+($characterID == 11)))+(($check == 4)*($weapon6type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 9)) >= 1 + $artcount6 = 1 + $artadr6 = 0x90 + + [Preset] + category = "Select Sixth Art:" + name = "Seventh Edge " + condition = ((($artadr5 != 0x91)*($artadr4 != 0x91)*($artadr3 != 0x91)*($artadr2 != 0x91)*($artadr1 != 0x91))*((($check == 4)*($weapon6type == 9)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapon6type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 9)) >= 1 + $artcount6 = 1 + $artadr6 = 0x91 + +[Preset] +category = "Select Weapon Sixth Art is on:" +name = "Sheild " +condition = ($artcount5 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon6type = 10 + + [Preset] + category = "Select Sixth Art:" + name = "Sheild Auto-Attack " + condition = ($check == 5)*($weapon6type == 10) == 1 + $artcount6 = 1 + $artadr6 = 0x50 + + [Preset] + category = "Select Sixth Art:" + name = "Wild Down " + condition = ((($artadr5 != 0x51)*($artadr4 != 0x51)*($artadr3 != 0x51)*($artadr2 != 0x51)*($artadr1 != 0x51))*((($check == 4)*($weapon6type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon6type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 10)) >= 1 + $artcount6 = 1 + $artadr6 = 0x51 + + [Preset] + category = "Select Sixth Art:" + name = "Flame Cloak " + condition = ((($artadr5 != 0x52)*($artadr4 != 0x52)*($artadr3 != 0x52)*($artadr2 != 0x52)*($artadr1 != 0x52))*((($check == 4)*($weapon6type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapon6type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 10)) >= 1 + $artcount6 = 1 + $artadr6 = 0x52 + + [Preset] + category = "Select Sixth Art:" + name = "Trash Talk " + condition = ((($artadr5 != 0x53)*($artadr4 != 0x53)*($artadr3 != 0x53)*($artadr2 != 0x53)*($artadr1 != 0x53))*((($check == 4)*($weapon6type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon6type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 10)) >= 1 + $artcount6 = 1 + $artadr6 = 0x53 + + [Preset] + category = "Select Sixth Art:" + name = "Iron Prison " + condition = ((($artadr5 != 0x54)*($artadr4 != 0x54)*($artadr3 != 0x54)*($artadr2 != 0x54)*($artadr1 != 0x54))*((($check == 4)*($weapon6type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon6type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 10)) >= 1 + $artcount6 = 1 + $artadr6 = 0x54 + + [Preset] + category = "Select Sixth Art:" + name = "Supershield " + condition = ((($artadr5 != 0x55)*($artadr4 != 0x55)*($artadr3 != 0x55)*($artadr2 != 0x55)*($artadr1 != 0x55))*((($check == 4)*($weapon6type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapon6type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 10)) >= 1 + $artcount6 = 1 + $artadr6 = 0x55 + + [Preset] + category = "Select Sixth Art:" + name = "Wild Smash " + condition = ((($artadr5 != 0x56)*($artadr4 != 0x56)*($artadr3 != 0x56)*($artadr2 != 0x56)*($artadr1 != 0x56))*((($check == 4)*($weapon6type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon6type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 10)) >= 1 + $artcount6 = 1 + $artadr6 = 0x56 + + [Preset] + category = "Select Sixth Art:" + name = "Reality Rift " + condition = ((($artadr5 != 0x57)*($artadr4 != 0x57)*($artadr3 != 0x57)*($artadr2 != 0x57)*($artadr1 != 0x57))*((($check == 4)*($weapon6type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapon6type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 10)) >= 1 + $artcount6 = 1 + $artadr6 = 0x57 + + [Preset] + category = "Select Sixth Art:" + name = "Bombardier " + condition = ((($artadr5 != 0x58)*($artadr4 != 0x58)*($artadr3 != 0x58)*($artadr2 != 0x58)*($artadr1 != 0x58))*((($check == 4)*($weapon6type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon6type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 10)) >= 1 + $artcount6 = 1 + $artadr6 = 0x58 + + [Preset] + category = "Select Sixth Art:" + name = "Shield Wall " + condition = ((($artadr5 != 0x59)*($artadr4 != 0x59)*($artadr3 != 0x59)*($artadr2 != 0x59)*($artadr1 != 0x59))*((($check == 4)*($weapon6type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon6type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 10)) >= 1 + $artcount6 = 1 + $artadr6 = 0x59 + + [Preset] + category = "Select Sixth Art:" + name = "Drum Roll " + condition = ((($artadr5 != 0x92)*($artadr4 != 0x92)*($artadr3 != 0x92)*($artadr2 != 0x92)*($artadr1 != 0x92))*((($check == 4)*($weapon6type == 10)*(($characterID == 1)+($characterID == 13)))+(($check == 4)*($weapon6type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 10)) >= 1 + $artcount6 = 1 + $artadr6 = 0x92 + + [Preset] + category = "Select Sixth Art:" + name = "Mindstorm " + condition = ((($artadr5 != 0x93)*($artadr4 != 0x93)*($artadr3 != 0x93)*($artadr2 != 0x93)*($artadr1 != 0x93))*((($check == 4)*($weapon6type == 10)*(($characterID == 1)+($characterID == 3)))+(($check == 4)*($weapon6type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 10)) >= 1 + $artcount6 = 1 + $artadr6 = 0x93 + + [Preset] + category = "Select Sixth Art:" + name = "Atomic Hit " + condition = ((($artadr5 != 0x94)*($artadr4 != 0x94)*($artadr3 != 0x94)*($artadr2 != 0x94)*($artadr1 != 0x94))*((($check == 4)*($weapon6type == 10)*(($characterID == 1)+($characterID == 5)))+(($check == 4)*($weapon6type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 10)) >= 1 + $artcount6 = 1 + $artadr6 = 0x94 + + [Preset] + category = "Select Sixth Art:" + name = "Flamehand " + condition = ((($artadr5 != 0x95)*($artadr4 != 0x95)*($artadr3 != 0x95)*($artadr2 != 0x95)*($artadr1 != 0x95))*((($check == 4)*($weapon6type == 10)*(($characterID == 1)+($characterID == 5)))+(($check == 4)*($weapon6type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 10)) >= 1 + $artcount6 = 1 + $artadr6 = 0x95 + +[Preset] +category = "Select Weapon Sixth Art is on:" +name = "Knife " +condition = ($artcount5 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon6type = 11 + + [Preset] + category = "Select Sixth Art:" + name = "Knife Auto-Attack " + condition = ($check == 5)*($weapon6type == 11) == 1 + $artcount6 = 1 + $artadr6 = 0x5A + + [Preset] + category = "Select Sixth Art:" + name = "Screamer " + condition = ((($artadr5 != 0x5B)*($artadr4 != 0x5B)*($artadr3 != 0x5B)*($artadr2 != 0x5B)*($artadr1 != 0x5B))*((($check == 4)*($weapon6type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 19)))+(($check == 4)*($weapon6type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 11)) >= 1 + $artcount6 = 1 + $artadr6 = 0x5B + + [Preset] + category = "Select Sixth Art:" + name = "Absorber Skin " + condition = ((($artadr5 != 0x5C)*($artadr4 != 0x5C)*($artadr3 != 0x5C)*($artadr2 != 0x5C)*($artadr1 != 0x5C))*((($check == 4)*($weapon6type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon6type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 11)) >= 1 + $artcount6 = 1 + $artadr6 = 0x5C + + [Preset] + category = "Select Sixth Art:" + name = "Servant Sacrifice " + condition = ((($artadr5 != 0x5D)*($artadr4 != 0x5D)*($artadr3 != 0x5D)*($artadr2 != 0x5D)*($artadr1 != 0x5D))*((($check == 4)*($weapon6type == 11)*(($characterID == 1)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon6type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 11)) >= 1 + $artcount6 = 1 + $artadr6 = 0x5D + + [Preset] + category = "Select Sixth Art:" + name = "Full Specs " + condition = ((($artadr5 != 0x5E)*($artadr4 != 0x5E)*($artadr3 != 0x5E)*($artadr2 != 0x5E)*($artadr1 != 0x5E))*((($check == 4)*($weapon6type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon6type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 11)) >= 1 + $artcount6 = 1 + $artadr6 = 0x5E + + [Preset] + category = "Select Sixth Art:" + name = "Repair " + condition = ((($artadr5 != 0x5F)*($artadr4 != 0x5F)*($artadr3 != 0x5F)*($artadr2 != 0x5F)*($artadr1 != 0x5F))*((($check == 4)*($weapon6type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon6type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 11)) >= 1 + $artcount6 = 1 + $artadr6 = 0x5F + + [Preset] + category = "Select Sixth Art:" + name = "Energy Source " + condition = ((($artadr5 != 0x60)*($artadr4 != 0x60)*($artadr3 != 0x60)*($artadr2 != 0x60)*($artadr1 != 0x60))*((($check == 4)*($weapon6type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon6type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 11)) >= 1 + $artcount6 = 1 + $artadr6 = 0x60 + + [Preset] + category = "Select Sixth Art:" + name = "Brainjack " + condition = ((($artadr5 != 0x61)*($artadr4 != 0x61)*($artadr3 != 0x61)*($artadr2 != 0x61)*($artadr1 != 0x61))*((($check == 4)*($weapon6type == 11)*(($characterID == 1)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon6type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 11)) >= 1 + $artcount6 = 1 + $artadr6 = 0x61 + + [Preset] + category = "Select Sixth Art:" + name = "Dispel " + condition = ((($artadr5 != 0x62)*($artadr4 != 0x62)*($artadr3 != 0x62)*($artadr2 != 0x62)*($artadr1 != 0x62))*((($check == 4)*($weapon6type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon6type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 11)) >= 1 + $artcount6 = 1 + $artadr6 = 0x62 + + [Preset] + category = "Select Sixth Art:" + name = "Black Butterfly " + condition = ((($artadr5 != 0x63)*($artadr4 != 0x63)*($artadr3 != 0x63)*($artadr2 != 0x63)*($artadr1 != 0x63))*((($check == 4)*($weapon6type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon6type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 11)) >= 1 + $artcount6 = 1 + $artadr6 = 0x63 + + [Preset] + category = "Select Sixth Art:" + name = "Recuperate " + condition = ((($artadr5 != 0x64)*($artadr4 != 0x64)*($artadr3 != 0x64)*($artadr2 != 0x64)*($artadr1 != 0x64))*((($check == 4)*($weapon6type == 11)*(($characterID == 1)))+(($check == 4)*($weapon6type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 11)) >= 1 + $artcount6 = 1 + $artadr6 = 0x64 + + [Preset] + category = "Select Sixth Art:" + name = "Chrome Armor " + condition = ((($artadr5 != 0x65)*($artadr4 != 0x65)*($artadr3 != 0x65)*($artadr2 != 0x65)*($artadr1 != 0x65))*((($check == 4)*($weapon6type == 11)*(($characterID == 1)))+(($check == 4)*($weapon6type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 11)) >= 1 + $artcount6 = 1 + $artadr6 = 0x65 + + [Preset] + category = "Select Sixth Art:" + name = "Slit Edge " + condition = ((($artadr5 != 0x66)*($artadr4 != 0x66)*($artadr3 != 0x66)*($artadr2 != 0x66)*($artadr1 != 0x66))*((($check == 4)*($weapon6type == 11)*(($characterID == 1)))+(($check == 4)*($weapon6type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 11)) >= 1 + $artcount6 = 1 + $artadr6 = 0x66 + + [Preset] + category = "Select Sixth Art:" + name = "Air Slash (Unused) " + condition = ((($artadr5 != 0x67)*($artadr4 != 0x67)*($artadr3 != 0x67)*($artadr2 != 0x67)*($artadr1 != 0x67))*((($check == 4)*($weapon6type == 11)*($characterID == 1))+(($check == 4)*($weapon6type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 11)) >= 1 + $artcount6 = 1 + $artadr6 = 0x67 + + [Preset] + category = "Select Sixth Art:" + name = "Smooth Recovery " + condition = ((($artadr5 != 0x96)*($artadr4 != 0x96)*($artadr3 != 0x96)*($artadr2 != 0x96)*($artadr1 != 0x96))*((($check == 4)*($weapon6type == 11)*(($characterID == 1)+($characterID == 15)))+(($check == 4)*($weapon6type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 11)) >= 1 + $artcount6 = 1 + $artadr6 = 0x96 + + [Preset] + category = "Select Sixth Art:" + name = "Black Bane " + condition = ((($artadr5 != 0x97)*($artadr4 != 0x97)*($artadr3 != 0x97)*($artadr2 != 0x97)*($artadr1 != 0x97))*((($check == 4)*($weapon6type == 11)*(($characterID == 1)+($characterID == 14)))+(($check == 4)*($weapon6type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 11)) >= 1 + $artcount6 = 1 + $artadr6 = 0x97 + + [Preset] + category = "Select Sixth Art:" + name = "Secondary Speed " + condition = ((($artadr5 != 0x98)*($artadr4 != 0x98)*($artadr3 != 0x98)*($artadr2 != 0x98)*($artadr1 != 0x98))*((($check == 4)*($weapon6type == 11)*(($characterID == 1)+($characterID == 18)))+(($check == 4)*($weapon6type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 11)) >= 1 + $artcount6 = 1 + $artadr6 = 0x98 + +[Preset] +category = "Select Weapon Sixth Art is on:" +name = "Photon Saber " +condition = ($artcount5 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon6type = 12 + + [Preset] + category = "Select Sixth Art:" + name = "Photon Saber Auto-Attack " + condition = ($check == 5)*($weapon6type == 12) == 1 + $artcount6 = 1 + $artadr6 = 0x68 + + [Preset] + category = "Select Sixth Art:" + name = "Geolibrium " + condition = ((($artadr5 != 0x69)*($artadr4 != 0x69)*($artadr3 != 0x69)*($artadr2 != 0x69)*($artadr1 != 0x69))*((($check == 4)*($weapon6type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon6type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 12)) >= 1 + $artcount6 = 1 + $artadr6 = 0x69 + + [Preset] + category = "Select Sixth Art:" + name = "Astrolibrium " + condition = ((($artadr5 != 0x6A)*($artadr4 != 0x6A)*($artadr3 != 0x6A)*($artadr2 != 0x6A)*($artadr1 != 0x6A))*((($check == 4)*($weapon6type == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon6type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 12)) >= 1 + $artcount6 = 1 + $artadr6 = 0x6A + + [Preset] + category = "Select Sixth Art:" + name = "Starfall Rondo " + condition = ((($artadr5 != 0x6B)*($artadr4 != 0x6B)*($artadr3 != 0x6B)*($artadr2 != 0x6B)*($artadr1 != 0x6B))*((($check == 4)*($weapon6type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon6type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 12)) >= 1 + $artcount6 = 1 + $artadr6 = 0x6B + + [Preset] + category = "Select Sixth Art:" + name = "Starfall Blade " + condition = ((($artadr5 != 0x6C)*($artadr4 != 0x6C)*($artadr3 != 0x6C)*($artadr2 != 0x6C)*($artadr1 != 0x6C))*((($check == 4)*($weapon6type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon6type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 12)) >= 1 + $artcount6 = 1 + $artadr6 = 0x6C + + [Preset] + category = "Select Sixth Art:" + name = "Astral Purge " + condition = ((($artadr5 != 0x6D)*($artadr4 != 0x6D)*($artadr3 != 0x6D)*($artadr2 != 0x6D)*($artadr1 != 0x6D))*((($check == 4)*($weapon6type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon6type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 12)) >= 1 + $artcount6 = 1 + $artadr6 = 0x6D + + [Preset] + category = "Select Sixth Art:" + name = "Astral Horizon " + condition = ((($artadr5 != 0x6E)*($artadr4 != 0x6E)*($artadr3 != 0x6E)*($artadr2 != 0x6E)*($artadr1 != 0x6E))*((($check == 4)*($weapon6type == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapon6type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 12)) >= 1 + $artcount6 = 1 + $artadr6 = 0x6E + + [Preset] + category = "Select Sixth Art:" + name = "Galactic Cataclysm " + condition = ((($artadr5 != 0x6F)*($artadr4 != 0x6F)*($artadr3 != 0x6F)*($artadr2 != 0x6F)*($artadr1 != 0x6F))*((($check == 4)*($weapon6type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon6type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 12)) >= 1 + $artcount6 = 1 + $artadr6 = 0x6F + + [Preset] + category = "Select Sixth Art:" + name = "Astral Heal " + condition = ((($artadr5 != 0x70)*($artadr4 != 0x70)*($artadr3 != 0x70)*($artadr2 != 0x70)*($artadr1 != 0x70))*((($check == 4)*($weapon6type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon6type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 12)) >= 1 + $artcount6 = 1 + $artadr6 = 0x70 + + [Preset] + category = "Select Sixth Art:" + name = "Novalibrium " + condition = ((($artadr5 != 0x71)*($artadr4 != 0x71)*($artadr3 != 0x71)*($artadr2 != 0x71)*($artadr1 != 0x71))*((($check == 4)*($weapon6type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon6type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 12)) >= 1 + $artcount6 = 1 + $artadr6 = 0x71 + + [Preset] + category = "Select Sixth Art:" + name = "Starfall Blossom " + condition = ((($artadr5 != 0x72)*($artadr4 != 0x72)*($artadr3 != 0x72)*($artadr2 != 0x72)*($artadr1 != 0x72))*((($check == 4)*($weapon6type == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon6type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 12)) >= 1 + $artcount6 = 1 + $artadr6 = 0x72 + + [Preset] + category = "Select Sixth Art:" + name = "Starlight Duster " + condition = ((($artadr5 != 0x99)*($artadr4 != 0x99)*($artadr3 != 0x99)*($artadr2 != 0x99)*($artadr1 != 0x99))*((($check == 4)*($weapon6type == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapon6type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 12)) >= 1 + $artcount6 = 1 + $artadr6 = 0x99 + + [Preset] + category = "Select Sixth Art:" + name = "Essence Exchange " + condition = ((($artadr5 != 0x9A)*($artadr4 != 0x9A)*($artadr3 != 0x9A)*($artadr2 != 0x9A)*($artadr1 != 0x9A))*((($check == 4)*($weapon6type == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon6type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 12)) >= 1 + $artcount6 = 1 + $artadr6 = 0x9A + + [Preset] + category = "Select Sixth Art:" + name = "Phenomenon " + condition = ((($artadr5 != 0x9B)*($artadr4 != 0x9B)*($artadr3 != 0x9B)*($artadr2 != 0x9B)*($artadr1 != 0x9B))*((($check == 4)*($weapon6type == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapon6type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 12)) >= 1 + $artcount6 = 1 + $artadr6 = 0x9B + +[Preset] +category = "Select Weapon Sixth Art is on:" +name = "Multigun " +condition = ($artcount5 == 1)*(((($check == 4)+($check == 5))*($characterID == 1))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon6type = 13 + + [Preset] + category = "Select Sixth Art:" + name = "Multigun Auto-Attack " + condition = ($check == 5)*($weapon6type == 13) == 1 + $artcount6 = 1 + $artadr6 = 0x73 + + [Preset] + category = "Select Sixth Art:" + name = "Boost Barrel " + condition = ((($artadr5 != 0x74)*($artadr4 != 0x74)*($artadr3 != 0x74)*($artadr2 != 0x74)*($artadr1 != 0x74))*((($check == 4)*($weapon6type == 13)*(($characterID == 1)))+(($check == 4)*($weapon6type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 13)) >= 1 + $artcount6 = 1 + $artadr6 = 0x74 + + [Preset] + category = "Select Sixth Art:" + name = "Sniper Barrel " + condition = ((($artadr5 != 0x75)*($artadr4 != 0x75)*($artadr3 != 0x75)*($artadr2 != 0x75)*($artadr1 != 0x75))*((($check == 4)*($weapon6type == 13)*(($characterID == 1)))+(($check == 4)*($weapon6type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 13)) >= 1 + $artcount6 = 1 + $artadr6 = 0x75 + + [Preset] + category = "Select Sixth Art:" + name = "Missile Barrel " + condition = ((($artadr5 != 0x76)*($artadr4 != 0x76)*($artadr3 != 0x76)*($artadr2 != 0x76)*($artadr1 != 0x76))*((($check == 4)*($weapon6type == 13)*(($characterID == 1)))+(($check == 4)*($weapon6type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 13)) >= 1 + $artcount6 = 1 + $artadr6 = 0x76 + + [Preset] + category = "Select Sixth Art:" + name = "Cannon Barrel " + condition = ((($artadr5 != 0x77)*($artadr4 != 0x77)*($artadr3 != 0x77)*($artadr2 != 0x77)*($artadr1 != 0x77))*((($check == 4)*($weapon6type == 13)*(($characterID == 1)))+(($check == 4)*($weapon6type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon6type == 13)) >= 1 + $artcount6 = 1 + $artadr6 = 0x77 + +[Preset] +category = "Select Weapon Sixth Art is on:" +name = "No Art in Sixth Slot " +condition = ($artcount5 == 1)*($check == 5) == 1 +$artcount6 = 1 +$artadr6 = -0x02 +$art6 = 0 + +[Preset] +category = "Art level: " +condition = (($check == 4)+($check == 5))*($artcount6 == 1)*($artadr6 != -0x02) == 1 +name = "lv. 5 " +$art6 = 5 + +[Preset] +category = "Art level: " +condition = (($check == 4)+($check == 5))*($artcount6 == 1)*($artadr6 != -0x02) == 1 +name = "lv. 4 " +$art6 = 4 + +[Preset] +category = "Art level: " +condition = (($check == 4)+($check == 5))*($artcount6 == 1)*($artadr6 != -0x02) == 1 +name = "lv. 3 " +$art6 = 3 + +[Preset] +category = "Art level: " +condition = (($check == 4)+($check == 5))*($artcount6 == 1)*($artadr6 != -0x02) == 1 +name = "lv. 2 " +$art6 = 2 + +[Preset] +category = "Art level: " +condition = (($check == 4)+($check == 5))*($artcount6 == 1)*($artadr6 != -0x02) == 1 +name = "lv. 1 " +$art6 = 1 + +[Preset] +category = "Art level: " +condition = ($check == 4)*($artcount6 == 1)*($artadr6 != -0x02) == 1 +name = "Unlearn the art " +$art6 = 0 + +[Preset] +category = "Art level: " +condition = ($check == 5)*($artcount6 == 1)*($artadr6 != -0x02) == 1 +name = "lv. 0 equiped " +$art6 = 0 + + + + + + + + + +[Preset] +category = "Select Weapon Seventh Art is on:" +name = "Don't unlock a seventh art" +condition = ($artcount6 == 1)*($check == 4) == 1 +$artcount7 = 0 + +[Preset] +category = "Select Weapon Seventh Art is on:" +name = "Assault Rifle " +condition = ($artcount6 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon7type = 1 + + [Preset] + category = "Select Seventh Art:" + name = "Assault Rifle Auto-Attack " + condition = ($check == 5)*($weapon7type == 1) == 1 + $artcount7 = 1 + $artadr7 = -0x01 + + [Preset] + category = "Select Seventh Art:" + name = "Decoy Round " + condition = ((($artadr6 != 0x00)*($artadr5 != 0x00)*($artadr4 != 0x00)*($artadr3 != 0x00)*($artadr2 != 0x00)*($artadr1 != 0x00))*((($check == 4)*($weapon7type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapon7type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 1)) >= 1 + $artcount7 = 1 + $artadr7 = 0x00 + + [Preset] + category = "Select Seventh Art:" + name = "Furious Blast " + condition = ((($artadr6 != 0x01)*($artadr5 != 0x01)*($artadr4 != 0x01)*($artadr3 != 0x01)*($artadr2 != 0x01)*($artadr1 != 0x01))*((($check == 4)*($weapon7type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon7type == 1)*($combclassmod == 1))+(($check == 4)*($weapon7type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 1)) >= 1 + $artcount7 = 1 + $artadr7 = 0x01 + + [Preset] + category = "Select Seventh Art:" + name = "Burst Grenade " + condition = ((($artadr6 != 0x02)*($artadr5 != 0x02)*($artadr4 != 0x02)*($artadr3 != 0x02)*($artadr2 != 0x02)*($artadr1 != 0x02))*((($check == 4)*($weapon7type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon7type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 1)) >= 1 + $artcount7 = 1 + $artadr7 = 0x02 + + [Preset] + category = "Select Seventh Art:" + name = "Flash Grenade " + condition = ((($artadr6 != 0x03)*($artadr5 != 0x03)*($artadr4 != 0x03)*($artadr3 != 0x03)*($artadr2 != 0x03)*($artadr1 != 0x03))*((($check == 4)*($weapon7type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon7type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 1)) >= 1 + $artcount7 = 1 + $artadr7 = 0x03 + + [Preset] + category = "Select Seventh Art:" + name = "Assault Breaker " + condition = ((($artadr6 != 0x04)*($artadr5 != 0x04)*($artadr4 != 0x04)*($artadr3 != 0x04)*($artadr2 != 0x04)*($artadr1 != 0x04))*((($check == 4)*($weapon7type == 1)*(($characterID == 1)))+(($check == 4)*($weapon7type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 1)) >= 1 + $artcount7 = 1 + $artadr7 = 0x04 + + [Preset] + category = "Select Seventh Art:" + name = "Medic Free " + condition = ((($artadr6 != 0x05)*($artadr5 != 0x05)*($artadr4 != 0x05)*($artadr3 != 0x05)*($artadr2 != 0x05)*($artadr1 != 0x05))*((($check == 4)*($weapon7type == 1)*(($characterID == 1)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon7type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 1)) >= 1 + $artcount7 = 1 + $artadr7 = 0x05 + + [Preset] + category = "Select Seventh Art:" + name = "Takedown Shot " + condition = ((($artadr6 != 0x06)*($artadr5 != 0x06)*($artadr4 != 0x06)*($artadr3 != 0x06)*($artadr2 != 0x06)*($artadr1 != 0x06))*((($check == 4)*($weapon7type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)))+(($check == 4)*($weapon7type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 1)) >= 1 + $artcount7 = 1 + $artadr7 = 0x06 + + [Preset] + category = "Select Seventh Art:" + name = "Power Dive " + condition = ((($artadr6 != 0x07)*($artadr5 != 0x07)*($artadr4 != 0x07)*($artadr3 != 0x07)*($artadr2 != 0x07)*($artadr1 != 0x07))*((($check == 4)*($weapon7type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapon7type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 1)) >= 1 + $artcount7 = 1 + $artadr7 = 0x07 + + [Preset] + category = "Select Seventh Art:" + name = "Last Stand " + condition = ((($artadr6 != 0x08)*($artadr5 != 0x08)*($artadr4 != 0x08)*($artadr3 != 0x08)*($artadr2 != 0x08)*($artadr1 != 0x08))*((($check == 4)*($weapon7type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 15)))+(($check == 4)*($weapon7type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 1)) >= 1 + $artcount7 = 1 + $artadr7 = 0x08 + + [Preset] + category = "Select Seventh Art:" + name = "Gunforce " + condition = ((($artadr6 != 0x09)*($artadr5 != 0x09)*($artadr4 != 0x09)*($artadr3 != 0x09)*($artadr2 != 0x09)*($artadr1 != 0x09))*((($check == 4)*($weapon7type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapon7type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 1)) >= 1 + $artcount7 = 1 + $artadr7 = 0x09 + + [Preset] + category = "Select Seventh Art:" + name = "Flame Grenade " + condition = ((($artadr6 != 0x0A)*($artadr5 != 0x0A)*($artadr4 != 0x0A)*($artadr3 != 0x0A)*($artadr2 != 0x0A)*($artadr1 != 0x0A))*((($check == 4)*($weapon7type == 1)*(($characterID == 1)))+(($check == 4)*($weapon7type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 1)) >= 1 + $artcount7 = 1 + $artadr7 = 0x0A + + [Preset] + category = "Select Seventh Art:" + name = "Assault Hammer " + condition = ((($artadr6 != 0x0B)*($artadr5 != 0x0B)*($artadr4 != 0x0B)*($artadr3 != 0x0B)*($artadr2 != 0x0B)*($artadr1 != 0x0B))*((($check == 4)*($weapon7type == 1)*(($characterID == 1)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon7type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 1)) >= 1 + $artcount7 = 1 + $artadr7 = 0x0B + + [Preset] + category = "Select Seventh Art:" + name = "Infuriate " + condition = ((($artadr6 != 0x0C)*($artadr5 != 0x0C)*($artadr4 != 0x0C)*($artadr3 != 0x0C)*($artadr2 != 0x0C)*($artadr1 != 0x0C))*((($check == 4)*($weapon7type == 1)*(($characterID == 1)))+(($check == 4)*($weapon7type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 1)) >= 1 + $artcount7 = 1 + $artadr7 = 0x0C + + [Preset] + category = "Select Seventh Art:" + name = "Full Burst (Unused) " + condition = ((($artadr6 != 0x0D)*($artadr5 != 0x0D)*($artadr4 != 0x0D)*($artadr3 != 0x0D)*($artadr2 != 0x0D)*($artadr1 != 0x0D))*((($check == 4)*($weapon7type == 1)*($characterID == 1))+(($check == 4)*($weapon7type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 1)) >= 1 + $artcount7 = 1 + $artadr7 = 0x0D + + [Preset] + category = "Select Seventh Art:" + name = "Quick Cannon " + condition = ((($artadr6 != 0x78)*($artadr5 != 0x78)*($artadr4 != 0x78)*($artadr3 != 0x78)*($artadr2 != 0x78)*($artadr1 != 0x78))*((($check == 4)*($weapon7type == 1)*(($characterID == 1)+($characterID == 15)))+(($check == 4)*($weapon7type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 1)) >= 1 + $artcount7 = 1 + $artadr7 = 0x78 + + [Preset] + category = "Select Seventh Art:" + name = "Grenade Blitz " + condition = ((($artadr6 != 0x79)*($artadr5 != 0x79)*($artadr4 != 0x79)*($artadr3 != 0x79)*($artadr2 != 0x79)*($artadr1 != 0x79))*((($check == 4)*($weapon7type == 1)*(($characterID == 1)+($characterID == 6)))+(($check == 4)*($weapon7type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 1)) >= 1 + $artcount7 = 1 + $artadr7 = 0x79 + + [Preset] + category = "Select Seventh Art:" + name = "Overclock " + condition = ((($artadr6 != 0x7A)*($artadr5 != 0x7A)*($artadr4 != 0x7A)*($artadr3 != 0x7A)*($artadr2 != 0x7A)*($artadr1 != 0x7A))*((($check == 4)*($weapon7type == 1)*(($characterID == 1)+($characterID == 17)))+(($check == 4)*($weapon7type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 1)) >= 1 + $artcount7 = 1 + $artadr7 = 0x7A + +[Preset] +category = "Select Weapon Seventh Art is on:" +name = "Sniper Rifle " +condition = ($artcount6 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon7type = 2 + + [Preset] + category = "Select Seventh Art:" + name = "Sniper Rifle Auto-Attack " + condition = ($check == 5)*($weapon7type == 2) == 1 + $artcount7 = 1 + $artadr7 = 0x0E + + [Preset] + category = "Select Seventh Art:" + name = "First Down " + condition = ((($artadr6 != 0x0F)*($artadr5 != 0x0F)*($artadr4 != 0x0F)*($artadr3 != 0x0F)*($artadr2 != 0x0F)*($artadr1 != 0x0F))*((($check == 4)*($weapon7type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon7type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 2)) >= 1 + $artcount7 = 1 + $artadr7 = 0x0F + + [Preset] + category = "Select Seventh Art:" + name = "Shrapnel " + condition = ((($artadr6 != 0x10)*($artadr5 != 0x10)*($artadr4 != 0x10)*($artadr3 != 0x10)*($artadr2 != 0x10)*($artadr1 != 0x10))*((($check == 4)*($weapon7type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon7type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 2)) >= 1 + $artcount7 = 1 + $artadr7 = 0x10 + + [Preset] + category = "Select Seventh Art:" + name = "Eagle Eye " + condition = ((($artadr6 != 0x11)*($artadr5 != 0x11)*($artadr4 != 0x11)*($artadr3 != 0x11)*($artadr2 != 0x11)*($artadr1 != 0x11))*((($check == 4)*($weapon7type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon7type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 2)) >= 1 + $artcount7 = 1 + $artadr7 = 0x11 + + [Preset] + category = "Select Seventh Art:" + name = "Sidewinder " + condition = ((($artadr6 != 0x12)*($artadr5 != 0x12)*($artadr4 != 0x12)*($artadr3 != 0x12)*($artadr2 != 0x12)*($artadr1 != 0x12))*((($check == 4)*($weapon7type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon7type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 2)) >= 1 + $artcount7 = 1 + $artadr7 = 0x12 + + [Preset] + category = "Select Seventh Art:" + name = "Intercept " + condition = ((($artadr6 != 0x13)*($artadr5 != 0x13)*($artadr4 != 0x13)*($artadr3 != 0x13)*($artadr2 != 0x13)*($artadr1 != 0x13))*((($check == 4)*($weapon7type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon7type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 2)) >= 1 + $artcount7 = 1 + $artadr7 = 0x13 + + [Preset] + category = "Select Seventh Art:" + name = "Hawkeye " + condition = ((($artadr6 != 0x14)*($artadr5 != 0x14)*($artadr4 != 0x14)*($artadr3 != 0x14)*($artadr2 != 0x14)*($artadr1 != 0x14))*((($check == 4)*($weapon7type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon7type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 2)) >= 1 + $artcount7 = 1 + $artadr7 = 0x14 + + [Preset] + category = "Select Seventh Art:" + name = "Ghost Sniper " + condition = ((($artadr6 != 0x15)*($artadr5 != 0x15)*($artadr4 != 0x15)*($artadr3 != 0x15)*($artadr2 != 0x15)*($artadr1 != 0x15))*((($check == 4)*($weapon7type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon7type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 2)) >= 1 + $artcount7 = 1 + $artadr7 = 0x15 + + [Preset] + category = "Select Seventh Art:" + name = "Afterburner " + condition = ((($artadr6 != 0x7B)*($artadr5 != 0x7B)*($artadr4 != 0x7B)*($artadr3 != 0x7B)*($artadr2 != 0x7B)*($artadr1 != 0x7B))*((($check == 4)*($weapon7type == 2)*(($characterID == 1)+($characterID == 4)))+(($check == 4)*($weapon7type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 2)) >= 1 + $artcount7 = 1 + $artadr7 = 0x7B + + [Preset] + category = "Select Seventh Art:" + name = "Slayonet " + condition = ((($artadr6 != 0x7C)*($artadr5 != 0x7C)*($artadr4 != 0x7C)*($artadr3 != 0x7C)*($artadr2 != 0x7C)*($artadr1 != 0x7C))*((($check == 4)*($weapon7type == 2)*(($characterID == 1)+($characterID == 10)))+(($check == 4)*($weapon7type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 2)) >= 1 + $artcount7 = 1 + $artadr7 = 0x7C + +[Preset] +category = "Select Weapon Seventh Art is on:" +name = "Dual Guns " +condition = ($artcount6 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon7type = 3 + + [Preset] + category = "Select Seventh Art:" + name = "Dual Guns Auto-Attack " + condition = ($check == 5)*($weapon7type == 3) == 1 + $artcount7 = 1 + $artadr7 = 0x16 + + [Preset] + category = "Select Seventh Art:" + name = "Sliding Slinger " + condition = ((($artadr6 != 0x17)*($artadr5 != 0x17)*($artadr4 != 0x17)*($artadr3 != 0x17)*($artadr2 != 0x17)*($artadr1 != 0x17))*((($check == 4)*($weapon7type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon7type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 3)) >= 1 + $artcount7 = 1 + $artadr7 = 0x17 + + [Preset] + category = "Select Seventh Art:" + name = "Early Bird " + condition = ((($artadr6 != 0x18)*($artadr5 != 0x18)*($artadr4 != 0x18)*($artadr3 != 0x18)*($artadr2 != 0x18)*($artadr1 != 0x18))*((($check == 4)*($weapon7type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon7type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 3)) >= 1 + $artcount7 = 1 + $artadr7 = 0x18 + + [Preset] + category = "Select Seventh Art:" + name = "Violent Streak " + condition = ((($artadr6 != 0x19)*($artadr5 != 0x19)*($artadr4 != 0x19)*($artadr3 != 0x19)*($artadr2 != 0x19)*($artadr1 != 0x19))*((($check == 4)*($weapon7type == 3)*(($characterID == 1)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon7type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 3)) >= 1 + $artcount7 = 1 + $artadr7 = 0x19 + + [Preset] + category = "Select Seventh Art:" + name = "Primer " + condition = ((($artadr6 != 0x1A)*($artadr5 != 0x1A)*($artadr4 != 0x1A)*($artadr3 != 0x1A)*($artadr2 != 0x1A)*($artadr1 != 0x1A))*((($check == 4)*($weapon7type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon7type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 3)) >= 1 + $artcount7 = 1 + $artadr7 = 0x1A + + [Preset] + category = "Select Seventh Art:" + name = "Executioner " + condition = ((($artadr6 != 0x1B)*($artadr5 != 0x1B)*($artadr4 != 0x1B)*($artadr3 != 0x1B)*($artadr2 != 0x1B)*($artadr1 != 0x1B))*((($check == 4)*($weapon7type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon7type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 3)) >= 1 + $artcount7 = 1 + $artadr7 = 0x1B + + [Preset] + category = "Select Seventh Art:" + name = "Combat Limbo " + condition = ((($artadr6 != 0x1C)*($artadr5 != 0x1C)*($artadr4 != 0x1C)*($artadr3 != 0x1C)*($artadr2 != 0x1C)*($artadr1 != 0x1C))*((($check == 4)*($weapon7type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 14)))+(($check == 4)*($weapon7type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 3)) >= 1 + $artcount7 = 1 + $artadr7 = 0x1C + + [Preset] + category = "Select Seventh Art:" + name = "Ghostwalker " + condition = ((($artadr6 != 0x1D)*($artadr5 != 0x1D)*($artadr4 != 0x1D)*($artadr3 != 0x1D)*($artadr2 != 0x1D)*($artadr1 != 0x1D))*((($check == 4)*($weapon7type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 14)))+(($check == 4)*($weapon7type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 3)) >= 1 + $artcount7 = 1 + $artadr7 = 0x1D + + [Preset] + category = "Select Seventh Art:" + name = "Ghost Factory " + condition = ((($artadr6 != 0x7D)*($artadr5 != 0x7D)*($artadr4 != 0x7D)*($artadr3 != 0x7D)*($artadr2 != 0x7D)*($artadr1 != 0x7D))*((($check == 4)*($weapon7type == 3)*(($characterID == 1)+($characterID == 12)))+(($check == 4)*($weapon7type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 3)) >= 1 + $artcount7 = 1 + $artadr7 = 0x7D + + [Preset] + category = "Select Seventh Art:" + name = "Zero Zero " + condition = ((($artadr6 != 0x7E)*($artadr5 != 0x7E)*($artadr4 != 0x7E)*($artadr3 != 0x7E)*($artadr2 != 0x7E)*($artadr1 != 0x7E))*((($check == 4)*($weapon7type == 3)*(($characterID == 1)+($characterID == 14)))+(($check == 4)*($weapon7type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 3)) >= 1 + $artcount7 = 1 + $artadr7 = 0x7E + + [Preset] + category = "Select Seventh Art:" + name = "Sky High " + condition = ((($artadr6 != 0x7F)*($artadr5 != 0x7F)*($artadr4 != 0x7F)*($artadr3 != 0x7F)*($artadr2 != 0x7F)*($artadr1 != 0x7F))*((($check == 4)*($weapon7type == 3)*(($characterID == 1)+($characterID == 11)))+(($check == 4)*($weapon7type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 3)) >= 1 + $artcount7 = 1 + $artadr7 = 0x7F + +[Preset] +category = "Select Weapon Seventh Art is on:" +name = "Gatling Gun " +condition = ($artcount6 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon7type = 4 + + [Preset] + category = "Select Seventh Art:" + name = "Gatling Gun Auto-Attack " + condition = ($check == 5)*($weapon7type == 4) == 1 + $artcount7 = 1 + $artadr7 = 0x1E + + [Preset] + category = "Select Seventh Art:" + name = "Bullet Storm " + condition = ((($artadr6 != 0x1F)*($artadr5 != 0x1F)*($artadr4 != 0x1F)*($artadr3 != 0x1F)*($artadr2 != 0x1F)*($artadr1 != 0x1F))*((($check == 4)*($weapon7type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon7type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 4)) >= 1 + $artcount7 = 1 + $artadr7 = 0x1F + + [Preset] + category = "Select Seventh Art:" + name = "Hellfire " + condition = ((($artadr6 != 0x20)*($artadr5 != 0x20)*($artadr4 != 0x20)*($artadr3 != 0x20)*($artadr2 != 0x20)*($artadr1 != 0x20))*((($check == 4)*($weapon7type == 4)*(($characterID == 1)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon7type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 4)) >= 1 + $artcount7 = 1 + $artadr7 = 0x20 + + [Preset] + category = "Select Seventh Art:" + name = "Thermal Payload " + condition = ((($artadr6 != 0x21)*($artadr5 != 0x21)*($artadr4 != 0x21)*($artadr3 != 0x21)*($artadr2 != 0x21)*($artadr1 != 0x21))*((($check == 4)*($weapon7type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon7type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 4)) >= 1 + $artcount7 = 1 + $artadr7 = 0x21 + + [Preset] + category = "Select Seventh Art:" + name = "Missile Volley " + condition = ((($artadr6 != 0x22)*($artadr5 != 0x22)*($artadr4 != 0x22)*($artadr3 != 0x22)*($artadr2 != 0x22)*($artadr1 != 0x22))*((($check == 4)*($weapon7type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)))+(($check == 4)*($weapon7type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 4)) >= 1 + $artcount7 = 1 + $artadr7 = 0x22 + + [Preset] + category = "Select Seventh Art:" + name = "Enhanced Stand " + condition = ((($artadr6 != 0x23)*($artadr5 != 0x23)*($artadr4 != 0x23)*($artadr3 != 0x23)*($artadr2 != 0x23)*($artadr1 != 0x23))*((($check == 4)*($weapon7type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon7type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 4)) >= 1 + $artcount7 = 1 + $artadr7 = 0x23 + + [Preset] + category = "Select Seventh Art:" + name = "Cool Off " + condition = ((($artadr6 != 0x24)*($artadr5 != 0x24)*($artadr4 != 0x24)*($artadr3 != 0x24)*($artadr2 != 0x24)*($artadr1 != 0x24))*((($check == 4)*($weapon7type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon7type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 4)) >= 1 + $artcount7 = 1 + $artadr7 = 0x24 + + [Preset] + category = "Select Seventh Art:" + name = "Fire Carnival " + condition = ((($artadr6 != 0x80)*($artadr5 != 0x80)*($artadr4 != 0x80)*($artadr3 != 0x80)*($artadr2 != 0x80)*($artadr1 != 0x80))*((($check == 4)*($weapon7type == 4)*(($characterID == 1)+($characterID == 13)))+(($check == 4)*($weapon7type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 4)) >= 1 + $artcount7 = 1 + $artadr7 = 0x80 + + [Preset] + category = "Select Seventh Art:" + name = "Bullet Twister " + condition = ((($artadr6 != 0x81)*($artadr5 != 0x81)*($artadr4 != 0x81)*($artadr3 != 0x81)*($artadr2 != 0x81)*($artadr1 != 0x81))*((($check == 4)*($weapon7type == 4)*(($characterID == 1)+($characterID == 7)))+(($check == 4)*($weapon7type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 4)) >= 1 + $artcount7 = 1 + $artadr7 = 0x81 + + [Preset] + category = "Select Seventh Art:" + name = "Titan Recharge " + condition = ((($artadr6 != 0x82)*($artadr5 != 0x82)*($artadr4 != 0x82)*($artadr3 != 0x82)*($artadr2 != 0x82)*($artadr1 != 0x82))*((($check == 4)*($weapon7type == 4)*(($characterID == 1)+($characterID == 7)))+(($check == 4)*($weapon7type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 4)) >= 1 + $artcount7 = 1 + $artadr7 = 0x82 + +[Preset] +category = "Select Weapon Seventh Art is on:" +name = "Raygun " +condition = ($artcount6 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon7type = 5 + + [Preset] + category = "Select Seventh Art:" + name = "Raygun Auto-Attack " + condition = ($check == 5)*($weapon7type == 5) == 1 + $artcount7 = 1 + $artadr7 = 0x25 + + [Preset] + category = "Select Seventh Art:" + name = "Beam Barrage " + condition = ((($artadr6 != 0x26)*($artadr5 != 0x26)*($artadr4 != 0x26)*($artadr3 != 0x26)*($artadr2 != 0x26)*($artadr1 != 0x26))*((($check == 4)*($weapon7type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon7type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 5)) >= 1 + $artcount7 = 1 + $artadr7 = 0x26 + + [Preset] + category = "Select Seventh Art:" + name = "Subterfuge " + condition = ((($artadr6 != 0x27)*($artadr5 != 0x27)*($artadr4 != 0x27)*($artadr3 != 0x27)*($artadr2 != 0x27)*($artadr1 != 0x27))*((($check == 4)*($weapon7type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon7type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 5)) >= 1 + $artcount7 = 1 + $artadr7 = 0x27 + + [Preset] + category = "Select Seventh Art:" + name = "Myopic Screen " + condition = ((($artadr6 != 0x28)*($artadr5 != 0x28)*($artadr4 != 0x28)*($artadr3 != 0x28)*($artadr2 != 0x28)*($artadr1 != 0x28))*((($check == 4)*($weapon7type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon7type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 5)) >= 1 + $artcount7 = 1 + $artadr7 = 0x28 + + [Preset] + category = "Select Seventh Art:" + name = "Ether Blast " + condition = ((($artadr6 != 0x29)*($artadr5 != 0x29)*($artadr4 != 0x29)*($artadr3 != 0x29)*($artadr2 != 0x29)*($artadr1 != 0x29))*((($check == 4)*($weapon7type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon7type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 5)) >= 1 + $artcount7 = 1 + $artadr7 = 0x29 + + [Preset] + category = "Select Seventh Art:" + name = "Gravity Blast " + condition = ((($artadr6 != 0x2A)*($artadr5 != 0x2A)*($artadr4 != 0x2A)*($artadr3 != 0x2A)*($artadr2 != 0x2A)*($artadr1 != 0x2A))*((($check == 4)*($weapon7type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 19)))+(($check == 4)*($weapon7type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 5)) >= 1 + $artcount7 = 1 + $artadr7 = 0x2A + + [Preset] + category = "Select Seventh Art:" + name = "Gravity Cloak " + condition = ((($artadr6 != 0x2B)*($artadr5 != 0x2B)*($artadr4 != 0x2B)*($artadr3 != 0x2B)*($artadr2 != 0x2B)*($artadr1 != 0x2B))*((($check == 4)*($weapon7type == 5)*(($characterID == 1)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon7type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 5)) >= 1 + $artcount7 = 1 + $artadr7 = 0x2B + + [Preset] + category = "Select Seventh Art:" + name = "Pathogen Blast " + condition = ((($artadr6 != 0x2C)*($artadr5 != 0x2C)*($artadr4 != 0x2C)*($artadr3 != 0x2C)*($artadr2 != 0x2C)*($artadr1 != 0x2C))*((($check == 4)*($weapon7type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 19)))+(($check == 4)*($weapon7type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 5)) >= 1 + $artcount7 = 1 + $artadr7 = 0x2C + + [Preset] + category = "Select Seventh Art:" + name = "Master Gunner " + condition = ((($artadr6 != 0x83)*($artadr5 != 0x83)*($artadr4 != 0x83)*($artadr3 != 0x83)*($artadr2 != 0x83)*($artadr1 != 0x83))*((($check == 4)*($weapon7type == 5)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon7type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 5)) >= 1 + $artcount7 = 1 + $artadr7 = 0x83 + + [Preset] + category = "Select Seventh Art:" + name = "Clarity Ray " + condition = ((($artadr6 != 0x84)*($artadr5 != 0x84)*($artadr4 != 0x84)*($artadr3 != 0x84)*($artadr2 != 0x84)*($artadr1 != 0x84))*((($check == 4)*($weapon7type == 5)*(($characterID == 1)+($characterID == 19)))+(($check == 4)*($weapon7type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 5)) >= 1 + $artcount7 = 1 + $artadr7 = 0x84 + + [Preset] + category = "Select Seventh Art:" + name = "Beam Bomber " + condition = ((($artadr6 != 0x85)*($artadr5 != 0x85)*($artadr4 != 0x85)*($artadr3 != 0x85)*($artadr2 != 0x85)*($artadr1 != 0x85))*((($check == 4)*($weapon7type == 5)*(($characterID == 1)+($characterID == 19)))+(($check == 4)*($weapon7type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 5)) >= 1 + $artcount7 = 1 + $artadr7 = 0x85 + +[Preset] +category = "Select Weapon Seventh Art is on:" +name = "Psycho Launchers " +condition = ($artcount6 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon7type = 6 + + [Preset] + category = "Select Seventh Art:" + name = "Psycho Launchers Auto-Attack " + condition = ($check == 5)*($weapon7type == 6) == 1 + $artcount7 = 1 + $artadr7 = 0x2D + + [Preset] + category = "Select Seventh Art:" + name = "Jetstream " + condition = ((($artadr6 != 0x2E)*($artadr5 != 0x2E)*($artadr4 != 0x2E)*($artadr3 != 0x2E)*($artadr2 != 0x2E)*($artadr1 != 0x2E))*((($check == 4)*($weapon7type == 6)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapon7type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 6)) >= 1 + $artcount7 = 1 + $artadr7 = 0x2E + + [Preset] + category = "Select Seventh Art:" + name = "Stellar Ray " + condition = ((($artadr6 != 0x2F)*($artadr5 != 0x2F)*($artadr4 != 0x2F)*($artadr3 != 0x2F)*($artadr2 != 0x2F)*($artadr1 != 0x2F))*((($check == 4)*($weapon7type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapon7type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 6)) >= 1 + $artcount7 = 1 + $artadr7 = 0x2F + + [Preset] + category = "Select Seventh Art:" + name = "Lightning Cloak " + condition = ((($artadr6 != 0x30)*($artadr5 != 0x30)*($artadr4 != 0x30)*($artadr3 != 0x30)*($artadr2 != 0x30)*($artadr1 != 0x30))*((($check == 4)*($weapon7type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)))+(($check == 4)*($weapon7type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 6)) >= 1 + $artcount7 = 1 + $artadr7 = 0x30 + + [Preset] + category = "Select Seventh Art:" + name = "Starlight Kick " + condition = ((($artadr6 != 0x31)*($artadr5 != 0x31)*($artadr4 != 0x31)*($artadr3 != 0x31)*($artadr2 != 0x31)*($artadr1 != 0x31))*((($check == 4)*($weapon7type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 18)))+(($check == 4)*($weapon7type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 6)) >= 1 + $artcount7 = 1 + $artadr7 = 0x31 + + [Preset] + category = "Select Seventh Art:" + name = "Astral Protection " + condition = ((($artadr6 != 0x32)*($artadr5 != 0x32)*($artadr4 != 0x32)*($artadr3 != 0x32)*($artadr2 != 0x32)*($artadr1 != 0x32))*((($check == 4)*($weapon7type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapon7type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 6)) >= 1 + $artcount7 = 1 + $artadr7 = 0x32 + + [Preset] + category = "Select Seventh Art:" + name = "Shooting Star " + condition = ((($artadr6 != 0x33)*($artadr5 != 0x33)*($artadr4 != 0x33)*($artadr3 != 0x33)*($artadr2 != 0x33)*($artadr1 != 0x33))*((($check == 4)*($weapon7type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapon7type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 6)) >= 1 + $artcount7 = 1 + $artadr7 = 0x33 + + [Preset] + category = "Select Seventh Art:" + name = "Dual Dynamo " + condition = ((($artadr6 != 0x86)*($artadr5 != 0x86)*($artadr4 != 0x86)*($artadr3 != 0x86)*($artadr2 != 0x86)*($artadr1 != 0x86))*((($check == 4)*($weapon7type == 6)*(($characterID == 1)+($characterID == 3)))+(($check == 4)*($weapon7type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 6)) >= 1 + $artcount7 = 1 + $artadr7 = 0x86 + + [Preset] + category = "Select Seventh Art:" + name = "Gravity Lunge " + condition = ((($artadr6 != 0x87)*($artadr5 != 0x87)*($artadr4 != 0x87)*($artadr3 != 0x87)*($artadr2 != 0x87)*($artadr1 != 0x87))*((($check == 4)*($weapon7type == 6)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapon7type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 6)) >= 1 + $artcount7 = 1 + $artadr7 = 0x87 + + [Preset] + category = "Select Seventh Art:" + name = "Tacit Censure " + condition = ((($artadr6 != 0x88)*($artadr5 != 0x88)*($artadr4 != 0x88)*($artadr3 != 0x88)*($artadr2 != 0x88)*($artadr1 != 0x88))*((($check == 4)*($weapon7type == 6)*(($characterID == 1)+($characterID == 18)))+(($check == 4)*($weapon7type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 6)) >= 1 + $artcount7 = 1 + $artadr7 = 0x88 + +[Preset] +category = "Select Weapon Seventh Art is on:" +name = "Longsword " +condition = ($artcount6 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon7type = 7 + + [Preset] + category = "Select Seventh Art:" + name = "Longsword Auto-Attack " + condition = ($check == 5)*($weapon7type == 7) == 1 + $artcount7 = 1 + $artadr7 = 0x34 + + [Preset] + category = "Select Seventh Art:" + name = "Rising Blade " + condition = ((($artadr6 != 0x35)*($artadr5 != 0x35)*($artadr4 != 0x35)*($artadr3 != 0x35)*($artadr2 != 0x35)*($artadr1 != 0x35))*((($check == 4)*($weapon7type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon7type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 7)) >= 1 + $artcount7 = 1 + $artadr7 = 0x35 + + [Preset] + category = "Select Seventh Art:" + name = "Defensive Stance " + condition = ((($artadr6 != 0x36)*($artadr5 != 0x36)*($artadr4 != 0x36)*($artadr3 != 0x36)*($artadr2 != 0x36)*($artadr1 != 0x36))*((($check == 4)*($weapon7type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon7type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 7)) >= 1 + $artcount7 = 1 + $artadr7 = 0x36 + + [Preset] + category = "Select Seventh Art:" + name = "Offensive Stance " + condition = ((($artadr6 != 0x37)*($artadr5 != 0x37)*($artadr4 != 0x37)*($artadr3 != 0x37)*($artadr2 != 0x37)*($artadr1 != 0x37))*((($check == 4)*($weapon7type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon7type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 7)) >= 1 + $artcount7 = 1 + $artadr7 = 0x37 + + [Preset] + category = "Select Seventh Art:" + name = "Magnum Edge " + condition = ((($artadr6 != 0x38)*($artadr5 != 0x38)*($artadr4 != 0x38)*($artadr3 != 0x38)*($artadr2 != 0x38)*($artadr1 != 0x38))*((($check == 4)*($weapon7type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)))+(($check == 4)*($weapon7type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 7)) >= 1 + $artcount7 = 1 + $artadr7 = 0x38 + + [Preset] + category = "Select Seventh Art:" + name = "Tornado Blade " + condition = ((($artadr6 != 0x39)*($artadr5 != 0x39)*($artadr4 != 0x39)*($artadr3 != 0x39)*($artadr2 != 0x39)*($artadr1 != 0x39))*((($check == 4)*($weapon7type == 7)*(($characterID == 1)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon7type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 7)) >= 1 + $artcount7 = 1 + $artadr7 = 0x39 + + [Preset] + category = "Select Seventh Art:" + name = "Burning Slash " + condition = ((($artadr6 != 0x3A)*($artadr5 != 0x3A)*($artadr4 != 0x3A)*($artadr3 != 0x3A)*($artadr2 != 0x3A)*($artadr1 != 0x3A))*((($check == 4)*($weapon7type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 7)))+(($check == 4)*($weapon7type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 7)) >= 1 + $artcount7 = 1 + $artadr7 = 0x3A + + [Preset] + category = "Select Seventh Art:" + name = "Incendiary Edge " + condition = ((($artadr6 != 0x3B)*($artadr5 != 0x3B)*($artadr4 != 0x3B)*($artadr3 != 0x3B)*($artadr2 != 0x3B)*($artadr1 != 0x3B))*((($check == 4)*($weapon7type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon7type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 7)) >= 1 + $artcount7 = 1 + $artadr7 = 0x3B + + [Preset] + category = "Select Seventh Art:" + name = "Samurai Soul " + condition = ((($artadr6 != 0x3C)*($artadr5 != 0x3C)*($artadr4 != 0x3C)*($artadr3 != 0x3C)*($artadr2 != 0x3C)*($artadr1 != 0x3C))*((($check == 4)*($weapon7type == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapon7type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 7)) >= 1 + $artcount7 = 1 + $artadr7 = 0x3C + + [Preset] + category = "Select Seventh Art:" + name = "Ultraslash " + condition = ((($artadr6 != 0x89)*($artadr5 != 0x89)*($artadr4 != 0x89)*($artadr3 != 0x89)*($artadr2 != 0x89)*($artadr1 != 0x89))*((($check == 4)*($weapon7type == 7)*(($characterID == 1)+($characterID == 6)))+(($check == 4)*($weapon7type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 7)) >= 1 + $artcount7 = 1 + $artadr7 = 0x89 + + [Preset] + category = "Select Seventh Art:" + name = "Blossom Dance " + condition = ((($artadr6 != 0x8A)*($artadr5 != 0x8A)*($artadr4 != 0x8A)*($artadr3 != 0x8A)*($artadr2 != 0x8A)*($artadr1 != 0x8A))*((($check == 4)*($weapon7type == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapon7type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 7)) >= 1 + $artcount7 = 1 + $artadr7 = 0x8A + + [Preset] + category = "Select Seventh Art:" + name = "True Stream Edge " + condition = ((($artadr6 != 0x8B)*($artadr5 != 0x8B)*($artadr4 != 0x8B)*($artadr3 != 0x8B)*($artadr2 != 0x8B)*($artadr1 != 0x8B))*((($check == 4)*($weapon7type == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapon7type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 7)) >= 1 + $artcount7 = 1 + $artadr7 = 0x8B + +[Preset] +category = "Select Weapon Seventh Art is on:" +name = "Javelin " +condition = ($artcount6 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon7type = 8 + + [Preset] + category = "Select Seventh Art:" + name = "Javelin Auto-Attack " + condition = ($check == 5)*($weapon7type == 8) == 1 + $artcount7 = 1 + $artadr7 = 0x3D + + [Preset] + category = "Select Seventh Art:" + name = "Arcing Horn " + condition = ((($artadr6 != 0x3E)*($artadr5 != 0x3E)*($artadr4 != 0x3E)*($artadr3 != 0x3E)*($artadr2 != 0x3E)*($artadr1 != 0x3E))*((($check == 4)*($weapon7type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon7type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 8)) >= 1 + $artcount7 = 1 + $artadr7 = 0x3E + + [Preset] + category = "Select Seventh Art:" + name = "Hair Trigger " + condition = ((($artadr6 != 0x3F)*($artadr5 != 0x3F)*($artadr4 != 0x3F)*($artadr3 != 0x3F)*($artadr2 != 0x3F)*($artadr1 != 0x3F))*((($check == 4)*($weapon7type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon7type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 8)) >= 1 + $artcount7 = 1 + $artadr7 = 0x3F + + [Preset] + category = "Select Seventh Art:" + name = "Spiral Horn " + condition = ((($artadr6 != 0x40)*($artadr5 != 0x40)*($artadr4 != 0x40)*($artadr3 != 0x40)*($artadr2 != 0x40)*($artadr1 != 0x40))*((($check == 4)*($weapon7type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon7type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 8)) >= 1 + $artcount7 = 1 + $artadr7 = 0x40 + + [Preset] + category = "Select Seventh Art:" + name = "Overwhelm " + condition = ((($artadr6 != 0x41)*($artadr5 != 0x41)*($artadr4 != 0x41)*($artadr3 != 0x41)*($artadr2 != 0x41)*($artadr1 != 0x41))*((($check == 4)*($weapon7type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon7type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 8)) >= 1 + $artcount7 = 1 + $artadr7 = 0x41 + + [Preset] + category = "Select Seventh Art:" + name = "Speed Demon " + condition = ((($artadr6 != 0x42)*($artadr5 != 0x42)*($artadr4 != 0x42)*($artadr3 != 0x42)*($artadr2 != 0x42)*($artadr1 != 0x41))*((($check == 4)*($weapon7type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon7type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 8)) >= 1 + $artcount7 = 1 + $artadr7 = 0x42 + + [Preset] + category = "Select Seventh Art:" + name = "Raijin " + condition = ((($artadr6 != 0x43)*($artadr5 != 0x43)*($artadr4 != 0x43)*($artadr3 != 0x43)*($artadr2 != 0x43)*($artadr1 != 0x43))*((($check == 4)*($weapon7type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon7type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 8)) >= 1 + $artcount7 = 1 + $artadr7 = 0x43 + + [Preset] + category = "Select Seventh Art:" + name = "Trident Buster " + condition = ((($artadr6 != 0x44)*($artadr5 != 0x44)*($artadr4 != 0x44)*($artadr3 != 0x44)*($artadr2 != 0x44)*($artadr1 != 0x44))*((($check == 4)*($weapon7type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon7type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 8)) >= 1 + $artcount7 = 1 + $artadr7 = 0x44 + + [Preset] + category = "Select Seventh Art:" + name = "Balance Breaker " + condition = ((($artadr6 != 0x8C)*($artadr5 != 0x8C)*($artadr4 != 0x8C)*($artadr3 != 0x8C)*($artadr2 != 0x8C)*($artadr1 != 0x8C))*((($check == 4)*($weapon7type == 8)*(($characterID == 1)+($characterID == 4)))+(($check == 4)*($weapon7type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 8)) >= 1 + $artcount7 = 1 + $artadr7 = 0x8C + + [Preset] + category = "Select Seventh Art:" + name = "Vortex " + condition = ((($artadr6 != 0x8D)*($artadr5 != 0x8D)*($artadr4 != 0x8D)*($artadr3 != 0x8D)*($artadr2 != 0x8D)*($artadr1 != 0x8D))*((($check == 4)*($weapon7type == 8)*(($characterID == 1)+($characterID == 10)))+(($check == 4)*($weapon7type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 8)) >= 1 + $artcount7 = 1 + $artadr7 = 0x8D + + [Preset] + category = "Select Seventh Art:" + name = "Maximum Voltage " + condition = ((($artadr6 != 0x8E)*($artadr5 != 0x8E)*($artadr4 != 0x8E)*($artadr3 != 0x8E)*($artadr2 != 0x8E)*($artadr1 != 0x8E))*((($check == 4)*($weapon7type == 8)*(($characterID == 1)+($characterID == 17)))+(($check == 4)*($weapon7type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 8)) >= 1 + $artcount7 = 1 + $artadr7 = 0x8E + +[Preset] +category = "Select Weapon Seventh Art is on:" +name = "Dual Swords " +condition = ($artcount6 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon7type = 9 + + [Preset] + category = "Select Seventh Art:" + name = "Dual Swords Auto-Attack " + condition = ($check == 5)*($weapon7type == 9) == 1 + $artcount7 = 1 + $artadr7 = 0x45 + + [Preset] + category = "Select Seventh Art:" + name = "Back Slash " + condition = ((($artadr6 != 0x46)*($artadr5 != 0x46)*($artadr4 != 0x46)*($artadr3 != 0x46)*($artadr2 != 0x46)*($artadr1 != 0x46))*((($check == 4)*($weapon7type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 16)))+(($check == 4)*($weapon7type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 9)) >= 1 + $artcount7 = 1 + $artadr7 = 0x46 + + [Preset] + category = "Select Seventh Art:" + name = "Killing Machine " + condition = ((($artadr6 != 0x47)*($artadr5 != 0x47)*($artadr4 != 0x47)*($artadr3 != 0x47)*($artadr2 != 0x47)*($artadr1 != 0x47))*((($check == 4)*($weapon7type == 9)*(($characterID == 1)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon7type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 9)) >= 1 + $artcount7 = 1 + $artadr7 = 0x47 + + [Preset] + category = "Select Seventh Art:" + name = "Side Slash " + condition = ((($artadr6 != 0x48)*($artadr5 != 0x48)*($artadr4 != 0x48)*($artadr3 != 0x48)*($artadr2 != 0x48)*($artadr1 != 0x48))*((($check == 4)*($weapon7type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon7type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 9)) >= 1 + $artcount7 = 1 + $artadr7 = 0x48 + + [Preset] + category = "Select Seventh Art:" + name = "Stream Edge " + condition = ((($artadr6 != 0x49)*($artadr5 != 0x49)*($artadr4 != 0x49)*($artadr3 != 0x49)*($artadr2 != 0x49)*($artadr1 != 0x49))*((($check == 4)*($weapon7type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapon7type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 9)) >= 1 + $artcount7 = 1 + $artadr7 = 0x49 + + [Preset] + category = "Select Seventh Art:" + name = "Shadowrunner " + condition = ((($artadr6 != 0x4A)*($artadr5 != 0x4A)*($artadr4 != 0x4A)*($artadr3 != 0x4A)*($artadr2 != 0x4A)*($artadr1 != 0x4A))*((($check == 4)*($weapon7type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon7type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 9)) >= 1 + $artcount7 = 1 + $artadr7 = 0x4A + + [Preset] + category = "Select Seventh Art:" + name = "Thirsty Edge " + condition = ((($artadr6 != 0x4B)*($artadr5 != 0x4B)*($artadr4 != 0x4B)*($artadr3 != 0x4B)*($artadr2 != 0x4B)*($artadr1 != 0x4B))*((($check == 4)*($weapon7type == 9)*(($characterID == 1)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon7type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 9)) >= 1 + $artcount7 = 1 + $artadr7 = 0x4B + + [Preset] + category = "Select Seventh Art:" + name = "Blood Sacrifice " + condition = ((($artadr6 != 0x4C)*($artadr5 != 0x4C)*($artadr4 != 0x4C)*($artadr3 != 0x4C)*($artadr2 != 0x4C)*($artadr1 != 0x4C))*((($check == 4)*($weapon7type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapon7type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 9)) >= 1 + $artcount7 = 1 + $artadr7 = 0x4C + + [Preset] + category = "Select Seventh Art:" + name = "Upper Hand " + condition = ((($artadr6 != 0x4D)*($artadr5 != 0x4D)*($artadr4 != 0x4D)*($artadr3 != 0x4D)*($artadr2 != 0x4D)*($artadr1 != 0x4D))*((($check == 4)*($weapon7type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapon7type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 9)) >= 1 + $artcount7 = 1 + $artadr7 = 0x4D + + [Preset] + category = "Select Seventh Art:" + name = "Hundred Shells " + condition = ((($artadr6 != 0x4E)*($artadr5 != 0x4E)*($artadr4 != 0x4E)*($artadr3 != 0x4E)*($artadr2 != 0x4E)*($artadr1 != 0x4E))*((($check == 4)*($weapon7type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon7type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 9)) >= 1 + $artcount7 = 1 + $artadr7 = 0x4E + + [Preset] + category = "Select Seventh Art:" + name = "Electric Surge " + condition = ((($artadr6 != 0x4F)*($artadr5 != 0x4F)*($artadr4 != 0x4F)*($artadr3 != 0x4F)*($artadr2 != 0x4F)*($artadr1 != 0x4F))*((($check == 4)*($weapon7type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon7type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 9)) >= 1 + $artcount7 = 1 + $artadr7 = 0x4F + + [Preset] + category = "Select Seventh Art:" + name = "Shadowstrike " + condition = ((($artadr6 != 0x8F)*($artadr5 != 0x8F)*($artadr4 != 0x8F)*($artadr3 != 0x8F)*($artadr2 != 0x8F)*($artadr1 != 0x8F))*((($check == 4)*($weapon7type == 9)*(($characterID == 1)+($characterID == 12)))+(($check == 4)*($weapon7type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 9)) >= 1 + $artcount7 = 1 + $artadr7 = 0x8F + + [Preset] + category = "Select Seventh Art:" + name = "Crisis Zone " + condition = ((($artadr6 != 0x90)*($artadr5 != 0x90)*($artadr4 != 0x90)*($artadr3 != 0x90)*($artadr2 != 0x90)*($artadr1 != 0x90))*((($check == 4)*($weapon7type == 9)*(($characterID == 1)+($characterID == 11)))+(($check == 4)*($weapon7type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 9)) >= 1 + $artcount7 = 1 + $artadr7 = 0x90 + + [Preset] + category = "Select Seventh Art:" + name = "Seventh Edge " + condition = ((($artadr6 != 0x91)*($artadr5 != 0x91)*($artadr4 != 0x91)*($artadr3 != 0x91)*($artadr2 != 0x91)*($artadr1 != 0x91))*((($check == 4)*($weapon7type == 9)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapon7type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 9)) >= 1 + $artcount7 = 1 + $artadr7 = 0x91 + +[Preset] +category = "Select Weapon Seventh Art is on:" +name = "Sheild " +condition = ($artcount6 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon7type = 10 + + [Preset] + category = "Select Seventh Art:" + name = "Sheild Auto-Attack " + condition = ($check == 5)*($weapon7type == 10) == 1 + $artcount7 = 1 + $artadr7 = 0x50 + + [Preset] + category = "Select Seventh Art:" + name = "Wild Down " + condition = ((($artadr6 != 0x51)*($artadr5 != 0x51)*($artadr4 != 0x51)*($artadr3 != 0x51)*($artadr2 != 0x51)*($artadr1 != 0x51))*((($check == 4)*($weapon7type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon7type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 10)) >= 1 + $artcount7 = 1 + $artadr7 = 0x51 + + [Preset] + category = "Select Seventh Art:" + name = "Flame Cloak " + condition = ((($artadr6 != 0x52)*($artadr5 != 0x52)*($artadr4 != 0x52)*($artadr3 != 0x52)*($artadr2 != 0x52)*($artadr1 != 0x52))*((($check == 4)*($weapon7type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapon7type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 10)) >= 1 + $artcount7 = 1 + $artadr7 = 0x52 + + [Preset] + category = "Select Seventh Art:" + name = "Trash Talk " + condition = ((($artadr6 != 0x53)*($artadr5 != 0x53)*($artadr4 != 0x53)*($artadr3 != 0x53)*($artadr2 != 0x53)*($artadr1 != 0x53))*((($check == 4)*($weapon7type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon7type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 10)) >= 1 + $artcount7 = 1 + $artadr7 = 0x53 + + [Preset] + category = "Select Seventh Art:" + name = "Iron Prison " + condition = ((($artadr6 != 0x54)*($artadr5 != 0x54)*($artadr4 != 0x54)*($artadr3 != 0x54)*($artadr2 != 0x54)*($artadr1 != 0x54))*((($check == 4)*($weapon7type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon7type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 10)) >= 1 + $artcount7 = 1 + $artadr7 = 0x54 + + [Preset] + category = "Select Seventh Art:" + name = "Supershield " + condition = ((($artadr6 != 0x55)*($artadr5 != 0x55)*($artadr4 != 0x55)*($artadr3 != 0x55)*($artadr2 != 0x55)*($artadr1 != 0x55))*((($check == 4)*($weapon7type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapon7type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 10)) >= 1 + $artcount7 = 1 + $artadr7 = 0x55 + + [Preset] + category = "Select Seventh Art:" + name = "Wild Smash " + condition = ((($artadr6 != 0x56)*($artadr5 != 0x56)*($artadr4 != 0x56)*($artadr3 != 0x56)*($artadr2 != 0x56)*($artadr1 != 0x56))*((($check == 4)*($weapon7type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon7type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 10)) >= 1 + $artcount7 = 1 + $artadr7 = 0x56 + + [Preset] + category = "Select Seventh Art:" + name = "Reality Rift " + condition = ((($artadr6 != 0x57)*($artadr5 != 0x57)*($artadr4 != 0x57)*($artadr3 != 0x57)*($artadr2 != 0x57)*($artadr1 != 0x57))*((($check == 4)*($weapon7type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapon7type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 10)) >= 1 + $artcount7 = 1 + $artadr7 = 0x57 + + [Preset] + category = "Select Seventh Art:" + name = "Bombardier " + condition = ((($artadr6 != 0x58)*($artadr5 != 0x58)*($artadr4 != 0x58)*($artadr3 != 0x58)*($artadr2 != 0x58)*($artadr1 != 0x58))*((($check == 4)*($weapon7type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon7type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 10)) >= 1 + $artcount7 = 1 + $artadr7 = 0x58 + + [Preset] + category = "Select Seventh Art:" + name = "Shield Wall " + condition = ((($artadr6 != 0x59)*($artadr5 != 0x59)*($artadr4 != 0x59)*($artadr3 != 0x59)*($artadr2 != 0x59)*($artadr1 != 0x59))*((($check == 4)*($weapon7type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon7type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 10)) >= 1 + $artcount7 = 1 + $artadr7 = 0x59 + + [Preset] + category = "Select Seventh Art:" + name = "Drum Roll " + condition = ((($artadr6 != 0x92)*($artadr5 != 0x92)*($artadr4 != 0x92)*($artadr3 != 0x92)*($artadr2 != 0x92)*($artadr1 != 0x92))*((($check == 4)*($weapon7type == 10)*(($characterID == 1)+($characterID == 13)))+(($check == 4)*($weapon7type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 10)) >= 1 + $artcount7 = 1 + $artadr7 = 0x92 + + [Preset] + category = "Select Seventh Art:" + name = "Mindstorm " + condition = ((($artadr6 != 0x93)*($artadr5 != 0x93)*($artadr4 != 0x93)*($artadr3 != 0x93)*($artadr2 != 0x93)*($artadr1 != 0x93))*((($check == 4)*($weapon7type == 10)*(($characterID == 1)+($characterID == 3)))+(($check == 4)*($weapon7type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 10)) >= 1 + $artcount7 = 1 + $artadr7 = 0x93 + + [Preset] + category = "Select Seventh Art:" + name = "Atomic Hit " + condition = ((($artadr6 != 0x94)*($artadr5 != 0x94)*($artadr4 != 0x94)*($artadr3 != 0x94)*($artadr2 != 0x94)*($artadr1 != 0x94))*((($check == 4)*($weapon7type == 10)*(($characterID == 1)+($characterID == 5)))+(($check == 4)*($weapon7type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 10)) >= 1 + $artcount7 = 1 + $artadr7 = 0x94 + + [Preset] + category = "Select Seventh Art:" + name = "Flamehand " + condition = ((($artadr6 != 0x95)*($artadr5 != 0x95)*($artadr4 != 0x95)*($artadr3 != 0x95)*($artadr2 != 0x95)*($artadr1 != 0x95))*((($check == 4)*($weapon7type == 10)*(($characterID == 1)+($characterID == 5)))+(($check == 4)*($weapon7type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 10)) >= 1 + $artcount7 = 1 + $artadr7 = 0x95 + +[Preset] +category = "Select Weapon Seventh Art is on:" +name = "Knife " +condition = ($artcount6 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon7type = 11 + + [Preset] + category = "Select Seventh Art:" + name = "Knife Auto-Attack " + condition = ($check == 5)*($weapon7type == 11) == 1 + $artcount7 = 1 + $artadr7 = 0x5A + + [Preset] + category = "Select Seventh Art:" + name = "Screamer " + condition = ((($artadr6 != 0x5B)*($artadr5 != 0x5B)*($artadr4 != 0x5B)*($artadr3 != 0x5B)*($artadr2 != 0x5B)*($artadr1 != 0x5B))*((($check == 4)*($weapon7type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 19)))+(($check == 4)*($weapon7type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 11)) >= 1 + $artcount7 = 1 + $artadr7 = 0x5B + + [Preset] + category = "Select Seventh Art:" + name = "Absorber Skin " + condition = ((($artadr6 != 0x5C)*($artadr5 != 0x5C)*($artadr4 != 0x5C)*($artadr3 != 0x5C)*($artadr2 != 0x5C)*($artadr1 != 0x5C))*((($check == 4)*($weapon7type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon7type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 11)) >= 1 + $artcount7 = 1 + $artadr7 = 0x5C + + [Preset] + category = "Select Seventh Art:" + name = "Servant Sacrifice " + condition = ((($artadr6 != 0x5D)*($artadr5 != 0x5D)*($artadr4 != 0x5D)*($artadr3 != 0x5D)*($artadr2 != 0x5D)*($artadr1 != 0x5D))*((($check == 4)*($weapon7type == 11)*(($characterID == 1)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon7type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 11)) >= 1 + $artcount7 = 1 + $artadr7 = 0x5D + + [Preset] + category = "Select Seventh Art:" + name = "Full Specs " + condition = ((($artadr6 != 0x5E)*($artadr5 != 0x5E)*($artadr4 != 0x5E)*($artadr3 != 0x5E)*($artadr2 != 0x5E)*($artadr1 != 0x5E))*((($check == 4)*($weapon7type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon7type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 11)) >= 1 + $artcount7 = 1 + $artadr7 = 0x5E + + [Preset] + category = "Select Seventh Art:" + name = "Repair " + condition = ((($artadr6 != 0x5F)*($artadr5 != 0x5F)*($artadr4 != 0x5F)*($artadr3 != 0x5F)*($artadr2 != 0x5F)*($artadr1 != 0x5F))*((($check == 4)*($weapon7type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon7type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 11)) >= 1 + $artcount7 = 1 + $artadr7 = 0x5F + + [Preset] + category = "Select Seventh Art:" + name = "Energy Source " + condition = ((($artadr6 != 0x60)*($artadr5 != 0x60)*($artadr4 != 0x60)*($artadr3 != 0x60)*($artadr2 != 0x60)*($artadr1 != 0x60))*((($check == 4)*($weapon7type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon7type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 11)) >= 1 + $artcount7 = 1 + $artadr7 = 0x60 + + [Preset] + category = "Select Seventh Art:" + name = "Brainjack " + condition = ((($artadr6 != 0x61)*($artadr5 != 0x61)*($artadr4 != 0x61)*($artadr3 != 0x61)*($artadr2 != 0x61)*($artadr1 != 0x61))*((($check == 4)*($weapon7type == 11)*(($characterID == 1)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon7type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 11)) >= 1 + $artcount7 = 1 + $artadr7 = 0x61 + + [Preset] + category = "Select Seventh Art:" + name = "Dispel " + condition = ((($artadr6 != 0x62)*($artadr5 != 0x62)*($artadr4 != 0x62)*($artadr3 != 0x62)*($artadr2 != 0x62)*($artadr1 != 0x62))*((($check == 4)*($weapon7type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon7type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 11)) >= 1 + $artcount7 = 1 + $artadr7 = 0x62 + + [Preset] + category = "Select Seventh Art:" + name = "Black Butterfly " + condition = ((($artadr6 != 0x63)*($artadr5 != 0x63)*($artadr4 != 0x63)*($artadr3 != 0x63)*($artadr2 != 0x63)*($artadr1 != 0x63))*((($check == 4)*($weapon7type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon7type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 11)) >= 1 + $artcount7 = 1 + $artadr7 = 0x63 + + [Preset] + category = "Select Seventh Art:" + name = "Recuperate " + condition = ((($artadr6 != 0x64)*($artadr5 != 0x64)*($artadr4 != 0x64)*($artadr3 != 0x64)*($artadr2 != 0x64)*($artadr1 != 0x64))*((($check == 4)*($weapon7type == 11)*(($characterID == 1)))+(($check == 4)*($weapon7type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 11)) >= 1 + $artcount7 = 1 + $artadr7 = 0x64 + + [Preset] + category = "Select Seventh Art:" + name = "Chrome Armor " + condition = ((($artadr6 != 0x65)*($artadr5 != 0x65)*($artadr4 != 0x65)*($artadr3 != 0x65)*($artadr2 != 0x65)*($artadr1 != 0x65))*((($check == 4)*($weapon7type == 11)*(($characterID == 1)))+(($check == 4)*($weapon7type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 11)) >= 1 + $artcount7 = 1 + $artadr7 = 0x65 + + [Preset] + category = "Select Seventh Art:" + name = "Slit Edge " + condition = ((($artadr6 != 0x66)*($artadr5 != 0x66)*($artadr4 != 0x66)*($artadr3 != 0x66)*($artadr2 != 0x66)*($artadr1 != 0x66))*((($check == 4)*($weapon7type == 11)*(($characterID == 1)))+(($check == 4)*($weapon7type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 11)) >= 1 + $artcount7 = 1 + $artadr7 = 0x66 + + [Preset] + category = "Select Seventh Art:" + name = "Air Slash (Unused) " + condition = ((($artadr6 != 0x67)*($artadr5 != 0x67)*($artadr4 != 0x67)*($artadr3 != 0x67)*($artadr2 != 0x67)*($artadr1 != 0x67))*((($check == 4)*($weapon7type == 11)*($characterID == 1))+(($check == 4)*($weapon7type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 11)) >= 1 + $artcount7 = 1 + $artadr7 = 0x67 + + [Preset] + category = "Select Seventh Art:" + name = "Smooth Recovery " + condition = ((($artadr6 != 0x96)*($artadr5 != 0x96)*($artadr4 != 0x96)*($artadr3 != 0x96)*($artadr2 != 0x96)*($artadr1 != 0x96))*((($check == 4)*($weapon7type == 11)*(($characterID == 1)+($characterID == 15)))+(($check == 4)*($weapon7type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 11)) >= 1 + $artcount7 = 1 + $artadr7 = 0x96 + + [Preset] + category = "Select Seventh Art:" + name = "Black Bane " + condition = ((($artadr6 != 0x97)*($artadr5 != 0x97)*($artadr4 != 0x97)*($artadr3 != 0x97)*($artadr2 != 0x97)*($artadr1 != 0x97))*((($check == 4)*($weapon7type == 11)*(($characterID == 1)+($characterID == 14)))+(($check == 4)*($weapon7type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 11)) >= 1 + $artcount7 = 1 + $artadr7 = 0x97 + + [Preset] + category = "Select Seventh Art:" + name = "Secondary Speed " + condition = ((($artadr6 != 0x98)*($artadr5 != 0x98)*($artadr4 != 0x98)*($artadr3 != 0x98)*($artadr2 != 0x98)*($artadr1 != 0x98))*((($check == 4)*($weapon7type == 11)*(($characterID == 1)+($characterID == 18)))+(($check == 4)*($weapon7type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 11)) >= 1 + $artcount7 = 1 + $artadr7 = 0x98 + +[Preset] +category = "Select Weapon Seventh Art is on:" +name = "Photon Saber " +condition = ($artcount6 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon7type = 12 + + [Preset] + category = "Select Seventh Art:" + name = "Photon Saber Auto-Attack " + condition = ($check == 5)*($weapon7type == 12) == 1 + $artcount7 = 1 + $artadr7 = 0x68 + + [Preset] + category = "Select Seventh Art:" + name = "Geolibrium " + condition = ((($artadr6 != 0x69)*($artadr5 != 0x69)*($artadr4 != 0x69)*($artadr3 != 0x69)*($artadr2 != 0x69)*($artadr1 != 0x69))*((($check == 4)*($weapon7type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon7type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 12)) >= 1 + $artcount7 = 1 + $artadr7 = 0x69 + + [Preset] + category = "Select Seventh Art:" + name = "Astrolibrium " + condition = ((($artadr6 != 0x6A)*($artadr5 != 0x6A)*($artadr4 != 0x6A)*($artadr3 != 0x6A)*($artadr2 != 0x6A)*($artadr1 != 0x6A))*((($check == 4)*($weapon7type == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon7type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 12)) >= 1 + $artcount7 = 1 + $artadr7 = 0x6A + + [Preset] + category = "Select Seventh Art:" + name = "Starfall Rondo " + condition = ((($artadr6 != 0x6B)*($artadr5 != 0x6B)*($artadr4 != 0x6B)*($artadr3 != 0x6B)*($artadr2 != 0x6B)*($artadr1 != 0x6B))*((($check == 4)*($weapon7type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon7type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 12)) >= 1 + $artcount7 = 1 + $artadr7 = 0x6B + + [Preset] + category = "Select Seventh Art:" + name = "Starfall Blade " + condition = ((($artadr6 != 0x6C)*($artadr5 != 0x6C)*($artadr4 != 0x6C)*($artadr3 != 0x6C)*($artadr2 != 0x6C)*($artadr1 != 0x6C))*((($check == 4)*($weapon7type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon7type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 12)) >= 1 + $artcount7 = 1 + $artadr7 = 0x6C + + [Preset] + category = "Select Seventh Art:" + name = "Astral Purge " + condition = ((($artadr6 != 0x6D)*($artadr5 != 0x6D)*($artadr4 != 0x6D)*($artadr3 != 0x6D)*($artadr2 != 0x6D)*($artadr1 != 0x6D))*((($check == 4)*($weapon7type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon7type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 12)) >= 1 + $artcount7 = 1 + $artadr7 = 0x6D + + [Preset] + category = "Select Seventh Art:" + name = "Astral Horizon " + condition = ((($artadr6 != 0x6E)*($artadr5 != 0x6E)*($artadr4 != 0x6E)*($artadr3 != 0x6E)*($artadr2 != 0x6E)*($artadr1 != 0x6E))*((($check == 4)*($weapon7type == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapon7type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 12)) >= 1 + $artcount7 = 1 + $artadr7 = 0x6E + + [Preset] + category = "Select Seventh Art:" + name = "Galactic Cataclysm " + condition = ((($artadr6 != 0x6F)*($artadr5 != 0x6F)*($artadr4 != 0x6F)*($artadr3 != 0x6F)*($artadr2 != 0x6F)*($artadr1 != 0x6F))*((($check == 4)*($weapon7type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon7type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 12)) >= 1 + $artcount7 = 1 + $artadr7 = 0x6F + + [Preset] + category = "Select Seventh Art:" + name = "Astral Heal " + condition = ((($artadr6 != 0x70)*($artadr5 != 0x70)*($artadr4 != 0x70)*($artadr3 != 0x70)*($artadr2 != 0x70)*($artadr1 != 0x70))*((($check == 4)*($weapon7type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon7type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 12)) >= 1 + $artcount7 = 1 + $artadr7 = 0x70 + + [Preset] + category = "Select Seventh Art:" + name = "Novalibrium " + condition = ((($artadr6 != 0x71)*($artadr5 != 0x71)*($artadr4 != 0x71)*($artadr3 != 0x71)*($artadr2 != 0x71)*($artadr1 != 0x71))*((($check == 4)*($weapon7type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon7type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 12)) >= 1 + $artcount7 = 1 + $artadr7 = 0x71 + + [Preset] + category = "Select Seventh Art:" + name = "Starfall Blossom " + condition = ((($artadr6 != 0x72)*($artadr5 != 0x72)*($artadr4 != 0x72)*($artadr3 != 0x72)*($artadr2 != 0x72)*($artadr1 != 0x72))*((($check == 4)*($weapon7type == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon7type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 12)) >= 1 + $artcount7 = 1 + $artadr7 = 0x72 + + [Preset] + category = "Select Seventh Art:" + name = "Starlight Duster " + condition = ((($artadr6 != 0x99)*($artadr5 != 0x99)*($artadr4 != 0x99)*($artadr3 != 0x99)*($artadr2 != 0x99)*($artadr1 != 0x99))*((($check == 4)*($weapon7type == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapon7type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 12)) >= 1 + $artcount7 = 1 + $artadr7 = 0x99 + + [Preset] + category = "Select Seventh Art:" + name = "Essence Exchange " + condition = ((($artadr6 != 0x9A)*($artadr5 != 0x9A)*($artadr4 != 0x9A)*($artadr3 != 0x9A)*($artadr2 != 0x9A)*($artadr1 != 0x9A))*((($check == 4)*($weapon7type == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon7type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 12)) >= 1 + $artcount7 = 1 + $artadr7 = 0x9A + + [Preset] + category = "Select Seventh Art:" + name = "Phenomenon " + condition = ((($artadr6 != 0x9B)*($artadr5 != 0x9B)*($artadr4 != 0x9B)*($artadr3 != 0x9B)*($artadr2 != 0x9B)*($artadr1 != 0x9B))*((($check == 4)*($weapon7type == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapon7type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 12)) >= 1 + $artcount7 = 1 + $artadr7 = 0x9B + +[Preset] +category = "Select Weapon Seventh Art is on:" +name = "Multigun " +condition = ($artcount6 == 1)*(((($check == 4)+($check == 5))*($characterID == 1))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon7type = 13 + + [Preset] + category = "Select Seventh Art:" + name = "Multigun Auto-Attack " + condition = ($check == 5)*($weapon7type == 13) == 1 + $artcount7 = 1 + $artadr7 = 0x73 + + [Preset] + category = "Select Seventh Art:" + name = "Boost Barrel " + condition = ((($artadr6 != 0x74)*($artadr5 != 0x74)*($artadr4 != 0x74)*($artadr3 != 0x74)*($artadr2 != 0x74)*($artadr1 != 0x74))*((($check == 4)*($weapon7type == 13)*(($characterID == 1)))+(($check == 4)*($weapon7type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 13)) >= 1 + $artcount7 = 1 + $artadr7 = 0x74 + + [Preset] + category = "Select Seventh Art:" + name = "Sniper Barrel " + condition = ((($artadr6 != 0x75)*($artadr5 != 0x75)*($artadr4 != 0x75)*($artadr3 != 0x75)*($artadr2 != 0x75)*($artadr1 != 0x75))*((($check == 4)*($weapon7type == 13)*(($characterID == 1)))+(($check == 4)*($weapon7type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 13)) >= 1 + $artcount7 = 1 + $artadr7 = 0x75 + + [Preset] + category = "Select Seventh Art:" + name = "Missile Barrel " + condition = ((($artadr6 != 0x76)*($artadr5 != 0x76)*($artadr4 != 0x76)*($artadr3 != 0x76)*($artadr2 != 0x76)*($artadr1 != 0x76))*((($check == 4)*($weapon7type == 13)*(($characterID == 1)))+(($check == 4)*($weapon7type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 13)) >= 1 + $artcount7 = 1 + $artadr7 = 0x76 + + [Preset] + category = "Select Seventh Art:" + name = "Cannon Barrel " + condition = ((($artadr6 != 0x77)*($artadr5 != 0x77)*($artadr4 != 0x77)*($artadr3 != 0x77)*($artadr2 != 0x77)*($artadr1 != 0x77))*((($check == 4)*($weapon7type == 13)*(($characterID == 1)))+(($check == 4)*($weapon7type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon7type == 13)) >= 1 + $artcount7 = 1 + $artadr7 = 0x77 + +[Preset] +category = "Select Weapon Seventh Art is on:" +name = "No Art in Seventh Slot " +condition = ($artcount6 == 1)*($check == 5) == 1 +$artcount7 = 1 +$artadr7 = -0x02 +$art7 = 0 + +[Preset] +category = "Art level: " +condition = (($check == 4)+($check == 5))*($artcount7 == 1)*($artadr7 != -0x02) == 1 +name = "lv. 5 " +$art7 = 5 + +[Preset] +category = "Art level: " +condition = (($check == 4)+($check == 5))*($artcount7 == 1)*($artadr7 != -0x02) == 1 +name = "lv. 4 " +$art7 = 4 + +[Preset] +category = "Art level: " +condition = (($check == 4)+($check == 5))*($artcount7 == 1)*($artadr7 != -0x02) == 1 +name = "lv. 3 " +$art7 = 3 + +[Preset] +category = "Art level: " +condition = (($check == 4)+($check == 5))*($artcount7 == 1)*($artadr7 != -0x02) == 1 +name = "lv. 2 " +$art7 = 2 + +[Preset] +category = "Art level: " +condition = (($check == 4)+($check == 5))*($artcount7 == 1)*($artadr7 != -0x02) == 1 +name = "lv. 1 " +$art7 = 1 + +[Preset] +category = "Art level: " +condition = ($check == 4)*($artcount7 == 1)*($artadr7 != -0x02) == 1 +name = "Unlearn the art " +$art7 = 0 + +[Preset] +category = "Art level: " +condition = ($check == 5)*($artcount7 == 1)*($artadr7 != -0x02) == 1 +name = "lv. 0 equiped " +$art7 = 0 + + + + + + + +[Preset] +category = "Select Weapon Eigth Art is on:" +name = "Don't unlock a eigth art" +condition = ($artcount7 == 1)*($check == 4) == 1 +$artcount8 = 0 + +[Preset] +category = "Select Weapon Eigth Art is on:" +name = "Assault Rifle " +condition = ($artcount7 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon8type = 1 + + [Preset] + category = "Select Eigth Art:" + name = "Assault Rifle Auto-Attack " + condition = ($check == 5)*($weapon8type == 1) == 1 + $artcount8 = 1 + $artadr8 = -0x01 + + [Preset] + category = "Select Eigth Art:" + name = "Decoy Round " + condition = ((($artadr7 != 0x00)*($artadr6 != 0x00)*($artadr5 != 0x00)*($artadr4 != 0x00)*($artadr3 != 0x00)*($artadr2 != 0x00)*($artadr1 != 0x00))*((($check == 4)*($weapon8type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapon8type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 1)) >= 1 + $artcount8 = 1 + $artadr8 = 0x00 + + [Preset] + category = "Select Eigth Art:" + name = "Furious Blast " + condition = ((($artadr7 != 0x01)*($artadr6 != 0x01)*($artadr5 != 0x01)*($artadr4 != 0x01)*($artadr3 != 0x01)*($artadr2 != 0x01)*($artadr1 != 0x01))*((($check == 4)*($weapon8type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon8type == 1)*($combclassmod == 1))+(($check == 4)*($weapon8type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 1)) >= 1 + $artcount8 = 1 + $artadr8 = 0x01 + + [Preset] + category = "Select Eigth Art:" + name = "Burst Grenade " + condition = ((($artadr7 != 0x02)*($artadr6 != 0x02)*($artadr5 != 0x02)*($artadr4 != 0x02)*($artadr3 != 0x02)*($artadr2 != 0x02)*($artadr1 != 0x02))*((($check == 4)*($weapon8type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon8type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 1)) >= 1 + $artcount8 = 1 + $artadr8 = 0x02 + + [Preset] + category = "Select Eigth Art:" + name = "Flash Grenade " + condition = ((($artadr7 != 0x03)*($artadr6 != 0x03)*($artadr5 != 0x03)*($artadr4 != 0x03)*($artadr3 != 0x03)*($artadr2 != 0x03)*($artadr1 != 0x03))*((($check == 4)*($weapon8type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon8type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 1)) >= 1 + $artcount8 = 1 + $artadr8 = 0x03 + + [Preset] + category = "Select Eigth Art:" + name = "Assault Breaker " + condition = ((($artadr7 != 0x04)*($artadr6 != 0x04)*($artadr5 != 0x04)*($artadr4 != 0x04)*($artadr3 != 0x04)*($artadr2 != 0x04)*($artadr1 != 0x04))*((($check == 4)*($weapon8type == 1)*(($characterID == 1)))+(($check == 4)*($weapon8type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 1)) >= 1 + $artcount8 = 1 + $artadr8 = 0x04 + + [Preset] + category = "Select Eigth Art:" + name = "Medic Free " + condition = ((($artadr7 != 0x05)*($artadr6 != 0x05)*($artadr5 != 0x05)*($artadr4 != 0x05)*($artadr3 != 0x05)*($artadr2 != 0x05)*($artadr1 != 0x05))*((($check == 4)*($weapon8type == 1)*(($characterID == 1)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon8type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 1)) >= 1 + $artcount8 = 1 + $artadr8 = 0x05 + + [Preset] + category = "Select Eigth Art:" + name = "Takedown Shot " + condition = ((($artadr7 != 0x06)*($artadr6 != 0x06)*($artadr5 != 0x06)*($artadr4 != 0x06)*($artadr3 != 0x06)*($artadr2 != 0x06)*($artadr1 != 0x06))*((($check == 4)*($weapon8type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)))+(($check == 4)*($weapon8type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 1)) >= 1 + $artcount8 = 1 + $artadr8 = 0x06 + + [Preset] + category = "Select Eigth Art:" + name = "Power Dive " + condition = ((($artadr7 != 0x07)*($artadr6 != 0x07)*($artadr5 != 0x07)*($artadr4 != 0x07)*($artadr3 != 0x07)*($artadr2 != 0x07)*($artadr1 != 0x07))*((($check == 4)*($weapon8type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapon8type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 1)) >= 1 + $artcount8 = 1 + $artadr8 = 0x07 + + [Preset] + category = "Select Eigth Art:" + name = "Last Stand " + condition = ((($artadr7 != 0x08)*($artadr6 != 0x08)*($artadr5 != 0x08)*($artadr4 != 0x08)*($artadr3 != 0x08)*($artadr2 != 0x08)*($artadr1 != 0x08))*((($check == 4)*($weapon8type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 15)))+(($check == 4)*($weapon8type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 1)) >= 1 + $artcount8 = 1 + $artadr8 = 0x08 + + [Preset] + category = "Select Eigth Art:" + name = "Gunforce " + condition = ((($artadr7 != 0x09)*($artadr6 != 0x09)*($artadr5 != 0x09)*($artadr4 != 0x09)*($artadr3 != 0x09)*($artadr2 != 0x09)*($artadr1 != 0x09))*((($check == 4)*($weapon8type == 1)*(($characterID == 1)+($characterID == 5)+($characterID == 6)+($characterID == 17)))+(($check == 4)*($weapon8type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 1)) >= 1 + $artcount8 = 1 + $artadr8 = 0x09 + + [Preset] + category = "Select Eigth Art:" + name = "Flame Grenade " + condition = ((($artadr7 != 0x0A)*($artadr6 != 0x0A)*($artadr5 != 0x0A)*($artadr4 != 0x0A)*($artadr3 != 0x0A)*($artadr2 != 0x0A)*($artadr1 != 0x0A))*((($check == 4)*($weapon8type == 1)*(($characterID == 1)))+(($check == 4)*($weapon8type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 1)) >= 1 + $artcount8 = 1 + $artadr8 = 0x0A + + [Preset] + category = "Select Eigth Art:" + name = "Assault Hammer " + condition = ((($artadr7 != 0x0B)*($artadr6 != 0x0B)*($artadr5 != 0x0B)*($artadr4 != 0x0B)*($artadr3 != 0x0B)*($artadr2 != 0x0B)*($artadr1 != 0x0B))*((($check == 4)*($weapon8type == 1)*(($characterID == 1)+($characterID == 15)+($characterID == 17)))+(($check == 4)*($weapon8type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 1)) >= 1 + $artcount8 = 1 + $artadr8 = 0x0B + + [Preset] + category = "Select Eigth Art:" + name = "Infuriate " + condition = ((($artadr7 != 0x0C)*($artadr6 != 0x0C)*($artadr5 != 0x0C)*($artadr4 != 0x0C)*($artadr3 != 0x0C)*($artadr2 != 0x0C)*($artadr1 != 0x0C))*((($check == 4)*($weapon8type == 1)*(($characterID == 1)))+(($check == 4)*($weapon8type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 1)) >= 1 + $artcount8 = 1 + $artadr8 = 0x0C + + [Preset] + category = "Select Eigth Art:" + name = "Full Burst (Unused) " + condition = ((($artadr7 != 0x0D)*($artadr6 != 0x0D)*($artadr5 != 0x0D)*($artadr4 != 0x0D)*($artadr3 != 0x0D)*($artadr2 != 0x0D)*($artadr1 != 0x0D))*((($check == 4)*($weapon8type == 1)*($characterID == 1))+(($check == 4)*($weapon8type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 1)) >= 1 + $artcount8 = 1 + $artadr8 = 0x0D + + [Preset] + category = "Select Eigth Art:" + name = "Quick Cannon " + condition = ((($artadr7 != 0x78)*($artadr6 != 0x78)*($artadr5 != 0x78)*($artadr4 != 0x78)*($artadr3 != 0x78)*($artadr2 != 0x78)*($artadr1 != 0x78))*((($check == 4)*($weapon8type == 1)*(($characterID == 1)+($characterID == 15)))+(($check == 4)*($weapon8type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 1)) >= 1 + $artcount8 = 1 + $artadr8 = 0x78 + + [Preset] + category = "Select Eigth Art:" + name = "Grenade Blitz " + condition = ((($artadr7 != 0x79)*($artadr6 != 0x79)*($artadr5 != 0x79)*($artadr4 != 0x79)*($artadr3 != 0x79)*($artadr2 != 0x79)*($artadr1 != 0x79))*((($check == 4)*($weapon8type == 1)*(($characterID == 1)+($characterID == 6)))+(($check == 4)*($weapon8type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 1)) >= 1 + $artcount8 = 1 + $artadr8 = 0x79 + + [Preset] + category = "Select Eigth Art:" + name = "Overclock " + condition = ((($artadr7 != 0x7A)*($artadr6 != 0x7A)*($artadr5 != 0x7A)*($artadr4 != 0x7A)*($artadr3 != 0x7A)*($artadr2 != 0x7A)*($artadr1 != 0x7A))*((($check == 4)*($weapon8type == 1)*(($characterID == 1)+($characterID == 17)))+(($check == 4)*($weapon8type == 1)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 1)) >= 1 + $artcount8 = 1 + $artadr8 = 0x7A + +[Preset] +category = "Select Weapon Eigth Art is on:" +name = "Sniper Rifle " +condition = ($artcount7 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon8type = 2 + + [Preset] + category = "Select Eigth Art:" + name = "Sniper Rifle Auto-Attack " + condition = ($check == 5)*($weapon8type == 2) == 1 + $artcount8 = 1 + $artadr8 = 0x0E + + [Preset] + category = "Select Eigth Art:" + name = "First Down " + condition = ((($artadr7 != 0x0F)*($artadr6 != 0x0F)*($artadr5 != 0x0F)*($artadr4 != 0x0F)*($artadr3 != 0x0F)*($artadr2 != 0x0F)*($artadr1 != 0x0F))*((($check == 4)*($weapon8type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon8type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 2)) >= 1 + $artcount8 = 1 + $artadr8 = 0x0F + + [Preset] + category = "Select Eigth Art:" + name = "Shrapnel " + condition = ((($artadr7 != 0x10)*($artadr6 != 0x10)*($artadr5 != 0x10)*($artadr4 != 0x10)*($artadr3 != 0x10)*($artadr2 != 0x10)*($artadr1 != 0x10))*((($check == 4)*($weapon8type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon8type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 2)) >= 1 + $artcount8 = 1 + $artadr8 = 0x10 + + [Preset] + category = "Select Eigth Art:" + name = "Eagle Eye " + condition = ((($artadr7 != 0x11)*($artadr6 != 0x11)*($artadr5 != 0x11)*($artadr4 != 0x11)*($artadr3 != 0x11)*($artadr2 != 0x11)*($artadr1 != 0x11))*((($check == 4)*($weapon8type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon8type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 2)) >= 1 + $artcount8 = 1 + $artadr8 = 0x11 + + [Preset] + category = "Select Eigth Art:" + name = "Sidewinder " + condition = ((($artadr7 != 0x12)*($artadr6 != 0x12)*($artadr5 != 0x12)*($artadr4 != 0x12)*($artadr3 != 0x12)*($artadr2 != 0x12)*($artadr1 != 0x12))*((($check == 4)*($weapon8type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon8type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 2)) >= 1 + $artcount8 = 1 + $artadr8 = 0x12 + + [Preset] + category = "Select Eigth Art:" + name = "Intercept " + condition = ((($artadr7 != 0x13)*($artadr6 != 0x13)*($artadr5 != 0x13)*($artadr4 != 0x13)*($artadr3 != 0x13)*($artadr2 != 0x13)*($artadr1 != 0x13))*((($check == 4)*($weapon8type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon8type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 2)) >= 1 + $artcount8 = 1 + $artadr8 = 0x13 + + [Preset] + category = "Select Eigth Art:" + name = "Hawkeye " + condition = ((($artadr7 != 0x14)*($artadr6 != 0x14)*($artadr5 != 0x14)*($artadr4 != 0x14)*($artadr3 != 0x14)*($artadr2 != 0x14)*($artadr1 != 0x14))*((($check == 4)*($weapon8type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon8type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 2)) >= 1 + $artcount8 = 1 + $artadr8 = 0x14 + + [Preset] + category = "Select Eigth Art:" + name = "Ghost Sniper " + condition = ((($artadr7 != 0x15)*($artadr6 != 0x15)*($artadr5 != 0x15)*($artadr4 != 0x15)*($artadr3 != 0x15)*($artadr2 != 0x15)*($artadr1 != 0x15))*((($check == 4)*($weapon8type == 2)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon8type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 2)) >= 1 + $artcount8 = 1 + $artadr8 = 0x15 + + [Preset] + category = "Select Eigth Art:" + name = "Afterburner " + condition = ((($artadr7 != 0x7B)*($artadr6 != 0x7B)*($artadr5 != 0x7B)*($artadr4 != 0x7B)*($artadr3 != 0x7B)*($artadr2 != 0x7B)*($artadr1 != 0x7B))*((($check == 4)*($weapon8type == 2)*(($characterID == 1)+($characterID == 4)))+(($check == 4)*($weapon8type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 2)) >= 1 + $artcount8 = 1 + $artadr8 = 0x7B + + [Preset] + category = "Select Eigth Art:" + name = "Slayonet " + condition = ((($artadr7 != 0x7C)*($artadr6 != 0x7C)*($artadr5 != 0x7C)*($artadr4 != 0x7C)*($artadr3 != 0x7C)*($artadr2 != 0x7C)*($artadr1 != 0x7C))*((($check == 4)*($weapon8type == 2)*(($characterID == 1)+($characterID == 10)))+(($check == 4)*($weapon8type == 2)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 2)) >= 1 + $artcount8 = 1 + $artadr8 = 0x7C + +[Preset] +category = "Select Weapon Eigth Art is on:" +name = "Dual Guns " +condition = ($artcount7 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon8type = 3 + + [Preset] + category = "Select Eigth Art:" + name = "Dual Guns Auto-Attack " + condition = ($check == 5)*($weapon8type == 3) == 1 + $artcount8 = 1 + $artadr8 = 0x16 + + [Preset] + category = "Select Eigth Art:" + name = "Sliding Slinger " + condition = ((($artadr7 != 0x17)*($artadr6 != 0x17)*($artadr5 != 0x17)*($artadr4 != 0x17)*($artadr3 != 0x17)*($artadr2 != 0x17)*($artadr1 != 0x17))*((($check == 4)*($weapon8type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon8type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 3)) >= 1 + $artcount8 = 1 + $artadr8 = 0x17 + + [Preset] + category = "Select Eigth Art:" + name = "Early Bird " + condition = ((($artadr7 != 0x18)*($artadr6 != 0x18)*($artadr5 != 0x18)*($artadr4 != 0x18)*($artadr3 != 0x18)*($artadr2 != 0x18)*($artadr1 != 0x18))*((($check == 4)*($weapon8type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon8type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 3)) >= 1 + $artcount8 = 1 + $artadr8 = 0x18 + + [Preset] + category = "Select Eigth Art:" + name = "Violent Streak " + condition = ((($artadr7 != 0x19)*($artadr6 != 0x19)*($artadr5 != 0x19)*($artadr4 != 0x19)*($artadr3 != 0x19)*($artadr2 != 0x19)*($artadr1 != 0x19))*((($check == 4)*($weapon8type == 3)*(($characterID == 1)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon8type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 3)) >= 1 + $artcount8 = 1 + $artadr8 = 0x19 + + [Preset] + category = "Select Eigth Art:" + name = "Primer " + condition = ((($artadr7 != 0x1A)*($artadr6 != 0x1A)*($artadr5 != 0x1A)*($artadr4 != 0x1A)*($artadr3 != 0x1A)*($artadr2 != 0x1A)*($artadr1 != 0x1A))*((($check == 4)*($weapon8type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon8type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 3)) >= 1 + $artcount8 = 1 + $artadr8 = 0x1A + + [Preset] + category = "Select Eigth Art:" + name = "Executioner " + condition = ((($artadr7 != 0x1B)*($artadr6 != 0x1B)*($artadr5 != 0x1B)*($artadr4 != 0x1B)*($artadr3 != 0x1B)*($artadr2 != 0x1B)*($artadr1 != 0x1B))*((($check == 4)*($weapon8type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 14)))+(($check == 4)*($weapon8type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 3)) >= 1 + $artcount8 = 1 + $artadr8 = 0x1B + + [Preset] + category = "Select Eigth Art:" + name = "Combat Limbo " + condition = ((($artadr7 != 0x1C)*($artadr6 != 0x1C)*($artadr5 != 0x1C)*($artadr4 != 0x1C)*($artadr3 != 0x1C)*($artadr2 != 0x1C)*($artadr1 != 0x1C))*((($check == 4)*($weapon8type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 14)))+(($check == 4)*($weapon8type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 3)) >= 1 + $artcount8 = 1 + $artadr8 = 0x1C + + [Preset] + category = "Select Eigth Art:" + name = "Ghostwalker " + condition = ((($artadr7 != 0x1D)*($artadr6 != 0x1D)*($artadr5 != 0x1D)*($artadr4 != 0x1D)*($artadr3 != 0x1D)*($artadr2 != 0x1D)*($artadr1 != 0x1D))*((($check == 4)*($weapon8type == 3)*(($characterID == 1)+($characterID == 11)+($characterID == 14)))+(($check == 4)*($weapon8type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 3)) >= 1 + $artcount8 = 1 + $artadr8 = 0x1D + + [Preset] + category = "Select Eigth Art:" + name = "Ghost Factory " + condition = ((($artadr7 != 0x7D)*($artadr6 != 0x7D)*($artadr5 != 0x7D)*($artadr4 != 0x7D)*($artadr3 != 0x7D)*($artadr2 != 0x7D)*($artadr1 != 0x7D))*((($check == 4)*($weapon8type == 3)*(($characterID == 1)+($characterID == 12)))+(($check == 4)*($weapon8type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 3)) >= 1 + $artcount8 = 1 + $artadr8 = 0x7D + + [Preset] + category = "Select Eigth Art:" + name = "Zero Zero " + condition = ((($artadr7 != 0x7E)*($artadr6 != 0x7E)*($artadr5 != 0x7E)*($artadr4 != 0x7E)*($artadr3 != 0x7E)*($artadr2 != 0x7E)*($artadr1 != 0x7E))*((($check == 4)*($weapon8type == 3)*(($characterID == 1)+($characterID == 14)))+(($check == 4)*($weapon8type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 3)) >= 1 + $artcount8 = 1 + $artadr8 = 0x7E + + [Preset] + category = "Select Eigth Art:" + name = "Sky High " + condition = ((($artadr7 != 0x7F)*($artadr6 != 0x7F)*($artadr5 != 0x7F)*($artadr4 != 0x7F)*($artadr3 != 0x7F)*($artadr2 != 0x7F)*($artadr1 != 0x7F))*((($check == 4)*($weapon8type == 3)*(($characterID == 1)+($characterID == 11)))+(($check == 4)*($weapon8type == 3)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 3)) >= 1 + $artcount8 = 1 + $artadr8 = 0x7F + +[Preset] +category = "Select Weapon Eigth Art is on:" +name = "Gatling Gun " +condition = ($artcount7 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon8type = 4 + + [Preset] + category = "Select Eigth Art:" + name = "Gatling Gun Auto-Attack " + condition = ($check == 5)*($weapon8type == 4) == 1 + $artcount8 = 1 + $artadr8 = 0x1E + + [Preset] + category = "Select Eigth Art:" + name = "Bullet Storm " + condition = ((($artadr7 != 0x1F)*($artadr6 != 0x1F)*($artadr5 != 0x1F)*($artadr4 != 0x1F)*($artadr3 != 0x1F)*($artadr2 != 0x1F)*($artadr1 != 0x1F))*((($check == 4)*($weapon8type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon8type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 4)) >= 1 + $artcount8 = 1 + $artadr8 = 0x1F + + [Preset] + category = "Select Eigth Art:" + name = "Hellfire " + condition = ((($artadr7 != 0x20)*($artadr6 != 0x20)*($artadr5 != 0x20)*($artadr4 != 0x20)*($artadr3 != 0x20)*($artadr2 != 0x20)*($artadr1 != 0x20))*((($check == 4)*($weapon8type == 4)*(($characterID == 1)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon8type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 4)) >= 1 + $artcount8 = 1 + $artadr8 = 0x20 + + [Preset] + category = "Select Eigth Art:" + name = "Thermal Payload " + condition = ((($artadr7 != 0x21)*($artadr6 != 0x21)*($artadr5 != 0x21)*($artadr4 != 0x21)*($artadr3 != 0x21)*($artadr2 != 0x21)*($artadr1 != 0x21))*((($check == 4)*($weapon8type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon8type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 4)) >= 1 + $artcount8 = 1 + $artadr8 = 0x21 + + [Preset] + category = "Select Eigth Art:" + name = "Missile Volley " + condition = ((($artadr7 != 0x22)*($artadr6 != 0x22)*($artadr5 != 0x22)*($artadr4 != 0x22)*($artadr3 != 0x22)*($artadr2 != 0x22)*($artadr1 != 0x22))*((($check == 4)*($weapon8type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)))+(($check == 4)*($weapon8type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 4)) >= 1 + $artcount8 = 1 + $artadr8 = 0x22 + + [Preset] + category = "Select Eigth Art:" + name = "Enhanced Stand " + condition = ((($artadr7 != 0x23)*($artadr6 != 0x23)*($artadr5 != 0x23)*($artadr4 != 0x23)*($artadr3 != 0x23)*($artadr2 != 0x23)*($artadr1 != 0x23))*((($check == 4)*($weapon8type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon8type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 4)) >= 1 + $artcount8 = 1 + $artadr8 = 0x23 + + [Preset] + category = "Select Eigth Art:" + name = "Cool Off " + condition = ((($artadr7 != 0x24)*($artadr6 != 0x24)*($artadr5 != 0x24)*($artadr4 != 0x24)*($artadr3 != 0x24)*($artadr2 != 0x24)*($artadr1 != 0x24))*((($check == 4)*($weapon8type == 4)*(($characterID == 1)+($characterID == 2)+($characterID == 7)+($characterID == 13)))+(($check == 4)*($weapon8type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 4)) >= 1 + $artcount8 = 1 + $artadr8 = 0x24 + + [Preset] + category = "Select Eigth Art:" + name = "Fire Carnival " + condition = ((($artadr7 != 0x80)*($artadr6 != 0x80)*($artadr5 != 0x80)*($artadr4 != 0x80)*($artadr3 != 0x80)*($artadr2 != 0x80)*($artadr1 != 0x80))*((($check == 4)*($weapon8type == 4)*(($characterID == 1)+($characterID == 13)))+(($check == 4)*($weapon8type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 4)) >= 1 + $artcount8 = 1 + $artadr8 = 0x80 + + [Preset] + category = "Select Eigth Art:" + name = "Bullet Twister " + condition = ((($artadr7 != 0x81)*($artadr6 != 0x81)*($artadr5 != 0x81)*($artadr4 != 0x81)*($artadr3 != 0x81)*($artadr2 != 0x81)*($artadr1 != 0x81))*((($check == 4)*($weapon8type == 4)*(($characterID == 1)+($characterID == 7)))+(($check == 4)*($weapon8type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 4)) >= 1 + $artcount8 = 1 + $artadr8 = 0x81 + + [Preset] + category = "Select Eigth Art:" + name = "Titan Recharge " + condition = ((($artadr7 != 0x82)*($artadr6 != 0x82)*($artadr5 != 0x82)*($artadr4 != 0x82)*($artadr3 != 0x82)*($artadr2 != 0x82)*($artadr1 != 0x82))*((($check == 4)*($weapon8type == 4)*(($characterID == 1)+($characterID == 7)))+(($check == 4)*($weapon8type == 4)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 4)) >= 1 + $artcount8 = 1 + $artadr8 = 0x82 + +[Preset] +category = "Select Weapon Eigth Art is on:" +name = "Raygun " +condition = ($artcount7 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon8type = 5 + + [Preset] + category = "Select Eigth Art:" + name = "Raygun Auto-Attack " + condition = ($check == 5)*($weapon8type == 5) == 1 + $artcount8 = 1 + $artadr8 = 0x25 + + [Preset] + category = "Select Eigth Art:" + name = "Beam Barrage " + condition = ((($artadr7 != 0x26)*($artadr6 != 0x26)*($artadr5 != 0x26)*($artadr4 != 0x26)*($artadr3 != 0x26)*($artadr2 != 0x26)*($artadr1 != 0x26))*((($check == 4)*($weapon8type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon8type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 5)) >= 1 + $artcount8 = 1 + $artadr8 = 0x26 + + [Preset] + category = "Select Eigth Art:" + name = "Subterfuge " + condition = ((($artadr7 != 0x27)*($artadr6 != 0x27)*($artadr5 != 0x27)*($artadr4 != 0x27)*($artadr3 != 0x27)*($artadr2 != 0x27)*($artadr1 != 0x27))*((($check == 4)*($weapon8type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon8type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 5)) >= 1 + $artcount8 = 1 + $artadr8 = 0x27 + + [Preset] + category = "Select Eigth Art:" + name = "Myopic Screen " + condition = ((($artadr7 != 0x28)*($artadr6 != 0x28)*($artadr5 != 0x28)*($artadr4 != 0x28)*($artadr3 != 0x28)*($artadr2 != 0x28)*($artadr1 != 0x28))*((($check == 4)*($weapon8type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon8type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 5)) >= 1 + $artcount8 = 1 + $artadr8 = 0x28 + + [Preset] + category = "Select Eigth Art:" + name = "Ether Blast " + condition = ((($artadr7 != 0x29)*($artadr6 != 0x29)*($artadr5 != 0x29)*($artadr4 != 0x29)*($artadr3 != 0x29)*($artadr2 != 0x29)*($artadr1 != 0x29))*((($check == 4)*($weapon8type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon8type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 5)) >= 1 + $artcount8 = 1 + $artadr8 = 0x29 + + [Preset] + category = "Select Eigth Art:" + name = "Gravity Blast " + condition = ((($artadr7 != 0x2A)*($artadr6 != 0x2A)*($artadr5 != 0x2A)*($artadr4 != 0x2A)*($artadr3 != 0x2A)*($artadr2 != 0x2A)*($artadr1 != 0x2A))*((($check == 4)*($weapon8type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 19)))+(($check == 4)*($weapon8type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 5)) >= 1 + $artcount8 = 1 + $artadr8 = 0x2A + + [Preset] + category = "Select Eigth Art:" + name = "Gravity Cloak " + condition = ((($artadr7 != 0x2B)*($artadr6 != 0x2B)*($artadr5 != 0x2B)*($artadr4 != 0x2B)*($artadr3 != 0x2B)*($artadr2 != 0x2B)*($artadr1 != 0x2B))*((($check == 4)*($weapon8type == 5)*(($characterID == 1)+($characterID == 9)+($characterID == 19)))+(($check == 4)*($weapon8type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 5)) >= 1 + $artcount8 = 1 + $artadr8 = 0x2B + + [Preset] + category = "Select Eigth Art:" + name = "Pathogen Blast " + condition = ((($artadr7 != 0x2C)*($artadr6 != 0x2C)*($artadr5 != 0x2C)*($artadr4 != 0x2C)*($artadr3 != 0x2C)*($artadr2 != 0x2C)*($artadr1 != 0x2C))*((($check == 4)*($weapon8type == 5)*(($characterID == 1)+($characterID == 8)+($characterID == 19)))+(($check == 4)*($weapon8type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 5)) >= 1 + $artcount8 = 1 + $artadr8 = 0x2C + + [Preset] + category = "Select Eigth Art:" + name = "Master Gunner " + condition = ((($artadr7 != 0x83)*($artadr6 != 0x83)*($artadr5 != 0x83)*($artadr4 != 0x83)*($artadr3 != 0x83)*($artadr2 != 0x83)*($artadr1 != 0x83))*((($check == 4)*($weapon8type == 5)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon8type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 5)) >= 1 + $artcount8 = 1 + $artadr8 = 0x83 + + [Preset] + category = "Select Eigth Art:" + name = "Clarity Ray " + condition = ((($artadr7 != 0x84)*($artadr6 != 0x84)*($artadr5 != 0x84)*($artadr4 != 0x84)*($artadr3 != 0x84)*($artadr2 != 0x84)*($artadr1 != 0x84))*((($check == 4)*($weapon8type == 5)*(($characterID == 1)+($characterID == 19)))+(($check == 4)*($weapon8type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 5)) >= 1 + $artcount8 = 1 + $artadr8 = 0x84 + + [Preset] + category = "Select Eigth Art:" + name = "Beam Bomber " + condition = ((($artadr7 != 0x85)*($artadr6 != 0x85)*($artadr5 != 0x85)*($artadr4 != 0x85)*($artadr3 != 0x85)*($artadr2 != 0x85)*($artadr1 != 0x85))*((($check == 4)*($weapon8type == 5)*(($characterID == 1)+($characterID == 19)))+(($check == 4)*($weapon8type == 5)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 5)) >= 1 + $artcount8 = 1 + $artadr8 = 0x85 + +[Preset] +category = "Select Weapon Eigth Art is on:" +name = "Psycho Launchers " +condition = ($artcount7 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon8type = 6 + + [Preset] + category = "Select Eigth Art:" + name = "Psycho Launchers Auto-Attack " + condition = ($check == 5)*($weapon8type == 6) == 1 + $artcount8 = 1 + $artadr8 = 0x2D + + [Preset] + category = "Select Eigth Art:" + name = "Jetstream " + condition = ((($artadr7 != 0x2E)*($artadr6 != 0x2E)*($artadr5 != 0x2E)*($artadr4 != 0x2E)*($artadr3 != 0x2E)*($artadr2 != 0x2E)*($artadr1 != 0x2E))*((($check == 4)*($weapon8type == 6)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapon8type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 6)) >= 1 + $artcount8 = 1 + $artadr8 = 0x2E + + [Preset] + category = "Select Eigth Art:" + name = "Stellar Ray " + condition = ((($artadr7 != 0x2F)*($artadr6 != 0x2F)*($artadr5 != 0x2F)*($artadr4 != 0x2F)*($artadr3 != 0x2F)*($artadr2 != 0x2F)*($artadr1 != 0x2F))*((($check == 4)*($weapon8type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapon8type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 6)) >= 1 + $artcount8 = 1 + $artadr8 = 0x2F + + [Preset] + category = "Select Eigth Art:" + name = "Lightning Cloak " + condition = ((($artadr7 != 0x30)*($artadr6 != 0x30)*($artadr5 != 0x30)*($artadr4 != 0x30)*($artadr3 != 0x30)*($artadr2 != 0x30)*($artadr1 != 0x30))*((($check == 4)*($weapon8type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)))+(($check == 4)*($weapon8type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 6)) >= 1 + $artcount8 = 1 + $artadr8 = 0x30 + + [Preset] + category = "Select Eigth Art:" + name = "Starlight Kick " + condition = ((($artadr7 != 0x31)*($artadr6 != 0x31)*($artadr5 != 0x31)*($artadr4 != 0x31)*($artadr3 != 0x31)*($artadr2 != 0x31)*($artadr1 != 0x31))*((($check == 4)*($weapon8type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 18)))+(($check == 4)*($weapon8type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 6)) >= 1 + $artcount8 = 1 + $artadr8 = 0x31 + + [Preset] + category = "Select Eigth Art:" + name = "Astral Protection " + condition = ((($artadr7 != 0x32)*($artadr6 != 0x32)*($artadr5 != 0x32)*($artadr4 != 0x32)*($artadr3 != 0x32)*($artadr2 != 0x32)*($artadr1 != 0x32))*((($check == 4)*($weapon8type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapon8type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 6)) >= 1 + $artcount8 = 1 + $artadr8 = 0x32 + + [Preset] + category = "Select Eigth Art:" + name = "Shooting Star " + condition = ((($artadr7 != 0x33)*($artadr6 != 0x33)*($artadr5 != 0x33)*($artadr4 != 0x33)*($artadr3 != 0x33)*($artadr2 != 0x33)*($artadr1 != 0x33))*((($check == 4)*($weapon8type == 6)*(($characterID == 1)+($characterID == 3)+($characterID == 16)+($characterID == 18)))+(($check == 4)*($weapon8type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 6)) >= 1 + $artcount8 = 1 + $artadr8 = 0x33 + + [Preset] + category = "Select Eigth Art:" + name = "Dual Dynamo " + condition = ((($artadr7 != 0x86)*($artadr6 != 0x86)*($artadr5 != 0x86)*($artadr4 != 0x86)*($artadr3 != 0x86)*($artadr2 != 0x86)*($artadr1 != 0x86))*((($check == 4)*($weapon8type == 6)*(($characterID == 1)+($characterID == 3)))+(($check == 4)*($weapon8type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 6)) >= 1 + $artcount8 = 1 + $artadr8 = 0x86 + + [Preset] + category = "Select Eigth Art:" + name = "Gravity Lunge " + condition = ((($artadr7 != 0x87)*($artadr6 != 0x87)*($artadr5 != 0x87)*($artadr4 != 0x87)*($artadr3 != 0x87)*($artadr2 != 0x87)*($artadr1 != 0x87))*((($check == 4)*($weapon8type == 6)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapon8type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 6)) >= 1 + $artcount8 = 1 + $artadr8 = 0x87 + + [Preset] + category = "Select Eigth Art:" + name = "Tacit Censure " + condition = ((($artadr7 != 0x88)*($artadr6 != 0x88)*($artadr5 != 0x88)*($artadr4 != 0x88)*($artadr3 != 0x88)*($artadr2 != 0x88)*($artadr1 != 0x88))*((($check == 4)*($weapon8type == 6)*(($characterID == 1)+($characterID == 18)))+(($check == 4)*($weapon8type == 6)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 6)) >= 1 + $artcount8 = 1 + $artadr8 = 0x88 + +[Preset] +category = "Select Weapon Eigth Art is on:" +name = "Longsword " +condition = ($artcount7 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon8type = 7 + + [Preset] + category = "Select Eigth Art:" + name = "Longsword Auto-Attack " + condition = ($check == 5)*($weapon8type == 7) == 1 + $artcount8 = 1 + $artadr8 = 0x34 + + [Preset] + category = "Select Eigth Art:" + name = "Rising Blade " + condition = ((($artadr7 != 0x35)*($artadr6 != 0x35)*($artadr5 != 0x35)*($artadr4 != 0x35)*($artadr3 != 0x35)*($artadr2 != 0x35)*($artadr1 != 0x35))*((($check == 4)*($weapon8type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon8type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 7)) >= 1 + $artcount8 = 1 + $artadr8 = 0x35 + + [Preset] + category = "Select Eigth Art:" + name = "Defensive Stance " + condition = ((($artadr7 != 0x36)*($artadr6 != 0x36)*($artadr5 != 0x36)*($artadr4 != 0x36)*($artadr3 != 0x36)*($artadr2 != 0x36)*($artadr1 != 0x36))*((($check == 4)*($weapon8type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon8type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 7)) >= 1 + $artcount8 = 1 + $artadr8 = 0x36 + + [Preset] + category = "Select Eigth Art:" + name = "Offensive Stance " + condition = ((($artadr7 != 0x37)*($artadr6 != 0x37)*($artadr5 != 0x37)*($artadr4 != 0x37)*($artadr3 != 0x37)*($artadr2 != 0x37)*($artadr1 != 0x37))*((($check == 4)*($weapon8type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon8type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 7)) >= 1 + $artcount8 = 1 + $artadr8 = 0x37 + + [Preset] + category = "Select Eigth Art:" + name = "Magnum Edge " + condition = ((($artadr7 != 0x38)*($artadr6 != 0x38)*($artadr5 != 0x38)*($artadr4 != 0x38)*($artadr3 != 0x38)*($artadr2 != 0x38)*($artadr1 != 0x38))*((($check == 4)*($weapon8type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)))+(($check == 4)*($weapon8type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 7)) >= 1 + $artcount8 = 1 + $artadr8 = 0x38 + + [Preset] + category = "Select Eigth Art:" + name = "Tornado Blade " + condition = ((($artadr7 != 0x39)*($artadr6 != 0x39)*($artadr5 != 0x39)*($artadr4 != 0x39)*($artadr3 != 0x39)*($artadr2 != 0x39)*($artadr1 != 0x39))*((($check == 4)*($weapon8type == 7)*(($characterID == 1)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon8type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 7)) >= 1 + $artcount8 = 1 + $artadr8 = 0x39 + + [Preset] + category = "Select Eigth Art:" + name = "Burning Slash " + condition = ((($artadr7 != 0x3A)*($artadr6 != 0x3A)*($artadr5 != 0x3A)*($artadr4 != 0x3A)*($artadr3 != 0x3A)*($artadr2 != 0x3A)*($artadr1 != 0x3A))*((($check == 4)*($weapon8type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 7)))+(($check == 4)*($weapon8type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 7)) >= 1 + $artcount8 = 1 + $artadr8 = 0x3A + + [Preset] + category = "Select Eigth Art:" + name = "Incendiary Edge " + condition = ((($artadr7 != 0x3B)*($artadr6 != 0x3B)*($artadr5 != 0x3B)*($artadr4 != 0x3B)*($artadr3 != 0x3B)*($artadr2 != 0x3B)*($artadr1 != 0x3B))*((($check == 4)*($weapon8type == 7)*(($characterID == 1)+($characterID == 2)+($characterID == 6)+($characterID == 7)))+(($check == 4)*($weapon8type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 7)) >= 1 + $artcount8 = 1 + $artadr8 = 0x3B + + [Preset] + category = "Select Eigth Art:" + name = "Samurai Soul " + condition = ((($artadr7 != 0x3C)*($artadr6 != 0x3C)*($artadr5 != 0x3C)*($artadr4 != 0x3C)*($artadr3 != 0x3C)*($artadr2 != 0x3C)*($artadr1 != 0x3C))*((($check == 4)*($weapon8type == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapon8type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 7)) >= 1 + $artcount8 = 1 + $artadr8 = 0x3C + + [Preset] + category = "Select Eigth Art:" + name = "Ultraslash " + condition = ((($artadr7 != 0x89)*($artadr6 != 0x89)*($artadr5 != 0x89)*($artadr4 != 0x89)*($artadr3 != 0x89)*($artadr2 != 0x89)*($artadr1 != 0x89))*((($check == 4)*($weapon8type == 7)*(($characterID == 1)+($characterID == 6)))+(($check == 4)*($weapon8type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 7)) >= 1 + $artcount8 = 1 + $artadr8 = 0x89 + + [Preset] + category = "Select Eigth Art:" + name = "Blossom Dance " + condition = ((($artadr7 != 0x8A)*($artadr6 != 0x8A)*($artadr5 != 0x8A)*($artadr4 != 0x8A)*($artadr3 != 0x8A)*($artadr2 != 0x8A)*($artadr1 != 0x8A))*((($check == 4)*($weapon8type == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapon8type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 7)) >= 1 + $artcount8 = 1 + $artadr8 = 0x8A + + [Preset] + category = "Select Eigth Art:" + name = "True Stream Edge " + condition = ((($artadr7 != 0x8B)*($artadr6 != 0x8B)*($artadr5 != 0x8B)*($artadr4 != 0x8B)*($artadr3 != 0x8B)*($artadr2 != 0x8B)*($artadr1 != 0x8B))*((($check == 4)*($weapon8type == 7)*(($characterID == 1)+($characterID == 2)))+(($check == 4)*($weapon8type == 7)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 7)) >= 1 + $artcount8 = 1 + $artadr8 = 0x8B + +[Preset] +category = "Select Weapon Eigth Art is on:" +name = "Javelin " +condition = ($artcount7 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon8type = 8 + + [Preset] + category = "Select Eigth Art:" + name = "Javelin Auto-Attack " + condition = ($check == 5)*($weapon8type == 8) == 1 + $artcount8 = 1 + $artadr8 = 0x3D + + [Preset] + category = "Select Eigth Art:" + name = "Arcing Horn " + condition = ((($artadr7 != 0x3E)*($artadr6 != 0x3E)*($artadr5 != 0x3E)*($artadr4 != 0x3E)*($artadr3 != 0x3E)*($artadr2 != 0x3E)*($artadr1 != 0x3E))*((($check == 4)*($weapon8type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon8type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 8)) >= 1 + $artcount8 = 1 + $artadr8 = 0x3E + + [Preset] + category = "Select Eigth Art:" + name = "Hair Trigger " + condition = ((($artadr7 != 0x3F)*($artadr6 != 0x3F)*($artadr5 != 0x3F)*($artadr4 != 0x3F)*($artadr3 != 0x3F)*($artadr2 != 0x3F)*($artadr1 != 0x3F))*((($check == 4)*($weapon8type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon8type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 8)) >= 1 + $artcount8 = 1 + $artadr8 = 0x3F + + [Preset] + category = "Select Eigth Art:" + name = "Spiral Horn " + condition = ((($artadr7 != 0x40)*($artadr6 != 0x40)*($artadr5 != 0x40)*($artadr4 != 0x40)*($artadr3 != 0x40)*($artadr2 != 0x40)*($artadr1 != 0x40))*((($check == 4)*($weapon8type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon8type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 8)) >= 1 + $artcount8 = 1 + $artadr8 = 0x40 + + [Preset] + category = "Select Eigth Art:" + name = "Overwhelm " + condition = ((($artadr7 != 0x41)*($artadr6 != 0x41)*($artadr5 != 0x41)*($artadr4 != 0x41)*($artadr3 != 0x41)*($artadr2 != 0x41)*($artadr1 != 0x41))*((($check == 4)*($weapon8type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon8type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 8)) >= 1 + $artcount8 = 1 + $artadr8 = 0x41 + + [Preset] + category = "Select Eigth Art:" + name = "Speed Demon " + condition = ((($artadr7 != 0x42)*($artadr6 != 0x42)*($artadr5 != 0x42)*($artadr4 != 0x42)*($artadr3 != 0x42)*($artadr2 != 0x42)*($artadr1 != 0x41))*((($check == 4)*($weapon8type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)))+(($check == 4)*($weapon8type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 8)) >= 1 + $artcount8 = 1 + $artadr8 = 0x42 + + [Preset] + category = "Select Eigth Art:" + name = "Raijin " + condition = ((($artadr7 != 0x43)*($artadr6 != 0x43)*($artadr5 != 0x43)*($artadr4 != 0x43)*($artadr3 != 0x43)*($artadr2 != 0x43)*($artadr1 != 0x43))*((($check == 4)*($weapon8type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon8type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 8)) >= 1 + $artcount8 = 1 + $artadr8 = 0x43 + + [Preset] + category = "Select Eigth Art:" + name = "Trident Buster " + condition = ((($artadr7 != 0x44)*($artadr6 != 0x44)*($artadr5 != 0x44)*($artadr4 != 0x44)*($artadr3 != 0x44)*($artadr2 != 0x44)*($artadr1 != 0x44))*((($check == 4)*($weapon8type == 8)*(($characterID == 1)+($characterID == 4)+($characterID == 10)+($characterID == 17)))+(($check == 4)*($weapon8type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 8)) >= 1 + $artcount8 = 1 + $artadr8 = 0x44 + + [Preset] + category = "Select Eigth Art:" + name = "Balance Breaker " + condition = ((($artadr7 != 0x8C)*($artadr6 != 0x8C)*($artadr5 != 0x8C)*($artadr4 != 0x8C)*($artadr3 != 0x8C)*($artadr2 != 0x8C)*($artadr1 != 0x8C))*((($check == 4)*($weapon8type == 8)*(($characterID == 1)+($characterID == 4)))+(($check == 4)*($weapon8type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 8)) >= 1 + $artcount8 = 1 + $artadr8 = 0x8C + + [Preset] + category = "Select Eigth Art:" + name = "Vortex " + condition = ((($artadr7 != 0x8D)*($artadr6 != 0x8D)*($artadr5 != 0x8D)*($artadr4 != 0x8D)*($artadr3 != 0x8D)*($artadr2 != 0x8D)*($artadr1 != 0x8D))*((($check == 4)*($weapon8type == 8)*(($characterID == 1)+($characterID == 10)))+(($check == 4)*($weapon8type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 8)) >= 1 + $artcount8 = 1 + $artadr8 = 0x8D + + [Preset] + category = "Select Eigth Art:" + name = "Maximum Voltage " + condition = ((($artadr7 != 0x8E)*($artadr6 != 0x8E)*($artadr5 != 0x8E)*($artadr4 != 0x8E)*($artadr3 != 0x8E)*($artadr2 != 0x8E)*($artadr1 != 0x8E))*((($check == 4)*($weapon8type == 8)*(($characterID == 1)+($characterID == 17)))+(($check == 4)*($weapon8type == 8)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 8)) >= 1 + $artcount8 = 1 + $artadr8 = 0x8E + +[Preset] +category = "Select Weapon Eigth Art is on:" +name = "Dual Swords " +condition = ($artcount7 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon8type = 9 + + [Preset] + category = "Select Eigth Art:" + name = "Dual Swords Auto-Attack " + condition = ($check == 5)*($weapon8type == 9) == 1 + $artcount8 = 1 + $artadr8 = 0x45 + + [Preset] + category = "Select Eigth Art:" + name = "Back Slash " + condition = ((($artadr7 != 0x46)*($artadr6 != 0x46)*($artadr5 != 0x46)*($artadr4 != 0x46)*($artadr3 != 0x46)*($artadr2 != 0x46)*($artadr1 != 0x46))*((($check == 4)*($weapon8type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 16)))+(($check == 4)*($weapon8type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 9)) >= 1 + $artcount8 = 1 + $artadr8 = 0x46 + + [Preset] + category = "Select Eigth Art:" + name = "Killing Machine " + condition = ((($artadr7 != 0x47)*($artadr6 != 0x47)*($artadr5 != 0x47)*($artadr4 != 0x47)*($artadr3 != 0x47)*($artadr2 != 0x47)*($artadr1 != 0x47))*((($check == 4)*($weapon8type == 9)*(($characterID == 1)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon8type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 9)) >= 1 + $artcount8 = 1 + $artadr8 = 0x47 + + [Preset] + category = "Select Eigth Art:" + name = "Side Slash " + condition = ((($artadr7 != 0x48)*($artadr6 != 0x48)*($artadr5 != 0x48)*($artadr4 != 0x48)*($artadr3 != 0x48)*($artadr2 != 0x48)*($artadr1 != 0x48))*((($check == 4)*($weapon8type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon8type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 9)) >= 1 + $artcount8 = 1 + $artadr8 = 0x48 + + [Preset] + category = "Select Eigth Art:" + name = "Stream Edge " + condition = ((($artadr7 != 0x49)*($artadr6 != 0x49)*($artadr5 != 0x49)*($artadr4 != 0x49)*($artadr3 != 0x49)*($artadr2 != 0x49)*($artadr1 != 0x49))*((($check == 4)*($weapon8type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapon8type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 9)) >= 1 + $artcount8 = 1 + $artadr8 = 0x49 + + [Preset] + category = "Select Eigth Art:" + name = "Shadowrunner " + condition = ((($artadr7 != 0x4A)*($artadr6 != 0x4A)*($artadr5 != 0x4A)*($artadr4 != 0x4A)*($artadr3 != 0x4A)*($artadr2 != 0x4A)*($artadr1 != 0x4A))*((($check == 4)*($weapon8type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon8type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 9)) >= 1 + $artcount8 = 1 + $artadr8 = 0x4A + + [Preset] + category = "Select Eigth Art:" + name = "Thirsty Edge " + condition = ((($artadr7 != 0x4B)*($artadr6 != 0x4B)*($artadr5 != 0x4B)*($artadr4 != 0x4B)*($artadr3 != 0x4B)*($artadr2 != 0x4B)*($artadr1 != 0x4B))*((($check == 4)*($weapon8type == 9)*(($characterID == 1)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon8type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 9)) >= 1 + $artcount8 = 1 + $artadr8 = 0x4B + + [Preset] + category = "Select Eigth Art:" + name = "Blood Sacrifice " + condition = ((($artadr7 != 0x4C)*($artadr6 != 0x4C)*($artadr5 != 0x4C)*($artadr4 != 0x4C)*($artadr3 != 0x4C)*($artadr2 != 0x4C)*($artadr1 != 0x4C))*((($check == 4)*($weapon8type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapon8type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 9)) >= 1 + $artcount8 = 1 + $artadr8 = 0x4C + + [Preset] + category = "Select Eigth Art:" + name = "Upper Hand " + condition = ((($artadr7 != 0x4D)*($artadr6 != 0x4D)*($artadr5 != 0x4D)*($artadr4 != 0x4D)*($artadr3 != 0x4D)*($artadr2 != 0x4D)*($artadr1 != 0x4D))*((($check == 4)*($weapon8type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)))+(($check == 4)*($weapon8type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 9)) >= 1 + $artcount8 = 1 + $artadr8 = 0x4D + + [Preset] + category = "Select Eigth Art:" + name = "Hundred Shells " + condition = ((($artadr7 != 0x4E)*($artadr6 != 0x4E)*($artadr5 != 0x4E)*($artadr4 != 0x4E)*($artadr3 != 0x4E)*($artadr2 != 0x4E)*($artadr1 != 0x4E))*((($check == 4)*($weapon8type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon8type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 9)) >= 1 + $artcount8 = 1 + $artadr8 = 0x4E + + [Preset] + category = "Select Eigth Art:" + name = "Electric Surge " + condition = ((($artadr7 != 0x4F)*($artadr6 != 0x4F)*($artadr5 != 0x4F)*($artadr4 != 0x4F)*($artadr3 != 0x4F)*($artadr2 != 0x4F)*($artadr1 != 0x4F))*((($check == 4)*($weapon8type == 9)*(($characterID == 1)+($characterID == 11)+($characterID == 12)+($characterID == 16)))+(($check == 4)*($weapon8type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 9)) >= 1 + $artcount8 = 1 + $artadr8 = 0x4F + + [Preset] + category = "Select Eigth Art:" + name = "Shadowstrike " + condition = ((($artadr7 != 0x8F)*($artadr6 != 0x8F)*($artadr5 != 0x8F)*($artadr4 != 0x8F)*($artadr3 != 0x8F)*($artadr2 != 0x8F)*($artadr1 != 0x8F))*((($check == 4)*($weapon8type == 9)*(($characterID == 1)+($characterID == 12)))+(($check == 4)*($weapon8type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 9)) >= 1 + $artcount8 = 1 + $artadr8 = 0x8F + + [Preset] + category = "Select Eigth Art:" + name = "Crisis Zone " + condition = ((($artadr7 != 0x90)*($artadr6 != 0x90)*($artadr5 != 0x90)*($artadr4 != 0x90)*($artadr3 != 0x90)*($artadr2 != 0x90)*($artadr1 != 0x90))*((($check == 4)*($weapon8type == 9)*(($characterID == 1)+($characterID == 11)))+(($check == 4)*($weapon8type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 9)) >= 1 + $artcount8 = 1 + $artadr8 = 0x90 + + [Preset] + category = "Select Eigth Art:" + name = "Eigth Edge " + condition = ((($artadr7 != 0x91)*($artadr6 != 0x91)*($artadr5 != 0x91)*($artadr4 != 0x91)*($artadr3 != 0x91)*($artadr2 != 0x91)*($artadr1 != 0x91))*((($check == 4)*($weapon8type == 9)*(($characterID == 1)+($characterID == 16)))+(($check == 4)*($weapon8type == 9)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 9)) >= 1 + $artcount8 = 1 + $artadr8 = 0x91 + +[Preset] +category = "Select Weapon Eigth Art is on:" +name = "Sheild " +condition = ($artcount7 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon8type = 10 + + [Preset] + category = "Select Eigth Art:" + name = "Sheild Auto-Attack " + condition = ($check == 5)*($weapon8type == 10) == 1 + $artcount8 = 1 + $artadr8 = 0x50 + + [Preset] + category = "Select Eigth Art:" + name = "Wild Down " + condition = ((($artadr7 != 0x51)*($artadr6 != 0x51)*($artadr5 != 0x51)*($artadr4 != 0x51)*($artadr3 != 0x51)*($artadr2 != 0x51)*($artadr1 != 0x51))*((($check == 4)*($weapon8type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon8type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 10)) >= 1 + $artcount8 = 1 + $artadr8 = 0x51 + + [Preset] + category = "Select Eigth Art:" + name = "Flame Cloak " + condition = ((($artadr7 != 0x52)*($artadr6 != 0x52)*($artadr5 != 0x52)*($artadr4 != 0x52)*($artadr3 != 0x52)*($artadr2 != 0x52)*($artadr1 != 0x52))*((($check == 4)*($weapon8type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapon8type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 10)) >= 1 + $artcount8 = 1 + $artadr8 = 0x52 + + [Preset] + category = "Select Eigth Art:" + name = "Trash Talk " + condition = ((($artadr7 != 0x53)*($artadr6 != 0x53)*($artadr5 != 0x53)*($artadr4 != 0x53)*($artadr3 != 0x53)*($artadr2 != 0x53)*($artadr1 != 0x53))*((($check == 4)*($weapon8type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon8type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 10)) >= 1 + $artcount8 = 1 + $artadr8 = 0x53 + + [Preset] + category = "Select Eigth Art:" + name = "Iron Prison " + condition = ((($artadr7 != 0x54)*($artadr6 != 0x54)*($artadr5 != 0x54)*($artadr4 != 0x54)*($artadr3 != 0x54)*($artadr2 != 0x54)*($artadr1 != 0x54))*((($check == 4)*($weapon8type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon8type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 10)) >= 1 + $artcount8 = 1 + $artadr8 = 0x54 + + [Preset] + category = "Select Eigth Art:" + name = "Supershield " + condition = ((($artadr7 != 0x55)*($artadr6 != 0x55)*($artadr5 != 0x55)*($artadr4 != 0x55)*($artadr3 != 0x55)*($artadr2 != 0x55)*($artadr1 != 0x55))*((($check == 4)*($weapon8type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapon8type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 10)) >= 1 + $artcount8 = 1 + $artadr8 = 0x55 + + [Preset] + category = "Select Eigth Art:" + name = "Wild Smash " + condition = ((($artadr7 != 0x56)*($artadr6 != 0x56)*($artadr5 != 0x56)*($artadr4 != 0x56)*($artadr3 != 0x56)*($artadr2 != 0x56)*($artadr1 != 0x56))*((($check == 4)*($weapon8type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon8type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 10)) >= 1 + $artcount8 = 1 + $artadr8 = 0x56 + + [Preset] + category = "Select Eigth Art:" + name = "Reality Rift " + condition = ((($artadr7 != 0x57)*($artadr6 != 0x57)*($artadr5 != 0x57)*($artadr4 != 0x57)*($artadr3 != 0x57)*($artadr2 != 0x57)*($artadr1 != 0x57))*((($check == 4)*($weapon8type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 13)))+(($check == 4)*($weapon8type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 10)) >= 1 + $artcount8 = 1 + $artadr8 = 0x57 + + [Preset] + category = "Select Eigth Art:" + name = "Bombardier " + condition = ((($artadr7 != 0x58)*($artadr6 != 0x58)*($artadr5 != 0x58)*($artadr4 != 0x58)*($artadr3 != 0x58)*($artadr2 != 0x58)*($artadr1 != 0x58))*((($check == 4)*($weapon8type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon8type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 10)) >= 1 + $artcount8 = 1 + $artadr8 = 0x58 + + [Preset] + category = "Select Eigth Art:" + name = "Shield Wall " + condition = ((($artadr7 != 0x59)*($artadr6 != 0x59)*($artadr5 != 0x59)*($artadr4 != 0x59)*($artadr3 != 0x59)*($artadr2 != 0x59)*($artadr1 != 0x59))*((($check == 4)*($weapon8type == 10)*(($characterID == 1)+($characterID == 3)+($characterID == 5)+($characterID == 13)))+(($check == 4)*($weapon8type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 10)) >= 1 + $artcount8 = 1 + $artadr8 = 0x59 + + [Preset] + category = "Select Eigth Art:" + name = "Drum Roll " + condition = ((($artadr7 != 0x92)*($artadr6 != 0x92)*($artadr5 != 0x92)*($artadr4 != 0x92)*($artadr3 != 0x92)*($artadr2 != 0x92)*($artadr1 != 0x92))*((($check == 4)*($weapon8type == 10)*(($characterID == 1)+($characterID == 13)))+(($check == 4)*($weapon8type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 10)) >= 1 + $artcount8 = 1 + $artadr8 = 0x92 + + [Preset] + category = "Select Eigth Art:" + name = "Mindstorm " + condition = ((($artadr7 != 0x93)*($artadr6 != 0x93)*($artadr5 != 0x93)*($artadr4 != 0x93)*($artadr3 != 0x93)*($artadr2 != 0x93)*($artadr1 != 0x93))*((($check == 4)*($weapon8type == 10)*(($characterID == 1)+($characterID == 3)))+(($check == 4)*($weapon8type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 10)) >= 1 + $artcount8 = 1 + $artadr8 = 0x93 + + [Preset] + category = "Select Eigth Art:" + name = "Atomic Hit " + condition = ((($artadr7 != 0x94)*($artadr6 != 0x94)*($artadr5 != 0x94)*($artadr4 != 0x94)*($artadr3 != 0x94)*($artadr2 != 0x94)*($artadr1 != 0x94))*((($check == 4)*($weapon8type == 10)*(($characterID == 1)+($characterID == 5)))+(($check == 4)*($weapon8type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 10)) >= 1 + $artcount8 = 1 + $artadr8 = 0x94 + + [Preset] + category = "Select Eigth Art:" + name = "Flamehand " + condition = ((($artadr7 != 0x95)*($artadr6 != 0x95)*($artadr5 != 0x95)*($artadr4 != 0x95)*($artadr3 != 0x95)*($artadr2 != 0x95)*($artadr1 != 0x95))*((($check == 4)*($weapon8type == 10)*(($characterID == 1)+($characterID == 5)))+(($check == 4)*($weapon8type == 10)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 10)) >= 1 + $artcount8 = 1 + $artadr8 = 0x95 + +[Preset] +category = "Select Weapon Eigth Art is on:" +name = "Knife " +condition = ($artcount7 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon8type = 11 + + [Preset] + category = "Select Eigth Art:" + name = "Knife Auto-Attack " + condition = ($check == 5)*($weapon8type == 11) == 1 + $artcount8 = 1 + $artadr8 = 0x5A + + [Preset] + category = "Select Eigth Art:" + name = "Screamer " + condition = ((($artadr7 != 0x5B)*($artadr6 != 0x5B)*($artadr5 != 0x5B)*($artadr4 != 0x5B)*($artadr3 != 0x5B)*($artadr2 != 0x5B)*($artadr1 != 0x5B))*((($check == 4)*($weapon8type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 19)))+(($check == 4)*($weapon8type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 11)) >= 1 + $artcount8 = 1 + $artadr8 = 0x5B + + [Preset] + category = "Select Eigth Art:" + name = "Absorber Skin " + condition = ((($artadr7 != 0x5C)*($artadr6 != 0x5C)*($artadr5 != 0x5C)*($artadr4 != 0x5C)*($artadr3 != 0x5C)*($artadr2 != 0x5C)*($artadr1 != 0x5C))*((($check == 4)*($weapon8type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon8type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 11)) >= 1 + $artcount8 = 1 + $artadr8 = 0x5C + + [Preset] + category = "Select Eigth Art:" + name = "Servant Sacrifice " + condition = ((($artadr7 != 0x5D)*($artadr6 != 0x5D)*($artadr5 != 0x5D)*($artadr4 != 0x5D)*($artadr3 != 0x5D)*($artadr2 != 0x5D)*($artadr1 != 0x5D))*((($check == 4)*($weapon8type == 11)*(($characterID == 1)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon8type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 11)) >= 1 + $artcount8 = 1 + $artadr8 = 0x5D + + [Preset] + category = "Select Eigth Art:" + name = "Full Specs " + condition = ((($artadr7 != 0x5E)*($artadr6 != 0x5E)*($artadr5 != 0x5E)*($artadr4 != 0x5E)*($artadr3 != 0x5E)*($artadr2 != 0x5E)*($artadr1 != 0x5E))*((($check == 4)*($weapon8type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon8type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 11)) >= 1 + $artcount8 = 1 + $artadr8 = 0x5E + + [Preset] + category = "Select Eigth Art:" + name = "Repair " + condition = ((($artadr7 != 0x5F)*($artadr6 != 0x5F)*($artadr5 != 0x5F)*($artadr4 != 0x5F)*($artadr3 != 0x5F)*($artadr2 != 0x5F)*($artadr1 != 0x5F))*((($check == 4)*($weapon8type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon8type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 11)) >= 1 + $artcount8 = 1 + $artadr8 = 0x5F + + [Preset] + category = "Select Eigth Art:" + name = "Energy Source " + condition = ((($artadr7 != 0x60)*($artadr6 != 0x60)*($artadr5 != 0x60)*($artadr4 != 0x60)*($artadr3 != 0x60)*($artadr2 != 0x60)*($artadr1 != 0x60))*((($check == 4)*($weapon8type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon8type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 11)) >= 1 + $artcount8 = 1 + $artadr8 = 0x60 + + [Preset] + category = "Select Eigth Art:" + name = "Brainjack " + condition = ((($artadr7 != 0x61)*($artadr6 != 0x61)*($artadr5 != 0x61)*($artadr4 != 0x61)*($artadr3 != 0x61)*($artadr2 != 0x61)*($artadr1 != 0x61))*((($check == 4)*($weapon8type == 11)*(($characterID == 1)+($characterID == 15)+($characterID == 18)))+(($check == 4)*($weapon8type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 11)) >= 1 + $artcount8 = 1 + $artadr8 = 0x61 + + [Preset] + category = "Select Eigth Art:" + name = "Dispel " + condition = ((($artadr7 != 0x62)*($artadr6 != 0x62)*($artadr5 != 0x62)*($artadr4 != 0x62)*($artadr3 != 0x62)*($artadr2 != 0x62)*($artadr1 != 0x62))*((($check == 4)*($weapon8type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon8type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 11)) >= 1 + $artcount8 = 1 + $artadr8 = 0x62 + + [Preset] + category = "Select Eigth Art:" + name = "Black Butterfly " + condition = ((($artadr7 != 0x63)*($artadr6 != 0x63)*($artadr5 != 0x63)*($artadr4 != 0x63)*($artadr3 != 0x63)*($artadr2 != 0x63)*($artadr1 != 0x63))*((($check == 4)*($weapon8type == 11)*(($characterID == 1)+($characterID == 14)+($characterID == 18)+($characterID == 19)))+(($check == 4)*($weapon8type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 11)) >= 1 + $artcount8 = 1 + $artadr8 = 0x63 + + [Preset] + category = "Select Eigth Art:" + name = "Recuperate " + condition = ((($artadr7 != 0x64)*($artadr6 != 0x64)*($artadr5 != 0x64)*($artadr4 != 0x64)*($artadr3 != 0x64)*($artadr2 != 0x64)*($artadr1 != 0x64))*((($check == 4)*($weapon8type == 11)*(($characterID == 1)))+(($check == 4)*($weapon8type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 11)) >= 1 + $artcount8 = 1 + $artadr8 = 0x64 + + [Preset] + category = "Select Eigth Art:" + name = "Chrome Armor " + condition = ((($artadr7 != 0x65)*($artadr6 != 0x65)*($artadr5 != 0x65)*($artadr4 != 0x65)*($artadr3 != 0x65)*($artadr2 != 0x65)*($artadr1 != 0x65))*((($check == 4)*($weapon8type == 11)*(($characterID == 1)))+(($check == 4)*($weapon8type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 11)) >= 1 + $artcount8 = 1 + $artadr8 = 0x65 + + [Preset] + category = "Select Eigth Art:" + name = "Slit Edge " + condition = ((($artadr7 != 0x66)*($artadr6 != 0x66)*($artadr5 != 0x66)*($artadr4 != 0x66)*($artadr3 != 0x66)*($artadr2 != 0x66)*($artadr1 != 0x66))*((($check == 4)*($weapon8type == 11)*(($characterID == 1)))+(($check == 4)*($weapon8type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 11)) >= 1 + $artcount8 = 1 + $artadr8 = 0x66 + + [Preset] + category = "Select Eigth Art:" + name = "Air Slash (Unused) " + condition = ((($artadr7 != 0x67)*($artadr6 != 0x67)*($artadr5 != 0x67)*($artadr4 != 0x67)*($artadr3 != 0x67)*($artadr2 != 0x67)*($artadr1 != 0x67))*((($check == 4)*($weapon8type == 11)*($characterID == 1))+(($check == 4)*($weapon8type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 11)) >= 1 + $artcount8 = 1 + $artadr8 = 0x67 + + [Preset] + category = "Select Eigth Art:" + name = "Smooth Recovery " + condition = ((($artadr7 != 0x96)*($artadr6 != 0x96)*($artadr5 != 0x96)*($artadr4 != 0x96)*($artadr3 != 0x96)*($artadr2 != 0x96)*($artadr1 != 0x96))*((($check == 4)*($weapon8type == 11)*(($characterID == 1)+($characterID == 15)))+(($check == 4)*($weapon8type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 11)) >= 1 + $artcount8 = 1 + $artadr8 = 0x96 + + [Preset] + category = "Select Eigth Art:" + name = "Black Bane " + condition = ((($artadr7 != 0x97)*($artadr6 != 0x97)*($artadr5 != 0x97)*($artadr4 != 0x97)*($artadr3 != 0x97)*($artadr2 != 0x97)*($artadr1 != 0x97))*((($check == 4)*($weapon8type == 11)*(($characterID == 1)+($characterID == 14)))+(($check == 4)*($weapon8type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 11)) >= 1 + $artcount8 = 1 + $artadr8 = 0x97 + + [Preset] + category = "Select Eigth Art:" + name = "Secondary Speed " + condition = ((($artadr7 != 0x98)*($artadr6 != 0x98)*($artadr5 != 0x98)*($artadr4 != 0x98)*($artadr3 != 0x98)*($artadr2 != 0x98)*($artadr1 != 0x98))*((($check == 4)*($weapon8type == 11)*(($characterID == 1)+($characterID == 18)))+(($check == 4)*($weapon8type == 11)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 11)) >= 1 + $artcount8 = 1 + $artadr8 = 0x98 + +[Preset] +category = "Select Weapon Eigth Art is on:" +name = "Photon Saber " +condition = ($artcount7 == 1)*(((($check == 4)+($check == 5))*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon8type = 12 + + [Preset] + category = "Select Eigth Art:" + name = "Photon Saber Auto-Attack " + condition = ($check == 5)*($weapon8type == 12) == 1 + $artcount8 = 1 + $artadr8 = 0x68 + + [Preset] + category = "Select Eigth Art:" + name = "Geolibrium " + condition = ((($artadr7 != 0x69)*($artadr6 != 0x69)*($artadr5 != 0x69)*($artadr4 != 0x69)*($artadr3 != 0x69)*($artadr2 != 0x69)*($artadr1 != 0x69))*((($check == 4)*($weapon8type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon8type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 12)) >= 1 + $artcount8 = 1 + $artadr8 = 0x69 + + [Preset] + category = "Select Eigth Art:" + name = "Astrolibrium " + condition = ((($artadr7 != 0x6A)*($artadr6 != 0x6A)*($artadr5 != 0x6A)*($artadr4 != 0x6A)*($artadr3 != 0x6A)*($artadr2 != 0x6A)*($artadr1 != 0x6A))*((($check == 4)*($weapon8type == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon8type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 12)) >= 1 + $artcount8 = 1 + $artadr8 = 0x6A + + [Preset] + category = "Select Eigth Art:" + name = "Starfall Rondo " + condition = ((($artadr7 != 0x6B)*($artadr6 != 0x6B)*($artadr5 != 0x6B)*($artadr4 != 0x6B)*($artadr3 != 0x6B)*($artadr2 != 0x6B)*($artadr1 != 0x6B))*((($check == 4)*($weapon8type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon8type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 12)) >= 1 + $artcount8 = 1 + $artadr8 = 0x6B + + [Preset] + category = "Select Eigth Art:" + name = "Starfall Blade " + condition = ((($artadr7 != 0x6C)*($artadr6 != 0x6C)*($artadr5 != 0x6C)*($artadr4 != 0x6C)*($artadr3 != 0x6C)*($artadr2 != 0x6C)*($artadr1 != 0x6C))*((($check == 4)*($weapon8type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon8type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 12)) >= 1 + $artcount8 = 1 + $artadr8 = 0x6C + + [Preset] + category = "Select Eigth Art:" + name = "Astral Purge " + condition = ((($artadr7 != 0x6D)*($artadr6 != 0x6D)*($artadr5 != 0x6D)*($artadr4 != 0x6D)*($artadr3 != 0x6D)*($artadr2 != 0x6D)*($artadr1 != 0x6D))*((($check == 4)*($weapon8type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon8type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 12)) >= 1 + $artcount8 = 1 + $artadr8 = 0x6D + + [Preset] + category = "Select Eigth Art:" + name = "Astral Horizon " + condition = ((($artadr7 != 0x6E)*($artadr6 != 0x6E)*($artadr5 != 0x6E)*($artadr4 != 0x6E)*($artadr3 != 0x6E)*($artadr2 != 0x6E)*($artadr1 != 0x6E))*((($check == 4)*($weapon8type == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapon8type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 12)) >= 1 + $artcount8 = 1 + $artadr8 = 0x6E + + [Preset] + category = "Select Eigth Art:" + name = "Galactic Cataclysm " + condition = ((($artadr7 != 0x6F)*($artadr6 != 0x6F)*($artadr5 != 0x6F)*($artadr4 != 0x6F)*($artadr3 != 0x6F)*($artadr2 != 0x6F)*($artadr1 != 0x6F))*((($check == 4)*($weapon8type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon8type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 12)) >= 1 + $artcount8 = 1 + $artadr8 = 0x6F + + [Preset] + category = "Select Eigth Art:" + name = "Astral Heal " + condition = ((($artadr7 != 0x70)*($artadr6 != 0x70)*($artadr5 != 0x70)*($artadr4 != 0x70)*($artadr3 != 0x70)*($artadr2 != 0x70)*($artadr1 != 0x70))*((($check == 4)*($weapon8type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon8type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 12)) >= 1 + $artcount8 = 1 + $artadr8 = 0x70 + + [Preset] + category = "Select Eigth Art:" + name = "Novalibrium " + condition = ((($artadr7 != 0x71)*($artadr6 != 0x71)*($artadr5 != 0x71)*($artadr4 != 0x71)*($artadr3 != 0x71)*($artadr2 != 0x71)*($artadr1 != 0x71))*((($check == 4)*($weapon8type == 12)*(($characterID == 1)+($characterID == 8)+($characterID == 9)))+(($check == 4)*($weapon8type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 12)) >= 1 + $artcount8 = 1 + $artadr8 = 0x71 + + [Preset] + category = "Select Eigth Art:" + name = "Starfall Blossom " + condition = ((($artadr7 != 0x72)*($artadr6 != 0x72)*($artadr5 != 0x72)*($artadr4 != 0x72)*($artadr3 != 0x72)*($artadr2 != 0x72)*($artadr1 != 0x72))*((($check == 4)*($weapon8type == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon8type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 12)) >= 1 + $artcount8 = 1 + $artadr8 = 0x72 + + [Preset] + category = "Select Eigth Art:" + name = "Starlight Duster " + condition = ((($artadr7 != 0x99)*($artadr6 != 0x99)*($artadr5 != 0x99)*($artadr4 != 0x99)*($artadr3 != 0x99)*($artadr2 != 0x99)*($artadr1 != 0x99))*((($check == 4)*($weapon8type == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapon8type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 12)) >= 1 + $artcount8 = 1 + $artadr8 = 0x99 + + [Preset] + category = "Select Eigth Art:" + name = "Essence Exchange " + condition = ((($artadr7 != 0x9A)*($artadr6 != 0x9A)*($artadr5 != 0x9A)*($artadr4 != 0x9A)*($artadr3 != 0x9A)*($artadr2 != 0x9A)*($artadr1 != 0x9A))*((($check == 4)*($weapon8type == 12)*(($characterID == 1)+($characterID == 9)))+(($check == 4)*($weapon8type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 12)) >= 1 + $artcount8 = 1 + $artadr8 = 0x9A + + [Preset] + category = "Select Eigth Art:" + name = "Phenomenon " + condition = ((($artadr7 != 0x9B)*($artadr6 != 0x9B)*($artadr5 != 0x9B)*($artadr4 != 0x9B)*($artadr3 != 0x9B)*($artadr2 != 0x9B)*($artadr1 != 0x9B))*((($check == 4)*($weapon8type == 12)*(($characterID == 1)+($characterID == 8)))+(($check == 4)*($weapon8type == 12)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 12)) >= 1 + $artcount8 = 1 + $artadr8 = 0x9B + +[Preset] +category = "Select Weapon Eigth Art is on:" +name = "Multigun " +condition = ($artcount7 == 1)*(((($check == 4)+($check == 5))*($characterID == 1))+((($check == 4)+($check == 5))*($combweapmod == 1))) >= 1 +$weapon8type = 13 + + [Preset] + category = "Select Eigth Art:" + name = "Multigun Auto-Attack " + condition = ($check == 5)*($weapon8type == 13) == 1 + $artcount8 = 1 + $artadr8 = 0x73 + + [Preset] + category = "Select Eigth Art:" + name = "Boost Barrel " + condition = ((($artadr7 != 0x74)*($artadr6 != 0x74)*($artadr5 != 0x74)*($artadr4 != 0x74)*($artadr3 != 0x74)*($artadr2 != 0x74)*($artadr1 != 0x74))*((($check == 4)*($weapon8type == 13)*(($characterID == 1)))+(($check == 4)*($weapon8type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 13)) >= 1 + $artcount8 = 1 + $artadr8 = 0x74 + + [Preset] + category = "Select Eigth Art:" + name = "Sniper Barrel " + condition = ((($artadr7 != 0x75)*($artadr6 != 0x75)*($artadr5 != 0x75)*($artadr4 != 0x75)*($artadr3 != 0x75)*($artadr2 != 0x75)*($artadr1 != 0x75))*((($check == 4)*($weapon8type == 13)*(($characterID == 1)))+(($check == 4)*($weapon8type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 13)) >= 1 + $artcount8 = 1 + $artadr8 = 0x75 + + [Preset] + category = "Select Eigth Art:" + name = "Missile Barrel " + condition = ((($artadr7 != 0x76)*($artadr6 != 0x76)*($artadr5 != 0x76)*($artadr4 != 0x76)*($artadr3 != 0x76)*($artadr2 != 0x76)*($artadr1 != 0x76))*((($check == 4)*($weapon8type == 13)*(($characterID == 1)))+(($check == 4)*($weapon8type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 13)) >= 1 + $artcount8 = 1 + $artadr8 = 0x76 + + [Preset] + category = "Select Eigth Art:" + name = "Cannon Barrel " + condition = ((($artadr7 != 0x77)*($artadr6 != 0x77)*($artadr5 != 0x77)*($artadr4 != 0x77)*($artadr3 != 0x77)*($artadr2 != 0x77)*($artadr1 != 0x77))*((($check == 4)*($weapon8type == 13)*(($characterID == 1)))+(($check == 4)*($weapon8type == 13)*($combclassmod == 1))))+(($check == 5)*($weapon8type == 13)) >= 1 + $artcount8 = 1 + $artadr8 = 0x77 + +[Preset] +category = "Select Weapon Eigth Art is on:" +name = "No Art in Eigth Slot " +condition = ($artcount7 == 1)*($check == 5) == 1 +$artcount8 = 1 +$artadr8 = -0x02 +$art8 = 0 + +[Preset] +category = "Art level: " +condition = (($check == 4)+($check == 5))*($artcount8 == 1)*($artadr8 != -0x02) == 1 +name = "lv. 5 " +$art8 = 5 + +[Preset] +category = "Art level: " +condition = (($check == 4)+($check == 5))*($artcount8 == 1)*($artadr8 != -0x02) == 1 +name = "lv. 4 " +$art8 = 4 + +[Preset] +category = "Art level: " +condition = (($check == 4)+($check == 5))*($artcount8 == 1)*($artadr8 != -0x02) == 1 +name = "lv. 3 " +$art8 = 3 + +[Preset] +category = "Art level: " +condition = (($check == 4)+($check == 5))*($artcount8 == 1)*($artadr8 != -0x02) == 1 +name = "lv. 2 " +$art8 = 2 + +[Preset] +category = "Art level: " +condition = (($check == 4)+($check == 5))*($artcount8 == 1)*($artadr8 != -0x02) == 1 +name = "lv. 1 " +$art8 = 1 + +[Preset] +category = "Art level: " +condition = ($check == 4)*($artcount8 == 1)*($artadr8 != -0x02) == 1 +name = "Unlearn the art " +$art8 = 0 + +[Preset] +category = "Art level: " +condition = ($check == 5)*($artcount8 == 1)*($artadr8 != -0x02) == 1 +name = "lv. 0 equiped " +$art8 = 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +[Preset] +category = "Select cheat to do:" +name = "Unlock unused arts" +condition = ($characterID == 1)+(($combclassmod == 1)*(($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)+($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($combweapmod == 1)*($combclassmod == 1)) >= 1 +$check = 2 + +[Preset] +category = "Arts level: Full Burst" +condition = (($check == 2)*($characterID == 1))+(($check == 2)*($combclassmod == 1)*(($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 2)*($combweapmod == 1)*($combclassmod == 1)) >= 1 +name = "lv. 5 " +$art2 = 5 + +[Preset] +category = "Arts level: Full Burst" +condition = (($check == 2)*($characterID == 1))+(($check == 2)*($combclassmod == 1)*(($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 2)*($combweapmod == 1)*($combclassmod == 1)) >= 1 +name = "lv. 4 " +$art2 = 4 + +[Preset] +category = "Arts level: Full Burst" +condition = (($check == 2)*($characterID == 1))+(($check == 2)*($combclassmod == 1)*(($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 2)*($combweapmod == 1)*($combclassmod == 1)) >= 1 +name = "lv. 3 " +$art2 = 3 + +[Preset] +category = "Arts level: Full Burst" +condition = (($check == 2)*($characterID == 1))+(($check == 2)*($combclassmod == 1)*(($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 2)*($combweapmod == 1)*($combclassmod == 1)) >= 1 +name = "lv. 2 " +$art2 = 2 + +[Preset] +category = "Arts level: Full Burst" +condition = (($check == 2)*($characterID == 1))+(($check == 2)*($combclassmod == 1)*(($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 2)*($combweapmod == 1)*($combclassmod == 1)) >= 1 +name = "lv. 1 " +$art2 = 1 + +[Preset] +category = "Arts level: Full Burst" +condition = (($check == 2)*($characterID == 1))+(($check == 2)*($combclassmod == 1)*(($characterID == 5)+($characterID == 6)+($characterID == 15)+($characterID == 17)))+(($check == 2)*($combweapmod == 1)*($combclassmod == 1)) >= 1 +name = "Relock unused art Full Burst" +$art2 = 0 + +[Preset] +category = "Arts level: Air Slash" +condition = (($check == 2)*($characterID == 1))+(($check == 2)*($combclassmod == 1)*(($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 2)*($combweapmod == 1)*($combclassmod == 1)) >= 1 +name = "lv. 5 " +$arts = 5 + +[Preset] +category = "Arts level: Air Slash" +condition = (($check == 2)*($characterID == 1))+(($check == 2)*($combclassmod == 1)*(($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 2)*($combweapmod == 1)*($combclassmod == 1)) >= 1 +name = "lv. 4 " +$arts = 4 + +[Preset] +category = "Arts level: Air Slash" +condition = (($check == 2)*($characterID == 1))+(($check == 2)*($combclassmod == 1)*(($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 2)*($combweapmod == 1)*($combclassmod == 1)) >= 1 +name = "lv. 3 " +$arts = 3 + +[Preset] +category = "Arts level: Air Slash" +condition = (($check == 2)*($characterID == 1))+(($check == 2)*($combclassmod == 1)*(($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 2)*($combweapmod == 1)*($combclassmod == 1)) >= 1 +name = "lv. 2 " +$arts = 2 + +[Preset] +category = "Arts level: Air Slash" +condition = (($check == 2)*($characterID == 1))+(($check == 2)*($combclassmod == 1)*(($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 2)*($combweapmod == 1)*($combclassmod == 1)) >= 1 +name = "lv. 1 " +$arts = 1 + +[Preset] +category = "Arts level: Air Slash" +condition = (($check == 2)*($characterID == 1))+(($check == 2)*($combclassmod == 1)*(($characterID == 14)+($characterID == 15)+($characterID == 18)+($characterID == 19)))+(($check == 2)*($combweapmod == 1)*($combclassmod == 1)) >= 1 +name = "Relock unused art Air Slash" +$arts = 0 diff --git a/src/XenobladeChroniclesX/Mods/GraphicsFreecam/patch_Freecam.asm b/src/XenobladeChroniclesX/Mods/GraphicsFreecam/patch_Freecam.asm index 202b1769..270267be 100644 --- a/src/XenobladeChroniclesX/Mods/GraphicsFreecam/patch_Freecam.asm +++ b/src/XenobladeChroniclesX/Mods/GraphicsFreecam/patch_Freecam.asm @@ -1,44 +1,22 @@ [XCX_FREECAM_V101E_V102U] moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07 ; 1.0.1E, 1.0.2U, 1.0.0E ;this mod accesses the developer freecam used by the monolith soft devs -;'nop' makes it so that the specified line never executes +;we simply just prevent 2 functions from ever being called -; in func exe_normal__Q2_3Cam8CCamCtrlFv -0x022261BC = nop ;isFreeCamera__Q2_3cfs14CfSceneManagerCFv -; in func isControl__Q2_3cfs9CfObjUtilSFPQ2_3cfs5CfObj -0x0244F930 = nop ;isFreeCamera__Q2_3cfs14CfSceneManagerCFv -; in func isControl__Q2_3cfs18CfCompoActionActorCFPQ2_3cfs5CfObj -0x02467090 = nop ;isFreeCamera__Q2_3cfs14CfSceneManagerCFv -; in func updateBefore__Q2_3cfs16CfCompoCtrlActorFf -0x025532E8 = nop ;isFreeCamera__Q2_3cfs14CfSceneManagerCFv -; in func update__Q2_3cfs14CfSceneFreeCamFv -0x02601CFC = nop ;isFreeCamera__Q2_3cfs14CfSceneManagerCFv -; in func dispFieldCamera__Q2_2ev16CUIManagerAlwaysFb +0x025f4e00 = blr ;isFreeCamera__Q2_3cfs14CfSceneManagerCFv 0x0276A774 = nop ;MenuTask::openHudEventCamera [XCX_FREECAM_V102J] moduleMatches = 0x7672271D ; 1.0.2J -0x02225C88 = nop -0x0244EF70 = nop -0x024666D0 = nop -0x025528C4 = nop -0x026012D8 = nop +0x025F43DC = blr 0x02768EEC = nop [XCX_FREECAM_V100U] moduleMatches = 0xAB97DE6B, 0x676EB33E ; 1.0.1U, 1.0.0U -0x022261BC = nop -0x0244F8C0 = nop -0x02467020 = nop -0x02553278 = nop -0x02601C8C = nop +0x025f4d90 = blr 0x0276A714 = nop [XCX_FREECAM_V100J] moduleMatches = 0x785CA8A9 ; 1.0.0J -0x02225A04 = nop -0x0244E494 = nop -0x02465BF4 = nop -0x02551DE8 = nop -0x026007FC = nop +0x025f3900 = blr 0x02767F7C = nop diff --git a/src/XenobladeChroniclesX/Mods/WeatherForceWeather/rules.txt b/src/XenobladeChroniclesX/Mods/WeatherForceWeather/rules.txt index 71c92962..bef8eeaa 100644 --- a/src/XenobladeChroniclesX/Mods/WeatherForceWeather/rules.txt +++ b/src/XenobladeChroniclesX/Mods/WeatherForceWeather/rules.txt @@ -3,7 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = "Force Weather" path = "Xenoblade Chronicles X/Mods/Weather/Force Weather" description = Force selected weather. Just select a preset and unload/reload the pack.|Weather Lock works even when traveling into different regions. -version = 6 +version = 7 [Default] $wtr = 1 @@ -117,7 +117,7 @@ category = Weather condition = $region == 3 [Preset] -name = "Rain [2]" +name = "Rain [2] " category = Weather condition = $region == 3 $wtr = 2 @@ -244,11 +244,10 @@ category = Weather condition = $region == 5 $wtr = 6 -###### uncommemt below to use different weather in the Barracks -###[Preset] ########################################### -###name = "Blade Barracks (unused)" -###category = Region -###$region = 6 +[Preset] ########################################### +name = "Blade Barracks (unused)" +category = Region +$region = 6 [Preset] name = "Clear [1]" diff --git a/src/XenobladeChroniclesX/Mods/readme.md b/src/XenobladeChroniclesX/Mods/readme.md index 6ecf0b5f..9fe84ed8 100644 --- a/src/XenobladeChroniclesX/Mods/readme.md +++ b/src/XenobladeChroniclesX/Mods/readme.md @@ -10,8 +10,8 @@ - **Soul Challenges - Skell restored**: When your Skell is destroyed during battle, it is restored automatically (you may need to fast travel). ### BLADE mods -- **BLADE Medal count mod** sets the number of BLADE Medals you currently have. -- **DLC quests unlocked**: DLC Support quests are unlocked and accessible as soon as you become a BLADE member. +- **BLADE Medal Count Mod**: sets the number of BLADE Medals you currently have. +- **DLC Quests Unlocked**: DLC Support quests are unlocked and accessible as soon as you become a BLADE member. - **Gain Reward Tickets from DLC or Time Attack missions**: Add Exchange Tickets in reward for completing Blade missions. > There are 2 presets: > 1. Adds (exp) tickets to Time Attack missions @@ -22,7 +22,15 @@ - **Offline Squad tasks and missions**: Squad tasks and missions become available for offline play! When the game starts, a Squad quest is randomly selected (with "Random" preset) and the timer is stopped. > Other presets allow to choose a specific tasks list. (c ) stands for collectible and (t) for Tyrant. > When "Random" preset is selected, you can randomly change the active mission by opening the main menu and select "Social entry" > "Select Squad" command. +- **Field Skill Level Mod**: Can change your Mechanical, Biological, Archeaological field level. +### Character mods +- **Character Level**: Can change any characters current level. +- **Character Size**: Can change any characters size, and even has some glitch size values. +- **Change Character Name**: Can change any characters name and can rename your avatar. +- **Unlock Character Arts**: Can unlock any or all arts and can force arts to be equiped, even multiple of the same art. + + ### Collectibles mods - **Catch range mod**: Increase the distance from which you catch a collectible. > By default, you'll get them just when you're close enough to see the blue gem (distance increased by 40.0). There are 3 kind of distances in the game, each with a value of "Range" and "Height": "Inner" (which means when you are at foot), "Doll" (when you have a Skell at land) and "Flight" (which I believe is when you flight, generally in a Skell). All values are editable in the file patches.txt. Also note that the rarity of items is untouched. diff --git a/src/XenobladeChroniclesX/Workarounds/BrightnessOLD/3cc7e98f78c258b4_00000000000003ca_ps.txt b/src/XenobladeChroniclesX/Workarounds/BrightnessOLD/3cc7e98f78c258b4_00000000000003ca_ps.txt new file mode 100644 index 00000000..ed683189 --- /dev/null +++ b/src/XenobladeChroniclesX/Workarounds/BrightnessOLD/3cc7e98f78c258b4_00000000000003ca_ps.txt @@ -0,0 +1,111 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader 3cc7e98f78c258b4 //Brightness fix +// start of shader inputs/outputs, predetermined by Cemu. Do not touch +#ifdef VULKAN +#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location) +#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140) +#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation) +#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw) +#else +#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) +#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) +#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) +#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) +#endif +#ifdef VULKAN +layout(set = 1, binding = 2) uniform ufBlock +{ +uniform ivec4 uf_remappedPS[1]; +uniform vec4 uf_fragCoordScale; +}; +#else +uniform ivec4 uf_remappedPS[1]; +uniform vec2 uf_fragCoordScale; +#endif +TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0; +TEXTURE_LAYOUT(1, 1, 1) uniform sampler3D textureUnitPS1; +layout(location = 0) in vec4 passParameterSem0; +layout(location = 0) out vec4 passPixelColor0; +// end of shader inputs/outputs +const float exposure = $exposure; +const float vibrance = $vibrance; +const float postExposure = $postExposure; +const float contrastCurve = $contrastCurve; + +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R5f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +float tempResultf2; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameterSem0; +R0f.xyz = (texture(textureUnitPS0, R0f.xy).xyz); +R5f.xyzw = texture(textureUnitPS0, passParameterSem0.xy); +// 0 +tempResultf = clamp(intBitsToFloat(uf_remappedPS[0].x), 0.0, exposure); +tempResultf2 = clamp(intBitsToFloat(uf_remappedPS[0].z), 0.0, 1.0); +R127f.x = R0f.z * tempResultf;//intBitsToFloat(uf_remappedPS[0].x); +R127f.x = clamp(R127f.x, 0.0, 1.0); +R127f.y = R0f.y * tempResultf; +R127f.y = clamp(R127f.y, 0.0, 1.0); +PV0f.z = R0f.x * tempResultf; +PV0f.z = clamp(PV0f.z, 0.0, 1.0); +R1f.w = 1.0; +// 1 +tempResultf = max(0.0, PV0f.z); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1f = tempResultf; +// 2 +R127f.z = PS1f * intBitsToFloat(0x3ee8ba2e); +tempResultf = max(0.0, R127f.y); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0f = tempResultf; +// 3 +R127f.w = PS0f * intBitsToFloat(0x3ee8ba2e); +tempResultf = max(0.0, R127f.x); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1f = tempResultf; +// 4 +R127f.x = PS1f * intBitsToFloat(0x3ee8ba2e); +PS0f = exp2(R127f.z); +// 5 +R0f.x = (PS0f * tempResultf2 + intBitsToFloat(uf_remappedPS[0].w)); +PS1f = exp2(R127f.w); +// 6 +R0f.y = (PS1f * intBitsToFloat(uf_remappedPS[0].z) + intBitsToFloat(uf_remappedPS[0].w)); +PS0f = exp2(R127f.x); +// 7 +R0f.z = (PS0f * intBitsToFloat(uf_remappedPS[0].z) + intBitsToFloat(uf_remappedPS[0].w)); +R0f.xyz = clamp(R0f.xyz, 0.0, 1.0); +R1f.xyz = (texture(textureUnitPS1, vec3(R0f.x,R0f.y,R0f.z)).xyz); +// export +R5f = mix (R1f,R5f,vibrance)*postExposure; +R5f.xyz = mix(R5f.xyz, smoothstep(0.0, 1.0, R5f.xyz), contrastCurve); +passPixelColor0 = vec4(R5f.x, R5f.y, R5f.z, R5f.w); + +} diff --git a/src/XenobladeChroniclesX/Workarounds/BrightnessOLD/d936195db0dd8e7d_0000000000001e52_ps.txt b/src/XenobladeChroniclesX/Workarounds/BrightnessOLD/d936195db0dd8e7d_0000000000001e52_ps.txt new file mode 100644 index 00000000..2d934085 --- /dev/null +++ b/src/XenobladeChroniclesX/Workarounds/BrightnessOLD/d936195db0dd8e7d_0000000000001e52_ps.txt @@ -0,0 +1,124 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader d936195db0dd8e7d //crossfade +// start of shader inputs/outputs, predetermined by Cemu. Do not touch +#ifdef VULKAN +#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location) +#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140) +#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation) +#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw) +#else +#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) +#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) +#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) +#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) +#endif +#ifdef VULKAN +layout(set = 1, binding = 3) uniform ufBlock +{ +uniform ivec4 uf_remappedPS[1]; +uniform vec4 uf_fragCoordScale; +}; +#else +uniform ivec4 uf_remappedPS[1]; +uniform vec2 uf_fragCoordScale; +#endif +TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0; +TEXTURE_LAYOUT(1, 1, 1) uniform sampler3D textureUnitPS1; +TEXTURE_LAYOUT(2, 1, 2) uniform sampler3D textureUnitPS2; +layout(location = 0) in vec4 passParameterSem0; +layout(location = 0) out vec4 passPixelColor0; +// end of shader inputs/outputs +const float exposure = $exposure; +const float vibrance = $vibrance; +const float postExposure = $postExposure; +const float contrastCurve = $contrastCurve; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R5f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +float tempResultf2; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameterSem0; +R0f.xyz = (texture(textureUnitPS0, R0f.xy).xyz); +R5f.xyzw = texture(textureUnitPS0, passParameterSem0.xy); +// 0 +backupReg0f = R0f.x; +tempResultf = clamp(intBitsToFloat(uf_remappedPS[0].x), 0.0, exposure); +tempResultf2 = clamp(intBitsToFloat(uf_remappedPS[0].z), 0.0, 1.0); +PV0f.x = backupReg0f * tempResultf; //intBitsToFloat(uf_remappedPS[0].x); +PV0f.x = clamp(PV0f.x, 0.0, 1.0); +R127f.z = R0f.z * tempResultf; +R127f.z = clamp(R127f.z, 0.0, 1.0); +R127f.w = R0f.y * tempResultf; +R127f.w = clamp(R127f.w, 0.0, 1.0); +R2f.w = 1.0; +PS0f = R2f.w; +// 1 +tempResultf = max(0.0, PV0f.x); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1f = tempResultf; +// 2 +R127f.x = PS1f * intBitsToFloat(0x3ee8ba2e); +tempResultf = max(0.0, R127f.w); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0f = tempResultf; +// 3 +R127f.y = PS0f * intBitsToFloat(0x3ee8ba2e); +tempResultf = max(0.0, R127f.z); +tempResultf = log2(tempResultf); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1f = tempResultf; +// 4 +R127f.w = PS1f * intBitsToFloat(0x3ee8ba2e); +PS0f = exp2(R127f.x); +// 5 +R0f.x = (PS0f * intBitsToFloat(uf_remappedPS[0].z) + intBitsToFloat(uf_remappedPS[0].w)); +PS1f = exp2(R127f.y); +// 6 +R0f.y = (PS1f * intBitsToFloat(uf_remappedPS[0].z) + intBitsToFloat(uf_remappedPS[0].w)); +PS0f = exp2(R127f.w); +// 7 +R0f.z = (PS0f * intBitsToFloat(uf_remappedPS[0].z) + intBitsToFloat(uf_remappedPS[0].w)); +R1f.xyz = (texture(textureUnitPS1, vec3(R0f.x,R0f.y,R0f.z)).xyz); +R0f.xyz = (texture(textureUnitPS2, vec3(R0f.x,R0f.y,R0f.z)).xyz); +// 0 +backupReg0f = R0f.y; +backupReg1f = R0f.x; +PV0f.x = R1f.z + -(R0f.z); +PV0f.y = R1f.y + -(backupReg0f); +PV0f.z = R1f.x + -(backupReg1f); +// 1 +R2f.x = (PV0f.z * intBitsToFloat(uf_remappedPS[0].y) + R0f.x); +R2f.y = (PV0f.y * intBitsToFloat(uf_remappedPS[0].y) + R0f.y); +R2f.z = (PV0f.x * intBitsToFloat(uf_remappedPS[0].y) + R0f.z); + +R2f = mix (R2f,R5f,vibrance)*postExposure; +R2f.xyz = mix(R2f.xyz, smoothstep(0.0, 1.0, R2f.xyz), contrastCurve); +// export +passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); +} diff --git a/src/XenobladeChroniclesX/Workarounds/BrightnessOLD/rules.txt b/src/XenobladeChroniclesX/Workarounds/BrightnessOLD/rules.txt new file mode 100644 index 00000000..ffa44e29 --- /dev/null +++ b/src/XenobladeChroniclesX/Workarounds/BrightnessOLD/rules.txt @@ -0,0 +1,323 @@ +[Definition] +titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 +name = Brightness fix with colour and contrast +path = "Xenoblade Chronicles X/Workarounds/Brightness OLD" +description = Old version of the XCX brightness Workaround. Some people like this version better than the more recent current version.|Made by getdls. +version = 7 + +[Default] +$contrastCurve:float = 0.0 # 0.0 no extra contrast to mix in +$exposure:float = 1.0 # 1.0 Full range without clipping pre mix - brightness fixed +$postExposure:float = 1.0 # 1.0 Full range without clipping - 1.1 -> slight clipping but nice +$vibrance:float = 0.0 # 0.0 no extra vibrance +$mixBalance:float = 1.0 # FXAA, bicubic sharpen or smooth pass -> Reserved for FX / Contrasty rework +$glare:float = 0.95 # Reflection shader raise/lower to balance clipping -> Reserved for FX / Contrasty rework +$lift:float = 0.002 # Raise shadows -> Reserved for FX / Contrasty rework +$isCustom:int = 0 + +##Pre packed settings +[Preset] +name = WiiU default - Brightness fix only +category = Standard presets +$contrastCurve:float = 0.0 +$exposure:float = 1.0 +$postExposure:float = 1.0 +$vibrance:float = 0.0 + +[Preset] +name = Increased brightness levels 1.15 +category = Standard presets +$contrastCurve:float = 0 +$exposure:float = 1.15 +$postExposure:float = 1.0 +$vibrance:float = 0.0 + +[Preset] +name = Increased contrast no colour change +category = Standard presets +$contrastCurve:float = 0.2 +$exposure:float = 1.1 +$postExposure:float = 1.05 +$vibrance:float = 0.0 + +[Preset] +name = Saturation and contrast 1.25 - Darker nights +category = Standard presets +$contrastCurve:float = 0 +$exposure:float = 1.3 +$postExposure:float = 1.1 +$vibrance:float = 0.3 + +[Preset] +name = Saturation and contrast 1.5 - Darker Nights +category = Standard presets +$contrastCurve:float = 0.0 +$exposure:float = 1.55 +$postExposure:float = 1.15 +$vibrance:float = 0.45 + +[Preset] +name = Custom +category = Standard presets +$isCustom:int = 1 + + +##exposure +[Preset] +name = No extra exposure - Only brightness fix +category = Exposure and brightness fix +condition = $isCustom == 1 +$exposure:float = 1.0 + +[Preset] +name = 10% less exposure +category = Exposure and brightness fix +condition = $isCustom == 1 +$exposure:float = 0.9 + +[Preset] +name = 15% less exposure +category = Exposure and brightness fix +condition = $isCustom == 1 +$exposure:float = 0.85 + +[Preset] +name = 20% less exposure +category = Exposure and brightness fix +condition = $isCustom == 1 +$exposure:float = 0.8 + +[Preset] +name = 5% more exposure +category = Exposure and brightness fix +condition = $isCustom == 1 +$exposure:float = 1.05 + +[Preset] +name = 10% more exposure +category = Exposure and brightness fix +condition = $isCustom == 1 +$exposure:float = 1.1 + +[Preset] +name = 15% more exposure +category = Exposure and brightness fix +condition = $isCustom == 1 +$exposure:float = 1.15 + +[Preset] +name = 20% more exposure +category = Exposure and brightness fix +condition = $isCustom == 1 +$exposure:float = 1.2 + +[Preset] +name = 30% more exposure +category = Exposure and brightness fix +condition = $isCustom == 1 +$exposure:float = 1.3 + +[Preset] +name = 40% more exposure +category = Exposure and brightness fix +condition = $isCustom == 1 +$exposure:float = 1.4 + +[Preset] +name = 50% more exposure +category = Exposure and brightness fix +condition = $isCustom == 1 +$exposure:float = 1.5 + +[Preset] +name = 75% more exposure +category = Exposure and brightness fix +condition = $isCustom == 1 +$exposure:float = 1.5 + + +##Saturation +[Preset] +name = No extra saturation +category = Saturation - Darkens image +condition = $isCustom == 1 +$vibrance:float = 0.0 + +[Preset] +name = 5% more saturation +category = Saturation - Darkens image +condition = $isCustom == 1 +$vibrance:float = 0.05 + +[Preset] +name = 10% more saturation +category = Saturation - Darkens image +condition = $isCustom == 1 +$vibrance:float = 0.1 + +[Preset] +name = 15% more saturation +category = Saturation - Darkens image +condition = $isCustom == 1 +$vibrance:float = 0.15 + +[Preset] +name = 20% more saturation +category = Saturation - Darkens image +condition = $isCustom == 1 +$vibrance:float = 0.2 + +[Preset] +name = 30% more saturation +category = Saturation - Darkens image +condition = $isCustom == 1 +$vibrance:float = 0.3 + +[Preset] +name = 40% more saturation +category = Saturation - Darkens image +condition = $isCustom == 1 +$vibrance:float = 0.4 + +[Preset] +name = 50% more saturation +category = Saturation - Darkens image +condition = $isCustom == 1 +$vibrance:float = 0.5 + +[Preset] +name = 75% more saturation +category = Saturation - Darkens image +condition = $isCustom == 1 +$vibrance:float = 0.75 + + +##Contrast curve +[Preset] +name = No extra contrast +category = Contrast +condition = $isCustom == 1 +$contrastCurve:float = 0.0 + + + +[Preset] +name = 20 % less contrast +category = Contrast +condition = $isCustom == 1 +$contrastCurve:float = -0.2 + +[Preset] +name = 5% more contrast +category = Contrast +condition = $isCustom == 1 +$contrastCurve:float = 0.05 + +[Preset] +name = 10% more contrast +category = Contrast +condition = $isCustom == 1 +$contrastCurve:float = 0.1 + +[Preset] +name = 15% more contrast +category = Contrast +condition = $isCustom == 1 +$contrastCurve:float = 0.15 + +[Preset] +name = 20% more contrast +category = Contrast +condition = $isCustom == 1 +$contrastCurve:float = 0.2 + +[Preset] +name = 30% more contrast +category = Contrast +condition = $isCustom == 1 +$contrastCurve:float = 0.3 + +[Preset] +name = 40% more contrast +category = Contrast +condition = $isCustom == 1 +$contrastCurve:float = 0.4 + +[Preset] +name = 50% more contrast +category = Contrast +condition = $isCustom == 1 +$contrastCurve:float = 0.5 + +[Preset] +name = 75% more contrast +category = Contrast +condition = $isCustom == 1 +$contrastCurve:float = 0.75 + +##postExposure curve +[Preset] +name = No post postExposure +category = Exposure after colour grading +condition = $isCustom == 1 +$postExposure:float = 1.0 + +[Preset] +name = 10% less post Exposure +category = Exposure after colour grading +condition = $isCustom == 1 +$postExposure:float = 0.9 + +[Preset] +name = 15% less post Exposure +category = Exposure after colour grading +condition = $isCustom == 1 +$postExposure:float = 0.85 + +[Preset] +name = 20% less post Exposure +category = Exposure after colour grading +condition = $isCustom == 1 +$postExposure:float = 0.8 + +[Preset] +name = 5% more post Exposure +category = Exposure after colour grading +condition = $isCustom == 1 +$postExposure:float = 1.05 + +[Preset] +name = 10% more post Exposure +category = Exposure after colour grading +condition = $isCustom == 1 +$postExposure:float = 1.1 + +[Preset] +name = 15% more post Exposure +category = Exposure after colour grading +condition = $isCustom == 1 +$postExposure:float = 1.15 + +[Preset] +name = 20% more post Exposure +category = Exposure after colour grading +condition = $isCustom == 1 +$postExposure:float = 1.2 + +[Preset] +name = 30% more post Exposure +category = Exposure after colour grading +condition = $isCustom == 1 +$postExposure:float = 1.3 + +[Preset] +name = 40% more post Exposure +category = Exposure after colour grading +condition = $isCustom == 1 +$postExposure:float = 1.4 + +[Preset] +name = 50% more post Exposure +category = Exposure after colour grading +condition = $isCustom == 1 +$postExposure:float = 1.5