From d7b01ce8138730f298449124b55aaa68b2b7230e Mon Sep 17 00:00:00 2001 From: intra0 Date: Fri, 13 Dec 2024 22:35:04 -0600 Subject: [PATCH] Delete Enhancements/WindWakerHD_Shadows directory --- Enhancements/WindWakerHD_Shadows/rules.txt | 33 ---------------------- 1 file changed, 33 deletions(-) delete mode 100644 Enhancements/WindWakerHD_Shadows/rules.txt diff --git a/Enhancements/WindWakerHD_Shadows/rules.txt b/Enhancements/WindWakerHD_Shadows/rules.txt deleted file mode 100644 index 66d511f4..00000000 --- a/Enhancements/WindWakerHD_Shadows/rules.txt +++ /dev/null @@ -1,33 +0,0 @@ -[Definition] -titleIds = 0005000010143400,0005000010143600,0005000010143500 -name = Shadow Resolution -path = "The Legend of Zelda: The Wind Waker HD/Graphics/Shadow Resolution" -description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. -version = 4 - -[Preset] -name = Medium (100%, Default) -$shadowRes = 1 - -[Preset] -name = Low (50%) -$shadowRes = 0.5 - -[Preset] -name = High (200%) -$shadowRes = 2 - -[Preset] -name = Ultra (300%) -$shadowRes = 3 - -[Preset] -name = Extreme (400%, Unstable) -$shadowRes = 4 - -[TextureRedefine] # Shadows x3 Lods -width = 1024 -height = 1024 -formats = 0x005 -overwriteWidth = $shadowRes * 1024 -overwriteHeight = $shadowRes * 1024