[Skylanders Spyro's Adventure] Move new pack to /src (#638)

Thanks to @SuperSamus for these changes!
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SuperSamus 2024-07-27 13:44:16 +02:00 committed by GitHub
parent 5d0254be89
commit d8d9bf7210
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4 changed files with 151 additions and 334 deletions

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[Definition]
titleIds = 0005000010142D00
name = Resolution V2
path = "Skylanders: Spyro's Adventure/Graphics"
description = Changes the resolution of the game. Gamepad will only function with base resolution. Using the seperate gamepad view impacts game performance.||Made by Mr.Blinker
version = 6
[Default]
$tvWidth = 1280
$tvHeight = 720
$gamepadWidth = 854
$gamepadHeight = 480
$gameWidth = 1280
$gameHeight = 720
$shadowRes = 1
# TV Resolution
[Preset]
category = Resolution
name = 1280x720 (Default)
$tvWidth = 1280
$tvHeight = 720
[Preset]
category = Resolution
name = 640x360
$tvWidth = 640
$tvHeight = 360
[Preset]
category = Resolution
name = 960x540
$tvWidth = 960
$tvHeight = 540
[Preset]
category = Resolution
name = 1600x900
$tvWidth = 1600
$tvHeight = 900
[Preset]
category = Resolution
name = 1920x1080
$tvWidth = 1920
$tvHeight = 1080
[Preset]
category = Resolution
name = 2560x1440
$tvWidth = 2560
$tvHeight = 1440
[Preset]
category = Resolution
name = 3200x1800
$tvWidth = 3200
$tvHeight = 1800
[Preset]
category = Resolution
name = 3840x2160
$tvWidth = 3840
$tvHeight = 2160
[Preset]
category = Resolution
name = 5120x2880
$tvWidth = 5120
$tvHeight = 2880
[Preset]
category = Resolution
name = 7680x4320
$tvWidth = 7680
$tvHeight = 4320
# Gamepad Resolution
[Preset]
name = 854x480 (Default)
category = Gamepad Resolution
$gamepadWidth = 854
$gamepadHeight = 480
# Shadow Quality
[Preset]
category = Shadow Quality
name = Medium (100%, Default)
[Preset]
category = Shadow Quality
name = Low (50%)
$shadowRes = 0.5
[Preset]
category = Shadow Quality
name = High (200%)
$shadowRes = 2
[Preset]
category = Shadow Quality
name = Ultra (300%)
$shadowRes = 3
[Preset]
category = Shadow Quality
name = Extreme (400%)
$shadowRes = 4
# Texture Redefines
[TextureRedefine] # Game output and hud resolution
width = 1280
height = 720
formats = 0x01a,0x011
overwriteWidth = ($tvWidth/$gameWidth) * 1280
overwriteHeight = ($tvHeight/$gameHeight) * 720
[TextureRedefine] # Gamepad resolution
width = 864
height = 480
formats = 0x01a
overwriteWidth = $gamepadWidth
overwriteHeight = $gamepadHeight
[TextureRedefine] # Stage rendering
width = 1024
height = 576
formats = 0x01a,0x011,0x80e
overwriteWidth = ($tvWidth/$gameWidth) * 1024
overwriteHeight = ($tvHeight/$gameHeight) * 576
[TextureRedefine] # Squashed/bloom alt viewport
width = 512
height = 576
formats = 0x01a,0x80e,0x011
overwriteWidth = ($tvWidth/$gameWidth) * 512
overwriteHeight = ($tvHeight/$gameHeight) * 576
[TextureRedefine] # Half-res viewport depth, blur and bloom
width = 512
height = 288
formats = 0x01a,0x80e,0x011
overwriteWidth = ($tvWidth/$gameWidth) * 512
overwriteHeight = ($tvHeight/$gameHeight) * 288

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[Definition]
titleIds = 0005000010142d00
name = FPS V2
path = "Skylanders: Spyro's Adventure/Mods/FPS"
description = Changes the game's dynamic FPS target. Might increase the chance of issues with scanning figures.||Made by Mr.Blinker
version = 6
[Default]
$targetFPS:int = 60
# FPS Limit
[Preset]
name= 244 FPS
category = FPS Limit
$targetFPS:int = 244
[Preset]
name= 165 FPS
category = FPS Limit
$targetFPS:int = 165
[Preset]
name = 144 FPS
category = FPS Limit
$targetFPS:int = 144
[Preset]
name = 120 FPS
category = FPS Limit
$targetFPS:int = 120
[Preset]
name = 100 FPS
category = FPS Limit
$targetFPS:int = 100
[Preset]
name = 85 FPS
category = FPS Limit
$targetFPS:int = 85
[Preset]
name = 75 FPS
category = FPS Limit
$targetFPS:int = 75
[Preset]
name = 72 FPS
category = FPS Limit
$targetFPS:int = 72
[Preset]
name = 60 FPS
category = FPS Limit
default = 1
[Preset]
name = 40 FPS
category = FPS Limit
$targetFPS:int = 40
[Preset]
name = 30 FPS
category = FPS Limit
$targetFPS:int = 30
[Preset]
name = 20 FPS
category = FPS Limit
$targetFPS:int = 20
[Control]
vsyncFrequency = $targetFPS

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@ -1,106 +1,149 @@
[Definition] [Definition]
titleIds = 0005000010142D00 titleIds = 0005000010142D00
name = Resolution name = Resolution V2
path = "Skylanders: Spyro's Adventure/Graphics" path = "Skylanders: Spyro's Adventure/Graphics"
description = Changes the resolution of the game. description = Changes the resolution of the game. Gamepad will only function with base resolution. Using the seperate gamepad view impacts game performance.||Made by Mr.Blinker
version = 6 version = 6
[Default] [Default]
$width = 1280 $tvWidth = 1280
$height = 720 $tvHeight = 720
$gamepadWidth = 854
$gamepadHeight = 480
$gameWidth = 1280 $gameWidth = 1280
$gameHeight = 720 $gameHeight = 720
$shadowRes = 1
# TV Resolution
# Resolution
[Preset]
category = Resolution
name = 640x360
$width = 640
$height = 360
[Preset]
category = Resolution
name = 960x540
$width = 960
$height = 540
[Preset] [Preset]
category = Resolution category = Resolution
name = 1280x720 (Default) name = 1280x720 (Default)
default = 1 $tvWidth = 1280
$tvHeight = 720
[Preset]
category = Resolution
name = 640x360
$tvWidth = 640
$tvHeight = 360
[Preset]
category = Resolution
name = 960x540
$tvWidth = 960
$tvHeight = 540
[Preset] [Preset]
category = Resolution category = Resolution
name = 1600x900 name = 1600x900
$width = 1600 $tvWidth = 1600
$height = 900 $tvHeight = 900
[Preset] [Preset]
category = Resolution category = Resolution
name = 1920x1080 name = 1920x1080
$width = 1920 $tvWidth = 1920
$height = 1080 $tvHeight = 1080
[Preset] [Preset]
category = Resolution category = Resolution
name = 2560x1440 name = 2560x1440
$width = 2560 $tvWidth = 2560
$height = 1440 $tvHeight = 1440
[Preset] [Preset]
category = Resolution category = Resolution
name = 3200x1800 name = 3200x1800
$width = 3200 $tvWidth = 3200
$height = 1800 $tvHeight = 1800
[Preset] [Preset]
category = Resolution category = Resolution
name = 3840x2160 name = 3840x2160
$width = 3840 $tvWidth = 3840
$height = 2160 $tvHeight = 2160
[Preset] [Preset]
category = Resolution category = Resolution
name = 5120x2880 name = 5120x2880
$width = 5120 $tvWidth = 5120
$height = 2880 $tvHeight = 2880
[Preset] [Preset]
category = Resolution category = Resolution
name = 7680x4320 name = 7680x4320
$width = 7680 $tvWidth = 7680
$height = 4320 $tvHeight = 4320
# Gamepad Resolution
[Preset]
name = 854x480 (Default)
category = Gamepad Resolution
$gamepadWidth = 854
$gamepadHeight = 480
[TextureRedefine] # Shadow Quality
[Preset]
category = Shadow Quality
name = Medium (100%, Default)
[Preset]
category = Shadow Quality
name = Low (50%)
$shadowRes = 0.5
[Preset]
category = Shadow Quality
name = High (200%)
$shadowRes = 2
[Preset]
category = Shadow Quality
name = Ultra (300%)
$shadowRes = 3
[Preset]
category = Shadow Quality
name = Extreme (400%)
$shadowRes = 4
# Texture Redefines
[TextureRedefine] # Game output and hud resolution
width = 1280 width = 1280
height = 720 height = 720
overwriteWidth = ($width/$gameWidth) * 1280 formats = 0x01a,0x011
overwriteHeight = ($height/$gameHeight) * 720 overwriteWidth = ($tvWidth/$gameWidth) * 1280
overwriteHeight = ($tvHeight/$gameHeight) * 720
[TextureRedefine] [TextureRedefine] # Gamepad resolution
width = 864 width = 864
height = 480 height = 480
overwriteWidth = ($width/$gameWidth) * 864 formats = 0x01a
overwriteHeight = ($height/$gameHeight) * 480 overwriteWidth = $gamepadWidth
overwriteHeight = $gamepadHeight
[TextureRedefine] [TextureRedefine] # Stage rendering
width = 854 width = 1024
height = 480 height = 576
formatsExcluded = 0x031 formats = 0x01a,0x011,0x80e
overwriteWidth = ($width/$gameWidth) * 854 overwriteWidth = ($tvWidth/$gameWidth) * 1024
overwriteHeight = ($height/$gameHeight) * 480 overwriteHeight = ($tvHeight/$gameHeight) * 576
[TextureRedefine] [TextureRedefine] # Squashed/bloom alt viewport
width = 640 width = 512
height = 360 height = 576
overwriteWidth = ($width/$gameWidth) * 640 formats = 0x01a,0x80e,0x011
overwriteHeight = ($height/$gameHeight) * 360 overwriteWidth = ($tvWidth/$gameWidth) * 512
overwriteHeight = ($tvHeight/$gameHeight) * 576
[TextureRedefine] [TextureRedefine] # Half-res viewport depth, blur and bloom
width = 640 width = 512
height = 368 height = 288
overwriteWidth = ($width/$gameWidth) * 640 formats = 0x01a,0x80e,0x011
overwriteHeight = ($height/$gameHeight) * 368 overwriteWidth = ($tvWidth/$gameWidth) * 512
overwriteHeight = ($tvHeight/$gameHeight) * 288

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@ -1,8 +1,8 @@
[Definition] [Definition]
titleIds = 0005000010142d00 titleIds = 0005000010142d00
name = FPS name = FPS V2
path = "Skylanders: Spyro's Adventure/Mods/FPS" path = "Skylanders: Spyro's Adventure/Mods/FPS"
description = Changes the game's dynamic FPS target. Might increase the chance of issues with scanning figures.||Made by Mew00. description = Changes the game's dynamic FPS target. Might increase the chance of issues with scanning figures.||Made by Mr.Blinker
version = 6 version = 6
[Default] [Default]