diff --git a/Enhancement/BreathOfTheWild_ClarityGFX/bd8bba59e2149449_00000000000003c9_ps.txt b/Enhancement/BreathOfTheWild_ClarityGFX/bd8bba59e2149449_00000000000003c9_ps.txt index 54098889..c226854d 100644 --- a/Enhancement/BreathOfTheWild_ClarityGFX/bd8bba59e2149449_00000000000003c9_ps.txt +++ b/Enhancement/BreathOfTheWild_ClarityGFX/bd8bba59e2149449_00000000000003c9_ps.txt @@ -24,9 +24,9 @@ //########################################################## //ToneMapping -float bloomFactor = 0.30; //Default is 1.0 +float bloomFactor = 0.35; //Default is 1.0 float Bleach = 0.0002; //Default is 0.0 -float exposure = 2.00; //Default is 1.0 +float exposure = 1.25; //Default is 1.0 float defog = 0.003; //Default is 0.0 //Lift Gamma Gain @@ -55,10 +55,10 @@ const int WhitePoint = 255; //[0, 255] The new white point. Everything brighter #define Technicolor2_Blue_Strength 0.0 //Default is 0.0 #define Technicolor2_Brightness 0.95 //Default is 1.0 #define Technicolor2_Strength 0.40 //Default is 1.0 -#define Technicolor2_Saturation 0.75 //Default is 1.0 +#define Technicolor2_Saturation 0.85 //Default is 1.0 //Fake High Dynamic Range. -#define HDRPower 1.25 // 0.0 to 8.0 "Raising this seems to make the effect stronger and also darker , Default 1.30." +#define HDRPower 1.20 // 0.0 to 8.0 "Raising this seems to make the effect stronger and also darker , Default 1.30." #define radius1 0.793 // 0.0 to 8.0 "Default 0.793 , will affect FX." #define radius2 0.87 // 0.0 to 8.0 "Default 0.87 , will affect FX."