This commit is contained in:
Crementif 2017-11-24 00:11:46 +01:00
commit d9377ac3c7
3 changed files with 80 additions and 5 deletions

View File

@ -115,8 +115,24 @@ _aspectAddr = 0x101A8A70
# menu link aspect (calculated every load)
0x02D53CF4 = lis r9, _aspectAddr@ha
0x02D2FD08 = lfs f4, _aspectAddr@l(r9)
0x02D53D08 = lfs f4, _aspectAddr@l(r9)
# 3d aspect (calculated every frame)
0x0375B128 = lis r28, ha16(_aspectAddr)
0x0375B12C = lfs f12, _aspectAddr(r28)
[BotwAspectsV160]
moduleMatches = 0x29DBB52A
# rodata constants
0x101A8A70 = .float <?=$aspect?>
0x102ECF88 = .float <?=$aspect?>
0x1034F684 = .float <?=$aspect?>
_aspectAddr = 0x101A8A70
# menu link aspect (calculated every load)
0x02D53CF4 = lis r9, _aspectAddr@ha
0x02D53D08 = lfs f4, _aspectAddr@l(r9)
# 3d aspect (calculated every frame)
0x0375AFF4 = lis r28, ha16(_aspectAddr)
0x0375AFF8 = lfs f12, _aspectAddr(r28)

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@ -135,11 +135,11 @@ void main()
PV1f.w = R127f.w;
// 6
PV0f.x = PV1f.z + -(PV1f.w);
R5f.y = (PV1f.y * 0.30 + R127f.x);//degree of bloom
R5f.x = (PV1f.x * 0.30 + R127f.z);
R5f.y = (PV1f.y * 0.35 + R127f.x);//degree of bloom
R5f.x = (PV1f.x * 0.35 + R127f.z);
PS0f = R5f.x;
// 7
R5f.z = (PV0f.x * 0.30 + R127f.w);
R5f.z = (PV0f.x * 0.35 + R127f.w);
// export
passPixelColor0 = vec4(R5f.x, R5f.y, R5f.z, R5f.w);
}

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@ -0,0 +1,59 @@
#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_shading_language_packing : enable
// shader e412d30f981be3b5 //char select VS persp
uniform ivec4 uf_remappedVS[1];
const float constvs = 8.0;
uniform vec2 uf_windowSpaceToClipSpaceTransform;
layout(location = 0) in uvec4 attrDataSem0;
layout(location = 1) in uvec4 attrDataSem1;
out gl_PerVertex
{
vec4 gl_Position;
float gl_PointSize;
};
layout(location = 0) out vec4 passParameterSem0;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
void main()
{
vec4 R1f = vec4(0.0);
vec4 R2f = vec4(0.0);
uvec4 attrDecoder;
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
float PS0f = 0.0, PS1f = 0.0;
vec4 tempf = vec4(0.0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
attrDecoder.xyz = attrDataSem0.xyz;
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
attrDecoder.w = 0;
R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0)));
attrDecoder.xy = attrDataSem1.xy;
attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
attrDecoder.z = 0;
attrDecoder.w = 0;
R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0)));
// 0
backupReg0f = R2f.x;
backupReg1f = R2f.y;
R2f.x = (backupReg0f * intBitsToFloat(uf_remappedVS[0].x) + (intBitsToFloat(uf_remappedVS[0].z)/constvs));
R2f.y = (backupReg1f * intBitsToFloat(uf_remappedVS[0].y) + (intBitsToFloat(uf_remappedVS[0].w)/constvs));
// export
gl_Position = vec4(R1f.x, R1f.y, R1f.z, R1f.w);
// export
passParameterSem0 = vec4(R2f.x, R2f.y, R2f.z, R2f.z);
// 0
}