[Sonic Lost World] Split Link Sonic Everywhere into two patches

This commit is contained in:
M&M 2021-04-24 11:33:38 -07:00
parent c3d3735d13
commit d9a7588ff4
2 changed files with 13 additions and 16 deletions

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@ -0,0 +1,13 @@
[sonic2013_v48]
moduleMatches = 0xC5691A40
; load Linksonic on top of Sonic
0x02A60414 = nop
0x02A53680 = nop
; load ef_dl3_linksonic_speedrun instead of ef_ch_son_yh1_speedrun_loop
0x02A43FE0 = nop
0x02A44058 = nop
; load chr_Linksonic shadow model instead of chr_Sonic shadow model
0x02A607F8 = nop

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@ -1,22 +1,6 @@
[sonic2013_v48] [sonic2013_v48]
moduleMatches = 0xC5691A40 moduleMatches = 0xC5691A40
; load Linksonic in Stage
; load Linksonic on top of Sonic
0x02A60414 = nop
0x02A53680 = nop
; load ef_dl3_linksonic_speedrun instead of ef_ch_son_yh1_speedrun_loop
0x02A43FE0 = nop
0x02A44058 = nop
; load chr_Linksonic shadow model instead of chr_Sonic shadow model
0x02A607F8 = nop
; load Linksonic in WorldAreaMap
0x026D285C = GetPackFile: 0x026D285C = GetPackFile:
0x026D28E4 = GetModelResource: 0x026D28E4 = GetModelResource:
0x026D2C40 = GetSkeletonResource: 0x026D2C40 = GetSkeletonResource: