diff --git a/Enthusiast/BreathOfTheWild_2880p/rules.txt b/Enthusiast/BreathOfTheWild_2880p/rules.txt index 15b7e27c..aa9bd26f 100644 --- a/Enthusiast/BreathOfTheWild_2880p/rules.txt +++ b/Enthusiast/BreathOfTheWild_2880p/rules.txt @@ -1,5 +1,3 @@ -#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME -#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN [Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = "The Legend of Zelda: Breath of the Wild - 2880p (5K)" @@ -32,8 +30,6 @@ formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 4608 overwriteHeight = 2592 -#Breaks lighting effects when scaled. -#Disabling this breaks heatwaves and shadow LODs [TextureRedefine] #half-res1 width = 640 height = 360 @@ -52,13 +48,12 @@ height = 288 overwriteWidth = 2560 overwriteHeight = 1152 -#Makes bloom look "pixelated" when scaled. -#Disabling this breaks ambient occlusion [TextureRedefine] #q-res1 width = 320 height = 180 +formatsExcluded = 0x816 overwriteWidth = 1280 -overwriteHeight = 721 +overwriteHeight = 720 [TextureRedefine] #q-res2 width = 320 diff --git a/Enthusiast/BreathOfTheWild_4320p/rules.txt b/Enthusiast/BreathOfTheWild_4320p/rules.txt index 2792033d..d986225b 100644 --- a/Enthusiast/BreathOfTheWild_4320p/rules.txt +++ b/Enthusiast/BreathOfTheWild_4320p/rules.txt @@ -1,5 +1,3 @@ -#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME -#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN [Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = "The Legend of Zelda: Breath of the Wild - 4320p (8K)" @@ -32,8 +30,6 @@ formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 6912 overwriteHeight = 3888 -#Breaks lighting effects when scaled. -#Disabling this breaks heatwaves and shadow LODs [TextureRedefine] #half-res1 width = 640 height = 360 @@ -52,13 +48,12 @@ height = 288 overwriteWidth = 3840 overwriteHeight = 1728 -#Makes bloom look "pixelated" when scaled. -#Disabling this breaks ambient occlusion [TextureRedefine] #q-res1 width = 320 height = 180 +formatsExcluded = 0x816 overwriteWidth = 1920 -overwriteHeight = 1079 +overwriteHeight = 1080 [TextureRedefine] #q-res2 width = 320 diff --git a/Enthusiast/BreathOfTheWild_5760p/rules.txt b/Enthusiast/BreathOfTheWild_5760p/rules.txt index 7861e367..17e3e931 100644 --- a/Enthusiast/BreathOfTheWild_5760p/rules.txt +++ b/Enthusiast/BreathOfTheWild_5760p/rules.txt @@ -1,5 +1,3 @@ -#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME -#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN [Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = "The Legend of Zelda: Breath of the Wild - 5760p (10K)" @@ -32,8 +30,6 @@ formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 9216 overwriteHeight = 5184 -#Breaks lighting effects when scaled. -#Disabling this breaks heatwaves and shadow LODs [TextureRedefine] #half-res1 width = 640 height = 360 @@ -52,11 +48,10 @@ height = 288 overwriteWidth = 5120 overwriteHeight = 2304 -#Makes bloom look "pixelated" when scaled. -#Disabling this breaks ambient occlusion [TextureRedefine] #q-res1 width = 320 height = 180 +formatsExcluded = 0x816 overwriteWidth = 2560 overwriteHeight = 1440 diff --git a/Fun/BreathOfTheWild_32Bit/1f2005679839f0ca_00000000000ff259_ps_source.txt b/Fun/BreathOfTheWild_32Bit/1f2005679839f0ca_00000000000ff259_ps_source.txt new file mode 100644 index 00000000..64aad9fe --- /dev/null +++ b/Fun/BreathOfTheWild_32Bit/1f2005679839f0ca_00000000000ff259_ps_source.txt @@ -0,0 +1,673 @@ +#version 400 +#extension GL_ARB_texture_gather : enable //wall lights when running closer. + +const float overwriteWidth = 640.0; //overwidth value.0 +const float overwriteHeight = 480.0; + +// shader 1f2005679839f0ca +uniform ivec4 uf_remappedPS[13]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de10800 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1 +uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex2 = 0.0; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); + +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy); +//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y)); +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); + +// 0 +R6i.x = 0x3f800000; +PV0i.x = R6i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x))); +R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +R11i.w = 0; +PV1i.w = R11i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R9i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y))); +PV0i.x = R9i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z)); +R0i.y = floatBitsToInt(tempResultf); +PS0i = R0i.y; +R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R126i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x))); +PV0i.w = R126i.w; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000))); +PS0i = R127i.w; +// 1 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x)))); +PS1i = R5i.x; +// 2 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.y))); +PV0i.x = R7i.x; +R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].y)))); +PV0i.y = R2i.y; +R0i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].z)))); +PV0i.z = R0i.z; +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.y))); +PV0i.w = R4i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R8i.x; +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R6i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.z = R5i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.y))); +PV1i.w = R5i.w; +PS1i = int(intBitsToFloat(R127i.w)); +// 4 +backupReg0i = R0i.z; +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * -(intBitsToFloat(R5i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(backupReg0i)) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.x = PS1i & 0x00000002; +PS0i = R125i.x; +// 5 +R126i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f))); +PV1i.x = R126i.x; +R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0); +PV1i.y = R0i.y; +R2i.z = floatBitsToInt(-(intBitsToFloat(R126i.w))); +PV1i.z = R2i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R126i.w)))); +PV1i.w = R0i.w; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R126i.w)))); +PS1i = R4i.y; +// 6 +backupReg0i = R0i.z; +R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +R125i.w = floatBitsToInt(tempResultf); +PS0i = R125i.w; +// 7 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R5i.x)), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i))); +R4i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.z)), intBitsToFloat(PS0i))); +PV1i.z = R4i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i))); +R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x3d4ccccd))); +R126i.z = clampFI32(R126i.z); +PS1i = R126i.z; +// 8 +tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R125i.z; +// 9 +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = tempi.x; +PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0))); +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R0i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = tempi.x; +R126i.w = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0)); +PS0i = R126i.w; +// 11 +redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.x),intBitsToFloat(R127i.y)),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId); +R1i.x = floatBitsToInt(cubeMapSTM.x); +R1i.y = floatBitsToInt(cubeMapSTM.y); +R1i.z = floatBitsToInt(cubeMapSTM.z); +R1i.w = cubeMapFaceId; +PV1i.x = R1i.x; +PV1i.y = R1i.y; +PV1i.z = R1i.z; +PV1i.w = R1i.w; +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.z)); +PS1i = R127i.x; +// 12 +R3i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y))); +PV0i.x = R3i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w))); +PV0i.z = R126i.z; +R126i.w = floatBitsToInt((intBitsToFloat(R0i.y) * 0.5 + 0.5)); +PV0i.w = R126i.w; +PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); +// 13 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.x = R1i.x; +R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.y = R1i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R127i.w = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.w = R127i.w; +R10i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0)); +PS1i = R10i.x; +// 14 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.z))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); +R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0); +PV0i.y = R5i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983))); +PV0i.z = R6i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x40400000))); +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R125i.z))); +PS0i = R6i.w; +// 15 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(uf_remappedPS[9].y))); +PV1i.x = R2i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(uf_remappedPS[10].y))); +PV1i.y = clampFI32(PV1i.y); +R123i.z = ((R127i.w == 0)?(0):(PV0i.x)); +PV1i.z = R123i.z; +R2i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.w = R2i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 16 +R4i.x = ((intBitsToFloat(R3i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0)); +PV0i.x = R4i.x; +R3i.y = ((R125i.x == 0)?(R126i.z):(PV1i.z)); +PV0i.y = R3i.y; +R3i.z = floatBitsToInt((-(intBitsToFloat(PV1i.y)) * intBitsToFloat(PV1i.y) + 1.0)); +PV0i.z = R3i.z; +R3i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i)); +R3i.w = clampFI32(R3i.w); +PV0i.w = R3i.w; +R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.w)); +R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0); +PS0i = R0i.x; +R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R3i.xy)).x); +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R7i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R5i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0)); +// 1 +R126i.x = ((PS0i == 0)?(R1i.w):(0x42c80000)); +PV1i.x = R126i.x; +PV1i.y = PV0i.x; +PV1i.y = clampFI32(PV1i.y); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R2i.x))); +PV1i.z = R125i.z; +PV1i.w = PV0i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w)); +// 2 +R125i.x = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R7i.x)))); +PV0i.x = R125i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w)))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w)))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y))); +PV0i.w = R123i.w; +R126i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PS0i = R126i.y; +// 3 +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R124i.y; +// 4 +backupReg0i = R127i.y; +backupReg1i = R126i.z; +backupReg2i = R126i.x; +R126i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.x))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R0i.z))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].z) * intBitsToFloat(backupReg2i) + intBitsToFloat(0x40800000))/2.0); +PV0i.w = R123i.w; +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y))); +PS0i = R3i.w; +// 5 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(backupReg0i))); +R127i.z = clampFI32(R127i.z); +PS1i = R127i.z; +// 6 +tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[4].w)); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 7 +R125i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[6].w)); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 8 +R124i.x = ((R4i.x == 0)?(R3i.y):(R125i.z)); +PV0i.x = R124i.x; +R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y)); +R125i.y = clampFI32(R125i.y); +PV0i.y = R125i.y; +R125i.z = floatBitsToInt(-(intBitsToFloat(R126i.y)) + intBitsToFloat(uf_remappedPS[11].x)); +R125i.z = clampFI32(R125i.z); +PV0i.z = R125i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i)); +PV0i.w = clampFI32(PV0i.w); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z))); +PS0i = R1i.w; +// 9 +backupReg0i = R126i.x; +backupReg1i = R127i.y; +backupReg2i = R126i.z; +backupReg3i = R125i.x; +R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R5i.x)))); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y)))); +PV1i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R0i.z)))); +PV1i.z = R126i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(uf_remappedPS[12].x))); +PV1i.w = clampFI32(PV1i.w); +R125i.x = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y))); +R125i.x = clampFI32(R125i.x); +PS1i = R125i.x; +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.w))); +PS0i = R127i.x; +// 11 +tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[7].w)); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 12 +backupReg0i = R127i.y; +backupReg1i = R126i.z; +backupReg2i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.z = R126i.z; +R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.y), intBitsToFloat(R125i.x))); +PV0i.w = R124i.w; +R127i.w = floatBitsToInt(-(intBitsToFloat(backupReg2i)) + 1.0); +PS0i = R127i.w; +// 13 +backupReg0i = R125i.w; +backupReg0i = R125i.w; +R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.x)); +PV1i.x = R126i.x; +R125i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y)); +PV1i.y = R125i.y; +R125i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = R125i.z; +R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z)); +R125i.w = clampFI32(R125i.w); +PV1i.w = R125i.w; +R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z))); +R126i.w = clampFI32(R126i.w); +PS1i = R126i.w; +// 14 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R0i.w = floatBitsToInt(max(-(intBitsToFloat(R4i.z)), 0.0)); +PS0i = R0i.w; +// 15 +R6i.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); +R6i.x = clampFI32(R6i.x); +PV1i.x = R6i.x; +PV1i.y = R6i.x; +PV1i.z = R6i.x; +PV1i.w = R6i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 16 +backupReg0i = R126i.x; +backupReg1i = R125i.y; +backupReg2i = R127i.z; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R126i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R125i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y))); +PV0i.w = R123i.w; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w))); +PS0i = R125i.z; +// 17 +tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R127i.w; +// 18 +tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = R125i.y; +// 19 +backupReg0i = R124i.y; +backupReg1i = R9i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +PV1i.x = R126i.x; +R124i.y = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R126i.w))); +PV1i.y = R124i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w))); +PV1i.z = R5i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R9i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0)); +R9i.x = clampFI32(R9i.x); +PS1i = R9i.x; +// 20 +backupReg0i = R125i.y; +PV0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0); +R125i.y = floatBitsToInt(min(intBitsToFloat(R0i.w), 1.0)); +PV0i.y = R125i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(PV1i.w) + 1.0)); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt(-(intBitsToFloat(R1i.w)) + 1.0); +PS0i = R127i.y; +// 21 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R6i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + 1.0); +PV1i.y = R6i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w))); +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.x))); +PV1i.w = R4i.w; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R124i.x))); +PS1i = R5i.y; +// 22 +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R124i.x))); +PV0i.x = R10i.x; +R4i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV0i.y = R4i.y; +R4i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R1i.w))); +PV0i.z = R4i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R124i.x))); +PV0i.w = R5i.w; +R0i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R0i.w; +// 0 +R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R6i.y) + -(1.0))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(0x3ea2f983))); +PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R0i.w)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(0x3ea2f983))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(0x3ea2f983))); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w))); +R124i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedPS[10].w) + 1.0)); +PV1i.w = R124i.w; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS0i))); +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.x))); +// 3 +R11i.x = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000))); +PV1i.x = R11i.x; +R11i.y = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000))); +PV1i.y = R11i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e800000)); +R11i.z = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(0x42000000))); +PS1i = R11i.z; +// 4 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.z))); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y))); +// 6 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.x))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.w))); +// 8 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.z))); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.z))); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z))); +// 11 +R4i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000))); +PV1i.x = R4i.x; +R4i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000))); +PV1i.y = R4i.y; +R4i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000))); +PV1i.z = R4i.z; +// 12 +R0i.x = R11i.x; +PV0i.x = R0i.x; +R0i.y = R11i.y; +PV0i.y = R0i.y; +R0i.z = R11i.z; +PV0i.z = R0i.z; +R0i.w = R11i.w; +PV0i.w = R0i.w; +// 13 +R1i.x = R4i.x; +PV1i.x = R1i.x; +R1i.y = R4i.y; +PV1i.y = R1i.y; +R1i.z = R4i.z; +PV1i.z = R1i.z; +R1i.w = R4i.w; +PV1i.w = R1i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Fun/BreathOfTheWild_32Bit/5c8493f4fb8147f3_000000000000007a_ps_source.txt b/Fun/BreathOfTheWild_32Bit/5c8493f4fb8147f3_000000000000007a_ps_source.txt new file mode 100644 index 00000000..46968fc9 --- /dev/null +++ b/Fun/BreathOfTheWild_32Bit/5c8493f4fb8147f3_000000000000007a_ps_source.txt @@ -0,0 +1,211 @@ +#version 400 +#extension GL_ARB_texture_gather : enable //DOF light bath scene +const float overwriteWidth = 640.0; //overwidth value.0 +const float overwriteHeight = 480.0; + + +// shader 5c8493f4fb8147f3 +uniform ivec4 uf_remappedPS[4]; +uniform sampler3D textureUnitPS1;// Tex1 addr 0x3dd9c800 res 32x32x32 dim 2 tm: 7 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x6) sliceView: 0x0 (num 0x20) Sampler1 ClampX/Y/Z: 0 0 0 border: 1 +in vec4 passParameter0; +in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[3]; +bool activeMaskStackC[4]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); + +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy); +//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y)); +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); + +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +backupReg0i = R1i.y; +backupReg1i = R1i.z; +backupReg2i = R1i.x; +R1i.x = floatBitsToInt(1.0); +PV0i.x = R1i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x))); +PV0i.y = R1i.y; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].x))); +PV0i.z = R1i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].w)) + intBitsToFloat(0x3f59999a)); +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(uf_remappedPS[0].x))); +PS0i = R3i.x; +// 1 +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3f969696))); +R0i.z = clampFI32(R0i.z); +PV1i.z = R0i.z; +// 2 +predResult = (1.0 > intBitsToFloat(uf_remappedPS[1].w)); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(uf_remappedPS[2].z))); +PV0i.x = R2i.x; +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(uf_remappedPS[2].z))); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(uf_remappedPS[2].z))); +PV0i.z = R2i.z; +R3i.y = R1i.z; +R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) / 2.0); +PS0i = R3i.y; +} +if( activeMaskStackC[2] == true ) { +R0i.w = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +R2i.x = R3i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) / 2.0); +PV0i.x = R2i.x; +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(uf_remappedPS[2].y))); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].w) * intBitsToFloat(R0i.w) + intBitsToFloat(R3i.y))); +PV0i.z = R2i.z; +} +if( activeMaskStackC[2] == true ) { +R1i.z = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +if( (intBitsToFloat(R0i.z) > intBitsToFloat(R1i.z))) discard; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +predResult = (intBitsToFloat(R0i.z) > intBitsToFloat(R1i.z)); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +predResult = (intBitsToFloat(uf_remappedPS[1].w) >= 1.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3e800000))); +PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(uf_remappedPS[3].w)); +PV0i.y = clampFI32(PV0i.y); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(0x3e800000))); +// 1 +PV1i.y = floatBitsToInt(fract(intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 4.0); +PV1i.z = floatBitsToInt(fract(intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 4.0); +R123i.w = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40e00000) + 1.0)); +PV1i.w = R123i.w; +// 2 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.y)); +R127i.z = int(intBitsToFloat(PV1i.w)); +PS0i = R127i.z; +// 3 +R127i.x = int(intBitsToFloat(PV0i.y)); +PS1i = R127i.x; +// 4 +R127i.w = floatBitsToInt(float(R127i.z)); +PS0i = R127i.w; +// 5 +R127i.z = floatBitsToInt(abs(intBitsToFloat(PS0i))); +PV1i.z = R127i.z; +R126i.z = floatBitsToInt(float(R127i.x)); +PS1i = R126i.z; +// 6 +R127i.y = floatBitsToInt(abs(intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(R127i.w))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(abs(intBitsToFloat(R126i.z)), intBitsToFloat(PS0i))); +// 8 +PV0i.w = floatBitsToInt(trunc(intBitsToFloat(PV1i.x))); +// 9 +R127i.x = floatBitsToInt((-(intBitsToFloat(PV0i.w)) * intBitsToFloat(R127i.z) + intBitsToFloat(R127i.y))); +PV1i.x = R127i.x; +// 10 +PV0i.z = floatBitsToInt((intBitsToFloat(PV1i.x) >= abs(intBitsToFloat(R127i.w)))?1.0:0.0); +PV0i.w = floatBitsToInt(-(abs(intBitsToFloat(R127i.w))) + intBitsToFloat(PV1i.x)); +// 11 +R127i.y = ((intBitsToFloat(PV0i.z) == 0.0)?(R127i.x):(PV0i.w)); +PV1i.y = R127i.y; +// 12 +PV0i.x = floatBitsToInt(abs(intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.y)); +// 13 +R123i.w = ((-(intBitsToFloat(R127i.y)) > 0.0)?(PV0i.x):(R127i.y)); +PV1i.w = R123i.w; +// 14 +R123i.z = ((-(intBitsToFloat(R126i.z)) > 0.0)?(floatBitsToInt(-(intBitsToFloat(PV1i.w)))):(PV1i.w)); +PV0i.z = R123i.z; +// 15 +R123i.y = ((intBitsToFloat(R127i.w) == 0.0)?(R126i.z):(PV0i.z)); +PV1i.y = R123i.y; +// 16 +PS0i = int(intBitsToFloat(PV1i.y)); +// 17 +if( (PS0i == 0)) discard; +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +// export +passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.x), intBitsToFloat(R1i.x), intBitsToFloat(R1i.x)); +} diff --git a/Fun/BreathOfTheWild_32Bit/b44e557a637e76dc_000000000001fe49_ps_source.txt b/Fun/BreathOfTheWild_32Bit/b44e557a637e76dc_000000000001fe49_ps_source.txt new file mode 100644 index 00000000..ae4842ac --- /dev/null +++ b/Fun/BreathOfTheWild_32Bit/b44e557a637e76dc_000000000001fe49_ps_source.txt @@ -0,0 +1,561 @@ +#version 400 +#extension GL_ARB_texture_gather : enable // overhad bath scene. dependency on depth shader +const float overwriteWidth = 640.0; //overwidth value.0 +const float overwriteHeight = 480.0; + +// shader b44e557a637e76dc +uniform ivec4 uf_remappedPS[10]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); + +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy); +//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y)); +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); + + +// 0 +R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV0i.x = R123i.x; +R6i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[0].y)); +PV0i.y = R6i.y; +R0i.z = 0; +PV0i.z = R0i.z; +R2i.w = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(uf_remappedPS[0].x)); +PV0i.w = R2i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +R0i.w = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x))); +PV1i.w = R0i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +R13i.w = 0; +PV0i.w = R13i.w; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[2].w)); +PS0i = R1i.w; +R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x))); +PV0i.w = R127i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(R0i.w)); +R126i.w = floatBitsToInt(tempResultf); +PS0i = R126i.w; +// 1 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w))); +PS1i = R126i.y; +// 2 +backupReg0i = R127i.w; +R125i.x = floatBitsToInt(-(intBitsToFloat(PS1i)) + intBitsToFloat(uf_remappedPS[4].z)); +PV0i.x = R125i.x; +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R126i.w))); +PV0i.y = R9i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R127i.w)))); +PV0i.z = R126i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(backupReg0i)))); +PV0i.w = R127i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R4i.x; +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R11i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.z = R6i.z; +R124i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[4].x)); +PV1i.w = R124i.w; +R125i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(uf_remappedPS[4].y)); +PS1i = R125i.y; +// 4 +tempi.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) * intBitsToFloat(uf_remappedPS[2].x) + -(intBitsToFloat(PS1i)) * intBitsToFloat(uf_remappedPS[2].y) + -(intBitsToFloat(R125i.x)) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R126i.w))); +PS0i = R10i.y; +// 5 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R126i.w))); +PV1i.x = R0i.x; +R3i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0); +PV1i.y = R3i.y; +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R1i.w)); +R127i.z = clampFI32(R127i.z); +PV1i.z = R127i.z; +R0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[5].x)); +PV1i.w = R0i.w; +R5i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[5].y)); +PS1i = R5i.y; +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) * intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[4].x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[4].y))); +PV0i.y = R123i.y; +R125i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * 0.5 + 0.5)); +PV0i.z = R125i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(0x3d4ccccd))); +R123i.w = clampFI32(R123i.w); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.x))); +// 7 +R126i.x = floatBitsToInt(intBitsToFloat(R126i.z) + -(intBitsToFloat(PV0i.x))); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R127i.w) + -(intBitsToFloat(PV0i.y))); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].z) * intBitsToFloat(R127i.z) + intBitsToFloat(uf_remappedPS[4].z))); +PV1i.w = R123i.w; +R122i.x = floatBitsToInt((intBitsToFloat(R11i.y) * intBitsToFloat(R10i.y) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +backupReg0i = R125i.z; +backupReg0i = R125i.z; +R127i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(R9i.y) + intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R12i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + -(1.0)); +PV0i.y = R12i.y; +R125i.z = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(PV1i.w))); +PV0i.z = R125i.z; +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg0i))); +R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0); +PV0i.w = R4i.w; +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(0x3ea2f983))); +PS0i = R8i.z; +// 9 +tempi.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) * -(intBitsToFloat(R126i.x)) + -(intBitsToFloat(R127i.y)) * -(intBitsToFloat(R127i.y)) + -(intBitsToFloat(PV0i.z)) * -(intBitsToFloat(PV0i.z)) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R3i.z = tempi.x; +PS1i = PV0i.x; +PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); +// 10 +R1i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PS1i) + -(intBitsToFloat(R9i.y)))); +PV0i.x = R1i.x; +R1i.y = floatBitsToInt((intBitsToFloat(R11i.y) * intBitsToFloat(PS1i) + -(intBitsToFloat(R10i.y)))); +PV0i.y = R1i.y; +R1i.z = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(PS1i) + -(intBitsToFloat(R0i.x)))); +PV0i.z = R1i.z; +R127i.w = R127i.x; +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.x)), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.y)), intBitsToFloat(PS0i))); +R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.z)), intBitsToFloat(PS0i))); +PV1i.z = R5i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].w), intBitsToFloat(PS0i))); +PV1i.w = R125i.w; +R2i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + 1.0); +PS1i = R2i.x; +// 12 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R11i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R6i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +PS0i = R126i.y; +// 13 +tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].x) * intBitsToFloat(R1i.x) + intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R1i.y) + intBitsToFloat(uf_remappedPS[2].z) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = tempi.x; +R122i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(R2i.x) + intBitsToFloat(R4i.w))); +PS1i = R122i.x; +// 14 +tempi.x = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(uf_remappedPS[2].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[2].y) + intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = tempi.x; +R7i.z = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); +PS0i = R7i.z; +// 15 +tempi.x = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R1i.x) + intBitsToFloat(R125i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(R125i.x) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.z = tempi.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PS1i = R126i.x; +// 16 +tempi.x = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R124i.w) + intBitsToFloat(R125i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R125i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.x))); +// 17 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(max(intBitsToFloat(R126i.w), -(1.0))); +PV1i.x = R126i.x; +R123i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[2].w)) * intBitsToFloat(R125i.z) + intBitsToFloat(backupReg0i))); +PV1i.y = R123i.y; +R125i.z = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(R127i.y) + intBitsToFloat(PS0i))); +PV1i.z = R125i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(0x40400000))); +PV1i.w = R126i.w; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R125i.w))); +PS1i = R5i.w; +// 18 +tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(R0i.w) + intBitsToFloat(R5i.y) * intBitsToFloat(R5i.y) + intBitsToFloat(R0i.z) * intBitsToFloat(R5i.y) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = tempi.x; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 19 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(min(intBitsToFloat(backupReg0i), 1.0)); +PV1i.x = R126i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(uf_remappedPS[7].y))); +PV1i.y = R0i.y; +R4i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y))); +PV1i.z = R4i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(PS0i)); +PV1i.w = clampFI32(PV1i.w); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); +// 20 +R3i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) * intBitsToFloat(PV1i.w) + intBitsToFloat(R124i.w))); +PV0i.x = R3i.x; +R8i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.y))); +PV0i.y = R8i.y; +R2i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.x))); +PV0i.z = R2i.z; +R3i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PS1i)); +R3i.w = clampFI32(R3i.w); +PV0i.w = R3i.w; +R2i.y = floatBitsToInt(1.0 / intBitsToFloat(R127i.z)); +PS0i = R2i.y; +// 21 +tempi.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R1i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.w = tempi.x; +R4i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w))); +PS1i = R4i.y; +R7i.y = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zy)).x); +// 0 +R126i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.w) + -(intBitsToFloat(R3i.x)))); +PV0i.x = R126i.x; +R125i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.w) + -(intBitsToFloat(R8i.y)))); +PV0i.y = R125i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(R1i.w) + -(intBitsToFloat(R2i.z)))); +PV0i.z = R127i.z; +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(uf_remappedPS[9].y))); +R124i.w = clampFI32(R124i.w); +PV0i.w = R124i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w)); +// 1 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(PS0i)); +PS1i = R126i.w; +// 2 +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R6i.y)) * intBitsToFloat(R5i.y) + -(intBitsToFloat(R6i.y)) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +backupReg0i = R0i.y; +R125i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R2i.y)); +R125i.x = clampFI32(R125i.x); +PV1i.x = R125i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(backupReg0i))); +R123i.z = floatBitsToInt((-(intBitsToFloat(R124i.w)) * intBitsToFloat(R124i.w) + 1.0)); +PV1i.z = R123i.z; +PV1i.w = ((intBitsToFloat(R4i.z) > intBitsToFloat(uf_remappedPS[7].x))?int(0xFFFFFFFF):int(0x0)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +R123i.x = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.w))); +PV0i.x = R123i.x; +R126i.y = ((PV1i.w == 0)?(R7i.y):(PV1i.y)); +PV0i.y = R126i.y; +R125i.z = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(R6i.y))); +PV0i.z = R125i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[6].w) * intBitsToFloat(PS1i)); +PV0i.w = clampFI32(PV0i.w); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +PS0i = R5i.y; +// 5 +backupReg0i = R126i.x; +backupReg1i = R125i.y; +backupReg2i = R127i.z; +R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + intBitsToFloat(R3i.x))); +PV1i.x = R126i.x; +R125i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + intBitsToFloat(R8i.y))); +PV1i.y = R125i.y; +R127i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV0i.w) + intBitsToFloat(R2i.z))); +PV1i.z = R127i.z; +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.w = R124i.w; +PS1i = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[5].z)); +// 6 +backupReg0i = R125i.x; +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(backupReg0i) + intBitsToFloat(uf_remappedPS[0].z))); +PS0i = R125i.x; +// 7 +R127i.x = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0)); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(R126i.y))); +PV1i.y = R127i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(R124i.w))); +PV1i.z = R123i.z; +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(R126i.y))); +PV1i.w = R124i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 8 +backupReg0i = R126i.x; +backupReg1i = R127i.z; +backupReg2i = R126i.y; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS1i))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R125i.w = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV1i.z) + 1.0)); +R125i.w = clampFI32(R125i.w); +PV0i.w = R125i.w; +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(backupReg2i))); +PS0i = R124i.y; +// 9 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(PV0i.x)); +PV1i.x = R127i.x; +R125i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(PV0i.y)); +PV1i.y = R125i.y; +R125i.z = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(PV0i.z)); +PV1i.z = R125i.z; +PV1i.w = floatBitsToInt(min(intBitsToFloat(backupReg0i), 1.0)); +PS1i = floatBitsToInt(-(intBitsToFloat(R5i.y)) + 1.0); +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R8i.y = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PS1i) + intBitsToFloat(R5i.y))); +PS0i = R8i.y; +// 11 +backupReg0i = R126i.y; +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R11i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(R6i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 12 +backupReg0i = R127i.x; +backupReg1i = R125i.y; +backupReg2i = R125i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R125i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R125i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R4i.w))); +PV0i.w = R123i.w; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(0x3ea2f983))); +PS0i = R125i.x; +// 13 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(R9i.y) * intBitsToFloat(PV0i.x) + intBitsToFloat(R10i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.x; +// 14 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R11i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R6i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = R125i.z; +// 15 +backupReg0i = R127i.y; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3ea2f983))); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R126i.x))); +PV1i.w = R124i.w; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(0x3ea2f983))); +// 16 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R125i.x))); +R123i.w = floatBitsToInt((intBitsToFloat(R12i.y) * intBitsToFloat(PV1i.x) + 1.0)); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV1i.z))); +// 17 +R13i.x = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(0x42000000))); +PV1i.x = R13i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +R13i.z = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000))); +PV1i.z = R13i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x))); +R13i.y = floatBitsToInt(min(intBitsToFloat(PS0i), intBitsToFloat(0x42000000))); +PS1i = R13i.y; +// 18 +R125i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV0i.z = R125i.z; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 19 +PV1i.w = floatBitsToInt(intBitsToFloat(R8i.z) * intBitsToFloat(PS0i)); +// 20 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R125i.z))); +// 21 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.y))); +// 22 +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e800000)); +// 23 +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w))); +// 24 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.z))); +// 25 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.y))); +// 26 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(PV1i.x))); +// 27 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.z))); +// 28 +backupReg0i = R8i.y; +backupReg0i = R8i.y; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PV1i.w))); +PV0i.x = R4i.x; +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x))); +PV0i.y = R8i.y; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z))); +PV0i.w = R5i.w; +// 0 +backupReg0i = R4i.x; +R4i.x = floatBitsToInt(min(intBitsToFloat(R8i.y), intBitsToFloat(0x42000000))); +PV0i.x = R4i.x; +R4i.y = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(0x42000000))); +PV0i.y = R4i.y; +R4i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), intBitsToFloat(0x42000000))); +PV0i.z = R4i.z; +// 1 +R0i.x = R13i.x; +PV1i.x = R0i.x; +R0i.y = R13i.y; +PV1i.y = R0i.y; +R0i.z = R13i.z; +PV1i.z = R0i.z; +R0i.w = R13i.w; +PV1i.w = R0i.w; +// 2 +R1i.x = R4i.x; +PV0i.x = R1i.x; +R1i.y = R4i.y; +PV0i.y = R1i.y; +R1i.z = R4i.z; +PV0i.z = R1i.z; +R1i.w = R4i.w; +PV0i.w = R1i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Fun/BreathOfTheWild_32Bit/b650afd18c646005_00000000000003c9_ps_source.txt b/Fun/BreathOfTheWild_32Bit/b650afd18c646005_00000000000003c9_ps_source.txt new file mode 100644 index 00000000..00d773c2 --- /dev/null +++ b/Fun/BreathOfTheWild_32Bit/b650afd18c646005_00000000000003c9_ps_source.txt @@ -0,0 +1,49 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader b650afd18c646005 // BOTW AA removal +uniform ivec4 uf_remappedPS[4]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0x3877e000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[2]; +bool activeMaskStackC[3]; +activeMaskStack[0] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameter0; + +R2f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw); +passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); +} diff --git a/Fun/BreathOfTheWild_32Bit/ce13b60ad9985473_000000000001fe49_ps_source.txt b/Fun/BreathOfTheWild_32Bit/ce13b60ad9985473_000000000001fe49_ps_source.txt new file mode 100644 index 00000000..fb542e28 --- /dev/null +++ b/Fun/BreathOfTheWild_32Bit/ce13b60ad9985473_000000000001fe49_ps_source.txt @@ -0,0 +1,456 @@ +#version 400 +#extension GL_ARB_texture_gather : enable // chest opening light. Dependency 640x360x1 upres must be in proportion to 1280 upres. +const float overwriteWidth = 640.0; //overwidth value.0 +const float overwriteHeight = 480.0; + +// shader ce13b60ad9985473 +uniform ivec4 uf_remappedPS[8]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); + +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy); +//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y)); +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); + + +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x))); +R127i.y = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y))); +PV0i.y = R127i.y; +R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +R5i.w = floatBitsToInt((0.0 * intBitsToFloat(uf_remappedPS[2].w) + 1.0)); +PV1i.w = R5i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R0i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y))); +PV0i.x = R0i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +R8i.w = 0; +PV0i.w = R8i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z)); +R0i.y = floatBitsToInt(tempResultf); +PS0i = R0i.y; +R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x))); +PV0i.w = R127i.w; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000))); +PS0i = R126i.w; +// 1 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[4].x)))); +PS1i = R124i.x; +// 2 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.y))); +PV0i.x = R4i.x; +R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[4].y)))); +PV0i.y = R2i.y; +R125i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[4].z)))); +PV0i.z = R125i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.y))); +PV0i.w = R0i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R5i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R1i.y; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.z = R4i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.y))); +PV1i.w = R1i.w; +PS1i = int(intBitsToFloat(R126i.w)); +// 4 +tempi.x = floatBitsToInt(-(intBitsToFloat(R124i.x)) * -(intBitsToFloat(R124i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(R125i.z)) * -(intBitsToFloat(R125i.z)) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.x = PS1i & 0x00000002; +PS0i = R1i.x; +// 5 +R125i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f))); +PV1i.x = R125i.x; +R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0); +PV1i.y = R0i.y; +R7i.z = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(R0i.x) + 1.0)); +R7i.z = clampFI32(R7i.z); +PV1i.z = R7i.z; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R1i.w))); +// 6 +R126i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R4i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(R0i.w) + intBitsToFloat(PS1i) * 1.0 + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R124i.x)), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i))); +R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.z)), intBitsToFloat(PS0i))); +PV1i.z = R5i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i))); +R126i.w = PV0i.x; +R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) * 2.0); +PS1i = R126i.w; +// 8 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.z = tempi.x; +R124i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R124i.y; +// 9 +R127i.x = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R4i.x)))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R0i.w)))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R1i.w)))); +PV1i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R0i.y) + intBitsToFloat(0x3d4ccccd))); +R123i.w = clampFI32(R123i.w); +PV1i.w = R123i.w; +R126i.y = floatBitsToInt((intBitsToFloat(R0i.y) * 0.5 + 0.5)); +PS1i = R126i.y; +// 10 +tempi.x = floatBitsToInt(-(intBitsToFloat(R124i.x)) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV1i.y) + -(intBitsToFloat(R125i.z)) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); +PS0i = R125i.y; +// 11 +backupReg0i = R127i.x; +backupReg1i = R127i.z; +R127i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x) + intBitsToFloat(R124i.x))); +PV1i.x = R127i.x; +R3i.y = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(PV0i.x) + intBitsToFloat(R2i.y))); +PV1i.y = R3i.y; +R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.x) + intBitsToFloat(R125i.z))); +PV1i.z = R127i.z; +R2i.w = floatBitsToInt(intBitsToFloat(PS0i) + -(1.0)); +PV1i.w = R2i.w; +R127i.y = floatBitsToInt(max(intBitsToFloat(R126i.z), -(1.0))); +PS1i = R127i.y; +// 12 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y))); +R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) / 2.0); +PS0i = R2i.x; +// 13 +R3i.x = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +PV1i.x = R3i.x; +PV1i.y = R126i.x; +PV1i.y = clampFI32(PV1i.y); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(0x3ea2f983))); +PV1i.z = R6i.z; +PV1i.w = floatBitsToInt(min(intBitsToFloat(R127i.y), 1.0)); +PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); +// 14 +backupReg0i = R125i.x; +R125i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.x))); +PV0i.x = R125i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[2].y))); +R127i.y = clampFI32(R127i.y); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(uf_remappedPS[6].w))); +PV0i.z = R126i.z; +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R124i.y))); +PV0i.w = R4i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); +// 15 +backupReg0i = R124i.y; +R0i.x = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.x = R0i.x; +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +PV1i.y = R124i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[7].y))); +PV1i.z = R2i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS0i)); +PV1i.w = clampFI32(PV1i.w); +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +PS1i = R126i.x; +// 16 +backupReg0i = R127i.x; +backupReg1i = R127i.z; +R127i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R124i.x)))); +PV0i.x = R127i.x; +R125i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R2i.y)))); +PV0i.y = R125i.y; +R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R125i.z)))); +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(0x40400000))); +R3i.y = floatBitsToInt(1.0 / intBitsToFloat(R125i.x)); +PS0i = R3i.y; +// 17 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 18 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R124i.y))); +R6i.y = floatBitsToInt((-(intBitsToFloat(R127i.y)) * intBitsToFloat(R127i.y) + 1.0)); +PV0i.y = R6i.y; +R3i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(uf_remappedPS[6].y))); +PV0i.z = R3i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i)); +PV0i.w = clampFI32(PV0i.w); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 19 +backupReg0i = R0i.x; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R0i.x; +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS0i))); +PV1i.y = R2i.y; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.z = R1i.z; +R123i.w = ((backupReg0i == 0)?(0):(PV0i.x)); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 20 +backupReg0i = R1i.x; +backupReg1i = R0i.y; +R1i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.x)); +PV0i.x = R1i.x; +R0i.y = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.y)); +PV0i.y = R0i.y; +R0i.z = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV1i.z)); +PV0i.z = R0i.z; +R3i.w = ((backupReg0i == 0)?(R126i.z):(PV1i.w)); +PV0i.w = R3i.w; +R4i.y = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(PS1i)); +PS0i = R4i.y; +R5i.y = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R3i.zw)).x); +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +backupReg1i = R0i.z; +backupReg1i = R0i.z; +tempi.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i) * intBitsToFloat(backupReg1i) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = ((intBitsToFloat(R3i.z) > intBitsToFloat(uf_remappedPS[7].x))?int(0xFFFFFFFF):int(0x0)); +PS0i = R127i.y; +// 1 +R125i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R0i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0); +R125i.x = clampFI32(R125i.x); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 2 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PS1i))); +PV0i.y = R125i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PS1i))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R2i.x))); +PV0i.w = R123i.w; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R2i.z))); +PS0i = R127i.w; +// 3 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R0i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R1i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.w; +// 4 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = R125i.y; +// 5 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +PV1i.x = R127i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(R4i.y))); +PV1i.y = R126i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R126i.w))); +PV1i.z = R126i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PS1i = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0)); +// 6 +R126i.x = ((R127i.y == 0)?(R5i.y):(R127i.w)); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0)); +PV0i.y = R127i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(PV1i.w) + 1.0)); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV1i.x))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R6i.y))); +PV1i.y = R124i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.w))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.x))); +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.x))); +PS1i = R127i.x; +// 8 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); +R125i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV0i.y = R125i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3ea2f983))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R126i.x))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +// 9 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(PV0i.x) + intBitsToFloat(R124i.y))); +PV1i.x = R127i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3ea2f983))); +PV1i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(PS0i)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983))); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV0i.z))); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R125i.y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PS1i))); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.x))); +R8i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000))); +PS1i = R8i.x; +// 12 +R8i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000))); +PV0i.y = R8i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e800000)); +R8i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), intBitsToFloat(0x42000000))); +PS0i = R8i.z; +// 13 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV0i.z))); +// 14 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PV1i.y))); +// 15 +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.x))); +// 16 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV1i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV1i.w))); +// 17 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.z))); +// 18 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.z))); +// 19 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z))); +// 20 +R7i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000))); +PV0i.x = R7i.x; +R7i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000))); +PV0i.y = R7i.y; +R7i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), intBitsToFloat(0x42000000))); +PV0i.z = R7i.z; +// 21 +R0i.x = R8i.x; +PV1i.x = R0i.x; +R0i.y = R8i.y; +PV1i.y = R0i.y; +R0i.z = R8i.z; +PV1i.z = R0i.z; +R0i.w = R8i.w; +PV1i.w = R0i.w; +// 22 +R1i.x = R7i.x; +PV0i.x = R1i.x; +R1i.y = R7i.y; +PV0i.y = R1i.y; +R1i.z = R7i.z; +PV0i.z = R1i.z; +R1i.w = R7i.w; +PV0i.w = R1i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Fun/BreathOfTheWild_32Bit/rules.txt b/Fun/BreathOfTheWild_32Bit/rules.txt new file mode 100644 index 00000000..1c9fe647 --- /dev/null +++ b/Fun/BreathOfTheWild_32Bit/rules.txt @@ -0,0 +1,131 @@ +[Definition] +titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 +name = "The Legend of Zelda: Breath of the Wild - 32-Bit Mode" + +[TextureRedefine] #TV +width = 1280 +height = 720 +formats = 0x019 +overwriteFormat = 0x00b +overwriteWidth = 640 +overwriteHeight = 480 + +[TextureRedefine] #TV2 +width = 1280 +height = 721 +overwriteWidth = 640 +overwriteHeight = 481 + +[TextureRedefine] #TV3 +width = 1280 +height = 608 +overwriteWidth = 640 +overwriteHeight = 405 + +[TextureRedefine] #TV4 +width = 1152 +height = 648 +overwriteWidth = 576 +overwriteHeight = 432 + +[TextureRedefine] #half-res1 +width = 640 +height = 360 +overwriteWidth = 320 +overwriteHeight = 240 + +[TextureRedefine] #half-res2 +width = 640 +height = 290 +overwriteWidth = 320 +overwriteHeight = 241 + +[TextureRedefine] #half-res3 +width = 640 +height = 288 +overwriteWidth = 320 +overwriteHeight = 203 + +[TextureRedefine] #half-res4 +width = 576 +height = 324 +overwriteWidth = 288 +overwriteHeight = 108 + +[TextureRedefine] #q-res1 +width = 320 +height = 180 +overwriteWidth = 160 +overwriteHeight = 120 + +[TextureRedefine] #q-res2 +width = 320 +height = 145 +overwriteWidth = 160 +overwriteHeight = 121 + +[TextureRedefine] #q-res3 +width = 320 +height = 144 +overwriteWidth = 160 +overwriteHeight = 102 + +[TextureRedefine] #q-res4 +width = 288 +height = 162 +overwriteWidth = 144 +overwriteHeight = 54 + +[TextureRedefine] #o-res1 +width = 160 +height = 90 +overwriteWidth = 80 +overwriteHeight = 60 + +[TextureRedefine] # O +width = 80 +height = 45 +overwriteWidth = 40 +overwriteHeight = 30 + +[TextureRedefine] # M +width = 80 +height = 44 +overwriteWidth = 40 +overwriteHeight = 29 + +[TextureRedefine] # F +width = 40 +height = 23 +overwriteWidth = 20 +overwriteHeight = 15 + +[TextureRedefine] # G +width = 40 +height = 22 +overwriteWidth = 20 +overwriteHeight = 15 + +[TextureRedefine] #fog +width = 720 +height = 360 +overwriteWidth = 360 +overwriteHeight = 181 + +[TextureRedefine] #Gamepad +width = 854 +height = 480 +overwriteWidth = 427 +overwriteHeight = 240 + +[TextureRedefine] +width = 360 +height = 360 +overwriteWidth = 180 +overwriteHeight = 180 + +[TextureRedefine] +width = 720 +height = 720 +overwriteWidth = 360 +overwriteHeight = 360 \ No newline at end of file diff --git a/Performance/BreathOfTheWild_360p/rules.txt b/Performance/BreathOfTheWild_360p/rules.txt index 6d6cd040..1a34abb6 100644 --- a/Performance/BreathOfTheWild_360p/rules.txt +++ b/Performance/BreathOfTheWild_360p/rules.txt @@ -1,5 +1,3 @@ -#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME -#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN [Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = "The Legend of Zelda: Breath of the Wild - 360p" @@ -32,8 +30,6 @@ formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 576 overwriteHeight = 324 -#Breaks lighting effects when scaled. -#Disabling this breaks heatwaves and shadow LODs [TextureRedefine] #half-res1 width = 640 height = 360 @@ -52,13 +48,12 @@ height = 288 overwriteWidth = 320 overwriteHeight = 144 -#Makes bloom look "pixelated" when scaled. -#Disabling this breaks ambient occlusion [TextureRedefine] #q-res1 width = 320 height = 180 -overwriteWidth = 161 -overwriteHeight = 91 +formatsExcluded = 0x816 +overwriteWidth = 160 +overwriteHeight = 90 [TextureRedefine] #q-res2 width = 320 diff --git a/Performance/BreathOfTheWild_540p/rules.txt b/Performance/BreathOfTheWild_540p/rules.txt index c28f58f0..340a1ca8 100644 --- a/Performance/BreathOfTheWild_540p/rules.txt +++ b/Performance/BreathOfTheWild_540p/rules.txt @@ -1,5 +1,3 @@ -#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME -#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN [Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = "The Legend of Zelda: Breath of the Wild - 540p" @@ -32,8 +30,6 @@ formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 864 overwriteHeight = 486 -#Breaks lighting effects when scaled. -#Disabling this breaks heatwaves and shadow LODs [TextureRedefine] #half-res1 width = 640 height = 360 @@ -52,11 +48,10 @@ height = 288 overwriteWidth = 480 overwriteHeight = 216 -#Makes bloom look "pixelated" when scaled. -#Disabling this breaks ambient occlusion [TextureRedefine] #q-res1 width = 320 height = 180 +formatsExcluded = 0x816 overwriteWidth = 240 overwriteHeight = 135 diff --git a/Quality/BreathOfTheWild_1080p/rules.txt b/Quality/BreathOfTheWild_1080p/rules.txt index bb19275e..c2fcaa1f 100644 --- a/Quality/BreathOfTheWild_1080p/rules.txt +++ b/Quality/BreathOfTheWild_1080p/rules.txt @@ -1,5 +1,3 @@ -#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME -#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN [Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = "The Legend of Zelda: Breath of the Wild - 1080p" @@ -32,8 +30,6 @@ formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 1728 overwriteHeight = 972 -#Breaks lighting effects when scaled. -#Disabling this breaks heatwaves and shadow LODs [TextureRedefine] #half-res1 width = 640 height = 360 @@ -52,11 +48,10 @@ height = 288 overwriteWidth = 960 overwriteHeight = 432 -#Makes bloom look "pixelated" when scaled. -#Disabling this breaks ambient occlusion [TextureRedefine] #q-res1 width = 320 height = 180 +formatsExcluded = 0x816 overwriteWidth = 480 overwriteHeight = 270 diff --git a/Quality/BreathOfTheWild_1440p/rules.txt b/Quality/BreathOfTheWild_1440p/rules.txt index 5832aea5..22560690 100644 --- a/Quality/BreathOfTheWild_1440p/rules.txt +++ b/Quality/BreathOfTheWild_1440p/rules.txt @@ -1,5 +1,3 @@ -#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME -#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN [Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = "The Legend of Zelda: Breath of the Wild - 1440p (2K)" @@ -32,8 +30,6 @@ formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 2304 overwriteHeight = 1296 -#Breaks lighting effects when scaled. -#Disabling this breaks heatwaves and shadow LODs [TextureRedefine] #half-res1 width = 640 height = 360 @@ -52,12 +48,11 @@ height = 288 overwriteWidth = 1280 overwriteHeight = 576 -#Makes bloom look "pixelated" when scaled. -#Disabling this breaks ambient occlusion [TextureRedefine] #q-res1, main bloom, AO width = 320 height = 180 -overwriteWidth = 641 +formatsExcluded = 0x816 +overwriteWidth = 640 overwriteHeight = 360 [TextureRedefine] #q-res2 diff --git a/Quality/BreathOfTheWild_2160p/rules.txt b/Quality/BreathOfTheWild_2160p/rules.txt index 67b1df8b..67d49b17 100644 --- a/Quality/BreathOfTheWild_2160p/rules.txt +++ b/Quality/BreathOfTheWild_2160p/rules.txt @@ -1,5 +1,3 @@ -#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME -#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN [Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = "The Legend of Zelda: Breath of the Wild - 2160p (4K)" @@ -32,8 +30,6 @@ formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 3456 overwriteHeight = 1944 -#Breaks lighting effects when scaled. -#Disabling this breaks heatwaves and shadow LODs [TextureRedefine] #half-res1, soft pass toon shader, width = 640 height = 360 @@ -52,11 +48,10 @@ height = 288 overwriteWidth = 1920 overwriteHeight = 864 -#Makes bloom look "pixelated" when scaled. -#Disabling this breaks ambient occlusion [TextureRedefine] #q-res1 Main bloom pass, AO width = 320 height = 180 +formatsExcluded = 0x816 overwriteWidth = 960 overwriteHeight = 540