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Add Taiko no Tatsujin
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@ -14,7 +14,6 @@ version = 2
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[TextureRedefine] # tv
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width = 1920
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height = 1080
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tileModesExcluded = 0x1
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overwriteWidth = <?=round($scaleFactorX*1920)?>
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overwriteHeight = <?=round($scaleFactorY*1080)?>
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38
Source/TaikoNoTatsujin/rules.txt
Normal file
38
Source/TaikoNoTatsujin/rules.txt
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@ -0,0 +1,38 @@
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<?php
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include 'Source/functions.php';
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$fullWidth = $argv[1];
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$fullHeight = $argv[2];
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$scaleFactorX = $fullWidth / 1280.0;
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$scaleFactorY = $fullHeight / 720.0;
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$title = get_title($fullWidth, $fullHeight);
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?>
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[Definition]
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titleIds = 00050000101d3000
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name = "Taiko no Tatsujin: Atsumete Tomodachi Daisakusen! - <?=$title?>"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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height = 720
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#formatsExcluded = 0x1a # disabled because shares same format as display texture itself
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] # ???
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width = 600
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height = 600
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] # ???
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width = 400
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height = 256
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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#overwriteWidth = <?=round($scaleFactorX*1280)?>
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#overwriteHeight = <?=round($scaleFactorY*720)?>
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1
build.sh
1
build.sh
@ -154,6 +154,7 @@ std_respack "StarFoxZero" "${res16by9[@]/$just720p}"
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std_respack "SuperMario3DWorld" "${res16by9[@]/$just720p}" "${res21by9[@]}"
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std_respack "SuperSmashBros" "${res16by9[@]/$just1080p}"
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std_respack "TNTRacers" "${res16by9[@]/$just1080p}"
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std_respack "TaikoNoTatsujin" "${res16by9[@]/$just720p}"
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std_respack "Tekken" "${res16by9[@]/$just720p}"
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std_respack "Tengami" "${res16by9[@]/$just720p}"
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std_respack "TropicalFreeze" "${res16by9[@]/$just720p}" "${res21by9[@]}"
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