From dadc19d259e510423bc78ee587ffd9e0927a0007 Mon Sep 17 00:00:00 2001 From: Crementif <26669564+Crementif@users.noreply.github.com> Date: Thu, 30 May 2019 19:38:05 +0200 Subject: [PATCH] [DKC:TF] Fix missing puzzle pieces Previously wouldn't show puzzle pieces in the level selection screen. The texture that would also need to be scaled is 0x033 which is a compressed texture which can't be scaled, so removing this filter was the only option. But this was mostly pointless anyway since the GUI is also just images which won't really become sharper. Issue reported by Nathan in the discord. --- .../DonkeyKongTropicalFreeze_Resolution/rules.txt | 12 ++---------- 1 file changed, 2 insertions(+), 10 deletions(-) diff --git a/Resolutions/DonkeyKongTropicalFreeze_Resolution/rules.txt b/Resolutions/DonkeyKongTropicalFreeze_Resolution/rules.txt index f3e0d3a8..3edac84c 100644 --- a/Resolutions/DonkeyKongTropicalFreeze_Resolution/rules.txt +++ b/Resolutions/DonkeyKongTropicalFreeze_Resolution/rules.txt @@ -244,20 +244,12 @@ overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 90 -# Additonal Textures GUI +# Additonal GUI Textures -# DonkeyKongs Face in GUI +# Donkey Kong's Face [TextureRedefine] width = 96 height = 108 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 96 overwriteHeight = ($height/$gameHeight) * 108 - -# Menu Button Backgrounds GUI -[TextureRedefine] -width = 64 -height = 64 -formats = 0x01a -overwriteWidth = ($width/$gameWidth) * 64 -overwriteHeight = ($height/$gameHeight) * 64