From dafcb32c11dcf9e51a6a682ecd42406457ad1488 Mon Sep 17 00:00:00 2001 From: getdls Date: Fri, 2 Nov 2018 19:31:47 +0100 Subject: [PATCH] [XCX] 16:10 on-off fix https://github.com/slashiee/cemu_graphic_packs/issues/230#issuecomment-435469407 --- Modifications/XenobladeX_FOVSetting/rules.txt | 4 ++++ Source/XenobladeX/rules.txt | 11 +++++++++++ 2 files changed, 15 insertions(+) diff --git a/Modifications/XenobladeX_FOVSetting/rules.txt b/Modifications/XenobladeX_FOVSetting/rules.txt index 4a7cd89c..c0926eb9 100644 --- a/Modifications/XenobladeX_FOVSetting/rules.txt +++ b/Modifications/XenobladeX_FOVSetting/rules.txt @@ -21,6 +21,10 @@ $fov = 1.45 name = Slight FoV increase without breaking framing (0.925) $fov = 0.925 +[Preset] +name = Match 16:10 horizontal FoV to 16:9 (0.9) +$fov = 0.9 + [Preset] name = Pc style wide FoV (0.825) $fov = 0.825 diff --git a/Source/XenobladeX/rules.txt b/Source/XenobladeX/rules.txt index 68f648b2..7b1288ee 100644 --- a/Source/XenobladeX/rules.txt +++ b/Source/XenobladeX/rules.txt @@ -51,6 +51,17 @@ $dither = 0.15 $scaleShader = 1.0 $scaleBlur = 0.5 +[Preset] +name = 1920x1200 (10:9 HD) +$width = 1920 +$height = 1200 +$gameWidth = 1280 +$gameHeight = 720 +$internalRes = 1.0 +$dither = 0.15 +$scaleShader = 1.0 +$scaleBlur = 0.5 + [Preset] name = 2560x1080 (21:9 HD) $width = 2560