mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-22 01:29:18 +01:00
[TPHD] Further format conversion fixes
Reverts everything except main viewports. Seems most below 480 eventually gets used and breaks objects later in game. 1280x720 1 -> 5 stable so far.. But keeping an eye on that one.
This commit is contained in:
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@ -2,11 +2,11 @@
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titleIds = 000500001019C800,000500001019E600,000500001019E500
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name = Resolution
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path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Fancy FX"
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description = Pretty blur, shadow x2, de-band sky, maintained on Nvidia.
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description = Pretty blur, shadow x2, de-band sky, maintained on Nvidia.
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version = 3
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[Preset] # Gaussian blur w correct scaling
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[Preset] # Gaussian blur w correct scaling
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name = Light blur - 1080p 8 pass
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$dither = 0.2
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$scaleShader = 1.0
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@ -24,7 +24,7 @@ $internalRes = 1
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$presetPass:int = 0
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$enableBlur:int = 1
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[Preset] # gaussian blur w correct scaling and an additional 4 passes
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[Preset] # gaussian blur w correct scaling and an additional 4 passes
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name = 2160p 12 pass
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$dither = 0.2
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$scaleShader = 1.0
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@ -43,7 +43,7 @@ $presetPass:int = 1
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$enableBlur:int = 1
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[Preset] # Scaling offset, looks blurrier on high res as additional passes mostly hide the error
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name = ~4320p 16 pass
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name = ~4320p 16 pass
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$dither = 0.2
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$scaleShader = 1.0
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$scaleBlur = 3.0
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@ -69,124 +69,6 @@ $enableBlur:int = 0
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#$presetPass:int = 1
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#$enableBlur:int = 1
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[TextureRedefine] #
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width = 1280
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height = 720
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formats = 0x01a
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overwriteFormat = 0x01f
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#[TextureRedefine] # spider web break
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#width = 1024
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#height = 1024
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#formats = 0x01a
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#overwriteFormat = 0x01f
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[TextureRedefine] #
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width = 1024
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height = 512
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine] #
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width = 1024
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height = 449
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formats = 0x01a
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overwriteFormat = 0x01f
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#[TextureRedefine] #
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#width = 512
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#height = 512
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#formats = 0x01a
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#overwriteFormat = 0x01f
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[TextureRedefine] #
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width = 448
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height = 384
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine] #
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width = 427
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height = 480
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine] #
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width = 384
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height = 384
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine] #
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width = 320
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height = 288
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine] #
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width = 320
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height = 180
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine] #
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width = 290
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height = 280
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formats = 0x01a
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overwriteFormat = 0x01f
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#[TextureRedefine] #pro contr
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#width = 263
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#height = 191
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#formats = 0x01a
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#overwriteFormat = 0x01f
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#[TextureRedefine] # eyes
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#width = 256
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#height = 256
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#formats = 0x01a
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#overwriteFormat = 0x01f
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### exp end
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#Fog banding
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[TextureRedefine]
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width = 1920
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height = 1088
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine]
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width = 1920
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height = 1080
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine]
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width = 960
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height = 544
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine]
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width = 960
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height = 540
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine] # bloom n cutscene
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width = 480
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height = 272
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine] # bloom n cutscene
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width = 480
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height = 270
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine] #Double shadow res
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width = 384
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height = 384
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@ -194,7 +76,149 @@ height = 384
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overwriteWidth = 768
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overwriteHeight = 768
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## 1a -> 1f
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#De-banding
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[TextureRedefine]
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width = 1920
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height = 1088
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine]
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width = 1920
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height = 1080
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine] #
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width = 1280
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height = 720
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formats = 0x01a
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overwriteFormat = 0x01f
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#[TextureRedefine] # spider web break
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#width = 1024
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#height = 1024
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#formats = 0x01a
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#overwriteFormat = 0x01f
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#[TextureRedefine] # clouds
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#width = 1024
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#height = 512
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#formats = 0x01a
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#overwriteFormat = 0x01f
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#
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#[TextureRedefine] # clouds
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#width = 1024
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#height = 256
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#formats = 0x01a
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#overwriteFormat = 0x01f
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#[TextureRedefine] # confirmation dialog not x8
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#width = 1024
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#height = 449
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#formats = 0x01a
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#overwriteFormat = 0x01f
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[TextureRedefine] #viewport 0.5
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width = 960
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height = 544
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine]
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width = 960
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height = 540
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formats = 0x01a
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overwriteFormat = 0x01f
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#[TextureRedefine] #
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#width = 512
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#height = 512
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#formats = 0x01a
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#overwriteFormat = 0x01f
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[TextureRedefine] # bloom n cutscene
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width = 480
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height = 272
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine] # x8
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width = 480
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height = 270
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine] # x8
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width = 448
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height = 384
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formats = 0x01a
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overwriteFormat = 0x01f
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#[TextureRedefine] # pad map bg
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#width = 427
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#height = 480
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#formats = 0x01a
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#overwriteFormat = 0x01f
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[TextureRedefine] #
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width = 384
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height = 384
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine] #
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width = 320
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height = 288
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine] #
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width = 320
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height = 180
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine] # map xp
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width = 448
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height = 384
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine] # Map xp
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width = 442
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height = 383
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine] # mini map, all projections must be same overwriteFormat or break.
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width = 435
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height = 381
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine] # mini map, all projections must be same overwriteFormat or break.
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width = 290
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height = 280
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formats = 0x01a
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overwriteFormat = 0x01f
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#[TextureRedefine] #pro contr
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#width = 263
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#height = 191
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#formats = 0x01a
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#overwriteFormat = 0x01f
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#[TextureRedefine] # eyes
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#width = 256
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#height = 256
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#formats = 0x01a
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#overwriteFormat = 0x01f
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## 7->f
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[TextureRedefine] #viewport
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width = 960
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height = 544
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formats = 0x007
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@ -206,47 +230,43 @@ height = 540
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formats = 0x007
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overwriteFormat = 0x00f
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[TextureRedefine] #cloud
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width = 1025
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height = 256
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formats = 0x007
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overwriteFormat = 0x00f
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[TextureRedefine] #cloud
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width = 1025
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height = 512
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formats = 0x007
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overwriteFormat = 0x00f
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#
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#[TextureRedefine] #cloud
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#width = 1024
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#height = 512
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#formats = 0x007
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#overwriteFormat = 0x00f
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#[TextureRedefine] #breaks drooling plant
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#[TextureRedefine] #fix godray, break drooling plant
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#width = 256
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#height = 256
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#formats = 0x007
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#overwriteFormat = 0x00f
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#
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#[TextureRedefine] #dust
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#width = 128
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#height = 128
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#formats = 0x007
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#overwriteFormat = 0x00f
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#
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#[TextureRedefine] #dust
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#width = 64
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#height = 64
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#formats = 0x007
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#overwriteFormat = 0x00f
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#
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#[TextureRedefine] #dust?
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#width = 32
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#height = 32
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#formats = 0x007
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#overwriteFormat = 0x00f
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[TextureRedefine] #Gradient
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width = 8
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height = 64
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formats = 0x007
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overwriteFormat = 0x00f
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#[TextureRedefine] #Gradient gui? removed until verified
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#width = 8
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#height = 64
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#formats = 0x007
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#overwriteFormat = 0x00f
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#[TextureRedefine] #haze breaks
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#width = 32
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@ -258,7 +278,7 @@ overwriteFormat = 0x00f
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#formats = 0x001
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#overwriteFormat = 0x005
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#[TextureRedefine] #godrays, fog, breaks
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#[TextureRedefine] #fix godrays, breaks fog
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#width = 256
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#height = 256
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#formats = 0x001
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@ -269,15 +289,196 @@ overwriteFormat = 0x00f
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#height = 128
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#formats = 0x001
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#overwriteFormat = 0x005
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#
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#[TextureRedefine] #toxic mist, air fog breaks
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#width = 64
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#height = 64
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#formats = 0x001
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#overwriteFormat = 0x005
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#
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#[TextureRedefine] #breaks
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#width = 32
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#height = 32
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#formats = 0x001
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#overwriteFormat = 0x005
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##1 -> 5
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[TextureRedefine] #
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width = 1280
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height = 720
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formats = 0x001
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overwriteFormat = 0x005
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#[TextureRedefine] #
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#width = 1024
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#height = 1024
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#formats = 0x001
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#overwriteFormat = 0x005
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#[TextureRedefine] # castle intro
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#width = 1024
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#height = 256
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#formats = 0x001
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#overwriteFormat = 0x005
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# 8 -> 1f
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[TextureRedefine]
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width = 960
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height = 540
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formats = 0x008
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overwriteFormat = 0x01f
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#Res/formats not BC
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#
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#1280x720x1,0x001
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#1024x1024x1,0x001
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#1024x512x1,0x007
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#1024x256x1,0x007
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#1024x256x1,0x001
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#960x544x1,0x007
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#960x540x1,0x008
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#512x1024x1,0x001
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#512x512x1,0x001
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#416x278x1,0x001
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#256x256x1,0x007
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#256x256x1,0x001
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#140x140x1,0x001
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#128x256x1,0x001
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#128x128x1,0x007
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#128x128x1,0x002
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#128x128x1,0x001
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#128x117x1,0x007
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#128x96x1,0x001
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#128x77x1,0x001
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#128x64x1,0x001
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#128x32x1,0x001
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#112x146x1,0x001
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#112x112x1,0x007
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#96x96x1,0x001
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#90x82x1,0x007
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#90x80x1,0x007
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#88x88x1,0x007
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#83x83x1,0x007
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#64x512x1,0x001
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#64x128x1,0x007
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#64x64x1,0x007
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#64x64x1,0x002
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#64x64x1,0x001
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#64x48x1,0x816
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#64x32x1,0x001
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#64x8x1,0x007
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#64x8x1,0x001
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#56x56x1,0x001
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#56x32x1,0x001
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#51x51x1,0x007
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#50x50x1,0x007
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#48x48x1,0x823
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#48x48x1,0x816
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#48x48x1,0x001
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#42x16x1,0x001
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#40x118x1,0x002
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#40x44x1,0x007
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#40x40x1,0x001
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#32x64x1,0x001
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#32x32x1,0x007
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#32x32x1,0x002
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#32x32x1,0x001
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#25x50x1,0x007
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#24x24x1,0x008
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#16x128x1,0x001
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#16x16x1,0x008
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#16x16x1,0x001
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#16x4x1,0x001
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#8x146x1,0x001
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#8x128x1,0x001
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#8x50x1,0x007
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#8x16x1,0x002
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#8x8x1,0x007
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#8x8x1,0x002
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#8x8x1,0x001
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#2048x512x1,0x01a #Title nope
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#1920x1088x1,0x01a
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#1920x1080x1,0x01a
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#1280x720x1,0x01a
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#1024x449x1,0x01a
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#1024x223x1,0x01a
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#960x544x1,0x01a
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#960x540x1,0x01a
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#958x1024x1,0x01a
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#900x367x1,0x01a
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#864x480x1,0x01a
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#861x437x1,0x01a
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#854x480x1,0x01a
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#839x27x1,0x01a
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#832x720x1,0x01a
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#818x168x1,0x01a
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#813x718x1,0x01a
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#788x336x1,0x01a
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#640x368x1,0x01a
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#640x360x1,0x01a
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#607x418x1,0x01a
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#567x89x1,0x01a
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#560x95x1,0x01a
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#512x1024x1,0x01a
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#512x512x1,0x01a
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#512x256x1,0x01a
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#480x272x1,0x01a
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#480x270x1,0x01a
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#470x119x1,0x01a
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#450x165x1,0x01a
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#448x384x1,0x01a
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#442x383x1,0x01a
|
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#427x480x1,0x01a
|
||||
#397x85x1,0x01a
|
||||
#393x231x1,0x01a
|
||||
#384x384x1,0x01a
|
||||
#384x320x1,0x01a
|
||||
#362x319x1,0x01a
|
||||
#320x288x1,0x01a
|
||||
#290x280x1,0x01a
|
||||
#263x191x1,0x01a
|
||||
#262x140x1,0x01a
|
||||
#256x512x1,0x01a
|
||||
#256x256x1,0x01a
|
||||
#256x128x1,0x01a
|
||||
#236x86x1,0x01a
|
||||
#236x50x1,0x01a
|
||||
#234x133x1,0x01a
|
||||
#227x64x1,0x01a
|
||||
#211x50x1,0x01a
|
||||
#204x91x1,0x01a
|
||||
#192x512x1,0x01a
|
||||
#155x128x1,0x01a
|
||||
#150x150x1,0x01a
|
||||
#128x2048x1,0x01a
|
||||
#128x256x1,0x01a
|
||||
#128x128x1,0x01a
|
||||
#116x198x1,0x01a
|
||||
#100x105x1,0x01a
|
||||
#90x90x1,0x01a
|
||||
#90x70x1,0x01a
|
||||
#88x88x1,0x01a
|
||||
#85x170x1,0x01a
|
||||
#85x165x1,0x01a
|
||||
#83x83x1,0x01a
|
||||
#80x128x1,0x01a
|
||||
#80x80x1,0x01a
|
||||
#73x74x1,0x01a
|
||||
#64x1024x1,0x01a
|
||||
#64x512x1,0x01a
|
||||
#64x64x1,0x01a
|
||||
#60x60x1,0x01a
|
||||
#56x140x1,0x01a
|
||||
#55x55x1,0x01a
|
||||
#42x47x1,0x01a
|
||||
#40x40x1,0x01a
|
||||
#37x35x1,0x01a
|
||||
#30x30x1,0x01a
|
||||
#16x32x1,0x01a
|
||||
#10x10x1,0x01a
|
||||
#8x256x1,0x01a
|
||||
#8x8x1,0x01a
|
||||
#4x4x1,0x01a
|
||||
#3x30x1,0x01a
|
||||
|
Loading…
Reference in New Issue
Block a user