[TPHD] Further format conversion fixes

Reverts everything except main viewports. Seems most below 480
eventually gets used and breaks objects later in game. 1280x720 1 -> 5
stable so far.. But keeping an eye on that one.
This commit is contained in:
getdls 2019-09-02 21:19:58 +02:00
parent ab91e0c188
commit dd54d2e51f

View File

@ -2,11 +2,11 @@
titleIds = 000500001019C800,000500001019E600,000500001019E500 titleIds = 000500001019C800,000500001019E600,000500001019E500
name = Resolution name = Resolution
path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Fancy FX" path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Fancy FX"
description = Pretty blur, shadow x2, de-band sky, maintained on Nvidia. description = Pretty blur, shadow x2, de-band sky, maintained on Nvidia.
version = 3 version = 3
[Preset] # Gaussian blur w correct scaling [Preset] # Gaussian blur w correct scaling
name = Light blur - 1080p 8 pass name = Light blur - 1080p 8 pass
$dither = 0.2 $dither = 0.2
$scaleShader = 1.0 $scaleShader = 1.0
@ -24,7 +24,7 @@ $internalRes = 1
$presetPass:int = 0 $presetPass:int = 0
$enableBlur:int = 1 $enableBlur:int = 1
[Preset] # gaussian blur w correct scaling and an additional 4 passes [Preset] # gaussian blur w correct scaling and an additional 4 passes
name = 2160p 12 pass name = 2160p 12 pass
$dither = 0.2 $dither = 0.2
$scaleShader = 1.0 $scaleShader = 1.0
@ -43,7 +43,7 @@ $presetPass:int = 1
$enableBlur:int = 1 $enableBlur:int = 1
[Preset] # Scaling offset, looks blurrier on high res as additional passes mostly hide the error [Preset] # Scaling offset, looks blurrier on high res as additional passes mostly hide the error
name = ~4320p 16 pass name = ~4320p 16 pass
$dither = 0.2 $dither = 0.2
$scaleShader = 1.0 $scaleShader = 1.0
$scaleBlur = 3.0 $scaleBlur = 3.0
@ -69,124 +69,6 @@ $enableBlur:int = 0
#$presetPass:int = 1 #$presetPass:int = 1
#$enableBlur:int = 1 #$enableBlur:int = 1
[TextureRedefine] #
width = 1280
height = 720
formats = 0x01a
overwriteFormat = 0x01f
#[TextureRedefine] # spider web break
#width = 1024
#height = 1024
#formats = 0x01a
#overwriteFormat = 0x01f
[TextureRedefine] #
width = 1024
height = 512
formats = 0x01a
overwriteFormat = 0x01f
[TextureRedefine] #
width = 1024
height = 449
formats = 0x01a
overwriteFormat = 0x01f
#[TextureRedefine] #
#width = 512
#height = 512
#formats = 0x01a
#overwriteFormat = 0x01f
[TextureRedefine] #
width = 448
height = 384
formats = 0x01a
overwriteFormat = 0x01f
[TextureRedefine] #
width = 427
height = 480
formats = 0x01a
overwriteFormat = 0x01f
[TextureRedefine] #
width = 384
height = 384
formats = 0x01a
overwriteFormat = 0x01f
[TextureRedefine] #
width = 320
height = 288
formats = 0x01a
overwriteFormat = 0x01f
[TextureRedefine] #
width = 320
height = 180
formats = 0x01a
overwriteFormat = 0x01f
[TextureRedefine] #
width = 290
height = 280
formats = 0x01a
overwriteFormat = 0x01f
#[TextureRedefine] #pro contr
#width = 263
#height = 191
#formats = 0x01a
#overwriteFormat = 0x01f
#[TextureRedefine] # eyes
#width = 256
#height = 256
#formats = 0x01a
#overwriteFormat = 0x01f
### exp end
#Fog banding
[TextureRedefine]
width = 1920
height = 1088
formats = 0x01a
overwriteFormat = 0x01f
[TextureRedefine]
width = 1920
height = 1080
formats = 0x01a
overwriteFormat = 0x01f
[TextureRedefine]
width = 960
height = 544
formats = 0x01a
overwriteFormat = 0x01f
[TextureRedefine]
width = 960
height = 540
formats = 0x01a
overwriteFormat = 0x01f
[TextureRedefine] # bloom n cutscene
width = 480
height = 272
formats = 0x01a
overwriteFormat = 0x01f
[TextureRedefine] # bloom n cutscene
width = 480
height = 270
formats = 0x01a
overwriteFormat = 0x01f
[TextureRedefine] #Double shadow res [TextureRedefine] #Double shadow res
width = 384 width = 384
height = 384 height = 384
@ -194,7 +76,149 @@ height = 384
overwriteWidth = 768 overwriteWidth = 768
overwriteHeight = 768 overwriteHeight = 768
## 1a -> 1f
#De-banding
[TextureRedefine] [TextureRedefine]
width = 1920
height = 1088
formats = 0x01a
overwriteFormat = 0x01f
[TextureRedefine]
width = 1920
height = 1080
formats = 0x01a
overwriteFormat = 0x01f
[TextureRedefine] #
width = 1280
height = 720
formats = 0x01a
overwriteFormat = 0x01f
#[TextureRedefine] # spider web break
#width = 1024
#height = 1024
#formats = 0x01a
#overwriteFormat = 0x01f
#[TextureRedefine] # clouds
#width = 1024
#height = 512
#formats = 0x01a
#overwriteFormat = 0x01f
#
#[TextureRedefine] # clouds
#width = 1024
#height = 256
#formats = 0x01a
#overwriteFormat = 0x01f
#[TextureRedefine] # confirmation dialog not x8
#width = 1024
#height = 449
#formats = 0x01a
#overwriteFormat = 0x01f
[TextureRedefine] #viewport 0.5
width = 960
height = 544
formats = 0x01a
overwriteFormat = 0x01f
[TextureRedefine]
width = 960
height = 540
formats = 0x01a
overwriteFormat = 0x01f
#[TextureRedefine] #
#width = 512
#height = 512
#formats = 0x01a
#overwriteFormat = 0x01f
[TextureRedefine] # bloom n cutscene
width = 480
height = 272
formats = 0x01a
overwriteFormat = 0x01f
[TextureRedefine] # x8
width = 480
height = 270
formats = 0x01a
overwriteFormat = 0x01f
[TextureRedefine] # x8
width = 448
height = 384
formats = 0x01a
overwriteFormat = 0x01f
#[TextureRedefine] # pad map bg
#width = 427
#height = 480
#formats = 0x01a
#overwriteFormat = 0x01f
[TextureRedefine] #
width = 384
height = 384
formats = 0x01a
overwriteFormat = 0x01f
[TextureRedefine] #
width = 320
height = 288
formats = 0x01a
overwriteFormat = 0x01f
[TextureRedefine] #
width = 320
height = 180
formats = 0x01a
overwriteFormat = 0x01f
[TextureRedefine] # map xp
width = 448
height = 384
formats = 0x01a
overwriteFormat = 0x01f
[TextureRedefine] # Map xp
width = 442
height = 383
formats = 0x01a
overwriteFormat = 0x01f
[TextureRedefine] # mini map, all projections must be same overwriteFormat or break.
width = 435
height = 381
formats = 0x01a
overwriteFormat = 0x01f
[TextureRedefine] # mini map, all projections must be same overwriteFormat or break.
width = 290
height = 280
formats = 0x01a
overwriteFormat = 0x01f
#[TextureRedefine] #pro contr
#width = 263
#height = 191
#formats = 0x01a
#overwriteFormat = 0x01f
#[TextureRedefine] # eyes
#width = 256
#height = 256
#formats = 0x01a
#overwriteFormat = 0x01f
## 7->f
[TextureRedefine] #viewport
width = 960 width = 960
height = 544 height = 544
formats = 0x007 formats = 0x007
@ -206,47 +230,43 @@ height = 540
formats = 0x007 formats = 0x007
overwriteFormat = 0x00f overwriteFormat = 0x00f
[TextureRedefine] #cloud
width = 1025
height = 256
formats = 0x007
overwriteFormat = 0x00f
[TextureRedefine] #cloud #
width = 1025 #[TextureRedefine] #cloud
height = 512 #width = 1024
formats = 0x007 #height = 512
overwriteFormat = 0x00f #formats = 0x007
#overwriteFormat = 0x00f
#[TextureRedefine] #breaks drooling plant #[TextureRedefine] #fix godray, break drooling plant
#width = 256 #width = 256
#height = 256 #height = 256
#formats = 0x007 #formats = 0x007
#overwriteFormat = 0x00f #overwriteFormat = 0x00f
#
#[TextureRedefine] #dust #[TextureRedefine] #dust
#width = 128 #width = 128
#height = 128 #height = 128
#formats = 0x007 #formats = 0x007
#overwriteFormat = 0x00f #overwriteFormat = 0x00f
#
#[TextureRedefine] #dust #[TextureRedefine] #dust
#width = 64 #width = 64
#height = 64 #height = 64
#formats = 0x007 #formats = 0x007
#overwriteFormat = 0x00f #overwriteFormat = 0x00f
#
#[TextureRedefine] #dust? #[TextureRedefine] #dust?
#width = 32 #width = 32
#height = 32 #height = 32
#formats = 0x007 #formats = 0x007
#overwriteFormat = 0x00f #overwriteFormat = 0x00f
[TextureRedefine] #Gradient #[TextureRedefine] #Gradient gui? removed until verified
width = 8 #width = 8
height = 64 #height = 64
formats = 0x007 #formats = 0x007
overwriteFormat = 0x00f #overwriteFormat = 0x00f
#[TextureRedefine] #haze breaks #[TextureRedefine] #haze breaks
#width = 32 #width = 32
@ -258,7 +278,7 @@ overwriteFormat = 0x00f
#formats = 0x001 #formats = 0x001
#overwriteFormat = 0x005 #overwriteFormat = 0x005
#[TextureRedefine] #godrays, fog, breaks #[TextureRedefine] #fix godrays, breaks fog
#width = 256 #width = 256
#height = 256 #height = 256
#formats = 0x001 #formats = 0x001
@ -269,15 +289,196 @@ overwriteFormat = 0x00f
#height = 128 #height = 128
#formats = 0x001 #formats = 0x001
#overwriteFormat = 0x005 #overwriteFormat = 0x005
#
#[TextureRedefine] #toxic mist, air fog breaks #[TextureRedefine] #toxic mist, air fog breaks
#width = 64 #width = 64
#height = 64 #height = 64
#formats = 0x001 #formats = 0x001
#overwriteFormat = 0x005 #overwriteFormat = 0x005
#
#[TextureRedefine] #breaks #[TextureRedefine] #breaks
#width = 32 #width = 32
#height = 32 #height = 32
#formats = 0x001 #formats = 0x001
#overwriteFormat = 0x005 #overwriteFormat = 0x005
##1 -> 5
[TextureRedefine] #
width = 1280
height = 720
formats = 0x001
overwriteFormat = 0x005
#[TextureRedefine] #
#width = 1024
#height = 1024
#formats = 0x001
#overwriteFormat = 0x005
#[TextureRedefine] # castle intro
#width = 1024
#height = 256
#formats = 0x001
#overwriteFormat = 0x005
# 8 -> 1f
[TextureRedefine]
width = 960
height = 540
formats = 0x008
overwriteFormat = 0x01f
#Res/formats not BC
#
#1280x720x1,0x001
#1024x1024x1,0x001
#1024x512x1,0x007
#1024x256x1,0x007
#1024x256x1,0x001
#960x544x1,0x007
#960x540x1,0x008
#512x1024x1,0x001
#512x512x1,0x001
#416x278x1,0x001
#256x256x1,0x007
#256x256x1,0x001
#140x140x1,0x001
#128x256x1,0x001
#128x128x1,0x007
#128x128x1,0x002
#128x128x1,0x001
#128x117x1,0x007
#128x96x1,0x001
#128x77x1,0x001
#128x64x1,0x001
#128x32x1,0x001
#112x146x1,0x001
#112x112x1,0x007
#96x96x1,0x001
#90x82x1,0x007
#90x80x1,0x007
#88x88x1,0x007
#83x83x1,0x007
#64x512x1,0x001
#64x128x1,0x007
#64x64x1,0x007
#64x64x1,0x002
#64x64x1,0x001
#64x48x1,0x816
#64x32x1,0x001
#64x8x1,0x007
#64x8x1,0x001
#56x56x1,0x001
#56x32x1,0x001
#51x51x1,0x007
#50x50x1,0x007
#48x48x1,0x823
#48x48x1,0x816
#48x48x1,0x001
#42x16x1,0x001
#40x118x1,0x002
#40x44x1,0x007
#40x40x1,0x001
#32x64x1,0x001
#32x32x1,0x007
#32x32x1,0x002
#32x32x1,0x001
#25x50x1,0x007
#24x24x1,0x008
#16x128x1,0x001
#16x16x1,0x008
#16x16x1,0x001
#16x4x1,0x001
#8x146x1,0x001
#8x128x1,0x001
#8x50x1,0x007
#8x16x1,0x002
#8x8x1,0x007
#8x8x1,0x002
#8x8x1,0x001
#2048x512x1,0x01a #Title nope
#1920x1088x1,0x01a
#1920x1080x1,0x01a
#1280x720x1,0x01a
#1024x449x1,0x01a
#1024x223x1,0x01a
#960x544x1,0x01a
#960x540x1,0x01a
#958x1024x1,0x01a
#900x367x1,0x01a
#864x480x1,0x01a
#861x437x1,0x01a
#854x480x1,0x01a
#839x27x1,0x01a
#832x720x1,0x01a
#818x168x1,0x01a
#813x718x1,0x01a
#788x336x1,0x01a
#640x368x1,0x01a
#640x360x1,0x01a
#607x418x1,0x01a
#567x89x1,0x01a
#560x95x1,0x01a
#512x1024x1,0x01a
#512x512x1,0x01a
#512x256x1,0x01a
#480x272x1,0x01a
#480x270x1,0x01a
#470x119x1,0x01a
#450x165x1,0x01a
#448x384x1,0x01a
#442x383x1,0x01a
#427x480x1,0x01a
#397x85x1,0x01a
#393x231x1,0x01a
#384x384x1,0x01a
#384x320x1,0x01a
#362x319x1,0x01a
#320x288x1,0x01a
#290x280x1,0x01a
#263x191x1,0x01a
#262x140x1,0x01a
#256x512x1,0x01a
#256x256x1,0x01a
#256x128x1,0x01a
#236x86x1,0x01a
#236x50x1,0x01a
#234x133x1,0x01a
#227x64x1,0x01a
#211x50x1,0x01a
#204x91x1,0x01a
#192x512x1,0x01a
#155x128x1,0x01a
#150x150x1,0x01a
#128x2048x1,0x01a
#128x256x1,0x01a
#128x128x1,0x01a
#116x198x1,0x01a
#100x105x1,0x01a
#90x90x1,0x01a
#90x70x1,0x01a
#88x88x1,0x01a
#85x170x1,0x01a
#85x165x1,0x01a
#83x83x1,0x01a
#80x128x1,0x01a
#80x80x1,0x01a
#73x74x1,0x01a
#64x1024x1,0x01a
#64x512x1,0x01a
#64x64x1,0x01a
#60x60x1,0x01a
#56x140x1,0x01a
#55x55x1,0x01a
#42x47x1,0x01a
#40x40x1,0x01a
#37x35x1,0x01a
#30x30x1,0x01a
#16x32x1,0x01a
#10x10x1,0x01a
#8x256x1,0x01a
#8x8x1,0x01a
#4x4x1,0x01a
#3x30x1,0x01a