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https://github.com/cemu-project/cemu_graphic_packs.git
synced 2025-01-11 01:09:08 +01:00
[Misc fixes] Minor fixes, optional packs - Credit to GiTech, SunbroDave, Exzap
Mostly older stuff I hadn't gotten around to committing * AA removal XCX, not really needed anymore, ground is no longer broken, just for those who force AA through gfx drives * XCX adjustable bloom, for those who didn't download the old fix * BOTW, dark statue fix, cheers whoever msgd about this a while back * DK TF, AA removal re-commit, issue was retracted after deleting shader cache I guess..
This commit is contained in:
parent
7c89db8d70
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#version 400
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#extension GL_ARB_texture_gather : enable
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// shader e2e605304f3b00d7 //AA removal v2
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uniform ivec4 uf_remappedPS[2];
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uniform sampler2D textureUnitPS0;// Tex0 addr 0xf55ae800 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
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uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0
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in vec4 passParameter0;
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layout(location = 0) out vec4 passPixelColor0;
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
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void main()
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{
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}
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[Definition]
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titleIds = 0005000010137F00,0005000010138300,0005000010144800
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name = "Donkey Kong Country: Tropical Freeze - AA Removal"
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name = "Donkey Kong Country: Tropical Freeze - AA Removal" # v1.2 edge artifacts removed.
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#version 400
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#extension GL_ARB_texture_gather : enable
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// shader fb621fd19d12ca17 //porob
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uniform ivec4 uf_remappedPS[2];
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uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4e12000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
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uniform sampler2D textureUnitPS1;// Tex1 addr 0xf470a000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0
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in vec4 passParameter0;
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in vec4 passParameter1;
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layout(location = 0) out vec4 passPixelColor0;
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
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void main()
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{
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discard;
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}
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3
Enhancement/XCX_AARemoval/rules.txt
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3
Enhancement/XCX_AARemoval/rules.txt
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[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00,ffffffff0cd546a9
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name = "Xenoblade Chronicles X - AA Removal" # As of 1.7.5 of Cemu no longer breaks ground textures (high gpu), only use this fix for AA.
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#version 400
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#extension GL_ARB_texture_gather : enable
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// shader bd65eab89d34499f //Dark statues fix
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const float overwriteWidth = 5120.0; //overwidth value.0
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const float overwriteHeight = 2880.0;
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uniform ivec4 uf_remappedPS[6];
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uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
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uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
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in vec4 passParameter0;
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noperspective in vec4 passParameter1;
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layout(location = 0) out vec4 passPixelColor0;
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layout(location = 1) out vec4 passPixelColor1;
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
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void main()
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{
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ivec4 R0i = ivec4(0);
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ivec4 R1i = ivec4(0);
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ivec4 R2i = ivec4(0);
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ivec4 R3i = ivec4(0);
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ivec4 R4i = ivec4(0);
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ivec4 R5i = ivec4(0);
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ivec4 R6i = ivec4(0);
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ivec4 R7i = ivec4(0);
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ivec4 R8i = ivec4(0);
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ivec4 R9i = ivec4(0);
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ivec4 R10i = ivec4(0);
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ivec4 R11i = ivec4(0);
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ivec4 R12i = ivec4(0);
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ivec4 R122i = ivec4(0);
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ivec4 R123i = ivec4(0);
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ivec4 R124i = ivec4(0);
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ivec4 R125i = ivec4(0);
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ivec4 R126i = ivec4(0);
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ivec4 R127i = ivec4(0);
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int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
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ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
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int PS0i = 0, PS1i = 0;
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ivec4 tempi = ivec4(0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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R0i = floatBitsToInt(gl_FragCoord.xyzw);
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R1i = floatBitsToInt(passParameter1);
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vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0);
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R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
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// 0
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R7i.x = 0;
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PV0i.x = R7i.x;
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R5i.y = 0;
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PV0i.y = R5i.y;
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R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
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PV0i.w = R123i.w;
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PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].x));
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// 1
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R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
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PV1i.x = R2i.x;
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R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w)));
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PV1i.z = R123i.z;
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R12i.w = 0;
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PV1i.w = R12i.w;
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PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].y));
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// 2
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R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
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PV0i.y = R2i.y;
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tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z));
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R0i.w = floatBitsToInt(tempResultf);
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PS0i = R0i.w;
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R0i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
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R2i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
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// 0
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R125i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(R0i.x) + intBitsToFloat(uf_remappedPS[1].x)));
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PV0i.x = R125i.x;
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R127i.y = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0)));
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PV0i.y = R127i.y;
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R127i.z = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0)));
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PV0i.z = R127i.z;
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R127i.w = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0)));
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PV0i.w = R127i.w;
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R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.w)));
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PS0i = R3i.x;
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// 1
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backupReg0i = R0i.w;
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R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.w)));
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PV1i.x = R4i.x;
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PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.x))));
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PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.x))));
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PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)));
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R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(backupReg0i)));
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PS1i = R3i.z;
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// 2
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R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + -(intBitsToFloat(uf_remappedPS[2].x)));
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PV0i.x = R127i.x;
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R126i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + -(intBitsToFloat(uf_remappedPS[2].y)));
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PV0i.y = R126i.y;
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R126i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(uf_remappedPS[2].z)));
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PV0i.z = R126i.z;
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R3i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + 1.0);
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PV0i.w = R3i.w;
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PS0i = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(R127i.w));
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// 3
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R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PS0i)));
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PV1i.x = R123i.x;
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PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[3].z)));
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PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[3].y)));
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PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[3].x)));
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R122i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(PV0i.w) + intBitsToFloat(0x3d4ccccd)));
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R122i.x = clampFI32(R122i.x);
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PS1i = R122i.x;
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// 4
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R123i.x = floatBitsToInt((-(intBitsToFloat(R126i.y)) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV1i.z)));
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PV0i.x = R123i.x;
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R123i.y = floatBitsToInt((-(intBitsToFloat(R126i.z)) * intBitsToFloat(uf_remappedPS[3].x) + intBitsToFloat(PV1i.y)));
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PV0i.y = R123i.y;
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R123i.z = floatBitsToInt((-(intBitsToFloat(R127i.x)) * intBitsToFloat(uf_remappedPS[3].y) + intBitsToFloat(PV1i.w)));
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PV0i.z = R123i.z;
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R123i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.x)));
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PV0i.w = R123i.w;
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R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PS1i)));
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PS0i = R126i.x;
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// 5
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tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
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PV1i.x = tempi.x;
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PV1i.y = tempi.x;
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PV1i.z = tempi.x;
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PV1i.w = tempi.x;
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tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.w));
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R126i.w = floatBitsToInt(tempResultf);
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PS1i = R126i.w;
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// 6
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tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[3].x) + intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[3].y) + intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(0x80000000) * 0.0);
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PV0i.x = tempi.x;
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PV0i.y = tempi.x;
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PV0i.z = tempi.x;
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PV0i.w = tempi.x;
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R125i.w = tempi.x;
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R124i.w = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
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PS0i = R124i.w;
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// 7
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R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R126i.w)));
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PV1i.x = R6i.x;
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R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R126i.w)));
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PV1i.y = R3i.y;
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R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R126i.w)));
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PV1i.z = R4i.z;
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R127i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[3].x)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.x)));
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PV1i.w = R127i.w;
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R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
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PS1i = R127i.z;
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// 8
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backupReg0i = R126i.y;
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backupReg1i = R126i.x;
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backupReg1i = R126i.x;
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R126i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[3].z)) * intBitsToFloat(R125i.w) + intBitsToFloat(R126i.z)));
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PV0i.x = R126i.x;
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R126i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[3].y)) * intBitsToFloat(R125i.w) + intBitsToFloat(backupReg0i)));
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PV0i.y = R126i.y;
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R123i.z = floatBitsToInt((intBitsToFloat(R3i.w) * 0.5 + 0.5));
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PV0i.z = R123i.z;
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R1i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + -(1.0));
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PV0i.w = R1i.w;
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R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(0x3ea2f983)));
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PS0i = R8i.x;
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// 9
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R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
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R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0);
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PV1i.x = R0i.x;
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PV1i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].w) * intBitsToFloat(R127i.z));
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PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R3i.z)));
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R125i.w = ((intBitsToFloat(R124i.w) > intBitsToFloat(uf_remappedPS[4].w))?int(0xFFFFFFFF):int(0x0));
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PV1i.w = R125i.w;
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R126i.w = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[4].w));
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PS1i = R126i.w;
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// 10
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PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.y)));
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R0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
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PV0i.y = R0i.y;
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PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.y)));
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PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.y)));
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R122i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.z)));
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PS0i = R122i.x;
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// 11
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R123i.x = ((R125i.w == 0)?(R127i.w):(PV0i.x));
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PV1i.x = R123i.x;
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R123i.y = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(PS0i)));
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PV1i.y = R123i.y;
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R123i.z = ((R125i.w == 0)?(R126i.y):(PV0i.w));
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PV1i.z = R123i.z;
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R123i.w = ((R125i.w == 0)?(R126i.x):(PV0i.z));
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PV1i.w = R123i.w;
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// 12
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PV0i.x = PV1i.y;
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PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
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R126i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].y) + intBitsToFloat(PV1i.z));
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PV0i.y = R126i.y;
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R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].x) + intBitsToFloat(PV1i.x));
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PV0i.z = R127i.z;
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R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(PV1i.w));
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PV0i.w = R127i.w;
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R126i.x = PV1i.y;
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R126i.x = clampFI32(R126i.x);
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PS0i = R126i.x;
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// 13
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R10i.x = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R3i.x))));
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PV1i.x = R10i.x;
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R4i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R4i.x))));
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PV1i.y = R4i.y;
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R5i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R3i.z))));
|
||||
PV1i.z = R5i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R126i.w));
|
||||
// 14
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R1i.y;
|
||||
backupReg0i = R125i.x;
|
||||
backupReg2i = R1i.z;
|
||||
backupReg0i = R125i.x;
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(backupReg0i)) + -(intBitsToFloat(R127i.z))));
|
||||
PV0i.x = R125i.x;
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(backupReg0i)) + -(intBitsToFloat(R126i.y))));
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * -(intBitsToFloat(backupReg0i)) + -(intBitsToFloat(R127i.w))));
|
||||
PV0i.z = R1i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + -(1.0));
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
PV0i.w = R127i.w;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), intBitsToFloat(PV1i.z)));
|
||||
// 15
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[3].x) * intBitsToFloat(R10i.x) + intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R4i.y) + intBitsToFloat(PS0i) * 1.0 + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i)));
|
||||
PS1i = R126i.y;
|
||||
// 16
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[3].x) * -(intBitsToFloat(R125i.x)) + intBitsToFloat(uf_remappedPS[3].y) * -(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[3].z) * -(intBitsToFloat(R1i.z)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||||
// 17
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + 1.0);
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) / 2.0);
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R1i.z)), -(intBitsToFloat(R1i.z))));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PS0i));
|
||||
R5i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y));
|
||||
PS1i = R5i.x;
|
||||
// 18
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.x)));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(PV1i.w) + intBitsToFloat(R1i.y)));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R1i.z)));
|
||||
PV0i.z = R127i.z;
|
||||
R4i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PV0i.w = R4i.w;
|
||||
R122i.x = floatBitsToInt((-(intBitsToFloat(R1i.y)) * -(intBitsToFloat(R1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
PS0i = R122i.x;
|
||||
// 19
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R122i.x = floatBitsToInt((-(intBitsToFloat(R125i.x)) * -(intBitsToFloat(R125i.x)) + intBitsToFloat(PS0i)));
|
||||
PS1i = R122i.x;
|
||||
// 20
|
||||
R9i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + 1.0);
|
||||
PV0i.x = R9i.x;
|
||||
R0i.z = floatBitsToInt(max(intBitsToFloat(PS1i), intBitsToFloat(0x38d1b717)));
|
||||
PV0i.z = R0i.z;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 21
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[5].y)));
|
||||
PV1i.z = clampFI32(PV1i.z);
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 22
|
||||
R1i.x = floatBitsToInt((-(intBitsToFloat(PV1i.z)) * intBitsToFloat(PV1i.z) + 1.0));
|
||||
PV0i.x = R1i.x;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].w) * intBitsToFloat(PS1i));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R0i.z));
|
||||
R0i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.w;
|
||||
// 23
|
||||
R2i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R125i.x))));
|
||||
PV1i.x = R2i.x;
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R1i.y))));
|
||||
PV1i.y = R2i.y;
|
||||
R2i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R1i.z))));
|
||||
PV1i.z = R2i.z;
|
||||
R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].w), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R2i.w;
|
||||
R11i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.x)), intBitsToFloat(PS0i)));
|
||||
PS1i = R11i.x;
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R2i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.x = floatBitsToInt(min(intBitsToFloat(R2i.w), 1.0));
|
||||
PS0i = R126i.x;
|
||||
// 1
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R1i.x)));
|
||||
PV1i.x = R124i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R1i.y)), intBitsToFloat(R0i.w)));
|
||||
PV1i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R1i.z)), intBitsToFloat(R0i.w)));
|
||||
PV1i.z = R125i.z;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 2
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R124i.y;
|
||||
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R124i.z;
|
||||
R127i.w = floatBitsToInt(max(-(intBitsToFloat(PV1i.z)), 0.0));
|
||||
PV0i.w = R127i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R126i.x));
|
||||
// 3
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.x));
|
||||
PV1i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(0x40400000)));
|
||||
R2i.y = floatBitsToInt(1.0 / intBitsToFloat(R0i.z));
|
||||
PS1i = R2i.y;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
PS0i = R126i.z;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R124i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R124i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 6
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R127i.z;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R0i.y) + intBitsToFloat(R0i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R126i.z));
|
||||
R127i.y = clampFI32(R127i.y);
|
||||
PS0i = R127i.y;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R126i.z;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R126i.x;
|
||||
// 9
|
||||
backupReg0i = R127i.y;
|
||||
R125i.x = floatBitsToInt(min(intBitsToFloat(R127i.w), 1.0));
|
||||
PV1i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R126i.z)));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R127i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R3i.w) * intBitsToFloat(PS1i));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(PV1i.z) + 1.0));
|
||||
PV0i.y = R123i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(R124i.x)) + 1.0);
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R125i.z)));
|
||||
// 11
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PS0i)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.z)));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(PV0i.w) + intBitsToFloat(R124i.x)));
|
||||
PS1i = R126i.x;
|
||||
// 12
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.x = R125i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R124i.z)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), -(intBitsToFloat(R7i.x))));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R11i.x) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
// 13
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(R124i.y) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PS0i));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(PV0i.w) + intBitsToFloat(R9i.x)));
|
||||
R123i.z = clampFI32(R123i.z);
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), -(intBitsToFloat(R5i.y))));
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].z) * -(intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.z)));
|
||||
PS1i = R122i.x;
|
||||
// 14
|
||||
backupReg0i = R125i.y;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R2i.y));
|
||||
R125i.y = clampFI32(R125i.y);
|
||||
PV0i.y = R125i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].z) * -(intBitsToFloat(R124i.z)) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R125i.x)));
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(PS1i)));
|
||||
PS0i = R122i.x;
|
||||
// 15
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) * -(intBitsToFloat(R11i.x)) + intBitsToFloat(PS0i)));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.w)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R127i.w;
|
||||
// 16
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e800000));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) * -(intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x)));
|
||||
R126i.z = clampFI32(R126i.z);
|
||||
PV0i.z = R126i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R125i.y)));
|
||||
// 17
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV0i.w)));
|
||||
// 18
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PV1i.x)));
|
||||
// 19
|
||||
R12i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R12i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R12i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R12i.z;
|
||||
R12i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.z)));
|
||||
PS1i = R12i.y;
|
||||
// 20
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(PV1i.y)));
|
||||
// 21
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.z)));
|
||||
// 22
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R2i.x;
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R2i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R2i.z;
|
||||
// 23
|
||||
R0i.x = R12i.x;
|
||||
PV1i.x = R0i.x;
|
||||
R0i.y = R12i.y;
|
||||
PV1i.y = R0i.y;
|
||||
R0i.z = R12i.z;
|
||||
PV1i.z = R0i.z;
|
||||
R0i.w = R12i.w;
|
||||
PV1i.w = R0i.w;
|
||||
// 24
|
||||
R1i.x = R2i.x;
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = R2i.y;
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = R2i.z;
|
||||
PV0i.z = R1i.z;
|
||||
R1i.w = R2i.w;
|
||||
PV0i.w = R1i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -0,0 +1,523 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader bd65eab89d34499f //Dark statues fix
|
||||
const float overwriteWidth = 1920.0; //overwidth value.0
|
||||
const float overwriteHeight = 1080.0;
|
||||
uniform ivec4 uf_remappedPS[6];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R12i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0);
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
// 0
|
||||
R7i.x = 0;
|
||||
PV0i.x = R7i.x;
|
||||
R5i.y = 0;
|
||||
PV0i.y = R5i.y;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R12i.w = 0;
|
||||
PV1i.w = R12i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].y));
|
||||
// 2
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z));
|
||||
R0i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.w;
|
||||
R0i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
R2i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
// 0
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(R0i.x) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.w = R127i.w;
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.w)));
|
||||
PS0i = R3i.x;
|
||||
// 1
|
||||
backupReg0i = R0i.w;
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.w)));
|
||||
PV1i.x = R4i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.x))));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.x))));
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)));
|
||||
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(backupReg0i)));
|
||||
PS1i = R3i.z;
|
||||
// 2
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + -(intBitsToFloat(uf_remappedPS[2].x)));
|
||||
PV0i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + -(intBitsToFloat(uf_remappedPS[2].y)));
|
||||
PV0i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(uf_remappedPS[2].z)));
|
||||
PV0i.z = R126i.z;
|
||||
R3i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + 1.0);
|
||||
PV0i.w = R3i.w;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(R127i.w));
|
||||
// 3
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PS0i)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[3].z)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[3].y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[3].x)));
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(PV0i.w) + intBitsToFloat(0x3d4ccccd)));
|
||||
R122i.x = clampFI32(R122i.x);
|
||||
PS1i = R122i.x;
|
||||
// 4
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R126i.y)) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(R126i.z)) * intBitsToFloat(uf_remappedPS[3].x) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((-(intBitsToFloat(R127i.x)) * intBitsToFloat(uf_remappedPS[3].y) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PS1i)));
|
||||
PS0i = R126i.x;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.w));
|
||||
R126i.w = floatBitsToInt(tempResultf);
|
||||
PS1i = R126i.w;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[3].x) + intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[3].y) + intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.w = tempi.x;
|
||||
R124i.w = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
PS0i = R124i.w;
|
||||
// 7
|
||||
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R126i.w)));
|
||||
PV1i.x = R6i.x;
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R126i.w)));
|
||||
PV1i.y = R3i.y;
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R126i.w)));
|
||||
PV1i.z = R4i.z;
|
||||
R127i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[3].x)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.x)));
|
||||
PV1i.w = R127i.w;
|
||||
R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
PS1i = R127i.z;
|
||||
// 8
|
||||
backupReg0i = R126i.y;
|
||||
backupReg1i = R126i.x;
|
||||
backupReg1i = R126i.x;
|
||||
R126i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[3].z)) * intBitsToFloat(R125i.w) + intBitsToFloat(R126i.z)));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[3].y)) * intBitsToFloat(R125i.w) + intBitsToFloat(backupReg0i)));
|
||||
PV0i.y = R126i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R3i.w) * 0.5 + 0.5));
|
||||
PV0i.z = R123i.z;
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + -(1.0));
|
||||
PV0i.w = R1i.w;
|
||||
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(0x3ea2f983)));
|
||||
PS0i = R8i.x;
|
||||
// 9
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0);
|
||||
PV1i.x = R0i.x;
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].w) * intBitsToFloat(R127i.z));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R3i.z)));
|
||||
R125i.w = ((intBitsToFloat(R124i.w) > intBitsToFloat(uf_remappedPS[4].w))?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.w = R125i.w;
|
||||
R126i.w = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[4].w));
|
||||
PS1i = R126i.w;
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.y)));
|
||||
R0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PV0i.y = R0i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.y)));
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.z)));
|
||||
PS0i = R122i.x;
|
||||
// 11
|
||||
R123i.x = ((R125i.w == 0)?(R127i.w):(PV0i.x));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(PS0i)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = ((R125i.w == 0)?(R126i.y):(PV0i.w));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = ((R125i.w == 0)?(R126i.x):(PV0i.z));
|
||||
PV1i.w = R123i.w;
|
||||
// 12
|
||||
PV0i.x = PV1i.y;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].y) + intBitsToFloat(PV1i.z));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].x) + intBitsToFloat(PV1i.x));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(PV1i.w));
|
||||
PV0i.w = R127i.w;
|
||||
R126i.x = PV1i.y;
|
||||
R126i.x = clampFI32(R126i.x);
|
||||
PS0i = R126i.x;
|
||||
// 13
|
||||
R10i.x = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R3i.x))));
|
||||
PV1i.x = R10i.x;
|
||||
R4i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R4i.x))));
|
||||
PV1i.y = R4i.y;
|
||||
R5i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R3i.z))));
|
||||
PV1i.z = R5i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R126i.w));
|
||||
// 14
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R1i.y;
|
||||
backupReg0i = R125i.x;
|
||||
backupReg2i = R1i.z;
|
||||
backupReg0i = R125i.x;
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(backupReg0i)) + -(intBitsToFloat(R127i.z))));
|
||||
PV0i.x = R125i.x;
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(backupReg0i)) + -(intBitsToFloat(R126i.y))));
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * -(intBitsToFloat(backupReg0i)) + -(intBitsToFloat(R127i.w))));
|
||||
PV0i.z = R1i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + -(1.0));
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
PV0i.w = R127i.w;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), intBitsToFloat(PV1i.z)));
|
||||
// 15
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[3].x) * intBitsToFloat(R10i.x) + intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R4i.y) + intBitsToFloat(PS0i) * 1.0 + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i)));
|
||||
PS1i = R126i.y;
|
||||
// 16
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[3].x) * -(intBitsToFloat(R125i.x)) + intBitsToFloat(uf_remappedPS[3].y) * -(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[3].z) * -(intBitsToFloat(R1i.z)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||||
// 17
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + 1.0);
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) / 2.0);
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R1i.z)), -(intBitsToFloat(R1i.z))));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PS0i));
|
||||
R5i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y));
|
||||
PS1i = R5i.x;
|
||||
// 18
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.x)));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(PV1i.w) + intBitsToFloat(R1i.y)));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R1i.z)));
|
||||
PV0i.z = R127i.z;
|
||||
R4i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PV0i.w = R4i.w;
|
||||
R122i.x = floatBitsToInt((-(intBitsToFloat(R1i.y)) * -(intBitsToFloat(R1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
PS0i = R122i.x;
|
||||
// 19
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R122i.x = floatBitsToInt((-(intBitsToFloat(R125i.x)) * -(intBitsToFloat(R125i.x)) + intBitsToFloat(PS0i)));
|
||||
PS1i = R122i.x;
|
||||
// 20
|
||||
R9i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + 1.0);
|
||||
PV0i.x = R9i.x;
|
||||
R0i.z = floatBitsToInt(max(intBitsToFloat(PS1i), intBitsToFloat(0x38d1b717)));
|
||||
PV0i.z = R0i.z;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 21
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[5].y)));
|
||||
PV1i.z = clampFI32(PV1i.z);
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 22
|
||||
R1i.x = floatBitsToInt((-(intBitsToFloat(PV1i.z)) * intBitsToFloat(PV1i.z) + 1.0));
|
||||
PV0i.x = R1i.x;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].w) * intBitsToFloat(PS1i));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R0i.z));
|
||||
R0i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.w;
|
||||
// 23
|
||||
R2i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R125i.x))));
|
||||
PV1i.x = R2i.x;
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R1i.y))));
|
||||
PV1i.y = R2i.y;
|
||||
R2i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R1i.z))));
|
||||
PV1i.z = R2i.z;
|
||||
R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].w), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R2i.w;
|
||||
R11i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.x)), intBitsToFloat(PS0i)));
|
||||
PS1i = R11i.x;
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R2i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.x = floatBitsToInt(min(intBitsToFloat(R2i.w), 1.0));
|
||||
PS0i = R126i.x;
|
||||
// 1
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R1i.x)));
|
||||
PV1i.x = R124i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R1i.y)), intBitsToFloat(R0i.w)));
|
||||
PV1i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R1i.z)), intBitsToFloat(R0i.w)));
|
||||
PV1i.z = R125i.z;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 2
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R124i.y;
|
||||
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R124i.z;
|
||||
R127i.w = floatBitsToInt(max(-(intBitsToFloat(PV1i.z)), 0.0));
|
||||
PV0i.w = R127i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R126i.x));
|
||||
// 3
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.x));
|
||||
PV1i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(0x40400000)));
|
||||
R2i.y = floatBitsToInt(1.0 / intBitsToFloat(R0i.z));
|
||||
PS1i = R2i.y;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
PS0i = R126i.z;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R124i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R124i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 6
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R127i.z;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R0i.y) + intBitsToFloat(R0i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R126i.z));
|
||||
R127i.y = clampFI32(R127i.y);
|
||||
PS0i = R127i.y;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R126i.z;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R126i.x;
|
||||
// 9
|
||||
backupReg0i = R127i.y;
|
||||
R125i.x = floatBitsToInt(min(intBitsToFloat(R127i.w), 1.0));
|
||||
PV1i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R126i.z)));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R127i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R3i.w) * intBitsToFloat(PS1i));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(PV1i.z) + 1.0));
|
||||
PV0i.y = R123i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(R124i.x)) + 1.0);
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R125i.z)));
|
||||
// 11
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PS0i)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.z)));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(PV0i.w) + intBitsToFloat(R124i.x)));
|
||||
PS1i = R126i.x;
|
||||
// 12
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.x = R125i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R124i.z)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), -(intBitsToFloat(R7i.x))));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R11i.x) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
// 13
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(R124i.y) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PS0i));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(PV0i.w) + intBitsToFloat(R9i.x)));
|
||||
R123i.z = clampFI32(R123i.z);
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), -(intBitsToFloat(R5i.y))));
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].z) * -(intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.z)));
|
||||
PS1i = R122i.x;
|
||||
// 14
|
||||
backupReg0i = R125i.y;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R2i.y));
|
||||
R125i.y = clampFI32(R125i.y);
|
||||
PV0i.y = R125i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].z) * -(intBitsToFloat(R124i.z)) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R125i.x)));
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(PS1i)));
|
||||
PS0i = R122i.x;
|
||||
// 15
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) * -(intBitsToFloat(R11i.x)) + intBitsToFloat(PS0i)));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.w)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R127i.w;
|
||||
// 16
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e800000));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) * -(intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x)));
|
||||
R126i.z = clampFI32(R126i.z);
|
||||
PV0i.z = R126i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R125i.y)));
|
||||
// 17
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV0i.w)));
|
||||
// 18
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PV1i.x)));
|
||||
// 19
|
||||
R12i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R12i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R12i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R12i.z;
|
||||
R12i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.z)));
|
||||
PS1i = R12i.y;
|
||||
// 20
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(PV1i.y)));
|
||||
// 21
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.z)));
|
||||
// 22
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R2i.x;
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R2i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R2i.z;
|
||||
// 23
|
||||
R0i.x = R12i.x;
|
||||
PV1i.x = R0i.x;
|
||||
R0i.y = R12i.y;
|
||||
PV1i.y = R0i.y;
|
||||
R0i.z = R12i.z;
|
||||
PV1i.z = R0i.z;
|
||||
R0i.w = R12i.w;
|
||||
PV1i.w = R0i.w;
|
||||
// 24
|
||||
R1i.x = R2i.x;
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = R2i.y;
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = R2i.z;
|
||||
PV0i.z = R1i.z;
|
||||
R1i.w = R2i.w;
|
||||
PV0i.w = R1i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -0,0 +1,523 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader bd65eab89d34499f //Dark statues fix
|
||||
const float overwriteWidth = 2560.0; //overwidth value.0
|
||||
const float overwriteHeight = 1440.0;
|
||||
uniform ivec4 uf_remappedPS[6];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R12i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0);
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
// 0
|
||||
R7i.x = 0;
|
||||
PV0i.x = R7i.x;
|
||||
R5i.y = 0;
|
||||
PV0i.y = R5i.y;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R12i.w = 0;
|
||||
PV1i.w = R12i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].y));
|
||||
// 2
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z));
|
||||
R0i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.w;
|
||||
R0i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
R2i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
// 0
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(R0i.x) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.w = R127i.w;
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.w)));
|
||||
PS0i = R3i.x;
|
||||
// 1
|
||||
backupReg0i = R0i.w;
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.w)));
|
||||
PV1i.x = R4i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.x))));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.x))));
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)));
|
||||
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(backupReg0i)));
|
||||
PS1i = R3i.z;
|
||||
// 2
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + -(intBitsToFloat(uf_remappedPS[2].x)));
|
||||
PV0i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + -(intBitsToFloat(uf_remappedPS[2].y)));
|
||||
PV0i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(uf_remappedPS[2].z)));
|
||||
PV0i.z = R126i.z;
|
||||
R3i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + 1.0);
|
||||
PV0i.w = R3i.w;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(R127i.w));
|
||||
// 3
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PS0i)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[3].z)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[3].y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[3].x)));
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(PV0i.w) + intBitsToFloat(0x3d4ccccd)));
|
||||
R122i.x = clampFI32(R122i.x);
|
||||
PS1i = R122i.x;
|
||||
// 4
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R126i.y)) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(R126i.z)) * intBitsToFloat(uf_remappedPS[3].x) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((-(intBitsToFloat(R127i.x)) * intBitsToFloat(uf_remappedPS[3].y) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PS1i)));
|
||||
PS0i = R126i.x;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.w));
|
||||
R126i.w = floatBitsToInt(tempResultf);
|
||||
PS1i = R126i.w;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[3].x) + intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[3].y) + intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.w = tempi.x;
|
||||
R124i.w = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
PS0i = R124i.w;
|
||||
// 7
|
||||
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R126i.w)));
|
||||
PV1i.x = R6i.x;
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R126i.w)));
|
||||
PV1i.y = R3i.y;
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R126i.w)));
|
||||
PV1i.z = R4i.z;
|
||||
R127i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[3].x)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.x)));
|
||||
PV1i.w = R127i.w;
|
||||
R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
PS1i = R127i.z;
|
||||
// 8
|
||||
backupReg0i = R126i.y;
|
||||
backupReg1i = R126i.x;
|
||||
backupReg1i = R126i.x;
|
||||
R126i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[3].z)) * intBitsToFloat(R125i.w) + intBitsToFloat(R126i.z)));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[3].y)) * intBitsToFloat(R125i.w) + intBitsToFloat(backupReg0i)));
|
||||
PV0i.y = R126i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R3i.w) * 0.5 + 0.5));
|
||||
PV0i.z = R123i.z;
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + -(1.0));
|
||||
PV0i.w = R1i.w;
|
||||
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(0x3ea2f983)));
|
||||
PS0i = R8i.x;
|
||||
// 9
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0);
|
||||
PV1i.x = R0i.x;
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].w) * intBitsToFloat(R127i.z));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R3i.z)));
|
||||
R125i.w = ((intBitsToFloat(R124i.w) > intBitsToFloat(uf_remappedPS[4].w))?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.w = R125i.w;
|
||||
R126i.w = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[4].w));
|
||||
PS1i = R126i.w;
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.y)));
|
||||
R0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PV0i.y = R0i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.y)));
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.z)));
|
||||
PS0i = R122i.x;
|
||||
// 11
|
||||
R123i.x = ((R125i.w == 0)?(R127i.w):(PV0i.x));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(PS0i)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = ((R125i.w == 0)?(R126i.y):(PV0i.w));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = ((R125i.w == 0)?(R126i.x):(PV0i.z));
|
||||
PV1i.w = R123i.w;
|
||||
// 12
|
||||
PV0i.x = PV1i.y;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].y) + intBitsToFloat(PV1i.z));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].x) + intBitsToFloat(PV1i.x));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(PV1i.w));
|
||||
PV0i.w = R127i.w;
|
||||
R126i.x = PV1i.y;
|
||||
R126i.x = clampFI32(R126i.x);
|
||||
PS0i = R126i.x;
|
||||
// 13
|
||||
R10i.x = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R3i.x))));
|
||||
PV1i.x = R10i.x;
|
||||
R4i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R4i.x))));
|
||||
PV1i.y = R4i.y;
|
||||
R5i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R3i.z))));
|
||||
PV1i.z = R5i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R126i.w));
|
||||
// 14
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R1i.y;
|
||||
backupReg0i = R125i.x;
|
||||
backupReg2i = R1i.z;
|
||||
backupReg0i = R125i.x;
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(backupReg0i)) + -(intBitsToFloat(R127i.z))));
|
||||
PV0i.x = R125i.x;
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(backupReg0i)) + -(intBitsToFloat(R126i.y))));
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * -(intBitsToFloat(backupReg0i)) + -(intBitsToFloat(R127i.w))));
|
||||
PV0i.z = R1i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + -(1.0));
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
PV0i.w = R127i.w;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), intBitsToFloat(PV1i.z)));
|
||||
// 15
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[3].x) * intBitsToFloat(R10i.x) + intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R4i.y) + intBitsToFloat(PS0i) * 1.0 + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i)));
|
||||
PS1i = R126i.y;
|
||||
// 16
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[3].x) * -(intBitsToFloat(R125i.x)) + intBitsToFloat(uf_remappedPS[3].y) * -(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[3].z) * -(intBitsToFloat(R1i.z)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||||
// 17
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + 1.0);
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) / 2.0);
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R1i.z)), -(intBitsToFloat(R1i.z))));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PS0i));
|
||||
R5i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y));
|
||||
PS1i = R5i.x;
|
||||
// 18
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.x)));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(PV1i.w) + intBitsToFloat(R1i.y)));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R1i.z)));
|
||||
PV0i.z = R127i.z;
|
||||
R4i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PV0i.w = R4i.w;
|
||||
R122i.x = floatBitsToInt((-(intBitsToFloat(R1i.y)) * -(intBitsToFloat(R1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
PS0i = R122i.x;
|
||||
// 19
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R122i.x = floatBitsToInt((-(intBitsToFloat(R125i.x)) * -(intBitsToFloat(R125i.x)) + intBitsToFloat(PS0i)));
|
||||
PS1i = R122i.x;
|
||||
// 20
|
||||
R9i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + 1.0);
|
||||
PV0i.x = R9i.x;
|
||||
R0i.z = floatBitsToInt(max(intBitsToFloat(PS1i), intBitsToFloat(0x38d1b717)));
|
||||
PV0i.z = R0i.z;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 21
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[5].y)));
|
||||
PV1i.z = clampFI32(PV1i.z);
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 22
|
||||
R1i.x = floatBitsToInt((-(intBitsToFloat(PV1i.z)) * intBitsToFloat(PV1i.z) + 1.0));
|
||||
PV0i.x = R1i.x;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].w) * intBitsToFloat(PS1i));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R0i.z));
|
||||
R0i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.w;
|
||||
// 23
|
||||
R2i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R125i.x))));
|
||||
PV1i.x = R2i.x;
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R1i.y))));
|
||||
PV1i.y = R2i.y;
|
||||
R2i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R1i.z))));
|
||||
PV1i.z = R2i.z;
|
||||
R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].w), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R2i.w;
|
||||
R11i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.x)), intBitsToFloat(PS0i)));
|
||||
PS1i = R11i.x;
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R2i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.x = floatBitsToInt(min(intBitsToFloat(R2i.w), 1.0));
|
||||
PS0i = R126i.x;
|
||||
// 1
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R1i.x)));
|
||||
PV1i.x = R124i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R1i.y)), intBitsToFloat(R0i.w)));
|
||||
PV1i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R1i.z)), intBitsToFloat(R0i.w)));
|
||||
PV1i.z = R125i.z;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 2
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R124i.y;
|
||||
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R124i.z;
|
||||
R127i.w = floatBitsToInt(max(-(intBitsToFloat(PV1i.z)), 0.0));
|
||||
PV0i.w = R127i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R126i.x));
|
||||
// 3
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.x));
|
||||
PV1i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(0x40400000)));
|
||||
R2i.y = floatBitsToInt(1.0 / intBitsToFloat(R0i.z));
|
||||
PS1i = R2i.y;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
PS0i = R126i.z;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R124i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R124i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 6
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R127i.z;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R0i.y) + intBitsToFloat(R0i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R126i.z));
|
||||
R127i.y = clampFI32(R127i.y);
|
||||
PS0i = R127i.y;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R126i.z;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R126i.x;
|
||||
// 9
|
||||
backupReg0i = R127i.y;
|
||||
R125i.x = floatBitsToInt(min(intBitsToFloat(R127i.w), 1.0));
|
||||
PV1i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R126i.z)));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R127i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R3i.w) * intBitsToFloat(PS1i));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(PV1i.z) + 1.0));
|
||||
PV0i.y = R123i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(R124i.x)) + 1.0);
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R125i.z)));
|
||||
// 11
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PS0i)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.z)));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(PV0i.w) + intBitsToFloat(R124i.x)));
|
||||
PS1i = R126i.x;
|
||||
// 12
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.x = R125i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R124i.z)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), -(intBitsToFloat(R7i.x))));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R11i.x) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
// 13
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(R124i.y) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PS0i));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(PV0i.w) + intBitsToFloat(R9i.x)));
|
||||
R123i.z = clampFI32(R123i.z);
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), -(intBitsToFloat(R5i.y))));
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].z) * -(intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.z)));
|
||||
PS1i = R122i.x;
|
||||
// 14
|
||||
backupReg0i = R125i.y;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R2i.y));
|
||||
R125i.y = clampFI32(R125i.y);
|
||||
PV0i.y = R125i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].z) * -(intBitsToFloat(R124i.z)) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R125i.x)));
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(PS1i)));
|
||||
PS0i = R122i.x;
|
||||
// 15
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) * -(intBitsToFloat(R11i.x)) + intBitsToFloat(PS0i)));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.w)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R127i.w;
|
||||
// 16
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e800000));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) * -(intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x)));
|
||||
R126i.z = clampFI32(R126i.z);
|
||||
PV0i.z = R126i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R125i.y)));
|
||||
// 17
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV0i.w)));
|
||||
// 18
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PV1i.x)));
|
||||
// 19
|
||||
R12i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R12i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R12i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R12i.z;
|
||||
R12i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.z)));
|
||||
PS1i = R12i.y;
|
||||
// 20
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(PV1i.y)));
|
||||
// 21
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.z)));
|
||||
// 22
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R2i.x;
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R2i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R2i.z;
|
||||
// 23
|
||||
R0i.x = R12i.x;
|
||||
PV1i.x = R0i.x;
|
||||
R0i.y = R12i.y;
|
||||
PV1i.y = R0i.y;
|
||||
R0i.z = R12i.z;
|
||||
PV1i.z = R0i.z;
|
||||
R0i.w = R12i.w;
|
||||
PV1i.w = R0i.w;
|
||||
// 24
|
||||
R1i.x = R2i.x;
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = R2i.y;
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = R2i.z;
|
||||
PV0i.z = R1i.z;
|
||||
R1i.w = R2i.w;
|
||||
PV0i.w = R1i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -0,0 +1,523 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader bd65eab89d34499f //Dark statues fix
|
||||
const float overwriteWidth = 3200.0; //overwidth value.0
|
||||
const float overwriteHeight = 1800.0;
|
||||
uniform ivec4 uf_remappedPS[6];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R12i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0);
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
// 0
|
||||
R7i.x = 0;
|
||||
PV0i.x = R7i.x;
|
||||
R5i.y = 0;
|
||||
PV0i.y = R5i.y;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R12i.w = 0;
|
||||
PV1i.w = R12i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].y));
|
||||
// 2
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z));
|
||||
R0i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.w;
|
||||
R0i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
R2i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
// 0
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(R0i.x) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.w = R127i.w;
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.w)));
|
||||
PS0i = R3i.x;
|
||||
// 1
|
||||
backupReg0i = R0i.w;
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.w)));
|
||||
PV1i.x = R4i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.x))));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.x))));
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)));
|
||||
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(backupReg0i)));
|
||||
PS1i = R3i.z;
|
||||
// 2
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + -(intBitsToFloat(uf_remappedPS[2].x)));
|
||||
PV0i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + -(intBitsToFloat(uf_remappedPS[2].y)));
|
||||
PV0i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(uf_remappedPS[2].z)));
|
||||
PV0i.z = R126i.z;
|
||||
R3i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + 1.0);
|
||||
PV0i.w = R3i.w;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(R127i.w));
|
||||
// 3
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PS0i)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[3].z)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[3].y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[3].x)));
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(PV0i.w) + intBitsToFloat(0x3d4ccccd)));
|
||||
R122i.x = clampFI32(R122i.x);
|
||||
PS1i = R122i.x;
|
||||
// 4
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R126i.y)) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(R126i.z)) * intBitsToFloat(uf_remappedPS[3].x) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((-(intBitsToFloat(R127i.x)) * intBitsToFloat(uf_remappedPS[3].y) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PS1i)));
|
||||
PS0i = R126i.x;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.w));
|
||||
R126i.w = floatBitsToInt(tempResultf);
|
||||
PS1i = R126i.w;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[3].x) + intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[3].y) + intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.w = tempi.x;
|
||||
R124i.w = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
PS0i = R124i.w;
|
||||
// 7
|
||||
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R126i.w)));
|
||||
PV1i.x = R6i.x;
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R126i.w)));
|
||||
PV1i.y = R3i.y;
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R126i.w)));
|
||||
PV1i.z = R4i.z;
|
||||
R127i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[3].x)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.x)));
|
||||
PV1i.w = R127i.w;
|
||||
R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
PS1i = R127i.z;
|
||||
// 8
|
||||
backupReg0i = R126i.y;
|
||||
backupReg1i = R126i.x;
|
||||
backupReg1i = R126i.x;
|
||||
R126i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[3].z)) * intBitsToFloat(R125i.w) + intBitsToFloat(R126i.z)));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[3].y)) * intBitsToFloat(R125i.w) + intBitsToFloat(backupReg0i)));
|
||||
PV0i.y = R126i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R3i.w) * 0.5 + 0.5));
|
||||
PV0i.z = R123i.z;
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + -(1.0));
|
||||
PV0i.w = R1i.w;
|
||||
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(0x3ea2f983)));
|
||||
PS0i = R8i.x;
|
||||
// 9
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0);
|
||||
PV1i.x = R0i.x;
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].w) * intBitsToFloat(R127i.z));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R3i.z)));
|
||||
R125i.w = ((intBitsToFloat(R124i.w) > intBitsToFloat(uf_remappedPS[4].w))?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.w = R125i.w;
|
||||
R126i.w = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[4].w));
|
||||
PS1i = R126i.w;
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.y)));
|
||||
R0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PV0i.y = R0i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.y)));
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.z)));
|
||||
PS0i = R122i.x;
|
||||
// 11
|
||||
R123i.x = ((R125i.w == 0)?(R127i.w):(PV0i.x));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(PS0i)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = ((R125i.w == 0)?(R126i.y):(PV0i.w));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = ((R125i.w == 0)?(R126i.x):(PV0i.z));
|
||||
PV1i.w = R123i.w;
|
||||
// 12
|
||||
PV0i.x = PV1i.y;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].y) + intBitsToFloat(PV1i.z));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].x) + intBitsToFloat(PV1i.x));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(PV1i.w));
|
||||
PV0i.w = R127i.w;
|
||||
R126i.x = PV1i.y;
|
||||
R126i.x = clampFI32(R126i.x);
|
||||
PS0i = R126i.x;
|
||||
// 13
|
||||
R10i.x = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R3i.x))));
|
||||
PV1i.x = R10i.x;
|
||||
R4i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R4i.x))));
|
||||
PV1i.y = R4i.y;
|
||||
R5i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R3i.z))));
|
||||
PV1i.z = R5i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R126i.w));
|
||||
// 14
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R1i.y;
|
||||
backupReg0i = R125i.x;
|
||||
backupReg2i = R1i.z;
|
||||
backupReg0i = R125i.x;
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(backupReg0i)) + -(intBitsToFloat(R127i.z))));
|
||||
PV0i.x = R125i.x;
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(backupReg0i)) + -(intBitsToFloat(R126i.y))));
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * -(intBitsToFloat(backupReg0i)) + -(intBitsToFloat(R127i.w))));
|
||||
PV0i.z = R1i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + -(1.0));
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
PV0i.w = R127i.w;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), intBitsToFloat(PV1i.z)));
|
||||
// 15
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[3].x) * intBitsToFloat(R10i.x) + intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R4i.y) + intBitsToFloat(PS0i) * 1.0 + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i)));
|
||||
PS1i = R126i.y;
|
||||
// 16
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[3].x) * -(intBitsToFloat(R125i.x)) + intBitsToFloat(uf_remappedPS[3].y) * -(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[3].z) * -(intBitsToFloat(R1i.z)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||||
// 17
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + 1.0);
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) / 2.0);
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R1i.z)), -(intBitsToFloat(R1i.z))));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PS0i));
|
||||
R5i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y));
|
||||
PS1i = R5i.x;
|
||||
// 18
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.x)));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(PV1i.w) + intBitsToFloat(R1i.y)));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R1i.z)));
|
||||
PV0i.z = R127i.z;
|
||||
R4i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PV0i.w = R4i.w;
|
||||
R122i.x = floatBitsToInt((-(intBitsToFloat(R1i.y)) * -(intBitsToFloat(R1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
PS0i = R122i.x;
|
||||
// 19
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R122i.x = floatBitsToInt((-(intBitsToFloat(R125i.x)) * -(intBitsToFloat(R125i.x)) + intBitsToFloat(PS0i)));
|
||||
PS1i = R122i.x;
|
||||
// 20
|
||||
R9i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + 1.0);
|
||||
PV0i.x = R9i.x;
|
||||
R0i.z = floatBitsToInt(max(intBitsToFloat(PS1i), intBitsToFloat(0x38d1b717)));
|
||||
PV0i.z = R0i.z;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 21
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[5].y)));
|
||||
PV1i.z = clampFI32(PV1i.z);
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 22
|
||||
R1i.x = floatBitsToInt((-(intBitsToFloat(PV1i.z)) * intBitsToFloat(PV1i.z) + 1.0));
|
||||
PV0i.x = R1i.x;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].w) * intBitsToFloat(PS1i));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R0i.z));
|
||||
R0i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.w;
|
||||
// 23
|
||||
R2i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R125i.x))));
|
||||
PV1i.x = R2i.x;
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R1i.y))));
|
||||
PV1i.y = R2i.y;
|
||||
R2i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R1i.z))));
|
||||
PV1i.z = R2i.z;
|
||||
R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].w), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R2i.w;
|
||||
R11i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.x)), intBitsToFloat(PS0i)));
|
||||
PS1i = R11i.x;
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R2i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.x = floatBitsToInt(min(intBitsToFloat(R2i.w), 1.0));
|
||||
PS0i = R126i.x;
|
||||
// 1
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R1i.x)));
|
||||
PV1i.x = R124i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R1i.y)), intBitsToFloat(R0i.w)));
|
||||
PV1i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R1i.z)), intBitsToFloat(R0i.w)));
|
||||
PV1i.z = R125i.z;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 2
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R124i.y;
|
||||
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R124i.z;
|
||||
R127i.w = floatBitsToInt(max(-(intBitsToFloat(PV1i.z)), 0.0));
|
||||
PV0i.w = R127i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R126i.x));
|
||||
// 3
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.x));
|
||||
PV1i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(0x40400000)));
|
||||
R2i.y = floatBitsToInt(1.0 / intBitsToFloat(R0i.z));
|
||||
PS1i = R2i.y;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
PS0i = R126i.z;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R124i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R124i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 6
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R127i.z;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R0i.y) + intBitsToFloat(R0i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R126i.z));
|
||||
R127i.y = clampFI32(R127i.y);
|
||||
PS0i = R127i.y;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R126i.z;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R126i.x;
|
||||
// 9
|
||||
backupReg0i = R127i.y;
|
||||
R125i.x = floatBitsToInt(min(intBitsToFloat(R127i.w), 1.0));
|
||||
PV1i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R126i.z)));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R127i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R3i.w) * intBitsToFloat(PS1i));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(PV1i.z) + 1.0));
|
||||
PV0i.y = R123i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(R124i.x)) + 1.0);
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R125i.z)));
|
||||
// 11
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PS0i)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.z)));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(PV0i.w) + intBitsToFloat(R124i.x)));
|
||||
PS1i = R126i.x;
|
||||
// 12
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.x = R125i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R124i.z)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), -(intBitsToFloat(R7i.x))));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R11i.x) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
// 13
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(R124i.y) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PS0i));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(PV0i.w) + intBitsToFloat(R9i.x)));
|
||||
R123i.z = clampFI32(R123i.z);
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), -(intBitsToFloat(R5i.y))));
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].z) * -(intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.z)));
|
||||
PS1i = R122i.x;
|
||||
// 14
|
||||
backupReg0i = R125i.y;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R2i.y));
|
||||
R125i.y = clampFI32(R125i.y);
|
||||
PV0i.y = R125i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].z) * -(intBitsToFloat(R124i.z)) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R125i.x)));
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(PS1i)));
|
||||
PS0i = R122i.x;
|
||||
// 15
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) * -(intBitsToFloat(R11i.x)) + intBitsToFloat(PS0i)));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.w)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R127i.w;
|
||||
// 16
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e800000));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) * -(intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x)));
|
||||
R126i.z = clampFI32(R126i.z);
|
||||
PV0i.z = R126i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R125i.y)));
|
||||
// 17
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV0i.w)));
|
||||
// 18
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PV1i.x)));
|
||||
// 19
|
||||
R12i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R12i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R12i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R12i.z;
|
||||
R12i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.z)));
|
||||
PS1i = R12i.y;
|
||||
// 20
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(PV1i.y)));
|
||||
// 21
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.z)));
|
||||
// 22
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R2i.x;
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R2i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R2i.z;
|
||||
// 23
|
||||
R0i.x = R12i.x;
|
||||
PV1i.x = R0i.x;
|
||||
R0i.y = R12i.y;
|
||||
PV1i.y = R0i.y;
|
||||
R0i.z = R12i.z;
|
||||
PV1i.z = R0i.z;
|
||||
R0i.w = R12i.w;
|
||||
PV1i.w = R0i.w;
|
||||
// 24
|
||||
R1i.x = R2i.x;
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = R2i.y;
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = R2i.z;
|
||||
PV0i.z = R1i.z;
|
||||
R1i.w = R2i.w;
|
||||
PV0i.w = R1i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -0,0 +1,523 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader bd65eab89d34499f //Dark statues fix
|
||||
const float overwriteWidth = 3840.0; //overwidth value.0
|
||||
const float overwriteHeight = 2160.0;
|
||||
uniform ivec4 uf_remappedPS[6];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R12i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0);
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
// 0
|
||||
R7i.x = 0;
|
||||
PV0i.x = R7i.x;
|
||||
R5i.y = 0;
|
||||
PV0i.y = R5i.y;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R12i.w = 0;
|
||||
PV1i.w = R12i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].y));
|
||||
// 2
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z));
|
||||
R0i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.w;
|
||||
R0i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
R2i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
// 0
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(R0i.x) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.w = R127i.w;
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.w)));
|
||||
PS0i = R3i.x;
|
||||
// 1
|
||||
backupReg0i = R0i.w;
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.w)));
|
||||
PV1i.x = R4i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.x))));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.x))));
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)));
|
||||
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(backupReg0i)));
|
||||
PS1i = R3i.z;
|
||||
// 2
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + -(intBitsToFloat(uf_remappedPS[2].x)));
|
||||
PV0i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + -(intBitsToFloat(uf_remappedPS[2].y)));
|
||||
PV0i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(uf_remappedPS[2].z)));
|
||||
PV0i.z = R126i.z;
|
||||
R3i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + 1.0);
|
||||
PV0i.w = R3i.w;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(R127i.w));
|
||||
// 3
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PS0i)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[3].z)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[3].y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[3].x)));
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(PV0i.w) + intBitsToFloat(0x3d4ccccd)));
|
||||
R122i.x = clampFI32(R122i.x);
|
||||
PS1i = R122i.x;
|
||||
// 4
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R126i.y)) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(R126i.z)) * intBitsToFloat(uf_remappedPS[3].x) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((-(intBitsToFloat(R127i.x)) * intBitsToFloat(uf_remappedPS[3].y) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PS1i)));
|
||||
PS0i = R126i.x;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.w));
|
||||
R126i.w = floatBitsToInt(tempResultf);
|
||||
PS1i = R126i.w;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[3].x) + intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[3].y) + intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.w = tempi.x;
|
||||
R124i.w = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
PS0i = R124i.w;
|
||||
// 7
|
||||
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R126i.w)));
|
||||
PV1i.x = R6i.x;
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R126i.w)));
|
||||
PV1i.y = R3i.y;
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R126i.w)));
|
||||
PV1i.z = R4i.z;
|
||||
R127i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[3].x)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.x)));
|
||||
PV1i.w = R127i.w;
|
||||
R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
PS1i = R127i.z;
|
||||
// 8
|
||||
backupReg0i = R126i.y;
|
||||
backupReg1i = R126i.x;
|
||||
backupReg1i = R126i.x;
|
||||
R126i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[3].z)) * intBitsToFloat(R125i.w) + intBitsToFloat(R126i.z)));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[3].y)) * intBitsToFloat(R125i.w) + intBitsToFloat(backupReg0i)));
|
||||
PV0i.y = R126i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R3i.w) * 0.5 + 0.5));
|
||||
PV0i.z = R123i.z;
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + -(1.0));
|
||||
PV0i.w = R1i.w;
|
||||
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(0x3ea2f983)));
|
||||
PS0i = R8i.x;
|
||||
// 9
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0);
|
||||
PV1i.x = R0i.x;
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].w) * intBitsToFloat(R127i.z));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R3i.z)));
|
||||
R125i.w = ((intBitsToFloat(R124i.w) > intBitsToFloat(uf_remappedPS[4].w))?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.w = R125i.w;
|
||||
R126i.w = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[4].w));
|
||||
PS1i = R126i.w;
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.y)));
|
||||
R0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PV0i.y = R0i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.y)));
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.z)));
|
||||
PS0i = R122i.x;
|
||||
// 11
|
||||
R123i.x = ((R125i.w == 0)?(R127i.w):(PV0i.x));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(PS0i)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = ((R125i.w == 0)?(R126i.y):(PV0i.w));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = ((R125i.w == 0)?(R126i.x):(PV0i.z));
|
||||
PV1i.w = R123i.w;
|
||||
// 12
|
||||
PV0i.x = PV1i.y;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].y) + intBitsToFloat(PV1i.z));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].x) + intBitsToFloat(PV1i.x));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(PV1i.w));
|
||||
PV0i.w = R127i.w;
|
||||
R126i.x = PV1i.y;
|
||||
R126i.x = clampFI32(R126i.x);
|
||||
PS0i = R126i.x;
|
||||
// 13
|
||||
R10i.x = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R3i.x))));
|
||||
PV1i.x = R10i.x;
|
||||
R4i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R4i.x))));
|
||||
PV1i.y = R4i.y;
|
||||
R5i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R3i.z))));
|
||||
PV1i.z = R5i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R126i.w));
|
||||
// 14
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R1i.y;
|
||||
backupReg0i = R125i.x;
|
||||
backupReg2i = R1i.z;
|
||||
backupReg0i = R125i.x;
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(backupReg0i)) + -(intBitsToFloat(R127i.z))));
|
||||
PV0i.x = R125i.x;
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(backupReg0i)) + -(intBitsToFloat(R126i.y))));
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * -(intBitsToFloat(backupReg0i)) + -(intBitsToFloat(R127i.w))));
|
||||
PV0i.z = R1i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + -(1.0));
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
PV0i.w = R127i.w;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), intBitsToFloat(PV1i.z)));
|
||||
// 15
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[3].x) * intBitsToFloat(R10i.x) + intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R4i.y) + intBitsToFloat(PS0i) * 1.0 + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i)));
|
||||
PS1i = R126i.y;
|
||||
// 16
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[3].x) * -(intBitsToFloat(R125i.x)) + intBitsToFloat(uf_remappedPS[3].y) * -(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[3].z) * -(intBitsToFloat(R1i.z)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||||
// 17
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + 1.0);
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) / 2.0);
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R1i.z)), -(intBitsToFloat(R1i.z))));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PS0i));
|
||||
R5i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y));
|
||||
PS1i = R5i.x;
|
||||
// 18
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.x)));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(PV1i.w) + intBitsToFloat(R1i.y)));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R1i.z)));
|
||||
PV0i.z = R127i.z;
|
||||
R4i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PV0i.w = R4i.w;
|
||||
R122i.x = floatBitsToInt((-(intBitsToFloat(R1i.y)) * -(intBitsToFloat(R1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
PS0i = R122i.x;
|
||||
// 19
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R122i.x = floatBitsToInt((-(intBitsToFloat(R125i.x)) * -(intBitsToFloat(R125i.x)) + intBitsToFloat(PS0i)));
|
||||
PS1i = R122i.x;
|
||||
// 20
|
||||
R9i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + 1.0);
|
||||
PV0i.x = R9i.x;
|
||||
R0i.z = floatBitsToInt(max(intBitsToFloat(PS1i), intBitsToFloat(0x38d1b717)));
|
||||
PV0i.z = R0i.z;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 21
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[5].y)));
|
||||
PV1i.z = clampFI32(PV1i.z);
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 22
|
||||
R1i.x = floatBitsToInt((-(intBitsToFloat(PV1i.z)) * intBitsToFloat(PV1i.z) + 1.0));
|
||||
PV0i.x = R1i.x;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].w) * intBitsToFloat(PS1i));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R0i.z));
|
||||
R0i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.w;
|
||||
// 23
|
||||
R2i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R125i.x))));
|
||||
PV1i.x = R2i.x;
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R1i.y))));
|
||||
PV1i.y = R2i.y;
|
||||
R2i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R1i.z))));
|
||||
PV1i.z = R2i.z;
|
||||
R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].w), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R2i.w;
|
||||
R11i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.x)), intBitsToFloat(PS0i)));
|
||||
PS1i = R11i.x;
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R2i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.x = floatBitsToInt(min(intBitsToFloat(R2i.w), 1.0));
|
||||
PS0i = R126i.x;
|
||||
// 1
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R1i.x)));
|
||||
PV1i.x = R124i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R1i.y)), intBitsToFloat(R0i.w)));
|
||||
PV1i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R1i.z)), intBitsToFloat(R0i.w)));
|
||||
PV1i.z = R125i.z;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 2
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R124i.y;
|
||||
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R124i.z;
|
||||
R127i.w = floatBitsToInt(max(-(intBitsToFloat(PV1i.z)), 0.0));
|
||||
PV0i.w = R127i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R126i.x));
|
||||
// 3
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.x));
|
||||
PV1i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(0x40400000)));
|
||||
R2i.y = floatBitsToInt(1.0 / intBitsToFloat(R0i.z));
|
||||
PS1i = R2i.y;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
PS0i = R126i.z;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R124i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R124i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 6
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R127i.z;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R0i.y) + intBitsToFloat(R0i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R126i.z));
|
||||
R127i.y = clampFI32(R127i.y);
|
||||
PS0i = R127i.y;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R126i.z;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R126i.x;
|
||||
// 9
|
||||
backupReg0i = R127i.y;
|
||||
R125i.x = floatBitsToInt(min(intBitsToFloat(R127i.w), 1.0));
|
||||
PV1i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R126i.z)));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R127i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R3i.w) * intBitsToFloat(PS1i));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(PV1i.z) + 1.0));
|
||||
PV0i.y = R123i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(R124i.x)) + 1.0);
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R125i.z)));
|
||||
// 11
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PS0i)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.z)));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(PV0i.w) + intBitsToFloat(R124i.x)));
|
||||
PS1i = R126i.x;
|
||||
// 12
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.x = R125i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R124i.z)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), -(intBitsToFloat(R7i.x))));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R11i.x) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
// 13
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(R124i.y) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PS0i));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(PV0i.w) + intBitsToFloat(R9i.x)));
|
||||
R123i.z = clampFI32(R123i.z);
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), -(intBitsToFloat(R5i.y))));
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].z) * -(intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.z)));
|
||||
PS1i = R122i.x;
|
||||
// 14
|
||||
backupReg0i = R125i.y;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R2i.y));
|
||||
R125i.y = clampFI32(R125i.y);
|
||||
PV0i.y = R125i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].z) * -(intBitsToFloat(R124i.z)) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R125i.x)));
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(PS1i)));
|
||||
PS0i = R122i.x;
|
||||
// 15
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) * -(intBitsToFloat(R11i.x)) + intBitsToFloat(PS0i)));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.w)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R127i.w;
|
||||
// 16
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e800000));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) * -(intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x)));
|
||||
R126i.z = clampFI32(R126i.z);
|
||||
PV0i.z = R126i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R125i.y)));
|
||||
// 17
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV0i.w)));
|
||||
// 18
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PV1i.x)));
|
||||
// 19
|
||||
R12i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R12i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R12i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R12i.z;
|
||||
R12i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.z)));
|
||||
PS1i = R12i.y;
|
||||
// 20
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(PV1i.y)));
|
||||
// 21
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.z)));
|
||||
// 22
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R2i.x;
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R2i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R2i.z;
|
||||
// 23
|
||||
R0i.x = R12i.x;
|
||||
PV1i.x = R0i.x;
|
||||
R0i.y = R12i.y;
|
||||
PV1i.y = R0i.y;
|
||||
R0i.z = R12i.z;
|
||||
PV1i.z = R0i.z;
|
||||
R0i.w = R12i.w;
|
||||
PV1i.w = R0i.w;
|
||||
// 24
|
||||
R1i.x = R2i.x;
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = R2i.y;
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = R2i.z;
|
||||
PV0i.z = R1i.z;
|
||||
R1i.w = R2i.w;
|
||||
PV0i.w = R1i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -0,0 +1,85 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
|
||||
const float bloomFactor = 0.64; // bloom strength AMD = 0.33, Nvidia 0.64 aprox. 1.0 default/disabled.
|
||||
|
||||
// shader 2a706eb8eef36208
|
||||
uniform ivec4 uf_remappedPS[1];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf470a000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
||||
uniform sampler3D textureUnitPS1;// Tex1 addr 0x25e75000 res 16x16x16 dim 2 tm: 7 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x10) Sampler1 ClampX/Y/Z: 2 2 2 border: 0
|
||||
in vec4 passParameter0;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
int loopStuckCounter = 0;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(passParameter0);
|
||||
R0i.xyz = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyz * bloomFactor);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R0i.z) * intBitsToFloat(uf_remappedPS[0].x));
|
||||
R127i.x = clampFI32(R127i.x);
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[0].x));
|
||||
R127i.y = clampFI32(R127i.y);
|
||||
PV0i.y = R127i.y;
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(uf_remappedPS[0].x));
|
||||
PV0i.z = clampFI32(PV0i.z);
|
||||
R1i.w = 0x3f800000;
|
||||
PV0i.w = R1i.w;
|
||||
// 1
|
||||
tempResultf = log2(intBitsToFloat(PV0i.z));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 2
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3ee8ba2e));
|
||||
PV0i.z = R127i.z;
|
||||
tempResultf = log2(intBitsToFloat(R127i.y));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3ee8ba2e));
|
||||
PV1i.w = R127i.w;
|
||||
tempResultf = log2(intBitsToFloat(R127i.x));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 4
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3ee8ba2e));
|
||||
PV0i.x = R127i.x;
|
||||
PS0i = floatBitsToInt(exp2(intBitsToFloat(R127i.z)));
|
||||
// 5
|
||||
R0i.x = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedPS[0].z) + intBitsToFloat(uf_remappedPS[0].w)));
|
||||
PV1i.x = R0i.x;
|
||||
PS1i = floatBitsToInt(exp2(intBitsToFloat(R127i.w)));
|
||||
// 6
|
||||
R0i.y = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[0].z) + intBitsToFloat(uf_remappedPS[0].w)));
|
||||
PV0i.y = R0i.y;
|
||||
PS0i = floatBitsToInt(exp2(intBitsToFloat(R127i.x)));
|
||||
// 7
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedPS[0].z) + intBitsToFloat(uf_remappedPS[0].w)));
|
||||
PV1i.z = R0i.z;
|
||||
R1i.xyz = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).xyz);
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
3
Workaround/XCX_AdjustableBloom/rules.txt
Normal file
3
Workaround/XCX_AdjustableBloom/rules.txt
Normal file
@ -0,0 +1,3 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00,ffffffff0cd546a9
|
||||
name = "Xenoblade Chronicles X - Adjustable Bloom" #Github ver
|
Loading…
x
Reference in New Issue
Block a user