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[TPHD] Minor tweak blur
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@ -37,7 +37,7 @@ vec4 blur(sampler2D sp, vec2 U, vec2 scale) {
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}
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//return O / O.a;
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return vec4(O.x, O.y, O.z, 1.0)*18; // balance loss of brightness
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return vec4(O.x, O.y, O.z, 1.0)*19; // balance loss of brightness
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}
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int clampFI32(int v)
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