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[Sonic Lost World] Numerous additions & fixes
- Added Time Trials Everywhere - Added Retry in Normal Play - Added Quickboot - Fixed missing texture in E3 menu - Fixed green video on staff roll Additionally, Splatoon's map list from the Map Swap pack has been separated into its own file.
This commit is contained in:
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24
Mods/SonicLostWorld_Quickboot/patches.txt
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24
Mods/SonicLostWorld_Quickboot/patches.txt
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[sonic2013_v48]
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moduleMatches = 0xC5691A40
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# Game States
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_E3Addr = 0x101B2150
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_kioskAddr = 0x101B2280
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_saveInitAddr = 0x101B2168
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_titleAddr = 0x101B2178
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_multiAddr = 0x101B2188
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_worldMapAddr = 0x101B2120
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_stageAddr = 0x101B2128
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_miniGameAddr = 0x101B2198
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_gameOverAddr = 0x101B21A8
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_staffRollAddr = 0x101B2110
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# MANDATORY - DO NOT TOUCH
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0x02A83AAC = lwz r7, (_saveInitAddr - 0x101B213C)(r12) # Boot now goes to SaveInit (previously Product)
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# Change the Addr mentioned here to any of the game states above
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0x02A83EF8 = lwz r6, (_titleAddr - 0x101B2174)(r11) # SaveInit now goes to whatever is chosen (previously Title)
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# Change the string to go to any stage upon boot (if state is set to Stage)
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# List of stages are in stagelist.txt
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0x101B2378 = .string "w1a01"
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6
Mods/SonicLostWorld_Quickboot/rules.txt
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6
Mods/SonicLostWorld_Quickboot/rules.txt
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[Definition]
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titleIds = 0005000010135700,000500001012B100,0005000010128F00
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name = Quickboot
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path = "Sonic Lost World/Mods/Quickboot"
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description = Boot straight to the title screen.|Can be customized by modifying the patch file.|Made by M&&M and Sajid.
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version = 4
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85
Mods/SonicLostWorld_Quickboot/stagelist.txt
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85
Mods/SonicLostWorld_Quickboot/stagelist.txt
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These are a list of stages that are present, taken from actstgdata.lua:
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w1草原 (Windy Hill)
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"w1a01" - w1-1:グラスヒル
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"w1a03" - w1-2:月光
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"xind01" - w1-3:インディ洞窟
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"w1a06" - w1-4:月光2
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w2砂漠 (Desert Ruins)
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"w2a01" - w2-1:サンドワーム軍
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"xbee01" - w2-2:ハチの巣ガンメン
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"xswe01" - w2-3:ilomiloお菓子
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"w2a06" - w2-4:竜巻
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w3南国 (Tropical Resort)
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"w3a01" - w3-1:南国ビーチ
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"w3a03" - w3-2:フルーツ農園
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"xsea01" - w3-3:海底洞窟
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"w3a06" - w3-4:オニキンメ
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"w6a03" - w3-X:上昇気流
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w4雪 (Frozen Factory)
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"w4a01" - w4-1:軍事工場
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"w4a04" - w4-2:ポッポーズ
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"xcas01" - w4-3:カジノ
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"w4a06" - w4-4:ゲレンデ
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w5ジャングル (Silent Forest)
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"w5a01" - w5-1:ジャングル軌道施設
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"w5a02" - w5-2:ミミズク
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"xind02" - w5-3:インディ洞窟2
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"xmoa01" - w5-4:モアイ
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w6空 (Sky Road)
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"w1a04" - w6-1:大ナール軍
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"w5a03" - w6-2:飛竜
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"w6a05" - w6-3:上昇気流2
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"w2c01" - w6-4:黄色三連バネ
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"xnim02" - w6-X:キン斗雲2
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w7溶岩 (Lava Mountain)
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"w7a01" - w7-1:火山
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"xsea02" - w7-2:海底洞窟2
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"w7a02" - w7-3:城塞火山2
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"w7a06" - w7-4:ラスボス戦
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w8スペシャル (Hidden World)
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"xcub01" - w8-1:ルービックキューブ
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"xsky01" - w8-2:スカイチェイス
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"xnim01" - w8-3:筋斗雲
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"xbak01" - w8-4:バクバク足場
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ミニゲーム (Circus)
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"mini01" - seesaw1
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"mini02" - seesaw2
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"mini03" - seesaw3
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"mini04" - trampoline1
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"mini05" - trampoline2
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"mini06" - trampoline3
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"mini07" - cannon1
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"mini08" - cannon2
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"mini09" - cannon3
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"mini10" - w7 only
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対戦 (Battle)
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"batl01" - スピードレース1 1-1 w1a01 グラスヒル
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"batl02" - スピードレース2 1-3 xind01 インディ洞窟
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"batl03" - スピードレース3 2-4 w2a06 竜巻
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"batl04" - スピードレース4 4-1 w4a01 軍事工場
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"batl05" - スピードレース5 5-3 xind02 インディー洞窟2
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"batl06" - エキスパートスピード1 2-1 w2a01 サンドワーム軍
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"batl07" - エキスパートスピード2 3-1 w3a01 南国ビーチ
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"batl08" - エキスパートスピード3 3-3 xsea01 海底洞窟
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"batl09" - エキスパートスピード4 5-1 w5a01 ジャングル軌道施設
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"batl10" - エキスパートスピード5 6-3 w6a05 上昇気流2
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"batl11" - リングレース1 2-4 w2a06 竜巻
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"batl12" - リングレース2 4-B w4a06 ゲレンデ
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"batl13" - リングレース3 5-2 w5a02 ミミズク
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"batl14" - リングレース4 6-3 w6a05 上昇気流2
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"batl15" - リングレース5 4-B w7a02 城塞火山2(ラッシュ)
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DLC
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"zdlc01" - NiGHTS
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"zdlc02" - ヨッシーアイランド (Yoshi's Island)
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"zdlc03" - ゼルダの伝説 (The Legend of Zelda)
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4
Mods/SonicLostWorld_RetryNormalPlay/patches.txt
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4
Mods/SonicLostWorld_RetryNormalPlay/patches.txt
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[sonic2013]
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moduleMatches = 0xC5691A40
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0x02A9D798 = cmpwi r3, 1 # Set IsTimeAttack to 1
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6
Mods/SonicLostWorld_RetryNormalPlay/rules.txt
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Mods/SonicLostWorld_RetryNormalPlay/rules.txt
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[Definition]
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titleIds = 0005000010135700,000500001012B100,0005000010128F00
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name = Retry in Normal Play
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path = "Sonic Lost World/Mods/Retry in Normal Play"
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description = Allows you to retry outside of time trials.|Made by M&&M and Sajid.
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version = 4
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6
Mods/SonicLostWorld_TimeTrialsEverywhere/patches.txt
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Mods/SonicLostWorld_TimeTrialsEverywhere/patches.txt
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[sonic2013]
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moduleMatches = 0xC5691A40
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_bakuAddr = 0x02A8FAC4
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0x02A8FA7C = bl _bakuAddr # Branch past code looking for only_normalplay in actstgmission.lua
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6
Mods/SonicLostWorld_TimeTrialsEverywhere/rules.txt
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6
Mods/SonicLostWorld_TimeTrialsEverywhere/rules.txt
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[Definition]
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titleIds = 0005000010135700,000500001012B100,0005000010128F00
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name = Time Trials Everywhere
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path = "Sonic Lost World/Mods/Time Trials Everywhere"
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description = Allows you to do time trials in every stage except for DLC.|Made by M&&M.
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version = 4
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@ -157,6 +157,7 @@ $gameHeight = 720
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width = 1280
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height = 720
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tileModesExcluded = 0x001
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formatsExcluded = 0x032
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overwriteWidth = ($width / $gameWidth) * 1280
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overwriteHeight = ($height / $gameHeight) * 720
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@ -182,6 +183,7 @@ overwriteHeight = ($height / $gameHeight) * 192
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[TextureRedefine] # Depth of Field Pass
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width = 320
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height = 180
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tileModesExcluded = 0x001
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteHeight = ($height / $gameHeight) * 180
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69
src/Splatoon/Mods/MapSwap/maplist.txt
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src/Splatoon/Mods/MapSwap/maplist.txt
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Map Types:
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"Vss" - VSGame
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"Msn" - Mission
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"Plz" - Plaza
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"Wld" - World
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"Shr" - ShootingRange
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"Ttr" - Tutorial
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"Stf" - StaffRoll
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List of maps:
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"Fld_Tutorial00_Ttr" - Tutorial
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"Fld_TutorialShow00_Ttr" - Tutorial
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"Fld_MatchRoom_Mch" - Match Room
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"Fld_ShootingRange_Shr" - Shooting Range
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"Fld_World00_Wld" - Octo Valley
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"Fld_EasyHide00_Msn" - Mission
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"Fld_EasyClimb00_Msn" - Mission
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"Fld_EasyJump00_Msn" - Mission
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"Fld_Geyser00_Msn" - Mission
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"Fld_Sponge00_Msn" - Mission
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"Fld_Propeller00_Msn" - Mission
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"Fld_PaintingLift00_Msn" - Mission
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"Fld_RvlMaze00_Msn" - Mission
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"Fld_OctZero00_Msn" - Mission
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"Fld_InkRail00_Msn" - Mission
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"Fld_Invisible00_Msn" - Mission
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"Fld_Dozer00_Msn" - Mission
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"Fld_SlideLift00_Msn" - Mission
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"Fld_RvlSkatePark00_Msn" - Mission
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"Fld_OctRuins00_Msn" - Mission
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"Fld_Propeller01_Msn" - Mission
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"Fld_Charge00_Msn" - Mission
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"Fld_PaintingLift01_Msn" - Mission
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"Fld_TurnLift00_Msn" - Mission
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"Fld_RvlRuins00_Msn" - Mission
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"Fld_OctCrank00_Msn" - Mission
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"Fld_Trance00_Msn" - Mission
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"Fld_Sponge01_Msn" - Mission
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"Fld_Fusya00_Msn" - Mission
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"Fld_Dozer01_Msn" - Mission
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"Fld_RvlSeaPlant00_Msn" - Mission
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"Fld_OctSkatePark00_Msn" - Mission
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"Fld_BossStampKing_Bos_Msn" - The Mighty Octostomp!
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"Fld_BossCylinderKing_Bos_Msn" - The Dreaded Octonozzle!
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"Fld_BossBallKing_Bos_Msn" - The Rampaging Octowhirl!
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"Fld_BossMouthKing_Bos_Msn" - The Ravenous Octomaw!
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"Fld_BossRailKing_Bos_Msn" - Enter the Octobot King! (DJ Octavio)
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"Fld_StaffRoll00_Stf" - Staff Roll
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"Fld_Crank00_Dul" - Urchin Underpass (Dojo)
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"Fld_Warehouse00_Dul" - Walleye Warehouse (Dojo)
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"Fld_SeaPlant00_Dul" - Saltspray Rig (Dojo)
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"Fld_UpDown00_Dul" - Arowana Mall (Dojo)
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"Fld_SkatePark00_Dul" - Blackbelly Skatepark (Dojo)
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"Fld_Crank00_Vss" - Urchin Underpass
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"Fld_Warehouse00_Vss" - Walleye Warehouse
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"Fld_SeaPlant00_Vss" - Saltspray Rig
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"Fld_UpDown00_Vss" - Arowana Mall
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"Fld_SkatePark00_Vss" - Blackbelly Skatepark
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"Fld_Athletic00_Vss" - Camp Triggerfish
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"Fld_Amida00_Vss" - Port Mackerel
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"Fld_Maze00_Vss" - Kelp Dome
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"Fld_Tuzura00_Vss" - Moray Towers
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"Fld_Ruins00_Vss" - Bluefin Depot
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"Fld_Office00_Vss" - Ancho-V Games
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"Fld_Quarry00_Vss" - Piranha Pit
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"Fld_Jyoheki00_Vss" - Flounder Heights
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"Fld_Pivot00_Vss" - Museum d'Alfonsino
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"Fld_Hiagari00_Vss" - Mahi-Mahi Resort
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"Fld_Kaisou00_Vss" - Hammerhead Bridge
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@ -1,83 +1,7 @@
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[Gambit272]
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moduleMatches = 0xF7A78809
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0x100F9CE0 = .string "Fld_Tutorial00_Ttr" #Tutorial [Original: Fld_Tutorial00_Ttr]
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#0x100F1244 = .string "Fld_Plaza00_Plz" #Inkopolis Plaza (Crashes) [Original: Fld_Plaza00_Plz]
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0x10101F38 = .string "Fld_World00_Wld" #Octo Valley [Original: Fld_World00_Wld]
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#0x100F8E74 = .string "Fld_StaffRoll00_Stf" #Staff Roll (Crashes) [Original: Fld_StaffRoll00_Stf]
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0x100F8958 = .string "Fld_ShootingRange_Shr" #Shooting Range [Original: Fld_ShootingRange_Shr]
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#Map Types:
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#_Vss #VSGame
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#_Msn #Mission
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#_Plz #Plaza
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#_Wld #World
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#_Shr #ShootingRange
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#_Ttr #Tutorial
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#_Stf #StaffRoll
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#List of maps:
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#Fld_Tutorial00_Ttr #Tutorial
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#Fld_TutorialShow00_Ttr #Tutorial
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#Fld_Plaza00_Plz #Inkopolis Plaza (Crashes)
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#Fld_MatchRoom_Mch #Match Room
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#Fld_ShootingRange_Shr #Shooting Range
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#Fld_World00_Wld #Octo Valley
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#Fld_EasyHide00_Msn #Mission
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#Fld_EasyClimb00_Msn #Mission
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#Fld_EasyJump00_Msn #Mission
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#Fld_Geyser00_Msn #Mission
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#Fld_Sponge00_Msn #Mission
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#Fld_Propeller00_Msn #Mission
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#Fld_PaintingLift00_Msn #Mission
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#Fld_RvlMaze00_Msn #Mission
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#Fld_OctZero00_Msn #Mission
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#Fld_InkRail00_Msn #Mission
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#Fld_Invisible00_Msn #Mission
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#Fld_Dozer00_Msn #Mission
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#Fld_SlideLift00_Msn #Mission
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#Fld_RvlSkatePark00_Msn #Mission
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#Fld_OctRuins00_Msn #Mission
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#Fld_Propeller01_Msn #Mission
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#Fld_Charge00_Msn #Mission
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#Fld_PaintingLift01_Msn #Mission
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#Fld_TurnLift00_Msn #Mission
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#Fld_RvlRuins00_Msn #Mission
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#Fld_OctCrank00_Msn #Mission
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#Fld_Trance00_Msn #Mission
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#Fld_Sponge01_Msn #Mission
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#Fld_Fusya00_Msn #Mission
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#Fld_Dozer01_Msn #Mission
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#Fld_RvlSeaPlant00_Msn #Mission
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#Fld_OctSkatePark00_Msn #Mission
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#Fld_BossStampKing_Bos_Msn #Octostomper
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#Fld_BossCylinderKing_Bos_Msn #Boss
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#Fld_BossBallKing_Bos_Msn #Boss
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#Fld_BossMouthKing_Bos_Msn #Boss
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#Fld_BossRailKing_Bos_Msn #DJ Octavio
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#Fld_StaffRoll00_Stf #Staff Roll
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#Fld_Crank00_Dul #Urchin Underpass [Dojo]
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#Fld_Warehouse00_Dul #Walleye Warehouse [Dojo]
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#Fld_SeaPlant00_Dul #Saltspray Rig [Dojo]
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#Fld_UpDown00_Dul #Arowana Mall [Dojo]
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#Fld_SkatePark00_Dul #Blackbelly Skatepark [Dojo]
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#Fld_Crank00_Vss #Urchin Underpass
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#Fld_Warehouse00_Vss #Walleye Warehouse
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#Fld_SeaPlant00_Vss #Saltspray Rig
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#Fld_UpDown00_Vss #Arowana Mall
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#Fld_SkatePark00_Vss #Blackbelly Skatepark
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#Fld_Athletic00_Vss #Camp Triggerfish
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#Fld_Amida00_Vss #Port Mackerel
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#Fld_Maze00_Vss #Kelp Dome
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#Fld_Tuzura00_Vss #Moray Towers
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#Fld_Ruins00_Vss #Bluefin Depot
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#Fld_Office00_Vss #Ancho-V Games
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#Fld_Quarry00_Vss #Piranha Pit
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#Fld_Jyoheki00_Vss #Flounder Heights
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#Fld_Pivot00_Vss #Museum d'Alfonsino
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#Fld_Hiagari00_Vss #Mahi-Mahi Resort
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#Fld_Kaisou00_Vss #Hammerhead Bridge
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# List of maps are in maplist.txt
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0x100F9CE0 = .string "Fld_Tutorial00_Ttr" # Tutorial (Original: Fld_Tutorial00_Ttr)
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0x10101F38 = .string "Fld_World00_Wld" # Octo Valley (Original: Fld_World00_Wld)
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0x100F8958 = .string "Fld_ShootingRange_Shr" # Shooting Range (Original: Fld_ShootingRange_Shr)
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