[BotW] FPS++, Added fixes for vertical sensitivity (#499)

For gyro and stick
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FakeMichau 2021-01-22 18:00:54 +01:00 committed by GitHub
parent b8ab96dc67
commit e20432c08a
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@ -50,6 +50,9 @@ averageFPS0.5:
averageFPS0.5Inv:
.float 30/(2*$fpsLimit)
averageFPS1.5:
.float 45/$fpsLimit
averageSum:
.float $fpsLimit*$frameAverageAmount
@ -229,6 +232,11 @@ fmuls f13, f13, f8 ; Multiply the flurry rush distance (stored in f1) with th
fcmpu cr0, f13, f29 ; Execute original instruction that got replaced with this codecave jump
blr ; Return to the address that's stored in the link register
_changeVerticalSens:
lis r14, averageFPS1.5@ha ; Load average FPS...
lfs f11, averageFPS1.5@l(r14) ; ...into f11
blr
# Patches
0x1031E2C0 = .float 2
@ -239,6 +247,9 @@ blr ; Return to the address that's stored in the link register
0x100775AC = .float -999.0 ; Disable something that makes thunderblight ganon yeet off
0x101B2D34 = .float $fpsLimit ; Fix vertical sensitivity of gyro while using stasis
0x02B951F0 = bla _changeVerticalSens ; Fix vertical sensitivity of stick while using stasis
0x02C6B8F8 = bla _changeFlurryRush ; Fix the flurry rush distance
0x02D5F760 = bla _changeArrowTimeDrain ; Fix the stamina drain during arrow time
0x03793328 = nop