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[BotW] FPS++, Added fixes for vertical sensitivity (#499)
For gyro and stick
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@ -50,6 +50,9 @@ averageFPS0.5:
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averageFPS0.5Inv:
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.float 30/(2*$fpsLimit)
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averageFPS1.5:
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.float 45/$fpsLimit
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averageSum:
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.float $fpsLimit*$frameAverageAmount
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@ -229,6 +232,11 @@ fmuls f13, f13, f8 ; Multiply the flurry rush distance (stored in f1) with th
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fcmpu cr0, f13, f29 ; Execute original instruction that got replaced with this codecave jump
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blr ; Return to the address that's stored in the link register
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_changeVerticalSens:
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lis r14, averageFPS1.5@ha ; Load average FPS...
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lfs f11, averageFPS1.5@l(r14) ; ...into f11
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blr
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# Patches
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0x1031E2C0 = .float 2
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@ -239,6 +247,9 @@ blr ; Return to the address that's stored in the link register
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0x100775AC = .float -999.0 ; Disable something that makes thunderblight ganon yeet off
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0x101B2D34 = .float $fpsLimit ; Fix vertical sensitivity of gyro while using stasis
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0x02B951F0 = bla _changeVerticalSens ; Fix vertical sensitivity of stick while using stasis
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0x02C6B8F8 = bla _changeFlurryRush ; Fix the flurry rush distance
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0x02D5F760 = bla _changeArrowTimeDrain ; Fix the stamina drain during arrow time
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0x03793328 = nop
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