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https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-22 01:29:18 +01:00
[Fast Racing Neo] Add preliminary ultrawide support
Did work on some ultrawide HUD stuff too, but patching doesn't really seem to be the answer here.
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@ -0,0 +1,6 @@
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[AspectRatio_v64]
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moduleMatches = 0xfab25e0c
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0x1000AE0C = .float ($width/$height)/($gameWidth/$gameHeight)
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#0x1000008C = .float ($width/$height)/($gameWidth/$gameHeight) # Doesn't seem to be related to the HUD aspect ratio, but it's related.
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@ -11,21 +11,22 @@ $width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$scaleShader = 1.0
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$textureFormat = 0x01a
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# Performance
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[Preset]
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name = 320x180
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$width = 320
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$height = 180
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$scaleShader = 1.0
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$textureFormat = 0x01a
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[Preset]
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name = 960x540
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@ -33,9 +34,6 @@ $width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$scaleShader = 1.0
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$textureFormat = 0x01a
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# Common HD Resolutions
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@ -45,9 +43,6 @@ $width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$scaleShader = 1.0
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$textureFormat = 0x01a
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[Preset]
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name = 1920x1080
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@ -55,9 +50,6 @@ $width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$scaleShader = 1.0
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$textureFormat = 0x01a
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[Preset]
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name = 2560x1440
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@ -65,9 +57,6 @@ $width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$scaleShader = 1.0
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$textureFormat = 0x01a
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[Preset]
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name = 3200x1800
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@ -75,9 +64,6 @@ $width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$scaleShader = 1.0
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$textureFormat = 0x01a
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[Preset]
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name = 3840x2160
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@ -85,9 +71,6 @@ $width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$scaleShader = 1.0
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$textureFormat = 0x01a
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[Preset]
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name = 5120x2880
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@ -95,9 +78,6 @@ $width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$scaleShader = 1.0
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$textureFormat = 0x01a
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[Preset]
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name = 7680x4320
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@ -105,9 +85,90 @@ $width = 7680
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$height = 4320
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$scaleShader = 1.0
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$textureFormat = 0x01a
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# Common Ultrawide Resolutions
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[Preset]
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name = 2560x1080 ("21:9")
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$width = 2560
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3440x1440 ("21:9")
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$width = 3440
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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# Common 16:10 Resolutions
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[Preset]
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name = 1680x1080 (16:10)
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$width = 1680
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1224 (16:10)
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$width = 1920
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$height = 1224
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1656 (16:10)
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$width = 2560
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$height = 1656
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2880x1800 (16:10)
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$width = 2880
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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# Common HD Resolutions (2 Monitors)
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[Preset]
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name = 3840x1080 (32:9)
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$width = 3840
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x1440 (32:9)
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$width = 5120
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 6400x1800 (32:9)
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$width = 6400
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 7680x2160 (32:9)
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$width = 7680
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 10240x2880 (32:9)
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$width = 10240
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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[TextureRedefine] # Game Resolution
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width = 1280
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