diff --git a/Enthusiast/BreathOfTheWild_2880p/7354e1fdfa8a188d_00000000000ff259_ps_source.txt b/Enthusiast/BreathOfTheWild_2880p/7354e1fdfa8a188d_00000000000ff259_ps_source.txt new file mode 100644 index 00000000..c849ac16 --- /dev/null +++ b/Enthusiast/BreathOfTheWild_2880p/7354e1fdfa8a188d_00000000000ff259_ps_source.txt @@ -0,0 +1,667 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader 7354e1fdfa8a188d//mag temple +const float overwriteWidth = 5120.0; //overwidth value.0 +const float overwriteHeight = 2880.0; +uniform ivec4 uf_remappedPS[13]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de10800 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1 +uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex2 = 0.0; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +// 0 +R6i.x = 0x3f800000; +PV0i.x = R6i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x))); +R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +R11i.w = 0; +PV1i.w = R11i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R9i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y))); +PV0i.x = R9i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z)); +R0i.y = floatBitsToInt(tempResultf); +PS0i = R0i.y; +R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R126i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x))); +PV0i.w = R126i.w; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000))); +PS0i = R127i.w; +// 1 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x)))); +PS1i = R5i.x; +// 2 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.y))); +PV0i.x = R7i.x; +R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].y)))); +PV0i.y = R2i.y; +R0i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].z)))); +PV0i.z = R0i.z; +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.y))); +PV0i.w = R4i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R8i.x; +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R6i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.z = R5i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.y))); +PV1i.w = R5i.w; +PS1i = int(intBitsToFloat(R127i.w)); +// 4 +backupReg0i = R0i.z; +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * -(intBitsToFloat(R5i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(backupReg0i)) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.x = PS1i & 0x00000002; +PS0i = R125i.x; +// 5 +R126i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f))); +PV1i.x = R126i.x; +R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0); +PV1i.y = R0i.y; +R2i.z = floatBitsToInt(-(intBitsToFloat(R126i.w))); +PV1i.z = R2i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R126i.w)))); +PV1i.w = R0i.w; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R126i.w)))); +PS1i = R4i.y; +// 6 +backupReg0i = R0i.z; +R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +R125i.w = floatBitsToInt(tempResultf); +PS0i = R125i.w; +// 7 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R5i.x)), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i))); +R4i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.z)), intBitsToFloat(PS0i))); +PV1i.z = R4i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i))); +R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x3d4ccccd))); +R126i.z = clampFI32(R126i.z); +PS1i = R126i.z; +// 8 +tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R125i.z; +// 9 +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = tempi.x; +PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0))); +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R0i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = tempi.x; +R126i.w = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0)); +PS0i = R126i.w; +// 11 +redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.x),intBitsToFloat(R127i.y)),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId); +R1i.x = floatBitsToInt(cubeMapSTM.x); +R1i.y = floatBitsToInt(cubeMapSTM.y); +R1i.z = floatBitsToInt(cubeMapSTM.z); +R1i.w = cubeMapFaceId; +PV1i.x = R1i.x; +PV1i.y = R1i.y; +PV1i.z = R1i.z; +PV1i.w = R1i.w; +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.z)); +PS1i = R127i.x; +// 12 +R3i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y))); +PV0i.x = R3i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w))); +PV0i.z = R126i.z; +R126i.w = floatBitsToInt((intBitsToFloat(R0i.y) * 0.5 + 0.5)); +PV0i.w = R126i.w; +PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); +// 13 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.x = R1i.x; +R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.y = R1i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R127i.w = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.w = R127i.w; +R10i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0)); +PS1i = R10i.x; +// 14 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.z))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); +R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0); +PV0i.y = R5i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983))); +PV0i.z = R6i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x40400000))); +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R125i.z))); +PS0i = R6i.w; +// 15 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(uf_remappedPS[9].y))); +PV1i.x = R2i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(uf_remappedPS[10].y))); +PV1i.y = clampFI32(PV1i.y); +R123i.z = ((R127i.w == 0)?(0):(PV0i.x)); +PV1i.z = R123i.z; +R2i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.w = R2i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 16 +R4i.x = ((intBitsToFloat(R3i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0)); +PV0i.x = R4i.x; +R3i.y = ((R125i.x == 0)?(R126i.z):(PV1i.z)); +PV0i.y = R3i.y; +R3i.z = floatBitsToInt((-(intBitsToFloat(PV1i.y)) * intBitsToFloat(PV1i.y) + 1.0)); +PV0i.z = R3i.z; +R3i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i)); +R3i.w = clampFI32(R3i.w); +PV0i.w = R3i.w; +R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.w)); +R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0); +PS0i = R0i.x; +R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R3i.xy)).x); +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R7i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R5i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0)); +// 1 +R126i.x = ((PS0i == 0)?(R1i.w):(0x42c80000)); +PV1i.x = R126i.x; +PV1i.y = PV0i.x; +PV1i.y = clampFI32(PV1i.y); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R2i.x))); +PV1i.z = R125i.z; +PV1i.w = PV0i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w)); +// 2 +R125i.x = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R7i.x)))); +PV0i.x = R125i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w)))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w)))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y))); +PV0i.w = R123i.w; +R126i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PS0i = R126i.y; +// 3 +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R124i.y; +// 4 +backupReg0i = R127i.y; +backupReg1i = R126i.z; +backupReg2i = R126i.x; +R126i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.x))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R0i.z))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].z) * intBitsToFloat(backupReg2i) + intBitsToFloat(0x40800000))/2.0); +PV0i.w = R123i.w; +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y))); +PS0i = R3i.w; +// 5 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(backupReg0i))); +R127i.z = clampFI32(R127i.z); +PS1i = R127i.z; +// 6 +tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[4].w)); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 7 +R125i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[6].w)); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 8 +R124i.x = ((R4i.x == 0)?(R3i.y):(R125i.z)); +PV0i.x = R124i.x; +R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y)); +R125i.y = clampFI32(R125i.y); +PV0i.y = R125i.y; +R125i.z = floatBitsToInt(-(intBitsToFloat(R126i.y)) + intBitsToFloat(uf_remappedPS[11].x)); +R125i.z = clampFI32(R125i.z); +PV0i.z = R125i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i)); +PV0i.w = clampFI32(PV0i.w); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z))); +PS0i = R1i.w; +// 9 +backupReg0i = R126i.x; +backupReg1i = R127i.y; +backupReg2i = R126i.z; +backupReg3i = R125i.x; +R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R5i.x)))); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y)))); +PV1i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R0i.z)))); +PV1i.z = R126i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(uf_remappedPS[12].x))); +PV1i.w = clampFI32(PV1i.w); +R125i.x = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y))); +R125i.x = clampFI32(R125i.x); +PS1i = R125i.x; +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.w))); +PS0i = R127i.x; +// 11 +tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[7].w)); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 12 +backupReg0i = R127i.y; +backupReg1i = R126i.z; +backupReg2i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.z = R126i.z; +R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.y), intBitsToFloat(R125i.x))); +PV0i.w = R124i.w; +R127i.w = floatBitsToInt(-(intBitsToFloat(backupReg2i)) + 1.0); +PS0i = R127i.w; +// 13 +backupReg0i = R125i.w; +backupReg0i = R125i.w; +R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.x)); +PV1i.x = R126i.x; +R125i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y)); +PV1i.y = R125i.y; +R125i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = R125i.z; +R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z)); +R125i.w = clampFI32(R125i.w); +PV1i.w = R125i.w; +R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z))); +R126i.w = clampFI32(R126i.w); +PS1i = R126i.w; +// 14 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R0i.w = floatBitsToInt(max(-(intBitsToFloat(R4i.z)), 0.0)); +PS0i = R0i.w; +// 15 +R6i.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); +R6i.x = clampFI32(R6i.x); +PV1i.x = R6i.x; +PV1i.y = R6i.x; +PV1i.z = R6i.x; +PV1i.w = R6i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 16 +backupReg0i = R126i.x; +backupReg1i = R125i.y; +backupReg2i = R127i.z; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R126i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R125i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y))); +PV0i.w = R123i.w; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w))); +PS0i = R125i.z; +// 17 +tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R127i.w; +// 18 +tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = R125i.y; +// 19 +backupReg0i = R124i.y; +backupReg1i = R9i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +PV1i.x = R126i.x; +R124i.y = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R126i.w))); +PV1i.y = R124i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w))); +PV1i.z = R5i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R9i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0)); +R9i.x = clampFI32(R9i.x); +PS1i = R9i.x; +// 20 +backupReg0i = R125i.y; +PV0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0); +R125i.y = floatBitsToInt(min(intBitsToFloat(R0i.w), 1.0)); +PV0i.y = R125i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(PV1i.w) + 1.0)); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt(-(intBitsToFloat(R1i.w)) + 1.0); +PS0i = R127i.y; +// 21 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R6i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + 1.0); +PV1i.y = R6i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w))); +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.x))); +PV1i.w = R4i.w; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R124i.x))); +PS1i = R5i.y; +// 22 +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R124i.x))); +PV0i.x = R10i.x; +R4i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV0i.y = R4i.y; +R4i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R1i.w))); +PV0i.z = R4i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R124i.x))); +PV0i.w = R5i.w; +R0i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R0i.w; +// 0 +R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R6i.y) + -(1.0))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(0x3ea2f983))); +PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R0i.w)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(0x3ea2f983))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(0x3ea2f983))); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w))); +R124i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedPS[10].w) + 1.0)); +PV1i.w = R124i.w; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS0i))); +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.x))); +// 3 +R11i.x = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000))); +PV1i.x = R11i.x; +R11i.y = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000))); +PV1i.y = R11i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e800000)); +R11i.z = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(0x42000000))); +PS1i = R11i.z; +// 4 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.z))); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y))); +// 6 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.x))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.w))); +// 8 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.z))); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.z))); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z))); +// 11 +R4i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000))); +PV1i.x = R4i.x; +R4i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000))); +PV1i.y = R4i.y; +R4i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000))); +PV1i.z = R4i.z; +// 12 +R0i.x = R11i.x; +PV0i.x = R0i.x; +R0i.y = R11i.y; +PV0i.y = R0i.y; +R0i.z = R11i.z; +PV0i.z = R0i.z; +R0i.w = R11i.w; +PV0i.w = R0i.w; +// 13 +R1i.x = R4i.x; +PV1i.x = R1i.x; +R1i.y = R4i.y; +PV1i.y = R1i.y; +R1i.z = R4i.z; +PV1i.z = R1i.z; +R1i.w = R4i.w; +PV1i.w = R1i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Enthusiast/BreathOfTheWild_2880p/7e31e6960354adb3_000000000001fe49_ps_source.txt b/Enthusiast/BreathOfTheWild_2880p/7e31e6960354adb3_000000000001fe49_ps_source.txt new file mode 100644 index 00000000..4bcc206f --- /dev/null +++ b/Enthusiast/BreathOfTheWild_2880p/7e31e6960354adb3_000000000001fe49_ps_source.txt @@ -0,0 +1,651 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader 7e31e6960354adb3//mag temple +const float overwriteWidth = 5120.0; //overwidth value.0 +const float overwriteHeight = 2880.0; +uniform ivec4 uf_remappedPS[10]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[2]; +bool activeMaskStackC[3]; +activeMaskStack[0] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +if( activeMaskStackC[1] == true ) { +// 0 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].y)); +// 2 +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +R0i.y = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].w)); +PS0i = R0i.y; +} +if( activeMaskStackC[1] == true ) { +R0i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +R2i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R0i.x) + intBitsToFloat(uf_remappedPS[2].x))); +PV0i.w = R123i.w; +// 1 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.w)))); +PV1i.x = R125i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.w)))); +PV1i.y = R126i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); +PV1i.z = R126i.z; +PS1i = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z)); +// 2 +R5i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(uf_remappedPS[3].x)); +PV0i.x = R5i.x; +R7i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[3].y)); +PV0i.y = R7i.y; +R7i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(uf_remappedPS[3].z)); +PV0i.z = R7i.z; +R122i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +tempi.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) * intBitsToFloat(uf_remappedPS[1].x) + -(intBitsToFloat(PV0i.y)) * intBitsToFloat(uf_remappedPS[1].y) + -(intBitsToFloat(PV0i.z)) * intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 4 +R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R0i.y)); +R126i.x = clampFI32(R126i.x); +PV0i.x = R126i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PS1i)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R7i.x; +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R8i.y; +R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[3].y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[3].x))); +PV1i.w = R123i.w; +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PS1i = R8i.z; +// 6 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(PV1i.w))); +PV0i.x = R126i.x; +R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(backupReg0i) + intBitsToFloat(uf_remappedPS[3].z))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R125i.x) + -(intBitsToFloat(PV1i.z))); +PV0i.z = R127i.z; +// 7 +backupReg0i = R126i.z; +R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(PV0i.y))); +PV1i.z = R126i.z; +// 8 +tempi.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) * -(intBitsToFloat(R126i.x)) + -(intBitsToFloat(R127i.z)) * -(intBitsToFloat(R127i.z)) + -(intBitsToFloat(PV1i.z)) * -(intBitsToFloat(PV1i.z)) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.w = tempi.x; +// 9 +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 10 +R6i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.x)), intBitsToFloat(PS1i))); +PV0i.x = R6i.x; +R6i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.z)), intBitsToFloat(PS1i))); +PV0i.y = R6i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.z)), intBitsToFloat(PS1i))); +PV0i.z = R6i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(uf_remappedPS[4].w))); +PV0i.w = R0i.w; +// 11 +R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R5i.w; +// 12 +predResult = (intBitsToFloat(R0i.w) > 1.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(R6i.z)); +PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].y) + intBitsToFloat(R6i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) + intBitsToFloat(R6i.x)); +R1i.w = 0x3f800000; +PS0i = R1i.w; +// 1 +R127i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].x)))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].y)))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].z)))); +PV1i.z = R127i.z; +// 2 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 3 +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 4 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.x = R6i.x; +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.y = R6i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +PV0i.z = R6i.z; +// 5 +R0i.w = R1i.w; +PV1i.w = R0i.w; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = R5i.w; +PV0i.w = R1i.w; +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(R6i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(R6i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.x = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(uf_remappedPS[5].y))); +PS0i = R2i.x; +// 1 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R2i.w)) + 1.0); +PV1i.y = R3i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV1i.z = R123i.z; +R2i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].x)) + intBitsToFloat(uf_remappedPS[7].x)); +PV1i.w = R2i.w; +R4i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(uf_remappedPS[7].y)); +PS1i = R4i.y; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * 0.5 + 0.5)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(0x3d4ccccd))); +R123i.z = clampFI32(R123i.z); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R2i.z = 0; +PS0i = R2i.z; +// 3 +backupReg0i = R1i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +PV1i.x = R127i.x; +R2i.y = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(uf_remappedPS[5].w))); +PV1i.y = R2i.y; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R4i.z = floatBitsToInt(intBitsToFloat(R4i.z) / 2.0); +PV1i.z = R4i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x40400000))); +PV1i.w = R1i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); +PS1i = floatBitsToInt(tempResultf); +// 4 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); +PV0i.x = R4i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i))); +PV0i.y = R5i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); +PV0i.z = R5i.z; +R4i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + -(1.0)); +PV0i.w = R4i.w; +R3i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +PS0i = R3i.w; +// 5 +tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x3ea2f983))); +PS1i = R6i.y; +// 6 +R0i.x = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(0xbf666666)); +PV0i.x = R0i.x; +R0i.y = PV1i.x; +R0i.y = clampFI32(R0i.y); +PV0i.y = R0i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R0i.w))); +PV0i.z = R0i.z; +R0i.w = PV1i.x; +R0i.w = floatBitsToInt(intBitsToFloat(R0i.w) * 2.0); +PV0i.w = R0i.w; +R3i.x = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(uf_remappedPS[6].x)); +PS0i = R3i.x; +} +if( activeMaskStackC[1] == true ) { +R3i.z = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.xy)).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +R124i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R4i.x)))); +PV0i.x = R124i.x; +R126i.y = floatBitsToInt((intBitsToFloat(R8i.y) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R5i.y)))); +PV0i.y = R126i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R5i.z)))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R3i.w) + intBitsToFloat(R4i.z))); +PV0i.w = R123i.w; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(0x40a00000))); +R126i.x = clampFI32(R126i.x); +PS0i = R126i.x; +// 1 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[1].x) + intBitsToFloat(R7i.y) * intBitsToFloat(uf_remappedPS[1].y) + intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = tempi.x; +R0i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R0i.y; +// 2 +tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(R124i.x) + intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(R126i.y) + intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = tempi.x; +R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R1i.w)); +PS0i = R125i.x; +// 3 +R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(R7i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R7i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = R127i.x; +PV1i.y = R127i.x; +PV1i.z = R127i.x; +PV1i.w = R127i.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x))); +PS1i = R127i.z; +// 4 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(R7i.y) * intBitsToFloat(R7i.y) + intBitsToFloat(R7i.z) * intBitsToFloat(R7i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.x))); +// 5 +backupReg0i = R127i.x; +backupReg1i = R127i.z; +R127i.x = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(R127i.w) + intBitsToFloat(PS0i))); +PV1i.x = R127i.x; +R125i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[6].y)); +PV1i.y = R125i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R126i.x))); +PV1i.z = R127i.z; +R123i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[1].w)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i))); +PV1i.w = R123i.w; +R127i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R125i.x)); +R127i.w = clampFI32(R127i.w); +PS1i = R127i.w; +// 6 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.w) * intBitsToFloat(R2i.w) + intBitsToFloat(R4i.y) * intBitsToFloat(R4i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R4i.y) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +// 7 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(uf_remappedPS[8].y))); +R127i.x = clampFI32(R127i.x); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[9].y))); +PV1i.y = R127i.y; +R124i.z = ((intBitsToFloat(R2i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0)); +PV1i.z = R124i.z; +R1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i)); +PV1i.w = R1i.w; +R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R126i.w; +// 8 +R126i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(PV1i.w) + intBitsToFloat(R5i.x))); +PV0i.x = R126i.x; +R124i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(PV1i.w) + intBitsToFloat(R7i.y))); +PV0i.y = R124i.y; +R0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R7i.z))); +PV0i.z = R0i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +PV0i.w = clampFI32(PV0i.w); +R125i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.w)); +PS0i = R125i.z; +// 9 +tempi.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R127i.z))); +PS1i = R1i.z; +// 10 +backupReg0i = R126i.y; +backupReg1i = R125i.z; +backupReg2i = R127i.x; +backupReg2i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R126i.x)))); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R124i.y)))); +PV0i.y = R126i.y; +R125i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R0i.z)))); +PV0i.z = R125i.z; +R5i.w = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(backupReg1i)); +PV0i.w = R5i.w; +R126i.z = floatBitsToInt((-(intBitsToFloat(backupReg2i)) * intBitsToFloat(backupReg2i) + 1.0)); +PS0i = R126i.z; +// 11 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(uf_remappedPS[7].z)); +PS1i = R127i.w; +// 12 +tempi.x = floatBitsToInt(-(intBitsToFloat(R3i.x)) * intBitsToFloat(R2i.w) + -(intBitsToFloat(R125i.y)) * intBitsToFloat(R4i.y) + -(intBitsToFloat(R125i.y)) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 13 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R127i.y))); +R127i.y = floatBitsToInt(max(-(intBitsToFloat(R6i.z)), 0.0)); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R126i.w)); +PV1i.z = clampFI32(PV1i.z); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z))); +PV1i.w = R0i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 14 +backupReg0i = R124i.z; +PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].w) * intBitsToFloat(PS1i)); +R123i.y = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(R3i.x))); +PV0i.y = R123i.y; +R124i.z = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(PV1i.z) + intBitsToFloat(R125i.y))); +PV0i.z = R124i.z; +R126i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[6].z))); +PV0i.w = R126i.w; +R2i.w = ((backupReg0i == 0)?(R3i.z):(PV1i.x)); +PS0i = R2i.w; +// 15 +backupReg0i = R0i.w; +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R126i.z = floatBitsToInt(min(intBitsToFloat(R127i.y), 1.0)); +PV1i.z = R126i.z; +PV1i.w = PV0i.x; +PV1i.w = clampFI32(PV1i.w); +R124i.x = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + 1.0); +PS1i = R124i.x; +// 16 +backupReg0i = R127i.x; +backupReg1i = R126i.y; +backupReg2i = R125i.z; +R127i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.x))); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R124i.y))); +PV0i.y = R126i.y; +R125i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R0i.z))); +PV0i.z = R125i.z; +R125i.w = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(R124i.z) + intBitsToFloat(PV1i.y))); +PV0i.w = R125i.w; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.w; +// 17 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.z = ((0.0 > intBitsToFloat(PS0i))?int(0xFFFFFFFF):int(0x0)); +PS1i = R124i.z; +// 18 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), -(1.0))); +R8i.w = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(R124i.x) + intBitsToFloat(R0i.w))); +PV0i.w = R8i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 19 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R3i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i))); +PV1i.y = R3i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS0i))); +PV1i.z = R0i.z; +R123i.w = ((R124i.z == 0)?(R127i.w):(PV0i.y)); +PV1i.w = R123i.w; +R7i.w = floatBitsToInt((-(intBitsToFloat(R126i.w)) * intBitsToFloat(R125i.w) + 1.0)); +R7i.w = clampFI32(R7i.w); +PS1i = R7i.w; +// 20 +R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.x)); +PV0i.x = R2i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV1i.y)); +PV0i.y = R2i.y; +R3i.z = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); +PV0i.z = R3i.z; +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3dcccccd))); +R6i.w = clampFI32(R6i.w); +PV0i.w = R6i.w; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(R2i.w))); +PS0i = R2i.z; +// 21 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.y = tempi.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(R2i.w))); +PS1i = R1i.y; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.z; +R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x80000000) * 0.0); +R126i.x = clampFI32(R126i.x); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.y)); +PS0i = floatBitsToInt(tempResultf); +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS0i))); +PV1i.x = R127i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS0i))); +PV1i.y = R126i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PS0i))); +PV1i.z = R125i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(R3i.w) + intBitsToFloat(R4i.z))); +PV1i.w = R123i.w; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(R2i.w))); +PS1i = R124i.x; +// 2 +tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +PS0i = R127i.w; +// 3 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +// 4 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R127i.w))); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PV0i.y = R126i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(PS1i) + 1.0)); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(0x3ea2f983))); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(0x3ea2f983))); +PS0i = R125i.z; +// 5 +backupReg0i = R124i.x; +backupReg1i = R0i.w; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +PV1i.x = R124i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R124i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(0x41200000) + 1.0)); +R124i.z = clampFI32(R124i.z); +PV1i.z = R124i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3ea2f983))); +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV0i.w))); +PS1i = R2i.x; +// 6 +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R125i.z))); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PV1i.w))); +PV0i.z = R2i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.x))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 7 +backupReg0i = R124i.x; +R124i.x = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(PS0i)); +PV1i.x = R124i.x; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w))); +R2i.w = 0; +PV1i.w = R2i.w; +// 8 +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV0i.y = R123i.y; +// 9 +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.y))); +// 10 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.z))); +// 11 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3e800000)); +// 12 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.x))); +// 13 +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.w))); +// 14 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.z))); +// 15 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y))); +// 16 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(PV1i.x))); +// 17 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.z))); +// 18 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.z))); +// 19 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.y))); +PV1i.x = R0i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.x))); +PV1i.y = R0i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.w))); +PV1i.z = R0i.z; +// 20 +R1i.x = R2i.x; +PV0i.x = R1i.x; +R1i.y = R2i.y; +PV0i.y = R1i.y; +R1i.z = R2i.z; +PV0i.z = R1i.z; +R1i.w = R2i.w; +PV0i.w = R1i.w; +// 21 +R2i.x = R0i.x; +PV1i.x = R2i.x; +R2i.y = R0i.y; +PV1i.y = R2i.y; +R2i.z = R0i.z; +PV1i.z = R2i.z; +R2i.w = R0i.w; +PV1i.w = R2i.w; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +passPixelColor1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +} diff --git a/Enthusiast/BreathOfTheWild_2880p/9f547256a5f2f2f6_00000000000ff259_ps_source.txt b/Enthusiast/BreathOfTheWild_2880p/9f547256a5f2f2f6_00000000000ff259_ps_source.txt new file mode 100644 index 00000000..5d52f0c6 --- /dev/null +++ b/Enthusiast/BreathOfTheWild_2880p/9f547256a5f2f2f6_00000000000ff259_ps_source.txt @@ -0,0 +1,683 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader 9f547256a5f2f2f6 // cooking fire? +const float overwriteWidth = 5120.0; //overwidth value.0 +const float overwriteHeight = 2880.0; +uniform ivec4 uf_remappedPS[13]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de0e000 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1 +uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex2 = 0.0; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +// 0 +R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x))); +R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y))); +PV0i.z = R127i.z; +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R123i.w = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +R7i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y))); +PV0i.z = R7i.z; +R11i.w = 0; +PV0i.w = R11i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w)); +R0i.z = floatBitsToInt(tempResultf); +PS0i = R0i.z; +R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x))); +PV0i.w = R127i.w; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000))); +PS0i = R126i.y; +// 1 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x)))); +PS1i = R2i.x; +// 2 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.z))); +PV0i.x = R5i.x; +R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[3].y)))); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[3].z)))); +PV0i.z = R2i.z; +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.z))); +PV0i.w = R4i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R4i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R5i.y; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.z = R4i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.z))); +PV1i.w = R5i.w; +PS1i = int(intBitsToFloat(R126i.y)); +// 4 +tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) * -(intBitsToFloat(R2i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(R2i.z)) * -(intBitsToFloat(R2i.z)) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.w = PS1i & 0x00000002; +PS0i = R124i.w; +// 5 +R0i.x = floatBitsToInt(-(intBitsToFloat(R127i.w))); +PV1i.x = R0i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R127i.w)))); +PV1i.y = R0i.y; +R3i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0); +PV1i.z = R3i.z; +R125i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f))); +PV1i.w = R125i.w; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R127i.w)))); +PS1i = R4i.y; +// 6 +R10i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = R10i.x; +PV0i.y = R10i.x; +PV0i.z = R10i.x; +PV0i.w = R10i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w)); +R126i.z = floatBitsToInt(tempResultf); +PS0i = R126i.z; +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.x)), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i))); +R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.z)), intBitsToFloat(PS0i))); +PV1i.z = R5i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i))); +R127i.w = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x3d4ccccd))); +R127i.w = clampFI32(R127i.w); +PS1i = R127i.w; +// 8 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R126i.w; +// 9 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R10i.y = tempi.x; +PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0))); +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R10i.z = tempi.x; +R127i.y = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0)); +PS0i = R127i.y; +// 11 +redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R10i.x),intBitsToFloat(R10i.y)),vec4(intBitsToFloat(R10i.y),intBitsToFloat(R10i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId); +R1i.x = floatBitsToInt(cubeMapSTM.x); +R1i.y = floatBitsToInt(cubeMapSTM.y); +R1i.z = floatBitsToInt(cubeMapSTM.z); +R1i.w = cubeMapFaceId; +PV1i.x = R1i.x; +PV1i.y = R1i.y; +PV1i.z = R1i.z; +PV1i.w = R1i.w; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); +PS1i = R126i.y; +// 12 +R127i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w))); +PV0i.y = R127i.y; +R6i.z = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y))); +PV0i.z = R6i.z; +R127i.w = floatBitsToInt((intBitsToFloat(R3i.z) * 0.5 + 0.5)); +PV0i.w = R127i.w; +PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); +// 13 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.x = R1i.x; +R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.y = R1i.y; +R127i.z = ((intBitsToFloat(PV0i.x) > 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R7i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0)); +PS1i = R7i.y; +// 14 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983))); +PV0i.x = R6i.x; +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w))); +R9i.y = floatBitsToInt(intBitsToFloat(R9i.y) / 2.0); +PV0i.y = R9i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(0x40400000))); +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); +PS0i = R8i.z; +// 15 +R123i.x = ((R127i.z == 0)?(0):(PV0i.z)); +PV1i.x = R123i.x; +R8i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.y = R8i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(R10i.z))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(uf_remappedPS[9].y))); +R3i.w = clampFI32(R3i.w); +PV1i.w = R3i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 16 +R3i.x = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PS1i)); +R3i.x = clampFI32(R3i.x); +PV0i.x = R3i.x; +R6i.y = ((R124i.w == 0)?(R127i.x):(PV1i.x)); +PV0i.y = R6i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(0x3fc00000))); +PV0i.z = R0i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(uf_remappedPS[10].y))); +PV0i.w = R0i.w; +R3i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.z)); +R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) / 2.0); +PS0i = R3i.y; +R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x); +R1i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.zy)).x); +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R4i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0)); +// 1 +R123i.x = ((PS0i == 0)?(R1i.w):(0x42c80000)); +PV1i.x = R123i.x; +R124i.y = floatBitsToInt((-(intBitsToFloat(R3i.w)) * intBitsToFloat(R3i.w) + 1.0)); +PV1i.y = R124i.y; +PV1i.z = PV0i.x; +PV1i.z = clampFI32(PV1i.z); +PV1i.w = PV0i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +R124i.w = floatBitsToInt(1.0 / intBitsToFloat(R3i.x)); +PS1i = R124i.w; +// 2 +R127i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.x)))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w)))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w)))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R8i.y) + intBitsToFloat(R9i.y))); +PV0i.w = R123i.w; +R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].z) * intBitsToFloat(PV1i.x) + intBitsToFloat(0x40800000))/2.0); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R2i.z)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R1i.z; +// 4 +backupReg0i = R127i.y; +backupReg1i = R127i.z; +R126i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.x))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.z))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + -(intBitsToFloat(R3i.y))); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(uf_remappedPS[4].w))); +PS0i = R127i.x; +// 5 +backupReg0i = R3i.z; +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R3i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R124i.w)); +PS1i = R3i.z; +// 6 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R0i.x) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(backupReg0i) * 1.0); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 7 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[6].w)); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.w = tempi.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 8 +backupReg0i = R0i.z; +backupReg0i = R0i.z; +backupReg1i = R0i.w; +R125i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y)); +R125i.x = clampFI32(R125i.x); +PV0i.x = R125i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(uf_remappedPS[11].x)); +R126i.y = clampFI32(R126i.y); +PV0i.y = R126i.y; +R0i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); +PV0i.z = R0i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i)); +PV0i.w = clampFI32(PV0i.w); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(backupReg1i))); +PS0i = R125i.y; +// 9 +backupReg0i = R127i.y; +backupReg1i = R127i.z; +backupReg2i = R127i.x; +backupReg3i = R124i.w; +R127i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.x)))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y)))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.z)))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(backupReg2i) + -(intBitsToFloat(uf_remappedPS[12].x))); +PV1i.w = clampFI32(PV1i.w); +R124i.w = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y))); +R124i.w = clampFI32(R124i.w); +PS1i = R124i.w; +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.w = floatBitsToInt(max(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.w))); +PS0i = R125i.w; +// 11 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[7].w)); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.z = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 12 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R124i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +PV0i.z = R125i.z; +R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.x), intBitsToFloat(backupReg2i))); +PV0i.w = R124i.w; +R127i.z = floatBitsToInt(-(intBitsToFloat(R125i.w)) + 1.0); +PS0i = R127i.z; +// 13 +backupReg0i = R126i.z; +backupReg0i = R126i.z; +R125i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x)); +PV1i.x = R125i.x; +R126i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y)); +PV1i.y = R126i.y; +R126i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = R126i.z; +R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z)); +R125i.w = clampFI32(R125i.w); +PV1i.w = R125i.w; +R124i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z))); +R124i.z = clampFI32(R124i.z); +PS1i = R124i.z; +// 14 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.z))); +PS0i = R0i.y; +// 15 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.y = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 16 +backupReg0i = R125i.x; +backupReg1i = R126i.y; +backupReg2i = R126i.z; +backupReg3i = R124i.w; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R125i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R126i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R126i.z; +R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R124i.z))); +PV0i.w = R124i.w; +R127i.y = floatBitsToInt(-(intBitsToFloat(backupReg3i)) + 1.0); +PS0i = R127i.y; +// 17 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.w = ((intBitsToFloat(R6i.z) > intBitsToFloat(uf_remappedPS[10].x))?int(0xFFFFFFFF):int(0x0)); +PS1i = R125i.w; +// 18 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(R126i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +// 19 +backupReg0i = R1i.y; +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z))); +PV1i.x = R3i.x; +R1i.y = ((R125i.w == 0)?(backupReg0i):(R125i.y)); +PV1i.y = R1i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +PV1i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(PS0i) + 1.0)); +PV1i.w = R123i.w; +R2i.x = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0)); +PS1i = R2i.x; +// 20 +backupReg0i = R8i.y; +backupReg1i = R0i.z; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +PV0i.y = R8i.y; +R0i.z = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(R9i.y))); +PV0i.z = R0i.z; +R4i.w = floatBitsToInt(max(intBitsToFloat(backupReg1i), intBitsToFloat(0x3e4ccccd))); +PV0i.w = R4i.w; +R0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0); +PS0i = R0i.x; +// 21 +backupReg0i = R0i.y; +backupReg1i = R7i.z; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.y))); +PV1i.x = R5i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R124i.y))); +PV1i.y = R0i.y; +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.y))); +PV1i.z = R7i.z; +R5i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0)); +R5i.w = clampFI32(R5i.w); +PV1i.w = R5i.w; +R4i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R4i.x; +// 0 +R125i.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R4i.x)); +PV0i.x = R125i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(0x80000000)); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(R0i.y)) + 1.0); +PV0i.z = R126i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R5i.x))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R0i.z)); +// 1 +R127i.x = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(R0i.x) + -(1.0))); +PV1i.x = R127i.x; +PV1i.y = floatBitsToInt(min(intBitsToFloat(R2i.x), 1.0)); +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV1i.z = R123i.z; +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i))); +PV1i.w = R124i.w; +R124i.z = floatBitsToInt(intBitsToFloat(R4i.w) + 0.5); +PS1i = R124i.z; +// 2 +backupReg0i = R125i.x; +backupReg1i = R0i.y; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R1i.y))); +PV0i.x = R125i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R1i.y))); +R124i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.z) + intBitsToFloat(backupReg1i))); +PS0i = R124i.y; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.y))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R124i.z)); +PV1i.y = clampFI32(PV1i.y); +R123i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[9].w) + 1.0)); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983))); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(0x3ea2f983))); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV1i.w))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.z))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(0x3ea2f983))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e800000)); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PS1i))); +// 5 +R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.x))); +PV1i.x = R11i.x; +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i))); +PV1i.y = R11i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.w))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z))); +// 6 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PV1i.z))); +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.w))); +PV0i.z = R11i.z; +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PV0i.y))); +// 8 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV1i.x))); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z))); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.z))); +// 11 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.y))); +PV1i.x = R3i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x))); +PV1i.y = R3i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.w))); +PV1i.z = R3i.z; +// 12 +R0i.x = R11i.x; +PV0i.x = R0i.x; +R0i.y = R11i.y; +PV0i.y = R0i.y; +R0i.z = R11i.z; +PV0i.z = R0i.z; +R0i.w = R11i.w; +PV0i.w = R0i.w; +// 13 +R1i.x = R3i.x; +PV1i.x = R1i.x; +R1i.y = R3i.y; +PV1i.y = R1i.y; +R1i.z = R3i.z; +PV1i.z = R1i.z; +R1i.w = R3i.w; +PV1i.w = R1i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Enthusiast/BreathOfTheWild_2880p/c797a1f793b1e3ac_00000000000003c9_ps_source.txt b/Enthusiast/BreathOfTheWild_2880p/c797a1f793b1e3ac_00000000000003c9_ps_source.txt new file mode 100644 index 00000000..b5a34eeb --- /dev/null +++ b/Enthusiast/BreathOfTheWild_2880p/c797a1f793b1e3ac_00000000000003c9_ps_source.txt @@ -0,0 +1,280 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader c797a1f793b1e3ac//mag temple +const float overwriteWidth = 5120.0; //overwidth value.0 +const float overwriteHeight = 2880.0; +uniform ivec4 uf_remappedPS[8]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +// 0 +R3i.x = uf_remappedPS[0].y; +R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0); +PV0i.x = R3i.x; +R127i.y = uf_remappedPS[0].x; +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0); +PV0i.y = R127i.y; +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +R1i.w = uf_remappedPS[0].z; +R1i.w = floatBitsToInt(intBitsToFloat(R1i.w) / 2.0); +PV1i.w = R1i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R0i.x = uf_remappedPS[2].x; +R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0); +PV0i.x = R0i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +R0i.z = uf_remappedPS[2].z; +R0i.z = floatBitsToInt(intBitsToFloat(R0i.z) / 2.0); +PV0i.z = R0i.z; +R4i.w = 0; +PV0i.w = R4i.w; +R3i.w = floatBitsToInt(1.0 / intBitsToFloat(R127i.y)); +PS0i = R3i.w; +R0i.w = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +R2i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyz); +// 0 +R125i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R125i.x; +R125i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R125i.y; +R124i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R124i.z; +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R0i.w) + intBitsToFloat(uf_remappedPS[3].x))); +PV0i.w = R123i.w; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R1i.w)); +PS0i = R126i.y; +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.w)))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.w)))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z)); +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(R3i.x)); +PS1i = R126i.z; +// 2 +R124i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(PV1i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[4].w)); +PV0i.x = R124i.x; +PV0i.y = R124i.x; +PV0i.z = R124i.x; +PV0i.w = R124i.x; +R126i.x = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.w))); +PS0i = R126i.x; +// 3 +tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[5].w)); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.z = tempi.x; +R125i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); +PS1i = R125i.z; +// 4 +backupReg0i = R127i.y; +tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[6].w)); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +R127i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +PS0i = R127i.x; +// 5 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(R3i.w)); +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); +PV1i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(R126i.y)); +R123i.w = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R126i.x))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 6 +R1i.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(PS1i)); +R1i.x = clampFI32(R1i.x); +PV0i.x = R1i.x; +R126i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.z))); +PV0i.y = R126i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z)); +R125i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.z)); +PV0i.w = R125i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w)); +R127i.w = floatBitsToInt(tempResultf); +PS0i = R127i.w; +// 7 +tempi.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV0i.z) * 1.0 + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.y))); +PS1i = R127i.z; +// 8 +backupReg0i = R125i.x; +backupReg1i = R125i.y; +backupReg2i = R124i.z; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w))); +PV0i.x = R125i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R127i.w))); +PV0i.y = R125i.y; +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w))); +PV0i.z = R124i.z; +R124i.w = ((1.0 > intBitsToFloat(PS1i))?int(0xFFFFFFFF):int(0x0)); +PV0i.w = R124i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 9 +backupReg0i = R124i.x; +backupReg1i = R127i.y; +R124i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(PS0i))); +PV1i.x = R124i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.z))); +PV1i.y = R127i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.z)), intBitsToFloat(PS0i))); +PV1i.z = R126i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg1i)), intBitsToFloat(PS0i))); +PV1i.w = R127i.w; +R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); +PS1i = R0i.x; +// 10 +backupReg0i = R0i.z; +R126i.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R124i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +R125i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +PS0i = R125i.z; +// 11 +tempi.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R124i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = tempi.x; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R125i.w))); +PS1i = R126i.w; +// 12 +backupReg0i = R124i.z; +backupReg1i = R127i.y; +backupReg1i = R127i.y; +tempi.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.z = tempi.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); +PS0i = R127i.y; +// 13 +backupReg0i = R127i.x; +R123i.x = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R124i.x)):(-(intBitsToFloat(R124i.x))))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R127i.w)):(-(intBitsToFloat(R127i.w))))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R126i.z)):(-(intBitsToFloat(R126i.z))))); +PV1i.z = R123i.z; +R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.z)); +R127i.x = clampFI32(R127i.x); +PS1i = R127i.x; +// 14 +backupReg0i = R126i.y; +backupReg1i = R0i.x; +backupReg1i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); +// 15 +backupReg0i = R127i.x; +R127i.x = ((R124i.w == 0)?(PS0i):(R127i.y)); +PV1i.x = R127i.x; +R123i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(R0i.x) + 1.0)); +R123i.y = clampFI32(R123i.y); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(max(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i))); +R123i.w = ((R124i.w == 0)?(R0i.x):(R127i.y)); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); +PS1i = clampFI32(PS1i); +// 16 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.y))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.y)); +PV0i.y = clampFI32(PV0i.y); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +// 17 +R123i.y = floatBitsToInt((-(intBitsToFloat(PV0i.z)) * intBitsToFloat(PV0i.z) + 1.0)); +PV1i.y = R123i.y; +R123i.z = ((R124i.w == 0)?(PV0i.x):(0x3f800000)); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.y))); +// 18 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.w))); +// 19 +backupReg0i = R127i.z; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].x))); +R127i.z = ((R124i.w == 0)?(PV0i.x):(backupReg0i)); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].z))); +// 20 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3ea2f983))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(0x3ea2f983))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(0x3ea2f983))); +// 21 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z))); +PV1i.x = R4i.x; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.y))); +PV1i.y = R4i.y; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.x))); +PV1i.z = R4i.z; +// export +passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +} diff --git a/Enthusiast/BreathOfTheWild_2880p/ceba17482659c1bd_0000000000003fc9_ps_source.txt b/Enthusiast/BreathOfTheWild_2880p/ceba17482659c1bd_0000000000003fc9_ps_source.txt new file mode 100644 index 00000000..604a1549 --- /dev/null +++ b/Enthusiast/BreathOfTheWild_2880p/ceba17482659c1bd_0000000000003fc9_ps_source.txt @@ -0,0 +1,182 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader ceba17482659c1bd //temple of time light fix. +const float overwriteWidth = 5120.0; //overwidth value.0 +const float overwriteHeight = 2880.0; +uniform ivec4 uf_remappedPS[6]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R122f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R125f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = gl_FragCoord.xyzw; +R1f = passParameter1; +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); +R0f.xy = R0f.xy / scaleFactor; +// 0 +R4f.x = 0.0; +PV0f.x = R4f.x; +R3f.w = 0.0; +PV0f.w = R3f.w; +PS0f = 1.0 / intBitsToFloat(uf_remappedPS[0].x); +// 1 +R2f.x = R0f.x * PS0f; +PV1f.x = R2f.x; +PS1f = 1.0 / intBitsToFloat(uf_remappedPS[0].y); +// 2 +R2f.y = R0f.y * PS1f; +PV0f.y = R2f.y; +R0f.w = (texture(textureUnitPS0, R2f.xy).x); +R2f.xyz = (texture(textureUnitPS1, R2f.xy).xyz); +// 0 +R126f.x = (R2f.x * intBitsToFloat(0x40000000) + -(1.0)); +PV0f.x = R126f.x; +R126f.y = (R2f.y * intBitsToFloat(0x40000000) + -(1.0)); +PV0f.y = R126f.y; +R125f.z = (R2f.z * intBitsToFloat(0x40000000) + -(1.0)); +PV0f.z = R125f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[1].y) * R0f.w + intBitsToFloat(uf_remappedPS[1].x)); +PV0f.w = R123f.w; +// 1 +R127f.x = (R1f.x * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].x))); +PV1f.x = R127f.x; +R127f.y = (R1f.y * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].y))); +PV1f.y = R127f.y; +R127f.z = (R1f.z * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].z))); +PV1f.z = R127f.z; +PS1f = PV0f.z * PV0f.z; +// 2 +tempf.x = PV1f.x * PV1f.x + PV1f.y * PV1f.y + PV1f.z * PV1f.z + intBitsToFloat(0x80000000) * 0.0; +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R122f.x = (R126f.y * R126f.y + PS1f); +PS0f = R122f.x; +// 3 +R126f.z = (R126f.x * R126f.x + PS0f); +PV1f.z = R126f.z; +tempResultf = 1.0 / sqrt(PV0f.x); +PS1f = tempResultf; +// 4 +backupReg0f = R127f.x; +backupReg1f = R127f.y; +backupReg2f = R127f.z; +R127f.x = mul_nonIEEE(backupReg0f, PS1f); +PV0f.x = R127f.x; +R127f.y = mul_nonIEEE(backupReg1f, PS1f); +PV0f.y = R127f.y; +R127f.z = mul_nonIEEE(backupReg2f, PS1f); +PV0f.z = R127f.z; +PS0f = 1.0 / PS1f; +// 5 +PV1f.x = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[3].z)); +PV1f.w = intBitsToFloat(uf_remappedPS[4].w) * PS0f; +PV1f.w = clamp(PV1f.w, 0.0, 1.0); +tempResultf = 1.0 / sqrt(R126f.z); +PS1f = tempResultf; +// 6 +backupReg0f = R126f.x; +backupReg1f = R126f.y; +R126f.x = mul_nonIEEE(backupReg0f, PS1f); +PV0f.x = R126f.x; +R126f.y = mul_nonIEEE(backupReg1f, PS1f); +PV0f.y = R126f.y; +PV0f.z = mul_nonIEEE(R125f.z, PS1f); +PV0f.w = -(PV1f.w) + 1.0; +R122f.x = (R127f.y * intBitsToFloat(uf_remappedPS[3].y) + PV1f.x); +PS0f = R122f.x; +// 7 +PV1f.x = mul_nonIEEE(PV0f.z, R127f.z); +R123f.w = (R127f.x * intBitsToFloat(uf_remappedPS[3].x) + PS0f); +PV1f.w = R123f.w; +tempResultf = log2(PV0f.w); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R125f.y = tempResultf; +PS1f = R125f.y; +// 8 +tempf.x = R126f.x * R127f.x + R126f.y * R127f.y + PV1f.x * 1.0 + intBitsToFloat(0x80000000) * 0.0; +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R122f.x = (PV1f.w * intBitsToFloat(uf_remappedPS[5].y) + -(intBitsToFloat(uf_remappedPS[5].z))); +R122f.x = clamp(R122f.x, 0.0, 1.0); +PS0f = R122f.x; +// 9 +PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].w), R125f.y); +PV1f.y = max(-(PV0f.x), 0.0); +tempResultf = log2(PS0f); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1f = tempResultf; +// 10 +PV0f.x = min(PV1f.y, 1.0); +PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].w), PS1f); +PS0f = exp2(PV1f.x); +// 11 +PV1f.z = mul_nonIEEE(PS0f, PV0f.x); +PS1f = exp2(PV0f.y); +// 12 +PV0f.y = mul_nonIEEE(PS1f, PV1f.z); +PV0f.y = clamp(PV0f.y, 0.0, 1.0); +// 13 +R3f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), PV0f.y); +PV1f.x = R3f.x; +R3f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), PV0f.y); +PV1f.y = R3f.y; +R3f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), PV0f.y); +PV1f.z = R3f.z; +// 14 +R0f.x = PV1f.x; +PV0f.x = R0f.x; +R0f.y = PV1f.y; +PV0f.y = R0f.y; +R0f.z = PV1f.z; +PV0f.z = R0f.z; +R0f.w = R3f.w; +PV0f.w = R0f.w; +// 15 +R1f.x = R4f.x; +PV1f.x = R1f.x; +R1f.y = R4f.x; +PV1f.y = R1f.y; +R1f.z = R4f.x; +PV1f.z = R1f.z; +R1f.w = R4f.w; +PV1f.w = R1f.w; +// export +passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); +passPixelColor1 = vec4(R1f.x, R1f.y, R1f.z, R1f.w); +} diff --git a/Enthusiast/BreathOfTheWild_2880p/f819754f9c220aaa_0000000000003fc9_ps_source.txt b/Enthusiast/BreathOfTheWild_2880p/f819754f9c220aaa_0000000000003fc9_ps_source.txt new file mode 100644 index 00000000..461ded94 --- /dev/null +++ b/Enthusiast/BreathOfTheWild_2880p/f819754f9c220aaa_0000000000003fc9_ps_source.txt @@ -0,0 +1,428 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader f819754f9c220aaa //mag temple +const float overwriteWidth = 5120.0; //overwidth value.0 +const float overwriteHeight = 2880.0; +uniform ivec4 uf_remappedPS[6]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +// 0 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(uf_remappedPS[0].w))); +PV0i.x = R4i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV0i.y = R123i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].z), intBitsToFloat(0x42480000))); +PV0i.z = R6i.z; +R7i.w = 0; +PV0i.w = R7i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[2].x))); +R1i.w = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[2].y))); +PV1i.w = R1i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +PV0i.x = R0i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(0x42480000))); +PV0i.z = R5i.z; +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), intBitsToFloat(0x42480000))); +PV0i.w = R6i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.y)); +R0i.w = floatBitsToInt(tempResultf); +PS0i = R0i.w; +R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.w))); +PV0i.w = R124i.w; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.w))); +PS0i = R5i.x; +// 1 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(backupReg0i))); +PS1i = R125i.y; +// 2 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000))); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x))); +PV0i.y = R126i.y; +R125i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(R1i.w) + intBitsToFloat(R0i.x))); +PV0i.z = R125i.z; +R4i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0); +PV0i.w = R4i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R0i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R3i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.z = R3i.z; +R125i.w = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(PV0i.y)) + -(intBitsToFloat(uf_remappedPS[4].y)))); +PV1i.w = R125i.w; +R124i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(PV0i.y)) + -(intBitsToFloat(uf_remappedPS[4].z)))); +PS1i = R124i.z; +// 4 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(R126i.y)) + -(intBitsToFloat(uf_remappedPS[4].x)))); +PS0i = R125i.x; +// 5 +R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R4i.w) + intBitsToFloat(0x3d4ccccd))); +R123i.x = clampFI32(R123i.x); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R4i.w) * 0.5 + 0.5)); +PV1i.y = R123i.y; +R126i.z = PV0i.x; +R126i.z = clampFI32(R126i.z); +PV1i.z = R126i.z; +PV1i.w = PV0i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +R126i.w = int(intBitsToFloat(R126i.x)); +PS1i = R126i.w; +// 6 +R126i.x = floatBitsToInt((intBitsToFloat(R0i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.x)))); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R125i.y)))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R124i.w)))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +PV0i.w = R127i.w; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y))); +R1i.z = floatBitsToInt(intBitsToFloat(R1i.z) / 2.0); +PS0i = R1i.z; +// 7 +tempi.x = floatBitsToInt(-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R125i.w)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R124i.z)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R0i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(1.0)); +PS1i = R0i.z; +// 8 +backupReg0i = R126i.x; +backupReg1i = R126i.y; +backupReg2i = R127i.z; +backupReg3i = R127i.w; +R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.x))); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.w))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R124i.z))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(-(intBitsToFloat(R1i.z)) + 1.0); +PV0i.w = R127i.w; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg3i), intBitsToFloat(0x3ea2f983))); +PS0i = R0i.w; +// 9 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R1i.z))); +PS1i = R127i.x; +// 10 +tempi.x = floatBitsToInt(-(intBitsToFloat(R125i.x)) * -(intBitsToFloat(R125i.x)) + -(intBitsToFloat(R125i.w)) * -(intBitsToFloat(R125i.w)) + -(intBitsToFloat(R124i.z)) * -(intBitsToFloat(R124i.z)) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 11 +R1i.x = R126i.w & 0x00000002; +PV1i.x = R1i.x; +R4i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[2].z)) * intBitsToFloat(R125i.z) + 1.0)); +R4i.y = clampFI32(R4i.y); +PV1i.y = R4i.y; +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 12 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R4i.x))); +R124i.x = clampFI32(R124i.x); +PV0i.x = R124i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i)); +PV0i.w = clampFI32(PV0i.w); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z)); +R126i.w = floatBitsToInt(tempResultf); +PS0i = R126i.w; +// 13 +backupReg0i = R126i.y; +backupReg1i = R127i.z; +backupReg2i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R125i.x)))); +PV1i.x = R127i.x; +R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R125i.w)))); +PV1i.y = R126i.y; +R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R124i.z)))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i))); +R3i.w = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); +PS1i = R3i.w; +// 14 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R126i.x; +// 15 +backupReg0i = R125i.x; +R125i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(R126i.w))); +PV1i.x = R125i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.w)), intBitsToFloat(R126i.w))); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R124i.z)), intBitsToFloat(R126i.w))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +PV1i.w = R5i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 16 +backupReg0i = R127i.x; +backupReg1i = R126i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.z))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); +// 17 +backupReg0i = R127i.y; +R126i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x)); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(PV0i.y)); +PV1i.y = R127i.y; +R124i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = R124i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(0x40400000))); +PV1i.w = R1i.w; +R122i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w))); +PS1i = R122i.x; +// 18 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.x) + intBitsToFloat(PS1i))); +R2i.w = clampFI32(R2i.w); +PS0i = R2i.w; +// 19 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.z = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 20 +backupReg0i = R1i.z; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i))); +PV0i.x = R4i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.y = R1i.y; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS1i))); +PV0i.z = R1i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R127i.w) + intBitsToFloat(backupReg0i))); +PV0i.w = R123i.w; +R2i.z = floatBitsToInt(sqrt(intBitsToFloat(R124i.x))); +PS0i = R2i.z; +// 21 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R125i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R124i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.y = tempi.x; +R0i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R0i.y; +// 0 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R4i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.w = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0); +PS0i = R124i.w; +// 1 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(R0i.y))); +PV1i.x = R126i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +PV1i.z = R124i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R2i.w))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R1i.w)); +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(PV1i.y) + 1.0)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + 1.0); +R124i.w = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PS1i)); +R124i.w = clampFI32(R124i.w); +PV0i.w = R124i.w; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV1i.w))); +PS0i = R125i.y; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.y))); +PV1i.y = ((intBitsToFloat(R2i.w) > 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +tempResultf = log2(intBitsToFloat(PV0i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 4 +R123i.x = ((PV1i.y == 0)?(0):(R125i.y)); +PV0i.x = R123i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].w), intBitsToFloat(PS1i))); +PV0i.y = R125i.y; +R127i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV0i.w = R127i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z)); +// 5 +backupReg0i = R124i.w; +PV1i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(PS0i)); +R124i.w = ((R1i.x == 0)?(R2i.w):(PV0i.x)); +PV1i.w = R124i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 6 +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(PS1i)); +PS0i = floatBitsToInt(exp2(intBitsToFloat(R125i.y))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.z))); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +PV1i.w = R124i.w; +// 8 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.z))); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(0x3ea2f983))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(0x3ea2f983))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.x))); +// 10 +R7i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), intBitsToFloat(0x42000000))); +PV0i.x = R7i.x; +R7i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000))); +PV0i.y = R7i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.w))); +R7i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000))); +PS0i = R7i.z; +// 11 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.z))); +// 12 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV1i.y))); +// 13 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.z))); +// 14 +R4i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000))); +PV0i.x = R4i.x; +R4i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000))); +PV0i.y = R4i.y; +R4i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), intBitsToFloat(0x42000000))); +PV0i.z = R4i.z; +// 15 +R0i.x = R7i.x; +PV1i.x = R0i.x; +R0i.y = R7i.y; +PV1i.y = R0i.y; +R0i.z = R7i.z; +PV1i.z = R0i.z; +R0i.w = R7i.w; +PV1i.w = R0i.w; +// 16 +R1i.x = R4i.x; +PV0i.x = R1i.x; +R1i.y = R4i.y; +PV0i.y = R1i.y; +R1i.z = R4i.z; +PV0i.z = R1i.z; +R1i.w = R4i.w; +PV0i.w = R1i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Enthusiast/BreathOfTheWild_4320p/7354e1fdfa8a188d_00000000000ff259_ps_source.txt b/Enthusiast/BreathOfTheWild_4320p/7354e1fdfa8a188d_00000000000ff259_ps_source.txt new file mode 100644 index 00000000..daa70b0f --- /dev/null +++ b/Enthusiast/BreathOfTheWild_4320p/7354e1fdfa8a188d_00000000000ff259_ps_source.txt @@ -0,0 +1,667 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader 7354e1fdfa8a188d//mag temple +const float overwriteWidth = 7860.0; //overwidth value.0 +const float overwriteHeight = 4320.0; +uniform ivec4 uf_remappedPS[13]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de10800 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1 +uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex2 = 0.0; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +// 0 +R6i.x = 0x3f800000; +PV0i.x = R6i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x))); +R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +R11i.w = 0; +PV1i.w = R11i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R9i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y))); +PV0i.x = R9i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z)); +R0i.y = floatBitsToInt(tempResultf); +PS0i = R0i.y; +R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R126i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x))); +PV0i.w = R126i.w; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000))); +PS0i = R127i.w; +// 1 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x)))); +PS1i = R5i.x; +// 2 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.y))); +PV0i.x = R7i.x; +R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].y)))); +PV0i.y = R2i.y; +R0i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].z)))); +PV0i.z = R0i.z; +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.y))); +PV0i.w = R4i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R8i.x; +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R6i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.z = R5i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.y))); +PV1i.w = R5i.w; +PS1i = int(intBitsToFloat(R127i.w)); +// 4 +backupReg0i = R0i.z; +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * -(intBitsToFloat(R5i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(backupReg0i)) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.x = PS1i & 0x00000002; +PS0i = R125i.x; +// 5 +R126i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f))); +PV1i.x = R126i.x; +R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0); +PV1i.y = R0i.y; +R2i.z = floatBitsToInt(-(intBitsToFloat(R126i.w))); +PV1i.z = R2i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R126i.w)))); +PV1i.w = R0i.w; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R126i.w)))); +PS1i = R4i.y; +// 6 +backupReg0i = R0i.z; +R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +R125i.w = floatBitsToInt(tempResultf); +PS0i = R125i.w; +// 7 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R5i.x)), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i))); +R4i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.z)), intBitsToFloat(PS0i))); +PV1i.z = R4i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i))); +R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x3d4ccccd))); +R126i.z = clampFI32(R126i.z); +PS1i = R126i.z; +// 8 +tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R125i.z; +// 9 +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = tempi.x; +PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0))); +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R0i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = tempi.x; +R126i.w = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0)); +PS0i = R126i.w; +// 11 +redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.x),intBitsToFloat(R127i.y)),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId); +R1i.x = floatBitsToInt(cubeMapSTM.x); +R1i.y = floatBitsToInt(cubeMapSTM.y); +R1i.z = floatBitsToInt(cubeMapSTM.z); +R1i.w = cubeMapFaceId; +PV1i.x = R1i.x; +PV1i.y = R1i.y; +PV1i.z = R1i.z; +PV1i.w = R1i.w; +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.z)); +PS1i = R127i.x; +// 12 +R3i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y))); +PV0i.x = R3i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w))); +PV0i.z = R126i.z; +R126i.w = floatBitsToInt((intBitsToFloat(R0i.y) * 0.5 + 0.5)); +PV0i.w = R126i.w; +PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); +// 13 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.x = R1i.x; +R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.y = R1i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R127i.w = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.w = R127i.w; +R10i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0)); +PS1i = R10i.x; +// 14 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.z))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); +R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0); +PV0i.y = R5i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983))); +PV0i.z = R6i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x40400000))); +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R125i.z))); +PS0i = R6i.w; +// 15 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(uf_remappedPS[9].y))); +PV1i.x = R2i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(uf_remappedPS[10].y))); +PV1i.y = clampFI32(PV1i.y); +R123i.z = ((R127i.w == 0)?(0):(PV0i.x)); +PV1i.z = R123i.z; +R2i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.w = R2i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 16 +R4i.x = ((intBitsToFloat(R3i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0)); +PV0i.x = R4i.x; +R3i.y = ((R125i.x == 0)?(R126i.z):(PV1i.z)); +PV0i.y = R3i.y; +R3i.z = floatBitsToInt((-(intBitsToFloat(PV1i.y)) * intBitsToFloat(PV1i.y) + 1.0)); +PV0i.z = R3i.z; +R3i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i)); +R3i.w = clampFI32(R3i.w); +PV0i.w = R3i.w; +R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.w)); +R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0); +PS0i = R0i.x; +R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R3i.xy)).x); +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R7i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R5i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0)); +// 1 +R126i.x = ((PS0i == 0)?(R1i.w):(0x42c80000)); +PV1i.x = R126i.x; +PV1i.y = PV0i.x; +PV1i.y = clampFI32(PV1i.y); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R2i.x))); +PV1i.z = R125i.z; +PV1i.w = PV0i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w)); +// 2 +R125i.x = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R7i.x)))); +PV0i.x = R125i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w)))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w)))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y))); +PV0i.w = R123i.w; +R126i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PS0i = R126i.y; +// 3 +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R124i.y; +// 4 +backupReg0i = R127i.y; +backupReg1i = R126i.z; +backupReg2i = R126i.x; +R126i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.x))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R0i.z))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].z) * intBitsToFloat(backupReg2i) + intBitsToFloat(0x40800000))/2.0); +PV0i.w = R123i.w; +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y))); +PS0i = R3i.w; +// 5 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(backupReg0i))); +R127i.z = clampFI32(R127i.z); +PS1i = R127i.z; +// 6 +tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[4].w)); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 7 +R125i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[6].w)); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 8 +R124i.x = ((R4i.x == 0)?(R3i.y):(R125i.z)); +PV0i.x = R124i.x; +R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y)); +R125i.y = clampFI32(R125i.y); +PV0i.y = R125i.y; +R125i.z = floatBitsToInt(-(intBitsToFloat(R126i.y)) + intBitsToFloat(uf_remappedPS[11].x)); +R125i.z = clampFI32(R125i.z); +PV0i.z = R125i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i)); +PV0i.w = clampFI32(PV0i.w); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z))); +PS0i = R1i.w; +// 9 +backupReg0i = R126i.x; +backupReg1i = R127i.y; +backupReg2i = R126i.z; +backupReg3i = R125i.x; +R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R5i.x)))); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y)))); +PV1i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R0i.z)))); +PV1i.z = R126i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(uf_remappedPS[12].x))); +PV1i.w = clampFI32(PV1i.w); +R125i.x = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y))); +R125i.x = clampFI32(R125i.x); +PS1i = R125i.x; +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.w))); +PS0i = R127i.x; +// 11 +tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[7].w)); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 12 +backupReg0i = R127i.y; +backupReg1i = R126i.z; +backupReg2i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.z = R126i.z; +R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.y), intBitsToFloat(R125i.x))); +PV0i.w = R124i.w; +R127i.w = floatBitsToInt(-(intBitsToFloat(backupReg2i)) + 1.0); +PS0i = R127i.w; +// 13 +backupReg0i = R125i.w; +backupReg0i = R125i.w; +R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.x)); +PV1i.x = R126i.x; +R125i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y)); +PV1i.y = R125i.y; +R125i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = R125i.z; +R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z)); +R125i.w = clampFI32(R125i.w); +PV1i.w = R125i.w; +R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z))); +R126i.w = clampFI32(R126i.w); +PS1i = R126i.w; +// 14 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R0i.w = floatBitsToInt(max(-(intBitsToFloat(R4i.z)), 0.0)); +PS0i = R0i.w; +// 15 +R6i.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); +R6i.x = clampFI32(R6i.x); +PV1i.x = R6i.x; +PV1i.y = R6i.x; +PV1i.z = R6i.x; +PV1i.w = R6i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 16 +backupReg0i = R126i.x; +backupReg1i = R125i.y; +backupReg2i = R127i.z; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R126i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R125i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y))); +PV0i.w = R123i.w; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w))); +PS0i = R125i.z; +// 17 +tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R127i.w; +// 18 +tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = R125i.y; +// 19 +backupReg0i = R124i.y; +backupReg1i = R9i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +PV1i.x = R126i.x; +R124i.y = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R126i.w))); +PV1i.y = R124i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w))); +PV1i.z = R5i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R9i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0)); +R9i.x = clampFI32(R9i.x); +PS1i = R9i.x; +// 20 +backupReg0i = R125i.y; +PV0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0); +R125i.y = floatBitsToInt(min(intBitsToFloat(R0i.w), 1.0)); +PV0i.y = R125i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(PV1i.w) + 1.0)); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt(-(intBitsToFloat(R1i.w)) + 1.0); +PS0i = R127i.y; +// 21 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R6i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + 1.0); +PV1i.y = R6i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w))); +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.x))); +PV1i.w = R4i.w; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R124i.x))); +PS1i = R5i.y; +// 22 +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R124i.x))); +PV0i.x = R10i.x; +R4i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV0i.y = R4i.y; +R4i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R1i.w))); +PV0i.z = R4i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R124i.x))); +PV0i.w = R5i.w; +R0i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R0i.w; +// 0 +R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R6i.y) + -(1.0))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(0x3ea2f983))); +PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R0i.w)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(0x3ea2f983))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(0x3ea2f983))); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w))); +R124i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedPS[10].w) + 1.0)); +PV1i.w = R124i.w; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS0i))); +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.x))); +// 3 +R11i.x = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000))); +PV1i.x = R11i.x; +R11i.y = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000))); +PV1i.y = R11i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e800000)); +R11i.z = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(0x42000000))); +PS1i = R11i.z; +// 4 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.z))); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y))); +// 6 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.x))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.w))); +// 8 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.z))); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.z))); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z))); +// 11 +R4i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000))); +PV1i.x = R4i.x; +R4i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000))); +PV1i.y = R4i.y; +R4i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000))); +PV1i.z = R4i.z; +// 12 +R0i.x = R11i.x; +PV0i.x = R0i.x; +R0i.y = R11i.y; +PV0i.y = R0i.y; +R0i.z = R11i.z; +PV0i.z = R0i.z; +R0i.w = R11i.w; +PV0i.w = R0i.w; +// 13 +R1i.x = R4i.x; +PV1i.x = R1i.x; +R1i.y = R4i.y; +PV1i.y = R1i.y; +R1i.z = R4i.z; +PV1i.z = R1i.z; +R1i.w = R4i.w; +PV1i.w = R1i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Enthusiast/BreathOfTheWild_4320p/7e31e6960354adb3_000000000001fe49_ps_source.txt b/Enthusiast/BreathOfTheWild_4320p/7e31e6960354adb3_000000000001fe49_ps_source.txt new file mode 100644 index 00000000..3b73dc3f --- /dev/null +++ b/Enthusiast/BreathOfTheWild_4320p/7e31e6960354adb3_000000000001fe49_ps_source.txt @@ -0,0 +1,651 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader 7e31e6960354adb3//mag temple +const float overwriteWidth = 7860.0; //overwidth value.0 +const float overwriteHeight = 4320.0; +uniform ivec4 uf_remappedPS[10]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[2]; +bool activeMaskStackC[3]; +activeMaskStack[0] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +if( activeMaskStackC[1] == true ) { +// 0 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].y)); +// 2 +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +R0i.y = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].w)); +PS0i = R0i.y; +} +if( activeMaskStackC[1] == true ) { +R0i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +R2i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R0i.x) + intBitsToFloat(uf_remappedPS[2].x))); +PV0i.w = R123i.w; +// 1 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.w)))); +PV1i.x = R125i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.w)))); +PV1i.y = R126i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); +PV1i.z = R126i.z; +PS1i = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z)); +// 2 +R5i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(uf_remappedPS[3].x)); +PV0i.x = R5i.x; +R7i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[3].y)); +PV0i.y = R7i.y; +R7i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(uf_remappedPS[3].z)); +PV0i.z = R7i.z; +R122i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +tempi.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) * intBitsToFloat(uf_remappedPS[1].x) + -(intBitsToFloat(PV0i.y)) * intBitsToFloat(uf_remappedPS[1].y) + -(intBitsToFloat(PV0i.z)) * intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 4 +R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R0i.y)); +R126i.x = clampFI32(R126i.x); +PV0i.x = R126i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PS1i)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R7i.x; +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R8i.y; +R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[3].y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[3].x))); +PV1i.w = R123i.w; +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PS1i = R8i.z; +// 6 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(PV1i.w))); +PV0i.x = R126i.x; +R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(backupReg0i) + intBitsToFloat(uf_remappedPS[3].z))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R125i.x) + -(intBitsToFloat(PV1i.z))); +PV0i.z = R127i.z; +// 7 +backupReg0i = R126i.z; +R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(PV0i.y))); +PV1i.z = R126i.z; +// 8 +tempi.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) * -(intBitsToFloat(R126i.x)) + -(intBitsToFloat(R127i.z)) * -(intBitsToFloat(R127i.z)) + -(intBitsToFloat(PV1i.z)) * -(intBitsToFloat(PV1i.z)) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.w = tempi.x; +// 9 +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 10 +R6i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.x)), intBitsToFloat(PS1i))); +PV0i.x = R6i.x; +R6i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.z)), intBitsToFloat(PS1i))); +PV0i.y = R6i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.z)), intBitsToFloat(PS1i))); +PV0i.z = R6i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(uf_remappedPS[4].w))); +PV0i.w = R0i.w; +// 11 +R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R5i.w; +// 12 +predResult = (intBitsToFloat(R0i.w) > 1.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(R6i.z)); +PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].y) + intBitsToFloat(R6i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) + intBitsToFloat(R6i.x)); +R1i.w = 0x3f800000; +PS0i = R1i.w; +// 1 +R127i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].x)))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].y)))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].z)))); +PV1i.z = R127i.z; +// 2 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 3 +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 4 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.x = R6i.x; +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.y = R6i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +PV0i.z = R6i.z; +// 5 +R0i.w = R1i.w; +PV1i.w = R0i.w; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = R5i.w; +PV0i.w = R1i.w; +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(R6i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(R6i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.x = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(uf_remappedPS[5].y))); +PS0i = R2i.x; +// 1 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R2i.w)) + 1.0); +PV1i.y = R3i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV1i.z = R123i.z; +R2i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].x)) + intBitsToFloat(uf_remappedPS[7].x)); +PV1i.w = R2i.w; +R4i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(uf_remappedPS[7].y)); +PS1i = R4i.y; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * 0.5 + 0.5)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(0x3d4ccccd))); +R123i.z = clampFI32(R123i.z); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R2i.z = 0; +PS0i = R2i.z; +// 3 +backupReg0i = R1i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +PV1i.x = R127i.x; +R2i.y = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(uf_remappedPS[5].w))); +PV1i.y = R2i.y; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R4i.z = floatBitsToInt(intBitsToFloat(R4i.z) / 2.0); +PV1i.z = R4i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x40400000))); +PV1i.w = R1i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); +PS1i = floatBitsToInt(tempResultf); +// 4 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); +PV0i.x = R4i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i))); +PV0i.y = R5i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); +PV0i.z = R5i.z; +R4i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + -(1.0)); +PV0i.w = R4i.w; +R3i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +PS0i = R3i.w; +// 5 +tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x3ea2f983))); +PS1i = R6i.y; +// 6 +R0i.x = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(0xbf666666)); +PV0i.x = R0i.x; +R0i.y = PV1i.x; +R0i.y = clampFI32(R0i.y); +PV0i.y = R0i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R0i.w))); +PV0i.z = R0i.z; +R0i.w = PV1i.x; +R0i.w = floatBitsToInt(intBitsToFloat(R0i.w) * 2.0); +PV0i.w = R0i.w; +R3i.x = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(uf_remappedPS[6].x)); +PS0i = R3i.x; +} +if( activeMaskStackC[1] == true ) { +R3i.z = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.xy)).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +R124i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R4i.x)))); +PV0i.x = R124i.x; +R126i.y = floatBitsToInt((intBitsToFloat(R8i.y) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R5i.y)))); +PV0i.y = R126i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R5i.z)))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R3i.w) + intBitsToFloat(R4i.z))); +PV0i.w = R123i.w; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(0x40a00000))); +R126i.x = clampFI32(R126i.x); +PS0i = R126i.x; +// 1 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[1].x) + intBitsToFloat(R7i.y) * intBitsToFloat(uf_remappedPS[1].y) + intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = tempi.x; +R0i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R0i.y; +// 2 +tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(R124i.x) + intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(R126i.y) + intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = tempi.x; +R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R1i.w)); +PS0i = R125i.x; +// 3 +R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(R7i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R7i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = R127i.x; +PV1i.y = R127i.x; +PV1i.z = R127i.x; +PV1i.w = R127i.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x))); +PS1i = R127i.z; +// 4 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(R7i.y) * intBitsToFloat(R7i.y) + intBitsToFloat(R7i.z) * intBitsToFloat(R7i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.x))); +// 5 +backupReg0i = R127i.x; +backupReg1i = R127i.z; +R127i.x = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(R127i.w) + intBitsToFloat(PS0i))); +PV1i.x = R127i.x; +R125i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[6].y)); +PV1i.y = R125i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R126i.x))); +PV1i.z = R127i.z; +R123i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[1].w)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i))); +PV1i.w = R123i.w; +R127i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R125i.x)); +R127i.w = clampFI32(R127i.w); +PS1i = R127i.w; +// 6 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.w) * intBitsToFloat(R2i.w) + intBitsToFloat(R4i.y) * intBitsToFloat(R4i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R4i.y) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +// 7 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(uf_remappedPS[8].y))); +R127i.x = clampFI32(R127i.x); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[9].y))); +PV1i.y = R127i.y; +R124i.z = ((intBitsToFloat(R2i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0)); +PV1i.z = R124i.z; +R1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i)); +PV1i.w = R1i.w; +R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R126i.w; +// 8 +R126i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(PV1i.w) + intBitsToFloat(R5i.x))); +PV0i.x = R126i.x; +R124i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(PV1i.w) + intBitsToFloat(R7i.y))); +PV0i.y = R124i.y; +R0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R7i.z))); +PV0i.z = R0i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +PV0i.w = clampFI32(PV0i.w); +R125i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.w)); +PS0i = R125i.z; +// 9 +tempi.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R127i.z))); +PS1i = R1i.z; +// 10 +backupReg0i = R126i.y; +backupReg1i = R125i.z; +backupReg2i = R127i.x; +backupReg2i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R126i.x)))); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R124i.y)))); +PV0i.y = R126i.y; +R125i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R0i.z)))); +PV0i.z = R125i.z; +R5i.w = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(backupReg1i)); +PV0i.w = R5i.w; +R126i.z = floatBitsToInt((-(intBitsToFloat(backupReg2i)) * intBitsToFloat(backupReg2i) + 1.0)); +PS0i = R126i.z; +// 11 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(uf_remappedPS[7].z)); +PS1i = R127i.w; +// 12 +tempi.x = floatBitsToInt(-(intBitsToFloat(R3i.x)) * intBitsToFloat(R2i.w) + -(intBitsToFloat(R125i.y)) * intBitsToFloat(R4i.y) + -(intBitsToFloat(R125i.y)) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 13 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R127i.y))); +R127i.y = floatBitsToInt(max(-(intBitsToFloat(R6i.z)), 0.0)); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R126i.w)); +PV1i.z = clampFI32(PV1i.z); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z))); +PV1i.w = R0i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 14 +backupReg0i = R124i.z; +PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].w) * intBitsToFloat(PS1i)); +R123i.y = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(R3i.x))); +PV0i.y = R123i.y; +R124i.z = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(PV1i.z) + intBitsToFloat(R125i.y))); +PV0i.z = R124i.z; +R126i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[6].z))); +PV0i.w = R126i.w; +R2i.w = ((backupReg0i == 0)?(R3i.z):(PV1i.x)); +PS0i = R2i.w; +// 15 +backupReg0i = R0i.w; +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R126i.z = floatBitsToInt(min(intBitsToFloat(R127i.y), 1.0)); +PV1i.z = R126i.z; +PV1i.w = PV0i.x; +PV1i.w = clampFI32(PV1i.w); +R124i.x = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + 1.0); +PS1i = R124i.x; +// 16 +backupReg0i = R127i.x; +backupReg1i = R126i.y; +backupReg2i = R125i.z; +R127i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.x))); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R124i.y))); +PV0i.y = R126i.y; +R125i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R0i.z))); +PV0i.z = R125i.z; +R125i.w = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(R124i.z) + intBitsToFloat(PV1i.y))); +PV0i.w = R125i.w; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.w; +// 17 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.z = ((0.0 > intBitsToFloat(PS0i))?int(0xFFFFFFFF):int(0x0)); +PS1i = R124i.z; +// 18 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), -(1.0))); +R8i.w = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(R124i.x) + intBitsToFloat(R0i.w))); +PV0i.w = R8i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 19 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R3i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i))); +PV1i.y = R3i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS0i))); +PV1i.z = R0i.z; +R123i.w = ((R124i.z == 0)?(R127i.w):(PV0i.y)); +PV1i.w = R123i.w; +R7i.w = floatBitsToInt((-(intBitsToFloat(R126i.w)) * intBitsToFloat(R125i.w) + 1.0)); +R7i.w = clampFI32(R7i.w); +PS1i = R7i.w; +// 20 +R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.x)); +PV0i.x = R2i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV1i.y)); +PV0i.y = R2i.y; +R3i.z = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); +PV0i.z = R3i.z; +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3dcccccd))); +R6i.w = clampFI32(R6i.w); +PV0i.w = R6i.w; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(R2i.w))); +PS0i = R2i.z; +// 21 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.y = tempi.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(R2i.w))); +PS1i = R1i.y; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.z; +R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x80000000) * 0.0); +R126i.x = clampFI32(R126i.x); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.y)); +PS0i = floatBitsToInt(tempResultf); +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS0i))); +PV1i.x = R127i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS0i))); +PV1i.y = R126i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PS0i))); +PV1i.z = R125i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(R3i.w) + intBitsToFloat(R4i.z))); +PV1i.w = R123i.w; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(R2i.w))); +PS1i = R124i.x; +// 2 +tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +PS0i = R127i.w; +// 3 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +// 4 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R127i.w))); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PV0i.y = R126i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(PS1i) + 1.0)); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(0x3ea2f983))); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(0x3ea2f983))); +PS0i = R125i.z; +// 5 +backupReg0i = R124i.x; +backupReg1i = R0i.w; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +PV1i.x = R124i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R124i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(0x41200000) + 1.0)); +R124i.z = clampFI32(R124i.z); +PV1i.z = R124i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3ea2f983))); +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV0i.w))); +PS1i = R2i.x; +// 6 +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R125i.z))); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PV1i.w))); +PV0i.z = R2i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.x))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 7 +backupReg0i = R124i.x; +R124i.x = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(PS0i)); +PV1i.x = R124i.x; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w))); +R2i.w = 0; +PV1i.w = R2i.w; +// 8 +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV0i.y = R123i.y; +// 9 +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.y))); +// 10 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.z))); +// 11 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3e800000)); +// 12 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.x))); +// 13 +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.w))); +// 14 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.z))); +// 15 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y))); +// 16 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(PV1i.x))); +// 17 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.z))); +// 18 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.z))); +// 19 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.y))); +PV1i.x = R0i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.x))); +PV1i.y = R0i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.w))); +PV1i.z = R0i.z; +// 20 +R1i.x = R2i.x; +PV0i.x = R1i.x; +R1i.y = R2i.y; +PV0i.y = R1i.y; +R1i.z = R2i.z; +PV0i.z = R1i.z; +R1i.w = R2i.w; +PV0i.w = R1i.w; +// 21 +R2i.x = R0i.x; +PV1i.x = R2i.x; +R2i.y = R0i.y; +PV1i.y = R2i.y; +R2i.z = R0i.z; +PV1i.z = R2i.z; +R2i.w = R0i.w; +PV1i.w = R2i.w; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +passPixelColor1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +} diff --git a/Enthusiast/BreathOfTheWild_4320p/9f547256a5f2f2f6_00000000000ff259_ps_source.txt b/Enthusiast/BreathOfTheWild_4320p/9f547256a5f2f2f6_00000000000ff259_ps_source.txt new file mode 100644 index 00000000..dcd9330d --- /dev/null +++ b/Enthusiast/BreathOfTheWild_4320p/9f547256a5f2f2f6_00000000000ff259_ps_source.txt @@ -0,0 +1,683 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader 9f547256a5f2f2f6 // cooking fire? +const float overwriteWidth = 7860.0; //overwidth value.0 +const float overwriteHeight = 4320.0; +uniform ivec4 uf_remappedPS[13]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de0e000 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1 +uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex2 = 0.0; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +// 0 +R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x))); +R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y))); +PV0i.z = R127i.z; +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R123i.w = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +R7i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y))); +PV0i.z = R7i.z; +R11i.w = 0; +PV0i.w = R11i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w)); +R0i.z = floatBitsToInt(tempResultf); +PS0i = R0i.z; +R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x))); +PV0i.w = R127i.w; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000))); +PS0i = R126i.y; +// 1 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x)))); +PS1i = R2i.x; +// 2 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.z))); +PV0i.x = R5i.x; +R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[3].y)))); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[3].z)))); +PV0i.z = R2i.z; +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.z))); +PV0i.w = R4i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R4i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R5i.y; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.z = R4i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.z))); +PV1i.w = R5i.w; +PS1i = int(intBitsToFloat(R126i.y)); +// 4 +tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) * -(intBitsToFloat(R2i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(R2i.z)) * -(intBitsToFloat(R2i.z)) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.w = PS1i & 0x00000002; +PS0i = R124i.w; +// 5 +R0i.x = floatBitsToInt(-(intBitsToFloat(R127i.w))); +PV1i.x = R0i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R127i.w)))); +PV1i.y = R0i.y; +R3i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0); +PV1i.z = R3i.z; +R125i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f))); +PV1i.w = R125i.w; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R127i.w)))); +PS1i = R4i.y; +// 6 +R10i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = R10i.x; +PV0i.y = R10i.x; +PV0i.z = R10i.x; +PV0i.w = R10i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w)); +R126i.z = floatBitsToInt(tempResultf); +PS0i = R126i.z; +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.x)), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i))); +R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.z)), intBitsToFloat(PS0i))); +PV1i.z = R5i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i))); +R127i.w = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x3d4ccccd))); +R127i.w = clampFI32(R127i.w); +PS1i = R127i.w; +// 8 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R126i.w; +// 9 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R10i.y = tempi.x; +PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0))); +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R10i.z = tempi.x; +R127i.y = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0)); +PS0i = R127i.y; +// 11 +redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R10i.x),intBitsToFloat(R10i.y)),vec4(intBitsToFloat(R10i.y),intBitsToFloat(R10i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId); +R1i.x = floatBitsToInt(cubeMapSTM.x); +R1i.y = floatBitsToInt(cubeMapSTM.y); +R1i.z = floatBitsToInt(cubeMapSTM.z); +R1i.w = cubeMapFaceId; +PV1i.x = R1i.x; +PV1i.y = R1i.y; +PV1i.z = R1i.z; +PV1i.w = R1i.w; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); +PS1i = R126i.y; +// 12 +R127i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w))); +PV0i.y = R127i.y; +R6i.z = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y))); +PV0i.z = R6i.z; +R127i.w = floatBitsToInt((intBitsToFloat(R3i.z) * 0.5 + 0.5)); +PV0i.w = R127i.w; +PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); +// 13 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.x = R1i.x; +R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.y = R1i.y; +R127i.z = ((intBitsToFloat(PV0i.x) > 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R7i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0)); +PS1i = R7i.y; +// 14 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983))); +PV0i.x = R6i.x; +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w))); +R9i.y = floatBitsToInt(intBitsToFloat(R9i.y) / 2.0); +PV0i.y = R9i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(0x40400000))); +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); +PS0i = R8i.z; +// 15 +R123i.x = ((R127i.z == 0)?(0):(PV0i.z)); +PV1i.x = R123i.x; +R8i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.y = R8i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(R10i.z))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(uf_remappedPS[9].y))); +R3i.w = clampFI32(R3i.w); +PV1i.w = R3i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 16 +R3i.x = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PS1i)); +R3i.x = clampFI32(R3i.x); +PV0i.x = R3i.x; +R6i.y = ((R124i.w == 0)?(R127i.x):(PV1i.x)); +PV0i.y = R6i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(0x3fc00000))); +PV0i.z = R0i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(uf_remappedPS[10].y))); +PV0i.w = R0i.w; +R3i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.z)); +R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) / 2.0); +PS0i = R3i.y; +R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x); +R1i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.zy)).x); +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R4i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0)); +// 1 +R123i.x = ((PS0i == 0)?(R1i.w):(0x42c80000)); +PV1i.x = R123i.x; +R124i.y = floatBitsToInt((-(intBitsToFloat(R3i.w)) * intBitsToFloat(R3i.w) + 1.0)); +PV1i.y = R124i.y; +PV1i.z = PV0i.x; +PV1i.z = clampFI32(PV1i.z); +PV1i.w = PV0i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +R124i.w = floatBitsToInt(1.0 / intBitsToFloat(R3i.x)); +PS1i = R124i.w; +// 2 +R127i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.x)))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w)))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w)))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R8i.y) + intBitsToFloat(R9i.y))); +PV0i.w = R123i.w; +R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].z) * intBitsToFloat(PV1i.x) + intBitsToFloat(0x40800000))/2.0); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R2i.z)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R1i.z; +// 4 +backupReg0i = R127i.y; +backupReg1i = R127i.z; +R126i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.x))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.z))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + -(intBitsToFloat(R3i.y))); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(uf_remappedPS[4].w))); +PS0i = R127i.x; +// 5 +backupReg0i = R3i.z; +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R3i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R124i.w)); +PS1i = R3i.z; +// 6 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R0i.x) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(backupReg0i) * 1.0); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 7 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[6].w)); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.w = tempi.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 8 +backupReg0i = R0i.z; +backupReg0i = R0i.z; +backupReg1i = R0i.w; +R125i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y)); +R125i.x = clampFI32(R125i.x); +PV0i.x = R125i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(uf_remappedPS[11].x)); +R126i.y = clampFI32(R126i.y); +PV0i.y = R126i.y; +R0i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); +PV0i.z = R0i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i)); +PV0i.w = clampFI32(PV0i.w); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(backupReg1i))); +PS0i = R125i.y; +// 9 +backupReg0i = R127i.y; +backupReg1i = R127i.z; +backupReg2i = R127i.x; +backupReg3i = R124i.w; +R127i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.x)))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y)))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.z)))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(backupReg2i) + -(intBitsToFloat(uf_remappedPS[12].x))); +PV1i.w = clampFI32(PV1i.w); +R124i.w = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y))); +R124i.w = clampFI32(R124i.w); +PS1i = R124i.w; +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.w = floatBitsToInt(max(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.w))); +PS0i = R125i.w; +// 11 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[7].w)); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.z = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 12 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R124i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +PV0i.z = R125i.z; +R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.x), intBitsToFloat(backupReg2i))); +PV0i.w = R124i.w; +R127i.z = floatBitsToInt(-(intBitsToFloat(R125i.w)) + 1.0); +PS0i = R127i.z; +// 13 +backupReg0i = R126i.z; +backupReg0i = R126i.z; +R125i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x)); +PV1i.x = R125i.x; +R126i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y)); +PV1i.y = R126i.y; +R126i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = R126i.z; +R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z)); +R125i.w = clampFI32(R125i.w); +PV1i.w = R125i.w; +R124i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z))); +R124i.z = clampFI32(R124i.z); +PS1i = R124i.z; +// 14 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.z))); +PS0i = R0i.y; +// 15 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.y = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 16 +backupReg0i = R125i.x; +backupReg1i = R126i.y; +backupReg2i = R126i.z; +backupReg3i = R124i.w; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R125i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R126i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R126i.z; +R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R124i.z))); +PV0i.w = R124i.w; +R127i.y = floatBitsToInt(-(intBitsToFloat(backupReg3i)) + 1.0); +PS0i = R127i.y; +// 17 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.w = ((intBitsToFloat(R6i.z) > intBitsToFloat(uf_remappedPS[10].x))?int(0xFFFFFFFF):int(0x0)); +PS1i = R125i.w; +// 18 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(R126i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +// 19 +backupReg0i = R1i.y; +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z))); +PV1i.x = R3i.x; +R1i.y = ((R125i.w == 0)?(backupReg0i):(R125i.y)); +PV1i.y = R1i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +PV1i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(PS0i) + 1.0)); +PV1i.w = R123i.w; +R2i.x = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0)); +PS1i = R2i.x; +// 20 +backupReg0i = R8i.y; +backupReg1i = R0i.z; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +PV0i.y = R8i.y; +R0i.z = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(R9i.y))); +PV0i.z = R0i.z; +R4i.w = floatBitsToInt(max(intBitsToFloat(backupReg1i), intBitsToFloat(0x3e4ccccd))); +PV0i.w = R4i.w; +R0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0); +PS0i = R0i.x; +// 21 +backupReg0i = R0i.y; +backupReg1i = R7i.z; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.y))); +PV1i.x = R5i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R124i.y))); +PV1i.y = R0i.y; +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.y))); +PV1i.z = R7i.z; +R5i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0)); +R5i.w = clampFI32(R5i.w); +PV1i.w = R5i.w; +R4i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R4i.x; +// 0 +R125i.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R4i.x)); +PV0i.x = R125i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(0x80000000)); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(R0i.y)) + 1.0); +PV0i.z = R126i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R5i.x))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R0i.z)); +// 1 +R127i.x = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(R0i.x) + -(1.0))); +PV1i.x = R127i.x; +PV1i.y = floatBitsToInt(min(intBitsToFloat(R2i.x), 1.0)); +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV1i.z = R123i.z; +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i))); +PV1i.w = R124i.w; +R124i.z = floatBitsToInt(intBitsToFloat(R4i.w) + 0.5); +PS1i = R124i.z; +// 2 +backupReg0i = R125i.x; +backupReg1i = R0i.y; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R1i.y))); +PV0i.x = R125i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R1i.y))); +R124i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.z) + intBitsToFloat(backupReg1i))); +PS0i = R124i.y; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.y))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R124i.z)); +PV1i.y = clampFI32(PV1i.y); +R123i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[9].w) + 1.0)); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983))); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(0x3ea2f983))); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV1i.w))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.z))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(0x3ea2f983))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e800000)); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PS1i))); +// 5 +R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.x))); +PV1i.x = R11i.x; +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i))); +PV1i.y = R11i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.w))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z))); +// 6 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PV1i.z))); +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.w))); +PV0i.z = R11i.z; +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PV0i.y))); +// 8 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV1i.x))); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z))); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.z))); +// 11 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.y))); +PV1i.x = R3i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x))); +PV1i.y = R3i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.w))); +PV1i.z = R3i.z; +// 12 +R0i.x = R11i.x; +PV0i.x = R0i.x; +R0i.y = R11i.y; +PV0i.y = R0i.y; +R0i.z = R11i.z; +PV0i.z = R0i.z; +R0i.w = R11i.w; +PV0i.w = R0i.w; +// 13 +R1i.x = R3i.x; +PV1i.x = R1i.x; +R1i.y = R3i.y; +PV1i.y = R1i.y; +R1i.z = R3i.z; +PV1i.z = R1i.z; +R1i.w = R3i.w; +PV1i.w = R1i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Enthusiast/BreathOfTheWild_4320p/c797a1f793b1e3ac_00000000000003c9_ps_source.txt b/Enthusiast/BreathOfTheWild_4320p/c797a1f793b1e3ac_00000000000003c9_ps_source.txt new file mode 100644 index 00000000..440bb0c1 --- /dev/null +++ b/Enthusiast/BreathOfTheWild_4320p/c797a1f793b1e3ac_00000000000003c9_ps_source.txt @@ -0,0 +1,280 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader c797a1f793b1e3ac//mag temple +const float overwriteWidth = 7860.0; //overwidth value.0 +const float overwriteHeight = 4320.0; +uniform ivec4 uf_remappedPS[8]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +// 0 +R3i.x = uf_remappedPS[0].y; +R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0); +PV0i.x = R3i.x; +R127i.y = uf_remappedPS[0].x; +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0); +PV0i.y = R127i.y; +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +R1i.w = uf_remappedPS[0].z; +R1i.w = floatBitsToInt(intBitsToFloat(R1i.w) / 2.0); +PV1i.w = R1i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R0i.x = uf_remappedPS[2].x; +R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0); +PV0i.x = R0i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +R0i.z = uf_remappedPS[2].z; +R0i.z = floatBitsToInt(intBitsToFloat(R0i.z) / 2.0); +PV0i.z = R0i.z; +R4i.w = 0; +PV0i.w = R4i.w; +R3i.w = floatBitsToInt(1.0 / intBitsToFloat(R127i.y)); +PS0i = R3i.w; +R0i.w = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +R2i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyz); +// 0 +R125i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R125i.x; +R125i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R125i.y; +R124i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R124i.z; +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R0i.w) + intBitsToFloat(uf_remappedPS[3].x))); +PV0i.w = R123i.w; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R1i.w)); +PS0i = R126i.y; +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.w)))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.w)))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z)); +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(R3i.x)); +PS1i = R126i.z; +// 2 +R124i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(PV1i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[4].w)); +PV0i.x = R124i.x; +PV0i.y = R124i.x; +PV0i.z = R124i.x; +PV0i.w = R124i.x; +R126i.x = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.w))); +PS0i = R126i.x; +// 3 +tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[5].w)); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.z = tempi.x; +R125i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); +PS1i = R125i.z; +// 4 +backupReg0i = R127i.y; +tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[6].w)); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +R127i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +PS0i = R127i.x; +// 5 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(R3i.w)); +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); +PV1i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(R126i.y)); +R123i.w = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R126i.x))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 6 +R1i.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(PS1i)); +R1i.x = clampFI32(R1i.x); +PV0i.x = R1i.x; +R126i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.z))); +PV0i.y = R126i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z)); +R125i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.z)); +PV0i.w = R125i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w)); +R127i.w = floatBitsToInt(tempResultf); +PS0i = R127i.w; +// 7 +tempi.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV0i.z) * 1.0 + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.y))); +PS1i = R127i.z; +// 8 +backupReg0i = R125i.x; +backupReg1i = R125i.y; +backupReg2i = R124i.z; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w))); +PV0i.x = R125i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R127i.w))); +PV0i.y = R125i.y; +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w))); +PV0i.z = R124i.z; +R124i.w = ((1.0 > intBitsToFloat(PS1i))?int(0xFFFFFFFF):int(0x0)); +PV0i.w = R124i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 9 +backupReg0i = R124i.x; +backupReg1i = R127i.y; +R124i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(PS0i))); +PV1i.x = R124i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.z))); +PV1i.y = R127i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.z)), intBitsToFloat(PS0i))); +PV1i.z = R126i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg1i)), intBitsToFloat(PS0i))); +PV1i.w = R127i.w; +R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); +PS1i = R0i.x; +// 10 +backupReg0i = R0i.z; +R126i.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R124i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +R125i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +PS0i = R125i.z; +// 11 +tempi.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R124i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = tempi.x; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R125i.w))); +PS1i = R126i.w; +// 12 +backupReg0i = R124i.z; +backupReg1i = R127i.y; +backupReg1i = R127i.y; +tempi.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.z = tempi.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); +PS0i = R127i.y; +// 13 +backupReg0i = R127i.x; +R123i.x = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R124i.x)):(-(intBitsToFloat(R124i.x))))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R127i.w)):(-(intBitsToFloat(R127i.w))))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R126i.z)):(-(intBitsToFloat(R126i.z))))); +PV1i.z = R123i.z; +R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.z)); +R127i.x = clampFI32(R127i.x); +PS1i = R127i.x; +// 14 +backupReg0i = R126i.y; +backupReg1i = R0i.x; +backupReg1i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); +// 15 +backupReg0i = R127i.x; +R127i.x = ((R124i.w == 0)?(PS0i):(R127i.y)); +PV1i.x = R127i.x; +R123i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(R0i.x) + 1.0)); +R123i.y = clampFI32(R123i.y); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(max(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i))); +R123i.w = ((R124i.w == 0)?(R0i.x):(R127i.y)); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); +PS1i = clampFI32(PS1i); +// 16 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.y))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.y)); +PV0i.y = clampFI32(PV0i.y); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +// 17 +R123i.y = floatBitsToInt((-(intBitsToFloat(PV0i.z)) * intBitsToFloat(PV0i.z) + 1.0)); +PV1i.y = R123i.y; +R123i.z = ((R124i.w == 0)?(PV0i.x):(0x3f800000)); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.y))); +// 18 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.w))); +// 19 +backupReg0i = R127i.z; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].x))); +R127i.z = ((R124i.w == 0)?(PV0i.x):(backupReg0i)); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].z))); +// 20 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3ea2f983))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(0x3ea2f983))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(0x3ea2f983))); +// 21 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z))); +PV1i.x = R4i.x; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.y))); +PV1i.y = R4i.y; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.x))); +PV1i.z = R4i.z; +// export +passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +} diff --git a/Enthusiast/BreathOfTheWild_4320p/ceba17482659c1bd_0000000000003fc9_ps_source.txt b/Enthusiast/BreathOfTheWild_4320p/ceba17482659c1bd_0000000000003fc9_ps_source.txt new file mode 100644 index 00000000..5cc63306 --- /dev/null +++ b/Enthusiast/BreathOfTheWild_4320p/ceba17482659c1bd_0000000000003fc9_ps_source.txt @@ -0,0 +1,182 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader ceba17482659c1bd //temple of time light fix. +const float overwriteWidth = 7860.0; //overwidth value.0 +const float overwriteHeight = 4320.0; +uniform ivec4 uf_remappedPS[6]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R122f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R125f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = gl_FragCoord.xyzw; +R1f = passParameter1; +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); +R0f.xy = R0f.xy / scaleFactor; +// 0 +R4f.x = 0.0; +PV0f.x = R4f.x; +R3f.w = 0.0; +PV0f.w = R3f.w; +PS0f = 1.0 / intBitsToFloat(uf_remappedPS[0].x); +// 1 +R2f.x = R0f.x * PS0f; +PV1f.x = R2f.x; +PS1f = 1.0 / intBitsToFloat(uf_remappedPS[0].y); +// 2 +R2f.y = R0f.y * PS1f; +PV0f.y = R2f.y; +R0f.w = (texture(textureUnitPS0, R2f.xy).x); +R2f.xyz = (texture(textureUnitPS1, R2f.xy).xyz); +// 0 +R126f.x = (R2f.x * intBitsToFloat(0x40000000) + -(1.0)); +PV0f.x = R126f.x; +R126f.y = (R2f.y * intBitsToFloat(0x40000000) + -(1.0)); +PV0f.y = R126f.y; +R125f.z = (R2f.z * intBitsToFloat(0x40000000) + -(1.0)); +PV0f.z = R125f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[1].y) * R0f.w + intBitsToFloat(uf_remappedPS[1].x)); +PV0f.w = R123f.w; +// 1 +R127f.x = (R1f.x * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].x))); +PV1f.x = R127f.x; +R127f.y = (R1f.y * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].y))); +PV1f.y = R127f.y; +R127f.z = (R1f.z * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].z))); +PV1f.z = R127f.z; +PS1f = PV0f.z * PV0f.z; +// 2 +tempf.x = PV1f.x * PV1f.x + PV1f.y * PV1f.y + PV1f.z * PV1f.z + intBitsToFloat(0x80000000) * 0.0; +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R122f.x = (R126f.y * R126f.y + PS1f); +PS0f = R122f.x; +// 3 +R126f.z = (R126f.x * R126f.x + PS0f); +PV1f.z = R126f.z; +tempResultf = 1.0 / sqrt(PV0f.x); +PS1f = tempResultf; +// 4 +backupReg0f = R127f.x; +backupReg1f = R127f.y; +backupReg2f = R127f.z; +R127f.x = mul_nonIEEE(backupReg0f, PS1f); +PV0f.x = R127f.x; +R127f.y = mul_nonIEEE(backupReg1f, PS1f); +PV0f.y = R127f.y; +R127f.z = mul_nonIEEE(backupReg2f, PS1f); +PV0f.z = R127f.z; +PS0f = 1.0 / PS1f; +// 5 +PV1f.x = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[3].z)); +PV1f.w = intBitsToFloat(uf_remappedPS[4].w) * PS0f; +PV1f.w = clamp(PV1f.w, 0.0, 1.0); +tempResultf = 1.0 / sqrt(R126f.z); +PS1f = tempResultf; +// 6 +backupReg0f = R126f.x; +backupReg1f = R126f.y; +R126f.x = mul_nonIEEE(backupReg0f, PS1f); +PV0f.x = R126f.x; +R126f.y = mul_nonIEEE(backupReg1f, PS1f); +PV0f.y = R126f.y; +PV0f.z = mul_nonIEEE(R125f.z, PS1f); +PV0f.w = -(PV1f.w) + 1.0; +R122f.x = (R127f.y * intBitsToFloat(uf_remappedPS[3].y) + PV1f.x); +PS0f = R122f.x; +// 7 +PV1f.x = mul_nonIEEE(PV0f.z, R127f.z); +R123f.w = (R127f.x * intBitsToFloat(uf_remappedPS[3].x) + PS0f); +PV1f.w = R123f.w; +tempResultf = log2(PV0f.w); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R125f.y = tempResultf; +PS1f = R125f.y; +// 8 +tempf.x = R126f.x * R127f.x + R126f.y * R127f.y + PV1f.x * 1.0 + intBitsToFloat(0x80000000) * 0.0; +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R122f.x = (PV1f.w * intBitsToFloat(uf_remappedPS[5].y) + -(intBitsToFloat(uf_remappedPS[5].z))); +R122f.x = clamp(R122f.x, 0.0, 1.0); +PS0f = R122f.x; +// 9 +PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].w), R125f.y); +PV1f.y = max(-(PV0f.x), 0.0); +tempResultf = log2(PS0f); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1f = tempResultf; +// 10 +PV0f.x = min(PV1f.y, 1.0); +PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].w), PS1f); +PS0f = exp2(PV1f.x); +// 11 +PV1f.z = mul_nonIEEE(PS0f, PV0f.x); +PS1f = exp2(PV0f.y); +// 12 +PV0f.y = mul_nonIEEE(PS1f, PV1f.z); +PV0f.y = clamp(PV0f.y, 0.0, 1.0); +// 13 +R3f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), PV0f.y); +PV1f.x = R3f.x; +R3f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), PV0f.y); +PV1f.y = R3f.y; +R3f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), PV0f.y); +PV1f.z = R3f.z; +// 14 +R0f.x = PV1f.x; +PV0f.x = R0f.x; +R0f.y = PV1f.y; +PV0f.y = R0f.y; +R0f.z = PV1f.z; +PV0f.z = R0f.z; +R0f.w = R3f.w; +PV0f.w = R0f.w; +// 15 +R1f.x = R4f.x; +PV1f.x = R1f.x; +R1f.y = R4f.x; +PV1f.y = R1f.y; +R1f.z = R4f.x; +PV1f.z = R1f.z; +R1f.w = R4f.w; +PV1f.w = R1f.w; +// export +passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); +passPixelColor1 = vec4(R1f.x, R1f.y, R1f.z, R1f.w); +} diff --git a/Enthusiast/BreathOfTheWild_4320p/f819754f9c220aaa_0000000000003fc9_ps_source.txt b/Enthusiast/BreathOfTheWild_4320p/f819754f9c220aaa_0000000000003fc9_ps_source.txt new file mode 100644 index 00000000..f3450606 --- /dev/null +++ b/Enthusiast/BreathOfTheWild_4320p/f819754f9c220aaa_0000000000003fc9_ps_source.txt @@ -0,0 +1,428 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader f819754f9c220aaa //mag temple +const float overwriteWidth = 7860.0; //overwidth value.0 +const float overwriteHeight = 4320.0; +uniform ivec4 uf_remappedPS[6]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +// 0 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(uf_remappedPS[0].w))); +PV0i.x = R4i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV0i.y = R123i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].z), intBitsToFloat(0x42480000))); +PV0i.z = R6i.z; +R7i.w = 0; +PV0i.w = R7i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[2].x))); +R1i.w = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[2].y))); +PV1i.w = R1i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +PV0i.x = R0i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(0x42480000))); +PV0i.z = R5i.z; +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), intBitsToFloat(0x42480000))); +PV0i.w = R6i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.y)); +R0i.w = floatBitsToInt(tempResultf); +PS0i = R0i.w; +R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.w))); +PV0i.w = R124i.w; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.w))); +PS0i = R5i.x; +// 1 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(backupReg0i))); +PS1i = R125i.y; +// 2 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000))); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x))); +PV0i.y = R126i.y; +R125i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(R1i.w) + intBitsToFloat(R0i.x))); +PV0i.z = R125i.z; +R4i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0); +PV0i.w = R4i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R0i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R3i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.z = R3i.z; +R125i.w = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(PV0i.y)) + -(intBitsToFloat(uf_remappedPS[4].y)))); +PV1i.w = R125i.w; +R124i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(PV0i.y)) + -(intBitsToFloat(uf_remappedPS[4].z)))); +PS1i = R124i.z; +// 4 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(R126i.y)) + -(intBitsToFloat(uf_remappedPS[4].x)))); +PS0i = R125i.x; +// 5 +R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R4i.w) + intBitsToFloat(0x3d4ccccd))); +R123i.x = clampFI32(R123i.x); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R4i.w) * 0.5 + 0.5)); +PV1i.y = R123i.y; +R126i.z = PV0i.x; +R126i.z = clampFI32(R126i.z); +PV1i.z = R126i.z; +PV1i.w = PV0i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +R126i.w = int(intBitsToFloat(R126i.x)); +PS1i = R126i.w; +// 6 +R126i.x = floatBitsToInt((intBitsToFloat(R0i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.x)))); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R125i.y)))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R124i.w)))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +PV0i.w = R127i.w; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y))); +R1i.z = floatBitsToInt(intBitsToFloat(R1i.z) / 2.0); +PS0i = R1i.z; +// 7 +tempi.x = floatBitsToInt(-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R125i.w)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R124i.z)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R0i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(1.0)); +PS1i = R0i.z; +// 8 +backupReg0i = R126i.x; +backupReg1i = R126i.y; +backupReg2i = R127i.z; +backupReg3i = R127i.w; +R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.x))); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.w))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R124i.z))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(-(intBitsToFloat(R1i.z)) + 1.0); +PV0i.w = R127i.w; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg3i), intBitsToFloat(0x3ea2f983))); +PS0i = R0i.w; +// 9 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R1i.z))); +PS1i = R127i.x; +// 10 +tempi.x = floatBitsToInt(-(intBitsToFloat(R125i.x)) * -(intBitsToFloat(R125i.x)) + -(intBitsToFloat(R125i.w)) * -(intBitsToFloat(R125i.w)) + -(intBitsToFloat(R124i.z)) * -(intBitsToFloat(R124i.z)) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 11 +R1i.x = R126i.w & 0x00000002; +PV1i.x = R1i.x; +R4i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[2].z)) * intBitsToFloat(R125i.z) + 1.0)); +R4i.y = clampFI32(R4i.y); +PV1i.y = R4i.y; +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 12 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R4i.x))); +R124i.x = clampFI32(R124i.x); +PV0i.x = R124i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i)); +PV0i.w = clampFI32(PV0i.w); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z)); +R126i.w = floatBitsToInt(tempResultf); +PS0i = R126i.w; +// 13 +backupReg0i = R126i.y; +backupReg1i = R127i.z; +backupReg2i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R125i.x)))); +PV1i.x = R127i.x; +R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R125i.w)))); +PV1i.y = R126i.y; +R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R124i.z)))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i))); +R3i.w = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); +PS1i = R3i.w; +// 14 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R126i.x; +// 15 +backupReg0i = R125i.x; +R125i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(R126i.w))); +PV1i.x = R125i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.w)), intBitsToFloat(R126i.w))); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R124i.z)), intBitsToFloat(R126i.w))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +PV1i.w = R5i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 16 +backupReg0i = R127i.x; +backupReg1i = R126i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.z))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); +// 17 +backupReg0i = R127i.y; +R126i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x)); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(PV0i.y)); +PV1i.y = R127i.y; +R124i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = R124i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(0x40400000))); +PV1i.w = R1i.w; +R122i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w))); +PS1i = R122i.x; +// 18 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.x) + intBitsToFloat(PS1i))); +R2i.w = clampFI32(R2i.w); +PS0i = R2i.w; +// 19 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.z = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 20 +backupReg0i = R1i.z; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i))); +PV0i.x = R4i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.y = R1i.y; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS1i))); +PV0i.z = R1i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R127i.w) + intBitsToFloat(backupReg0i))); +PV0i.w = R123i.w; +R2i.z = floatBitsToInt(sqrt(intBitsToFloat(R124i.x))); +PS0i = R2i.z; +// 21 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R125i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R124i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.y = tempi.x; +R0i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R0i.y; +// 0 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R4i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.w = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0); +PS0i = R124i.w; +// 1 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(R0i.y))); +PV1i.x = R126i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +PV1i.z = R124i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R2i.w))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R1i.w)); +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(PV1i.y) + 1.0)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + 1.0); +R124i.w = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PS1i)); +R124i.w = clampFI32(R124i.w); +PV0i.w = R124i.w; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV1i.w))); +PS0i = R125i.y; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.y))); +PV1i.y = ((intBitsToFloat(R2i.w) > 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +tempResultf = log2(intBitsToFloat(PV0i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 4 +R123i.x = ((PV1i.y == 0)?(0):(R125i.y)); +PV0i.x = R123i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].w), intBitsToFloat(PS1i))); +PV0i.y = R125i.y; +R127i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV0i.w = R127i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z)); +// 5 +backupReg0i = R124i.w; +PV1i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(PS0i)); +R124i.w = ((R1i.x == 0)?(R2i.w):(PV0i.x)); +PV1i.w = R124i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 6 +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(PS1i)); +PS0i = floatBitsToInt(exp2(intBitsToFloat(R125i.y))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.z))); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +PV1i.w = R124i.w; +// 8 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.z))); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(0x3ea2f983))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(0x3ea2f983))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.x))); +// 10 +R7i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), intBitsToFloat(0x42000000))); +PV0i.x = R7i.x; +R7i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000))); +PV0i.y = R7i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.w))); +R7i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000))); +PS0i = R7i.z; +// 11 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.z))); +// 12 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV1i.y))); +// 13 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.z))); +// 14 +R4i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000))); +PV0i.x = R4i.x; +R4i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000))); +PV0i.y = R4i.y; +R4i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), intBitsToFloat(0x42000000))); +PV0i.z = R4i.z; +// 15 +R0i.x = R7i.x; +PV1i.x = R0i.x; +R0i.y = R7i.y; +PV1i.y = R0i.y; +R0i.z = R7i.z; +PV1i.z = R0i.z; +R0i.w = R7i.w; +PV1i.w = R0i.w; +// 16 +R1i.x = R4i.x; +PV0i.x = R1i.x; +R1i.y = R4i.y; +PV0i.y = R1i.y; +R1i.z = R4i.z; +PV0i.z = R1i.z; +R1i.w = R4i.w; +PV0i.w = R1i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Enthusiast/BreathOfTheWild_5760p/7354e1fdfa8a188d_00000000000ff259_ps_source.txt b/Enthusiast/BreathOfTheWild_5760p/7354e1fdfa8a188d_00000000000ff259_ps_source.txt new file mode 100644 index 00000000..7552282b --- /dev/null +++ b/Enthusiast/BreathOfTheWild_5760p/7354e1fdfa8a188d_00000000000ff259_ps_source.txt @@ -0,0 +1,667 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader 7354e1fdfa8a188d//mag temple +const float overwriteWidth = 10240.0; //overwidth value.0 +const float overwriteHeight = 5760.0; +uniform ivec4 uf_remappedPS[13]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de10800 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1 +uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex2 = 0.0; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +// 0 +R6i.x = 0x3f800000; +PV0i.x = R6i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x))); +R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +R11i.w = 0; +PV1i.w = R11i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R9i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y))); +PV0i.x = R9i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z)); +R0i.y = floatBitsToInt(tempResultf); +PS0i = R0i.y; +R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R126i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x))); +PV0i.w = R126i.w; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000))); +PS0i = R127i.w; +// 1 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x)))); +PS1i = R5i.x; +// 2 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.y))); +PV0i.x = R7i.x; +R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].y)))); +PV0i.y = R2i.y; +R0i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].z)))); +PV0i.z = R0i.z; +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.y))); +PV0i.w = R4i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R8i.x; +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R6i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.z = R5i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.y))); +PV1i.w = R5i.w; +PS1i = int(intBitsToFloat(R127i.w)); +// 4 +backupReg0i = R0i.z; +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * -(intBitsToFloat(R5i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(backupReg0i)) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.x = PS1i & 0x00000002; +PS0i = R125i.x; +// 5 +R126i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f))); +PV1i.x = R126i.x; +R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0); +PV1i.y = R0i.y; +R2i.z = floatBitsToInt(-(intBitsToFloat(R126i.w))); +PV1i.z = R2i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R126i.w)))); +PV1i.w = R0i.w; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R126i.w)))); +PS1i = R4i.y; +// 6 +backupReg0i = R0i.z; +R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +R125i.w = floatBitsToInt(tempResultf); +PS0i = R125i.w; +// 7 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R5i.x)), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i))); +R4i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.z)), intBitsToFloat(PS0i))); +PV1i.z = R4i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i))); +R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x3d4ccccd))); +R126i.z = clampFI32(R126i.z); +PS1i = R126i.z; +// 8 +tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R125i.z; +// 9 +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = tempi.x; +PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0))); +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R0i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = tempi.x; +R126i.w = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0)); +PS0i = R126i.w; +// 11 +redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.x),intBitsToFloat(R127i.y)),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId); +R1i.x = floatBitsToInt(cubeMapSTM.x); +R1i.y = floatBitsToInt(cubeMapSTM.y); +R1i.z = floatBitsToInt(cubeMapSTM.z); +R1i.w = cubeMapFaceId; +PV1i.x = R1i.x; +PV1i.y = R1i.y; +PV1i.z = R1i.z; +PV1i.w = R1i.w; +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.z)); +PS1i = R127i.x; +// 12 +R3i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y))); +PV0i.x = R3i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w))); +PV0i.z = R126i.z; +R126i.w = floatBitsToInt((intBitsToFloat(R0i.y) * 0.5 + 0.5)); +PV0i.w = R126i.w; +PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); +// 13 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.x = R1i.x; +R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.y = R1i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R127i.w = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.w = R127i.w; +R10i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0)); +PS1i = R10i.x; +// 14 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.z))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); +R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0); +PV0i.y = R5i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983))); +PV0i.z = R6i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x40400000))); +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R125i.z))); +PS0i = R6i.w; +// 15 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(uf_remappedPS[9].y))); +PV1i.x = R2i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(uf_remappedPS[10].y))); +PV1i.y = clampFI32(PV1i.y); +R123i.z = ((R127i.w == 0)?(0):(PV0i.x)); +PV1i.z = R123i.z; +R2i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.w = R2i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 16 +R4i.x = ((intBitsToFloat(R3i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0)); +PV0i.x = R4i.x; +R3i.y = ((R125i.x == 0)?(R126i.z):(PV1i.z)); +PV0i.y = R3i.y; +R3i.z = floatBitsToInt((-(intBitsToFloat(PV1i.y)) * intBitsToFloat(PV1i.y) + 1.0)); +PV0i.z = R3i.z; +R3i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i)); +R3i.w = clampFI32(R3i.w); +PV0i.w = R3i.w; +R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.w)); +R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0); +PS0i = R0i.x; +R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R3i.xy)).x); +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R7i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R5i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0)); +// 1 +R126i.x = ((PS0i == 0)?(R1i.w):(0x42c80000)); +PV1i.x = R126i.x; +PV1i.y = PV0i.x; +PV1i.y = clampFI32(PV1i.y); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R2i.x))); +PV1i.z = R125i.z; +PV1i.w = PV0i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w)); +// 2 +R125i.x = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R7i.x)))); +PV0i.x = R125i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w)))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w)))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y))); +PV0i.w = R123i.w; +R126i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PS0i = R126i.y; +// 3 +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R124i.y; +// 4 +backupReg0i = R127i.y; +backupReg1i = R126i.z; +backupReg2i = R126i.x; +R126i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.x))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R0i.z))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].z) * intBitsToFloat(backupReg2i) + intBitsToFloat(0x40800000))/2.0); +PV0i.w = R123i.w; +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y))); +PS0i = R3i.w; +// 5 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(backupReg0i))); +R127i.z = clampFI32(R127i.z); +PS1i = R127i.z; +// 6 +tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[4].w)); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 7 +R125i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[6].w)); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 8 +R124i.x = ((R4i.x == 0)?(R3i.y):(R125i.z)); +PV0i.x = R124i.x; +R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y)); +R125i.y = clampFI32(R125i.y); +PV0i.y = R125i.y; +R125i.z = floatBitsToInt(-(intBitsToFloat(R126i.y)) + intBitsToFloat(uf_remappedPS[11].x)); +R125i.z = clampFI32(R125i.z); +PV0i.z = R125i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i)); +PV0i.w = clampFI32(PV0i.w); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z))); +PS0i = R1i.w; +// 9 +backupReg0i = R126i.x; +backupReg1i = R127i.y; +backupReg2i = R126i.z; +backupReg3i = R125i.x; +R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R5i.x)))); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y)))); +PV1i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R0i.z)))); +PV1i.z = R126i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(uf_remappedPS[12].x))); +PV1i.w = clampFI32(PV1i.w); +R125i.x = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y))); +R125i.x = clampFI32(R125i.x); +PS1i = R125i.x; +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.w))); +PS0i = R127i.x; +// 11 +tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[7].w)); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 12 +backupReg0i = R127i.y; +backupReg1i = R126i.z; +backupReg2i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.z = R126i.z; +R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.y), intBitsToFloat(R125i.x))); +PV0i.w = R124i.w; +R127i.w = floatBitsToInt(-(intBitsToFloat(backupReg2i)) + 1.0); +PS0i = R127i.w; +// 13 +backupReg0i = R125i.w; +backupReg0i = R125i.w; +R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.x)); +PV1i.x = R126i.x; +R125i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y)); +PV1i.y = R125i.y; +R125i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = R125i.z; +R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z)); +R125i.w = clampFI32(R125i.w); +PV1i.w = R125i.w; +R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z))); +R126i.w = clampFI32(R126i.w); +PS1i = R126i.w; +// 14 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R0i.w = floatBitsToInt(max(-(intBitsToFloat(R4i.z)), 0.0)); +PS0i = R0i.w; +// 15 +R6i.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); +R6i.x = clampFI32(R6i.x); +PV1i.x = R6i.x; +PV1i.y = R6i.x; +PV1i.z = R6i.x; +PV1i.w = R6i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 16 +backupReg0i = R126i.x; +backupReg1i = R125i.y; +backupReg2i = R127i.z; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R126i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R125i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y))); +PV0i.w = R123i.w; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w))); +PS0i = R125i.z; +// 17 +tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R127i.w; +// 18 +tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = R125i.y; +// 19 +backupReg0i = R124i.y; +backupReg1i = R9i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +PV1i.x = R126i.x; +R124i.y = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R126i.w))); +PV1i.y = R124i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w))); +PV1i.z = R5i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R9i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0)); +R9i.x = clampFI32(R9i.x); +PS1i = R9i.x; +// 20 +backupReg0i = R125i.y; +PV0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0); +R125i.y = floatBitsToInt(min(intBitsToFloat(R0i.w), 1.0)); +PV0i.y = R125i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(PV1i.w) + 1.0)); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt(-(intBitsToFloat(R1i.w)) + 1.0); +PS0i = R127i.y; +// 21 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R6i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + 1.0); +PV1i.y = R6i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w))); +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.x))); +PV1i.w = R4i.w; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R124i.x))); +PS1i = R5i.y; +// 22 +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R124i.x))); +PV0i.x = R10i.x; +R4i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV0i.y = R4i.y; +R4i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R1i.w))); +PV0i.z = R4i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R124i.x))); +PV0i.w = R5i.w; +R0i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R0i.w; +// 0 +R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R6i.y) + -(1.0))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(0x3ea2f983))); +PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R0i.w)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(0x3ea2f983))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(0x3ea2f983))); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w))); +R124i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedPS[10].w) + 1.0)); +PV1i.w = R124i.w; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS0i))); +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.x))); +// 3 +R11i.x = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000))); +PV1i.x = R11i.x; +R11i.y = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000))); +PV1i.y = R11i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e800000)); +R11i.z = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(0x42000000))); +PS1i = R11i.z; +// 4 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.z))); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y))); +// 6 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.x))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.w))); +// 8 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.z))); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.z))); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z))); +// 11 +R4i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000))); +PV1i.x = R4i.x; +R4i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000))); +PV1i.y = R4i.y; +R4i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000))); +PV1i.z = R4i.z; +// 12 +R0i.x = R11i.x; +PV0i.x = R0i.x; +R0i.y = R11i.y; +PV0i.y = R0i.y; +R0i.z = R11i.z; +PV0i.z = R0i.z; +R0i.w = R11i.w; +PV0i.w = R0i.w; +// 13 +R1i.x = R4i.x; +PV1i.x = R1i.x; +R1i.y = R4i.y; +PV1i.y = R1i.y; +R1i.z = R4i.z; +PV1i.z = R1i.z; +R1i.w = R4i.w; +PV1i.w = R1i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Enthusiast/BreathOfTheWild_5760p/7e31e6960354adb3_000000000001fe49_ps_source.txt b/Enthusiast/BreathOfTheWild_5760p/7e31e6960354adb3_000000000001fe49_ps_source.txt new file mode 100644 index 00000000..79f4e99e --- /dev/null +++ b/Enthusiast/BreathOfTheWild_5760p/7e31e6960354adb3_000000000001fe49_ps_source.txt @@ -0,0 +1,651 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader 7e31e6960354adb3//mag temple +const float overwriteWidth = 10240.0; //overwidth value.0 +const float overwriteHeight = 5760.0; +uniform ivec4 uf_remappedPS[10]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[2]; +bool activeMaskStackC[3]; +activeMaskStack[0] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +if( activeMaskStackC[1] == true ) { +// 0 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].y)); +// 2 +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +R0i.y = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].w)); +PS0i = R0i.y; +} +if( activeMaskStackC[1] == true ) { +R0i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +R2i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R0i.x) + intBitsToFloat(uf_remappedPS[2].x))); +PV0i.w = R123i.w; +// 1 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.w)))); +PV1i.x = R125i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.w)))); +PV1i.y = R126i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); +PV1i.z = R126i.z; +PS1i = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z)); +// 2 +R5i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(uf_remappedPS[3].x)); +PV0i.x = R5i.x; +R7i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[3].y)); +PV0i.y = R7i.y; +R7i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(uf_remappedPS[3].z)); +PV0i.z = R7i.z; +R122i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +tempi.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) * intBitsToFloat(uf_remappedPS[1].x) + -(intBitsToFloat(PV0i.y)) * intBitsToFloat(uf_remappedPS[1].y) + -(intBitsToFloat(PV0i.z)) * intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 4 +R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R0i.y)); +R126i.x = clampFI32(R126i.x); +PV0i.x = R126i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PS1i)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R7i.x; +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R8i.y; +R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[3].y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[3].x))); +PV1i.w = R123i.w; +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PS1i = R8i.z; +// 6 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(PV1i.w))); +PV0i.x = R126i.x; +R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(backupReg0i) + intBitsToFloat(uf_remappedPS[3].z))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R125i.x) + -(intBitsToFloat(PV1i.z))); +PV0i.z = R127i.z; +// 7 +backupReg0i = R126i.z; +R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(PV0i.y))); +PV1i.z = R126i.z; +// 8 +tempi.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) * -(intBitsToFloat(R126i.x)) + -(intBitsToFloat(R127i.z)) * -(intBitsToFloat(R127i.z)) + -(intBitsToFloat(PV1i.z)) * -(intBitsToFloat(PV1i.z)) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.w = tempi.x; +// 9 +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 10 +R6i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.x)), intBitsToFloat(PS1i))); +PV0i.x = R6i.x; +R6i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.z)), intBitsToFloat(PS1i))); +PV0i.y = R6i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.z)), intBitsToFloat(PS1i))); +PV0i.z = R6i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(uf_remappedPS[4].w))); +PV0i.w = R0i.w; +// 11 +R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R5i.w; +// 12 +predResult = (intBitsToFloat(R0i.w) > 1.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(R6i.z)); +PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].y) + intBitsToFloat(R6i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) + intBitsToFloat(R6i.x)); +R1i.w = 0x3f800000; +PS0i = R1i.w; +// 1 +R127i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].x)))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].y)))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].z)))); +PV1i.z = R127i.z; +// 2 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 3 +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 4 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.x = R6i.x; +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.y = R6i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +PV0i.z = R6i.z; +// 5 +R0i.w = R1i.w; +PV1i.w = R0i.w; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = R5i.w; +PV0i.w = R1i.w; +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(R6i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(R6i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.x = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(uf_remappedPS[5].y))); +PS0i = R2i.x; +// 1 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R2i.w)) + 1.0); +PV1i.y = R3i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV1i.z = R123i.z; +R2i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].x)) + intBitsToFloat(uf_remappedPS[7].x)); +PV1i.w = R2i.w; +R4i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(uf_remappedPS[7].y)); +PS1i = R4i.y; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * 0.5 + 0.5)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(0x3d4ccccd))); +R123i.z = clampFI32(R123i.z); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R2i.z = 0; +PS0i = R2i.z; +// 3 +backupReg0i = R1i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +PV1i.x = R127i.x; +R2i.y = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(uf_remappedPS[5].w))); +PV1i.y = R2i.y; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R4i.z = floatBitsToInt(intBitsToFloat(R4i.z) / 2.0); +PV1i.z = R4i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x40400000))); +PV1i.w = R1i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); +PS1i = floatBitsToInt(tempResultf); +// 4 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); +PV0i.x = R4i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i))); +PV0i.y = R5i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); +PV0i.z = R5i.z; +R4i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + -(1.0)); +PV0i.w = R4i.w; +R3i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +PS0i = R3i.w; +// 5 +tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x3ea2f983))); +PS1i = R6i.y; +// 6 +R0i.x = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(0xbf666666)); +PV0i.x = R0i.x; +R0i.y = PV1i.x; +R0i.y = clampFI32(R0i.y); +PV0i.y = R0i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R0i.w))); +PV0i.z = R0i.z; +R0i.w = PV1i.x; +R0i.w = floatBitsToInt(intBitsToFloat(R0i.w) * 2.0); +PV0i.w = R0i.w; +R3i.x = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(uf_remappedPS[6].x)); +PS0i = R3i.x; +} +if( activeMaskStackC[1] == true ) { +R3i.z = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.xy)).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +R124i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R4i.x)))); +PV0i.x = R124i.x; +R126i.y = floatBitsToInt((intBitsToFloat(R8i.y) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R5i.y)))); +PV0i.y = R126i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R5i.z)))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R3i.w) + intBitsToFloat(R4i.z))); +PV0i.w = R123i.w; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(0x40a00000))); +R126i.x = clampFI32(R126i.x); +PS0i = R126i.x; +// 1 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[1].x) + intBitsToFloat(R7i.y) * intBitsToFloat(uf_remappedPS[1].y) + intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = tempi.x; +R0i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R0i.y; +// 2 +tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(R124i.x) + intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(R126i.y) + intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = tempi.x; +R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R1i.w)); +PS0i = R125i.x; +// 3 +R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(R7i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R7i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = R127i.x; +PV1i.y = R127i.x; +PV1i.z = R127i.x; +PV1i.w = R127i.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x))); +PS1i = R127i.z; +// 4 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(R7i.y) * intBitsToFloat(R7i.y) + intBitsToFloat(R7i.z) * intBitsToFloat(R7i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.x))); +// 5 +backupReg0i = R127i.x; +backupReg1i = R127i.z; +R127i.x = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(R127i.w) + intBitsToFloat(PS0i))); +PV1i.x = R127i.x; +R125i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[6].y)); +PV1i.y = R125i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R126i.x))); +PV1i.z = R127i.z; +R123i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[1].w)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i))); +PV1i.w = R123i.w; +R127i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R125i.x)); +R127i.w = clampFI32(R127i.w); +PS1i = R127i.w; +// 6 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.w) * intBitsToFloat(R2i.w) + intBitsToFloat(R4i.y) * intBitsToFloat(R4i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R4i.y) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +// 7 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(uf_remappedPS[8].y))); +R127i.x = clampFI32(R127i.x); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[9].y))); +PV1i.y = R127i.y; +R124i.z = ((intBitsToFloat(R2i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0)); +PV1i.z = R124i.z; +R1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i)); +PV1i.w = R1i.w; +R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R126i.w; +// 8 +R126i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(PV1i.w) + intBitsToFloat(R5i.x))); +PV0i.x = R126i.x; +R124i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(PV1i.w) + intBitsToFloat(R7i.y))); +PV0i.y = R124i.y; +R0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R7i.z))); +PV0i.z = R0i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +PV0i.w = clampFI32(PV0i.w); +R125i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.w)); +PS0i = R125i.z; +// 9 +tempi.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R127i.z))); +PS1i = R1i.z; +// 10 +backupReg0i = R126i.y; +backupReg1i = R125i.z; +backupReg2i = R127i.x; +backupReg2i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R126i.x)))); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R124i.y)))); +PV0i.y = R126i.y; +R125i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R0i.z)))); +PV0i.z = R125i.z; +R5i.w = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(backupReg1i)); +PV0i.w = R5i.w; +R126i.z = floatBitsToInt((-(intBitsToFloat(backupReg2i)) * intBitsToFloat(backupReg2i) + 1.0)); +PS0i = R126i.z; +// 11 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(uf_remappedPS[7].z)); +PS1i = R127i.w; +// 12 +tempi.x = floatBitsToInt(-(intBitsToFloat(R3i.x)) * intBitsToFloat(R2i.w) + -(intBitsToFloat(R125i.y)) * intBitsToFloat(R4i.y) + -(intBitsToFloat(R125i.y)) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 13 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R127i.y))); +R127i.y = floatBitsToInt(max(-(intBitsToFloat(R6i.z)), 0.0)); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R126i.w)); +PV1i.z = clampFI32(PV1i.z); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z))); +PV1i.w = R0i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 14 +backupReg0i = R124i.z; +PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].w) * intBitsToFloat(PS1i)); +R123i.y = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(R3i.x))); +PV0i.y = R123i.y; +R124i.z = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(PV1i.z) + intBitsToFloat(R125i.y))); +PV0i.z = R124i.z; +R126i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[6].z))); +PV0i.w = R126i.w; +R2i.w = ((backupReg0i == 0)?(R3i.z):(PV1i.x)); +PS0i = R2i.w; +// 15 +backupReg0i = R0i.w; +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R126i.z = floatBitsToInt(min(intBitsToFloat(R127i.y), 1.0)); +PV1i.z = R126i.z; +PV1i.w = PV0i.x; +PV1i.w = clampFI32(PV1i.w); +R124i.x = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + 1.0); +PS1i = R124i.x; +// 16 +backupReg0i = R127i.x; +backupReg1i = R126i.y; +backupReg2i = R125i.z; +R127i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.x))); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R124i.y))); +PV0i.y = R126i.y; +R125i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R0i.z))); +PV0i.z = R125i.z; +R125i.w = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(R124i.z) + intBitsToFloat(PV1i.y))); +PV0i.w = R125i.w; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.w; +// 17 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.z = ((0.0 > intBitsToFloat(PS0i))?int(0xFFFFFFFF):int(0x0)); +PS1i = R124i.z; +// 18 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), -(1.0))); +R8i.w = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(R124i.x) + intBitsToFloat(R0i.w))); +PV0i.w = R8i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 19 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R3i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i))); +PV1i.y = R3i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS0i))); +PV1i.z = R0i.z; +R123i.w = ((R124i.z == 0)?(R127i.w):(PV0i.y)); +PV1i.w = R123i.w; +R7i.w = floatBitsToInt((-(intBitsToFloat(R126i.w)) * intBitsToFloat(R125i.w) + 1.0)); +R7i.w = clampFI32(R7i.w); +PS1i = R7i.w; +// 20 +R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.x)); +PV0i.x = R2i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV1i.y)); +PV0i.y = R2i.y; +R3i.z = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); +PV0i.z = R3i.z; +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3dcccccd))); +R6i.w = clampFI32(R6i.w); +PV0i.w = R6i.w; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(R2i.w))); +PS0i = R2i.z; +// 21 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.y = tempi.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(R2i.w))); +PS1i = R1i.y; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.z; +R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x80000000) * 0.0); +R126i.x = clampFI32(R126i.x); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.y)); +PS0i = floatBitsToInt(tempResultf); +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS0i))); +PV1i.x = R127i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS0i))); +PV1i.y = R126i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PS0i))); +PV1i.z = R125i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(R3i.w) + intBitsToFloat(R4i.z))); +PV1i.w = R123i.w; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(R2i.w))); +PS1i = R124i.x; +// 2 +tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +PS0i = R127i.w; +// 3 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +// 4 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R127i.w))); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PV0i.y = R126i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(PS1i) + 1.0)); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(0x3ea2f983))); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(0x3ea2f983))); +PS0i = R125i.z; +// 5 +backupReg0i = R124i.x; +backupReg1i = R0i.w; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +PV1i.x = R124i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R124i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(0x41200000) + 1.0)); +R124i.z = clampFI32(R124i.z); +PV1i.z = R124i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3ea2f983))); +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV0i.w))); +PS1i = R2i.x; +// 6 +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R125i.z))); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PV1i.w))); +PV0i.z = R2i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.x))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 7 +backupReg0i = R124i.x; +R124i.x = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(PS0i)); +PV1i.x = R124i.x; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w))); +R2i.w = 0; +PV1i.w = R2i.w; +// 8 +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV0i.y = R123i.y; +// 9 +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.y))); +// 10 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.z))); +// 11 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3e800000)); +// 12 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.x))); +// 13 +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.w))); +// 14 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.z))); +// 15 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y))); +// 16 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(PV1i.x))); +// 17 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.z))); +// 18 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.z))); +// 19 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.y))); +PV1i.x = R0i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.x))); +PV1i.y = R0i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.w))); +PV1i.z = R0i.z; +// 20 +R1i.x = R2i.x; +PV0i.x = R1i.x; +R1i.y = R2i.y; +PV0i.y = R1i.y; +R1i.z = R2i.z; +PV0i.z = R1i.z; +R1i.w = R2i.w; +PV0i.w = R1i.w; +// 21 +R2i.x = R0i.x; +PV1i.x = R2i.x; +R2i.y = R0i.y; +PV1i.y = R2i.y; +R2i.z = R0i.z; +PV1i.z = R2i.z; +R2i.w = R0i.w; +PV1i.w = R2i.w; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +passPixelColor1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +} diff --git a/Enthusiast/BreathOfTheWild_5760p/9f547256a5f2f2f6_00000000000ff259_ps_source.txt b/Enthusiast/BreathOfTheWild_5760p/9f547256a5f2f2f6_00000000000ff259_ps_source.txt new file mode 100644 index 00000000..f972770b --- /dev/null +++ b/Enthusiast/BreathOfTheWild_5760p/9f547256a5f2f2f6_00000000000ff259_ps_source.txt @@ -0,0 +1,683 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader 9f547256a5f2f2f6 // cooking fire? +const float overwriteWidth = 10240.0; //overwidth value.0 +const float overwriteHeight = 5760.0; +uniform ivec4 uf_remappedPS[13]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de0e000 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1 +uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex2 = 0.0; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +// 0 +R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x))); +R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y))); +PV0i.z = R127i.z; +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R123i.w = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +R7i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y))); +PV0i.z = R7i.z; +R11i.w = 0; +PV0i.w = R11i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w)); +R0i.z = floatBitsToInt(tempResultf); +PS0i = R0i.z; +R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x))); +PV0i.w = R127i.w; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000))); +PS0i = R126i.y; +// 1 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x)))); +PS1i = R2i.x; +// 2 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.z))); +PV0i.x = R5i.x; +R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[3].y)))); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[3].z)))); +PV0i.z = R2i.z; +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.z))); +PV0i.w = R4i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R4i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R5i.y; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.z = R4i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.z))); +PV1i.w = R5i.w; +PS1i = int(intBitsToFloat(R126i.y)); +// 4 +tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) * -(intBitsToFloat(R2i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(R2i.z)) * -(intBitsToFloat(R2i.z)) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.w = PS1i & 0x00000002; +PS0i = R124i.w; +// 5 +R0i.x = floatBitsToInt(-(intBitsToFloat(R127i.w))); +PV1i.x = R0i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R127i.w)))); +PV1i.y = R0i.y; +R3i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0); +PV1i.z = R3i.z; +R125i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f))); +PV1i.w = R125i.w; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R127i.w)))); +PS1i = R4i.y; +// 6 +R10i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = R10i.x; +PV0i.y = R10i.x; +PV0i.z = R10i.x; +PV0i.w = R10i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w)); +R126i.z = floatBitsToInt(tempResultf); +PS0i = R126i.z; +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.x)), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i))); +R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.z)), intBitsToFloat(PS0i))); +PV1i.z = R5i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i))); +R127i.w = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x3d4ccccd))); +R127i.w = clampFI32(R127i.w); +PS1i = R127i.w; +// 8 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R126i.w; +// 9 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R10i.y = tempi.x; +PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0))); +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R10i.z = tempi.x; +R127i.y = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0)); +PS0i = R127i.y; +// 11 +redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R10i.x),intBitsToFloat(R10i.y)),vec4(intBitsToFloat(R10i.y),intBitsToFloat(R10i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId); +R1i.x = floatBitsToInt(cubeMapSTM.x); +R1i.y = floatBitsToInt(cubeMapSTM.y); +R1i.z = floatBitsToInt(cubeMapSTM.z); +R1i.w = cubeMapFaceId; +PV1i.x = R1i.x; +PV1i.y = R1i.y; +PV1i.z = R1i.z; +PV1i.w = R1i.w; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); +PS1i = R126i.y; +// 12 +R127i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w))); +PV0i.y = R127i.y; +R6i.z = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y))); +PV0i.z = R6i.z; +R127i.w = floatBitsToInt((intBitsToFloat(R3i.z) * 0.5 + 0.5)); +PV0i.w = R127i.w; +PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); +// 13 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.x = R1i.x; +R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.y = R1i.y; +R127i.z = ((intBitsToFloat(PV0i.x) > 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R7i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0)); +PS1i = R7i.y; +// 14 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983))); +PV0i.x = R6i.x; +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w))); +R9i.y = floatBitsToInt(intBitsToFloat(R9i.y) / 2.0); +PV0i.y = R9i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(0x40400000))); +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); +PS0i = R8i.z; +// 15 +R123i.x = ((R127i.z == 0)?(0):(PV0i.z)); +PV1i.x = R123i.x; +R8i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.y = R8i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(R10i.z))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(uf_remappedPS[9].y))); +R3i.w = clampFI32(R3i.w); +PV1i.w = R3i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 16 +R3i.x = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PS1i)); +R3i.x = clampFI32(R3i.x); +PV0i.x = R3i.x; +R6i.y = ((R124i.w == 0)?(R127i.x):(PV1i.x)); +PV0i.y = R6i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(0x3fc00000))); +PV0i.z = R0i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(uf_remappedPS[10].y))); +PV0i.w = R0i.w; +R3i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.z)); +R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) / 2.0); +PS0i = R3i.y; +R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x); +R1i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.zy)).x); +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R4i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0)); +// 1 +R123i.x = ((PS0i == 0)?(R1i.w):(0x42c80000)); +PV1i.x = R123i.x; +R124i.y = floatBitsToInt((-(intBitsToFloat(R3i.w)) * intBitsToFloat(R3i.w) + 1.0)); +PV1i.y = R124i.y; +PV1i.z = PV0i.x; +PV1i.z = clampFI32(PV1i.z); +PV1i.w = PV0i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +R124i.w = floatBitsToInt(1.0 / intBitsToFloat(R3i.x)); +PS1i = R124i.w; +// 2 +R127i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.x)))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w)))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w)))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R8i.y) + intBitsToFloat(R9i.y))); +PV0i.w = R123i.w; +R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].z) * intBitsToFloat(PV1i.x) + intBitsToFloat(0x40800000))/2.0); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R2i.z)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R1i.z; +// 4 +backupReg0i = R127i.y; +backupReg1i = R127i.z; +R126i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.x))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.z))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + -(intBitsToFloat(R3i.y))); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(uf_remappedPS[4].w))); +PS0i = R127i.x; +// 5 +backupReg0i = R3i.z; +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R3i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R124i.w)); +PS1i = R3i.z; +// 6 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R0i.x) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(backupReg0i) * 1.0); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 7 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[6].w)); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.w = tempi.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 8 +backupReg0i = R0i.z; +backupReg0i = R0i.z; +backupReg1i = R0i.w; +R125i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y)); +R125i.x = clampFI32(R125i.x); +PV0i.x = R125i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(uf_remappedPS[11].x)); +R126i.y = clampFI32(R126i.y); +PV0i.y = R126i.y; +R0i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); +PV0i.z = R0i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i)); +PV0i.w = clampFI32(PV0i.w); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(backupReg1i))); +PS0i = R125i.y; +// 9 +backupReg0i = R127i.y; +backupReg1i = R127i.z; +backupReg2i = R127i.x; +backupReg3i = R124i.w; +R127i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.x)))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y)))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.z)))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(backupReg2i) + -(intBitsToFloat(uf_remappedPS[12].x))); +PV1i.w = clampFI32(PV1i.w); +R124i.w = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y))); +R124i.w = clampFI32(R124i.w); +PS1i = R124i.w; +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.w = floatBitsToInt(max(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.w))); +PS0i = R125i.w; +// 11 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[7].w)); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.z = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 12 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R124i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +PV0i.z = R125i.z; +R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.x), intBitsToFloat(backupReg2i))); +PV0i.w = R124i.w; +R127i.z = floatBitsToInt(-(intBitsToFloat(R125i.w)) + 1.0); +PS0i = R127i.z; +// 13 +backupReg0i = R126i.z; +backupReg0i = R126i.z; +R125i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x)); +PV1i.x = R125i.x; +R126i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y)); +PV1i.y = R126i.y; +R126i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = R126i.z; +R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z)); +R125i.w = clampFI32(R125i.w); +PV1i.w = R125i.w; +R124i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z))); +R124i.z = clampFI32(R124i.z); +PS1i = R124i.z; +// 14 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.z))); +PS0i = R0i.y; +// 15 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.y = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 16 +backupReg0i = R125i.x; +backupReg1i = R126i.y; +backupReg2i = R126i.z; +backupReg3i = R124i.w; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R125i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R126i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R126i.z; +R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R124i.z))); +PV0i.w = R124i.w; +R127i.y = floatBitsToInt(-(intBitsToFloat(backupReg3i)) + 1.0); +PS0i = R127i.y; +// 17 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.w = ((intBitsToFloat(R6i.z) > intBitsToFloat(uf_remappedPS[10].x))?int(0xFFFFFFFF):int(0x0)); +PS1i = R125i.w; +// 18 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(R126i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +// 19 +backupReg0i = R1i.y; +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z))); +PV1i.x = R3i.x; +R1i.y = ((R125i.w == 0)?(backupReg0i):(R125i.y)); +PV1i.y = R1i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +PV1i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(PS0i) + 1.0)); +PV1i.w = R123i.w; +R2i.x = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0)); +PS1i = R2i.x; +// 20 +backupReg0i = R8i.y; +backupReg1i = R0i.z; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +PV0i.y = R8i.y; +R0i.z = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(R9i.y))); +PV0i.z = R0i.z; +R4i.w = floatBitsToInt(max(intBitsToFloat(backupReg1i), intBitsToFloat(0x3e4ccccd))); +PV0i.w = R4i.w; +R0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0); +PS0i = R0i.x; +// 21 +backupReg0i = R0i.y; +backupReg1i = R7i.z; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.y))); +PV1i.x = R5i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R124i.y))); +PV1i.y = R0i.y; +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.y))); +PV1i.z = R7i.z; +R5i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0)); +R5i.w = clampFI32(R5i.w); +PV1i.w = R5i.w; +R4i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R4i.x; +// 0 +R125i.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R4i.x)); +PV0i.x = R125i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(0x80000000)); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(R0i.y)) + 1.0); +PV0i.z = R126i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R5i.x))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R0i.z)); +// 1 +R127i.x = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(R0i.x) + -(1.0))); +PV1i.x = R127i.x; +PV1i.y = floatBitsToInt(min(intBitsToFloat(R2i.x), 1.0)); +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV1i.z = R123i.z; +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i))); +PV1i.w = R124i.w; +R124i.z = floatBitsToInt(intBitsToFloat(R4i.w) + 0.5); +PS1i = R124i.z; +// 2 +backupReg0i = R125i.x; +backupReg1i = R0i.y; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R1i.y))); +PV0i.x = R125i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R1i.y))); +R124i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.z) + intBitsToFloat(backupReg1i))); +PS0i = R124i.y; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.y))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R124i.z)); +PV1i.y = clampFI32(PV1i.y); +R123i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[9].w) + 1.0)); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983))); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(0x3ea2f983))); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV1i.w))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.z))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(0x3ea2f983))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e800000)); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PS1i))); +// 5 +R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.x))); +PV1i.x = R11i.x; +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i))); +PV1i.y = R11i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.w))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z))); +// 6 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PV1i.z))); +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.w))); +PV0i.z = R11i.z; +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PV0i.y))); +// 8 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV1i.x))); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z))); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.z))); +// 11 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.y))); +PV1i.x = R3i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x))); +PV1i.y = R3i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.w))); +PV1i.z = R3i.z; +// 12 +R0i.x = R11i.x; +PV0i.x = R0i.x; +R0i.y = R11i.y; +PV0i.y = R0i.y; +R0i.z = R11i.z; +PV0i.z = R0i.z; +R0i.w = R11i.w; +PV0i.w = R0i.w; +// 13 +R1i.x = R3i.x; +PV1i.x = R1i.x; +R1i.y = R3i.y; +PV1i.y = R1i.y; +R1i.z = R3i.z; +PV1i.z = R1i.z; +R1i.w = R3i.w; +PV1i.w = R1i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Enthusiast/BreathOfTheWild_5760p/c797a1f793b1e3ac_00000000000003c9_ps_source.txt b/Enthusiast/BreathOfTheWild_5760p/c797a1f793b1e3ac_00000000000003c9_ps_source.txt new file mode 100644 index 00000000..2ca8b747 --- /dev/null +++ b/Enthusiast/BreathOfTheWild_5760p/c797a1f793b1e3ac_00000000000003c9_ps_source.txt @@ -0,0 +1,280 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader c797a1f793b1e3ac//mag temple +const float overwriteWidth = 10240.0; //overwidth value.0 +const float overwriteHeight = 5760.0; +uniform ivec4 uf_remappedPS[8]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +// 0 +R3i.x = uf_remappedPS[0].y; +R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0); +PV0i.x = R3i.x; +R127i.y = uf_remappedPS[0].x; +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0); +PV0i.y = R127i.y; +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +R1i.w = uf_remappedPS[0].z; +R1i.w = floatBitsToInt(intBitsToFloat(R1i.w) / 2.0); +PV1i.w = R1i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R0i.x = uf_remappedPS[2].x; +R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0); +PV0i.x = R0i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +R0i.z = uf_remappedPS[2].z; +R0i.z = floatBitsToInt(intBitsToFloat(R0i.z) / 2.0); +PV0i.z = R0i.z; +R4i.w = 0; +PV0i.w = R4i.w; +R3i.w = floatBitsToInt(1.0 / intBitsToFloat(R127i.y)); +PS0i = R3i.w; +R0i.w = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +R2i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyz); +// 0 +R125i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R125i.x; +R125i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R125i.y; +R124i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R124i.z; +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R0i.w) + intBitsToFloat(uf_remappedPS[3].x))); +PV0i.w = R123i.w; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R1i.w)); +PS0i = R126i.y; +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.w)))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.w)))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z)); +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(R3i.x)); +PS1i = R126i.z; +// 2 +R124i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(PV1i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[4].w)); +PV0i.x = R124i.x; +PV0i.y = R124i.x; +PV0i.z = R124i.x; +PV0i.w = R124i.x; +R126i.x = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.w))); +PS0i = R126i.x; +// 3 +tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[5].w)); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.z = tempi.x; +R125i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); +PS1i = R125i.z; +// 4 +backupReg0i = R127i.y; +tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[6].w)); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +R127i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +PS0i = R127i.x; +// 5 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(R3i.w)); +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); +PV1i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(R126i.y)); +R123i.w = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R126i.x))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 6 +R1i.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(PS1i)); +R1i.x = clampFI32(R1i.x); +PV0i.x = R1i.x; +R126i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.z))); +PV0i.y = R126i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z)); +R125i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.z)); +PV0i.w = R125i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w)); +R127i.w = floatBitsToInt(tempResultf); +PS0i = R127i.w; +// 7 +tempi.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV0i.z) * 1.0 + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.y))); +PS1i = R127i.z; +// 8 +backupReg0i = R125i.x; +backupReg1i = R125i.y; +backupReg2i = R124i.z; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w))); +PV0i.x = R125i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R127i.w))); +PV0i.y = R125i.y; +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w))); +PV0i.z = R124i.z; +R124i.w = ((1.0 > intBitsToFloat(PS1i))?int(0xFFFFFFFF):int(0x0)); +PV0i.w = R124i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 9 +backupReg0i = R124i.x; +backupReg1i = R127i.y; +R124i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(PS0i))); +PV1i.x = R124i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.z))); +PV1i.y = R127i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.z)), intBitsToFloat(PS0i))); +PV1i.z = R126i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg1i)), intBitsToFloat(PS0i))); +PV1i.w = R127i.w; +R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); +PS1i = R0i.x; +// 10 +backupReg0i = R0i.z; +R126i.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R124i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +R125i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +PS0i = R125i.z; +// 11 +tempi.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R124i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = tempi.x; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R125i.w))); +PS1i = R126i.w; +// 12 +backupReg0i = R124i.z; +backupReg1i = R127i.y; +backupReg1i = R127i.y; +tempi.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.z = tempi.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); +PS0i = R127i.y; +// 13 +backupReg0i = R127i.x; +R123i.x = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R124i.x)):(-(intBitsToFloat(R124i.x))))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R127i.w)):(-(intBitsToFloat(R127i.w))))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R126i.z)):(-(intBitsToFloat(R126i.z))))); +PV1i.z = R123i.z; +R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.z)); +R127i.x = clampFI32(R127i.x); +PS1i = R127i.x; +// 14 +backupReg0i = R126i.y; +backupReg1i = R0i.x; +backupReg1i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); +// 15 +backupReg0i = R127i.x; +R127i.x = ((R124i.w == 0)?(PS0i):(R127i.y)); +PV1i.x = R127i.x; +R123i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(R0i.x) + 1.0)); +R123i.y = clampFI32(R123i.y); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(max(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i))); +R123i.w = ((R124i.w == 0)?(R0i.x):(R127i.y)); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); +PS1i = clampFI32(PS1i); +// 16 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.y))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.y)); +PV0i.y = clampFI32(PV0i.y); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +// 17 +R123i.y = floatBitsToInt((-(intBitsToFloat(PV0i.z)) * intBitsToFloat(PV0i.z) + 1.0)); +PV1i.y = R123i.y; +R123i.z = ((R124i.w == 0)?(PV0i.x):(0x3f800000)); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.y))); +// 18 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.w))); +// 19 +backupReg0i = R127i.z; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].x))); +R127i.z = ((R124i.w == 0)?(PV0i.x):(backupReg0i)); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].z))); +// 20 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3ea2f983))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(0x3ea2f983))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(0x3ea2f983))); +// 21 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z))); +PV1i.x = R4i.x; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.y))); +PV1i.y = R4i.y; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.x))); +PV1i.z = R4i.z; +// export +passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +} diff --git a/Enthusiast/BreathOfTheWild_5760p/ceba17482659c1bd_0000000000003fc9_ps_source.txt b/Enthusiast/BreathOfTheWild_5760p/ceba17482659c1bd_0000000000003fc9_ps_source.txt new file mode 100644 index 00000000..2dd6b4df --- /dev/null +++ b/Enthusiast/BreathOfTheWild_5760p/ceba17482659c1bd_0000000000003fc9_ps_source.txt @@ -0,0 +1,182 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader ceba17482659c1bd //temple of time light fix. +const float overwriteWidth = 10240.0; //overwidth value.0 +const float overwriteHeight = 5760.0; +uniform ivec4 uf_remappedPS[6]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R122f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R125f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = gl_FragCoord.xyzw; +R1f = passParameter1; +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); +R0f.xy = R0f.xy / scaleFactor; +// 0 +R4f.x = 0.0; +PV0f.x = R4f.x; +R3f.w = 0.0; +PV0f.w = R3f.w; +PS0f = 1.0 / intBitsToFloat(uf_remappedPS[0].x); +// 1 +R2f.x = R0f.x * PS0f; +PV1f.x = R2f.x; +PS1f = 1.0 / intBitsToFloat(uf_remappedPS[0].y); +// 2 +R2f.y = R0f.y * PS1f; +PV0f.y = R2f.y; +R0f.w = (texture(textureUnitPS0, R2f.xy).x); +R2f.xyz = (texture(textureUnitPS1, R2f.xy).xyz); +// 0 +R126f.x = (R2f.x * intBitsToFloat(0x40000000) + -(1.0)); +PV0f.x = R126f.x; +R126f.y = (R2f.y * intBitsToFloat(0x40000000) + -(1.0)); +PV0f.y = R126f.y; +R125f.z = (R2f.z * intBitsToFloat(0x40000000) + -(1.0)); +PV0f.z = R125f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[1].y) * R0f.w + intBitsToFloat(uf_remappedPS[1].x)); +PV0f.w = R123f.w; +// 1 +R127f.x = (R1f.x * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].x))); +PV1f.x = R127f.x; +R127f.y = (R1f.y * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].y))); +PV1f.y = R127f.y; +R127f.z = (R1f.z * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].z))); +PV1f.z = R127f.z; +PS1f = PV0f.z * PV0f.z; +// 2 +tempf.x = PV1f.x * PV1f.x + PV1f.y * PV1f.y + PV1f.z * PV1f.z + intBitsToFloat(0x80000000) * 0.0; +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R122f.x = (R126f.y * R126f.y + PS1f); +PS0f = R122f.x; +// 3 +R126f.z = (R126f.x * R126f.x + PS0f); +PV1f.z = R126f.z; +tempResultf = 1.0 / sqrt(PV0f.x); +PS1f = tempResultf; +// 4 +backupReg0f = R127f.x; +backupReg1f = R127f.y; +backupReg2f = R127f.z; +R127f.x = mul_nonIEEE(backupReg0f, PS1f); +PV0f.x = R127f.x; +R127f.y = mul_nonIEEE(backupReg1f, PS1f); +PV0f.y = R127f.y; +R127f.z = mul_nonIEEE(backupReg2f, PS1f); +PV0f.z = R127f.z; +PS0f = 1.0 / PS1f; +// 5 +PV1f.x = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[3].z)); +PV1f.w = intBitsToFloat(uf_remappedPS[4].w) * PS0f; +PV1f.w = clamp(PV1f.w, 0.0, 1.0); +tempResultf = 1.0 / sqrt(R126f.z); +PS1f = tempResultf; +// 6 +backupReg0f = R126f.x; +backupReg1f = R126f.y; +R126f.x = mul_nonIEEE(backupReg0f, PS1f); +PV0f.x = R126f.x; +R126f.y = mul_nonIEEE(backupReg1f, PS1f); +PV0f.y = R126f.y; +PV0f.z = mul_nonIEEE(R125f.z, PS1f); +PV0f.w = -(PV1f.w) + 1.0; +R122f.x = (R127f.y * intBitsToFloat(uf_remappedPS[3].y) + PV1f.x); +PS0f = R122f.x; +// 7 +PV1f.x = mul_nonIEEE(PV0f.z, R127f.z); +R123f.w = (R127f.x * intBitsToFloat(uf_remappedPS[3].x) + PS0f); +PV1f.w = R123f.w; +tempResultf = log2(PV0f.w); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R125f.y = tempResultf; +PS1f = R125f.y; +// 8 +tempf.x = R126f.x * R127f.x + R126f.y * R127f.y + PV1f.x * 1.0 + intBitsToFloat(0x80000000) * 0.0; +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R122f.x = (PV1f.w * intBitsToFloat(uf_remappedPS[5].y) + -(intBitsToFloat(uf_remappedPS[5].z))); +R122f.x = clamp(R122f.x, 0.0, 1.0); +PS0f = R122f.x; +// 9 +PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].w), R125f.y); +PV1f.y = max(-(PV0f.x), 0.0); +tempResultf = log2(PS0f); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1f = tempResultf; +// 10 +PV0f.x = min(PV1f.y, 1.0); +PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].w), PS1f); +PS0f = exp2(PV1f.x); +// 11 +PV1f.z = mul_nonIEEE(PS0f, PV0f.x); +PS1f = exp2(PV0f.y); +// 12 +PV0f.y = mul_nonIEEE(PS1f, PV1f.z); +PV0f.y = clamp(PV0f.y, 0.0, 1.0); +// 13 +R3f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), PV0f.y); +PV1f.x = R3f.x; +R3f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), PV0f.y); +PV1f.y = R3f.y; +R3f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), PV0f.y); +PV1f.z = R3f.z; +// 14 +R0f.x = PV1f.x; +PV0f.x = R0f.x; +R0f.y = PV1f.y; +PV0f.y = R0f.y; +R0f.z = PV1f.z; +PV0f.z = R0f.z; +R0f.w = R3f.w; +PV0f.w = R0f.w; +// 15 +R1f.x = R4f.x; +PV1f.x = R1f.x; +R1f.y = R4f.x; +PV1f.y = R1f.y; +R1f.z = R4f.x; +PV1f.z = R1f.z; +R1f.w = R4f.w; +PV1f.w = R1f.w; +// export +passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); +passPixelColor1 = vec4(R1f.x, R1f.y, R1f.z, R1f.w); +} diff --git a/Enthusiast/BreathOfTheWild_5760p/f819754f9c220aaa_0000000000003fc9_ps_source.txt b/Enthusiast/BreathOfTheWild_5760p/f819754f9c220aaa_0000000000003fc9_ps_source.txt new file mode 100644 index 00000000..2282d520 --- /dev/null +++ b/Enthusiast/BreathOfTheWild_5760p/f819754f9c220aaa_0000000000003fc9_ps_source.txt @@ -0,0 +1,428 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader f819754f9c220aaa //mag temple +const float overwriteWidth = 10240.0; //overwidth value.0 +const float overwriteHeight = 5760.0; +uniform ivec4 uf_remappedPS[6]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +// 0 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(uf_remappedPS[0].w))); +PV0i.x = R4i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV0i.y = R123i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].z), intBitsToFloat(0x42480000))); +PV0i.z = R6i.z; +R7i.w = 0; +PV0i.w = R7i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[2].x))); +R1i.w = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[2].y))); +PV1i.w = R1i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +PV0i.x = R0i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(0x42480000))); +PV0i.z = R5i.z; +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), intBitsToFloat(0x42480000))); +PV0i.w = R6i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.y)); +R0i.w = floatBitsToInt(tempResultf); +PS0i = R0i.w; +R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.w))); +PV0i.w = R124i.w; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.w))); +PS0i = R5i.x; +// 1 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(backupReg0i))); +PS1i = R125i.y; +// 2 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000))); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x))); +PV0i.y = R126i.y; +R125i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(R1i.w) + intBitsToFloat(R0i.x))); +PV0i.z = R125i.z; +R4i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0); +PV0i.w = R4i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R0i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R3i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.z = R3i.z; +R125i.w = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(PV0i.y)) + -(intBitsToFloat(uf_remappedPS[4].y)))); +PV1i.w = R125i.w; +R124i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(PV0i.y)) + -(intBitsToFloat(uf_remappedPS[4].z)))); +PS1i = R124i.z; +// 4 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(R126i.y)) + -(intBitsToFloat(uf_remappedPS[4].x)))); +PS0i = R125i.x; +// 5 +R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R4i.w) + intBitsToFloat(0x3d4ccccd))); +R123i.x = clampFI32(R123i.x); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R4i.w) * 0.5 + 0.5)); +PV1i.y = R123i.y; +R126i.z = PV0i.x; +R126i.z = clampFI32(R126i.z); +PV1i.z = R126i.z; +PV1i.w = PV0i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +R126i.w = int(intBitsToFloat(R126i.x)); +PS1i = R126i.w; +// 6 +R126i.x = floatBitsToInt((intBitsToFloat(R0i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.x)))); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R125i.y)))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R124i.w)))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +PV0i.w = R127i.w; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y))); +R1i.z = floatBitsToInt(intBitsToFloat(R1i.z) / 2.0); +PS0i = R1i.z; +// 7 +tempi.x = floatBitsToInt(-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R125i.w)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R124i.z)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R0i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(1.0)); +PS1i = R0i.z; +// 8 +backupReg0i = R126i.x; +backupReg1i = R126i.y; +backupReg2i = R127i.z; +backupReg3i = R127i.w; +R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.x))); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.w))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R124i.z))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(-(intBitsToFloat(R1i.z)) + 1.0); +PV0i.w = R127i.w; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg3i), intBitsToFloat(0x3ea2f983))); +PS0i = R0i.w; +// 9 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R1i.z))); +PS1i = R127i.x; +// 10 +tempi.x = floatBitsToInt(-(intBitsToFloat(R125i.x)) * -(intBitsToFloat(R125i.x)) + -(intBitsToFloat(R125i.w)) * -(intBitsToFloat(R125i.w)) + -(intBitsToFloat(R124i.z)) * -(intBitsToFloat(R124i.z)) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 11 +R1i.x = R126i.w & 0x00000002; +PV1i.x = R1i.x; +R4i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[2].z)) * intBitsToFloat(R125i.z) + 1.0)); +R4i.y = clampFI32(R4i.y); +PV1i.y = R4i.y; +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 12 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R4i.x))); +R124i.x = clampFI32(R124i.x); +PV0i.x = R124i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i)); +PV0i.w = clampFI32(PV0i.w); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z)); +R126i.w = floatBitsToInt(tempResultf); +PS0i = R126i.w; +// 13 +backupReg0i = R126i.y; +backupReg1i = R127i.z; +backupReg2i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R125i.x)))); +PV1i.x = R127i.x; +R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R125i.w)))); +PV1i.y = R126i.y; +R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R124i.z)))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i))); +R3i.w = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); +PS1i = R3i.w; +// 14 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R126i.x; +// 15 +backupReg0i = R125i.x; +R125i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(R126i.w))); +PV1i.x = R125i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.w)), intBitsToFloat(R126i.w))); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R124i.z)), intBitsToFloat(R126i.w))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +PV1i.w = R5i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 16 +backupReg0i = R127i.x; +backupReg1i = R126i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.z))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); +// 17 +backupReg0i = R127i.y; +R126i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x)); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(PV0i.y)); +PV1i.y = R127i.y; +R124i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = R124i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(0x40400000))); +PV1i.w = R1i.w; +R122i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w))); +PS1i = R122i.x; +// 18 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.x) + intBitsToFloat(PS1i))); +R2i.w = clampFI32(R2i.w); +PS0i = R2i.w; +// 19 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.z = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 20 +backupReg0i = R1i.z; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i))); +PV0i.x = R4i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.y = R1i.y; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS1i))); +PV0i.z = R1i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R127i.w) + intBitsToFloat(backupReg0i))); +PV0i.w = R123i.w; +R2i.z = floatBitsToInt(sqrt(intBitsToFloat(R124i.x))); +PS0i = R2i.z; +// 21 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R125i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R124i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.y = tempi.x; +R0i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R0i.y; +// 0 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R4i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.w = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0); +PS0i = R124i.w; +// 1 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(R0i.y))); +PV1i.x = R126i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +PV1i.z = R124i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R2i.w))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R1i.w)); +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(PV1i.y) + 1.0)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + 1.0); +R124i.w = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PS1i)); +R124i.w = clampFI32(R124i.w); +PV0i.w = R124i.w; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV1i.w))); +PS0i = R125i.y; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.y))); +PV1i.y = ((intBitsToFloat(R2i.w) > 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +tempResultf = log2(intBitsToFloat(PV0i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 4 +R123i.x = ((PV1i.y == 0)?(0):(R125i.y)); +PV0i.x = R123i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].w), intBitsToFloat(PS1i))); +PV0i.y = R125i.y; +R127i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV0i.w = R127i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z)); +// 5 +backupReg0i = R124i.w; +PV1i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(PS0i)); +R124i.w = ((R1i.x == 0)?(R2i.w):(PV0i.x)); +PV1i.w = R124i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 6 +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(PS1i)); +PS0i = floatBitsToInt(exp2(intBitsToFloat(R125i.y))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.z))); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +PV1i.w = R124i.w; +// 8 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.z))); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(0x3ea2f983))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(0x3ea2f983))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.x))); +// 10 +R7i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), intBitsToFloat(0x42000000))); +PV0i.x = R7i.x; +R7i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000))); +PV0i.y = R7i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.w))); +R7i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000))); +PS0i = R7i.z; +// 11 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.z))); +// 12 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV1i.y))); +// 13 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.z))); +// 14 +R4i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000))); +PV0i.x = R4i.x; +R4i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000))); +PV0i.y = R4i.y; +R4i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), intBitsToFloat(0x42000000))); +PV0i.z = R4i.z; +// 15 +R0i.x = R7i.x; +PV1i.x = R0i.x; +R0i.y = R7i.y; +PV1i.y = R0i.y; +R0i.z = R7i.z; +PV1i.z = R0i.z; +R0i.w = R7i.w; +PV1i.w = R0i.w; +// 16 +R1i.x = R4i.x; +PV0i.x = R1i.x; +R1i.y = R4i.y; +PV0i.y = R1i.y; +R1i.z = R4i.z; +PV0i.z = R1i.z; +R1i.w = R4i.w; +PV0i.w = R1i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Fun/BreathOfTheWild_32Bit/7354e1fdfa8a188d_00000000000ff259_ps_source.txt b/Fun/BreathOfTheWild_32Bit/7354e1fdfa8a188d_00000000000ff259_ps_source.txt new file mode 100644 index 00000000..b8fe3844 --- /dev/null +++ b/Fun/BreathOfTheWild_32Bit/7354e1fdfa8a188d_00000000000ff259_ps_source.txt @@ -0,0 +1,667 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader 7354e1fdfa8a188d//mag temple +const float overwriteWidth = 640.0; //overwidth value.0 +const float overwriteHeight = 480.0; +uniform ivec4 uf_remappedPS[13]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de10800 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1 +uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex2 = 0.0; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +// 0 +R6i.x = 0x3f800000; +PV0i.x = R6i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x))); +R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +R11i.w = 0; +PV1i.w = R11i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R9i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y))); +PV0i.x = R9i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z)); +R0i.y = floatBitsToInt(tempResultf); +PS0i = R0i.y; +R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R126i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x))); +PV0i.w = R126i.w; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000))); +PS0i = R127i.w; +// 1 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x)))); +PS1i = R5i.x; +// 2 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.y))); +PV0i.x = R7i.x; +R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].y)))); +PV0i.y = R2i.y; +R0i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].z)))); +PV0i.z = R0i.z; +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.y))); +PV0i.w = R4i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R8i.x; +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R6i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.z = R5i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.y))); +PV1i.w = R5i.w; +PS1i = int(intBitsToFloat(R127i.w)); +// 4 +backupReg0i = R0i.z; +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * -(intBitsToFloat(R5i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(backupReg0i)) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.x = PS1i & 0x00000002; +PS0i = R125i.x; +// 5 +R126i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f))); +PV1i.x = R126i.x; +R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0); +PV1i.y = R0i.y; +R2i.z = floatBitsToInt(-(intBitsToFloat(R126i.w))); +PV1i.z = R2i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R126i.w)))); +PV1i.w = R0i.w; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R126i.w)))); +PS1i = R4i.y; +// 6 +backupReg0i = R0i.z; +R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +R125i.w = floatBitsToInt(tempResultf); +PS0i = R125i.w; +// 7 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R5i.x)), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i))); +R4i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.z)), intBitsToFloat(PS0i))); +PV1i.z = R4i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i))); +R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x3d4ccccd))); +R126i.z = clampFI32(R126i.z); +PS1i = R126i.z; +// 8 +tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R125i.z; +// 9 +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = tempi.x; +PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0))); +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R0i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = tempi.x; +R126i.w = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0)); +PS0i = R126i.w; +// 11 +redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.x),intBitsToFloat(R127i.y)),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId); +R1i.x = floatBitsToInt(cubeMapSTM.x); +R1i.y = floatBitsToInt(cubeMapSTM.y); +R1i.z = floatBitsToInt(cubeMapSTM.z); +R1i.w = cubeMapFaceId; +PV1i.x = R1i.x; +PV1i.y = R1i.y; +PV1i.z = R1i.z; +PV1i.w = R1i.w; +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.z)); +PS1i = R127i.x; +// 12 +R3i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y))); +PV0i.x = R3i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w))); +PV0i.z = R126i.z; +R126i.w = floatBitsToInt((intBitsToFloat(R0i.y) * 0.5 + 0.5)); +PV0i.w = R126i.w; +PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); +// 13 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.x = R1i.x; +R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.y = R1i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R127i.w = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.w = R127i.w; +R10i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0)); +PS1i = R10i.x; +// 14 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.z))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); +R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0); +PV0i.y = R5i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983))); +PV0i.z = R6i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x40400000))); +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R125i.z))); +PS0i = R6i.w; +// 15 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(uf_remappedPS[9].y))); +PV1i.x = R2i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(uf_remappedPS[10].y))); +PV1i.y = clampFI32(PV1i.y); +R123i.z = ((R127i.w == 0)?(0):(PV0i.x)); +PV1i.z = R123i.z; +R2i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.w = R2i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 16 +R4i.x = ((intBitsToFloat(R3i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0)); +PV0i.x = R4i.x; +R3i.y = ((R125i.x == 0)?(R126i.z):(PV1i.z)); +PV0i.y = R3i.y; +R3i.z = floatBitsToInt((-(intBitsToFloat(PV1i.y)) * intBitsToFloat(PV1i.y) + 1.0)); +PV0i.z = R3i.z; +R3i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i)); +R3i.w = clampFI32(R3i.w); +PV0i.w = R3i.w; +R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.w)); +R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0); +PS0i = R0i.x; +R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R3i.xy)).x); +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R7i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R5i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0)); +// 1 +R126i.x = ((PS0i == 0)?(R1i.w):(0x42c80000)); +PV1i.x = R126i.x; +PV1i.y = PV0i.x; +PV1i.y = clampFI32(PV1i.y); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R2i.x))); +PV1i.z = R125i.z; +PV1i.w = PV0i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w)); +// 2 +R125i.x = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R7i.x)))); +PV0i.x = R125i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w)))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w)))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y))); +PV0i.w = R123i.w; +R126i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PS0i = R126i.y; +// 3 +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R124i.y; +// 4 +backupReg0i = R127i.y; +backupReg1i = R126i.z; +backupReg2i = R126i.x; +R126i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.x))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R0i.z))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].z) * intBitsToFloat(backupReg2i) + intBitsToFloat(0x40800000))/2.0); +PV0i.w = R123i.w; +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y))); +PS0i = R3i.w; +// 5 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(backupReg0i))); +R127i.z = clampFI32(R127i.z); +PS1i = R127i.z; +// 6 +tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[4].w)); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 7 +R125i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[6].w)); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 8 +R124i.x = ((R4i.x == 0)?(R3i.y):(R125i.z)); +PV0i.x = R124i.x; +R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y)); +R125i.y = clampFI32(R125i.y); +PV0i.y = R125i.y; +R125i.z = floatBitsToInt(-(intBitsToFloat(R126i.y)) + intBitsToFloat(uf_remappedPS[11].x)); +R125i.z = clampFI32(R125i.z); +PV0i.z = R125i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i)); +PV0i.w = clampFI32(PV0i.w); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z))); +PS0i = R1i.w; +// 9 +backupReg0i = R126i.x; +backupReg1i = R127i.y; +backupReg2i = R126i.z; +backupReg3i = R125i.x; +R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R5i.x)))); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y)))); +PV1i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R0i.z)))); +PV1i.z = R126i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(uf_remappedPS[12].x))); +PV1i.w = clampFI32(PV1i.w); +R125i.x = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y))); +R125i.x = clampFI32(R125i.x); +PS1i = R125i.x; +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.w))); +PS0i = R127i.x; +// 11 +tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[7].w)); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 12 +backupReg0i = R127i.y; +backupReg1i = R126i.z; +backupReg2i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.z = R126i.z; +R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.y), intBitsToFloat(R125i.x))); +PV0i.w = R124i.w; +R127i.w = floatBitsToInt(-(intBitsToFloat(backupReg2i)) + 1.0); +PS0i = R127i.w; +// 13 +backupReg0i = R125i.w; +backupReg0i = R125i.w; +R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.x)); +PV1i.x = R126i.x; +R125i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y)); +PV1i.y = R125i.y; +R125i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = R125i.z; +R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z)); +R125i.w = clampFI32(R125i.w); +PV1i.w = R125i.w; +R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z))); +R126i.w = clampFI32(R126i.w); +PS1i = R126i.w; +// 14 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R0i.w = floatBitsToInt(max(-(intBitsToFloat(R4i.z)), 0.0)); +PS0i = R0i.w; +// 15 +R6i.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); +R6i.x = clampFI32(R6i.x); +PV1i.x = R6i.x; +PV1i.y = R6i.x; +PV1i.z = R6i.x; +PV1i.w = R6i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 16 +backupReg0i = R126i.x; +backupReg1i = R125i.y; +backupReg2i = R127i.z; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R126i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R125i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y))); +PV0i.w = R123i.w; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w))); +PS0i = R125i.z; +// 17 +tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R127i.w; +// 18 +tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = R125i.y; +// 19 +backupReg0i = R124i.y; +backupReg1i = R9i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +PV1i.x = R126i.x; +R124i.y = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R126i.w))); +PV1i.y = R124i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w))); +PV1i.z = R5i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R9i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0)); +R9i.x = clampFI32(R9i.x); +PS1i = R9i.x; +// 20 +backupReg0i = R125i.y; +PV0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0); +R125i.y = floatBitsToInt(min(intBitsToFloat(R0i.w), 1.0)); +PV0i.y = R125i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(PV1i.w) + 1.0)); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt(-(intBitsToFloat(R1i.w)) + 1.0); +PS0i = R127i.y; +// 21 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R6i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + 1.0); +PV1i.y = R6i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w))); +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.x))); +PV1i.w = R4i.w; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R124i.x))); +PS1i = R5i.y; +// 22 +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R124i.x))); +PV0i.x = R10i.x; +R4i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV0i.y = R4i.y; +R4i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R1i.w))); +PV0i.z = R4i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R124i.x))); +PV0i.w = R5i.w; +R0i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R0i.w; +// 0 +R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R6i.y) + -(1.0))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(0x3ea2f983))); +PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R0i.w)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(0x3ea2f983))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(0x3ea2f983))); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w))); +R124i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedPS[10].w) + 1.0)); +PV1i.w = R124i.w; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS0i))); +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.x))); +// 3 +R11i.x = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000))); +PV1i.x = R11i.x; +R11i.y = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000))); +PV1i.y = R11i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e800000)); +R11i.z = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(0x42000000))); +PS1i = R11i.z; +// 4 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.z))); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y))); +// 6 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.x))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.w))); +// 8 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.z))); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.z))); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z))); +// 11 +R4i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000))); +PV1i.x = R4i.x; +R4i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000))); +PV1i.y = R4i.y; +R4i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000))); +PV1i.z = R4i.z; +// 12 +R0i.x = R11i.x; +PV0i.x = R0i.x; +R0i.y = R11i.y; +PV0i.y = R0i.y; +R0i.z = R11i.z; +PV0i.z = R0i.z; +R0i.w = R11i.w; +PV0i.w = R0i.w; +// 13 +R1i.x = R4i.x; +PV1i.x = R1i.x; +R1i.y = R4i.y; +PV1i.y = R1i.y; +R1i.z = R4i.z; +PV1i.z = R1i.z; +R1i.w = R4i.w; +PV1i.w = R1i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Fun/BreathOfTheWild_32Bit/7e31e6960354adb3_000000000001fe49_ps_source.txt b/Fun/BreathOfTheWild_32Bit/7e31e6960354adb3_000000000001fe49_ps_source.txt new file mode 100644 index 00000000..6e693fe5 --- /dev/null +++ b/Fun/BreathOfTheWild_32Bit/7e31e6960354adb3_000000000001fe49_ps_source.txt @@ -0,0 +1,651 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader 7e31e6960354adb3//mag temple +const float overwriteWidth = 640.0; //overwidth value.0 +const float overwriteHeight = 480.0; +uniform ivec4 uf_remappedPS[10]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[2]; +bool activeMaskStackC[3]; +activeMaskStack[0] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +if( activeMaskStackC[1] == true ) { +// 0 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].y)); +// 2 +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +R0i.y = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].w)); +PS0i = R0i.y; +} +if( activeMaskStackC[1] == true ) { +R0i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +R2i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R0i.x) + intBitsToFloat(uf_remappedPS[2].x))); +PV0i.w = R123i.w; +// 1 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.w)))); +PV1i.x = R125i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.w)))); +PV1i.y = R126i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); +PV1i.z = R126i.z; +PS1i = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z)); +// 2 +R5i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(uf_remappedPS[3].x)); +PV0i.x = R5i.x; +R7i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[3].y)); +PV0i.y = R7i.y; +R7i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(uf_remappedPS[3].z)); +PV0i.z = R7i.z; +R122i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +tempi.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) * intBitsToFloat(uf_remappedPS[1].x) + -(intBitsToFloat(PV0i.y)) * intBitsToFloat(uf_remappedPS[1].y) + -(intBitsToFloat(PV0i.z)) * intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 4 +R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R0i.y)); +R126i.x = clampFI32(R126i.x); +PV0i.x = R126i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PS1i)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R7i.x; +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R8i.y; +R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[3].y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[3].x))); +PV1i.w = R123i.w; +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PS1i = R8i.z; +// 6 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(PV1i.w))); +PV0i.x = R126i.x; +R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(backupReg0i) + intBitsToFloat(uf_remappedPS[3].z))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R125i.x) + -(intBitsToFloat(PV1i.z))); +PV0i.z = R127i.z; +// 7 +backupReg0i = R126i.z; +R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(PV0i.y))); +PV1i.z = R126i.z; +// 8 +tempi.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) * -(intBitsToFloat(R126i.x)) + -(intBitsToFloat(R127i.z)) * -(intBitsToFloat(R127i.z)) + -(intBitsToFloat(PV1i.z)) * -(intBitsToFloat(PV1i.z)) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.w = tempi.x; +// 9 +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 10 +R6i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.x)), intBitsToFloat(PS1i))); +PV0i.x = R6i.x; +R6i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.z)), intBitsToFloat(PS1i))); +PV0i.y = R6i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.z)), intBitsToFloat(PS1i))); +PV0i.z = R6i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(uf_remappedPS[4].w))); +PV0i.w = R0i.w; +// 11 +R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R5i.w; +// 12 +predResult = (intBitsToFloat(R0i.w) > 1.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(R6i.z)); +PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].y) + intBitsToFloat(R6i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) + intBitsToFloat(R6i.x)); +R1i.w = 0x3f800000; +PS0i = R1i.w; +// 1 +R127i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].x)))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].y)))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].z)))); +PV1i.z = R127i.z; +// 2 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 3 +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 4 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.x = R6i.x; +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.y = R6i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +PV0i.z = R6i.z; +// 5 +R0i.w = R1i.w; +PV1i.w = R0i.w; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = R5i.w; +PV0i.w = R1i.w; +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(R6i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(R6i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.x = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(uf_remappedPS[5].y))); +PS0i = R2i.x; +// 1 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R2i.w)) + 1.0); +PV1i.y = R3i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV1i.z = R123i.z; +R2i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].x)) + intBitsToFloat(uf_remappedPS[7].x)); +PV1i.w = R2i.w; +R4i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(uf_remappedPS[7].y)); +PS1i = R4i.y; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * 0.5 + 0.5)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(0x3d4ccccd))); +R123i.z = clampFI32(R123i.z); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R2i.z = 0; +PS0i = R2i.z; +// 3 +backupReg0i = R1i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +PV1i.x = R127i.x; +R2i.y = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(uf_remappedPS[5].w))); +PV1i.y = R2i.y; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R4i.z = floatBitsToInt(intBitsToFloat(R4i.z) / 2.0); +PV1i.z = R4i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x40400000))); +PV1i.w = R1i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); +PS1i = floatBitsToInt(tempResultf); +// 4 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); +PV0i.x = R4i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i))); +PV0i.y = R5i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); +PV0i.z = R5i.z; +R4i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + -(1.0)); +PV0i.w = R4i.w; +R3i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +PS0i = R3i.w; +// 5 +tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x3ea2f983))); +PS1i = R6i.y; +// 6 +R0i.x = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(0xbf666666)); +PV0i.x = R0i.x; +R0i.y = PV1i.x; +R0i.y = clampFI32(R0i.y); +PV0i.y = R0i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R0i.w))); +PV0i.z = R0i.z; +R0i.w = PV1i.x; +R0i.w = floatBitsToInt(intBitsToFloat(R0i.w) * 2.0); +PV0i.w = R0i.w; +R3i.x = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(uf_remappedPS[6].x)); +PS0i = R3i.x; +} +if( activeMaskStackC[1] == true ) { +R3i.z = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.xy)).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +R124i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R4i.x)))); +PV0i.x = R124i.x; +R126i.y = floatBitsToInt((intBitsToFloat(R8i.y) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R5i.y)))); +PV0i.y = R126i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R5i.z)))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R3i.w) + intBitsToFloat(R4i.z))); +PV0i.w = R123i.w; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(0x40a00000))); +R126i.x = clampFI32(R126i.x); +PS0i = R126i.x; +// 1 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[1].x) + intBitsToFloat(R7i.y) * intBitsToFloat(uf_remappedPS[1].y) + intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = tempi.x; +R0i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R0i.y; +// 2 +tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(R124i.x) + intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(R126i.y) + intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = tempi.x; +R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R1i.w)); +PS0i = R125i.x; +// 3 +R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(R7i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R7i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = R127i.x; +PV1i.y = R127i.x; +PV1i.z = R127i.x; +PV1i.w = R127i.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x))); +PS1i = R127i.z; +// 4 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(R7i.y) * intBitsToFloat(R7i.y) + intBitsToFloat(R7i.z) * intBitsToFloat(R7i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.x))); +// 5 +backupReg0i = R127i.x; +backupReg1i = R127i.z; +R127i.x = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(R127i.w) + intBitsToFloat(PS0i))); +PV1i.x = R127i.x; +R125i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[6].y)); +PV1i.y = R125i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R126i.x))); +PV1i.z = R127i.z; +R123i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[1].w)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i))); +PV1i.w = R123i.w; +R127i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R125i.x)); +R127i.w = clampFI32(R127i.w); +PS1i = R127i.w; +// 6 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.w) * intBitsToFloat(R2i.w) + intBitsToFloat(R4i.y) * intBitsToFloat(R4i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R4i.y) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +// 7 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(uf_remappedPS[8].y))); +R127i.x = clampFI32(R127i.x); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[9].y))); +PV1i.y = R127i.y; +R124i.z = ((intBitsToFloat(R2i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0)); +PV1i.z = R124i.z; +R1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i)); +PV1i.w = R1i.w; +R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R126i.w; +// 8 +R126i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(PV1i.w) + intBitsToFloat(R5i.x))); +PV0i.x = R126i.x; +R124i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(PV1i.w) + intBitsToFloat(R7i.y))); +PV0i.y = R124i.y; +R0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R7i.z))); +PV0i.z = R0i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +PV0i.w = clampFI32(PV0i.w); +R125i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.w)); +PS0i = R125i.z; +// 9 +tempi.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R127i.z))); +PS1i = R1i.z; +// 10 +backupReg0i = R126i.y; +backupReg1i = R125i.z; +backupReg2i = R127i.x; +backupReg2i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R126i.x)))); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R124i.y)))); +PV0i.y = R126i.y; +R125i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R0i.z)))); +PV0i.z = R125i.z; +R5i.w = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(backupReg1i)); +PV0i.w = R5i.w; +R126i.z = floatBitsToInt((-(intBitsToFloat(backupReg2i)) * intBitsToFloat(backupReg2i) + 1.0)); +PS0i = R126i.z; +// 11 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(uf_remappedPS[7].z)); +PS1i = R127i.w; +// 12 +tempi.x = floatBitsToInt(-(intBitsToFloat(R3i.x)) * intBitsToFloat(R2i.w) + -(intBitsToFloat(R125i.y)) * intBitsToFloat(R4i.y) + -(intBitsToFloat(R125i.y)) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 13 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R127i.y))); +R127i.y = floatBitsToInt(max(-(intBitsToFloat(R6i.z)), 0.0)); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R126i.w)); +PV1i.z = clampFI32(PV1i.z); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z))); +PV1i.w = R0i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 14 +backupReg0i = R124i.z; +PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].w) * intBitsToFloat(PS1i)); +R123i.y = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(R3i.x))); +PV0i.y = R123i.y; +R124i.z = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(PV1i.z) + intBitsToFloat(R125i.y))); +PV0i.z = R124i.z; +R126i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[6].z))); +PV0i.w = R126i.w; +R2i.w = ((backupReg0i == 0)?(R3i.z):(PV1i.x)); +PS0i = R2i.w; +// 15 +backupReg0i = R0i.w; +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R126i.z = floatBitsToInt(min(intBitsToFloat(R127i.y), 1.0)); +PV1i.z = R126i.z; +PV1i.w = PV0i.x; +PV1i.w = clampFI32(PV1i.w); +R124i.x = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + 1.0); +PS1i = R124i.x; +// 16 +backupReg0i = R127i.x; +backupReg1i = R126i.y; +backupReg2i = R125i.z; +R127i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.x))); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R124i.y))); +PV0i.y = R126i.y; +R125i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R0i.z))); +PV0i.z = R125i.z; +R125i.w = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(R124i.z) + intBitsToFloat(PV1i.y))); +PV0i.w = R125i.w; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.w; +// 17 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.z = ((0.0 > intBitsToFloat(PS0i))?int(0xFFFFFFFF):int(0x0)); +PS1i = R124i.z; +// 18 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), -(1.0))); +R8i.w = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(R124i.x) + intBitsToFloat(R0i.w))); +PV0i.w = R8i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 19 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R3i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i))); +PV1i.y = R3i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS0i))); +PV1i.z = R0i.z; +R123i.w = ((R124i.z == 0)?(R127i.w):(PV0i.y)); +PV1i.w = R123i.w; +R7i.w = floatBitsToInt((-(intBitsToFloat(R126i.w)) * intBitsToFloat(R125i.w) + 1.0)); +R7i.w = clampFI32(R7i.w); +PS1i = R7i.w; +// 20 +R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.x)); +PV0i.x = R2i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV1i.y)); +PV0i.y = R2i.y; +R3i.z = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); +PV0i.z = R3i.z; +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3dcccccd))); +R6i.w = clampFI32(R6i.w); +PV0i.w = R6i.w; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(R2i.w))); +PS0i = R2i.z; +// 21 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.y = tempi.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(R2i.w))); +PS1i = R1i.y; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.z; +R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x80000000) * 0.0); +R126i.x = clampFI32(R126i.x); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.y)); +PS0i = floatBitsToInt(tempResultf); +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS0i))); +PV1i.x = R127i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS0i))); +PV1i.y = R126i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PS0i))); +PV1i.z = R125i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(R3i.w) + intBitsToFloat(R4i.z))); +PV1i.w = R123i.w; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(R2i.w))); +PS1i = R124i.x; +// 2 +tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +PS0i = R127i.w; +// 3 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +// 4 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R127i.w))); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PV0i.y = R126i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(PS1i) + 1.0)); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(0x3ea2f983))); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(0x3ea2f983))); +PS0i = R125i.z; +// 5 +backupReg0i = R124i.x; +backupReg1i = R0i.w; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +PV1i.x = R124i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R124i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(0x41200000) + 1.0)); +R124i.z = clampFI32(R124i.z); +PV1i.z = R124i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3ea2f983))); +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV0i.w))); +PS1i = R2i.x; +// 6 +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R125i.z))); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PV1i.w))); +PV0i.z = R2i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.x))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 7 +backupReg0i = R124i.x; +R124i.x = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(PS0i)); +PV1i.x = R124i.x; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w))); +R2i.w = 0; +PV1i.w = R2i.w; +// 8 +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV0i.y = R123i.y; +// 9 +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.y))); +// 10 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.z))); +// 11 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3e800000)); +// 12 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.x))); +// 13 +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.w))); +// 14 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.z))); +// 15 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y))); +// 16 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(PV1i.x))); +// 17 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.z))); +// 18 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.z))); +// 19 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.y))); +PV1i.x = R0i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.x))); +PV1i.y = R0i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.w))); +PV1i.z = R0i.z; +// 20 +R1i.x = R2i.x; +PV0i.x = R1i.x; +R1i.y = R2i.y; +PV0i.y = R1i.y; +R1i.z = R2i.z; +PV0i.z = R1i.z; +R1i.w = R2i.w; +PV0i.w = R1i.w; +// 21 +R2i.x = R0i.x; +PV1i.x = R2i.x; +R2i.y = R0i.y; +PV1i.y = R2i.y; +R2i.z = R0i.z; +PV1i.z = R2i.z; +R2i.w = R0i.w; +PV1i.w = R2i.w; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +passPixelColor1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +} diff --git a/Fun/BreathOfTheWild_32Bit/9f547256a5f2f2f6_00000000000ff259_ps_source.txt b/Fun/BreathOfTheWild_32Bit/9f547256a5f2f2f6_00000000000ff259_ps_source.txt new file mode 100644 index 00000000..7f633f3e --- /dev/null +++ b/Fun/BreathOfTheWild_32Bit/9f547256a5f2f2f6_00000000000ff259_ps_source.txt @@ -0,0 +1,683 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader 9f547256a5f2f2f6 // cooking fire? +const float overwriteWidth = 640.0; //overwidth value.0 +const float overwriteHeight = 480.0; +uniform ivec4 uf_remappedPS[13]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de0e000 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1 +uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex2 = 0.0; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +// 0 +R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x))); +R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y))); +PV0i.z = R127i.z; +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R123i.w = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +R7i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y))); +PV0i.z = R7i.z; +R11i.w = 0; +PV0i.w = R11i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w)); +R0i.z = floatBitsToInt(tempResultf); +PS0i = R0i.z; +R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x))); +PV0i.w = R127i.w; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000))); +PS0i = R126i.y; +// 1 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x)))); +PS1i = R2i.x; +// 2 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.z))); +PV0i.x = R5i.x; +R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[3].y)))); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[3].z)))); +PV0i.z = R2i.z; +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.z))); +PV0i.w = R4i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R4i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R5i.y; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.z = R4i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.z))); +PV1i.w = R5i.w; +PS1i = int(intBitsToFloat(R126i.y)); +// 4 +tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) * -(intBitsToFloat(R2i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(R2i.z)) * -(intBitsToFloat(R2i.z)) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.w = PS1i & 0x00000002; +PS0i = R124i.w; +// 5 +R0i.x = floatBitsToInt(-(intBitsToFloat(R127i.w))); +PV1i.x = R0i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R127i.w)))); +PV1i.y = R0i.y; +R3i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0); +PV1i.z = R3i.z; +R125i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f))); +PV1i.w = R125i.w; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R127i.w)))); +PS1i = R4i.y; +// 6 +R10i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = R10i.x; +PV0i.y = R10i.x; +PV0i.z = R10i.x; +PV0i.w = R10i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w)); +R126i.z = floatBitsToInt(tempResultf); +PS0i = R126i.z; +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.x)), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i))); +R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.z)), intBitsToFloat(PS0i))); +PV1i.z = R5i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i))); +R127i.w = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x3d4ccccd))); +R127i.w = clampFI32(R127i.w); +PS1i = R127i.w; +// 8 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R126i.w; +// 9 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R10i.y = tempi.x; +PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0))); +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R10i.z = tempi.x; +R127i.y = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0)); +PS0i = R127i.y; +// 11 +redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R10i.x),intBitsToFloat(R10i.y)),vec4(intBitsToFloat(R10i.y),intBitsToFloat(R10i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId); +R1i.x = floatBitsToInt(cubeMapSTM.x); +R1i.y = floatBitsToInt(cubeMapSTM.y); +R1i.z = floatBitsToInt(cubeMapSTM.z); +R1i.w = cubeMapFaceId; +PV1i.x = R1i.x; +PV1i.y = R1i.y; +PV1i.z = R1i.z; +PV1i.w = R1i.w; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); +PS1i = R126i.y; +// 12 +R127i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w))); +PV0i.y = R127i.y; +R6i.z = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y))); +PV0i.z = R6i.z; +R127i.w = floatBitsToInt((intBitsToFloat(R3i.z) * 0.5 + 0.5)); +PV0i.w = R127i.w; +PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); +// 13 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.x = R1i.x; +R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.y = R1i.y; +R127i.z = ((intBitsToFloat(PV0i.x) > 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R7i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0)); +PS1i = R7i.y; +// 14 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983))); +PV0i.x = R6i.x; +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w))); +R9i.y = floatBitsToInt(intBitsToFloat(R9i.y) / 2.0); +PV0i.y = R9i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(0x40400000))); +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); +PS0i = R8i.z; +// 15 +R123i.x = ((R127i.z == 0)?(0):(PV0i.z)); +PV1i.x = R123i.x; +R8i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.y = R8i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(R10i.z))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(uf_remappedPS[9].y))); +R3i.w = clampFI32(R3i.w); +PV1i.w = R3i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 16 +R3i.x = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PS1i)); +R3i.x = clampFI32(R3i.x); +PV0i.x = R3i.x; +R6i.y = ((R124i.w == 0)?(R127i.x):(PV1i.x)); +PV0i.y = R6i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(0x3fc00000))); +PV0i.z = R0i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(uf_remappedPS[10].y))); +PV0i.w = R0i.w; +R3i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.z)); +R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) / 2.0); +PS0i = R3i.y; +R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x); +R1i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.zy)).x); +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R4i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0)); +// 1 +R123i.x = ((PS0i == 0)?(R1i.w):(0x42c80000)); +PV1i.x = R123i.x; +R124i.y = floatBitsToInt((-(intBitsToFloat(R3i.w)) * intBitsToFloat(R3i.w) + 1.0)); +PV1i.y = R124i.y; +PV1i.z = PV0i.x; +PV1i.z = clampFI32(PV1i.z); +PV1i.w = PV0i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +R124i.w = floatBitsToInt(1.0 / intBitsToFloat(R3i.x)); +PS1i = R124i.w; +// 2 +R127i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.x)))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w)))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w)))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R8i.y) + intBitsToFloat(R9i.y))); +PV0i.w = R123i.w; +R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].z) * intBitsToFloat(PV1i.x) + intBitsToFloat(0x40800000))/2.0); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R2i.z)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R1i.z; +// 4 +backupReg0i = R127i.y; +backupReg1i = R127i.z; +R126i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.x))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.z))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + -(intBitsToFloat(R3i.y))); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(uf_remappedPS[4].w))); +PS0i = R127i.x; +// 5 +backupReg0i = R3i.z; +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R3i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R124i.w)); +PS1i = R3i.z; +// 6 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R0i.x) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(backupReg0i) * 1.0); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 7 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[6].w)); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.w = tempi.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 8 +backupReg0i = R0i.z; +backupReg0i = R0i.z; +backupReg1i = R0i.w; +R125i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y)); +R125i.x = clampFI32(R125i.x); +PV0i.x = R125i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(uf_remappedPS[11].x)); +R126i.y = clampFI32(R126i.y); +PV0i.y = R126i.y; +R0i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); +PV0i.z = R0i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i)); +PV0i.w = clampFI32(PV0i.w); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(backupReg1i))); +PS0i = R125i.y; +// 9 +backupReg0i = R127i.y; +backupReg1i = R127i.z; +backupReg2i = R127i.x; +backupReg3i = R124i.w; +R127i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.x)))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y)))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.z)))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(backupReg2i) + -(intBitsToFloat(uf_remappedPS[12].x))); +PV1i.w = clampFI32(PV1i.w); +R124i.w = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y))); +R124i.w = clampFI32(R124i.w); +PS1i = R124i.w; +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.w = floatBitsToInt(max(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.w))); +PS0i = R125i.w; +// 11 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[7].w)); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.z = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 12 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R124i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +PV0i.z = R125i.z; +R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.x), intBitsToFloat(backupReg2i))); +PV0i.w = R124i.w; +R127i.z = floatBitsToInt(-(intBitsToFloat(R125i.w)) + 1.0); +PS0i = R127i.z; +// 13 +backupReg0i = R126i.z; +backupReg0i = R126i.z; +R125i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x)); +PV1i.x = R125i.x; +R126i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y)); +PV1i.y = R126i.y; +R126i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = R126i.z; +R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z)); +R125i.w = clampFI32(R125i.w); +PV1i.w = R125i.w; +R124i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z))); +R124i.z = clampFI32(R124i.z); +PS1i = R124i.z; +// 14 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.z))); +PS0i = R0i.y; +// 15 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.y = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 16 +backupReg0i = R125i.x; +backupReg1i = R126i.y; +backupReg2i = R126i.z; +backupReg3i = R124i.w; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R125i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R126i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R126i.z; +R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R124i.z))); +PV0i.w = R124i.w; +R127i.y = floatBitsToInt(-(intBitsToFloat(backupReg3i)) + 1.0); +PS0i = R127i.y; +// 17 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.w = ((intBitsToFloat(R6i.z) > intBitsToFloat(uf_remappedPS[10].x))?int(0xFFFFFFFF):int(0x0)); +PS1i = R125i.w; +// 18 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(R126i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +// 19 +backupReg0i = R1i.y; +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z))); +PV1i.x = R3i.x; +R1i.y = ((R125i.w == 0)?(backupReg0i):(R125i.y)); +PV1i.y = R1i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +PV1i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(PS0i) + 1.0)); +PV1i.w = R123i.w; +R2i.x = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0)); +PS1i = R2i.x; +// 20 +backupReg0i = R8i.y; +backupReg1i = R0i.z; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +PV0i.y = R8i.y; +R0i.z = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(R9i.y))); +PV0i.z = R0i.z; +R4i.w = floatBitsToInt(max(intBitsToFloat(backupReg1i), intBitsToFloat(0x3e4ccccd))); +PV0i.w = R4i.w; +R0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0); +PS0i = R0i.x; +// 21 +backupReg0i = R0i.y; +backupReg1i = R7i.z; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.y))); +PV1i.x = R5i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R124i.y))); +PV1i.y = R0i.y; +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.y))); +PV1i.z = R7i.z; +R5i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0)); +R5i.w = clampFI32(R5i.w); +PV1i.w = R5i.w; +R4i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R4i.x; +// 0 +R125i.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R4i.x)); +PV0i.x = R125i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(0x80000000)); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(R0i.y)) + 1.0); +PV0i.z = R126i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R5i.x))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R0i.z)); +// 1 +R127i.x = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(R0i.x) + -(1.0))); +PV1i.x = R127i.x; +PV1i.y = floatBitsToInt(min(intBitsToFloat(R2i.x), 1.0)); +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV1i.z = R123i.z; +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i))); +PV1i.w = R124i.w; +R124i.z = floatBitsToInt(intBitsToFloat(R4i.w) + 0.5); +PS1i = R124i.z; +// 2 +backupReg0i = R125i.x; +backupReg1i = R0i.y; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R1i.y))); +PV0i.x = R125i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R1i.y))); +R124i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.z) + intBitsToFloat(backupReg1i))); +PS0i = R124i.y; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.y))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R124i.z)); +PV1i.y = clampFI32(PV1i.y); +R123i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[9].w) + 1.0)); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983))); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(0x3ea2f983))); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV1i.w))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.z))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(0x3ea2f983))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e800000)); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PS1i))); +// 5 +R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.x))); +PV1i.x = R11i.x; +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i))); +PV1i.y = R11i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.w))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z))); +// 6 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PV1i.z))); +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.w))); +PV0i.z = R11i.z; +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PV0i.y))); +// 8 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV1i.x))); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z))); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.z))); +// 11 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.y))); +PV1i.x = R3i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x))); +PV1i.y = R3i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.w))); +PV1i.z = R3i.z; +// 12 +R0i.x = R11i.x; +PV0i.x = R0i.x; +R0i.y = R11i.y; +PV0i.y = R0i.y; +R0i.z = R11i.z; +PV0i.z = R0i.z; +R0i.w = R11i.w; +PV0i.w = R0i.w; +// 13 +R1i.x = R3i.x; +PV1i.x = R1i.x; +R1i.y = R3i.y; +PV1i.y = R1i.y; +R1i.z = R3i.z; +PV1i.z = R1i.z; +R1i.w = R3i.w; +PV1i.w = R1i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Fun/BreathOfTheWild_32Bit/c797a1f793b1e3ac_00000000000003c9_ps_source.txt b/Fun/BreathOfTheWild_32Bit/c797a1f793b1e3ac_00000000000003c9_ps_source.txt new file mode 100644 index 00000000..85c6dea7 --- /dev/null +++ b/Fun/BreathOfTheWild_32Bit/c797a1f793b1e3ac_00000000000003c9_ps_source.txt @@ -0,0 +1,280 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader c797a1f793b1e3ac//mag temple +const float overwriteWidth = 640.0; //overwidth value.0 +const float overwriteHeight = 480.0; +uniform ivec4 uf_remappedPS[8]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +// 0 +R3i.x = uf_remappedPS[0].y; +R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0); +PV0i.x = R3i.x; +R127i.y = uf_remappedPS[0].x; +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0); +PV0i.y = R127i.y; +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +R1i.w = uf_remappedPS[0].z; +R1i.w = floatBitsToInt(intBitsToFloat(R1i.w) / 2.0); +PV1i.w = R1i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R0i.x = uf_remappedPS[2].x; +R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0); +PV0i.x = R0i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +R0i.z = uf_remappedPS[2].z; +R0i.z = floatBitsToInt(intBitsToFloat(R0i.z) / 2.0); +PV0i.z = R0i.z; +R4i.w = 0; +PV0i.w = R4i.w; +R3i.w = floatBitsToInt(1.0 / intBitsToFloat(R127i.y)); +PS0i = R3i.w; +R0i.w = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +R2i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyz); +// 0 +R125i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R125i.x; +R125i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R125i.y; +R124i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R124i.z; +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R0i.w) + intBitsToFloat(uf_remappedPS[3].x))); +PV0i.w = R123i.w; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R1i.w)); +PS0i = R126i.y; +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.w)))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.w)))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z)); +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(R3i.x)); +PS1i = R126i.z; +// 2 +R124i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(PV1i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[4].w)); +PV0i.x = R124i.x; +PV0i.y = R124i.x; +PV0i.z = R124i.x; +PV0i.w = R124i.x; +R126i.x = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.w))); +PS0i = R126i.x; +// 3 +tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[5].w)); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.z = tempi.x; +R125i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); +PS1i = R125i.z; +// 4 +backupReg0i = R127i.y; +tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[6].w)); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +R127i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +PS0i = R127i.x; +// 5 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(R3i.w)); +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); +PV1i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(R126i.y)); +R123i.w = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R126i.x))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 6 +R1i.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(PS1i)); +R1i.x = clampFI32(R1i.x); +PV0i.x = R1i.x; +R126i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.z))); +PV0i.y = R126i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z)); +R125i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.z)); +PV0i.w = R125i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w)); +R127i.w = floatBitsToInt(tempResultf); +PS0i = R127i.w; +// 7 +tempi.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV0i.z) * 1.0 + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.y))); +PS1i = R127i.z; +// 8 +backupReg0i = R125i.x; +backupReg1i = R125i.y; +backupReg2i = R124i.z; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w))); +PV0i.x = R125i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R127i.w))); +PV0i.y = R125i.y; +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w))); +PV0i.z = R124i.z; +R124i.w = ((1.0 > intBitsToFloat(PS1i))?int(0xFFFFFFFF):int(0x0)); +PV0i.w = R124i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 9 +backupReg0i = R124i.x; +backupReg1i = R127i.y; +R124i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(PS0i))); +PV1i.x = R124i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.z))); +PV1i.y = R127i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.z)), intBitsToFloat(PS0i))); +PV1i.z = R126i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg1i)), intBitsToFloat(PS0i))); +PV1i.w = R127i.w; +R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); +PS1i = R0i.x; +// 10 +backupReg0i = R0i.z; +R126i.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R124i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +R125i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +PS0i = R125i.z; +// 11 +tempi.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R124i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = tempi.x; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R125i.w))); +PS1i = R126i.w; +// 12 +backupReg0i = R124i.z; +backupReg1i = R127i.y; +backupReg1i = R127i.y; +tempi.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.z = tempi.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); +PS0i = R127i.y; +// 13 +backupReg0i = R127i.x; +R123i.x = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R124i.x)):(-(intBitsToFloat(R124i.x))))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R127i.w)):(-(intBitsToFloat(R127i.w))))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R126i.z)):(-(intBitsToFloat(R126i.z))))); +PV1i.z = R123i.z; +R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.z)); +R127i.x = clampFI32(R127i.x); +PS1i = R127i.x; +// 14 +backupReg0i = R126i.y; +backupReg1i = R0i.x; +backupReg1i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); +// 15 +backupReg0i = R127i.x; +R127i.x = ((R124i.w == 0)?(PS0i):(R127i.y)); +PV1i.x = R127i.x; +R123i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(R0i.x) + 1.0)); +R123i.y = clampFI32(R123i.y); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(max(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i))); +R123i.w = ((R124i.w == 0)?(R0i.x):(R127i.y)); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); +PS1i = clampFI32(PS1i); +// 16 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.y))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.y)); +PV0i.y = clampFI32(PV0i.y); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +// 17 +R123i.y = floatBitsToInt((-(intBitsToFloat(PV0i.z)) * intBitsToFloat(PV0i.z) + 1.0)); +PV1i.y = R123i.y; +R123i.z = ((R124i.w == 0)?(PV0i.x):(0x3f800000)); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.y))); +// 18 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.w))); +// 19 +backupReg0i = R127i.z; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].x))); +R127i.z = ((R124i.w == 0)?(PV0i.x):(backupReg0i)); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].z))); +// 20 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3ea2f983))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(0x3ea2f983))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(0x3ea2f983))); +// 21 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z))); +PV1i.x = R4i.x; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.y))); +PV1i.y = R4i.y; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.x))); +PV1i.z = R4i.z; +// export +passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +} diff --git a/Fun/BreathOfTheWild_32Bit/ceba17482659c1bd_0000000000003fc9_ps_source.txt b/Fun/BreathOfTheWild_32Bit/ceba17482659c1bd_0000000000003fc9_ps_source.txt new file mode 100644 index 00000000..a4aa430e --- /dev/null +++ b/Fun/BreathOfTheWild_32Bit/ceba17482659c1bd_0000000000003fc9_ps_source.txt @@ -0,0 +1,182 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader ceba17482659c1bd //temple of time light fix. +const float overwriteWidth = 640.0; //overwidth value.0 +const float overwriteHeight = 480.0; +uniform ivec4 uf_remappedPS[6]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R122f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R125f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = gl_FragCoord.xyzw; +R1f = passParameter1; +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); +R0f.xy = R0f.xy / scaleFactor; +// 0 +R4f.x = 0.0; +PV0f.x = R4f.x; +R3f.w = 0.0; +PV0f.w = R3f.w; +PS0f = 1.0 / intBitsToFloat(uf_remappedPS[0].x); +// 1 +R2f.x = R0f.x * PS0f; +PV1f.x = R2f.x; +PS1f = 1.0 / intBitsToFloat(uf_remappedPS[0].y); +// 2 +R2f.y = R0f.y * PS1f; +PV0f.y = R2f.y; +R0f.w = (texture(textureUnitPS0, R2f.xy).x); +R2f.xyz = (texture(textureUnitPS1, R2f.xy).xyz); +// 0 +R126f.x = (R2f.x * intBitsToFloat(0x40000000) + -(1.0)); +PV0f.x = R126f.x; +R126f.y = (R2f.y * intBitsToFloat(0x40000000) + -(1.0)); +PV0f.y = R126f.y; +R125f.z = (R2f.z * intBitsToFloat(0x40000000) + -(1.0)); +PV0f.z = R125f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[1].y) * R0f.w + intBitsToFloat(uf_remappedPS[1].x)); +PV0f.w = R123f.w; +// 1 +R127f.x = (R1f.x * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].x))); +PV1f.x = R127f.x; +R127f.y = (R1f.y * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].y))); +PV1f.y = R127f.y; +R127f.z = (R1f.z * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].z))); +PV1f.z = R127f.z; +PS1f = PV0f.z * PV0f.z; +// 2 +tempf.x = PV1f.x * PV1f.x + PV1f.y * PV1f.y + PV1f.z * PV1f.z + intBitsToFloat(0x80000000) * 0.0; +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R122f.x = (R126f.y * R126f.y + PS1f); +PS0f = R122f.x; +// 3 +R126f.z = (R126f.x * R126f.x + PS0f); +PV1f.z = R126f.z; +tempResultf = 1.0 / sqrt(PV0f.x); +PS1f = tempResultf; +// 4 +backupReg0f = R127f.x; +backupReg1f = R127f.y; +backupReg2f = R127f.z; +R127f.x = mul_nonIEEE(backupReg0f, PS1f); +PV0f.x = R127f.x; +R127f.y = mul_nonIEEE(backupReg1f, PS1f); +PV0f.y = R127f.y; +R127f.z = mul_nonIEEE(backupReg2f, PS1f); +PV0f.z = R127f.z; +PS0f = 1.0 / PS1f; +// 5 +PV1f.x = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[3].z)); +PV1f.w = intBitsToFloat(uf_remappedPS[4].w) * PS0f; +PV1f.w = clamp(PV1f.w, 0.0, 1.0); +tempResultf = 1.0 / sqrt(R126f.z); +PS1f = tempResultf; +// 6 +backupReg0f = R126f.x; +backupReg1f = R126f.y; +R126f.x = mul_nonIEEE(backupReg0f, PS1f); +PV0f.x = R126f.x; +R126f.y = mul_nonIEEE(backupReg1f, PS1f); +PV0f.y = R126f.y; +PV0f.z = mul_nonIEEE(R125f.z, PS1f); +PV0f.w = -(PV1f.w) + 1.0; +R122f.x = (R127f.y * intBitsToFloat(uf_remappedPS[3].y) + PV1f.x); +PS0f = R122f.x; +// 7 +PV1f.x = mul_nonIEEE(PV0f.z, R127f.z); +R123f.w = (R127f.x * intBitsToFloat(uf_remappedPS[3].x) + PS0f); +PV1f.w = R123f.w; +tempResultf = log2(PV0f.w); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R125f.y = tempResultf; +PS1f = R125f.y; +// 8 +tempf.x = R126f.x * R127f.x + R126f.y * R127f.y + PV1f.x * 1.0 + intBitsToFloat(0x80000000) * 0.0; +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R122f.x = (PV1f.w * intBitsToFloat(uf_remappedPS[5].y) + -(intBitsToFloat(uf_remappedPS[5].z))); +R122f.x = clamp(R122f.x, 0.0, 1.0); +PS0f = R122f.x; +// 9 +PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].w), R125f.y); +PV1f.y = max(-(PV0f.x), 0.0); +tempResultf = log2(PS0f); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1f = tempResultf; +// 10 +PV0f.x = min(PV1f.y, 1.0); +PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].w), PS1f); +PS0f = exp2(PV1f.x); +// 11 +PV1f.z = mul_nonIEEE(PS0f, PV0f.x); +PS1f = exp2(PV0f.y); +// 12 +PV0f.y = mul_nonIEEE(PS1f, PV1f.z); +PV0f.y = clamp(PV0f.y, 0.0, 1.0); +// 13 +R3f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), PV0f.y); +PV1f.x = R3f.x; +R3f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), PV0f.y); +PV1f.y = R3f.y; +R3f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), PV0f.y); +PV1f.z = R3f.z; +// 14 +R0f.x = PV1f.x; +PV0f.x = R0f.x; +R0f.y = PV1f.y; +PV0f.y = R0f.y; +R0f.z = PV1f.z; +PV0f.z = R0f.z; +R0f.w = R3f.w; +PV0f.w = R0f.w; +// 15 +R1f.x = R4f.x; +PV1f.x = R1f.x; +R1f.y = R4f.x; +PV1f.y = R1f.y; +R1f.z = R4f.x; +PV1f.z = R1f.z; +R1f.w = R4f.w; +PV1f.w = R1f.w; +// export +passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); +passPixelColor1 = vec4(R1f.x, R1f.y, R1f.z, R1f.w); +} diff --git a/Fun/BreathOfTheWild_32Bit/f819754f9c220aaa_0000000000003fc9_ps_source.txt b/Fun/BreathOfTheWild_32Bit/f819754f9c220aaa_0000000000003fc9_ps_source.txt new file mode 100644 index 00000000..966dd513 --- /dev/null +++ b/Fun/BreathOfTheWild_32Bit/f819754f9c220aaa_0000000000003fc9_ps_source.txt @@ -0,0 +1,428 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader f819754f9c220aaa //mag temple +const float overwriteWidth = 640.0; //overwidth value.0 +const float overwriteHeight = 480.0; +uniform ivec4 uf_remappedPS[6]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +// 0 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(uf_remappedPS[0].w))); +PV0i.x = R4i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV0i.y = R123i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].z), intBitsToFloat(0x42480000))); +PV0i.z = R6i.z; +R7i.w = 0; +PV0i.w = R7i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[2].x))); +R1i.w = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[2].y))); +PV1i.w = R1i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +PV0i.x = R0i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(0x42480000))); +PV0i.z = R5i.z; +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), intBitsToFloat(0x42480000))); +PV0i.w = R6i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.y)); +R0i.w = floatBitsToInt(tempResultf); +PS0i = R0i.w; +R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.w))); +PV0i.w = R124i.w; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.w))); +PS0i = R5i.x; +// 1 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(backupReg0i))); +PS1i = R125i.y; +// 2 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000))); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x))); +PV0i.y = R126i.y; +R125i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(R1i.w) + intBitsToFloat(R0i.x))); +PV0i.z = R125i.z; +R4i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0); +PV0i.w = R4i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R0i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R3i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.z = R3i.z; +R125i.w = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(PV0i.y)) + -(intBitsToFloat(uf_remappedPS[4].y)))); +PV1i.w = R125i.w; +R124i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(PV0i.y)) + -(intBitsToFloat(uf_remappedPS[4].z)))); +PS1i = R124i.z; +// 4 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(R126i.y)) + -(intBitsToFloat(uf_remappedPS[4].x)))); +PS0i = R125i.x; +// 5 +R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R4i.w) + intBitsToFloat(0x3d4ccccd))); +R123i.x = clampFI32(R123i.x); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R4i.w) * 0.5 + 0.5)); +PV1i.y = R123i.y; +R126i.z = PV0i.x; +R126i.z = clampFI32(R126i.z); +PV1i.z = R126i.z; +PV1i.w = PV0i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +R126i.w = int(intBitsToFloat(R126i.x)); +PS1i = R126i.w; +// 6 +R126i.x = floatBitsToInt((intBitsToFloat(R0i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.x)))); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R125i.y)))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R124i.w)))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +PV0i.w = R127i.w; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y))); +R1i.z = floatBitsToInt(intBitsToFloat(R1i.z) / 2.0); +PS0i = R1i.z; +// 7 +tempi.x = floatBitsToInt(-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R125i.w)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R124i.z)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R0i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(1.0)); +PS1i = R0i.z; +// 8 +backupReg0i = R126i.x; +backupReg1i = R126i.y; +backupReg2i = R127i.z; +backupReg3i = R127i.w; +R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.x))); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.w))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R124i.z))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(-(intBitsToFloat(R1i.z)) + 1.0); +PV0i.w = R127i.w; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg3i), intBitsToFloat(0x3ea2f983))); +PS0i = R0i.w; +// 9 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R1i.z))); +PS1i = R127i.x; +// 10 +tempi.x = floatBitsToInt(-(intBitsToFloat(R125i.x)) * -(intBitsToFloat(R125i.x)) + -(intBitsToFloat(R125i.w)) * -(intBitsToFloat(R125i.w)) + -(intBitsToFloat(R124i.z)) * -(intBitsToFloat(R124i.z)) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 11 +R1i.x = R126i.w & 0x00000002; +PV1i.x = R1i.x; +R4i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[2].z)) * intBitsToFloat(R125i.z) + 1.0)); +R4i.y = clampFI32(R4i.y); +PV1i.y = R4i.y; +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 12 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R4i.x))); +R124i.x = clampFI32(R124i.x); +PV0i.x = R124i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i)); +PV0i.w = clampFI32(PV0i.w); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z)); +R126i.w = floatBitsToInt(tempResultf); +PS0i = R126i.w; +// 13 +backupReg0i = R126i.y; +backupReg1i = R127i.z; +backupReg2i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R125i.x)))); +PV1i.x = R127i.x; +R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R125i.w)))); +PV1i.y = R126i.y; +R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R124i.z)))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i))); +R3i.w = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); +PS1i = R3i.w; +// 14 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R126i.x; +// 15 +backupReg0i = R125i.x; +R125i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(R126i.w))); +PV1i.x = R125i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.w)), intBitsToFloat(R126i.w))); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R124i.z)), intBitsToFloat(R126i.w))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +PV1i.w = R5i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 16 +backupReg0i = R127i.x; +backupReg1i = R126i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.z))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); +// 17 +backupReg0i = R127i.y; +R126i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x)); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(PV0i.y)); +PV1i.y = R127i.y; +R124i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = R124i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(0x40400000))); +PV1i.w = R1i.w; +R122i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w))); +PS1i = R122i.x; +// 18 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.x) + intBitsToFloat(PS1i))); +R2i.w = clampFI32(R2i.w); +PS0i = R2i.w; +// 19 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.z = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 20 +backupReg0i = R1i.z; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i))); +PV0i.x = R4i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.y = R1i.y; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS1i))); +PV0i.z = R1i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R127i.w) + intBitsToFloat(backupReg0i))); +PV0i.w = R123i.w; +R2i.z = floatBitsToInt(sqrt(intBitsToFloat(R124i.x))); +PS0i = R2i.z; +// 21 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R125i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R124i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.y = tempi.x; +R0i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R0i.y; +// 0 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R4i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.w = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0); +PS0i = R124i.w; +// 1 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(R0i.y))); +PV1i.x = R126i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +PV1i.z = R124i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R2i.w))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R1i.w)); +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(PV1i.y) + 1.0)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + 1.0); +R124i.w = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PS1i)); +R124i.w = clampFI32(R124i.w); +PV0i.w = R124i.w; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV1i.w))); +PS0i = R125i.y; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.y))); +PV1i.y = ((intBitsToFloat(R2i.w) > 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +tempResultf = log2(intBitsToFloat(PV0i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 4 +R123i.x = ((PV1i.y == 0)?(0):(R125i.y)); +PV0i.x = R123i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].w), intBitsToFloat(PS1i))); +PV0i.y = R125i.y; +R127i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV0i.w = R127i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z)); +// 5 +backupReg0i = R124i.w; +PV1i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(PS0i)); +R124i.w = ((R1i.x == 0)?(R2i.w):(PV0i.x)); +PV1i.w = R124i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 6 +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(PS1i)); +PS0i = floatBitsToInt(exp2(intBitsToFloat(R125i.y))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.z))); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +PV1i.w = R124i.w; +// 8 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.z))); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(0x3ea2f983))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(0x3ea2f983))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.x))); +// 10 +R7i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), intBitsToFloat(0x42000000))); +PV0i.x = R7i.x; +R7i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000))); +PV0i.y = R7i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.w))); +R7i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000))); +PS0i = R7i.z; +// 11 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.z))); +// 12 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV1i.y))); +// 13 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.z))); +// 14 +R4i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000))); +PV0i.x = R4i.x; +R4i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000))); +PV0i.y = R4i.y; +R4i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), intBitsToFloat(0x42000000))); +PV0i.z = R4i.z; +// 15 +R0i.x = R7i.x; +PV1i.x = R0i.x; +R0i.y = R7i.y; +PV1i.y = R0i.y; +R0i.z = R7i.z; +PV1i.z = R0i.z; +R0i.w = R7i.w; +PV1i.w = R0i.w; +// 16 +R1i.x = R4i.x; +PV0i.x = R1i.x; +R1i.y = R4i.y; +PV0i.y = R1i.y; +R1i.z = R4i.z; +PV0i.z = R1i.z; +R1i.w = R4i.w; +PV0i.w = R1i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Fun/BreathOfTheWild_32Bit/rules.txt b/Fun/BreathOfTheWild_32Bit/rules.txt index 1c9fe647..7c5913d5 100644 --- a/Fun/BreathOfTheWild_32Bit/rules.txt +++ b/Fun/BreathOfTheWild_32Bit/rules.txt @@ -5,6 +5,13 @@ name = "The Legend of Zelda: Breath of the Wild - 32-Bit Mode" [TextureRedefine] #TV width = 1280 height = 720 +formatsExcluded = 0x008,0x019 +overwriteWidth = 640 +overwriteHeight = 480 + +[TextureRedefine] #TV Filter +width = 1280 +height = 720 formats = 0x019 overwriteFormat = 0x00b overwriteWidth = 640 diff --git a/Performance/BreathOfTheWild_360p/7354e1fdfa8a188d_00000000000ff259_ps_source.txt b/Performance/BreathOfTheWild_360p/7354e1fdfa8a188d_00000000000ff259_ps_source.txt new file mode 100644 index 00000000..f8a59bbf --- /dev/null +++ b/Performance/BreathOfTheWild_360p/7354e1fdfa8a188d_00000000000ff259_ps_source.txt @@ -0,0 +1,667 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader 7354e1fdfa8a188d//mag temple +const float overwriteWidth = 640.0; //overwidth value.0 +const float overwriteHeight = 360.0; +uniform ivec4 uf_remappedPS[13]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de10800 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1 +uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex2 = 0.0; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +// 0 +R6i.x = 0x3f800000; +PV0i.x = R6i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x))); +R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +R11i.w = 0; +PV1i.w = R11i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R9i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y))); +PV0i.x = R9i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z)); +R0i.y = floatBitsToInt(tempResultf); +PS0i = R0i.y; +R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R126i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x))); +PV0i.w = R126i.w; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000))); +PS0i = R127i.w; +// 1 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x)))); +PS1i = R5i.x; +// 2 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.y))); +PV0i.x = R7i.x; +R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].y)))); +PV0i.y = R2i.y; +R0i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].z)))); +PV0i.z = R0i.z; +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.y))); +PV0i.w = R4i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R8i.x; +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R6i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.z = R5i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.y))); +PV1i.w = R5i.w; +PS1i = int(intBitsToFloat(R127i.w)); +// 4 +backupReg0i = R0i.z; +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * -(intBitsToFloat(R5i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(backupReg0i)) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.x = PS1i & 0x00000002; +PS0i = R125i.x; +// 5 +R126i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f))); +PV1i.x = R126i.x; +R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0); +PV1i.y = R0i.y; +R2i.z = floatBitsToInt(-(intBitsToFloat(R126i.w))); +PV1i.z = R2i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R126i.w)))); +PV1i.w = R0i.w; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R126i.w)))); +PS1i = R4i.y; +// 6 +backupReg0i = R0i.z; +R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +R125i.w = floatBitsToInt(tempResultf); +PS0i = R125i.w; +// 7 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R5i.x)), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i))); +R4i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.z)), intBitsToFloat(PS0i))); +PV1i.z = R4i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i))); +R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x3d4ccccd))); +R126i.z = clampFI32(R126i.z); +PS1i = R126i.z; +// 8 +tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R125i.z; +// 9 +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = tempi.x; +PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0))); +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R0i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = tempi.x; +R126i.w = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0)); +PS0i = R126i.w; +// 11 +redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.x),intBitsToFloat(R127i.y)),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId); +R1i.x = floatBitsToInt(cubeMapSTM.x); +R1i.y = floatBitsToInt(cubeMapSTM.y); +R1i.z = floatBitsToInt(cubeMapSTM.z); +R1i.w = cubeMapFaceId; +PV1i.x = R1i.x; +PV1i.y = R1i.y; +PV1i.z = R1i.z; +PV1i.w = R1i.w; +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.z)); +PS1i = R127i.x; +// 12 +R3i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y))); +PV0i.x = R3i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w))); +PV0i.z = R126i.z; +R126i.w = floatBitsToInt((intBitsToFloat(R0i.y) * 0.5 + 0.5)); +PV0i.w = R126i.w; +PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); +// 13 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.x = R1i.x; +R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.y = R1i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R127i.w = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.w = R127i.w; +R10i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0)); +PS1i = R10i.x; +// 14 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.z))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); +R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0); +PV0i.y = R5i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983))); +PV0i.z = R6i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x40400000))); +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R125i.z))); +PS0i = R6i.w; +// 15 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(uf_remappedPS[9].y))); +PV1i.x = R2i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(uf_remappedPS[10].y))); +PV1i.y = clampFI32(PV1i.y); +R123i.z = ((R127i.w == 0)?(0):(PV0i.x)); +PV1i.z = R123i.z; +R2i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.w = R2i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 16 +R4i.x = ((intBitsToFloat(R3i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0)); +PV0i.x = R4i.x; +R3i.y = ((R125i.x == 0)?(R126i.z):(PV1i.z)); +PV0i.y = R3i.y; +R3i.z = floatBitsToInt((-(intBitsToFloat(PV1i.y)) * intBitsToFloat(PV1i.y) + 1.0)); +PV0i.z = R3i.z; +R3i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i)); +R3i.w = clampFI32(R3i.w); +PV0i.w = R3i.w; +R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.w)); +R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0); +PS0i = R0i.x; +R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R3i.xy)).x); +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R7i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R5i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0)); +// 1 +R126i.x = ((PS0i == 0)?(R1i.w):(0x42c80000)); +PV1i.x = R126i.x; +PV1i.y = PV0i.x; +PV1i.y = clampFI32(PV1i.y); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R2i.x))); +PV1i.z = R125i.z; +PV1i.w = PV0i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w)); +// 2 +R125i.x = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R7i.x)))); +PV0i.x = R125i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w)))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w)))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y))); +PV0i.w = R123i.w; +R126i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PS0i = R126i.y; +// 3 +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R124i.y; +// 4 +backupReg0i = R127i.y; +backupReg1i = R126i.z; +backupReg2i = R126i.x; +R126i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.x))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R0i.z))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].z) * intBitsToFloat(backupReg2i) + intBitsToFloat(0x40800000))/2.0); +PV0i.w = R123i.w; +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y))); +PS0i = R3i.w; +// 5 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(backupReg0i))); +R127i.z = clampFI32(R127i.z); +PS1i = R127i.z; +// 6 +tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[4].w)); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 7 +R125i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[6].w)); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 8 +R124i.x = ((R4i.x == 0)?(R3i.y):(R125i.z)); +PV0i.x = R124i.x; +R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y)); +R125i.y = clampFI32(R125i.y); +PV0i.y = R125i.y; +R125i.z = floatBitsToInt(-(intBitsToFloat(R126i.y)) + intBitsToFloat(uf_remappedPS[11].x)); +R125i.z = clampFI32(R125i.z); +PV0i.z = R125i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i)); +PV0i.w = clampFI32(PV0i.w); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z))); +PS0i = R1i.w; +// 9 +backupReg0i = R126i.x; +backupReg1i = R127i.y; +backupReg2i = R126i.z; +backupReg3i = R125i.x; +R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R5i.x)))); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y)))); +PV1i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R0i.z)))); +PV1i.z = R126i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(uf_remappedPS[12].x))); +PV1i.w = clampFI32(PV1i.w); +R125i.x = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y))); +R125i.x = clampFI32(R125i.x); +PS1i = R125i.x; +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.w))); +PS0i = R127i.x; +// 11 +tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[7].w)); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 12 +backupReg0i = R127i.y; +backupReg1i = R126i.z; +backupReg2i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.z = R126i.z; +R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.y), intBitsToFloat(R125i.x))); +PV0i.w = R124i.w; +R127i.w = floatBitsToInt(-(intBitsToFloat(backupReg2i)) + 1.0); +PS0i = R127i.w; +// 13 +backupReg0i = R125i.w; +backupReg0i = R125i.w; +R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.x)); +PV1i.x = R126i.x; +R125i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y)); +PV1i.y = R125i.y; +R125i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = R125i.z; +R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z)); +R125i.w = clampFI32(R125i.w); +PV1i.w = R125i.w; +R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z))); +R126i.w = clampFI32(R126i.w); +PS1i = R126i.w; +// 14 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R0i.w = floatBitsToInt(max(-(intBitsToFloat(R4i.z)), 0.0)); +PS0i = R0i.w; +// 15 +R6i.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); +R6i.x = clampFI32(R6i.x); +PV1i.x = R6i.x; +PV1i.y = R6i.x; +PV1i.z = R6i.x; +PV1i.w = R6i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 16 +backupReg0i = R126i.x; +backupReg1i = R125i.y; +backupReg2i = R127i.z; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R126i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R125i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y))); +PV0i.w = R123i.w; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w))); +PS0i = R125i.z; +// 17 +tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R127i.w; +// 18 +tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = R125i.y; +// 19 +backupReg0i = R124i.y; +backupReg1i = R9i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +PV1i.x = R126i.x; +R124i.y = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R126i.w))); +PV1i.y = R124i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w))); +PV1i.z = R5i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R9i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0)); +R9i.x = clampFI32(R9i.x); +PS1i = R9i.x; +// 20 +backupReg0i = R125i.y; +PV0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0); +R125i.y = floatBitsToInt(min(intBitsToFloat(R0i.w), 1.0)); +PV0i.y = R125i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(PV1i.w) + 1.0)); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt(-(intBitsToFloat(R1i.w)) + 1.0); +PS0i = R127i.y; +// 21 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R6i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + 1.0); +PV1i.y = R6i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w))); +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.x))); +PV1i.w = R4i.w; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R124i.x))); +PS1i = R5i.y; +// 22 +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R124i.x))); +PV0i.x = R10i.x; +R4i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV0i.y = R4i.y; +R4i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R1i.w))); +PV0i.z = R4i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R124i.x))); +PV0i.w = R5i.w; +R0i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R0i.w; +// 0 +R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R6i.y) + -(1.0))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(0x3ea2f983))); +PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R0i.w)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(0x3ea2f983))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(0x3ea2f983))); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w))); +R124i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedPS[10].w) + 1.0)); +PV1i.w = R124i.w; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS0i))); +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.x))); +// 3 +R11i.x = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000))); +PV1i.x = R11i.x; +R11i.y = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000))); +PV1i.y = R11i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e800000)); +R11i.z = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(0x42000000))); +PS1i = R11i.z; +// 4 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.z))); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y))); +// 6 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.x))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.w))); +// 8 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.z))); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.z))); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z))); +// 11 +R4i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000))); +PV1i.x = R4i.x; +R4i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000))); +PV1i.y = R4i.y; +R4i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000))); +PV1i.z = R4i.z; +// 12 +R0i.x = R11i.x; +PV0i.x = R0i.x; +R0i.y = R11i.y; +PV0i.y = R0i.y; +R0i.z = R11i.z; +PV0i.z = R0i.z; +R0i.w = R11i.w; +PV0i.w = R0i.w; +// 13 +R1i.x = R4i.x; +PV1i.x = R1i.x; +R1i.y = R4i.y; +PV1i.y = R1i.y; +R1i.z = R4i.z; +PV1i.z = R1i.z; +R1i.w = R4i.w; +PV1i.w = R1i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Performance/BreathOfTheWild_360p/7e31e6960354adb3_000000000001fe49_ps_source.txt b/Performance/BreathOfTheWild_360p/7e31e6960354adb3_000000000001fe49_ps_source.txt new file mode 100644 index 00000000..af14e627 --- /dev/null +++ b/Performance/BreathOfTheWild_360p/7e31e6960354adb3_000000000001fe49_ps_source.txt @@ -0,0 +1,651 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader 7e31e6960354adb3//mag temple +const float overwriteWidth = 640.0; //overwidth value.0 +const float overwriteHeight = 360.0; +uniform ivec4 uf_remappedPS[10]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[2]; +bool activeMaskStackC[3]; +activeMaskStack[0] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +if( activeMaskStackC[1] == true ) { +// 0 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].y)); +// 2 +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +R0i.y = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].w)); +PS0i = R0i.y; +} +if( activeMaskStackC[1] == true ) { +R0i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +R2i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R0i.x) + intBitsToFloat(uf_remappedPS[2].x))); +PV0i.w = R123i.w; +// 1 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.w)))); +PV1i.x = R125i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.w)))); +PV1i.y = R126i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); +PV1i.z = R126i.z; +PS1i = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z)); +// 2 +R5i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(uf_remappedPS[3].x)); +PV0i.x = R5i.x; +R7i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[3].y)); +PV0i.y = R7i.y; +R7i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(uf_remappedPS[3].z)); +PV0i.z = R7i.z; +R122i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +tempi.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) * intBitsToFloat(uf_remappedPS[1].x) + -(intBitsToFloat(PV0i.y)) * intBitsToFloat(uf_remappedPS[1].y) + -(intBitsToFloat(PV0i.z)) * intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 4 +R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R0i.y)); +R126i.x = clampFI32(R126i.x); +PV0i.x = R126i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PS1i)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R7i.x; +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R8i.y; +R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[3].y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[3].x))); +PV1i.w = R123i.w; +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PS1i = R8i.z; +// 6 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(PV1i.w))); +PV0i.x = R126i.x; +R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(backupReg0i) + intBitsToFloat(uf_remappedPS[3].z))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R125i.x) + -(intBitsToFloat(PV1i.z))); +PV0i.z = R127i.z; +// 7 +backupReg0i = R126i.z; +R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(PV0i.y))); +PV1i.z = R126i.z; +// 8 +tempi.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) * -(intBitsToFloat(R126i.x)) + -(intBitsToFloat(R127i.z)) * -(intBitsToFloat(R127i.z)) + -(intBitsToFloat(PV1i.z)) * -(intBitsToFloat(PV1i.z)) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.w = tempi.x; +// 9 +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 10 +R6i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.x)), intBitsToFloat(PS1i))); +PV0i.x = R6i.x; +R6i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.z)), intBitsToFloat(PS1i))); +PV0i.y = R6i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.z)), intBitsToFloat(PS1i))); +PV0i.z = R6i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(uf_remappedPS[4].w))); +PV0i.w = R0i.w; +// 11 +R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R5i.w; +// 12 +predResult = (intBitsToFloat(R0i.w) > 1.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(R6i.z)); +PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].y) + intBitsToFloat(R6i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) + intBitsToFloat(R6i.x)); +R1i.w = 0x3f800000; +PS0i = R1i.w; +// 1 +R127i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].x)))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].y)))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].z)))); +PV1i.z = R127i.z; +// 2 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 3 +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 4 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.x = R6i.x; +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.y = R6i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +PV0i.z = R6i.z; +// 5 +R0i.w = R1i.w; +PV1i.w = R0i.w; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = R5i.w; +PV0i.w = R1i.w; +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(R6i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(R6i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.x = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(uf_remappedPS[5].y))); +PS0i = R2i.x; +// 1 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R2i.w)) + 1.0); +PV1i.y = R3i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV1i.z = R123i.z; +R2i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].x)) + intBitsToFloat(uf_remappedPS[7].x)); +PV1i.w = R2i.w; +R4i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(uf_remappedPS[7].y)); +PS1i = R4i.y; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * 0.5 + 0.5)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(0x3d4ccccd))); +R123i.z = clampFI32(R123i.z); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R2i.z = 0; +PS0i = R2i.z; +// 3 +backupReg0i = R1i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +PV1i.x = R127i.x; +R2i.y = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(uf_remappedPS[5].w))); +PV1i.y = R2i.y; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R4i.z = floatBitsToInt(intBitsToFloat(R4i.z) / 2.0); +PV1i.z = R4i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x40400000))); +PV1i.w = R1i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); +PS1i = floatBitsToInt(tempResultf); +// 4 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); +PV0i.x = R4i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i))); +PV0i.y = R5i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); +PV0i.z = R5i.z; +R4i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + -(1.0)); +PV0i.w = R4i.w; +R3i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +PS0i = R3i.w; +// 5 +tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x3ea2f983))); +PS1i = R6i.y; +// 6 +R0i.x = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(0xbf666666)); +PV0i.x = R0i.x; +R0i.y = PV1i.x; +R0i.y = clampFI32(R0i.y); +PV0i.y = R0i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R0i.w))); +PV0i.z = R0i.z; +R0i.w = PV1i.x; +R0i.w = floatBitsToInt(intBitsToFloat(R0i.w) * 2.0); +PV0i.w = R0i.w; +R3i.x = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(uf_remappedPS[6].x)); +PS0i = R3i.x; +} +if( activeMaskStackC[1] == true ) { +R3i.z = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.xy)).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +R124i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R4i.x)))); +PV0i.x = R124i.x; +R126i.y = floatBitsToInt((intBitsToFloat(R8i.y) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R5i.y)))); +PV0i.y = R126i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R5i.z)))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R3i.w) + intBitsToFloat(R4i.z))); +PV0i.w = R123i.w; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(0x40a00000))); +R126i.x = clampFI32(R126i.x); +PS0i = R126i.x; +// 1 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[1].x) + intBitsToFloat(R7i.y) * intBitsToFloat(uf_remappedPS[1].y) + intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = tempi.x; +R0i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R0i.y; +// 2 +tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(R124i.x) + intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(R126i.y) + intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = tempi.x; +R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R1i.w)); +PS0i = R125i.x; +// 3 +R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(R7i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R7i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = R127i.x; +PV1i.y = R127i.x; +PV1i.z = R127i.x; +PV1i.w = R127i.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x))); +PS1i = R127i.z; +// 4 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(R7i.y) * intBitsToFloat(R7i.y) + intBitsToFloat(R7i.z) * intBitsToFloat(R7i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.x))); +// 5 +backupReg0i = R127i.x; +backupReg1i = R127i.z; +R127i.x = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(R127i.w) + intBitsToFloat(PS0i))); +PV1i.x = R127i.x; +R125i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[6].y)); +PV1i.y = R125i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R126i.x))); +PV1i.z = R127i.z; +R123i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[1].w)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i))); +PV1i.w = R123i.w; +R127i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R125i.x)); +R127i.w = clampFI32(R127i.w); +PS1i = R127i.w; +// 6 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.w) * intBitsToFloat(R2i.w) + intBitsToFloat(R4i.y) * intBitsToFloat(R4i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R4i.y) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +// 7 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(uf_remappedPS[8].y))); +R127i.x = clampFI32(R127i.x); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[9].y))); +PV1i.y = R127i.y; +R124i.z = ((intBitsToFloat(R2i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0)); +PV1i.z = R124i.z; +R1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i)); +PV1i.w = R1i.w; +R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R126i.w; +// 8 +R126i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(PV1i.w) + intBitsToFloat(R5i.x))); +PV0i.x = R126i.x; +R124i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(PV1i.w) + intBitsToFloat(R7i.y))); +PV0i.y = R124i.y; +R0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R7i.z))); +PV0i.z = R0i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +PV0i.w = clampFI32(PV0i.w); +R125i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.w)); +PS0i = R125i.z; +// 9 +tempi.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R127i.z))); +PS1i = R1i.z; +// 10 +backupReg0i = R126i.y; +backupReg1i = R125i.z; +backupReg2i = R127i.x; +backupReg2i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R126i.x)))); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R124i.y)))); +PV0i.y = R126i.y; +R125i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R0i.z)))); +PV0i.z = R125i.z; +R5i.w = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(backupReg1i)); +PV0i.w = R5i.w; +R126i.z = floatBitsToInt((-(intBitsToFloat(backupReg2i)) * intBitsToFloat(backupReg2i) + 1.0)); +PS0i = R126i.z; +// 11 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(uf_remappedPS[7].z)); +PS1i = R127i.w; +// 12 +tempi.x = floatBitsToInt(-(intBitsToFloat(R3i.x)) * intBitsToFloat(R2i.w) + -(intBitsToFloat(R125i.y)) * intBitsToFloat(R4i.y) + -(intBitsToFloat(R125i.y)) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 13 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R127i.y))); +R127i.y = floatBitsToInt(max(-(intBitsToFloat(R6i.z)), 0.0)); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R126i.w)); +PV1i.z = clampFI32(PV1i.z); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z))); +PV1i.w = R0i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 14 +backupReg0i = R124i.z; +PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].w) * intBitsToFloat(PS1i)); +R123i.y = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(R3i.x))); +PV0i.y = R123i.y; +R124i.z = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(PV1i.z) + intBitsToFloat(R125i.y))); +PV0i.z = R124i.z; +R126i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[6].z))); +PV0i.w = R126i.w; +R2i.w = ((backupReg0i == 0)?(R3i.z):(PV1i.x)); +PS0i = R2i.w; +// 15 +backupReg0i = R0i.w; +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R126i.z = floatBitsToInt(min(intBitsToFloat(R127i.y), 1.0)); +PV1i.z = R126i.z; +PV1i.w = PV0i.x; +PV1i.w = clampFI32(PV1i.w); +R124i.x = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + 1.0); +PS1i = R124i.x; +// 16 +backupReg0i = R127i.x; +backupReg1i = R126i.y; +backupReg2i = R125i.z; +R127i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.x))); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R124i.y))); +PV0i.y = R126i.y; +R125i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R0i.z))); +PV0i.z = R125i.z; +R125i.w = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(R124i.z) + intBitsToFloat(PV1i.y))); +PV0i.w = R125i.w; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.w; +// 17 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.z = ((0.0 > intBitsToFloat(PS0i))?int(0xFFFFFFFF):int(0x0)); +PS1i = R124i.z; +// 18 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), -(1.0))); +R8i.w = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(R124i.x) + intBitsToFloat(R0i.w))); +PV0i.w = R8i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 19 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R3i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i))); +PV1i.y = R3i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS0i))); +PV1i.z = R0i.z; +R123i.w = ((R124i.z == 0)?(R127i.w):(PV0i.y)); +PV1i.w = R123i.w; +R7i.w = floatBitsToInt((-(intBitsToFloat(R126i.w)) * intBitsToFloat(R125i.w) + 1.0)); +R7i.w = clampFI32(R7i.w); +PS1i = R7i.w; +// 20 +R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.x)); +PV0i.x = R2i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV1i.y)); +PV0i.y = R2i.y; +R3i.z = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); +PV0i.z = R3i.z; +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3dcccccd))); +R6i.w = clampFI32(R6i.w); +PV0i.w = R6i.w; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(R2i.w))); +PS0i = R2i.z; +// 21 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.y = tempi.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(R2i.w))); +PS1i = R1i.y; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.z; +R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x80000000) * 0.0); +R126i.x = clampFI32(R126i.x); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.y)); +PS0i = floatBitsToInt(tempResultf); +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS0i))); +PV1i.x = R127i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS0i))); +PV1i.y = R126i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PS0i))); +PV1i.z = R125i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(R3i.w) + intBitsToFloat(R4i.z))); +PV1i.w = R123i.w; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(R2i.w))); +PS1i = R124i.x; +// 2 +tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +PS0i = R127i.w; +// 3 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +// 4 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R127i.w))); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PV0i.y = R126i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(PS1i) + 1.0)); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(0x3ea2f983))); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(0x3ea2f983))); +PS0i = R125i.z; +// 5 +backupReg0i = R124i.x; +backupReg1i = R0i.w; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +PV1i.x = R124i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R124i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(0x41200000) + 1.0)); +R124i.z = clampFI32(R124i.z); +PV1i.z = R124i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3ea2f983))); +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV0i.w))); +PS1i = R2i.x; +// 6 +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R125i.z))); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PV1i.w))); +PV0i.z = R2i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.x))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 7 +backupReg0i = R124i.x; +R124i.x = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(PS0i)); +PV1i.x = R124i.x; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w))); +R2i.w = 0; +PV1i.w = R2i.w; +// 8 +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV0i.y = R123i.y; +// 9 +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.y))); +// 10 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.z))); +// 11 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3e800000)); +// 12 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.x))); +// 13 +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.w))); +// 14 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.z))); +// 15 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y))); +// 16 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(PV1i.x))); +// 17 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.z))); +// 18 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.z))); +// 19 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.y))); +PV1i.x = R0i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.x))); +PV1i.y = R0i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.w))); +PV1i.z = R0i.z; +// 20 +R1i.x = R2i.x; +PV0i.x = R1i.x; +R1i.y = R2i.y; +PV0i.y = R1i.y; +R1i.z = R2i.z; +PV0i.z = R1i.z; +R1i.w = R2i.w; +PV0i.w = R1i.w; +// 21 +R2i.x = R0i.x; +PV1i.x = R2i.x; +R2i.y = R0i.y; +PV1i.y = R2i.y; +R2i.z = R0i.z; +PV1i.z = R2i.z; +R2i.w = R0i.w; +PV1i.w = R2i.w; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +passPixelColor1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +} diff --git a/Performance/BreathOfTheWild_360p/9f547256a5f2f2f6_00000000000ff259_ps_source.txt b/Performance/BreathOfTheWild_360p/9f547256a5f2f2f6_00000000000ff259_ps_source.txt new file mode 100644 index 00000000..c59285a8 --- /dev/null +++ b/Performance/BreathOfTheWild_360p/9f547256a5f2f2f6_00000000000ff259_ps_source.txt @@ -0,0 +1,683 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader 9f547256a5f2f2f6 // cooking fire? +const float overwriteWidth = 640.0; //overwidth value.0 +const float overwriteHeight = 360.0; +uniform ivec4 uf_remappedPS[13]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de0e000 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1 +uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex2 = 0.0; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +// 0 +R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x))); +R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y))); +PV0i.z = R127i.z; +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R123i.w = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +R7i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y))); +PV0i.z = R7i.z; +R11i.w = 0; +PV0i.w = R11i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w)); +R0i.z = floatBitsToInt(tempResultf); +PS0i = R0i.z; +R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x))); +PV0i.w = R127i.w; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000))); +PS0i = R126i.y; +// 1 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x)))); +PS1i = R2i.x; +// 2 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.z))); +PV0i.x = R5i.x; +R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[3].y)))); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[3].z)))); +PV0i.z = R2i.z; +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.z))); +PV0i.w = R4i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R4i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R5i.y; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.z = R4i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.z))); +PV1i.w = R5i.w; +PS1i = int(intBitsToFloat(R126i.y)); +// 4 +tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) * -(intBitsToFloat(R2i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(R2i.z)) * -(intBitsToFloat(R2i.z)) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.w = PS1i & 0x00000002; +PS0i = R124i.w; +// 5 +R0i.x = floatBitsToInt(-(intBitsToFloat(R127i.w))); +PV1i.x = R0i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R127i.w)))); +PV1i.y = R0i.y; +R3i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0); +PV1i.z = R3i.z; +R125i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f))); +PV1i.w = R125i.w; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R127i.w)))); +PS1i = R4i.y; +// 6 +R10i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = R10i.x; +PV0i.y = R10i.x; +PV0i.z = R10i.x; +PV0i.w = R10i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w)); +R126i.z = floatBitsToInt(tempResultf); +PS0i = R126i.z; +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.x)), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i))); +R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.z)), intBitsToFloat(PS0i))); +PV1i.z = R5i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i))); +R127i.w = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x3d4ccccd))); +R127i.w = clampFI32(R127i.w); +PS1i = R127i.w; +// 8 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R126i.w; +// 9 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R10i.y = tempi.x; +PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0))); +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R10i.z = tempi.x; +R127i.y = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0)); +PS0i = R127i.y; +// 11 +redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R10i.x),intBitsToFloat(R10i.y)),vec4(intBitsToFloat(R10i.y),intBitsToFloat(R10i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId); +R1i.x = floatBitsToInt(cubeMapSTM.x); +R1i.y = floatBitsToInt(cubeMapSTM.y); +R1i.z = floatBitsToInt(cubeMapSTM.z); +R1i.w = cubeMapFaceId; +PV1i.x = R1i.x; +PV1i.y = R1i.y; +PV1i.z = R1i.z; +PV1i.w = R1i.w; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); +PS1i = R126i.y; +// 12 +R127i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w))); +PV0i.y = R127i.y; +R6i.z = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y))); +PV0i.z = R6i.z; +R127i.w = floatBitsToInt((intBitsToFloat(R3i.z) * 0.5 + 0.5)); +PV0i.w = R127i.w; +PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); +// 13 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.x = R1i.x; +R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.y = R1i.y; +R127i.z = ((intBitsToFloat(PV0i.x) > 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R7i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0)); +PS1i = R7i.y; +// 14 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983))); +PV0i.x = R6i.x; +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w))); +R9i.y = floatBitsToInt(intBitsToFloat(R9i.y) / 2.0); +PV0i.y = R9i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(0x40400000))); +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); +PS0i = R8i.z; +// 15 +R123i.x = ((R127i.z == 0)?(0):(PV0i.z)); +PV1i.x = R123i.x; +R8i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.y = R8i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(R10i.z))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(uf_remappedPS[9].y))); +R3i.w = clampFI32(R3i.w); +PV1i.w = R3i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 16 +R3i.x = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PS1i)); +R3i.x = clampFI32(R3i.x); +PV0i.x = R3i.x; +R6i.y = ((R124i.w == 0)?(R127i.x):(PV1i.x)); +PV0i.y = R6i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(0x3fc00000))); +PV0i.z = R0i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(uf_remappedPS[10].y))); +PV0i.w = R0i.w; +R3i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.z)); +R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) / 2.0); +PS0i = R3i.y; +R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x); +R1i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.zy)).x); +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R4i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0)); +// 1 +R123i.x = ((PS0i == 0)?(R1i.w):(0x42c80000)); +PV1i.x = R123i.x; +R124i.y = floatBitsToInt((-(intBitsToFloat(R3i.w)) * intBitsToFloat(R3i.w) + 1.0)); +PV1i.y = R124i.y; +PV1i.z = PV0i.x; +PV1i.z = clampFI32(PV1i.z); +PV1i.w = PV0i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +R124i.w = floatBitsToInt(1.0 / intBitsToFloat(R3i.x)); +PS1i = R124i.w; +// 2 +R127i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.x)))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w)))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w)))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R8i.y) + intBitsToFloat(R9i.y))); +PV0i.w = R123i.w; +R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].z) * intBitsToFloat(PV1i.x) + intBitsToFloat(0x40800000))/2.0); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R2i.z)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R1i.z; +// 4 +backupReg0i = R127i.y; +backupReg1i = R127i.z; +R126i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.x))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.z))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + -(intBitsToFloat(R3i.y))); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(uf_remappedPS[4].w))); +PS0i = R127i.x; +// 5 +backupReg0i = R3i.z; +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R3i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R124i.w)); +PS1i = R3i.z; +// 6 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R0i.x) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(backupReg0i) * 1.0); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 7 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[6].w)); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.w = tempi.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 8 +backupReg0i = R0i.z; +backupReg0i = R0i.z; +backupReg1i = R0i.w; +R125i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y)); +R125i.x = clampFI32(R125i.x); +PV0i.x = R125i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(uf_remappedPS[11].x)); +R126i.y = clampFI32(R126i.y); +PV0i.y = R126i.y; +R0i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); +PV0i.z = R0i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i)); +PV0i.w = clampFI32(PV0i.w); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(backupReg1i))); +PS0i = R125i.y; +// 9 +backupReg0i = R127i.y; +backupReg1i = R127i.z; +backupReg2i = R127i.x; +backupReg3i = R124i.w; +R127i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.x)))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y)))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.z)))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(backupReg2i) + -(intBitsToFloat(uf_remappedPS[12].x))); +PV1i.w = clampFI32(PV1i.w); +R124i.w = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y))); +R124i.w = clampFI32(R124i.w); +PS1i = R124i.w; +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.w = floatBitsToInt(max(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.w))); +PS0i = R125i.w; +// 11 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[7].w)); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.z = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 12 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R124i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +PV0i.z = R125i.z; +R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.x), intBitsToFloat(backupReg2i))); +PV0i.w = R124i.w; +R127i.z = floatBitsToInt(-(intBitsToFloat(R125i.w)) + 1.0); +PS0i = R127i.z; +// 13 +backupReg0i = R126i.z; +backupReg0i = R126i.z; +R125i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x)); +PV1i.x = R125i.x; +R126i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y)); +PV1i.y = R126i.y; +R126i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = R126i.z; +R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z)); +R125i.w = clampFI32(R125i.w); +PV1i.w = R125i.w; +R124i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z))); +R124i.z = clampFI32(R124i.z); +PS1i = R124i.z; +// 14 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.z))); +PS0i = R0i.y; +// 15 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.y = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 16 +backupReg0i = R125i.x; +backupReg1i = R126i.y; +backupReg2i = R126i.z; +backupReg3i = R124i.w; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R125i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R126i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R126i.z; +R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R124i.z))); +PV0i.w = R124i.w; +R127i.y = floatBitsToInt(-(intBitsToFloat(backupReg3i)) + 1.0); +PS0i = R127i.y; +// 17 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.w = ((intBitsToFloat(R6i.z) > intBitsToFloat(uf_remappedPS[10].x))?int(0xFFFFFFFF):int(0x0)); +PS1i = R125i.w; +// 18 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(R126i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +// 19 +backupReg0i = R1i.y; +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z))); +PV1i.x = R3i.x; +R1i.y = ((R125i.w == 0)?(backupReg0i):(R125i.y)); +PV1i.y = R1i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +PV1i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(PS0i) + 1.0)); +PV1i.w = R123i.w; +R2i.x = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0)); +PS1i = R2i.x; +// 20 +backupReg0i = R8i.y; +backupReg1i = R0i.z; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +PV0i.y = R8i.y; +R0i.z = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(R9i.y))); +PV0i.z = R0i.z; +R4i.w = floatBitsToInt(max(intBitsToFloat(backupReg1i), intBitsToFloat(0x3e4ccccd))); +PV0i.w = R4i.w; +R0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0); +PS0i = R0i.x; +// 21 +backupReg0i = R0i.y; +backupReg1i = R7i.z; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.y))); +PV1i.x = R5i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R124i.y))); +PV1i.y = R0i.y; +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.y))); +PV1i.z = R7i.z; +R5i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0)); +R5i.w = clampFI32(R5i.w); +PV1i.w = R5i.w; +R4i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R4i.x; +// 0 +R125i.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R4i.x)); +PV0i.x = R125i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(0x80000000)); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(R0i.y)) + 1.0); +PV0i.z = R126i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R5i.x))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R0i.z)); +// 1 +R127i.x = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(R0i.x) + -(1.0))); +PV1i.x = R127i.x; +PV1i.y = floatBitsToInt(min(intBitsToFloat(R2i.x), 1.0)); +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV1i.z = R123i.z; +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i))); +PV1i.w = R124i.w; +R124i.z = floatBitsToInt(intBitsToFloat(R4i.w) + 0.5); +PS1i = R124i.z; +// 2 +backupReg0i = R125i.x; +backupReg1i = R0i.y; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R1i.y))); +PV0i.x = R125i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R1i.y))); +R124i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.z) + intBitsToFloat(backupReg1i))); +PS0i = R124i.y; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.y))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R124i.z)); +PV1i.y = clampFI32(PV1i.y); +R123i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[9].w) + 1.0)); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983))); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(0x3ea2f983))); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV1i.w))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.z))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(0x3ea2f983))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e800000)); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PS1i))); +// 5 +R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.x))); +PV1i.x = R11i.x; +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i))); +PV1i.y = R11i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.w))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z))); +// 6 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PV1i.z))); +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.w))); +PV0i.z = R11i.z; +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PV0i.y))); +// 8 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV1i.x))); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z))); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.z))); +// 11 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.y))); +PV1i.x = R3i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x))); +PV1i.y = R3i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.w))); +PV1i.z = R3i.z; +// 12 +R0i.x = R11i.x; +PV0i.x = R0i.x; +R0i.y = R11i.y; +PV0i.y = R0i.y; +R0i.z = R11i.z; +PV0i.z = R0i.z; +R0i.w = R11i.w; +PV0i.w = R0i.w; +// 13 +R1i.x = R3i.x; +PV1i.x = R1i.x; +R1i.y = R3i.y; +PV1i.y = R1i.y; +R1i.z = R3i.z; +PV1i.z = R1i.z; +R1i.w = R3i.w; +PV1i.w = R1i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Performance/BreathOfTheWild_360p/c797a1f793b1e3ac_00000000000003c9_ps_source.txt b/Performance/BreathOfTheWild_360p/c797a1f793b1e3ac_00000000000003c9_ps_source.txt new file mode 100644 index 00000000..b4d8bbf6 --- /dev/null +++ b/Performance/BreathOfTheWild_360p/c797a1f793b1e3ac_00000000000003c9_ps_source.txt @@ -0,0 +1,280 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader c797a1f793b1e3ac//mag temple +const float overwriteWidth = 640.0; //overwidth value.0 +const float overwriteHeight = 360.0; +uniform ivec4 uf_remappedPS[8]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +// 0 +R3i.x = uf_remappedPS[0].y; +R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0); +PV0i.x = R3i.x; +R127i.y = uf_remappedPS[0].x; +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0); +PV0i.y = R127i.y; +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +R1i.w = uf_remappedPS[0].z; +R1i.w = floatBitsToInt(intBitsToFloat(R1i.w) / 2.0); +PV1i.w = R1i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R0i.x = uf_remappedPS[2].x; +R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0); +PV0i.x = R0i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +R0i.z = uf_remappedPS[2].z; +R0i.z = floatBitsToInt(intBitsToFloat(R0i.z) / 2.0); +PV0i.z = R0i.z; +R4i.w = 0; +PV0i.w = R4i.w; +R3i.w = floatBitsToInt(1.0 / intBitsToFloat(R127i.y)); +PS0i = R3i.w; +R0i.w = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +R2i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyz); +// 0 +R125i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R125i.x; +R125i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R125i.y; +R124i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R124i.z; +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R0i.w) + intBitsToFloat(uf_remappedPS[3].x))); +PV0i.w = R123i.w; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R1i.w)); +PS0i = R126i.y; +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.w)))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.w)))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z)); +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(R3i.x)); +PS1i = R126i.z; +// 2 +R124i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(PV1i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[4].w)); +PV0i.x = R124i.x; +PV0i.y = R124i.x; +PV0i.z = R124i.x; +PV0i.w = R124i.x; +R126i.x = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.w))); +PS0i = R126i.x; +// 3 +tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[5].w)); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.z = tempi.x; +R125i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); +PS1i = R125i.z; +// 4 +backupReg0i = R127i.y; +tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[6].w)); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +R127i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +PS0i = R127i.x; +// 5 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(R3i.w)); +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); +PV1i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(R126i.y)); +R123i.w = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R126i.x))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 6 +R1i.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(PS1i)); +R1i.x = clampFI32(R1i.x); +PV0i.x = R1i.x; +R126i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.z))); +PV0i.y = R126i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z)); +R125i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.z)); +PV0i.w = R125i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w)); +R127i.w = floatBitsToInt(tempResultf); +PS0i = R127i.w; +// 7 +tempi.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV0i.z) * 1.0 + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.y))); +PS1i = R127i.z; +// 8 +backupReg0i = R125i.x; +backupReg1i = R125i.y; +backupReg2i = R124i.z; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w))); +PV0i.x = R125i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R127i.w))); +PV0i.y = R125i.y; +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w))); +PV0i.z = R124i.z; +R124i.w = ((1.0 > intBitsToFloat(PS1i))?int(0xFFFFFFFF):int(0x0)); +PV0i.w = R124i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 9 +backupReg0i = R124i.x; +backupReg1i = R127i.y; +R124i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(PS0i))); +PV1i.x = R124i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.z))); +PV1i.y = R127i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.z)), intBitsToFloat(PS0i))); +PV1i.z = R126i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg1i)), intBitsToFloat(PS0i))); +PV1i.w = R127i.w; +R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); +PS1i = R0i.x; +// 10 +backupReg0i = R0i.z; +R126i.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R124i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +R125i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +PS0i = R125i.z; +// 11 +tempi.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R124i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = tempi.x; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R125i.w))); +PS1i = R126i.w; +// 12 +backupReg0i = R124i.z; +backupReg1i = R127i.y; +backupReg1i = R127i.y; +tempi.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.z = tempi.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); +PS0i = R127i.y; +// 13 +backupReg0i = R127i.x; +R123i.x = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R124i.x)):(-(intBitsToFloat(R124i.x))))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R127i.w)):(-(intBitsToFloat(R127i.w))))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R126i.z)):(-(intBitsToFloat(R126i.z))))); +PV1i.z = R123i.z; +R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.z)); +R127i.x = clampFI32(R127i.x); +PS1i = R127i.x; +// 14 +backupReg0i = R126i.y; +backupReg1i = R0i.x; +backupReg1i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); +// 15 +backupReg0i = R127i.x; +R127i.x = ((R124i.w == 0)?(PS0i):(R127i.y)); +PV1i.x = R127i.x; +R123i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(R0i.x) + 1.0)); +R123i.y = clampFI32(R123i.y); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(max(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i))); +R123i.w = ((R124i.w == 0)?(R0i.x):(R127i.y)); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); +PS1i = clampFI32(PS1i); +// 16 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.y))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.y)); +PV0i.y = clampFI32(PV0i.y); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +// 17 +R123i.y = floatBitsToInt((-(intBitsToFloat(PV0i.z)) * intBitsToFloat(PV0i.z) + 1.0)); +PV1i.y = R123i.y; +R123i.z = ((R124i.w == 0)?(PV0i.x):(0x3f800000)); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.y))); +// 18 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.w))); +// 19 +backupReg0i = R127i.z; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].x))); +R127i.z = ((R124i.w == 0)?(PV0i.x):(backupReg0i)); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].z))); +// 20 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3ea2f983))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(0x3ea2f983))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(0x3ea2f983))); +// 21 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z))); +PV1i.x = R4i.x; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.y))); +PV1i.y = R4i.y; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.x))); +PV1i.z = R4i.z; +// export +passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +} diff --git a/Performance/BreathOfTheWild_360p/ceba17482659c1bd_0000000000003fc9_ps_source.txt b/Performance/BreathOfTheWild_360p/ceba17482659c1bd_0000000000003fc9_ps_source.txt new file mode 100644 index 00000000..ba436024 --- /dev/null +++ b/Performance/BreathOfTheWild_360p/ceba17482659c1bd_0000000000003fc9_ps_source.txt @@ -0,0 +1,182 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader ceba17482659c1bd //temple of time light fix. +const float overwriteWidth = 640.0; //overwidth value.0 +const float overwriteHeight = 360.0; +uniform ivec4 uf_remappedPS[6]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R122f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R125f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = gl_FragCoord.xyzw; +R1f = passParameter1; +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); +R0f.xy = R0f.xy / scaleFactor; +// 0 +R4f.x = 0.0; +PV0f.x = R4f.x; +R3f.w = 0.0; +PV0f.w = R3f.w; +PS0f = 1.0 / intBitsToFloat(uf_remappedPS[0].x); +// 1 +R2f.x = R0f.x * PS0f; +PV1f.x = R2f.x; +PS1f = 1.0 / intBitsToFloat(uf_remappedPS[0].y); +// 2 +R2f.y = R0f.y * PS1f; +PV0f.y = R2f.y; +R0f.w = (texture(textureUnitPS0, R2f.xy).x); +R2f.xyz = (texture(textureUnitPS1, R2f.xy).xyz); +// 0 +R126f.x = (R2f.x * intBitsToFloat(0x40000000) + -(1.0)); +PV0f.x = R126f.x; +R126f.y = (R2f.y * intBitsToFloat(0x40000000) + -(1.0)); +PV0f.y = R126f.y; +R125f.z = (R2f.z * intBitsToFloat(0x40000000) + -(1.0)); +PV0f.z = R125f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[1].y) * R0f.w + intBitsToFloat(uf_remappedPS[1].x)); +PV0f.w = R123f.w; +// 1 +R127f.x = (R1f.x * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].x))); +PV1f.x = R127f.x; +R127f.y = (R1f.y * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].y))); +PV1f.y = R127f.y; +R127f.z = (R1f.z * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].z))); +PV1f.z = R127f.z; +PS1f = PV0f.z * PV0f.z; +// 2 +tempf.x = PV1f.x * PV1f.x + PV1f.y * PV1f.y + PV1f.z * PV1f.z + intBitsToFloat(0x80000000) * 0.0; +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R122f.x = (R126f.y * R126f.y + PS1f); +PS0f = R122f.x; +// 3 +R126f.z = (R126f.x * R126f.x + PS0f); +PV1f.z = R126f.z; +tempResultf = 1.0 / sqrt(PV0f.x); +PS1f = tempResultf; +// 4 +backupReg0f = R127f.x; +backupReg1f = R127f.y; +backupReg2f = R127f.z; +R127f.x = mul_nonIEEE(backupReg0f, PS1f); +PV0f.x = R127f.x; +R127f.y = mul_nonIEEE(backupReg1f, PS1f); +PV0f.y = R127f.y; +R127f.z = mul_nonIEEE(backupReg2f, PS1f); +PV0f.z = R127f.z; +PS0f = 1.0 / PS1f; +// 5 +PV1f.x = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[3].z)); +PV1f.w = intBitsToFloat(uf_remappedPS[4].w) * PS0f; +PV1f.w = clamp(PV1f.w, 0.0, 1.0); +tempResultf = 1.0 / sqrt(R126f.z); +PS1f = tempResultf; +// 6 +backupReg0f = R126f.x; +backupReg1f = R126f.y; +R126f.x = mul_nonIEEE(backupReg0f, PS1f); +PV0f.x = R126f.x; +R126f.y = mul_nonIEEE(backupReg1f, PS1f); +PV0f.y = R126f.y; +PV0f.z = mul_nonIEEE(R125f.z, PS1f); +PV0f.w = -(PV1f.w) + 1.0; +R122f.x = (R127f.y * intBitsToFloat(uf_remappedPS[3].y) + PV1f.x); +PS0f = R122f.x; +// 7 +PV1f.x = mul_nonIEEE(PV0f.z, R127f.z); +R123f.w = (R127f.x * intBitsToFloat(uf_remappedPS[3].x) + PS0f); +PV1f.w = R123f.w; +tempResultf = log2(PV0f.w); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R125f.y = tempResultf; +PS1f = R125f.y; +// 8 +tempf.x = R126f.x * R127f.x + R126f.y * R127f.y + PV1f.x * 1.0 + intBitsToFloat(0x80000000) * 0.0; +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R122f.x = (PV1f.w * intBitsToFloat(uf_remappedPS[5].y) + -(intBitsToFloat(uf_remappedPS[5].z))); +R122f.x = clamp(R122f.x, 0.0, 1.0); +PS0f = R122f.x; +// 9 +PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].w), R125f.y); +PV1f.y = max(-(PV0f.x), 0.0); +tempResultf = log2(PS0f); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1f = tempResultf; +// 10 +PV0f.x = min(PV1f.y, 1.0); +PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].w), PS1f); +PS0f = exp2(PV1f.x); +// 11 +PV1f.z = mul_nonIEEE(PS0f, PV0f.x); +PS1f = exp2(PV0f.y); +// 12 +PV0f.y = mul_nonIEEE(PS1f, PV1f.z); +PV0f.y = clamp(PV0f.y, 0.0, 1.0); +// 13 +R3f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), PV0f.y); +PV1f.x = R3f.x; +R3f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), PV0f.y); +PV1f.y = R3f.y; +R3f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), PV0f.y); +PV1f.z = R3f.z; +// 14 +R0f.x = PV1f.x; +PV0f.x = R0f.x; +R0f.y = PV1f.y; +PV0f.y = R0f.y; +R0f.z = PV1f.z; +PV0f.z = R0f.z; +R0f.w = R3f.w; +PV0f.w = R0f.w; +// 15 +R1f.x = R4f.x; +PV1f.x = R1f.x; +R1f.y = R4f.x; +PV1f.y = R1f.y; +R1f.z = R4f.x; +PV1f.z = R1f.z; +R1f.w = R4f.w; +PV1f.w = R1f.w; +// export +passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); +passPixelColor1 = vec4(R1f.x, R1f.y, R1f.z, R1f.w); +} diff --git a/Performance/BreathOfTheWild_360p/f819754f9c220aaa_0000000000003fc9_ps_source.txt b/Performance/BreathOfTheWild_360p/f819754f9c220aaa_0000000000003fc9_ps_source.txt new file mode 100644 index 00000000..56433321 --- /dev/null +++ b/Performance/BreathOfTheWild_360p/f819754f9c220aaa_0000000000003fc9_ps_source.txt @@ -0,0 +1,428 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader f819754f9c220aaa //mag temple +const float overwriteWidth = 640.0; //overwidth value.0 +const float overwriteHeight = 360.0; +uniform ivec4 uf_remappedPS[6]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +// 0 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(uf_remappedPS[0].w))); +PV0i.x = R4i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV0i.y = R123i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].z), intBitsToFloat(0x42480000))); +PV0i.z = R6i.z; +R7i.w = 0; +PV0i.w = R7i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[2].x))); +R1i.w = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[2].y))); +PV1i.w = R1i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +PV0i.x = R0i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(0x42480000))); +PV0i.z = R5i.z; +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), intBitsToFloat(0x42480000))); +PV0i.w = R6i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.y)); +R0i.w = floatBitsToInt(tempResultf); +PS0i = R0i.w; +R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.w))); +PV0i.w = R124i.w; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.w))); +PS0i = R5i.x; +// 1 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(backupReg0i))); +PS1i = R125i.y; +// 2 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000))); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x))); +PV0i.y = R126i.y; +R125i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(R1i.w) + intBitsToFloat(R0i.x))); +PV0i.z = R125i.z; +R4i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0); +PV0i.w = R4i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R0i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R3i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.z = R3i.z; +R125i.w = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(PV0i.y)) + -(intBitsToFloat(uf_remappedPS[4].y)))); +PV1i.w = R125i.w; +R124i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(PV0i.y)) + -(intBitsToFloat(uf_remappedPS[4].z)))); +PS1i = R124i.z; +// 4 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(R126i.y)) + -(intBitsToFloat(uf_remappedPS[4].x)))); +PS0i = R125i.x; +// 5 +R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R4i.w) + intBitsToFloat(0x3d4ccccd))); +R123i.x = clampFI32(R123i.x); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R4i.w) * 0.5 + 0.5)); +PV1i.y = R123i.y; +R126i.z = PV0i.x; +R126i.z = clampFI32(R126i.z); +PV1i.z = R126i.z; +PV1i.w = PV0i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +R126i.w = int(intBitsToFloat(R126i.x)); +PS1i = R126i.w; +// 6 +R126i.x = floatBitsToInt((intBitsToFloat(R0i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.x)))); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R125i.y)))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R124i.w)))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +PV0i.w = R127i.w; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y))); +R1i.z = floatBitsToInt(intBitsToFloat(R1i.z) / 2.0); +PS0i = R1i.z; +// 7 +tempi.x = floatBitsToInt(-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R125i.w)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R124i.z)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R0i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(1.0)); +PS1i = R0i.z; +// 8 +backupReg0i = R126i.x; +backupReg1i = R126i.y; +backupReg2i = R127i.z; +backupReg3i = R127i.w; +R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.x))); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.w))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R124i.z))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(-(intBitsToFloat(R1i.z)) + 1.0); +PV0i.w = R127i.w; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg3i), intBitsToFloat(0x3ea2f983))); +PS0i = R0i.w; +// 9 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R1i.z))); +PS1i = R127i.x; +// 10 +tempi.x = floatBitsToInt(-(intBitsToFloat(R125i.x)) * -(intBitsToFloat(R125i.x)) + -(intBitsToFloat(R125i.w)) * -(intBitsToFloat(R125i.w)) + -(intBitsToFloat(R124i.z)) * -(intBitsToFloat(R124i.z)) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 11 +R1i.x = R126i.w & 0x00000002; +PV1i.x = R1i.x; +R4i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[2].z)) * intBitsToFloat(R125i.z) + 1.0)); +R4i.y = clampFI32(R4i.y); +PV1i.y = R4i.y; +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 12 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R4i.x))); +R124i.x = clampFI32(R124i.x); +PV0i.x = R124i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i)); +PV0i.w = clampFI32(PV0i.w); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z)); +R126i.w = floatBitsToInt(tempResultf); +PS0i = R126i.w; +// 13 +backupReg0i = R126i.y; +backupReg1i = R127i.z; +backupReg2i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R125i.x)))); +PV1i.x = R127i.x; +R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R125i.w)))); +PV1i.y = R126i.y; +R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R124i.z)))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i))); +R3i.w = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); +PS1i = R3i.w; +// 14 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R126i.x; +// 15 +backupReg0i = R125i.x; +R125i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(R126i.w))); +PV1i.x = R125i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.w)), intBitsToFloat(R126i.w))); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R124i.z)), intBitsToFloat(R126i.w))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +PV1i.w = R5i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 16 +backupReg0i = R127i.x; +backupReg1i = R126i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.z))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); +// 17 +backupReg0i = R127i.y; +R126i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x)); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(PV0i.y)); +PV1i.y = R127i.y; +R124i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = R124i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(0x40400000))); +PV1i.w = R1i.w; +R122i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w))); +PS1i = R122i.x; +// 18 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.x) + intBitsToFloat(PS1i))); +R2i.w = clampFI32(R2i.w); +PS0i = R2i.w; +// 19 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.z = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 20 +backupReg0i = R1i.z; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i))); +PV0i.x = R4i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.y = R1i.y; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS1i))); +PV0i.z = R1i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R127i.w) + intBitsToFloat(backupReg0i))); +PV0i.w = R123i.w; +R2i.z = floatBitsToInt(sqrt(intBitsToFloat(R124i.x))); +PS0i = R2i.z; +// 21 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R125i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R124i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.y = tempi.x; +R0i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R0i.y; +// 0 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R4i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.w = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0); +PS0i = R124i.w; +// 1 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(R0i.y))); +PV1i.x = R126i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +PV1i.z = R124i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R2i.w))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R1i.w)); +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(PV1i.y) + 1.0)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + 1.0); +R124i.w = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PS1i)); +R124i.w = clampFI32(R124i.w); +PV0i.w = R124i.w; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV1i.w))); +PS0i = R125i.y; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.y))); +PV1i.y = ((intBitsToFloat(R2i.w) > 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +tempResultf = log2(intBitsToFloat(PV0i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 4 +R123i.x = ((PV1i.y == 0)?(0):(R125i.y)); +PV0i.x = R123i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].w), intBitsToFloat(PS1i))); +PV0i.y = R125i.y; +R127i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV0i.w = R127i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z)); +// 5 +backupReg0i = R124i.w; +PV1i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(PS0i)); +R124i.w = ((R1i.x == 0)?(R2i.w):(PV0i.x)); +PV1i.w = R124i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 6 +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(PS1i)); +PS0i = floatBitsToInt(exp2(intBitsToFloat(R125i.y))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.z))); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +PV1i.w = R124i.w; +// 8 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.z))); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(0x3ea2f983))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(0x3ea2f983))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.x))); +// 10 +R7i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), intBitsToFloat(0x42000000))); +PV0i.x = R7i.x; +R7i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000))); +PV0i.y = R7i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.w))); +R7i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000))); +PS0i = R7i.z; +// 11 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.z))); +// 12 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV1i.y))); +// 13 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.z))); +// 14 +R4i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000))); +PV0i.x = R4i.x; +R4i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000))); +PV0i.y = R4i.y; +R4i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), intBitsToFloat(0x42000000))); +PV0i.z = R4i.z; +// 15 +R0i.x = R7i.x; +PV1i.x = R0i.x; +R0i.y = R7i.y; +PV1i.y = R0i.y; +R0i.z = R7i.z; +PV1i.z = R0i.z; +R0i.w = R7i.w; +PV1i.w = R0i.w; +// 16 +R1i.x = R4i.x; +PV0i.x = R1i.x; +R1i.y = R4i.y; +PV0i.y = R1i.y; +R1i.z = R4i.z; +PV0i.z = R1i.z; +R1i.w = R4i.w; +PV0i.w = R1i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Performance/BreathOfTheWild_540p/7354e1fdfa8a188d_00000000000ff259_ps_source.txt b/Performance/BreathOfTheWild_540p/7354e1fdfa8a188d_00000000000ff259_ps_source.txt new file mode 100644 index 00000000..563e6775 --- /dev/null +++ b/Performance/BreathOfTheWild_540p/7354e1fdfa8a188d_00000000000ff259_ps_source.txt @@ -0,0 +1,667 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader 7354e1fdfa8a188d//mag temple +const float overwriteWidth = 960.0; //overwidth value.0 +const float overwriteHeight = 540.0; +uniform ivec4 uf_remappedPS[13]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de10800 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1 +uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex2 = 0.0; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +// 0 +R6i.x = 0x3f800000; +PV0i.x = R6i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x))); +R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +R11i.w = 0; +PV1i.w = R11i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R9i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y))); +PV0i.x = R9i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z)); +R0i.y = floatBitsToInt(tempResultf); +PS0i = R0i.y; +R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R126i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x))); +PV0i.w = R126i.w; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000))); +PS0i = R127i.w; +// 1 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x)))); +PS1i = R5i.x; +// 2 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.y))); +PV0i.x = R7i.x; +R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].y)))); +PV0i.y = R2i.y; +R0i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].z)))); +PV0i.z = R0i.z; +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.y))); +PV0i.w = R4i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R8i.x; +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R6i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.z = R5i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.y))); +PV1i.w = R5i.w; +PS1i = int(intBitsToFloat(R127i.w)); +// 4 +backupReg0i = R0i.z; +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * -(intBitsToFloat(R5i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(backupReg0i)) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.x = PS1i & 0x00000002; +PS0i = R125i.x; +// 5 +R126i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f))); +PV1i.x = R126i.x; +R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0); +PV1i.y = R0i.y; +R2i.z = floatBitsToInt(-(intBitsToFloat(R126i.w))); +PV1i.z = R2i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R126i.w)))); +PV1i.w = R0i.w; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R126i.w)))); +PS1i = R4i.y; +// 6 +backupReg0i = R0i.z; +R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +R125i.w = floatBitsToInt(tempResultf); +PS0i = R125i.w; +// 7 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R5i.x)), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i))); +R4i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.z)), intBitsToFloat(PS0i))); +PV1i.z = R4i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i))); +R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x3d4ccccd))); +R126i.z = clampFI32(R126i.z); +PS1i = R126i.z; +// 8 +tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R125i.z; +// 9 +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = tempi.x; +PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0))); +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R0i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = tempi.x; +R126i.w = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0)); +PS0i = R126i.w; +// 11 +redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.x),intBitsToFloat(R127i.y)),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId); +R1i.x = floatBitsToInt(cubeMapSTM.x); +R1i.y = floatBitsToInt(cubeMapSTM.y); +R1i.z = floatBitsToInt(cubeMapSTM.z); +R1i.w = cubeMapFaceId; +PV1i.x = R1i.x; +PV1i.y = R1i.y; +PV1i.z = R1i.z; +PV1i.w = R1i.w; +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.z)); +PS1i = R127i.x; +// 12 +R3i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y))); +PV0i.x = R3i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w))); +PV0i.z = R126i.z; +R126i.w = floatBitsToInt((intBitsToFloat(R0i.y) * 0.5 + 0.5)); +PV0i.w = R126i.w; +PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); +// 13 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.x = R1i.x; +R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.y = R1i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R127i.w = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.w = R127i.w; +R10i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0)); +PS1i = R10i.x; +// 14 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.z))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); +R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0); +PV0i.y = R5i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983))); +PV0i.z = R6i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x40400000))); +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R125i.z))); +PS0i = R6i.w; +// 15 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(uf_remappedPS[9].y))); +PV1i.x = R2i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(uf_remappedPS[10].y))); +PV1i.y = clampFI32(PV1i.y); +R123i.z = ((R127i.w == 0)?(0):(PV0i.x)); +PV1i.z = R123i.z; +R2i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.w = R2i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 16 +R4i.x = ((intBitsToFloat(R3i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0)); +PV0i.x = R4i.x; +R3i.y = ((R125i.x == 0)?(R126i.z):(PV1i.z)); +PV0i.y = R3i.y; +R3i.z = floatBitsToInt((-(intBitsToFloat(PV1i.y)) * intBitsToFloat(PV1i.y) + 1.0)); +PV0i.z = R3i.z; +R3i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i)); +R3i.w = clampFI32(R3i.w); +PV0i.w = R3i.w; +R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.w)); +R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0); +PS0i = R0i.x; +R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R3i.xy)).x); +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R7i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R5i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0)); +// 1 +R126i.x = ((PS0i == 0)?(R1i.w):(0x42c80000)); +PV1i.x = R126i.x; +PV1i.y = PV0i.x; +PV1i.y = clampFI32(PV1i.y); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R2i.x))); +PV1i.z = R125i.z; +PV1i.w = PV0i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w)); +// 2 +R125i.x = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R7i.x)))); +PV0i.x = R125i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w)))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w)))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y))); +PV0i.w = R123i.w; +R126i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PS0i = R126i.y; +// 3 +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R124i.y; +// 4 +backupReg0i = R127i.y; +backupReg1i = R126i.z; +backupReg2i = R126i.x; +R126i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.x))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R0i.z))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].z) * intBitsToFloat(backupReg2i) + intBitsToFloat(0x40800000))/2.0); +PV0i.w = R123i.w; +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y))); +PS0i = R3i.w; +// 5 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(backupReg0i))); +R127i.z = clampFI32(R127i.z); +PS1i = R127i.z; +// 6 +tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[4].w)); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 7 +R125i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[6].w)); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 8 +R124i.x = ((R4i.x == 0)?(R3i.y):(R125i.z)); +PV0i.x = R124i.x; +R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y)); +R125i.y = clampFI32(R125i.y); +PV0i.y = R125i.y; +R125i.z = floatBitsToInt(-(intBitsToFloat(R126i.y)) + intBitsToFloat(uf_remappedPS[11].x)); +R125i.z = clampFI32(R125i.z); +PV0i.z = R125i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i)); +PV0i.w = clampFI32(PV0i.w); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z))); +PS0i = R1i.w; +// 9 +backupReg0i = R126i.x; +backupReg1i = R127i.y; +backupReg2i = R126i.z; +backupReg3i = R125i.x; +R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R5i.x)))); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y)))); +PV1i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R0i.z)))); +PV1i.z = R126i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(uf_remappedPS[12].x))); +PV1i.w = clampFI32(PV1i.w); +R125i.x = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y))); +R125i.x = clampFI32(R125i.x); +PS1i = R125i.x; +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.w))); +PS0i = R127i.x; +// 11 +tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[7].w)); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 12 +backupReg0i = R127i.y; +backupReg1i = R126i.z; +backupReg2i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.z = R126i.z; +R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.y), intBitsToFloat(R125i.x))); +PV0i.w = R124i.w; +R127i.w = floatBitsToInt(-(intBitsToFloat(backupReg2i)) + 1.0); +PS0i = R127i.w; +// 13 +backupReg0i = R125i.w; +backupReg0i = R125i.w; +R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.x)); +PV1i.x = R126i.x; +R125i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y)); +PV1i.y = R125i.y; +R125i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = R125i.z; +R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z)); +R125i.w = clampFI32(R125i.w); +PV1i.w = R125i.w; +R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z))); +R126i.w = clampFI32(R126i.w); +PS1i = R126i.w; +// 14 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R0i.w = floatBitsToInt(max(-(intBitsToFloat(R4i.z)), 0.0)); +PS0i = R0i.w; +// 15 +R6i.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); +R6i.x = clampFI32(R6i.x); +PV1i.x = R6i.x; +PV1i.y = R6i.x; +PV1i.z = R6i.x; +PV1i.w = R6i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 16 +backupReg0i = R126i.x; +backupReg1i = R125i.y; +backupReg2i = R127i.z; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R126i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R125i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y))); +PV0i.w = R123i.w; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w))); +PS0i = R125i.z; +// 17 +tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R127i.w; +// 18 +tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = R125i.y; +// 19 +backupReg0i = R124i.y; +backupReg1i = R9i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +PV1i.x = R126i.x; +R124i.y = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R126i.w))); +PV1i.y = R124i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w))); +PV1i.z = R5i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R9i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0)); +R9i.x = clampFI32(R9i.x); +PS1i = R9i.x; +// 20 +backupReg0i = R125i.y; +PV0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0); +R125i.y = floatBitsToInt(min(intBitsToFloat(R0i.w), 1.0)); +PV0i.y = R125i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(PV1i.w) + 1.0)); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt(-(intBitsToFloat(R1i.w)) + 1.0); +PS0i = R127i.y; +// 21 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R6i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + 1.0); +PV1i.y = R6i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w))); +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.x))); +PV1i.w = R4i.w; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R124i.x))); +PS1i = R5i.y; +// 22 +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R124i.x))); +PV0i.x = R10i.x; +R4i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV0i.y = R4i.y; +R4i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R1i.w))); +PV0i.z = R4i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R124i.x))); +PV0i.w = R5i.w; +R0i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R0i.w; +// 0 +R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R6i.y) + -(1.0))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(0x3ea2f983))); +PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R0i.w)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(0x3ea2f983))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(0x3ea2f983))); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w))); +R124i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedPS[10].w) + 1.0)); +PV1i.w = R124i.w; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS0i))); +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.x))); +// 3 +R11i.x = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000))); +PV1i.x = R11i.x; +R11i.y = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000))); +PV1i.y = R11i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e800000)); +R11i.z = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(0x42000000))); +PS1i = R11i.z; +// 4 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.z))); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y))); +// 6 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.x))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.w))); +// 8 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.z))); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.z))); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z))); +// 11 +R4i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000))); +PV1i.x = R4i.x; +R4i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000))); +PV1i.y = R4i.y; +R4i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000))); +PV1i.z = R4i.z; +// 12 +R0i.x = R11i.x; +PV0i.x = R0i.x; +R0i.y = R11i.y; +PV0i.y = R0i.y; +R0i.z = R11i.z; +PV0i.z = R0i.z; +R0i.w = R11i.w; +PV0i.w = R0i.w; +// 13 +R1i.x = R4i.x; +PV1i.x = R1i.x; +R1i.y = R4i.y; +PV1i.y = R1i.y; +R1i.z = R4i.z; +PV1i.z = R1i.z; +R1i.w = R4i.w; +PV1i.w = R1i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Performance/BreathOfTheWild_540p/7e31e6960354adb3_000000000001fe49_ps_source.txt b/Performance/BreathOfTheWild_540p/7e31e6960354adb3_000000000001fe49_ps_source.txt new file mode 100644 index 00000000..0b75c802 --- /dev/null +++ b/Performance/BreathOfTheWild_540p/7e31e6960354adb3_000000000001fe49_ps_source.txt @@ -0,0 +1,651 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader 7e31e6960354adb3//mag temple +const float overwriteWidth = 960.0; //overwidth value.0 +const float overwriteHeight = 540.0; +uniform ivec4 uf_remappedPS[10]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[2]; +bool activeMaskStackC[3]; +activeMaskStack[0] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +if( activeMaskStackC[1] == true ) { +// 0 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].y)); +// 2 +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +R0i.y = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].w)); +PS0i = R0i.y; +} +if( activeMaskStackC[1] == true ) { +R0i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +R2i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R0i.x) + intBitsToFloat(uf_remappedPS[2].x))); +PV0i.w = R123i.w; +// 1 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.w)))); +PV1i.x = R125i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.w)))); +PV1i.y = R126i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); +PV1i.z = R126i.z; +PS1i = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z)); +// 2 +R5i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(uf_remappedPS[3].x)); +PV0i.x = R5i.x; +R7i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[3].y)); +PV0i.y = R7i.y; +R7i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(uf_remappedPS[3].z)); +PV0i.z = R7i.z; +R122i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +tempi.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) * intBitsToFloat(uf_remappedPS[1].x) + -(intBitsToFloat(PV0i.y)) * intBitsToFloat(uf_remappedPS[1].y) + -(intBitsToFloat(PV0i.z)) * intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 4 +R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R0i.y)); +R126i.x = clampFI32(R126i.x); +PV0i.x = R126i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PS1i)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R7i.x; +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R8i.y; +R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[3].y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[3].x))); +PV1i.w = R123i.w; +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PS1i = R8i.z; +// 6 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(PV1i.w))); +PV0i.x = R126i.x; +R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(backupReg0i) + intBitsToFloat(uf_remappedPS[3].z))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R125i.x) + -(intBitsToFloat(PV1i.z))); +PV0i.z = R127i.z; +// 7 +backupReg0i = R126i.z; +R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(PV0i.y))); +PV1i.z = R126i.z; +// 8 +tempi.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) * -(intBitsToFloat(R126i.x)) + -(intBitsToFloat(R127i.z)) * -(intBitsToFloat(R127i.z)) + -(intBitsToFloat(PV1i.z)) * -(intBitsToFloat(PV1i.z)) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.w = tempi.x; +// 9 +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 10 +R6i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.x)), intBitsToFloat(PS1i))); +PV0i.x = R6i.x; +R6i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.z)), intBitsToFloat(PS1i))); +PV0i.y = R6i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.z)), intBitsToFloat(PS1i))); +PV0i.z = R6i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(uf_remappedPS[4].w))); +PV0i.w = R0i.w; +// 11 +R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R5i.w; +// 12 +predResult = (intBitsToFloat(R0i.w) > 1.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(R6i.z)); +PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].y) + intBitsToFloat(R6i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) + intBitsToFloat(R6i.x)); +R1i.w = 0x3f800000; +PS0i = R1i.w; +// 1 +R127i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].x)))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].y)))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].z)))); +PV1i.z = R127i.z; +// 2 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 3 +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 4 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.x = R6i.x; +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.y = R6i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +PV0i.z = R6i.z; +// 5 +R0i.w = R1i.w; +PV1i.w = R0i.w; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = R5i.w; +PV0i.w = R1i.w; +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(R6i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(R6i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.x = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(uf_remappedPS[5].y))); +PS0i = R2i.x; +// 1 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R2i.w)) + 1.0); +PV1i.y = R3i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV1i.z = R123i.z; +R2i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].x)) + intBitsToFloat(uf_remappedPS[7].x)); +PV1i.w = R2i.w; +R4i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(uf_remappedPS[7].y)); +PS1i = R4i.y; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * 0.5 + 0.5)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(0x3d4ccccd))); +R123i.z = clampFI32(R123i.z); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R2i.z = 0; +PS0i = R2i.z; +// 3 +backupReg0i = R1i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +PV1i.x = R127i.x; +R2i.y = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(uf_remappedPS[5].w))); +PV1i.y = R2i.y; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R4i.z = floatBitsToInt(intBitsToFloat(R4i.z) / 2.0); +PV1i.z = R4i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x40400000))); +PV1i.w = R1i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); +PS1i = floatBitsToInt(tempResultf); +// 4 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); +PV0i.x = R4i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i))); +PV0i.y = R5i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); +PV0i.z = R5i.z; +R4i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + -(1.0)); +PV0i.w = R4i.w; +R3i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +PS0i = R3i.w; +// 5 +tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x3ea2f983))); +PS1i = R6i.y; +// 6 +R0i.x = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(0xbf666666)); +PV0i.x = R0i.x; +R0i.y = PV1i.x; +R0i.y = clampFI32(R0i.y); +PV0i.y = R0i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R0i.w))); +PV0i.z = R0i.z; +R0i.w = PV1i.x; +R0i.w = floatBitsToInt(intBitsToFloat(R0i.w) * 2.0); +PV0i.w = R0i.w; +R3i.x = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(uf_remappedPS[6].x)); +PS0i = R3i.x; +} +if( activeMaskStackC[1] == true ) { +R3i.z = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.xy)).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +R124i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R4i.x)))); +PV0i.x = R124i.x; +R126i.y = floatBitsToInt((intBitsToFloat(R8i.y) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R5i.y)))); +PV0i.y = R126i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R5i.z)))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R3i.w) + intBitsToFloat(R4i.z))); +PV0i.w = R123i.w; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(0x40a00000))); +R126i.x = clampFI32(R126i.x); +PS0i = R126i.x; +// 1 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[1].x) + intBitsToFloat(R7i.y) * intBitsToFloat(uf_remappedPS[1].y) + intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = tempi.x; +R0i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R0i.y; +// 2 +tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(R124i.x) + intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(R126i.y) + intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = tempi.x; +R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R1i.w)); +PS0i = R125i.x; +// 3 +R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(R7i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R7i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = R127i.x; +PV1i.y = R127i.x; +PV1i.z = R127i.x; +PV1i.w = R127i.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x))); +PS1i = R127i.z; +// 4 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(R7i.y) * intBitsToFloat(R7i.y) + intBitsToFloat(R7i.z) * intBitsToFloat(R7i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.x))); +// 5 +backupReg0i = R127i.x; +backupReg1i = R127i.z; +R127i.x = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(R127i.w) + intBitsToFloat(PS0i))); +PV1i.x = R127i.x; +R125i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[6].y)); +PV1i.y = R125i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R126i.x))); +PV1i.z = R127i.z; +R123i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[1].w)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i))); +PV1i.w = R123i.w; +R127i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R125i.x)); +R127i.w = clampFI32(R127i.w); +PS1i = R127i.w; +// 6 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.w) * intBitsToFloat(R2i.w) + intBitsToFloat(R4i.y) * intBitsToFloat(R4i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R4i.y) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +// 7 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(uf_remappedPS[8].y))); +R127i.x = clampFI32(R127i.x); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[9].y))); +PV1i.y = R127i.y; +R124i.z = ((intBitsToFloat(R2i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0)); +PV1i.z = R124i.z; +R1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i)); +PV1i.w = R1i.w; +R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R126i.w; +// 8 +R126i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(PV1i.w) + intBitsToFloat(R5i.x))); +PV0i.x = R126i.x; +R124i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(PV1i.w) + intBitsToFloat(R7i.y))); +PV0i.y = R124i.y; +R0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R7i.z))); +PV0i.z = R0i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +PV0i.w = clampFI32(PV0i.w); +R125i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.w)); +PS0i = R125i.z; +// 9 +tempi.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R127i.z))); +PS1i = R1i.z; +// 10 +backupReg0i = R126i.y; +backupReg1i = R125i.z; +backupReg2i = R127i.x; +backupReg2i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R126i.x)))); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R124i.y)))); +PV0i.y = R126i.y; +R125i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R0i.z)))); +PV0i.z = R125i.z; +R5i.w = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(backupReg1i)); +PV0i.w = R5i.w; +R126i.z = floatBitsToInt((-(intBitsToFloat(backupReg2i)) * intBitsToFloat(backupReg2i) + 1.0)); +PS0i = R126i.z; +// 11 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(uf_remappedPS[7].z)); +PS1i = R127i.w; +// 12 +tempi.x = floatBitsToInt(-(intBitsToFloat(R3i.x)) * intBitsToFloat(R2i.w) + -(intBitsToFloat(R125i.y)) * intBitsToFloat(R4i.y) + -(intBitsToFloat(R125i.y)) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 13 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R127i.y))); +R127i.y = floatBitsToInt(max(-(intBitsToFloat(R6i.z)), 0.0)); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R126i.w)); +PV1i.z = clampFI32(PV1i.z); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z))); +PV1i.w = R0i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 14 +backupReg0i = R124i.z; +PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].w) * intBitsToFloat(PS1i)); +R123i.y = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(R3i.x))); +PV0i.y = R123i.y; +R124i.z = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(PV1i.z) + intBitsToFloat(R125i.y))); +PV0i.z = R124i.z; +R126i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[6].z))); +PV0i.w = R126i.w; +R2i.w = ((backupReg0i == 0)?(R3i.z):(PV1i.x)); +PS0i = R2i.w; +// 15 +backupReg0i = R0i.w; +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R126i.z = floatBitsToInt(min(intBitsToFloat(R127i.y), 1.0)); +PV1i.z = R126i.z; +PV1i.w = PV0i.x; +PV1i.w = clampFI32(PV1i.w); +R124i.x = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + 1.0); +PS1i = R124i.x; +// 16 +backupReg0i = R127i.x; +backupReg1i = R126i.y; +backupReg2i = R125i.z; +R127i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.x))); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R124i.y))); +PV0i.y = R126i.y; +R125i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R0i.z))); +PV0i.z = R125i.z; +R125i.w = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(R124i.z) + intBitsToFloat(PV1i.y))); +PV0i.w = R125i.w; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.w; +// 17 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.z = ((0.0 > intBitsToFloat(PS0i))?int(0xFFFFFFFF):int(0x0)); +PS1i = R124i.z; +// 18 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), -(1.0))); +R8i.w = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(R124i.x) + intBitsToFloat(R0i.w))); +PV0i.w = R8i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 19 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R3i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i))); +PV1i.y = R3i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS0i))); +PV1i.z = R0i.z; +R123i.w = ((R124i.z == 0)?(R127i.w):(PV0i.y)); +PV1i.w = R123i.w; +R7i.w = floatBitsToInt((-(intBitsToFloat(R126i.w)) * intBitsToFloat(R125i.w) + 1.0)); +R7i.w = clampFI32(R7i.w); +PS1i = R7i.w; +// 20 +R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.x)); +PV0i.x = R2i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV1i.y)); +PV0i.y = R2i.y; +R3i.z = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); +PV0i.z = R3i.z; +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3dcccccd))); +R6i.w = clampFI32(R6i.w); +PV0i.w = R6i.w; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(R2i.w))); +PS0i = R2i.z; +// 21 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.y = tempi.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(R2i.w))); +PS1i = R1i.y; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.z; +R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x80000000) * 0.0); +R126i.x = clampFI32(R126i.x); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.y)); +PS0i = floatBitsToInt(tempResultf); +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS0i))); +PV1i.x = R127i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS0i))); +PV1i.y = R126i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PS0i))); +PV1i.z = R125i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(R3i.w) + intBitsToFloat(R4i.z))); +PV1i.w = R123i.w; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(R2i.w))); +PS1i = R124i.x; +// 2 +tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +PS0i = R127i.w; +// 3 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +// 4 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R127i.w))); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PV0i.y = R126i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(PS1i) + 1.0)); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(0x3ea2f983))); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(0x3ea2f983))); +PS0i = R125i.z; +// 5 +backupReg0i = R124i.x; +backupReg1i = R0i.w; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +PV1i.x = R124i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R124i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(0x41200000) + 1.0)); +R124i.z = clampFI32(R124i.z); +PV1i.z = R124i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3ea2f983))); +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV0i.w))); +PS1i = R2i.x; +// 6 +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R125i.z))); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PV1i.w))); +PV0i.z = R2i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.x))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 7 +backupReg0i = R124i.x; +R124i.x = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(PS0i)); +PV1i.x = R124i.x; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w))); +R2i.w = 0; +PV1i.w = R2i.w; +// 8 +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV0i.y = R123i.y; +// 9 +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.y))); +// 10 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.z))); +// 11 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3e800000)); +// 12 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.x))); +// 13 +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.w))); +// 14 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.z))); +// 15 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y))); +// 16 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(PV1i.x))); +// 17 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.z))); +// 18 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.z))); +// 19 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.y))); +PV1i.x = R0i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.x))); +PV1i.y = R0i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.w))); +PV1i.z = R0i.z; +// 20 +R1i.x = R2i.x; +PV0i.x = R1i.x; +R1i.y = R2i.y; +PV0i.y = R1i.y; +R1i.z = R2i.z; +PV0i.z = R1i.z; +R1i.w = R2i.w; +PV0i.w = R1i.w; +// 21 +R2i.x = R0i.x; +PV1i.x = R2i.x; +R2i.y = R0i.y; +PV1i.y = R2i.y; +R2i.z = R0i.z; +PV1i.z = R2i.z; +R2i.w = R0i.w; +PV1i.w = R2i.w; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +passPixelColor1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +} diff --git a/Performance/BreathOfTheWild_540p/9f547256a5f2f2f6_00000000000ff259_ps_source.txt b/Performance/BreathOfTheWild_540p/9f547256a5f2f2f6_00000000000ff259_ps_source.txt new file mode 100644 index 00000000..e7b4dc74 --- /dev/null +++ b/Performance/BreathOfTheWild_540p/9f547256a5f2f2f6_00000000000ff259_ps_source.txt @@ -0,0 +1,683 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader 9f547256a5f2f2f6 // cooking fire? +const float overwriteWidth = 960.0; //overwidth value.0 +const float overwriteHeight = 540.0; +uniform ivec4 uf_remappedPS[13]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de0e000 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1 +uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex2 = 0.0; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +// 0 +R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x))); +R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y))); +PV0i.z = R127i.z; +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R123i.w = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +R7i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y))); +PV0i.z = R7i.z; +R11i.w = 0; +PV0i.w = R11i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w)); +R0i.z = floatBitsToInt(tempResultf); +PS0i = R0i.z; +R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x))); +PV0i.w = R127i.w; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000))); +PS0i = R126i.y; +// 1 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x)))); +PS1i = R2i.x; +// 2 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.z))); +PV0i.x = R5i.x; +R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[3].y)))); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[3].z)))); +PV0i.z = R2i.z; +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.z))); +PV0i.w = R4i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R4i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R5i.y; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.z = R4i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.z))); +PV1i.w = R5i.w; +PS1i = int(intBitsToFloat(R126i.y)); +// 4 +tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) * -(intBitsToFloat(R2i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(R2i.z)) * -(intBitsToFloat(R2i.z)) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.w = PS1i & 0x00000002; +PS0i = R124i.w; +// 5 +R0i.x = floatBitsToInt(-(intBitsToFloat(R127i.w))); +PV1i.x = R0i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R127i.w)))); +PV1i.y = R0i.y; +R3i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0); +PV1i.z = R3i.z; +R125i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f))); +PV1i.w = R125i.w; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R127i.w)))); +PS1i = R4i.y; +// 6 +R10i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = R10i.x; +PV0i.y = R10i.x; +PV0i.z = R10i.x; +PV0i.w = R10i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w)); +R126i.z = floatBitsToInt(tempResultf); +PS0i = R126i.z; +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.x)), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i))); +R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.z)), intBitsToFloat(PS0i))); +PV1i.z = R5i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i))); +R127i.w = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x3d4ccccd))); +R127i.w = clampFI32(R127i.w); +PS1i = R127i.w; +// 8 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R126i.w; +// 9 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R10i.y = tempi.x; +PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0))); +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R10i.z = tempi.x; +R127i.y = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0)); +PS0i = R127i.y; +// 11 +redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R10i.x),intBitsToFloat(R10i.y)),vec4(intBitsToFloat(R10i.y),intBitsToFloat(R10i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId); +R1i.x = floatBitsToInt(cubeMapSTM.x); +R1i.y = floatBitsToInt(cubeMapSTM.y); +R1i.z = floatBitsToInt(cubeMapSTM.z); +R1i.w = cubeMapFaceId; +PV1i.x = R1i.x; +PV1i.y = R1i.y; +PV1i.z = R1i.z; +PV1i.w = R1i.w; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); +PS1i = R126i.y; +// 12 +R127i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w))); +PV0i.y = R127i.y; +R6i.z = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y))); +PV0i.z = R6i.z; +R127i.w = floatBitsToInt((intBitsToFloat(R3i.z) * 0.5 + 0.5)); +PV0i.w = R127i.w; +PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); +// 13 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.x = R1i.x; +R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.y = R1i.y; +R127i.z = ((intBitsToFloat(PV0i.x) > 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R7i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0)); +PS1i = R7i.y; +// 14 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983))); +PV0i.x = R6i.x; +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w))); +R9i.y = floatBitsToInt(intBitsToFloat(R9i.y) / 2.0); +PV0i.y = R9i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(0x40400000))); +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); +PS0i = R8i.z; +// 15 +R123i.x = ((R127i.z == 0)?(0):(PV0i.z)); +PV1i.x = R123i.x; +R8i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.y = R8i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(R10i.z))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(uf_remappedPS[9].y))); +R3i.w = clampFI32(R3i.w); +PV1i.w = R3i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 16 +R3i.x = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PS1i)); +R3i.x = clampFI32(R3i.x); +PV0i.x = R3i.x; +R6i.y = ((R124i.w == 0)?(R127i.x):(PV1i.x)); +PV0i.y = R6i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(0x3fc00000))); +PV0i.z = R0i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(uf_remappedPS[10].y))); +PV0i.w = R0i.w; +R3i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.z)); +R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) / 2.0); +PS0i = R3i.y; +R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x); +R1i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.zy)).x); +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R4i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0)); +// 1 +R123i.x = ((PS0i == 0)?(R1i.w):(0x42c80000)); +PV1i.x = R123i.x; +R124i.y = floatBitsToInt((-(intBitsToFloat(R3i.w)) * intBitsToFloat(R3i.w) + 1.0)); +PV1i.y = R124i.y; +PV1i.z = PV0i.x; +PV1i.z = clampFI32(PV1i.z); +PV1i.w = PV0i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +R124i.w = floatBitsToInt(1.0 / intBitsToFloat(R3i.x)); +PS1i = R124i.w; +// 2 +R127i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.x)))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w)))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w)))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R8i.y) + intBitsToFloat(R9i.y))); +PV0i.w = R123i.w; +R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].z) * intBitsToFloat(PV1i.x) + intBitsToFloat(0x40800000))/2.0); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R2i.z)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R1i.z; +// 4 +backupReg0i = R127i.y; +backupReg1i = R127i.z; +R126i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.x))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.z))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + -(intBitsToFloat(R3i.y))); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(uf_remappedPS[4].w))); +PS0i = R127i.x; +// 5 +backupReg0i = R3i.z; +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R3i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R124i.w)); +PS1i = R3i.z; +// 6 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R0i.x) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(backupReg0i) * 1.0); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 7 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[6].w)); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.w = tempi.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 8 +backupReg0i = R0i.z; +backupReg0i = R0i.z; +backupReg1i = R0i.w; +R125i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y)); +R125i.x = clampFI32(R125i.x); +PV0i.x = R125i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(uf_remappedPS[11].x)); +R126i.y = clampFI32(R126i.y); +PV0i.y = R126i.y; +R0i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); +PV0i.z = R0i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i)); +PV0i.w = clampFI32(PV0i.w); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(backupReg1i))); +PS0i = R125i.y; +// 9 +backupReg0i = R127i.y; +backupReg1i = R127i.z; +backupReg2i = R127i.x; +backupReg3i = R124i.w; +R127i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.x)))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y)))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.z)))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(backupReg2i) + -(intBitsToFloat(uf_remappedPS[12].x))); +PV1i.w = clampFI32(PV1i.w); +R124i.w = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y))); +R124i.w = clampFI32(R124i.w); +PS1i = R124i.w; +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.w = floatBitsToInt(max(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.w))); +PS0i = R125i.w; +// 11 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[7].w)); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.z = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 12 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R124i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +PV0i.z = R125i.z; +R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.x), intBitsToFloat(backupReg2i))); +PV0i.w = R124i.w; +R127i.z = floatBitsToInt(-(intBitsToFloat(R125i.w)) + 1.0); +PS0i = R127i.z; +// 13 +backupReg0i = R126i.z; +backupReg0i = R126i.z; +R125i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x)); +PV1i.x = R125i.x; +R126i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y)); +PV1i.y = R126i.y; +R126i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = R126i.z; +R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z)); +R125i.w = clampFI32(R125i.w); +PV1i.w = R125i.w; +R124i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z))); +R124i.z = clampFI32(R124i.z); +PS1i = R124i.z; +// 14 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.z))); +PS0i = R0i.y; +// 15 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.y = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 16 +backupReg0i = R125i.x; +backupReg1i = R126i.y; +backupReg2i = R126i.z; +backupReg3i = R124i.w; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R125i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R126i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R126i.z; +R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R124i.z))); +PV0i.w = R124i.w; +R127i.y = floatBitsToInt(-(intBitsToFloat(backupReg3i)) + 1.0); +PS0i = R127i.y; +// 17 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.w = ((intBitsToFloat(R6i.z) > intBitsToFloat(uf_remappedPS[10].x))?int(0xFFFFFFFF):int(0x0)); +PS1i = R125i.w; +// 18 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(R126i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +// 19 +backupReg0i = R1i.y; +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z))); +PV1i.x = R3i.x; +R1i.y = ((R125i.w == 0)?(backupReg0i):(R125i.y)); +PV1i.y = R1i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +PV1i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(PS0i) + 1.0)); +PV1i.w = R123i.w; +R2i.x = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0)); +PS1i = R2i.x; +// 20 +backupReg0i = R8i.y; +backupReg1i = R0i.z; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +PV0i.y = R8i.y; +R0i.z = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(R9i.y))); +PV0i.z = R0i.z; +R4i.w = floatBitsToInt(max(intBitsToFloat(backupReg1i), intBitsToFloat(0x3e4ccccd))); +PV0i.w = R4i.w; +R0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0); +PS0i = R0i.x; +// 21 +backupReg0i = R0i.y; +backupReg1i = R7i.z; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.y))); +PV1i.x = R5i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R124i.y))); +PV1i.y = R0i.y; +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.y))); +PV1i.z = R7i.z; +R5i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0)); +R5i.w = clampFI32(R5i.w); +PV1i.w = R5i.w; +R4i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R4i.x; +// 0 +R125i.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R4i.x)); +PV0i.x = R125i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(0x80000000)); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(R0i.y)) + 1.0); +PV0i.z = R126i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R5i.x))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R0i.z)); +// 1 +R127i.x = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(R0i.x) + -(1.0))); +PV1i.x = R127i.x; +PV1i.y = floatBitsToInt(min(intBitsToFloat(R2i.x), 1.0)); +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV1i.z = R123i.z; +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i))); +PV1i.w = R124i.w; +R124i.z = floatBitsToInt(intBitsToFloat(R4i.w) + 0.5); +PS1i = R124i.z; +// 2 +backupReg0i = R125i.x; +backupReg1i = R0i.y; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R1i.y))); +PV0i.x = R125i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R1i.y))); +R124i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.z) + intBitsToFloat(backupReg1i))); +PS0i = R124i.y; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.y))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R124i.z)); +PV1i.y = clampFI32(PV1i.y); +R123i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[9].w) + 1.0)); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983))); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(0x3ea2f983))); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV1i.w))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.z))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(0x3ea2f983))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e800000)); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PS1i))); +// 5 +R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.x))); +PV1i.x = R11i.x; +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i))); +PV1i.y = R11i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.w))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z))); +// 6 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PV1i.z))); +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.w))); +PV0i.z = R11i.z; +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PV0i.y))); +// 8 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV1i.x))); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z))); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.z))); +// 11 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.y))); +PV1i.x = R3i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x))); +PV1i.y = R3i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.w))); +PV1i.z = R3i.z; +// 12 +R0i.x = R11i.x; +PV0i.x = R0i.x; +R0i.y = R11i.y; +PV0i.y = R0i.y; +R0i.z = R11i.z; +PV0i.z = R0i.z; +R0i.w = R11i.w; +PV0i.w = R0i.w; +// 13 +R1i.x = R3i.x; +PV1i.x = R1i.x; +R1i.y = R3i.y; +PV1i.y = R1i.y; +R1i.z = R3i.z; +PV1i.z = R1i.z; +R1i.w = R3i.w; +PV1i.w = R1i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Performance/BreathOfTheWild_540p/c797a1f793b1e3ac_00000000000003c9_ps_source.txt b/Performance/BreathOfTheWild_540p/c797a1f793b1e3ac_00000000000003c9_ps_source.txt new file mode 100644 index 00000000..8fa48597 --- /dev/null +++ b/Performance/BreathOfTheWild_540p/c797a1f793b1e3ac_00000000000003c9_ps_source.txt @@ -0,0 +1,280 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader c797a1f793b1e3ac//mag temple +const float overwriteWidth = 960.0; //overwidth value.0 +const float overwriteHeight = 540.0; +uniform ivec4 uf_remappedPS[8]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +// 0 +R3i.x = uf_remappedPS[0].y; +R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0); +PV0i.x = R3i.x; +R127i.y = uf_remappedPS[0].x; +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0); +PV0i.y = R127i.y; +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +R1i.w = uf_remappedPS[0].z; +R1i.w = floatBitsToInt(intBitsToFloat(R1i.w) / 2.0); +PV1i.w = R1i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R0i.x = uf_remappedPS[2].x; +R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0); +PV0i.x = R0i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +R0i.z = uf_remappedPS[2].z; +R0i.z = floatBitsToInt(intBitsToFloat(R0i.z) / 2.0); +PV0i.z = R0i.z; +R4i.w = 0; +PV0i.w = R4i.w; +R3i.w = floatBitsToInt(1.0 / intBitsToFloat(R127i.y)); +PS0i = R3i.w; +R0i.w = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +R2i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyz); +// 0 +R125i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R125i.x; +R125i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R125i.y; +R124i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R124i.z; +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R0i.w) + intBitsToFloat(uf_remappedPS[3].x))); +PV0i.w = R123i.w; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R1i.w)); +PS0i = R126i.y; +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.w)))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.w)))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z)); +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(R3i.x)); +PS1i = R126i.z; +// 2 +R124i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(PV1i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[4].w)); +PV0i.x = R124i.x; +PV0i.y = R124i.x; +PV0i.z = R124i.x; +PV0i.w = R124i.x; +R126i.x = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.w))); +PS0i = R126i.x; +// 3 +tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[5].w)); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.z = tempi.x; +R125i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); +PS1i = R125i.z; +// 4 +backupReg0i = R127i.y; +tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[6].w)); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +R127i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +PS0i = R127i.x; +// 5 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(R3i.w)); +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); +PV1i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(R126i.y)); +R123i.w = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R126i.x))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 6 +R1i.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(PS1i)); +R1i.x = clampFI32(R1i.x); +PV0i.x = R1i.x; +R126i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.z))); +PV0i.y = R126i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z)); +R125i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.z)); +PV0i.w = R125i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w)); +R127i.w = floatBitsToInt(tempResultf); +PS0i = R127i.w; +// 7 +tempi.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV0i.z) * 1.0 + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.y))); +PS1i = R127i.z; +// 8 +backupReg0i = R125i.x; +backupReg1i = R125i.y; +backupReg2i = R124i.z; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w))); +PV0i.x = R125i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R127i.w))); +PV0i.y = R125i.y; +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w))); +PV0i.z = R124i.z; +R124i.w = ((1.0 > intBitsToFloat(PS1i))?int(0xFFFFFFFF):int(0x0)); +PV0i.w = R124i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 9 +backupReg0i = R124i.x; +backupReg1i = R127i.y; +R124i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(PS0i))); +PV1i.x = R124i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.z))); +PV1i.y = R127i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.z)), intBitsToFloat(PS0i))); +PV1i.z = R126i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg1i)), intBitsToFloat(PS0i))); +PV1i.w = R127i.w; +R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); +PS1i = R0i.x; +// 10 +backupReg0i = R0i.z; +R126i.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R124i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +R125i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +PS0i = R125i.z; +// 11 +tempi.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R124i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = tempi.x; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R125i.w))); +PS1i = R126i.w; +// 12 +backupReg0i = R124i.z; +backupReg1i = R127i.y; +backupReg1i = R127i.y; +tempi.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.z = tempi.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); +PS0i = R127i.y; +// 13 +backupReg0i = R127i.x; +R123i.x = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R124i.x)):(-(intBitsToFloat(R124i.x))))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R127i.w)):(-(intBitsToFloat(R127i.w))))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R126i.z)):(-(intBitsToFloat(R126i.z))))); +PV1i.z = R123i.z; +R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.z)); +R127i.x = clampFI32(R127i.x); +PS1i = R127i.x; +// 14 +backupReg0i = R126i.y; +backupReg1i = R0i.x; +backupReg1i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); +// 15 +backupReg0i = R127i.x; +R127i.x = ((R124i.w == 0)?(PS0i):(R127i.y)); +PV1i.x = R127i.x; +R123i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(R0i.x) + 1.0)); +R123i.y = clampFI32(R123i.y); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(max(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i))); +R123i.w = ((R124i.w == 0)?(R0i.x):(R127i.y)); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); +PS1i = clampFI32(PS1i); +// 16 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.y))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.y)); +PV0i.y = clampFI32(PV0i.y); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +// 17 +R123i.y = floatBitsToInt((-(intBitsToFloat(PV0i.z)) * intBitsToFloat(PV0i.z) + 1.0)); +PV1i.y = R123i.y; +R123i.z = ((R124i.w == 0)?(PV0i.x):(0x3f800000)); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.y))); +// 18 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.w))); +// 19 +backupReg0i = R127i.z; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].x))); +R127i.z = ((R124i.w == 0)?(PV0i.x):(backupReg0i)); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].z))); +// 20 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3ea2f983))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(0x3ea2f983))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(0x3ea2f983))); +// 21 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z))); +PV1i.x = R4i.x; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.y))); +PV1i.y = R4i.y; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.x))); +PV1i.z = R4i.z; +// export +passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +} diff --git a/Performance/BreathOfTheWild_540p/ceba17482659c1bd_0000000000003fc9_ps_source.txt b/Performance/BreathOfTheWild_540p/ceba17482659c1bd_0000000000003fc9_ps_source.txt new file mode 100644 index 00000000..fde6accf --- /dev/null +++ b/Performance/BreathOfTheWild_540p/ceba17482659c1bd_0000000000003fc9_ps_source.txt @@ -0,0 +1,182 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader ceba17482659c1bd //temple of time light fix. +const float overwriteWidth = 960.0; //overwidth value.0 +const float overwriteHeight = 540.0; +uniform ivec4 uf_remappedPS[6]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R122f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R125f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = gl_FragCoord.xyzw; +R1f = passParameter1; +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); +R0f.xy = R0f.xy / scaleFactor; +// 0 +R4f.x = 0.0; +PV0f.x = R4f.x; +R3f.w = 0.0; +PV0f.w = R3f.w; +PS0f = 1.0 / intBitsToFloat(uf_remappedPS[0].x); +// 1 +R2f.x = R0f.x * PS0f; +PV1f.x = R2f.x; +PS1f = 1.0 / intBitsToFloat(uf_remappedPS[0].y); +// 2 +R2f.y = R0f.y * PS1f; +PV0f.y = R2f.y; +R0f.w = (texture(textureUnitPS0, R2f.xy).x); +R2f.xyz = (texture(textureUnitPS1, R2f.xy).xyz); +// 0 +R126f.x = (R2f.x * intBitsToFloat(0x40000000) + -(1.0)); +PV0f.x = R126f.x; +R126f.y = (R2f.y * intBitsToFloat(0x40000000) + -(1.0)); +PV0f.y = R126f.y; +R125f.z = (R2f.z * intBitsToFloat(0x40000000) + -(1.0)); +PV0f.z = R125f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[1].y) * R0f.w + intBitsToFloat(uf_remappedPS[1].x)); +PV0f.w = R123f.w; +// 1 +R127f.x = (R1f.x * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].x))); +PV1f.x = R127f.x; +R127f.y = (R1f.y * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].y))); +PV1f.y = R127f.y; +R127f.z = (R1f.z * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].z))); +PV1f.z = R127f.z; +PS1f = PV0f.z * PV0f.z; +// 2 +tempf.x = PV1f.x * PV1f.x + PV1f.y * PV1f.y + PV1f.z * PV1f.z + intBitsToFloat(0x80000000) * 0.0; +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R122f.x = (R126f.y * R126f.y + PS1f); +PS0f = R122f.x; +// 3 +R126f.z = (R126f.x * R126f.x + PS0f); +PV1f.z = R126f.z; +tempResultf = 1.0 / sqrt(PV0f.x); +PS1f = tempResultf; +// 4 +backupReg0f = R127f.x; +backupReg1f = R127f.y; +backupReg2f = R127f.z; +R127f.x = mul_nonIEEE(backupReg0f, PS1f); +PV0f.x = R127f.x; +R127f.y = mul_nonIEEE(backupReg1f, PS1f); +PV0f.y = R127f.y; +R127f.z = mul_nonIEEE(backupReg2f, PS1f); +PV0f.z = R127f.z; +PS0f = 1.0 / PS1f; +// 5 +PV1f.x = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[3].z)); +PV1f.w = intBitsToFloat(uf_remappedPS[4].w) * PS0f; +PV1f.w = clamp(PV1f.w, 0.0, 1.0); +tempResultf = 1.0 / sqrt(R126f.z); +PS1f = tempResultf; +// 6 +backupReg0f = R126f.x; +backupReg1f = R126f.y; +R126f.x = mul_nonIEEE(backupReg0f, PS1f); +PV0f.x = R126f.x; +R126f.y = mul_nonIEEE(backupReg1f, PS1f); +PV0f.y = R126f.y; +PV0f.z = mul_nonIEEE(R125f.z, PS1f); +PV0f.w = -(PV1f.w) + 1.0; +R122f.x = (R127f.y * intBitsToFloat(uf_remappedPS[3].y) + PV1f.x); +PS0f = R122f.x; +// 7 +PV1f.x = mul_nonIEEE(PV0f.z, R127f.z); +R123f.w = (R127f.x * intBitsToFloat(uf_remappedPS[3].x) + PS0f); +PV1f.w = R123f.w; +tempResultf = log2(PV0f.w); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R125f.y = tempResultf; +PS1f = R125f.y; +// 8 +tempf.x = R126f.x * R127f.x + R126f.y * R127f.y + PV1f.x * 1.0 + intBitsToFloat(0x80000000) * 0.0; +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R122f.x = (PV1f.w * intBitsToFloat(uf_remappedPS[5].y) + -(intBitsToFloat(uf_remappedPS[5].z))); +R122f.x = clamp(R122f.x, 0.0, 1.0); +PS0f = R122f.x; +// 9 +PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].w), R125f.y); +PV1f.y = max(-(PV0f.x), 0.0); +tempResultf = log2(PS0f); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1f = tempResultf; +// 10 +PV0f.x = min(PV1f.y, 1.0); +PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].w), PS1f); +PS0f = exp2(PV1f.x); +// 11 +PV1f.z = mul_nonIEEE(PS0f, PV0f.x); +PS1f = exp2(PV0f.y); +// 12 +PV0f.y = mul_nonIEEE(PS1f, PV1f.z); +PV0f.y = clamp(PV0f.y, 0.0, 1.0); +// 13 +R3f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), PV0f.y); +PV1f.x = R3f.x; +R3f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), PV0f.y); +PV1f.y = R3f.y; +R3f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), PV0f.y); +PV1f.z = R3f.z; +// 14 +R0f.x = PV1f.x; +PV0f.x = R0f.x; +R0f.y = PV1f.y; +PV0f.y = R0f.y; +R0f.z = PV1f.z; +PV0f.z = R0f.z; +R0f.w = R3f.w; +PV0f.w = R0f.w; +// 15 +R1f.x = R4f.x; +PV1f.x = R1f.x; +R1f.y = R4f.x; +PV1f.y = R1f.y; +R1f.z = R4f.x; +PV1f.z = R1f.z; +R1f.w = R4f.w; +PV1f.w = R1f.w; +// export +passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); +passPixelColor1 = vec4(R1f.x, R1f.y, R1f.z, R1f.w); +} diff --git a/Performance/BreathOfTheWild_540p/f819754f9c220aaa_0000000000003fc9_ps_source.txt b/Performance/BreathOfTheWild_540p/f819754f9c220aaa_0000000000003fc9_ps_source.txt new file mode 100644 index 00000000..28dd0e1b --- /dev/null +++ b/Performance/BreathOfTheWild_540p/f819754f9c220aaa_0000000000003fc9_ps_source.txt @@ -0,0 +1,428 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader f819754f9c220aaa //mag temple +const float overwriteWidth = 960.0; //overwidth value.0 +const float overwriteHeight = 540.0; +uniform ivec4 uf_remappedPS[6]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +// 0 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(uf_remappedPS[0].w))); +PV0i.x = R4i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV0i.y = R123i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].z), intBitsToFloat(0x42480000))); +PV0i.z = R6i.z; +R7i.w = 0; +PV0i.w = R7i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[2].x))); +R1i.w = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[2].y))); +PV1i.w = R1i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +PV0i.x = R0i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(0x42480000))); +PV0i.z = R5i.z; +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), intBitsToFloat(0x42480000))); +PV0i.w = R6i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.y)); +R0i.w = floatBitsToInt(tempResultf); +PS0i = R0i.w; +R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.w))); +PV0i.w = R124i.w; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.w))); +PS0i = R5i.x; +// 1 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(backupReg0i))); +PS1i = R125i.y; +// 2 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000))); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x))); +PV0i.y = R126i.y; +R125i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(R1i.w) + intBitsToFloat(R0i.x))); +PV0i.z = R125i.z; +R4i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0); +PV0i.w = R4i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R0i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R3i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.z = R3i.z; +R125i.w = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(PV0i.y)) + -(intBitsToFloat(uf_remappedPS[4].y)))); +PV1i.w = R125i.w; +R124i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(PV0i.y)) + -(intBitsToFloat(uf_remappedPS[4].z)))); +PS1i = R124i.z; +// 4 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(R126i.y)) + -(intBitsToFloat(uf_remappedPS[4].x)))); +PS0i = R125i.x; +// 5 +R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R4i.w) + intBitsToFloat(0x3d4ccccd))); +R123i.x = clampFI32(R123i.x); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R4i.w) * 0.5 + 0.5)); +PV1i.y = R123i.y; +R126i.z = PV0i.x; +R126i.z = clampFI32(R126i.z); +PV1i.z = R126i.z; +PV1i.w = PV0i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +R126i.w = int(intBitsToFloat(R126i.x)); +PS1i = R126i.w; +// 6 +R126i.x = floatBitsToInt((intBitsToFloat(R0i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.x)))); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R125i.y)))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R124i.w)))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +PV0i.w = R127i.w; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y))); +R1i.z = floatBitsToInt(intBitsToFloat(R1i.z) / 2.0); +PS0i = R1i.z; +// 7 +tempi.x = floatBitsToInt(-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R125i.w)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R124i.z)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R0i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(1.0)); +PS1i = R0i.z; +// 8 +backupReg0i = R126i.x; +backupReg1i = R126i.y; +backupReg2i = R127i.z; +backupReg3i = R127i.w; +R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.x))); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.w))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R124i.z))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(-(intBitsToFloat(R1i.z)) + 1.0); +PV0i.w = R127i.w; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg3i), intBitsToFloat(0x3ea2f983))); +PS0i = R0i.w; +// 9 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R1i.z))); +PS1i = R127i.x; +// 10 +tempi.x = floatBitsToInt(-(intBitsToFloat(R125i.x)) * -(intBitsToFloat(R125i.x)) + -(intBitsToFloat(R125i.w)) * -(intBitsToFloat(R125i.w)) + -(intBitsToFloat(R124i.z)) * -(intBitsToFloat(R124i.z)) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 11 +R1i.x = R126i.w & 0x00000002; +PV1i.x = R1i.x; +R4i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[2].z)) * intBitsToFloat(R125i.z) + 1.0)); +R4i.y = clampFI32(R4i.y); +PV1i.y = R4i.y; +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 12 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R4i.x))); +R124i.x = clampFI32(R124i.x); +PV0i.x = R124i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i)); +PV0i.w = clampFI32(PV0i.w); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z)); +R126i.w = floatBitsToInt(tempResultf); +PS0i = R126i.w; +// 13 +backupReg0i = R126i.y; +backupReg1i = R127i.z; +backupReg2i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R125i.x)))); +PV1i.x = R127i.x; +R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R125i.w)))); +PV1i.y = R126i.y; +R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R124i.z)))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i))); +R3i.w = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); +PS1i = R3i.w; +// 14 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R126i.x; +// 15 +backupReg0i = R125i.x; +R125i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(R126i.w))); +PV1i.x = R125i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.w)), intBitsToFloat(R126i.w))); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R124i.z)), intBitsToFloat(R126i.w))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +PV1i.w = R5i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 16 +backupReg0i = R127i.x; +backupReg1i = R126i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.z))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); +// 17 +backupReg0i = R127i.y; +R126i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x)); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(PV0i.y)); +PV1i.y = R127i.y; +R124i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = R124i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(0x40400000))); +PV1i.w = R1i.w; +R122i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w))); +PS1i = R122i.x; +// 18 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.x) + intBitsToFloat(PS1i))); +R2i.w = clampFI32(R2i.w); +PS0i = R2i.w; +// 19 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.z = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 20 +backupReg0i = R1i.z; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i))); +PV0i.x = R4i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.y = R1i.y; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS1i))); +PV0i.z = R1i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R127i.w) + intBitsToFloat(backupReg0i))); +PV0i.w = R123i.w; +R2i.z = floatBitsToInt(sqrt(intBitsToFloat(R124i.x))); +PS0i = R2i.z; +// 21 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R125i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R124i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.y = tempi.x; +R0i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R0i.y; +// 0 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R4i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.w = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0); +PS0i = R124i.w; +// 1 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(R0i.y))); +PV1i.x = R126i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +PV1i.z = R124i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R2i.w))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R1i.w)); +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(PV1i.y) + 1.0)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + 1.0); +R124i.w = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PS1i)); +R124i.w = clampFI32(R124i.w); +PV0i.w = R124i.w; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV1i.w))); +PS0i = R125i.y; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.y))); +PV1i.y = ((intBitsToFloat(R2i.w) > 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +tempResultf = log2(intBitsToFloat(PV0i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 4 +R123i.x = ((PV1i.y == 0)?(0):(R125i.y)); +PV0i.x = R123i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].w), intBitsToFloat(PS1i))); +PV0i.y = R125i.y; +R127i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV0i.w = R127i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z)); +// 5 +backupReg0i = R124i.w; +PV1i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(PS0i)); +R124i.w = ((R1i.x == 0)?(R2i.w):(PV0i.x)); +PV1i.w = R124i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 6 +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(PS1i)); +PS0i = floatBitsToInt(exp2(intBitsToFloat(R125i.y))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.z))); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +PV1i.w = R124i.w; +// 8 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.z))); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(0x3ea2f983))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(0x3ea2f983))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.x))); +// 10 +R7i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), intBitsToFloat(0x42000000))); +PV0i.x = R7i.x; +R7i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000))); +PV0i.y = R7i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.w))); +R7i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000))); +PS0i = R7i.z; +// 11 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.z))); +// 12 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV1i.y))); +// 13 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.z))); +// 14 +R4i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000))); +PV0i.x = R4i.x; +R4i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000))); +PV0i.y = R4i.y; +R4i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), intBitsToFloat(0x42000000))); +PV0i.z = R4i.z; +// 15 +R0i.x = R7i.x; +PV1i.x = R0i.x; +R0i.y = R7i.y; +PV1i.y = R0i.y; +R0i.z = R7i.z; +PV1i.z = R0i.z; +R0i.w = R7i.w; +PV1i.w = R0i.w; +// 16 +R1i.x = R4i.x; +PV0i.x = R1i.x; +R1i.y = R4i.y; +PV0i.y = R1i.y; +R1i.z = R4i.z; +PV0i.z = R1i.z; +R1i.w = R4i.w; +PV0i.w = R1i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Quality/BreathOfTheWild_1080p/7354e1fdfa8a188d_00000000000ff259_ps_source.txt b/Quality/BreathOfTheWild_1080p/7354e1fdfa8a188d_00000000000ff259_ps_source.txt new file mode 100644 index 00000000..09497f3b --- /dev/null +++ b/Quality/BreathOfTheWild_1080p/7354e1fdfa8a188d_00000000000ff259_ps_source.txt @@ -0,0 +1,667 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader 7354e1fdfa8a188d//mag temple +const float overwriteWidth = 1920.0; //overwidth value.0 +const float overwriteHeight = 1080.0; +uniform ivec4 uf_remappedPS[13]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de10800 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1 +uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex2 = 0.0; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +// 0 +R6i.x = 0x3f800000; +PV0i.x = R6i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x))); +R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +R11i.w = 0; +PV1i.w = R11i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R9i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y))); +PV0i.x = R9i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z)); +R0i.y = floatBitsToInt(tempResultf); +PS0i = R0i.y; +R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R126i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x))); +PV0i.w = R126i.w; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000))); +PS0i = R127i.w; +// 1 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x)))); +PS1i = R5i.x; +// 2 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.y))); +PV0i.x = R7i.x; +R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].y)))); +PV0i.y = R2i.y; +R0i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].z)))); +PV0i.z = R0i.z; +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.y))); +PV0i.w = R4i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R8i.x; +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R6i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.z = R5i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.y))); +PV1i.w = R5i.w; +PS1i = int(intBitsToFloat(R127i.w)); +// 4 +backupReg0i = R0i.z; +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * -(intBitsToFloat(R5i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(backupReg0i)) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.x = PS1i & 0x00000002; +PS0i = R125i.x; +// 5 +R126i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f))); +PV1i.x = R126i.x; +R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0); +PV1i.y = R0i.y; +R2i.z = floatBitsToInt(-(intBitsToFloat(R126i.w))); +PV1i.z = R2i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R126i.w)))); +PV1i.w = R0i.w; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R126i.w)))); +PS1i = R4i.y; +// 6 +backupReg0i = R0i.z; +R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +R125i.w = floatBitsToInt(tempResultf); +PS0i = R125i.w; +// 7 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R5i.x)), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i))); +R4i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.z)), intBitsToFloat(PS0i))); +PV1i.z = R4i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i))); +R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x3d4ccccd))); +R126i.z = clampFI32(R126i.z); +PS1i = R126i.z; +// 8 +tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R125i.z; +// 9 +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = tempi.x; +PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0))); +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R0i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = tempi.x; +R126i.w = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0)); +PS0i = R126i.w; +// 11 +redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.x),intBitsToFloat(R127i.y)),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId); +R1i.x = floatBitsToInt(cubeMapSTM.x); +R1i.y = floatBitsToInt(cubeMapSTM.y); +R1i.z = floatBitsToInt(cubeMapSTM.z); +R1i.w = cubeMapFaceId; +PV1i.x = R1i.x; +PV1i.y = R1i.y; +PV1i.z = R1i.z; +PV1i.w = R1i.w; +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.z)); +PS1i = R127i.x; +// 12 +R3i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y))); +PV0i.x = R3i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w))); +PV0i.z = R126i.z; +R126i.w = floatBitsToInt((intBitsToFloat(R0i.y) * 0.5 + 0.5)); +PV0i.w = R126i.w; +PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); +// 13 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.x = R1i.x; +R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.y = R1i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R127i.w = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.w = R127i.w; +R10i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0)); +PS1i = R10i.x; +// 14 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.z))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); +R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0); +PV0i.y = R5i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983))); +PV0i.z = R6i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x40400000))); +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R125i.z))); +PS0i = R6i.w; +// 15 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(uf_remappedPS[9].y))); +PV1i.x = R2i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(uf_remappedPS[10].y))); +PV1i.y = clampFI32(PV1i.y); +R123i.z = ((R127i.w == 0)?(0):(PV0i.x)); +PV1i.z = R123i.z; +R2i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.w = R2i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 16 +R4i.x = ((intBitsToFloat(R3i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0)); +PV0i.x = R4i.x; +R3i.y = ((R125i.x == 0)?(R126i.z):(PV1i.z)); +PV0i.y = R3i.y; +R3i.z = floatBitsToInt((-(intBitsToFloat(PV1i.y)) * intBitsToFloat(PV1i.y) + 1.0)); +PV0i.z = R3i.z; +R3i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i)); +R3i.w = clampFI32(R3i.w); +PV0i.w = R3i.w; +R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.w)); +R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0); +PS0i = R0i.x; +R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R3i.xy)).x); +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R7i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R5i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0)); +// 1 +R126i.x = ((PS0i == 0)?(R1i.w):(0x42c80000)); +PV1i.x = R126i.x; +PV1i.y = PV0i.x; +PV1i.y = clampFI32(PV1i.y); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R2i.x))); +PV1i.z = R125i.z; +PV1i.w = PV0i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w)); +// 2 +R125i.x = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R7i.x)))); +PV0i.x = R125i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w)))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w)))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y))); +PV0i.w = R123i.w; +R126i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PS0i = R126i.y; +// 3 +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R124i.y; +// 4 +backupReg0i = R127i.y; +backupReg1i = R126i.z; +backupReg2i = R126i.x; +R126i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.x))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R0i.z))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].z) * intBitsToFloat(backupReg2i) + intBitsToFloat(0x40800000))/2.0); +PV0i.w = R123i.w; +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y))); +PS0i = R3i.w; +// 5 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(backupReg0i))); +R127i.z = clampFI32(R127i.z); +PS1i = R127i.z; +// 6 +tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[4].w)); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 7 +R125i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[6].w)); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 8 +R124i.x = ((R4i.x == 0)?(R3i.y):(R125i.z)); +PV0i.x = R124i.x; +R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y)); +R125i.y = clampFI32(R125i.y); +PV0i.y = R125i.y; +R125i.z = floatBitsToInt(-(intBitsToFloat(R126i.y)) + intBitsToFloat(uf_remappedPS[11].x)); +R125i.z = clampFI32(R125i.z); +PV0i.z = R125i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i)); +PV0i.w = clampFI32(PV0i.w); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z))); +PS0i = R1i.w; +// 9 +backupReg0i = R126i.x; +backupReg1i = R127i.y; +backupReg2i = R126i.z; +backupReg3i = R125i.x; +R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R5i.x)))); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y)))); +PV1i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R0i.z)))); +PV1i.z = R126i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(uf_remappedPS[12].x))); +PV1i.w = clampFI32(PV1i.w); +R125i.x = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y))); +R125i.x = clampFI32(R125i.x); +PS1i = R125i.x; +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.w))); +PS0i = R127i.x; +// 11 +tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[7].w)); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 12 +backupReg0i = R127i.y; +backupReg1i = R126i.z; +backupReg2i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.z = R126i.z; +R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.y), intBitsToFloat(R125i.x))); +PV0i.w = R124i.w; +R127i.w = floatBitsToInt(-(intBitsToFloat(backupReg2i)) + 1.0); +PS0i = R127i.w; +// 13 +backupReg0i = R125i.w; +backupReg0i = R125i.w; +R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.x)); +PV1i.x = R126i.x; +R125i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y)); +PV1i.y = R125i.y; +R125i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = R125i.z; +R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z)); +R125i.w = clampFI32(R125i.w); +PV1i.w = R125i.w; +R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z))); +R126i.w = clampFI32(R126i.w); +PS1i = R126i.w; +// 14 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R0i.w = floatBitsToInt(max(-(intBitsToFloat(R4i.z)), 0.0)); +PS0i = R0i.w; +// 15 +R6i.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); +R6i.x = clampFI32(R6i.x); +PV1i.x = R6i.x; +PV1i.y = R6i.x; +PV1i.z = R6i.x; +PV1i.w = R6i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 16 +backupReg0i = R126i.x; +backupReg1i = R125i.y; +backupReg2i = R127i.z; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R126i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R125i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y))); +PV0i.w = R123i.w; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w))); +PS0i = R125i.z; +// 17 +tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R127i.w; +// 18 +tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = R125i.y; +// 19 +backupReg0i = R124i.y; +backupReg1i = R9i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +PV1i.x = R126i.x; +R124i.y = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R126i.w))); +PV1i.y = R124i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w))); +PV1i.z = R5i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R9i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0)); +R9i.x = clampFI32(R9i.x); +PS1i = R9i.x; +// 20 +backupReg0i = R125i.y; +PV0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0); +R125i.y = floatBitsToInt(min(intBitsToFloat(R0i.w), 1.0)); +PV0i.y = R125i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(PV1i.w) + 1.0)); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt(-(intBitsToFloat(R1i.w)) + 1.0); +PS0i = R127i.y; +// 21 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R6i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + 1.0); +PV1i.y = R6i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w))); +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.x))); +PV1i.w = R4i.w; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R124i.x))); +PS1i = R5i.y; +// 22 +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R124i.x))); +PV0i.x = R10i.x; +R4i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV0i.y = R4i.y; +R4i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R1i.w))); +PV0i.z = R4i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R124i.x))); +PV0i.w = R5i.w; +R0i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R0i.w; +// 0 +R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R6i.y) + -(1.0))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(0x3ea2f983))); +PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R0i.w)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(0x3ea2f983))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(0x3ea2f983))); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w))); +R124i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedPS[10].w) + 1.0)); +PV1i.w = R124i.w; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS0i))); +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.x))); +// 3 +R11i.x = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000))); +PV1i.x = R11i.x; +R11i.y = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000))); +PV1i.y = R11i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e800000)); +R11i.z = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(0x42000000))); +PS1i = R11i.z; +// 4 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.z))); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y))); +// 6 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.x))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.w))); +// 8 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.z))); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.z))); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z))); +// 11 +R4i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000))); +PV1i.x = R4i.x; +R4i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000))); +PV1i.y = R4i.y; +R4i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000))); +PV1i.z = R4i.z; +// 12 +R0i.x = R11i.x; +PV0i.x = R0i.x; +R0i.y = R11i.y; +PV0i.y = R0i.y; +R0i.z = R11i.z; +PV0i.z = R0i.z; +R0i.w = R11i.w; +PV0i.w = R0i.w; +// 13 +R1i.x = R4i.x; +PV1i.x = R1i.x; +R1i.y = R4i.y; +PV1i.y = R1i.y; +R1i.z = R4i.z; +PV1i.z = R1i.z; +R1i.w = R4i.w; +PV1i.w = R1i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Quality/BreathOfTheWild_1080p/7e31e6960354adb3_000000000001fe49_ps_source.txt b/Quality/BreathOfTheWild_1080p/7e31e6960354adb3_000000000001fe49_ps_source.txt new file mode 100644 index 00000000..d70288fb --- /dev/null +++ b/Quality/BreathOfTheWild_1080p/7e31e6960354adb3_000000000001fe49_ps_source.txt @@ -0,0 +1,651 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader 7e31e6960354adb3//mag temple +const float overwriteWidth = 1920.0; //overwidth value.0 +const float overwriteHeight = 1080.0; +uniform ivec4 uf_remappedPS[10]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[2]; +bool activeMaskStackC[3]; +activeMaskStack[0] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +if( activeMaskStackC[1] == true ) { +// 0 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].y)); +// 2 +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +R0i.y = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].w)); +PS0i = R0i.y; +} +if( activeMaskStackC[1] == true ) { +R0i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +R2i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R0i.x) + intBitsToFloat(uf_remappedPS[2].x))); +PV0i.w = R123i.w; +// 1 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.w)))); +PV1i.x = R125i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.w)))); +PV1i.y = R126i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); +PV1i.z = R126i.z; +PS1i = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z)); +// 2 +R5i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(uf_remappedPS[3].x)); +PV0i.x = R5i.x; +R7i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[3].y)); +PV0i.y = R7i.y; +R7i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(uf_remappedPS[3].z)); +PV0i.z = R7i.z; +R122i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +tempi.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) * intBitsToFloat(uf_remappedPS[1].x) + -(intBitsToFloat(PV0i.y)) * intBitsToFloat(uf_remappedPS[1].y) + -(intBitsToFloat(PV0i.z)) * intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 4 +R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R0i.y)); +R126i.x = clampFI32(R126i.x); +PV0i.x = R126i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PS1i)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R7i.x; +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R8i.y; +R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[3].y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[3].x))); +PV1i.w = R123i.w; +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PS1i = R8i.z; +// 6 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(PV1i.w))); +PV0i.x = R126i.x; +R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(backupReg0i) + intBitsToFloat(uf_remappedPS[3].z))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R125i.x) + -(intBitsToFloat(PV1i.z))); +PV0i.z = R127i.z; +// 7 +backupReg0i = R126i.z; +R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(PV0i.y))); +PV1i.z = R126i.z; +// 8 +tempi.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) * -(intBitsToFloat(R126i.x)) + -(intBitsToFloat(R127i.z)) * -(intBitsToFloat(R127i.z)) + -(intBitsToFloat(PV1i.z)) * -(intBitsToFloat(PV1i.z)) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.w = tempi.x; +// 9 +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 10 +R6i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.x)), intBitsToFloat(PS1i))); +PV0i.x = R6i.x; +R6i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.z)), intBitsToFloat(PS1i))); +PV0i.y = R6i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.z)), intBitsToFloat(PS1i))); +PV0i.z = R6i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(uf_remappedPS[4].w))); +PV0i.w = R0i.w; +// 11 +R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R5i.w; +// 12 +predResult = (intBitsToFloat(R0i.w) > 1.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(R6i.z)); +PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].y) + intBitsToFloat(R6i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) + intBitsToFloat(R6i.x)); +R1i.w = 0x3f800000; +PS0i = R1i.w; +// 1 +R127i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].x)))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].y)))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].z)))); +PV1i.z = R127i.z; +// 2 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 3 +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 4 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.x = R6i.x; +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.y = R6i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +PV0i.z = R6i.z; +// 5 +R0i.w = R1i.w; +PV1i.w = R0i.w; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = R5i.w; +PV0i.w = R1i.w; +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(R6i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(R6i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.x = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(uf_remappedPS[5].y))); +PS0i = R2i.x; +// 1 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R2i.w)) + 1.0); +PV1i.y = R3i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV1i.z = R123i.z; +R2i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].x)) + intBitsToFloat(uf_remappedPS[7].x)); +PV1i.w = R2i.w; +R4i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(uf_remappedPS[7].y)); +PS1i = R4i.y; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * 0.5 + 0.5)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(0x3d4ccccd))); +R123i.z = clampFI32(R123i.z); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R2i.z = 0; +PS0i = R2i.z; +// 3 +backupReg0i = R1i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +PV1i.x = R127i.x; +R2i.y = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(uf_remappedPS[5].w))); +PV1i.y = R2i.y; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R4i.z = floatBitsToInt(intBitsToFloat(R4i.z) / 2.0); +PV1i.z = R4i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x40400000))); +PV1i.w = R1i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); +PS1i = floatBitsToInt(tempResultf); +// 4 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); +PV0i.x = R4i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i))); +PV0i.y = R5i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); +PV0i.z = R5i.z; +R4i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + -(1.0)); +PV0i.w = R4i.w; +R3i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +PS0i = R3i.w; +// 5 +tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x3ea2f983))); +PS1i = R6i.y; +// 6 +R0i.x = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(0xbf666666)); +PV0i.x = R0i.x; +R0i.y = PV1i.x; +R0i.y = clampFI32(R0i.y); +PV0i.y = R0i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R0i.w))); +PV0i.z = R0i.z; +R0i.w = PV1i.x; +R0i.w = floatBitsToInt(intBitsToFloat(R0i.w) * 2.0); +PV0i.w = R0i.w; +R3i.x = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(uf_remappedPS[6].x)); +PS0i = R3i.x; +} +if( activeMaskStackC[1] == true ) { +R3i.z = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.xy)).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +R124i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R4i.x)))); +PV0i.x = R124i.x; +R126i.y = floatBitsToInt((intBitsToFloat(R8i.y) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R5i.y)))); +PV0i.y = R126i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R5i.z)))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R3i.w) + intBitsToFloat(R4i.z))); +PV0i.w = R123i.w; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(0x40a00000))); +R126i.x = clampFI32(R126i.x); +PS0i = R126i.x; +// 1 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[1].x) + intBitsToFloat(R7i.y) * intBitsToFloat(uf_remappedPS[1].y) + intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = tempi.x; +R0i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R0i.y; +// 2 +tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(R124i.x) + intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(R126i.y) + intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = tempi.x; +R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R1i.w)); +PS0i = R125i.x; +// 3 +R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(R7i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R7i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = R127i.x; +PV1i.y = R127i.x; +PV1i.z = R127i.x; +PV1i.w = R127i.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x))); +PS1i = R127i.z; +// 4 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(R7i.y) * intBitsToFloat(R7i.y) + intBitsToFloat(R7i.z) * intBitsToFloat(R7i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.x))); +// 5 +backupReg0i = R127i.x; +backupReg1i = R127i.z; +R127i.x = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(R127i.w) + intBitsToFloat(PS0i))); +PV1i.x = R127i.x; +R125i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[6].y)); +PV1i.y = R125i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R126i.x))); +PV1i.z = R127i.z; +R123i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[1].w)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i))); +PV1i.w = R123i.w; +R127i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R125i.x)); +R127i.w = clampFI32(R127i.w); +PS1i = R127i.w; +// 6 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.w) * intBitsToFloat(R2i.w) + intBitsToFloat(R4i.y) * intBitsToFloat(R4i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R4i.y) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +// 7 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(uf_remappedPS[8].y))); +R127i.x = clampFI32(R127i.x); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[9].y))); +PV1i.y = R127i.y; +R124i.z = ((intBitsToFloat(R2i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0)); +PV1i.z = R124i.z; +R1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i)); +PV1i.w = R1i.w; +R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R126i.w; +// 8 +R126i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(PV1i.w) + intBitsToFloat(R5i.x))); +PV0i.x = R126i.x; +R124i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(PV1i.w) + intBitsToFloat(R7i.y))); +PV0i.y = R124i.y; +R0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R7i.z))); +PV0i.z = R0i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +PV0i.w = clampFI32(PV0i.w); +R125i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.w)); +PS0i = R125i.z; +// 9 +tempi.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R127i.z))); +PS1i = R1i.z; +// 10 +backupReg0i = R126i.y; +backupReg1i = R125i.z; +backupReg2i = R127i.x; +backupReg2i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R126i.x)))); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R124i.y)))); +PV0i.y = R126i.y; +R125i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R0i.z)))); +PV0i.z = R125i.z; +R5i.w = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(backupReg1i)); +PV0i.w = R5i.w; +R126i.z = floatBitsToInt((-(intBitsToFloat(backupReg2i)) * intBitsToFloat(backupReg2i) + 1.0)); +PS0i = R126i.z; +// 11 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(uf_remappedPS[7].z)); +PS1i = R127i.w; +// 12 +tempi.x = floatBitsToInt(-(intBitsToFloat(R3i.x)) * intBitsToFloat(R2i.w) + -(intBitsToFloat(R125i.y)) * intBitsToFloat(R4i.y) + -(intBitsToFloat(R125i.y)) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 13 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R127i.y))); +R127i.y = floatBitsToInt(max(-(intBitsToFloat(R6i.z)), 0.0)); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R126i.w)); +PV1i.z = clampFI32(PV1i.z); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z))); +PV1i.w = R0i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 14 +backupReg0i = R124i.z; +PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].w) * intBitsToFloat(PS1i)); +R123i.y = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(R3i.x))); +PV0i.y = R123i.y; +R124i.z = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(PV1i.z) + intBitsToFloat(R125i.y))); +PV0i.z = R124i.z; +R126i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[6].z))); +PV0i.w = R126i.w; +R2i.w = ((backupReg0i == 0)?(R3i.z):(PV1i.x)); +PS0i = R2i.w; +// 15 +backupReg0i = R0i.w; +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R126i.z = floatBitsToInt(min(intBitsToFloat(R127i.y), 1.0)); +PV1i.z = R126i.z; +PV1i.w = PV0i.x; +PV1i.w = clampFI32(PV1i.w); +R124i.x = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + 1.0); +PS1i = R124i.x; +// 16 +backupReg0i = R127i.x; +backupReg1i = R126i.y; +backupReg2i = R125i.z; +R127i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.x))); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R124i.y))); +PV0i.y = R126i.y; +R125i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R0i.z))); +PV0i.z = R125i.z; +R125i.w = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(R124i.z) + intBitsToFloat(PV1i.y))); +PV0i.w = R125i.w; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.w; +// 17 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.z = ((0.0 > intBitsToFloat(PS0i))?int(0xFFFFFFFF):int(0x0)); +PS1i = R124i.z; +// 18 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), -(1.0))); +R8i.w = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(R124i.x) + intBitsToFloat(R0i.w))); +PV0i.w = R8i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 19 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R3i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i))); +PV1i.y = R3i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS0i))); +PV1i.z = R0i.z; +R123i.w = ((R124i.z == 0)?(R127i.w):(PV0i.y)); +PV1i.w = R123i.w; +R7i.w = floatBitsToInt((-(intBitsToFloat(R126i.w)) * intBitsToFloat(R125i.w) + 1.0)); +R7i.w = clampFI32(R7i.w); +PS1i = R7i.w; +// 20 +R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.x)); +PV0i.x = R2i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV1i.y)); +PV0i.y = R2i.y; +R3i.z = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); +PV0i.z = R3i.z; +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3dcccccd))); +R6i.w = clampFI32(R6i.w); +PV0i.w = R6i.w; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(R2i.w))); +PS0i = R2i.z; +// 21 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.y = tempi.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(R2i.w))); +PS1i = R1i.y; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.z; +R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x80000000) * 0.0); +R126i.x = clampFI32(R126i.x); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.y)); +PS0i = floatBitsToInt(tempResultf); +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS0i))); +PV1i.x = R127i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS0i))); +PV1i.y = R126i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PS0i))); +PV1i.z = R125i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(R3i.w) + intBitsToFloat(R4i.z))); +PV1i.w = R123i.w; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(R2i.w))); +PS1i = R124i.x; +// 2 +tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +PS0i = R127i.w; +// 3 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +// 4 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R127i.w))); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PV0i.y = R126i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(PS1i) + 1.0)); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(0x3ea2f983))); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(0x3ea2f983))); +PS0i = R125i.z; +// 5 +backupReg0i = R124i.x; +backupReg1i = R0i.w; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +PV1i.x = R124i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R124i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(0x41200000) + 1.0)); +R124i.z = clampFI32(R124i.z); +PV1i.z = R124i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3ea2f983))); +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV0i.w))); +PS1i = R2i.x; +// 6 +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R125i.z))); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PV1i.w))); +PV0i.z = R2i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.x))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 7 +backupReg0i = R124i.x; +R124i.x = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(PS0i)); +PV1i.x = R124i.x; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w))); +R2i.w = 0; +PV1i.w = R2i.w; +// 8 +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV0i.y = R123i.y; +// 9 +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.y))); +// 10 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.z))); +// 11 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3e800000)); +// 12 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.x))); +// 13 +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.w))); +// 14 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.z))); +// 15 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y))); +// 16 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(PV1i.x))); +// 17 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.z))); +// 18 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.z))); +// 19 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.y))); +PV1i.x = R0i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.x))); +PV1i.y = R0i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.w))); +PV1i.z = R0i.z; +// 20 +R1i.x = R2i.x; +PV0i.x = R1i.x; +R1i.y = R2i.y; +PV0i.y = R1i.y; +R1i.z = R2i.z; +PV0i.z = R1i.z; +R1i.w = R2i.w; +PV0i.w = R1i.w; +// 21 +R2i.x = R0i.x; +PV1i.x = R2i.x; +R2i.y = R0i.y; +PV1i.y = R2i.y; +R2i.z = R0i.z; +PV1i.z = R2i.z; +R2i.w = R0i.w; +PV1i.w = R2i.w; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +passPixelColor1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +} diff --git a/Quality/BreathOfTheWild_1080p/9f547256a5f2f2f6_00000000000ff259_ps_source.txt b/Quality/BreathOfTheWild_1080p/9f547256a5f2f2f6_00000000000ff259_ps_source.txt new file mode 100644 index 00000000..f09ea348 --- /dev/null +++ b/Quality/BreathOfTheWild_1080p/9f547256a5f2f2f6_00000000000ff259_ps_source.txt @@ -0,0 +1,683 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader 9f547256a5f2f2f6 // cooking fire? +const float overwriteWidth = 1920.0; //overwidth value.0 +const float overwriteHeight = 1080.0; +uniform ivec4 uf_remappedPS[13]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de0e000 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1 +uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex2 = 0.0; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +// 0 +R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x))); +R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y))); +PV0i.z = R127i.z; +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R123i.w = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +R7i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y))); +PV0i.z = R7i.z; +R11i.w = 0; +PV0i.w = R11i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w)); +R0i.z = floatBitsToInt(tempResultf); +PS0i = R0i.z; +R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x))); +PV0i.w = R127i.w; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000))); +PS0i = R126i.y; +// 1 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x)))); +PS1i = R2i.x; +// 2 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.z))); +PV0i.x = R5i.x; +R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[3].y)))); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[3].z)))); +PV0i.z = R2i.z; +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.z))); +PV0i.w = R4i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R4i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R5i.y; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.z = R4i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.z))); +PV1i.w = R5i.w; +PS1i = int(intBitsToFloat(R126i.y)); +// 4 +tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) * -(intBitsToFloat(R2i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(R2i.z)) * -(intBitsToFloat(R2i.z)) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.w = PS1i & 0x00000002; +PS0i = R124i.w; +// 5 +R0i.x = floatBitsToInt(-(intBitsToFloat(R127i.w))); +PV1i.x = R0i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R127i.w)))); +PV1i.y = R0i.y; +R3i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0); +PV1i.z = R3i.z; +R125i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f))); +PV1i.w = R125i.w; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R127i.w)))); +PS1i = R4i.y; +// 6 +R10i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = R10i.x; +PV0i.y = R10i.x; +PV0i.z = R10i.x; +PV0i.w = R10i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w)); +R126i.z = floatBitsToInt(tempResultf); +PS0i = R126i.z; +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.x)), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i))); +R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.z)), intBitsToFloat(PS0i))); +PV1i.z = R5i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i))); +R127i.w = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x3d4ccccd))); +R127i.w = clampFI32(R127i.w); +PS1i = R127i.w; +// 8 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R126i.w; +// 9 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R10i.y = tempi.x; +PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0))); +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R10i.z = tempi.x; +R127i.y = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0)); +PS0i = R127i.y; +// 11 +redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R10i.x),intBitsToFloat(R10i.y)),vec4(intBitsToFloat(R10i.y),intBitsToFloat(R10i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId); +R1i.x = floatBitsToInt(cubeMapSTM.x); +R1i.y = floatBitsToInt(cubeMapSTM.y); +R1i.z = floatBitsToInt(cubeMapSTM.z); +R1i.w = cubeMapFaceId; +PV1i.x = R1i.x; +PV1i.y = R1i.y; +PV1i.z = R1i.z; +PV1i.w = R1i.w; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); +PS1i = R126i.y; +// 12 +R127i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w))); +PV0i.y = R127i.y; +R6i.z = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y))); +PV0i.z = R6i.z; +R127i.w = floatBitsToInt((intBitsToFloat(R3i.z) * 0.5 + 0.5)); +PV0i.w = R127i.w; +PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); +// 13 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.x = R1i.x; +R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.y = R1i.y; +R127i.z = ((intBitsToFloat(PV0i.x) > 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R7i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0)); +PS1i = R7i.y; +// 14 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983))); +PV0i.x = R6i.x; +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w))); +R9i.y = floatBitsToInt(intBitsToFloat(R9i.y) / 2.0); +PV0i.y = R9i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(0x40400000))); +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); +PS0i = R8i.z; +// 15 +R123i.x = ((R127i.z == 0)?(0):(PV0i.z)); +PV1i.x = R123i.x; +R8i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.y = R8i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(R10i.z))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(uf_remappedPS[9].y))); +R3i.w = clampFI32(R3i.w); +PV1i.w = R3i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 16 +R3i.x = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PS1i)); +R3i.x = clampFI32(R3i.x); +PV0i.x = R3i.x; +R6i.y = ((R124i.w == 0)?(R127i.x):(PV1i.x)); +PV0i.y = R6i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(0x3fc00000))); +PV0i.z = R0i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(uf_remappedPS[10].y))); +PV0i.w = R0i.w; +R3i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.z)); +R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) / 2.0); +PS0i = R3i.y; +R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x); +R1i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.zy)).x); +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R4i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0)); +// 1 +R123i.x = ((PS0i == 0)?(R1i.w):(0x42c80000)); +PV1i.x = R123i.x; +R124i.y = floatBitsToInt((-(intBitsToFloat(R3i.w)) * intBitsToFloat(R3i.w) + 1.0)); +PV1i.y = R124i.y; +PV1i.z = PV0i.x; +PV1i.z = clampFI32(PV1i.z); +PV1i.w = PV0i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +R124i.w = floatBitsToInt(1.0 / intBitsToFloat(R3i.x)); +PS1i = R124i.w; +// 2 +R127i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.x)))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w)))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w)))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R8i.y) + intBitsToFloat(R9i.y))); +PV0i.w = R123i.w; +R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].z) * intBitsToFloat(PV1i.x) + intBitsToFloat(0x40800000))/2.0); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R2i.z)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R1i.z; +// 4 +backupReg0i = R127i.y; +backupReg1i = R127i.z; +R126i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.x))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.z))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + -(intBitsToFloat(R3i.y))); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(uf_remappedPS[4].w))); +PS0i = R127i.x; +// 5 +backupReg0i = R3i.z; +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R3i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R124i.w)); +PS1i = R3i.z; +// 6 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R0i.x) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(backupReg0i) * 1.0); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 7 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[6].w)); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.w = tempi.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 8 +backupReg0i = R0i.z; +backupReg0i = R0i.z; +backupReg1i = R0i.w; +R125i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y)); +R125i.x = clampFI32(R125i.x); +PV0i.x = R125i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(uf_remappedPS[11].x)); +R126i.y = clampFI32(R126i.y); +PV0i.y = R126i.y; +R0i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); +PV0i.z = R0i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i)); +PV0i.w = clampFI32(PV0i.w); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(backupReg1i))); +PS0i = R125i.y; +// 9 +backupReg0i = R127i.y; +backupReg1i = R127i.z; +backupReg2i = R127i.x; +backupReg3i = R124i.w; +R127i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.x)))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y)))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.z)))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(backupReg2i) + -(intBitsToFloat(uf_remappedPS[12].x))); +PV1i.w = clampFI32(PV1i.w); +R124i.w = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y))); +R124i.w = clampFI32(R124i.w); +PS1i = R124i.w; +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.w = floatBitsToInt(max(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.w))); +PS0i = R125i.w; +// 11 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[7].w)); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.z = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 12 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R124i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +PV0i.z = R125i.z; +R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.x), intBitsToFloat(backupReg2i))); +PV0i.w = R124i.w; +R127i.z = floatBitsToInt(-(intBitsToFloat(R125i.w)) + 1.0); +PS0i = R127i.z; +// 13 +backupReg0i = R126i.z; +backupReg0i = R126i.z; +R125i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x)); +PV1i.x = R125i.x; +R126i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y)); +PV1i.y = R126i.y; +R126i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = R126i.z; +R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z)); +R125i.w = clampFI32(R125i.w); +PV1i.w = R125i.w; +R124i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z))); +R124i.z = clampFI32(R124i.z); +PS1i = R124i.z; +// 14 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.z))); +PS0i = R0i.y; +// 15 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.y = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 16 +backupReg0i = R125i.x; +backupReg1i = R126i.y; +backupReg2i = R126i.z; +backupReg3i = R124i.w; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R125i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R126i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R126i.z; +R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R124i.z))); +PV0i.w = R124i.w; +R127i.y = floatBitsToInt(-(intBitsToFloat(backupReg3i)) + 1.0); +PS0i = R127i.y; +// 17 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.w = ((intBitsToFloat(R6i.z) > intBitsToFloat(uf_remappedPS[10].x))?int(0xFFFFFFFF):int(0x0)); +PS1i = R125i.w; +// 18 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(R126i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +// 19 +backupReg0i = R1i.y; +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z))); +PV1i.x = R3i.x; +R1i.y = ((R125i.w == 0)?(backupReg0i):(R125i.y)); +PV1i.y = R1i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +PV1i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(PS0i) + 1.0)); +PV1i.w = R123i.w; +R2i.x = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0)); +PS1i = R2i.x; +// 20 +backupReg0i = R8i.y; +backupReg1i = R0i.z; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +PV0i.y = R8i.y; +R0i.z = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(R9i.y))); +PV0i.z = R0i.z; +R4i.w = floatBitsToInt(max(intBitsToFloat(backupReg1i), intBitsToFloat(0x3e4ccccd))); +PV0i.w = R4i.w; +R0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0); +PS0i = R0i.x; +// 21 +backupReg0i = R0i.y; +backupReg1i = R7i.z; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.y))); +PV1i.x = R5i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R124i.y))); +PV1i.y = R0i.y; +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.y))); +PV1i.z = R7i.z; +R5i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0)); +R5i.w = clampFI32(R5i.w); +PV1i.w = R5i.w; +R4i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R4i.x; +// 0 +R125i.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R4i.x)); +PV0i.x = R125i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(0x80000000)); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(R0i.y)) + 1.0); +PV0i.z = R126i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R5i.x))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R0i.z)); +// 1 +R127i.x = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(R0i.x) + -(1.0))); +PV1i.x = R127i.x; +PV1i.y = floatBitsToInt(min(intBitsToFloat(R2i.x), 1.0)); +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV1i.z = R123i.z; +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i))); +PV1i.w = R124i.w; +R124i.z = floatBitsToInt(intBitsToFloat(R4i.w) + 0.5); +PS1i = R124i.z; +// 2 +backupReg0i = R125i.x; +backupReg1i = R0i.y; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R1i.y))); +PV0i.x = R125i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R1i.y))); +R124i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.z) + intBitsToFloat(backupReg1i))); +PS0i = R124i.y; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.y))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R124i.z)); +PV1i.y = clampFI32(PV1i.y); +R123i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[9].w) + 1.0)); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983))); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(0x3ea2f983))); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV1i.w))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.z))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(0x3ea2f983))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e800000)); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PS1i))); +// 5 +R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.x))); +PV1i.x = R11i.x; +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i))); +PV1i.y = R11i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.w))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z))); +// 6 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PV1i.z))); +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.w))); +PV0i.z = R11i.z; +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PV0i.y))); +// 8 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV1i.x))); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z))); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.z))); +// 11 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.y))); +PV1i.x = R3i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x))); +PV1i.y = R3i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.w))); +PV1i.z = R3i.z; +// 12 +R0i.x = R11i.x; +PV0i.x = R0i.x; +R0i.y = R11i.y; +PV0i.y = R0i.y; +R0i.z = R11i.z; +PV0i.z = R0i.z; +R0i.w = R11i.w; +PV0i.w = R0i.w; +// 13 +R1i.x = R3i.x; +PV1i.x = R1i.x; +R1i.y = R3i.y; +PV1i.y = R1i.y; +R1i.z = R3i.z; +PV1i.z = R1i.z; +R1i.w = R3i.w; +PV1i.w = R1i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Quality/BreathOfTheWild_1080p/c797a1f793b1e3ac_00000000000003c9_ps_source.txt b/Quality/BreathOfTheWild_1080p/c797a1f793b1e3ac_00000000000003c9_ps_source.txt new file mode 100644 index 00000000..02a33fd1 --- /dev/null +++ b/Quality/BreathOfTheWild_1080p/c797a1f793b1e3ac_00000000000003c9_ps_source.txt @@ -0,0 +1,280 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader c797a1f793b1e3ac//mag temple +const float overwriteWidth = 1920.0; //overwidth value.0 +const float overwriteHeight = 1080.0; +uniform ivec4 uf_remappedPS[8]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +// 0 +R3i.x = uf_remappedPS[0].y; +R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0); +PV0i.x = R3i.x; +R127i.y = uf_remappedPS[0].x; +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0); +PV0i.y = R127i.y; +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +R1i.w = uf_remappedPS[0].z; +R1i.w = floatBitsToInt(intBitsToFloat(R1i.w) / 2.0); +PV1i.w = R1i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R0i.x = uf_remappedPS[2].x; +R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0); +PV0i.x = R0i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +R0i.z = uf_remappedPS[2].z; +R0i.z = floatBitsToInt(intBitsToFloat(R0i.z) / 2.0); +PV0i.z = R0i.z; +R4i.w = 0; +PV0i.w = R4i.w; +R3i.w = floatBitsToInt(1.0 / intBitsToFloat(R127i.y)); +PS0i = R3i.w; +R0i.w = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +R2i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyz); +// 0 +R125i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R125i.x; +R125i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R125i.y; +R124i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R124i.z; +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R0i.w) + intBitsToFloat(uf_remappedPS[3].x))); +PV0i.w = R123i.w; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R1i.w)); +PS0i = R126i.y; +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.w)))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.w)))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z)); +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(R3i.x)); +PS1i = R126i.z; +// 2 +R124i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(PV1i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[4].w)); +PV0i.x = R124i.x; +PV0i.y = R124i.x; +PV0i.z = R124i.x; +PV0i.w = R124i.x; +R126i.x = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.w))); +PS0i = R126i.x; +// 3 +tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[5].w)); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.z = tempi.x; +R125i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); +PS1i = R125i.z; +// 4 +backupReg0i = R127i.y; +tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[6].w)); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +R127i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +PS0i = R127i.x; +// 5 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(R3i.w)); +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); +PV1i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(R126i.y)); +R123i.w = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R126i.x))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 6 +R1i.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(PS1i)); +R1i.x = clampFI32(R1i.x); +PV0i.x = R1i.x; +R126i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.z))); +PV0i.y = R126i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z)); +R125i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.z)); +PV0i.w = R125i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w)); +R127i.w = floatBitsToInt(tempResultf); +PS0i = R127i.w; +// 7 +tempi.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV0i.z) * 1.0 + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.y))); +PS1i = R127i.z; +// 8 +backupReg0i = R125i.x; +backupReg1i = R125i.y; +backupReg2i = R124i.z; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w))); +PV0i.x = R125i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R127i.w))); +PV0i.y = R125i.y; +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w))); +PV0i.z = R124i.z; +R124i.w = ((1.0 > intBitsToFloat(PS1i))?int(0xFFFFFFFF):int(0x0)); +PV0i.w = R124i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 9 +backupReg0i = R124i.x; +backupReg1i = R127i.y; +R124i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(PS0i))); +PV1i.x = R124i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.z))); +PV1i.y = R127i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.z)), intBitsToFloat(PS0i))); +PV1i.z = R126i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg1i)), intBitsToFloat(PS0i))); +PV1i.w = R127i.w; +R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); +PS1i = R0i.x; +// 10 +backupReg0i = R0i.z; +R126i.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R124i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +R125i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +PS0i = R125i.z; +// 11 +tempi.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R124i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = tempi.x; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R125i.w))); +PS1i = R126i.w; +// 12 +backupReg0i = R124i.z; +backupReg1i = R127i.y; +backupReg1i = R127i.y; +tempi.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.z = tempi.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); +PS0i = R127i.y; +// 13 +backupReg0i = R127i.x; +R123i.x = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R124i.x)):(-(intBitsToFloat(R124i.x))))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R127i.w)):(-(intBitsToFloat(R127i.w))))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R126i.z)):(-(intBitsToFloat(R126i.z))))); +PV1i.z = R123i.z; +R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.z)); +R127i.x = clampFI32(R127i.x); +PS1i = R127i.x; +// 14 +backupReg0i = R126i.y; +backupReg1i = R0i.x; +backupReg1i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); +// 15 +backupReg0i = R127i.x; +R127i.x = ((R124i.w == 0)?(PS0i):(R127i.y)); +PV1i.x = R127i.x; +R123i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(R0i.x) + 1.0)); +R123i.y = clampFI32(R123i.y); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(max(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i))); +R123i.w = ((R124i.w == 0)?(R0i.x):(R127i.y)); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); +PS1i = clampFI32(PS1i); +// 16 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.y))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.y)); +PV0i.y = clampFI32(PV0i.y); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +// 17 +R123i.y = floatBitsToInt((-(intBitsToFloat(PV0i.z)) * intBitsToFloat(PV0i.z) + 1.0)); +PV1i.y = R123i.y; +R123i.z = ((R124i.w == 0)?(PV0i.x):(0x3f800000)); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.y))); +// 18 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.w))); +// 19 +backupReg0i = R127i.z; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].x))); +R127i.z = ((R124i.w == 0)?(PV0i.x):(backupReg0i)); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].z))); +// 20 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3ea2f983))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(0x3ea2f983))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(0x3ea2f983))); +// 21 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z))); +PV1i.x = R4i.x; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.y))); +PV1i.y = R4i.y; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.x))); +PV1i.z = R4i.z; +// export +passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +} diff --git a/Quality/BreathOfTheWild_1080p/ceba17482659c1bd_0000000000003fc9_ps_source.txt b/Quality/BreathOfTheWild_1080p/ceba17482659c1bd_0000000000003fc9_ps_source.txt new file mode 100644 index 00000000..80666d06 --- /dev/null +++ b/Quality/BreathOfTheWild_1080p/ceba17482659c1bd_0000000000003fc9_ps_source.txt @@ -0,0 +1,182 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader ceba17482659c1bd //temple of time light fix. +const float overwriteWidth = 1920.0; //overwidth value.0 +const float overwriteHeight = 1080.0; +uniform ivec4 uf_remappedPS[6]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R122f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R125f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = gl_FragCoord.xyzw; +R1f = passParameter1; +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); +R0f.xy = R0f.xy / scaleFactor; +// 0 +R4f.x = 0.0; +PV0f.x = R4f.x; +R3f.w = 0.0; +PV0f.w = R3f.w; +PS0f = 1.0 / intBitsToFloat(uf_remappedPS[0].x); +// 1 +R2f.x = R0f.x * PS0f; +PV1f.x = R2f.x; +PS1f = 1.0 / intBitsToFloat(uf_remappedPS[0].y); +// 2 +R2f.y = R0f.y * PS1f; +PV0f.y = R2f.y; +R0f.w = (texture(textureUnitPS0, R2f.xy).x); +R2f.xyz = (texture(textureUnitPS1, R2f.xy).xyz); +// 0 +R126f.x = (R2f.x * intBitsToFloat(0x40000000) + -(1.0)); +PV0f.x = R126f.x; +R126f.y = (R2f.y * intBitsToFloat(0x40000000) + -(1.0)); +PV0f.y = R126f.y; +R125f.z = (R2f.z * intBitsToFloat(0x40000000) + -(1.0)); +PV0f.z = R125f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[1].y) * R0f.w + intBitsToFloat(uf_remappedPS[1].x)); +PV0f.w = R123f.w; +// 1 +R127f.x = (R1f.x * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].x))); +PV1f.x = R127f.x; +R127f.y = (R1f.y * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].y))); +PV1f.y = R127f.y; +R127f.z = (R1f.z * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].z))); +PV1f.z = R127f.z; +PS1f = PV0f.z * PV0f.z; +// 2 +tempf.x = PV1f.x * PV1f.x + PV1f.y * PV1f.y + PV1f.z * PV1f.z + intBitsToFloat(0x80000000) * 0.0; +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R122f.x = (R126f.y * R126f.y + PS1f); +PS0f = R122f.x; +// 3 +R126f.z = (R126f.x * R126f.x + PS0f); +PV1f.z = R126f.z; +tempResultf = 1.0 / sqrt(PV0f.x); +PS1f = tempResultf; +// 4 +backupReg0f = R127f.x; +backupReg1f = R127f.y; +backupReg2f = R127f.z; +R127f.x = mul_nonIEEE(backupReg0f, PS1f); +PV0f.x = R127f.x; +R127f.y = mul_nonIEEE(backupReg1f, PS1f); +PV0f.y = R127f.y; +R127f.z = mul_nonIEEE(backupReg2f, PS1f); +PV0f.z = R127f.z; +PS0f = 1.0 / PS1f; +// 5 +PV1f.x = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[3].z)); +PV1f.w = intBitsToFloat(uf_remappedPS[4].w) * PS0f; +PV1f.w = clamp(PV1f.w, 0.0, 1.0); +tempResultf = 1.0 / sqrt(R126f.z); +PS1f = tempResultf; +// 6 +backupReg0f = R126f.x; +backupReg1f = R126f.y; +R126f.x = mul_nonIEEE(backupReg0f, PS1f); +PV0f.x = R126f.x; +R126f.y = mul_nonIEEE(backupReg1f, PS1f); +PV0f.y = R126f.y; +PV0f.z = mul_nonIEEE(R125f.z, PS1f); +PV0f.w = -(PV1f.w) + 1.0; +R122f.x = (R127f.y * intBitsToFloat(uf_remappedPS[3].y) + PV1f.x); +PS0f = R122f.x; +// 7 +PV1f.x = mul_nonIEEE(PV0f.z, R127f.z); +R123f.w = (R127f.x * intBitsToFloat(uf_remappedPS[3].x) + PS0f); +PV1f.w = R123f.w; +tempResultf = log2(PV0f.w); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R125f.y = tempResultf; +PS1f = R125f.y; +// 8 +tempf.x = R126f.x * R127f.x + R126f.y * R127f.y + PV1f.x * 1.0 + intBitsToFloat(0x80000000) * 0.0; +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R122f.x = (PV1f.w * intBitsToFloat(uf_remappedPS[5].y) + -(intBitsToFloat(uf_remappedPS[5].z))); +R122f.x = clamp(R122f.x, 0.0, 1.0); +PS0f = R122f.x; +// 9 +PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].w), R125f.y); +PV1f.y = max(-(PV0f.x), 0.0); +tempResultf = log2(PS0f); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1f = tempResultf; +// 10 +PV0f.x = min(PV1f.y, 1.0); +PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].w), PS1f); +PS0f = exp2(PV1f.x); +// 11 +PV1f.z = mul_nonIEEE(PS0f, PV0f.x); +PS1f = exp2(PV0f.y); +// 12 +PV0f.y = mul_nonIEEE(PS1f, PV1f.z); +PV0f.y = clamp(PV0f.y, 0.0, 1.0); +// 13 +R3f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), PV0f.y); +PV1f.x = R3f.x; +R3f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), PV0f.y); +PV1f.y = R3f.y; +R3f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), PV0f.y); +PV1f.z = R3f.z; +// 14 +R0f.x = PV1f.x; +PV0f.x = R0f.x; +R0f.y = PV1f.y; +PV0f.y = R0f.y; +R0f.z = PV1f.z; +PV0f.z = R0f.z; +R0f.w = R3f.w; +PV0f.w = R0f.w; +// 15 +R1f.x = R4f.x; +PV1f.x = R1f.x; +R1f.y = R4f.x; +PV1f.y = R1f.y; +R1f.z = R4f.x; +PV1f.z = R1f.z; +R1f.w = R4f.w; +PV1f.w = R1f.w; +// export +passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); +passPixelColor1 = vec4(R1f.x, R1f.y, R1f.z, R1f.w); +} diff --git a/Quality/BreathOfTheWild_1080p/f819754f9c220aaa_0000000000003fc9_ps_source.txt b/Quality/BreathOfTheWild_1080p/f819754f9c220aaa_0000000000003fc9_ps_source.txt new file mode 100644 index 00000000..8e2ac5d2 --- /dev/null +++ b/Quality/BreathOfTheWild_1080p/f819754f9c220aaa_0000000000003fc9_ps_source.txt @@ -0,0 +1,428 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader f819754f9c220aaa //mag temple +const float overwriteWidth = 1920.0; //overwidth value.0 +const float overwriteHeight = 1080.0; +uniform ivec4 uf_remappedPS[6]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +// 0 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(uf_remappedPS[0].w))); +PV0i.x = R4i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV0i.y = R123i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].z), intBitsToFloat(0x42480000))); +PV0i.z = R6i.z; +R7i.w = 0; +PV0i.w = R7i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[2].x))); +R1i.w = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[2].y))); +PV1i.w = R1i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +PV0i.x = R0i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(0x42480000))); +PV0i.z = R5i.z; +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), intBitsToFloat(0x42480000))); +PV0i.w = R6i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.y)); +R0i.w = floatBitsToInt(tempResultf); +PS0i = R0i.w; +R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.w))); +PV0i.w = R124i.w; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.w))); +PS0i = R5i.x; +// 1 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(backupReg0i))); +PS1i = R125i.y; +// 2 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000))); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x))); +PV0i.y = R126i.y; +R125i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(R1i.w) + intBitsToFloat(R0i.x))); +PV0i.z = R125i.z; +R4i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0); +PV0i.w = R4i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R0i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R3i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.z = R3i.z; +R125i.w = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(PV0i.y)) + -(intBitsToFloat(uf_remappedPS[4].y)))); +PV1i.w = R125i.w; +R124i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(PV0i.y)) + -(intBitsToFloat(uf_remappedPS[4].z)))); +PS1i = R124i.z; +// 4 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(R126i.y)) + -(intBitsToFloat(uf_remappedPS[4].x)))); +PS0i = R125i.x; +// 5 +R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R4i.w) + intBitsToFloat(0x3d4ccccd))); +R123i.x = clampFI32(R123i.x); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R4i.w) * 0.5 + 0.5)); +PV1i.y = R123i.y; +R126i.z = PV0i.x; +R126i.z = clampFI32(R126i.z); +PV1i.z = R126i.z; +PV1i.w = PV0i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +R126i.w = int(intBitsToFloat(R126i.x)); +PS1i = R126i.w; +// 6 +R126i.x = floatBitsToInt((intBitsToFloat(R0i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.x)))); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R125i.y)))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R124i.w)))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +PV0i.w = R127i.w; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y))); +R1i.z = floatBitsToInt(intBitsToFloat(R1i.z) / 2.0); +PS0i = R1i.z; +// 7 +tempi.x = floatBitsToInt(-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R125i.w)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R124i.z)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R0i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(1.0)); +PS1i = R0i.z; +// 8 +backupReg0i = R126i.x; +backupReg1i = R126i.y; +backupReg2i = R127i.z; +backupReg3i = R127i.w; +R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.x))); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.w))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R124i.z))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(-(intBitsToFloat(R1i.z)) + 1.0); +PV0i.w = R127i.w; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg3i), intBitsToFloat(0x3ea2f983))); +PS0i = R0i.w; +// 9 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R1i.z))); +PS1i = R127i.x; +// 10 +tempi.x = floatBitsToInt(-(intBitsToFloat(R125i.x)) * -(intBitsToFloat(R125i.x)) + -(intBitsToFloat(R125i.w)) * -(intBitsToFloat(R125i.w)) + -(intBitsToFloat(R124i.z)) * -(intBitsToFloat(R124i.z)) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 11 +R1i.x = R126i.w & 0x00000002; +PV1i.x = R1i.x; +R4i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[2].z)) * intBitsToFloat(R125i.z) + 1.0)); +R4i.y = clampFI32(R4i.y); +PV1i.y = R4i.y; +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 12 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R4i.x))); +R124i.x = clampFI32(R124i.x); +PV0i.x = R124i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i)); +PV0i.w = clampFI32(PV0i.w); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z)); +R126i.w = floatBitsToInt(tempResultf); +PS0i = R126i.w; +// 13 +backupReg0i = R126i.y; +backupReg1i = R127i.z; +backupReg2i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R125i.x)))); +PV1i.x = R127i.x; +R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R125i.w)))); +PV1i.y = R126i.y; +R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R124i.z)))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i))); +R3i.w = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); +PS1i = R3i.w; +// 14 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R126i.x; +// 15 +backupReg0i = R125i.x; +R125i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(R126i.w))); +PV1i.x = R125i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.w)), intBitsToFloat(R126i.w))); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R124i.z)), intBitsToFloat(R126i.w))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +PV1i.w = R5i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 16 +backupReg0i = R127i.x; +backupReg1i = R126i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.z))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); +// 17 +backupReg0i = R127i.y; +R126i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x)); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(PV0i.y)); +PV1i.y = R127i.y; +R124i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = R124i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(0x40400000))); +PV1i.w = R1i.w; +R122i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w))); +PS1i = R122i.x; +// 18 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.x) + intBitsToFloat(PS1i))); +R2i.w = clampFI32(R2i.w); +PS0i = R2i.w; +// 19 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.z = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 20 +backupReg0i = R1i.z; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i))); +PV0i.x = R4i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.y = R1i.y; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS1i))); +PV0i.z = R1i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R127i.w) + intBitsToFloat(backupReg0i))); +PV0i.w = R123i.w; +R2i.z = floatBitsToInt(sqrt(intBitsToFloat(R124i.x))); +PS0i = R2i.z; +// 21 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R125i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R124i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.y = tempi.x; +R0i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R0i.y; +// 0 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R4i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.w = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0); +PS0i = R124i.w; +// 1 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(R0i.y))); +PV1i.x = R126i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +PV1i.z = R124i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R2i.w))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R1i.w)); +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(PV1i.y) + 1.0)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + 1.0); +R124i.w = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PS1i)); +R124i.w = clampFI32(R124i.w); +PV0i.w = R124i.w; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV1i.w))); +PS0i = R125i.y; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.y))); +PV1i.y = ((intBitsToFloat(R2i.w) > 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +tempResultf = log2(intBitsToFloat(PV0i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 4 +R123i.x = ((PV1i.y == 0)?(0):(R125i.y)); +PV0i.x = R123i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].w), intBitsToFloat(PS1i))); +PV0i.y = R125i.y; +R127i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV0i.w = R127i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z)); +// 5 +backupReg0i = R124i.w; +PV1i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(PS0i)); +R124i.w = ((R1i.x == 0)?(R2i.w):(PV0i.x)); +PV1i.w = R124i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 6 +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(PS1i)); +PS0i = floatBitsToInt(exp2(intBitsToFloat(R125i.y))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.z))); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +PV1i.w = R124i.w; +// 8 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.z))); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(0x3ea2f983))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(0x3ea2f983))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.x))); +// 10 +R7i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), intBitsToFloat(0x42000000))); +PV0i.x = R7i.x; +R7i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000))); +PV0i.y = R7i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.w))); +R7i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000))); +PS0i = R7i.z; +// 11 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.z))); +// 12 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV1i.y))); +// 13 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.z))); +// 14 +R4i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000))); +PV0i.x = R4i.x; +R4i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000))); +PV0i.y = R4i.y; +R4i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), intBitsToFloat(0x42000000))); +PV0i.z = R4i.z; +// 15 +R0i.x = R7i.x; +PV1i.x = R0i.x; +R0i.y = R7i.y; +PV1i.y = R0i.y; +R0i.z = R7i.z; +PV1i.z = R0i.z; +R0i.w = R7i.w; +PV1i.w = R0i.w; +// 16 +R1i.x = R4i.x; +PV0i.x = R1i.x; +R1i.y = R4i.y; +PV0i.y = R1i.y; +R1i.z = R4i.z; +PV0i.z = R1i.z; +R1i.w = R4i.w; +PV0i.w = R1i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Quality/BreathOfTheWild_1440p/7354e1fdfa8a188d_00000000000ff259_ps_source.txt b/Quality/BreathOfTheWild_1440p/7354e1fdfa8a188d_00000000000ff259_ps_source.txt new file mode 100644 index 00000000..fa711980 --- /dev/null +++ b/Quality/BreathOfTheWild_1440p/7354e1fdfa8a188d_00000000000ff259_ps_source.txt @@ -0,0 +1,667 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader 7354e1fdfa8a188d//mag temple +const float overwriteWidth = 2560.0; //overwidth value.0 +const float overwriteHeight = 1440.0; +uniform ivec4 uf_remappedPS[13]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de10800 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1 +uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex2 = 0.0; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +// 0 +R6i.x = 0x3f800000; +PV0i.x = R6i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x))); +R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +R11i.w = 0; +PV1i.w = R11i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R9i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y))); +PV0i.x = R9i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z)); +R0i.y = floatBitsToInt(tempResultf); +PS0i = R0i.y; +R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R126i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x))); +PV0i.w = R126i.w; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000))); +PS0i = R127i.w; +// 1 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x)))); +PS1i = R5i.x; +// 2 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.y))); +PV0i.x = R7i.x; +R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].y)))); +PV0i.y = R2i.y; +R0i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].z)))); +PV0i.z = R0i.z; +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.y))); +PV0i.w = R4i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R8i.x; +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R6i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.z = R5i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.y))); +PV1i.w = R5i.w; +PS1i = int(intBitsToFloat(R127i.w)); +// 4 +backupReg0i = R0i.z; +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * -(intBitsToFloat(R5i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(backupReg0i)) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.x = PS1i & 0x00000002; +PS0i = R125i.x; +// 5 +R126i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f))); +PV1i.x = R126i.x; +R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0); +PV1i.y = R0i.y; +R2i.z = floatBitsToInt(-(intBitsToFloat(R126i.w))); +PV1i.z = R2i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R126i.w)))); +PV1i.w = R0i.w; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R126i.w)))); +PS1i = R4i.y; +// 6 +backupReg0i = R0i.z; +R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +R125i.w = floatBitsToInt(tempResultf); +PS0i = R125i.w; +// 7 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R5i.x)), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i))); +R4i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.z)), intBitsToFloat(PS0i))); +PV1i.z = R4i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i))); +R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x3d4ccccd))); +R126i.z = clampFI32(R126i.z); +PS1i = R126i.z; +// 8 +tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R125i.z; +// 9 +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = tempi.x; +PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0))); +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R0i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = tempi.x; +R126i.w = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0)); +PS0i = R126i.w; +// 11 +redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.x),intBitsToFloat(R127i.y)),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId); +R1i.x = floatBitsToInt(cubeMapSTM.x); +R1i.y = floatBitsToInt(cubeMapSTM.y); +R1i.z = floatBitsToInt(cubeMapSTM.z); +R1i.w = cubeMapFaceId; +PV1i.x = R1i.x; +PV1i.y = R1i.y; +PV1i.z = R1i.z; +PV1i.w = R1i.w; +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.z)); +PS1i = R127i.x; +// 12 +R3i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y))); +PV0i.x = R3i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w))); +PV0i.z = R126i.z; +R126i.w = floatBitsToInt((intBitsToFloat(R0i.y) * 0.5 + 0.5)); +PV0i.w = R126i.w; +PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); +// 13 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.x = R1i.x; +R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.y = R1i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R127i.w = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.w = R127i.w; +R10i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0)); +PS1i = R10i.x; +// 14 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.z))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); +R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0); +PV0i.y = R5i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983))); +PV0i.z = R6i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x40400000))); +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R125i.z))); +PS0i = R6i.w; +// 15 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(uf_remappedPS[9].y))); +PV1i.x = R2i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(uf_remappedPS[10].y))); +PV1i.y = clampFI32(PV1i.y); +R123i.z = ((R127i.w == 0)?(0):(PV0i.x)); +PV1i.z = R123i.z; +R2i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.w = R2i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 16 +R4i.x = ((intBitsToFloat(R3i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0)); +PV0i.x = R4i.x; +R3i.y = ((R125i.x == 0)?(R126i.z):(PV1i.z)); +PV0i.y = R3i.y; +R3i.z = floatBitsToInt((-(intBitsToFloat(PV1i.y)) * intBitsToFloat(PV1i.y) + 1.0)); +PV0i.z = R3i.z; +R3i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i)); +R3i.w = clampFI32(R3i.w); +PV0i.w = R3i.w; +R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.w)); +R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0); +PS0i = R0i.x; +R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R3i.xy)).x); +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R7i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R5i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0)); +// 1 +R126i.x = ((PS0i == 0)?(R1i.w):(0x42c80000)); +PV1i.x = R126i.x; +PV1i.y = PV0i.x; +PV1i.y = clampFI32(PV1i.y); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R2i.x))); +PV1i.z = R125i.z; +PV1i.w = PV0i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w)); +// 2 +R125i.x = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R7i.x)))); +PV0i.x = R125i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w)))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w)))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y))); +PV0i.w = R123i.w; +R126i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PS0i = R126i.y; +// 3 +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R124i.y; +// 4 +backupReg0i = R127i.y; +backupReg1i = R126i.z; +backupReg2i = R126i.x; +R126i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.x))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R0i.z))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].z) * intBitsToFloat(backupReg2i) + intBitsToFloat(0x40800000))/2.0); +PV0i.w = R123i.w; +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y))); +PS0i = R3i.w; +// 5 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(backupReg0i))); +R127i.z = clampFI32(R127i.z); +PS1i = R127i.z; +// 6 +tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[4].w)); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 7 +R125i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[6].w)); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 8 +R124i.x = ((R4i.x == 0)?(R3i.y):(R125i.z)); +PV0i.x = R124i.x; +R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y)); +R125i.y = clampFI32(R125i.y); +PV0i.y = R125i.y; +R125i.z = floatBitsToInt(-(intBitsToFloat(R126i.y)) + intBitsToFloat(uf_remappedPS[11].x)); +R125i.z = clampFI32(R125i.z); +PV0i.z = R125i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i)); +PV0i.w = clampFI32(PV0i.w); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z))); +PS0i = R1i.w; +// 9 +backupReg0i = R126i.x; +backupReg1i = R127i.y; +backupReg2i = R126i.z; +backupReg3i = R125i.x; +R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R5i.x)))); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y)))); +PV1i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R0i.z)))); +PV1i.z = R126i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(uf_remappedPS[12].x))); +PV1i.w = clampFI32(PV1i.w); +R125i.x = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y))); +R125i.x = clampFI32(R125i.x); +PS1i = R125i.x; +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.w))); +PS0i = R127i.x; +// 11 +tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[7].w)); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 12 +backupReg0i = R127i.y; +backupReg1i = R126i.z; +backupReg2i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.z = R126i.z; +R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.y), intBitsToFloat(R125i.x))); +PV0i.w = R124i.w; +R127i.w = floatBitsToInt(-(intBitsToFloat(backupReg2i)) + 1.0); +PS0i = R127i.w; +// 13 +backupReg0i = R125i.w; +backupReg0i = R125i.w; +R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.x)); +PV1i.x = R126i.x; +R125i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y)); +PV1i.y = R125i.y; +R125i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = R125i.z; +R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z)); +R125i.w = clampFI32(R125i.w); +PV1i.w = R125i.w; +R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z))); +R126i.w = clampFI32(R126i.w); +PS1i = R126i.w; +// 14 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R0i.w = floatBitsToInt(max(-(intBitsToFloat(R4i.z)), 0.0)); +PS0i = R0i.w; +// 15 +R6i.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); +R6i.x = clampFI32(R6i.x); +PV1i.x = R6i.x; +PV1i.y = R6i.x; +PV1i.z = R6i.x; +PV1i.w = R6i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 16 +backupReg0i = R126i.x; +backupReg1i = R125i.y; +backupReg2i = R127i.z; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R126i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R125i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y))); +PV0i.w = R123i.w; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w))); +PS0i = R125i.z; +// 17 +tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R127i.w; +// 18 +tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = R125i.y; +// 19 +backupReg0i = R124i.y; +backupReg1i = R9i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +PV1i.x = R126i.x; +R124i.y = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R126i.w))); +PV1i.y = R124i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w))); +PV1i.z = R5i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R9i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0)); +R9i.x = clampFI32(R9i.x); +PS1i = R9i.x; +// 20 +backupReg0i = R125i.y; +PV0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0); +R125i.y = floatBitsToInt(min(intBitsToFloat(R0i.w), 1.0)); +PV0i.y = R125i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(PV1i.w) + 1.0)); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt(-(intBitsToFloat(R1i.w)) + 1.0); +PS0i = R127i.y; +// 21 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R6i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + 1.0); +PV1i.y = R6i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w))); +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.x))); +PV1i.w = R4i.w; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R124i.x))); +PS1i = R5i.y; +// 22 +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R124i.x))); +PV0i.x = R10i.x; +R4i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV0i.y = R4i.y; +R4i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R1i.w))); +PV0i.z = R4i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R124i.x))); +PV0i.w = R5i.w; +R0i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R0i.w; +// 0 +R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R6i.y) + -(1.0))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(0x3ea2f983))); +PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R0i.w)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(0x3ea2f983))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(0x3ea2f983))); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w))); +R124i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedPS[10].w) + 1.0)); +PV1i.w = R124i.w; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS0i))); +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.x))); +// 3 +R11i.x = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000))); +PV1i.x = R11i.x; +R11i.y = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000))); +PV1i.y = R11i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e800000)); +R11i.z = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(0x42000000))); +PS1i = R11i.z; +// 4 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.z))); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y))); +// 6 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.x))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.w))); +// 8 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.z))); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.z))); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z))); +// 11 +R4i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000))); +PV1i.x = R4i.x; +R4i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000))); +PV1i.y = R4i.y; +R4i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000))); +PV1i.z = R4i.z; +// 12 +R0i.x = R11i.x; +PV0i.x = R0i.x; +R0i.y = R11i.y; +PV0i.y = R0i.y; +R0i.z = R11i.z; +PV0i.z = R0i.z; +R0i.w = R11i.w; +PV0i.w = R0i.w; +// 13 +R1i.x = R4i.x; +PV1i.x = R1i.x; +R1i.y = R4i.y; +PV1i.y = R1i.y; +R1i.z = R4i.z; +PV1i.z = R1i.z; +R1i.w = R4i.w; +PV1i.w = R1i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Quality/BreathOfTheWild_1440p/7e31e6960354adb3_000000000001fe49_ps_source.txt b/Quality/BreathOfTheWild_1440p/7e31e6960354adb3_000000000001fe49_ps_source.txt new file mode 100644 index 00000000..5fa7ab85 --- /dev/null +++ b/Quality/BreathOfTheWild_1440p/7e31e6960354adb3_000000000001fe49_ps_source.txt @@ -0,0 +1,651 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader 7e31e6960354adb3//mag temple +const float overwriteWidth = 2560.0; //overwidth value.0 +const float overwriteHeight = 1440.0; +uniform ivec4 uf_remappedPS[10]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[2]; +bool activeMaskStackC[3]; +activeMaskStack[0] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +if( activeMaskStackC[1] == true ) { +// 0 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].y)); +// 2 +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +R0i.y = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].w)); +PS0i = R0i.y; +} +if( activeMaskStackC[1] == true ) { +R0i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +R2i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R0i.x) + intBitsToFloat(uf_remappedPS[2].x))); +PV0i.w = R123i.w; +// 1 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.w)))); +PV1i.x = R125i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.w)))); +PV1i.y = R126i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); +PV1i.z = R126i.z; +PS1i = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z)); +// 2 +R5i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(uf_remappedPS[3].x)); +PV0i.x = R5i.x; +R7i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[3].y)); +PV0i.y = R7i.y; +R7i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(uf_remappedPS[3].z)); +PV0i.z = R7i.z; +R122i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +tempi.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) * intBitsToFloat(uf_remappedPS[1].x) + -(intBitsToFloat(PV0i.y)) * intBitsToFloat(uf_remappedPS[1].y) + -(intBitsToFloat(PV0i.z)) * intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 4 +R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R0i.y)); +R126i.x = clampFI32(R126i.x); +PV0i.x = R126i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PS1i)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R7i.x; +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R8i.y; +R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[3].y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[3].x))); +PV1i.w = R123i.w; +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PS1i = R8i.z; +// 6 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(PV1i.w))); +PV0i.x = R126i.x; +R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(backupReg0i) + intBitsToFloat(uf_remappedPS[3].z))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R125i.x) + -(intBitsToFloat(PV1i.z))); +PV0i.z = R127i.z; +// 7 +backupReg0i = R126i.z; +R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(PV0i.y))); +PV1i.z = R126i.z; +// 8 +tempi.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) * -(intBitsToFloat(R126i.x)) + -(intBitsToFloat(R127i.z)) * -(intBitsToFloat(R127i.z)) + -(intBitsToFloat(PV1i.z)) * -(intBitsToFloat(PV1i.z)) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.w = tempi.x; +// 9 +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 10 +R6i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.x)), intBitsToFloat(PS1i))); +PV0i.x = R6i.x; +R6i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.z)), intBitsToFloat(PS1i))); +PV0i.y = R6i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.z)), intBitsToFloat(PS1i))); +PV0i.z = R6i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(uf_remappedPS[4].w))); +PV0i.w = R0i.w; +// 11 +R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R5i.w; +// 12 +predResult = (intBitsToFloat(R0i.w) > 1.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(R6i.z)); +PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].y) + intBitsToFloat(R6i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) + intBitsToFloat(R6i.x)); +R1i.w = 0x3f800000; +PS0i = R1i.w; +// 1 +R127i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].x)))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].y)))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].z)))); +PV1i.z = R127i.z; +// 2 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 3 +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 4 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.x = R6i.x; +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.y = R6i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +PV0i.z = R6i.z; +// 5 +R0i.w = R1i.w; +PV1i.w = R0i.w; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = R5i.w; +PV0i.w = R1i.w; +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(R6i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(R6i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.x = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(uf_remappedPS[5].y))); +PS0i = R2i.x; +// 1 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R2i.w)) + 1.0); +PV1i.y = R3i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV1i.z = R123i.z; +R2i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].x)) + intBitsToFloat(uf_remappedPS[7].x)); +PV1i.w = R2i.w; +R4i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(uf_remappedPS[7].y)); +PS1i = R4i.y; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * 0.5 + 0.5)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(0x3d4ccccd))); +R123i.z = clampFI32(R123i.z); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R2i.z = 0; +PS0i = R2i.z; +// 3 +backupReg0i = R1i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +PV1i.x = R127i.x; +R2i.y = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(uf_remappedPS[5].w))); +PV1i.y = R2i.y; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R4i.z = floatBitsToInt(intBitsToFloat(R4i.z) / 2.0); +PV1i.z = R4i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x40400000))); +PV1i.w = R1i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); +PS1i = floatBitsToInt(tempResultf); +// 4 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); +PV0i.x = R4i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i))); +PV0i.y = R5i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); +PV0i.z = R5i.z; +R4i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + -(1.0)); +PV0i.w = R4i.w; +R3i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +PS0i = R3i.w; +// 5 +tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x3ea2f983))); +PS1i = R6i.y; +// 6 +R0i.x = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(0xbf666666)); +PV0i.x = R0i.x; +R0i.y = PV1i.x; +R0i.y = clampFI32(R0i.y); +PV0i.y = R0i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R0i.w))); +PV0i.z = R0i.z; +R0i.w = PV1i.x; +R0i.w = floatBitsToInt(intBitsToFloat(R0i.w) * 2.0); +PV0i.w = R0i.w; +R3i.x = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(uf_remappedPS[6].x)); +PS0i = R3i.x; +} +if( activeMaskStackC[1] == true ) { +R3i.z = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.xy)).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +R124i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R4i.x)))); +PV0i.x = R124i.x; +R126i.y = floatBitsToInt((intBitsToFloat(R8i.y) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R5i.y)))); +PV0i.y = R126i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R5i.z)))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R3i.w) + intBitsToFloat(R4i.z))); +PV0i.w = R123i.w; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(0x40a00000))); +R126i.x = clampFI32(R126i.x); +PS0i = R126i.x; +// 1 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[1].x) + intBitsToFloat(R7i.y) * intBitsToFloat(uf_remappedPS[1].y) + intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = tempi.x; +R0i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R0i.y; +// 2 +tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(R124i.x) + intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(R126i.y) + intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = tempi.x; +R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R1i.w)); +PS0i = R125i.x; +// 3 +R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(R7i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R7i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = R127i.x; +PV1i.y = R127i.x; +PV1i.z = R127i.x; +PV1i.w = R127i.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x))); +PS1i = R127i.z; +// 4 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(R7i.y) * intBitsToFloat(R7i.y) + intBitsToFloat(R7i.z) * intBitsToFloat(R7i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.x))); +// 5 +backupReg0i = R127i.x; +backupReg1i = R127i.z; +R127i.x = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(R127i.w) + intBitsToFloat(PS0i))); +PV1i.x = R127i.x; +R125i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[6].y)); +PV1i.y = R125i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R126i.x))); +PV1i.z = R127i.z; +R123i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[1].w)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i))); +PV1i.w = R123i.w; +R127i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R125i.x)); +R127i.w = clampFI32(R127i.w); +PS1i = R127i.w; +// 6 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.w) * intBitsToFloat(R2i.w) + intBitsToFloat(R4i.y) * intBitsToFloat(R4i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R4i.y) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +// 7 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(uf_remappedPS[8].y))); +R127i.x = clampFI32(R127i.x); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[9].y))); +PV1i.y = R127i.y; +R124i.z = ((intBitsToFloat(R2i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0)); +PV1i.z = R124i.z; +R1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i)); +PV1i.w = R1i.w; +R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R126i.w; +// 8 +R126i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(PV1i.w) + intBitsToFloat(R5i.x))); +PV0i.x = R126i.x; +R124i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(PV1i.w) + intBitsToFloat(R7i.y))); +PV0i.y = R124i.y; +R0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R7i.z))); +PV0i.z = R0i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +PV0i.w = clampFI32(PV0i.w); +R125i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.w)); +PS0i = R125i.z; +// 9 +tempi.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R127i.z))); +PS1i = R1i.z; +// 10 +backupReg0i = R126i.y; +backupReg1i = R125i.z; +backupReg2i = R127i.x; +backupReg2i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R126i.x)))); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R124i.y)))); +PV0i.y = R126i.y; +R125i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R0i.z)))); +PV0i.z = R125i.z; +R5i.w = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(backupReg1i)); +PV0i.w = R5i.w; +R126i.z = floatBitsToInt((-(intBitsToFloat(backupReg2i)) * intBitsToFloat(backupReg2i) + 1.0)); +PS0i = R126i.z; +// 11 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(uf_remappedPS[7].z)); +PS1i = R127i.w; +// 12 +tempi.x = floatBitsToInt(-(intBitsToFloat(R3i.x)) * intBitsToFloat(R2i.w) + -(intBitsToFloat(R125i.y)) * intBitsToFloat(R4i.y) + -(intBitsToFloat(R125i.y)) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 13 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R127i.y))); +R127i.y = floatBitsToInt(max(-(intBitsToFloat(R6i.z)), 0.0)); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R126i.w)); +PV1i.z = clampFI32(PV1i.z); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z))); +PV1i.w = R0i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 14 +backupReg0i = R124i.z; +PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].w) * intBitsToFloat(PS1i)); +R123i.y = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(R3i.x))); +PV0i.y = R123i.y; +R124i.z = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(PV1i.z) + intBitsToFloat(R125i.y))); +PV0i.z = R124i.z; +R126i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[6].z))); +PV0i.w = R126i.w; +R2i.w = ((backupReg0i == 0)?(R3i.z):(PV1i.x)); +PS0i = R2i.w; +// 15 +backupReg0i = R0i.w; +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R126i.z = floatBitsToInt(min(intBitsToFloat(R127i.y), 1.0)); +PV1i.z = R126i.z; +PV1i.w = PV0i.x; +PV1i.w = clampFI32(PV1i.w); +R124i.x = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + 1.0); +PS1i = R124i.x; +// 16 +backupReg0i = R127i.x; +backupReg1i = R126i.y; +backupReg2i = R125i.z; +R127i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.x))); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R124i.y))); +PV0i.y = R126i.y; +R125i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R0i.z))); +PV0i.z = R125i.z; +R125i.w = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(R124i.z) + intBitsToFloat(PV1i.y))); +PV0i.w = R125i.w; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.w; +// 17 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.z = ((0.0 > intBitsToFloat(PS0i))?int(0xFFFFFFFF):int(0x0)); +PS1i = R124i.z; +// 18 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), -(1.0))); +R8i.w = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(R124i.x) + intBitsToFloat(R0i.w))); +PV0i.w = R8i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 19 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R3i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i))); +PV1i.y = R3i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS0i))); +PV1i.z = R0i.z; +R123i.w = ((R124i.z == 0)?(R127i.w):(PV0i.y)); +PV1i.w = R123i.w; +R7i.w = floatBitsToInt((-(intBitsToFloat(R126i.w)) * intBitsToFloat(R125i.w) + 1.0)); +R7i.w = clampFI32(R7i.w); +PS1i = R7i.w; +// 20 +R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.x)); +PV0i.x = R2i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV1i.y)); +PV0i.y = R2i.y; +R3i.z = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); +PV0i.z = R3i.z; +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3dcccccd))); +R6i.w = clampFI32(R6i.w); +PV0i.w = R6i.w; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(R2i.w))); +PS0i = R2i.z; +// 21 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.y = tempi.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(R2i.w))); +PS1i = R1i.y; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.z; +R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x80000000) * 0.0); +R126i.x = clampFI32(R126i.x); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.y)); +PS0i = floatBitsToInt(tempResultf); +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS0i))); +PV1i.x = R127i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS0i))); +PV1i.y = R126i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PS0i))); +PV1i.z = R125i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(R3i.w) + intBitsToFloat(R4i.z))); +PV1i.w = R123i.w; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(R2i.w))); +PS1i = R124i.x; +// 2 +tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +PS0i = R127i.w; +// 3 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +// 4 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R127i.w))); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PV0i.y = R126i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(PS1i) + 1.0)); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(0x3ea2f983))); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(0x3ea2f983))); +PS0i = R125i.z; +// 5 +backupReg0i = R124i.x; +backupReg1i = R0i.w; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +PV1i.x = R124i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R124i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(0x41200000) + 1.0)); +R124i.z = clampFI32(R124i.z); +PV1i.z = R124i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3ea2f983))); +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV0i.w))); +PS1i = R2i.x; +// 6 +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R125i.z))); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PV1i.w))); +PV0i.z = R2i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.x))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 7 +backupReg0i = R124i.x; +R124i.x = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(PS0i)); +PV1i.x = R124i.x; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w))); +R2i.w = 0; +PV1i.w = R2i.w; +// 8 +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV0i.y = R123i.y; +// 9 +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.y))); +// 10 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.z))); +// 11 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3e800000)); +// 12 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.x))); +// 13 +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.w))); +// 14 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.z))); +// 15 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y))); +// 16 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(PV1i.x))); +// 17 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.z))); +// 18 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.z))); +// 19 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.y))); +PV1i.x = R0i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.x))); +PV1i.y = R0i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.w))); +PV1i.z = R0i.z; +// 20 +R1i.x = R2i.x; +PV0i.x = R1i.x; +R1i.y = R2i.y; +PV0i.y = R1i.y; +R1i.z = R2i.z; +PV0i.z = R1i.z; +R1i.w = R2i.w; +PV0i.w = R1i.w; +// 21 +R2i.x = R0i.x; +PV1i.x = R2i.x; +R2i.y = R0i.y; +PV1i.y = R2i.y; +R2i.z = R0i.z; +PV1i.z = R2i.z; +R2i.w = R0i.w; +PV1i.w = R2i.w; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +passPixelColor1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +} diff --git a/Quality/BreathOfTheWild_1440p/9f547256a5f2f2f6_00000000000ff259_ps_source.txt b/Quality/BreathOfTheWild_1440p/9f547256a5f2f2f6_00000000000ff259_ps_source.txt new file mode 100644 index 00000000..66630fc6 --- /dev/null +++ b/Quality/BreathOfTheWild_1440p/9f547256a5f2f2f6_00000000000ff259_ps_source.txt @@ -0,0 +1,683 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader 9f547256a5f2f2f6 // cooking fire? +const float overwriteWidth = 2560.0; //overwidth value.0 +const float overwriteHeight = 1440.0; +uniform ivec4 uf_remappedPS[13]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de0e000 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1 +uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex2 = 0.0; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +// 0 +R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x))); +R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y))); +PV0i.z = R127i.z; +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R123i.w = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +R7i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y))); +PV0i.z = R7i.z; +R11i.w = 0; +PV0i.w = R11i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w)); +R0i.z = floatBitsToInt(tempResultf); +PS0i = R0i.z; +R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x))); +PV0i.w = R127i.w; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000))); +PS0i = R126i.y; +// 1 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x)))); +PS1i = R2i.x; +// 2 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.z))); +PV0i.x = R5i.x; +R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[3].y)))); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[3].z)))); +PV0i.z = R2i.z; +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.z))); +PV0i.w = R4i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R4i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R5i.y; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.z = R4i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.z))); +PV1i.w = R5i.w; +PS1i = int(intBitsToFloat(R126i.y)); +// 4 +tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) * -(intBitsToFloat(R2i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(R2i.z)) * -(intBitsToFloat(R2i.z)) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.w = PS1i & 0x00000002; +PS0i = R124i.w; +// 5 +R0i.x = floatBitsToInt(-(intBitsToFloat(R127i.w))); +PV1i.x = R0i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R127i.w)))); +PV1i.y = R0i.y; +R3i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0); +PV1i.z = R3i.z; +R125i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f))); +PV1i.w = R125i.w; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R127i.w)))); +PS1i = R4i.y; +// 6 +R10i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = R10i.x; +PV0i.y = R10i.x; +PV0i.z = R10i.x; +PV0i.w = R10i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w)); +R126i.z = floatBitsToInt(tempResultf); +PS0i = R126i.z; +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.x)), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i))); +R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.z)), intBitsToFloat(PS0i))); +PV1i.z = R5i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i))); +R127i.w = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x3d4ccccd))); +R127i.w = clampFI32(R127i.w); +PS1i = R127i.w; +// 8 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R126i.w; +// 9 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R10i.y = tempi.x; +PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0))); +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R10i.z = tempi.x; +R127i.y = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0)); +PS0i = R127i.y; +// 11 +redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R10i.x),intBitsToFloat(R10i.y)),vec4(intBitsToFloat(R10i.y),intBitsToFloat(R10i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId); +R1i.x = floatBitsToInt(cubeMapSTM.x); +R1i.y = floatBitsToInt(cubeMapSTM.y); +R1i.z = floatBitsToInt(cubeMapSTM.z); +R1i.w = cubeMapFaceId; +PV1i.x = R1i.x; +PV1i.y = R1i.y; +PV1i.z = R1i.z; +PV1i.w = R1i.w; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); +PS1i = R126i.y; +// 12 +R127i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w))); +PV0i.y = R127i.y; +R6i.z = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y))); +PV0i.z = R6i.z; +R127i.w = floatBitsToInt((intBitsToFloat(R3i.z) * 0.5 + 0.5)); +PV0i.w = R127i.w; +PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); +// 13 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.x = R1i.x; +R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.y = R1i.y; +R127i.z = ((intBitsToFloat(PV0i.x) > 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R7i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0)); +PS1i = R7i.y; +// 14 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983))); +PV0i.x = R6i.x; +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w))); +R9i.y = floatBitsToInt(intBitsToFloat(R9i.y) / 2.0); +PV0i.y = R9i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(0x40400000))); +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); +PS0i = R8i.z; +// 15 +R123i.x = ((R127i.z == 0)?(0):(PV0i.z)); +PV1i.x = R123i.x; +R8i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.y = R8i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(R10i.z))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(uf_remappedPS[9].y))); +R3i.w = clampFI32(R3i.w); +PV1i.w = R3i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 16 +R3i.x = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PS1i)); +R3i.x = clampFI32(R3i.x); +PV0i.x = R3i.x; +R6i.y = ((R124i.w == 0)?(R127i.x):(PV1i.x)); +PV0i.y = R6i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(0x3fc00000))); +PV0i.z = R0i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(uf_remappedPS[10].y))); +PV0i.w = R0i.w; +R3i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.z)); +R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) / 2.0); +PS0i = R3i.y; +R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x); +R1i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.zy)).x); +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R4i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0)); +// 1 +R123i.x = ((PS0i == 0)?(R1i.w):(0x42c80000)); +PV1i.x = R123i.x; +R124i.y = floatBitsToInt((-(intBitsToFloat(R3i.w)) * intBitsToFloat(R3i.w) + 1.0)); +PV1i.y = R124i.y; +PV1i.z = PV0i.x; +PV1i.z = clampFI32(PV1i.z); +PV1i.w = PV0i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +R124i.w = floatBitsToInt(1.0 / intBitsToFloat(R3i.x)); +PS1i = R124i.w; +// 2 +R127i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.x)))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w)))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w)))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R8i.y) + intBitsToFloat(R9i.y))); +PV0i.w = R123i.w; +R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].z) * intBitsToFloat(PV1i.x) + intBitsToFloat(0x40800000))/2.0); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R2i.z)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R1i.z; +// 4 +backupReg0i = R127i.y; +backupReg1i = R127i.z; +R126i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.x))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.z))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + -(intBitsToFloat(R3i.y))); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(uf_remappedPS[4].w))); +PS0i = R127i.x; +// 5 +backupReg0i = R3i.z; +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R3i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R124i.w)); +PS1i = R3i.z; +// 6 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R0i.x) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(backupReg0i) * 1.0); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 7 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[6].w)); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.w = tempi.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 8 +backupReg0i = R0i.z; +backupReg0i = R0i.z; +backupReg1i = R0i.w; +R125i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y)); +R125i.x = clampFI32(R125i.x); +PV0i.x = R125i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(uf_remappedPS[11].x)); +R126i.y = clampFI32(R126i.y); +PV0i.y = R126i.y; +R0i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); +PV0i.z = R0i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i)); +PV0i.w = clampFI32(PV0i.w); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(backupReg1i))); +PS0i = R125i.y; +// 9 +backupReg0i = R127i.y; +backupReg1i = R127i.z; +backupReg2i = R127i.x; +backupReg3i = R124i.w; +R127i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.x)))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y)))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.z)))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(backupReg2i) + -(intBitsToFloat(uf_remappedPS[12].x))); +PV1i.w = clampFI32(PV1i.w); +R124i.w = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y))); +R124i.w = clampFI32(R124i.w); +PS1i = R124i.w; +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.w = floatBitsToInt(max(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.w))); +PS0i = R125i.w; +// 11 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[7].w)); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.z = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 12 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R124i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +PV0i.z = R125i.z; +R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.x), intBitsToFloat(backupReg2i))); +PV0i.w = R124i.w; +R127i.z = floatBitsToInt(-(intBitsToFloat(R125i.w)) + 1.0); +PS0i = R127i.z; +// 13 +backupReg0i = R126i.z; +backupReg0i = R126i.z; +R125i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x)); +PV1i.x = R125i.x; +R126i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y)); +PV1i.y = R126i.y; +R126i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = R126i.z; +R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z)); +R125i.w = clampFI32(R125i.w); +PV1i.w = R125i.w; +R124i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z))); +R124i.z = clampFI32(R124i.z); +PS1i = R124i.z; +// 14 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.z))); +PS0i = R0i.y; +// 15 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.y = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 16 +backupReg0i = R125i.x; +backupReg1i = R126i.y; +backupReg2i = R126i.z; +backupReg3i = R124i.w; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R125i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R126i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R126i.z; +R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R124i.z))); +PV0i.w = R124i.w; +R127i.y = floatBitsToInt(-(intBitsToFloat(backupReg3i)) + 1.0); +PS0i = R127i.y; +// 17 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.w = ((intBitsToFloat(R6i.z) > intBitsToFloat(uf_remappedPS[10].x))?int(0xFFFFFFFF):int(0x0)); +PS1i = R125i.w; +// 18 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(R126i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +// 19 +backupReg0i = R1i.y; +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z))); +PV1i.x = R3i.x; +R1i.y = ((R125i.w == 0)?(backupReg0i):(R125i.y)); +PV1i.y = R1i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +PV1i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(PS0i) + 1.0)); +PV1i.w = R123i.w; +R2i.x = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0)); +PS1i = R2i.x; +// 20 +backupReg0i = R8i.y; +backupReg1i = R0i.z; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +PV0i.y = R8i.y; +R0i.z = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(R9i.y))); +PV0i.z = R0i.z; +R4i.w = floatBitsToInt(max(intBitsToFloat(backupReg1i), intBitsToFloat(0x3e4ccccd))); +PV0i.w = R4i.w; +R0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0); +PS0i = R0i.x; +// 21 +backupReg0i = R0i.y; +backupReg1i = R7i.z; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.y))); +PV1i.x = R5i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R124i.y))); +PV1i.y = R0i.y; +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.y))); +PV1i.z = R7i.z; +R5i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0)); +R5i.w = clampFI32(R5i.w); +PV1i.w = R5i.w; +R4i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R4i.x; +// 0 +R125i.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R4i.x)); +PV0i.x = R125i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(0x80000000)); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(R0i.y)) + 1.0); +PV0i.z = R126i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R5i.x))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R0i.z)); +// 1 +R127i.x = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(R0i.x) + -(1.0))); +PV1i.x = R127i.x; +PV1i.y = floatBitsToInt(min(intBitsToFloat(R2i.x), 1.0)); +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV1i.z = R123i.z; +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i))); +PV1i.w = R124i.w; +R124i.z = floatBitsToInt(intBitsToFloat(R4i.w) + 0.5); +PS1i = R124i.z; +// 2 +backupReg0i = R125i.x; +backupReg1i = R0i.y; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R1i.y))); +PV0i.x = R125i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R1i.y))); +R124i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.z) + intBitsToFloat(backupReg1i))); +PS0i = R124i.y; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.y))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R124i.z)); +PV1i.y = clampFI32(PV1i.y); +R123i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[9].w) + 1.0)); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983))); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(0x3ea2f983))); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV1i.w))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.z))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(0x3ea2f983))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e800000)); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PS1i))); +// 5 +R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.x))); +PV1i.x = R11i.x; +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i))); +PV1i.y = R11i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.w))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z))); +// 6 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PV1i.z))); +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.w))); +PV0i.z = R11i.z; +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PV0i.y))); +// 8 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV1i.x))); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z))); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.z))); +// 11 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.y))); +PV1i.x = R3i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x))); +PV1i.y = R3i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.w))); +PV1i.z = R3i.z; +// 12 +R0i.x = R11i.x; +PV0i.x = R0i.x; +R0i.y = R11i.y; +PV0i.y = R0i.y; +R0i.z = R11i.z; +PV0i.z = R0i.z; +R0i.w = R11i.w; +PV0i.w = R0i.w; +// 13 +R1i.x = R3i.x; +PV1i.x = R1i.x; +R1i.y = R3i.y; +PV1i.y = R1i.y; +R1i.z = R3i.z; +PV1i.z = R1i.z; +R1i.w = R3i.w; +PV1i.w = R1i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Quality/BreathOfTheWild_1440p/c797a1f793b1e3ac_00000000000003c9_ps_source.txt b/Quality/BreathOfTheWild_1440p/c797a1f793b1e3ac_00000000000003c9_ps_source.txt new file mode 100644 index 00000000..8830bc36 --- /dev/null +++ b/Quality/BreathOfTheWild_1440p/c797a1f793b1e3ac_00000000000003c9_ps_source.txt @@ -0,0 +1,280 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader c797a1f793b1e3ac//mag temple +const float overwriteWidth = 2560.0; //overwidth value.0 +const float overwriteHeight = 1440.0; +uniform ivec4 uf_remappedPS[8]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +// 0 +R3i.x = uf_remappedPS[0].y; +R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0); +PV0i.x = R3i.x; +R127i.y = uf_remappedPS[0].x; +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0); +PV0i.y = R127i.y; +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +R1i.w = uf_remappedPS[0].z; +R1i.w = floatBitsToInt(intBitsToFloat(R1i.w) / 2.0); +PV1i.w = R1i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R0i.x = uf_remappedPS[2].x; +R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0); +PV0i.x = R0i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +R0i.z = uf_remappedPS[2].z; +R0i.z = floatBitsToInt(intBitsToFloat(R0i.z) / 2.0); +PV0i.z = R0i.z; +R4i.w = 0; +PV0i.w = R4i.w; +R3i.w = floatBitsToInt(1.0 / intBitsToFloat(R127i.y)); +PS0i = R3i.w; +R0i.w = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +R2i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyz); +// 0 +R125i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R125i.x; +R125i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R125i.y; +R124i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R124i.z; +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R0i.w) + intBitsToFloat(uf_remappedPS[3].x))); +PV0i.w = R123i.w; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R1i.w)); +PS0i = R126i.y; +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.w)))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.w)))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z)); +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(R3i.x)); +PS1i = R126i.z; +// 2 +R124i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(PV1i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[4].w)); +PV0i.x = R124i.x; +PV0i.y = R124i.x; +PV0i.z = R124i.x; +PV0i.w = R124i.x; +R126i.x = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.w))); +PS0i = R126i.x; +// 3 +tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[5].w)); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.z = tempi.x; +R125i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); +PS1i = R125i.z; +// 4 +backupReg0i = R127i.y; +tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[6].w)); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +R127i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +PS0i = R127i.x; +// 5 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(R3i.w)); +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); +PV1i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(R126i.y)); +R123i.w = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R126i.x))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 6 +R1i.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(PS1i)); +R1i.x = clampFI32(R1i.x); +PV0i.x = R1i.x; +R126i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.z))); +PV0i.y = R126i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z)); +R125i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.z)); +PV0i.w = R125i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w)); +R127i.w = floatBitsToInt(tempResultf); +PS0i = R127i.w; +// 7 +tempi.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV0i.z) * 1.0 + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.y))); +PS1i = R127i.z; +// 8 +backupReg0i = R125i.x; +backupReg1i = R125i.y; +backupReg2i = R124i.z; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w))); +PV0i.x = R125i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R127i.w))); +PV0i.y = R125i.y; +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w))); +PV0i.z = R124i.z; +R124i.w = ((1.0 > intBitsToFloat(PS1i))?int(0xFFFFFFFF):int(0x0)); +PV0i.w = R124i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 9 +backupReg0i = R124i.x; +backupReg1i = R127i.y; +R124i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(PS0i))); +PV1i.x = R124i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.z))); +PV1i.y = R127i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.z)), intBitsToFloat(PS0i))); +PV1i.z = R126i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg1i)), intBitsToFloat(PS0i))); +PV1i.w = R127i.w; +R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); +PS1i = R0i.x; +// 10 +backupReg0i = R0i.z; +R126i.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R124i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +R125i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +PS0i = R125i.z; +// 11 +tempi.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R124i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = tempi.x; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R125i.w))); +PS1i = R126i.w; +// 12 +backupReg0i = R124i.z; +backupReg1i = R127i.y; +backupReg1i = R127i.y; +tempi.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.z = tempi.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); +PS0i = R127i.y; +// 13 +backupReg0i = R127i.x; +R123i.x = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R124i.x)):(-(intBitsToFloat(R124i.x))))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R127i.w)):(-(intBitsToFloat(R127i.w))))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R126i.z)):(-(intBitsToFloat(R126i.z))))); +PV1i.z = R123i.z; +R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.z)); +R127i.x = clampFI32(R127i.x); +PS1i = R127i.x; +// 14 +backupReg0i = R126i.y; +backupReg1i = R0i.x; +backupReg1i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); +// 15 +backupReg0i = R127i.x; +R127i.x = ((R124i.w == 0)?(PS0i):(R127i.y)); +PV1i.x = R127i.x; +R123i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(R0i.x) + 1.0)); +R123i.y = clampFI32(R123i.y); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(max(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i))); +R123i.w = ((R124i.w == 0)?(R0i.x):(R127i.y)); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); +PS1i = clampFI32(PS1i); +// 16 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.y))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.y)); +PV0i.y = clampFI32(PV0i.y); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +// 17 +R123i.y = floatBitsToInt((-(intBitsToFloat(PV0i.z)) * intBitsToFloat(PV0i.z) + 1.0)); +PV1i.y = R123i.y; +R123i.z = ((R124i.w == 0)?(PV0i.x):(0x3f800000)); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.y))); +// 18 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.w))); +// 19 +backupReg0i = R127i.z; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].x))); +R127i.z = ((R124i.w == 0)?(PV0i.x):(backupReg0i)); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].z))); +// 20 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3ea2f983))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(0x3ea2f983))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(0x3ea2f983))); +// 21 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z))); +PV1i.x = R4i.x; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.y))); +PV1i.y = R4i.y; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.x))); +PV1i.z = R4i.z; +// export +passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +} diff --git a/Quality/BreathOfTheWild_1440p/ceba17482659c1bd_0000000000003fc9_ps_source.txt b/Quality/BreathOfTheWild_1440p/ceba17482659c1bd_0000000000003fc9_ps_source.txt new file mode 100644 index 00000000..139f0299 --- /dev/null +++ b/Quality/BreathOfTheWild_1440p/ceba17482659c1bd_0000000000003fc9_ps_source.txt @@ -0,0 +1,182 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader ceba17482659c1bd //temple of time light fix. +const float overwriteWidth = 2560.0; //overwidth value.0 +const float overwriteHeight = 1440.0; +uniform ivec4 uf_remappedPS[6]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R122f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R125f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = gl_FragCoord.xyzw; +R1f = passParameter1; +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); +R0f.xy = R0f.xy / scaleFactor; +// 0 +R4f.x = 0.0; +PV0f.x = R4f.x; +R3f.w = 0.0; +PV0f.w = R3f.w; +PS0f = 1.0 / intBitsToFloat(uf_remappedPS[0].x); +// 1 +R2f.x = R0f.x * PS0f; +PV1f.x = R2f.x; +PS1f = 1.0 / intBitsToFloat(uf_remappedPS[0].y); +// 2 +R2f.y = R0f.y * PS1f; +PV0f.y = R2f.y; +R0f.w = (texture(textureUnitPS0, R2f.xy).x); +R2f.xyz = (texture(textureUnitPS1, R2f.xy).xyz); +// 0 +R126f.x = (R2f.x * intBitsToFloat(0x40000000) + -(1.0)); +PV0f.x = R126f.x; +R126f.y = (R2f.y * intBitsToFloat(0x40000000) + -(1.0)); +PV0f.y = R126f.y; +R125f.z = (R2f.z * intBitsToFloat(0x40000000) + -(1.0)); +PV0f.z = R125f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[1].y) * R0f.w + intBitsToFloat(uf_remappedPS[1].x)); +PV0f.w = R123f.w; +// 1 +R127f.x = (R1f.x * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].x))); +PV1f.x = R127f.x; +R127f.y = (R1f.y * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].y))); +PV1f.y = R127f.y; +R127f.z = (R1f.z * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].z))); +PV1f.z = R127f.z; +PS1f = PV0f.z * PV0f.z; +// 2 +tempf.x = PV1f.x * PV1f.x + PV1f.y * PV1f.y + PV1f.z * PV1f.z + intBitsToFloat(0x80000000) * 0.0; +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R122f.x = (R126f.y * R126f.y + PS1f); +PS0f = R122f.x; +// 3 +R126f.z = (R126f.x * R126f.x + PS0f); +PV1f.z = R126f.z; +tempResultf = 1.0 / sqrt(PV0f.x); +PS1f = tempResultf; +// 4 +backupReg0f = R127f.x; +backupReg1f = R127f.y; +backupReg2f = R127f.z; +R127f.x = mul_nonIEEE(backupReg0f, PS1f); +PV0f.x = R127f.x; +R127f.y = mul_nonIEEE(backupReg1f, PS1f); +PV0f.y = R127f.y; +R127f.z = mul_nonIEEE(backupReg2f, PS1f); +PV0f.z = R127f.z; +PS0f = 1.0 / PS1f; +// 5 +PV1f.x = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[3].z)); +PV1f.w = intBitsToFloat(uf_remappedPS[4].w) * PS0f; +PV1f.w = clamp(PV1f.w, 0.0, 1.0); +tempResultf = 1.0 / sqrt(R126f.z); +PS1f = tempResultf; +// 6 +backupReg0f = R126f.x; +backupReg1f = R126f.y; +R126f.x = mul_nonIEEE(backupReg0f, PS1f); +PV0f.x = R126f.x; +R126f.y = mul_nonIEEE(backupReg1f, PS1f); +PV0f.y = R126f.y; +PV0f.z = mul_nonIEEE(R125f.z, PS1f); +PV0f.w = -(PV1f.w) + 1.0; +R122f.x = (R127f.y * intBitsToFloat(uf_remappedPS[3].y) + PV1f.x); +PS0f = R122f.x; +// 7 +PV1f.x = mul_nonIEEE(PV0f.z, R127f.z); +R123f.w = (R127f.x * intBitsToFloat(uf_remappedPS[3].x) + PS0f); +PV1f.w = R123f.w; +tempResultf = log2(PV0f.w); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R125f.y = tempResultf; +PS1f = R125f.y; +// 8 +tempf.x = R126f.x * R127f.x + R126f.y * R127f.y + PV1f.x * 1.0 + intBitsToFloat(0x80000000) * 0.0; +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R122f.x = (PV1f.w * intBitsToFloat(uf_remappedPS[5].y) + -(intBitsToFloat(uf_remappedPS[5].z))); +R122f.x = clamp(R122f.x, 0.0, 1.0); +PS0f = R122f.x; +// 9 +PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].w), R125f.y); +PV1f.y = max(-(PV0f.x), 0.0); +tempResultf = log2(PS0f); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1f = tempResultf; +// 10 +PV0f.x = min(PV1f.y, 1.0); +PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].w), PS1f); +PS0f = exp2(PV1f.x); +// 11 +PV1f.z = mul_nonIEEE(PS0f, PV0f.x); +PS1f = exp2(PV0f.y); +// 12 +PV0f.y = mul_nonIEEE(PS1f, PV1f.z); +PV0f.y = clamp(PV0f.y, 0.0, 1.0); +// 13 +R3f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), PV0f.y); +PV1f.x = R3f.x; +R3f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), PV0f.y); +PV1f.y = R3f.y; +R3f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), PV0f.y); +PV1f.z = R3f.z; +// 14 +R0f.x = PV1f.x; +PV0f.x = R0f.x; +R0f.y = PV1f.y; +PV0f.y = R0f.y; +R0f.z = PV1f.z; +PV0f.z = R0f.z; +R0f.w = R3f.w; +PV0f.w = R0f.w; +// 15 +R1f.x = R4f.x; +PV1f.x = R1f.x; +R1f.y = R4f.x; +PV1f.y = R1f.y; +R1f.z = R4f.x; +PV1f.z = R1f.z; +R1f.w = R4f.w; +PV1f.w = R1f.w; +// export +passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); +passPixelColor1 = vec4(R1f.x, R1f.y, R1f.z, R1f.w); +} diff --git a/Quality/BreathOfTheWild_1440p/f819754f9c220aaa_0000000000003fc9_ps_source.txt b/Quality/BreathOfTheWild_1440p/f819754f9c220aaa_0000000000003fc9_ps_source.txt new file mode 100644 index 00000000..bf77bf15 --- /dev/null +++ b/Quality/BreathOfTheWild_1440p/f819754f9c220aaa_0000000000003fc9_ps_source.txt @@ -0,0 +1,428 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader f819754f9c220aaa //mag temple +const float overwriteWidth = 2560.0; //overwidth value.0 +const float overwriteHeight = 1440.0; +uniform ivec4 uf_remappedPS[6]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +// 0 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(uf_remappedPS[0].w))); +PV0i.x = R4i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV0i.y = R123i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].z), intBitsToFloat(0x42480000))); +PV0i.z = R6i.z; +R7i.w = 0; +PV0i.w = R7i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[2].x))); +R1i.w = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[2].y))); +PV1i.w = R1i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +PV0i.x = R0i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(0x42480000))); +PV0i.z = R5i.z; +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), intBitsToFloat(0x42480000))); +PV0i.w = R6i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.y)); +R0i.w = floatBitsToInt(tempResultf); +PS0i = R0i.w; +R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.w))); +PV0i.w = R124i.w; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.w))); +PS0i = R5i.x; +// 1 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(backupReg0i))); +PS1i = R125i.y; +// 2 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000))); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x))); +PV0i.y = R126i.y; +R125i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(R1i.w) + intBitsToFloat(R0i.x))); +PV0i.z = R125i.z; +R4i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0); +PV0i.w = R4i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R0i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R3i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.z = R3i.z; +R125i.w = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(PV0i.y)) + -(intBitsToFloat(uf_remappedPS[4].y)))); +PV1i.w = R125i.w; +R124i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(PV0i.y)) + -(intBitsToFloat(uf_remappedPS[4].z)))); +PS1i = R124i.z; +// 4 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(R126i.y)) + -(intBitsToFloat(uf_remappedPS[4].x)))); +PS0i = R125i.x; +// 5 +R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R4i.w) + intBitsToFloat(0x3d4ccccd))); +R123i.x = clampFI32(R123i.x); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R4i.w) * 0.5 + 0.5)); +PV1i.y = R123i.y; +R126i.z = PV0i.x; +R126i.z = clampFI32(R126i.z); +PV1i.z = R126i.z; +PV1i.w = PV0i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +R126i.w = int(intBitsToFloat(R126i.x)); +PS1i = R126i.w; +// 6 +R126i.x = floatBitsToInt((intBitsToFloat(R0i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.x)))); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R125i.y)))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R124i.w)))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +PV0i.w = R127i.w; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y))); +R1i.z = floatBitsToInt(intBitsToFloat(R1i.z) / 2.0); +PS0i = R1i.z; +// 7 +tempi.x = floatBitsToInt(-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R125i.w)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R124i.z)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R0i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(1.0)); +PS1i = R0i.z; +// 8 +backupReg0i = R126i.x; +backupReg1i = R126i.y; +backupReg2i = R127i.z; +backupReg3i = R127i.w; +R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.x))); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.w))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R124i.z))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(-(intBitsToFloat(R1i.z)) + 1.0); +PV0i.w = R127i.w; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg3i), intBitsToFloat(0x3ea2f983))); +PS0i = R0i.w; +// 9 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R1i.z))); +PS1i = R127i.x; +// 10 +tempi.x = floatBitsToInt(-(intBitsToFloat(R125i.x)) * -(intBitsToFloat(R125i.x)) + -(intBitsToFloat(R125i.w)) * -(intBitsToFloat(R125i.w)) + -(intBitsToFloat(R124i.z)) * -(intBitsToFloat(R124i.z)) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 11 +R1i.x = R126i.w & 0x00000002; +PV1i.x = R1i.x; +R4i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[2].z)) * intBitsToFloat(R125i.z) + 1.0)); +R4i.y = clampFI32(R4i.y); +PV1i.y = R4i.y; +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 12 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R4i.x))); +R124i.x = clampFI32(R124i.x); +PV0i.x = R124i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i)); +PV0i.w = clampFI32(PV0i.w); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z)); +R126i.w = floatBitsToInt(tempResultf); +PS0i = R126i.w; +// 13 +backupReg0i = R126i.y; +backupReg1i = R127i.z; +backupReg2i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R125i.x)))); +PV1i.x = R127i.x; +R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R125i.w)))); +PV1i.y = R126i.y; +R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R124i.z)))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i))); +R3i.w = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); +PS1i = R3i.w; +// 14 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R126i.x; +// 15 +backupReg0i = R125i.x; +R125i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(R126i.w))); +PV1i.x = R125i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.w)), intBitsToFloat(R126i.w))); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R124i.z)), intBitsToFloat(R126i.w))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +PV1i.w = R5i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 16 +backupReg0i = R127i.x; +backupReg1i = R126i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.z))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); +// 17 +backupReg0i = R127i.y; +R126i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x)); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(PV0i.y)); +PV1i.y = R127i.y; +R124i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = R124i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(0x40400000))); +PV1i.w = R1i.w; +R122i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w))); +PS1i = R122i.x; +// 18 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.x) + intBitsToFloat(PS1i))); +R2i.w = clampFI32(R2i.w); +PS0i = R2i.w; +// 19 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.z = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 20 +backupReg0i = R1i.z; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i))); +PV0i.x = R4i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.y = R1i.y; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS1i))); +PV0i.z = R1i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R127i.w) + intBitsToFloat(backupReg0i))); +PV0i.w = R123i.w; +R2i.z = floatBitsToInt(sqrt(intBitsToFloat(R124i.x))); +PS0i = R2i.z; +// 21 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R125i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R124i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.y = tempi.x; +R0i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R0i.y; +// 0 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R4i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.w = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0); +PS0i = R124i.w; +// 1 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(R0i.y))); +PV1i.x = R126i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +PV1i.z = R124i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R2i.w))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R1i.w)); +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(PV1i.y) + 1.0)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + 1.0); +R124i.w = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PS1i)); +R124i.w = clampFI32(R124i.w); +PV0i.w = R124i.w; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV1i.w))); +PS0i = R125i.y; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.y))); +PV1i.y = ((intBitsToFloat(R2i.w) > 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +tempResultf = log2(intBitsToFloat(PV0i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 4 +R123i.x = ((PV1i.y == 0)?(0):(R125i.y)); +PV0i.x = R123i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].w), intBitsToFloat(PS1i))); +PV0i.y = R125i.y; +R127i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV0i.w = R127i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z)); +// 5 +backupReg0i = R124i.w; +PV1i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(PS0i)); +R124i.w = ((R1i.x == 0)?(R2i.w):(PV0i.x)); +PV1i.w = R124i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 6 +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(PS1i)); +PS0i = floatBitsToInt(exp2(intBitsToFloat(R125i.y))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.z))); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +PV1i.w = R124i.w; +// 8 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.z))); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(0x3ea2f983))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(0x3ea2f983))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.x))); +// 10 +R7i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), intBitsToFloat(0x42000000))); +PV0i.x = R7i.x; +R7i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000))); +PV0i.y = R7i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.w))); +R7i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000))); +PS0i = R7i.z; +// 11 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.z))); +// 12 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV1i.y))); +// 13 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.z))); +// 14 +R4i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000))); +PV0i.x = R4i.x; +R4i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000))); +PV0i.y = R4i.y; +R4i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), intBitsToFloat(0x42000000))); +PV0i.z = R4i.z; +// 15 +R0i.x = R7i.x; +PV1i.x = R0i.x; +R0i.y = R7i.y; +PV1i.y = R0i.y; +R0i.z = R7i.z; +PV1i.z = R0i.z; +R0i.w = R7i.w; +PV1i.w = R0i.w; +// 16 +R1i.x = R4i.x; +PV0i.x = R1i.x; +R1i.y = R4i.y; +PV0i.y = R1i.y; +R1i.z = R4i.z; +PV0i.z = R1i.z; +R1i.w = R4i.w; +PV0i.w = R1i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Quality/BreathOfTheWild_2160p/7354e1fdfa8a188d_00000000000ff259_ps_source.txt b/Quality/BreathOfTheWild_2160p/7354e1fdfa8a188d_00000000000ff259_ps_source.txt new file mode 100644 index 00000000..631bf665 --- /dev/null +++ b/Quality/BreathOfTheWild_2160p/7354e1fdfa8a188d_00000000000ff259_ps_source.txt @@ -0,0 +1,667 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader 7354e1fdfa8a188d//mag temple +const float overwriteWidth = 3840.0; //overwidth value.0 +const float overwriteHeight = 2160.0; +uniform ivec4 uf_remappedPS[13]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de10800 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1 +uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex2 = 0.0; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +// 0 +R6i.x = 0x3f800000; +PV0i.x = R6i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x))); +R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +R11i.w = 0; +PV1i.w = R11i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R9i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y))); +PV0i.x = R9i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z)); +R0i.y = floatBitsToInt(tempResultf); +PS0i = R0i.y; +R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R126i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x))); +PV0i.w = R126i.w; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000))); +PS0i = R127i.w; +// 1 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x)))); +PS1i = R5i.x; +// 2 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.y))); +PV0i.x = R7i.x; +R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].y)))); +PV0i.y = R2i.y; +R0i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].z)))); +PV0i.z = R0i.z; +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.y))); +PV0i.w = R4i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R8i.x; +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R6i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.z = R5i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.y))); +PV1i.w = R5i.w; +PS1i = int(intBitsToFloat(R127i.w)); +// 4 +backupReg0i = R0i.z; +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * -(intBitsToFloat(R5i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(backupReg0i)) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.x = PS1i & 0x00000002; +PS0i = R125i.x; +// 5 +R126i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f))); +PV1i.x = R126i.x; +R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0); +PV1i.y = R0i.y; +R2i.z = floatBitsToInt(-(intBitsToFloat(R126i.w))); +PV1i.z = R2i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R126i.w)))); +PV1i.w = R0i.w; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R126i.w)))); +PS1i = R4i.y; +// 6 +backupReg0i = R0i.z; +R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +R125i.w = floatBitsToInt(tempResultf); +PS0i = R125i.w; +// 7 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R5i.x)), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i))); +R4i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.z)), intBitsToFloat(PS0i))); +PV1i.z = R4i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i))); +R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x3d4ccccd))); +R126i.z = clampFI32(R126i.z); +PS1i = R126i.z; +// 8 +tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R125i.z; +// 9 +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = tempi.x; +PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0))); +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R0i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = tempi.x; +R126i.w = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0)); +PS0i = R126i.w; +// 11 +redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.x),intBitsToFloat(R127i.y)),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId); +R1i.x = floatBitsToInt(cubeMapSTM.x); +R1i.y = floatBitsToInt(cubeMapSTM.y); +R1i.z = floatBitsToInt(cubeMapSTM.z); +R1i.w = cubeMapFaceId; +PV1i.x = R1i.x; +PV1i.y = R1i.y; +PV1i.z = R1i.z; +PV1i.w = R1i.w; +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.z)); +PS1i = R127i.x; +// 12 +R3i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y))); +PV0i.x = R3i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w))); +PV0i.z = R126i.z; +R126i.w = floatBitsToInt((intBitsToFloat(R0i.y) * 0.5 + 0.5)); +PV0i.w = R126i.w; +PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); +// 13 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.x = R1i.x; +R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.y = R1i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R127i.w = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.w = R127i.w; +R10i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0)); +PS1i = R10i.x; +// 14 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.z))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); +R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0); +PV0i.y = R5i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983))); +PV0i.z = R6i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x40400000))); +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R125i.z))); +PS0i = R6i.w; +// 15 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(uf_remappedPS[9].y))); +PV1i.x = R2i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(uf_remappedPS[10].y))); +PV1i.y = clampFI32(PV1i.y); +R123i.z = ((R127i.w == 0)?(0):(PV0i.x)); +PV1i.z = R123i.z; +R2i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.w = R2i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 16 +R4i.x = ((intBitsToFloat(R3i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0)); +PV0i.x = R4i.x; +R3i.y = ((R125i.x == 0)?(R126i.z):(PV1i.z)); +PV0i.y = R3i.y; +R3i.z = floatBitsToInt((-(intBitsToFloat(PV1i.y)) * intBitsToFloat(PV1i.y) + 1.0)); +PV0i.z = R3i.z; +R3i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i)); +R3i.w = clampFI32(R3i.w); +PV0i.w = R3i.w; +R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.w)); +R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0); +PS0i = R0i.x; +R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R3i.xy)).x); +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R7i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R5i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0)); +// 1 +R126i.x = ((PS0i == 0)?(R1i.w):(0x42c80000)); +PV1i.x = R126i.x; +PV1i.y = PV0i.x; +PV1i.y = clampFI32(PV1i.y); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R2i.x))); +PV1i.z = R125i.z; +PV1i.w = PV0i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w)); +// 2 +R125i.x = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R7i.x)))); +PV0i.x = R125i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w)))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w)))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y))); +PV0i.w = R123i.w; +R126i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PS0i = R126i.y; +// 3 +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R124i.y; +// 4 +backupReg0i = R127i.y; +backupReg1i = R126i.z; +backupReg2i = R126i.x; +R126i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.x))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R0i.z))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].z) * intBitsToFloat(backupReg2i) + intBitsToFloat(0x40800000))/2.0); +PV0i.w = R123i.w; +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y))); +PS0i = R3i.w; +// 5 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(backupReg0i))); +R127i.z = clampFI32(R127i.z); +PS1i = R127i.z; +// 6 +tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[4].w)); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 7 +R125i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[6].w)); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 8 +R124i.x = ((R4i.x == 0)?(R3i.y):(R125i.z)); +PV0i.x = R124i.x; +R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y)); +R125i.y = clampFI32(R125i.y); +PV0i.y = R125i.y; +R125i.z = floatBitsToInt(-(intBitsToFloat(R126i.y)) + intBitsToFloat(uf_remappedPS[11].x)); +R125i.z = clampFI32(R125i.z); +PV0i.z = R125i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i)); +PV0i.w = clampFI32(PV0i.w); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z))); +PS0i = R1i.w; +// 9 +backupReg0i = R126i.x; +backupReg1i = R127i.y; +backupReg2i = R126i.z; +backupReg3i = R125i.x; +R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R5i.x)))); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y)))); +PV1i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R0i.z)))); +PV1i.z = R126i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(uf_remappedPS[12].x))); +PV1i.w = clampFI32(PV1i.w); +R125i.x = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y))); +R125i.x = clampFI32(R125i.x); +PS1i = R125i.x; +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.w))); +PS0i = R127i.x; +// 11 +tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[7].w)); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 12 +backupReg0i = R127i.y; +backupReg1i = R126i.z; +backupReg2i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.z = R126i.z; +R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.y), intBitsToFloat(R125i.x))); +PV0i.w = R124i.w; +R127i.w = floatBitsToInt(-(intBitsToFloat(backupReg2i)) + 1.0); +PS0i = R127i.w; +// 13 +backupReg0i = R125i.w; +backupReg0i = R125i.w; +R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.x)); +PV1i.x = R126i.x; +R125i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y)); +PV1i.y = R125i.y; +R125i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = R125i.z; +R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z)); +R125i.w = clampFI32(R125i.w); +PV1i.w = R125i.w; +R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z))); +R126i.w = clampFI32(R126i.w); +PS1i = R126i.w; +// 14 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R0i.w = floatBitsToInt(max(-(intBitsToFloat(R4i.z)), 0.0)); +PS0i = R0i.w; +// 15 +R6i.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); +R6i.x = clampFI32(R6i.x); +PV1i.x = R6i.x; +PV1i.y = R6i.x; +PV1i.z = R6i.x; +PV1i.w = R6i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 16 +backupReg0i = R126i.x; +backupReg1i = R125i.y; +backupReg2i = R127i.z; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R126i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R125i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y))); +PV0i.w = R123i.w; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w))); +PS0i = R125i.z; +// 17 +tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R127i.w; +// 18 +tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = R125i.y; +// 19 +backupReg0i = R124i.y; +backupReg1i = R9i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +PV1i.x = R126i.x; +R124i.y = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R126i.w))); +PV1i.y = R124i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w))); +PV1i.z = R5i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R9i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0)); +R9i.x = clampFI32(R9i.x); +PS1i = R9i.x; +// 20 +backupReg0i = R125i.y; +PV0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0); +R125i.y = floatBitsToInt(min(intBitsToFloat(R0i.w), 1.0)); +PV0i.y = R125i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(PV1i.w) + 1.0)); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt(-(intBitsToFloat(R1i.w)) + 1.0); +PS0i = R127i.y; +// 21 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R6i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + 1.0); +PV1i.y = R6i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w))); +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.x))); +PV1i.w = R4i.w; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R124i.x))); +PS1i = R5i.y; +// 22 +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R124i.x))); +PV0i.x = R10i.x; +R4i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV0i.y = R4i.y; +R4i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R1i.w))); +PV0i.z = R4i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R124i.x))); +PV0i.w = R5i.w; +R0i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R0i.w; +// 0 +R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R6i.y) + -(1.0))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(0x3ea2f983))); +PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R0i.w)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(0x3ea2f983))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(0x3ea2f983))); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w))); +R124i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedPS[10].w) + 1.0)); +PV1i.w = R124i.w; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS0i))); +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.x))); +// 3 +R11i.x = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000))); +PV1i.x = R11i.x; +R11i.y = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000))); +PV1i.y = R11i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e800000)); +R11i.z = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(0x42000000))); +PS1i = R11i.z; +// 4 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.z))); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y))); +// 6 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.x))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.w))); +// 8 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.z))); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.z))); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z))); +// 11 +R4i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000))); +PV1i.x = R4i.x; +R4i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000))); +PV1i.y = R4i.y; +R4i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000))); +PV1i.z = R4i.z; +// 12 +R0i.x = R11i.x; +PV0i.x = R0i.x; +R0i.y = R11i.y; +PV0i.y = R0i.y; +R0i.z = R11i.z; +PV0i.z = R0i.z; +R0i.w = R11i.w; +PV0i.w = R0i.w; +// 13 +R1i.x = R4i.x; +PV1i.x = R1i.x; +R1i.y = R4i.y; +PV1i.y = R1i.y; +R1i.z = R4i.z; +PV1i.z = R1i.z; +R1i.w = R4i.w; +PV1i.w = R1i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Quality/BreathOfTheWild_2160p/7e31e6960354adb3_000000000001fe49_ps_source.txt b/Quality/BreathOfTheWild_2160p/7e31e6960354adb3_000000000001fe49_ps_source.txt new file mode 100644 index 00000000..0c664e82 --- /dev/null +++ b/Quality/BreathOfTheWild_2160p/7e31e6960354adb3_000000000001fe49_ps_source.txt @@ -0,0 +1,651 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader 7e31e6960354adb3//mag temple +const float overwriteWidth = 3840.0; //overwidth value.0 +const float overwriteHeight = 2160.0; +uniform ivec4 uf_remappedPS[10]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[2]; +bool activeMaskStackC[3]; +activeMaskStack[0] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +if( activeMaskStackC[1] == true ) { +// 0 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].y)); +// 2 +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +R0i.y = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].w)); +PS0i = R0i.y; +} +if( activeMaskStackC[1] == true ) { +R0i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +R2i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R0i.x) + intBitsToFloat(uf_remappedPS[2].x))); +PV0i.w = R123i.w; +// 1 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.w)))); +PV1i.x = R125i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.w)))); +PV1i.y = R126i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); +PV1i.z = R126i.z; +PS1i = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z)); +// 2 +R5i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(uf_remappedPS[3].x)); +PV0i.x = R5i.x; +R7i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[3].y)); +PV0i.y = R7i.y; +R7i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(uf_remappedPS[3].z)); +PV0i.z = R7i.z; +R122i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +tempi.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) * intBitsToFloat(uf_remappedPS[1].x) + -(intBitsToFloat(PV0i.y)) * intBitsToFloat(uf_remappedPS[1].y) + -(intBitsToFloat(PV0i.z)) * intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 4 +R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R0i.y)); +R126i.x = clampFI32(R126i.x); +PV0i.x = R126i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PS1i)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R7i.x; +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R8i.y; +R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[3].y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[3].x))); +PV1i.w = R123i.w; +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PS1i = R8i.z; +// 6 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(PV1i.w))); +PV0i.x = R126i.x; +R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(backupReg0i) + intBitsToFloat(uf_remappedPS[3].z))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R125i.x) + -(intBitsToFloat(PV1i.z))); +PV0i.z = R127i.z; +// 7 +backupReg0i = R126i.z; +R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(PV0i.y))); +PV1i.z = R126i.z; +// 8 +tempi.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) * -(intBitsToFloat(R126i.x)) + -(intBitsToFloat(R127i.z)) * -(intBitsToFloat(R127i.z)) + -(intBitsToFloat(PV1i.z)) * -(intBitsToFloat(PV1i.z)) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.w = tempi.x; +// 9 +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 10 +R6i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.x)), intBitsToFloat(PS1i))); +PV0i.x = R6i.x; +R6i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.z)), intBitsToFloat(PS1i))); +PV0i.y = R6i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.z)), intBitsToFloat(PS1i))); +PV0i.z = R6i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(uf_remappedPS[4].w))); +PV0i.w = R0i.w; +// 11 +R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R5i.w; +// 12 +predResult = (intBitsToFloat(R0i.w) > 1.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(R6i.z)); +PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].y) + intBitsToFloat(R6i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) + intBitsToFloat(R6i.x)); +R1i.w = 0x3f800000; +PS0i = R1i.w; +// 1 +R127i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].x)))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].y)))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].z)))); +PV1i.z = R127i.z; +// 2 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 3 +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 4 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.x = R6i.x; +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.y = R6i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +PV0i.z = R6i.z; +// 5 +R0i.w = R1i.w; +PV1i.w = R0i.w; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = R5i.w; +PV0i.w = R1i.w; +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(R6i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(R6i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.x = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(uf_remappedPS[5].y))); +PS0i = R2i.x; +// 1 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R2i.w)) + 1.0); +PV1i.y = R3i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV1i.z = R123i.z; +R2i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].x)) + intBitsToFloat(uf_remappedPS[7].x)); +PV1i.w = R2i.w; +R4i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(uf_remappedPS[7].y)); +PS1i = R4i.y; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * 0.5 + 0.5)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(0x3d4ccccd))); +R123i.z = clampFI32(R123i.z); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R2i.z = 0; +PS0i = R2i.z; +// 3 +backupReg0i = R1i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +PV1i.x = R127i.x; +R2i.y = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(uf_remappedPS[5].w))); +PV1i.y = R2i.y; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R4i.z = floatBitsToInt(intBitsToFloat(R4i.z) / 2.0); +PV1i.z = R4i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x40400000))); +PV1i.w = R1i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); +PS1i = floatBitsToInt(tempResultf); +// 4 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); +PV0i.x = R4i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i))); +PV0i.y = R5i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); +PV0i.z = R5i.z; +R4i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + -(1.0)); +PV0i.w = R4i.w; +R3i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +PS0i = R3i.w; +// 5 +tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x3ea2f983))); +PS1i = R6i.y; +// 6 +R0i.x = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(0xbf666666)); +PV0i.x = R0i.x; +R0i.y = PV1i.x; +R0i.y = clampFI32(R0i.y); +PV0i.y = R0i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R0i.w))); +PV0i.z = R0i.z; +R0i.w = PV1i.x; +R0i.w = floatBitsToInt(intBitsToFloat(R0i.w) * 2.0); +PV0i.w = R0i.w; +R3i.x = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(uf_remappedPS[6].x)); +PS0i = R3i.x; +} +if( activeMaskStackC[1] == true ) { +R3i.z = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.xy)).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +R124i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R4i.x)))); +PV0i.x = R124i.x; +R126i.y = floatBitsToInt((intBitsToFloat(R8i.y) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R5i.y)))); +PV0i.y = R126i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R5i.z)))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R3i.w) + intBitsToFloat(R4i.z))); +PV0i.w = R123i.w; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(0x40a00000))); +R126i.x = clampFI32(R126i.x); +PS0i = R126i.x; +// 1 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[1].x) + intBitsToFloat(R7i.y) * intBitsToFloat(uf_remappedPS[1].y) + intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = tempi.x; +R0i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R0i.y; +// 2 +tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(R124i.x) + intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(R126i.y) + intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = tempi.x; +R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R1i.w)); +PS0i = R125i.x; +// 3 +R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(R7i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R7i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = R127i.x; +PV1i.y = R127i.x; +PV1i.z = R127i.x; +PV1i.w = R127i.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x))); +PS1i = R127i.z; +// 4 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(R7i.y) * intBitsToFloat(R7i.y) + intBitsToFloat(R7i.z) * intBitsToFloat(R7i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.x))); +// 5 +backupReg0i = R127i.x; +backupReg1i = R127i.z; +R127i.x = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(R127i.w) + intBitsToFloat(PS0i))); +PV1i.x = R127i.x; +R125i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[6].y)); +PV1i.y = R125i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R126i.x))); +PV1i.z = R127i.z; +R123i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[1].w)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i))); +PV1i.w = R123i.w; +R127i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R125i.x)); +R127i.w = clampFI32(R127i.w); +PS1i = R127i.w; +// 6 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.w) * intBitsToFloat(R2i.w) + intBitsToFloat(R4i.y) * intBitsToFloat(R4i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R4i.y) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +// 7 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(uf_remappedPS[8].y))); +R127i.x = clampFI32(R127i.x); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[9].y))); +PV1i.y = R127i.y; +R124i.z = ((intBitsToFloat(R2i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0)); +PV1i.z = R124i.z; +R1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i)); +PV1i.w = R1i.w; +R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R126i.w; +// 8 +R126i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(PV1i.w) + intBitsToFloat(R5i.x))); +PV0i.x = R126i.x; +R124i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(PV1i.w) + intBitsToFloat(R7i.y))); +PV0i.y = R124i.y; +R0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R7i.z))); +PV0i.z = R0i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +PV0i.w = clampFI32(PV0i.w); +R125i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.w)); +PS0i = R125i.z; +// 9 +tempi.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R127i.z))); +PS1i = R1i.z; +// 10 +backupReg0i = R126i.y; +backupReg1i = R125i.z; +backupReg2i = R127i.x; +backupReg2i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R126i.x)))); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R124i.y)))); +PV0i.y = R126i.y; +R125i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R0i.z)))); +PV0i.z = R125i.z; +R5i.w = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(backupReg1i)); +PV0i.w = R5i.w; +R126i.z = floatBitsToInt((-(intBitsToFloat(backupReg2i)) * intBitsToFloat(backupReg2i) + 1.0)); +PS0i = R126i.z; +// 11 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(uf_remappedPS[7].z)); +PS1i = R127i.w; +// 12 +tempi.x = floatBitsToInt(-(intBitsToFloat(R3i.x)) * intBitsToFloat(R2i.w) + -(intBitsToFloat(R125i.y)) * intBitsToFloat(R4i.y) + -(intBitsToFloat(R125i.y)) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 13 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R127i.y))); +R127i.y = floatBitsToInt(max(-(intBitsToFloat(R6i.z)), 0.0)); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R126i.w)); +PV1i.z = clampFI32(PV1i.z); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z))); +PV1i.w = R0i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 14 +backupReg0i = R124i.z; +PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].w) * intBitsToFloat(PS1i)); +R123i.y = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(R3i.x))); +PV0i.y = R123i.y; +R124i.z = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(PV1i.z) + intBitsToFloat(R125i.y))); +PV0i.z = R124i.z; +R126i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[6].z))); +PV0i.w = R126i.w; +R2i.w = ((backupReg0i == 0)?(R3i.z):(PV1i.x)); +PS0i = R2i.w; +// 15 +backupReg0i = R0i.w; +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R126i.z = floatBitsToInt(min(intBitsToFloat(R127i.y), 1.0)); +PV1i.z = R126i.z; +PV1i.w = PV0i.x; +PV1i.w = clampFI32(PV1i.w); +R124i.x = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + 1.0); +PS1i = R124i.x; +// 16 +backupReg0i = R127i.x; +backupReg1i = R126i.y; +backupReg2i = R125i.z; +R127i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.x))); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R124i.y))); +PV0i.y = R126i.y; +R125i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R0i.z))); +PV0i.z = R125i.z; +R125i.w = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(R124i.z) + intBitsToFloat(PV1i.y))); +PV0i.w = R125i.w; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.w; +// 17 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.z = ((0.0 > intBitsToFloat(PS0i))?int(0xFFFFFFFF):int(0x0)); +PS1i = R124i.z; +// 18 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), -(1.0))); +R8i.w = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(R124i.x) + intBitsToFloat(R0i.w))); +PV0i.w = R8i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 19 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R3i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i))); +PV1i.y = R3i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS0i))); +PV1i.z = R0i.z; +R123i.w = ((R124i.z == 0)?(R127i.w):(PV0i.y)); +PV1i.w = R123i.w; +R7i.w = floatBitsToInt((-(intBitsToFloat(R126i.w)) * intBitsToFloat(R125i.w) + 1.0)); +R7i.w = clampFI32(R7i.w); +PS1i = R7i.w; +// 20 +R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.x)); +PV0i.x = R2i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV1i.y)); +PV0i.y = R2i.y; +R3i.z = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); +PV0i.z = R3i.z; +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3dcccccd))); +R6i.w = clampFI32(R6i.w); +PV0i.w = R6i.w; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(R2i.w))); +PS0i = R2i.z; +// 21 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.y = tempi.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(R2i.w))); +PS1i = R1i.y; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.z; +R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x80000000) * 0.0); +R126i.x = clampFI32(R126i.x); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.y)); +PS0i = floatBitsToInt(tempResultf); +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS0i))); +PV1i.x = R127i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS0i))); +PV1i.y = R126i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PS0i))); +PV1i.z = R125i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(R3i.w) + intBitsToFloat(R4i.z))); +PV1i.w = R123i.w; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(R2i.w))); +PS1i = R124i.x; +// 2 +tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +PS0i = R127i.w; +// 3 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +// 4 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R127i.w))); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PV0i.y = R126i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(PS1i) + 1.0)); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(0x3ea2f983))); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(0x3ea2f983))); +PS0i = R125i.z; +// 5 +backupReg0i = R124i.x; +backupReg1i = R0i.w; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +PV1i.x = R124i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R124i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(0x41200000) + 1.0)); +R124i.z = clampFI32(R124i.z); +PV1i.z = R124i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3ea2f983))); +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV0i.w))); +PS1i = R2i.x; +// 6 +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R125i.z))); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PV1i.w))); +PV0i.z = R2i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.x))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 7 +backupReg0i = R124i.x; +R124i.x = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(PS0i)); +PV1i.x = R124i.x; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w))); +R2i.w = 0; +PV1i.w = R2i.w; +// 8 +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV0i.y = R123i.y; +// 9 +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.y))); +// 10 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.z))); +// 11 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3e800000)); +// 12 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.x))); +// 13 +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.w))); +// 14 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.z))); +// 15 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y))); +// 16 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(PV1i.x))); +// 17 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.z))); +// 18 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.z))); +// 19 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.y))); +PV1i.x = R0i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.x))); +PV1i.y = R0i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.w))); +PV1i.z = R0i.z; +// 20 +R1i.x = R2i.x; +PV0i.x = R1i.x; +R1i.y = R2i.y; +PV0i.y = R1i.y; +R1i.z = R2i.z; +PV0i.z = R1i.z; +R1i.w = R2i.w; +PV0i.w = R1i.w; +// 21 +R2i.x = R0i.x; +PV1i.x = R2i.x; +R2i.y = R0i.y; +PV1i.y = R2i.y; +R2i.z = R0i.z; +PV1i.z = R2i.z; +R2i.w = R0i.w; +PV1i.w = R2i.w; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +passPixelColor1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +} diff --git a/Quality/BreathOfTheWild_2160p/9f547256a5f2f2f6_00000000000ff259_ps_source.txt b/Quality/BreathOfTheWild_2160p/9f547256a5f2f2f6_00000000000ff259_ps_source.txt new file mode 100644 index 00000000..56c346b5 --- /dev/null +++ b/Quality/BreathOfTheWild_2160p/9f547256a5f2f2f6_00000000000ff259_ps_source.txt @@ -0,0 +1,683 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader 9f547256a5f2f2f6 // cooking fire? +const float overwriteWidth = 3840.0; //overwidth value.0 +const float overwriteHeight = 2160.0; +uniform ivec4 uf_remappedPS[13]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de0e000 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1 +uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex2 = 0.0; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +// 0 +R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x))); +R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y))); +PV0i.z = R127i.z; +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R123i.w = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +R7i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y))); +PV0i.z = R7i.z; +R11i.w = 0; +PV0i.w = R11i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w)); +R0i.z = floatBitsToInt(tempResultf); +PS0i = R0i.z; +R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x))); +PV0i.w = R127i.w; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000))); +PS0i = R126i.y; +// 1 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x)))); +PS1i = R2i.x; +// 2 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.z))); +PV0i.x = R5i.x; +R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[3].y)))); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[3].z)))); +PV0i.z = R2i.z; +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.z))); +PV0i.w = R4i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R4i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R5i.y; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.z = R4i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.z))); +PV1i.w = R5i.w; +PS1i = int(intBitsToFloat(R126i.y)); +// 4 +tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) * -(intBitsToFloat(R2i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(R2i.z)) * -(intBitsToFloat(R2i.z)) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.w = PS1i & 0x00000002; +PS0i = R124i.w; +// 5 +R0i.x = floatBitsToInt(-(intBitsToFloat(R127i.w))); +PV1i.x = R0i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R127i.w)))); +PV1i.y = R0i.y; +R3i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0); +PV1i.z = R3i.z; +R125i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f))); +PV1i.w = R125i.w; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R127i.w)))); +PS1i = R4i.y; +// 6 +R10i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = R10i.x; +PV0i.y = R10i.x; +PV0i.z = R10i.x; +PV0i.w = R10i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w)); +R126i.z = floatBitsToInt(tempResultf); +PS0i = R126i.z; +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.x)), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i))); +R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.z)), intBitsToFloat(PS0i))); +PV1i.z = R5i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i))); +R127i.w = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x3d4ccccd))); +R127i.w = clampFI32(R127i.w); +PS1i = R127i.w; +// 8 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R126i.w; +// 9 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R10i.y = tempi.x; +PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0))); +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R10i.z = tempi.x; +R127i.y = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0)); +PS0i = R127i.y; +// 11 +redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R10i.x),intBitsToFloat(R10i.y)),vec4(intBitsToFloat(R10i.y),intBitsToFloat(R10i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId); +R1i.x = floatBitsToInt(cubeMapSTM.x); +R1i.y = floatBitsToInt(cubeMapSTM.y); +R1i.z = floatBitsToInt(cubeMapSTM.z); +R1i.w = cubeMapFaceId; +PV1i.x = R1i.x; +PV1i.y = R1i.y; +PV1i.z = R1i.z; +PV1i.w = R1i.w; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); +PS1i = R126i.y; +// 12 +R127i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w))); +PV0i.y = R127i.y; +R6i.z = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y))); +PV0i.z = R6i.z; +R127i.w = floatBitsToInt((intBitsToFloat(R3i.z) * 0.5 + 0.5)); +PV0i.w = R127i.w; +PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); +// 13 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.x = R1i.x; +R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.y = R1i.y; +R127i.z = ((intBitsToFloat(PV0i.x) > 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R7i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0)); +PS1i = R7i.y; +// 14 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983))); +PV0i.x = R6i.x; +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w))); +R9i.y = floatBitsToInt(intBitsToFloat(R9i.y) / 2.0); +PV0i.y = R9i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(0x40400000))); +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); +PS0i = R8i.z; +// 15 +R123i.x = ((R127i.z == 0)?(0):(PV0i.z)); +PV1i.x = R123i.x; +R8i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.y = R8i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(R10i.z))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(uf_remappedPS[9].y))); +R3i.w = clampFI32(R3i.w); +PV1i.w = R3i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 16 +R3i.x = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PS1i)); +R3i.x = clampFI32(R3i.x); +PV0i.x = R3i.x; +R6i.y = ((R124i.w == 0)?(R127i.x):(PV1i.x)); +PV0i.y = R6i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(0x3fc00000))); +PV0i.z = R0i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(uf_remappedPS[10].y))); +PV0i.w = R0i.w; +R3i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.z)); +R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) / 2.0); +PS0i = R3i.y; +R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x); +R1i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.zy)).x); +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R4i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0)); +// 1 +R123i.x = ((PS0i == 0)?(R1i.w):(0x42c80000)); +PV1i.x = R123i.x; +R124i.y = floatBitsToInt((-(intBitsToFloat(R3i.w)) * intBitsToFloat(R3i.w) + 1.0)); +PV1i.y = R124i.y; +PV1i.z = PV0i.x; +PV1i.z = clampFI32(PV1i.z); +PV1i.w = PV0i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +R124i.w = floatBitsToInt(1.0 / intBitsToFloat(R3i.x)); +PS1i = R124i.w; +// 2 +R127i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.x)))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w)))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w)))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R8i.y) + intBitsToFloat(R9i.y))); +PV0i.w = R123i.w; +R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].z) * intBitsToFloat(PV1i.x) + intBitsToFloat(0x40800000))/2.0); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R2i.z)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R1i.z; +// 4 +backupReg0i = R127i.y; +backupReg1i = R127i.z; +R126i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.x))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.z))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + -(intBitsToFloat(R3i.y))); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(uf_remappedPS[4].w))); +PS0i = R127i.x; +// 5 +backupReg0i = R3i.z; +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R3i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R124i.w)); +PS1i = R3i.z; +// 6 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R0i.x) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(backupReg0i) * 1.0); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 7 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[6].w)); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.w = tempi.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 8 +backupReg0i = R0i.z; +backupReg0i = R0i.z; +backupReg1i = R0i.w; +R125i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y)); +R125i.x = clampFI32(R125i.x); +PV0i.x = R125i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(uf_remappedPS[11].x)); +R126i.y = clampFI32(R126i.y); +PV0i.y = R126i.y; +R0i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); +PV0i.z = R0i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i)); +PV0i.w = clampFI32(PV0i.w); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(backupReg1i))); +PS0i = R125i.y; +// 9 +backupReg0i = R127i.y; +backupReg1i = R127i.z; +backupReg2i = R127i.x; +backupReg3i = R124i.w; +R127i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.x)))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y)))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.z)))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(backupReg2i) + -(intBitsToFloat(uf_remappedPS[12].x))); +PV1i.w = clampFI32(PV1i.w); +R124i.w = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y))); +R124i.w = clampFI32(R124i.w); +PS1i = R124i.w; +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.w = floatBitsToInt(max(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.w))); +PS0i = R125i.w; +// 11 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[7].w)); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.z = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 12 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R124i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +PV0i.z = R125i.z; +R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.x), intBitsToFloat(backupReg2i))); +PV0i.w = R124i.w; +R127i.z = floatBitsToInt(-(intBitsToFloat(R125i.w)) + 1.0); +PS0i = R127i.z; +// 13 +backupReg0i = R126i.z; +backupReg0i = R126i.z; +R125i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x)); +PV1i.x = R125i.x; +R126i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y)); +PV1i.y = R126i.y; +R126i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = R126i.z; +R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z)); +R125i.w = clampFI32(R125i.w); +PV1i.w = R125i.w; +R124i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z))); +R124i.z = clampFI32(R124i.z); +PS1i = R124i.z; +// 14 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.z))); +PS0i = R0i.y; +// 15 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.y = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 16 +backupReg0i = R125i.x; +backupReg1i = R126i.y; +backupReg2i = R126i.z; +backupReg3i = R124i.w; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R125i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R126i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R126i.z; +R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R124i.z))); +PV0i.w = R124i.w; +R127i.y = floatBitsToInt(-(intBitsToFloat(backupReg3i)) + 1.0); +PS0i = R127i.y; +// 17 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.w = ((intBitsToFloat(R6i.z) > intBitsToFloat(uf_remappedPS[10].x))?int(0xFFFFFFFF):int(0x0)); +PS1i = R125i.w; +// 18 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(R126i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +// 19 +backupReg0i = R1i.y; +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z))); +PV1i.x = R3i.x; +R1i.y = ((R125i.w == 0)?(backupReg0i):(R125i.y)); +PV1i.y = R1i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +PV1i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(PS0i) + 1.0)); +PV1i.w = R123i.w; +R2i.x = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0)); +PS1i = R2i.x; +// 20 +backupReg0i = R8i.y; +backupReg1i = R0i.z; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +PV0i.y = R8i.y; +R0i.z = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(R9i.y))); +PV0i.z = R0i.z; +R4i.w = floatBitsToInt(max(intBitsToFloat(backupReg1i), intBitsToFloat(0x3e4ccccd))); +PV0i.w = R4i.w; +R0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0); +PS0i = R0i.x; +// 21 +backupReg0i = R0i.y; +backupReg1i = R7i.z; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.y))); +PV1i.x = R5i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R124i.y))); +PV1i.y = R0i.y; +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.y))); +PV1i.z = R7i.z; +R5i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0)); +R5i.w = clampFI32(R5i.w); +PV1i.w = R5i.w; +R4i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R4i.x; +// 0 +R125i.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R4i.x)); +PV0i.x = R125i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(0x80000000)); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(R0i.y)) + 1.0); +PV0i.z = R126i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R5i.x))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R0i.z)); +// 1 +R127i.x = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(R0i.x) + -(1.0))); +PV1i.x = R127i.x; +PV1i.y = floatBitsToInt(min(intBitsToFloat(R2i.x), 1.0)); +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV1i.z = R123i.z; +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i))); +PV1i.w = R124i.w; +R124i.z = floatBitsToInt(intBitsToFloat(R4i.w) + 0.5); +PS1i = R124i.z; +// 2 +backupReg0i = R125i.x; +backupReg1i = R0i.y; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R1i.y))); +PV0i.x = R125i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R1i.y))); +R124i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.z) + intBitsToFloat(backupReg1i))); +PS0i = R124i.y; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.y))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R124i.z)); +PV1i.y = clampFI32(PV1i.y); +R123i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[9].w) + 1.0)); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983))); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(0x3ea2f983))); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV1i.w))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.z))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(0x3ea2f983))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e800000)); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PS1i))); +// 5 +R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.x))); +PV1i.x = R11i.x; +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i))); +PV1i.y = R11i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.w))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z))); +// 6 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PV1i.z))); +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.w))); +PV0i.z = R11i.z; +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PV0i.y))); +// 8 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV1i.x))); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z))); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.z))); +// 11 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.y))); +PV1i.x = R3i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x))); +PV1i.y = R3i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.w))); +PV1i.z = R3i.z; +// 12 +R0i.x = R11i.x; +PV0i.x = R0i.x; +R0i.y = R11i.y; +PV0i.y = R0i.y; +R0i.z = R11i.z; +PV0i.z = R0i.z; +R0i.w = R11i.w; +PV0i.w = R0i.w; +// 13 +R1i.x = R3i.x; +PV1i.x = R1i.x; +R1i.y = R3i.y; +PV1i.y = R1i.y; +R1i.z = R3i.z; +PV1i.z = R1i.z; +R1i.w = R3i.w; +PV1i.w = R1i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Quality/BreathOfTheWild_2160p/c797a1f793b1e3ac_00000000000003c9_ps_source.txt b/Quality/BreathOfTheWild_2160p/c797a1f793b1e3ac_00000000000003c9_ps_source.txt new file mode 100644 index 00000000..7aa98c8d --- /dev/null +++ b/Quality/BreathOfTheWild_2160p/c797a1f793b1e3ac_00000000000003c9_ps_source.txt @@ -0,0 +1,280 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader c797a1f793b1e3ac//mag temple +const float overwriteWidth = 3840.0; //overwidth value.0 +const float overwriteHeight = 2160.0; +uniform ivec4 uf_remappedPS[8]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +// 0 +R3i.x = uf_remappedPS[0].y; +R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0); +PV0i.x = R3i.x; +R127i.y = uf_remappedPS[0].x; +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0); +PV0i.y = R127i.y; +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +R1i.w = uf_remappedPS[0].z; +R1i.w = floatBitsToInt(intBitsToFloat(R1i.w) / 2.0); +PV1i.w = R1i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R0i.x = uf_remappedPS[2].x; +R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0); +PV0i.x = R0i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +R0i.z = uf_remappedPS[2].z; +R0i.z = floatBitsToInt(intBitsToFloat(R0i.z) / 2.0); +PV0i.z = R0i.z; +R4i.w = 0; +PV0i.w = R4i.w; +R3i.w = floatBitsToInt(1.0 / intBitsToFloat(R127i.y)); +PS0i = R3i.w; +R0i.w = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +R2i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyz); +// 0 +R125i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R125i.x; +R125i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R125i.y; +R124i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R124i.z; +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R0i.w) + intBitsToFloat(uf_remappedPS[3].x))); +PV0i.w = R123i.w; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R1i.w)); +PS0i = R126i.y; +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.w)))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.w)))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z)); +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(R3i.x)); +PS1i = R126i.z; +// 2 +R124i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(PV1i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[4].w)); +PV0i.x = R124i.x; +PV0i.y = R124i.x; +PV0i.z = R124i.x; +PV0i.w = R124i.x; +R126i.x = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.w))); +PS0i = R126i.x; +// 3 +tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[5].w)); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.z = tempi.x; +R125i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); +PS1i = R125i.z; +// 4 +backupReg0i = R127i.y; +tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[6].w)); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +R127i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +PS0i = R127i.x; +// 5 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(R3i.w)); +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); +PV1i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(R126i.y)); +R123i.w = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R126i.x))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 6 +R1i.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(PS1i)); +R1i.x = clampFI32(R1i.x); +PV0i.x = R1i.x; +R126i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.z))); +PV0i.y = R126i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z)); +R125i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.z)); +PV0i.w = R125i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w)); +R127i.w = floatBitsToInt(tempResultf); +PS0i = R127i.w; +// 7 +tempi.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV0i.z) * 1.0 + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.y))); +PS1i = R127i.z; +// 8 +backupReg0i = R125i.x; +backupReg1i = R125i.y; +backupReg2i = R124i.z; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w))); +PV0i.x = R125i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R127i.w))); +PV0i.y = R125i.y; +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w))); +PV0i.z = R124i.z; +R124i.w = ((1.0 > intBitsToFloat(PS1i))?int(0xFFFFFFFF):int(0x0)); +PV0i.w = R124i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 9 +backupReg0i = R124i.x; +backupReg1i = R127i.y; +R124i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(PS0i))); +PV1i.x = R124i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.z))); +PV1i.y = R127i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.z)), intBitsToFloat(PS0i))); +PV1i.z = R126i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg1i)), intBitsToFloat(PS0i))); +PV1i.w = R127i.w; +R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); +PS1i = R0i.x; +// 10 +backupReg0i = R0i.z; +R126i.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R124i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +R125i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +PS0i = R125i.z; +// 11 +tempi.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R124i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = tempi.x; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R125i.w))); +PS1i = R126i.w; +// 12 +backupReg0i = R124i.z; +backupReg1i = R127i.y; +backupReg1i = R127i.y; +tempi.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.z = tempi.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); +PS0i = R127i.y; +// 13 +backupReg0i = R127i.x; +R123i.x = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R124i.x)):(-(intBitsToFloat(R124i.x))))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R127i.w)):(-(intBitsToFloat(R127i.w))))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R126i.z)):(-(intBitsToFloat(R126i.z))))); +PV1i.z = R123i.z; +R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.z)); +R127i.x = clampFI32(R127i.x); +PS1i = R127i.x; +// 14 +backupReg0i = R126i.y; +backupReg1i = R0i.x; +backupReg1i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); +// 15 +backupReg0i = R127i.x; +R127i.x = ((R124i.w == 0)?(PS0i):(R127i.y)); +PV1i.x = R127i.x; +R123i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(R0i.x) + 1.0)); +R123i.y = clampFI32(R123i.y); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(max(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i))); +R123i.w = ((R124i.w == 0)?(R0i.x):(R127i.y)); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); +PS1i = clampFI32(PS1i); +// 16 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.y))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.y)); +PV0i.y = clampFI32(PV0i.y); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +// 17 +R123i.y = floatBitsToInt((-(intBitsToFloat(PV0i.z)) * intBitsToFloat(PV0i.z) + 1.0)); +PV1i.y = R123i.y; +R123i.z = ((R124i.w == 0)?(PV0i.x):(0x3f800000)); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.y))); +// 18 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.w))); +// 19 +backupReg0i = R127i.z; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].x))); +R127i.z = ((R124i.w == 0)?(PV0i.x):(backupReg0i)); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].z))); +// 20 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3ea2f983))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(0x3ea2f983))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(0x3ea2f983))); +// 21 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z))); +PV1i.x = R4i.x; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.y))); +PV1i.y = R4i.y; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.x))); +PV1i.z = R4i.z; +// export +passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +} diff --git a/Quality/BreathOfTheWild_2160p/ceba17482659c1bd_0000000000003fc9_ps_source.txt b/Quality/BreathOfTheWild_2160p/ceba17482659c1bd_0000000000003fc9_ps_source.txt new file mode 100644 index 00000000..96128776 --- /dev/null +++ b/Quality/BreathOfTheWild_2160p/ceba17482659c1bd_0000000000003fc9_ps_source.txt @@ -0,0 +1,182 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader ceba17482659c1bd //temple of time light fix. +const float overwriteWidth = 3840.0; //overwidth value.0 +const float overwriteHeight = 2160.0; +uniform ivec4 uf_remappedPS[6]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R122f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R125f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = gl_FragCoord.xyzw; +R1f = passParameter1; +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); +R0f.xy = R0f.xy / scaleFactor; +// 0 +R4f.x = 0.0; +PV0f.x = R4f.x; +R3f.w = 0.0; +PV0f.w = R3f.w; +PS0f = 1.0 / intBitsToFloat(uf_remappedPS[0].x); +// 1 +R2f.x = R0f.x * PS0f; +PV1f.x = R2f.x; +PS1f = 1.0 / intBitsToFloat(uf_remappedPS[0].y); +// 2 +R2f.y = R0f.y * PS1f; +PV0f.y = R2f.y; +R0f.w = (texture(textureUnitPS0, R2f.xy).x); +R2f.xyz = (texture(textureUnitPS1, R2f.xy).xyz); +// 0 +R126f.x = (R2f.x * intBitsToFloat(0x40000000) + -(1.0)); +PV0f.x = R126f.x; +R126f.y = (R2f.y * intBitsToFloat(0x40000000) + -(1.0)); +PV0f.y = R126f.y; +R125f.z = (R2f.z * intBitsToFloat(0x40000000) + -(1.0)); +PV0f.z = R125f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[1].y) * R0f.w + intBitsToFloat(uf_remappedPS[1].x)); +PV0f.w = R123f.w; +// 1 +R127f.x = (R1f.x * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].x))); +PV1f.x = R127f.x; +R127f.y = (R1f.y * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].y))); +PV1f.y = R127f.y; +R127f.z = (R1f.z * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].z))); +PV1f.z = R127f.z; +PS1f = PV0f.z * PV0f.z; +// 2 +tempf.x = PV1f.x * PV1f.x + PV1f.y * PV1f.y + PV1f.z * PV1f.z + intBitsToFloat(0x80000000) * 0.0; +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R122f.x = (R126f.y * R126f.y + PS1f); +PS0f = R122f.x; +// 3 +R126f.z = (R126f.x * R126f.x + PS0f); +PV1f.z = R126f.z; +tempResultf = 1.0 / sqrt(PV0f.x); +PS1f = tempResultf; +// 4 +backupReg0f = R127f.x; +backupReg1f = R127f.y; +backupReg2f = R127f.z; +R127f.x = mul_nonIEEE(backupReg0f, PS1f); +PV0f.x = R127f.x; +R127f.y = mul_nonIEEE(backupReg1f, PS1f); +PV0f.y = R127f.y; +R127f.z = mul_nonIEEE(backupReg2f, PS1f); +PV0f.z = R127f.z; +PS0f = 1.0 / PS1f; +// 5 +PV1f.x = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[3].z)); +PV1f.w = intBitsToFloat(uf_remappedPS[4].w) * PS0f; +PV1f.w = clamp(PV1f.w, 0.0, 1.0); +tempResultf = 1.0 / sqrt(R126f.z); +PS1f = tempResultf; +// 6 +backupReg0f = R126f.x; +backupReg1f = R126f.y; +R126f.x = mul_nonIEEE(backupReg0f, PS1f); +PV0f.x = R126f.x; +R126f.y = mul_nonIEEE(backupReg1f, PS1f); +PV0f.y = R126f.y; +PV0f.z = mul_nonIEEE(R125f.z, PS1f); +PV0f.w = -(PV1f.w) + 1.0; +R122f.x = (R127f.y * intBitsToFloat(uf_remappedPS[3].y) + PV1f.x); +PS0f = R122f.x; +// 7 +PV1f.x = mul_nonIEEE(PV0f.z, R127f.z); +R123f.w = (R127f.x * intBitsToFloat(uf_remappedPS[3].x) + PS0f); +PV1f.w = R123f.w; +tempResultf = log2(PV0f.w); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R125f.y = tempResultf; +PS1f = R125f.y; +// 8 +tempf.x = R126f.x * R127f.x + R126f.y * R127f.y + PV1f.x * 1.0 + intBitsToFloat(0x80000000) * 0.0; +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R122f.x = (PV1f.w * intBitsToFloat(uf_remappedPS[5].y) + -(intBitsToFloat(uf_remappedPS[5].z))); +R122f.x = clamp(R122f.x, 0.0, 1.0); +PS0f = R122f.x; +// 9 +PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].w), R125f.y); +PV1f.y = max(-(PV0f.x), 0.0); +tempResultf = log2(PS0f); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1f = tempResultf; +// 10 +PV0f.x = min(PV1f.y, 1.0); +PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].w), PS1f); +PS0f = exp2(PV1f.x); +// 11 +PV1f.z = mul_nonIEEE(PS0f, PV0f.x); +PS1f = exp2(PV0f.y); +// 12 +PV0f.y = mul_nonIEEE(PS1f, PV1f.z); +PV0f.y = clamp(PV0f.y, 0.0, 1.0); +// 13 +R3f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), PV0f.y); +PV1f.x = R3f.x; +R3f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), PV0f.y); +PV1f.y = R3f.y; +R3f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), PV0f.y); +PV1f.z = R3f.z; +// 14 +R0f.x = PV1f.x; +PV0f.x = R0f.x; +R0f.y = PV1f.y; +PV0f.y = R0f.y; +R0f.z = PV1f.z; +PV0f.z = R0f.z; +R0f.w = R3f.w; +PV0f.w = R0f.w; +// 15 +R1f.x = R4f.x; +PV1f.x = R1f.x; +R1f.y = R4f.x; +PV1f.y = R1f.y; +R1f.z = R4f.x; +PV1f.z = R1f.z; +R1f.w = R4f.w; +PV1f.w = R1f.w; +// export +passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); +passPixelColor1 = vec4(R1f.x, R1f.y, R1f.z, R1f.w); +} diff --git a/Quality/BreathOfTheWild_2160p/f819754f9c220aaa_0000000000003fc9_ps_source.txt b/Quality/BreathOfTheWild_2160p/f819754f9c220aaa_0000000000003fc9_ps_source.txt new file mode 100644 index 00000000..558a2a61 --- /dev/null +++ b/Quality/BreathOfTheWild_2160p/f819754f9c220aaa_0000000000003fc9_ps_source.txt @@ -0,0 +1,428 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader f819754f9c220aaa //mag temple +const float overwriteWidth = 3840.0; //overwidth value.0 +const float overwriteHeight = 2160.0; +uniform ivec4 uf_remappedPS[6]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +// 0 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(uf_remappedPS[0].w))); +PV0i.x = R4i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV0i.y = R123i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].z), intBitsToFloat(0x42480000))); +PV0i.z = R6i.z; +R7i.w = 0; +PV0i.w = R7i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[2].x))); +R1i.w = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[2].y))); +PV1i.w = R1i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +PV0i.x = R0i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(0x42480000))); +PV0i.z = R5i.z; +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), intBitsToFloat(0x42480000))); +PV0i.w = R6i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.y)); +R0i.w = floatBitsToInt(tempResultf); +PS0i = R0i.w; +R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.w))); +PV0i.w = R124i.w; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.w))); +PS0i = R5i.x; +// 1 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(backupReg0i))); +PS1i = R125i.y; +// 2 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000))); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x))); +PV0i.y = R126i.y; +R125i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(R1i.w) + intBitsToFloat(R0i.x))); +PV0i.z = R125i.z; +R4i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0); +PV0i.w = R4i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R0i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R3i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.z = R3i.z; +R125i.w = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(PV0i.y)) + -(intBitsToFloat(uf_remappedPS[4].y)))); +PV1i.w = R125i.w; +R124i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(PV0i.y)) + -(intBitsToFloat(uf_remappedPS[4].z)))); +PS1i = R124i.z; +// 4 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(R126i.y)) + -(intBitsToFloat(uf_remappedPS[4].x)))); +PS0i = R125i.x; +// 5 +R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R4i.w) + intBitsToFloat(0x3d4ccccd))); +R123i.x = clampFI32(R123i.x); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R4i.w) * 0.5 + 0.5)); +PV1i.y = R123i.y; +R126i.z = PV0i.x; +R126i.z = clampFI32(R126i.z); +PV1i.z = R126i.z; +PV1i.w = PV0i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +R126i.w = int(intBitsToFloat(R126i.x)); +PS1i = R126i.w; +// 6 +R126i.x = floatBitsToInt((intBitsToFloat(R0i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.x)))); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R125i.y)))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R124i.w)))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +PV0i.w = R127i.w; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y))); +R1i.z = floatBitsToInt(intBitsToFloat(R1i.z) / 2.0); +PS0i = R1i.z; +// 7 +tempi.x = floatBitsToInt(-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R125i.w)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R124i.z)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R0i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(1.0)); +PS1i = R0i.z; +// 8 +backupReg0i = R126i.x; +backupReg1i = R126i.y; +backupReg2i = R127i.z; +backupReg3i = R127i.w; +R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.x))); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.w))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R124i.z))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(-(intBitsToFloat(R1i.z)) + 1.0); +PV0i.w = R127i.w; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg3i), intBitsToFloat(0x3ea2f983))); +PS0i = R0i.w; +// 9 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R1i.z))); +PS1i = R127i.x; +// 10 +tempi.x = floatBitsToInt(-(intBitsToFloat(R125i.x)) * -(intBitsToFloat(R125i.x)) + -(intBitsToFloat(R125i.w)) * -(intBitsToFloat(R125i.w)) + -(intBitsToFloat(R124i.z)) * -(intBitsToFloat(R124i.z)) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 11 +R1i.x = R126i.w & 0x00000002; +PV1i.x = R1i.x; +R4i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[2].z)) * intBitsToFloat(R125i.z) + 1.0)); +R4i.y = clampFI32(R4i.y); +PV1i.y = R4i.y; +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 12 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R4i.x))); +R124i.x = clampFI32(R124i.x); +PV0i.x = R124i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i)); +PV0i.w = clampFI32(PV0i.w); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z)); +R126i.w = floatBitsToInt(tempResultf); +PS0i = R126i.w; +// 13 +backupReg0i = R126i.y; +backupReg1i = R127i.z; +backupReg2i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R125i.x)))); +PV1i.x = R127i.x; +R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R125i.w)))); +PV1i.y = R126i.y; +R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R124i.z)))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i))); +R3i.w = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); +PS1i = R3i.w; +// 14 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R126i.x; +// 15 +backupReg0i = R125i.x; +R125i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(R126i.w))); +PV1i.x = R125i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.w)), intBitsToFloat(R126i.w))); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R124i.z)), intBitsToFloat(R126i.w))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +PV1i.w = R5i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 16 +backupReg0i = R127i.x; +backupReg1i = R126i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.z))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); +// 17 +backupReg0i = R127i.y; +R126i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x)); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(PV0i.y)); +PV1i.y = R127i.y; +R124i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = R124i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(0x40400000))); +PV1i.w = R1i.w; +R122i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w))); +PS1i = R122i.x; +// 18 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.x) + intBitsToFloat(PS1i))); +R2i.w = clampFI32(R2i.w); +PS0i = R2i.w; +// 19 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.z = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 20 +backupReg0i = R1i.z; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i))); +PV0i.x = R4i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.y = R1i.y; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS1i))); +PV0i.z = R1i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R127i.w) + intBitsToFloat(backupReg0i))); +PV0i.w = R123i.w; +R2i.z = floatBitsToInt(sqrt(intBitsToFloat(R124i.x))); +PS0i = R2i.z; +// 21 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R125i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R124i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.y = tempi.x; +R0i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R0i.y; +// 0 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R4i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.w = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0); +PS0i = R124i.w; +// 1 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(R0i.y))); +PV1i.x = R126i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +PV1i.z = R124i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R2i.w))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R1i.w)); +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(PV1i.y) + 1.0)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + 1.0); +R124i.w = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PS1i)); +R124i.w = clampFI32(R124i.w); +PV0i.w = R124i.w; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV1i.w))); +PS0i = R125i.y; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.y))); +PV1i.y = ((intBitsToFloat(R2i.w) > 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +tempResultf = log2(intBitsToFloat(PV0i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 4 +R123i.x = ((PV1i.y == 0)?(0):(R125i.y)); +PV0i.x = R123i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].w), intBitsToFloat(PS1i))); +PV0i.y = R125i.y; +R127i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV0i.w = R127i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z)); +// 5 +backupReg0i = R124i.w; +PV1i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(PS0i)); +R124i.w = ((R1i.x == 0)?(R2i.w):(PV0i.x)); +PV1i.w = R124i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 6 +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(PS1i)); +PS0i = floatBitsToInt(exp2(intBitsToFloat(R125i.y))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.z))); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +PV1i.w = R124i.w; +// 8 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.z))); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(0x3ea2f983))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(0x3ea2f983))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.x))); +// 10 +R7i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), intBitsToFloat(0x42000000))); +PV0i.x = R7i.x; +R7i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000))); +PV0i.y = R7i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.w))); +R7i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000))); +PS0i = R7i.z; +// 11 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.z))); +// 12 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV1i.y))); +// 13 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.z))); +// 14 +R4i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000))); +PV0i.x = R4i.x; +R4i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000))); +PV0i.y = R4i.y; +R4i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), intBitsToFloat(0x42000000))); +PV0i.z = R4i.z; +// 15 +R0i.x = R7i.x; +PV1i.x = R0i.x; +R0i.y = R7i.y; +PV1i.y = R0i.y; +R0i.z = R7i.z; +PV1i.z = R0i.z; +R0i.w = R7i.w; +PV1i.w = R0i.w; +// 16 +R1i.x = R4i.x; +PV0i.x = R1i.x; +R1i.y = R4i.y; +PV0i.y = R1i.y; +R1i.z = R4i.z; +PV0i.z = R1i.z; +R1i.w = R4i.w; +PV0i.w = R1i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +}