From e320e47bfde0eb736a2a716aaabaee480c5fda1c Mon Sep 17 00:00:00 2001 From: getdls Date: Mon, 12 Feb 2018 23:56:37 +0100 Subject: [PATCH] [XCX] 21:9 fixes late game --- .../8236d4df96d36e25_0000000000000000_vs.txt | 289 ++++++++++++++++ .../948500d0191d1ed8_0000000000000000_vs.txt | 308 ++++++++++++++++++ .../f0cd5149ce8da077_0000000000000000_vs.txt | 83 +++++ 3 files changed, 680 insertions(+) create mode 100644 Enhancement/XenobladeX_219_GUI/8236d4df96d36e25_0000000000000000_vs.txt create mode 100644 Enhancement/XenobladeX_219_GUI/948500d0191d1ed8_0000000000000000_vs.txt create mode 100644 Enhancement/XenobladeX_219_GUI/f0cd5149ce8da077_0000000000000000_vs.txt diff --git a/Enhancement/XenobladeX_219_GUI/8236d4df96d36e25_0000000000000000_vs.txt b/Enhancement/XenobladeX_219_GUI/8236d4df96d36e25_0000000000000000_vs.txt new file mode 100644 index 00000000..c714f3b0 --- /dev/null +++ b/Enhancement/XenobladeX_219_GUI/8236d4df96d36e25_0000000000000000_vs.txt @@ -0,0 +1,289 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_packing : enable +// shader 8236d4df96d36e25 +//invation cutscene skell weapons +uniform ivec4 uf_remappedVS[13]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +layout(location = 2) in uvec4 attrDataSem2; +layout(location = 3) in uvec4 attrDataSem3; +layout(location = 4) in uvec4 attrDataSem4; +layout(location = 5) in uvec4 attrDataSem6; +layout(location = 6) in uvec4 attrDataSem7; +layout(location = 7) in uvec4 attrDataSem8; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 2) out vec4 passParameterSem2; +layout(location = 1) out vec4 passParameterSem1; +layout(location = 3) out vec4 passParameterSem3; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xy = attrDataSem0.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +attrDecoder = attrDataSem1; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem6; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R6i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xyz = attrDataSem7.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R7i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +attrDecoder.xyz = attrDataSem4.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R5i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +attrDecoder = attrDataSem8; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R8i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem2.xyzw)/255.0); +R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem3.xyzw)/255.0); +R4i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.w) + -(0.5)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R7i.y))); +R123i.z = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(0x3e22f983) + 0.5)); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R7i.x))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R7i.z))); +// 1 +R123i.x = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R5i.x)) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(fract(intBitsToFloat(PV0i.z))); +PS1i = floatBitsToInt(-(intBitsToFloat(R5i.z)) + intBitsToFloat(PS0i)); +// 2 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(R5i.x))); +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(R5i.y))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.x)) + intBitsToFloat(R5i.z))); +PV0i.w = R123i.w; +PS0i = 0; +// 3 +R126i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3e22f983)); +PV1i.x = R126i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R7i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R7i.y))); +R126i.w = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(PV0i.w)); +R125i.z = 0; +PS1i = R125i.z; +// 4 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(backupReg0i)); +R125i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.z)); +R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].x) * 1.0); +R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].y) * 1.0); +PS0i = floatBitsToInt(sin((intBitsToFloat(PV1i.x))/0.1591549367)); +// 5 +backupReg0i = R126i.x; +R126i.x = PS0i; +R127i.y = floatBitsToInt(-(intBitsToFloat(PS0i))); +R126i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].z) * 1.0); +R125i.w = R126i.w; +PS1i = floatBitsToInt(cos((intBitsToFloat(backupReg0i))/0.1591549367)); +// 6 +backupReg0i = R127i.z; +backupReg1i = R127i.w; +PV0i.x = PS1i; +R126i.y = PS1i; +R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].w) * 1.0); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(uf_remappedVS[1].x)) + intBitsToFloat(backupReg0i))); +R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(uf_remappedVS[1].y)) + intBitsToFloat(backupReg1i))); +PS0i = R124i.w; +// 7 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.y),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),intBitsToFloat(R126i.w),0.0))); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(uf_remappedVS[1].z)) + intBitsToFloat(R126i.z))); +PS1i = R127i.y; +// 8 +backupReg0i = R126i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),intBitsToFloat(R126i.w),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(uf_remappedVS[1].w)) + intBitsToFloat(R127i.z))); +PS0i = R127i.x; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R125i.w),-0.0),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.w)) + intBitsToFloat(R8i.y))); +PS1i = R125i.y; +// 10 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R126i.y),intBitsToFloat(R125i.w),-0.0),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * 1.0); +PS0i = R126i.w; +// 11 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R126i.y),intBitsToFloat(R125i.w),-0.0),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * 1.0); +PS1i = R127i.z; +// 12 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedVS[5].w)) + intBitsToFloat(R127i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedVS[5].z)) + intBitsToFloat(R127i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedVS[5].x)) + intBitsToFloat(R127i.w))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedVS[5].y)) + intBitsToFloat(R124i.w))); +PV0i.w = R123i.w; +R127i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * 1.0); +PS0i = R127i.w; +// 13 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedVS[6].z)) + intBitsToFloat(PV0i.y))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedVS[6].y)) + intBitsToFloat(PV0i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedVS[6].x)) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedVS[6].w)) + intBitsToFloat(PV0i.x))); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.x))); +PS1i = R125i.z; +// 14 +backupReg0i = R125i.y; +R125i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.w)); +PV0i.x = R125i.x; +R125i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R127i.z)); +PV0i.y = R125i.y; +R127i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.w)); +PV0i.z = R127i.z; +R126i.w = ((0.0 >= intBitsToFloat(uf_remappedVS[7].w))?int(0xFFFFFFFF):int(0x0)); +R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + 0.5); +PS0i = R127i.x; +// 15 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),intBitsToFloat(R124i.w)),vec4(intBitsToFloat(uf_remappedVS[8].x),intBitsToFloat(uf_remappedVS[8].y),intBitsToFloat(uf_remappedVS[8].z),intBitsToFloat(uf_remappedVS[8].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.x = floatBitsToInt(intBitsToFloat(R125i.z) + 0.5); +PS1i = R7i.x; +// 16 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R127i.z),intBitsToFloat(R124i.w)),vec4(intBitsToFloat(uf_remappedVS[9].x),intBitsToFloat(uf_remappedVS[9].y),intBitsToFloat(uf_remappedVS[9].z),intBitsToFloat(uf_remappedVS[9].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R8i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + 0.0); +PS0i = R8i.x; +// 17 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R127i.z),intBitsToFloat(R124i.w)),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),intBitsToFloat(uf_remappedVS[10].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +R8i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + 0.0); +PS1i = R8i.y; +// 18 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R127i.z),intBitsToFloat(R124i.w)),vec4(intBitsToFloat(uf_remappedVS[11].x),intBitsToFloat(uf_remappedVS[11].y),intBitsToFloat(uf_remappedVS[11].z),intBitsToFloat(uf_remappedVS[11].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R8i.w = tempi.x; +R1i.x = ((R126i.w == 0)?(R8i.x):(0x3f800000)); +PS0i = R1i.x; +// 19 +R2i.x = floatBitsToInt(max(intBitsToFloat(R3i.x), 0.0)); +R1i.y = ((R126i.w == 0)?(R8i.y):(0x3f800000)); +R1i.z = ((R126i.w == 0)?(R127i.w):(0x3f800000)); +R1i.w = ((R126i.w == 0)?(PV0i.x):(0x3f800000)); +R7i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + 1.0); +PS1i = R7i.y; +// 20 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R127i.z),intBitsToFloat(R124i.w)),vec4(intBitsToFloat(uf_remappedVS[12].x),intBitsToFloat(uf_remappedVS[12].y),intBitsToFloat(uf_remappedVS[12].z),intBitsToFloat(uf_remappedVS[12].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.w = R3i.w; +R2i.w = floatBitsToInt(intBitsToFloat(R2i.w) * 2.0); +PS0i = R2i.w; +// 21 +R3i.x = floatBitsToInt(max(intBitsToFloat(R4i.x), 0.0)); +R2i.y = floatBitsToInt(max(intBitsToFloat(R3i.y), 0.0)); +R8i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x))); +R3i.w = floatBitsToInt(max(intBitsToFloat(R4i.y), 0.0)); +R2i.z = floatBitsToInt(max(intBitsToFloat(R3i.z), 0.0)); +PS1i = R2i.z; +// 22 +R3i.z = floatBitsToInt(max(intBitsToFloat(R4i.z), 0.0)); +// export +float origRatio = 1.777f; +float newRatio = 2.370f; +// *(origRatio / newRatio) +gl_Position = vec4(intBitsToFloat(R1i.x)*(origRatio / newRatio), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +// export +passParameterSem0 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// export +passParameterSem2 = vec4(intBitsToFloat(R8i.x), intBitsToFloat(R8i.y), intBitsToFloat(R8i.z), intBitsToFloat(R8i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.w), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +// export +passParameterSem3 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.z)); +// 0 +} diff --git a/Enhancement/XenobladeX_219_GUI/948500d0191d1ed8_0000000000000000_vs.txt b/Enhancement/XenobladeX_219_GUI/948500d0191d1ed8_0000000000000000_vs.txt new file mode 100644 index 00000000..0f64c753 --- /dev/null +++ b/Enhancement/XenobladeX_219_GUI/948500d0191d1ed8_0000000000000000_vs.txt @@ -0,0 +1,308 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_packing : enable +// shader 948500d0191d1ed8 +// invation cutscene skell lights +uniform ivec4 uf_remappedVS[13]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +layout(location = 2) in uvec4 attrDataSem2; +layout(location = 3) in uvec4 attrDataSem3; +layout(location = 4) in uvec4 attrDataSem4; +layout(location = 5) in uvec4 attrDataSem6; +layout(location = 6) in uvec4 attrDataSem7; +layout(location = 7) in uvec4 attrDataSem8; +layout(location = 8) in uvec4 attrDataSem9; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 2) out vec4 passParameterSem2; +layout(location = 3) out vec4 passParameterSem3; +layout(location = 1) out vec4 passParameterSem1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xy = attrDataSem0.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +attrDecoder = attrDataSem1; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem6; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R6i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xyz = attrDataSem7.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R7i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +attrDecoder.xyz = attrDataSem4.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R5i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +attrDecoder = attrDataSem8; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R8i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem9; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R9i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem2.xyzw)/255.0); +R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem3.xyzw)/255.0); +R4i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.w) + -(0.5)); +R123i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(0x3e22f983) + 0.5)); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R7i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R7i.y))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R7i.z))); +// 1 +PV1i.x = floatBitsToInt(fract(intBitsToFloat(PV0i.y))); +R123i.y = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(-(intBitsToFloat(R5i.x)) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(PV0i.w)); +PS1i = floatBitsToInt(-(intBitsToFloat(R5i.z)) + intBitsToFloat(PS0i)); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.y)) + intBitsToFloat(R5i.z))); +PV0i.x = R123i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.y)) + intBitsToFloat(R5i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R5i.x))); +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV0i.w = R123i.w; +PS0i = 0; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R7i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R7i.y))); +R126i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e22f983)); +PV1i.z = R126i.z; +R125i.w = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(PV0i.x)); +R125i.z = 0; +PS1i = R125i.z; +// 4 +R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.z)); +R125i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R127i.y)); +R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].x) * 1.0); +R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].y) * 1.0); +PS0i = floatBitsToInt(sin((intBitsToFloat(PV1i.z))/0.1591549367)); +// 5 +backupReg0i = R126i.z; +R127i.x = PS0i; +R127i.y = floatBitsToInt(-(intBitsToFloat(PS0i))); +R126i.z = R125i.w; +R126i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].z) * 1.0); +PS1i = floatBitsToInt(cos((intBitsToFloat(backupReg0i))/0.1591549367)); +// 6 +backupReg0i = R127i.z; +backupReg1i = R127i.w; +PV0i.x = PS1i; +R126i.y = PS1i; +R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].w) * 1.0); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(uf_remappedVS[1].x)) + intBitsToFloat(backupReg0i))); +R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(uf_remappedVS[1].y)) + intBitsToFloat(backupReg1i))); +PS0i = R124i.x; +// 7 +backupReg0i = R126i.w; +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.y),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.w),0.0))); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(uf_remappedVS[1].z)) + intBitsToFloat(backupReg0i))); +PS1i = R126i.w; +// 8 +backupReg0i = R126i.y; +backupReg1i = R127i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.w),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(uf_remappedVS[1].w)) + intBitsToFloat(backupReg1i))); +PS0i = R127i.z; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R9i.w)) + intBitsToFloat(R9i.y))); +PS1i = R124i.z; +// 10 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.z = floatBitsToInt(intBitsToFloat(PV1i.x) * 1.0); +PS0i = R125i.z; +// 11 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * 1.0); +PS1i = R126i.y; +// 12 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedVS[5].y)) + intBitsToFloat(R124i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedVS[5].x)) + intBitsToFloat(R127i.w))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedVS[5].w)) + intBitsToFloat(R127i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedVS[5].z)) + intBitsToFloat(R126i.w))); +PV0i.w = R123i.w; +R124i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 1.0); +PS0i = R124i.x; +// 13 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedVS[6].y)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedVS[6].x)) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedVS[6].w)) + intBitsToFloat(PV0i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedVS[6].z)) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.w)) + intBitsToFloat(R8i.y))); +PS1i = R127i.z; +// 14 +backupReg0i = R126i.y; +R125i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R125i.z)); +PV0i.x = R125i.x; +R126i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i)); +PV0i.y = R126i.y; +R125i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R124i.x)); +PV0i.z = R125i.z; +R127i.w = ((0.0 >= intBitsToFloat(uf_remappedVS[7].w))?int(0xFFFFFFFF):int(0x0)); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R9i.z)) + intBitsToFloat(R9i.x))); +PS0i = R126i.w; +// 15 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),intBitsToFloat(R126i.z)),vec4(intBitsToFloat(uf_remappedVS[8].x),intBitsToFloat(uf_remappedVS[8].y),intBitsToFloat(uf_remappedVS[8].z),intBitsToFloat(uf_remappedVS[8].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = floatBitsToInt(intBitsToFloat(R124i.z) + 0.5); +PS1i = R125i.y; +// 16 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R126i.y),intBitsToFloat(R125i.z),intBitsToFloat(R126i.z)),vec4(intBitsToFloat(uf_remappedVS[9].x),intBitsToFloat(uf_remappedVS[9].y),intBitsToFloat(uf_remappedVS[9].z),intBitsToFloat(uf_remappedVS[9].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + 0.0); +PS0i = R2i.x; +// 17 +R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R126i.y),intBitsToFloat(R125i.z),intBitsToFloat(R126i.z)),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),intBitsToFloat(uf_remappedVS[10].w)))); +PV1i.x = R124i.x; +PV1i.y = R124i.x; +PV1i.z = R124i.x; +PV1i.w = R124i.x; +R2i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + 0.0); +PS1i = R2i.y; +// 18 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R126i.y),intBitsToFloat(R125i.z),intBitsToFloat(R126i.z)),vec4(intBitsToFloat(uf_remappedVS[11].x),intBitsToFloat(uf_remappedVS[11].y),intBitsToFloat(uf_remappedVS[11].z),intBitsToFloat(uf_remappedVS[11].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.w = tempi.x; +R9i.x = ((R127i.w == 0)?(R2i.x):(0x3f800000)); +PS0i = R9i.x; +// 19 +backupReg0i = R124i.x; +R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.x))); +R9i.y = ((R127i.w == 0)?(R2i.y):(0x3f800000)); +R9i.z = ((R127i.w == 0)?(backupReg0i):(0x3f800000)); +R9i.w = ((R127i.w == 0)?(PV0i.x):(0x3f800000)); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.z) + 0.5); +PS1i = R127i.y; +// 20 +backupReg0i = R126i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R126i.y),intBitsToFloat(R125i.z),intBitsToFloat(R126i.z)),vec4(intBitsToFloat(uf_remappedVS[12].x),intBitsToFloat(uf_remappedVS[12].y),intBitsToFloat(uf_remappedVS[12].z),intBitsToFloat(uf_remappedVS[12].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.w = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(backupReg0i) + 0.5); +// 21 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R125i.y)) + 1.0); +R8i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + 1.0); +R8i.z = PS0i; +R1i.w = R3i.w; +R1i.w = floatBitsToInt(intBitsToFloat(R1i.w) * 2.0); +R8i.x = floatBitsToInt(intBitsToFloat(R124i.x) + 0.5); +PS1i = R8i.x; +// 22 +R1i.x = floatBitsToInt(max(intBitsToFloat(R3i.x), 0.0)); +R1i.y = floatBitsToInt(max(intBitsToFloat(R3i.y), 0.0)); +R2i.z = floatBitsToInt(-(intBitsToFloat(R126i.w))); +R8i.w = PV1i.x; +R1i.z = floatBitsToInt(max(intBitsToFloat(R3i.z), 0.0)); +PS0i = R1i.z; +// export +float origRatio = 1.777f; +float newRatio = 2.370f; +// *(origRatio / newRatio) +gl_Position = vec4(intBitsToFloat(R9i.x)*(origRatio / newRatio), intBitsToFloat(R9i.y), intBitsToFloat(R9i.z), intBitsToFloat(R9i.w)); +// export +passParameterSem0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +// export +passParameterSem2 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +// export +passParameterSem3 = vec4(intBitsToFloat(R8i.x), intBitsToFloat(R8i.y), intBitsToFloat(R8i.z), intBitsToFloat(R8i.w)); +// 0 +backupReg0i = R4i.x; +backupReg1i = R4i.y; +backupReg2i = R4i.z; +R4i.x = floatBitsToInt(max(intBitsToFloat(backupReg0i), 0.0)); +R4i.y = floatBitsToInt(max(intBitsToFloat(backupReg1i), 0.0)); +R4i.z = floatBitsToInt(max(intBitsToFloat(backupReg2i), 0.0)); +// export +passParameterSem1 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +// 0 +} diff --git a/Enhancement/XenobladeX_219_GUI/f0cd5149ce8da077_0000000000000000_vs.txt b/Enhancement/XenobladeX_219_GUI/f0cd5149ce8da077_0000000000000000_vs.txt new file mode 100644 index 00000000..dd088c97 --- /dev/null +++ b/Enhancement/XenobladeX_219_GUI/f0cd5149ce8da077_0000000000000000_vs.txt @@ -0,0 +1,83 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_packing : enable +// shader f0cd5149ce8da077 +//Fix AA mssing from edge of screen for 21_9 +uniform ivec4 uf_remappedVS[2]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R127f = vec4(0.0); +uvec4 attrDecoder; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID)); +attrDecoder.xyz = attrDataSem0.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0))); +attrDecoder.xy = attrDataSem1.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0))); +// 0 +R127f.z = (mul_nonIEEE(R2f.y,intBitsToFloat(uf_remappedVS[0].y)) + intBitsToFloat(uf_remappedVS[0].w)); +PV0f.z = R127f.z; +R123f.w = (mul_nonIEEE(R2f.x,intBitsToFloat(uf_remappedVS[0].x)) + intBitsToFloat(uf_remappedVS[0].z)); +PV0f.w = R123f.w; +// 1 +R123f.x = (intBitsToFloat(uf_remappedVS[1].y) * 0.5 + PV0f.z); +PV1f.x = R123f.x; +R123f.y = (intBitsToFloat(uf_remappedVS[1].x) * 0.5 + PV0f.w); +PV1f.y = R123f.y; +R0f.z = PV0f.w; +R0f.w = PV0f.z; +R2f.x = (-(intBitsToFloat(uf_remappedVS[1].x)) * 0.5 + PV0f.w); +PS1f = R2f.x; +// 2 +R2f.y = (-(intBitsToFloat(uf_remappedVS[1].y)) * 0.5 + R127f.z); +R2f.z = PV1f.y; +R2f.w = PV1f.x; +// export +float origRatio = 1.777f; +float newRatio = 2.370f; +// *(origRatio / newRatio) +gl_Position = vec4(R1f.x, R1f.y, R1f.z, R1f.w); +// export +passParameterSem0 = vec4(R2f.x +0.1, R2f.y, R2f.z, R2f.w);// that's pretty much it +// export +passParameterSem1 = vec4(R0f.z, R0f.w, R0f.z, R0f.z); +// 0 +}