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Update index.md
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@ -93,6 +93,6 @@ If you need help with the basics, follow the [tutorial](http://compat.cemu.info/
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### Want to contribute?
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### Want to contribute?
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If you are willing to help contribute, feel free to [make a pull request](https://github.com/slashiee/cemu_graphic_packs/compare) with your edits. For beginners, please follow the [tutorial](http://compat.cemu.info/wiki/Tutorial:How_to_create_graphic_pack) on the compatiblity wiki. If you need something that can visualize the rules.txt file, then feel free to use [Cemu-GraphicsPack-Editor](https://github.com/StreakSharpshot/Cemu-GraphicsPack-Editor). Make sure that you're using your fork of the repo, and that you update all resolutions that are available for that game.
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If you are willing to help contribute, feel free to [make a pull request](https://github.com/slashiee/cemu_graphic_packs/compare) with your edits. For beginners, please follow the [tutorial](http://compat.cemu.info/wiki/Tutorial:How_to_create_graphic_pack) on the compatiblity wiki. For getting into more advanced stuff, feel free to [set up NVIDIA Nsignt](https://github.com/slashiee/cemu_graphic_packs/issues/38#issuecomment-309265292). If you need something that can visualize the rules.txt file, then feel free to use [Cemu-GraphicsPack-Editor](https://github.com/StreakSharpshot/Cemu-GraphicsPack-Editor). Make sure that you're using your fork of the repo, and that you update all resolutions that are available for that game.
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If you need help with finding resolutions besides from 1280x720/1920x1080, [Cemu Viewport Skimmer](https://github.com/mhvuze/CemuViewportSkimmer), [GPU PerfStudio](http://gpuopen.com/archive/gpu-perfstudio/), or [NVIDIA Nsight](http://www.nvidia.com/object/nsight.html) can help you do so.
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If you need help with finding resolutions besides from 1280x720/1920x1080, [Cemu Viewport Skimmer](https://github.com/mhvuze/CemuViewportSkimmer), [GPU PerfStudio](http://gpuopen.com/archive/gpu-perfstudio/), or [NVIDIA Nsight](http://www.nvidia.com/object/nsight.html) can help you do so.
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