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https://github.com/cemu-project/cemu_graphic_packs.git
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[Rio 2016] Update to version 6 packs
This commit is contained in:
parent
056d9b05f0
commit
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@ -1,19 +0,0 @@
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[M&S2016FpsVerv16]
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moduleMatches = 0xD44C22E3
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# 0x020C27D4 = li r3, 1 # original town patch
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# 0x2E713530 .original .float 30
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# 0x0298aa0c = lfs f0,0x10(31)
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# Code selects .float 60 from 0X1000333C
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_60fps = 0x00000000
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CodeCaveSize = 0x0c
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0X00000000 = lis r3,0x1000
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0X00000004 = lfs f0,0x45b0(r3)
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0X00000008 = blr
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0x0298aa0c = bla _60fps
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@ -2,12 +2,15 @@
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titleIds = 0005000010190300,00050000101E5300,00050000101E5400
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titleIds = 0005000010190300,00050000101E5300,00050000101E5400
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name = No HUD
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name = No HUD
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path = "Mario & Sonic at the Rio 2016 Olympic Games/Enhancements/No HUD"
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path = "Mario & Sonic at the Rio 2016 Olympic Games/Enhancements/No HUD"
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description = Removes the HUD of the game. Made by Slashiee.
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description = Removes the game's HUD.|Made by Slashiee.
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version = 4
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version = 6
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[Default]
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$enabled:int = 0
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[Preset]
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[Preset]
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name = Disabled (Default)
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name = Disabled
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$enabled:int = 0
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default = 1
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[Preset]
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[Preset]
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name = Enabled
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name = Enabled
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@ -1,92 +1,204 @@
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[Definition]
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[Definition]
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titleIds = 0005000010190300,00050000101E5300,00050000101E5400
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titleIds = 0005000010190300,00050000101E5300,00050000101E5400
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name = Resolution
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name = Graphic Options
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path = "Mario & Sonic at the Rio 2016 Olympic Games/Graphics/Resolution"
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path = "Mario & Sonic at the Rio 2016 Olympic Games/Graphics"
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description = Changes the resolution of the game. Known issues: Lower resolution results in a "deep-fried" look. Depth of field and bloom needs shader edits. Made by Slashiee.
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description = Allows you to change the game's TV resolution, gamepad resolution and anisotropic filtering quality.|Made by Slashiee.
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version = 4
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version = 6
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[Preset]
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[Default]
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name = 1280x720 (Default)
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$width = 1280
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$width = 1280
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$height = 720
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$height = 720
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$padWidth = 854
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$padHeight = 480
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$gameWidth = 1280
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$gameWidth = 1280
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$gameHeight = 720
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$gameHeight = 720
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$gamePadWidth = 854
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$gamePadHeight = 480
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$anisotropy = 1
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// Performance
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# TV Resolution
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[Preset]
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[Preset]
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name = 320x180
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name = 320x180
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category = TV Resolution
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$width = 320
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$width = 320
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$height = 180
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$height = 180
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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[Preset]
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name = 640x360
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name = 640x360
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category = TV Resolution
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$width = 640
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$width = 640
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$height = 360
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 854x480
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category = TV Resolution
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$width = 854
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$height = 480
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[Preset]
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[Preset]
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name = 960x540
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name = 960x540
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category = TV Resolution
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$width = 960
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$width = 960
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$height = 540
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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// Common HD Resolutions
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[Preset]
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name = 1280x720
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category = TV Resolution
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default = 1
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[Preset]
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[Preset]
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name = 1600x900
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name = 1600x900
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category = TV Resolution
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$width = 1600
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$width = 1600
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$height = 900
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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[Preset]
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name = 1920x1080
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name = 1920x1080
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category = TV Resolution
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$width = 1920
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$width = 1920
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$height = 1080
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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[Preset]
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name = 2560x1440
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name = 2560x1440
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category = TV Resolution
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$width = 2560
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$width = 2560
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$height = 1440
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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[Preset]
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name = 3200x1800
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name = 3200x1800
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category = TV Resolution
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$width = 3200
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$width = 3200
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$height = 1800
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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[Preset]
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name = 3840x2160
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name = 3840x2160
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category = TV Resolution
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$width = 3840
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$width = 3840
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$height = 2160
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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[Preset]
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name = 5120x2880
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name = 5120x2880
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category = TV Resolution
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$width = 5120
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$width = 5120
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$height = 2880
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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[Preset]
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name = 7680x4320
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name = 7680x4320
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category = TV Resolution
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$width = 7680
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$width = 7680
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$height = 4320
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$height = 4320
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$gameWidth = 1280
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$gameHeight = 720
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[TextureRedefine] # Game Resolution
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# Gamepad Resolution
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[Preset]
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name = 320x180
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category = Gamepad Resolution
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$padWidth = 320
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$padHeight = 180
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[Preset]
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name = 640x360
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category = Gamepad Resolution
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$padWidth = 640
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$padHeight = 360
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[Preset]
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name = 854x480
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category = Gamepad Resolution
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default = 1
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[Preset]
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name = 960x540
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category = Gamepad Resolution
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$padWidth = 960
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$padHeight = 540
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[Preset]
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name = 1280x720
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category = Gamepad Resolution
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$padWidth = 1280
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$padHeight = 720
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[Preset]
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name = 1600x900
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category = Gamepad Resolution
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$padWidth = 1600
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$padHeight = 900
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[Preset]
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name = 1920x1080
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category = Gamepad Resolution
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$padWidth = 1920
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$padHeight = 1080
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[Preset]
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name = 2560x1440
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category = Gamepad Resolution
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$padWidth = 2560
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$padHeight = 1440
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[Preset]
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name = 3200x1800
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category = Gamepad Resolution
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$padWidth = 3200
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$padHeight = 1800
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[Preset]
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name = 3840x2160
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category = Gamepad Resolution
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$padWidth = 3840
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$padHeight = 2160
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[Preset]
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name = 5120x2880
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category = Gamepad Resolution
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$padWidth = 5120
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$padHeight = 2880
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[Preset]
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name = 7680x4320
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category = Gamepad Resolution
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$padWidth = 7680
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$padHeight = 4320
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# Anisotropic Filtering Quality
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[Preset]
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name = 1x
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category = Anisotropic Filtering Quality
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default = 1
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[Preset]
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name = 2x
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category = Anisotropic Filtering Quality
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$anisotropy = 2
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[Preset]
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name = 4x
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category = Anisotropic Filtering Quality
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$anisotropy = 4
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[Preset]
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name = 8x
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category = Anisotropic Filtering Quality
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$anisotropy = 8
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[Preset]
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name = 16x
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category = Anisotropic Filtering Quality
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$anisotropy = 16
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# Anisotropic Filtering
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[TextureRedefine]
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tileModesExcluded = 0x001 # ignore cpu processed textures
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formatsExcluded = 0x001,0x019,0x01a,0x01f,0x122,0x806,0x80e,0x816,0x820 # ignore viewports and cubemaps
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overwriteAnisotropy = $anisotropy
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# Texture Redefines
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[TextureRedefine]
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width = 1280
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width = 1280
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height = 720
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height = 720
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formatsExcluded = 0x31,0x33
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formatsExcluded = 0x31,0x33
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@ -276,8 +388,16 @@ formats = 0x816,0x80e
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overwriteWidth = ($width / $gameWidth) * 1
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overwriteWidth = ($width / $gameWidth) * 1
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overwriteHeight = ($height / $gameHeight) * 1
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overwriteHeight = ($height / $gameHeight) * 1
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[TextureRedefine] # Gamepad Resolution
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# Gamepad Resolution
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[TextureRedefine]
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width = 864
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width = 864
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height = 480
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height = 480
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overwriteWidth = ($width / $gameWidth) * 864
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overwriteWidth = ($padWidth / $gamePadWidth) * 864
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overwriteHeight = ($height / $gameHeight) * 480
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overwriteHeight = ($padHeight / $gamePadHeight) * 480
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[TextureRedefine]
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width = 854
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height = 480
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overwriteWidth = ($padWidth / $gamePadWidth) * 854
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overwriteHeight = ($padHeight / $gamePadHeight) * 480
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12
src/M&SRio2016/Mods/60FPS/patches.txt
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12
src/M&SRio2016/Mods/60FPS/patches.txt
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[unison60FPS]
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moduleMatches = 0xD44C22E3
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_60fps = 0x00000000
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CodeCaveSize = 0x0c
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0X00000000 = lis r3,0x1000
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0X00000004 = lfs f0,0x45b0(r3)
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0X00000008 = blr
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0x0298aa0c = bla _60fps
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@ -2,5 +2,5 @@
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titleIds = 0005000010190300,00050000101E5300,00050000101E5400
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titleIds = 0005000010190300,00050000101E5300,00050000101E5400
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name = 60FPS
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name = 60FPS
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path = "Mario & Sonic at the Rio 2016 Olympic Games/Mods/60FPS"
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path = "Mario & Sonic at the Rio 2016 Olympic Games/Mods/60FPS"
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description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by Slashiee and theboy181.
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description = Important: This patches the gameplay to be in 60FPS.|Getting under 60FPS will slow down the game's speed.|Made by theboy181.
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version = 4
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version = 6
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4
src/M&SRio2016/Workarounds/OnlineCrash/patches.txt
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4
src/M&SRio2016/Workarounds/OnlineCrash/patches.txt
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[unisonOnlineCrash]
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moduleMatches = 0xD44C22E3
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0x02073854 = blr
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6
src/M&SRio2016/Workarounds/OnlineCrash/rules.txt
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src/M&SRio2016/Workarounds/OnlineCrash/rules.txt
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[Definition]
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titleIds = 0005000010190300,00050000101E5300,00050000101E5400
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name = Online Crash Skip
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path = "Mario & Sonic at the Rio 2016 Olympic Games/Workarounds/Online Crash Skip"
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description = Skips a crash when launching the game, allow you to boot the game under online mode.|Made by Slashiee.
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version = 6
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