mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-26 09:51:49 +01:00
[XCX] Patch and rules fixing 21:9, 48:9 - No shader fixes yet
This commit is contained in:
parent
fa9c746760
commit
e68c20cbad
65
Source/XenobladeX/patches.txt
Normal file
65
Source/XenobladeX/patches.txt
Normal file
@ -0,0 +1,65 @@
|
||||
[XCXAspectV100U_V101U]
|
||||
moduleMatches = 2878856811, 0x676EB33E
|
||||
|
||||
# rodata constants
|
||||
0x1003E754 = .float $width/$height
|
||||
_aspectAddr = 0x1003E754
|
||||
|
||||
# 3d Aspect
|
||||
0x031608E4 = lis r7, _aspectAddr@ha
|
||||
0x031608E8 = lfs f13, _aspectAddr@l(r7)
|
||||
|
||||
[XCXAspectV102U]
|
||||
moduleMatches = 0x30B6E091
|
||||
|
||||
#rodata constants
|
||||
0x1003E754 = .float $width/$height
|
||||
_aspectAddr = 0x1003E754
|
||||
|
||||
# 3d Aspect
|
||||
0x03160A64 = lis r7, _aspectAddr@ha
|
||||
0x03160A68 = lfs f13, _aspectAddr@l(r7)
|
||||
|
||||
[XCXAspectV100E_V101E]
|
||||
moduleMatches = 0x218F6E07, 0xF882D5CF
|
||||
|
||||
# rodata constants
|
||||
0x1003E754 = .float $width/$height
|
||||
_aspectAddr = 0x1003E754
|
||||
|
||||
# 3d Aspect
|
||||
0x03160AE4 = lis r7, _aspectAddr@ha
|
||||
0x03160AE8 = lfs f13, _aspectAddr@l(r7)
|
||||
|
||||
[XCXAspectV100J]
|
||||
moduleMatches = 0x785CA8A9
|
||||
|
||||
#rodata constants
|
||||
0x1003E6C4 = .float $width/$height
|
||||
_aspectAddr = 0x1003E6C4
|
||||
|
||||
# 3d Aspect
|
||||
0x0315687C = lis r7, _aspectAddr@ha
|
||||
0x03156880 = lfs f13, _aspectAddr@l(r7)
|
||||
|
||||
[XCXAspectV101J]
|
||||
moduleMatches = 0x8780C48F
|
||||
|
||||
#rodata constants
|
||||
0x1003E714 = .float $width/$height
|
||||
_aspectAddr = 0x1003E714
|
||||
|
||||
# 3d Aspect
|
||||
0x0315BBA4 = lis r7, _aspectAddr@ha
|
||||
0x0315BBA8 = lfs f13, _aspectAddr@l(r7)
|
||||
|
||||
[XCXAspectV102J]
|
||||
moduleMatches = 0x7672271D
|
||||
|
||||
#rodata constants
|
||||
0x1003E714 = .float $width/$height
|
||||
_aspectAddr = 0x1003E714
|
||||
|
||||
# 3d Aspect
|
||||
0x0315BE7C = lis r7, _aspectAddr@ha
|
||||
0x0315BE80 = lfs f13, _aspectAddr@l(r7)
|
@ -27,6 +27,17 @@ $dither = 0.01
|
||||
$scaleShader = 1.0
|
||||
$scaleBlur = 0.05
|
||||
|
||||
[Preset]
|
||||
name = 3840x720 (48:9)
|
||||
$width = 3840
|
||||
$height = 720
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
$internalRes = 1.0
|
||||
$dither = 0.01
|
||||
$scaleShader = 1.0
|
||||
$scaleBlur = 0.05
|
||||
|
||||
// Quality
|
||||
|
||||
[Preset]
|
||||
@ -40,6 +51,28 @@ $dither = 0.15
|
||||
$scaleShader = 1.0
|
||||
$scaleBlur = 0.5
|
||||
|
||||
[Preset]
|
||||
name = 2560x1080 (21:9 HD)
|
||||
$width = 2560
|
||||
$height = 1080
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
$internalRes = 1.0
|
||||
$dither = 0.15
|
||||
$scaleShader = 1.0
|
||||
$scaleBlur = 0.5
|
||||
|
||||
[Preset]
|
||||
name = 5760x1080 (48:9 HD)
|
||||
$width = 2560
|
||||
$height = 1080
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
$internalRes = 1.0
|
||||
$dither = 0.15
|
||||
$scaleShader = 1.0
|
||||
$scaleBlur = 0.5
|
||||
|
||||
[Preset]
|
||||
name = 1600x900
|
||||
$width = 1600
|
||||
@ -62,6 +95,28 @@ $dither = 0.1
|
||||
$scaleShader = 1.0
|
||||
$scaleBlur = 0.5
|
||||
|
||||
[Preset]
|
||||
name = 3440x1440 (21:9)
|
||||
$width = 3440
|
||||
$height = 1440
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
$internalRes = 1.0
|
||||
$dither = 0.1
|
||||
$scaleShader = 1.0
|
||||
$scaleBlur = 0.5
|
||||
|
||||
[Preset]
|
||||
name = 7680x1440 (48:9)
|
||||
$width = 7680
|
||||
$height = 1440
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
$internalRes = 1.0
|
||||
$dither = 0.1
|
||||
$scaleShader = 1.0
|
||||
$scaleBlur = 0.5
|
||||
|
||||
[Preset]
|
||||
name = 2560x1440 (Native x2) x2 sub scaling
|
||||
$width = 2560
|
||||
@ -95,6 +150,28 @@ $dither = 0.2
|
||||
$scaleShader = 1.0
|
||||
$scaleBlur = 1.0
|
||||
|
||||
[Preset]
|
||||
name = 5120x2160 (4k 21:9)
|
||||
$width = 5120
|
||||
$height = 2160
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
$internalRes = 1.0
|
||||
$dither = 0.2
|
||||
$scaleShader = 1.0
|
||||
$scaleBlur = 1.0
|
||||
|
||||
[Preset]
|
||||
name = 5120x2160 (4k 48:9)
|
||||
$width = 11520
|
||||
$height = 2160
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
$internalRes = 1.0
|
||||
$dither = 0.2
|
||||
$scaleShader = 1.0
|
||||
$scaleBlur = 1.0
|
||||
|
||||
[Preset]
|
||||
name = 3840x2160 (4k - Native x3) x2 sub scaling
|
||||
$width = 3840
|
||||
|
Loading…
Reference in New Issue
Block a user