[XCX] Patch and rules fixing 21:9, 48:9 - No shader fixes yet

This commit is contained in:
getdls 2018-10-31 23:01:21 +01:00
parent fa9c746760
commit e68c20cbad
2 changed files with 142 additions and 0 deletions

View File

@ -0,0 +1,65 @@
[XCXAspectV100U_V101U]
moduleMatches = 2878856811, 0x676EB33E
# rodata constants
0x1003E754 = .float $width/$height
_aspectAddr = 0x1003E754
# 3d Aspect
0x031608E4 = lis r7, _aspectAddr@ha
0x031608E8 = lfs f13, _aspectAddr@l(r7)
[XCXAspectV102U]
moduleMatches = 0x30B6E091
#rodata constants
0x1003E754 = .float $width/$height
_aspectAddr = 0x1003E754
# 3d Aspect
0x03160A64 = lis r7, _aspectAddr@ha
0x03160A68 = lfs f13, _aspectAddr@l(r7)
[XCXAspectV100E_V101E]
moduleMatches = 0x218F6E07, 0xF882D5CF
# rodata constants
0x1003E754 = .float $width/$height
_aspectAddr = 0x1003E754
# 3d Aspect
0x03160AE4 = lis r7, _aspectAddr@ha
0x03160AE8 = lfs f13, _aspectAddr@l(r7)
[XCXAspectV100J]
moduleMatches = 0x785CA8A9
#rodata constants
0x1003E6C4 = .float $width/$height
_aspectAddr = 0x1003E6C4
# 3d Aspect
0x0315687C = lis r7, _aspectAddr@ha
0x03156880 = lfs f13, _aspectAddr@l(r7)
[XCXAspectV101J]
moduleMatches = 0x8780C48F
#rodata constants
0x1003E714 = .float $width/$height
_aspectAddr = 0x1003E714
# 3d Aspect
0x0315BBA4 = lis r7, _aspectAddr@ha
0x0315BBA8 = lfs f13, _aspectAddr@l(r7)
[XCXAspectV102J]
moduleMatches = 0x7672271D
#rodata constants
0x1003E714 = .float $width/$height
_aspectAddr = 0x1003E714
# 3d Aspect
0x0315BE7C = lis r7, _aspectAddr@ha
0x0315BE80 = lfs f13, _aspectAddr@l(r7)

View File

@ -27,6 +27,17 @@ $dither = 0.01
$scaleShader = 1.0 $scaleShader = 1.0
$scaleBlur = 0.05 $scaleBlur = 0.05
[Preset]
name = 3840x720 (48:9)
$width = 3840
$height = 720
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.01
$scaleShader = 1.0
$scaleBlur = 0.05
// Quality // Quality
[Preset] [Preset]
@ -40,6 +51,28 @@ $dither = 0.15
$scaleShader = 1.0 $scaleShader = 1.0
$scaleBlur = 0.5 $scaleBlur = 0.5
[Preset]
name = 2560x1080 (21:9 HD)
$width = 2560
$height = 1080
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.15
$scaleShader = 1.0
$scaleBlur = 0.5
[Preset]
name = 5760x1080 (48:9 HD)
$width = 2560
$height = 1080
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.15
$scaleShader = 1.0
$scaleBlur = 0.5
[Preset] [Preset]
name = 1600x900 name = 1600x900
$width = 1600 $width = 1600
@ -62,6 +95,28 @@ $dither = 0.1
$scaleShader = 1.0 $scaleShader = 1.0
$scaleBlur = 0.5 $scaleBlur = 0.5
[Preset]
name = 3440x1440 (21:9)
$width = 3440
$height = 1440
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.5
[Preset]
name = 7680x1440 (48:9)
$width = 7680
$height = 1440
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.5
[Preset] [Preset]
name = 2560x1440 (Native x2) x2 sub scaling name = 2560x1440 (Native x2) x2 sub scaling
$width = 2560 $width = 2560
@ -95,6 +150,28 @@ $dither = 0.2
$scaleShader = 1.0 $scaleShader = 1.0
$scaleBlur = 1.0 $scaleBlur = 1.0
[Preset]
name = 5120x2160 (4k 21:9)
$width = 5120
$height = 2160
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.2
$scaleShader = 1.0
$scaleBlur = 1.0
[Preset]
name = 5120x2160 (4k 48:9)
$width = 11520
$height = 2160
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.2
$scaleShader = 1.0
$scaleBlur = 1.0
[Preset] [Preset]
name = 3840x2160 (4k - Native x3) x2 sub scaling name = 3840x2160 (4k - Native x3) x2 sub scaling
$width = 3840 $width = 3840