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[XCX] Patch and rules fixing 21:9, 48:9 - No shader fixes yet
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65
Source/XenobladeX/patches.txt
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65
Source/XenobladeX/patches.txt
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@ -0,0 +1,65 @@
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[XCXAspectV100U_V101U]
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moduleMatches = 2878856811, 0x676EB33E
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# rodata constants
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0x1003E754 = .float $width/$height
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_aspectAddr = 0x1003E754
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# 3d Aspect
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0x031608E4 = lis r7, _aspectAddr@ha
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0x031608E8 = lfs f13, _aspectAddr@l(r7)
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[XCXAspectV102U]
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moduleMatches = 0x30B6E091
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#rodata constants
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0x1003E754 = .float $width/$height
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_aspectAddr = 0x1003E754
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# 3d Aspect
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0x03160A64 = lis r7, _aspectAddr@ha
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0x03160A68 = lfs f13, _aspectAddr@l(r7)
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[XCXAspectV100E_V101E]
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moduleMatches = 0x218F6E07, 0xF882D5CF
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# rodata constants
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0x1003E754 = .float $width/$height
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_aspectAddr = 0x1003E754
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# 3d Aspect
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0x03160AE4 = lis r7, _aspectAddr@ha
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0x03160AE8 = lfs f13, _aspectAddr@l(r7)
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[XCXAspectV100J]
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moduleMatches = 0x785CA8A9
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#rodata constants
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0x1003E6C4 = .float $width/$height
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_aspectAddr = 0x1003E6C4
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# 3d Aspect
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0x0315687C = lis r7, _aspectAddr@ha
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0x03156880 = lfs f13, _aspectAddr@l(r7)
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[XCXAspectV101J]
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moduleMatches = 0x8780C48F
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#rodata constants
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0x1003E714 = .float $width/$height
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_aspectAddr = 0x1003E714
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# 3d Aspect
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0x0315BBA4 = lis r7, _aspectAddr@ha
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0x0315BBA8 = lfs f13, _aspectAddr@l(r7)
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[XCXAspectV102J]
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moduleMatches = 0x7672271D
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#rodata constants
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0x1003E714 = .float $width/$height
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_aspectAddr = 0x1003E714
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# 3d Aspect
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0x0315BE7C = lis r7, _aspectAddr@ha
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0x0315BE80 = lfs f13, _aspectAddr@l(r7)
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@ -27,6 +27,17 @@ $dither = 0.01
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$scaleShader = 1.0
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$scaleBlur = 0.05
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[Preset]
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name = 3840x720 (48:9)
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$width = 3840
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.01
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$scaleShader = 1.0
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$scaleBlur = 0.05
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// Quality
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[Preset]
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@ -40,6 +51,28 @@ $dither = 0.15
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$scaleShader = 1.0
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$scaleBlur = 0.5
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[Preset]
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name = 2560x1080 (21:9 HD)
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$width = 2560
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.15
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$scaleShader = 1.0
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$scaleBlur = 0.5
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[Preset]
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name = 5760x1080 (48:9 HD)
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$width = 2560
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.15
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$scaleShader = 1.0
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$scaleBlur = 0.5
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[Preset]
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name = 1600x900
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$width = 1600
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@ -62,6 +95,28 @@ $dither = 0.1
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$scaleShader = 1.0
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$scaleBlur = 0.5
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[Preset]
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name = 3440x1440 (21:9)
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$width = 3440
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.1
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$scaleShader = 1.0
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$scaleBlur = 0.5
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[Preset]
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name = 7680x1440 (48:9)
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$width = 7680
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.1
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$scaleShader = 1.0
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$scaleBlur = 0.5
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[Preset]
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name = 2560x1440 (Native x2) x2 sub scaling
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$width = 2560
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@ -95,6 +150,28 @@ $dither = 0.2
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$scaleShader = 1.0
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$scaleBlur = 1.0
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[Preset]
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name = 5120x2160 (4k 21:9)
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$width = 5120
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.2
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$scaleShader = 1.0
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$scaleBlur = 1.0
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[Preset]
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name = 5120x2160 (4k 48:9)
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$width = 11520
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.2
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$scaleShader = 1.0
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$scaleBlur = 1.0
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[Preset]
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name = 3840x2160 (4k - Native x3) x2 sub scaling
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$width = 3840
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