mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-23 00:11:51 +01:00
add inital starfox zero pack
doesn't do any shader scaling yet, AA is disabled by default
This commit is contained in:
parent
849691b1f6
commit
e71fff7263
@ -0,0 +1,678 @@
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#version 420
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#extension GL_ARB_texture_gather : enable
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#extension GL_ARB_separate_shader_objects : enable
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// shader 43b6693ca98767b2 - Gamepad AA
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layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4fa8800 res 854x480x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
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layout(location = 0) in vec4 passParameterSem133;
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layout(location = 0) out vec4 passPixelColor0;
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uniform vec2 uf_fragCoordScale;
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
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void main()
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{
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ivec4 R0i = ivec4(0);
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ivec4 R1i = ivec4(0);
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ivec4 R2i = ivec4(0);
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ivec4 R3i = ivec4(0);
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ivec4 R4i = ivec4(0);
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ivec4 R5i = ivec4(0);
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ivec4 R6i = ivec4(0);
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ivec4 R7i = ivec4(0);
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ivec4 R8i = ivec4(0);
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ivec4 R9i = ivec4(0);
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ivec4 R10i = ivec4(0);
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ivec4 R11i = ivec4(0);
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ivec4 R12i = ivec4(0);
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ivec4 R13i = ivec4(0);
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ivec4 R14i = ivec4(0);
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ivec4 R15i = ivec4(0);
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ivec4 R16i = ivec4(0);
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ivec4 R17i = ivec4(0);
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ivec4 R18i = ivec4(0);
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ivec4 R19i = ivec4(0);
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ivec4 R20i = ivec4(0);
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ivec4 R21i = ivec4(0);
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ivec4 R22i = ivec4(0);
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ivec4 R23i = ivec4(0);
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ivec4 R24i = ivec4(0);
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ivec4 R25i = ivec4(0);
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ivec4 R122i = ivec4(0);
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ivec4 R123i = ivec4(0);
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ivec4 R124i = ivec4(0);
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ivec4 R125i = ivec4(0);
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ivec4 R126i = ivec4(0);
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ivec4 R127i = ivec4(0);
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int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
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ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
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int PS0i = 0, PS1i = 0;
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ivec4 tempi = ivec4(0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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bool activeMaskStack[2];
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bool activeMaskStackC[3];
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activeMaskStack[0] = false;
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activeMaskStackC[0] = false;
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activeMaskStackC[1] = false;
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activeMaskStack[0] = true;
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activeMaskStackC[0] = true;
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activeMaskStackC[1] = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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R0i = floatBitsToInt(passParameterSem133);
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if( activeMaskStackC[1] == true ) {
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// 0
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R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.x)) + vec3(0.0,0.0,intBitsToFloat(0xbae6385a)));
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R1i.w = floatBitsToInt(intBitsToFloat(R0i.y) + 0.0);
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R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0x3ae6385a));
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PS0i = R2i.x;
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// 1
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R3i.x = floatBitsToInt(intBitsToFloat(R0i.x) + 0.0);
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R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) + 0.0);
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R3i.zwy = floatBitsToInt(vec3(intBitsToFloat(R0i.y),intBitsToFloat(R0i.x),intBitsToFloat(R0i.y)) + vec3(intBitsToFloat(0xbb4cccce),0.0,intBitsToFloat(0x3b4cccce)));
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PS1i = R3i.y;
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}
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if( activeMaskStackC[1] == true ) {
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R13i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).xyzw);
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R14i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.zw)).xyzw);
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R15i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).xyzw);
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R16i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R3i.xz)).xyzw);
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R17i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R3i.wy)).xyzw);
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}
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if( activeMaskStackC[1] == true ) {
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// 0
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R127i.x = floatBitsToInt(intBitsToFloat(R14i.y) + intBitsToFloat(R15i.y));
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R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0);
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R127i.y = floatBitsToInt(intBitsToFloat(R14i.x) + intBitsToFloat(R15i.x));
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R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0);
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R127i.z = floatBitsToInt(intBitsToFloat(R14i.z) + intBitsToFloat(R15i.z));
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R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0);
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R127i.w = floatBitsToInt(intBitsToFloat(R14i.w) + intBitsToFloat(R15i.w));
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R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0);
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R3i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0xba997ae7));
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PS0i = R3i.x;
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// 1
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R5i.x = floatBitsToInt(intBitsToFloat(R16i.z) + intBitsToFloat(R17i.z));
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R5i.x = floatBitsToInt(intBitsToFloat(R5i.x) * 2.0);
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R5i.y = floatBitsToInt(intBitsToFloat(R16i.w) + intBitsToFloat(R17i.w));
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R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) * 2.0);
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R2i.z = floatBitsToInt(intBitsToFloat(R16i.x) + intBitsToFloat(R17i.x));
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R2i.z = floatBitsToInt(intBitsToFloat(R2i.z) * 2.0);
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R2i.w = floatBitsToInt(intBitsToFloat(R16i.y) + intBitsToFloat(R17i.y));
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R2i.w = floatBitsToInt(intBitsToFloat(R2i.w) * 2.0);
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R3i.y = floatBitsToInt(intBitsToFloat(R0i.y) + 0.0);
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PS1i = R3i.y;
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// 2
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R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0x3a997ae7));
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R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) + 0.0);
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R3i.z = floatBitsToInt(intBitsToFloat(R0i.x) + 0.0);
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R3i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(0xbb088889));
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R1i.x = floatBitsToInt(intBitsToFloat(R0i.x) + 0.0);
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PS0i = R1i.x;
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// 3
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R4i.x = floatBitsToInt((intBitsToFloat(R13i.x) * 2.0 + intBitsToFloat(R127i.y)));
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R1i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(0x3b088889));
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R1i.z = floatBitsToInt((intBitsToFloat(R13i.y) * 2.0 + intBitsToFloat(R127i.x)));
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R1i.w = floatBitsToInt((intBitsToFloat(R13i.z) * 2.0 + intBitsToFloat(R127i.z)));
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R4i.y = floatBitsToInt((intBitsToFloat(R13i.w) * 2.0 + intBitsToFloat(R127i.w)));
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PS1i = R4i.y;
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}
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if( activeMaskStackC[1] == true ) {
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R18i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R3i.xy)).xyzw);
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R19i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).xyzw);
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R20i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R3i.zw)).xyzw);
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R21i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).xyzw);
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}
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if( activeMaskStackC[1] == true ) {
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// 0
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PV0i.x = floatBitsToInt(intBitsToFloat(R18i.y) + intBitsToFloat(R19i.y));
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PV0i.y = floatBitsToInt(intBitsToFloat(R18i.x) + intBitsToFloat(R19i.x));
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R127i.z = floatBitsToInt(intBitsToFloat(R18i.z) + intBitsToFloat(R19i.z));
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R125i.w = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(0x3e2aaaab));
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R124i.y = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(0x3e2aaaab));
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PS0i = R124i.y;
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// 1
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PV1i.x = floatBitsToInt(intBitsToFloat(R20i.x) + intBitsToFloat(R21i.x));
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R123i.y = floatBitsToInt((-(intBitsToFloat(R13i.x)) * 2.0 + intBitsToFloat(PV0i.y)));
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PV1i.y = R123i.y;
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R126i.z = floatBitsToInt(intBitsToFloat(R20i.z) + intBitsToFloat(R21i.z));
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PV1i.w = floatBitsToInt(intBitsToFloat(R20i.y) + intBitsToFloat(R21i.y));
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R122i.x = floatBitsToInt((-(intBitsToFloat(R13i.y)) * 2.0 + intBitsToFloat(PV0i.x)));
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PS1i = R122i.x;
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// 2
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R123i.x = floatBitsToInt((-(intBitsToFloat(R13i.z)) * 2.0 + intBitsToFloat(R127i.z)));
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PV0i.x = R123i.x;
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R123i.y = floatBitsToInt((-(intBitsToFloat(R13i.x)) * 2.0 + intBitsToFloat(PV1i.x)));
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PV0i.y = R123i.y;
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PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.y), -(intBitsToFloat(PV1i.y))));
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PV0i.w = floatBitsToInt(max(intBitsToFloat(PS1i), -(intBitsToFloat(PS1i))));
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R127i.x = floatBitsToInt((-(intBitsToFloat(R13i.y)) * 2.0 + intBitsToFloat(PV1i.w)));
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PS0i = R127i.x;
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// 3
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backupReg0i = R126i.z;
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R126i.x = floatBitsToInt(intBitsToFloat(PV0i.z) * 0.5);
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PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x))));
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R126i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * 0.5);
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R123i.w = floatBitsToInt((-(intBitsToFloat(R13i.z)) * 2.0 + intBitsToFloat(backupReg0i)));
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PV1i.w = R123i.w;
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PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y))));
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// 4
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backupReg0i = R127i.x;
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backupReg0i = R127i.x;
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R127i.x = floatBitsToInt(intBitsToFloat(PS1i) * 0.5);
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PV0i.y = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
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PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) * 0.5);
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R127i.w = floatBitsToInt(max(intBitsToFloat(PV1i.w), -(intBitsToFloat(PV1i.w))));
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R127i.z = floatBitsToInt(intBitsToFloat(R1i.w) * intBitsToFloat(0x3e2aaaab));
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PS0i = R127i.z;
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// 5
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R126i.z),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0)));
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PV1i.x = tempi.x;
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PV1i.y = tempi.x;
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PV1i.z = tempi.x;
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PV1i.w = tempi.x;
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R126i.z = tempi.x;
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R127i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 0.5);
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PS1i = R127i.y;
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// 6
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R126i.x = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(0x3e2aaaab));
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R126i.y = floatBitsToInt((intBitsToFloat(R13i.y) * 2.0 + intBitsToFloat(R2i.w)));
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PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) * 0.5);
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R127i.w = floatBitsToInt((intBitsToFloat(R13i.x) * 2.0 + intBitsToFloat(R2i.z)));
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R125i.y = floatBitsToInt((intBitsToFloat(R13i.z) * 2.0 + intBitsToFloat(R5i.x)));
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PS0i = R125i.y;
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// 7
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0)));
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PV1i.x = tempi.x;
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PV1i.y = tempi.x;
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PV1i.z = tempi.x;
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PV1i.w = tempi.x;
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R126i.w = tempi.x;
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R125i.z = floatBitsToInt(-(intBitsToFloat(R13i.x)) + intBitsToFloat(R125i.w));
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PS1i = R125i.z;
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// 8
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R127i.x = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(0x3e2aaaab));
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R127i.y = floatBitsToInt(intBitsToFloat(R126i.y) * intBitsToFloat(0x3e2aaaab));
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R124i.z = floatBitsToInt(intBitsToFloat(R125i.y) * intBitsToFloat(0x3e2aaaab));
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R123i.w = floatBitsToInt((intBitsToFloat(R13i.w) * 2.0 + intBitsToFloat(R5i.y)));
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PV0i.w = R123i.w;
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R126i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(0x40400000) + intBitsToFloat(0xbdcccccd)));
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PS0i = R126i.y;
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// 9
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backupReg0i = R126i.x;
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R126i.x = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e2aaaab));
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R125i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(0x40400000) + intBitsToFloat(0xbdcccccd)));
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R126i.z = floatBitsToInt(-(intBitsToFloat(R13i.z)) + intBitsToFloat(R127i.z));
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R126i.w = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(R124i.y));
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R127i.w = floatBitsToInt(-(intBitsToFloat(R13i.w)) + intBitsToFloat(backupReg0i));
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PS1i = R127i.w;
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// 10
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backupReg0i = R0i.y;
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0)));
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PV0i.x = tempi.x;
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PV0i.y = tempi.x;
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PV0i.z = tempi.x;
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PV0i.w = tempi.x;
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R5i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + 0.0);
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PS0i = R5i.y;
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// 11
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.w),intBitsToFloat(R124i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0)));
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PV1i.x = tempi.x;
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PV1i.y = tempi.x;
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PV1i.z = tempi.x;
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PV1i.w = tempi.x;
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PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
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// 12
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R5i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0x3b864b8a));
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R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) + 0.0);
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R2i.z = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0x3bd308fe));
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R125i.w = floatBitsToInt(intBitsToFloat(R126i.y) * intBitsToFloat(PS1i));
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R125i.w = clampFI32(R125i.w);
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PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
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// 13
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R4i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0x3c0fe339));
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R4i.y = floatBitsToInt(intBitsToFloat(R0i.y) + 0.0);
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R1i.z = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0xbb864b8a));
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PV1i.w = floatBitsToInt(intBitsToFloat(R125i.y) * intBitsToFloat(PS0i));
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PV1i.w = clampFI32(PV1i.w);
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R1i.y = floatBitsToInt(intBitsToFloat(R0i.y) + 0.0);
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PS1i = R1i.y;
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// 14
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R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R13i.z)));
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PV0i.x = R125i.x;
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R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(R13i.w)));
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PV0i.y = R125i.y;
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R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R13i.x)));
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PV0i.z = R126i.z;
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R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(R13i.y)));
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PV0i.w = R127i.w;
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R3i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0xbbd308fe));
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PS0i = R3i.x;
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// 15
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backupReg0i = R0i.y;
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PV1i.x = floatBitsToInt(intBitsToFloat(R124i.z) + -(intBitsToFloat(PV0i.x)));
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PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) / 2.0);
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PV1i.y = floatBitsToInt(intBitsToFloat(R126i.x) + -(intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) / 2.0);
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R127i.x) + -(intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0);
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R127i.y) + -(intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) / 2.0);
|
||||
R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + 0.0);
|
||||
PS1i = R3i.y;
|
||||
// 16
|
||||
R22i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(R126i.z)));
|
||||
R22i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R125i.w)) + intBitsToFloat(R127i.w)));
|
||||
R22i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.x)));
|
||||
R22i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.y)));
|
||||
R6i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0xbc0fe339));
|
||||
PS0i = R6i.x;
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R9i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R5i.xy)).xyzw);
|
||||
R10i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.zy)).xyzw);
|
||||
R11i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw);
|
||||
R12i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.zy)).xyzw);
|
||||
R23i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R3i.xy)).xyzw);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.y;
|
||||
backupReg0i = R0i.y;
|
||||
R3i.x = floatBitsToInt(intBitsToFloat(R0i.x) + 0.0);
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R15i.w) + intBitsToFloat(R9i.w));
|
||||
R6i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + 0.0);
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(0x3beeeef0));
|
||||
R1i.x = floatBitsToInt(intBitsToFloat(R0i.x) + 0.0);
|
||||
PS0i = R1i.x;
|
||||
// 1
|
||||
R4i.x = floatBitsToInt(intBitsToFloat(R10i.w) + intBitsToFloat(PV0i.y));
|
||||
R1i.yzw = floatBitsToInt(vec3(intBitsToFloat(R0i.y),intBitsToFloat(R0i.x),intBitsToFloat(R0i.y)) + vec3(intBitsToFloat(0x3c3bbbbc),0.0,intBitsToFloat(0x3c800000)));
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) + 0.0);
|
||||
PS1i = R2i.x;
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R24i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xz)).xyzw);
|
||||
R6i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R3i.xw)).xyzw);
|
||||
R7i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).xyzw);
|
||||
R8i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.zw)).xyzw);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
backupReg0i = R4i.x;
|
||||
R4i.x = floatBitsToInt(intBitsToFloat(R0i.x) + 0.0);
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(0xbbeeeef0));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R11i.w) + intBitsToFloat(backupReg0i));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R17i.w) + intBitsToFloat(R6i.w));
|
||||
R4i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(0xbc3bbbbc));
|
||||
PS0i = R4i.y;
|
||||
// 1
|
||||
R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(R0i.x),intBitsToFloat(R7i.w),intBitsToFloat(R0i.y)) + vec3(0.0,intBitsToFloat(PV0i.w),intBitsToFloat(0xbc800000)));
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(R14i.w) + intBitsToFloat(PV0i.z));
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R25i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).xyzw);
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw);
|
||||
R4i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xz)).xyzw);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R8i.w) + intBitsToFloat(R1i.y));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R12i.w) + intBitsToFloat(R1i.w));
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R23i.w) + intBitsToFloat(PV0i.y));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R16i.w) + intBitsToFloat(PV0i.x));
|
||||
// 2
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R24i.w) + intBitsToFloat(PV1i.x));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R25i.w) + intBitsToFloat(PV1i.z));
|
||||
// 3
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV0i.w));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3e000000));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0);
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV1i.y));
|
||||
R5i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -(1.0));
|
||||
R5i.z = clampFI32(R5i.z);
|
||||
// 5
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e000000));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0);
|
||||
// 6
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + -(1.0));
|
||||
R0i.z = clampFI32(R0i.z);
|
||||
PV0i.z = R0i.z;
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R5i.z) + -(intBitsToFloat(PV0i.z)));
|
||||
// 8
|
||||
R1i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x))));
|
||||
// 9
|
||||
predResult = (intBitsToFloat(R1i.z) > intBitsToFloat(0x3e4ccccd));
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R17i.x) + intBitsToFloat(R6i.x));
|
||||
R124i.y = floatBitsToInt(intBitsToFloat(R13i.w) + -(intBitsToFloat(R18i.w)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R17i.z) + intBitsToFloat(R6i.z));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R17i.y) + intBitsToFloat(R6i.y));
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R13i.w) + -(intBitsToFloat(R20i.w)));
|
||||
PS0i = R2i.y;
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.w));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.x));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R15i.x) + intBitsToFloat(R9i.x));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV0i.z));
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R15i.y) + intBitsToFloat(R9i.y));
|
||||
PS1i = R127i.x;
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(PV1i.w));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(PV1i.x));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(PV1i.y));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R15i.z) + intBitsToFloat(R9i.z));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R10i.x) + intBitsToFloat(PV1i.z));
|
||||
PS0i = R127i.z;
|
||||
// 3
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R10i.z) + intBitsToFloat(PV0i.w));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(R127i.x));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R16i.y) + intBitsToFloat(PV0i.y));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R16i.x) + intBitsToFloat(PV0i.z));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R16i.z) + intBitsToFloat(PV0i.x));
|
||||
PS1i = R127i.y;
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R25i.x) + intBitsToFloat(PV1i.w));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R11i.z) + intBitsToFloat(PV1i.x));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R11i.y) + intBitsToFloat(PV1i.y));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R11i.x) + intBitsToFloat(R127i.z));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R25i.y) + intBitsToFloat(PV1i.z));
|
||||
PS0i = R127i.w;
|
||||
// 5
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R14i.x) + intBitsToFloat(PV0i.w));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R14i.z) + intBitsToFloat(PV0i.y));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R25i.z) + intBitsToFloat(R127i.y));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R14i.y) + intBitsToFloat(PV0i.z));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.x));
|
||||
PS1i = R127i.y;
|
||||
// 6
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R127i.w));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R12i.x) + intBitsToFloat(PV1i.x));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R12i.y) + intBitsToFloat(PV1i.w));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.z));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R12i.z) + intBitsToFloat(PV1i.y));
|
||||
PS0i = R127i.w;
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R23i.x) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.x));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(R127i.y));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV0i.w));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R23i.y) + intBitsToFloat(PV0i.z));
|
||||
PS1i = R127i.y;
|
||||
// 8
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R23i.z) + intBitsToFloat(R127i.w));
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e000000));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e000000));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e000000));
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(R24i.x) + intBitsToFloat(PV1i.x));
|
||||
PS0i = R126i.w;
|
||||
// 9
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.z = tempi.x;
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(R24i.y) + intBitsToFloat(R127i.y));
|
||||
PS1i = R126i.z;
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R18i.x),intBitsToFloat(R18i.y),intBitsToFloat(R18i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.y = tempi.x;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R24i.z) + intBitsToFloat(R127i.x));
|
||||
PS0i = R127i.y;
|
||||
// 11
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(intBitsToFloat(R1i.z) + -(intBitsToFloat(PV0i.x)));
|
||||
// 12
|
||||
backupReg0i = R127i.y;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(0x3e000000));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0x3e000000));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3e000000));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + -(intBitsToFloat(R125i.y)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
|
||||
// 13
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R20i.x),intBitsToFloat(R20i.y),intBitsToFloat(R20i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.w = tempi.x;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(PS0i));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
PS1i = R127i.z;
|
||||
// 14
|
||||
R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0)));
|
||||
PV0i.x = R1i.x;
|
||||
PV0i.y = R1i.x;
|
||||
PV0i.z = R1i.x;
|
||||
PV0i.w = R1i.x;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R1i.z) + -(intBitsToFloat(PV1i.x)));
|
||||
PS0i = R127i.x;
|
||||
// 15
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R19i.x),intBitsToFloat(R19i.y),intBitsToFloat(R19i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(R126i.w)));
|
||||
PS1i = R127i.y;
|
||||
// 16
|
||||
PV0i.x = ((intBitsToFloat(R127i.z) == 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(R1i.z)) + intBitsToFloat(PV1i.x));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(R13i.x) + -(intBitsToFloat(R18i.x)));
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(R13i.y) + -(intBitsToFloat(R18i.y)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R127i.x));
|
||||
// 17
|
||||
backupReg0i = R127i.z;
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R13i.z) + -(intBitsToFloat(R18i.z)));
|
||||
R1i.y = floatBitsToInt(intBitsToFloat(R13i.x) + -(intBitsToFloat(R20i.x)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS0i));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
R123i.w = ((PV0i.x == 0)?(backupReg0i):(0x3f800000));
|
||||
PV1i.w = R123i.w;
|
||||
R125i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y));
|
||||
PS1i = R125i.w;
|
||||
// 18
|
||||
R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(R18i.z)));
|
||||
R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(R18i.y)));
|
||||
R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R18i.x)));
|
||||
R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(R18i.w)));
|
||||
R124i.y = floatBitsToInt(intBitsToFloat(R127i.w) + -(intBitsToFloat(R1i.z)));
|
||||
PS0i = R124i.y;
|
||||
// 19
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R21i.x),intBitsToFloat(R21i.y),intBitsToFloat(R21i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
PS1i = ((intBitsToFloat(R127i.z) == 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
// 20
|
||||
R2i.x = floatBitsToInt(-(intBitsToFloat(R1i.z)) + intBitsToFloat(PV1i.x));
|
||||
R3i.y = ((PS1i == 0)?(R127i.z):(0x3f800000));
|
||||
R3i.z = floatBitsToInt(intBitsToFloat(R124i.y) * intBitsToFloat(R125i.w));
|
||||
R3i.z = clampFI32(R3i.z);
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(R19i.y) + -(intBitsToFloat(R4i.y)));
|
||||
R2i.z = floatBitsToInt(intBitsToFloat(R19i.w) + -(intBitsToFloat(R2i.w)));
|
||||
PS0i = R2i.z;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R13i.y) + -(intBitsToFloat(R20i.y)));
|
||||
R124i.y = floatBitsToInt(intBitsToFloat(R19i.x) + -(intBitsToFloat(R4i.z)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(R1i.z)));
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(R19i.z) + -(intBitsToFloat(R3i.x)));
|
||||
// 1
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(R20i.x)));
|
||||
PV1i.x = R126i.x;
|
||||
R127i.y = ((1.0 > intBitsToFloat(R3i.z))?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R13i.z) + -(intBitsToFloat(R20i.z)));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R3i.y)) + intBitsToFloat(R20i.y)));
|
||||
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(R2i.x));
|
||||
PS1i = R127i.w;
|
||||
// 2
|
||||
backupReg0i = R2i.y;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(R3i.z)) + intBitsToFloat(R4i.z)));
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R3i.y)) + intBitsToFloat(R20i.w)));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R3i.y)) + intBitsToFloat(R20i.z)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R3i.z)) + intBitsToFloat(R3i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(R21i.x) + -(intBitsToFloat(PV1i.x)));
|
||||
PS0i = R125i.w;
|
||||
// 3
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(R3i.z)) + intBitsToFloat(R4i.y)));
|
||||
PV1i.x = R123i.x;
|
||||
R124i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(R127i.w));
|
||||
R124i.y = clampFI32(R124i.y);
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(R3i.z)) + intBitsToFloat(R2i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R127i.w = ((R127i.y == 0)?(R3i.x):(PV0i.w));
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R127i.x;
|
||||
backupReg0i = R127i.y;
|
||||
R127i.x = ((R127i.y == 0)?(R4i.y):(PV1i.x));
|
||||
R127i.y = ((backupReg0i == 0)?(R4i.z):(backupReg1i));
|
||||
R127i.z = ((backupReg0i == 0)?(R2i.w):(PV1i.z));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R21i.y) + -(intBitsToFloat(R126i.w)));
|
||||
PS0i = floatBitsToInt(intBitsToFloat(R21i.z) + -(intBitsToFloat(R125i.z)));
|
||||
// 5
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R21i.w) + -(intBitsToFloat(R2i.y)));
|
||||
R126i.y = ((1.0 > intBitsToFloat(R124i.y))?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R124i.y)) + intBitsToFloat(R126i.w)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R124i.y)) + intBitsToFloat(R126i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R124i.y)) + intBitsToFloat(R125i.z)));
|
||||
PS1i = R125i.y;
|
||||
// 6
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R126i.x;
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R124i.y)) + intBitsToFloat(R2i.y)));
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R22i.z)) + intBitsToFloat(R127i.w));
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(R22i.w)) + intBitsToFloat(R127i.z));
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(R22i.x)) + intBitsToFloat(backupReg0i));
|
||||
R127i.w = ((PV1i.y == 0)?(backupReg1i):(PV1i.w));
|
||||
PS0i = R127i.w;
|
||||
// 7
|
||||
backupReg0i = R125i.y;
|
||||
backupReg1i = R127i.x;
|
||||
backupReg2i = R0i.z;
|
||||
backupReg2i = R0i.z;
|
||||
R127i.x = ((R126i.y == 0)?(R126i.w):(R126i.z));
|
||||
R125i.y = ((R126i.y == 0)?(R125i.z):(backupReg0i));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(R22i.y)) + intBitsToFloat(backupReg1i));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(backupReg2i)) + intBitsToFloat(R22i.x)));
|
||||
PV1i.w = R126i.w;
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(backupReg2i)) + intBitsToFloat(R22i.w)));
|
||||
PS1i = R125i.x;
|
||||
// 8
|
||||
R123i.x = ((R126i.y == 0)?(R2i.y):(R126i.x));
|
||||
PV0i.x = R123i.x;
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R0i.z)) + intBitsToFloat(R22i.y)));
|
||||
PV0i.z = R126i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R127i.w) + -(intBitsToFloat(PV1i.w)));
|
||||
// 9
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R127i.x;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(R125i.x)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.z)) + intBitsToFloat(R22i.z)));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(backupReg1i) + -(intBitsToFloat(PV0i.z)));
|
||||
R22i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R5i.z)) + intBitsToFloat(R126i.w)));
|
||||
PS1i = R22i.x;
|
||||
// 10
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R125i.y) + -(intBitsToFloat(PV1i.y)));
|
||||
R22i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R5i.z)) + intBitsToFloat(R126i.z)));
|
||||
PS0i = R22i.y;
|
||||
// 11
|
||||
R22i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R5i.z)) + intBitsToFloat(R127i.y)));
|
||||
R22i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R5i.z)) + intBitsToFloat(R125i.x)));
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
R1i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0xbae6385a));
|
||||
R1i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(0xbb4cccce));
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0x3ae6385a));
|
||||
R0i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(0xbb4cccce));
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0xbae6385a));
|
||||
PS0i = R2i.x;
|
||||
// 1
|
||||
R3i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0x3ae6385a));
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(0x3b4cccce));
|
||||
R3i.z = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(0x3b4cccce));
|
||||
R2i.w = floatBitsToInt(intBitsToFloat(R13i.x) + -(intBitsToFloat(R22i.x)));
|
||||
R1i.z = floatBitsToInt(intBitsToFloat(R13i.y) + -(intBitsToFloat(R22i.y)));
|
||||
PS1i = R1i.z;
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R1i.w = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).w);
|
||||
R0i.z = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.zw)).w);
|
||||
R2i.y = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).w);
|
||||
R3i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R3i.xz)).w);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R13i.z) + -(intBitsToFloat(R22i.z)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R0i.z));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R13i.w) + -(intBitsToFloat(R22i.w)));
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.y));
|
||||
// 2
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV1i.x));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 4.0);
|
||||
// 3
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R13i.w) + intBitsToFloat(PV0i.w));
|
||||
// 4
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R16i.w) + intBitsToFloat(PV1i.z));
|
||||
// 5
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R17i.w) + intBitsToFloat(PV0i.y));
|
||||
// 6
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R14i.w) + intBitsToFloat(PV1i.x));
|
||||
// 7
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R15i.w) + intBitsToFloat(PV0i.w));
|
||||
// 8
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3d23d70a));
|
||||
// 9
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40400000) + intBitsToFloat(0xbfc00000)));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV1i.x = R123i.x;
|
||||
// 10
|
||||
R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(R22i.x)));
|
||||
R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(R22i.y)));
|
||||
R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(R22i.z)));
|
||||
R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(R22i.w)));
|
||||
}
|
||||
// export
|
||||
//passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -0,0 +1,683 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
// shader 78a2659662685d55 - TV AA
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4fa8800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
||||
layout(location = 0) in vec4 passParameterSem133;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R12i = ivec4(0);
|
||||
ivec4 R13i = ivec4(0);
|
||||
ivec4 R14i = ivec4(0);
|
||||
ivec4 R15i = ivec4(0);
|
||||
ivec4 R16i = ivec4(0);
|
||||
ivec4 R17i = ivec4(0);
|
||||
ivec4 R18i = ivec4(0);
|
||||
ivec4 R19i = ivec4(0);
|
||||
ivec4 R20i = ivec4(0);
|
||||
ivec4 R21i = ivec4(0);
|
||||
ivec4 R22i = ivec4(0);
|
||||
ivec4 R23i = ivec4(0);
|
||||
ivec4 R24i = ivec4(0);
|
||||
ivec4 R25i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
bool activeMaskStack[2];
|
||||
bool activeMaskStackC[3];
|
||||
activeMaskStack[0] = false;
|
||||
activeMaskStackC[0] = false;
|
||||
activeMaskStackC[1] = false;
|
||||
activeMaskStack[0] = true;
|
||||
activeMaskStackC[0] = true;
|
||||
activeMaskStackC[1] = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(passParameterSem133);
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.x)) + vec3(0.0,0.0,intBitsToFloat(0xba99999a)));
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(R0i.y) + 0.0);
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0x3a99999a));
|
||||
PS0i = R2i.x;
|
||||
// 1
|
||||
R3i.x = floatBitsToInt(intBitsToFloat(R0i.x) + 0.0);
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) + 0.0);
|
||||
R3i.zwy = floatBitsToInt(vec3(intBitsToFloat(R0i.y),intBitsToFloat(R0i.x),intBitsToFloat(R0i.y)) + vec3(intBitsToFloat(0xbb088889),0.0,intBitsToFloat(0x3b088889)));
|
||||
PS1i = R3i.y;
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R7i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).xyzw);
|
||||
R8i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.zw)).xyzw);
|
||||
R9i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).xyzw);
|
||||
R10i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R3i.xz)).xyzw);
|
||||
R11i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R3i.wy)).xyzw);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R8i.w) + intBitsToFloat(R9i.w));
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0);
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(R9i.z));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0);
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(R9i.y));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0);
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R9i.x));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0);
|
||||
R3i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0xba4ccccd));
|
||||
PS0i = R3i.x;
|
||||
// 1
|
||||
R5i.x = floatBitsToInt(intBitsToFloat(R10i.z) + intBitsToFloat(R11i.z));
|
||||
R5i.x = floatBitsToInt(intBitsToFloat(R5i.x) * 2.0);
|
||||
R4i.y = floatBitsToInt(intBitsToFloat(R10i.w) + intBitsToFloat(R11i.w));
|
||||
R4i.y = floatBitsToInt(intBitsToFloat(R4i.y) * 2.0);
|
||||
R2i.z = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(R11i.y));
|
||||
R2i.z = floatBitsToInt(intBitsToFloat(R2i.z) * 2.0);
|
||||
R4i.w = floatBitsToInt(intBitsToFloat(R10i.x) + intBitsToFloat(R11i.x));
|
||||
R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) * 2.0);
|
||||
R3i.y = floatBitsToInt(intBitsToFloat(R0i.y) + 0.0);
|
||||
PS1i = R3i.y;
|
||||
// 2
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0x3a4ccccd));
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) + 0.0);
|
||||
R3i.z = floatBitsToInt(intBitsToFloat(R0i.x) + 0.0);
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(0xbab60b61));
|
||||
R1i.x = floatBitsToInt(intBitsToFloat(R0i.x) + 0.0);
|
||||
PS0i = R1i.x;
|
||||
// 3
|
||||
R4i.x = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + intBitsToFloat(R127i.z)));
|
||||
R1i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(0x3ab60b61));
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + intBitsToFloat(R127i.w)));
|
||||
R1i.w = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + intBitsToFloat(R127i.y)));
|
||||
R2i.w = floatBitsToInt((intBitsToFloat(R7i.w) * 2.0 + intBitsToFloat(R127i.x)));
|
||||
PS1i = R2i.w;
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R12i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R3i.xy)).xyzw);
|
||||
R13i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).xyzw);
|
||||
R14i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R3i.zw)).xyzw);
|
||||
R15i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).xyzw);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(0x3e2aaaab));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R12i.z) + intBitsToFloat(R13i.z));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R12i.y) + intBitsToFloat(R13i.y));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R12i.x) + intBitsToFloat(R13i.x));
|
||||
R1i.y = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(0x3e2aaaab));
|
||||
PS0i = R1i.y;
|
||||
// 1
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R7i.x)) * 2.0 + intBitsToFloat(PV0i.w)));
|
||||
PV1i.x = R123i.x;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R14i.z) + intBitsToFloat(R15i.z));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R14i.y) + intBitsToFloat(R15i.y));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R14i.x) + intBitsToFloat(R15i.x));
|
||||
R122i.x = floatBitsToInt((-(intBitsToFloat(R7i.y)) * 2.0 + intBitsToFloat(PV0i.z)));
|
||||
PS1i = R122i.x;
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(max(intBitsToFloat(PS1i), -(intBitsToFloat(PS1i))));
|
||||
PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x))));
|
||||
R123i.z = floatBitsToInt((-(intBitsToFloat(R7i.z)) * 2.0 + intBitsToFloat(R127i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((-(intBitsToFloat(R7i.x)) * 2.0 + intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.w = floatBitsToInt((-(intBitsToFloat(R7i.y)) * 2.0 + intBitsToFloat(PV1i.z)));
|
||||
PS0i = R127i.w;
|
||||
// 3
|
||||
backupReg0i = R126i.y;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * 0.5);
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * 0.5);
|
||||
R123i.z = floatBitsToInt((-(intBitsToFloat(R7i.z)) * 2.0 + intBitsToFloat(backupReg0i)));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.z), -(intBitsToFloat(PV0i.z))));
|
||||
PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w))));
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w))));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(PS1i) * 0.5);
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * 0.5);
|
||||
R127i.w = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z))));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R1i.w) * intBitsToFloat(0x3e2aaaab));
|
||||
PS0i = R127i.z;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.y = tempi.x;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * 0.5);
|
||||
PS1i = R126i.y;
|
||||
// 6
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + intBitsToFloat(R4i.w)));
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + intBitsToFloat(R2i.z)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) * 0.5);
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R2i.w) * intBitsToFloat(0x3e2aaaab));
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + intBitsToFloat(R5i.x)));
|
||||
PS0i = R126i.x;
|
||||
// 7
|
||||
R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.y),intBitsToFloat(R126i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0)));
|
||||
PV1i.x = R125i.x;
|
||||
PV1i.y = R125i.x;
|
||||
PV1i.z = R125i.x;
|
||||
PV1i.w = R125i.x;
|
||||
R125i.w = floatBitsToInt(-(intBitsToFloat(R7i.x)) + intBitsToFloat(R124i.x));
|
||||
PS1i = R125i.w;
|
||||
// 8
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R124i.y;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3e2aaaab));
|
||||
R124i.y = floatBitsToInt(intBitsToFloat(R125i.y) * intBitsToFloat(0x3e2aaaab));
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3e2aaaab));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R7i.w) * 2.0 + intBitsToFloat(R4i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(0x40400000) + -(intBitsToFloat(0x3dcccccd))));
|
||||
PS0i = R126i.w;
|
||||
// 9
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R127i.w;
|
||||
R125i.x = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(R1i.y));
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(R7i.z)) + intBitsToFloat(R127i.z));
|
||||
R124i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e2aaaab));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x40400000) + -(intBitsToFloat(0x3dcccccd))));
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(R7i.w)) + intBitsToFloat(backupReg1i));
|
||||
PS1i = R126i.z;
|
||||
// 10
|
||||
backupReg0i = R0i.y;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R124i.y),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R4i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + 0.0);
|
||||
PS0i = R4i.y;
|
||||
// 11
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.x),intBitsToFloat(R1i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
|
||||
// 12
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(PS1i));
|
||||
R124i.x = clampFI32(R124i.x);
|
||||
R1i.y = floatBitsToInt(intBitsToFloat(R0i.y) + 0.0);
|
||||
R4i.z = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0x3b333333));
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0x3b8ccccd));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||||
// 13
|
||||
backupReg0i = R0i.x;
|
||||
backupReg0i = R0i.x;
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS0i));
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) + 0.0);
|
||||
R2i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(0x3bc00000));
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(0xbb333333));
|
||||
R3i.y = floatBitsToInt(intBitsToFloat(R0i.y) + 0.0);
|
||||
PS1i = R3i.y;
|
||||
// 14
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R125i.w;
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(R7i.z)));
|
||||
PV0i.x = R125i.x;
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(R7i.w)));
|
||||
PV0i.y = R125i.y;
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.x)) + intBitsToFloat(R7i.y)));
|
||||
PV0i.z = R126i.z;
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PV1i.x)) + intBitsToFloat(R7i.x)));
|
||||
PV0i.w = R125i.w;
|
||||
R5i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0xbb8ccccd));
|
||||
PS0i = R5i.x;
|
||||
// 15
|
||||
backupReg0i = R0i.y;
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R125i.z) + -(intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) / 2.0);
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R124i.z) + -(intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) / 2.0);
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R124i.y) + -(intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0);
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R127i.x) + -(intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) / 2.0);
|
||||
R5i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + 0.0);
|
||||
PS1i = R5i.y;
|
||||
// 16
|
||||
R16i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R124i.x)) + intBitsToFloat(R125i.w)));
|
||||
R16i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R124i.x)) + intBitsToFloat(R126i.z)));
|
||||
R16i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R124i.x)) + intBitsToFloat(R125i.x)));
|
||||
R16i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R124i.x)) + intBitsToFloat(R125i.y)));
|
||||
R6i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0xbbc00000));
|
||||
PS0i = R6i.x;
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R17i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.zy)).xyzw);
|
||||
R18i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.wy)).xyzw);
|
||||
R19i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.zy)).xyzw);
|
||||
R20i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R3i.wy)).xyzw);
|
||||
R21i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R5i.xy)).xyzw);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
R5i.x = floatBitsToInt(intBitsToFloat(R0i.x) + 0.0);
|
||||
R6i.y = floatBitsToInt(intBitsToFloat(R0i.y) + 0.0);
|
||||
R5i.z = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(0x3b9f49f5));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R9i.w) + intBitsToFloat(R17i.w));
|
||||
R3i.x = floatBitsToInt(intBitsToFloat(R0i.x) + 0.0);
|
||||
PS0i = R3i.x;
|
||||
// 1
|
||||
R1i.x = floatBitsToInt(intBitsToFloat(R0i.x) + 0.0);
|
||||
R3i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(0x3bfa4fa5));
|
||||
R2i.z = floatBitsToInt(intBitsToFloat(R18i.w) + intBitsToFloat(PV0i.w));
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(0x3c2aaaab));
|
||||
R4i.x = floatBitsToInt(intBitsToFloat(R0i.x) + 0.0);
|
||||
PS1i = R4i.x;
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R22i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw);
|
||||
R6i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R5i.xz)).xyzw);
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R3i.xy)).xyzw);
|
||||
R23i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xw)).xyzw);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R0i.x;
|
||||
backupReg0i = R0i.y;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R11i.w) + intBitsToFloat(R6i.w));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R19i.w) + intBitsToFloat(R2i.z));
|
||||
R4i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(0xbb9f49f5));
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + 0.0);
|
||||
R1i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(0xbbfa4fa5));
|
||||
PS0i = R1i.y;
|
||||
// 1
|
||||
backupReg0i = R3i.w;
|
||||
R1i.x = floatBitsToInt(intBitsToFloat(R8i.w) + intBitsToFloat(PV0i.y));
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(0xbc2aaaab));
|
||||
R2i.z = floatBitsToInt(intBitsToFloat(R0i.x) + 0.0);
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.x));
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R4i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xz)).xyzw);
|
||||
R5i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.wy)).xyzw);
|
||||
R24i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.zy)).xyzw);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R23i.w) + intBitsToFloat(R3i.w));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R20i.w) + intBitsToFloat(R1i.x));
|
||||
// 1
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R10i.w) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R21i.w) + intBitsToFloat(PV0i.w));
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV1i.y));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R22i.w) + intBitsToFloat(PV1i.z));
|
||||
// 3
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3e000000));
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 2.0);
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.x));
|
||||
// 4
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R24i.w) + intBitsToFloat(PV1i.w));
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + -(1.0));
|
||||
R0i.z = clampFI32(R0i.z);
|
||||
// 5
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3e000000));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0);
|
||||
// 6
|
||||
R25i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + -(1.0));
|
||||
R25i.x = clampFI32(R25i.x);
|
||||
PV0i.x = R25i.x;
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R0i.z) + -(intBitsToFloat(PV0i.x)));
|
||||
// 8
|
||||
R1i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x))));
|
||||
// 9
|
||||
predResult = (intBitsToFloat(R1i.y) > intBitsToFloat(0x3e4ccccd));
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R11i.x) + intBitsToFloat(R6i.x));
|
||||
R124i.y = floatBitsToInt(intBitsToFloat(R7i.w) + -(intBitsToFloat(R12i.w)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R11i.z) + intBitsToFloat(R6i.z));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R11i.y) + intBitsToFloat(R6i.y));
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R7i.w) + -(intBitsToFloat(R14i.w)));
|
||||
PS0i = R2i.y;
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.x));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(R17i.x));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV0i.z));
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(R17i.y));
|
||||
PS1i = R127i.x;
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R23i.z) + intBitsToFloat(PV1i.w));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R23i.y) + intBitsToFloat(PV1i.x));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R23i.x) + intBitsToFloat(PV1i.y));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(R17i.z));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R18i.x) + intBitsToFloat(PV1i.z));
|
||||
PS0i = R127i.z;
|
||||
// 3
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R18i.z) + intBitsToFloat(PV0i.w));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R18i.y) + intBitsToFloat(R127i.x));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(PV0i.y));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R10i.x) + intBitsToFloat(PV0i.z));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R10i.z) + intBitsToFloat(PV0i.x));
|
||||
PS1i = R127i.y;
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.w));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R19i.z) + intBitsToFloat(PV1i.x));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R19i.y) + intBitsToFloat(PV1i.y));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R19i.x) + intBitsToFloat(R127i.z));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV1i.z));
|
||||
PS0i = R127i.w;
|
||||
// 5
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(PV0i.w));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(PV0i.y));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(R127i.y));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(PV0i.z));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x));
|
||||
PS1i = R127i.y;
|
||||
// 6
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(R127i.w));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R20i.x) + intBitsToFloat(PV1i.x));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R20i.y) + intBitsToFloat(PV1i.w));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R20i.z) + intBitsToFloat(PV1i.y));
|
||||
PS0i = R127i.w;
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R21i.x) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R24i.y) + intBitsToFloat(PV0i.x));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R24i.x) + intBitsToFloat(R127i.y));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R24i.z) + intBitsToFloat(PV0i.w));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R21i.y) + intBitsToFloat(PV0i.z));
|
||||
PS1i = R127i.y;
|
||||
// 8
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R21i.z) + intBitsToFloat(R127i.w));
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e000000));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e000000));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e000000));
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(R22i.x) + intBitsToFloat(PV1i.x));
|
||||
PS0i = R126i.w;
|
||||
// 9
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.z = tempi.x;
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(R22i.y) + intBitsToFloat(R127i.y));
|
||||
PS1i = R126i.z;
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.y = tempi.x;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R22i.z) + intBitsToFloat(R127i.x));
|
||||
PS0i = R127i.y;
|
||||
// 11
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(intBitsToFloat(R1i.z) + -(intBitsToFloat(PV0i.x)));
|
||||
// 12
|
||||
backupReg0i = R127i.y;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(0x3e000000));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0x3e000000));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3e000000));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + -(intBitsToFloat(R125i.y)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
|
||||
// 13
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R14i.x),intBitsToFloat(R14i.y),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.w = tempi.x;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(PS0i));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
PS1i = R127i.z;
|
||||
// 14
|
||||
R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0)));
|
||||
PV0i.x = R1i.x;
|
||||
PV0i.y = R1i.x;
|
||||
PV0i.z = R1i.x;
|
||||
PV0i.w = R1i.x;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R1i.z) + -(intBitsToFloat(PV1i.x)));
|
||||
PS0i = R127i.x;
|
||||
// 15
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(R126i.w)));
|
||||
PS1i = R127i.y;
|
||||
// 16
|
||||
PV0i.x = ((intBitsToFloat(R127i.z) == 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(R1i.z)) + intBitsToFloat(PV1i.x));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R12i.x)));
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(R7i.y) + -(intBitsToFloat(R12i.y)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R127i.x));
|
||||
// 17
|
||||
backupReg0i = R127i.z;
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R7i.z) + -(intBitsToFloat(R12i.z)));
|
||||
R1i.y = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R14i.x)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS0i));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
R123i.w = ((PV0i.x == 0)?(backupReg0i):(0x3f800000));
|
||||
PV1i.w = R123i.w;
|
||||
R125i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y));
|
||||
PS1i = R125i.w;
|
||||
// 18
|
||||
R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(R12i.z)));
|
||||
R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(R12i.y)));
|
||||
R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R12i.x)));
|
||||
R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(R12i.w)));
|
||||
R124i.y = floatBitsToInt(intBitsToFloat(R127i.w) + -(intBitsToFloat(R1i.z)));
|
||||
PS0i = R124i.y;
|
||||
// 19
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R15i.x),intBitsToFloat(R15i.y),intBitsToFloat(R15i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
PS1i = ((intBitsToFloat(R127i.z) == 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
// 20
|
||||
R2i.x = floatBitsToInt(-(intBitsToFloat(R1i.z)) + intBitsToFloat(PV1i.x));
|
||||
R3i.y = ((PS1i == 0)?(R127i.z):(0x3f800000));
|
||||
R3i.z = floatBitsToInt(intBitsToFloat(R124i.y) * intBitsToFloat(R125i.w));
|
||||
R3i.z = clampFI32(R3i.z);
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(R13i.y) + -(intBitsToFloat(R4i.y)));
|
||||
R2i.z = floatBitsToInt(intBitsToFloat(R13i.w) + -(intBitsToFloat(R2i.w)));
|
||||
PS0i = R2i.z;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R7i.y) + -(intBitsToFloat(R14i.y)));
|
||||
R124i.y = floatBitsToInt(intBitsToFloat(R13i.x) + -(intBitsToFloat(R4i.z)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(R1i.z)));
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(R13i.z) + -(intBitsToFloat(R3i.x)));
|
||||
// 1
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(R14i.x)));
|
||||
PV1i.x = R126i.x;
|
||||
R127i.y = ((1.0 > intBitsToFloat(R3i.z))?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R7i.z) + -(intBitsToFloat(R14i.z)));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R3i.y)) + intBitsToFloat(R14i.y)));
|
||||
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(R2i.x));
|
||||
PS1i = R127i.w;
|
||||
// 2
|
||||
backupReg0i = R2i.y;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(R3i.z)) + intBitsToFloat(R4i.z)));
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R3i.y)) + intBitsToFloat(R14i.w)));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R3i.y)) + intBitsToFloat(R14i.z)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R3i.z)) + intBitsToFloat(R3i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(R15i.x) + -(intBitsToFloat(PV1i.x)));
|
||||
PS0i = R125i.w;
|
||||
// 3
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(R3i.z)) + intBitsToFloat(R4i.y)));
|
||||
PV1i.x = R123i.x;
|
||||
R124i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(R127i.w));
|
||||
R124i.y = clampFI32(R124i.y);
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(R3i.z)) + intBitsToFloat(R2i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R127i.w = ((R127i.y == 0)?(R3i.x):(PV0i.w));
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R127i.x;
|
||||
backupReg0i = R127i.y;
|
||||
R127i.x = ((R127i.y == 0)?(R4i.y):(PV1i.x));
|
||||
R127i.y = ((backupReg0i == 0)?(R4i.z):(backupReg1i));
|
||||
R127i.z = ((backupReg0i == 0)?(R2i.w):(PV1i.z));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R15i.y) + -(intBitsToFloat(R126i.w)));
|
||||
PS0i = floatBitsToInt(intBitsToFloat(R15i.z) + -(intBitsToFloat(R125i.z)));
|
||||
// 5
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R15i.w) + -(intBitsToFloat(R2i.y)));
|
||||
R126i.y = ((1.0 > intBitsToFloat(R124i.y))?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R124i.y)) + intBitsToFloat(R126i.w)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R124i.y)) + intBitsToFloat(R126i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R124i.y)) + intBitsToFloat(R125i.z)));
|
||||
PS1i = R125i.y;
|
||||
// 6
|
||||
backupReg0i = R127i.z;
|
||||
backupReg1i = R126i.x;
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R124i.y)) + intBitsToFloat(R2i.y)));
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(R16i.z)) + intBitsToFloat(R127i.w));
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(R16i.w)) + intBitsToFloat(backupReg0i));
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(R16i.x)) + intBitsToFloat(R127i.y));
|
||||
R127i.w = ((PV1i.y == 0)?(backupReg1i):(PV1i.w));
|
||||
PS0i = R127i.w;
|
||||
// 7
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = ((R126i.y == 0)?(R126i.w):(R126i.z));
|
||||
R123i.y = ((R126i.y == 0)?(R125i.z):(R125i.y));
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(R16i.y)) + intBitsToFloat(backupReg0i));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R25i.x)) + intBitsToFloat(R16i.x)));
|
||||
PV1i.w = R126i.w;
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R25i.x)) + intBitsToFloat(R16i.z)));
|
||||
PS1i = R125i.y;
|
||||
// 8
|
||||
R123i.x = ((R126i.y == 0)?(R2i.y):(R126i.x));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R25i.x)) + intBitsToFloat(R16i.w)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R25i.x)) + intBitsToFloat(R16i.y)));
|
||||
PV0i.z = R127i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R127i.w) + -(intBitsToFloat(PV1i.w)));
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + -(intBitsToFloat(PS1i)));
|
||||
PS0i = R126i.y;
|
||||
// 9
|
||||
backupReg0i = R0i.z;
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R127i.x) + -(intBitsToFloat(PV0i.z)));
|
||||
R16i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(backupReg0i)) + intBitsToFloat(R126i.w)));
|
||||
PS1i = R16i.x;
|
||||
// 10
|
||||
R16i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R0i.z)) + intBitsToFloat(R127i.z)));
|
||||
R16i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R0i.z)) + intBitsToFloat(R125i.y)));
|
||||
R16i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R0i.z)) + intBitsToFloat(R127i.y)));
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
R1i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0xba99999a));
|
||||
R1i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(0xbb088889));
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0x3a99999a));
|
||||
R0i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(0xbb088889));
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0xba99999a));
|
||||
PS0i = R2i.x;
|
||||
// 1
|
||||
R3i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0x3a99999a));
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(0x3b088889));
|
||||
R3i.z = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(0x3b088889));
|
||||
R4i.w = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R16i.x)));
|
||||
R1i.z = floatBitsToInt(intBitsToFloat(R7i.y) + -(intBitsToFloat(R16i.y)));
|
||||
PS1i = R1i.z;
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R1i.w = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).w);
|
||||
R0i.w = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.zw)).w);
|
||||
R2i.w = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).w);
|
||||
R3i.w = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R3i.xz)).w);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R7i.z) + -(intBitsToFloat(R16i.z)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R0i.w));
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.y));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R7i.w) + -(intBitsToFloat(R16i.w)));
|
||||
// 2
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.x));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 4.0);
|
||||
// 3
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.w));
|
||||
// 4
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R10i.w) + intBitsToFloat(PV1i.z));
|
||||
// 5
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R11i.w) + intBitsToFloat(PV0i.y));
|
||||
// 6
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R8i.w) + intBitsToFloat(PV1i.x));
|
||||
// 7
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R9i.w) + intBitsToFloat(PV0i.w));
|
||||
// 8
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3d23d70a));
|
||||
// 9
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40400000) + -(1.5)));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV1i.x = R123i.x;
|
||||
// 10
|
||||
R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(R16i.x)));
|
||||
R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(R16i.y)));
|
||||
R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(R16i.z)));
|
||||
R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(R16i.w)));
|
||||
}
|
||||
// export
|
||||
//passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
168
Resolutions/StarFoxZero_Resolution/rules.txt
Normal file
168
Resolutions/StarFoxZero_Resolution/rules.txt
Normal file
@ -0,0 +1,168 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101B0400
|
||||
name = Resolution
|
||||
path = "Star Fox Zero/Graphics/Resolution"
|
||||
description = Changes the resolution of the game.
|
||||
version = 3
|
||||
|
||||
[Preset]
|
||||
name = 1280x720 (Default)
|
||||
$width = 1280
|
||||
$height = 720
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
# Performance
|
||||
|
||||
[Preset]
|
||||
name = 320x180
|
||||
$width = 320
|
||||
$height = 180
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 640x360
|
||||
$width = 640
|
||||
$height = 360
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 960x540
|
||||
$width = 960
|
||||
$height = 540
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
# Common HD Resolutions
|
||||
|
||||
[Preset]
|
||||
name = 1600x900
|
||||
$width = 1600
|
||||
$height = 900
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 1920x1080
|
||||
$width = 1920
|
||||
$height = 1080
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 2560x1440
|
||||
$width = 2560
|
||||
$height = 1440
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 3200x1800
|
||||
$width = 3200
|
||||
$height = 1800
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 3840x2160
|
||||
$width = 3840
|
||||
$height = 2160
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 5120x2880
|
||||
$width = 5120
|
||||
$height = 2880
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
# TV
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
height = 720
|
||||
formats = 0x11,0x1a,0x80e,0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 1280
|
||||
overwriteHeight = ($height/$gameHeight) * 720
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1152
|
||||
height = 720
|
||||
formats = 0x11,0x80e,0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 1152
|
||||
overwriteHeight = ($height/$gameHeight) * 720
|
||||
|
||||
[TextureRedefine]
|
||||
width = 640
|
||||
height = 368
|
||||
formats = 0x11,0x1a
|
||||
overwriteWidth = ($width/$gameWidth) * 640
|
||||
overwriteHeight = ($height/$gameHeight) * 368
|
||||
|
||||
[TextureRedefine]
|
||||
width = 640
|
||||
height = 360
|
||||
formats = 0x1a
|
||||
overwriteWidth = ($width/$gameWidth) * 640
|
||||
overwriteHeight = ($height/$gameHeight) * 360
|
||||
|
||||
[TextureRedefine]
|
||||
width = 320
|
||||
height = 192
|
||||
formats = 0x1a
|
||||
overwriteWidth = ($width/$gameWidth) * 320
|
||||
overwriteHeight = ($height/$gameHeight) * 192
|
||||
|
||||
[TextureRedefine]
|
||||
width = 320
|
||||
height = 180
|
||||
formats = 0x1a
|
||||
overwriteWidth = ($width/$gameWidth) * 320
|
||||
overwriteHeight = ($height/$gameHeight) * 180
|
||||
|
||||
# Gamepad
|
||||
|
||||
[TextureRedefine]
|
||||
width = 864
|
||||
height = 480
|
||||
formats = 0x11,0x1a,0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 864
|
||||
overwriteHeight = ($height/$gameHeight) * 480
|
||||
|
||||
[TextureRedefine]
|
||||
width = 854
|
||||
height = 480
|
||||
formats = 0x1a,0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 854
|
||||
overwriteHeight = ($height/$gameHeight) * 480
|
||||
|
||||
[TextureRedefine]
|
||||
width = 768
|
||||
height = 480
|
||||
formats = 0x11,0x80e,0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 768
|
||||
overwriteHeight = ($height/$gameHeight) * 480
|
||||
|
||||
[TextureRedefine]
|
||||
width = 765
|
||||
height = 480
|
||||
formats = 0x11,0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 765
|
||||
overwriteHeight = ($height/$gameHeight) * 480
|
||||
|
||||
[TextureRedefine]
|
||||
width = 704
|
||||
height = 480
|
||||
formats = 0x11,0x80e,0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 704
|
||||
overwriteHeight = ($height/$gameHeight) * 480
|
||||
|
||||
[TextureRedefine]
|
||||
width = 680
|
||||
height = 480
|
||||
formats = 0x11,0x80e,0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 680
|
||||
overwriteHeight = ($height/$gameHeight) * 480
|
Loading…
Reference in New Issue
Block a user