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Bayonetta 1.4.x - Source
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125
Source/Bayonetta/117889891fd19c30_000000000000001e_ps.txt
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125
Source/Bayonetta/117889891fd19c30_000000000000001e_ps.txt
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#version 420
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#extension GL_ARB_texture_gather : enable
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#extension GL_ARB_separate_shader_objects : enable
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// shader 117889891fd19c30
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//menu
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const float resScale = ($height/$gameHeight);
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uniform ivec4 uf_remappedPS[1];
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uniform float uf_alphaTestRef;
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layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4000800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 0 border: 0
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layout(location = 0) in vec4 passParameterSem129;
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layout(location = 1) in vec4 passParameterSem128;
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layout(location = 0) out vec4 passPixelColor0;
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uniform vec2 uf_fragCoordScale;
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
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void main()
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{
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vec4 R0f = vec4(0.0);
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vec4 R1f = vec4(0.0);
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vec4 R2f = vec4(0.0);
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vec4 R3f = vec4(0.0);
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vec4 R4f = vec4(0.0);
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vec4 R5f = vec4(0.0);
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vec4 R6f = vec4(0.0);
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vec4 R7f = vec4(0.0);
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vec4 R8f = vec4(0.0);
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vec4 R126f = vec4(0.0);
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vec4 R127f = vec4(0.0);
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float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
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vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
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float PS0f = 0.0, PS1f = 0.0;
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vec4 tempf = vec4(0.0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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R0f = passParameterSem129;
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R1f = passParameterSem128;
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// 0
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backupReg0f = R0f.w;
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R7f.x = intBitsToFloat(uf_remappedPS[0].z) * intBitsToFloat(0x3e124925);
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PV0f.w = mul_nonIEEE(backupReg0f, intBitsToFloat(uf_remappedPS[0].w));
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PV0f.w *= 2.0;
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PS0f = 1.0 / R1f.w;
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PS0f /= 2.0;
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// 1
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R127f.x = PV0f.w * intBitsToFloat(0x3a4ccccd)/ resScale;
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R127f.y = PV0f.w * intBitsToFloat(0x3acccccd)/ resScale;
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PV1f.z = mul_nonIEEE(R1f.x, PS0f);
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PV1f.w = mul_nonIEEE(-(R1f.y), PS0f);
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R127f.w = PV0f.w * intBitsToFloat(0x3b19999a)/ resScale;
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PS1f = R127f.w;
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// 2
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R6f.x = PV1f.z + 0.5;
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PV0f.x = R6f.x;
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R6f.y = PV1f.w + 0.5;
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PV0f.y = R6f.y;
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R8f.w = 1.0;
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// 3
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R1f.x = PV0f.x + -(R127f.x);
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R1f.y = PV0f.y;
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R0f.z = PV0f.y;
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R0f.x = PV0f.x + R127f.x;
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PS1f = R0f.x;
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// 4
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R2f.x = R6f.x + -(R127f.y);
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R2f.y = R6f.y;
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R3f.z = R6f.y;
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R3f.x = R6f.x + R127f.y;
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PS0f = R3f.x;
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// 5
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R4f.x = R6f.x + -(R127f.w);
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R4f.y = R6f.y;
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R5f.z = R6f.y;
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R5f.x = R6f.x + R127f.w;
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PS1f = R5f.x;
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R1f.xyz = (texture(textureUnitPS1, R1f.xy).xyz);
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R0f.xyz = (texture(textureUnitPS1, R0f.xz).xyz);
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R2f.xyz = (texture(textureUnitPS1, R2f.xy).xyz);
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R3f.xyz = (texture(textureUnitPS1, R3f.xz).xyz);
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R4f.xyz = (texture(textureUnitPS1, R4f.xy).xyz);
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R5f.xyz = (texture(textureUnitPS1, R5f.xz).xyz);
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R6f.xyz = (texture(textureUnitPS1, R6f.xy).xyz);
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// 0
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backupReg0f = R0f.x;
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PV0f.x = R1f.x + backupReg0f;
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R127f.z = R1f.z + R0f.z;
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PV0f.w = R1f.y + R0f.y;
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// 1
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R127f.x = R6f.x + PV0f.x;
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R127f.y = R2f.x + R3f.x;
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R126f.z = R2f.z + R3f.z;
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R127f.w = R2f.y + R3f.y;
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R126f.w = R6f.y + PV0f.w;
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PS1f = R126f.w;
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// 2
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PV0f.x = R4f.y + R5f.y;
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PV0f.y = R4f.x + R5f.x;
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PV0f.w = R4f.z + R5f.z;
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// 3
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PV1f.x = PV0f.y + R127f.y;
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PV1f.y = PV0f.x + R127f.w;
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PV1f.z = R6f.z + R127f.z;
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PV1f.w = PV0f.w + R126f.z;
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// 4
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PV0f.y = PV1f.z + PV1f.w;
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PV0f.z = R126f.w + PV1f.y;
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PV0f.w = R127f.x + PV1f.x;
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// 5
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R8f.x = mul_nonIEEE(PV0f.w, R7f.x);
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R8f.y = mul_nonIEEE(PV0f.z, R7f.x);
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R8f.z = mul_nonIEEE(PV0f.y, R7f.x);
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// export
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if( ((vec4(R8f.x, R8f.y, R8f.z, R8f.w)).a >= uf_alphaTestRef) == false) discard;
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passPixelColor0 = vec4(R8f.x, R8f.y, R8f.z, R8f.w);
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}
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107
Source/Bayonetta/212e4514290f2693_0000000000000079_ps.txt
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Source/Bayonetta/212e4514290f2693_0000000000000079_ps.txt
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#version 420
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#extension GL_ARB_texture_gather : enable
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#extension GL_ARB_separate_shader_objects : enable
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// shader 212e4514290f2693
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const float resScale = ($height/$gameHeight);
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uniform ivec4 uf_remappedPS[1];
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layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4e48800 res 320x176x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 0 border: 0
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layout(location = 0) in vec4 passParameterSem128;
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layout(location = 0) out vec4 passPixelColor0;
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uniform vec2 uf_fragCoordScale;
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
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void main()
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{
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vec4 R0f = vec4(0.0);
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vec4 R1f = vec4(0.0);
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vec4 R2f = vec4(0.0);
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vec4 R3f = vec4(0.0);
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vec4 R4f = vec4(0.0);
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vec4 R5f = vec4(0.0);
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vec4 R123f = vec4(0.0);
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float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
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vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
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float PS0f = 0.0, PS1f = 0.0;
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vec4 tempf = vec4(0.0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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R0f = passParameterSem128;
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R4f.xyzw = (texture(textureUnitPS1, R0f.xy).xyzw);
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// 0
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R1f.x = R0f.x + intBitsToFloat(0x3c400000)/ resScale;
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R1f.y = R0f.y;
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R2f.z = R0f.y;
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R5f.w = intBitsToFloat(uf_remappedPS[0].w);
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R2f.x = R0f.x + intBitsToFloat(0x3bc00000)/ resScale;
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PS0f = R2f.x;
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// 1
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R3f.x = R0f.x + -(intBitsToFloat(0x3c400000))/ resScale;
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R3f.y = R0f.y;
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R0f.z = R0f.x + -(intBitsToFloat(0x3bc00000))/ resScale;
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R1f.xyzw = (texture(textureUnitPS1, R1f.xy).xyzw);
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R2f.xyzw = (texture(textureUnitPS1, R2f.xz).xyzw);
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R3f.xyzw = (texture(textureUnitPS1, R3f.xy).xyzw);
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R0f.xyzw = (texture(textureUnitPS1, R0f.zy).xyzw);
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// 0
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R123f.x = (R1f.x * intBitsToFloat(0x3ee66666) + R4f.x);
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PV0f.x = R123f.x;
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R123f.y = (R1f.w * intBitsToFloat(0x3ee66666) + R4f.w);
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PV0f.y = R123f.y;
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R123f.z = (R1f.z * intBitsToFloat(0x3ee66666) + R4f.z);
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PV0f.z = R123f.z;
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R123f.w = (R1f.y * intBitsToFloat(0x3ee66666) + R4f.y);
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PV0f.w = R123f.w;
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// 1
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R123f.x = (R2f.w * intBitsToFloat(0x3f4ccccd) + PV0f.y);
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PV1f.x = R123f.x;
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R123f.y = (R2f.z * intBitsToFloat(0x3f4ccccd) + PV0f.z);
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PV1f.y = R123f.y;
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R123f.z = (R2f.y * intBitsToFloat(0x3f4ccccd) + PV0f.w);
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PV1f.z = R123f.z;
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R123f.w = (R2f.x * intBitsToFloat(0x3f4ccccd) + PV0f.x);
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PV1f.w = R123f.w;
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// 2
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R123f.x = (R3f.w * intBitsToFloat(0x3ee66666) + PV1f.x);
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PV0f.x = R123f.x;
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R123f.y = (R3f.z * intBitsToFloat(0x3ee66666) + PV1f.y);
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PV0f.y = R123f.y;
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R123f.z = (R3f.y * intBitsToFloat(0x3ee66666) + PV1f.z);
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PV0f.z = R123f.z;
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R123f.w = (R3f.x * intBitsToFloat(0x3ee66666) + PV1f.w);
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PV0f.w = R123f.w;
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// 3
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R123f.x = (R0f.z * intBitsToFloat(0x3f4ccccd) + PV0f.y);
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PV1f.x = R123f.x;
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R123f.y = (R0f.y * intBitsToFloat(0x3f4ccccd) + PV0f.z);
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PV1f.y = R123f.y;
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R123f.z = (R0f.x * intBitsToFloat(0x3f4ccccd) + PV0f.w);
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PV1f.z = R123f.z;
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R123f.w = (R0f.w * intBitsToFloat(0x3f4ccccd) + PV0f.x);
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PV1f.w = R123f.w;
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// 4
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PV0f.x = PV1f.x * intBitsToFloat(0x3e924925);
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PV0f.y = PV1f.y * intBitsToFloat(0x3e924925);
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PV0f.z = PV1f.z * intBitsToFloat(0x3e924925);
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PV0f.w = PV1f.w * intBitsToFloat(0x3e924925);
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// 5
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PV1f.x = mul_nonIEEE(PV0f.x, PV0f.w);
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PV1f.y = mul_nonIEEE(PV0f.y, PV0f.w);
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PV1f.z = mul_nonIEEE(PV0f.z, PV0f.w);
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// 6
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R5f.x = mul_nonIEEE(PV1f.z, intBitsToFloat(uf_remappedPS[0].x));
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R5f.y = mul_nonIEEE(PV1f.y, intBitsToFloat(uf_remappedPS[0].y));
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R5f.z = mul_nonIEEE(PV1f.x, intBitsToFloat(uf_remappedPS[0].z));
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// export
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passPixelColor0 = vec4(R5f.x, R5f.y, R5f.z, R5f.w);
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}
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108
Source/Bayonetta/51f398ee2e3e18a6_0000000000000079_ps.txt
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Source/Bayonetta/51f398ee2e3e18a6_0000000000000079_ps.txt
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#version 420
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#extension GL_ARB_texture_gather : enable
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#extension GL_ARB_separate_shader_objects : enable
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// shader 51f398ee2e3e18a6
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//blur vert
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const float resScale = ($height/$gameHeight);
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uniform ivec4 uf_remappedPS[1];
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layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4e11800 res 320x176x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 0 border: 0
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layout(location = 0) in vec4 passParameterSem128;
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layout(location = 0) out vec4 passPixelColor0;
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uniform vec2 uf_fragCoordScale;
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
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void main()
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{
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vec4 R0f = vec4(0.0);
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vec4 R1f = vec4(0.0);
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vec4 R2f = vec4(0.0);
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vec4 R3f = vec4(0.0);
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vec4 R4f = vec4(0.0);
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vec4 R5f = vec4(0.0);
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vec4 R123f = vec4(0.0);
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float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
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vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
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float PS0f = 0.0, PS1f = 0.0;
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vec4 tempf = vec4(0.0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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R0f = passParameterSem128;
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R4f.xyzw = (texture(textureUnitPS1, R0f.xy).xyzw);
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// 0
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R1f.x = R0f.x;
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R1f.y = R0f.y + intBitsToFloat(0x3c400000) / resScale;
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R2f.z = R0f.x;
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R5f.w = intBitsToFloat(uf_remappedPS[0].w);
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R2f.y = R0f.y + intBitsToFloat(0x3bc00000) / resScale;
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PS0f = R2f.y;
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// 1
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R3f.x = R0f.x;
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R3f.y = R0f.y + -(intBitsToFloat(0x3c400000)) / resScale;
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R0f.z = R0f.y + -(intBitsToFloat(0x3bc00000)) / resScale;
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R1f.xyzw = (texture(textureUnitPS1, R1f.xy).xyzw);
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R2f.xyzw = (texture(textureUnitPS1, R2f.zy).xyzw);
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R3f.xyzw = (texture(textureUnitPS1, R3f.xy).xyzw);
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R0f.xyzw = (texture(textureUnitPS1, R0f.xz).xyzw);
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// 0
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R123f.x = (R1f.w * intBitsToFloat(0x3ee66666) + R4f.w);
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PV0f.x = R123f.x;
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R123f.y = (R1f.x * intBitsToFloat(0x3ee66666) + R4f.x);
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PV0f.y = R123f.y;
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R123f.z = (R1f.z * intBitsToFloat(0x3ee66666) + R4f.z);
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PV0f.z = R123f.z;
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R123f.w = (R1f.y * intBitsToFloat(0x3ee66666) + R4f.y);
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PV0f.w = R123f.w;
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// 1
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R123f.x = (R2f.w * intBitsToFloat(0x3f4ccccd) + PV0f.x);
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PV1f.x = R123f.x;
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R123f.y = (R2f.z * intBitsToFloat(0x3f4ccccd) + PV0f.z);
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PV1f.y = R123f.y;
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R123f.z = (R2f.y * intBitsToFloat(0x3f4ccccd) + PV0f.w);
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PV1f.z = R123f.z;
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R123f.w = (R2f.x * intBitsToFloat(0x3f4ccccd) + PV0f.y);
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PV1f.w = R123f.w;
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// 2
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R123f.x = (R3f.z * intBitsToFloat(0x3ee66666) + PV1f.y);
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PV0f.x = R123f.x;
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R123f.y = (R3f.w * intBitsToFloat(0x3ee66666) + PV1f.x);
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PV0f.y = R123f.y;
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R123f.z = (R3f.y * intBitsToFloat(0x3ee66666) + PV1f.z);
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PV0f.z = R123f.z;
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||||
R123f.w = (R3f.x * intBitsToFloat(0x3ee66666) + PV1f.w);
|
||||
PV0f.w = R123f.w;
|
||||
// 3
|
||||
R123f.x = (R0f.z * intBitsToFloat(0x3f4ccccd) + PV0f.x);
|
||||
PV1f.x = R123f.x;
|
||||
R123f.y = (R0f.y * intBitsToFloat(0x3f4ccccd) + PV0f.z);
|
||||
PV1f.y = R123f.y;
|
||||
R123f.z = (R0f.x * intBitsToFloat(0x3f4ccccd) + PV0f.w);
|
||||
PV1f.z = R123f.z;
|
||||
R123f.w = (R0f.w * intBitsToFloat(0x3f4ccccd) + PV0f.y);
|
||||
PV1f.w = R123f.w;
|
||||
// 4
|
||||
PV0f.x = PV1f.x * intBitsToFloat(0x3e924925);
|
||||
PV0f.y = PV1f.y * intBitsToFloat(0x3e924925);
|
||||
PV0f.z = PV1f.z * intBitsToFloat(0x3e924925);
|
||||
PV0f.w = PV1f.w * intBitsToFloat(0x3e924925);
|
||||
// 5
|
||||
PV1f.x = mul_nonIEEE(PV0f.x, PV0f.w);
|
||||
PV1f.y = mul_nonIEEE(PV0f.y, PV0f.w);
|
||||
PV1f.z = mul_nonIEEE(PV0f.z, PV0f.w);
|
||||
// 6
|
||||
R5f.x = mul_nonIEEE(PV1f.z, intBitsToFloat(uf_remappedPS[0].x));
|
||||
R5f.y = mul_nonIEEE(PV1f.y, intBitsToFloat(uf_remappedPS[0].y));
|
||||
R5f.z = mul_nonIEEE(PV1f.x, intBitsToFloat(uf_remappedPS[0].z));
|
||||
// export
|
||||
passPixelColor0 = vec4(R5f.x, R5f.y, R5f.z, R5f.w);
|
||||
}
|
311
Source/Bayonetta/6e828da50daedc79_00000000000003c9_ps.txt
Normal file
311
Source/Bayonetta/6e828da50daedc79_00000000000003c9_ps.txt
Normal file
@ -0,0 +1,311 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
// shader 6e828da50daedc79
|
||||
// cut scene blur
|
||||
const float resScale = ($height/$gameHeight);
|
||||
uniform ivec4 uf_remappedPS[3];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5195800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 0 border: 0
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4709800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 0 border: 0
|
||||
layout(location = 0) in vec4 passParameterSem128;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
vec4 R2f = vec4(0.0);
|
||||
vec4 R3f = vec4(0.0);
|
||||
vec4 R4f = vec4(0.0);
|
||||
vec4 R5f = vec4(0.0);
|
||||
vec4 R6f = vec4(0.0);
|
||||
vec4 R7f = vec4(0.0);
|
||||
vec4 R8f = vec4(0.0);
|
||||
vec4 R9f = vec4(0.0);
|
||||
vec4 R10f = vec4(0.0);
|
||||
vec4 R11f = vec4(0.0);
|
||||
vec4 R12f = vec4(0.0);
|
||||
vec4 R13f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
vec4 R126f = vec4(0.0);
|
||||
vec4 R127f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = passParameterSem128;
|
||||
R9f.xyz = (texture(textureUnitPS0, R0f.xy).xyz);
|
||||
R10f.x = (texture(textureUnitPS1, R0f.xy).x);
|
||||
// 0
|
||||
PV0f.x = -(1.0) + R0f.z;
|
||||
R127f.y = intBitsToFloat(0xba4ccccd) / resScale * intBitsToFloat(uf_remappedPS[0].x);
|
||||
PV0f.y = R127f.y;
|
||||
R2f.z = intBitsToFloat(0x3a4ccccd) / resScale * intBitsToFloat(uf_remappedPS[0].x);
|
||||
R2f.w = intBitsToFloat(0xbab60b61) / resScale * intBitsToFloat(uf_remappedPS[0].x);
|
||||
PV0f.w = R2f.w;
|
||||
R3f.y = intBitsToFloat(0x3ab60b61) / resScale * intBitsToFloat(uf_remappedPS[0].x);
|
||||
PS0f = R3f.y;
|
||||
// 1
|
||||
R7f.x = intBitsToFloat(0x3ab60b61) / resScale * intBitsToFloat(uf_remappedPS[0].x);
|
||||
R1f.y = R0f.y + PV0f.w;
|
||||
R6f.z = 1.0 + PV0f.x;
|
||||
R3f.w = intBitsToFloat(0x3a4ccccd) / resScale* intBitsToFloat(uf_remappedPS[0].x);
|
||||
R1f.x = R0f.x + PV0f.y;
|
||||
PS1f = R1f.x;
|
||||
// 2
|
||||
R3f.x = -(intBitsToFloat(uf_remappedPS[1].z)) + intBitsToFloat(uf_remappedPS[1].w);
|
||||
R2f.y = -(intBitsToFloat(uf_remappedPS[1].x)) + intBitsToFloat(uf_remappedPS[1].y);
|
||||
R1f.z = R0f.x + R127f.y;
|
||||
R1f.w = R0f.y + R3f.y;
|
||||
R6f.x = R0f.x + R2f.z;
|
||||
PS0f = R6f.x;
|
||||
R5f.xyz = (texture(textureUnitPS0, R1f.xy).xyz);
|
||||
R1f.x = (texture(textureUnitPS1, R1f.xy).x);
|
||||
R4f.xyz = (texture(textureUnitPS0, R1f.zw).xyz);
|
||||
R2f.x = (texture(textureUnitPS1, R1f.zw).x);
|
||||
// 0
|
||||
backupReg0f = R1f.x;
|
||||
R1f.x = R0f.x + R2f.z;
|
||||
R127f.y = R2f.x + R6f.z;
|
||||
PV0f.z = backupReg0f + R6f.z;
|
||||
R6f.w = R0f.y + R2f.w;
|
||||
R1f.z = 1.0 / R2f.y;
|
||||
PS0f = R1f.z;
|
||||
// 1
|
||||
R12f.x = mul_nonIEEE(PS0f, intBitsToFloat(uf_remappedPS[1].x));
|
||||
R1f.y = R0f.y + R3f.y;
|
||||
PS1f = 1.0 / PV0f.z;
|
||||
// 2
|
||||
R127f.w = mul_nonIEEE(R0f.w, PS1f);
|
||||
PV0f.w = R127f.w;
|
||||
R7f.z = 1.0 / R3f.x;
|
||||
PS0f = R7f.z;
|
||||
// 3
|
||||
R13f.x = mul_nonIEEE(PS0f, intBitsToFloat(uf_remappedPS[1].z));
|
||||
PV1f.x = R13f.x;
|
||||
R2f.y = R0f.y + R7f.x;
|
||||
R2f.z = R0f.x;
|
||||
R126f.w = (mul_nonIEEE(PV0f.w,R1f.z) + -(R12f.x));
|
||||
R126f.w = clamp(R126f.w, 0.0, 1.0);
|
||||
PS1f = 1.0 / R127f.y;
|
||||
// 4
|
||||
backupReg0f = R0f.w;
|
||||
R8f.x = R6f.x;
|
||||
R8f.y = R0f.y;
|
||||
R123f.z = (mul_nonIEEE(R127f.w,R7f.z) + -(PV1f.x));
|
||||
R123f.z = clamp(R123f.z, 0.0, 1.0);
|
||||
PV0f.z = R123f.z;
|
||||
PV0f.w = mul_nonIEEE(backupReg0f, PS1f);
|
||||
// 5
|
||||
backupReg0f = R126f.w;
|
||||
R123f.y = (mul_nonIEEE(R7f.z,PV0f.w) + -(R13f.x));
|
||||
R123f.y = clamp(R123f.y, 0.0, 1.0);
|
||||
PV1f.y = R123f.y;
|
||||
R123f.z = (mul_nonIEEE(R1f.z,PV0f.w) + -(R12f.x));
|
||||
R123f.z = clamp(R123f.z, 0.0, 1.0);
|
||||
PV1f.z = R123f.z;
|
||||
R126f.w = max(backupReg0f, PV0f.z);
|
||||
// 6
|
||||
backupReg0f = R0f.x;
|
||||
PV0f.x = max(PV1f.z, PV1f.y);
|
||||
R11f.y = R0f.y;
|
||||
R11f.x = backupReg0f + -(R3f.w);
|
||||
PS0f = R11f.x;
|
||||
// 7
|
||||
R2f.x = R126f.w + PV0f.x;
|
||||
PV1f.y = mul_nonIEEE(R4f.z, PV0f.x);
|
||||
PV1f.z = mul_nonIEEE(R4f.y, PV0f.x);
|
||||
PV1f.w = mul_nonIEEE(R4f.x, PV0f.x);
|
||||
// 8
|
||||
backupReg0f = R5f.x;
|
||||
backupReg1f = R5f.z;
|
||||
R5f.x = (mul_nonIEEE(backupReg0f,R126f.w) + PV1f.w);
|
||||
R5f.z = (mul_nonIEEE(backupReg1f,R126f.w) + PV1f.y);
|
||||
R3f.w = (mul_nonIEEE(R5f.y,R126f.w) + PV1f.z);
|
||||
R4f.xyz = (texture(textureUnitPS0, R6f.xw).xyz);
|
||||
R6f.x = (texture(textureUnitPS1, R6f.xw).x);
|
||||
R3f.xyz = (texture(textureUnitPS0, R1f.xy).xyz);
|
||||
R1f.x = (texture(textureUnitPS1, R1f.xy).x);
|
||||
// 0
|
||||
R127f.x = R1f.x + R6f.z;
|
||||
PV0f.y = R6f.x + R6f.z;
|
||||
// 1
|
||||
backupReg0f = R0f.y;
|
||||
R0f.y = backupReg0f + -(R7f.x);
|
||||
PS1f = 1.0 / PV0f.y;
|
||||
// 2
|
||||
PV0f.x = mul_nonIEEE(R0f.w, PS1f);
|
||||
PS0f = 1.0 / R127f.x;
|
||||
// 3
|
||||
PV1f.x = mul_nonIEEE(R0f.w, PS0f);
|
||||
R123f.y = (mul_nonIEEE(R7f.z,PV0f.x) + -(R13f.x));
|
||||
R123f.y = clamp(R123f.y, 0.0, 1.0);
|
||||
PV1f.y = R123f.y;
|
||||
R123f.w = (mul_nonIEEE(R1f.z,PV0f.x) + -(R12f.x));
|
||||
R123f.w = clamp(R123f.w, 0.0, 1.0);
|
||||
PV1f.w = R123f.w;
|
||||
// 4
|
||||
R123f.x = (mul_nonIEEE(R1f.z,PV1f.x) + -(R12f.x));
|
||||
R123f.x = clamp(R123f.x, 0.0, 1.0);
|
||||
PV0f.x = R123f.x;
|
||||
R123f.y = (mul_nonIEEE(R7f.z,PV1f.x) + -(R13f.x));
|
||||
R123f.y = clamp(R123f.y, 0.0, 1.0);
|
||||
PV0f.y = R123f.y;
|
||||
R8f.z = max(PV1f.w, PV1f.y);
|
||||
PV0f.z = R8f.z;
|
||||
// 5
|
||||
R123f.x = (mul_nonIEEE(R4f.z,PV0f.z) + R5f.z);
|
||||
PV1f.x = R123f.x;
|
||||
PV1f.y = max(PV0f.x, PV0f.y);
|
||||
R123f.z = (mul_nonIEEE(R4f.y,PV0f.z) + R3f.w);
|
||||
PV1f.z = R123f.z;
|
||||
R123f.w = (mul_nonIEEE(R4f.x,PV0f.z) + R5f.x);
|
||||
PV1f.w = R123f.w;
|
||||
// 6
|
||||
backupReg0f = R3f.y;
|
||||
backupReg1f = R3f.x;
|
||||
R3f.x = R2f.x + PV1f.y;
|
||||
R3f.y = (mul_nonIEEE(R3f.z,PV1f.y) + PV1f.x);
|
||||
R3f.z = (mul_nonIEEE(backupReg0f,PV1f.y) + PV1f.z);
|
||||
R3f.w = (mul_nonIEEE(backupReg1f,PV1f.y) + PV1f.w);
|
||||
R5f.xyz = (texture(textureUnitPS0, R8f.xy).xyz);
|
||||
R8f.x = (texture(textureUnitPS1, R8f.xy).x);
|
||||
R4f.xyz = (texture(textureUnitPS0, R2f.zy).xyz);
|
||||
R2f.x = (texture(textureUnitPS1, R2f.zy).x);
|
||||
// 0
|
||||
backupReg0f = R3f.y;
|
||||
backupReg1f = R2f.x;
|
||||
R2f.x = R9f.y + R3f.z;
|
||||
R3f.y = R9f.x + R3f.w;
|
||||
PV0f.z = R8f.x + R6f.z;
|
||||
R2f.w = R9f.z + backupReg0f;
|
||||
R127f.y = backupReg1f + R6f.z;
|
||||
PS0f = R127f.y;
|
||||
// 1
|
||||
R126f.y = R10f.x + R6f.z;
|
||||
PS1f = 1.0 / PV0f.z;
|
||||
// 2
|
||||
PV0f.x = mul_nonIEEE(R0f.w, PS1f);
|
||||
PS0f = 1.0 / R127f.y;
|
||||
// 3
|
||||
PV1f.x = mul_nonIEEE(R0f.w, PS0f);
|
||||
R123f.z = (mul_nonIEEE(R7f.z,PV0f.x) + -(R13f.x));
|
||||
R123f.z = clamp(R123f.z, 0.0, 1.0);
|
||||
PV1f.z = R123f.z;
|
||||
R123f.w = (mul_nonIEEE(R1f.z,PV0f.x) + -(R12f.x));
|
||||
R123f.w = clamp(R123f.w, 0.0, 1.0);
|
||||
PV1f.w = R123f.w;
|
||||
PS1f = 1.0 / R126f.y;
|
||||
// 4
|
||||
PV0f.x = mul_nonIEEE(R0f.w, PS1f);
|
||||
R123f.y = (mul_nonIEEE(R7f.z,PV1f.x) + -(R13f.x));
|
||||
R123f.y = clamp(R123f.y, 0.0, 1.0);
|
||||
PV0f.y = R123f.y;
|
||||
R123f.z = (mul_nonIEEE(R1f.z,PV1f.x) + -(R12f.x));
|
||||
R123f.z = clamp(R123f.z, 0.0, 1.0);
|
||||
PV0f.z = R123f.z;
|
||||
R126f.w = max(PV1f.w, PV1f.z);
|
||||
// 5
|
||||
PV1f.x = max(PV0f.z, PV0f.y);
|
||||
R123f.y = (mul_nonIEEE(R7f.z,PV0f.x) + -(R13f.x));
|
||||
R123f.y = clamp(R123f.y, 0.0, 1.0);
|
||||
PV1f.y = R123f.y;
|
||||
R123f.z = (mul_nonIEEE(R1f.z,PV0f.x) + -(R12f.x));
|
||||
R123f.z = clamp(R123f.z, 0.0, 1.0);
|
||||
PV1f.z = R123f.z;
|
||||
// 6
|
||||
PV0f.x = max(PV1f.z, PV1f.y);
|
||||
PV0f.y = mul_nonIEEE(R4f.z, PV1f.x);
|
||||
PV0f.z = mul_nonIEEE(R4f.y, PV1f.x);
|
||||
PV0f.w = mul_nonIEEE(R4f.x, PV1f.x);
|
||||
R6f.w = R126f.w + PV1f.x;
|
||||
PS0f = R6f.w;
|
||||
// 7
|
||||
backupReg0f = R5f.y;
|
||||
R5f.y = (mul_nonIEEE(R5f.z,R126f.w) + PV0f.y);
|
||||
R5f.z = (mul_nonIEEE(backupReg0f,R126f.w) + PV0f.z);
|
||||
R3f.w = (mul_nonIEEE(R5f.x,R126f.w) + PV0f.w);
|
||||
R9f.w = mul_nonIEEE(PV0f.x, intBitsToFloat(uf_remappedPS[2].w));
|
||||
PS1f = R9f.w;
|
||||
R4f.xyz = (texture(textureUnitPS0, R11f.xy).xyz);
|
||||
R11f.x = (texture(textureUnitPS1, R11f.xy).x);
|
||||
R10f.xyz = (texture(textureUnitPS0, R0f.xy).xyz);
|
||||
R5f.x = (texture(textureUnitPS1, R0f.xy).x);
|
||||
// 0
|
||||
PV0f.x = R11f.x + R6f.z;
|
||||
R126f.y = R6f.z + R5f.x;
|
||||
// 1
|
||||
PS1f = 1.0 / PV0f.x;
|
||||
// 2
|
||||
backupReg0f = R0f.w;
|
||||
PV0f.w = mul_nonIEEE(backupReg0f, PS1f);
|
||||
PS0f = 1.0 / R126f.y;
|
||||
// 3
|
||||
R123f.x = (mul_nonIEEE(R7f.z,PV0f.w) + -(R13f.x));
|
||||
R123f.x = clamp(R123f.x, 0.0, 1.0);
|
||||
PV1f.x = R123f.x;
|
||||
R123f.y = (mul_nonIEEE(R1f.z,PV0f.w) + -(R12f.x));
|
||||
R123f.y = clamp(R123f.y, 0.0, 1.0);
|
||||
PV1f.y = R123f.y;
|
||||
PV1f.z = mul_nonIEEE(R0f.w, PS0f);
|
||||
// 4
|
||||
R123f.x = (mul_nonIEEE(R7f.z,PV1f.z) + -(R13f.x));
|
||||
R123f.x = clamp(R123f.x, 0.0, 1.0);
|
||||
PV0f.x = R123f.x;
|
||||
R123f.y = (mul_nonIEEE(R1f.z,PV1f.z) + -(R12f.x));
|
||||
R123f.y = clamp(R123f.y, 0.0, 1.0);
|
||||
PV0f.y = R123f.y;
|
||||
PV0f.z = max(PV1f.y, PV1f.x);
|
||||
// 5
|
||||
PV1f.x = max(PV0f.y, PV0f.x);
|
||||
R123f.y = (mul_nonIEEE(R4f.y,PV0f.z) + R5f.z);
|
||||
PV1f.y = R123f.y;
|
||||
R123f.z = (mul_nonIEEE(R4f.z,PV0f.z) + R5f.y);
|
||||
PV1f.z = R123f.z;
|
||||
R123f.w = (mul_nonIEEE(R4f.x,PV0f.z) + R3f.w);
|
||||
PV1f.w = R123f.w;
|
||||
PS1f = R6f.w + PV0f.z;
|
||||
// 6
|
||||
R123f.x = (mul_nonIEEE(R10f.z,PV1f.x) + PV1f.z);
|
||||
PV0f.x = R123f.x;
|
||||
R123f.y = (mul_nonIEEE(R10f.y,PV1f.x) + PV1f.y);
|
||||
PV0f.y = R123f.y;
|
||||
R123f.z = (mul_nonIEEE(R10f.x,PV1f.x) + PV1f.w);
|
||||
PV0f.z = R123f.z;
|
||||
R126f.w = PS1f + R8f.z;
|
||||
PS0f = 1.0 + PV1f.x;
|
||||
// 7
|
||||
R127f.x = PV0f.x + R2f.w;
|
||||
R126f.y = PV0f.y + R2f.x;
|
||||
R127f.z = PV0f.z + R3f.y;
|
||||
PV1f.w = PS0f + R3f.x;
|
||||
// 8
|
||||
PV0f.z = PV1f.w + R126f.w;
|
||||
// 9
|
||||
PS1f = 1.0 / PV0f.z;
|
||||
// 10
|
||||
PV0f.x = mul_nonIEEE(R127f.z, PS1f);
|
||||
PV0f.z = mul_nonIEEE(R127f.x, PS1f);
|
||||
PV0f.w = mul_nonIEEE(R126f.y, PS1f);
|
||||
// 11
|
||||
R9f.x = mul_nonIEEE(PV0f.x, intBitsToFloat(uf_remappedPS[2].x));
|
||||
R9f.y = mul_nonIEEE(PV0f.w, intBitsToFloat(uf_remappedPS[2].y));
|
||||
R9f.z = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[2].z));
|
||||
// export
|
||||
passPixelColor0 = vec4(R9f.x, R9f.y, R9f.z, R9f.w);
|
||||
}
|
520
Source/Bayonetta/9d1d7119cc2a1bc5_00000000000003c9_ps.txt
Normal file
520
Source/Bayonetta/9d1d7119cc2a1bc5_00000000000003c9_ps.txt
Normal file
@ -0,0 +1,520 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
// shader 9d1d7119cc2a1bc5
|
||||
//film simulation blur
|
||||
const float resScale = ($height/$gameHeight) ;
|
||||
uniform ivec4 uf_remappedPS[3];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5195800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 0 border: 0
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4709800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 0 border: 0
|
||||
layout(location = 0) in vec4 passParameterSem128;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
vec4 R2f = vec4(0.0);
|
||||
vec4 R3f = vec4(0.0);
|
||||
vec4 R4f = vec4(0.0);
|
||||
vec4 R5f = vec4(0.0);
|
||||
vec4 R6f = vec4(0.0);
|
||||
vec4 R7f = vec4(0.0);
|
||||
vec4 R8f = vec4(0.0);
|
||||
vec4 R9f = vec4(0.0);
|
||||
vec4 R10f = vec4(0.0);
|
||||
vec4 R11f = vec4(0.0);
|
||||
vec4 R12f = vec4(0.0);
|
||||
vec4 R13f = vec4(0.0);
|
||||
vec4 R14f = vec4(0.0);
|
||||
vec4 R15f = vec4(0.0);
|
||||
vec4 R16f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
vec4 R127f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = passParameterSem128;
|
||||
R9f.xyz = (texture(textureUnitPS0, R0f.xy).xyz);
|
||||
R13f.x = (texture(textureUnitPS1, R0f.xy).x);
|
||||
// 0
|
||||
backupReg0f = R0f.z;
|
||||
R5f.x = intBitsToFloat(0xbab60b61)/ resScale * intBitsToFloat(uf_remappedPS[0].x);
|
||||
R5f.y = intBitsToFloat(0x3b19999a) / resScale * intBitsToFloat(uf_remappedPS[0].x);
|
||||
PV0f.z = -(1.0) + backupReg0f;
|
||||
R1f.w = intBitsToFloat(0xbb19999a) / resScale * intBitsToFloat(uf_remappedPS[0].x);
|
||||
R6f.y = intBitsToFloat(0x3ab60b61) / resScale * intBitsToFloat(uf_remappedPS[0].x);
|
||||
PS0f = R6f.y;
|
||||
// 1
|
||||
R10f.x = intBitsToFloat(0xbb888889) / resScale * intBitsToFloat(uf_remappedPS[0].x);
|
||||
R13f.y = 1.0 + PV0f.z;
|
||||
R5f.z = intBitsToFloat(0x3a4ccccd) / resScale * intBitsToFloat(uf_remappedPS[0].x);
|
||||
R3f.w = intBitsToFloat(0xba4ccccd) / resScale * intBitsToFloat(uf_remappedPS[0].x);
|
||||
R11f.y = intBitsToFloat(0x3b888889) / resScale* intBitsToFloat(uf_remappedPS[0].x);
|
||||
PS1f = R11f.y;
|
||||
// 2
|
||||
R12f.x = intBitsToFloat(0x3b19999a) / resScale * intBitsToFloat(uf_remappedPS[0].x);
|
||||
R12f.y = intBitsToFloat(0x3b888889) / resScale * intBitsToFloat(uf_remappedPS[0].x);
|
||||
R6f.z = intBitsToFloat(0xbb888889) / resScale * intBitsToFloat(uf_remappedPS[0].x);
|
||||
R4f.w = intBitsToFloat(0xbb19999a) / resScale * intBitsToFloat(uf_remappedPS[0].x);
|
||||
PS0f = -(intBitsToFloat(uf_remappedPS[1].x)) + intBitsToFloat(uf_remappedPS[1].y);
|
||||
// 3
|
||||
R1f.x = R0f.x + intBitsToFloat(0xba4ccccd) / resScale;
|
||||
R1f.y = R0f.y + intBitsToFloat(0xbab60b61) / resScale;
|
||||
R2f.z = R0f.x + intBitsToFloat(0xba4ccccd) / resScale;
|
||||
PV1f.w = -(intBitsToFloat(uf_remappedPS[1].z)) + intBitsToFloat(uf_remappedPS[1].w);
|
||||
R15f.y = 1.0 / PS0f;
|
||||
PS1f = R15f.y;
|
||||
// 4
|
||||
R6f.x = R0f.x + intBitsToFloat(0x3a4ccccd) / resScale;
|
||||
R2f.y = R0f.y + intBitsToFloat(0x3ab60b61) / resScale;
|
||||
R8f.z = mul_nonIEEE(PS1f, intBitsToFloat(uf_remappedPS[1].x));
|
||||
R6f.w = R0f.y + intBitsToFloat(0xbab60b61) / resScale;
|
||||
R16f.y = 1.0 / PV1f.w;
|
||||
PS0f = R16f.y;
|
||||
R4f.xyz = (texture(textureUnitPS0, R1f.xy).xyz);
|
||||
R1f.x = (texture(textureUnitPS1, R1f.xy).x);
|
||||
R3f.xyz = (texture(textureUnitPS0, R2f.zy).xyz);
|
||||
R2f.x = (texture(textureUnitPS1, R2f.zy).x);
|
||||
// 0
|
||||
backupReg0f = R0f.y;
|
||||
R127f.x = R2f.x + R13f.y;
|
||||
PV0f.y = R1f.x + R13f.y;
|
||||
R2f.z = mul_nonIEEE(R16f.y, intBitsToFloat(uf_remappedPS[1].z));
|
||||
R2f.w = R0f.x + intBitsToFloat(0x3a4ccccd) / resScale;
|
||||
R2f.y = backupReg0f + intBitsToFloat(0x3ab60b61) / resScale;
|
||||
PS0f = R2f.y;
|
||||
// 1
|
||||
R8f.x = R0f.x + R1f.w;
|
||||
R8f.y = R0f.y + R5f.x;
|
||||
PS1f = 1.0 / PV0f.y;
|
||||
// 2
|
||||
PV0f.x = mul_nonIEEE(R0f.w, PS1f);
|
||||
PS0f = 1.0 / R127f.x;
|
||||
// 3
|
||||
R123f.x = (mul_nonIEEE(PV0f.x,R15f.y) + -(R8f.z));
|
||||
R123f.x = clamp(R123f.x, 0.0, 1.0);
|
||||
PV1f.x = R123f.x;
|
||||
PV1f.y = mul_nonIEEE(R0f.w, PS0f);
|
||||
R123f.w = (mul_nonIEEE(PV0f.x,R16f.y) + -(R2f.z));
|
||||
R123f.w = clamp(R123f.w, 0.0, 1.0);
|
||||
PV1f.w = R123f.w;
|
||||
// 4
|
||||
R123f.x = (mul_nonIEEE(R15f.y,PV1f.y) + -(R8f.z));
|
||||
R123f.x = clamp(R123f.x, 0.0, 1.0);
|
||||
PV0f.x = R123f.x;
|
||||
R123f.z = (mul_nonIEEE(R16f.y,PV1f.y) + -(R2f.z));
|
||||
R123f.z = clamp(R123f.z, 0.0, 1.0);
|
||||
PV0f.z = R123f.z;
|
||||
R127f.w = max(PV1f.x, PV1f.w);
|
||||
R1f.x = R0f.x + R1f.w;
|
||||
PS0f = R1f.x;
|
||||
// 5
|
||||
backupReg0f = R0f.y;
|
||||
PV1f.y = max(PV0f.x, PV0f.z);
|
||||
R1f.z = backupReg0f + R6f.y;
|
||||
// 6
|
||||
PV0f.x = mul_nonIEEE(R3f.x, PV1f.y);
|
||||
R1f.y = R127f.w + PV1f.y;
|
||||
PV0f.z = mul_nonIEEE(R3f.z, PV1f.y);
|
||||
PV0f.w = mul_nonIEEE(R3f.y, PV1f.y);
|
||||
// 7
|
||||
backupReg0f = R5f.x;
|
||||
R5f.x = (mul_nonIEEE(R4f.y,R127f.w) + PV0f.w);
|
||||
R4f.y = (mul_nonIEEE(R4f.x,R127f.w) + PV0f.x);
|
||||
R10f.z = R0f.x + R5f.y;
|
||||
R1f.w = (mul_nonIEEE(R4f.z,R127f.w) + PV0f.z);
|
||||
R10f.y = R0f.y + backupReg0f;
|
||||
PS1f = R10f.y;
|
||||
R3f.xyz = (texture(textureUnitPS0, R6f.xw).xyz);
|
||||
R6f.x = (texture(textureUnitPS1, R6f.xw).x);
|
||||
R7f.xyz = (texture(textureUnitPS0, R2f.wy).xyz);
|
||||
R4f.x = (texture(textureUnitPS1, R2f.wy).x);
|
||||
// 0
|
||||
R127f.y = R4f.x + R13f.y;
|
||||
PV0f.w = R6f.x + R13f.y;
|
||||
// 1
|
||||
PS1f = 1.0 / PV0f.w;
|
||||
// 2
|
||||
PV0f.z = mul_nonIEEE(R0f.w, PS1f);
|
||||
PS0f = 1.0 / R127f.y;
|
||||
// 3
|
||||
R123f.x = (mul_nonIEEE(R15f.y,PV0f.z) + -(R8f.z));
|
||||
R123f.x = clamp(R123f.x, 0.0, 1.0);
|
||||
PV1f.x = R123f.x;
|
||||
PV1f.y = mul_nonIEEE(R0f.w, PS0f);
|
||||
R123f.w = (mul_nonIEEE(R16f.y,PV0f.z) + -(R2f.z));
|
||||
R123f.w = clamp(R123f.w, 0.0, 1.0);
|
||||
PV1f.w = R123f.w;
|
||||
// 4
|
||||
R123f.x = (mul_nonIEEE(R16f.y,PV1f.y) + -(R2f.z));
|
||||
R123f.x = clamp(R123f.x, 0.0, 1.0);
|
||||
PV0f.x = R123f.x;
|
||||
PV0f.y = max(PV1f.x, PV1f.w);
|
||||
R123f.z = (mul_nonIEEE(R15f.y,PV1f.y) + -(R8f.z));
|
||||
R123f.z = clamp(R123f.z, 0.0, 1.0);
|
||||
PV0f.z = R123f.z;
|
||||
R5f.w = R0f.x + R5f.y;
|
||||
// 5
|
||||
R123f.x = (mul_nonIEEE(R3f.z,PV0f.y) + R1f.w);
|
||||
PV1f.x = R123f.x;
|
||||
PV1f.y = max(PV0f.z, PV0f.x);
|
||||
R123f.z = (mul_nonIEEE(R3f.x,PV0f.y) + R4f.y);
|
||||
PV1f.z = R123f.z;
|
||||
R123f.w = (mul_nonIEEE(R3f.y,PV0f.y) + R5f.x);
|
||||
PV1f.w = R123f.w;
|
||||
PS1f = R1f.y + PV0f.y;
|
||||
// 6
|
||||
backupReg0f = R6f.y;
|
||||
R2f.x = PS1f + PV1f.y;
|
||||
R6f.y = (mul_nonIEEE(R7f.z,PV1f.y) + PV1f.x);
|
||||
R7f.z = (mul_nonIEEE(R7f.y,PV1f.y) + PV1f.w);
|
||||
R1f.w = (mul_nonIEEE(R7f.x,PV1f.y) + PV1f.z);
|
||||
R5f.y = R0f.y + backupReg0f;
|
||||
PS0f = R5f.y;
|
||||
R4f.xyz = (texture(textureUnitPS0, R8f.xy).xyz);
|
||||
R8f.x = (texture(textureUnitPS1, R8f.xy).x);
|
||||
R3f.xyz = (texture(textureUnitPS0, R1f.xz).xyz);
|
||||
R1f.x = (texture(textureUnitPS1, R1f.xz).x);
|
||||
// 0
|
||||
R7f.x = R9f.y + R7f.z;
|
||||
R7f.y = R9f.x + R1f.w;
|
||||
PV0f.z = R8f.x + R13f.y;
|
||||
R2f.w = R9f.z + R6f.y;
|
||||
R127f.w = R13f.y + R1f.x;
|
||||
PS0f = R127f.w;
|
||||
// 1
|
||||
R6f.x = R0f.x + R3f.w;
|
||||
R6f.y = R0f.y + R10f.x;
|
||||
PS1f = 1.0 / PV0f.z;
|
||||
// 2
|
||||
backupReg0f = R0f.w;
|
||||
PV0f.w = mul_nonIEEE(backupReg0f, PS1f);
|
||||
PS0f = 1.0 / R127f.w;
|
||||
// 3
|
||||
backupReg0f = R0f.x;
|
||||
PV1f.x = mul_nonIEEE(R0f.w, PS0f);
|
||||
R123f.y = (mul_nonIEEE(R15f.y,PV0f.w) + -(R8f.z));
|
||||
R123f.y = clamp(R123f.y, 0.0, 1.0);
|
||||
PV1f.y = R123f.y;
|
||||
R123f.z = (mul_nonIEEE(R16f.y,PV0f.w) + -(R2f.z));
|
||||
R123f.z = clamp(R123f.z, 0.0, 1.0);
|
||||
PV1f.z = R123f.z;
|
||||
R9f.w = backupReg0f + R3f.w;
|
||||
// 4
|
||||
R123f.x = (mul_nonIEEE(R15f.y,PV1f.x) + -(R8f.z));
|
||||
R123f.x = clamp(R123f.x, 0.0, 1.0);
|
||||
PV0f.x = R123f.x;
|
||||
R123f.y = (mul_nonIEEE(R16f.y,PV1f.x) + -(R2f.z));
|
||||
R123f.y = clamp(R123f.y, 0.0, 1.0);
|
||||
PV0f.y = R123f.y;
|
||||
R127f.w = max(PV1f.y, PV1f.z);
|
||||
// 5
|
||||
R9f.y = R0f.y + R11f.y;
|
||||
PV1f.z = max(PV0f.x, PV0f.y);
|
||||
// 6
|
||||
backupReg0f = R0f.x;
|
||||
PV0f.x = mul_nonIEEE(R3f.y, PV1f.z);
|
||||
PV0f.y = mul_nonIEEE(R3f.x, PV1f.z);
|
||||
R7f.z = R127f.w + PV1f.z;
|
||||
PV0f.w = mul_nonIEEE(R3f.z, PV1f.z);
|
||||
R8f.x = backupReg0f + R5f.z;
|
||||
PS0f = R8f.x;
|
||||
// 7
|
||||
backupReg0f = R4f.y;
|
||||
backupReg1f = R4f.z;
|
||||
R4f.y = (mul_nonIEEE(backupReg0f,R127f.w) + PV0f.x);
|
||||
R4f.z = (mul_nonIEEE(R4f.x,R127f.w) + PV0f.y);
|
||||
R3f.w = (mul_nonIEEE(backupReg1f,R127f.w) + PV0f.w);
|
||||
R8f.y = R0f.y + R10f.x;
|
||||
PS1f = R8f.y;
|
||||
R3f.xyz = (texture(textureUnitPS0, R10f.zy).xyz);
|
||||
R4f.x = (texture(textureUnitPS1, R10f.zy).x);
|
||||
R1f.xyz = (texture(textureUnitPS0, R5f.wy).xyz);
|
||||
R10f.x = (texture(textureUnitPS1, R5f.wy).x);
|
||||
// 0
|
||||
PV0f.x = R4f.x + R13f.y;
|
||||
R127f.z = R10f.x + R13f.y;
|
||||
// 1
|
||||
PS1f = 1.0 / PV0f.x;
|
||||
// 2
|
||||
PV0f.y = mul_nonIEEE(R0f.w, PS1f);
|
||||
PS0f = 1.0 / R127f.z;
|
||||
// 3
|
||||
R123f.x = (mul_nonIEEE(R16f.y,PV0f.y) + -(R2f.z));
|
||||
R123f.x = clamp(R123f.x, 0.0, 1.0);
|
||||
PV1f.x = R123f.x;
|
||||
PV1f.y = mul_nonIEEE(R0f.w, PS0f);
|
||||
R123f.z = (mul_nonIEEE(R15f.y,PV0f.y) + -(R8f.z));
|
||||
R123f.z = clamp(R123f.z, 0.0, 1.0);
|
||||
PV1f.z = R123f.z;
|
||||
R5f.w = R0f.x + R5f.z;
|
||||
// 4
|
||||
R123f.x = (mul_nonIEEE(R15f.y,PV1f.y) + -(R8f.z));
|
||||
R123f.x = clamp(R123f.x, 0.0, 1.0);
|
||||
PV0f.x = R123f.x;
|
||||
R123f.z = (mul_nonIEEE(R16f.y,PV1f.y) + -(R2f.z));
|
||||
R123f.z = clamp(R123f.z, 0.0, 1.0);
|
||||
PV0f.z = R123f.z;
|
||||
PV0f.w = max(PV1f.z, PV1f.x);
|
||||
// 5
|
||||
R5f.x = max(PV0f.x, PV0f.z);
|
||||
PV1f.x = R5f.x;
|
||||
R123f.y = (mul_nonIEEE(R3f.x,PV0f.w) + R4f.z);
|
||||
PV1f.y = R123f.y;
|
||||
R123f.z = (mul_nonIEEE(R3f.y,PV0f.w) + R4f.y);
|
||||
PV1f.z = R123f.z;
|
||||
R123f.w = (mul_nonIEEE(R3f.z,PV0f.w) + R3f.w);
|
||||
PV1f.w = R123f.w;
|
||||
R1f.w = R7f.z + PV0f.w;
|
||||
PS1f = R1f.w;
|
||||
// 6
|
||||
backupReg0f = R1f.z;
|
||||
R3f.x = (mul_nonIEEE(R1f.x,PV1f.x) + PV1f.y);
|
||||
R5f.y = R0f.y + R11f.y;
|
||||
R1f.z = (mul_nonIEEE(backupReg0f,PV1f.x) + PV1f.w);
|
||||
R3f.w = (mul_nonIEEE(R1f.y,PV1f.x) + PV1f.z);
|
||||
R10f.x = R0f.x + R4f.w;
|
||||
PS0f = R10f.x;
|
||||
R11f.xyz = (texture(textureUnitPS0, R6f.xy).xyz);
|
||||
R6f.x = (texture(textureUnitPS1, R6f.xy).x);
|
||||
R4f.xyz = (texture(textureUnitPS0, R9f.wy).xyz);
|
||||
R1f.x = (texture(textureUnitPS1, R9f.wy).x);
|
||||
// 0
|
||||
R9f.x = R0f.x + R4f.w;
|
||||
R10f.y = R0f.y + R6f.z;
|
||||
R127f.z = R1f.x + R13f.y;
|
||||
PV0f.w = R13f.y + R6f.x;
|
||||
R9f.y = R0f.y + R12f.y;
|
||||
PS0f = R9f.y;
|
||||
// 1
|
||||
PS1f = 1.0 / PV0f.w;
|
||||
// 2
|
||||
PV0f.z = mul_nonIEEE(R0f.w, PS1f);
|
||||
PS0f = 1.0 / R127f.z;
|
||||
// 3
|
||||
R123f.x = (mul_nonIEEE(R15f.y,PV0f.z) + -(R8f.z));
|
||||
R123f.x = clamp(R123f.x, 0.0, 1.0);
|
||||
PV1f.x = R123f.x;
|
||||
PV1f.y = mul_nonIEEE(R0f.w, PS0f);
|
||||
R123f.w = (mul_nonIEEE(R16f.y,PV0f.z) + -(R2f.z));
|
||||
R123f.w = clamp(R123f.w, 0.0, 1.0);
|
||||
PV1f.w = R123f.w;
|
||||
// 4
|
||||
R3f.y = max(PV1f.x, PV1f.w);
|
||||
PV0f.y = R3f.y;
|
||||
R123f.z = (mul_nonIEEE(R16f.y,PV1f.y) + -(R2f.z));
|
||||
R123f.z = clamp(R123f.z, 0.0, 1.0);
|
||||
PV0f.z = R123f.z;
|
||||
R123f.w = (mul_nonIEEE(R15f.y,PV1f.y) + -(R8f.z));
|
||||
R123f.w = clamp(R123f.w, 0.0, 1.0);
|
||||
PV0f.w = R123f.w;
|
||||
// 5
|
||||
backupReg0f = R11f.y;
|
||||
R123f.x = (mul_nonIEEE(R11f.z,PV0f.y) + R1f.z);
|
||||
PV1f.x = R123f.x;
|
||||
R11f.y = max(PV0f.w, PV0f.z);
|
||||
PV1f.y = R11f.y;
|
||||
R123f.z = (mul_nonIEEE(R11f.x,PV0f.y) + R3f.x);
|
||||
PV1f.z = R123f.z;
|
||||
R123f.w = (mul_nonIEEE(backupReg0f,PV0f.y) + R3f.w);
|
||||
PV1f.w = R123f.w;
|
||||
// 6
|
||||
backupReg0f = R4f.z;
|
||||
R3f.x = (mul_nonIEEE(R4f.x,PV1f.y) + PV1f.z);
|
||||
R14f.y = R0f.y + R6f.z;
|
||||
R4f.z = (mul_nonIEEE(backupReg0f,PV1f.y) + PV1f.x);
|
||||
R3f.w = (mul_nonIEEE(R4f.y,PV1f.y) + PV1f.w);
|
||||
R14f.x = R0f.x + R12f.x;
|
||||
PS0f = R14f.x;
|
||||
R6f.xyz = (texture(textureUnitPS0, R8f.xy).xyz);
|
||||
R8f.x = (texture(textureUnitPS1, R8f.xy).x);
|
||||
R1f.xyz = (texture(textureUnitPS0, R5f.wy).xyz);
|
||||
R4f.x = (texture(textureUnitPS1, R5f.wy).x);
|
||||
// 0
|
||||
R127f.y = R13f.y + R4f.x;
|
||||
PV0f.w = R8f.x + R13f.y;
|
||||
// 1
|
||||
PS1f = 1.0 / PV0f.w;
|
||||
// 2
|
||||
PV0f.z = mul_nonIEEE(R0f.w, PS1f);
|
||||
PS0f = 1.0 / R127f.y;
|
||||
// 3
|
||||
R123f.x = (mul_nonIEEE(R15f.y,PV0f.z) + -(R8f.z));
|
||||
R123f.x = clamp(R123f.x, 0.0, 1.0);
|
||||
PV1f.x = R123f.x;
|
||||
PV1f.y = mul_nonIEEE(R0f.w, PS0f);
|
||||
R123f.w = (mul_nonIEEE(R16f.y,PV0f.z) + -(R2f.z));
|
||||
R123f.w = clamp(R123f.w, 0.0, 1.0);
|
||||
PV1f.w = R123f.w;
|
||||
// 4
|
||||
R123f.x = (mul_nonIEEE(R16f.y,PV1f.y) + -(R2f.z));
|
||||
R123f.x = clamp(R123f.x, 0.0, 1.0);
|
||||
PV0f.x = R123f.x;
|
||||
PV0f.y = max(PV1f.x, PV1f.w);
|
||||
R123f.z = (mul_nonIEEE(R15f.y,PV1f.y) + -(R8f.z));
|
||||
R123f.z = clamp(R123f.z, 0.0, 1.0);
|
||||
PV0f.z = R123f.z;
|
||||
R5f.w = R0f.x + R12f.x;
|
||||
// 5
|
||||
backupReg0f = R6f.y;
|
||||
R123f.x = (mul_nonIEEE(R6f.z,PV0f.y) + R4f.z);
|
||||
PV1f.x = R123f.x;
|
||||
R6f.y = max(PV0f.z, PV0f.x);
|
||||
PV1f.y = R6f.y;
|
||||
R123f.z = (mul_nonIEEE(R6f.x,PV0f.y) + R3f.x);
|
||||
PV1f.z = R123f.z;
|
||||
R123f.w = (mul_nonIEEE(backupReg0f,PV0f.y) + R3f.w);
|
||||
PV1f.w = R123f.w;
|
||||
R3f.w = R1f.w + PV0f.y;
|
||||
PS1f = R3f.w;
|
||||
// 6
|
||||
backupReg0f = R1f.x;
|
||||
R1f.x = (mul_nonIEEE(R1f.z,PV1f.y) + PV1f.x);
|
||||
R5f.y = R0f.y + R12f.y;
|
||||
R1f.z = (mul_nonIEEE(R1f.y,PV1f.y) + PV1f.w);
|
||||
R1f.w = (mul_nonIEEE(backupReg0f,PV1f.y) + PV1f.z);
|
||||
R4f.xyz = (texture(textureUnitPS0, R10f.xy).xyz);
|
||||
R10f.x = (texture(textureUnitPS1, R10f.xy).x);
|
||||
R12f.xyz = (texture(textureUnitPS0, R9f.xy).xyz);
|
||||
R9f.x = (texture(textureUnitPS1, R9f.xy).x);
|
||||
// 0
|
||||
backupReg0f = R1f.x;
|
||||
backupReg1f = R7f.y;
|
||||
R1f.x = backupReg0f + R2f.w;
|
||||
R7f.y = R1f.z + R7f.x;
|
||||
R1f.z = R1f.w + backupReg1f;
|
||||
PV0f.w = R10f.x + R13f.y;
|
||||
// 1
|
||||
PV1f.x = R9f.x + R13f.y;
|
||||
PV1f.y = R11f.y + R5f.x;
|
||||
PS1f = 1.0 / PV0f.w;
|
||||
// 2
|
||||
backupReg0f = R0f.w;
|
||||
R5f.x = R6f.y + PV1f.y;
|
||||
PV0f.w = mul_nonIEEE(backupReg0f, PS1f);
|
||||
PS0f = 1.0 / PV1f.x;
|
||||
// 3
|
||||
PV1f.x = mul_nonIEEE(R0f.w, PS0f);
|
||||
R123f.y = (mul_nonIEEE(R15f.y,PV0f.w) + -(R8f.z));
|
||||
R123f.y = clamp(R123f.y, 0.0, 1.0);
|
||||
PV1f.y = R123f.y;
|
||||
R123f.z = (mul_nonIEEE(R16f.y,PV0f.w) + -(R2f.z));
|
||||
R123f.z = clamp(R123f.z, 0.0, 1.0);
|
||||
PV1f.z = R123f.z;
|
||||
// 4
|
||||
R123f.x = (mul_nonIEEE(R16f.y,PV1f.x) + -(R2f.z));
|
||||
R123f.x = clamp(R123f.x, 0.0, 1.0);
|
||||
PV0f.x = R123f.x;
|
||||
R123f.y = (mul_nonIEEE(R15f.y,PV1f.x) + -(R8f.z));
|
||||
R123f.y = clamp(R123f.y, 0.0, 1.0);
|
||||
PV0f.y = R123f.y;
|
||||
R11f.z = R2f.x + R3f.y;
|
||||
R127f.w = max(PV1f.y, PV1f.z);
|
||||
// 5
|
||||
PV1f.y = R13f.x + R13f.y;
|
||||
PV1f.w = max(PV0f.y, PV0f.x);
|
||||
// 6
|
||||
PV0f.x = mul_nonIEEE(R12f.z, PV1f.w);
|
||||
PV0f.y = mul_nonIEEE(R12f.y, PV1f.w);
|
||||
PV0f.z = mul_nonIEEE(R12f.x, PV1f.w);
|
||||
R2f.w = R127f.w + PV1f.w;
|
||||
PS0f = 1.0 / PV1f.y;
|
||||
// 7
|
||||
backupReg0f = R4f.y;
|
||||
R12f.x = mul_nonIEEE(R0f.w, PS0f);
|
||||
R4f.y = (mul_nonIEEE(R4f.z,R127f.w) + PV0f.x);
|
||||
R4f.z = (mul_nonIEEE(backupReg0f,R127f.w) + PV0f.y);
|
||||
R1f.w = (mul_nonIEEE(R4f.x,R127f.w) + PV0f.z);
|
||||
R3f.xyz = (texture(textureUnitPS0, R14f.xy).xyz);
|
||||
R14f.x = (texture(textureUnitPS1, R14f.xy).x);
|
||||
R6f.xyz = (texture(textureUnitPS0, R5f.wy).xyz);
|
||||
R4f.x = (texture(textureUnitPS1, R5f.wy).x);
|
||||
// 0
|
||||
R123f.x = (mul_nonIEEE(R15f.y,R12f.x) + -(R8f.z));
|
||||
R123f.x = clamp(R123f.x, 0.0, 1.0);
|
||||
PV0f.x = R123f.x;
|
||||
R123f.y = (mul_nonIEEE(R16f.y,R12f.x) + -(R2f.z));
|
||||
R123f.y = clamp(R123f.y, 0.0, 1.0);
|
||||
PV0f.y = R123f.y;
|
||||
PV0f.z = R14f.x + R13f.y;
|
||||
R127f.w = R4f.x + R13f.y;
|
||||
// 1
|
||||
R127f.x = max(PV0f.x, PV0f.y);
|
||||
PS1f = 1.0 / PV0f.z;
|
||||
// 2
|
||||
backupReg0f = R0f.w;
|
||||
PV0f.w = mul_nonIEEE(backupReg0f, PS1f);
|
||||
PS0f = 1.0 / R127f.w;
|
||||
// 3
|
||||
R123f.x = (mul_nonIEEE(R15f.y,PV0f.w) + -(R8f.z));
|
||||
R123f.x = clamp(R123f.x, 0.0, 1.0);
|
||||
PV1f.x = R123f.x;
|
||||
PV1f.y = mul_nonIEEE(R0f.w, PS0f);
|
||||
R123f.z = (mul_nonIEEE(R16f.y,PV0f.w) + -(R2f.z));
|
||||
R123f.z = clamp(R123f.z, 0.0, 1.0);
|
||||
PV1f.z = R123f.z;
|
||||
R0f.w = mul_nonIEEE(R127f.x, intBitsToFloat(uf_remappedPS[2].w));
|
||||
// 4
|
||||
PV0f.x = max(PV1f.x, PV1f.z);
|
||||
R123f.y = (mul_nonIEEE(R15f.y,PV1f.y) + -(R8f.z));
|
||||
R123f.y = clamp(R123f.y, 0.0, 1.0);
|
||||
PV0f.y = R123f.y;
|
||||
R123f.w = (mul_nonIEEE(R16f.y,PV1f.y) + -(R2f.z));
|
||||
R123f.w = clamp(R123f.w, 0.0, 1.0);
|
||||
PV0f.w = R123f.w;
|
||||
// 5
|
||||
PV1f.x = max(PV0f.y, PV0f.w);
|
||||
R123f.y = (mul_nonIEEE(R3f.y,PV0f.x) + R4f.z);
|
||||
PV1f.y = R123f.y;
|
||||
R123f.z = (mul_nonIEEE(R3f.z,PV0f.x) + R4f.y);
|
||||
PV1f.z = R123f.z;
|
||||
R123f.w = (mul_nonIEEE(R3f.x,PV0f.x) + R1f.w);
|
||||
PV1f.w = R123f.w;
|
||||
PS1f = R2f.w + PV0f.x;
|
||||
// 6
|
||||
R123f.x = (mul_nonIEEE(R6f.y,PV1f.x) + PV1f.y);
|
||||
PV0f.x = R123f.x;
|
||||
R123f.y = (mul_nonIEEE(R6f.x,PV1f.x) + PV1f.w);
|
||||
PV0f.y = R123f.y;
|
||||
PV0f.z = PS1f + PV1f.x;
|
||||
R123f.w = (mul_nonIEEE(R6f.z,PV1f.x) + PV1f.z);
|
||||
PV0f.w = R123f.w;
|
||||
// 7
|
||||
R127f.xyz = vec3(PV0f.y,PV0f.w,PV0f.x) + vec3(R1f.z,R1f.x,R7f.y);
|
||||
PV1f.w = PV0f.z + R5f.x;
|
||||
// 8
|
||||
PV0f.z = PV1f.w + 1.0;
|
||||
// 9
|
||||
PV1f.w = R11f.z + PV0f.z;
|
||||
// 10
|
||||
PV0f.z = R3f.w + PV1f.w;
|
||||
// 11
|
||||
PS1f = 1.0 / PV0f.z;
|
||||
// 12
|
||||
PV0f.x = mul_nonIEEE(R127f.x, PS1f);
|
||||
PV0f.z = mul_nonIEEE(R127f.y, PS1f);
|
||||
PV0f.w = mul_nonIEEE(R127f.z, PS1f);
|
||||
// 13
|
||||
R0f.x = mul_nonIEEE(PV0f.x, intBitsToFloat(uf_remappedPS[2].x));
|
||||
R0f.y = mul_nonIEEE(PV0f.w, intBitsToFloat(uf_remappedPS[2].y));
|
||||
R0f.z = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[2].z));
|
||||
// export
|
||||
passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w);
|
||||
}
|
124
Source/Bayonetta/f015876e4c8e82f9_000000000000001e_ps.txt
Normal file
124
Source/Bayonetta/f015876e4c8e82f9_000000000000001e_ps.txt
Normal file
@ -0,0 +1,124 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
// shader f015876e4c8e82f9
|
||||
//menu 2d blur
|
||||
const float resScale = ($height/$gameHeight);
|
||||
uniform ivec4 uf_remappedPS[1];
|
||||
uniform float uf_alphaTestRef;
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4000800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 0 border: 0
|
||||
layout(location = 0) in vec4 passParameterSem129;
|
||||
layout(location = 1) in vec4 passParameterSem128;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
vec4 R2f = vec4(0.0);
|
||||
vec4 R3f = vec4(0.0);
|
||||
vec4 R4f = vec4(0.0);
|
||||
vec4 R5f = vec4(0.0);
|
||||
vec4 R6f = vec4(0.0);
|
||||
vec4 R7f = vec4(0.0);
|
||||
vec4 R8f = vec4(0.0);
|
||||
vec4 R126f = vec4(0.0);
|
||||
vec4 R127f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = passParameterSem129;
|
||||
R1f = passParameterSem128;
|
||||
// 0
|
||||
R7f.x = intBitsToFloat(uf_remappedPS[0].z) * intBitsToFloat(0x3e124925);
|
||||
PV0f.z = mul_nonIEEE(R0f.w, intBitsToFloat(uf_remappedPS[0].w));
|
||||
PV0f.z *= 2.0;
|
||||
R8f.w = 1.0;
|
||||
PS0f = 1.0 / R1f.w;
|
||||
PS0f /= 2.0;
|
||||
// 1
|
||||
R127f.x = PV0f.z * intBitsToFloat(0x3ab60b61)/ resScale;
|
||||
R127f.y = PV0f.z * intBitsToFloat(0x3b360b61)/ resScale;
|
||||
PV1f.z = mul_nonIEEE(R1f.x, PS0f);
|
||||
PV1f.w = mul_nonIEEE(-(R1f.y), PS0f);
|
||||
R127f.w = PV0f.z * intBitsToFloat(0x3b888889)/ resScale;
|
||||
PS1f = R127f.w;
|
||||
// 2
|
||||
R6f.x = PV1f.z + 0.5;
|
||||
PV0f.x = R6f.x;
|
||||
R6f.y = PV1f.w + 0.5;
|
||||
PV0f.y = R6f.y;
|
||||
// 3
|
||||
R1f.x = PV0f.x;
|
||||
R1f.y = PV0f.y + -(R127f.x);
|
||||
R0f.z = PV0f.x;
|
||||
R0f.y = PV0f.y + R127f.x;
|
||||
PS1f = R0f.y;
|
||||
// 4
|
||||
R2f.x = R6f.x;
|
||||
R2f.y = R6f.y + -(R127f.y);
|
||||
R3f.z = R6f.x;
|
||||
R3f.y = R6f.y + R127f.y;
|
||||
PS0f = R3f.y;
|
||||
// 5
|
||||
R4f.x = R6f.x;
|
||||
R4f.y = R6f.y + -(R127f.w);
|
||||
R5f.z = R6f.x;
|
||||
R5f.y = R6f.y + R127f.w;
|
||||
PS1f = R5f.y;
|
||||
R1f.xyz = (texture(textureUnitPS1, R1f.xy).xyz);
|
||||
R0f.xyz = (texture(textureUnitPS1, R0f.zy).xyz);
|
||||
R2f.xyz = (texture(textureUnitPS1, R2f.xy).xyz);
|
||||
R3f.xyz = (texture(textureUnitPS1, R3f.zy).xyz);
|
||||
R4f.xyz = (texture(textureUnitPS1, R4f.xy).xyz);
|
||||
R5f.xyz = (texture(textureUnitPS1, R5f.zy).xyz);
|
||||
R6f.xyz = (texture(textureUnitPS1, R6f.xy).xyz);
|
||||
// 0
|
||||
backupReg0f = R0f.x;
|
||||
PV0f.x = R1f.x + backupReg0f;
|
||||
R127f.z = R1f.z + R0f.z;
|
||||
PV0f.w = R1f.y + R0f.y;
|
||||
// 1
|
||||
R127f.x = R2f.x + R3f.x;
|
||||
R127f.y = R6f.x + PV0f.x;
|
||||
R126f.z = R2f.z + R3f.z;
|
||||
R127f.w = R2f.y + R3f.y;
|
||||
R126f.w = R6f.y + PV0f.w;
|
||||
PS1f = R126f.w;
|
||||
// 2
|
||||
PV0f.x = R4f.y + R5f.y;
|
||||
PV0f.y = R4f.x + R5f.x;
|
||||
PV0f.w = R4f.z + R5f.z;
|
||||
// 3
|
||||
PV1f.x = PV0f.y + R127f.x;
|
||||
PV1f.y = PV0f.x + R127f.w;
|
||||
PV1f.z = R6f.z + R127f.z;
|
||||
PV1f.w = PV0f.w + R126f.z;
|
||||
// 4
|
||||
PV0f.y = PV1f.z + PV1f.w;
|
||||
PV0f.z = R126f.w + PV1f.y;
|
||||
PV0f.w = R127f.y + PV1f.x;
|
||||
// 5
|
||||
R8f.x = mul_nonIEEE(PV0f.w, R7f.x);
|
||||
R8f.y = mul_nonIEEE(PV0f.z, R7f.x);
|
||||
R8f.z = mul_nonIEEE(PV0f.y, R7f.x);
|
||||
// export
|
||||
if( ((vec4(R8f.x, R8f.y, R8f.z, R8f.w)).a >= uf_alphaTestRef) == false) discard;
|
||||
passPixelColor0 = vec4(R8f.x, R8f.y, R8f.z, R8f.w);
|
||||
}
|
213
Source/Bayonetta/rules.txt
Normal file
213
Source/Bayonetta/rules.txt
Normal file
@ -0,0 +1,213 @@
|
||||
[Definition]
|
||||
titleIds = 000500001014DB00,0005000010157E00,0005000010157F00
|
||||
name = Resolution
|
||||
path = "Bayonetta/Graphics/Resolution "
|
||||
description = Changes the resolution of the game.
|
||||
version = 3
|
||||
|
||||
[[Preset]
|
||||
name = 1280x720 (Default)
|
||||
$width = 1280
|
||||
$height = 720
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
// Performance
|
||||
|
||||
[Preset]
|
||||
name = 256x144
|
||||
$width = 256
|
||||
$height = 144
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 427x240
|
||||
$width = 427
|
||||
$height = 240
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 640x360
|
||||
$width = 640
|
||||
$height = 360
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 854x480
|
||||
$width = 854
|
||||
$height = 480
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 960x540
|
||||
$width = 960
|
||||
$height = 540
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
// Quality
|
||||
|
||||
[Preset]
|
||||
name = 1920x1080 (HD)
|
||||
$width = 1920
|
||||
$height = 1080
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 1600x900
|
||||
$width = 1600
|
||||
$height = 900
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 2560x1440 (Native x2)
|
||||
$width = 2560
|
||||
$height = 1440
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 2732x1536
|
||||
$width = 2732
|
||||
$height = 1536
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 3200x1800
|
||||
$width = 3200
|
||||
$height = 1800
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 3840x2160 (4k - Native x3)
|
||||
$width = 3840
|
||||
$height = 2160
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 5120x2880
|
||||
$width = 5120
|
||||
$height = 2880
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
// Enthusiast
|
||||
|
||||
[Preset]
|
||||
name = 7680x4320
|
||||
$width = 7680
|
||||
$height = 4320
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 10240x5760
|
||||
$width = 10240
|
||||
$height = 5760
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
height = 720
|
||||
#formats = 0x80e,0x001,0x01a
|
||||
tileModesExcluded = 0x001
|
||||
overwriteWidth = ($width/$gameWidth) * 1280
|
||||
overwriteHeight = ($height/$gameHeight) * 720
|
||||
|
||||
[TextureRedefine]
|
||||
width = 640
|
||||
height = 360
|
||||
#formats = 0x001,0x01a
|
||||
tileModesExcluded = 0x001
|
||||
overwriteWidth = ($width/$gameWidth) * 640
|
||||
overwriteHeight = ($height/$gameHeight) * 360
|
||||
|
||||
#640x352
|
||||
|
||||
[TextureRedefine]
|
||||
width = 320
|
||||
height = 176
|
||||
#formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 320
|
||||
overwriteHeight = ($height/$gameHeight) * 176
|
||||
|
||||
#[TextureRedefine] #May unintentionally scale textures
|
||||
#width = 256
|
||||
#height = 256
|
||||
#formatsExcluded = 0x033,0x032,0x031,0x01a,0x001
|
||||
#overwriteWidth = ($width/$gameWidth) * 256
|
||||
#overwriteHeight = ($height/$gameHeight) * 256
|
||||
|
||||
[TextureRedefine]
|
||||
width = 160
|
||||
height = 80
|
||||
#formats =
|
||||
overwriteWidth = ($width/$gameWidth) * 160
|
||||
overwriteHeight = ($height/$gameHeight) * 80
|
||||
|
||||
#[TextureRedefine] #May unintentionally scale textures
|
||||
#width = 128
|
||||
#height = 128
|
||||
#formatsExcluded = 0x033,0x031,0x01a,0x001
|
||||
#overwriteWidth = ($width/$gameWidth) * 128
|
||||
#overwriteHeight = ($height/$gameHeight) * 128
|
||||
|
||||
[TextureRedefine]
|
||||
width = 96
|
||||
height = 48
|
||||
#formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 96
|
||||
overwriteHeight = ($height/$gameHeight) * 48
|
||||
|
||||
[TextureRedefine]
|
||||
width = 80
|
||||
height = 48
|
||||
#formats =
|
||||
overwriteWidth = ($width/$gameWidth) * 80
|
||||
overwriteHeight = ($height/$gameHeight) * 48
|
||||
|
||||
[TextureRedefine] ##
|
||||
width = 64
|
||||
height = 32
|
||||
#formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 64
|
||||
overwriteHeight = ($height/$gameHeight) * 32
|
||||
|
||||
[TextureRedefine]
|
||||
width = 48
|
||||
height = 32
|
||||
#formats =
|
||||
overwriteWidth = ($width/$gameWidth) * 48
|
||||
overwriteHeight = ($height/$gameHeight) * 32
|
||||
|
||||
#[TextureRedefine] #
|
||||
#width = 32
|
||||
#height = 32
|
||||
#formatsExcluded = 0x031,0x002,0x001,0x01a
|
||||
#overwriteWidth = ($width/$gameWidth) * 32
|
||||
#overwriteHeight = ($height/$gameHeight) * 32
|
||||
|
||||
[TextureRedefine]
|
||||
width = 32
|
||||
height = 16
|
||||
#formats =
|
||||
overwriteWidth = ($width/$gameWidth) * 32
|
||||
overwriteHeight = ($height/$gameHeight) * 16
|
||||
|
||||
[TextureRedefine] #
|
||||
width = 8
|
||||
height = 8
|
||||
formatsExcluded =
|
||||
overwriteWidth = ($width/$gameWidth) * 8
|
||||
overwriteHeight = ($height/$gameHeight) * 8
|
Loading…
x
Reference in New Issue
Block a user