diff --git a/Source/FASTRacingNEO/33fa3ac7f0222908_0000000000000079_ps.txt b/Source/FASTRacingNEO/33fa3ac7f0222908_0000000000000079_ps.txt new file mode 100644 index 00000000..706dc25f --- /dev/null +++ b/Source/FASTRacingNEO/33fa3ac7f0222908_0000000000000079_ps.txt @@ -0,0 +1,180 @@ + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader 33fa3ac7f0222908 +const float resScale = ; +uniform ivec4 uf_remappedPS[9]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5c2b800 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +layout(location = 1) in vec4 passParameterSem0; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R125f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) * resScale; +R1f = passParameterSem0; +R3f.xz = (texelFetch(textureUnitPS0, ivec2(R0f.x, R0f.y), 0).xz); +// 0 +PV0f.x = mul_nonIEEE(R1f.x, R1f.x); +PV0f.y = -(intBitsToFloat(uf_remappedPS[0].w)) + intBitsToFloat(uf_remappedPS[1].x); +R127f.z = mul_nonIEEE(R3f.x, R3f.x); +PV0f.w = mul_nonIEEE(R3f.z, R3f.z); +R4f.w = 1.0; +PS0f = R4f.w; +// 1 +backupReg0f = R0f.x; +backupReg1f = R0f.y; +R0f.x = (mul_nonIEEE(-(R1f.x),intBitsToFloat(uf_remappedPS[2].w)) + backupReg0f); +R0f.y = (intBitsToFloat(uf_remappedPS[2].w) * 0.25 + backupReg1f); +R2f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z),PV0f.w) + -(R3f.z)); +R123f.w = (mul_nonIEEE(R1f.y,R1f.y) + PV0f.x); +PV1f.w = R123f.w; +R1f.w = 1.0 / PV0f.y; +PS1f = R1f.w; +// 2 +R1f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].x),R127f.z) + -(R3f.x)); +R0f.z = sqrt(PV1f.w); +PS0f = R0f.z; +R0f.w = (texelFetch(textureUnitPS0, ivec2(R0f.x, R0f.y), 0).y); +// 0 +PV0f.y = -(intBitsToFloat(uf_remappedPS[0].w)) + R0f.z; +R126f.z = R0f.w; +PV0f.z = R126f.z; +// 1 +R127f.x = intBitsToFloat(uf_remappedPS[3].x) + -(intBitsToFloat(uf_remappedPS[4].x)); +PV1f.y = mul_nonIEEE(PV0f.z, PV0f.z); +PV1f.z = PV0f.y * R1f.w; +PV1f.z = clamp(PV1f.z, 0.0, 1.0); +R126f.w = intBitsToFloat(uf_remappedPS[3].y) + -(intBitsToFloat(uf_remappedPS[4].y)); +// 2 +R123f.x = (intBitsToFloat(0xc0000000) * PV1f.z + intBitsToFloat(0x40400000)); +PV0f.x = R123f.x; +PV0f.y = mul_nonIEEE(PV1f.z, PV1f.z); +R127f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y),PV1f.y) + -(R126f.z)); +// 3 +R126f.x = intBitsToFloat(uf_remappedPS[3].z) + -(intBitsToFloat(uf_remappedPS[4].z)); +PV1f.w = mul_nonIEEE(PV0f.y, PV0f.x); +// 4 +R127f.w = mul_nonIEEE(PV1f.w, intBitsToFloat(uf_remappedPS[5].x)); +PV0f.w = R127f.w; +// 5 +R125f.x = (mul_nonIEEE(R1f.z,PV0f.w) + R3f.x); +R127f.y = (mul_nonIEEE(R127f.z,PV0f.w) + R126f.z); +// 6 +R127f.z = (mul_nonIEEE(R2f.z,R127f.w) + R3f.z); +PV0f.z = R127f.z; +// 7 +tempf.x = dot(vec4(R125f.x,R127f.y,PV0f.z,-0.0),vec4(intBitsToFloat(0x3e99096c),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0)); +PV1f.x = tempf.x; +PV1f.y = tempf.x; +PV1f.z = tempf.x; +PV1f.w = tempf.x; +// 8 +R127f.w = min(PV1f.x, 1.0); +PV0f.w = R127f.w; +// 9 +R123f.y = (mul_nonIEEE(R126f.x,PV0f.w) + intBitsToFloat(uf_remappedPS[4].z)); +PV1f.y = R123f.y; +R123f.z = (mul_nonIEEE(R126f.w,PV0f.w) + intBitsToFloat(uf_remappedPS[4].y)); +PV1f.z = R123f.z; +R123f.w = (mul_nonIEEE(R127f.x,PV0f.w) + intBitsToFloat(uf_remappedPS[4].x)); +PV1f.w = R123f.w; +// 10 +PV0f.x = -(R125f.x) + PV1f.w; +PV0f.z = -(R127f.z) + PV1f.y; +PV0f.w = -(R127f.y) + PV1f.z; +// 11 +backupReg0f = R125f.x; +R125f.x = (mul_nonIEEE(PV0f.w,intBitsToFloat(uf_remappedPS[6].y)) + R127f.y); +PV1f.x = R125f.x; +R127f.y = (mul_nonIEEE(PV0f.x,intBitsToFloat(uf_remappedPS[6].x)) + backupReg0f); +PV1f.y = R127f.y; +R126f.w = (mul_nonIEEE(PV0f.z,intBitsToFloat(uf_remappedPS[6].z)) + R127f.z); +PV1f.w = R126f.w; +// 12 +PV0f.x = R127f.w + -(PV1f.w); +PV0f.y = R127f.w + -(PV1f.x); +PV0f.z = R127f.w + -(PV1f.y); +// 13 +R123f.y = (mul_nonIEEE(PV0f.x,-(intBitsToFloat(uf_remappedPS[7].x))) + R126f.w); +PV1f.y = R123f.y; +R123f.z = (mul_nonIEEE(PV0f.y,-(intBitsToFloat(uf_remappedPS[7].x))) + R125f.x); +PV1f.z = R123f.z; +R123f.w = (mul_nonIEEE(PV0f.z,-(intBitsToFloat(uf_remappedPS[7].x))) + R127f.y); +PV1f.w = R123f.w; +// 14 +R125f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), PV1f.w); +PV0f.x = R125f.x; +R127f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), PV1f.y); +PV0f.z = R127f.z; +R127f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), PV1f.z); +PV0f.w = R127f.w; +// 15 +PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].w), PV0f.w); +PV1f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].w), PV0f.x); +R126f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].w), PV0f.z); +PV1f.w = R126f.w; +// 16 +PV0f.x = intBitsToFloat(uf_remappedPS[0].y) + PV1f.w; +PV0f.y = intBitsToFloat(uf_remappedPS[0].y) + PV1f.x; +PV0f.z = intBitsToFloat(uf_remappedPS[0].y) + PV1f.y; +PV0f.w = intBitsToFloat(uf_remappedPS[0].x) + PV1f.y; +R125f.w = intBitsToFloat(uf_remappedPS[0].x) + PV1f.x; +PS0f = R125f.w; +// 17 +PV1f.x = intBitsToFloat(uf_remappedPS[0].x) + R126f.w; +R126f.y = (mul_nonIEEE(R127f.z,PV0f.x) + intBitsToFloat(uf_remappedPS[0].z)); +R126f.z = (mul_nonIEEE(R127f.w,PV0f.y) + intBitsToFloat(uf_remappedPS[0].z)); +R123f.w = (mul_nonIEEE(R125f.x,PV0f.z) + intBitsToFloat(uf_remappedPS[0].z)); +PV1f.w = R123f.w; +R127f.y = mul_nonIEEE(R125f.x, PV0f.w); +PS1f = R127f.y; +// 18 +R125f.x = mul_nonIEEE(R127f.w, R125f.w); +R127f.w = mul_nonIEEE(R127f.z, PV1f.x); +PS0f = 1.0 / PV1f.w; +// 19 +R4f.x = R127f.y * PS0f; +PS1f = 1.0 / R126f.z; +// 20 +R4f.y = R125f.x * PS1f; +PS0f = 1.0 / R126f.y; +// 21 +R4f.z = R127f.w * PS0f; +// export +passPixelColor0 = vec4(R4f.x, R4f.y, R4f.z, R4f.w); +} diff --git a/Source/FASTRacingNEO/935b8d72d8f53ccc_00000000003c9249_ps.txt b/Source/FASTRacingNEO/935b8d72d8f53ccc_00000000003c9249_ps.txt index 5aa1e890..f0ca7aeb 100644 --- a/Source/FASTRacingNEO/935b8d72d8f53ccc_00000000003c9249_ps.txt +++ b/Source/FASTRacingNEO/935b8d72d8f53ccc_00000000003c9249_ps.txt @@ -108,12 +108,12 @@ activeMaskStackC[0] = true; activeMaskStackC[1] = true; vec3 cubeMapSTM; int cubeMapFaceId; -R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) * resScale); if( activeMaskStackC[1] == true ) { -R0i.w = floatBitsToInt(texelFetch(textureUnitPS5, ivec2(intBitsToFloat(R0i.x) * resScale, intBitsToFloat(R0i.y) * resScale), 0).x); -R1i.xy = floatBitsToInt(texelFetch(textureUnitPS3, ivec2(intBitsToFloat(R0i.x) * resScale, intBitsToFloat(R0i.y) * resScale), 0).xy); -R6i.xyzw = floatBitsToInt(texelFetch(textureUnitPS2, ivec2(intBitsToFloat(R0i.x) * resScale, intBitsToFloat(R0i.y) * resScale), 0).xyzw); -R4i.xyzw = floatBitsToInt(texelFetch(textureUnitPS4, ivec2(intBitsToFloat(R0i.x) * resScale, intBitsToFloat(R0i.y) * resScale), 0).xyzw); +R0i.w = floatBitsToInt(texelFetch(textureUnitPS5, ivec2(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y)), 0).x); +R1i.xy = floatBitsToInt(texelFetch(textureUnitPS3, ivec2(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y)), 0).xy); +R6i.xyzw = floatBitsToInt(texelFetch(textureUnitPS2, ivec2(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y)), 0).xyzw); +R4i.xyzw = floatBitsToInt(texelFetch(textureUnitPS4, ivec2(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y)), 0).xyzw); } if( activeMaskStackC[1] == true ) { // 0 diff --git a/Source/FASTRacingNEO/935b8d72d8f53ccc_00000000003db249_ps.txt b/Source/FASTRacingNEO/935b8d72d8f53ccc_00000000003db249_ps.txt index 23a48530..45299552 100644 --- a/Source/FASTRacingNEO/935b8d72d8f53ccc_00000000003db249_ps.txt +++ b/Source/FASTRacingNEO/935b8d72d8f53ccc_00000000003db249_ps.txt @@ -147,12 +147,12 @@ vec3 cubeMapSTM; int cubeMapFaceId; float cubeMapArrayIndex0 = 0.0; float cubeMapArrayIndex1 = 0.0; -R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) * resScale); if( activeMaskStackC[1] == true ) { -R0i.w = floatBitsToInt(texelFetch(textureUnitPS5, ivec2(intBitsToFloat(R0i.x) * resScale, intBitsToFloat(R0i.y) * resScale), 0).x); -R1i.xy = floatBitsToInt(texelFetch(textureUnitPS3, ivec2(intBitsToFloat(R0i.x) * resScale, intBitsToFloat(R0i.y) * resScale), 0).xy); -R6i.xyzw = floatBitsToInt(texelFetch(textureUnitPS2, ivec2(intBitsToFloat(R0i.x) * resScale, intBitsToFloat(R0i.y) * resScale), 0).xyzw); -R4i.xyzw = floatBitsToInt(texelFetch(textureUnitPS4, ivec2(intBitsToFloat(R0i.x) * resScale, intBitsToFloat(R0i.y) * resScale), 0).xyzw); +R0i.w = floatBitsToInt(texelFetch(textureUnitPS5, ivec2(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y)), 0).x); +R1i.xy = floatBitsToInt(texelFetch(textureUnitPS3, ivec2(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y)), 0).xy); +R6i.xyzw = floatBitsToInt(texelFetch(textureUnitPS2, ivec2(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y)), 0).xyzw); +R4i.xyzw = floatBitsToInt(texelFetch(textureUnitPS4, ivec2(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y)), 0).xyzw); } if( activeMaskStackC[1] == true ) { // 0