Remove Gamepad and No HUD

1. Nobody would be using them
2. Nobody was contributing to them

Nintendo Land values will be added to the main Quality graphic packs at a later date. If people want the values for Splatoon Multiplayer added, I can do so as well.
This commit is contained in:
Michael 2017-03-18 12:48:42 -07:00
parent 967bfd23be
commit ea78fa70b4
114 changed files with 0 additions and 3227 deletions

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@ -1,102 +0,0 @@
# todo: Make HUD elements actually disappear
[Definition]
titleIds = 000500001010ec00,000500001010ed00,000500001010eb00,ffffffff85887bc1
name = "Mario Kart 8 - No HUD (WIP)"
[TextureRedefine] # Coin
width = 48
height = 48
formats = 0x41a
overwriteWidth = 49
overwriteHeight = 49
[TextureRedefine] # Item Holder
width = 74
height = 74
formats = 0x034,0x035
overwriteWidth = 75
overwriteHeight = 75
[TextureRedefine] # Item Holder
width = 74
height = 144
formats = 0x01a
overwriteWidth = 75
overwriteHeight = 145
[TextureRedefine] # Item Holder
width = 80
height = 160
formats = 0x034
overwriteWidth = 81
overwriteHeight = 161
[TextureRedefine] # Item
width = 128
height = 128
formats = 0x41a
overwriteWidth = 129
overwriteHeight = 129
[TextureRedefine] # Smol Item, Some HUD
width = 32
height = 32
formats = 0x41a,0x034,0x035
overwriteWidth = 33
overwriteHeight = 33
[TextureRedefine] # Minimap
width = 480
height = 480
formats = 0x433
overwriteWidth = 481
overwriteHeight = 481
[TextureRedefine] # 3, 2, 1...
width = 126
height = 148
formats = 0x008,0x034
overwriteWidth = 127
overwriteHeight = 149
[TextureRedefine] # GO!
width = 690
height = 148
formats = 0x008,0x034
overwriteWidth = 691
overwriteHeight = 149
[TextureRedefine]
width = 24
height = 72
formats = 0x035
overwriteWidth = 25
overwriteHeight = 73
[TextureRedefine]
width = 32
height = 64
formats = 0x034
overwriteWidth = 33
overwriteHeight = 65
[TextureRedefine]
width = 24
height = 64
formats = 0x034,0x035
overwriteWidth = 25
overwriteHeight = 65
[TextureRedefine]
width = 30
height = 240
formats = 0x035
overwriteWidth = 31
overwriteHeight = 241
[TextureRedefine]
width = 80
height = 80
formats = 0x034
overwriteWidth = 81
overwriteHeight = 81

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@ -1,47 +0,0 @@
# todo: Finish HUD on Super Mario 3D World, get HUD formats
[Definition]
titleIds = 0005000010145d00,0005000010145c00,0005000010106100,0005000010180600,0005000010180700,0005000010180500
name = "Super Mario 3D World + Captain Toad: Treasure Tracker - No HUD (WIP)"
[TextureRedefine] # character icons
width = 256
height = 512
formatsExcluded = 0x235,0x431
# formats = 0x000
overwriteWidth = 257
overwriteHeight = 513
[TextureRedefine] # icons
width = 256
height = 1024
# formats = 0x000
overwriteWidth = 257
overwriteHeight = 1025
[TextureRedefine] # gamepad gyro icon
width = 128
height = 100
# formats = 0x000
overwriteWidth = 129
overwriteHeight = 101
[TextureRedefine] # item slot
width = 92
height = 92
# formats = 0x000
overwriteWidth = 93
overwriteHeight = 93
[TextureRedefine] # item icon
width = 70
height = 70
# formats = 0x000
overwriteWidth = 71
overwriteHeight = 71
[TextureRedefine] # item icon
width = 80
height = 80
# formats = 0x000
overwriteWidth = 81
overwriteHeight = 81

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@ -1,16 +0,0 @@
[Definition]
titleIds = ffffffff0796e931,0005000010112900,0005000010111300,000500001010AB00
name = "Batman Arkham City Armored Edition - 1080p (Gamepad)"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

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@ -1,16 +0,0 @@
[Definition]
titleIds = ffffffff0796e931,0005000010112900,0005000010111300,000500001010AB00
name = "Batman Arkham City Armored Edition - 1440p (Gamepad) (2K)"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

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@ -1,16 +0,0 @@
[Definition]
titleIds = ffffffff0796e931,0005000010112900,0005000010111300,000500001010AB00
name = "Batman Arkham City Armored Edition - 2160p (Gamepad) (4K)"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160

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@ -1,33 +0,0 @@
[Definition]
titleIds = 0005000010172600,0005000010172700,000500001011b900,000500001014db00,0005000010157e00,0005000010157f00
name = "Bayonetta 1 + 2 - 1080p (Gamepad)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine]#half-res
width = 640
height = 360
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine]#q-res1
width = 320
height = 176
overwriteWidth = 480
overwriteHeight = 264
[TextureRedefine]# q-res2
width = 320
height = 180
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

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@ -1,33 +0,0 @@
[Definition]
titleIds = 0005000010172600,0005000010172700,000500001011b900,000500001014db00,0005000010157e00,0005000010157f00
name = "Bayonetta 1 + 2 - 1440p (Gamepad) (2K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine]#half-res
width = 640
height = 360
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine]#q-res1
width = 320
height = 176
overwriteWidth = 640
overwriteHeight = 352
[TextureRedefine]# q-res2
width = 320
height = 180
overwriteWidth = 640
overwriteHeight = 362
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

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@ -1,33 +0,0 @@
[Definition]
titleIds = 0005000010172600,0005000010172700,000500001011b900,000500001014db00,0005000010157e00,0005000010157f00
name = "Bayonetta 1 + 2 - 2160p (Gamepad) (4K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine]#half-res
width = 640
height = 360
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine]#q-res1
width = 320
height = 176
overwriteWidth = 960
overwriteHeight = 528
[TextureRedefine]# q-res2
width = 320
height = 180
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160

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@ -1,65 +0,0 @@
[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 1080p (Gamepad)"
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] #TV2
width = 1280
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 1920
overwriteHeight = 912
[TextureRedefine] #half-res1
width = 640
height = 360
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 960
overwriteHeight = 435
[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 960
overwriteHeight = 432
[TextureRedefine] #q-res1
width = 320
height = 180
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] #q-res2
width = 320
height = 145
overwriteWidth = 480
overwriteHeight = 218
[TextureRedefine] #q-res3
width = 320
height = 144
overwriteWidth = 480
overwriteHeight = 216
[TextureRedefine] #o-res1
width = 160
height = 90
overwriteWidth = 240
overwriteHeight = 135
[TextureRedefine] #Gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

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@ -1,65 +0,0 @@
[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 1440p (2K) (Gamepad)"
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] #TV2
width = 1280
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 2560
overwriteHeight = 1216
[TextureRedefine] #half-res1
width = 640
height = 360
overwriteWidth = 1282
overwriteHeight = 722
[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 1280
overwriteHeight = 580
[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 1280
overwriteHeight = 576
[TextureRedefine] #q-res1
width = 320
height = 180
overwriteWidth = 641
overwriteHeight = 361
[TextureRedefine] #q-res2
width = 320
height = 145
overwriteWidth = 641
overwriteHeight = 291
[TextureRedefine] #q-res3
width = 320
height = 144
overwriteWidth = 641
overwriteHeight = 289
[TextureRedefine] #o-res1
width = 160
height = 90
overwriteWidth = 321
overwriteHeight = 181
[TextureRedefine] #Gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

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@ -1,65 +0,0 @@
[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 2160p (4K) (Gamepad)"
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] #TV2
width = 1280
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 3840
overwriteHeight = 1824
[TextureRedefine] #half-res1
width = 640
height = 360
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 1920
overwriteHeight = 870
[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 1920
overwriteHeight = 864
[TextureRedefine] #q-res1
width = 320
height = 180
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] #q-res2
width = 320
height = 145
overwriteWidth = 960
overwriteHeight = 435
[TextureRedefine] #q-res3
width = 320
height = 144
overwriteWidth = 960
overwriteHeight = 432
[TextureRedefine] #o-res1
width = 160
height = 90
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] #Gamepad
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160

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@ -1,15 +0,0 @@
[Definition]
titleIds = 00050000101d4200
name = "Brunswick Pro Bowling - 1080p (Gamepad)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

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@ -1,15 +0,0 @@
[Definition]
titleIds = 00050000101d4200
name = "Brunswick Pro Bowling - 1440p (Gamepad) (2K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

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@ -1,15 +0,0 @@
[Definition]
titleIds = 00050000101d4200
name = "Brunswick Pro Bowling - 2160p (Gamepad) (4K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160

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@ -1,15 +0,0 @@
[Definition]
titleIds = 0005000010180b00,0005000010177200
name = "Citizens Of Earth - 1080p (Gamepad)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

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@ -1,15 +0,0 @@
[Definition]
titleIds = 0005000010180b00,0005000010177200
name = "Citizens Of Earth - 1440p (Gamepad) (2K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

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@ -1,15 +0,0 @@
[Definition]
titleIds = 0005000010180b00,0005000010177200
name = "Citizens Of Earth - 2160p (Gamepad) (4K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160

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@ -1,16 +0,0 @@
[Definition]
titleIds = 500001f600a00
name = "Paper Mario: Color Splash - 1080p (Gamepad)"
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x431
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine]
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

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@ -1,16 +0,0 @@
[Definition]
titleIds = 500001f600a00
name = "Paper Mario: Color Splash - 1440p (2K) (Gamepad)"
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x431
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine]
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

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@ -1,16 +0,0 @@
[Definition]
titleIds = 500001f600a00
name = "Paper Mario: Color Splash - 2160p (4K) (Gamepad)"
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x431
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine]
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160

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@ -1,21 +0,0 @@
[Definition]
titleIds = 0005000010129000,0005000010129200
name = "DuckTales Remastered - 1440p (Gamepad) (2K)"
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

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@ -1,21 +0,0 @@
[Definition]
titleIds = 0005000010129000,0005000010129200
name = "DuckTales Remastered - 2160p (Gamepad) (4K)"
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160

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@ -1,40 +0,0 @@
[Definition]
titleIds = 500001012f000,ffffffff057b4449
name = "FAST Racing NEO - 1080p (Gamepad)"
[TextureRedefine] # TV
width = 1280
height = 720
formatsExcluded = 0x433
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # Half-width 1
width = 640
height = 720
overwriteWidth = 960
overwriteHeight = 1080
[TextureRedefine] # Half-res
width = 640
height = 360
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # Half-width 2
width = 320
height = 360
overwriteWidth = 480
overwriteHeight = 540
[TextureRedefine] # Q-res
width = 160
height = 180
overwriteWidth = 240
overwriteHeight = 270
[TextureRedefine]
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

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@ -1,40 +0,0 @@
[Definition]
titleIds = 500001012f000,ffffffff057b4449
name = "FAST Racing NEO - 1440p (2K) (Gamepad)"
[TextureRedefine] # TV
width = 1280
height = 720
formatsExcluded = 0x433
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # Half-width 1
width = 640
height = 720
overwriteWidth = 1280
overwriteHeight = 1440
[TextureRedefine] # Half-res
width = 640
height = 360
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # Half-width 2
width = 320
height = 360
overwriteWidth = 640
overwriteHeight = 720
[TextureRedefine] # Q-res
width = 160
height = 180
overwriteWidth = 320
overwriteHeight = 360
[TextureRedefine]
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

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@ -1,41 +0,0 @@
[Definition]
titleIds = 500001012f000,ffffffff057b4449
name = "FAST Racing NEO - 2160p (4K) (Gamepad)"
[TextureRedefine] # TV
width = 1280
height = 720
formatsExcluded = 0x433
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # Half-width 1
width = 640
height = 720
overwriteWidth = 1920
overwriteHeight = 2160
[TextureRedefine] # Half-res
width = 640
height = 360
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # Half-width 2
width = 320
height = 360
overwriteWidth = 960
overwriteHeight = 1080
[TextureRedefine] # Q-res
width = 160
height = 180
overwriteWidth = 480
overwriteHeight = 540
[TextureRedefine]
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160

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@ -1,15 +0,0 @@
[Definition]
titleIds = 000500001019ae00,00050000101a2c00,ffffffff36325ea6
name = "Family Tennis SP - 1080p (Gamepad)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

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@ -1,15 +0,0 @@
[Definition]
titleIds = 000500001019ae00,00050000101a2c00,ffffffff36325ea6
name = "Family Tennis SP - 1440p (Gamepad) (2K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

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@ -1,15 +0,0 @@
[Definition]
titleIds = 000500001019ae00,00050000101a2c00,ffffffff36325ea6
name = "Family Tennis SP - 2160p (Gamepad) (4K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160

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@ -1,15 +0,0 @@
[Definition]
titleIds = 0005000010176800,0005000010179700
name = "Guacamelee! Super Turbo Championship Edition - 1080p (Gamepad)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

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@ -1,15 +0,0 @@
[Definition]
titleIds = 0005000010176800,0005000010179700
name = "Guacamelee! Super Turbo Championship Edition - 1440p (Gamepad) (2K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

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@ -1,15 +0,0 @@
[Definition]
titleIds = 0005000010176800,0005000010179700
name = "Guacamelee! Super Turbo Championship Edition - 2160p (Gamepad) (4K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160

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@ -1,15 +0,0 @@
[Definition]
titleIds = 0005000010170700
name = "Kamen Rider - Battride War II - 1080p (Gamepad)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

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@ -1,15 +0,0 @@
[Definition]
titleIds = 0005000010170700
name = "Kamen Rider - Battride War II - 1440p (Gamepad) (2K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

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@ -1,15 +0,0 @@
[Definition]
titleIds = 0005000010170700
name = "Kamen Rider - Battride War II - 2160p (Gamepad) (4K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160

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@ -1,65 +0,0 @@
[Definition]
titleIds = 00050000101abc00,
name = "Kirby and the Rainbow Curse - 1080p (Gamepad)"
[TextureRedefine] # tv
width = 1024
height = 576
overwriteWidth = 1536
overwriteHeight = 864
[TextureRedefine] # tv
width = 1025
height = 577
overwriteWidth = 1538
overwriteHeight = 866
[TextureRedefine] # tv ui 1
width = 1280
height = 720
formatsExcluded = 0x41a,0x034
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # tv ui 2
width = 1281
height = 721
formatsExcluded = 0x41a,0x034
overwriteWidth = 1922
overwriteHeight = 1082
[TextureRedefine] # half-res
width = 512
height = 288
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # q-res
width = 256
height = 144
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 855
height = 481
overwriteWidth = 1923
overwriteHeight = 1081
[TextureRedefine] # gamepad half-res
width = 427
height = 240
overwriteWidth = 959
overwriteHeight = 539
[TextureRedefine] # gamepad q-res
width = 213
height = 120
overwriteWidth = 478
overwriteHeight = 269

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@ -1,65 +0,0 @@
[Definition]
titleIds = 00050000101abc00,
name = "Kirby and the Rainbow Curse - 1440p (Gamepad) (2K)"
[TextureRedefine] # tv
width = 1024
height = 576
overwriteWidth = 2048
overwriteHeight = 1152
[TextureRedefine] # tv
width = 1025
height = 577
overwriteWidth = 2050
overwriteHeight = 1154
[TextureRedefine] # tv ui 1
width = 1280
height = 720
formatsExcluded = 0x41a,0x034
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # tv ui 2
width = 1281
height = 721
formatsExcluded = 0x41a,0x034
overwriteWidth = 2562
overwriteHeight = 1442
[TextureRedefine] # half-res
width = 512
height = 288
overwriteWidth = 1026
overwriteHeight = 578
[TextureRedefine] # q-res
width = 256
height = 144
overwriteWidth = 513
overwriteHeight = 289
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 855
height = 481
overwriteWidth = 2563
overwriteHeight = 1442
[TextureRedefine] # gamepad half-res
width = 427
height = 240
overwriteWidth = 1280
overwriteHeight = 719
[TextureRedefine] # gamepad q-res
width = 213
height = 120
overwriteWidth = 639
overwriteHeight = 360

View File

@ -1,65 +0,0 @@
[Definition]
titleIds = 00050000101abc00,
name = "Kirby and the Rainbow Curse - 2160p (Gamepad) (4K)"
[TextureRedefine] # tv
width = 1024
height = 576
overwriteWidth = 3836
overwriteHeight = 2156
[TextureRedefine] # tv
width = 1025
height = 577
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # tv ui 1
width = 1280
height = 720
formatsExcluded = 0x41a,0x034
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # tv ui 2
width = 1281
height = 721
formatsExcluded = 0x41a,0x034
overwriteWidth = 3843
overwriteHeight = 2163
[TextureRedefine] # half-res
width = 512
height = 288
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # q-res
width = 256
height = 144
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 855
height = 481
overwriteWidth = 3845
overwriteHeight = 2163
[TextureRedefine] # gamepad half-res
width = 427
height = 240
overwriteWidth = 1920
overwriteHeight = 1079
[TextureRedefine] # gamepad q-res
width = 213
height = 120
overwriteWidth = 958
overwriteHeight = 540

View File

@ -1,21 +0,0 @@
[Definition]
titleIds = 0005000010135700,000500001012B100,0005000010128F00
name = "Sonic Lost World - 1080p (Gamepad)"
[TextureRedefine]
width = 1280
height = 720
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine]
width = 640
height = 360
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine]
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -1,21 +0,0 @@
[Definition]
titleIds = 0005000010135700,000500001012B100,0005000010128F00
name = "Sonic Lost World - 1440p (2K) (Gamepad)"
[TextureRedefine]
width = 1280
height = 720
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine]
width = 640
height = 360
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine]
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -1,21 +0,0 @@
[Definition]
titleIds = 0005000010135700,000500001012B100,0005000010128F00
name = "Sonic Lost World - 2160p (4K) (Gamepad)"
[TextureRedefine]
width = 1280
height = 720
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine]
width = 640
height = 360
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine]
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160

View File

@ -1,81 +0,0 @@
[Definition]
titleIds = 000500001010ec00,000500001010ed00,000500001010eb00,ffffffff85887bc1
name = "Mario Kart 8 - 1080p (Gamepad)"
# Main Screen Resolution
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x41A,0x431 # exclude the intro background texture, race end background
overwriteWidth = 1920
overwriteHeight = 1080
# Half Res Alpha (and DOF)
[TextureRedefine]
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 960
overwriteHeight = 540
# Quarter Res Alpha (motion blur effect around edges of screen)
[TextureRedefine]
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 480
overwriteHeight = 270
# Multiplayer-Mode Resolution (2p)
[TextureRedefine]
width = 640
height = 720
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 960
overwriteHeight = 1080
# Multiplayer-Mode Half Res Alpha (2p)
[TextureRedefine]
width = 320
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 480
overwriteHeight = 540
# Multiplayer-Mode Quarter Res Alpha (2p)
[TextureRedefine]
width = 160
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 240
overwriteHeight = 270
# MKTV screen
[TextureRedefine]
width = 960
height = 540
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1440
overwriteHeight = 810
# MKTV internal render targets
[TextureRedefine]
width = 960
height = 536
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1440
overwriteHeight = 804
# MKTV half res alpha
[TextureRedefine]
width = 480
height = 268
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 720
overwriteHeight = 402
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -1,81 +0,0 @@
[Definition]
titleIds = 000500001010ec00,000500001010ed00,000500001010eb00,ffffffff85887bc1
name = "Mario Kart 8 - 1440p (Gamepad) (2K)"
# Main Screen Resolution
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x41A,0x431 # exclude the intro background texture, race end background
overwriteWidth = 2560
overwriteHeight = 1440
# Half Res Alpha (and DOF)
[TextureRedefine]
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 720
# Quarter Res Alpha (motion blur effect around edges of screen)
[TextureRedefine]
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 640
overwriteHeight = 360
# Multiplayer-Mode Resolution (2p)
[TextureRedefine]
width = 640
height = 720
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 1440
# Multiplayer-Mode Half Res Alpha (2p)
[TextureRedefine]
width = 320
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 640
overwriteHeight = 720
# Multiplayer-Mode Quarter Res Alpha (2p)
[TextureRedefine]
width = 160
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 320
overwriteHeight = 360
# MKTV screen
[TextureRedefine]
width = 960
height = 540
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1920
overwriteHeight = 1080
# MKTV internal render targets
[TextureRedefine]
width = 960
height = 536
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1920
overwriteHeight = 1072
# MKTV half res alpha
[TextureRedefine]
width = 480
height = 268
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 960
overwriteHeight = 536
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -1,81 +0,0 @@
[Definition]
titleIds = 000500001010ec00,000500001010ed00,000500001010eb00,ffffffff85887bc1
name = "Mario Kart 8 - 2160p (Gamepad) (4K)"
# Main Screen Resolution
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x41A,0x431 # exclude the intro background texture, race end background
overwriteWidth = 3840
overwriteHeight = 2160
# Half Res Alpha (and DOF)
[TextureRedefine]
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1920
overwriteHeight = 1080
# Quarter Res Alpha (motion blur effect around edges of screen)
[TextureRedefine]
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 960
overwriteHeight = 540
# Multiplayer-Mode Resolution (2p)
[TextureRedefine]
width = 640
height = 720
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1920
overwriteHeight = 2160
# Multiplayer-Mode Half Res Alpha (2p)
[TextureRedefine]
width = 320
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 960
overwriteHeight = 1080
# Multiplayer-Mode Quarter Res Alpha (2p)
[TextureRedefine]
width = 160
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 480
overwriteHeight = 540
# MKTV output
[TextureRedefine]
width = 960
height = 540
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 2880
overwriteHeight = 1620
# MKTV internal render targets
[TextureRedefine]
width = 960
height = 536
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 2880
overwriteHeight = 1608
# MKTV half res alpha
[TextureRedefine]
width = 480
height = 268
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1440
overwriteHeight = 804
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160

View File

@ -1,15 +0,0 @@
[Definition]
titleIds = 50000101c9600
name = "Mighty No. 9 - 1080p (Gamepad)"
[TextureRedefine]
width = 1280
height = 720
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine]
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -1,15 +0,0 @@
[Definition]
titleIds = 50000101c9600
name = "Mighty No. 9 - 1440p (2K) (Gamepad)"
[TextureRedefine]
width = 1280
height = 720
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine]
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -1,15 +0,0 @@
[Definition]
titleIds = 50000101c9600
name = "Mighty No. 9 - 2160p (4K) (Gamepad)"
[TextureRedefine]
width = 1280
height = 720
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine]
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160

View File

@ -1,15 +0,0 @@
[Definition]
titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200
name = "New Super Mario Bros. U + New Super Luigi U - 1080p (Gamepad)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -1,15 +0,0 @@
[Definition]
titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200
name = "New Super Mario Bros. U + New Super Luigi U - 1440p (Gamepad) (2K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -1,15 +0,0 @@
[Definition]
titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200
name = "New Super Mario Bros. U + New Super Luigi U - 2160p (Gamepad) (4K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160

View File

@ -1,43 +0,0 @@
[Definition]
titleIds = 0005000010101F00,0005000010102000,0005000010102100
name = "Nintendo Land - 1080p (Gamepad)"
[TextureRedefine] # tv
width = 1280
height = 720
textures = 0x1f712000
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # multiplayer gamepad
width = 848
height = 480
overwriteWidth = 1908
overwriteHeight = 1080
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # half-res alpha (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 954
overwriteHeight = 540

View File

@ -1,43 +0,0 @@
[Definition]
titleIds = 0005000010101F00,0005000010102000,0005000010102100
name = "Nintendo Land - 1440p (Gamepad) (2K)"
[TextureRedefine] # tv
width = 1280
height = 720
textures = 0x1f712000
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # multiplayer gamepad
width = 848
height = 480
overwriteWidth = 2544
overwriteHeight = 1440
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # half-res alpha (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1272
overwriteHeight = 720

View File

@ -1,43 +0,0 @@
[Definition]
titleIds = 0005000010101F00,0005000010102000,0005000010102100
name = "Nintendo Land - 2160p (Gamepad) (4K)"
[TextureRedefine] # tv
width = 1280
height = 720
textures = 0x1f712000
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # multiplayer gamepad
width = 848
height = 480
overwriteWidth = 3816
overwriteHeight = 2160
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # half-res alpha (gamepad)
width = 427
height = 180
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1272
overwriteHeight = 1080

View File

@ -1,15 +0,0 @@
[Definition]
titleIds = 0005000010175c00,0005000010175d00
name = "ONE PIECE Unlimited World Red - 1080p (Gamepad)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -1,15 +0,0 @@
[Definition]
titleIds = 0005000010175c00,0005000010175d00
name = "ONE PIECE Unlimited World Red - 1440p (Gamepad) (2K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -1,15 +0,0 @@
[Definition]
titleIds = 0005000010175c00,0005000010175d00
name = "ONE PIECE Unlimited World Red - 2160p (Gamepad) (4K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160

View File

@ -1,15 +0,0 @@
[Definition]
titleIds = 0005000010139400
name = "Phineas and Ferb Quest for Cool Stuff - 1080p (Gamepad)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -1,15 +0,0 @@
[Definition]
titleIds = 0005000010139400
name = "Phineas and Ferb Quest for Cool Stuff - 1440p (Gamepad) (2K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -1,15 +0,0 @@
[Definition]
titleIds = 0005000010139400
name = "Phineas and Ferb Quest for Cool Stuff - 2160p (Gamepad) (4K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160

View File

@ -1,15 +0,0 @@
[Definition]
titleIds = 000500001012be00,000500001012bd00,000500001012bc00
name = "Pikmin 3 - 1080p (Gamepad)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -1,15 +0,0 @@
[Definition]
titleIds = 000500001012be00,000500001012bd00,000500001012bc00
name = "Pikmin 3 - 1440p (Gamepad) (2K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -1,15 +0,0 @@
[Definition]
titleIds = 000500001012be00,000500001012bd00,000500001012bc00
name = "Pikmin 3 - 2160p (Gamepad) (4K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160

View File

@ -1,15 +0,0 @@
[Definition]
titleIds = 50000101e5300
name = "Mario & Sonic at the Rio 2016 Olympic Games - 1080p (Gamepad)"
[TextureRedefine]
width = 1280
height = 720
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine]
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -1,15 +0,0 @@
[Definition]
titleIds = 50000101e5300
name = "Mario & Sonic at the Rio 2016 Olympic Games - 1440p (2K) (Gamepad)"
[TextureRedefine]
width = 1280
height = 720
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine]
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -1,15 +0,0 @@
[Definition]
titleIds = 50000101e5300
name = "Mario & Sonic at the Rio 2016 Olympic Games - 2160p (4K) (Gamepad)"
[TextureRedefine]
width = 1280
height = 720
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine]
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160

View File

@ -1,16 +0,0 @@
[Definition]
titleIds = 5000010175b00
name = "Sonic Boom: Rise of Lyric - 1080p (Gamepad)"
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x031
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine]
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -1,16 +0,0 @@
[Definition]
titleIds = 5000010175b00
name = "Sonic Boom: Rise of Lyric - 1440p (2K) (Gamepad)"
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x031
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine]
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -1,16 +0,0 @@
[Definition]
titleIds = 5000010175b00
name = "Sonic Boom: Rise of Lyric - 2160p (4K) (Gamepad)"
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x031
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine]
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160

View File

@ -1,15 +0,0 @@
[Definition]
titleIds = 00050000101ba000,00050000101ba900
name = "Severed - 1080p (Gamepad)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -1,15 +0,0 @@
[Definition]
titleIds = 00050000101ba000,00050000101ba900
name = "Severed - 1440p (Gamepad) (2K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -1,15 +0,0 @@
[Definition]
titleIds = 00050000101ba000,00050000101ba900
name = "Severed - 2160p (Gamepad) (4K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160

View File

@ -1,21 +0,0 @@
[Definition]
titleIds = 0005000010178f00,00050000101d9300,500001016e100
name = "Shovel Knight - 1440p (Gamepad) (2K)"
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # tv
width = 1600
height = 960
overwriteWidth = 2134
overwriteHeight = 1280
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -1,21 +0,0 @@
[Definition]
titleIds = 0005000010178f00,00050000101d9300,500001016e100
name = "Shovel Knight - 2160p (Gamepad) (4K)"
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # tv
width = 1600
height = 960
overwriteWidth = 3200
overwriteHeight = 1920
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160

View File

@ -1,40 +0,0 @@
[Definition]
titleIds = 000500001010c700,000500001010c800
name = "Mario & Sonic at the Sochi 2014 Olympic Winter Games - 1080p (Gamepad)"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x031 # exclude the intro background texture
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # character select (1 character)
width = 601
height = 624
overwriteWidth = 902
overwriteHeight = 936
[TextureRedefine] # character select (2 characters)
width = 305
height = 620
overwriteWidth = 458
overwriteHeight = 930
[TextureRedefine] # character select (4 characters)
width = 155
height = 630
overwriteWidth = 233
overwriteHeight = 945
[TextureRedefine] # mii
width = 192
height = 180
overwriteWidth = 288
overwriteHeight = 270

View File

@ -1,40 +0,0 @@
[Definition]
titleIds = 000500001010c700,000500001010c800
name = "Mario & Sonic at the Sochi 2014 Olympic Winter Games - 1440p (Gamepad) (2K)"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x031 # exclude the intro background texture
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # character select (1 character)
width = 601
height = 624
overwriteWidth = 1202
overwriteHeight = 1248
[TextureRedefine] # character select (2 characters)
width = 305
height = 620
overwriteWidth = 610
overwriteHeight = 1240
[TextureRedefine] # character select (4 characters)
width = 155
height = 630
overwriteWidth = 310
overwriteHeight = 1260
[TextureRedefine] # mii
width = 192
height = 180
overwriteWidth = 384
overwriteHeight = 360

View File

@ -1,40 +0,0 @@
[Definition]
titleIds = 000500001010c700,000500001010c800
name = "Mario & Sonic at the Sochi 2014 Olympic Winter Games - 2160p (Gamepad) (4K)"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x031 # exclude the intro background texture
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # character select (1 character)
width = 601
height = 624
overwriteWidth = 1803
overwriteHeight = 1872
[TextureRedefine] # character select (2 characters)
width = 305
height = 620
overwriteWidth = 915
overwriteHeight = 1860
[TextureRedefine] # character select (4 characters)
width = 155
height = 630
overwriteWidth = 465
overwriteHeight = 1890
[TextureRedefine] # mii
width = 192
height = 180
overwriteWidth = 576
overwriteHeight = 540

View File

@ -1,48 +0,0 @@
[Definition]
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = "Splatoon - 1080p (Gamepad)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # half-res alpha (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # squid sisters
width = 1024
height = 576
overwriteWidth = 1536
overwriteHeight = 864
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # multiplayer gamepad
width = 848
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -1,48 +0,0 @@
[Definition]
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = "Splatoon - 1440p (Gamepad) (2K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # half-res alpha (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # squid sisters
width = 1024
height = 576
overwriteWidth = 2048
overwriteHeight = 1152
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # multiplayer gamepad
width = 848
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -1,48 +0,0 @@
[Definition]
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = "Splatoon - 2160p (Gamepad) (4K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # half-res alpha (gamepad)
width = 427
height = 180
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # squid sisters
width = 1024
height = 576
overwriteWidth = 3072
overwriteHeight = 1728
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # multiplayer gamepad
width = 848
height = 480
overwriteWidth = 3840
overwriteHeight = 2160

View File

@ -1,15 +0,0 @@
[Definition]
titleIds = 0005000010146900,0005000010147d00
name = "SpongeBob SquarePants Plankton's Robotic Revenge - 1080p (Gamepad)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -1,15 +0,0 @@
[Definition]
titleIds = 0005000010146900,0005000010147d00
name = "SpongeBob SquarePants Plankton's Robotic Revenge - 1440p (Gamepad) (2K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -1,15 +0,0 @@
[Definition]
titleIds = 0005000010146900,0005000010147d00
name = "SpongeBob SquarePants Plankton's Robotic Revenge - 2160p (Gamepad) (4K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160

View File

@ -1,29 +0,0 @@
[Definition]
titleIds = 00050000101BEB00,00050000101BEC00,00050000101BED00,00050000101AFF00,00050000101B0400,00050000101B0500
name = "Star Fox Zero + Star Fox Guard - 1080p (Gamepad)"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # tv
width = 1152
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 1728
overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 640
height = 480
overwriteWidth = 960
overwriteHeight = 540

View File

@ -1,29 +0,0 @@
[Definition]
titleIds = 00050000101BEB00,00050000101BEC00,00050000101BED00,00050000101AFF00,00050000101B0400,00050000101B0500
name = "Star Fox Zero + Star Fox Guard - 1440p (Gamepad) (2K)"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # tv
width = 1152
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 2304
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 640
height = 480
overwriteWidth = 1280
overwriteHeight = 720

View File

@ -1,29 +0,0 @@
[Definition]
titleIds = 00050000101BEB00,00050000101BEC00,00050000101BED00,00050000101AFF00,00050000101B0400,00050000101B0500
name = "Star Fox Zero + Star Fox Guard - 2160p (Gamepad) (4K)"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # tv
width = 1152
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 3456
overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 640
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -1,16 +0,0 @@
[Definition]
titleIds = 00050000101BEB00,00050000101BEC00,00050000101BED00,00050000101AFF00,00050000101B0400,00050000101B0500
name = "Star Fox Zero + Star Fox Guard - Improved 720p (Gamepad)"
[TextureRedefine] # tv
width = 1152
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # gamepad
width = 640
height = 480
overwriteWidth = 854
overwriteHeight = 480

View File

@ -1,98 +0,0 @@
[Definition]
titleIds = 0005000010145d00,0005000010145c00,0005000010106100,0005000010180600,0005000010180700,0005000010180500
name = "Super Mario 3D World + Captain Toad: Treasure Tracker - 1080p (Gamepad)"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = 1692
overwriteHeight = 1080
[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = 1500
overwriteHeight = 900
[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = 1500
overwriteHeight = 1080
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # half-res (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 846
overwriteHeight = 540
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 750
overwriteHeight = 450
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 750
overwriteHeight = 540
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # q-res (gamepad)
width = 214
height = 120
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 321
overwriteHeight = 180
[TextureRedefine] # q-res (zoomed in)
width = 282
height = 180
overwriteWidth = 423
overwriteHeight = 270
[TextureRedefine] # q-res (zoom transition)
width = 250
height = 150
overwriteWidth = 375
overwriteHeight = 225
[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = 375
overwriteHeight = 270

View File

@ -1,98 +0,0 @@
[Definition]
titleIds = 0005000010145d00,0005000010145c00,0005000010106100,0005000010180600,0005000010180700,0005000010180500
name = "Super Mario 3D World + Captain Toad: Treasure Tracker - 1440p (Gamepad) (2K)"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = 2256
overwriteHeight = 1440
[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = 2000
overwriteHeight = 1200
[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = 2000
overwriteHeight = 1440
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # half-res (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 1128
overwriteHeight = 720
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 1000
overwriteHeight = 600
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 1000
overwriteHeight = 720
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # q-res (gamepad)
width = 214
height = 120
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 428
overwriteHeight = 240
[TextureRedefine] # q-res (zoomed in)
width = 282
height = 180
overwriteWidth = 564
overwriteHeight = 360
[TextureRedefine] # q-res (zoom transition)
width = 250
height = 150
overwriteWidth = 500
overwriteHeight = 300
[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = 500
overwriteHeight = 360

View File

@ -1,98 +0,0 @@
[Definition]
titleIds = 0005000010145d00,0005000010145c00,0005000010106100,0005000010180600,0005000010180700,0005000010180500
name = "Super Mario 3D World + Captain Toad: Treasure Tracker - 2160p (Gamepad) (4K)"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = 3384
overwriteHeight = 2160
[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = 3000
overwriteHeight = 1800
[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = 3000
overwriteHeight = 2160
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # half-res (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 1692
overwriteHeight = 1080
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 1500
overwriteHeight = 900
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 1500
overwriteHeight = 1080
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # q-res (gamepad)
width = 214
height = 120
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 642
overwriteHeight = 360
[TextureRedefine] # q-res (zoomed in)
width = 282
height = 180
overwriteWidth = 846
overwriteHeight = 540
[TextureRedefine] # q-res (zoom transition)
width = 250
height = 150
overwriteWidth = 750
overwriteHeight = 450
[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = 750
overwriteHeight = 540

View File

@ -1,21 +0,0 @@
[Definition]
titleIds = 0005000010142800,000500001014f000
name = "TNT Racers Nitro Machines Edition - 1440p (Gamepad) (2K)"
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 1280
height = 720
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -1,21 +0,0 @@
[Definition]
titleIds = 0005000010142800,000500001014f000
name = "TNT Racers Nitro Machines Edition - 2160p (Gamepad) (4K)"
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 1280
height = 720
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -1,16 +0,0 @@
[Definition]
titleIds = 000500001010f800,5000010110000
name = "TEKKEN TAG TOURNAMENT 2 - 1080p (Gamepad)"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x033
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
overwriteWidth = 854
overwriteHeight = 480
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -1,16 +0,0 @@
[Definition]
titleIds = 000500001010f800,5000010110000
name = "TEKKEN TAG TOURNAMENT 2 - 1440p (2K) (Gamepad)"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x033
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
overwriteWidth = 854
overwriteHeight = 480
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -1,16 +0,0 @@
[Definition]
titleIds = 000500001010f800,5000010110000
name = "TEKKEN TAG TOURNAMENT 2 - 2160p (4K) (Gamepad)"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x033
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # gamepad
overwriteWidth = 854
overwriteHeight = 480
overwriteWidth = 3840
overwriteHeight = 2160

View File

@ -1,9 +0,0 @@
[Definition]
titleIds = 0005000010143400,0005000010143600,0005000010143500
name = "The Wind Waker HD - 1080p (Gamepad)"
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -1,16 +0,0 @@
[Definition]
titleIds = 0005000010143400,0005000010143600,0005000010143500
name = "The Wind Waker HD - 1440p (Gamepad) (2K)"
[TextureRedefine] # tv
width = 1920
height = 1080
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -1,16 +0,0 @@
[Definition]
titleIds = 0005000010143400,0005000010143600,0005000010143500
name = "The Wind Waker HD - 2160p (Gamepad) (4K)"
[TextureRedefine] # tv
width = 1920
height = 1080
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160

View File

@ -1,15 +0,0 @@
[Definition]
titleIds = 00050000101ED700,0005000010131D00
name = "Tokyo Mirage Sessions #FE - 1080p (Gamepad)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -1,15 +0,0 @@
[Definition]
titleIds = 00050000101ED700,0005000010131D00
name = "Tokyo Mirage Sessions #FE - 1440p (Gamepad) (2K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -1,15 +0,0 @@
[Definition]
titleIds = 00050000101ED700,0005000010131D00
name = "Tokyo Mirage Sessions #FE - 2160p (Gamepad) (4K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160

View File

@ -1,16 +0,0 @@
[Definition]
titleIds = 0005000010137F00,0005000010138300,0005000010144800
name = "Donkey Kong Country: Tropical Freeze - 1080p (Gamepad)"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x031 # exclude the intro background texture
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

Some files were not shown because too many files have changed in this diff Show More