From eaa2284bd08363e228350ebf9026df24fcf25b28 Mon Sep 17 00:00:00 2001 From: getdls <25286924+getdls@users.noreply.github.com> Date: Sun, 22 Sep 2019 13:12:34 +0200 Subject: [PATCH] [TPHD] Bloom n fade resolutions added --- .../TwilightPrincessHD_Resolution/rules.txt | 17 ++++++++++++++++- 1 file changed, 16 insertions(+), 1 deletion(-) diff --git a/Resolutions/TwilightPrincessHD_Resolution/rules.txt b/Resolutions/TwilightPrincessHD_Resolution/rules.txt index 06578348..a4e17796 100644 --- a/Resolutions/TwilightPrincessHD_Resolution/rules.txt +++ b/Resolutions/TwilightPrincessHD_Resolution/rules.txt @@ -106,7 +106,7 @@ $gameHeight = 1080 $dither = 0.25 $scaleShader = 1.0 $scaleBlur = 0.5 -$internalRes = 0.5 +$internalRes = 1.0 $aspectRatio = (16.0/9.0) $UIAspectX = 1.0 $UIAspectY = 1.0 @@ -954,6 +954,14 @@ height = 1080 overwriteWidth = ($width/$gameWidth) * 1920 overwriteHeight = ($height/$gameHeight) * 1080 +[TextureRedefine] +width = 1280 +height = 720 +#formats = +overwriteWidth = ($width/$gameWidth) * 1280 +overwriteHeight = ($height/$gameHeight) * 720 + + [TextureRedefine] width = 960 height = 544 @@ -1052,6 +1060,13 @@ formats = 0x01a overwriteWidth = ($width/$gameWidth) * 598 overwriteHeight = ($height/$gameHeight) * 343 +[TextureRedefine] # bloom n cutscene +width = 480 +height = 272 +#formats = 0x01a +overwriteWidth = ($width/$gameWidth) * (480*$internalRes) +overwriteHeight = ($height/$gameHeight) * (270*$internalRes) + [TextureRedefine] # bloom n cutscene width = 480 height = 270