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[XCX] 21:9 fixes, brightness tweak
Late game 21:9 fixes Brightness closer in line with preview framebuffer shots
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@ -9,7 +9,7 @@ const float gamma = 0.95; // 1.0 is neutral
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const float exposure = 0.52; // 1.0 is neutral, first lessen to avoid truncation prob around .25 for radeon.
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const float vibrance = 0.3175; // 0.0 is neutral
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const float crushContrast = 0.000; // 0.0 is neutral. loss of shadow detail
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const float postExposure = 1.16; // 1.0 is neutral, then slightly raise exposure back up.
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const float postExposure = 1.06; // 1.0 is neutral, then slightly raise exposure back up.
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vec3 contrasty(vec3 colour){
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vec3 fColour = (colour.xyz);
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@ -10,7 +10,7 @@ const float gamma = 0.95; // 1.0 is neutral
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const float exposure = 0.52; // 1.0 is neutral, first lessen to avoid truncation prob around .25 for radeon.
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const float vibrance = 0.3175; // 0.0 is neutral
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const float crushContrast = 0.000; // 0.0 is neutral. loss of shadow detail
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const float postExposure = 1.16; // 1.0 is neutral, then slightly raise exposure back up.
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const float postExposure = 1.06; // 1.0 is neutral, then slightly raise exposure back up.
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vec3 contrasty(vec3 colour){
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vec3 fColour = (colour.xyz);
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