[XCX] 21:9 fixes, brightness tweak

Late game 21:9 fixes
Brightness closer in line with preview framebuffer shots
This commit is contained in:
getdls 2018-02-18 21:29:49 +01:00
parent b4bcaaf478
commit eae6d02914
3 changed files with 1303 additions and 2 deletions

File diff suppressed because it is too large Load Diff

View File

@ -9,7 +9,7 @@ const float gamma = 0.95; // 1.0 is neutral
const float exposure = 0.52; // 1.0 is neutral, first lessen to avoid truncation prob around .25 for radeon.
const float vibrance = 0.3175; // 0.0 is neutral
const float crushContrast = 0.000; // 0.0 is neutral. loss of shadow detail
const float postExposure = 1.16; // 1.0 is neutral, then slightly raise exposure back up.
const float postExposure = 1.06; // 1.0 is neutral, then slightly raise exposure back up.
vec3 contrasty(vec3 colour){
vec3 fColour = (colour.xyz);

View File

@ -10,7 +10,7 @@ const float gamma = 0.95; // 1.0 is neutral
const float exposure = 0.52; // 1.0 is neutral, first lessen to avoid truncation prob around .25 for radeon.
const float vibrance = 0.3175; // 0.0 is neutral
const float crushContrast = 0.000; // 0.0 is neutral. loss of shadow detail
const float postExposure = 1.16; // 1.0 is neutral, then slightly raise exposure back up.
const float postExposure = 1.06; // 1.0 is neutral, then slightly raise exposure back up.
vec3 contrasty(vec3 colour){
vec3 fColour = (colour.xyz);