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[WWHD] Readme - include options
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### TLoZ Wind Waker HD
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### TLoZ Wind Waker HD
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There are some issues with AO and light sources, to mitigate this some “sub” viewports ned to scale evenly. XCX uses a similar approach to get smooth shadow transitions.
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### Graphic options
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3840x4320 vert x2 SSAA - light res x2
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3840x4320 vert x2 SSAA - Runs the game at double vertical res for balance between look and performance for super samling. Aspect is still 16:9 so run fullscreen scaling in stretched and bilinear when activating this option.
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Light res x2 - Doubles resolution of light sources and mitigate light haloing around object edges.
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### Nice to know when creating a custom resolution
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There are some issues with AO and light sources, to mitigate this some “sub” viewports need to scale evenly. XCX uses a similar approach to get smooth shadow transitions.
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Example:
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Example:
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[Preset]
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[Preset]
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@ -18,5 +27,3 @@ Base resolution is 2560x1440 -> Uw patch res 3440
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AO needs to be 2160 = 1440 * $lightSource = 1.5
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AO needs to be 2160 = 1440 * $lightSource = 1.5
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We then need to scale back ultrawide to original aspect for all viewports using AO / light sources
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We then need to scale back ultrawide to original aspect for all viewports using AO / light sources
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2560 = 3440 *$scaleShader (2560.0/3440.0)
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2560 = 3440 *$scaleShader (2560.0/3440.0)
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All AO shader scaling has also been removed, currently they break more than they fix..
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