From ec38fb1129542e337253697190eabe12036e8785 Mon Sep 17 00:00:00 2001 From: Michael Date: Wed, 7 Jun 2017 18:29:35 -0700 Subject: [PATCH] [BotW] Adjustable Bloom --- .../38d70ed9280bb3bc_0000000000000079_ps.txt | 44 +++++++++++++++++++ Enhancement/BreathOfTheWild_Bloom/rules.txt | 4 ++ 2 files changed, 48 insertions(+) create mode 100644 Enhancement/BreathOfTheWild_Bloom/38d70ed9280bb3bc_0000000000000079_ps.txt create mode 100644 Enhancement/BreathOfTheWild_Bloom/rules.txt diff --git a/Enhancement/BreathOfTheWild_Bloom/38d70ed9280bb3bc_0000000000000079_ps.txt b/Enhancement/BreathOfTheWild_Bloom/38d70ed9280bb3bc_0000000000000079_ps.txt new file mode 100644 index 00000000..a0f7620d --- /dev/null +++ b/Enhancement/BreathOfTheWild_Bloom/38d70ed9280bb3bc_0000000000000079_ps.txt @@ -0,0 +1,44 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +const float bloomFactor = 0.4; +// shader 38d70ed9280bb3bc +uniform ivec4 uf_remappedPS[1]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf46ac800 res 320x180x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x5) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameterSem0; +R0f.xyz = (texture(textureUnitPS0, R0f.xy).xyz); +// 0 +backupReg0f = R0f.x; +backupReg1f = R0f.y; +backupReg2f = R0f.z; +R0f.x = mul_nonIEEE(backupReg0f, intBitsToFloat(uf_remappedPS[0].x) * bloomFactor); +R0f.y = mul_nonIEEE(backupReg1f, intBitsToFloat(uf_remappedPS[0].y) * bloomFactor); +R0f.z = mul_nonIEEE(backupReg2f, intBitsToFloat(uf_remappedPS[0].z) * bloomFactor); +R0f.w = 1.0; +// export +passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); +} diff --git a/Enhancement/BreathOfTheWild_Bloom/rules.txt b/Enhancement/BreathOfTheWild_Bloom/rules.txt new file mode 100644 index 00000000..d026df48 --- /dev/null +++ b/Enhancement/BreathOfTheWild_Bloom/rules.txt @@ -0,0 +1,4 @@ +[Definition] +titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 +name = "The Legend of Zelda: Breath of the Wild - Adjustable Bloom" +version = 2 \ No newline at end of file