diff --git a/Workarounds/Wonderful101_ShadowRemoval/26fce328b9a08709_0000000000000000_vs.txt b/Workarounds/Wonderful101_ShadowRemoval/26fce328b9a08709_0000000000000000_vs.txt new file mode 100644 index 00000000..e8a3fe16 --- /dev/null +++ b/Workarounds/Wonderful101_ShadowRemoval/26fce328b9a08709_0000000000000000_vs.txt @@ -0,0 +1,377 @@ +#version 430 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader 26fce328b9a08709 +#ifdef VULKAN +#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location) +#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140) +#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation) +#define gl_VertexID gl_VertexIndex +#define gl_InstanceID gl_InstanceIndex +#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0 +#else +#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) +#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) +#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) +#define SET_POSITION(_v) gl_Position = _v +#endif +#ifdef VULKAN +#else +#endif +UNIFORM_BUFFER_LAYOUT(1, 0, 0) uniform uniformBlockVS1 +{ +vec4 uf_blockVS1[1024]; +}; + + +UNIFORM_BUFFER_LAYOUT(2, 0, 1) uniform uniformBlockVS2 +{ +vec4 uf_blockVS2[1024]; +}; + + +ATTR_LAYOUT(0, 0) in uvec4 attrDataSem0; +ATTR_LAYOUT(0, 1) in uvec4 attrDataSem1; +ATTR_LAYOUT(0, 2) in uvec4 attrDataSem2; +out gl_PerVertex +{ + vec4 gl_Position; +}; +layout(location = 0) out vec4 passParameterSem133; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){return mix(0.0, a*b, (a != 0.0) && (b != 0.0));} +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R15i = ivec4(0); +ivec4 R16i = ivec4(0); +ivec4 R17i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyz = attrDataSem0.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +attrDecoder.xyzw = attrDataSem2.xyzw; +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem1.xyzw)/255.0); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +// 0 +R17i.x = 0x3f800000; +R4i.z = floatBitsToInt(uf_blockVS1[9].w * 1.0); +R4i.w = floatBitsToInt(uf_blockVS1[8].w * 1.0); +R4i.y = R1i.y * 0x00000003; +PS0i = R4i.y; +// 1 +R4i.x = PS0i + int(1); +R17i.y = floatBitsToInt(uf_blockVS1[10].w * 1.0); +R17i.z = floatBitsToInt(uf_blockVS1[11].w * 1.0); +R0i.w = PS0i + 0x00000002; +R0i.z = R1i.x * 0x00000003; +PS1i = R0i.z; +// 2 +R0i.x = PS1i + 0x00000002; +R0i.y = PS1i + int(1); +R7i.x = R1i.z * 0x00000003; +PS0i = R7i.x; +// 3 +backupReg0i = R1i.w; +R1i.z = PS0i + 0x00000002; +R1i.w = PS0i + int(1); +R3i.w = backupReg0i * 0x00000003; +PS1i = R3i.w; +R5i.xyzw = floatBitsToInt(uf_blockVS2[R0i.w].xyzw); +R6i.xyzw = floatBitsToInt(uf_blockVS2[R0i.x].xyzw); +R8i.xyzw = floatBitsToInt(uf_blockVS2[R1i.z].xyzw); +R9i.xyzw = floatBitsToInt(uf_blockVS2[R4i.x].xyzw); +R10i.xyzw = floatBitsToInt(uf_blockVS2[R0i.y].xyzw); +R12i.xyzw = floatBitsToInt(uf_blockVS2[R1i.w].xyzw); +R13i.xyzw = floatBitsToInt(uf_blockVS2[R4i.y].xyzw); +R14i.xyzw = floatBitsToInt(uf_blockVS2[R0i.z].xyzw); +// 0 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R5i.x))); +R4i.y = R3i.w + 0x00000002; +R0i.z = R3i.w + int(1); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R5i.y))); +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R5i.z))); +PS0i = R0i.x; +// 1 +backupReg0i = R5i.w; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R6i.x))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R6i.z))); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R6i.y))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(backupReg0i))); +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R6i.w))); +PS1i = R6i.x; +R11i.xyzw = floatBitsToInt(uf_blockVS2[R4i.y].xyzw); +R15i.xyzw = floatBitsToInt(uf_blockVS2[R0i.z].xyzw); +R7i.xyzw = floatBitsToInt(uf_blockVS2[R7i.x].xyzw); +R16i.xyzw = floatBitsToInt(uf_blockVS2[R3i.w].xyzw); +// 0 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R8i.y))); +R126i.yzw = floatBitsToInt(vec3(intBitsToFloat(R0i.x),intBitsToFloat(R1i.w),intBitsToFloat(R4i.x)) + vec3(intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.x))); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R8i.z))); +PS0i = R125i.w; +// 1 +R125i.x = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(R6i.x)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R8i.x))); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R8i.w))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R9i.x))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R9i.y))); +PS1i = R127i.z; +// 2 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R9i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R9i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R10i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R10i.y))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R10i.z))); +// 3 +backupReg0i = R127i.z; +backupReg1i = R127i.w; +R124i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R10i.w))); +R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w)); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.z)); +R10i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R126i.w)); +PS1i = R10i.w; +// 4 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R125i.y = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R126i.y)); +R124i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R126i.z)); +R9i.w = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(R125i.x)); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R11i.y))); +PS0i = R124i.w; +// 5 +backupReg0i = R11i.z; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R11i.x))); +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R11i.w))); +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(backupReg0i))); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R12i.x))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R12i.y))); +PS1i = R127i.y; +// 6 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R12i.z))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R13i.x))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R13i.y))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R12i.w))); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R13i.z))); +PS0i = R125i.z; +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R14i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R13i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R14i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R14i.z))); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R14i.w))); +// 8 +backupReg0i = R126i.z; +backupReg1i = R126i.y; +backupReg2i = R125i.w; +backupReg3i = R127i.w; +R13i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PS1i)); +R126i.y = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(PV1i.w)); +R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV1i.x)); +R125i.w = floatBitsToInt(intBitsToFloat(backupReg2i) + intBitsToFloat(backupReg3i)); +PS0i = R125i.w; +// 9 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R124i.z; +backupReg3i = R125i.y; +R127i.x = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R126i.x)); +R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R124i.x)); +R124i.z = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R127i.z)); +R13i.w = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(backupReg2i)); +R125i.y = floatBitsToInt(intBitsToFloat(R11i.z) + intBitsToFloat(backupReg3i)); +PS1i = R125i.y; +// 10 +backupReg0i = R125i.x; +R125i.x = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R9i.w)); +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R15i.x))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R15i.y))); +R124i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R10i.w)); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R15i.z))); +PS0i = R126i.w; +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R7i.y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R7i.z))); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R15i.w))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R7i.x))); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R7i.w))); +// 12 +backupReg0i = R126i.y; +backupReg1i = R126i.z; +backupReg2i = R127i.w; +R126i.xyz = floatBitsToInt(vec3(intBitsToFloat(PS1i),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x)) + vec3(intBitsToFloat(R13i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i))); +R127i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(backupReg2i)); +R7i.w = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R125i.w)); +PS0i = R7i.w; +// 13 +R13i.x = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(R127i.x)); +R7i.y = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R127i.y)); +R7i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R124i.z)); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R16i.x))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R16i.y))); +PS1i = R127i.y; +// 14 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R16i.z))); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), uf_blockVS1[8].z)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), uf_blockVS1[8].z)); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R16i.w))); +R16i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), uf_blockVS1[9].z)); +PS0i = R16i.y; +// 15 +backupReg0i = R4i.w; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.w), uf_blockVS1[9].z)); +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.w), uf_blockVS1[8].z)); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), uf_blockVS1[9].z)); +R4i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS1[8].z,intBitsToFloat(R125i.x)) + intBitsToFloat(backupReg0i))); +R124i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS1[9].z,intBitsToFloat(R125i.x)) + intBitsToFloat(R4i.z))); +PS1i = R124i.z; +// 16 +backupReg0i = R17i.y; +backupReg1i = R124i.w; +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), uf_blockVS1[10].z)); +R17i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS1[10].z,intBitsToFloat(R125i.x)) + intBitsToFloat(backupReg0i))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), uf_blockVS1[10].z)); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.w), uf_blockVS1[10].z)); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), uf_blockVS1[11].z)); +PS0i = R2i.w; +// 17 +backupReg0i = R125i.x; +backupReg1i = R127i.y; +backupReg2i = R126i.z; +R125i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS1[11].z,intBitsToFloat(backupReg0i)) + intBitsToFloat(R17i.z))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), uf_blockVS1[11].z)); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.w), uf_blockVS1[11].z)); +R13i.w = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R127i.w)); +R17i.z = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(backupReg2i)); +PS1i = R17i.z; +// 18 +backupReg0i = R126i.x; +backupReg1i = R127i.z; +R126i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(backupReg0i)); +R125i.y = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(R126i.y)); +R127i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS1[8].y,intBitsToFloat(R7i.w)) + intBitsToFloat(backupReg1i))); +R125i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS1[8].y,intBitsToFloat(R7i.z)) + intBitsToFloat(R124i.y))); +R127i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS1[8].y,intBitsToFloat(R13i.x)) + intBitsToFloat(R4i.w))); +PS0i = R127i.w; +// 19 +backupReg0i = R124i.x; +backupReg1i = R125i.z; +backupReg2i = R124i.z; +R124i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS1[8].y,intBitsToFloat(R7i.y)) + intBitsToFloat(R2i.y))); +R126i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS1[9].y,intBitsToFloat(R7i.w)) + intBitsToFloat(R16i.y))); +R125i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS1[9].y,intBitsToFloat(R7i.z)) + intBitsToFloat(backupReg0i))); +R126i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS1[9].y,intBitsToFloat(R7i.y)) + intBitsToFloat(backupReg1i))); +R124i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS1[9].y,intBitsToFloat(R13i.x)) + intBitsToFloat(backupReg2i))); +PS1i = R124i.z; +// 20 +backupReg0i = R4i.z; +backupReg1i = R124i.w; +backupReg2i = R2i.w; +R127i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS1[10].y,intBitsToFloat(R7i.w)) + intBitsToFloat(R2i.x))); +R124i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS1[10].y,intBitsToFloat(R13i.x)) + intBitsToFloat(R17i.y))); +R4i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS1[10].y,intBitsToFloat(R7i.y)) + intBitsToFloat(backupReg0i))); +R124i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS1[10].y,intBitsToFloat(R7i.z)) + intBitsToFloat(backupReg1i))); +R2i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS1[11].y,intBitsToFloat(R7i.w)) + intBitsToFloat(backupReg2i))); +PS0i = R2i.w; +// 21 +backupReg0i = R125i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R125i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS1[11].y,intBitsToFloat(R13i.x)) + intBitsToFloat(backupReg0i))); +R127i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS1[11].y,intBitsToFloat(R7i.y)) + intBitsToFloat(backupReg1i))); +R127i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS1[11].y,intBitsToFloat(R7i.z)) + intBitsToFloat(R126i.z))); +R7i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS1[8].x,intBitsToFloat(R13i.w)) + intBitsToFloat(backupReg2i))); +R7i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS1[8].x,intBitsToFloat(R125i.y)) + intBitsToFloat(R124i.x))); +PS1i = R7i.z; +// 22 +R13i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS1[9].x,intBitsToFloat(R13i.w)) + intBitsToFloat(R126i.y))); +R7i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS1[8].x,intBitsToFloat(R17i.z)) + intBitsToFloat(R125i.w))); +R2i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS1[9].x,intBitsToFloat(R17i.z)) + intBitsToFloat(R125i.z))); +R4i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS1[8].x,intBitsToFloat(R126i.x)) + intBitsToFloat(R127i.w))); +R16i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS1[9].x,intBitsToFloat(R126i.x)) + intBitsToFloat(R124i.z))); +PS0i = R16i.w; +// 23 +backupReg0i = R4i.z; +R2i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS1[10].x,intBitsToFloat(R13i.w)) + intBitsToFloat(R127i.x))); +R17i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS1[10].x,intBitsToFloat(R17i.z)) + intBitsToFloat(R124i.w))); +R4i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS1[9].x,intBitsToFloat(R125i.y)) + intBitsToFloat(R126i.w))); +R15i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS1[10].x,intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg0i))); +R9i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS1[10].x,intBitsToFloat(R126i.x)) + intBitsToFloat(R124i.y))); +PS1i = R9i.w; +// 24 +R16i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS1[11].x,intBitsToFloat(R13i.w)) + intBitsToFloat(R2i.w))); +R2i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS1[11].x,intBitsToFloat(R17i.z)) + intBitsToFloat(R127i.z))); +R17i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS1[11].x,intBitsToFloat(R125i.y)) + intBitsToFloat(R127i.y))); +R2i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS1[11].x,intBitsToFloat(R126i.x)) + intBitsToFloat(R125i.x))); +// 0 +R7i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R17i.x)),vec4(intBitsToFloat(R7i.w),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),intBitsToFloat(R4i.w)))); +PV0i.x = R7i.x; +PV0i.y = R7i.x; +PV0i.z = R7i.x; +PV0i.w = R7i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R17i.x)),vec4(intBitsToFloat(R13i.x),intBitsToFloat(R2i.z),intBitsToFloat(R4i.z),intBitsToFloat(R16i.w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.y = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R17i.x)),vec4(intBitsToFloat(R2i.x),intBitsToFloat(R17i.y),intBitsToFloat(R15i.w),intBitsToFloat(R9i.w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R7i.z = tempi.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R17i.x)),vec4(intBitsToFloat(R16i.x),intBitsToFloat(R2i.y),intBitsToFloat(R17i.z),intBitsToFloat(R2i.w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.w = tempi.x; +// export +SET_POSITION(vec4(0.0, 0.0, 0.0, 0.0)); +// export +passParameterSem133 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); +// 0 +} diff --git a/Workarounds/Wonderful101_ShadowRemoval/2a8afa64e98f2977_0000000000000000_vs.txt b/Workarounds/Wonderful101_ShadowRemoval/2a8afa64e98f2977_0000000000000000_vs.txt index b000bede..68b303be 100644 --- a/Workarounds/Wonderful101_ShadowRemoval/2a8afa64e98f2977_0000000000000000_vs.txt +++ b/Workarounds/Wonderful101_ShadowRemoval/2a8afa64e98f2977_0000000000000000_vs.txt @@ -1,35 +1,36 @@ -#version 420 +#version 430 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable +// shader 2a8afa64e98f2977 #ifdef VULKAN #define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location) #define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation) -#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0 -#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw) #define gl_VertexID gl_VertexIndex #define gl_InstanceID gl_InstanceIndex +#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0 #else #define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) #define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) #define SET_POSITION(_v) gl_Position = _v -#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. - -// shader 2a8afa64e98f2977 -UNIFORM_BUFFER_LAYOUT(1, 0, 1) uniform uniformBlockVS1 +#ifdef VULKAN +#else +#endif +UNIFORM_BUFFER_LAYOUT(1, 0, 0) uniform uniformBlockVS1 { vec4 uf_blockVS1[1024]; }; -UNIFORM_BUFFER_LAYOUT(2, 0, 2) uniform uniformBlockVS2 + +UNIFORM_BUFFER_LAYOUT(2, 0, 1) uniform uniformBlockVS2 { vec4 uf_blockVS2[1024]; }; -UNIFORM_BUFFER_LAYOUT(4, 0, 3) uniform uniformBlockVS4 + +UNIFORM_BUFFER_LAYOUT(4, 0, 2) uniform uniformBlockVS4 { vec4 uf_blockVS4[1024]; }; @@ -42,7 +43,6 @@ ATTR_LAYOUT(0, 3) in uvec4 attrDataSem3; out gl_PerVertex { vec4 gl_Position; - float gl_PointSize; }; int clampFI32(int v) { @@ -52,7 +52,7 @@ else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } -float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); } +float mul_nonIEEE(float a, float b){return mix(0.0, a*b, (a != 0.0) && (b != 0.0));} void main() { ivec4 R0i = ivec4(0); @@ -408,7 +408,7 @@ PV1i.z = tempi.x; PV1i.w = tempi.x; R4i.w = tempi.x; // export -SET_POSITION(vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w))); +SET_POSITION(vec4(0.0, 0.0, 0.0, 0.0)); // export // skipped export to semanticId 255 // 0 diff --git a/Workarounds/Wonderful101_ShadowRemoval/5c0d907ed99903ab_0000000000000000_vs.txt b/Workarounds/Wonderful101_ShadowRemoval/5c0d907ed99903ab_0000000000000000_vs.txt deleted file mode 100644 index 90c60dff..00000000 --- a/Workarounds/Wonderful101_ShadowRemoval/5c0d907ed99903ab_0000000000000000_vs.txt +++ /dev/null @@ -1,223 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -#extension GL_ARB_separate_shader_objects : enable -#ifdef VULKAN -#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location) -#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140) -#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation) -#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0 -#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw) -#define gl_VertexID gl_VertexIndex -#define gl_InstanceID gl_InstanceIndex -#else -#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) -#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) -#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) -#define SET_POSITION(_v) gl_Position = _v -#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) -#endif -// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. - -// shader 5c0d907ed99903ab -#ifdef VULKAN -layout(set = 0, binding = 0) uniform ufBlock -{ -uniform ivec4 uf_remappedVS[9]; -// uniform vec2 uf_windowSpaceToClipSpaceTransform; // Cemu optimized this uf_variable away in Cemu 1.15.7 -}; -#else -uniform ivec4 uf_remappedVS[9]; -// uniform vec2 uf_windowSpaceToClipSpaceTransform; // Cemu optimized this uf_variable away in Cemu 1.15.7 -#endif -// uf_windowSpaceToClipSpaceTransform was moved to the ufBlock -ATTR_LAYOUT(0, 0) in uvec4 attrDataSem0; -ATTR_LAYOUT(0, 1) in uvec4 attrDataSem3; -out gl_PerVertex -{ - vec4 gl_Position; - float gl_PointSize; -}; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); } -void main() -{ -ivec4 R0i = ivec4(0); -ivec4 R1i = ivec4(0); -ivec4 R2i = ivec4(0); -ivec4 R123i = ivec4(0); -ivec4 R125i = ivec4(0); -ivec4 R126i = ivec4(0); -ivec4 R127i = ivec4(0); -uvec4 attrDecoder; -int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; -ivec4 PV0i = ivec4(0), PV1i = ivec4(0); -int PS0i = 0, PS1i = 0; -ivec4 tempi = ivec4(0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); -attrDecoder.xyz = attrDataSem0.xyz; -attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); -attrDecoder.w = 0; -R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); -attrDecoder.x = attrDataSem3.x; -attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24)); -attrDecoder.y = 0; -attrDecoder.z = 0; -attrDecoder.w = 0; -attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3); -if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00; -if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00; -if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00; -attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0)); -attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0)); -attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0)); -attrDecoder.w = floatBitsToUint(float(attrDecoder.w)); -R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); -// 0 -R125i.w = 0x3f800000; -PV0i.w = R125i.w; -// 1 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedVS[0].x),intBitsToFloat(uf_remappedVS[0].y),intBitsToFloat(uf_remappedVS[0].z),intBitsToFloat(uf_remappedVS[0].w)))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R125i.z = tempi.x; -// 2 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R125i.w)),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),intBitsToFloat(uf_remappedVS[1].w)))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.y = tempi.x; -// 3 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R125i.w)),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w)))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R126i.w = tempi.x; -// 4 -R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R125i.z)),-(intBitsToFloat(R125i.y)),-(intBitsToFloat(PV1i.x))) + vec3(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z))); -PV0i.x = R127i.x; -PV0i.y = R127i.y; -PV0i.z = R127i.z; -// 5 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -// 6 -R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[0].x),intBitsToFloat(uf_remappedVS[0].y),intBitsToFloat(uf_remappedVS[0].z),0.0))); -PV0i.x = R126i.x; -PV0i.y = R126i.x; -PV0i.z = R126i.x; -PV0i.w = R126i.x; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); -R127i.w = floatBitsToInt(tempResultf); -PS0i = R127i.w; -// 7 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R126i.y = tempi.x; -R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); -PS1i = R125i.x; -// 8 -backupReg0i = R127i.y; -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R126i.z = tempi.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w))); -PS0i = R127i.y; -// 9 -backupReg0i = R127i.z; -R127i.x = floatBitsToInt(intBitsToFloat(R126i.y) * intBitsToFloat(0xbc23d70a)); -PV1i.y = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0xbc23d70a)); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w))); -PV1i.z = R127i.z; -R127i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0xbc23d70a)); -// 10 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R126i.z = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(PV1i.y)); -PS0i = R126i.z; -// 11 -backupReg0i = R125i.y; -backupReg1i = R127i.x; -R127i.x = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R127i.w)); -R125i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i)); -PV1i.w = ((intBitsToFloat(PV0i.x) > 0.0)?int(0xFFFFFFFF):int(0x0)); -// 12 -R123i.z = ((PV1i.w == 0)?(uf_remappedVS[3].w):(0)); -PV0i.z = R123i.z; -// 13 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.z))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV0i.z))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z))); -// 14 -R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(R126i.z),intBitsToFloat(R125i.y),intBitsToFloat(R127i.x)) + vec3(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.w))); -// 15 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R125i.w)),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),intBitsToFloat(uf_remappedVS[4].w)))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R0i.w = tempi.x; -// 0 -backupReg0i = R0i.w; -R2i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),intBitsToFloat(uf_remappedVS[5].w)))); -PV0i.x = R2i.x; -PV0i.y = R2i.x; -PV0i.z = R2i.x; -PV0i.w = R2i.x; -// 1 -backupReg0i = R0i.w; -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[6].x),intBitsToFloat(uf_remappedVS[6].y),intBitsToFloat(uf_remappedVS[6].z),intBitsToFloat(uf_remappedVS[6].w)))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R2i.y = tempi.x; -// 2 -backupReg0i = R0i.w; -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[7].x),intBitsToFloat(uf_remappedVS[7].y),intBitsToFloat(uf_remappedVS[7].z),intBitsToFloat(uf_remappedVS[7].w)))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R2i.z = tempi.x; -// 3 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),intBitsToFloat(R0i.w)),vec4(intBitsToFloat(uf_remappedVS[8].x),intBitsToFloat(uf_remappedVS[8].y),intBitsToFloat(uf_remappedVS[8].z),intBitsToFloat(uf_remappedVS[8].w)))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R2i.w = tempi.x; -// export -SET_POSITION(vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w))); -// export -// skipped export to semanticId 255 -// 0 -} diff --git a/Workarounds/Wonderful101_ShadowRemoval/c0b8d87995253e8e_0000000000000000_vs.txt b/Workarounds/Wonderful101_ShadowRemoval/c0b8d87995253e8e_0000000000000000_vs.txt new file mode 100644 index 00000000..8268d53a --- /dev/null +++ b/Workarounds/Wonderful101_ShadowRemoval/c0b8d87995253e8e_0000000000000000_vs.txt @@ -0,0 +1,393 @@ +#version 430 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader c0b8d87995253e8e +#ifdef VULKAN +#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location) +#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140) +#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation) +#define gl_VertexID gl_VertexIndex +#define gl_InstanceID gl_InstanceIndex +#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0 +#else +#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) +#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) +#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) +#define SET_POSITION(_v) gl_Position = _v +#endif +#ifdef VULKAN +#else +#endif +UNIFORM_BUFFER_LAYOUT(1, 0, 0) uniform uniformBlockVS1 +{ +vec4 uf_blockVS1[1024]; +}; + + +UNIFORM_BUFFER_LAYOUT(2, 0, 1) uniform uniformBlockVS2 +{ +vec4 uf_blockVS2[1024]; +}; + + +ATTR_LAYOUT(0, 0) in uvec4 attrDataSem0; +ATTR_LAYOUT(0, 1) in uvec4 attrDataSem1; +ATTR_LAYOUT(0, 2) in uvec4 attrDataSem2; +ATTR_LAYOUT(0, 3) in uvec4 attrDataSem5; +out gl_PerVertex +{ + vec4 gl_Position; +}; +layout(location = 1) out vec4 passParameterSem134; +layout(location = 0) out vec4 passParameterSem133; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){return mix(0.0, a*b, (a != 0.0) && (b != 0.0));} +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R15i = ivec4(0); +ivec4 R16i = ivec4(0); +ivec4 R17i = ivec4(0); +ivec4 R18i = ivec4(0); +ivec4 R19i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyz = attrDataSem0.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +attrDecoder.xy = attrDataSem5.xy; +attrDecoder.xy = ((attrDecoder.xy>>8)&0xFF)|((attrDecoder.xy<<8)&0xFF00); +attrDecoder.z = 0; +attrDecoder.w = 0; +attrDecoder.xy = floatBitsToUint(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16))); +attrDecoder.zw = uvec2(0); +R4i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +attrDecoder.xyzw = attrDataSem2.xyzw; +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem1.xyzw)/255.0); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +// 0 +R18i.x = 0x3f800000; +R18i.y = floatBitsToInt(uf_blockVS1[9].w * 1.0); +R8i.z = R4i.x; +R4i.w = floatBitsToInt(uf_blockVS1[8].w * 1.0); +R0i.x = R1i.y * 0x00000003; +PS0i = R0i.x; +// 1 +R8i.x = floatBitsToInt(uf_blockVS1[10].w * 1.0); +R19i.y = floatBitsToInt(uf_blockVS1[11].w * 1.0); +R4i.z = PS0i + int(1); +R0i.w = PS0i + 0x00000002; +R0i.y = R1i.x * 0x00000003; +PS1i = R0i.y; +// 2 +R4i.x = PS1i + int(1); +R8i.y = R4i.y; +R0i.z = PS1i + 0x00000002; +R7i.z = R1i.z * 0x00000003; +PS0i = R7i.z; +// 3 +backupReg0i = R1i.w; +R1i.y = PS0i + 0x00000002; +R1i.w = PS0i + int(1); +R3i.w = backupReg0i * 0x00000003; +PS1i = R3i.w; +R5i.xyzw = floatBitsToInt(uf_blockVS2[R0i.w].xyzw); +R6i.xyzw = floatBitsToInt(uf_blockVS2[R0i.z].xyzw); +R9i.xyzw = floatBitsToInt(uf_blockVS2[R1i.y].xyzw); +R10i.xyzw = floatBitsToInt(uf_blockVS2[R4i.z].xyzw); +R11i.xyzw = floatBitsToInt(uf_blockVS2[R4i.x].xyzw); +R13i.xyzw = floatBitsToInt(uf_blockVS2[R1i.w].xyzw); +R14i.xyzw = floatBitsToInt(uf_blockVS2[R0i.x].xyzw); +R15i.xyzw = floatBitsToInt(uf_blockVS2[R0i.y].xyzw); +// 0 +R0i.x = R3i.w + 0x00000002; +R0i.y = R3i.w + int(1); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R5i.x))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R5i.y))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R5i.z))); +PS0i = R0i.z; +// 1 +backupReg0i = R5i.w; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R6i.x))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R6i.y))); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R6i.z))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(backupReg0i))); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R6i.w))); +PS1i = R6i.z; +R12i.xyzw = floatBitsToInt(uf_blockVS2[R0i.x].xyzw); +R16i.xyzw = floatBitsToInt(uf_blockVS2[R0i.y].xyzw); +R7i.xyzw = floatBitsToInt(uf_blockVS2[R7i.z].xyzw); +R17i.xyzw = floatBitsToInt(uf_blockVS2[R3i.w].xyzw); +// export +passParameterSem134 = vec4(intBitsToFloat(R8i.z), intBitsToFloat(R8i.y), intBitsToFloat(R8i.z), intBitsToFloat(R8i.z)); +// 0 +R126i.x = floatBitsToInt(intBitsToFloat(R0i.z) + intBitsToFloat(R5i.z)); +R125i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R5i.y)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R10i.x))); +R127i.w = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(R5i.x)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R10i.y))); +PS0i = R127i.y; +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R9i.x))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R9i.y))); +R125i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(R6i.z)); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R9i.z))); +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R9i.w))); +PS1i = R124i.y; +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R10i.z))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R11i.x))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R10i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R11i.y))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R11i.z))); +// 3 +backupReg0i = R127i.y; +backupReg1i = R127i.z; +backupReg2i = R127i.w; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R11i.w))); +R127i.yzw = floatBitsToInt(vec3(intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.x),intBitsToFloat(backupReg1i)) + vec3(intBitsToFloat(PV0i.w),intBitsToFloat(PS0i),intBitsToFloat(PV0i.y))); +R124i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(backupReg2i)); +PS1i = R124i.w; +// 4 +backupReg0i = R124i.y; +R125i.x = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R126i.x)); +R124i.y = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R125i.y)); +R124i.z = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PV1i.x)); +R11i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R125i.z)); +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R12i.x))); +PS0i = R11i.z; +// 5 +backupReg0i = R12i.y; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R12i.w))); +R12i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R12i.z))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R13i.x))); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(backupReg0i))); +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R13i.y))); +PS1i = R127i.x; +// 6 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R14i.x))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R14i.y))); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R13i.z))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R13i.w))); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R14i.z))); +PS0i = R125i.y; +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R14i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R15i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R15i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R15i.z))); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R15i.w))); +// 8 +backupReg0i = R126i.y; +backupReg1i = R126i.x; +backupReg2i = R126i.z; +backupReg3i = R127i.w; +R126i.xyz = floatBitsToInt(vec3(intBitsToFloat(R125i.y),intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.x)) + vec3(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.z),intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV1i.y)); +R14i.w = floatBitsToInt(intBitsToFloat(backupReg2i) + intBitsToFloat(backupReg3i)); +PS0i = R14i.w; +// 9 +backupReg0i = R127i.x; +backupReg1i = R125i.w; +backupReg2i = R124i.y; +backupReg3i = R125i.x; +R127i.x = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(R127i.z)); +R124i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R127i.y)); +R127i.z = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R124i.z)); +R125i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(backupReg2i)); +R125i.x = floatBitsToInt(intBitsToFloat(R12i.y) + intBitsToFloat(backupReg3i)); +PS1i = R125i.x; +// 10 +backupReg0i = R124i.x; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R16i.x))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R16i.y))); +R125i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R11i.w)); +R126i.w = floatBitsToInt(intBitsToFloat(R11i.z) + intBitsToFloat(R124i.w)); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R16i.z))); +PS0i = R124i.w; +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R7i.y))); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R16i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R7i.z))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R7i.x))); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R7i.w))); +// 12 +backupReg0i = R126i.x; +backupReg1i = R126i.y; +backupReg2i = R126i.z; +backupReg3i = R127i.w; +backupReg4i = R14i.w; +R126i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PS1i)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i))); +R127i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(backupReg3i)); +R14i.w = floatBitsToInt(intBitsToFloat(R124i.x) + intBitsToFloat(backupReg4i)); +PS0i = R14i.w; +// 13 +R7i.xyz = floatBitsToInt(vec3(intBitsToFloat(R124i.w),intBitsToFloat(R127i.y),intBitsToFloat(R125i.y)) + vec3(intBitsToFloat(R127i.x),intBitsToFloat(R124i.y),intBitsToFloat(R127i.z))); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R17i.x))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R17i.z))); +PS1i = R127i.z; +// 14 +backupReg0i = R2i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R17i.y))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), uf_blockVS1[8].z)); +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), uf_blockVS1[8].z)); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R17i.w))); +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), uf_blockVS1[9].z)); +PS0i = R2i.x; +// 15 +backupReg0i = R4i.w; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), uf_blockVS1[8].z)); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), uf_blockVS1[9].z)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), uf_blockVS1[9].z)); +R4i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS1[8].z,intBitsToFloat(R125i.z)) + intBitsToFloat(backupReg0i))); +R124i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS1[9].z,intBitsToFloat(R125i.z)) + intBitsToFloat(R18i.y))); +PS1i = R124i.y; +// 16 +backupReg0i = R8i.x; +backupReg1i = R126i.w; +R8i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS1[10].z,intBitsToFloat(R125i.z)) + intBitsToFloat(backupReg0i))); +R18i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), uf_blockVS1[10].z)); +R17i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), uf_blockVS1[10].z)); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), uf_blockVS1[10].z)); +R17i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), uf_blockVS1[11].z)); +PS0i = R17i.w; +// 17 +backupReg0i = R125i.z; +backupReg1i = R124i.w; +backupReg2i = R127i.x; +backupReg3i = R126i.y; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), uf_blockVS1[11].z)); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), uf_blockVS1[11].z)); +R125i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS1[11].z,intBitsToFloat(backupReg0i)) + intBitsToFloat(R19i.y))); +R124i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R127i.w)); +R19i.y = floatBitsToInt(intBitsToFloat(backupReg2i) + intBitsToFloat(backupReg3i)); +PS1i = R19i.y; +// 18 +backupReg0i = R127i.y; +R125i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R126i.x)); +R127i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS1[8].y,intBitsToFloat(R14i.w)) + intBitsToFloat(backupReg0i))); +R16i.z = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R126i.z)); +R127i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS1[8].y,intBitsToFloat(R7i.y)) + intBitsToFloat(R124i.x))); +R127i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS1[8].y,intBitsToFloat(R7i.x)) + intBitsToFloat(R124i.z))); +PS0i = R127i.z; +// 19 +backupReg0i = R125i.y; +backupReg1i = R124i.y; +R126i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS1[9].y,intBitsToFloat(R14i.w)) + intBitsToFloat(R2i.x))); +R125i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS1[9].y,intBitsToFloat(R7i.x)) + intBitsToFloat(backupReg0i))); +R126i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS1[9].y,intBitsToFloat(R7i.y)) + intBitsToFloat(R2i.z))); +R125i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS1[8].y,intBitsToFloat(R7i.z)) + intBitsToFloat(R4i.w))); +R124i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS1[9].y,intBitsToFloat(R7i.z)) + intBitsToFloat(backupReg1i))); +PS1i = R124i.y; +// 20 +backupReg0i = R18i.y; +backupReg1i = R126i.w; +backupReg2i = R14i.w; +R124i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS1[10].y,intBitsToFloat(R7i.z)) + intBitsToFloat(R8i.x))); +R18i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS1[10].y,intBitsToFloat(R7i.x)) + intBitsToFloat(backupReg0i))); +R124i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS1[10].y,intBitsToFloat(R14i.w)) + intBitsToFloat(R17i.z))); +R126i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS1[10].y,intBitsToFloat(R7i.y)) + intBitsToFloat(backupReg1i))); +R14i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS1[11].y,intBitsToFloat(backupReg2i)) + intBitsToFloat(R17i.w))); +PS0i = R14i.w; +// 21 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS1[11].y,intBitsToFloat(R7i.x)) + intBitsToFloat(backupReg0i))); +R127i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS1[11].y,intBitsToFloat(R7i.y)) + intBitsToFloat(R126i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS1[11].y,intBitsToFloat(R7i.z)) + intBitsToFloat(R125i.z))); +R17i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS1[8].x,intBitsToFloat(R124i.w)) + intBitsToFloat(backupReg1i))); +R7i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS1[8].x,intBitsToFloat(R125i.x)) + intBitsToFloat(backupReg2i))); +PS1i = R7i.z; +// 22 +R7i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS1[9].x,intBitsToFloat(R124i.w)) + intBitsToFloat(R126i.x))); +R7i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS1[8].x,intBitsToFloat(R19i.y)) + intBitsToFloat(R127i.w))); +R17i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS1[9].x,intBitsToFloat(R19i.y)) + intBitsToFloat(R126i.z))); +R4i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS1[8].x,intBitsToFloat(R16i.z)) + intBitsToFloat(R125i.w))); +R2i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS1[9].x,intBitsToFloat(R125i.x)) + intBitsToFloat(R125i.y))); +PS0i = R2i.z; +// 23 +backupReg0i = R18i.y; +R8i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS1[10].x,intBitsToFloat(R124i.w)) + intBitsToFloat(R124i.z))); +R18i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS1[10].x,intBitsToFloat(R19i.y)) + intBitsToFloat(R126i.w))); +R11i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS1[10].x,intBitsToFloat(R125i.x)) + intBitsToFloat(backupReg0i))); +R2i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS1[9].x,intBitsToFloat(R16i.z)) + intBitsToFloat(R124i.y))); +R7i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS1[10].x,intBitsToFloat(R16i.z)) + intBitsToFloat(R124i.x))); +PS1i = R7i.w; +// 24 +backupReg0i = R19i.y; +backupReg1i = R16i.z; +R2i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS1[11].x,intBitsToFloat(R124i.w)) + intBitsToFloat(R14i.w))); +R19i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS1[11].x,intBitsToFloat(backupReg0i)) + intBitsToFloat(R127i.y))); +R16i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS1[11].x,intBitsToFloat(R125i.x)) + intBitsToFloat(R127i.x))); +R14i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS1[11].x,intBitsToFloat(backupReg1i)) + intBitsToFloat(R127i.z))); +// 0 +R4i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R18i.x)),vec4(intBitsToFloat(R17i.w),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),intBitsToFloat(R4i.w)))); +PV0i.x = R4i.x; +PV0i.y = R4i.x; +PV0i.z = R4i.x; +PV0i.w = R4i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R18i.x)),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R17i.z),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.y = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R18i.x)),vec4(intBitsToFloat(R8i.x),intBitsToFloat(R18i.y),intBitsToFloat(R11i.z),intBitsToFloat(R7i.w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R4i.z = tempi.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R18i.x)),vec4(intBitsToFloat(R2i.x),intBitsToFloat(R19i.y),intBitsToFloat(R16i.z),intBitsToFloat(R14i.w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.w = tempi.x; +// export +SET_POSITION(vec4(0.0, 0.0, 0.0, 0.0)); +// export +passParameterSem133 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +// 0 +}