This commit is contained in:
Darkemaste 2017-02-26 21:02:47 -06:00
parent d178d7101f
commit ecbf91c34d
21 changed files with 1166 additions and 18 deletions

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@ -0,0 +1,19 @@
# Found by sunbroDave
# FYI: Enhancements are meant to be edited, just make sure to edit the overwrite height and width.
[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00,ffffffff0cd546a9
name = "Xenoblade Chronicles X - High Res Shadows"
[TextureRedefine] #XCX shadow
width = 1024
height = 1024
formats = 0x005
#overwriteWidth = 2048
#overwriteHeight = 2048
[TextureRedefine] #XCX Medium distance shadow
width = 512
height = 512
formats = 0x005
#overwriteWidth = 1024
#overwriteHeight = 1024

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@ -0,0 +1,84 @@
[Definition]
titleIds = 00050000101abc00,
name = "Kirby and the Rainbow Curse - 2880p (5K)"
[TextureRedefine] # tv
width = 1024
height = 576
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # tv
width = 1025
height = 577
overwriteWidth = 5125
overwriteHeight = 2885
[TextureRedefine] # tv
ui 1
width = 1280
height = 720
formatsExcluded = 0x41a,0x034
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # tv
ui 2
width = 1281
height = 721
formatsExcluded = 0x41a,0x034
overwriteWidth = 5124
overwriteHeight = 2884
[TextureRedefine] # half-res
width = 512
height = 288
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # q-res
width = 256
height = 144
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # gamepad
1width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 855
height = 481
overwriteWidth = 2563
overwriteHeight = 1442
[TextureRedefine] # gamepad half-res
width = 427
height = 240
overwriteWidth = 1280
overwriteHeight = 719
[TextureRedefine] # gamepad q-res
width = 213
height = 120
overwriteWidth = 639
overwriteHeight = 360

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@ -0,0 +1,83 @@
[Definition]
titleIds = 00050000101abc00,
name = "Kirby and the Rainbow Curse - 4320p (8K)"
[TextureRedefine] # tv
width = 1024
height = 576
overwriteWidth = 6144
overwriteHeight = 3456
[TextureRedefine] # tv
width = 1025
height = 577
overwriteWidth = 6150
overwriteHeight = 3462
[TextureRedefine] # tv
ui 1
width = 1280
height = 720
formatsExcluded = 0x41a,0x034
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # tv
ui 2
width = 1281
height = 721
formatsExcluded = 0x41a,0x034
overwriteWidth = 7686
overwriteHeight = 4326
[TextureRedefine] # half-res
width = 512
height = 288
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # q-res
width = 256
height = 144
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
1width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 855
height = 481
overwriteWidth = 2563
overwriteHeight = 1442
[TextureRedefine] # gamepad half-res
width = 427
height = 240
overwriteWidth = 1280
overwriteHeight = 719
[TextureRedefine] # gamepad q-res
width = 213
height = 120
overwriteWidth = 639
overwriteHeight = 360

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@ -0,0 +1,83 @@
[Definition]
titleIds = 00050000101abc00,
name = "Kirby and the Rainbow Curse - 5760p (10K)"
[TextureRedefine] # tv
width = 1024
height = 576
overwriteWidth = 8192
overwriteHeight = 4608
[TextureRedefine] # tv
width = 1025
height = 577
overwriteWidth = 8200
overwriteHeight = 4616
[TextureRedefine] # tv
ui 1
width = 1280
height = 720
formatsExcluded = 0x41a,0x034
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # tv
ui 2
width = 1281
height = 721
formatsExcluded = 0x41a,0x034
overwriteWidth = 10248
overwriteHeight = 5768
[TextureRedefine] # half-res
width = 512
height = 288
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # q-res
width = 256
height = 144
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
1width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 855
height = 481
overwriteWidth = 2563
overwriteHeight = 1442
[TextureRedefine] # gamepad half-res
width = 427
height = 240
overwriteWidth = 1280
overwriteHeight = 719
[TextureRedefine] # gamepad q-res
width = 213
height = 120
overwriteWidth = 639
overwriteHeight = 360

View File

@ -15,14 +15,54 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 2560 overwriteWidth = 2560
overwriteHeight = 1440 overwriteHeight = 1440
[TextureRedefine] # q-res alpha (Previously not added due to potential conflict, please remove rule when using Xeno GCN4 workaround)
width = 320
height = 180
overwriteWidth = 1282
overwriteHeight = 1442
[TextureRedefine] # Gear menu [TextureRedefine] # Gear menu
width = 1024 width = 1024
height = 720 height = 720
overwriteWidth = 4096 overwriteWidth = 4096
overwriteHeight = 2880 overwriteHeight = 2880
[TextureRedefine] # Fog
width = 426
height = 240
overwriteWidth = 1704
overwriteHeight = 960
[TextureRedefine] # gamepad [TextureRedefine] # gamepad
width = 854 width = 854
height = 480 height = 480
overwriteWidth = 2562 overwriteWidth = 2560
overwriteHeight = 1440 overwriteHeight = 1440
// vvvv credits to Getdls & GITech vvvv //
[TextureRedefine] # Sun, Light Sources (plants, armor etc)
width = 512
height = 288
overwriteWidth = 2048
overwriteHeight = 1152
[TextureRedefine] # "God rays" size (not quality), lens reflections.
width = 256
height = 144
overwriteWidth = 1024
overwriteHeight = 576
[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
width = 160
height = 90
formatsExcluded = 0x816 #fix probe glow
#overwriteWidth = 642
#overwriteHeight = 362
[TextureRedefine]# Probe Beacon glow.
width = 80
height = 46
formatsExcluded = 0x816 #fix probe glow
#overwriteWidth = 320
#overwriteHeight = 184

View File

@ -15,14 +15,54 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 3840 overwriteWidth = 3840
overwriteHeight = 2560 overwriteHeight = 2560
[TextureRedefine] # q-res alpha (Previously not added due to potential conflict, please remove rule when using Xeno GCN4 workaround)
width = 320
height = 180
overwriteWidth = 1920
overwriteHeight = 1280
[TextureRedefine] # Gear menu [TextureRedefine] # Gear menu
width = 1024 width = 1024
height = 720 height = 720
overwriteWidth = 4096 overwriteWidth = 4096
overwriteHeight = 2880 overwriteHeight = 2880
[TextureRedefine] # Fog
width = 426
height = 240
overwriteWidth = 2556
overwriteHeight = 1440
[TextureRedefine] # gamepad [TextureRedefine] # gamepad
width = 854 width = 854
height = 480 height = 480
overwriteWidth = 2562 overwriteWidth = 2562
overwriteHeight = 1440 overwriteHeight = 1440
// vvvv credits to Getdls & GITech vvvv //
[TextureRedefine] # Sun, Light Sources (plants, armor etc)
width = 512
height = 288
overwriteWidth = 3072
overwriteHeight = 1728
[TextureRedefine] # "God rays" size (not quality), lens reflections.
width = 256
height = 144
overwriteWidth = 1536
overwriteHeight = 864
[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
width = 160
height = 90
formatsExcluded = 0x816 #fix probe glow
#overwriteWidth = 960
#overwriteHeight = 540
[TextureRedefine]# Probe Beacon glow.
width = 80
height = 46
formatsExcluded = 0x816 #fix probe glow
#overwriteWidth = 480
#overwriteHeight = 276

View File

@ -15,14 +15,54 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 5120 overwriteWidth = 5120
overwriteHeight = 2560 overwriteHeight = 2560
[TextureRedefine] # q-res alpha (Previously not added due to potential conflict, please remove rule when using Xeno GCN4 workaround)
width = 320
height = 180
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # Gear menu [TextureRedefine] # Gear menu
width = 1024 width = 1024
height = 720 height = 720
overwriteWidth = 4096 overwriteWidth = 4096
overwriteHeight = 2880 overwriteHeight = 2880
[TextureRedefine] # Fog
width = 426
height = 240
overwriteWidth = 3408
overwriteHeight = 1920
[TextureRedefine] # gamepad [TextureRedefine] # gamepad
width = 854 width = 854
height = 480 height = 480
overwriteWidth = 2562 overwriteWidth = 2562
overwriteHeight = 1440 overwriteHeight = 1440
// vvvv credits to Getdls & GITech vvvv //
[TextureRedefine] # Sun, Light Sources (plants, armor etc)
width = 512
height = 288
overwriteWidth = 4096
overwriteHeight = 2304
[TextureRedefine] # "God rays" size (not quality), lens reflections.
width = 256
height = 144
overwriteWidth = 2048
overwriteHeight = 1152
[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
width = 160
height = 90
formatsExcluded = 0x816 #fix probe glow
#overwriteWidth = 1282
#overwriteHeight = 722
[TextureRedefine]# Probe Beacon glow.
width = 80
height = 46
formatsExcluded = 0x816 #fix probe glow
#overwriteWidth = 640
#overwriteHeight = 368

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@ -0,0 +1,79 @@
[Definition]
titleIds = 00050000101abc00,
name = "Kirby and the Rainbow Curse - 360p"
[TextureRedefine] # tv
width = 1024
height = 576
overwriteWidth = 512
overwriteHeight = 287
[TextureRedefine] # tv
width = 1025
height = 577
overwriteWidth = 513
overwriteHeight = 289
[TextureRedefine] # tv
ui 1
width = 1280
height = 720
formatsExcluded = 0x41a,0x034
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # tv
ui 2
width = 1281
height = 721
formatsExcluded = 0x41a,0x034
overwriteWidth = 641
overwriteHeight = 361
[TextureRedefine] # half-res
width = 512
height = 288
overwriteWidth = 255
overwriteHeight = 145
[TextureRedefine] # q-res
width = 256
height = 144
overwriteWidth = 128
overwriteHeight = 73
[TextureRedefine] # gamepad
1width = 854
height = 480
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 855
height = 481
overwriteWidth = 641
overwriteHeight = 361
[TextureRedefine] # gamepad half-res
width = 427
height = 240
overwriteWidth = 320
overwriteHeight = 181
[TextureRedefine] # gamepad q-res
width = 213
height = 120
overwriteWidth = 160
overwriteHeight = 91

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@ -12,8 +12,14 @@ overwriteHeight = 360
width = 640 width = 640
height = 360 height = 360
formatsExcluded = 0x41A # exclude obvious textures formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 960 overwriteWidth = 322
overwriteHeight = 540 overwriteHeight = 182
[TextureRedefine] # q-res alpha (Previously not added due to potential conflict, please remove rule when using Xeno GCN4 workaround)
width = 320
height = 180
overwriteWidth = 161
overwriteHeight = 91
[TextureRedefine] # Gear menu [TextureRedefine] # Gear menu
width = 1024 width = 1024
@ -26,3 +32,37 @@ width = 854
height = 480 height = 480
overwriteWidth = 427 overwriteWidth = 427
overwriteHeight = 240 overwriteHeight = 240
[TextureRedefine] # Fog
width = 426
height = 240
overwriteWidth = 213
overwriteHeight = 120
// vvvv credits to Getdls & GITech vvvv //
[TextureRedefine] # Sun, Light Sources (plants, armor etc)
width = 512
height = 288
overwriteWidth = 258
overwriteHeight = 146
[TextureRedefine] # "God rays" size (not quality), lens reflections.
width = 256
height = 144
overwriteWidth = 123
overwriteHeight = 72
[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
width = 160
height = 90
formatsExcluded = 0x816 #fix probe glow
#overwriteWidth = 82
#overwriteHeight = 48
[TextureRedefine]# Probe Beacon glow.
width = 80
height = 46
formatsExcluded = 0x816 #fix probe glow
#overwriteWidth = 41
#overwriteHeight = 24

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@ -0,0 +1,80 @@
[Definition]
titleIds = 00050000101abc00,
name = "Kirby and the Rainbow Curse - 1080p (Gamepad)"
[TextureRedefine] # tv
width = 1024
height = 576
overwriteWidth = 1536
overwriteHeight = 864
[TextureRedefine] # tv
width = 1025
height = 577
overwriteWidth = 1538
overwriteHeight = 866
[TextureRedefine] # tv
ui 1
width = 1280
height = 720
formatsExcluded = 0x41a,0x034
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # tv
ui 2
width = 1281
height = 721
formatsExcluded = 0x41a,0x034
overwriteWidth = 1922
overwriteHeight = 1082
[TextureRedefine] # half-res
width = 512
height = 288
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # q-res
width = 256
height = 144
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # gamepad
1width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 855
height = 481
overwriteWidth = 1923
overwriteHeight = 1081
[TextureRedefine] # gamepad half-res
width = 427
height = 240
overwriteWidth = 959
overwriteHeight = 539
[TextureRedefine] # gamepad q-res
width = 213
height = 120
overwriteWidth = 478
overwriteHeight = 269

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@ -0,0 +1,81 @@
[Definition]
titleIds = 00050000101abc00,
name = "Kirby and the Rainbow Curse - 1440p (Gamepad) (2K)"
[TextureRedefine] # tv
width = 1024
height = 576
overwriteWidth = 2048
overwriteHeight = 1152
[TextureRedefine] # tv
width = 1025
height = 577
overwriteWidth = 2050
overwriteHeight = 1154
[TextureRedefine] # tv
ui 1
width = 1280
height = 720
formatsExcluded = 0x41a,0x034
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # tv
ui 2
width = 1281
height = 721
formatsExcluded = 0x41a,0x034
overwriteWidth = 2562
overwriteHeight = 1442
[TextureRedefine] # half-res
width = 512
height = 288
overwriteWidth = 1026
overwriteHeight = 578
[TextureRedefine] # q-res
width = 256
height = 144
overwriteWidth = 513
overwriteHeight = 289
[TextureRedefine] # gamepad
1width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 855
height = 481
overwriteWidth = 2563
overwriteHeight = 1442
[TextureRedefine] # gamepad half-res
width = 427
height = 240
overwriteWidth = 1280
overwriteHeight = 719
[TextureRedefine] # gamepad q-res
width = 213
height = 120
overwriteWidth = 639
overwriteHeight = 360

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@ -0,0 +1,83 @@
[Definition]
titleIds = 00050000101abc00,
name = "Kirby and the Rainbow Curse - 2160p (Gamepad) (4K)"
[TextureRedefine] # tv
width = 1024
height = 576
overwriteWidth = 3836
overwriteHeight = 2156
[TextureRedefine] # tv
width = 1025
height = 577
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # tv
ui 1
width = 1280
height = 720
formatsExcluded = 0x41a,0x034
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # tv
ui 2
width = 1281
height = 721
formatsExcluded = 0x41a,0x034
overwriteWidth = 3843
overwriteHeight = 2163
[TextureRedefine] # half-res
width = 512
height = 288
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # q-res
width = 256
height = 144
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
1width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 855
height = 481
overwriteWidth = 3845
overwriteHeight = 2163
[TextureRedefine] # gamepad half-res
width = 427
height = 240
overwriteWidth = 1920
overwriteHeight = 1079
[TextureRedefine] # gamepad q-res
width = 213
height = 120
overwriteWidth = 958
overwriteHeight = 540

View File

@ -15,14 +15,54 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 960 overwriteWidth = 960
overwriteHeight = 540 overwriteHeight = 540
[TextureRedefine] # q-res alpha (Previously not added due to potential conflict, please remove rule when using Xeno GCN4 workaround)
width = 320
height = 180
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # Gear menu [TextureRedefine] # Gear menu
width = 1024 width = 1024
height = 720 height = 720
overwriteWidth = 1536 overwriteWidth = 1536
overwriteHeight = 1080 overwriteHeight = 1080
[TextureRedefine] # Fog
width = 426
height = 240
overwriteWidth = 639
overwriteHeight = 360
[TextureRedefine] # gamepad [TextureRedefine] # gamepad
width = 854 width = 854
height = 480 height = 480
overwriteWidth = 1920 overwriteWidth = 1920
overwriteHeight = 1080 overwriteHeight = 1080
// vvvv credits to Getdls & GITech vvvv //
[TextureRedefine] # Sun, Light Sources (plants, armor etc)
width = 512
height = 288
overwriteWidth = 768
overwriteHeight = 432
[TextureRedefine] # "God rays" size (not quality), lens reflections.
width = 256
height = 144
overwriteWidth = 384
overwriteHeight = 216
[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
width = 160
height = 90
formatsExcluded = 0x816 #fix probe glow
#overwriteWidth = 240
#overwriteHeight = 135
[TextureRedefine]# Probe Beacon glow.
width = 80
height = 46
formatsExcluded = 0x816 #fix probe glow
#overwriteWidth = 120
#overwriteHeight = 104

View File

@ -15,14 +15,55 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1280 overwriteWidth = 1280
overwriteHeight = 720 overwriteHeight = 720
[TextureRedefine] # q-res alpha (Previously not added due to potential conflict, please remove rule when using Xeno GCN4 workaround)
width = 320
height = 180
overwriteWidth = 642
overwriteHeight = 362
[TextureRedefine] # Gear menu [TextureRedefine] # Gear menu
width = 1024 width = 1024
height = 720 height = 720
overwriteWidth = 2048 overwriteWidth = 2048
overwriteHeight = 1440 overwriteHeight = 1440
[TextureRedefine] # Fog
width = 426
height = 240
overwriteWidth = 852
overwriteHeight = 480
[TextureRedefine] # gamepad [TextureRedefine] # gamepad
width = 854 width = 854
height = 480 height = 480
overwriteWidth = 2560 overwriteWidth = 2560
overwriteHeight = 1440 overwriteHeight = 1440
// vvvv credits to Getdls & GITech vvvv //
[TextureRedefine] # Sun, Light Sources (plants, armor etc)
width = 512
height = 288
overwriteWidth = 1024
overwriteHeight = 576
[TextureRedefine] # "God rays" size (not quality), lens reflections.
width = 256
height = 144
overwriteWidth = 513
overwriteHeight = 290
[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
width = 160
height = 90
formatsExcluded = 0x816 #fix probe glow
#overwriteWidth = 322
#overwriteHeight = 180
[TextureRedefine]# Probe Beacon glow.
width = 80
height = 46
formatsExcluded = 0x816 #fix probe glow
#overwriteWidth = 161
#overwriteHeight = 90

View File

@ -11,18 +11,59 @@ overwriteHeight = 2160
[TextureRedefine] # half-res alpha [TextureRedefine] # half-res alpha
width = 640 width = 640
height = 360 height = 360
formatsExcluded = 0x41A # exclude obvious textures formatsExcluded = 0x033, 0x031 #exclude obvious textures
overwriteWidth = 1920 overwriteWidth = 1920
overwriteHeight = 1080 overwriteHeight = 1080
[TextureRedefine] # q-res alpha (Previously not added due to potential conflict, please remove rule when using Xeno GCN4 workaround)
width = 320
height = 180
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # Gear menu [TextureRedefine] # Gear menu
width = 1024 width = 1024
height = 720 height = 720
overwriteWidth = 3072 overwriteWidth = 3072
overwriteHeight = 2160 overwriteHeight = 2160
[TextureRedefine] # Fog
width = 426
height = 240
overwriteWidth = 1278
overwriteHeight = 720
[TextureRedefine] # gamepad [TextureRedefine] # gamepad
width = 854 width = 854
height = 480 height = 480
overwriteWidth = 3840 overwriteWidth = 2560
overwriteHeight = 2160 overwriteHeight = 1440
// vvvv credits to Getdls & GITech vvvv //
[TextureRedefine] # Sun, Light Sources (plants, armor etc)
width = 512
height = 288
overwriteWidth = 1536
overwriteHeight = 864
[TextureRedefine] # "God rays" size (not quality), lens reflections.
width = 256
height = 144
overwriteWidth = 768
overwriteHeight = 432
[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
width = 160
height = 90
formatsExcluded = 0x816 #fix probe glow
#overwriteWidth = 480
#overwriteHeight = 270
[TextureRedefine]# Probe Beacon glow.
width = 80
height = 46
formatsExcluded = 0x816 #fix probe glow
#overwriteWidth = 240
#overwriteHeight = 135

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@ -0,0 +1,49 @@
[Definition]
titleIds = 00050000101abc00,
name = "Kirby and the Rainbow Curse - 1080p"
[TextureRedefine] # tv
width = 1024
height = 576
overwriteWidth = 1536
overwriteHeight = 864
[TextureRedefine] # tv
width = 1025
height = 577
overwriteWidth = 1538
overwriteHeight = 866
[TextureRedefine] # tv
ui 1
width = 1280
height = 720
formatsExcluded = 0x41a,0x034
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # tv
ui 2
width = 1281
height = 721
formatsExcluded = 0x41a,0x034
overwriteWidth = 1922
overwriteHeight = 1082
[TextureRedefine] # half-res
width = 512
height = 288
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # q-res
width = 256
height = 144
overwriteWidth = 480
overwriteHeight = 270

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@ -0,0 +1,51 @@
[Definition]
titleIds = 00050000101abc00,
name = "Kirby and the Rainbow Curse - 1440p (2K)"
[TextureRedefine] # tv
width = 1024
height = 576
overwriteWidth = 2048
overwriteHeight = 1152
[TextureRedefine] # tv
width = 1025
height = 577
overwriteWidth = 2050
overwriteHeight = 1154
[TextureRedefine] # tv
ui 1
width = 1280
height = 720
formatsExcluded = 0x41a,0x034
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # tv
ui 2
width = 1281
height = 721
formatsExcluded = 0x41a,0x034
overwriteWidth = 2562
overwriteHeight = 1442
[TextureRedefine] # half-res
width = 512
height = 288
overwriteWidth = 1026
overwriteHeight = 578
[TextureRedefine] # q-res
width = 256
height = 144
overwriteWidth = 513
overwriteHeight = 289

View File

@ -0,0 +1,52 @@
[Definition]
titleIds = 00050000101abc00,
name = "Kirby and the Rainbow Curse - 2160p (4K)"
[TextureRedefine] # tv
width = 1024
height = 576
overwriteWidth = 3836
overwriteHeight = 2156
[TextureRedefine] # tv
width = 1025
height = 577
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # tv
ui 1
width = 1280
height = 720
formatsExcluded = 0x41a,0x034
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # tv
ui 2
width = 1281
height = 721
formatsExcluded = 0x41a,0x034
overwriteWidth = 3843
overwriteHeight = 2163
[TextureRedefine] # half-res
width = 512
height = 288
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # q-res
width = 256
height = 144
overwriteWidth = 960
overwriteHeight = 540

View File

@ -15,8 +15,48 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 960 overwriteWidth = 960
overwriteHeight = 540 overwriteHeight = 540
[TextureRedefine] # q-res alpha (Previously not added due to potential conflict, please remove rule when using Xeno GCN4 workaround)
width = 320
height = 180
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # Gear menu [TextureRedefine] # Gear menu
width = 1024 width = 1024
height = 720 height = 720
overwriteWidth = 1536 overwriteWidth = 1536
overwriteHeight = 1080 overwriteHeight = 1080
[TextureRedefine] # Fog
width = 426
height = 240
overwriteWidth = 639
overwriteHeight = 360
// vvvv credits to Getdls & GITech vvvv //
[TextureRedefine] # Sun, Light Sources (plants, armor etc)
width = 512
height = 288
overwriteWidth = 768
overwriteHeight = 432
[TextureRedefine] # "God rays" size (not quality), lens reflections.
width = 256
height = 144
overwriteWidth = 384
overwriteHeight = 216
[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
width = 160
height = 90
formatsExcluded = 0x816 #fix probe glow
#overwriteWidth = 240
#overwriteHeight = 135
[TextureRedefine]# Probe Beacon glow.
width = 80
height = 46
formatsExcluded = 0x816 #fix probe glow
#overwriteWidth = 120
#overwriteHeight = 104

View File

@ -15,8 +15,49 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1280 overwriteWidth = 1280
overwriteHeight = 720 overwriteHeight = 720
[TextureRedefine] # q-res alpha (Previously not added due to potential conflict, please remove rule when using Xeno GCN4 workaround)
width = 320
height = 180
overwriteWidth = 642
overwriteHeight = 362
[TextureRedefine] # Gear menu [TextureRedefine] # Gear menu
width = 1024 width = 1024
height = 720 height = 720
overwriteWidth = 2048 overwriteWidth = 2048
overwriteHeight = 1440 overwriteHeight = 1440
[TextureRedefine] # Fog
width = 426
height = 240
overwriteWidth = 852
overwriteHeight = 480
// vvvv credits to Getdls & GITech vvvv //
[TextureRedefine] # Sun, Light Sources (plants, armor etc)
width = 512
height = 288
overwriteWidth = 1024
overwriteHeight = 576
[TextureRedefine] # "God rays" size (not quality), lens reflections.
width = 256
height = 144
overwriteWidth = 513
overwriteHeight = 290
[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
width = 160
height = 90
formatsExcluded = 0x816 #fix probe glow
#overwriteWidth = 322
#overwriteHeight = 180
[TextureRedefine]# Probe Beacon glow.
width = 80
height = 46
formatsExcluded = 0x816 #fix probe glow
#overwriteWidth = 161
#overwriteHeight = 90

View File

@ -11,12 +11,53 @@ overwriteHeight = 2160
[TextureRedefine] # half-res alpha [TextureRedefine] # half-res alpha
width = 640 width = 640
height = 360 height = 360
formatsExcluded = 0x41A # exclude obvious textures formatsExcluded = 0x033, 0x031 exclude obvious textures
overwriteWidth = 1920 overwriteWidth = 1920
overwriteHeight = 1080 overwriteHeight = 1080
[TextureRedefine] # q-res alpha (Previously not added due to potential conflict, please remove rule when using Xeno GCN4 workaround)
width = 320
height = 180
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # Gear menu [TextureRedefine] # Gear menu
width = 1024 width = 1024
height = 720 height = 720
overwriteWidth = 3072 overwriteWidth = 3072
overwriteHeight = 2160 overwriteHeight = 2160
[TextureRedefine] # Fog
width = 426
height = 240
#overwriteWidth = 1280
#overwriteHeight = 720
// vvvv credits to Getdls & GITech vvvv //
[TextureRedefine] # Sun, Light Sources (plants, armor etc)
width = 512
height = 288
overwriteWidth = 1536
overwriteHeight = 864
[TextureRedefine] # "God rays" size (not quality), lens reflections.
width = 256
height = 144
overwriteWidth = 768
overwriteHeight = 432
[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
width = 160
height = 90
formatsExcluded = 0x816 #fix probe glow
#overwriteWidth = 480
#overwriteHeight = 270
[TextureRedefine]# Probe Beacon glow.
width = 80
height = 46
formatsExcluded = 0x816 #fix probe glow
#overwriteWidth = 240
#overwriteHeight = 135