From ef18ccc5035a98f4ed560c8a76543271443a65f8 Mon Sep 17 00:00:00 2001 From: getdls Date: Mon, 25 Feb 2019 22:54:08 +0100 Subject: [PATCH] [WWHD] Cleanup and comments - No features Re-added pictograph rules commented out for reference --- Resolutions/WindWakerHD_Resolution/rules.txt | 57 ++++++++++++++++---- 1 file changed, 47 insertions(+), 10 deletions(-) diff --git a/Resolutions/WindWakerHD_Resolution/rules.txt b/Resolutions/WindWakerHD_Resolution/rules.txt index 60ce51f8..fe2aab65 100644 --- a/Resolutions/WindWakerHD_Resolution/rules.txt +++ b/Resolutions/WindWakerHD_Resolution/rules.txt @@ -194,6 +194,22 @@ $aspectRatio = (16.0/9.0) #[TextureRedefine] #formats = 0x01a #overwriteFormat = 0x01f +# +#[TextureRedefine] +#formats = 0x001 +#overwriteFormat = 0x005 +# +#[TextureRedefine] +#formats = 0x816 +#overwriteFormat = 0x820 +# +#[TextureRedefine] +#formats = 0x806 +#overwriteFormat = 0x80e +# +#[TextureRedefine] +#formats = 0x019 +#overwriteFormat = 0x01f [TextureRedefine] width = 1920 @@ -211,12 +227,19 @@ formatsExcluded = 0x816 overwriteWidth = ($width/$gameWidth) * 1920 overwriteHeight = ($height/$gameHeight) * 1080 -[TextureRedefine] #pictograph texture? +[TextureRedefine] #Pictograph +width = 1600 +height = 912 +#formats = 0x019 +overwriteWidth = ($width/$gameWidth) * 1600 +overwriteHeight = ($height/$gameHeight) * 912 + +[TextureRedefine] #Pictograph width = 1600 height = 900 -#formats = +#formats = 0x019 overwriteWidth = ($width/$gameWidth) * 1600 -overwriteHeight = ($height/$gameHeight) * 900 +overwriteHeight = ($height/$gameHeight) * 900 #[TextureRedefine] #Shadows x3 Lods #width = 1024 @@ -260,17 +283,31 @@ height = 480 overwriteWidth = ($width/$gameWidth) * 854 overwriteHeight = ($height/$gameHeight) * 480 -#[TextureRedefine] #pictograph texture? -#width = 800 -#height = 450 -##formats = -#overwriteWidth = ($width/$gameWidth) * 800 -#overwriteHeight = ($height/$gameHeight) * 450 +[TextureRedefine] #pictograph +width = 832 +height = 450 +formats = 0x01a,080e #,0x41a +overwriteWidth = ($width/$gameWidth) * 832 +overwriteHeight = ($height/$gameHeight) * 450 + +[TextureRedefine] #pictograph +width = 800 +height = 464 +formats = 0x01a,080e #,0x41a +overwriteWidth = ($width/$gameWidth) * 800 +overwriteHeight = ($height/$gameHeight) * 464 + +[TextureRedefine] #pictograph +width = 800 +height = 450 +#formats = 0x01a,080e,0x41a +overwriteWidth = ($width/$gameWidth) * 800 +overwriteHeight = ($height/$gameHeight) * 450 [TextureRedefine] # width = 512 height = 512 -formats = 0x019,0x01a +formats = 0x019,0x01a,0x806 overwriteWidth = ($width/$gameWidth) * (512*$lightSource*$scaleShader) overwriteHeight = ($height/$gameHeight) * (512*$lightSource)