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[BotW] Resize letters box to make text less blurry (#388)
For many cutscenes the game draw the subtitles on a 500x94 box first and apply the box with the letters onto the screen.
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@ -8,4 +8,4 @@
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# Game control color & brightness with a uniform, so they can vary between objects (and through time) drawn with the same shader. It's hard to do this in Gfx pack.
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# In theory You can add if condition to check for game's uniform value so you can change the color of a specific object without affecting others.
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# Try converting custom color from gamma encoded to linear (color^0.45) if it look slightly off in game.
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# Try converting custom color from gamma encoded to linear (color/255)^2.2 if it look slightly off in game.
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@ -295,6 +295,7 @@ $gameWidth = 1280
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$gameHeight = 720
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$heightfix = 0
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# All 720p textures:
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# - 0x001=World Lighting Red8
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# - 0x005=Link and Objects Depth
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@ -783,3 +784,43 @@ overwriteHeight = ($height/$gameHeight) * 185
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# tilemodes = 4
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# overwriteWidth = ($width/$gameWidth) * 64
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# overwriteHeight = ($height/$gameHeight) * 64
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# Resize letters box: Subtitle
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[TextureRedefine]
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width = 512
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height = 96
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depth = 1
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formats = 0x1a
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tilemodes = 4
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overwriteWidth = ($width/$gameWidth) * 512
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overwriteHeight = ($height/$gameHeight) * 96
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[TextureRedefine]
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width = 500
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height = 94
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depth = 1
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formats = 0x1a
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tilemodes = 4
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overwriteWidth = ($width/$gameWidth) * 500
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overwriteHeight = ($height/$gameHeight) * 94
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# Resize letters box: pop up message
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[TextureRedefine]
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width = 480
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height = 32
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depth = 1
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formats = 0x1a
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tilemodes = 4
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overwriteWidth = ($width/$gameWidth) * 480
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overwriteHeight = ($height/$gameHeight) * 32
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[TextureRedefine]
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width = 464
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height = 28
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depth = 1
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formats = 0x1a
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tilemodes = 4
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overwriteWidth = ($width/$gameWidth) * 464
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overwriteHeight = ($height/$gameHeight) * 28
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