diff --git a/Enhancements/MarioKart8_Shadows/rules.txt b/Enhancements/MarioKart8_Shadows/rules.txt index 62d015fc..6858ac09 100644 --- a/Enhancements/MarioKart8_Shadows/rules.txt +++ b/Enhancements/MarioKart8_Shadows/rules.txt @@ -31,3 +31,10 @@ height = 1024 formats = 0x005 overwriteWidth = $shadowRes * 1024 overwriteHeight = $shadowRes * 1024 + +[TextureRedefine] # 3-4P shadows +width = 512 +height = 512 +formats = 0x005 +overwriteWidth = $shadowRes * 512 +overwriteHeight = $shadowRes * 512 diff --git a/Resolutions/MarioKart8_Resolution/rules.txt b/Resolutions/MarioKart8_Resolution/rules.txt index c4561936..74dfbd37 100644 --- a/Resolutions/MarioKart8_Resolution/rules.txt +++ b/Resolutions/MarioKart8_Resolution/rules.txt @@ -239,6 +239,20 @@ formats = 0x816 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 256 +[TextureRedefine] # MP Selection Menu - Player Alpha Cutout Rendering +width = 640 +height = 320 +formats = 0x80e,0x01a,0x806,0x816,0x801 +overwriteWidth = ($width/$gameWidth) * 640 +overwriteHeight = ($height/$gameHeight) * 320 + +[TextureRedefine] # MP Selection Menu - Depth Map +width = 768 +height = 768 +formats = 0x80e,0x005 +overwriteWidth = ($width/$gameWidth) * 640 +overwriteHeight = ($height/$gameHeight) * 320 + # Blur in menus [TextureRedefine] width = 320