From f087d0ec7f71200d912d0f67ed74501851467818 Mon Sep 17 00:00:00 2001 From: Michael Date: Fri, 8 Jun 2018 23:58:52 -0700 Subject: [PATCH] More FRN shader fixes --- .../0f53b10e26382ad1_00000000003db249_ps.txt | 705 ++++++++++++++++++ .../c64145ed80397137_00000000000003c9_ps.txt | 221 ++++++ .../e54c6857324898f3_00000000003db249_ps.txt | 634 ++++++++++++++++ .../f0d0fb541a9e26ea_0000000000000079_ps.txt | 57 ++ 4 files changed, 1617 insertions(+) create mode 100644 Source/FASTRacingNEO/0f53b10e26382ad1_00000000003db249_ps.txt create mode 100644 Source/FASTRacingNEO/c64145ed80397137_00000000000003c9_ps.txt create mode 100644 Source/FASTRacingNEO/e54c6857324898f3_00000000003db249_ps.txt create mode 100644 Source/FASTRacingNEO/f0d0fb541a9e26ea_0000000000000079_ps.txt diff --git a/Source/FASTRacingNEO/0f53b10e26382ad1_00000000003db249_ps.txt b/Source/FASTRacingNEO/0f53b10e26382ad1_00000000003db249_ps.txt new file mode 100644 index 00000000..7c1ffd16 --- /dev/null +++ b/Source/FASTRacingNEO/0f53b10e26382ad1_00000000003db249_ps.txt @@ -0,0 +1,705 @@ + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader 0f53b10e26382ad1 +const float resScale = ; +uniform ivec4 uf_remappedPS[20]; +layout(binding = 0) uniform samplerCubeArray textureUnitPS0;// Tex0 addr 0x29119000 res 256x256x1 dim 3 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x6) Sampler0 ClampX/Y/Z: 2 2 0 border: 0 +layout(binding = 1) uniform samplerCubeArray textureUnitPS1;// Tex1 addr 0x29119000 res 256x256x1 dim 3 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x6) Sampler1 ClampX/Y/Z: 2 2 0 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf4000800 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 0 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0xf4385000 res 1280x720x1 dim 1 tm: 4 format 021f compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 0 border: 0 +layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4a8d000 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 0 border: 0 +layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0xf4e11000 res 1280x720x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 0 border: 0 +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[2]; +bool activeMaskStackC[3]; +activeMaskStack[0] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex0 = 0.0; +float cubeMapArrayIndex1 = 0.0; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) * resScale); +if( activeMaskStackC[1] == true ) { +R0i.w = floatBitsToInt(texelFetch(textureUnitPS5, ivec2(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y)), 0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(uf_remappedPS[0].y))); +R127i.y = floatBitsToInt((intBitsToFloat(R0i.w) * 2.0 + -(1.0))); +R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[0].x))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].w)); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PS0i)); +PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 2.0); +PV1i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].w) * 1.0); +R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].z) * 1.0); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].z)); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) * 1.0); +PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].y) * 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS1i)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); +R126i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + -(1.0)); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(uf_remappedPS[2].w)) + intBitsToFloat(PV1i.z))); +PS0i = R127i.z; +// 3 +backupReg0i = R127i.y; +backupReg0i = R127i.y; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + -(1.0)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedPS[2].y)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedPS[2].z)) + intBitsToFloat(R127i.w))); +PV1i.w = R123i.w; +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(uf_remappedPS[3].y)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(uf_remappedPS[3].w)) + intBitsToFloat(R127i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(uf_remappedPS[3].z)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +// 5 +backupReg0i = R127i.y; +backupReg0i = R127i.y; +backupReg0i = R127i.y; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(uf_remappedPS[4].x)) + intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedPS[4].y)) + intBitsToFloat(PV0i.y))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedPS[4].z)) + intBitsToFloat(PV0i.w))); +// 6 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z)); +// 7 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i)); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i)); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(PS0i)); +PV1i.z = R127i.z; +// 8 +R3i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[5].x)); +PV0i.x = R3i.x; +R4i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(uf_remappedPS[5].y)); +PV0i.y = R4i.y; +R6i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(uf_remappedPS[5].z)); +PV0i.z = R6i.z; +PS0i = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z)); +// 9 +tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 10 +R123i.w = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(PS1i))); +PV0i.w = R123i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R3i.x)), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R4i.y)), intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R6i.z)), intBitsToFloat(PS0i))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.w)); +R126i.y = floatBitsToInt(tempResultf); +PS1i = R126i.y; +// 12 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R0i.w = tempi.x; +R4i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.x)), intBitsToFloat(PS1i))); +PS0i = R4i.x; +// 13 +if( (intBitsToFloat(uf_remappedPS[7].y) >= intBitsToFloat(PV0i.x))) discard; +R3i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.y)), intBitsToFloat(R126i.y))); +R4i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.z)), intBitsToFloat(R126i.y))); +} +if( activeMaskStackC[1] == true ) { +R1i.xy = floatBitsToInt(texelFetch(textureUnitPS3, ivec2(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y)), 0).xy); +R2i.xyz = floatBitsToInt(texelFetch(textureUnitPS4, ivec2(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y)), 0).xyz); +R5i.xyzw = floatBitsToInt(texelFetch(textureUnitPS2, ivec2(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y)), 0).xyzw); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = floatBitsToInt(intBitsToFloat(R5i.w) * intBitsToFloat(0x437f0000)); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.x)),intBitsToFloat(R1i.x)) + intBitsToFloat(0x3f800347))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(R2i.y))); +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.y)),intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(uf_remappedPS[8].z)) + intBitsToFloat(R2i.y))); +PV1i.z = R123i.z; +PS1i = int(intBitsToFloat(PV0i.z)); +// 2 +R127i.x = PS1i & 0x00000004; +PV0i.x = R127i.x; +R127i.y = PS1i & 0x00000002; +R0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = R0i.z; +R127i.z = floatBitsToInt(sqrt(intBitsToFloat(PV1i.y))); +PS0i = R127i.z; +// 3 +R126i.x = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x41300000)); +R0i.y = ((PV0i.x == 0)?(R1i.y):(R1i.y)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PS0i))); +R0i.x = ((PV0i.x == 0)?(R1i.x):(R1i.x)); +PS1i = R0i.x; +// 4 +R1i.z = ((R127i.x == 0)?(R127i.z):(PV1i.w)); +R2i.w = floatBitsToInt(float(R127i.y)); +R2i.w = clampFI32(R2i.w); +PS0i = R2i.w; +// 5 +R1i.x = floatBitsToInt(exp2(intBitsToFloat(R126i.x))); +PS1i = R1i.x; +// 6 +predResult = (intBitsToFloat(uf_remappedPS[7].y) != intBitsToFloat(uf_remappedPS[7].z)); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[7].y)) + intBitsToFloat(uf_remappedPS[7].z)); +// 1 +PV1i.y = floatBitsToInt(intBitsToFloat(R0i.w) + -(intBitsToFloat(uf_remappedPS[7].y))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +// 2 +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(PS1i)); +// 3 +tempResultf = log2(intBitsToFloat(PV0i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(PS1i))); +// 5 +R3i.z = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = R3i.z; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R3i.z = floatBitsToInt(1.0); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R4i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R4i.y),intBitsToFloat(R6i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[5].w)); +PS0i = R127i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R4i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R4i.y),intBitsToFloat(R6i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 2 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS1i))); +PV0i.x = R126i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PS1i))); +PV0i.y = R125i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PS1i))); +PV0i.z = R125i.z; +R126i.w = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(0x41000000)); +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +backupReg0i = R127i.x; +R127i.xyz = floatBitsToInt(vec3(intBitsToFloat(R4i.x),intBitsToFloat(R3i.y),intBitsToFloat(R4i.z)) + vec3(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z))); +PV1i.x = R127i.x; +PV1i.y = R127i.y; +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(backupReg0i)); +R126i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + 1.0); +PS1i = R126i.y; +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +R126i.z = clampFI32(R126i.z); +PS0i = R126i.z; +// 5 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R4i.x),intBitsToFloat(R3i.y),intBitsToFloat(R4i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.z = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +tempResultf = log2(intBitsToFloat(R126i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R127i.y = floatBitsToInt(tempResultf); +PS0i = R127i.y; +// 7 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.w), 0.0)); +// 8 +R125i.x = floatBitsToInt(min(intBitsToFloat(R0i.z), intBitsToFloat(R126i.y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R125i.z))); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].x), intBitsToFloat(R127i.y))); +tempResultf = log2(intBitsToFloat(PS1i)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R127i.x = floatBitsToInt(tempResultf); +PS0i = R127i.x; +// 9 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(PV0i.y),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R3i.w = tempi.x; +tempResultf = log2(intBitsToFloat(PV0i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); +R2i.y = PV1i.x; +R2i.y = clampFI32(R2i.y); +R125i.z = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x40a00000)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R4i.z))); +R3i.x = floatBitsToInt(exp2(intBitsToFloat(R127i.w))); +PS0i = R3i.x; +// 11 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(PV0i.w),-0.0),vec4(intBitsToFloat(R4i.x),intBitsToFloat(R3i.y),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +// 12 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R126i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.x)); +R126i.w = floatBitsToInt(exp2(intBitsToFloat(R125i.z))); +PS0i = R126i.w; +// 13 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3d22f983)); +R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.w)),intBitsToFloat(backupReg0i)) + intBitsToFloat(R4i.x))); +R125i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.w)),intBitsToFloat(R0i.y)) + intBitsToFloat(R3i.y))); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.w)),intBitsToFloat(R1i.z)) + intBitsToFloat(R4i.z))); +PV1i.w = R127i.w; +// 14 +R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R125i.x)) + intBitsToFloat(R2i.x))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R2i.y))); +PV0i.w = R126i.w; +PS0i = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV1i.w)), intBitsToFloat(uf_remappedPS[9].z))); +// 15 +R1i.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R125i.y)),-(intBitsToFloat(R125i.z)),intBitsToFloat(PS0i),-0.0),vec4(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(uf_remappedPS[9].y),1.0,0.0))); +PV1i.x = R1i.x; +PV1i.y = R1i.x; +PV1i.z = R1i.x; +PV1i.w = R1i.x; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[10].x))); +PS1i = R4i.x; +// 16 +tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R125i.y)),-(intBitsToFloat(R125i.z)),-(intBitsToFloat(R127i.w)),-0.0),vec4(intBitsToFloat(uf_remappedPS[11].x),intBitsToFloat(uf_remappedPS[11].y),intBitsToFloat(uf_remappedPS[11].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.y = tempi.x; +// 17 +tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R125i.y)),-(intBitsToFloat(R125i.z)),-(intBitsToFloat(R127i.w)),-0.0),vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.z = tempi.x; +// 18 +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(uf_remappedPS[10].y))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(uf_remappedPS[10].z))); +// 19 +predResult = (uf_remappedPS[8].w != 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg1i = R0i.z; +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[13].x),intBitsToFloat(uf_remappedPS[13].y),intBitsToFloat(uf_remappedPS[13].z),0.0))); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +R127i.y = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + 1.0); +PS0i = R127i.y; +// 1 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[14].x),intBitsToFloat(uf_remappedPS[14].y),intBitsToFloat(uf_remappedPS[14].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = tempi.x; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[15].x),intBitsToFloat(uf_remappedPS[15].y),intBitsToFloat(uf_remappedPS[15].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.z = tempi.x; +// 3 +backupReg0i = R127i.y; +redcCUBE(vec4(intBitsToFloat(R7i.z),intBitsToFloat(R7i.z),intBitsToFloat(R1i.x),intBitsToFloat(R1i.y)),vec4(intBitsToFloat(R1i.y),intBitsToFloat(R1i.x),intBitsToFloat(R7i.z),intBitsToFloat(R7i.z)),cubeMapSTM,cubeMapFaceId); +R127i.x = floatBitsToInt(cubeMapSTM.x); +R127i.y = floatBitsToInt(cubeMapSTM.y); +R127i.z = floatBitsToInt(cubeMapSTM.z); +R127i.w = cubeMapFaceId; +PV1i.x = R127i.x; +PV1i.y = R127i.y; +PV1i.z = R127i.z; +PV1i.w = R127i.w; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[16].y))); +PS1i = R0i.w; +// 4 +backupReg0i = R126i.x; +backupReg0i = R126i.x; +backupReg1i = R126i.z; +backupReg2i = R126i.y; +backupReg1i = R126i.z; +redcCUBE(vec4(intBitsToFloat(R126i.z),intBitsToFloat(R126i.z),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(R126i.y),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg1i)),cubeMapSTM,cubeMapFaceId); +R126i.x = floatBitsToInt(cubeMapSTM.x); +R126i.y = floatBitsToInt(cubeMapSTM.y); +R126i.z = floatBitsToInt(cubeMapSTM.z); +R126i.w = cubeMapFaceId; +PV0i.x = R126i.x; +PV0i.y = R126i.y; +PV0i.z = R126i.z; +PV0i.w = R126i.w; +R0i.z = PV1i.w; +PS0i = R0i.z; +// 5 +R2i.x = floatBitsToInt((0.0 * intBitsToFloat(uf_remappedPS[8].x) + 1.0)); +R1i.z = PV0i.w; +R1i.w = uf_remappedPS[16].x; +PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(R127i.z))); +// 6 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS1i)) + 1.5)); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PS1i)) + 1.5)); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(R126i.z))); +// 7 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5)); +PV1i.x = R123i.x; +R0i.y = PV0i.w; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5)); +PV1i.w = R123i.w; +R0i.x = PV0i.z; +PS1i = R0i.x; +// 8 +R1i.x = PV1i.x; +R1i.y = PV1i.w; +} +if( activeMaskStackC[2] == true ) { +R0i.xyz = floatBitsToInt(textureLod(textureUnitPS1, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex1),intBitsToFloat(R0i.w)).xyz); +R1i.xyz = floatBitsToInt(textureLod(textureUnitPS0, vec4(redcCUBEReverse(intBitsToFloat(R1i.xy),R1i.z),cubeMapArrayIndex0),intBitsToFloat(R1i.w)).xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[16].w), intBitsToFloat(R0i.y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[16].w), intBitsToFloat(backupReg0i))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[16].w), intBitsToFloat(R0i.z))); +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(uf_remappedPS[17].x))); +PS0i = R0i.x; +// 1 +backupReg0i = R4i.x; +backupReg1i = R4i.y; +backupReg2i = R4i.z; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg1i))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(uf_remappedPS[17].y))); +PS1i = R0i.y; +// 2 +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(uf_remappedPS[17].z))); +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R127i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].y))); +R127i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].z)) * intBitsToFloat(0x3dcccccd)); +// 1 +R127i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].x))); +PV1i.z = R127i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 3 +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +// 5 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 6 +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), intBitsToFloat(0x3ecccccd))); +// 7 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[18].x))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[18].y))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[18].z))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(max(intBitsToFloat(R6i.z), 0.0)); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(R4i.x))); +PV0i.z = R3i.w; +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(R4i.y))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(R4i.z))); +PS0i = R126i.w; +// 1 +R127i.y = floatBitsToInt(min(intBitsToFloat(PV0i.z), 0.0)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R0i.w = floatBitsToInt(1.0); +PS1i = R0i.w; +// 2 +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(PV1i.w)) + 1.0)); +PV0i.z = R123i.z; +// 3 +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.y)),intBitsToFloat(PV0i.z)) + 1.0)); +PV1i.y = R123i.y; +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(uf_remappedPS[18].x)) + -(intBitsToFloat(R0i.x)))); +PV0i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(uf_remappedPS[18].z)) + -(intBitsToFloat(R0i.z)))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(uf_remappedPS[18].y)) + -(intBitsToFloat(R0i.y)))); +PV0i.w = R123i.w; +// 5 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R2i.w)) + intBitsToFloat(R0i.y))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R2i.w)) + intBitsToFloat(R0i.x))); +PV1i.y = R123i.y; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R2i.w)) + intBitsToFloat(R0i.z))); +PV1i.w = R123i.w; +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedPS[19].z)) + intBitsToFloat(PV1i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedPS[19].y)) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedPS[19].x)) + intBitsToFloat(PV1i.y))); +PV0i.z = R123i.z; +// 7 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PV0i.z))); +// 8 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV1i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV1i.z))); +// 9 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.w))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(R126i.y)) + intBitsToFloat(PV0i.x))); +PV1i.y = R123i.y; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(R126i.w)) + intBitsToFloat(PV0i.z))); +PV1i.w = R123i.w; +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.y))); +// 11 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PV0i.z))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PV0i.y))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PV0i.x))); +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +} diff --git a/Source/FASTRacingNEO/c64145ed80397137_00000000000003c9_ps.txt b/Source/FASTRacingNEO/c64145ed80397137_00000000000003c9_ps.txt new file mode 100644 index 00000000..2862035e --- /dev/null +++ b/Source/FASTRacingNEO/c64145ed80397137_00000000000003c9_ps.txt @@ -0,0 +1,221 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader c64145ed80397137 +uniform ivec4 uf_remappedPS[6]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x2a0e3000 res 32x128x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x396e3800 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 2 border: 0 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 2) in vec4 passParameterSem2; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem1); +R2i = floatBitsToInt(passParameterSem2); +R3i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +if( activeMaskStackC[1] == true ) { +R0i.xy = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +// 0 +R4i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(0x41000000)); +PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].x) + -(0.5)); +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(R2i.w)); +PS0i = R127i.z; +// 1 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R0i.y)); +// 2 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[1].x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(uf_remappedPS[1].x))); +// 3 +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z))); +R0i.z = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y))); +// 4 +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w))); +R0i.w = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(PV1i.w)); +} +if( activeMaskStackC[1] == true ) { +R0i.w = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.zw)).w); +R0i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyz); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R0i.z; +backupReg3i = R0i.w; +R0i.x = backupReg0i; +R0i.x = clampFI32(R0i.x); +R0i.y = backupReg1i; +R0i.y = clampFI32(R0i.y); +R0i.z = backupReg2i; +R0i.z = clampFI32(R0i.z); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(backupReg3i))); +R0i.w = clampFI32(R0i.w); +// 1 +predResult = (uf_remappedPS[2].w == int(1)); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R0i.xyz = ivec3(uf_remappedPS[3].x,uf_remappedPS[3].y,uf_remappedPS[3].z); +R0i.w = uf_remappedPS[3].w; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +backupReg0i = R0i.w; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[2].z))); +// 1 +predResult = (uf_remappedPS[2].w == 0x00000002); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(-(intBitsToFloat(R0i.y)) + intBitsToFloat(uf_remappedPS[3].y)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[3].x)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R0i.z)) + intBitsToFloat(uf_remappedPS[3].z)); +// 1 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R0i.z; +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(uf_remappedPS[3].w)) + intBitsToFloat(backupReg0i))); +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[3].w)) + intBitsToFloat(backupReg1i))); +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(uf_remappedPS[3].w)) + intBitsToFloat(backupReg2i))); +} +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +predResult = (uf_remappedPS[2].w == 0x00000003); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R0i.z; +backupReg3i = R0i.w; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[3].x))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[3].y))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(uf_remappedPS[3].z))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg3i), intBitsToFloat(uf_remappedPS[3].w))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R1i.w = 0; +// 1 +predResult = (uf_remappedPS[2].y != 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = ((intBitsToFloat(uf_remappedPS[4].z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +predResult = (R1i.w != 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.x = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(uf_remappedPS[5].y))); +R127i.y = floatBitsToInt(intBitsToFloat(R0i.x) + -(intBitsToFloat(uf_remappedPS[5].x))); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(uf_remappedPS[4].y)); +// 1 +backupReg0i = R0i.z; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV0i.w))); +PV1i.z = clampFI32(PV1i.z); +PV1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[5].z))); +// 2 +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV1i.z)) + intBitsToFloat(uf_remappedPS[5].x))); +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.z)) + intBitsToFloat(uf_remappedPS[5].y))); +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(uf_remappedPS[5].z))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +// export +//passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +} diff --git a/Source/FASTRacingNEO/e54c6857324898f3_00000000003db249_ps.txt b/Source/FASTRacingNEO/e54c6857324898f3_00000000003db249_ps.txt new file mode 100644 index 00000000..05341f65 --- /dev/null +++ b/Source/FASTRacingNEO/e54c6857324898f3_00000000003db249_ps.txt @@ -0,0 +1,634 @@ + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader e54c6857324898f3 +const float resScale = ; +uniform ivec4 uf_remappedPS[20]; +layout(binding = 0) uniform samplerCubeArray textureUnitPS0;// Tex0 addr 0x29119000 res 256x256x1 dim 3 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x6) Sampler0 ClampX/Y/Z: 2 2 0 border: 0 +layout(binding = 1) uniform samplerCubeArray textureUnitPS1;// Tex1 addr 0x29119000 res 256x256x1 dim 3 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x6) Sampler1 ClampX/Y/Z: 2 2 0 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf4000800 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 0 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0xf4385000 res 1280x720x1 dim 1 tm: 4 format 021f compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 0 border: 0 +layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4a8d000 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 0 border: 0 +layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0xf4e11000 res 1280x720x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 0 border: 0 +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[2]; +bool activeMaskStackC[3]; +activeMaskStack[0] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex0 = 0.0; +float cubeMapArrayIndex1 = 0.0; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) * resScale); +if( activeMaskStackC[1] == true ) { +R0i.w = floatBitsToInt(texelFetch(textureUnitPS5, ivec2(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y)), 0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R0i.w) * 2.0 + -(1.0))); +PV0i.z = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(uf_remappedPS[0].y))); +R127i.w = floatBitsToInt(intBitsToFloat(R0i.x) + -(intBitsToFloat(uf_remappedPS[0].x))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].w)); +// 1 +R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].z) * 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0); +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].w) * 1.0); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].z)); +// 2 +R125i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + -(1.0)); +PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].y) * 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) * 1.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS1i)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(uf_remappedPS[2].w)) + intBitsToFloat(PV1i.w))); +PS0i = R127i.w; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(uf_remappedPS[2].y)) + intBitsToFloat(PV0i.y))); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + -(1.0)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(uf_remappedPS[2].z)) + intBitsToFloat(R126i.x))); +PV1i.w = R123i.w; +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(uf_remappedPS[3].z)) + intBitsToFloat(PV1i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(uf_remappedPS[3].y)) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(PV1i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(uf_remappedPS[3].w)) + intBitsToFloat(R127i.w))); +PV0i.w = R123i.w; +// 5 +backupReg0i = R127i.y; +backupReg0i = R127i.y; +backupReg0i = R127i.y; +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(uf_remappedPS[4].z)) + intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedPS[4].y)) + intBitsToFloat(PV0i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedPS[4].x)) + intBitsToFloat(PV0i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +// 6 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +// 7 +backupReg0i = R125i.x; +R125i.x = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i)); +PV1i.x = R125i.x; +R126i.y = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS0i)); +PV1i.y = R126i.y; +R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i)); +PV1i.z = R127i.z; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[5].w)); +PS1i = R127i.y; +// 8 +R1i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[5].x)); +PV0i.x = R1i.x; +R1i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(uf_remappedPS[5].y)); +PV0i.y = R1i.y; +R0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(uf_remappedPS[5].z)); +PV0i.z = R0i.z; +PS0i = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z)); +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 10 +PV0i.x = floatBitsToInt(intBitsToFloat(R0i.z) * intBitsToFloat(R0i.z)); +R123i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(PS1i))); +PV0i.y = R123i.y; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 11 +R123i.x = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(R127i.y)); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); +PS1i = floatBitsToInt(tempResultf); +// 12 +R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R4i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.x)), intBitsToFloat(PS1i))); +R1i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +R1i.z = clampFI32(R1i.z); +PV0i.z = R1i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.y)), intBitsToFloat(PS1i))); +R2i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.z)), intBitsToFloat(PS1i))); +PS0i = R2i.z; +// 13 +if( (intBitsToFloat(PV0i.z) == 0.0)) discard; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R2i.y = floatBitsToInt(tempResultf); +PS1i = R2i.y; +} +if( activeMaskStackC[1] == true ) { +R3i.xy = floatBitsToInt(texelFetch(textureUnitPS3, ivec2(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y)), 0).xy); +R5i.xyzw = floatBitsToInt(texelFetch(textureUnitPS2, ivec2(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y)), 0).xyzw); +R6i.xyz = floatBitsToInt(texelFetch(textureUnitPS4, ivec2(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y)), 0).xyz); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +backupReg0i = R1i.x; +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R2i.y))); +PV0i.x = R1i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.x)),intBitsToFloat(R3i.x)) + intBitsToFloat(0x3f800347))); +PV0i.y = R123i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R2i.y))); +PV0i.z = R125i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R2i.y))); +PV0i.w = R127i.w; +PS0i = floatBitsToInt(intBitsToFloat(R5i.w) * intBitsToFloat(0x437f0000)); +// 1 +R126i.x = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.x)); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV0i.z)); +PV1i.y = R127i.y; +R126i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV0i.w)); +PV1i.z = R126i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.y)),intBitsToFloat(R3i.y)) + intBitsToFloat(PV0i.y))); +PV1i.w = R123i.w; +R127i.z = int(intBitsToFloat(PS0i)); +PS1i = R127i.z; +// 2 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = R125i.x; +PV0i.y = R125i.x; +PV0i.z = R125i.x; +PV0i.w = R125i.x; +R127i.x = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w))); +PS0i = R127i.x; +// 3 +backupReg0i = R127i.z; +backupReg0i = R127i.z; +R124i.x = floatBitsToInt(-(intBitsToFloat(R6i.x)) + 1.0); +R126i.y = floatBitsToInt(-(intBitsToFloat(PS0i))); +R127i.z = backupReg0i & 0x00000004; +PV1i.z = R127i.z; +R125i.w = backupReg0i & 0x00000002; +PS1i = floatBitsToInt(sqrt(intBitsToFloat(R6i.y))); +// 4 +R0i.x = ((PV1i.z == 0)?(R3i.x):(R3i.x)); +R0i.y = ((PV1i.z == 0)?(R3i.y):(R3i.y)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(R6i.y))); +PV0i.w = R123i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(R125i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R0i.z = ((R127i.z == 0)?(R127i.x):(R126i.y)); +PV1i.z = R0i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS0i))); +R3i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PS1i = R3i.z; +// 6 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.w),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x41300000)); +// 7 +backupReg0i = R0i.z; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R2i.z))); +R126i.y = floatBitsToInt(min(intBitsToFloat(R3i.z), intBitsToFloat(R124i.x))); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt(exp2(intBitsToFloat(PS0i))); +PS1i = R127i.w; +// 8 +backupReg0i = R0i.y; +R3i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.x),-0.0),vec4(intBitsToFloat(R4i.y),intBitsToFloat(R0i.w),1.0,0.0))); +PV0i.x = R3i.x; +PV0i.y = R3i.x; +PV0i.z = R3i.x; +PV0i.w = R3i.x; +tempResultf = log2(intBitsToFloat(PV1i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 9 +backupReg0i = R0i.y; +backupReg1i = R125i.z; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R2i.z))); +R125i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(0x41000000)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)) + intBitsToFloat(R126i.w))); +PS1i = R122i.x; +// 10 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R0i.w)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(PS1i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +// 11 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(R4i.y)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R125i.z))); +tempResultf = log2(intBitsToFloat(PV0i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 12 +R124i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3d22f983)); +R127i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x40a00000)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.x)); +tempResultf = log2(intBitsToFloat(R1i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 13 +R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.w)),intBitsToFloat(R0i.x)) + intBitsToFloat(R4i.y))); +R2i.y = R2i.w; +R2i.y = clampFI32(R2i.y); +PV1i.y = R2i.y; +R125i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.w)),intBitsToFloat(R0i.y)) + intBitsToFloat(R0i.w))); +R124i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.w)),intBitsToFloat(R0i.z)) + intBitsToFloat(R2i.z))); +PV1i.w = R124i.w; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].x), intBitsToFloat(PS0i))); +PS1i = R126i.w; +// 14 +PV0i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV1i.w)), intBitsToFloat(uf_remappedPS[8].z))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV1i.y))); +PV0i.w = R127i.w; +PS0i = floatBitsToInt(exp2(intBitsToFloat(R127i.y))); +// 15 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.z)),intBitsToFloat(uf_remappedPS[8].y)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[9].y))); +R2i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R126i.y)) + intBitsToFloat(R6i.x))); +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[9].x))); +PS1i = R4i.x; +// 16 +R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.x)),intBitsToFloat(uf_remappedPS[8].x)) + intBitsToFloat(PV1i.x))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(uf_remappedPS[9].z))); +R3i.w = floatBitsToInt(float(R125i.w)); +R3i.w = clampFI32(R3i.w); +PS0i = R3i.w; +// 17 +tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R127i.x)),-(intBitsToFloat(R125i.z)),-(intBitsToFloat(R124i.w)),-0.0),vec4(intBitsToFloat(uf_remappedPS[10].x),intBitsToFloat(uf_remappedPS[10].y),intBitsToFloat(uf_remappedPS[10].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.y = tempi.x; +R3i.y = floatBitsToInt(exp2(intBitsToFloat(R126i.w))); +PS1i = R3i.y; +// 18 +tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R127i.x)),-(intBitsToFloat(R125i.z)),-(intBitsToFloat(R124i.w)),-0.0),vec4(intBitsToFloat(uf_remappedPS[11].x),intBitsToFloat(uf_remappedPS[11].y),intBitsToFloat(uf_remappedPS[11].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = tempi.x; +// 19 +predResult = (uf_remappedPS[6].w != 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg1i = R0i.z; +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),-0.0),vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),0.0))); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.z)) + 1.0); +PS0i = R127i.y; +// 1 +backupReg0i = R0i.x; +backupReg1i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(backupReg1i),-0.0),vec4(intBitsToFloat(uf_remappedPS[13].x),intBitsToFloat(uf_remappedPS[13].y),intBitsToFloat(uf_remappedPS[13].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = tempi.x; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R0i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[14].x),intBitsToFloat(uf_remappedPS[14].y),intBitsToFloat(uf_remappedPS[14].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.z = tempi.x; +// 3 +backupReg0i = R127i.y; +redcCUBE(vec4(intBitsToFloat(R1i.z),intBitsToFloat(R1i.z),intBitsToFloat(R1i.x),intBitsToFloat(R1i.y)),vec4(intBitsToFloat(R1i.y),intBitsToFloat(R1i.x),intBitsToFloat(R1i.z),intBitsToFloat(R1i.z)),cubeMapSTM,cubeMapFaceId); +R127i.x = floatBitsToInt(cubeMapSTM.x); +R127i.y = floatBitsToInt(cubeMapSTM.y); +R127i.z = floatBitsToInt(cubeMapSTM.z); +R127i.w = cubeMapFaceId; +PV1i.x = R127i.x; +PV1i.y = R127i.y; +PV1i.z = R127i.z; +PV1i.w = R127i.w; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[15].y))); +PS1i = R0i.w; +// 4 +backupReg0i = R126i.x; +backupReg0i = R126i.x; +backupReg1i = R126i.z; +backupReg2i = R126i.y; +backupReg1i = R126i.z; +redcCUBE(vec4(intBitsToFloat(R126i.z),intBitsToFloat(R126i.z),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(R126i.y),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg1i)),cubeMapSTM,cubeMapFaceId); +R126i.x = floatBitsToInt(cubeMapSTM.x); +R126i.y = floatBitsToInt(cubeMapSTM.y); +R126i.z = floatBitsToInt(cubeMapSTM.z); +R126i.w = cubeMapFaceId; +PV0i.x = R126i.x; +PV0i.y = R126i.y; +PV0i.z = R126i.z; +PV0i.w = R126i.w; +R0i.z = PV1i.w; +PS0i = R0i.z; +// 5 +R2i.x = floatBitsToInt((0.0 * intBitsToFloat(uf_remappedPS[6].x) + 1.0)); +R1i.z = PV0i.w; +R1i.w = uf_remappedPS[15].x; +PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(R127i.z))); +// 6 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS1i)) + 1.5)); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PS1i)) + 1.5)); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(R126i.z))); +// 7 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5)); +PV1i.x = R123i.x; +R0i.y = PV0i.w; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5)); +PV1i.w = R123i.w; +R0i.x = PV0i.z; +PS1i = R0i.x; +// 8 +R1i.x = PV1i.x; +R1i.y = PV1i.w; +} +if( activeMaskStackC[2] == true ) { +R0i.xyz = floatBitsToInt(textureLod(textureUnitPS1, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex1),intBitsToFloat(R0i.w)).xyz); +R1i.xyz = floatBitsToInt(textureLod(textureUnitPS0, vec4(redcCUBEReverse(intBitsToFloat(R1i.xy),R1i.z),cubeMapArrayIndex0),intBitsToFloat(R1i.w)).xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[15].w), intBitsToFloat(R0i.y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[15].w), intBitsToFloat(backupReg0i))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[15].w), intBitsToFloat(R0i.z))); +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(uf_remappedPS[16].x))); +PS0i = R0i.x; +// 1 +backupReg0i = R4i.x; +backupReg1i = R4i.y; +backupReg2i = R4i.z; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg1i))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(uf_remappedPS[16].y))); +PS1i = R0i.y; +// 2 +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(uf_remappedPS[16].z))); +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R127i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[17].y))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[17].z)) * intBitsToFloat(0x3dcccccd)); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[17].x))); +PV0i.z = R127i.z; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +// 4 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 5 +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3ecccccd))); +// 6 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[18].x))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[18].y))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[18].z))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R4i.y))); +PV0i.y = floatBitsToInt(max(intBitsToFloat(R3i.x), 0.0)); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R4i.x))); +PV0i.w = R2i.w; +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R4i.z))); +PS0i = R126i.x; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R127i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), 0.0)); +R0i.w = floatBitsToInt(1.0); +// 2 +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(PV1i.x)) + 1.0)); +PV0i.w = R123i.w; +// 3 +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV0i.w)) + 1.0)); +PV1i.z = R123i.z; +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[18].y)) + -(intBitsToFloat(R0i.y)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[18].x)) + -(intBitsToFloat(R0i.x)))); +PV0i.y = R123i.y; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[18].z)) + -(intBitsToFloat(R0i.z)))); +PV0i.w = R123i.w; +// 5 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R3i.w)) + intBitsToFloat(R0i.z))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R3i.w)) + intBitsToFloat(R0i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R3i.w)) + intBitsToFloat(R0i.x))); +PV1i.z = R123i.z; +// 6 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedPS[19].z)) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedPS[19].y)) + intBitsToFloat(PV1i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedPS[19].x)) + intBitsToFloat(PV1i.z))); +PV0i.w = R123i.w; +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV0i.z))); +// 8 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.z))); +// 9 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.x))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R126i.z)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +// 10 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(PV1i.z))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(PV1i.y))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(PV1i.x))); +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +} diff --git a/Source/FASTRacingNEO/f0d0fb541a9e26ea_0000000000000079_ps.txt b/Source/FASTRacingNEO/f0d0fb541a9e26ea_0000000000000079_ps.txt new file mode 100644 index 00000000..19bb6f6e --- /dev/null +++ b/Source/FASTRacingNEO/f0d0fb541a9e26ea_0000000000000079_ps.txt @@ -0,0 +1,57 @@ + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader f0d0fb541a9e26ea +const float resScale = ; +uniform ivec4 uf_remappedPS[1]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x3750b000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) * resScale; +// 0 +R1f.w = 1.0; +PS0f = 1.0 / intBitsToFloat(uf_remappedPS[0].x); +// 1 +backupReg0f = R0f.y; +PV1f.y = R0f.x * PS0f; +PV1f.w = backupReg0f * PS0f; +// 2 +PV0f.x = floor(PV1f.y); +PV0f.z = floor(PV1f.w); +// 3 +R0f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), PV0f.x); +R0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), PV0f.z); +R1f.xyz = (texelFetch(textureUnitPS0, ivec2(R0f.x, R0f.y), 0).xyz); +// export +passPixelColor0 = vec4(R1f.x, R1f.y, R1f.z, R1f.w); +}