[Smash 4] add 8-player results framebuffers from GX2 log

i didn't bother finding formats for 160 and 135, let me know on discord if anything breaks
This commit is contained in:
Michael 2018-02-06 17:58:06 -08:00
parent 3840899252
commit f1b19a36d4

View File

@ -24,12 +24,24 @@ height = 540
overwriteWidth = <?=round($scaleFactorX*960)?>
overwriteHeight = <?=round($scaleFactorY*540)?>
[TextureRedefine]
width = 960
height = 360
overwriteWidth = <?=round($scaleFactorX*960)?>
overwriteHeight = <?=round($scaleFactorY*360)?>
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = <?=round($scaleFactorX*480)?>
overwriteHeight = <?=round($scaleFactorY*270)?>
[TextureRedefine]
width = 480
height = 180
overwriteWidth = <?=round($scaleFactorX*480)?>
overwriteHeight = <?=round($scaleFactorY*180)?>
[TextureRedefine] # o-res
width = 240
height = 135
@ -78,6 +90,24 @@ height = 210
overwriteWidth = <?=round($scaleFactorX*420)?>
overwriteHeight = <?=round($scaleFactorY*210)?>
[TextureRedefine]
width = 249
height = 250
overwriteWidth = <?=round($scaleFactorX*249)?>
overwriteHeight = <?=round($scaleFactorY*250)?>
[TextureRedefine]
width = 160
height = 160
overwriteWidth = <?=round($scaleFactorX*160)?>
overwriteHeight = <?=round($scaleFactorY*160)?>
[TextureRedefine]
width = 135
height = 135
overwriteWidth = <?=round($scaleFactorX*135)?>
overwriteHeight = <?=round($scaleFactorY*135)?>
[TextureRedefine] # gamepad
width = 854
height = 480