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[Smash 4] add 8-player results framebuffers from GX2 log
i didn't bother finding formats for 160 and 135, let me know on discord if anything breaks
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@ -24,12 +24,24 @@ height = 540
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overwriteWidth = <?=round($scaleFactorX*960)?>
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overwriteHeight = <?=round($scaleFactorY*540)?>
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[TextureRedefine]
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width = 960
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height = 360
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overwriteWidth = <?=round($scaleFactorX*960)?>
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overwriteHeight = <?=round($scaleFactorY*360)?>
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[TextureRedefine] # q-res
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width = 480
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height = 270
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overwriteWidth = <?=round($scaleFactorX*480)?>
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overwriteHeight = <?=round($scaleFactorY*270)?>
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[TextureRedefine]
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width = 480
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height = 180
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overwriteWidth = <?=round($scaleFactorX*480)?>
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overwriteHeight = <?=round($scaleFactorY*180)?>
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[TextureRedefine] # o-res
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width = 240
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height = 135
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@ -78,6 +90,24 @@ height = 210
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overwriteWidth = <?=round($scaleFactorX*420)?>
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overwriteHeight = <?=round($scaleFactorY*210)?>
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[TextureRedefine]
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width = 249
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height = 250
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overwriteWidth = <?=round($scaleFactorX*249)?>
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overwriteHeight = <?=round($scaleFactorY*250)?>
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[TextureRedefine]
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width = 160
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height = 160
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overwriteWidth = <?=round($scaleFactorX*160)?>
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overwriteHeight = <?=round($scaleFactorY*160)?>
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[TextureRedefine]
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width = 135
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height = 135
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overwriteWidth = <?=round($scaleFactorX*135)?>
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overwriteHeight = <?=round($scaleFactorY*135)?>
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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