From f341f091f775b3dcabb856d89852ee5cec3feff5 Mon Sep 17 00:00:00 2001 From: Michael Date: Sat, 24 Jun 2017 17:33:58 -0700 Subject: [PATCH] [SLW] Add Brightness Workaround --- .../7658289ba65cb755_00000000000003c9_ps.txt | 58 +++++++++++++++++++ Workaround/LostWorld_Brightness/rules.txt | 4 ++ 2 files changed, 62 insertions(+) create mode 100644 Workaround/LostWorld_Brightness/7658289ba65cb755_00000000000003c9_ps.txt create mode 100644 Workaround/LostWorld_Brightness/rules.txt diff --git a/Workaround/LostWorld_Brightness/7658289ba65cb755_00000000000003c9_ps.txt b/Workaround/LostWorld_Brightness/7658289ba65cb755_00000000000003c9_ps.txt new file mode 100644 index 00000000..24c90b8d --- /dev/null +++ b/Workaround/LostWorld_Brightness/7658289ba65cb755_00000000000003c9_ps.txt @@ -0,0 +1,58 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +const float bloomFactor = 2.00; +// shader 7658289ba65cb755 +uniform ivec4 uf_remappedPS[1]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x171f8800 res 1x1x1 dim 1 tm: 2 format 0806 compSel: 3 0 1 2 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 +layout(location = 0) in vec4 passParameterSem137; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameterSem137; +R1f.xyz = (texture(textureUnitPS0, R0f.xy).xyz * bloomFactor); +// 0 +R0f.y = intBitsToFloat(0x3f000000); +R2f.w = 1.0; +R0f.x = (texture(textureUnitPS4, R0f.yy).x); +// 0 +backupReg0f = R0f.x; +PV0f.x = backupReg0f + intBitsToFloat(0x3a83126f); +// 1 +PS1f = 1.0 / PV0f.x; +// 2 +PV0f.z = PS1f * intBitsToFloat(uf_remappedPS[0].x); +// 3 +PV1f.y = max(PV0f.z, intBitsToFloat(0x3d800000)); +// 4 +PV0f.x = min(PV1f.y, intBitsToFloat(0x41800000)); +// 5 +R2f.x = mul_nonIEEE(R1f.x, PV0f.x); +R2f.y = mul_nonIEEE(R1f.y, PV0f.x); +R2f.z = mul_nonIEEE(R1f.z, PV0f.x); +// export +passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); +} diff --git a/Workaround/LostWorld_Brightness/rules.txt b/Workaround/LostWorld_Brightness/rules.txt new file mode 100644 index 00000000..6c19abf6 --- /dev/null +++ b/Workaround/LostWorld_Brightness/rules.txt @@ -0,0 +1,4 @@ +[Definition] +titleIds = 0005000010135700,000500001012B100,0005000010128F00,0005000210128F01 +name = "Sonic Lost World - Brightness Fix" +version = 2 \ No newline at end of file