diff --git a/Enhancement/BreathOfTheWild_ClarityGFX/38d70ed9280bb3bc_0000000000000079_ps.txt b/Enhancement/BreathOfTheWild_ClarityGFX/38d70ed9280bb3bc_0000000000000079_ps.txt new file mode 100644 index 00000000..2c8db3e2 --- /dev/null +++ b/Enhancement/BreathOfTheWild_ClarityGFX/38d70ed9280bb3bc_0000000000000079_ps.txt @@ -0,0 +1,44 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +float fogFactor = 1.0; +// shader 38d70ed9280bb3bc +uniform ivec4 uf_remappedPS[1]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf46ac800 res 320x180x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x5) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameterSem0; +R0f.xyz = (texture(textureUnitPS0, R0f.xy).xyz); +// 0 +backupReg0f = R0f.x; +backupReg1f = R0f.y; +backupReg2f = R0f.z; +R0f.x = mul_nonIEEE(backupReg0f, intBitsToFloat(uf_remappedPS[0].x) * fogFactor); +R0f.y = mul_nonIEEE(backupReg1f, intBitsToFloat(uf_remappedPS[0].y) * fogFactor); +R0f.z = mul_nonIEEE(backupReg2f, intBitsToFloat(uf_remappedPS[0].z) * fogFactor); +R0f.w = 0.0; +// export +passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); +} diff --git a/Enhancement/BreathOfTheWild_ClarityGFX/bd8bba59e2149449_00000000000003c9_ps.txt b/Enhancement/BreathOfTheWild_ClarityGFX/bd8bba59e2149449_00000000000003c9_ps.txt index 3a6fc795..c226854d 100644 --- a/Enhancement/BreathOfTheWild_ClarityGFX/bd8bba59e2149449_00000000000003c9_ps.txt +++ b/Enhancement/BreathOfTheWild_ClarityGFX/bd8bba59e2149449_00000000000003c9_ps.txt @@ -7,11 +7,10 @@ // Being below 1.3.0 will give you double-vision with recent graphic packs. Update to 1.3.0 or above. // If you're experiencing any issues (due to having the previous Clarity shaders installed), please remove and redownload all of the BotW packs. -// Changelog V0.1 -// Changed from shader f14bb_ps.txt to bd8bb_ps.txt +// Credit to NAVras for merging to a better shader. +//(Thank you NAVras for debugging and answering silly questions.) +// Couldn't have got this far without you. -// Credit to NAVras for merging to a better shader.(specal Note Thank you NAVras, For Helping Debug and answering silly questions.) -// Could not have got this far without you. // Credit to getdls for adding exposure & Original Contrasty. // Clarity GFX @@ -20,19 +19,33 @@ // Credit to Serfrost for preset values. // Original shader dumped using cemu 1.10.0f, BotW 1.3.1 -// Changelog v0.7 +//v0.9 //########################################################## //ToneMapping -const float bloomFactor = 0.0; //Default is 1.0 -const float gamma = 1.00; //Default is 1.0 -const float Bleach = 0.2; //Default is 0.0 -const float vibrance = 0.015; // 0.0 is neutral +float bloomFactor = 0.35; //Default is 1.0 +float Bleach = 0.0002; //Default is 0.0 +float exposure = 1.25; //Default is 1.0 +float defog = 0.003; //Default is 0.0 + +//Lift Gamma Gain +#define RGB_Lift vec3(1.0, 1.0, 1.0) //[0.000 to 2.000] Adjust shadows for Red, Green and Blue. +#define RGB_Gamma vec3(0.90, 0.90, 0.90) //[0.000 to 2.000] Adjust midtones for Red, Green and Blue +#define RGB_Gain vec3(1.0, 1.0, 1.0) //[0.000 to 2.000] Adjust highlights for Red, Green and Blue +//Note that a value of 1.0 is a neutral setting that leave the color unchanged. + +//Curves +float Contrast = 0.00; //[-1.0, 1.0] The amount of contrast you want + +//Levels Control +const int BlackPoint = 0; //[0, 255] The black point is the new black - literally. Everything darker than this will become completely black +const int WhitePoint = 255; //[0, 255] The new white point. Everything brighter than this becomes completely white //LumaShapening -#define sharp_strength 0.25 //[0.10 to 3.00] Strength of the sharpening Default is 0.65 -#define sharp_clamp 0.085 //[0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035 +#define sharp_strength 0.60 //[0.10 to 3.00] Strength of the sharpening Default is 0.65 +#define sharp_clamp 0.060 //[0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035 + //Advanced sharpening settings #define offset_bias 1.0 //[0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern. @@ -40,23 +53,22 @@ const float vibrance = 0.015; // 0.0 is neutral #define Technicolor2_Red_Strength 0.0 //Default is 0.0 #define Technicolor2_Green_Strength 0.0 //Default is 0.0 #define Technicolor2_Blue_Strength 0.0 //Default is 0.0 -#define Technicolor2_Brightness 1.0 //Default is 1.0 +#define Technicolor2_Brightness 0.95 //Default is 1.0 #define Technicolor2_Strength 0.40 //Default is 1.0 -#define Technicolor2_Saturation 0.51 //Default is 1.0 +#define Technicolor2_Saturation 0.85 //Default is 1.0 //Fake High Dynamic Range. -#define HDRPower 1.20 // 0.0 to 8.0 "Raising this seems to make the effect stronger and also brighter , Default 1.30." -#define radius1 0.50 // 0.0 to 8.0 "Default 0.793 , will affect FX." -#define radius2 0.50 // 0.0 to 8.0 "Default 0.87 , will affect FX." -//----------------------------------------------------------- - -//End of adjustable values +#define HDRPower 1.20 // 0.0 to 8.0 "Raising this seems to make the effect stronger and also darker , Default 1.30." +#define radius1 0.793 // 0.0 to 8.0 "Default 0.793 , will affect FX." +#define radius2 0.87 // 0.0 to 8.0 "Default 0.87 , will affect FX." //########################################################### //Do not edit under this line. -const float sat = 0.0; +float sat = 0.0; + +const vec3 FogColor = vec3(0.0, 1.03, 0.0); //defog Color"; uniform ivec4 uf_remappedPS[1]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf46ac800 res 320x180x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x5) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 @@ -74,23 +86,17 @@ return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -float exposure(vec3 eye, vec3 L, float low, float high) { - return mix( - low, - high, - pow((1.0 - dot(normalize(eye), L)) / 2.0, 10.0) - ); -} - //ToneMapping vec3 TonemapPass(vec3 inputColor) { vec3 color = inputColor; + color = (color - defog * FogColor * 2.55); + color *= exposure/(1.0+ color / exposure); const vec3 coefLuma = vec3(0.2126, 0.7152, 0.0722); float lum = dot(coefLuma, color); - float L = clamp(10.0 * (lum - 0.45), 0.0, 1.0); + float L = (10.0 * (lum - 0.45)); vec3 A2 = Bleach * color; vec3 result1 = 2.0f * color * lum; @@ -107,12 +113,37 @@ vec3 TonemapPass(vec3 inputColor) { return color; } +// Levels + +vec3 LevelsPass(vec3 inputColor) { + float black_point_float = BlackPoint / 255.0; + float white_point_float = WhitePoint == BlackPoint ? (255.0 / 0.00025) : (255.0 / (WhitePoint - BlackPoint)); // Avoid division by zero if the white and black point are the same + + vec3 color = inputColor; + color = color * white_point_float - (black_point_float * white_point_float); + + return color; +} + +//Curves + +vec3 CurvesPass(vec3 inputColor) { + vec3 colorInput = inputColor; + float Contrast_blend = Contrast * 2.0; //I multiply by two to give it a strength closer to the other curves. + vec3 x = colorInput.rgb; //if the curve should be applied to both Luma and Chroma + x = x * (x * (1.5 - x) + 0.5); //horner form - fastest version + vec3 color = x; //if the curve should be applied to both Luma and Chroma + colorInput.rgb = mix(colorInput.rgb, color, Contrast_blend); //Blend by Contrast + return colorInput; +} + + //TECHNICOLOR2 vec3 Technicolor2(vec3 inputColor) { vec3 color = inputColor; vec3 Color_Strength = vec3(Technicolor2_Red_Strength, Technicolor2_Green_Strength, Technicolor2_Blue_Strength); - vec3 source = clamp(color, 0.0, 1.0); + vec3 source = color; vec3 temp = 1.0 - source; vec3 target = temp.grg; vec3 target2 = temp.bbr; @@ -133,7 +164,31 @@ vec3 Technicolor2(vec3 inputColor) { color = mix(vec3(dot(color, vec3(0.333))), color, Technicolor2_Saturation); - return clamp (color, 0.0, 1.0); + return color; +} + + +//Lift Gamma Gain + + vec3 LiftGammaGainPass( vec3 colorInput ) +{ + // -- Get input -- + vec3 color = colorInput.rgb; + + // -- Lift -- + + color = color * (1.5-0.5 * RGB_Lift) + 0.5 * RGB_Lift - 0.5; + color = clamp(color, 0.0, 1. ); //isn't strictly necessary, but doesn't cost performance. + + // -- Gain -- + color *= RGB_Gain; + + // -- Gamma -- + colorInput.rgb = pow(color, 1.0 / RGB_Gamma); //Gamma + + // -- Return output -- + //return (colorInput); + return clamp(color, 0.0, 1. ); } //LumaShapening @@ -185,38 +240,37 @@ float lumasharping(sampler2D tex, vec2 pos){ //Fake High Dynamic Range. vec3 HDRPass(sampler2D tex, vec2 pos){ - vec4 colorInput = texture(tex, pos); - vec3 color = colorInput.rgb; + vec3 color = texture(tex, pos).rgb; - vec3 bloom_sum1 = texture(tex, pos + vec2(1.5, -1.5) * radius1).rgb; - bloom_sum1 += texture(tex, pos + vec2(-1.5, -1.5) * radius1).rgb; - bloom_sum1 += texture(tex, pos + vec2( 1.5, 1.5) * radius1).rgb; - bloom_sum1 += texture(tex, pos + vec2(-1.5, 1.5) * radius1).rgb; - bloom_sum1 += texture(tex, pos + vec2( 0.0, -2.5) * radius1).rgb; - bloom_sum1 += texture(tex, pos + vec2( 0.0, 2.5) * radius1).rgb; - bloom_sum1 += texture(tex, pos + vec2(-2.5, 0.0) * radius1).rgb; - bloom_sum1 += texture(tex, pos + vec2( 2.5, 0.0) * radius1).rgb; + vec3 bloom_sum1 = texture(tex, pos + vec2(1.5, -1.5) * radius1 * vec2(px,py)).rgb; + bloom_sum1 += texture(tex, pos + vec2(-1.5, -1.5) * radius1 * vec2(px,py)).rgb; + bloom_sum1 += texture(tex, pos + vec2( 1.5, 1.5) * radius1 * vec2(px,py)).rgb; + bloom_sum1 += texture(tex, pos + vec2(-1.5, 1.5) * radius1 * vec2(px,py)).rgb; + bloom_sum1 += texture(tex, pos + vec2( 0.0, -2.5) * radius1 * vec2(px,py)).rgb; + bloom_sum1 += texture(tex, pos + vec2( 0.0, 2.5) * radius1 * vec2(px,py)).rgb; + bloom_sum1 += texture(tex, pos + vec2(-2.5, 0.0) * radius1 * vec2(px,py)).rgb; + bloom_sum1 += texture(tex, pos + vec2( 2.5, 0.0) * radius1 * vec2(px,py)).rgb; bloom_sum1 *= 0.005; - vec3 bloom_sum2 = texture(tex, pos + vec2(1.5, -1.5) * radius2).rgb; - bloom_sum2 += texture(tex, pos + vec2(-1.5, -1.5) * radius2).rgb; - bloom_sum2 += texture(tex, pos + vec2( 1.5, 1.5) * radius2).rgb; - bloom_sum2 += texture(tex, pos + vec2(-1.5, 1.5) * radius2).rgb; - bloom_sum2 += texture(tex, pos + vec2( 0.0, -2.5) * radius2).rgb; - bloom_sum2 += texture(tex, pos + vec2( 0.0, 2.5) * radius2).rgb; - bloom_sum2 += texture(tex, pos + vec2(-2.5, 0.0) * radius2).rgb; - bloom_sum2 += texture(tex, pos + vec2( 2.5, 0.0) * radius2).rgb; + vec3 bloom_sum2 = texture(tex, pos + vec2(1.5, -1.5) * radius2 * vec2(px,py)).rgb; + bloom_sum2 += texture(tex, pos + vec2(-1.5, -1.5) * radius2 * vec2(px,py)).rgb; + bloom_sum2 += texture(tex, pos + vec2( 1.5, 1.5) * radius2 * vec2(px,py)).rgb; + bloom_sum2 += texture(tex, pos + vec2(-1.5, 1.5) * radius2 * vec2(px,py)).rgb; + bloom_sum2 += texture(tex, pos + vec2( 0.0, -2.5) * radius2 * vec2(px,py)).rgb; + bloom_sum2 += texture(tex, pos + vec2( 0.0, 2.5) * radius2 * vec2(px,py)).rgb; + bloom_sum2 += texture(tex, pos + vec2(-2.5, 0.0) * radius2 * vec2(px,py)).rgb; + bloom_sum2 += texture(tex, pos + vec2( 2.5, 0.0) * radius2 * vec2(px,py)).rgb; bloom_sum2 *= 0.010; - float dist = radius1 - radius2; - vec3 HDR = (colorInput.rgb + (bloom_sum2 - bloom_sum1)) * dist; + float dist = radius2 - radius1; + vec3 HDR = (color + (bloom_sum2 - bloom_sum1)) * dist; - vec3 blend = HDR + colorInput.rgb; - colorInput.rgb = pow(abs(blend), vec3(abs(HDRPower)) + HDR); + vec3 blend = HDR + color; + color = pow(abs(blend), vec3(abs(HDRPower))) + HDR; - return clamp(colorInput.rgb, 0.0,1.0); + return color; } void main() @@ -238,8 +292,7 @@ bool predResult = true; vec3 cubeMapSTM; int cubeMapFaceId; R0f = passParameterSem0; -R1f.xyz = (texture(textureUnitPS0, R0f.xy).xyz); -R1f.xyz *= bloomFactor; +vec4 colorBloom = texture(textureUnitPS0, passParameterSem0.xy); R0f.xyz = HDRPass(textureUnitPS1, passParameterSem0.xy); float smask = lumasharping(textureUnitPS1, passParameterSem0.xy); R0f.xyz += vec3(smask); @@ -338,14 +391,11 @@ R0f.z = (mul_nonIEEE(R126f.x,R126f.y) + PV1f.w); passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); vec3 color = (passPixelColor0.xyz); -float luminance = color.r*intBitsToFloat(0x3e99096c) + color.g*intBitsToFloat(0x3f162b6b) + color.b*intBitsToFloat(0x3dea4a8c); -float mn = min(min(color.r, color.g), color.b); -float mx = max(max(color.r, color.g), color.b); -float sat = (1.0-(mx - mn)) * (1.0-mx) * luminance * 5.0; -vec3 lightness = vec3((mn + mx)/2.0); +color += vec3(colorBloom) * bloomFactor; color = TonemapPass(color); color = Technicolor2(color); -color = pow(color, vec3(1.0 / gamma)); -color = mix(color, mix(color, lightness, -vibrance), sat); +color = LevelsPass(color); +color = CurvesPass(color); +color = LiftGammaGainPass(color); passPixelColor0 = vec4(color, R0f.w); } \ No newline at end of file diff --git a/Enhancement/BreathOfTheWild_ClarityGFX/bd8bba59e2149449_00000000000003c9_ps.txt.avgluma b/Enhancement/BreathOfTheWild_ClarityGFX/bd8bba59e2149449_00000000000003c9_ps.txt.avgluma new file mode 100644 index 00000000..1f1847df --- /dev/null +++ b/Enhancement/BreathOfTheWild_ClarityGFX/bd8bba59e2149449_00000000000003c9_ps.txt.avgluma @@ -0,0 +1,310 @@ +#version 420 +#extension GL_ARB_texture_gather : enable + +// shader bd8bba59e2149449 + +// Possible problems +// Being below 1.3.0 will give you double-vision with recent graphic packs. Update to 1.3.0 or above. +// If you're experiencing any issues (due to having the previous Clarity shaders installed), please remove and redownload all of the BotW packs. + +// Credit to NAVras for merging to a better shader. +// Credit to getdls for adding exposure & Original Contrasty. + +// Clarity GFX +// Credit to Jamie for main coding. +// Credit to Kiri coding & Reshade logic. +// Credit to Serfrost for preset values. +// Original shader dumped using cemu 1.10.0f, BotW 1.3.1 + +// Changelog v0.0 -- Special Very Special Edition. + +//########################################################## + +//Control Pannel +float bloomFactor = 0.4; //Default is 1.0 Affacts Games bloom +float exposure = 2.0; +float brt = 0.0; //Default is 0.0 Now much brightness to add to the RGB color. +float con = 0.75; // [0.0 ~ 1.5] [0.5 Default] Contrast Adjustment - or + values work +float sat = 0.50; // [0.1 ~ 1.5] [0.0 Default] Color Saturation Adjustment. - or + values work +float gamma = 0.60; // [0.0 ~ 2.5] [1.0 Default] Gamma Adjustment - or + values work +float defog = 0.0; // [0.0 ~ 1.0] [0.0 Default] How much of the far distance fog to "remove." + +//Luma Values +float AvgLumR = 0.0; // [0.0 ~ 1.5] [0.0 Default] Use very small increments, as it changes RGB values. +float AvgLumG = -0.003; // [0.0 ~ 1.5] [0.0 Default] Use very small increments, as it changes RGB values. +float AvgLumB = 0.0; // [0.0 ~ 1.5] [0.0 Default] Use very small increments, as it changes RGB values. + +//LumaShapening +#define sharp_strength 0.25 //[0.10 to 3.00] Strength of the sharpening Default is 0.65 +#define sharp_clamp 0.085 //[0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035 +//Advanced sharpening settings +#define offset_bias 1.0 //[0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern. + +//Fake High Dynamic Range. +#define HDRPower 1.20 // 0.0 to 8.0 "Raising this seems to make the effect stronger and also darker , Default 1.30." +#define radius1 0.793 // 0.0 to 8.0 "Default 0.793 , will affect FX." +#define radius2 0.87 // 0.0 to 8.0 "Default 0.87 , will affect FX." +//----------------------------------------------------------- + +//End of adjustable values + +//########################################################### + +//Do not edit under this line. +const vec3 FogColor = vec3(0.0, 0.0, 0.0); //defog Color"; + +uniform ivec4 uf_remappedPS[1]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf46ac800 res 320x180x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x5) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf5c7b800 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } + +//----------------------------------------------------------- +// Based on CeeJay.dk's original GLSL/HLSL. +//----------------------------------------------------------- + +vec3 ContrastSaturationBrightness( vec3 color, float brt, float sat, float con) { + + //Luminace Coefficients for brightness of image + vec3 LuminaceCoeff = vec3(0.2125,0.7154,0.0721); + + //Brigntess calculations + vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); + vec3 brtColor = color * brt; + float intensityf = dot(brtColor, LuminaceCoeff); + vec3 intensity = vec3(intensityf, intensityf, intensityf); + + //Saturation calculation + vec3 satColor = mix(intensity, brtColor, sat); + + //Contrast calculations + vec3 conColor = mix(AvgLumin, satColor, con); + + return color; +} + +vec3 claritytonemap(vec3 color) { + color = max(vec3(0.), color - vec3(0.004)); + color = (color * (6.2 * color + .5)) / (color * (6.2 * color + 1.7) + 0.06); + float luma = dot(color, vec3(0.2126, 0.7152, 0.0722)); + float toneMappedLuma = luma / (1. + luma); + color *= toneMappedLuma / luma; + color *= exposure/(1. + color / exposure); + return color; +} + +//LumaShapening + +#define px (1.0/1280.0*uf_fragCoordScale.x) +#define py (1.0/720.0*uf_fragCoordScale.y) +#define CoefLuma vec3(0.2126, 0.7152, 0.0722) + +float lumasharping(sampler2D tex, vec2 pos){ + vec4 colorInput = texture(tex, pos); + + vec3 ori = colorInput.rgb; + + // -- Combining the strength and luma multipliers -- + vec3 sharp_strength_luma = (CoefLuma * sharp_strength); + + // -- Gaussian filter -- + // [ .25, .50, .25] [ 1 , 2 , 1 ] + // [ .50, 1, .50] = [ 2 , 4 , 2 ] + // [ .25, .50, .25] [ 1 , 2 , 1 ] + + + //float px = 1.0/tex_size[0]; + //float py = 1.0/tex_size[1]; + + vec3 blur_ori = texture(tex, pos + vec2(px,-py) * 0.5 * offset_bias).rgb; // South East + blur_ori += texture(tex, pos + vec2(-px,-py) * 0.5 * offset_bias).rgb; // South West + blur_ori += texture(tex, pos + vec2(px,py) * 0.5 * offset_bias).rgb; // North East + blur_ori += texture(tex, pos + vec2(-px,py) * 0.5 * offset_bias).rgb; // North West + + blur_ori *= 0.25; // ( /= 4) Divide by the number of texture fetches + + // -- Calculate the sharpening -- + vec3 sharp = ori - blur_ori; //Subtracting the blurred image from the original image + + // -- Adjust strength of the sharpening and clamp it-- + vec4 sharp_strength_luma_clamp = vec4(sharp_strength_luma * (0.5 / sharp_clamp),0.5); //Roll part of the clamp into the dot + + float sharp_luma = clamp((dot(vec4(sharp,1.0), sharp_strength_luma_clamp)), 0.0,1.0 ); //Calculate the luma, adjust the strength, scale up and clamp + sharp_luma = (sharp_clamp * 2.0) * sharp_luma - sharp_clamp; //scale down + + + // -- Combining the values to get the final sharpened pixel -- + + //colorInput.rgb = colorInput.rgb + sharp_luma; // Add the sharpening to the input color. + return sharp_luma; +} + +//Fake High Dynamic Range. + +vec3 HDRPass(sampler2D tex, vec2 pos){ + vec3 color = texture(tex, pos).rgb; + + vec3 bloom_sum1 = texture(tex, pos + vec2(1.5, -1.5) * radius1 * vec2(px,py)).rgb; + bloom_sum1 += texture(tex, pos + vec2(-1.5, -1.5) * radius1 * vec2(px,py)).rgb; + bloom_sum1 += texture(tex, pos + vec2( 1.5, 1.5) * radius1 * vec2(px,py)).rgb; + bloom_sum1 += texture(tex, pos + vec2(-1.5, 1.5) * radius1 * vec2(px,py)).rgb; + bloom_sum1 += texture(tex, pos + vec2( 0.0, -2.5) * radius1 * vec2(px,py)).rgb; + bloom_sum1 += texture(tex, pos + vec2( 0.0, 2.5) * radius1 * vec2(px,py)).rgb; + bloom_sum1 += texture(tex, pos + vec2(-2.5, 0.0) * radius1 * vec2(px,py)).rgb; + bloom_sum1 += texture(tex, pos + vec2( 2.5, 0.0) * radius1 * vec2(px,py)).rgb; + + bloom_sum1 *= 0.005; + + vec3 bloom_sum2 = texture(tex, pos + vec2(1.5, -1.5) * radius2 * vec2(px,py)).rgb; + bloom_sum2 += texture(tex, pos + vec2(-1.5, -1.5) * radius2 * vec2(px,py)).rgb; + bloom_sum2 += texture(tex, pos + vec2( 1.5, 1.5) * radius2 * vec2(px,py)).rgb; + bloom_sum2 += texture(tex, pos + vec2(-1.5, 1.5) * radius2 * vec2(px,py)).rgb; + bloom_sum2 += texture(tex, pos + vec2( 0.0, -2.5) * radius2 * vec2(px,py)).rgb; + bloom_sum2 += texture(tex, pos + vec2( 0.0, 2.5) * radius2 * vec2(px,py)).rgb; + bloom_sum2 += texture(tex, pos + vec2(-2.5, 0.0) * radius2 * vec2(px,py)).rgb; + bloom_sum2 += texture(tex, pos + vec2( 2.5, 0.0) * radius2 * vec2(px,py)).rgb; + + bloom_sum2 *= 0.010; + + float dist = radius2 - radius1; + vec3 HDR = (color + (bloom_sum2 - bloom_sum1)) * dist; + + vec3 blend = HDR + color; + color = pow(abs(blend), vec3(abs(HDRPower))) + HDR; + + return color; +} +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R125f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameterSem0; +R1f.xyz = (texture(textureUnitPS0, R0f.xy).xyz); +R1f.xyz *= bloomFactor; +R0f.xyz = HDRPass(textureUnitPS1, passParameterSem0.xy); +float smask = lumasharping(textureUnitPS1, passParameterSem0.xy); +R0f.xyz += vec3(smask); +// 0 +R126f.x = R1f.x + R0f.x; +PV0f.x = R126f.x; +R127f.y = R1f.y + R0f.y; +PV0f.y = R127f.y; +R126f.z = R1f.z + R0f.z; +PV0f.z = R126f.z; +R125f.w = 1.0; +// 1 +tempf.x = dot(vec4(PV0f.x,PV0f.y,PV0f.z,-0.0),vec4(intBitsToFloat(0x3e99096c),intBitsToFloat(0x3f162b6b),intBitsToFloat(0x3dea4a8c),0.0)); +PV1f.x = tempf.x; +PV1f.y = tempf.x; +PV1f.z = tempf.x; +PV1f.w = tempf.x; +// 2 +R127f.x = -(R127f.y) * intBitsToFloat(0x3fb8aa3b); +PV0f.y = -(PV1f.x) * intBitsToFloat(0x3fb8aa3b); +R127f.z = -(R126f.x) * intBitsToFloat(0x3fb8aa3b); +R127f.w = -(R126f.z) * intBitsToFloat(0x3fb8aa3b); +R126f.w = 1.0 / PV1f.x; +PS0f = R126f.w; +// 3 +PS1f = exp2(PV0f.y); +// 4 +PV0f.x = -(PS1f) + 1.0; +PS0f = exp2(R127f.x); +// 5 +R127f.x = -(PS0f) + 1.0; +R126f.y = mul_nonIEEE(PV0f.x, PV0f.x); +PV1f.z = PV0f.x * R126f.w; +PS1f = exp2(R127f.w); +// 6 +backupReg0f = R126f.x; +backupReg1f = R127f.z; +R126f.x = mul_nonIEEE(backupReg0f, PV1f.z); +PV0f.y = -(PS1f) + 1.0; +R127f.z = mul_nonIEEE(R126f.z, PV1f.z); +PV0f.z = R127f.z; +R127f.w = mul_nonIEEE(R127f.y, PV1f.z); +PV0f.w = R127f.w; +PS0f = exp2(backupReg1f); +// 7 +PV1f.x = R127f.x + -(PV0f.w); +PV1f.y = PV0f.y + -(PV0f.z); +PV1f.w = -(PS0f) + 1.0; +// 8 +backupReg0f = R127f.z; +R127f.x = (mul_nonIEEE(PV1f.x,R126f.y) + R127f.w); +R127f.x = clamp(R127f.x, 0.0, 1.0); +PV0f.x = R127f.x; +PV0f.y = PV1f.w + -(R126f.x); +R127f.z = (mul_nonIEEE(PV1f.y,R126f.y) + backupReg0f); +R127f.z = clamp(R127f.z, 0.0, 1.0); +PV0f.z = R127f.z; +// 9 +backupReg0f = R126f.x; +R126f.x = (mul_nonIEEE(PV0f.y,R126f.y) + backupReg0f); +R126f.x = clamp(R126f.x, 0.0, 1.0); +PV1f.x = R126f.x; +R126f.y = max(PV0f.x, PV0f.z); +PV1f.w = min(PV0f.x, PV0f.z); +// 10 +tempf.x = dot(vec4(PV1f.x,R127f.x,R127f.z,R125f.w),vec4(intBitsToFloat(0x3f2aaaab),intBitsToFloat(0x3f2aaaab),intBitsToFloat(0x3f2aaaab),-(1.0))); +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R126f.z = min(PV1f.x, PV1f.w); +PS0f = R126f.z; +// 11 +backupReg0f = R127f.x; +backupReg1f = R127f.z; +R127f.x = max(R126f.x, R126f.y); +PV1f.x = R127f.x; +R123f.y = (mul_nonIEEE(-(PV0f.x),PV0f.x) + 1.0); +PV1f.y = R123f.y; +R127f.z = backupReg0f + -(PS0f); +R125f.w = R126f.x + -(PS0f); +R126f.y = backupReg1f + -(PS0f); +PS1f = R126f.y; +// 12 +R126f.x = (mul_nonIEEE(PV1f.y,intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[0].x)); +PV0f.x = R126f.x; +PV0f.y = -(R126f.z) + PV1f.x; +// 13 +R123f.w = (mul_nonIEEE(-(PV0f.x),PV0f.y) + R127f.x); +PV1f.w = R123f.w; +// 14 +R0f.x = (mul_nonIEEE(R126f.x,R125f.w) + PV1f.w); +R0f.y = (mul_nonIEEE(R126f.x,R127f.z) + PV1f.w); +R0f.z = (mul_nonIEEE(R126f.x,R126f.y) + PV1f.w); + +passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); + +vec3 color = (passPixelColor0.xyz); +color = claritytonemap(color); +color = ContrastSaturationBrightness(color, brt, sat, con); +color = pow(color, vec3(1.0 / gamma)); +passPixelColor0 = vec4(color, R0f.w); +} \ No newline at end of file diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/156a8a37bc669fec_0000000000001e49_ps.txt b/Enhancement/BreathOfTheWild_CleanCameraRune/156a8a37bc669fec_0000000000001e49_ps.txt new file mode 100644 index 00000000..5e79235e --- /dev/null +++ b/Enhancement/BreathOfTheWild_CleanCameraRune/156a8a37bc669fec_0000000000001e49_ps.txt @@ -0,0 +1,102 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader 156a8a37bc669fec +// Used for: Black transparent tint edge +uniform ivec4 uf_remappedPS[5]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x22456000 res 128x128x1 dim 1 tm: 4 format 0035 compSel: 0 0 0 1 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x22572000 res 256x256x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 1 1 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x23c69000 res 128x128x1 dim 1 tm: 4 format 0034 compSel: 5 5 5 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 0 +layout(location = 0) in vec4 passParameterSem1; +layout(location = 1) in vec4 passParameterSem0; +layout(location = 2) in vec4 passParameterSem2; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem1); +R1i = floatBitsToInt(passParameterSem0); +R2i = floatBitsToInt(passParameterSem2); +R0i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyzw); +R4i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.xy)).xyzw); +// 0 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(R4i.w))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R4i.w)) + 1.0); +R3i.z = uf_remappedPS[0].x & 0x00008000; +R127i.w = 0x3f800000; +PV0i.w = R127i.w; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(R4i.w))); +PS0i = R1i.w; +// 1 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[1].x),intBitsToFloat(uf_remappedPS[1].y),intBitsToFloat(uf_remappedPS[1].z),intBitsToFloat(uf_remappedPS[1].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R4i.w))); +PS1i = R1i.z; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedPS[2].x),intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(uf_remappedPS[2].z),intBitsToFloat(uf_remappedPS[2].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.x = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(PV1i.x)); +PS0i = R2i.x; +// 3 +R2i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x)); +R2i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).xyzw); +// 0 +backupReg0i = R0i.w; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(R1i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R3i.y)) + intBitsToFloat(R3i.x))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(R3i.y)) + intBitsToFloat(R1i.z))); +PV0i.w = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(R2i.w))); +// 1 +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(uf_remappedPS[4].x))); +PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.w))); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.w))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[3].y)) + intBitsToFloat(uf_remappedPS[4].y))); +PS1i = R4i.y; +// 2 +R123i.x = ((R3i.z == 0)?(PV1i.z):(PV1i.y)); +PV0i.x = R123i.x; +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[3].z)) + intBitsToFloat(uf_remappedPS[4].z))); +// 3 +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[3].w)) + intBitsToFloat(uf_remappedPS[4].w))); +// export +passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), 0.0); +} diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/5431383136d7b11b_0000000000000000_vs.txt b/Enhancement/BreathOfTheWild_CleanCameraRune/5431383136d7b11b_0000000000000000_vs.txt new file mode 100644 index 00000000..f3a6d204 --- /dev/null +++ b/Enhancement/BreathOfTheWild_CleanCameraRune/5431383136d7b11b_0000000000000000_vs.txt @@ -0,0 +1,1421 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 5431383136d7b11b +// Used for: Main Lines +uniform ivec4 uf_uniformRegisterVS[256]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 2) out vec4 passParameterSem1; +layout(location = 1) out vec4 passParameterSem2; +layout(location = 3) out vec4 passParameterSem3; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[14]; +bool activeMaskStackC[15]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStack[3] = false; +activeMaskStack[4] = false; +activeMaskStack[5] = false; +activeMaskStack[6] = false; +activeMaskStack[7] = false; +activeMaskStack[8] = false; +activeMaskStack[9] = false; +activeMaskStack[10] = false; +activeMaskStack[11] = false; +activeMaskStack[12] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStackC[4] = false; +activeMaskStackC[5] = false; +activeMaskStackC[6] = false; +activeMaskStackC[7] = false; +activeMaskStackC[8] = false; +activeMaskStackC[9] = false; +activeMaskStackC[10] = false; +activeMaskStackC[11] = false; +activeMaskStackC[12] = false; +activeMaskStackC[13] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xy = attrDataSem0.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(uf_uniformRegisterVS[19].x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(R1i.y))); +PV0i.y = R0i.y; +R1i.z = 0; +R1i.w = 0x3f800000; +R127i.w = floatBitsToInt(1.0); +PS0i = R127i.w; +// 1 +R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_uniformRegisterVS[19].z)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_uniformRegisterVS[19].y))); +// 2 +R0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(uf_uniformRegisterVS[19].w)); +PV0i.y = R0i.y; +R0i.w = uf_uniformRegisterVS[2].x & 0x40000000; +// 3 +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[4].x),intBitsToFloat(uf_uniformRegisterVS[4].y),intBitsToFloat(uf_uniformRegisterVS[4].z),intBitsToFloat(uf_uniformRegisterVS[4].w)))); +PV1i.x = R127i.x; +PV1i.y = R127i.x; +PV1i.z = R127i.x; +PV1i.w = R127i.x; +// 4 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[5].x),intBitsToFloat(uf_uniformRegisterVS[5].y),intBitsToFloat(uf_uniformRegisterVS[5].z),intBitsToFloat(uf_uniformRegisterVS[5].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +// 5 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[6].x),intBitsToFloat(uf_uniformRegisterVS[6].y),intBitsToFloat(uf_uniformRegisterVS[6].z),intBitsToFloat(uf_uniformRegisterVS[6].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +// 6 +R4i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.x),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[8].x),intBitsToFloat(uf_uniformRegisterVS[8].y),intBitsToFloat(uf_uniformRegisterVS[8].z),intBitsToFloat(uf_uniformRegisterVS[8].w)))); +PV0i.x = R4i.x; +PV0i.y = R4i.x; +PV0i.z = R4i.x; +PV0i.w = R4i.x; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[9].x),intBitsToFloat(uf_uniformRegisterVS[9].y),intBitsToFloat(uf_uniformRegisterVS[9].z),intBitsToFloat(uf_uniformRegisterVS[9].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.y = tempi.x; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[10].x),intBitsToFloat(uf_uniformRegisterVS[10].y),intBitsToFloat(uf_uniformRegisterVS[10].z),intBitsToFloat(uf_uniformRegisterVS[10].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R4i.z = tempi.x; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[11].x),intBitsToFloat(uf_uniformRegisterVS[11].y),intBitsToFloat(uf_uniformRegisterVS[11].z),intBitsToFloat(uf_uniformRegisterVS[11].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.w = tempi.x; +// 10 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[19].x), intBitsToFloat(uf_uniformRegisterVS[12].x))); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[19].y), intBitsToFloat(uf_uniformRegisterVS[12].y))); +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[19].x), intBitsToFloat(uf_uniformRegisterVS[12].y))); +PS0i = R3i.x; +// 11 +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[19].y), intBitsToFloat(uf_uniformRegisterVS[12].x))); +// 12 +predResult = (0 != R0i.w); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +R0i.z = uf_uniformRegisterVS[2].x & 0x00000002; +// 1 +predResult = (0 != R0i.z); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R1i.y; +R1i.y = backupReg0i; +PV0i.y = R1i.y; +R0i.z = 0; +PV0i.z = R0i.z; +R0i.w = 0x3f800000; +PV0i.w = R0i.w; +// 1 +R6i.xyz = ivec3(R1i.x,PV0i.y,PV0i.z); +PV1i.x = R6i.x; +PV1i.y = R6i.y; +PV1i.z = R6i.z; +R6i.w = PV0i.w; +PV1i.w = R6i.w; +// 2 +R7i.xyz = ivec3(PV1i.x,PV1i.y,PV1i.z); +PV0i.x = R7i.x; +PV0i.y = R7i.y; +PV0i.z = R7i.z; +R7i.w = PV1i.w; +PV0i.w = R7i.w; +// 3 +R5i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R5i.w = PV0i.w; +} +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PS0i = int(intBitsToFloat(R1i.y)); +// 1 +PV1i.x = PS0i << int(1); +PS1i = int(intBitsToFloat(R1i.x)); +// 2 +R124i.z = PV1i.x + PS1i; +PV0i.z = R124i.z; +// 3 +R127i.x = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); +PV1i.x = R127i.x; +R127i.y = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); +R127i.z = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); +R126i.w = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0); +R124i.w = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0); +PS1i = R124i.w; +// 4 +R124i.y = (R124i.z == int(1))?int(0xFFFFFFFF):int(0x0); +R126i.z = ((PV1i.x == 0)?(uf_uniformRegisterVS[27].y):(uf_uniformRegisterVS[26].y)); +R127i.w = ((PV1i.x == 0)?(uf_uniformRegisterVS[27].x):(uf_uniformRegisterVS[26].x)); +// 5 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +R127i.x = ((backupReg0i == 0)?(uf_uniformRegisterVS[27].w):(uf_uniformRegisterVS[26].w)); +R126i.y = ((backupReg0i == 0)?(uf_uniformRegisterVS[27].z):(uf_uniformRegisterVS[26].z)); +// 6 +R126i.x = ((R127i.z == 0)?(uf_uniformRegisterVS[31].y):(uf_uniformRegisterVS[30].y)); +R125i.y = ((R127i.z == 0)?(uf_uniformRegisterVS[31].x):(uf_uniformRegisterVS[30].x)); +// 7 +backupReg0i = R127i.z; +backupReg0i = R127i.z; +R127i.z = ((backupReg0i == 0)?(uf_uniformRegisterVS[31].w):(uf_uniformRegisterVS[30].w)); +R125i.w = ((backupReg0i == 0)?(uf_uniformRegisterVS[31].z):(uf_uniformRegisterVS[30].z)); +// 8 +R125i.z = ((R127i.y == 0)?(uf_uniformRegisterVS[35].y):(uf_uniformRegisterVS[34].y)); +R0i.w = ((R127i.y == 0)?(uf_uniformRegisterVS[35].x):(uf_uniformRegisterVS[34].x)); +// 9 +backupReg0i = R127i.y; +R125i.x = ((R127i.y == 0)?(uf_uniformRegisterVS[35].w):(uf_uniformRegisterVS[34].w)); +R127i.y = ((backupReg0i == 0)?(uf_uniformRegisterVS[35].z):(uf_uniformRegisterVS[34].z)); +// 10 +backupReg0i = R127i.x; +backupReg1i = R126i.y; +backupReg2i = R126i.z; +backupReg3i = R127i.w; +R127i.x = ((R126i.w == 0)?(backupReg0i):(uf_uniformRegisterVS[25].w)); +R126i.y = ((R126i.w == 0)?(backupReg1i):(uf_uniformRegisterVS[25].z)); +R126i.z = ((R126i.w == 0)?(backupReg2i):(uf_uniformRegisterVS[25].y)); +R127i.w = ((R126i.w == 0)?(backupReg3i):(uf_uniformRegisterVS[25].x)); +// 11 +backupReg0i = R126i.x; +backupReg1i = R125i.y; +backupReg2i = R127i.z; +backupReg3i = R125i.w; +R126i.x = ((R124i.w == 0)?(backupReg0i):(uf_uniformRegisterVS[29].y)); +R125i.y = ((R124i.w == 0)?(backupReg1i):(uf_uniformRegisterVS[29].x)); +R127i.z = ((R124i.w == 0)?(backupReg2i):(uf_uniformRegisterVS[29].w)); +R125i.w = ((R124i.w == 0)?(backupReg3i):(uf_uniformRegisterVS[29].z)); +// 12 +backupReg0i = R125i.x; +backupReg1i = R127i.y; +backupReg2i = R125i.z; +R125i.x = ((R124i.y == 0)?(backupReg0i):(uf_uniformRegisterVS[33].w)); +R127i.y = ((R124i.y == 0)?(backupReg1i):(uf_uniformRegisterVS[33].z)); +R125i.z = ((R124i.y == 0)?(backupReg2i):(uf_uniformRegisterVS[33].y)); +R124i.w = ((R124i.y == 0)?(R0i.w):(uf_uniformRegisterVS[33].x)); +// 13 +R6i.x = ((R124i.z == 0)?(uf_uniformRegisterVS[24].x):(R127i.w)); +R6i.y = ((R124i.z == 0)?(uf_uniformRegisterVS[24].y):(R126i.z)); +R6i.z = ((R124i.z == 0)?(uf_uniformRegisterVS[24].z):(R126i.y)); +R6i.w = ((R124i.z == 0)?(uf_uniformRegisterVS[24].w):(R127i.x)); +// 14 +R7i.x = ((R124i.z == 0)?(uf_uniformRegisterVS[28].x):(R125i.y)); +R7i.y = ((R124i.z == 0)?(uf_uniformRegisterVS[28].y):(R126i.x)); +R7i.z = ((R124i.z == 0)?(uf_uniformRegisterVS[28].z):(R125i.w)); +R7i.w = ((R124i.z == 0)?(uf_uniformRegisterVS[28].w):(R127i.z)); +// 15 +R5i.x = ((R124i.z == 0)?(uf_uniformRegisterVS[32].x):(R124i.w)); +R5i.y = ((R124i.z == 0)?(uf_uniformRegisterVS[32].y):(R125i.z)); +R5i.z = ((R124i.z == 0)?(uf_uniformRegisterVS[32].z):(R127i.y)); +R5i.w = ((R124i.z == 0)?(uf_uniformRegisterVS[32].w):(R125i.x)); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R8i.xyz = ivec3(0x437f0000,0x437f0000,0x437f0000); +R8i.w = 0x437f0000; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = uf_uniformRegisterVS[2].x >> 0x00000008; +R5i.y = uf_uniformRegisterVS[2].x & 0x00000002; +// 1 +R0i.z = PV0i.x & 0x0000000f; +// 2 +predResult = (0 != R5i.y); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R6i.y = R1i.y; +R3i.z = 0; +R0i.w = 0x3f800000; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].x)); +// 1 +R5i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_uniformRegisterVS[1].x)); +PV1i.x = R5i.x; +R5i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_uniformRegisterVS[1].y)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].y)); +// 2 +R6i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].z) * intBitsToFloat(PS1i)); +PV0i.x = R6i.x; +R7i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].w) * intBitsToFloat(PS1i)); +R7i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = R7i.x; +// 3 +R8i.x = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(PS0i)); +R2i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +PV1i.z = R2i.z; +R9i.x = floatBitsToInt(-(intBitsToFloat(R5i.y)) + 1.0); +PS1i = R9i.x; +// 4 +R5i.z = floatBitsToInt(-(intBitsToFloat(R7i.y)) + 1.0); +R2i.w = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PV1i.z)); +// 5 +predResult = (R0i.z == 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i))); +R5i.y = R6i.x; +PV0i.y = R5i.y; +// 1 +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y))); +} +activeMaskStack[3] = activeMaskStack[3] == false; +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +activeMaskStack[4] = activeMaskStack[3]; +activeMaskStackC[5] = activeMaskStackC[4]; +// 0 +predResult = (R0i.z == int(1)); +activeMaskStack[4] = predResult; +activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; +} +else { +activeMaskStack[4] = false; +activeMaskStackC[5] = false; +} +if( activeMaskStackC[5] == true ) { +// 0 +backupReg0i = R5i.y; +R5i.y = 0; +PV0i.y = R5i.y; +PV0i.z = R6i.x; +PV0i.w = backupReg0i; +// 1 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.x))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); +} +activeMaskStack[4] = activeMaskStack[4] == false; +activeMaskStackC[5] = activeMaskStack[4] == true && activeMaskStackC[4] == true; +if( activeMaskStackC[5] == true ) { +activeMaskStack[5] = activeMaskStack[4]; +activeMaskStackC[6] = activeMaskStackC[5]; +// 0 +predResult = (R0i.z == 0x00000002); +activeMaskStack[5] = predResult; +activeMaskStackC[6] = predResult == true && activeMaskStackC[5] == true; +} +else { +activeMaskStack[5] = false; +activeMaskStackC[6] = false; +} +if( activeMaskStackC[6] == true ) { +// 0 +backupReg0i = R7i.y; +R7i.y = backupReg0i; +PV0i.y = R7i.y; +PV0i.z = R5i.z; +PV0i.w = 0; +// 1 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z))); +} +activeMaskStack[5] = activeMaskStack[5] == false; +activeMaskStackC[6] = activeMaskStack[5] == true && activeMaskStackC[5] == true; +if( activeMaskStackC[6] == true ) { +activeMaskStack[6] = activeMaskStack[5]; +activeMaskStackC[7] = activeMaskStackC[6]; +// 0 +predResult = (R0i.z == 0x00000003); +activeMaskStack[6] = predResult; +activeMaskStackC[7] = predResult == true && activeMaskStackC[6] == true; +} +else { +activeMaskStack[6] = false; +activeMaskStackC[7] = false; +} +if( activeMaskStackC[7] == true ) { +// 0 +backupReg0i = R5i.y; +R5i.y = R5i.z; +PV0i.y = R5i.y; +PV0i.z = R7i.y; +PV0i.w = backupReg0i; +// 1 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.x))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); +} +activeMaskStack[6] = activeMaskStack[6] == false; +activeMaskStackC[7] = activeMaskStack[6] == true && activeMaskStackC[6] == true; +if( activeMaskStackC[7] == true ) { +activeMaskStack[7] = activeMaskStack[6]; +activeMaskStackC[8] = activeMaskStackC[7]; +// 0 +predResult = (R0i.z == 0x00000004); +activeMaskStack[7] = predResult; +activeMaskStackC[8] = predResult == true && activeMaskStackC[7] == true; +} +else { +activeMaskStack[7] = false; +activeMaskStackC[8] = false; +} +if( activeMaskStackC[8] == true ) { +// 0 +R5i.y = R2i.w; +PV0i.y = R5i.y; +PV0i.z = R6i.x; +PV0i.w = 0; +// 1 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z))); +} +activeMaskStack[7] = activeMaskStack[7] == false; +activeMaskStackC[8] = activeMaskStack[7] == true && activeMaskStackC[7] == true; +if( activeMaskStackC[8] == true ) { +activeMaskStack[8] = activeMaskStack[7]; +activeMaskStackC[9] = activeMaskStackC[8]; +// 0 +predResult = (R0i.z == 0x00000005); +activeMaskStack[8] = predResult; +activeMaskStackC[9] = predResult == true && activeMaskStackC[8] == true; +} +else { +activeMaskStack[8] = false; +activeMaskStackC[9] = false; +} +if( activeMaskStackC[9] == true ) { +// 0 +backupReg0i = R5i.y; +R5i.y = R6i.x; +PV0i.y = R5i.y; +PV0i.z = R2i.w; +PV0i.w = backupReg0i; +// 1 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.x))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); +} +activeMaskStack[8] = activeMaskStack[8] == false; +activeMaskStackC[9] = activeMaskStack[8] == true && activeMaskStackC[8] == true; +if( activeMaskStackC[9] == true ) { +activeMaskStack[9] = activeMaskStack[8]; +activeMaskStackC[10] = activeMaskStackC[9]; +// 0 +predResult = (R0i.z == 0x00000006); +activeMaskStack[9] = predResult; +activeMaskStackC[10] = predResult == true && activeMaskStackC[9] == true; +} +else { +activeMaskStack[9] = false; +activeMaskStackC[10] = false; +} +if( activeMaskStackC[10] == true ) { +// 0 +R5i.y = R6i.x; +PV0i.y = R5i.y; +R7i.y = 0; +PS0i = R7i.y; +// 1 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(backupReg0i))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PS0i))); +} +activeMaskStack[9] = activeMaskStack[9] == false; +activeMaskStackC[10] = activeMaskStack[9] == true && activeMaskStackC[9] == true; +if( activeMaskStackC[10] == true ) { +activeMaskStack[10] = activeMaskStack[9]; +activeMaskStackC[11] = activeMaskStackC[10]; +// 0 +predResult = (R0i.z == 0x00000007); +activeMaskStack[10] = predResult; +activeMaskStackC[11] = predResult == true && activeMaskStackC[10] == true; +} +else { +activeMaskStack[10] = false; +activeMaskStackC[11] = false; +} +if( activeMaskStackC[11] == true ) { +// 0 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(backupReg0i))); +R5i.y = R7i.y; +PV0i.y = R5i.y; +R7i.y = R5i.z; +PS0i = R7i.y; +// 1 +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PS0i))); +} +activeMaskStack[10] = activeMaskStack[10] == false; +activeMaskStackC[11] = activeMaskStack[10] == true && activeMaskStackC[10] == true; +if( activeMaskStackC[11] == true ) { +activeMaskStack[11] = activeMaskStack[10]; +activeMaskStackC[12] = activeMaskStackC[11]; +// 0 +predResult = (R0i.z == 0x00000008); +activeMaskStack[11] = predResult; +activeMaskStackC[12] = predResult == true && activeMaskStackC[11] == true; +} +else { +activeMaskStack[11] = false; +activeMaskStackC[12] = false; +} +if( activeMaskStackC[12] == true ) { +// 0 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R9i.x))); +R5i.y = R6i.x; +PV0i.y = R5i.y; +// 1 +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y))); +} +activeMaskStack[11] = activeMaskStack[11] == false; +activeMaskStackC[12] = activeMaskStack[11] == true && activeMaskStackC[11] == true; +if( activeMaskStackC[12] == true ) { +activeMaskStack[12] = activeMaskStack[11]; +activeMaskStackC[13] = activeMaskStackC[12]; +// 0 +predResult = (R0i.z == 0x00000009); +activeMaskStack[12] = predResult; +activeMaskStackC[13] = predResult == true && activeMaskStackC[12] == true; +} +else { +activeMaskStack[12] = false; +activeMaskStackC[13] = false; +} +if( activeMaskStackC[13] == true ) { +// 0 +backupReg0i = R5i.y; +R5i.y = 0; +PV0i.y = R5i.y; +PV0i.z = R5i.z; +PV0i.w = backupReg0i; +// 1 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.x))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); +} +activeMaskStack[12] = activeMaskStack[12] == false; +activeMaskStackC[13] = activeMaskStack[12] == true && activeMaskStackC[12] == true; +if( activeMaskStackC[13] == true ) { +activeMaskStack[13] = activeMaskStack[12]; +activeMaskStackC[14] = activeMaskStackC[13]; +// 0 +predResult = (R0i.z == 0x0000000a); +activeMaskStack[13] = predResult; +activeMaskStackC[14] = predResult == true && activeMaskStackC[13] == true; +} +else { +activeMaskStack[13] = false; +activeMaskStackC[14] = false; +} +if( activeMaskStackC[14] == true ) { +// 0 +R5i.y = R2i.z; +PV0i.y = R5i.y; +PV0i.z = R6i.x; +PV0i.w = 0; +// 1 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z))); +} +activeMaskStack[13] = activeMaskStack[13] == false; +activeMaskStackC[14] = activeMaskStack[13] == true && activeMaskStackC[13] == true; +if( activeMaskStackC[14] == true ) { +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R9i.x))); +R5i.y = R2i.w; +PV0i.y = R5i.y; +R127i.z = (R0i.z == 0x0000000c)?int(0xFFFFFFFF):int(0x0); +PV0i.z = R127i.z; +R127i.w = (R0i.z == 0x0000000b)?int(0xFFFFFFFF):int(0x0); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y))); +R5i.y = R5i.z; +PV1i.y = R5i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R7i.x)) + intBitsToFloat(R5i.x))); +PV1i.z = R123i.z; +R123i.w = ((PV0i.z == 0)?(0):(PV0i.x)); +PV1i.w = R123i.w; +// 2 +R5i.x = ((R127i.w == 0)?(PV1i.w):(PV1i.z)); +R123i.z = ((R127i.z == 0)?(0):(PV1i.x)); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R7i.y)) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +// 3 +R5i.y = ((R127i.w == 0)?(PV0i.z):(PV0i.w)); +} +activeMaskStackC[13] = activeMaskStack[12] == true && activeMaskStackC[12] == true; +activeMaskStackC[11] = activeMaskStack[10] == true && activeMaskStackC[10] == true; +activeMaskStackC[9] = activeMaskStack[8] == true && activeMaskStackC[8] == true; +activeMaskStackC[7] = activeMaskStack[6] == true && activeMaskStackC[6] == true; +activeMaskStackC[5] = activeMaskStack[4] == true && activeMaskStackC[4] == true; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt(-(intBitsToFloat(R5i.y)) + 1.0); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R5i.x)) + 1.0); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].x))); +// 2 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[22].w)) + intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[22].z)) + intBitsToFloat(PV1i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[22].y)) + intBitsToFloat(PV1i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[22].x)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].x))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w))); +PS1i = R127i.w; +// 4 +backupReg0i = R127i.z; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[23].w)) + intBitsToFloat(PV1i.x))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[23].z)) + intBitsToFloat(PV1i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[23].y)) + intBitsToFloat(PV1i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[23].x)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(backupReg0i))); +PS0i = R126i.z; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R127i.y))); +R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w))); +PS1i = R8i.x; +// 6 +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.z))); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y))); +R8i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x))); +// 7 +backupReg0i = R6i.y; +R6i.xyz = ivec3(R1i.x,backupReg0i,R3i.z); +PV1i.x = R6i.x; +PV1i.y = R6i.y; +PV1i.z = R6i.z; +R6i.w = R0i.w; +PV1i.w = R6i.w; +// 8 +R7i.xyz = ivec3(PV1i.x,PV1i.y,PV1i.z); +PV0i.x = R7i.x; +PV0i.y = R7i.y; +PV0i.z = R7i.z; +R7i.w = PV1i.w; +PV0i.w = R7i.w; +// 9 +R5i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R5i.w = PV0i.w; +} +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PS0i = int(intBitsToFloat(R1i.y)); +// 1 +PV1i.z = PS0i << int(1); +PS1i = int(intBitsToFloat(R1i.x)); +// 2 +R2i.z = PV1i.z + PS1i; +PV0i.z = R2i.z; +// 3 +R127i.x = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); +PV1i.x = R127i.x; +R127i.y = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); +R127i.z = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); +R126i.w = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0); +R124i.w = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0); +PS1i = R124i.w; +// 4 +R124i.y = (R2i.z == int(1))?int(0xFFFFFFFF):int(0x0); +R126i.z = ((PV1i.x == 0)?(uf_uniformRegisterVS[27].y):(uf_uniformRegisterVS[26].y)); +R127i.w = ((PV1i.x == 0)?(uf_uniformRegisterVS[27].x):(uf_uniformRegisterVS[26].x)); +// 5 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +R127i.x = ((backupReg0i == 0)?(uf_uniformRegisterVS[27].w):(uf_uniformRegisterVS[26].w)); +R126i.y = ((backupReg0i == 0)?(uf_uniformRegisterVS[27].z):(uf_uniformRegisterVS[26].z)); +// 6 +R126i.x = ((R127i.z == 0)?(uf_uniformRegisterVS[31].y):(uf_uniformRegisterVS[30].y)); +R125i.y = ((R127i.z == 0)?(uf_uniformRegisterVS[31].x):(uf_uniformRegisterVS[30].x)); +// 7 +backupReg0i = R127i.z; +backupReg0i = R127i.z; +R127i.z = ((backupReg0i == 0)?(uf_uniformRegisterVS[31].w):(uf_uniformRegisterVS[30].w)); +R125i.w = ((backupReg0i == 0)?(uf_uniformRegisterVS[31].z):(uf_uniformRegisterVS[30].z)); +// 8 +R125i.z = ((R127i.y == 0)?(uf_uniformRegisterVS[35].y):(uf_uniformRegisterVS[34].y)); +R0i.w = ((R127i.y == 0)?(uf_uniformRegisterVS[35].x):(uf_uniformRegisterVS[34].x)); +// 9 +backupReg0i = R127i.y; +R125i.x = ((R127i.y == 0)?(uf_uniformRegisterVS[35].w):(uf_uniformRegisterVS[34].w)); +R127i.y = ((backupReg0i == 0)?(uf_uniformRegisterVS[35].z):(uf_uniformRegisterVS[34].z)); +// 10 +backupReg0i = R127i.x; +backupReg1i = R126i.y; +backupReg2i = R126i.z; +backupReg3i = R127i.w; +R127i.x = ((R126i.w == 0)?(backupReg0i):(uf_uniformRegisterVS[25].w)); +R126i.y = ((R126i.w == 0)?(backupReg1i):(uf_uniformRegisterVS[25].z)); +R126i.z = ((R126i.w == 0)?(backupReg2i):(uf_uniformRegisterVS[25].y)); +R127i.w = ((R126i.w == 0)?(backupReg3i):(uf_uniformRegisterVS[25].x)); +// 11 +backupReg0i = R126i.x; +backupReg1i = R125i.y; +backupReg2i = R127i.z; +backupReg3i = R125i.w; +R126i.x = ((R124i.w == 0)?(backupReg0i):(uf_uniformRegisterVS[29].y)); +R125i.y = ((R124i.w == 0)?(backupReg1i):(uf_uniformRegisterVS[29].x)); +R127i.z = ((R124i.w == 0)?(backupReg2i):(uf_uniformRegisterVS[29].w)); +R125i.w = ((R124i.w == 0)?(backupReg3i):(uf_uniformRegisterVS[29].z)); +// 12 +backupReg0i = R125i.x; +backupReg1i = R127i.y; +backupReg2i = R125i.z; +R125i.x = ((R124i.y == 0)?(backupReg0i):(uf_uniformRegisterVS[33].w)); +R127i.y = ((R124i.y == 0)?(backupReg1i):(uf_uniformRegisterVS[33].z)); +R125i.z = ((R124i.y == 0)?(backupReg2i):(uf_uniformRegisterVS[33].y)); +R124i.w = ((R124i.y == 0)?(R0i.w):(uf_uniformRegisterVS[33].x)); +// 13 +R6i.x = ((R2i.z == 0)?(uf_uniformRegisterVS[24].x):(R127i.w)); +R6i.y = ((R2i.z == 0)?(uf_uniformRegisterVS[24].y):(R126i.z)); +R6i.z = ((R2i.z == 0)?(uf_uniformRegisterVS[24].z):(R126i.y)); +R6i.w = ((R2i.z == 0)?(uf_uniformRegisterVS[24].w):(R127i.x)); +// 14 +R7i.x = ((R2i.z == 0)?(uf_uniformRegisterVS[28].x):(R125i.y)); +R7i.y = ((R2i.z == 0)?(uf_uniformRegisterVS[28].y):(R126i.x)); +R7i.z = ((R2i.z == 0)?(uf_uniformRegisterVS[28].z):(R125i.w)); +R7i.w = ((R2i.z == 0)?(uf_uniformRegisterVS[28].w):(R127i.z)); +// 15 +R5i.x = ((R2i.z == 0)?(uf_uniformRegisterVS[32].x):(R124i.w)); +R5i.y = ((R2i.z == 0)?(uf_uniformRegisterVS[32].y):(R125i.z)); +R5i.z = ((R2i.z == 0)?(uf_uniformRegisterVS[32].z):(R127i.y)); +R5i.w = ((R2i.z == 0)?(uf_uniformRegisterVS[32].w):(R125i.x)); +// 16 +predResult = (R0i.z == 0x0000000d); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].y)); +// 1 +PV1i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].w) * intBitsToFloat(PS0i)); +PV1i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].z) * intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].x)); +// 2 +R127i.x = PV1i.z; +R127i.y = PV1i.w; +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_uniformRegisterVS[1].x)); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_uniformRegisterVS[1].y)); +// 3 +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.w)); +// 5 +backupReg0i = R127i.z; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i))); +PV1i.w = R126i.w; +// 6 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].x))); +// 8 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[22].w)) + intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[22].z)) + intBitsToFloat(PV1i.y))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[22].y)) + intBitsToFloat(PV1i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[22].x)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].x))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w))); +PS1i = R127i.w; +// 10 +backupReg0i = R127i.z; +backupReg0i = R127i.z; +backupReg1i = R126i.z; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[23].w)) + intBitsToFloat(PV1i.x))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[23].z)) + intBitsToFloat(PV1i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_uniformRegisterVS[23].y)) + intBitsToFloat(PV1i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_uniformRegisterVS[23].x)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(backupReg1i))); +PS0i = R126i.z; +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R127i.y))); +R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w))); +PS1i = R8i.x; +// 12 +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.z))); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y))); +R8i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x))); +} +activeMaskStack[3] = activeMaskStack[3] == false; +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = floatBitsToInt(float(R2i.z)); +PS0i = R127i.x; +// 1 +tempResultf = intBitsToFloat(PS0i); +tempResultf = floor(tempResultf); +tempResultf = clamp(tempResultf, -256.0, 255.0); +ARi.x = int(tempResultf); +PV1i.x = floatBitsToInt(tempResultf); +// 2 +R8i.xyz = ivec3(uf_uniformRegisterVS[ARi.x+20].x,uf_uniformRegisterVS[ARi.x+20].y,uf_uniformRegisterVS[ARi.x+20].z); +R8i.w = uf_uniformRegisterVS[ARi.x+20].w; +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +predResult = (0 != uf_uniformRegisterVS[3].x); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[24].x),intBitsToFloat(uf_uniformRegisterVS[24].y),intBitsToFloat(uf_uniformRegisterVS[24].z),intBitsToFloat(uf_uniformRegisterVS[24].w)))); +PV0i.x = R6i.x; +PV0i.y = R6i.x; +PV0i.z = R6i.x; +PV0i.w = R6i.x; +// 1 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[25].x),intBitsToFloat(uf_uniformRegisterVS[25].y),intBitsToFloat(uf_uniformRegisterVS[25].z),intBitsToFloat(uf_uniformRegisterVS[25].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.y = tempi.x; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[26].x),intBitsToFloat(uf_uniformRegisterVS[26].y),intBitsToFloat(uf_uniformRegisterVS[26].z),intBitsToFloat(uf_uniformRegisterVS[26].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.z = tempi.x; +// 3 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[27].x),intBitsToFloat(uf_uniformRegisterVS[27].y),intBitsToFloat(uf_uniformRegisterVS[27].z),intBitsToFloat(uf_uniformRegisterVS[27].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.w = tempi.x; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +R0i.z = uf_uniformRegisterVS[2].x & int(1); +// 1 +predResult = (0 != R0i.z); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R1i.y = uf_uniformRegisterVS[2].x & 0x00000002; +// 1 +predResult = (0 != R1i.y); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.x = uf_uniformRegisterVS[2].x & 0x00010000; +R127i.y = uf_uniformRegisterVS[2].x & 0x00000010; +PV0i.y = R127i.y; +R125i.z = uf_uniformRegisterVS[2].x & 0x00000004; +R127i.w = uf_uniformRegisterVS[2].x & 0x00000020; +// 1 +R123i.x = ((PV0i.y == 0)?(R6i.w):(R6i.w)); +PV1i.x = R123i.x; +R123i.y = ((PV0i.y == 0)?(R6i.z):(R6i.z)); +PV1i.y = R123i.y; +R126i.z = ((PV0i.x == 0)?(R2i.y):(R3i.y)); +PV1i.z = R126i.z; +R123i.w = ((PV0i.x == 0)?(R2i.x):(R3i.x)); +PV1i.w = R123i.w; +R127i.z = ((PV0i.y == 0)?(R6i.y):(R6i.y)); +PS1i = R127i.z; +// 2 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.w))); +PV0i.x = R1i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.z))); +R123i.w = ((R127i.w == 0)?(PV1i.y):(PV1i.y)); +PV0i.w = R123i.w; +R122i.x = ((R127i.w == 0)?(PV1i.x):(PV1i.x)); +PS0i = R122i.x; +// 3 +backupReg0i = R127i.y; +R123i.x = ((R127i.w == 0)?(R127i.z):(PV0i.z)); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt(-(intBitsToFloat(R126i.z)) + 1.0); +R127i.z = ((R125i.z == 0)?(PV0i.w):(PV0i.w)); +R123i.w = ((backupReg0i == 0)?(R6i.x):(PV0i.x)); +PV1i.w = R123i.w; +R124i.z = ((R125i.z == 0)?(PS0i):(PS0i)); +PS1i = R124i.z; +// 4 +R127i.x = ((R125i.z == 0)?(PV1i.x):(PV1i.x)); +PV0i.x = R127i.x; +R125i.y = ((R127i.w == 0)?(PV1i.w):(PV1i.w)); +PV0i.y = R125i.y; +R126i.z = uf_uniformRegisterVS[2].x & 0x00000008; +// 5 +R126i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R126i.y)); +// 6 +R123i.y = ((R125i.z == 0)?(R125i.y):(PV1i.z)); +PV0i.y = R123i.y; +// 7 +R6i.x = ((R126i.z == 0)?(PV0i.y):(PV0i.y)); +R6i.y = ((R126i.z == 0)?(R127i.x):(R126i.x)); +R6i.z = ((R126i.z == 0)?(R127i.z):(R127i.z)); +// 8 +R6i.w = ((R126i.z == 0)?(R124i.z):(R124i.z)); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt(-(intBitsToFloat(R6i.x)) + 1.0); +PV0i.x = R1i.x; +R126i.y = uf_uniformRegisterVS[2].x & 0x00010000; +R127i.z = uf_uniformRegisterVS[2].x & 0x00040000; +PV0i.w = uf_uniformRegisterVS[2].x & 0x00020000; +// 1 +R123i.x = ((PV0i.w == 0)?(R6i.z):(R6i.z)); +PV1i.x = R123i.x; +R127i.y = ((PV0i.w == 0)?(R6i.y):(R6i.y)); +PV1i.y = R127i.y; +R123i.z = ((PV0i.w == 0)?(R6i.x):(PV0i.x)); +PV1i.z = R123i.z; +R123i.w = ((PV0i.w == 0)?(R6i.w):(R6i.w)); +PV1i.w = R123i.w; +// 2 +R127i.x = ((R127i.z == 0)?(PV1i.z):(PV1i.z)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); +R126i.z = ((R127i.z == 0)?(PV1i.x):(PV1i.x)); +R127i.w = ((R127i.z == 0)?(PV1i.w):(PV1i.w)); +// 3 +R123i.w = ((R127i.z == 0)?(R127i.y):(PV0i.y)); +PV1i.w = R123i.w; +// 4 +R6i.x = ((R126i.y == 0)?(R127i.x):(PV1i.w)); +R6i.y = ((R126i.y == 0)?(PV1i.w):(R127i.x)); +R6i.z = ((R126i.y == 0)?(R126i.z):(R126i.z)); +R6i.w = ((R126i.y == 0)?(R127i.w):(R127i.w)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[14].x),intBitsToFloat(uf_uniformRegisterVS[14].y),intBitsToFloat(uf_uniformRegisterVS[14].z),intBitsToFloat(uf_uniformRegisterVS[14].w)))); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +// 1 +backupReg0i = R6i.x; +R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[13].x),intBitsToFloat(uf_uniformRegisterVS[13].y),intBitsToFloat(uf_uniformRegisterVS[13].z),intBitsToFloat(uf_uniformRegisterVS[13].w)))); +PV1i.x = R6i.x; +PV1i.y = R6i.x; +PV1i.z = R6i.x; +PV1i.w = R6i.x; +R1i.y = PV0i.x; +PS1i = R1i.y; +// 2 +R6i.y = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0); +R6i.w = R127i.x; +// 3 +predResult = (0 != uf_uniformRegisterVS[3].y); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +R7i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[28].x),intBitsToFloat(uf_uniformRegisterVS[28].y),intBitsToFloat(uf_uniformRegisterVS[28].z),intBitsToFloat(uf_uniformRegisterVS[28].w)))); +PV0i.x = R7i.x; +PV0i.y = R7i.x; +PV0i.z = R7i.x; +PV0i.w = R7i.x; +// 1 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[29].x),intBitsToFloat(uf_uniformRegisterVS[29].y),intBitsToFloat(uf_uniformRegisterVS[29].z),intBitsToFloat(uf_uniformRegisterVS[29].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.y = tempi.x; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[30].x),intBitsToFloat(uf_uniformRegisterVS[30].y),intBitsToFloat(uf_uniformRegisterVS[30].z),intBitsToFloat(uf_uniformRegisterVS[30].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R7i.z = tempi.x; +// 3 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[31].x),intBitsToFloat(uf_uniformRegisterVS[31].y),intBitsToFloat(uf_uniformRegisterVS[31].z),intBitsToFloat(uf_uniformRegisterVS[31].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.w = tempi.x; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +R0i.w = uf_uniformRegisterVS[2].x & int(1); +// 1 +predResult = (0 != R0i.w); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R0i.z = uf_uniformRegisterVS[2].x & 0x00000002; +// 1 +predResult = (0 != R0i.z); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = uf_uniformRegisterVS[2].x & 0x00000020; +R127i.y = uf_uniformRegisterVS[2].x & 0x00000010; +PV0i.y = R127i.y; +R125i.z = uf_uniformRegisterVS[2].x & 0x00000004; +PV0i.w = uf_uniformRegisterVS[2].x & 0x00010000; +// 1 +R123i.x = ((PV0i.w == 0)?(R2i.y):(R3i.y)); +PV1i.x = R123i.x; +R123i.z = ((PV0i.w == 0)?(R2i.x):(R3i.x)); +PV1i.z = R123i.z; +R125i.w = uf_uniformRegisterVS[2].x & 0x00000008; +R127i.z = ((PV0i.y == 0)?(R7i.y):(R7i.y)); +PS1i = R127i.z; +// 2 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(PV1i.z))); +PV0i.x = R1i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.x))); +R126i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +// 3 +R123i.z = ((R127i.x == 0)?(R127i.z):(PV0i.y)); +PV1i.z = R123i.z; +R123i.w = ((R127i.y == 0)?(R7i.x):(PV0i.x)); +PV1i.w = R123i.w; +// 4 +backupReg0i = R127i.x; +R127i.x = ((R125i.z == 0)?(PV1i.z):(PV1i.z)); +PV0i.x = R127i.x; +R126i.w = ((backupReg0i == 0)?(PV1i.w):(PV1i.w)); +PV0i.w = R126i.w; +// 5 +R126i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R126i.z)); +// 6 +R123i.y = ((R125i.z == 0)?(R126i.w):(PV1i.z)); +PV0i.y = R123i.y; +// 7 +R7i.x = ((R125i.w == 0)?(PV0i.y):(PV0i.y)); +R7i.y = ((R125i.w == 0)?(R127i.x):(R126i.x)); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt(-(intBitsToFloat(R7i.x)) + 1.0); +PV0i.x = R1i.x; +PV0i.y = uf_uniformRegisterVS[2].x & 0x00020000; +R127i.z = uf_uniformRegisterVS[2].x & 0x00040000; +R126i.w = uf_uniformRegisterVS[2].x & 0x00010000; +// 1 +R123i.x = ((PV0i.y == 0)?(R7i.x):(PV0i.x)); +PV1i.x = R123i.x; +R127i.w = ((PV0i.y == 0)?(R7i.y):(R7i.y)); +PV1i.w = R127i.w; +// 2 +R127i.x = ((R127i.z == 0)?(PV1i.x):(PV1i.x)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 3 +R123i.w = ((R127i.z == 0)?(R127i.w):(PV0i.y)); +PV1i.w = R123i.w; +// 4 +R7i.x = ((R126i.w == 0)?(R127i.x):(PV1i.w)); +R7i.y = ((R126i.w == 0)?(PV1i.w):(R127i.x)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),intBitsToFloat(R7i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[16].x),intBitsToFloat(uf_uniformRegisterVS[16].y),intBitsToFloat(uf_uniformRegisterVS[16].z),intBitsToFloat(uf_uniformRegisterVS[16].w)))); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +// 1 +backupReg0i = R7i.x; +R7i.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),intBitsToFloat(R7i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[15].x),intBitsToFloat(uf_uniformRegisterVS[15].y),intBitsToFloat(uf_uniformRegisterVS[15].z),intBitsToFloat(uf_uniformRegisterVS[15].w)))); +PV1i.x = R7i.x; +PV1i.y = R7i.x; +PV1i.z = R7i.x; +PV1i.w = R7i.x; +R1i.y = PV0i.x; +PS1i = R1i.y; +// 2 +R7i.y = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0); +R7i.w = R127i.x; +// 3 +predResult = (0 != uf_uniformRegisterVS[3].z); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +R5i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[32].x),intBitsToFloat(uf_uniformRegisterVS[32].y),intBitsToFloat(uf_uniformRegisterVS[32].z),intBitsToFloat(uf_uniformRegisterVS[32].w)))); +PV0i.x = R5i.x; +PV0i.y = R5i.x; +PV0i.z = R5i.x; +PV0i.w = R5i.x; +// 1 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[33].x),intBitsToFloat(uf_uniformRegisterVS[33].y),intBitsToFloat(uf_uniformRegisterVS[33].z),intBitsToFloat(uf_uniformRegisterVS[33].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.y = tempi.x; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[34].x),intBitsToFloat(uf_uniformRegisterVS[34].y),intBitsToFloat(uf_uniformRegisterVS[34].z),intBitsToFloat(uf_uniformRegisterVS[34].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R5i.z = tempi.x; +// 3 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[35].x),intBitsToFloat(uf_uniformRegisterVS[35].y),intBitsToFloat(uf_uniformRegisterVS[35].z),intBitsToFloat(uf_uniformRegisterVS[35].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.w = tempi.x; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +R0i.x = uf_uniformRegisterVS[2].x & int(1); +// 1 +backupReg0i = R0i.x; +predResult = (0 != backupReg0i); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R0i.w = uf_uniformRegisterVS[2].x & 0x00000002; +// 1 +predResult = (0 != R0i.w); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = uf_uniformRegisterVS[2].x & 0x00000020; +R127i.y = uf_uniformRegisterVS[2].x & 0x00000010; +PV0i.y = R127i.y; +R125i.z = uf_uniformRegisterVS[2].x & 0x00000004; +PV0i.w = uf_uniformRegisterVS[2].x & 0x00010000; +// 1 +R123i.x = ((PV0i.w == 0)?(R2i.y):(R3i.y)); +PV1i.x = R123i.x; +R123i.z = ((PV0i.w == 0)?(R2i.x):(R3i.x)); +PV1i.z = R123i.z; +R125i.w = uf_uniformRegisterVS[2].x & 0x00000008; +R127i.z = ((PV0i.y == 0)?(R5i.y):(R5i.y)); +PS1i = R127i.z; +// 2 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV1i.z))); +PV0i.x = R0i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.x))); +R126i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +// 3 +R123i.z = ((R127i.x == 0)?(R127i.z):(PV0i.y)); +PV1i.z = R123i.z; +R123i.w = ((R127i.y == 0)?(R5i.x):(PV0i.x)); +PV1i.w = R123i.w; +// 4 +backupReg0i = R127i.x; +R127i.x = ((R125i.z == 0)?(PV1i.z):(PV1i.z)); +PV0i.x = R127i.x; +R126i.w = ((backupReg0i == 0)?(PV1i.w):(PV1i.w)); +PV0i.w = R126i.w; +// 5 +R126i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R126i.z)); +// 6 +R123i.y = ((R125i.z == 0)?(R126i.w):(PV1i.z)); +PV0i.y = R123i.y; +// 7 +R5i.x = ((R125i.w == 0)?(PV0i.y):(PV0i.y)); +R5i.y = ((R125i.w == 0)?(R127i.x):(R126i.x)); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R0i.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) + 1.0); +PV0i.x = R0i.x; +PV0i.y = uf_uniformRegisterVS[2].x & 0x00020000; +R127i.z = uf_uniformRegisterVS[2].x & 0x00040000; +R126i.w = uf_uniformRegisterVS[2].x & 0x00010000; +// 1 +R123i.x = ((PV0i.y == 0)?(R5i.x):(PV0i.x)); +PV1i.x = R123i.x; +R127i.w = ((PV0i.y == 0)?(R5i.y):(R5i.y)); +PV1i.w = R127i.w; +// 2 +R127i.x = ((R127i.z == 0)?(PV1i.x):(PV1i.x)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 3 +R123i.w = ((R127i.z == 0)?(R127i.w):(PV0i.y)); +PV1i.w = R123i.w; +// 4 +R5i.x = ((R126i.w == 0)?(R127i.x):(PV1i.w)); +R5i.y = ((R126i.w == 0)?(PV1i.w):(R127i.x)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[18].x),intBitsToFloat(uf_uniformRegisterVS[18].y),intBitsToFloat(uf_uniformRegisterVS[18].z),intBitsToFloat(uf_uniformRegisterVS[18].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.x = PV0i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(uf_uniformRegisterVS[0].y))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(uf_uniformRegisterVS[0].z))); +R1i.w = PV0i.x; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(uf_uniformRegisterVS[0].x))); +PS1i = R0i.x; +// 2 +R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[17].x),intBitsToFloat(uf_uniformRegisterVS[17].y),intBitsToFloat(uf_uniformRegisterVS[17].z),intBitsToFloat(uf_uniformRegisterVS[17].w)))); +PV0i.x = R1i.x; +PV0i.y = R1i.x; +PV0i.z = R1i.x; +PV0i.w = R1i.x; +R1i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = R1i.y; +// 3 +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(uf_uniformRegisterVS[0].w))); +} +// export +gl_Position = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), 0.0); +// export +passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.x), intBitsToFloat(R6i.w)); +// export +passParameterSem2 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.x), intBitsToFloat(R7i.w)); +// export +passParameterSem3 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.x), intBitsToFloat(R1i.w)); +} diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Minimal-Preset/156a8a37bc669fec_0000000000001e49_ps.txt b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Minimal-Preset/156a8a37bc669fec_0000000000001e49_ps.txt new file mode 100644 index 00000000..5e79235e --- /dev/null +++ b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Minimal-Preset/156a8a37bc669fec_0000000000001e49_ps.txt @@ -0,0 +1,102 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader 156a8a37bc669fec +// Used for: Black transparent tint edge +uniform ivec4 uf_remappedPS[5]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x22456000 res 128x128x1 dim 1 tm: 4 format 0035 compSel: 0 0 0 1 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x22572000 res 256x256x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 1 1 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x23c69000 res 128x128x1 dim 1 tm: 4 format 0034 compSel: 5 5 5 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 0 +layout(location = 0) in vec4 passParameterSem1; +layout(location = 1) in vec4 passParameterSem0; +layout(location = 2) in vec4 passParameterSem2; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem1); +R1i = floatBitsToInt(passParameterSem0); +R2i = floatBitsToInt(passParameterSem2); +R0i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyzw); +R4i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.xy)).xyzw); +// 0 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(R4i.w))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R4i.w)) + 1.0); +R3i.z = uf_remappedPS[0].x & 0x00008000; +R127i.w = 0x3f800000; +PV0i.w = R127i.w; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(R4i.w))); +PS0i = R1i.w; +// 1 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[1].x),intBitsToFloat(uf_remappedPS[1].y),intBitsToFloat(uf_remappedPS[1].z),intBitsToFloat(uf_remappedPS[1].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R4i.w))); +PS1i = R1i.z; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedPS[2].x),intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(uf_remappedPS[2].z),intBitsToFloat(uf_remappedPS[2].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.x = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(PV1i.x)); +PS0i = R2i.x; +// 3 +R2i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x)); +R2i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).xyzw); +// 0 +backupReg0i = R0i.w; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(R1i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R3i.y)) + intBitsToFloat(R3i.x))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(R3i.y)) + intBitsToFloat(R1i.z))); +PV0i.w = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(R2i.w))); +// 1 +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(uf_remappedPS[4].x))); +PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.w))); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.w))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[3].y)) + intBitsToFloat(uf_remappedPS[4].y))); +PS1i = R4i.y; +// 2 +R123i.x = ((R3i.z == 0)?(PV1i.z):(PV1i.y)); +PV0i.x = R123i.x; +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[3].z)) + intBitsToFloat(uf_remappedPS[4].z))); +// 3 +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[3].w)) + intBitsToFloat(uf_remappedPS[4].w))); +// export +passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), 0.0); +} diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Minimal-Preset/5431383136d7b11b_0000000000000000_vs.txt b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Minimal-Preset/5431383136d7b11b_0000000000000000_vs.txt new file mode 100644 index 00000000..f3a6d204 --- /dev/null +++ b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Minimal-Preset/5431383136d7b11b_0000000000000000_vs.txt @@ -0,0 +1,1421 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 5431383136d7b11b +// Used for: Main Lines +uniform ivec4 uf_uniformRegisterVS[256]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 2) out vec4 passParameterSem1; +layout(location = 1) out vec4 passParameterSem2; +layout(location = 3) out vec4 passParameterSem3; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[14]; +bool activeMaskStackC[15]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStack[3] = false; +activeMaskStack[4] = false; +activeMaskStack[5] = false; +activeMaskStack[6] = false; +activeMaskStack[7] = false; +activeMaskStack[8] = false; +activeMaskStack[9] = false; +activeMaskStack[10] = false; +activeMaskStack[11] = false; +activeMaskStack[12] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStackC[4] = false; +activeMaskStackC[5] = false; +activeMaskStackC[6] = false; +activeMaskStackC[7] = false; +activeMaskStackC[8] = false; +activeMaskStackC[9] = false; +activeMaskStackC[10] = false; +activeMaskStackC[11] = false; +activeMaskStackC[12] = false; +activeMaskStackC[13] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xy = attrDataSem0.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(uf_uniformRegisterVS[19].x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(R1i.y))); +PV0i.y = R0i.y; +R1i.z = 0; +R1i.w = 0x3f800000; +R127i.w = floatBitsToInt(1.0); +PS0i = R127i.w; +// 1 +R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_uniformRegisterVS[19].z)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_uniformRegisterVS[19].y))); +// 2 +R0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(uf_uniformRegisterVS[19].w)); +PV0i.y = R0i.y; +R0i.w = uf_uniformRegisterVS[2].x & 0x40000000; +// 3 +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[4].x),intBitsToFloat(uf_uniformRegisterVS[4].y),intBitsToFloat(uf_uniformRegisterVS[4].z),intBitsToFloat(uf_uniformRegisterVS[4].w)))); +PV1i.x = R127i.x; +PV1i.y = R127i.x; +PV1i.z = R127i.x; +PV1i.w = R127i.x; +// 4 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[5].x),intBitsToFloat(uf_uniformRegisterVS[5].y),intBitsToFloat(uf_uniformRegisterVS[5].z),intBitsToFloat(uf_uniformRegisterVS[5].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +// 5 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[6].x),intBitsToFloat(uf_uniformRegisterVS[6].y),intBitsToFloat(uf_uniformRegisterVS[6].z),intBitsToFloat(uf_uniformRegisterVS[6].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +// 6 +R4i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.x),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[8].x),intBitsToFloat(uf_uniformRegisterVS[8].y),intBitsToFloat(uf_uniformRegisterVS[8].z),intBitsToFloat(uf_uniformRegisterVS[8].w)))); +PV0i.x = R4i.x; +PV0i.y = R4i.x; +PV0i.z = R4i.x; +PV0i.w = R4i.x; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[9].x),intBitsToFloat(uf_uniformRegisterVS[9].y),intBitsToFloat(uf_uniformRegisterVS[9].z),intBitsToFloat(uf_uniformRegisterVS[9].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.y = tempi.x; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[10].x),intBitsToFloat(uf_uniformRegisterVS[10].y),intBitsToFloat(uf_uniformRegisterVS[10].z),intBitsToFloat(uf_uniformRegisterVS[10].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R4i.z = tempi.x; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[11].x),intBitsToFloat(uf_uniformRegisterVS[11].y),intBitsToFloat(uf_uniformRegisterVS[11].z),intBitsToFloat(uf_uniformRegisterVS[11].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.w = tempi.x; +// 10 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[19].x), intBitsToFloat(uf_uniformRegisterVS[12].x))); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[19].y), intBitsToFloat(uf_uniformRegisterVS[12].y))); +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[19].x), intBitsToFloat(uf_uniformRegisterVS[12].y))); +PS0i = R3i.x; +// 11 +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[19].y), intBitsToFloat(uf_uniformRegisterVS[12].x))); +// 12 +predResult = (0 != R0i.w); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +R0i.z = uf_uniformRegisterVS[2].x & 0x00000002; +// 1 +predResult = (0 != R0i.z); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R1i.y; +R1i.y = backupReg0i; +PV0i.y = R1i.y; +R0i.z = 0; +PV0i.z = R0i.z; +R0i.w = 0x3f800000; +PV0i.w = R0i.w; +// 1 +R6i.xyz = ivec3(R1i.x,PV0i.y,PV0i.z); +PV1i.x = R6i.x; +PV1i.y = R6i.y; +PV1i.z = R6i.z; +R6i.w = PV0i.w; +PV1i.w = R6i.w; +// 2 +R7i.xyz = ivec3(PV1i.x,PV1i.y,PV1i.z); +PV0i.x = R7i.x; +PV0i.y = R7i.y; +PV0i.z = R7i.z; +R7i.w = PV1i.w; +PV0i.w = R7i.w; +// 3 +R5i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R5i.w = PV0i.w; +} +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PS0i = int(intBitsToFloat(R1i.y)); +// 1 +PV1i.x = PS0i << int(1); +PS1i = int(intBitsToFloat(R1i.x)); +// 2 +R124i.z = PV1i.x + PS1i; +PV0i.z = R124i.z; +// 3 +R127i.x = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); +PV1i.x = R127i.x; +R127i.y = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); +R127i.z = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); +R126i.w = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0); +R124i.w = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0); +PS1i = R124i.w; +// 4 +R124i.y = (R124i.z == int(1))?int(0xFFFFFFFF):int(0x0); +R126i.z = ((PV1i.x == 0)?(uf_uniformRegisterVS[27].y):(uf_uniformRegisterVS[26].y)); +R127i.w = ((PV1i.x == 0)?(uf_uniformRegisterVS[27].x):(uf_uniformRegisterVS[26].x)); +// 5 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +R127i.x = ((backupReg0i == 0)?(uf_uniformRegisterVS[27].w):(uf_uniformRegisterVS[26].w)); +R126i.y = ((backupReg0i == 0)?(uf_uniformRegisterVS[27].z):(uf_uniformRegisterVS[26].z)); +// 6 +R126i.x = ((R127i.z == 0)?(uf_uniformRegisterVS[31].y):(uf_uniformRegisterVS[30].y)); +R125i.y = ((R127i.z == 0)?(uf_uniformRegisterVS[31].x):(uf_uniformRegisterVS[30].x)); +// 7 +backupReg0i = R127i.z; +backupReg0i = R127i.z; +R127i.z = ((backupReg0i == 0)?(uf_uniformRegisterVS[31].w):(uf_uniformRegisterVS[30].w)); +R125i.w = ((backupReg0i == 0)?(uf_uniformRegisterVS[31].z):(uf_uniformRegisterVS[30].z)); +// 8 +R125i.z = ((R127i.y == 0)?(uf_uniformRegisterVS[35].y):(uf_uniformRegisterVS[34].y)); +R0i.w = ((R127i.y == 0)?(uf_uniformRegisterVS[35].x):(uf_uniformRegisterVS[34].x)); +// 9 +backupReg0i = R127i.y; +R125i.x = ((R127i.y == 0)?(uf_uniformRegisterVS[35].w):(uf_uniformRegisterVS[34].w)); +R127i.y = ((backupReg0i == 0)?(uf_uniformRegisterVS[35].z):(uf_uniformRegisterVS[34].z)); +// 10 +backupReg0i = R127i.x; +backupReg1i = R126i.y; +backupReg2i = R126i.z; +backupReg3i = R127i.w; +R127i.x = ((R126i.w == 0)?(backupReg0i):(uf_uniformRegisterVS[25].w)); +R126i.y = ((R126i.w == 0)?(backupReg1i):(uf_uniformRegisterVS[25].z)); +R126i.z = ((R126i.w == 0)?(backupReg2i):(uf_uniformRegisterVS[25].y)); +R127i.w = ((R126i.w == 0)?(backupReg3i):(uf_uniformRegisterVS[25].x)); +// 11 +backupReg0i = R126i.x; +backupReg1i = R125i.y; +backupReg2i = R127i.z; +backupReg3i = R125i.w; +R126i.x = ((R124i.w == 0)?(backupReg0i):(uf_uniformRegisterVS[29].y)); +R125i.y = ((R124i.w == 0)?(backupReg1i):(uf_uniformRegisterVS[29].x)); +R127i.z = ((R124i.w == 0)?(backupReg2i):(uf_uniformRegisterVS[29].w)); +R125i.w = ((R124i.w == 0)?(backupReg3i):(uf_uniformRegisterVS[29].z)); +// 12 +backupReg0i = R125i.x; +backupReg1i = R127i.y; +backupReg2i = R125i.z; +R125i.x = ((R124i.y == 0)?(backupReg0i):(uf_uniformRegisterVS[33].w)); +R127i.y = ((R124i.y == 0)?(backupReg1i):(uf_uniformRegisterVS[33].z)); +R125i.z = ((R124i.y == 0)?(backupReg2i):(uf_uniformRegisterVS[33].y)); +R124i.w = ((R124i.y == 0)?(R0i.w):(uf_uniformRegisterVS[33].x)); +// 13 +R6i.x = ((R124i.z == 0)?(uf_uniformRegisterVS[24].x):(R127i.w)); +R6i.y = ((R124i.z == 0)?(uf_uniformRegisterVS[24].y):(R126i.z)); +R6i.z = ((R124i.z == 0)?(uf_uniformRegisterVS[24].z):(R126i.y)); +R6i.w = ((R124i.z == 0)?(uf_uniformRegisterVS[24].w):(R127i.x)); +// 14 +R7i.x = ((R124i.z == 0)?(uf_uniformRegisterVS[28].x):(R125i.y)); +R7i.y = ((R124i.z == 0)?(uf_uniformRegisterVS[28].y):(R126i.x)); +R7i.z = ((R124i.z == 0)?(uf_uniformRegisterVS[28].z):(R125i.w)); +R7i.w = ((R124i.z == 0)?(uf_uniformRegisterVS[28].w):(R127i.z)); +// 15 +R5i.x = ((R124i.z == 0)?(uf_uniformRegisterVS[32].x):(R124i.w)); +R5i.y = ((R124i.z == 0)?(uf_uniformRegisterVS[32].y):(R125i.z)); +R5i.z = ((R124i.z == 0)?(uf_uniformRegisterVS[32].z):(R127i.y)); +R5i.w = ((R124i.z == 0)?(uf_uniformRegisterVS[32].w):(R125i.x)); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R8i.xyz = ivec3(0x437f0000,0x437f0000,0x437f0000); +R8i.w = 0x437f0000; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = uf_uniformRegisterVS[2].x >> 0x00000008; +R5i.y = uf_uniformRegisterVS[2].x & 0x00000002; +// 1 +R0i.z = PV0i.x & 0x0000000f; +// 2 +predResult = (0 != R5i.y); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R6i.y = R1i.y; +R3i.z = 0; +R0i.w = 0x3f800000; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].x)); +// 1 +R5i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_uniformRegisterVS[1].x)); +PV1i.x = R5i.x; +R5i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_uniformRegisterVS[1].y)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].y)); +// 2 +R6i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].z) * intBitsToFloat(PS1i)); +PV0i.x = R6i.x; +R7i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].w) * intBitsToFloat(PS1i)); +R7i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = R7i.x; +// 3 +R8i.x = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(PS0i)); +R2i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +PV1i.z = R2i.z; +R9i.x = floatBitsToInt(-(intBitsToFloat(R5i.y)) + 1.0); +PS1i = R9i.x; +// 4 +R5i.z = floatBitsToInt(-(intBitsToFloat(R7i.y)) + 1.0); +R2i.w = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PV1i.z)); +// 5 +predResult = (R0i.z == 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i))); +R5i.y = R6i.x; +PV0i.y = R5i.y; +// 1 +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y))); +} +activeMaskStack[3] = activeMaskStack[3] == false; +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +activeMaskStack[4] = activeMaskStack[3]; +activeMaskStackC[5] = activeMaskStackC[4]; +// 0 +predResult = (R0i.z == int(1)); +activeMaskStack[4] = predResult; +activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; +} +else { +activeMaskStack[4] = false; +activeMaskStackC[5] = false; +} +if( activeMaskStackC[5] == true ) { +// 0 +backupReg0i = R5i.y; +R5i.y = 0; +PV0i.y = R5i.y; +PV0i.z = R6i.x; +PV0i.w = backupReg0i; +// 1 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.x))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); +} +activeMaskStack[4] = activeMaskStack[4] == false; +activeMaskStackC[5] = activeMaskStack[4] == true && activeMaskStackC[4] == true; +if( activeMaskStackC[5] == true ) { +activeMaskStack[5] = activeMaskStack[4]; +activeMaskStackC[6] = activeMaskStackC[5]; +// 0 +predResult = (R0i.z == 0x00000002); +activeMaskStack[5] = predResult; +activeMaskStackC[6] = predResult == true && activeMaskStackC[5] == true; +} +else { +activeMaskStack[5] = false; +activeMaskStackC[6] = false; +} +if( activeMaskStackC[6] == true ) { +// 0 +backupReg0i = R7i.y; +R7i.y = backupReg0i; +PV0i.y = R7i.y; +PV0i.z = R5i.z; +PV0i.w = 0; +// 1 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z))); +} +activeMaskStack[5] = activeMaskStack[5] == false; +activeMaskStackC[6] = activeMaskStack[5] == true && activeMaskStackC[5] == true; +if( activeMaskStackC[6] == true ) { +activeMaskStack[6] = activeMaskStack[5]; +activeMaskStackC[7] = activeMaskStackC[6]; +// 0 +predResult = (R0i.z == 0x00000003); +activeMaskStack[6] = predResult; +activeMaskStackC[7] = predResult == true && activeMaskStackC[6] == true; +} +else { +activeMaskStack[6] = false; +activeMaskStackC[7] = false; +} +if( activeMaskStackC[7] == true ) { +// 0 +backupReg0i = R5i.y; +R5i.y = R5i.z; +PV0i.y = R5i.y; +PV0i.z = R7i.y; +PV0i.w = backupReg0i; +// 1 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.x))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); +} +activeMaskStack[6] = activeMaskStack[6] == false; +activeMaskStackC[7] = activeMaskStack[6] == true && activeMaskStackC[6] == true; +if( activeMaskStackC[7] == true ) { +activeMaskStack[7] = activeMaskStack[6]; +activeMaskStackC[8] = activeMaskStackC[7]; +// 0 +predResult = (R0i.z == 0x00000004); +activeMaskStack[7] = predResult; +activeMaskStackC[8] = predResult == true && activeMaskStackC[7] == true; +} +else { +activeMaskStack[7] = false; +activeMaskStackC[8] = false; +} +if( activeMaskStackC[8] == true ) { +// 0 +R5i.y = R2i.w; +PV0i.y = R5i.y; +PV0i.z = R6i.x; +PV0i.w = 0; +// 1 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z))); +} +activeMaskStack[7] = activeMaskStack[7] == false; +activeMaskStackC[8] = activeMaskStack[7] == true && activeMaskStackC[7] == true; +if( activeMaskStackC[8] == true ) { +activeMaskStack[8] = activeMaskStack[7]; +activeMaskStackC[9] = activeMaskStackC[8]; +// 0 +predResult = (R0i.z == 0x00000005); +activeMaskStack[8] = predResult; +activeMaskStackC[9] = predResult == true && activeMaskStackC[8] == true; +} +else { +activeMaskStack[8] = false; +activeMaskStackC[9] = false; +} +if( activeMaskStackC[9] == true ) { +// 0 +backupReg0i = R5i.y; +R5i.y = R6i.x; +PV0i.y = R5i.y; +PV0i.z = R2i.w; +PV0i.w = backupReg0i; +// 1 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.x))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); +} +activeMaskStack[8] = activeMaskStack[8] == false; +activeMaskStackC[9] = activeMaskStack[8] == true && activeMaskStackC[8] == true; +if( activeMaskStackC[9] == true ) { +activeMaskStack[9] = activeMaskStack[8]; +activeMaskStackC[10] = activeMaskStackC[9]; +// 0 +predResult = (R0i.z == 0x00000006); +activeMaskStack[9] = predResult; +activeMaskStackC[10] = predResult == true && activeMaskStackC[9] == true; +} +else { +activeMaskStack[9] = false; +activeMaskStackC[10] = false; +} +if( activeMaskStackC[10] == true ) { +// 0 +R5i.y = R6i.x; +PV0i.y = R5i.y; +R7i.y = 0; +PS0i = R7i.y; +// 1 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(backupReg0i))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PS0i))); +} +activeMaskStack[9] = activeMaskStack[9] == false; +activeMaskStackC[10] = activeMaskStack[9] == true && activeMaskStackC[9] == true; +if( activeMaskStackC[10] == true ) { +activeMaskStack[10] = activeMaskStack[9]; +activeMaskStackC[11] = activeMaskStackC[10]; +// 0 +predResult = (R0i.z == 0x00000007); +activeMaskStack[10] = predResult; +activeMaskStackC[11] = predResult == true && activeMaskStackC[10] == true; +} +else { +activeMaskStack[10] = false; +activeMaskStackC[11] = false; +} +if( activeMaskStackC[11] == true ) { +// 0 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(backupReg0i))); +R5i.y = R7i.y; +PV0i.y = R5i.y; +R7i.y = R5i.z; +PS0i = R7i.y; +// 1 +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PS0i))); +} +activeMaskStack[10] = activeMaskStack[10] == false; +activeMaskStackC[11] = activeMaskStack[10] == true && activeMaskStackC[10] == true; +if( activeMaskStackC[11] == true ) { +activeMaskStack[11] = activeMaskStack[10]; +activeMaskStackC[12] = activeMaskStackC[11]; +// 0 +predResult = (R0i.z == 0x00000008); +activeMaskStack[11] = predResult; +activeMaskStackC[12] = predResult == true && activeMaskStackC[11] == true; +} +else { +activeMaskStack[11] = false; +activeMaskStackC[12] = false; +} +if( activeMaskStackC[12] == true ) { +// 0 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R9i.x))); +R5i.y = R6i.x; +PV0i.y = R5i.y; +// 1 +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y))); +} +activeMaskStack[11] = activeMaskStack[11] == false; +activeMaskStackC[12] = activeMaskStack[11] == true && activeMaskStackC[11] == true; +if( activeMaskStackC[12] == true ) { +activeMaskStack[12] = activeMaskStack[11]; +activeMaskStackC[13] = activeMaskStackC[12]; +// 0 +predResult = (R0i.z == 0x00000009); +activeMaskStack[12] = predResult; +activeMaskStackC[13] = predResult == true && activeMaskStackC[12] == true; +} +else { +activeMaskStack[12] = false; +activeMaskStackC[13] = false; +} +if( activeMaskStackC[13] == true ) { +// 0 +backupReg0i = R5i.y; +R5i.y = 0; +PV0i.y = R5i.y; +PV0i.z = R5i.z; +PV0i.w = backupReg0i; +// 1 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.x))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); +} +activeMaskStack[12] = activeMaskStack[12] == false; +activeMaskStackC[13] = activeMaskStack[12] == true && activeMaskStackC[12] == true; +if( activeMaskStackC[13] == true ) { +activeMaskStack[13] = activeMaskStack[12]; +activeMaskStackC[14] = activeMaskStackC[13]; +// 0 +predResult = (R0i.z == 0x0000000a); +activeMaskStack[13] = predResult; +activeMaskStackC[14] = predResult == true && activeMaskStackC[13] == true; +} +else { +activeMaskStack[13] = false; +activeMaskStackC[14] = false; +} +if( activeMaskStackC[14] == true ) { +// 0 +R5i.y = R2i.z; +PV0i.y = R5i.y; +PV0i.z = R6i.x; +PV0i.w = 0; +// 1 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z))); +} +activeMaskStack[13] = activeMaskStack[13] == false; +activeMaskStackC[14] = activeMaskStack[13] == true && activeMaskStackC[13] == true; +if( activeMaskStackC[14] == true ) { +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R9i.x))); +R5i.y = R2i.w; +PV0i.y = R5i.y; +R127i.z = (R0i.z == 0x0000000c)?int(0xFFFFFFFF):int(0x0); +PV0i.z = R127i.z; +R127i.w = (R0i.z == 0x0000000b)?int(0xFFFFFFFF):int(0x0); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y))); +R5i.y = R5i.z; +PV1i.y = R5i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R7i.x)) + intBitsToFloat(R5i.x))); +PV1i.z = R123i.z; +R123i.w = ((PV0i.z == 0)?(0):(PV0i.x)); +PV1i.w = R123i.w; +// 2 +R5i.x = ((R127i.w == 0)?(PV1i.w):(PV1i.z)); +R123i.z = ((R127i.z == 0)?(0):(PV1i.x)); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R7i.y)) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +// 3 +R5i.y = ((R127i.w == 0)?(PV0i.z):(PV0i.w)); +} +activeMaskStackC[13] = activeMaskStack[12] == true && activeMaskStackC[12] == true; +activeMaskStackC[11] = activeMaskStack[10] == true && activeMaskStackC[10] == true; +activeMaskStackC[9] = activeMaskStack[8] == true && activeMaskStackC[8] == true; +activeMaskStackC[7] = activeMaskStack[6] == true && activeMaskStackC[6] == true; +activeMaskStackC[5] = activeMaskStack[4] == true && activeMaskStackC[4] == true; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt(-(intBitsToFloat(R5i.y)) + 1.0); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R5i.x)) + 1.0); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].x))); +// 2 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[22].w)) + intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[22].z)) + intBitsToFloat(PV1i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[22].y)) + intBitsToFloat(PV1i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[22].x)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].x))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w))); +PS1i = R127i.w; +// 4 +backupReg0i = R127i.z; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[23].w)) + intBitsToFloat(PV1i.x))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[23].z)) + intBitsToFloat(PV1i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[23].y)) + intBitsToFloat(PV1i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[23].x)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(backupReg0i))); +PS0i = R126i.z; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R127i.y))); +R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w))); +PS1i = R8i.x; +// 6 +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.z))); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y))); +R8i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x))); +// 7 +backupReg0i = R6i.y; +R6i.xyz = ivec3(R1i.x,backupReg0i,R3i.z); +PV1i.x = R6i.x; +PV1i.y = R6i.y; +PV1i.z = R6i.z; +R6i.w = R0i.w; +PV1i.w = R6i.w; +// 8 +R7i.xyz = ivec3(PV1i.x,PV1i.y,PV1i.z); +PV0i.x = R7i.x; +PV0i.y = R7i.y; +PV0i.z = R7i.z; +R7i.w = PV1i.w; +PV0i.w = R7i.w; +// 9 +R5i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R5i.w = PV0i.w; +} +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PS0i = int(intBitsToFloat(R1i.y)); +// 1 +PV1i.z = PS0i << int(1); +PS1i = int(intBitsToFloat(R1i.x)); +// 2 +R2i.z = PV1i.z + PS1i; +PV0i.z = R2i.z; +// 3 +R127i.x = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); +PV1i.x = R127i.x; +R127i.y = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); +R127i.z = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); +R126i.w = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0); +R124i.w = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0); +PS1i = R124i.w; +// 4 +R124i.y = (R2i.z == int(1))?int(0xFFFFFFFF):int(0x0); +R126i.z = ((PV1i.x == 0)?(uf_uniformRegisterVS[27].y):(uf_uniformRegisterVS[26].y)); +R127i.w = ((PV1i.x == 0)?(uf_uniformRegisterVS[27].x):(uf_uniformRegisterVS[26].x)); +// 5 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +R127i.x = ((backupReg0i == 0)?(uf_uniformRegisterVS[27].w):(uf_uniformRegisterVS[26].w)); +R126i.y = ((backupReg0i == 0)?(uf_uniformRegisterVS[27].z):(uf_uniformRegisterVS[26].z)); +// 6 +R126i.x = ((R127i.z == 0)?(uf_uniformRegisterVS[31].y):(uf_uniformRegisterVS[30].y)); +R125i.y = ((R127i.z == 0)?(uf_uniformRegisterVS[31].x):(uf_uniformRegisterVS[30].x)); +// 7 +backupReg0i = R127i.z; +backupReg0i = R127i.z; +R127i.z = ((backupReg0i == 0)?(uf_uniformRegisterVS[31].w):(uf_uniformRegisterVS[30].w)); +R125i.w = ((backupReg0i == 0)?(uf_uniformRegisterVS[31].z):(uf_uniformRegisterVS[30].z)); +// 8 +R125i.z = ((R127i.y == 0)?(uf_uniformRegisterVS[35].y):(uf_uniformRegisterVS[34].y)); +R0i.w = ((R127i.y == 0)?(uf_uniformRegisterVS[35].x):(uf_uniformRegisterVS[34].x)); +// 9 +backupReg0i = R127i.y; +R125i.x = ((R127i.y == 0)?(uf_uniformRegisterVS[35].w):(uf_uniformRegisterVS[34].w)); +R127i.y = ((backupReg0i == 0)?(uf_uniformRegisterVS[35].z):(uf_uniformRegisterVS[34].z)); +// 10 +backupReg0i = R127i.x; +backupReg1i = R126i.y; +backupReg2i = R126i.z; +backupReg3i = R127i.w; +R127i.x = ((R126i.w == 0)?(backupReg0i):(uf_uniformRegisterVS[25].w)); +R126i.y = ((R126i.w == 0)?(backupReg1i):(uf_uniformRegisterVS[25].z)); +R126i.z = ((R126i.w == 0)?(backupReg2i):(uf_uniformRegisterVS[25].y)); +R127i.w = ((R126i.w == 0)?(backupReg3i):(uf_uniformRegisterVS[25].x)); +// 11 +backupReg0i = R126i.x; +backupReg1i = R125i.y; +backupReg2i = R127i.z; +backupReg3i = R125i.w; +R126i.x = ((R124i.w == 0)?(backupReg0i):(uf_uniformRegisterVS[29].y)); +R125i.y = ((R124i.w == 0)?(backupReg1i):(uf_uniformRegisterVS[29].x)); +R127i.z = ((R124i.w == 0)?(backupReg2i):(uf_uniformRegisterVS[29].w)); +R125i.w = ((R124i.w == 0)?(backupReg3i):(uf_uniformRegisterVS[29].z)); +// 12 +backupReg0i = R125i.x; +backupReg1i = R127i.y; +backupReg2i = R125i.z; +R125i.x = ((R124i.y == 0)?(backupReg0i):(uf_uniformRegisterVS[33].w)); +R127i.y = ((R124i.y == 0)?(backupReg1i):(uf_uniformRegisterVS[33].z)); +R125i.z = ((R124i.y == 0)?(backupReg2i):(uf_uniformRegisterVS[33].y)); +R124i.w = ((R124i.y == 0)?(R0i.w):(uf_uniformRegisterVS[33].x)); +// 13 +R6i.x = ((R2i.z == 0)?(uf_uniformRegisterVS[24].x):(R127i.w)); +R6i.y = ((R2i.z == 0)?(uf_uniformRegisterVS[24].y):(R126i.z)); +R6i.z = ((R2i.z == 0)?(uf_uniformRegisterVS[24].z):(R126i.y)); +R6i.w = ((R2i.z == 0)?(uf_uniformRegisterVS[24].w):(R127i.x)); +// 14 +R7i.x = ((R2i.z == 0)?(uf_uniformRegisterVS[28].x):(R125i.y)); +R7i.y = ((R2i.z == 0)?(uf_uniformRegisterVS[28].y):(R126i.x)); +R7i.z = ((R2i.z == 0)?(uf_uniformRegisterVS[28].z):(R125i.w)); +R7i.w = ((R2i.z == 0)?(uf_uniformRegisterVS[28].w):(R127i.z)); +// 15 +R5i.x = ((R2i.z == 0)?(uf_uniformRegisterVS[32].x):(R124i.w)); +R5i.y = ((R2i.z == 0)?(uf_uniformRegisterVS[32].y):(R125i.z)); +R5i.z = ((R2i.z == 0)?(uf_uniformRegisterVS[32].z):(R127i.y)); +R5i.w = ((R2i.z == 0)?(uf_uniformRegisterVS[32].w):(R125i.x)); +// 16 +predResult = (R0i.z == 0x0000000d); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].y)); +// 1 +PV1i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].w) * intBitsToFloat(PS0i)); +PV1i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].z) * intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].x)); +// 2 +R127i.x = PV1i.z; +R127i.y = PV1i.w; +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_uniformRegisterVS[1].x)); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_uniformRegisterVS[1].y)); +// 3 +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.w)); +// 5 +backupReg0i = R127i.z; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i))); +PV1i.w = R126i.w; +// 6 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].x))); +// 8 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[22].w)) + intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[22].z)) + intBitsToFloat(PV1i.y))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[22].y)) + intBitsToFloat(PV1i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[22].x)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].x))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w))); +PS1i = R127i.w; +// 10 +backupReg0i = R127i.z; +backupReg0i = R127i.z; +backupReg1i = R126i.z; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[23].w)) + intBitsToFloat(PV1i.x))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[23].z)) + intBitsToFloat(PV1i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_uniformRegisterVS[23].y)) + intBitsToFloat(PV1i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_uniformRegisterVS[23].x)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(backupReg1i))); +PS0i = R126i.z; +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R127i.y))); +R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w))); +PS1i = R8i.x; +// 12 +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.z))); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y))); +R8i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x))); +} +activeMaskStack[3] = activeMaskStack[3] == false; +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = floatBitsToInt(float(R2i.z)); +PS0i = R127i.x; +// 1 +tempResultf = intBitsToFloat(PS0i); +tempResultf = floor(tempResultf); +tempResultf = clamp(tempResultf, -256.0, 255.0); +ARi.x = int(tempResultf); +PV1i.x = floatBitsToInt(tempResultf); +// 2 +R8i.xyz = ivec3(uf_uniformRegisterVS[ARi.x+20].x,uf_uniformRegisterVS[ARi.x+20].y,uf_uniformRegisterVS[ARi.x+20].z); +R8i.w = uf_uniformRegisterVS[ARi.x+20].w; +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +predResult = (0 != uf_uniformRegisterVS[3].x); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[24].x),intBitsToFloat(uf_uniformRegisterVS[24].y),intBitsToFloat(uf_uniformRegisterVS[24].z),intBitsToFloat(uf_uniformRegisterVS[24].w)))); +PV0i.x = R6i.x; +PV0i.y = R6i.x; +PV0i.z = R6i.x; +PV0i.w = R6i.x; +// 1 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[25].x),intBitsToFloat(uf_uniformRegisterVS[25].y),intBitsToFloat(uf_uniformRegisterVS[25].z),intBitsToFloat(uf_uniformRegisterVS[25].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.y = tempi.x; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[26].x),intBitsToFloat(uf_uniformRegisterVS[26].y),intBitsToFloat(uf_uniformRegisterVS[26].z),intBitsToFloat(uf_uniformRegisterVS[26].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.z = tempi.x; +// 3 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[27].x),intBitsToFloat(uf_uniformRegisterVS[27].y),intBitsToFloat(uf_uniformRegisterVS[27].z),intBitsToFloat(uf_uniformRegisterVS[27].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.w = tempi.x; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +R0i.z = uf_uniformRegisterVS[2].x & int(1); +// 1 +predResult = (0 != R0i.z); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R1i.y = uf_uniformRegisterVS[2].x & 0x00000002; +// 1 +predResult = (0 != R1i.y); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.x = uf_uniformRegisterVS[2].x & 0x00010000; +R127i.y = uf_uniformRegisterVS[2].x & 0x00000010; +PV0i.y = R127i.y; +R125i.z = uf_uniformRegisterVS[2].x & 0x00000004; +R127i.w = uf_uniformRegisterVS[2].x & 0x00000020; +// 1 +R123i.x = ((PV0i.y == 0)?(R6i.w):(R6i.w)); +PV1i.x = R123i.x; +R123i.y = ((PV0i.y == 0)?(R6i.z):(R6i.z)); +PV1i.y = R123i.y; +R126i.z = ((PV0i.x == 0)?(R2i.y):(R3i.y)); +PV1i.z = R126i.z; +R123i.w = ((PV0i.x == 0)?(R2i.x):(R3i.x)); +PV1i.w = R123i.w; +R127i.z = ((PV0i.y == 0)?(R6i.y):(R6i.y)); +PS1i = R127i.z; +// 2 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.w))); +PV0i.x = R1i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.z))); +R123i.w = ((R127i.w == 0)?(PV1i.y):(PV1i.y)); +PV0i.w = R123i.w; +R122i.x = ((R127i.w == 0)?(PV1i.x):(PV1i.x)); +PS0i = R122i.x; +// 3 +backupReg0i = R127i.y; +R123i.x = ((R127i.w == 0)?(R127i.z):(PV0i.z)); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt(-(intBitsToFloat(R126i.z)) + 1.0); +R127i.z = ((R125i.z == 0)?(PV0i.w):(PV0i.w)); +R123i.w = ((backupReg0i == 0)?(R6i.x):(PV0i.x)); +PV1i.w = R123i.w; +R124i.z = ((R125i.z == 0)?(PS0i):(PS0i)); +PS1i = R124i.z; +// 4 +R127i.x = ((R125i.z == 0)?(PV1i.x):(PV1i.x)); +PV0i.x = R127i.x; +R125i.y = ((R127i.w == 0)?(PV1i.w):(PV1i.w)); +PV0i.y = R125i.y; +R126i.z = uf_uniformRegisterVS[2].x & 0x00000008; +// 5 +R126i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R126i.y)); +// 6 +R123i.y = ((R125i.z == 0)?(R125i.y):(PV1i.z)); +PV0i.y = R123i.y; +// 7 +R6i.x = ((R126i.z == 0)?(PV0i.y):(PV0i.y)); +R6i.y = ((R126i.z == 0)?(R127i.x):(R126i.x)); +R6i.z = ((R126i.z == 0)?(R127i.z):(R127i.z)); +// 8 +R6i.w = ((R126i.z == 0)?(R124i.z):(R124i.z)); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt(-(intBitsToFloat(R6i.x)) + 1.0); +PV0i.x = R1i.x; +R126i.y = uf_uniformRegisterVS[2].x & 0x00010000; +R127i.z = uf_uniformRegisterVS[2].x & 0x00040000; +PV0i.w = uf_uniformRegisterVS[2].x & 0x00020000; +// 1 +R123i.x = ((PV0i.w == 0)?(R6i.z):(R6i.z)); +PV1i.x = R123i.x; +R127i.y = ((PV0i.w == 0)?(R6i.y):(R6i.y)); +PV1i.y = R127i.y; +R123i.z = ((PV0i.w == 0)?(R6i.x):(PV0i.x)); +PV1i.z = R123i.z; +R123i.w = ((PV0i.w == 0)?(R6i.w):(R6i.w)); +PV1i.w = R123i.w; +// 2 +R127i.x = ((R127i.z == 0)?(PV1i.z):(PV1i.z)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); +R126i.z = ((R127i.z == 0)?(PV1i.x):(PV1i.x)); +R127i.w = ((R127i.z == 0)?(PV1i.w):(PV1i.w)); +// 3 +R123i.w = ((R127i.z == 0)?(R127i.y):(PV0i.y)); +PV1i.w = R123i.w; +// 4 +R6i.x = ((R126i.y == 0)?(R127i.x):(PV1i.w)); +R6i.y = ((R126i.y == 0)?(PV1i.w):(R127i.x)); +R6i.z = ((R126i.y == 0)?(R126i.z):(R126i.z)); +R6i.w = ((R126i.y == 0)?(R127i.w):(R127i.w)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[14].x),intBitsToFloat(uf_uniformRegisterVS[14].y),intBitsToFloat(uf_uniformRegisterVS[14].z),intBitsToFloat(uf_uniformRegisterVS[14].w)))); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +// 1 +backupReg0i = R6i.x; +R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[13].x),intBitsToFloat(uf_uniformRegisterVS[13].y),intBitsToFloat(uf_uniformRegisterVS[13].z),intBitsToFloat(uf_uniformRegisterVS[13].w)))); +PV1i.x = R6i.x; +PV1i.y = R6i.x; +PV1i.z = R6i.x; +PV1i.w = R6i.x; +R1i.y = PV0i.x; +PS1i = R1i.y; +// 2 +R6i.y = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0); +R6i.w = R127i.x; +// 3 +predResult = (0 != uf_uniformRegisterVS[3].y); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +R7i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[28].x),intBitsToFloat(uf_uniformRegisterVS[28].y),intBitsToFloat(uf_uniformRegisterVS[28].z),intBitsToFloat(uf_uniformRegisterVS[28].w)))); +PV0i.x = R7i.x; +PV0i.y = R7i.x; +PV0i.z = R7i.x; +PV0i.w = R7i.x; +// 1 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[29].x),intBitsToFloat(uf_uniformRegisterVS[29].y),intBitsToFloat(uf_uniformRegisterVS[29].z),intBitsToFloat(uf_uniformRegisterVS[29].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.y = tempi.x; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[30].x),intBitsToFloat(uf_uniformRegisterVS[30].y),intBitsToFloat(uf_uniformRegisterVS[30].z),intBitsToFloat(uf_uniformRegisterVS[30].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R7i.z = tempi.x; +// 3 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[31].x),intBitsToFloat(uf_uniformRegisterVS[31].y),intBitsToFloat(uf_uniformRegisterVS[31].z),intBitsToFloat(uf_uniformRegisterVS[31].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.w = tempi.x; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +R0i.w = uf_uniformRegisterVS[2].x & int(1); +// 1 +predResult = (0 != R0i.w); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R0i.z = uf_uniformRegisterVS[2].x & 0x00000002; +// 1 +predResult = (0 != R0i.z); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = uf_uniformRegisterVS[2].x & 0x00000020; +R127i.y = uf_uniformRegisterVS[2].x & 0x00000010; +PV0i.y = R127i.y; +R125i.z = uf_uniformRegisterVS[2].x & 0x00000004; +PV0i.w = uf_uniformRegisterVS[2].x & 0x00010000; +// 1 +R123i.x = ((PV0i.w == 0)?(R2i.y):(R3i.y)); +PV1i.x = R123i.x; +R123i.z = ((PV0i.w == 0)?(R2i.x):(R3i.x)); +PV1i.z = R123i.z; +R125i.w = uf_uniformRegisterVS[2].x & 0x00000008; +R127i.z = ((PV0i.y == 0)?(R7i.y):(R7i.y)); +PS1i = R127i.z; +// 2 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(PV1i.z))); +PV0i.x = R1i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.x))); +R126i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +// 3 +R123i.z = ((R127i.x == 0)?(R127i.z):(PV0i.y)); +PV1i.z = R123i.z; +R123i.w = ((R127i.y == 0)?(R7i.x):(PV0i.x)); +PV1i.w = R123i.w; +// 4 +backupReg0i = R127i.x; +R127i.x = ((R125i.z == 0)?(PV1i.z):(PV1i.z)); +PV0i.x = R127i.x; +R126i.w = ((backupReg0i == 0)?(PV1i.w):(PV1i.w)); +PV0i.w = R126i.w; +// 5 +R126i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R126i.z)); +// 6 +R123i.y = ((R125i.z == 0)?(R126i.w):(PV1i.z)); +PV0i.y = R123i.y; +// 7 +R7i.x = ((R125i.w == 0)?(PV0i.y):(PV0i.y)); +R7i.y = ((R125i.w == 0)?(R127i.x):(R126i.x)); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt(-(intBitsToFloat(R7i.x)) + 1.0); +PV0i.x = R1i.x; +PV0i.y = uf_uniformRegisterVS[2].x & 0x00020000; +R127i.z = uf_uniformRegisterVS[2].x & 0x00040000; +R126i.w = uf_uniformRegisterVS[2].x & 0x00010000; +// 1 +R123i.x = ((PV0i.y == 0)?(R7i.x):(PV0i.x)); +PV1i.x = R123i.x; +R127i.w = ((PV0i.y == 0)?(R7i.y):(R7i.y)); +PV1i.w = R127i.w; +// 2 +R127i.x = ((R127i.z == 0)?(PV1i.x):(PV1i.x)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 3 +R123i.w = ((R127i.z == 0)?(R127i.w):(PV0i.y)); +PV1i.w = R123i.w; +// 4 +R7i.x = ((R126i.w == 0)?(R127i.x):(PV1i.w)); +R7i.y = ((R126i.w == 0)?(PV1i.w):(R127i.x)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),intBitsToFloat(R7i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[16].x),intBitsToFloat(uf_uniformRegisterVS[16].y),intBitsToFloat(uf_uniformRegisterVS[16].z),intBitsToFloat(uf_uniformRegisterVS[16].w)))); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +// 1 +backupReg0i = R7i.x; +R7i.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),intBitsToFloat(R7i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[15].x),intBitsToFloat(uf_uniformRegisterVS[15].y),intBitsToFloat(uf_uniformRegisterVS[15].z),intBitsToFloat(uf_uniformRegisterVS[15].w)))); +PV1i.x = R7i.x; +PV1i.y = R7i.x; +PV1i.z = R7i.x; +PV1i.w = R7i.x; +R1i.y = PV0i.x; +PS1i = R1i.y; +// 2 +R7i.y = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0); +R7i.w = R127i.x; +// 3 +predResult = (0 != uf_uniformRegisterVS[3].z); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +R5i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[32].x),intBitsToFloat(uf_uniformRegisterVS[32].y),intBitsToFloat(uf_uniformRegisterVS[32].z),intBitsToFloat(uf_uniformRegisterVS[32].w)))); +PV0i.x = R5i.x; +PV0i.y = R5i.x; +PV0i.z = R5i.x; +PV0i.w = R5i.x; +// 1 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[33].x),intBitsToFloat(uf_uniformRegisterVS[33].y),intBitsToFloat(uf_uniformRegisterVS[33].z),intBitsToFloat(uf_uniformRegisterVS[33].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.y = tempi.x; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[34].x),intBitsToFloat(uf_uniformRegisterVS[34].y),intBitsToFloat(uf_uniformRegisterVS[34].z),intBitsToFloat(uf_uniformRegisterVS[34].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R5i.z = tempi.x; +// 3 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[35].x),intBitsToFloat(uf_uniformRegisterVS[35].y),intBitsToFloat(uf_uniformRegisterVS[35].z),intBitsToFloat(uf_uniformRegisterVS[35].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.w = tempi.x; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +R0i.x = uf_uniformRegisterVS[2].x & int(1); +// 1 +backupReg0i = R0i.x; +predResult = (0 != backupReg0i); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R0i.w = uf_uniformRegisterVS[2].x & 0x00000002; +// 1 +predResult = (0 != R0i.w); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = uf_uniformRegisterVS[2].x & 0x00000020; +R127i.y = uf_uniformRegisterVS[2].x & 0x00000010; +PV0i.y = R127i.y; +R125i.z = uf_uniformRegisterVS[2].x & 0x00000004; +PV0i.w = uf_uniformRegisterVS[2].x & 0x00010000; +// 1 +R123i.x = ((PV0i.w == 0)?(R2i.y):(R3i.y)); +PV1i.x = R123i.x; +R123i.z = ((PV0i.w == 0)?(R2i.x):(R3i.x)); +PV1i.z = R123i.z; +R125i.w = uf_uniformRegisterVS[2].x & 0x00000008; +R127i.z = ((PV0i.y == 0)?(R5i.y):(R5i.y)); +PS1i = R127i.z; +// 2 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV1i.z))); +PV0i.x = R0i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.x))); +R126i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +// 3 +R123i.z = ((R127i.x == 0)?(R127i.z):(PV0i.y)); +PV1i.z = R123i.z; +R123i.w = ((R127i.y == 0)?(R5i.x):(PV0i.x)); +PV1i.w = R123i.w; +// 4 +backupReg0i = R127i.x; +R127i.x = ((R125i.z == 0)?(PV1i.z):(PV1i.z)); +PV0i.x = R127i.x; +R126i.w = ((backupReg0i == 0)?(PV1i.w):(PV1i.w)); +PV0i.w = R126i.w; +// 5 +R126i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R126i.z)); +// 6 +R123i.y = ((R125i.z == 0)?(R126i.w):(PV1i.z)); +PV0i.y = R123i.y; +// 7 +R5i.x = ((R125i.w == 0)?(PV0i.y):(PV0i.y)); +R5i.y = ((R125i.w == 0)?(R127i.x):(R126i.x)); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R0i.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) + 1.0); +PV0i.x = R0i.x; +PV0i.y = uf_uniformRegisterVS[2].x & 0x00020000; +R127i.z = uf_uniformRegisterVS[2].x & 0x00040000; +R126i.w = uf_uniformRegisterVS[2].x & 0x00010000; +// 1 +R123i.x = ((PV0i.y == 0)?(R5i.x):(PV0i.x)); +PV1i.x = R123i.x; +R127i.w = ((PV0i.y == 0)?(R5i.y):(R5i.y)); +PV1i.w = R127i.w; +// 2 +R127i.x = ((R127i.z == 0)?(PV1i.x):(PV1i.x)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 3 +R123i.w = ((R127i.z == 0)?(R127i.w):(PV0i.y)); +PV1i.w = R123i.w; +// 4 +R5i.x = ((R126i.w == 0)?(R127i.x):(PV1i.w)); +R5i.y = ((R126i.w == 0)?(PV1i.w):(R127i.x)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[18].x),intBitsToFloat(uf_uniformRegisterVS[18].y),intBitsToFloat(uf_uniformRegisterVS[18].z),intBitsToFloat(uf_uniformRegisterVS[18].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.x = PV0i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(uf_uniformRegisterVS[0].y))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(uf_uniformRegisterVS[0].z))); +R1i.w = PV0i.x; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(uf_uniformRegisterVS[0].x))); +PS1i = R0i.x; +// 2 +R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[17].x),intBitsToFloat(uf_uniformRegisterVS[17].y),intBitsToFloat(uf_uniformRegisterVS[17].z),intBitsToFloat(uf_uniformRegisterVS[17].w)))); +PV0i.x = R1i.x; +PV0i.y = R1i.x; +PV0i.z = R1i.x; +PV0i.w = R1i.x; +R1i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = R1i.y; +// 3 +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(uf_uniformRegisterVS[0].w))); +} +// export +gl_Position = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), 0.0); +// export +passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.x), intBitsToFloat(R6i.w)); +// export +passParameterSem2 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.x), intBitsToFloat(R7i.w)); +// export +passParameterSem3 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.x), intBitsToFloat(R1i.w)); +} diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Minimal-Preset/cb83a22cf0961e1a_000000000000007d_ps.txt b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Minimal-Preset/cb83a22cf0961e1a_000000000000007d_ps.txt new file mode 100644 index 00000000..2de63421 --- /dev/null +++ b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Minimal-Preset/cb83a22cf0961e1a_000000000000007d_ps.txt @@ -0,0 +1,93 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader cb83a22cf0961e1a +// Used for: Zoom Text +uniform ivec4 uf_remappedPS[4]; +layout(binding = 0) uniform sampler2DArray textureUnitPS0;// Tex0 addr 0x20340000 res 1024x1024x1 dim 5 tm: 4 format 0001 compSel: 5 5 5 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 0 border: 0 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem1); +// 0 +backupReg0i = R1i.z; +R2i.x = ((intBitsToFloat(R0i.w) > 0.0)?int(0xFFFFFFFF):int(0x0)); +R1i.z = floatBitsToInt(roundEven(intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(texture(textureUnitPS0, vec3(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z))).w); +// 0 +PV0i.x = R1i.w; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); +PV0i.y = ((intBitsToFloat(0x3f0a3d71) > intBitsToFloat(R1i.w))?int(0xFFFFFFFF):int(0x0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R1i.w) + -(0.5)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +// 1 +R127i.y = ((PV0i.y == 0)?(0x3f800000):(PV0i.x)); +R127i.z = ((PV0i.y == 0)?(PV0i.w):(0)); +PV1i.z = R127i.z; +// 2 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[1].y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); +PV0i.w = R123i.w; +// 3 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(uf_remappedPS[0].w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[1].z))); +PV1i.y = R123i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z))); +// 4 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV1i.y))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PV1i.x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[2].y)) + intBitsToFloat(uf_remappedPS[3].y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(uf_remappedPS[3].x))); +PV0i.w = R123i.w; +// 5 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(uf_remappedPS[2].w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[2].z)) + intBitsToFloat(uf_remappedPS[3].z))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z))); +// 6 +backupReg0i = R0i.z; +PV0i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.w)), intBitsToFloat(PV1i.x))); +R0i.y = ((R2i.x == 0)?(PV1i.w):(R127i.w)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.y))); +R0i.x = ((R2i.x == 0)?(PV1i.z):(R126i.z)); +PS0i = R0i.x; +// 7 +R0i.z = ((R2i.x == 0)?(PV0i.z):(R127i.x)); +R0i.w = ((R2i.x == 0)?(PV0i.x):(R126i.y)); +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), 0.0); +} diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Not Usable/569ebe93f1ae5799_0000000000000079_ps.txt b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Not Usable/569ebe93f1ae5799_0000000000000079_ps.txt new file mode 100644 index 00000000..73d64072 --- /dev/null +++ b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Not Usable/569ebe93f1ae5799_0000000000000079_ps.txt @@ -0,0 +1,43 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader 569ebe93f1ae5799 +// Used for: Vintage, Remove buttons, Edge Textures, Edge Background, Middle GUI +uniform ivec4 uf_remappedPS[2]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x22b12000 res 854x480x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameterSem0; +R0f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw); +// 0 +R1f.x = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)); +R1f.y = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[1].y)); +// 1 +R1f.z = (mul_nonIEEE(R0f.z,intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[1].z)); +R1f.w = (mul_nonIEEE(R0f.w,intBitsToFloat(uf_remappedPS[0].w)) + intBitsToFloat(uf_remappedPS[1].w)); +// export +passPixelColor0 = vec4(R1f.x, R1f.y, R1f.z, 0.0); +} \ No newline at end of file diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/156a8a37bc669fec_0000000000001e49_ps.txt b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/156a8a37bc669fec_0000000000001e49_ps.txt new file mode 100644 index 00000000..5e79235e --- /dev/null +++ b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/156a8a37bc669fec_0000000000001e49_ps.txt @@ -0,0 +1,102 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader 156a8a37bc669fec +// Used for: Black transparent tint edge +uniform ivec4 uf_remappedPS[5]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x22456000 res 128x128x1 dim 1 tm: 4 format 0035 compSel: 0 0 0 1 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x22572000 res 256x256x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 1 1 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x23c69000 res 128x128x1 dim 1 tm: 4 format 0034 compSel: 5 5 5 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 0 +layout(location = 0) in vec4 passParameterSem1; +layout(location = 1) in vec4 passParameterSem0; +layout(location = 2) in vec4 passParameterSem2; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem1); +R1i = floatBitsToInt(passParameterSem0); +R2i = floatBitsToInt(passParameterSem2); +R0i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyzw); +R4i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.xy)).xyzw); +// 0 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(R4i.w))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R4i.w)) + 1.0); +R3i.z = uf_remappedPS[0].x & 0x00008000; +R127i.w = 0x3f800000; +PV0i.w = R127i.w; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(R4i.w))); +PS0i = R1i.w; +// 1 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[1].x),intBitsToFloat(uf_remappedPS[1].y),intBitsToFloat(uf_remappedPS[1].z),intBitsToFloat(uf_remappedPS[1].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R4i.w))); +PS1i = R1i.z; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedPS[2].x),intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(uf_remappedPS[2].z),intBitsToFloat(uf_remappedPS[2].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.x = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(PV1i.x)); +PS0i = R2i.x; +// 3 +R2i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x)); +R2i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).xyzw); +// 0 +backupReg0i = R0i.w; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(R1i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R3i.y)) + intBitsToFloat(R3i.x))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(R3i.y)) + intBitsToFloat(R1i.z))); +PV0i.w = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(R2i.w))); +// 1 +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(uf_remappedPS[4].x))); +PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.w))); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.w))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[3].y)) + intBitsToFloat(uf_remappedPS[4].y))); +PS1i = R4i.y; +// 2 +R123i.x = ((R3i.z == 0)?(PV1i.z):(PV1i.y)); +PV0i.x = R123i.x; +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[3].z)) + intBitsToFloat(uf_remappedPS[4].z))); +// 3 +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[3].w)) + intBitsToFloat(uf_remappedPS[4].w))); +// export +passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), 0.0); +} diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/2d0ed5b8778b1709_0000000000000000_vs.txt b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/2d0ed5b8778b1709_0000000000000000_vs.txt new file mode 100644 index 00000000..1f67bc4e --- /dev/null +++ b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/2d0ed5b8778b1709_0000000000000000_vs.txt @@ -0,0 +1,1209 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 2d0ed5b8778b1709 +// Used for: Edge Bloom 2 +uniform ivec4 uf_uniformRegisterVS[256]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 2) out vec4 passParameterSem1; +layout(location = 1) out vec4 passParameterSem2; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[14]; +bool activeMaskStackC[15]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStack[3] = false; +activeMaskStack[4] = false; +activeMaskStack[5] = false; +activeMaskStack[6] = false; +activeMaskStack[7] = false; +activeMaskStack[8] = false; +activeMaskStack[9] = false; +activeMaskStack[10] = false; +activeMaskStack[11] = false; +activeMaskStack[12] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStackC[4] = false; +activeMaskStackC[5] = false; +activeMaskStackC[6] = false; +activeMaskStackC[7] = false; +activeMaskStackC[8] = false; +activeMaskStackC[9] = false; +activeMaskStackC[10] = false; +activeMaskStackC[11] = false; +activeMaskStackC[12] = false; +activeMaskStackC[13] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xy = attrDataSem0.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(uf_uniformRegisterVS[17].x))); +R0i.yzw = ivec3(floatBitsToInt(-(intBitsToFloat(R1i.y))),0,0x3f800000); +PV0i.y = R0i.y; +R127i.w = floatBitsToInt(1.0); +PS0i = R127i.w; +// 1 +R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_uniformRegisterVS[17].z)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_uniformRegisterVS[17].y))); +// 2 +R0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(uf_uniformRegisterVS[17].w)); +PV0i.y = R0i.y; +R1i.w = uf_uniformRegisterVS[2].x & 0x40000000; +// 3 +backupReg0i = R0i.z; +backupReg1i = R0i.w; +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_uniformRegisterVS[4].x),intBitsToFloat(uf_uniformRegisterVS[4].y),intBitsToFloat(uf_uniformRegisterVS[4].z),intBitsToFloat(uf_uniformRegisterVS[4].w)))); +PV1i.x = R127i.x; +PV1i.y = R127i.x; +PV1i.z = R127i.x; +PV1i.w = R127i.x; +// 4 +backupReg0i = R0i.x; +backupReg1i = R0i.z; +backupReg2i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_uniformRegisterVS[5].x),intBitsToFloat(uf_uniformRegisterVS[5].y),intBitsToFloat(uf_uniformRegisterVS[5].z),intBitsToFloat(uf_uniformRegisterVS[5].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +// 5 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R0i.z),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_uniformRegisterVS[6].x),intBitsToFloat(uf_uniformRegisterVS[6].y),intBitsToFloat(uf_uniformRegisterVS[6].z),intBitsToFloat(uf_uniformRegisterVS[6].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +// 6 +R9i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.x),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[8].x),intBitsToFloat(uf_uniformRegisterVS[8].y),intBitsToFloat(uf_uniformRegisterVS[8].z),intBitsToFloat(uf_uniformRegisterVS[8].w)))); +PV0i.x = R9i.x; +PV0i.y = R9i.x; +PV0i.z = R9i.x; +PV0i.w = R9i.x; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[9].x),intBitsToFloat(uf_uniformRegisterVS[9].y),intBitsToFloat(uf_uniformRegisterVS[9].z),intBitsToFloat(uf_uniformRegisterVS[9].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R9i.y = tempi.x; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[10].x),intBitsToFloat(uf_uniformRegisterVS[10].y),intBitsToFloat(uf_uniformRegisterVS[10].z),intBitsToFloat(uf_uniformRegisterVS[10].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R9i.z = tempi.x; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[11].x),intBitsToFloat(uf_uniformRegisterVS[11].y),intBitsToFloat(uf_uniformRegisterVS[11].z),intBitsToFloat(uf_uniformRegisterVS[11].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R9i.w = tempi.x; +// 10 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[17].x), intBitsToFloat(uf_uniformRegisterVS[12].x))); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[17].y), intBitsToFloat(uf_uniformRegisterVS[12].y))); +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[17].x), intBitsToFloat(uf_uniformRegisterVS[12].y))); +PS0i = R3i.x; +// 11 +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[17].y), intBitsToFloat(uf_uniformRegisterVS[12].x))); +// 12 +predResult = (0 != R1i.w); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +R1i.z = uf_uniformRegisterVS[2].x & 0x00000002; +// 1 +predResult = (0 != R1i.z); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R1i.y; +R1i.yzw = ivec3(backupReg0i,0,0x3f800000); +PV0i.y = R1i.y; +PV0i.z = R1i.z; +PV0i.w = R1i.w; +// 1 +R5i.xyz = ivec3(R1i.x,PV0i.y,PV0i.z); +PV1i.x = R5i.x; +PV1i.y = R5i.y; +PV1i.z = R5i.z; +R5i.w = PV0i.w; +PV1i.w = R5i.w; +// 2 +R6i.xyz = ivec3(PV1i.x,PV1i.y,PV1i.z); +R6i.w = PV1i.w; +} +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PS0i = int(intBitsToFloat(R1i.y)); +// 1 +PV1i.z = PS0i << int(1); +PS1i = int(intBitsToFloat(R1i.x)); +// 2 +R125i.x = PV1i.z + PS1i; +PV0i.x = R125i.x; +// 3 +R127i.x = (PV0i.x == 0x00000002)?int(0xFFFFFFFF):int(0x0); +R125i.y = (PV0i.x == int(1))?int(0xFFFFFFFF):int(0x0); +R127i.z = (PV0i.x == 0x00000002)?int(0xFFFFFFFF):int(0x0); +PV1i.z = R127i.z; +R126i.w = (PV0i.x == int(1))?int(0xFFFFFFFF):int(0x0); +// 4 +R126i.x = ((PV1i.z == 0)?(uf_uniformRegisterVS[25].y):(uf_uniformRegisterVS[24].y)); +R127i.y = ((PV1i.z == 0)?(uf_uniformRegisterVS[25].x):(uf_uniformRegisterVS[24].x)); +// 5 +backupReg0i = R127i.z; +backupReg0i = R127i.z; +R127i.z = ((backupReg0i == 0)?(uf_uniformRegisterVS[25].w):(uf_uniformRegisterVS[24].w)); +R127i.w = ((backupReg0i == 0)?(uf_uniformRegisterVS[25].z):(uf_uniformRegisterVS[24].z)); +// 6 +R126i.z = ((R127i.x == 0)?(uf_uniformRegisterVS[29].y):(uf_uniformRegisterVS[28].y)); +R125i.w = ((R127i.x == 0)?(uf_uniformRegisterVS[29].x):(uf_uniformRegisterVS[28].x)); +// 7 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +R127i.x = ((backupReg0i == 0)?(uf_uniformRegisterVS[29].w):(uf_uniformRegisterVS[28].w)); +R126i.y = ((backupReg0i == 0)?(uf_uniformRegisterVS[29].z):(uf_uniformRegisterVS[28].z)); +// 8 +backupReg0i = R126i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +backupReg3i = R127i.w; +R126i.x = ((R126i.w == 0)?(backupReg0i):(uf_uniformRegisterVS[23].y)); +R127i.y = ((R126i.w == 0)?(backupReg1i):(uf_uniformRegisterVS[23].x)); +R127i.z = ((R126i.w == 0)?(backupReg2i):(uf_uniformRegisterVS[23].w)); +R127i.w = ((R126i.w == 0)?(backupReg3i):(uf_uniformRegisterVS[23].z)); +// 9 +backupReg0i = R127i.x; +backupReg1i = R126i.y; +backupReg2i = R126i.z; +backupReg3i = R125i.w; +R127i.x = ((R125i.y == 0)?(backupReg0i):(uf_uniformRegisterVS[27].w)); +R126i.y = ((R125i.y == 0)?(backupReg1i):(uf_uniformRegisterVS[27].z)); +R126i.z = ((R125i.y == 0)?(backupReg2i):(uf_uniformRegisterVS[27].y)); +R125i.w = ((R125i.y == 0)?(backupReg3i):(uf_uniformRegisterVS[27].x)); +// 10 +R5i.x = ((R125i.x == 0)?(uf_uniformRegisterVS[22].x):(R127i.y)); +R5i.y = ((R125i.x == 0)?(uf_uniformRegisterVS[22].y):(R126i.x)); +R5i.z = ((R125i.x == 0)?(uf_uniformRegisterVS[22].z):(R127i.w)); +R5i.w = ((R125i.x == 0)?(uf_uniformRegisterVS[22].w):(R127i.z)); +// 11 +R6i.x = ((R125i.x == 0)?(uf_uniformRegisterVS[26].x):(R125i.w)); +R6i.y = ((R125i.x == 0)?(uf_uniformRegisterVS[26].y):(R126i.z)); +R6i.z = ((R125i.x == 0)?(uf_uniformRegisterVS[26].z):(R126i.y)); +R6i.w = ((R125i.x == 0)?(uf_uniformRegisterVS[26].w):(R127i.x)); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R4i.xyz = ivec3(0x437f0000,0x437f0000,0x437f0000); +R4i.w = 0x437f0000; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.y = uf_uniformRegisterVS[2].x >> 0x00000008; +R1i.w = uf_uniformRegisterVS[2].x & 0x00000002; +// 1 +R4i.x = PV0i.y & 0x0000000f; +// 2 +predResult = (0 != R1i.w); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R6i.y = R1i.y; +R2i.z = 0; +R1i.w = 0x3f800000; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].x)); +// 1 +R5i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_uniformRegisterVS[1].x)); +PV1i.x = R5i.x; +R4i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_uniformRegisterVS[1].y)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].y)); +// 2 +R6i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].z) * intBitsToFloat(PS1i)); +PV0i.x = R6i.x; +R5i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].w) * intBitsToFloat(PS1i)); +R7i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = R7i.x; +// 3 +R8i.x = floatBitsToInt(-(intBitsToFloat(R4i.y)) + intBitsToFloat(PS0i)); +R1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +PV1i.z = R1i.z; +R10i.x = floatBitsToInt(-(intBitsToFloat(R4i.y)) + 1.0); +PS1i = R10i.x; +// 4 +R3i.z = floatBitsToInt(-(intBitsToFloat(R5i.y)) + 1.0); +R2i.w = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(PV1i.z)); +// 5 +predResult = (R4i.x == 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i))); +R4i.y = R6i.x; +PV0i.y = R4i.y; +// 1 +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y))); +} +activeMaskStack[3] = activeMaskStack[3] == false; +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +activeMaskStack[4] = activeMaskStack[3]; +activeMaskStackC[5] = activeMaskStackC[4]; +// 0 +predResult = (R4i.x == int(1)); +activeMaskStack[4] = predResult; +activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; +} +else { +activeMaskStack[4] = false; +activeMaskStackC[5] = false; +} +if( activeMaskStackC[5] == true ) { +// 0 +backupReg0i = R4i.y; +R4i.y = 0; +PV0i.y = R4i.y; +PV0i.z = R6i.x; +PV0i.w = backupReg0i; +// 1 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R10i.x))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); +} +activeMaskStack[4] = activeMaskStack[4] == false; +activeMaskStackC[5] = activeMaskStack[4] == true && activeMaskStackC[4] == true; +if( activeMaskStackC[5] == true ) { +activeMaskStack[5] = activeMaskStack[4]; +activeMaskStackC[6] = activeMaskStackC[5]; +// 0 +predResult = (R4i.x == 0x00000002); +activeMaskStack[5] = predResult; +activeMaskStackC[6] = predResult == true && activeMaskStackC[5] == true; +} +else { +activeMaskStack[5] = false; +activeMaskStackC[6] = false; +} +if( activeMaskStackC[6] == true ) { +// 0 +backupReg0i = R5i.y; +R5i.y = backupReg0i; +PV0i.y = R5i.y; +PV0i.z = R3i.z; +PV0i.w = 0; +// 1 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z))); +} +activeMaskStack[5] = activeMaskStack[5] == false; +activeMaskStackC[6] = activeMaskStack[5] == true && activeMaskStackC[5] == true; +if( activeMaskStackC[6] == true ) { +activeMaskStack[6] = activeMaskStack[5]; +activeMaskStackC[7] = activeMaskStackC[6]; +// 0 +predResult = (R4i.x == 0x00000003); +activeMaskStack[6] = predResult; +activeMaskStackC[7] = predResult == true && activeMaskStackC[6] == true; +} +else { +activeMaskStack[6] = false; +activeMaskStackC[7] = false; +} +if( activeMaskStackC[7] == true ) { +// 0 +backupReg0i = R4i.y; +R4i.y = R3i.z; +PV0i.y = R4i.y; +PV0i.z = R5i.y; +PV0i.w = backupReg0i; +// 1 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R10i.x))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); +} +activeMaskStack[6] = activeMaskStack[6] == false; +activeMaskStackC[7] = activeMaskStack[6] == true && activeMaskStackC[6] == true; +if( activeMaskStackC[7] == true ) { +activeMaskStack[7] = activeMaskStack[6]; +activeMaskStackC[8] = activeMaskStackC[7]; +// 0 +predResult = (R4i.x == 0x00000004); +activeMaskStack[7] = predResult; +activeMaskStackC[8] = predResult == true && activeMaskStackC[7] == true; +} +else { +activeMaskStack[7] = false; +activeMaskStackC[8] = false; +} +if( activeMaskStackC[8] == true ) { +// 0 +R4i.y = R2i.w; +PV0i.y = R4i.y; +PV0i.z = R6i.x; +PV0i.w = 0; +// 1 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z))); +} +activeMaskStack[7] = activeMaskStack[7] == false; +activeMaskStackC[8] = activeMaskStack[7] == true && activeMaskStackC[7] == true; +if( activeMaskStackC[8] == true ) { +activeMaskStack[8] = activeMaskStack[7]; +activeMaskStackC[9] = activeMaskStackC[8]; +// 0 +predResult = (R4i.x == 0x00000005); +activeMaskStack[8] = predResult; +activeMaskStackC[9] = predResult == true && activeMaskStackC[8] == true; +} +else { +activeMaskStack[8] = false; +activeMaskStackC[9] = false; +} +if( activeMaskStackC[9] == true ) { +// 0 +backupReg0i = R4i.y; +R4i.y = R6i.x; +PV0i.y = R4i.y; +PV0i.z = R2i.w; +PV0i.w = backupReg0i; +// 1 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R10i.x))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); +} +activeMaskStack[8] = activeMaskStack[8] == false; +activeMaskStackC[9] = activeMaskStack[8] == true && activeMaskStackC[8] == true; +if( activeMaskStackC[9] == true ) { +activeMaskStack[9] = activeMaskStack[8]; +activeMaskStackC[10] = activeMaskStackC[9]; +// 0 +predResult = (R4i.x == 0x00000006); +activeMaskStack[9] = predResult; +activeMaskStackC[10] = predResult == true && activeMaskStackC[9] == true; +} +else { +activeMaskStack[9] = false; +activeMaskStackC[10] = false; +} +if( activeMaskStackC[10] == true ) { +// 0 +R4i.y = R6i.x; +PV0i.y = R4i.y; +R5i.y = 0; +PS0i = R5i.y; +// 1 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(backupReg0i))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PS0i))); +} +activeMaskStack[9] = activeMaskStack[9] == false; +activeMaskStackC[10] = activeMaskStack[9] == true && activeMaskStackC[9] == true; +if( activeMaskStackC[10] == true ) { +activeMaskStack[10] = activeMaskStack[9]; +activeMaskStackC[11] = activeMaskStackC[10]; +// 0 +predResult = (R4i.x == 0x00000007); +activeMaskStack[10] = predResult; +activeMaskStackC[11] = predResult == true && activeMaskStackC[10] == true; +} +else { +activeMaskStack[10] = false; +activeMaskStackC[11] = false; +} +if( activeMaskStackC[11] == true ) { +// 0 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(backupReg0i))); +R4i.y = R5i.y; +PV0i.y = R4i.y; +R5i.y = R3i.z; +PS0i = R5i.y; +// 1 +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PS0i))); +} +activeMaskStack[10] = activeMaskStack[10] == false; +activeMaskStackC[11] = activeMaskStack[10] == true && activeMaskStackC[10] == true; +if( activeMaskStackC[11] == true ) { +activeMaskStack[11] = activeMaskStack[10]; +activeMaskStackC[12] = activeMaskStackC[11]; +// 0 +predResult = (R4i.x == 0x00000008); +activeMaskStack[11] = predResult; +activeMaskStackC[12] = predResult == true && activeMaskStackC[11] == true; +} +else { +activeMaskStack[11] = false; +activeMaskStackC[12] = false; +} +if( activeMaskStackC[12] == true ) { +// 0 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R10i.x))); +R4i.y = R6i.x; +PV0i.y = R4i.y; +// 1 +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y))); +} +activeMaskStack[11] = activeMaskStack[11] == false; +activeMaskStackC[12] = activeMaskStack[11] == true && activeMaskStackC[11] == true; +if( activeMaskStackC[12] == true ) { +activeMaskStack[12] = activeMaskStack[11]; +activeMaskStackC[13] = activeMaskStackC[12]; +// 0 +predResult = (R4i.x == 0x00000009); +activeMaskStack[12] = predResult; +activeMaskStackC[13] = predResult == true && activeMaskStackC[12] == true; +} +else { +activeMaskStack[12] = false; +activeMaskStackC[13] = false; +} +if( activeMaskStackC[13] == true ) { +// 0 +backupReg0i = R4i.y; +R4i.y = 0; +PV0i.y = R4i.y; +PV0i.z = R3i.z; +PV0i.w = backupReg0i; +// 1 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R10i.x))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); +} +activeMaskStack[12] = activeMaskStack[12] == false; +activeMaskStackC[13] = activeMaskStack[12] == true && activeMaskStackC[12] == true; +if( activeMaskStackC[13] == true ) { +activeMaskStack[13] = activeMaskStack[12]; +activeMaskStackC[14] = activeMaskStackC[13]; +// 0 +predResult = (R4i.x == 0x0000000a); +activeMaskStack[13] = predResult; +activeMaskStackC[14] = predResult == true && activeMaskStackC[13] == true; +} +else { +activeMaskStack[13] = false; +activeMaskStackC[14] = false; +} +if( activeMaskStackC[14] == true ) { +// 0 +R4i.y = R1i.z; +PV0i.y = R4i.y; +PV0i.z = R6i.x; +PV0i.w = 0; +// 1 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z))); +} +activeMaskStack[13] = activeMaskStack[13] == false; +activeMaskStackC[14] = activeMaskStack[13] == true && activeMaskStackC[13] == true; +if( activeMaskStackC[14] == true ) { +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R10i.x))); +R4i.y = R2i.w; +PV0i.y = R4i.y; +R127i.z = (R4i.x == 0x0000000c)?int(0xFFFFFFFF):int(0x0); +PV0i.z = R127i.z; +R127i.w = (R4i.x == 0x0000000b)?int(0xFFFFFFFF):int(0x0); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y))); +R4i.y = R3i.z; +PV1i.y = R4i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R7i.x)) + intBitsToFloat(R5i.x))); +PV1i.z = R123i.z; +R123i.w = ((PV0i.z == 0)?(0):(PV0i.x)); +PV1i.w = R123i.w; +// 2 +R5i.x = ((R127i.w == 0)?(PV1i.w):(PV1i.z)); +R123i.z = ((R127i.z == 0)?(0):(PV1i.x)); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +// 3 +R5i.y = ((R127i.w == 0)?(PV0i.z):(PV0i.w)); +} +activeMaskStackC[13] = activeMaskStack[12] == true && activeMaskStackC[12] == true; +activeMaskStackC[11] = activeMaskStack[10] == true && activeMaskStackC[10] == true; +activeMaskStackC[9] = activeMaskStack[8] == true && activeMaskStackC[8] == true; +activeMaskStackC[7] = activeMaskStack[6] == true && activeMaskStackC[6] == true; +activeMaskStackC[5] = activeMaskStack[4] == true && activeMaskStackC[4] == true; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt(-(intBitsToFloat(R5i.y)) + 1.0); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R5i.x)) + 1.0); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[18].w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[18].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[18].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[18].x))); +// 2 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[20].w)) + intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[20].z)) + intBitsToFloat(PV1i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[20].y)) + intBitsToFloat(PV1i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[20].x)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[19].w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[19].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[19].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[19].x))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w))); +PS1i = R127i.w; +// 4 +backupReg0i = R127i.z; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[21].w)) + intBitsToFloat(PV1i.x))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[21].z)) + intBitsToFloat(PV1i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[21].y)) + intBitsToFloat(PV1i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[21].x)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(backupReg0i))); +PS0i = R126i.z; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R127i.y))); +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w))); +PS1i = R4i.x; +// 6 +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.z))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y))); +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x))); +// 7 +R5i.xyz = ivec3(R1i.x,R6i.y,R2i.z); +PV1i.x = R5i.x; +PV1i.y = R5i.y; +PV1i.z = R5i.z; +R5i.w = R1i.w; +PV1i.w = R5i.w; +// 8 +R6i.xyz = ivec3(PV1i.x,PV1i.y,PV1i.z); +R6i.w = PV1i.w; +} +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PS0i = int(intBitsToFloat(R1i.y)); +// 1 +PV1i.z = PS0i << int(1); +PS1i = int(intBitsToFloat(R1i.x)); +// 2 +R7i.x = PV1i.z + PS1i; +PV0i.x = R7i.x; +// 3 +R127i.x = (PV0i.x == 0x00000002)?int(0xFFFFFFFF):int(0x0); +R125i.y = (PV0i.x == int(1))?int(0xFFFFFFFF):int(0x0); +R127i.z = (PV0i.x == 0x00000002)?int(0xFFFFFFFF):int(0x0); +PV1i.z = R127i.z; +R126i.w = (PV0i.x == int(1))?int(0xFFFFFFFF):int(0x0); +// 4 +R126i.x = ((PV1i.z == 0)?(uf_uniformRegisterVS[25].y):(uf_uniformRegisterVS[24].y)); +R127i.y = ((PV1i.z == 0)?(uf_uniformRegisterVS[25].x):(uf_uniformRegisterVS[24].x)); +// 5 +backupReg0i = R127i.z; +backupReg0i = R127i.z; +R127i.z = ((backupReg0i == 0)?(uf_uniformRegisterVS[25].w):(uf_uniformRegisterVS[24].w)); +R127i.w = ((backupReg0i == 0)?(uf_uniformRegisterVS[25].z):(uf_uniformRegisterVS[24].z)); +// 6 +R126i.z = ((R127i.x == 0)?(uf_uniformRegisterVS[29].y):(uf_uniformRegisterVS[28].y)); +R125i.w = ((R127i.x == 0)?(uf_uniformRegisterVS[29].x):(uf_uniformRegisterVS[28].x)); +// 7 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +R127i.x = ((backupReg0i == 0)?(uf_uniformRegisterVS[29].w):(uf_uniformRegisterVS[28].w)); +R126i.y = ((backupReg0i == 0)?(uf_uniformRegisterVS[29].z):(uf_uniformRegisterVS[28].z)); +// 8 +backupReg0i = R126i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +backupReg3i = R127i.w; +R126i.x = ((R126i.w == 0)?(backupReg0i):(uf_uniformRegisterVS[23].y)); +R127i.y = ((R126i.w == 0)?(backupReg1i):(uf_uniformRegisterVS[23].x)); +R127i.z = ((R126i.w == 0)?(backupReg2i):(uf_uniformRegisterVS[23].w)); +R127i.w = ((R126i.w == 0)?(backupReg3i):(uf_uniformRegisterVS[23].z)); +// 9 +backupReg0i = R127i.x; +backupReg1i = R126i.y; +backupReg2i = R126i.z; +backupReg3i = R125i.w; +R127i.x = ((R125i.y == 0)?(backupReg0i):(uf_uniformRegisterVS[27].w)); +R126i.y = ((R125i.y == 0)?(backupReg1i):(uf_uniformRegisterVS[27].z)); +R126i.z = ((R125i.y == 0)?(backupReg2i):(uf_uniformRegisterVS[27].y)); +R125i.w = ((R125i.y == 0)?(backupReg3i):(uf_uniformRegisterVS[27].x)); +// 10 +R5i.x = ((R7i.x == 0)?(uf_uniformRegisterVS[22].x):(R127i.y)); +R5i.y = ((R7i.x == 0)?(uf_uniformRegisterVS[22].y):(R126i.x)); +R5i.z = ((R7i.x == 0)?(uf_uniformRegisterVS[22].z):(R127i.w)); +R5i.w = ((R7i.x == 0)?(uf_uniformRegisterVS[22].w):(R127i.z)); +// 11 +R6i.x = ((R7i.x == 0)?(uf_uniformRegisterVS[26].x):(R125i.w)); +R6i.y = ((R7i.x == 0)?(uf_uniformRegisterVS[26].y):(R126i.z)); +R6i.z = ((R7i.x == 0)?(uf_uniformRegisterVS[26].z):(R126i.y)); +R6i.w = ((R7i.x == 0)?(uf_uniformRegisterVS[26].w):(R127i.x)); +// 12 +predResult = (R4i.x == 0x0000000d); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].y)); +// 1 +PV1i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].w) * intBitsToFloat(PS0i)); +PV1i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].z) * intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].x)); +// 2 +R127i.x = PV1i.z; +R127i.y = PV1i.w; +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_uniformRegisterVS[1].x)); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_uniformRegisterVS[1].y)); +// 3 +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.w)); +// 5 +backupReg0i = R127i.z; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i))); +PV1i.w = R126i.w; +// 6 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[18].w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[18].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[18].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[18].x))); +// 8 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[20].w)) + intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[20].z)) + intBitsToFloat(PV1i.y))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[20].y)) + intBitsToFloat(PV1i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[20].x)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[19].w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[19].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[19].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[19].x))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w))); +PS1i = R127i.w; +// 10 +backupReg0i = R127i.z; +backupReg0i = R127i.z; +backupReg1i = R126i.z; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[21].w)) + intBitsToFloat(PV1i.x))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[21].z)) + intBitsToFloat(PV1i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_uniformRegisterVS[21].y)) + intBitsToFloat(PV1i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_uniformRegisterVS[21].x)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(backupReg1i))); +PS0i = R126i.z; +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R127i.y))); +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w))); +PS1i = R4i.x; +// 12 +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.z))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y))); +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x))); +} +activeMaskStack[3] = activeMaskStack[3] == false; +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = floatBitsToInt(float(R7i.x)); +PS0i = R127i.x; +// 1 +tempResultf = intBitsToFloat(PS0i); +tempResultf = floor(tempResultf); +tempResultf = clamp(tempResultf, -256.0, 255.0); +ARi.x = int(tempResultf); +PV1i.x = floatBitsToInt(tempResultf); +// 2 +R4i.xyz = ivec3(uf_uniformRegisterVS[ARi.x+18].x,uf_uniformRegisterVS[ARi.x+18].y,uf_uniformRegisterVS[ARi.x+18].z); +R4i.w = uf_uniformRegisterVS[ARi.x+18].w; +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +predResult = (0 != uf_uniformRegisterVS[3].x); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg1i = R0i.z; +backupReg2i = R0i.w; +R5i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_uniformRegisterVS[22].x),intBitsToFloat(uf_uniformRegisterVS[22].y),intBitsToFloat(uf_uniformRegisterVS[22].z),intBitsToFloat(uf_uniformRegisterVS[22].w)))); +PV0i.x = R5i.x; +PV0i.y = R5i.x; +PV0i.z = R5i.x; +PV0i.w = R5i.x; +// 1 +backupReg0i = R0i.x; +backupReg1i = R0i.z; +backupReg2i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_uniformRegisterVS[23].x),intBitsToFloat(uf_uniformRegisterVS[23].y),intBitsToFloat(uf_uniformRegisterVS[23].z),intBitsToFloat(uf_uniformRegisterVS[23].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.y = tempi.x; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R0i.z),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_uniformRegisterVS[24].x),intBitsToFloat(uf_uniformRegisterVS[24].y),intBitsToFloat(uf_uniformRegisterVS[24].z),intBitsToFloat(uf_uniformRegisterVS[24].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R5i.z = tempi.x; +// 3 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),intBitsToFloat(R0i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[25].x),intBitsToFloat(uf_uniformRegisterVS[25].y),intBitsToFloat(uf_uniformRegisterVS[25].z),intBitsToFloat(uf_uniformRegisterVS[25].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.w = tempi.x; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +R1i.z = uf_uniformRegisterVS[2].x & int(1); +// 1 +predResult = (0 != R1i.z); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R1i.y = uf_uniformRegisterVS[2].x & 0x00000002; +// 1 +predResult = (0 != R1i.y); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.x = uf_uniformRegisterVS[2].x & 0x00010000; +R127i.y = uf_uniformRegisterVS[2].x & 0x00000010; +PV0i.y = R127i.y; +R125i.z = uf_uniformRegisterVS[2].x & 0x00000004; +R127i.w = uf_uniformRegisterVS[2].x & 0x00000020; +// 1 +R123i.x = ((PV0i.y == 0)?(R5i.w):(R5i.w)); +PV1i.x = R123i.x; +R123i.y = ((PV0i.y == 0)?(R5i.z):(R5i.z)); +PV1i.y = R123i.y; +R126i.z = ((PV0i.x == 0)?(R2i.y):(R3i.y)); +PV1i.z = R126i.z; +R123i.w = ((PV0i.x == 0)?(R2i.x):(R3i.x)); +PV1i.w = R123i.w; +R127i.z = ((PV0i.y == 0)?(R5i.y):(R5i.y)); +PS1i = R127i.z; +// 2 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV1i.w))); +PV0i.x = R1i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.z))); +R123i.w = ((R127i.w == 0)?(PV1i.y):(PV1i.y)); +PV0i.w = R123i.w; +R122i.x = ((R127i.w == 0)?(PV1i.x):(PV1i.x)); +PS0i = R122i.x; +// 3 +backupReg0i = R127i.y; +R123i.x = ((R127i.w == 0)?(R127i.z):(PV0i.z)); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt(-(intBitsToFloat(R126i.z)) + 1.0); +R127i.z = ((R125i.z == 0)?(PV0i.w):(PV0i.w)); +R123i.w = ((backupReg0i == 0)?(R5i.x):(PV0i.x)); +PV1i.w = R123i.w; +R124i.z = ((R125i.z == 0)?(PS0i):(PS0i)); +PS1i = R124i.z; +// 4 +R127i.x = ((R125i.z == 0)?(PV1i.x):(PV1i.x)); +PV0i.x = R127i.x; +R125i.y = ((R127i.w == 0)?(PV1i.w):(PV1i.w)); +PV0i.y = R125i.y; +R126i.z = uf_uniformRegisterVS[2].x & 0x00000008; +// 5 +R126i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R126i.y)); +// 6 +R123i.y = ((R125i.z == 0)?(R125i.y):(PV1i.z)); +PV0i.y = R123i.y; +// 7 +R5i.x = ((R126i.z == 0)?(PV0i.y):(PV0i.y)); +R5i.y = ((R126i.z == 0)?(R127i.x):(R126i.x)); +R5i.z = ((R126i.z == 0)?(R127i.z):(R127i.z)); +// 8 +R5i.w = ((R126i.z == 0)?(R124i.z):(R124i.z)); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) + 1.0); +PV0i.x = R1i.x; +R126i.y = uf_uniformRegisterVS[2].x & 0x00010000; +R127i.z = uf_uniformRegisterVS[2].x & 0x00040000; +PV0i.w = uf_uniformRegisterVS[2].x & 0x00020000; +// 1 +R123i.x = ((PV0i.w == 0)?(R5i.z):(R5i.z)); +PV1i.x = R123i.x; +R127i.y = ((PV0i.w == 0)?(R5i.y):(R5i.y)); +PV1i.y = R127i.y; +R123i.z = ((PV0i.w == 0)?(R5i.x):(PV0i.x)); +PV1i.z = R123i.z; +R123i.w = ((PV0i.w == 0)?(R5i.w):(R5i.w)); +PV1i.w = R123i.w; +// 2 +R127i.x = ((R127i.z == 0)?(PV1i.z):(PV1i.z)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); +R126i.z = ((R127i.z == 0)?(PV1i.x):(PV1i.x)); +R127i.w = ((R127i.z == 0)?(PV1i.w):(PV1i.w)); +// 3 +R123i.w = ((R127i.z == 0)?(R127i.y):(PV0i.y)); +PV1i.w = R123i.w; +// 4 +R5i.x = ((R126i.y == 0)?(R127i.x):(PV1i.w)); +R5i.y = ((R126i.y == 0)?(PV1i.w):(R127i.x)); +R5i.z = ((R126i.y == 0)?(R126i.z):(R126i.z)); +R5i.w = ((R126i.y == 0)?(R127i.w):(R127i.w)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[14].x),intBitsToFloat(uf_uniformRegisterVS[14].y),intBitsToFloat(uf_uniformRegisterVS[14].z),intBitsToFloat(uf_uniformRegisterVS[14].w)))); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +// 1 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[13].x),intBitsToFloat(uf_uniformRegisterVS[13].y),intBitsToFloat(uf_uniformRegisterVS[13].z),intBitsToFloat(uf_uniformRegisterVS[13].w)))); +PV1i.x = R5i.x; +PV1i.y = R5i.x; +PV1i.z = R5i.x; +PV1i.w = R5i.x; +R1i.y = PV0i.x; +PS1i = R1i.y; +// 2 +R5i.y = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0); +R5i.w = R127i.x; +// 3 +predResult = (0 != uf_uniformRegisterVS[3].y); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg1i = R0i.z; +backupReg2i = R0i.w; +R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_uniformRegisterVS[26].x),intBitsToFloat(uf_uniformRegisterVS[26].y),intBitsToFloat(uf_uniformRegisterVS[26].z),intBitsToFloat(uf_uniformRegisterVS[26].w)))); +PV0i.x = R6i.x; +PV0i.y = R6i.x; +PV0i.z = R6i.x; +PV0i.w = R6i.x; +// 1 +backupReg0i = R0i.x; +backupReg1i = R0i.z; +backupReg2i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_uniformRegisterVS[27].x),intBitsToFloat(uf_uniformRegisterVS[27].y),intBitsToFloat(uf_uniformRegisterVS[27].z),intBitsToFloat(uf_uniformRegisterVS[27].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.y = tempi.x; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R0i.z),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_uniformRegisterVS[28].x),intBitsToFloat(uf_uniformRegisterVS[28].y),intBitsToFloat(uf_uniformRegisterVS[28].z),intBitsToFloat(uf_uniformRegisterVS[28].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.z = tempi.x; +// 3 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),intBitsToFloat(R0i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[29].x),intBitsToFloat(uf_uniformRegisterVS[29].y),intBitsToFloat(uf_uniformRegisterVS[29].z),intBitsToFloat(uf_uniformRegisterVS[29].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.w = tempi.x; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +R0i.w = uf_uniformRegisterVS[2].x & int(1); +// 1 +predResult = (0 != R0i.w); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R0i.z = uf_uniformRegisterVS[2].x & 0x00000002; +// 1 +predResult = (0 != R0i.z); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = uf_uniformRegisterVS[2].x & 0x00000020; +R127i.y = uf_uniformRegisterVS[2].x & 0x00000010; +PV0i.y = R127i.y; +R125i.z = uf_uniformRegisterVS[2].x & 0x00000004; +PV0i.w = uf_uniformRegisterVS[2].x & 0x00010000; +// 1 +R123i.x = ((PV0i.w == 0)?(R2i.y):(R3i.y)); +PV1i.x = R123i.x; +R123i.z = ((PV0i.w == 0)?(R2i.x):(R3i.x)); +PV1i.z = R123i.z; +R125i.w = uf_uniformRegisterVS[2].x & 0x00000008; +R127i.z = ((PV0i.y == 0)?(R6i.y):(R6i.y)); +PS1i = R127i.z; +// 2 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.z))); +PV0i.x = R0i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.x))); +R126i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +// 3 +R123i.z = ((R127i.x == 0)?(R127i.z):(PV0i.y)); +PV1i.z = R123i.z; +R123i.w = ((R127i.y == 0)?(R6i.x):(PV0i.x)); +PV1i.w = R123i.w; +// 4 +backupReg0i = R127i.x; +R127i.x = ((R125i.z == 0)?(PV1i.z):(PV1i.z)); +PV0i.x = R127i.x; +R126i.w = ((backupReg0i == 0)?(PV1i.w):(PV1i.w)); +PV0i.w = R126i.w; +// 5 +R126i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R126i.z)); +// 6 +R123i.y = ((R125i.z == 0)?(R126i.w):(PV1i.z)); +PV0i.y = R123i.y; +// 7 +R6i.x = ((R125i.w == 0)?(PV0i.y):(PV0i.y)); +R6i.y = ((R125i.w == 0)?(R127i.x):(R126i.x)); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R0i.x = floatBitsToInt(-(intBitsToFloat(R6i.x)) + 1.0); +PV0i.x = R0i.x; +PV0i.y = uf_uniformRegisterVS[2].x & 0x00020000; +R127i.z = uf_uniformRegisterVS[2].x & 0x00040000; +R126i.w = uf_uniformRegisterVS[2].x & 0x00010000; +// 1 +R123i.x = ((PV0i.y == 0)?(R6i.x):(PV0i.x)); +PV1i.x = R123i.x; +R127i.w = ((PV0i.y == 0)?(R6i.y):(R6i.y)); +PV1i.w = R127i.w; +// 2 +R127i.x = ((R127i.z == 0)?(PV1i.x):(PV1i.x)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 3 +R123i.w = ((R127i.z == 0)?(R127i.w):(PV0i.y)); +PV1i.w = R123i.w; +// 4 +R6i.x = ((R126i.w == 0)?(R127i.x):(PV1i.w)); +R6i.y = ((R126i.w == 0)?(PV1i.w):(R127i.x)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[16].x),intBitsToFloat(uf_uniformRegisterVS[16].y),intBitsToFloat(uf_uniformRegisterVS[16].z),intBitsToFloat(uf_uniformRegisterVS[16].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.x = PV0i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(uf_uniformRegisterVS[0].y))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(uf_uniformRegisterVS[0].z))); +R1i.w = PV0i.x; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(uf_uniformRegisterVS[0].x))); +PS1i = R0i.x; +// 2 +R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[15].x),intBitsToFloat(uf_uniformRegisterVS[15].y),intBitsToFloat(uf_uniformRegisterVS[15].z),intBitsToFloat(uf_uniformRegisterVS[15].w)))); +PV0i.x = R1i.x; +PV0i.y = R1i.x; +PV0i.z = R1i.x; +PV0i.w = R1i.x; +R1i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = R1i.y; +// 3 +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(uf_uniformRegisterVS[0].w))); +} +// export +gl_Position = vec4(intBitsToFloat(R9i.x), intBitsToFloat(R9i.y), intBitsToFloat(R9i.z), 0.0); +// export +passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), 0.0); +// export +passParameterSem1 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.x), 0.0); +// export +passParameterSem2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.x), 0.0); +} diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/5431383136d7b11b_0000000000000000_vs.txt b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/5431383136d7b11b_0000000000000000_vs.txt new file mode 100644 index 00000000..f3a6d204 --- /dev/null +++ b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/5431383136d7b11b_0000000000000000_vs.txt @@ -0,0 +1,1421 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 5431383136d7b11b +// Used for: Main Lines +uniform ivec4 uf_uniformRegisterVS[256]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 2) out vec4 passParameterSem1; +layout(location = 1) out vec4 passParameterSem2; +layout(location = 3) out vec4 passParameterSem3; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[14]; +bool activeMaskStackC[15]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStack[3] = false; +activeMaskStack[4] = false; +activeMaskStack[5] = false; +activeMaskStack[6] = false; +activeMaskStack[7] = false; +activeMaskStack[8] = false; +activeMaskStack[9] = false; +activeMaskStack[10] = false; +activeMaskStack[11] = false; +activeMaskStack[12] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStackC[4] = false; +activeMaskStackC[5] = false; +activeMaskStackC[6] = false; +activeMaskStackC[7] = false; +activeMaskStackC[8] = false; +activeMaskStackC[9] = false; +activeMaskStackC[10] = false; +activeMaskStackC[11] = false; +activeMaskStackC[12] = false; +activeMaskStackC[13] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xy = attrDataSem0.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(uf_uniformRegisterVS[19].x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(R1i.y))); +PV0i.y = R0i.y; +R1i.z = 0; +R1i.w = 0x3f800000; +R127i.w = floatBitsToInt(1.0); +PS0i = R127i.w; +// 1 +R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_uniformRegisterVS[19].z)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_uniformRegisterVS[19].y))); +// 2 +R0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(uf_uniformRegisterVS[19].w)); +PV0i.y = R0i.y; +R0i.w = uf_uniformRegisterVS[2].x & 0x40000000; +// 3 +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[4].x),intBitsToFloat(uf_uniformRegisterVS[4].y),intBitsToFloat(uf_uniformRegisterVS[4].z),intBitsToFloat(uf_uniformRegisterVS[4].w)))); +PV1i.x = R127i.x; +PV1i.y = R127i.x; +PV1i.z = R127i.x; +PV1i.w = R127i.x; +// 4 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[5].x),intBitsToFloat(uf_uniformRegisterVS[5].y),intBitsToFloat(uf_uniformRegisterVS[5].z),intBitsToFloat(uf_uniformRegisterVS[5].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +// 5 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[6].x),intBitsToFloat(uf_uniformRegisterVS[6].y),intBitsToFloat(uf_uniformRegisterVS[6].z),intBitsToFloat(uf_uniformRegisterVS[6].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +// 6 +R4i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.x),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[8].x),intBitsToFloat(uf_uniformRegisterVS[8].y),intBitsToFloat(uf_uniformRegisterVS[8].z),intBitsToFloat(uf_uniformRegisterVS[8].w)))); +PV0i.x = R4i.x; +PV0i.y = R4i.x; +PV0i.z = R4i.x; +PV0i.w = R4i.x; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[9].x),intBitsToFloat(uf_uniformRegisterVS[9].y),intBitsToFloat(uf_uniformRegisterVS[9].z),intBitsToFloat(uf_uniformRegisterVS[9].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.y = tempi.x; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[10].x),intBitsToFloat(uf_uniformRegisterVS[10].y),intBitsToFloat(uf_uniformRegisterVS[10].z),intBitsToFloat(uf_uniformRegisterVS[10].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R4i.z = tempi.x; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[11].x),intBitsToFloat(uf_uniformRegisterVS[11].y),intBitsToFloat(uf_uniformRegisterVS[11].z),intBitsToFloat(uf_uniformRegisterVS[11].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.w = tempi.x; +// 10 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[19].x), intBitsToFloat(uf_uniformRegisterVS[12].x))); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[19].y), intBitsToFloat(uf_uniformRegisterVS[12].y))); +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[19].x), intBitsToFloat(uf_uniformRegisterVS[12].y))); +PS0i = R3i.x; +// 11 +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[19].y), intBitsToFloat(uf_uniformRegisterVS[12].x))); +// 12 +predResult = (0 != R0i.w); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +R0i.z = uf_uniformRegisterVS[2].x & 0x00000002; +// 1 +predResult = (0 != R0i.z); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R1i.y; +R1i.y = backupReg0i; +PV0i.y = R1i.y; +R0i.z = 0; +PV0i.z = R0i.z; +R0i.w = 0x3f800000; +PV0i.w = R0i.w; +// 1 +R6i.xyz = ivec3(R1i.x,PV0i.y,PV0i.z); +PV1i.x = R6i.x; +PV1i.y = R6i.y; +PV1i.z = R6i.z; +R6i.w = PV0i.w; +PV1i.w = R6i.w; +// 2 +R7i.xyz = ivec3(PV1i.x,PV1i.y,PV1i.z); +PV0i.x = R7i.x; +PV0i.y = R7i.y; +PV0i.z = R7i.z; +R7i.w = PV1i.w; +PV0i.w = R7i.w; +// 3 +R5i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R5i.w = PV0i.w; +} +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PS0i = int(intBitsToFloat(R1i.y)); +// 1 +PV1i.x = PS0i << int(1); +PS1i = int(intBitsToFloat(R1i.x)); +// 2 +R124i.z = PV1i.x + PS1i; +PV0i.z = R124i.z; +// 3 +R127i.x = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); +PV1i.x = R127i.x; +R127i.y = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); +R127i.z = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); +R126i.w = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0); +R124i.w = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0); +PS1i = R124i.w; +// 4 +R124i.y = (R124i.z == int(1))?int(0xFFFFFFFF):int(0x0); +R126i.z = ((PV1i.x == 0)?(uf_uniformRegisterVS[27].y):(uf_uniformRegisterVS[26].y)); +R127i.w = ((PV1i.x == 0)?(uf_uniformRegisterVS[27].x):(uf_uniformRegisterVS[26].x)); +// 5 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +R127i.x = ((backupReg0i == 0)?(uf_uniformRegisterVS[27].w):(uf_uniformRegisterVS[26].w)); +R126i.y = ((backupReg0i == 0)?(uf_uniformRegisterVS[27].z):(uf_uniformRegisterVS[26].z)); +// 6 +R126i.x = ((R127i.z == 0)?(uf_uniformRegisterVS[31].y):(uf_uniformRegisterVS[30].y)); +R125i.y = ((R127i.z == 0)?(uf_uniformRegisterVS[31].x):(uf_uniformRegisterVS[30].x)); +// 7 +backupReg0i = R127i.z; +backupReg0i = R127i.z; +R127i.z = ((backupReg0i == 0)?(uf_uniformRegisterVS[31].w):(uf_uniformRegisterVS[30].w)); +R125i.w = ((backupReg0i == 0)?(uf_uniformRegisterVS[31].z):(uf_uniformRegisterVS[30].z)); +// 8 +R125i.z = ((R127i.y == 0)?(uf_uniformRegisterVS[35].y):(uf_uniformRegisterVS[34].y)); +R0i.w = ((R127i.y == 0)?(uf_uniformRegisterVS[35].x):(uf_uniformRegisterVS[34].x)); +// 9 +backupReg0i = R127i.y; +R125i.x = ((R127i.y == 0)?(uf_uniformRegisterVS[35].w):(uf_uniformRegisterVS[34].w)); +R127i.y = ((backupReg0i == 0)?(uf_uniformRegisterVS[35].z):(uf_uniformRegisterVS[34].z)); +// 10 +backupReg0i = R127i.x; +backupReg1i = R126i.y; +backupReg2i = R126i.z; +backupReg3i = R127i.w; +R127i.x = ((R126i.w == 0)?(backupReg0i):(uf_uniformRegisterVS[25].w)); +R126i.y = ((R126i.w == 0)?(backupReg1i):(uf_uniformRegisterVS[25].z)); +R126i.z = ((R126i.w == 0)?(backupReg2i):(uf_uniformRegisterVS[25].y)); +R127i.w = ((R126i.w == 0)?(backupReg3i):(uf_uniformRegisterVS[25].x)); +// 11 +backupReg0i = R126i.x; +backupReg1i = R125i.y; +backupReg2i = R127i.z; +backupReg3i = R125i.w; +R126i.x = ((R124i.w == 0)?(backupReg0i):(uf_uniformRegisterVS[29].y)); +R125i.y = ((R124i.w == 0)?(backupReg1i):(uf_uniformRegisterVS[29].x)); +R127i.z = ((R124i.w == 0)?(backupReg2i):(uf_uniformRegisterVS[29].w)); +R125i.w = ((R124i.w == 0)?(backupReg3i):(uf_uniformRegisterVS[29].z)); +// 12 +backupReg0i = R125i.x; +backupReg1i = R127i.y; +backupReg2i = R125i.z; +R125i.x = ((R124i.y == 0)?(backupReg0i):(uf_uniformRegisterVS[33].w)); +R127i.y = ((R124i.y == 0)?(backupReg1i):(uf_uniformRegisterVS[33].z)); +R125i.z = ((R124i.y == 0)?(backupReg2i):(uf_uniformRegisterVS[33].y)); +R124i.w = ((R124i.y == 0)?(R0i.w):(uf_uniformRegisterVS[33].x)); +// 13 +R6i.x = ((R124i.z == 0)?(uf_uniformRegisterVS[24].x):(R127i.w)); +R6i.y = ((R124i.z == 0)?(uf_uniformRegisterVS[24].y):(R126i.z)); +R6i.z = ((R124i.z == 0)?(uf_uniformRegisterVS[24].z):(R126i.y)); +R6i.w = ((R124i.z == 0)?(uf_uniformRegisterVS[24].w):(R127i.x)); +// 14 +R7i.x = ((R124i.z == 0)?(uf_uniformRegisterVS[28].x):(R125i.y)); +R7i.y = ((R124i.z == 0)?(uf_uniformRegisterVS[28].y):(R126i.x)); +R7i.z = ((R124i.z == 0)?(uf_uniformRegisterVS[28].z):(R125i.w)); +R7i.w = ((R124i.z == 0)?(uf_uniformRegisterVS[28].w):(R127i.z)); +// 15 +R5i.x = ((R124i.z == 0)?(uf_uniformRegisterVS[32].x):(R124i.w)); +R5i.y = ((R124i.z == 0)?(uf_uniformRegisterVS[32].y):(R125i.z)); +R5i.z = ((R124i.z == 0)?(uf_uniformRegisterVS[32].z):(R127i.y)); +R5i.w = ((R124i.z == 0)?(uf_uniformRegisterVS[32].w):(R125i.x)); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R8i.xyz = ivec3(0x437f0000,0x437f0000,0x437f0000); +R8i.w = 0x437f0000; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = uf_uniformRegisterVS[2].x >> 0x00000008; +R5i.y = uf_uniformRegisterVS[2].x & 0x00000002; +// 1 +R0i.z = PV0i.x & 0x0000000f; +// 2 +predResult = (0 != R5i.y); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R6i.y = R1i.y; +R3i.z = 0; +R0i.w = 0x3f800000; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].x)); +// 1 +R5i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_uniformRegisterVS[1].x)); +PV1i.x = R5i.x; +R5i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_uniformRegisterVS[1].y)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].y)); +// 2 +R6i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].z) * intBitsToFloat(PS1i)); +PV0i.x = R6i.x; +R7i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].w) * intBitsToFloat(PS1i)); +R7i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = R7i.x; +// 3 +R8i.x = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(PS0i)); +R2i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +PV1i.z = R2i.z; +R9i.x = floatBitsToInt(-(intBitsToFloat(R5i.y)) + 1.0); +PS1i = R9i.x; +// 4 +R5i.z = floatBitsToInt(-(intBitsToFloat(R7i.y)) + 1.0); +R2i.w = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PV1i.z)); +// 5 +predResult = (R0i.z == 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i))); +R5i.y = R6i.x; +PV0i.y = R5i.y; +// 1 +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y))); +} +activeMaskStack[3] = activeMaskStack[3] == false; +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +activeMaskStack[4] = activeMaskStack[3]; +activeMaskStackC[5] = activeMaskStackC[4]; +// 0 +predResult = (R0i.z == int(1)); +activeMaskStack[4] = predResult; +activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; +} +else { +activeMaskStack[4] = false; +activeMaskStackC[5] = false; +} +if( activeMaskStackC[5] == true ) { +// 0 +backupReg0i = R5i.y; +R5i.y = 0; +PV0i.y = R5i.y; +PV0i.z = R6i.x; +PV0i.w = backupReg0i; +// 1 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.x))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); +} +activeMaskStack[4] = activeMaskStack[4] == false; +activeMaskStackC[5] = activeMaskStack[4] == true && activeMaskStackC[4] == true; +if( activeMaskStackC[5] == true ) { +activeMaskStack[5] = activeMaskStack[4]; +activeMaskStackC[6] = activeMaskStackC[5]; +// 0 +predResult = (R0i.z == 0x00000002); +activeMaskStack[5] = predResult; +activeMaskStackC[6] = predResult == true && activeMaskStackC[5] == true; +} +else { +activeMaskStack[5] = false; +activeMaskStackC[6] = false; +} +if( activeMaskStackC[6] == true ) { +// 0 +backupReg0i = R7i.y; +R7i.y = backupReg0i; +PV0i.y = R7i.y; +PV0i.z = R5i.z; +PV0i.w = 0; +// 1 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z))); +} +activeMaskStack[5] = activeMaskStack[5] == false; +activeMaskStackC[6] = activeMaskStack[5] == true && activeMaskStackC[5] == true; +if( activeMaskStackC[6] == true ) { +activeMaskStack[6] = activeMaskStack[5]; +activeMaskStackC[7] = activeMaskStackC[6]; +// 0 +predResult = (R0i.z == 0x00000003); +activeMaskStack[6] = predResult; +activeMaskStackC[7] = predResult == true && activeMaskStackC[6] == true; +} +else { +activeMaskStack[6] = false; +activeMaskStackC[7] = false; +} +if( activeMaskStackC[7] == true ) { +// 0 +backupReg0i = R5i.y; +R5i.y = R5i.z; +PV0i.y = R5i.y; +PV0i.z = R7i.y; +PV0i.w = backupReg0i; +// 1 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.x))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); +} +activeMaskStack[6] = activeMaskStack[6] == false; +activeMaskStackC[7] = activeMaskStack[6] == true && activeMaskStackC[6] == true; +if( activeMaskStackC[7] == true ) { +activeMaskStack[7] = activeMaskStack[6]; +activeMaskStackC[8] = activeMaskStackC[7]; +// 0 +predResult = (R0i.z == 0x00000004); +activeMaskStack[7] = predResult; +activeMaskStackC[8] = predResult == true && activeMaskStackC[7] == true; +} +else { +activeMaskStack[7] = false; +activeMaskStackC[8] = false; +} +if( activeMaskStackC[8] == true ) { +// 0 +R5i.y = R2i.w; +PV0i.y = R5i.y; +PV0i.z = R6i.x; +PV0i.w = 0; +// 1 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z))); +} +activeMaskStack[7] = activeMaskStack[7] == false; +activeMaskStackC[8] = activeMaskStack[7] == true && activeMaskStackC[7] == true; +if( activeMaskStackC[8] == true ) { +activeMaskStack[8] = activeMaskStack[7]; +activeMaskStackC[9] = activeMaskStackC[8]; +// 0 +predResult = (R0i.z == 0x00000005); +activeMaskStack[8] = predResult; +activeMaskStackC[9] = predResult == true && activeMaskStackC[8] == true; +} +else { +activeMaskStack[8] = false; +activeMaskStackC[9] = false; +} +if( activeMaskStackC[9] == true ) { +// 0 +backupReg0i = R5i.y; +R5i.y = R6i.x; +PV0i.y = R5i.y; +PV0i.z = R2i.w; +PV0i.w = backupReg0i; +// 1 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.x))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); +} +activeMaskStack[8] = activeMaskStack[8] == false; +activeMaskStackC[9] = activeMaskStack[8] == true && activeMaskStackC[8] == true; +if( activeMaskStackC[9] == true ) { +activeMaskStack[9] = activeMaskStack[8]; +activeMaskStackC[10] = activeMaskStackC[9]; +// 0 +predResult = (R0i.z == 0x00000006); +activeMaskStack[9] = predResult; +activeMaskStackC[10] = predResult == true && activeMaskStackC[9] == true; +} +else { +activeMaskStack[9] = false; +activeMaskStackC[10] = false; +} +if( activeMaskStackC[10] == true ) { +// 0 +R5i.y = R6i.x; +PV0i.y = R5i.y; +R7i.y = 0; +PS0i = R7i.y; +// 1 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(backupReg0i))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PS0i))); +} +activeMaskStack[9] = activeMaskStack[9] == false; +activeMaskStackC[10] = activeMaskStack[9] == true && activeMaskStackC[9] == true; +if( activeMaskStackC[10] == true ) { +activeMaskStack[10] = activeMaskStack[9]; +activeMaskStackC[11] = activeMaskStackC[10]; +// 0 +predResult = (R0i.z == 0x00000007); +activeMaskStack[10] = predResult; +activeMaskStackC[11] = predResult == true && activeMaskStackC[10] == true; +} +else { +activeMaskStack[10] = false; +activeMaskStackC[11] = false; +} +if( activeMaskStackC[11] == true ) { +// 0 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(backupReg0i))); +R5i.y = R7i.y; +PV0i.y = R5i.y; +R7i.y = R5i.z; +PS0i = R7i.y; +// 1 +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PS0i))); +} +activeMaskStack[10] = activeMaskStack[10] == false; +activeMaskStackC[11] = activeMaskStack[10] == true && activeMaskStackC[10] == true; +if( activeMaskStackC[11] == true ) { +activeMaskStack[11] = activeMaskStack[10]; +activeMaskStackC[12] = activeMaskStackC[11]; +// 0 +predResult = (R0i.z == 0x00000008); +activeMaskStack[11] = predResult; +activeMaskStackC[12] = predResult == true && activeMaskStackC[11] == true; +} +else { +activeMaskStack[11] = false; +activeMaskStackC[12] = false; +} +if( activeMaskStackC[12] == true ) { +// 0 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R9i.x))); +R5i.y = R6i.x; +PV0i.y = R5i.y; +// 1 +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y))); +} +activeMaskStack[11] = activeMaskStack[11] == false; +activeMaskStackC[12] = activeMaskStack[11] == true && activeMaskStackC[11] == true; +if( activeMaskStackC[12] == true ) { +activeMaskStack[12] = activeMaskStack[11]; +activeMaskStackC[13] = activeMaskStackC[12]; +// 0 +predResult = (R0i.z == 0x00000009); +activeMaskStack[12] = predResult; +activeMaskStackC[13] = predResult == true && activeMaskStackC[12] == true; +} +else { +activeMaskStack[12] = false; +activeMaskStackC[13] = false; +} +if( activeMaskStackC[13] == true ) { +// 0 +backupReg0i = R5i.y; +R5i.y = 0; +PV0i.y = R5i.y; +PV0i.z = R5i.z; +PV0i.w = backupReg0i; +// 1 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.x))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); +} +activeMaskStack[12] = activeMaskStack[12] == false; +activeMaskStackC[13] = activeMaskStack[12] == true && activeMaskStackC[12] == true; +if( activeMaskStackC[13] == true ) { +activeMaskStack[13] = activeMaskStack[12]; +activeMaskStackC[14] = activeMaskStackC[13]; +// 0 +predResult = (R0i.z == 0x0000000a); +activeMaskStack[13] = predResult; +activeMaskStackC[14] = predResult == true && activeMaskStackC[13] == true; +} +else { +activeMaskStack[13] = false; +activeMaskStackC[14] = false; +} +if( activeMaskStackC[14] == true ) { +// 0 +R5i.y = R2i.z; +PV0i.y = R5i.y; +PV0i.z = R6i.x; +PV0i.w = 0; +// 1 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z))); +} +activeMaskStack[13] = activeMaskStack[13] == false; +activeMaskStackC[14] = activeMaskStack[13] == true && activeMaskStackC[13] == true; +if( activeMaskStackC[14] == true ) { +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R9i.x))); +R5i.y = R2i.w; +PV0i.y = R5i.y; +R127i.z = (R0i.z == 0x0000000c)?int(0xFFFFFFFF):int(0x0); +PV0i.z = R127i.z; +R127i.w = (R0i.z == 0x0000000b)?int(0xFFFFFFFF):int(0x0); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y))); +R5i.y = R5i.z; +PV1i.y = R5i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R7i.x)) + intBitsToFloat(R5i.x))); +PV1i.z = R123i.z; +R123i.w = ((PV0i.z == 0)?(0):(PV0i.x)); +PV1i.w = R123i.w; +// 2 +R5i.x = ((R127i.w == 0)?(PV1i.w):(PV1i.z)); +R123i.z = ((R127i.z == 0)?(0):(PV1i.x)); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R7i.y)) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +// 3 +R5i.y = ((R127i.w == 0)?(PV0i.z):(PV0i.w)); +} +activeMaskStackC[13] = activeMaskStack[12] == true && activeMaskStackC[12] == true; +activeMaskStackC[11] = activeMaskStack[10] == true && activeMaskStackC[10] == true; +activeMaskStackC[9] = activeMaskStack[8] == true && activeMaskStackC[8] == true; +activeMaskStackC[7] = activeMaskStack[6] == true && activeMaskStackC[6] == true; +activeMaskStackC[5] = activeMaskStack[4] == true && activeMaskStackC[4] == true; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt(-(intBitsToFloat(R5i.y)) + 1.0); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R5i.x)) + 1.0); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].x))); +// 2 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[22].w)) + intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[22].z)) + intBitsToFloat(PV1i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[22].y)) + intBitsToFloat(PV1i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[22].x)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].x))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w))); +PS1i = R127i.w; +// 4 +backupReg0i = R127i.z; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[23].w)) + intBitsToFloat(PV1i.x))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[23].z)) + intBitsToFloat(PV1i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[23].y)) + intBitsToFloat(PV1i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[23].x)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(backupReg0i))); +PS0i = R126i.z; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R127i.y))); +R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w))); +PS1i = R8i.x; +// 6 +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.z))); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y))); +R8i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x))); +// 7 +backupReg0i = R6i.y; +R6i.xyz = ivec3(R1i.x,backupReg0i,R3i.z); +PV1i.x = R6i.x; +PV1i.y = R6i.y; +PV1i.z = R6i.z; +R6i.w = R0i.w; +PV1i.w = R6i.w; +// 8 +R7i.xyz = ivec3(PV1i.x,PV1i.y,PV1i.z); +PV0i.x = R7i.x; +PV0i.y = R7i.y; +PV0i.z = R7i.z; +R7i.w = PV1i.w; +PV0i.w = R7i.w; +// 9 +R5i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R5i.w = PV0i.w; +} +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PS0i = int(intBitsToFloat(R1i.y)); +// 1 +PV1i.z = PS0i << int(1); +PS1i = int(intBitsToFloat(R1i.x)); +// 2 +R2i.z = PV1i.z + PS1i; +PV0i.z = R2i.z; +// 3 +R127i.x = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); +PV1i.x = R127i.x; +R127i.y = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); +R127i.z = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); +R126i.w = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0); +R124i.w = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0); +PS1i = R124i.w; +// 4 +R124i.y = (R2i.z == int(1))?int(0xFFFFFFFF):int(0x0); +R126i.z = ((PV1i.x == 0)?(uf_uniformRegisterVS[27].y):(uf_uniformRegisterVS[26].y)); +R127i.w = ((PV1i.x == 0)?(uf_uniformRegisterVS[27].x):(uf_uniformRegisterVS[26].x)); +// 5 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +R127i.x = ((backupReg0i == 0)?(uf_uniformRegisterVS[27].w):(uf_uniformRegisterVS[26].w)); +R126i.y = ((backupReg0i == 0)?(uf_uniformRegisterVS[27].z):(uf_uniformRegisterVS[26].z)); +// 6 +R126i.x = ((R127i.z == 0)?(uf_uniformRegisterVS[31].y):(uf_uniformRegisterVS[30].y)); +R125i.y = ((R127i.z == 0)?(uf_uniformRegisterVS[31].x):(uf_uniformRegisterVS[30].x)); +// 7 +backupReg0i = R127i.z; +backupReg0i = R127i.z; +R127i.z = ((backupReg0i == 0)?(uf_uniformRegisterVS[31].w):(uf_uniformRegisterVS[30].w)); +R125i.w = ((backupReg0i == 0)?(uf_uniformRegisterVS[31].z):(uf_uniformRegisterVS[30].z)); +// 8 +R125i.z = ((R127i.y == 0)?(uf_uniformRegisterVS[35].y):(uf_uniformRegisterVS[34].y)); +R0i.w = ((R127i.y == 0)?(uf_uniformRegisterVS[35].x):(uf_uniformRegisterVS[34].x)); +// 9 +backupReg0i = R127i.y; +R125i.x = ((R127i.y == 0)?(uf_uniformRegisterVS[35].w):(uf_uniformRegisterVS[34].w)); +R127i.y = ((backupReg0i == 0)?(uf_uniformRegisterVS[35].z):(uf_uniformRegisterVS[34].z)); +// 10 +backupReg0i = R127i.x; +backupReg1i = R126i.y; +backupReg2i = R126i.z; +backupReg3i = R127i.w; +R127i.x = ((R126i.w == 0)?(backupReg0i):(uf_uniformRegisterVS[25].w)); +R126i.y = ((R126i.w == 0)?(backupReg1i):(uf_uniformRegisterVS[25].z)); +R126i.z = ((R126i.w == 0)?(backupReg2i):(uf_uniformRegisterVS[25].y)); +R127i.w = ((R126i.w == 0)?(backupReg3i):(uf_uniformRegisterVS[25].x)); +// 11 +backupReg0i = R126i.x; +backupReg1i = R125i.y; +backupReg2i = R127i.z; +backupReg3i = R125i.w; +R126i.x = ((R124i.w == 0)?(backupReg0i):(uf_uniformRegisterVS[29].y)); +R125i.y = ((R124i.w == 0)?(backupReg1i):(uf_uniformRegisterVS[29].x)); +R127i.z = ((R124i.w == 0)?(backupReg2i):(uf_uniformRegisterVS[29].w)); +R125i.w = ((R124i.w == 0)?(backupReg3i):(uf_uniformRegisterVS[29].z)); +// 12 +backupReg0i = R125i.x; +backupReg1i = R127i.y; +backupReg2i = R125i.z; +R125i.x = ((R124i.y == 0)?(backupReg0i):(uf_uniformRegisterVS[33].w)); +R127i.y = ((R124i.y == 0)?(backupReg1i):(uf_uniformRegisterVS[33].z)); +R125i.z = ((R124i.y == 0)?(backupReg2i):(uf_uniformRegisterVS[33].y)); +R124i.w = ((R124i.y == 0)?(R0i.w):(uf_uniformRegisterVS[33].x)); +// 13 +R6i.x = ((R2i.z == 0)?(uf_uniformRegisterVS[24].x):(R127i.w)); +R6i.y = ((R2i.z == 0)?(uf_uniformRegisterVS[24].y):(R126i.z)); +R6i.z = ((R2i.z == 0)?(uf_uniformRegisterVS[24].z):(R126i.y)); +R6i.w = ((R2i.z == 0)?(uf_uniformRegisterVS[24].w):(R127i.x)); +// 14 +R7i.x = ((R2i.z == 0)?(uf_uniformRegisterVS[28].x):(R125i.y)); +R7i.y = ((R2i.z == 0)?(uf_uniformRegisterVS[28].y):(R126i.x)); +R7i.z = ((R2i.z == 0)?(uf_uniformRegisterVS[28].z):(R125i.w)); +R7i.w = ((R2i.z == 0)?(uf_uniformRegisterVS[28].w):(R127i.z)); +// 15 +R5i.x = ((R2i.z == 0)?(uf_uniformRegisterVS[32].x):(R124i.w)); +R5i.y = ((R2i.z == 0)?(uf_uniformRegisterVS[32].y):(R125i.z)); +R5i.z = ((R2i.z == 0)?(uf_uniformRegisterVS[32].z):(R127i.y)); +R5i.w = ((R2i.z == 0)?(uf_uniformRegisterVS[32].w):(R125i.x)); +// 16 +predResult = (R0i.z == 0x0000000d); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].y)); +// 1 +PV1i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].w) * intBitsToFloat(PS0i)); +PV1i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].z) * intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].x)); +// 2 +R127i.x = PV1i.z; +R127i.y = PV1i.w; +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_uniformRegisterVS[1].x)); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_uniformRegisterVS[1].y)); +// 3 +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.w)); +// 5 +backupReg0i = R127i.z; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i))); +PV1i.w = R126i.w; +// 6 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].x))); +// 8 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[22].w)) + intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[22].z)) + intBitsToFloat(PV1i.y))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[22].y)) + intBitsToFloat(PV1i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[22].x)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].x))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w))); +PS1i = R127i.w; +// 10 +backupReg0i = R127i.z; +backupReg0i = R127i.z; +backupReg1i = R126i.z; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[23].w)) + intBitsToFloat(PV1i.x))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[23].z)) + intBitsToFloat(PV1i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_uniformRegisterVS[23].y)) + intBitsToFloat(PV1i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_uniformRegisterVS[23].x)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(backupReg1i))); +PS0i = R126i.z; +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R127i.y))); +R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w))); +PS1i = R8i.x; +// 12 +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.z))); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y))); +R8i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x))); +} +activeMaskStack[3] = activeMaskStack[3] == false; +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = floatBitsToInt(float(R2i.z)); +PS0i = R127i.x; +// 1 +tempResultf = intBitsToFloat(PS0i); +tempResultf = floor(tempResultf); +tempResultf = clamp(tempResultf, -256.0, 255.0); +ARi.x = int(tempResultf); +PV1i.x = floatBitsToInt(tempResultf); +// 2 +R8i.xyz = ivec3(uf_uniformRegisterVS[ARi.x+20].x,uf_uniformRegisterVS[ARi.x+20].y,uf_uniformRegisterVS[ARi.x+20].z); +R8i.w = uf_uniformRegisterVS[ARi.x+20].w; +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +predResult = (0 != uf_uniformRegisterVS[3].x); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[24].x),intBitsToFloat(uf_uniformRegisterVS[24].y),intBitsToFloat(uf_uniformRegisterVS[24].z),intBitsToFloat(uf_uniformRegisterVS[24].w)))); +PV0i.x = R6i.x; +PV0i.y = R6i.x; +PV0i.z = R6i.x; +PV0i.w = R6i.x; +// 1 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[25].x),intBitsToFloat(uf_uniformRegisterVS[25].y),intBitsToFloat(uf_uniformRegisterVS[25].z),intBitsToFloat(uf_uniformRegisterVS[25].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.y = tempi.x; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[26].x),intBitsToFloat(uf_uniformRegisterVS[26].y),intBitsToFloat(uf_uniformRegisterVS[26].z),intBitsToFloat(uf_uniformRegisterVS[26].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.z = tempi.x; +// 3 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[27].x),intBitsToFloat(uf_uniformRegisterVS[27].y),intBitsToFloat(uf_uniformRegisterVS[27].z),intBitsToFloat(uf_uniformRegisterVS[27].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.w = tempi.x; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +R0i.z = uf_uniformRegisterVS[2].x & int(1); +// 1 +predResult = (0 != R0i.z); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R1i.y = uf_uniformRegisterVS[2].x & 0x00000002; +// 1 +predResult = (0 != R1i.y); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.x = uf_uniformRegisterVS[2].x & 0x00010000; +R127i.y = uf_uniformRegisterVS[2].x & 0x00000010; +PV0i.y = R127i.y; +R125i.z = uf_uniformRegisterVS[2].x & 0x00000004; +R127i.w = uf_uniformRegisterVS[2].x & 0x00000020; +// 1 +R123i.x = ((PV0i.y == 0)?(R6i.w):(R6i.w)); +PV1i.x = R123i.x; +R123i.y = ((PV0i.y == 0)?(R6i.z):(R6i.z)); +PV1i.y = R123i.y; +R126i.z = ((PV0i.x == 0)?(R2i.y):(R3i.y)); +PV1i.z = R126i.z; +R123i.w = ((PV0i.x == 0)?(R2i.x):(R3i.x)); +PV1i.w = R123i.w; +R127i.z = ((PV0i.y == 0)?(R6i.y):(R6i.y)); +PS1i = R127i.z; +// 2 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.w))); +PV0i.x = R1i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.z))); +R123i.w = ((R127i.w == 0)?(PV1i.y):(PV1i.y)); +PV0i.w = R123i.w; +R122i.x = ((R127i.w == 0)?(PV1i.x):(PV1i.x)); +PS0i = R122i.x; +// 3 +backupReg0i = R127i.y; +R123i.x = ((R127i.w == 0)?(R127i.z):(PV0i.z)); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt(-(intBitsToFloat(R126i.z)) + 1.0); +R127i.z = ((R125i.z == 0)?(PV0i.w):(PV0i.w)); +R123i.w = ((backupReg0i == 0)?(R6i.x):(PV0i.x)); +PV1i.w = R123i.w; +R124i.z = ((R125i.z == 0)?(PS0i):(PS0i)); +PS1i = R124i.z; +// 4 +R127i.x = ((R125i.z == 0)?(PV1i.x):(PV1i.x)); +PV0i.x = R127i.x; +R125i.y = ((R127i.w == 0)?(PV1i.w):(PV1i.w)); +PV0i.y = R125i.y; +R126i.z = uf_uniformRegisterVS[2].x & 0x00000008; +// 5 +R126i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R126i.y)); +// 6 +R123i.y = ((R125i.z == 0)?(R125i.y):(PV1i.z)); +PV0i.y = R123i.y; +// 7 +R6i.x = ((R126i.z == 0)?(PV0i.y):(PV0i.y)); +R6i.y = ((R126i.z == 0)?(R127i.x):(R126i.x)); +R6i.z = ((R126i.z == 0)?(R127i.z):(R127i.z)); +// 8 +R6i.w = ((R126i.z == 0)?(R124i.z):(R124i.z)); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt(-(intBitsToFloat(R6i.x)) + 1.0); +PV0i.x = R1i.x; +R126i.y = uf_uniformRegisterVS[2].x & 0x00010000; +R127i.z = uf_uniformRegisterVS[2].x & 0x00040000; +PV0i.w = uf_uniformRegisterVS[2].x & 0x00020000; +// 1 +R123i.x = ((PV0i.w == 0)?(R6i.z):(R6i.z)); +PV1i.x = R123i.x; +R127i.y = ((PV0i.w == 0)?(R6i.y):(R6i.y)); +PV1i.y = R127i.y; +R123i.z = ((PV0i.w == 0)?(R6i.x):(PV0i.x)); +PV1i.z = R123i.z; +R123i.w = ((PV0i.w == 0)?(R6i.w):(R6i.w)); +PV1i.w = R123i.w; +// 2 +R127i.x = ((R127i.z == 0)?(PV1i.z):(PV1i.z)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); +R126i.z = ((R127i.z == 0)?(PV1i.x):(PV1i.x)); +R127i.w = ((R127i.z == 0)?(PV1i.w):(PV1i.w)); +// 3 +R123i.w = ((R127i.z == 0)?(R127i.y):(PV0i.y)); +PV1i.w = R123i.w; +// 4 +R6i.x = ((R126i.y == 0)?(R127i.x):(PV1i.w)); +R6i.y = ((R126i.y == 0)?(PV1i.w):(R127i.x)); +R6i.z = ((R126i.y == 0)?(R126i.z):(R126i.z)); +R6i.w = ((R126i.y == 0)?(R127i.w):(R127i.w)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[14].x),intBitsToFloat(uf_uniformRegisterVS[14].y),intBitsToFloat(uf_uniformRegisterVS[14].z),intBitsToFloat(uf_uniformRegisterVS[14].w)))); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +// 1 +backupReg0i = R6i.x; +R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[13].x),intBitsToFloat(uf_uniformRegisterVS[13].y),intBitsToFloat(uf_uniformRegisterVS[13].z),intBitsToFloat(uf_uniformRegisterVS[13].w)))); +PV1i.x = R6i.x; +PV1i.y = R6i.x; +PV1i.z = R6i.x; +PV1i.w = R6i.x; +R1i.y = PV0i.x; +PS1i = R1i.y; +// 2 +R6i.y = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0); +R6i.w = R127i.x; +// 3 +predResult = (0 != uf_uniformRegisterVS[3].y); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +R7i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[28].x),intBitsToFloat(uf_uniformRegisterVS[28].y),intBitsToFloat(uf_uniformRegisterVS[28].z),intBitsToFloat(uf_uniformRegisterVS[28].w)))); +PV0i.x = R7i.x; +PV0i.y = R7i.x; +PV0i.z = R7i.x; +PV0i.w = R7i.x; +// 1 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[29].x),intBitsToFloat(uf_uniformRegisterVS[29].y),intBitsToFloat(uf_uniformRegisterVS[29].z),intBitsToFloat(uf_uniformRegisterVS[29].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.y = tempi.x; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[30].x),intBitsToFloat(uf_uniformRegisterVS[30].y),intBitsToFloat(uf_uniformRegisterVS[30].z),intBitsToFloat(uf_uniformRegisterVS[30].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R7i.z = tempi.x; +// 3 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[31].x),intBitsToFloat(uf_uniformRegisterVS[31].y),intBitsToFloat(uf_uniformRegisterVS[31].z),intBitsToFloat(uf_uniformRegisterVS[31].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.w = tempi.x; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +R0i.w = uf_uniformRegisterVS[2].x & int(1); +// 1 +predResult = (0 != R0i.w); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R0i.z = uf_uniformRegisterVS[2].x & 0x00000002; +// 1 +predResult = (0 != R0i.z); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = uf_uniformRegisterVS[2].x & 0x00000020; +R127i.y = uf_uniformRegisterVS[2].x & 0x00000010; +PV0i.y = R127i.y; +R125i.z = uf_uniformRegisterVS[2].x & 0x00000004; +PV0i.w = uf_uniformRegisterVS[2].x & 0x00010000; +// 1 +R123i.x = ((PV0i.w == 0)?(R2i.y):(R3i.y)); +PV1i.x = R123i.x; +R123i.z = ((PV0i.w == 0)?(R2i.x):(R3i.x)); +PV1i.z = R123i.z; +R125i.w = uf_uniformRegisterVS[2].x & 0x00000008; +R127i.z = ((PV0i.y == 0)?(R7i.y):(R7i.y)); +PS1i = R127i.z; +// 2 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(PV1i.z))); +PV0i.x = R1i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.x))); +R126i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +// 3 +R123i.z = ((R127i.x == 0)?(R127i.z):(PV0i.y)); +PV1i.z = R123i.z; +R123i.w = ((R127i.y == 0)?(R7i.x):(PV0i.x)); +PV1i.w = R123i.w; +// 4 +backupReg0i = R127i.x; +R127i.x = ((R125i.z == 0)?(PV1i.z):(PV1i.z)); +PV0i.x = R127i.x; +R126i.w = ((backupReg0i == 0)?(PV1i.w):(PV1i.w)); +PV0i.w = R126i.w; +// 5 +R126i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R126i.z)); +// 6 +R123i.y = ((R125i.z == 0)?(R126i.w):(PV1i.z)); +PV0i.y = R123i.y; +// 7 +R7i.x = ((R125i.w == 0)?(PV0i.y):(PV0i.y)); +R7i.y = ((R125i.w == 0)?(R127i.x):(R126i.x)); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt(-(intBitsToFloat(R7i.x)) + 1.0); +PV0i.x = R1i.x; +PV0i.y = uf_uniformRegisterVS[2].x & 0x00020000; +R127i.z = uf_uniformRegisterVS[2].x & 0x00040000; +R126i.w = uf_uniformRegisterVS[2].x & 0x00010000; +// 1 +R123i.x = ((PV0i.y == 0)?(R7i.x):(PV0i.x)); +PV1i.x = R123i.x; +R127i.w = ((PV0i.y == 0)?(R7i.y):(R7i.y)); +PV1i.w = R127i.w; +// 2 +R127i.x = ((R127i.z == 0)?(PV1i.x):(PV1i.x)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 3 +R123i.w = ((R127i.z == 0)?(R127i.w):(PV0i.y)); +PV1i.w = R123i.w; +// 4 +R7i.x = ((R126i.w == 0)?(R127i.x):(PV1i.w)); +R7i.y = ((R126i.w == 0)?(PV1i.w):(R127i.x)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),intBitsToFloat(R7i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[16].x),intBitsToFloat(uf_uniformRegisterVS[16].y),intBitsToFloat(uf_uniformRegisterVS[16].z),intBitsToFloat(uf_uniformRegisterVS[16].w)))); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +// 1 +backupReg0i = R7i.x; +R7i.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),intBitsToFloat(R7i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[15].x),intBitsToFloat(uf_uniformRegisterVS[15].y),intBitsToFloat(uf_uniformRegisterVS[15].z),intBitsToFloat(uf_uniformRegisterVS[15].w)))); +PV1i.x = R7i.x; +PV1i.y = R7i.x; +PV1i.z = R7i.x; +PV1i.w = R7i.x; +R1i.y = PV0i.x; +PS1i = R1i.y; +// 2 +R7i.y = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0); +R7i.w = R127i.x; +// 3 +predResult = (0 != uf_uniformRegisterVS[3].z); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +R5i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[32].x),intBitsToFloat(uf_uniformRegisterVS[32].y),intBitsToFloat(uf_uniformRegisterVS[32].z),intBitsToFloat(uf_uniformRegisterVS[32].w)))); +PV0i.x = R5i.x; +PV0i.y = R5i.x; +PV0i.z = R5i.x; +PV0i.w = R5i.x; +// 1 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[33].x),intBitsToFloat(uf_uniformRegisterVS[33].y),intBitsToFloat(uf_uniformRegisterVS[33].z),intBitsToFloat(uf_uniformRegisterVS[33].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.y = tempi.x; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[34].x),intBitsToFloat(uf_uniformRegisterVS[34].y),intBitsToFloat(uf_uniformRegisterVS[34].z),intBitsToFloat(uf_uniformRegisterVS[34].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R5i.z = tempi.x; +// 3 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[35].x),intBitsToFloat(uf_uniformRegisterVS[35].y),intBitsToFloat(uf_uniformRegisterVS[35].z),intBitsToFloat(uf_uniformRegisterVS[35].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.w = tempi.x; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +R0i.x = uf_uniformRegisterVS[2].x & int(1); +// 1 +backupReg0i = R0i.x; +predResult = (0 != backupReg0i); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R0i.w = uf_uniformRegisterVS[2].x & 0x00000002; +// 1 +predResult = (0 != R0i.w); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = uf_uniformRegisterVS[2].x & 0x00000020; +R127i.y = uf_uniformRegisterVS[2].x & 0x00000010; +PV0i.y = R127i.y; +R125i.z = uf_uniformRegisterVS[2].x & 0x00000004; +PV0i.w = uf_uniformRegisterVS[2].x & 0x00010000; +// 1 +R123i.x = ((PV0i.w == 0)?(R2i.y):(R3i.y)); +PV1i.x = R123i.x; +R123i.z = ((PV0i.w == 0)?(R2i.x):(R3i.x)); +PV1i.z = R123i.z; +R125i.w = uf_uniformRegisterVS[2].x & 0x00000008; +R127i.z = ((PV0i.y == 0)?(R5i.y):(R5i.y)); +PS1i = R127i.z; +// 2 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV1i.z))); +PV0i.x = R0i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.x))); +R126i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +// 3 +R123i.z = ((R127i.x == 0)?(R127i.z):(PV0i.y)); +PV1i.z = R123i.z; +R123i.w = ((R127i.y == 0)?(R5i.x):(PV0i.x)); +PV1i.w = R123i.w; +// 4 +backupReg0i = R127i.x; +R127i.x = ((R125i.z == 0)?(PV1i.z):(PV1i.z)); +PV0i.x = R127i.x; +R126i.w = ((backupReg0i == 0)?(PV1i.w):(PV1i.w)); +PV0i.w = R126i.w; +// 5 +R126i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R126i.z)); +// 6 +R123i.y = ((R125i.z == 0)?(R126i.w):(PV1i.z)); +PV0i.y = R123i.y; +// 7 +R5i.x = ((R125i.w == 0)?(PV0i.y):(PV0i.y)); +R5i.y = ((R125i.w == 0)?(R127i.x):(R126i.x)); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R0i.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) + 1.0); +PV0i.x = R0i.x; +PV0i.y = uf_uniformRegisterVS[2].x & 0x00020000; +R127i.z = uf_uniformRegisterVS[2].x & 0x00040000; +R126i.w = uf_uniformRegisterVS[2].x & 0x00010000; +// 1 +R123i.x = ((PV0i.y == 0)?(R5i.x):(PV0i.x)); +PV1i.x = R123i.x; +R127i.w = ((PV0i.y == 0)?(R5i.y):(R5i.y)); +PV1i.w = R127i.w; +// 2 +R127i.x = ((R127i.z == 0)?(PV1i.x):(PV1i.x)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 3 +R123i.w = ((R127i.z == 0)?(R127i.w):(PV0i.y)); +PV1i.w = R123i.w; +// 4 +R5i.x = ((R126i.w == 0)?(R127i.x):(PV1i.w)); +R5i.y = ((R126i.w == 0)?(PV1i.w):(R127i.x)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[18].x),intBitsToFloat(uf_uniformRegisterVS[18].y),intBitsToFloat(uf_uniformRegisterVS[18].z),intBitsToFloat(uf_uniformRegisterVS[18].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.x = PV0i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(uf_uniformRegisterVS[0].y))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(uf_uniformRegisterVS[0].z))); +R1i.w = PV0i.x; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(uf_uniformRegisterVS[0].x))); +PS1i = R0i.x; +// 2 +R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[17].x),intBitsToFloat(uf_uniformRegisterVS[17].y),intBitsToFloat(uf_uniformRegisterVS[17].z),intBitsToFloat(uf_uniformRegisterVS[17].w)))); +PV0i.x = R1i.x; +PV0i.y = R1i.x; +PV0i.z = R1i.x; +PV0i.w = R1i.x; +R1i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = R1i.y; +// 3 +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(uf_uniformRegisterVS[0].w))); +} +// export +gl_Position = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), 0.0); +// export +passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.x), intBitsToFloat(R6i.w)); +// export +passParameterSem2 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.x), intBitsToFloat(R7i.w)); +// export +passParameterSem3 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.x), intBitsToFloat(R1i.w)); +} diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/569ebe93f1ae5799_0000000000000079_ps.txt b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/569ebe93f1ae5799_0000000000000079_ps.txt new file mode 100644 index 00000000..73d64072 --- /dev/null +++ b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/569ebe93f1ae5799_0000000000000079_ps.txt @@ -0,0 +1,43 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader 569ebe93f1ae5799 +// Used for: Vintage, Remove buttons, Edge Textures, Edge Background, Middle GUI +uniform ivec4 uf_remappedPS[2]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x22b12000 res 854x480x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameterSem0; +R0f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw); +// 0 +R1f.x = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)); +R1f.y = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[1].y)); +// 1 +R1f.z = (mul_nonIEEE(R0f.z,intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[1].z)); +R1f.w = (mul_nonIEEE(R0f.w,intBitsToFloat(uf_remappedPS[0].w)) + intBitsToFloat(uf_remappedPS[1].w)); +// export +passPixelColor0 = vec4(R1f.x, R1f.y, R1f.z, 0.0); +} \ No newline at end of file diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/7751959c9083eebb_000000000000007d_ps.txt b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/7751959c9083eebb_000000000000007d_ps.txt new file mode 100644 index 00000000..27143773 --- /dev/null +++ b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/7751959c9083eebb_000000000000007d_ps.txt @@ -0,0 +1,82 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader 7751959c9083eebb +// Used for: Font Edge +uniform ivec4 uf_remappedPS[4]; +layout(binding = 0) uniform sampler2DArray textureUnitPS0;// Tex0 addr 0x201f6000 res 512x1024x1 dim 5 tm: 4 format 0034 compSel: 5 5 5 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 0 border: 0 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem1); +// 0 +backupReg0i = R1i.z; +R2i.x = ((intBitsToFloat(R0i.w) > 0.0)?int(0xFFFFFFFF):int(0x0)); +R1i.z = floatBitsToInt(roundEven(intBitsToFloat(backupReg0i))); +R1i.xyzw = floatBitsToInt(texture(textureUnitPS0, vec3(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z))).xyzw); +// 0 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[1].y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); +PV0i.w = R123i.w; +// 1 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(uf_remappedPS[0].w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[1].z))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z))); +// 2 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV1i.y))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PV1i.x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(uf_remappedPS[2].y)) + intBitsToFloat(uf_remappedPS[3].y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(uf_remappedPS[3].x))); +PV0i.w = R123i.w; +// 3 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(uf_remappedPS[2].w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(uf_remappedPS[2].z)) + intBitsToFloat(uf_remappedPS[3].z))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z))); +// 4 +backupReg0i = R0i.z; +PV0i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.w)), intBitsToFloat(PV1i.x))); +R0i.y = ((R2i.x == 0)?(PV1i.w):(R127i.w)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.y))); +R0i.x = ((R2i.x == 0)?(PV1i.z):(R127i.z)); +PS0i = R0i.x; +// 5 +R0i.z = ((R2i.x == 0)?(PV0i.z):(R127i.x)); +R0i.w = ((R2i.x == 0)?(PV0i.x):(R127i.y)); +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), 0.0); +} diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/a15e2a77cef4c5e3_000000000000007d_ps.txt b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/a15e2a77cef4c5e3_000000000000007d_ps.txt new file mode 100644 index 00000000..3b76f014 --- /dev/null +++ b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/a15e2a77cef4c5e3_000000000000007d_ps.txt @@ -0,0 +1,84 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader a15e2a77cef4c5e3 +// Used for: Text Edge +uniform ivec4 uf_remappedPS[4]; +layout(binding = 0) uniform sampler2DArray textureUnitPS0;// Tex0 addr 0x20340000 res 1024x1024x1 dim 5 tm: 4 format 0001 compSel: 5 5 5 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 0 border: 0 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem1); +// 0 +backupReg0i = R1i.z; +R2i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].y) + intBitsToFloat(uf_remappedPS[1].y)); +R2i.y = ((intBitsToFloat(R0i.w) > 0.0)?int(0xFFFFFFFF):int(0x0)); +R1i.z = floatBitsToInt(roundEven(intBitsToFloat(backupReg0i))); +R2i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x)); +R1i.w = floatBitsToInt(texture(textureUnitPS0, vec3(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z))).w); +// 0 +backupReg0i = R0i.y; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R2i.w))); +PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].z) + intBitsToFloat(uf_remappedPS[1].z)); +PV0i.z = floatBitsToInt(intBitsToFloat(R1i.w) + -(0.5)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); +PV0i.w = ((intBitsToFloat(0x3f0a3d71) > intBitsToFloat(R1i.w))?int(0xFFFFFFFF):int(0x0)); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R2i.x))); +PS0i = R126i.w; +// 1 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV0i.y))); +R123i.y = ((PV0i.w == 0)?(PV0i.z):(0)); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].y) + intBitsToFloat(uf_remappedPS[3].y)); +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].x) + intBitsToFloat(uf_remappedPS[3].x)); +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[3].w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[1].w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV1i.z))); +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PV0i.y))); +PV1i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(uf_remappedPS[3].z)); +PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.w)), intBitsToFloat(PV0i.x))); +R1i.x = ((R2i.y == 0)?(PV0i.z):(R127i.x)); +PS1i = R1i.x; +// 4 +backupReg0i = R0i.z; +R1i.y = ((R2i.y == 0)?(R127i.w):(R126i.w)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.y))); +R1i.w = ((R2i.y == 0)?(PV1i.z):(PV1i.x)); +// 5 +R1i.z = ((R2i.y == 0)?(PV0i.z):(R126i.x)); +// export +passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), 0.0); +} diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/cb83a22cf0961e1a_000000000000007d_ps.txt b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/cb83a22cf0961e1a_000000000000007d_ps.txt new file mode 100644 index 00000000..2de63421 --- /dev/null +++ b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/cb83a22cf0961e1a_000000000000007d_ps.txt @@ -0,0 +1,93 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader cb83a22cf0961e1a +// Used for: Zoom Text +uniform ivec4 uf_remappedPS[4]; +layout(binding = 0) uniform sampler2DArray textureUnitPS0;// Tex0 addr 0x20340000 res 1024x1024x1 dim 5 tm: 4 format 0001 compSel: 5 5 5 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 0 border: 0 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem1); +// 0 +backupReg0i = R1i.z; +R2i.x = ((intBitsToFloat(R0i.w) > 0.0)?int(0xFFFFFFFF):int(0x0)); +R1i.z = floatBitsToInt(roundEven(intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(texture(textureUnitPS0, vec3(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z))).w); +// 0 +PV0i.x = R1i.w; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); +PV0i.y = ((intBitsToFloat(0x3f0a3d71) > intBitsToFloat(R1i.w))?int(0xFFFFFFFF):int(0x0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R1i.w) + -(0.5)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +// 1 +R127i.y = ((PV0i.y == 0)?(0x3f800000):(PV0i.x)); +R127i.z = ((PV0i.y == 0)?(PV0i.w):(0)); +PV1i.z = R127i.z; +// 2 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[1].y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); +PV0i.w = R123i.w; +// 3 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(uf_remappedPS[0].w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[1].z))); +PV1i.y = R123i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z))); +// 4 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV1i.y))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PV1i.x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[2].y)) + intBitsToFloat(uf_remappedPS[3].y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(uf_remappedPS[3].x))); +PV0i.w = R123i.w; +// 5 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(uf_remappedPS[2].w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[2].z)) + intBitsToFloat(uf_remappedPS[3].z))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z))); +// 6 +backupReg0i = R0i.z; +PV0i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.w)), intBitsToFloat(PV1i.x))); +R0i.y = ((R2i.x == 0)?(PV1i.w):(R127i.w)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.y))); +R0i.x = ((R2i.x == 0)?(PV1i.z):(R126i.z)); +PS0i = R0i.x; +// 7 +R0i.z = ((R2i.x == 0)?(PV0i.z):(R127i.x)); +R0i.w = ((R2i.x == 0)?(PV0i.x):(R126i.y)); +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), 0.0); +} diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/ededcf8bdc3384ef_0000000000000079_ps.txt b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/ededcf8bdc3384ef_0000000000000079_ps.txt new file mode 100644 index 00000000..b554ffb8 --- /dev/null +++ b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/ededcf8bdc3384ef_0000000000000079_ps.txt @@ -0,0 +1,56 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader ededcf8bdc3384ef +// Used for: Glow, Frame +uniform ivec4 uf_remappedPS[2]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x240ff800 res 1280x720x1 dim 1 tm: 4 format 0008 compSel: 2 1 0 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameterSem0; +R1f = passParameterSem1; +R1f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw); +// 0 +R127f.z = (mul_nonIEEE(R1f.y,intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[1].y)); +R123f.w = (mul_nonIEEE(R1f.x,intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)); +PV0f.w = R123f.w; +// 1 +R123f.x = (mul_nonIEEE(R1f.w,intBitsToFloat(uf_remappedPS[0].w)) + intBitsToFloat(uf_remappedPS[1].w)); +PV1f.x = R123f.x; +R123f.y = (mul_nonIEEE(R1f.z,intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[1].z)); +PV1f.y = R123f.y; +R1f.x = mul_nonIEEE(R0f.x, PV0f.w); +PS1f = R1f.x; +// 2 +R1f.y = mul_nonIEEE(R0f.y, R127f.z); +R1f.z = mul_nonIEEE(R0f.z, PV1f.y); +R1f.w = mul_nonIEEE(R0f.w, PV1f.x); +// export +passPixelColor0 = vec4(R1f.x, R1f.y, R1f.z, 0.0); +} diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/preset-minimal.png b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/preset-minimal.png new file mode 100644 index 00000000..57578426 Binary files /dev/null and b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/preset-minimal.png differ diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/preset-photo.png b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/preset-photo.png new file mode 100644 index 00000000..90b7b15b Binary files /dev/null and b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/preset-photo.png differ diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/cb83a22cf0961e1a_000000000000007d_ps.txt b/Enhancement/BreathOfTheWild_CleanCameraRune/cb83a22cf0961e1a_000000000000007d_ps.txt new file mode 100644 index 00000000..2de63421 --- /dev/null +++ b/Enhancement/BreathOfTheWild_CleanCameraRune/cb83a22cf0961e1a_000000000000007d_ps.txt @@ -0,0 +1,93 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader cb83a22cf0961e1a +// Used for: Zoom Text +uniform ivec4 uf_remappedPS[4]; +layout(binding = 0) uniform sampler2DArray textureUnitPS0;// Tex0 addr 0x20340000 res 1024x1024x1 dim 5 tm: 4 format 0001 compSel: 5 5 5 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 0 border: 0 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem1); +// 0 +backupReg0i = R1i.z; +R2i.x = ((intBitsToFloat(R0i.w) > 0.0)?int(0xFFFFFFFF):int(0x0)); +R1i.z = floatBitsToInt(roundEven(intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(texture(textureUnitPS0, vec3(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z))).w); +// 0 +PV0i.x = R1i.w; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); +PV0i.y = ((intBitsToFloat(0x3f0a3d71) > intBitsToFloat(R1i.w))?int(0xFFFFFFFF):int(0x0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R1i.w) + -(0.5)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +// 1 +R127i.y = ((PV0i.y == 0)?(0x3f800000):(PV0i.x)); +R127i.z = ((PV0i.y == 0)?(PV0i.w):(0)); +PV1i.z = R127i.z; +// 2 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[1].y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); +PV0i.w = R123i.w; +// 3 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(uf_remappedPS[0].w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[1].z))); +PV1i.y = R123i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z))); +// 4 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV1i.y))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PV1i.x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[2].y)) + intBitsToFloat(uf_remappedPS[3].y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(uf_remappedPS[3].x))); +PV0i.w = R123i.w; +// 5 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(uf_remappedPS[2].w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[2].z)) + intBitsToFloat(uf_remappedPS[3].z))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z))); +// 6 +backupReg0i = R0i.z; +PV0i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.w)), intBitsToFloat(PV1i.x))); +R0i.y = ((R2i.x == 0)?(PV1i.w):(R127i.w)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.y))); +R0i.x = ((R2i.x == 0)?(PV1i.z):(R126i.z)); +PS0i = R0i.x; +// 7 +R0i.z = ((R2i.x == 0)?(PV0i.z):(R127i.x)); +R0i.w = ((R2i.x == 0)?(PV0i.x):(R126i.y)); +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), 0.0); +} diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/rules.txt b/Enhancement/BreathOfTheWild_CleanCameraRune/rules.txt new file mode 100644 index 00000000..23b1f68c --- /dev/null +++ b/Enhancement/BreathOfTheWild_CleanCameraRune/rules.txt @@ -0,0 +1,42 @@ +[Definition] +titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 # ALZP01 +name = "The Legend of Zelda: Breath of the Wild - Clean Camera Rune (configurable)" +version = 2 + +# This pack is configurable, which could make the pack more playable with some compromises. +# You can disable shaders if you want to to remove graphical bugs that this will bring. Everything shader has a comment with the results of my limited research. +# Here's a list with all the different parts, which you can disable (just rename the extension to .bak). +# Installing/changing preset's should be as easy as just moving the files next towards the rules.txt file. + +# The default presets (that are used when you've downloaded this) is Minimal mode, which doesn't have any drawback. +# Photo mode however is much more obtrusive and has a significant impact on the menu's. You'll need to browse the menu's blindly. +# As always, I don't discourage changing some of these out by yourself as it's all limited testing. +# Included are screenshots of both of these presets to help you decide. + +# Tested: +# 5431383136d7b11b_0000000000000000_vs.txt // Main Lines // No drawbacks +# cb83a22cf0961e1a_000000000000007d_ps.txt // "Zoom" Text // No drawbacks +# 156a8a37bc669fec_0000000000001e49_ps.txt // Black tint edge // No drawbacks +# 2d0ed5b8778b1709_0000000000000000_vs.txt // Edge Bloom 1 // No drawbacks +# 7751959c9083eebb_000000000000007d_ps.txt // Sheikah letters left&right, menu button prompts // Removes most text from menu +# a15e2a77cef4c5e3_000000000000007d_ps.txt // Text Frame // Removes text from menu +# ededcf8bdc3384ef_0000000000000079_ps.txt // Glow, Frame GUI // Clear UI, Removes fade on main menu, removes inventory icons, removes hearts + +# Don't use this! +# 569ebe93f1ae5799_0000000000000079_ps.txt // Vintage, Remove buttons, Edge Textures, Edge Background // MASSIVE ACNE OR BLACK SCREEN + +# ================================= +# Presets: +# - Minimal +# 5431383136d7b11b_0000000000000000_vs.txt +# cb83a22cf0961e1a_000000000000007d_ps.txt +# 156a8a37bc669fec_0000000000001e49_ps.txt + +# - Photo +# 569ebe93f1ae5799_0000000000000079_ps.txt +# 7751959c9083eebb_000000000000007d_ps.txt +# ededcf8bdc3384ef_0000000000000079_ps.txt +# 2d0ed5b8778b1709_0000000000000000_vs.txt +# a15e2a77cef4c5e3_000000000000007d_ps.txt + +# There's improvements to be made so give some feedback if you find anything. You can create a new issue on the github repository and it'll be looked at. \ No newline at end of file diff --git a/Enhancement/BreathOfTheWild_Contrasty/bd8bba59e2149449_00000000000003c9_ps.txt b/Enhancement/BreathOfTheWild_Contrasty/bd8bba59e2149449_00000000000003c9_ps.txt index 15af86b3..2bb14fbe 100644 --- a/Enhancement/BreathOfTheWild_Contrasty/bd8bba59e2149449_00000000000003c9_ps.txt +++ b/Enhancement/BreathOfTheWild_Contrasty/bd8bba59e2149449_00000000000003c9_ps.txt @@ -1,181 +1,135 @@ #version 420 #extension GL_ARB_texture_gather : enable -// shader bd8bba59e2149449 -// Contrasty + Adjustable Bloom + Adjust Saturation -// original shader dumped using cemu 1.10.0f, BotW 1.3.1 +// Adjustable Bloom + Tone Mapping + Adjustable Vibrance(Contrasty) -//----------------------------settings------------------------------------- +/*=============================Settings=====================================*/ -#define adjust_bloom 1 -#define adjust_saturation 1 -#define contrasty 1 -// 0: disable, 1: enable. +#define adjust_bloom 1 // 0: disable, 1: enable. +const float bloomFactor = 0.7; // 1.0 is neutral [0,1+] -const float bloomFactor = 0.7; // 1.0 is neutral +#define tone_mapping 1 +// -1: disable, loss of bright detail/color but keep [0,1] intact +// 0: (Wii U) BotW original +// 1: ACES Filmic +//---------------"ACES Filmic","disable" Parameters-------------// +const float Exposure = 0.6; // [0.0, 1.0+] Adjust exposure +//---------------------------------------------------------------// -const float satFactor = 1.3; // 1.0 is neutral. Experimental, adjust native saturation +#define post_process 0 +// -1: disable +// 0: (Wii U) BotW original, only vibrance +// 1: Contrasty +//----------------"BotW original" vibrance adjust-------------// +const float satFactor = 0.25; // 0.18 is neutral. Experimental, adjust native saturation +//---------------------------------------------------------------// +//---------------------"Contrasty" Parameters-----------------// +const float gamma = 0.81; // 1.0 is neutral. Botw is already colour graded at this stage +const float exposure = 1.17; // 1.0 is neutral +const float vibrance = 0.40; // >0: saturate <0: desaturate +const vec3 vibrance_RGB_balance = vec3(1.0,1.0,1.0); // A per channel multiplier to the Vibrance strength so you can give more boost to certain colors over others. +const float crushContrast = 0.000; // 0.0 is neutral. Use small increments, loss of shadow detail +//---------------------------------------------------------------// -const float gamma = 0.81; // 1.0 is neutral. Botw is already colour graded at this stage -const float exposure = 1.17; // 1.0 is neutral -const float vibrance = 0.008; // 0.0 is neutral -const float crushContrast = 0.004; // 0.0 is neutral. Use small increments, loss of shadow detail +/*==========================================================================*/ -//-------------------------------------------------------------------------- +// shader bd8bba59e2149449 // bloom(add), tonemap, saturate uniform ivec4 uf_remappedPS[1]; -layout(binding = 0) uniform sampler2D textureUnitPS0; -layout(binding = 1) uniform sampler2D textureUnitPS1; +layout(binding = 0) uniform sampler2D textureUnitPS0; //bloom +layout(binding = 1) uniform sampler2D textureUnitPS1; //texture, hdr layout(location = 0) in vec4 passParameterSem0; layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); + +float getL601(vec3 rgb) { + return dot(rgb,vec3(0.2989,0.5866,0.1145)); } -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } + +float getL709(vec3 rgb) { + return dot(rgb,vec3(0.2126,0.7152,0.0722)); +} + +vec3 BotWToneMap(vec3 color) { + float Lumn = getL601(color); + vec4 exptm = 1.0 - exp(-vec4(color,Lumn)); + vec3 cpre = exptm.w / Lumn * color; + vec3 colorldr = mix(cpre,exptm.rgb,vec3(pow(exptm.w,2.0)));//refine + return colorldr; +} + +vec3 ACESFilm(vec3 color) { + color *= Exposure; + float Lumn = getL709(color); + vec4 tm = vec4(color,Lumn); + tm = (tm*(2.51*tm+0.03))/(tm*(2.43*tm+0.59)+0.14); // tonemap + vec3 cpre = tm.w / Lumn * color; + vec3 colorldr = mix(cpre,tm.rgb,vec3(pow(tm.w,2.0)));//refine + return colorldr; +} + +vec3 BotWVibrance(vec3 color) { + float avg = (color.r + color.g + color.b)/3.0; + float maxc = max(color.r, max(color.g,color.b)); + float w = 1.0 - pow(1.0 - 2.0 * avg, 2.0); + float weight = 1.0 + w * satFactor; + vec3 satcolor = mix(vec3(maxc), color, weight); + return satcolor; +} + +vec3 ReshadeVibrance(vec3 color) { + float max_color = max(color.r, max(color.g, color.b)); // Find the strongest color + float min_color = min(color.r, min(color.g, color.b)); // Find the weakest color + float luma = getL709(color); + float color_saturation = max_color - min_color; // The difference between the two is the saturation + vec3 coeffVibrance = vibrance_RGB_balance * vibrance; + color = mix(vec3(luma), color, 1.0 + (coeffVibrance * (1.0 - (sign(coeffVibrance) * color_saturation)))); + return color; +} + +vec3 Contrasty(vec3 fColour) { + fColour = max(vec3(0.0), fColour - vec3(crushContrast)); + fColour = clamp(exposure * fColour, 0.0, 1.0); + fColour = pow(fColour, vec3(1.0 / gamma)); + fColour = ReshadeVibrance(fColour); // reshade's identical, only a little stronger when at same setting + return fColour; +} + +// bad curve, see reshade curves.fx +//vec3 Contrasty2(vec3 color) { +// color = clamp(color,0.0,1.0); +// vec3 dark = pow(color,vec3(1.0/dark_thr)); +// vec3 bright = pow(color,vec3(1.0/bright_thr)); +// float lumn = getL709(color); +// color = mix(dark,bright,lumn); +// color = ReshadeVibrance(color); +// return color; +//} + void main() { -vec4 R0f = vec4(0.0); -vec4 R1f = vec4(0.0); -vec4 R123f = vec4(0.0); -vec4 R125f = vec4(0.0); -vec4 R126f = vec4(0.0); -vec4 R127f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0f = passParameterSem0; -R1f.xyz = (texture(textureUnitPS0, R0f.xy).xyz); +vec3 bloom = texture(textureUnitPS0, passParameterSem0.xy).xyz; +vec3 color = texture(textureUnitPS1, passParameterSem0.xy).xyz; #if (adjust_bloom == 1) -R1f.xyz *= bloomFactor; +bloom *= bloomFactor; #endif -R0f.xyz = (texture(textureUnitPS1, R0f.xy).xyz); -// 0 -R126f.x = R1f.x + R0f.x; -R127f.y = R1f.y + R0f.y; -R126f.z = R1f.z + R0f.z; -PV0f.xyz = vec3(R126f.x,R127f.y,R126f.z); -R125f.w = 1.0; +color += bloom; -// 1 -tempf.x = dot(vec4(PV0f.x,PV0f.y,PV0f.z,-0.0),vec4(intBitsToFloat(0x3e99096c),intBitsToFloat(0x3f162b6b),intBitsToFloat(0x3dea4a8c),0.0)); -PV1f.x = tempf.x; -PV1f.y = tempf.x; -PV1f.z = tempf.x; -PV1f.w = tempf.x; -// 2 -R127f.x = -(R127f.y) * intBitsToFloat(0x3fb8aa3b); -PV0f.y = -(PV1f.x) * intBitsToFloat(0x3fb8aa3b); -R127f.z = -(R126f.x) * intBitsToFloat(0x3fb8aa3b); -R127f.w = -(R126f.z) * intBitsToFloat(0x3fb8aa3b); -R126f.w = 1.0 / PV1f.x; -PS0f = R126f.w; -// 3 -PS1f = exp2(PV0f.y); -// 4 -PV0f.x = -(PS1f) + 1.0; -PS0f = exp2(R127f.x); -// 5 -R127f.x = -(PS0f) + 1.0; -R126f.y = mul_nonIEEE(PV0f.x, PV0f.x); -PV1f.z = PV0f.x * R126f.w; -PS1f = exp2(R127f.w); -// 6 -backupReg0f = R126f.x; -backupReg1f = R127f.z; -R126f.x = mul_nonIEEE(backupReg0f, PV1f.z); -PV0f.y = -(PS1f) + 1.0; -R127f.z = mul_nonIEEE(R126f.z, PV1f.z); -PV0f.z = R127f.z; -R127f.w = mul_nonIEEE(R127f.y, PV1f.z); -PV0f.w = R127f.w; -PS0f = exp2(backupReg1f); -// 7 -PV1f.x = R127f.x + -(PV0f.w); -PV1f.y = PV0f.y + -(PV0f.z); -PV1f.w = -(PS0f) + 1.0; -// 8 -backupReg0f = R127f.z; -R127f.x = (mul_nonIEEE(PV1f.x,R126f.y) + R127f.w); -R127f.x = clamp(R127f.x, 0.0, 1.0); -PV0f.x = R127f.x; -PV0f.y = PV1f.w + -(R126f.x); -R127f.z = (mul_nonIEEE(PV1f.y,R126f.y) + backupReg0f); -R127f.z = clamp(R127f.z, 0.0, 1.0); -PV0f.z = R127f.z; -// 9 -backupReg0f = R126f.x; -R126f.x = (mul_nonIEEE(PV0f.y,R126f.y) + backupReg0f); -R126f.x = clamp(R126f.x, 0.0, 1.0); -PV1f.x = R126f.x; -R126f.y = max(PV0f.x, PV0f.z); -PV1f.w = min(PV0f.x, PV0f.z); -// 10 -tempf.x = dot(vec4(PV1f.x,R127f.x,R127f.z,R125f.w),vec4(intBitsToFloat(0x3f2aaaab),intBitsToFloat(0x3f2aaaab),intBitsToFloat(0x3f2aaaab),-(1.0))); -PV0f.x = tempf.x; -PV0f.y = tempf.x; -PV0f.z = tempf.x; -PV0f.w = tempf.x; -R126f.z = min(PV1f.x, PV1f.w); -PS0f = R126f.z; -// 11 -backupReg0f = R127f.x; -backupReg1f = R127f.z; -R127f.x = max(R126f.x, R126f.y); -PV1f.x = R127f.x; -R123f.y = (mul_nonIEEE(-(PV0f.x),PV0f.x) + 1.0); -PV1f.y = R123f.y; -R127f.z = backupReg0f + -(PS0f); -R125f.w = R126f.x + -(PS0f); -R126f.y = backupReg1f + -(PS0f); -PS1f = R126f.y; -// 12 - -#if (adjust_saturation == 1) -R126f.x = satFactor * (mul_nonIEEE(PV1f.y,intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[0].x)); -#else -R126f.x = (mul_nonIEEE(PV1f.y,intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[0].x)); +#if (tone_mapping == -1) +color = clamp(color*Exposure,0.0,1.0); +#elif (tone_mapping == 0) +color = BotWToneMap(color); +#elif (tone_mapping == 1) +color = ACESFilm(color); #endif -PV0f.x = R126f.x; -PV0f.y = -(R126f.z) + PV1f.x; -// 13 -R123f.w = (mul_nonIEEE(-(PV0f.x),PV0f.y) + R127f.x); -PV1f.w = R123f.w; -// 14 -R0f.x = (mul_nonIEEE(R126f.x,R125f.w) + PV1f.w); -R0f.y = (mul_nonIEEE(R126f.x,R127f.z) + PV1f.w); -R0f.z = (mul_nonIEEE(R126f.x,R126f.y) + PV1f.w); - -#if (contrasty == 1) -vec3 fColour = R0f.xyz; -fColour = max(vec3(0.0), fColour - vec3(crushContrast)); -fColour = clamp(exposure * fColour, 0.0, 1.0); -fColour = pow(fColour, vec3(1.0 / gamma)); -float luminance = fColour.r*intBitsToFloat(0x3e99096c) + fColour.g*intBitsToFloat(0x3f162b6b) + fColour.b*intBitsToFloat(0x3dea4a8c); -float mn = min(min(fColour.r, fColour.g), fColour.b); -float mx = max(max(fColour.r, fColour.g), fColour.b); -float sat = (1.0-(mx - mn)) * (1.0-mx) * luminance * 5.0; -vec3 lightness = vec3((mn + mx)/2.0); -// vibrance -fColour = mix(fColour, mix(fColour, lightness, -vibrance), sat); - -R0f.xyz = fColour; +#if (post_process == 0) +color = BotWVibrance(color); +#elif (post_process == 1) +color = Contrasty(color); #endif // export -passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); +passPixelColor0 = vec4(color, passParameterSem0.w); } diff --git a/Enhancement/BreathOfTheWild_Contrasty/rules.txt b/Enhancement/BreathOfTheWild_Contrasty/rules.txt index d63193e2..13f47ffa 100644 --- a/Enhancement/BreathOfTheWild_Contrasty/rules.txt +++ b/Enhancement/BreathOfTheWild_Contrasty/rules.txt @@ -6,7 +6,7 @@ version = 2 # Credit: # getdls for contrasty # lihe@bestminr.com for vibrance logic -# kiri, navras for tone mapping +# kiri hsv saturation # navras seperate contrasty from AARemoval # approximate ACES Filmic ~ https://knarkowicz.wordpress.com/2016/01/06/aces-filmic-tone-mapping-curve/ diff --git a/Modifications/BreathOfTheWild_Monochromia/10a2a18d2a9a02d8_000000007924d249_ps.txt b/Modifications/BreathOfTheWild_Monochromia/10a2a18d2a9a02d8_000000007924d249_ps.txt new file mode 100644 index 00000000..26fa5fed --- /dev/null +++ b/Modifications/BreathOfTheWild_Monochromia/10a2a18d2a9a02d8_000000007924d249_ps.txt @@ -0,0 +1,818 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader 10a2a18d2a9a02d8 +// Monochromia +// Link's face +// original shader dumped using cemu 1.11.c, BotW 1.3.1 +uniform ivec4 uf_remappedPS[9]; +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform sampler2DArray textureUnitPS8;// Tex8 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 9) uniform sampler2D textureUnitPS9;// Tex9 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler9 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 12) uniform sampler2D textureUnitPS12;// Tex12 addr 0xf4240800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler12 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf528a800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 2) in vec4 passParameterSem2; +layout(location = 3) in vec4 passParameterSem4; +layout(location = 4) in vec4 passParameterSem6; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R15i = ivec4(0); +ivec4 R16i = ivec4(0); +ivec4 R17i = ivec4(0); +ivec4 R18i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem1); +R2i = floatBitsToInt(passParameterSem2); +R3i = floatBitsToInt(passParameterSem4); +R4i = floatBitsToInt(passParameterSem6); +R15i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw); +R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw); +R4i.w = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R0i.xy)).x); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); +// 0 +backupReg0i = R4i.w; +PV0i.x = floatBitsToInt(intBitsToFloat(R15i.w) * intBitsToFloat(0x437f0000)); +R126i.y = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); +PV0i.z = R127i.z; +R4i.w = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0))); +PV0i.w = R4i.w; +R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(uf_remappedPS[0].w)) + 1.0)); +PS0i = R127i.y; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),-0.0),vec4(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R16i.w = int(intBitsToFloat(PV0i.x)); +PS1i = R16i.w; +// 2 +R127i.x = 0x358637bd; +R6i.y = 0; +PV0i.z = PS1i >> 0x00000005; +PV0i.w = floatBitsToInt(floor(intBitsToFloat(R3i.x))); +R6i.x = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +PS0i = R6i.x; +// 3 +backupReg0i = R127i.y; +PV1i.x = floatBitsToInt(floor(intBitsToFloat(R3i.y))); +R127i.y = PV0i.z & 0x00000007; +R125i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(0.5)); +R124i.w = floatBitsToInt(intBitsToFloat(R3i.x) + -(intBitsToFloat(PV0i.w))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 4 +R124i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + -(0.5)); +R124i.y = floatBitsToInt(intBitsToFloat(R3i.y) + -(intBitsToFloat(PV1i.x))); +R9i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[0].x)), intBitsToFloat(PS1i))); +PV0i.z = R9i.z; +R11i.w = floatBitsToInt(roundEven(0.0)); +R6i.w = floatBitsToInt(1.0 / intBitsToFloat(R6i.x)); +PS0i = R6i.w; +// 5 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(PV0i.z)); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(uf_remappedPS[1].y))); +PS1i = floatBitsToInt(float(R127i.y)); +// 6 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.y))); +PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(0xc0000000)); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.w))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.x))); +R4i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +PS0i = R4i.y; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R8i.y),intBitsToFloat(R127i.x),-0.0),vec4(intBitsToFloat(R4i.x),intBitsToFloat(R8i.y),intBitsToFloat(R127i.x),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +// 8 +backupReg0i = R127i.z; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PS1i))); +PV0i.x = R5i.x; +R127i.y = floatBitsToInt(max(intBitsToFloat(R126i.x), -(intBitsToFloat(R126i.x)))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.z))); +R126i.w = floatBitsToInt(max(intBitsToFloat(R126i.z), -(intBitsToFloat(R126i.z)))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 9 +backupReg0i = R127i.w; +backupReg0i = R127i.w; +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.x), 2.0)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PS0i))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PS0i))); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(uf_remappedPS[3].x))); +PV1i.w = R125i.w; +R127i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); +PS1i = R127i.w; +// 10 +backupReg0i = R127i.y; +R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x40c00000)); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z)))); +R127i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[4].w)), intBitsToFloat(PV1i.y))); +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV1i.w))); +// 11 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(R126i.z))); +PV1i.x = R127i.x; +R125i.y = R5i.x; +R125i.y = clampFI32(R125i.y); +PV1i.y = R125i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(PS0i)); +PV1i.z = R126i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.x))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R125i.w))); +PS1i = R126i.y; +// 12 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R125i.w))); +PV0i.x = R126i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(backupReg0i))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e4ccccd)); +PV0i.w = PV1i.y; +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +R125i.x = floatBitsToInt(-(intBitsToFloat(PS1i)) + intBitsToFloat(PV1i.z)); +PS0i = R125i.x; +// 13 +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.x))); +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R126i.z)); +R10i.w = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(PV0i.y)); +R10i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PV0i.z)); +PS1i = R10i.y; +// 14 +backupReg0i = R0i.w; +R8i.x = floatBitsToInt(intBitsToFloat(R125i.y) * intBitsToFloat(0x40400000)); +PV0i.y = floatBitsToInt(intBitsToFloat(R126i.x) + intBitsToFloat(R125i.x)); +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R9i.z))); +PV0i.w = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(PV1i.z)); +R13i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R9i.z))); +PS0i = R13i.y; +// 15 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R124i.y)); +PV1i.x = clampFI32(PV1i.x); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(R6i.w))); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R124i.w)); +PV1i.z = clampFI32(PV1i.z); +R6i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R9i.x)) + intBitsToFloat(R1i.z))); +R4i.w = 0; +PS1i = R4i.w; +// 16 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R124i.x)); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R9i.y)) + intBitsToFloat(R1i.w))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R10i.w)) + intBitsToFloat(R1i.z))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R125i.z)); +R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R10i.y)) + intBitsToFloat(R1i.w))); +PS0i = R6i.z; +// 17 +R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.w))); +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV0i.x))); +R13i.z = floatBitsToInt(intBitsToFloat(0x3df5c28f) * intBitsToFloat(uf_remappedPS[1].z)); +PV1i.w = R16i.w >> int(1); +R3i.z = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(0x40c00000)); +PS1i = R3i.z; +// 18 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.z),intBitsToFloat(R13i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R8i.z),intBitsToFloat(R13i.y),intBitsToFloat(R9i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.z = PV1i.w & 0x0000000f; +PS0i = R125i.z; +// 19 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(R7i.w))); +R7i.y = floatBitsToInt(max(intBitsToFloat(R15i.y), intBitsToFloat(R15i.z))); +R5i.z = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3dcccccd) + 1.0)); +R124i.w = floatBitsToInt(intBitsToFloat(R3i.z) * intBitsToFloat(0x3e4ccccd)); +R124i.w = clampFI32(R124i.w); +PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); +// 20 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R8i.y),intBitsToFloat(R5i.y),-0.0),vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R7i.z = tempi.x; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); +// 21 +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PS0i))); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.y), intBitsToFloat(PS0i))); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(PS0i))); +R8i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R124i.x))); +R4i.y = floatBitsToInt(float(R125i.z)); +PS1i = R4i.y; +// 0 +backupReg0i = R4i.y; +backupReg1i = R7i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(uf_remappedPS[6].w))); +PV0i.x = R127i.x; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(uf_remappedPS[6].w))); +PV0i.y = R4i.y; +R7i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d888889)); +R127i.w = floatBitsToInt(max(-(intBitsToFloat(backupReg1i)), 0.0)); +R13i.x = floatBitsToInt(max(intBitsToFloat(R15i.x), intBitsToFloat(R7i.y))); +PS0i = R13i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R6i.y),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R6i.y),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(uf_remappedPS[6].w))); +PS1i = R124i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R8i.y),intBitsToFloat(R5i.y),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R3i.y),intBitsToFloat(R10i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PS0i))); +R125i.z = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(0xbe99999a) + -(intBitsToFloat(R127i.x)))); +R3i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +R3i.w = clampFI32(R3i.w); +PV1i.w = R3i.w; +R124i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0xbe99999a) + -(intBitsToFloat(R4i.y)))); +PS1i = R124i.y; +// 4 +R124i.x = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(0xbe99999a) + -(intBitsToFloat(R124i.z)))); +PV0i.x = R124i.x; +R125i.y = floatBitsToInt(intBitsToFloat(R10i.x) + intBitsToFloat(R127i.x)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +R125i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R4i.y)); +R127i.z = floatBitsToInt(intBitsToFloat(R10i.z) + intBitsToFloat(R124i.z)); +PS0i = R127i.z; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.z),intBitsToFloat(R124i.y),intBitsToFloat(PV0i.x),-0.0),vec4(intBitsToFloat(R125i.z),intBitsToFloat(R124i.y),intBitsToFloat(PV0i.x),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +tempResultf = log2(intBitsToFloat(PV0i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R126i.y = floatBitsToInt(tempResultf); +PS1i = R126i.y; +// 6 +R125i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R10i.x))); +R127i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R3i.y))); +R126i.z = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R10i.z))); +PV0i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd)); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +R124i.w = floatBitsToInt(tempResultf); +PS0i = R124i.w; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.y),intBitsToFloat(R125i.w),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R125i.y),intBitsToFloat(R125i.w),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R3i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.w))); +PS1i = R3i.x; +// 8 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R124i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R124i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(R124i.w))); +R126i.w = floatBitsToInt(intBitsToFloat(R126i.y) * intBitsToFloat(0x41000000)); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +R124i.w = floatBitsToInt(tempResultf); +PS0i = R124i.w; +// 9 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R8i.y),intBitsToFloat(R5i.y),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +R126i.x = clampFI32(R126i.x); +PV1i.x = R126i.x; +PV1i.y = R126i.x; +PV1i.z = R126i.x; +PV1i.w = R126i.x; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS0i))); +PS1i = R124i.x; +// 10 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R126i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R124i.w))); +PS0i = R125i.y; +// 11 +R12i.x = R5i.x; +R12i.x = floatBitsToInt(intBitsToFloat(R12i.x) * 4.0); +R12i.x = clampFI32(R12i.x); +R7i.y = R3i.z; +R7i.y = clampFI32(R7i.y); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R124i.w))); +R5i.w = floatBitsToInt(min(intBitsToFloat(R127i.w), 1.0)); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R127i.w = floatBitsToInt(tempResultf); +PS1i = R127i.w; +// 12 +backupReg0i = R126i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R8i.y),intBitsToFloat(R5i.y),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R125i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.w = tempi.x; +tempResultf = log2(intBitsToFloat(backupReg0i)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R126i.x = floatBitsToInt(tempResultf); +PS0i = R126i.x; +// 13 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R8i.y),intBitsToFloat(R5i.y),intBitsToFloat(R5i.y)),vec4(-(intBitsToFloat(R127i.x)),-(intBitsToFloat(R4i.y)),-(intBitsToFloat(R124i.z)),-(intBitsToFloat(R4i.w))))); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R11i.z = tempi.x; +R3i.z = floatBitsToInt(exp2(intBitsToFloat(R126i.w))); +PS1i = R3i.z; +// 14 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R127i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R127i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R127i.w))); +PV0i.w = floatBitsToInt(max(-(intBitsToFloat(R124i.w)), 0.0)); +R127i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x41a00000)); +PS0i = R127i.w; +// 15 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R8i.y),intBitsToFloat(R5i.y),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = R126i.x; +PV1i.y = R126i.x; +PV1i.z = R126i.x; +PV1i.w = R126i.x; +R127i.y = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PS1i = R127i.y; +// 16 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R3i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R4i.y),intBitsToFloat(R124i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R12i.z = floatBitsToInt(exp2(intBitsToFloat(R127i.w))); +PS0i = R12i.z; +// 17 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R127i.y)) + -(0.5))); +PV1i.x = R123i.x; +R4i.y = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(0x40a00000) + intBitsToFloat(0x40a00000))); +R4i.y = clampFI32(R4i.y); +PV1i.z = floatBitsToInt(max(-(intBitsToFloat(PV0i.x)), 0.0)); +R7i.w = floatBitsToInt(intBitsToFloat(R126i.x) + 1.0); +R7i.w = clampFI32(R7i.w); +R8i.y = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(0x42960000)); +PS1i = R8i.y; +// 18 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x42200000)); +PV0i.x = clampFI32(PV0i.x); +PV0i.y = floatBitsToInt(min(intBitsToFloat(R15i.y), intBitsToFloat(R15i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(R13i.x) + intBitsToFloat(0x2edbe6ff)); +R14i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = R14i.w; +R4i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3f4ccccd)); +PS0i = R4i.x; +// 19 +backupReg0i = R6i.x; +R6i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * 4.0 + intBitsToFloat(0xc0400000))); +R6i.x = clampFI32(R6i.x); +R14i.y = floatBitsToInt(min(intBitsToFloat(R15i.x), intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.x))); +R12i.w = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3f4ccccd)); +PV1i.w = R12i.w; +R14i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R14i.z; +// 20 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].x) + -(intBitsToFloat(R4i.x))); +R5i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e19999a)); +R5i.z = backupReg0i; +R5i.z = floatBitsToInt(intBitsToFloat(R5i.z) * 2.0); +R5i.z = clampFI32(R5i.z); +R9i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].y) + -(intBitsToFloat(PV1i.w))); +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(R14i.w))); +PS0i = R7i.z; +// 0 +backupReg0i = R6i.x; +backupReg1i = R6i.y; +R6i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + -(0.5)); +R6i.x = floatBitsToInt(intBitsToFloat(R6i.x) * 4.0); +R6i.x = clampFI32(R6i.x); +R6i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R14i.y)),intBitsToFloat(R14i.z)) + 1.0)); +PV0i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[4].w)), intBitsToFloat(backupReg1i))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(R7i.x))); +tempResultf = log2(intBitsToFloat(R13i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R8i.x)) + intBitsToFloat(backupReg0i))); +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R8i.x)) + intBitsToFloat(backupReg1i))); +R0i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3f19999a)); +R13i.w = floatBitsToInt(intBitsToFloat(R5i.z) * 0.25); +R5i.z = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x3f4ccccd)); +PS1i = R5i.z; +R0i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R9i.xy)).x); +R9i.x = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R10i.wy)).x); +R10i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); +R4i.w = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R11i.xy)).w); +R17i.xyz = floatBitsToInt(texture(textureUnitPS9, intBitsToFloat(R11i.xy)).xyz); +R16i.xyz = floatBitsToInt(texture(textureUnitPS8, vec3(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.w))).xyz); +R18i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R11i.xy)).xyz); +// 0 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R0i.x)) + intBitsToFloat(R1i.z))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R9i.x)) + intBitsToFloat(uf_remappedPS[0].x))); +PV0i.y = R127i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R0i.w)) + intBitsToFloat(uf_remappedPS[0].x))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(R1i.w))); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R10i.w)) + intBitsToFloat(uf_remappedPS[0].x))); +PS0i = R126i.y; +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z))); +R125i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R6i.w))); +PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R12i.y))); +PS1i = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.y)), intBitsToFloat(R4i.z))); +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.y)), intBitsToFloat(R6i.z))); +R127i.y = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV1i.z)); +R126i.z = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(PV1i.w)); +R124i.w = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PV1i.x)); +R125i.x = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PS1i)); +PS0i = R125i.x; +// 3 +backupReg0i = R126i.y; +backupReg0i = R126i.y; +backupReg1i = R127i.w; +R127i.x = floatBitsToInt(-(intBitsToFloat(R126i.y))); +R126i.y = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(PV0i.x)); +R124i.z = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R125i.y)); +R127i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(R126i.x))); +R126i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(backupReg1i))); +PS1i = R126i.x; +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R3i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R126i.z),intBitsToFloat(R124i.w),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.y = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(R3i.x))); +PS0i = R127i.z; +// 5 +backupReg0i = R127i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R3i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R126i.y),intBitsToFloat(R124i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +R124i.x = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(backupReg0i)); +PS1i = R124i.x; +// 6 +backupReg0i = R127i.x; +backupReg1i = R124i.w; +backupReg2i = R124i.z; +R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.x)),intBitsToFloat(R125i.y)) + intBitsToFloat(R127i.y))); +R127i.y = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(R126i.x)); +R125i.z = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(backupReg0i)); +R124i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.z)),intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg1i))); +R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg2i))); +PS0i = R124i.z; +// 7 +backupReg0i = R125i.x; +backupReg1i = R127i.z; +backupReg1i = R127i.z; +R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.x)),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.y)),intBitsToFloat(R125i.y)) + intBitsToFloat(R126i.z))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.y)),intBitsToFloat(R127i.w)) + intBitsToFloat(R126i.y))); +PV1i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(0xbf400000)); +R126i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(0x3e99999a) + intBitsToFloat(0xbecccccd))); +PS1i = R126i.y; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.y),intBitsToFloat(R124i.w),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.y),intBitsToFloat(R124i.w),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R4i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x41800000)); +R4i.w = clampFI32(R4i.w); +PS0i = R4i.w; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.z),intBitsToFloat(R124i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.z),intBitsToFloat(R124i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R127i.z = floatBitsToInt(tempResultf); +PS1i = R127i.z; +// 10 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R3i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R127i.y),intBitsToFloat(R125i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 11 +backupReg0i = R127i.w; +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R124i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.y)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R125i.z))); +PV1i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R127i.z))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i))); +PS1i = R127i.z; +// 12 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(R3i.z))); +R126i.w = clampFI32(R126i.w); +PS0i = R126i.w; +// 13 +PV1i.x = floatBitsToInt(intBitsToFloat(R17i.x) + intBitsToFloat(0xbecccccd)); +PV1i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(0x3c23d70a)); +PV1i.y = clampFI32(PV1i.y); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R127i.w))); +R127i.z = clampFI32(R127i.z); +PV1i.w = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R11i.z)); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 14 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x42960000)); +PV0i.x = clampFI32(PV0i.x); +PV0i.y = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R12i.z)); +PV0i.y = clampFI32(PV0i.y); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x41200000)); +PV0i.z = clampFI32(PV0i.z); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS1i))); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R7i.w))); +PS0i = R125i.z; +// 15 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(R127i.z))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.y), intBitsToFloat(PV0i.z))); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.x))); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV0i.y))); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(PV0i.w))); +PS1i = clampFI32(PS1i); +// 16 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + -(1.0)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z)) + intBitsToFloat(0xbecccccd))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R14i.w)) + intBitsToFloat(0xbecccccd))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.w) + -(intBitsToFloat(R4i.w))); +PV0i.w = clampFI32(PV0i.w); +R124i.x = floatBitsToInt(intBitsToFloat(PS1i) + -(0.5)); +PS0i = R124i.x; +// 17 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(R8i.w)) + intBitsToFloat(0xbd4ccccd))); +PV1i.x = R123i.x; +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + 1.0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R5i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x42960000)); +PV1i.w = clampFI32(PV1i.w); +PS1i = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x42960000)); +PS1i = clampFI32(PS1i); +// 18 +backupReg0i = R12i.x; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PS1i)) + intBitsToFloat(R5i.y))); +R12i.x = clampFI32(R12i.x); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R8i.y))); +R126i.y = clampFI32(R126i.y); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(R8i.w)) + intBitsToFloat(0xbc23d70a))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x41a00000)); +PV0i.w = clampFI32(PV0i.w); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PV1i.w))); +R124i.w = floatBitsToInt(intBitsToFloat(R124i.w) * 2.0); +PS0i = R124i.w; +// 19 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3df5c28f)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x42480000)); +PV1i.y = clampFI32(PV1i.y); +PV1i.z = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(0x3da3d70a)); +PV1i.w = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(0x42200000)); +PV1i.w = clampFI32(PV1i.w); +R8i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R127i.y)); +R8i.y = clampFI32(R8i.y); +PS1i = R8i.y; +// 20 +R10i.x = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x41000000)); +R5i.y = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(PV1i.z)); +R5i.y = clampFI32(R5i.y); +R13i.z = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(0x3e4ccccd)); +R8i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(PV1i.x))); +R8i.w = clampFI32(R8i.w); +R7i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(R126i.y)); +R7i.y = clampFI32(R7i.y); +PS0i = R7i.y; +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R12i.x)) + intBitsToFloat(R4i.y)); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R8i.w)) + intBitsToFloat(R13i.z))); +R126i.y = clampFI32(R126i.y); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R8i.y)) + intBitsToFloat(R4i.x))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.w),intBitsToFloat(R8i.y)) + intBitsToFloat(R12i.w))); +PV0i.w = R123i.w; +R127i.y = floatBitsToInt(exp2(intBitsToFloat(R0i.z))); +PS0i = R127i.y; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R10i.x))); +PV1i.x = clampFI32(PV1i.x); +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[8].y))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[8].x))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R7i.y)) + intBitsToFloat(R12i.x))); +PV1i.w = R123i.w; +R122i.x = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); +PS1i = R122i.x; +// 2 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.w))); +PV0i.x = R127i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(0x2edbe6ff)); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R13i.w)) + intBitsToFloat(R126i.y))); +R127i.z = clampFI32(R127i.z); +PV0i.z = R127i.z; +R126i.w = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(0x3f4ccccd)); +R126i.w = clampFI32(R126i.w); +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.y))); +PS0i = R125i.x; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(PV0i.z)) + intBitsToFloat(R6i.y))); +R123i.x = clampFI32(R123i.x); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),-(intBitsToFloat(PV0i.x))) + intBitsToFloat(R2i.w))); +PV1i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].z) + -(intBitsToFloat(R5i.z))); +R124i.w = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0x3da3d70a)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +// 4 +R124i.x = floatBitsToInt(intBitsToFloat(R124i.y) * intBitsToFloat(0x3d23d70a)); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R8i.y)) + intBitsToFloat(R5i.z))); +R125i.z = floatBitsToInt(intBitsToFloat(R126i.w) + -(1.0)); +R126i.w = floatBitsToInt(intBitsToFloat(R14i.w) * intBitsToFloat(0x40a00000)); +R126i.w = clampFI32(R126i.w); +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R126i.x; +// 5 +backupReg0i = R124i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R16i.x),intBitsToFloat(R16i.y),intBitsToFloat(R16i.z),-0.0),vec4(intBitsToFloat(0x3e99096c),intBitsToFloat(0x3f162b6b),intBitsToFloat(0x3dea4a8c),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.z = tempi.x; +R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(backupReg0i)) + intBitsToFloat(R2i.x))); +PS1i = R124i.w; +// 6 +backupReg0i = R127i.z; +PV0i.x = floatBitsToInt(-(intBitsToFloat(R14i.y)) + intBitsToFloat(R13i.x)); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R126i.w)) + 1.0)); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R124i.x)) + intBitsToFloat(R2i.y))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.x)) + intBitsToFloat(R13i.x))); +R123i.w = clampFI32(R123i.w); +PV0i.w = R123i.w; +R127i.y = ((intBitsToFloat(PV1i.x) > 0.0)?int(0xFFFFFFFF):int(0x0)); +PS0i = R127i.y; +// 7 +backupReg0i = R126i.y; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R14i.z), intBitsToFloat(PV0i.w))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[8].z))); +PV1i.z = floatBitsToInt(intBitsToFloat(R15i.x) + -(intBitsToFloat(R14i.y))); +R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R13i.x))); +PV1i.w = R126i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R124i.z)); +// 8 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].w), intBitsToFloat(backupReg0i))); +R127i.y = floatBitsToInt(intBitsToFloat(R15i.z) + -(intBitsToFloat(R14i.y))); +PV0i.z = floatBitsToInt(intBitsToFloat(R15i.y) + -(intBitsToFloat(R14i.y))); +R123i.w = ((backupReg1i == 0)?(0):(PS1i)); +PV0i.w = R123i.w; +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.w))); +PS0i = R124i.z; +// 9 +backupReg0i = R125i.y; +backupReg0i = R125i.y; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R125i.y))); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(backupReg0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(backupReg0i))); +R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PV0i.z)) + intBitsToFloat(R126i.w))); +PS1i = R2i.y; +// 10 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(R126i.w))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.z))); +PV0i.w = R123i.w; +R126i.z = floatBitsToInt(intBitsToFloat(0x3f895ef0) * intBitsToFloat(R125i.x)); +PS0i = R126i.z; +// 11 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R16i.y),intBitsToFloat(R125i.y)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R16i.x),intBitsToFloat(R125i.y)) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R124i.z)) + intBitsToFloat(0xba0a8ec8))); +R123i.z = clampFI32(R123i.z); +PV1i.z = R123i.z; +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R16i.z),intBitsToFloat(R125i.y)) + intBitsToFloat(PV0i.w))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R2i.y)) + intBitsToFloat(0xba0a8ec8))); +R122i.x = clampFI32(R122i.x); +PS1i = R122i.x; +// 12 +PV0i.x = R16i.w & int(1); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R127i.z)) + intBitsToFloat(0xba0a8ec8))); +R123i.w = clampFI32(R123i.w); +PV0i.w = R123i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.z), intBitsToFloat(R17i.z))); +PS0i = R127i.x; +// 13 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.w))); +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(float(PV0i.x)); +// 14 +R16i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R17i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R18i.x))); +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV0i.y = R123i.y; +R16i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R127i.x))); +R16i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R17i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(R18i.y))); +PS0i = R16i.y; +// 15 +R16i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R17i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R18i.z))); +// export +passPixelColor0 = vec4(intBitsToFloat(R16i.x), intBitsToFloat(R16i.y), intBitsToFloat(R16i.z), intBitsToFloat(R16i.w)); +float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722)); +passPixelColor0.rgb = vec3(luma); +} diff --git a/Modifications/BreathOfTheWild_Monochromia/1cf7d93fabd9e8e3_000000007924d249_ps.txt b/Modifications/BreathOfTheWild_Monochromia/1cf7d93fabd9e8e3_000000007924d249_ps.txt new file mode 100644 index 00000000..e43ef9ca --- /dev/null +++ b/Modifications/BreathOfTheWild_Monochromia/1cf7d93fabd9e8e3_000000007924d249_ps.txt @@ -0,0 +1,789 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader 1cf7d93fabd9e8e3 +// Monochromia +// Link's hair +// original shader dumped using cemu 1.11.c, BotW 1.3.1 +uniform ivec4 uf_remappedPS[9]; +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform sampler2DArray textureUnitPS8;// Tex8 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 9) uniform sampler2D textureUnitPS9;// Tex9 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler9 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 12) uniform sampler2D textureUnitPS12;// Tex12 addr 0xf4240800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler12 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf528a800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 2) in vec4 passParameterSem2; +layout(location = 3) in vec4 passParameterSem4; +layout(location = 4) in vec4 passParameterSem6; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R15i = ivec4(0); +ivec4 R16i = ivec4(0); +ivec4 R17i = ivec4(0); +ivec4 R18i = ivec4(0); +ivec4 R19i = ivec4(0); +ivec4 R20i = ivec4(0); +ivec4 R21i = ivec4(0); +ivec4 R22i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem1); +R2i = floatBitsToInt(passParameterSem2); +R3i = floatBitsToInt(passParameterSem4); +R4i = floatBitsToInt(passParameterSem6); +R8i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw); +R6i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw); +R4i.w = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R0i.xy)).x); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); +// 0 +R126i.x = floatBitsToInt((intBitsToFloat(R6i.x) * 2.0 + -(1.0))); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt((intBitsToFloat(R6i.y) * 2.0 + -(1.0))); +PV0i.y = R126i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(R8i.w) * intBitsToFloat(0x437f0000)); +R125i.w = floatBitsToInt((intBitsToFloat(R6i.z) * 2.0 + -(1.0))); +PV0i.w = R125i.w; +R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.w)),intBitsToFloat(uf_remappedPS[0].w)) + 1.0)); +PS0i = R127i.y; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.w),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.w),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R9i.w = int(intBitsToFloat(PV0i.z)); +PS1i = R9i.w; +// 2 +R4i.x = 0; +PV0i.y = PS1i >> 0x00000005; +R127i.z = 0x358637bd; +PV0i.w = floatBitsToInt(floor(intBitsToFloat(R3i.x))); +R4i.w = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +PS0i = R4i.w; +// 3 +R127i.x = PV0i.y & 0x00000007; +R125i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + -(0.5)); +R125i.z = floatBitsToInt(intBitsToFloat(R3i.x) + -(intBitsToFloat(PV0i.w))); +PV1i.w = floatBitsToInt(floor(intBitsToFloat(R3i.y))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.y)); +// 4 +R125i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + -(0.5)); +R127i.y = floatBitsToInt(intBitsToFloat(R3i.y) + -(intBitsToFloat(PV1i.w))); +R7i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[0].x)), intBitsToFloat(PS1i))); +PV0i.z = R7i.z; +R11i.w = floatBitsToInt(roundEven(0.0)); +R124i.z = floatBitsToInt(1.0 / intBitsToFloat(R4i.w)); +PS0i = R124i.z; +// 5 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(uf_remappedPS[1].y))); +R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(PV0i.z)); +PV1i.w = R127i.w; +PS1i = floatBitsToInt(float(R127i.x)); +// 6 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.w))); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.y))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.x))); +PV0i.w = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(0xc0000000)); +R4i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z)); +PS0i = R4i.y; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.w))); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.z))); +PV0i.x = R123i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PS1i))); +PV0i.y = R5i.y; +R127i.z = floatBitsToInt(max(intBitsToFloat(R126i.y), -(intBitsToFloat(R126i.y)))); +R127i.w = floatBitsToInt(max(intBitsToFloat(R127i.x), -(intBitsToFloat(R127i.x)))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +R126i.w = floatBitsToInt(tempResultf); +PS0i = R126i.w; +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PS0i))); +R126i.y = floatBitsToInt(max(intBitsToFloat(R126i.z), -(intBitsToFloat(R126i.z)))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(uf_remappedPS[3].x))); +PV1i.z = R126i.z; +PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.y), 2.0)); +R127i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); +PS1i = R127i.x; +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.z))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(R126i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.z))); +R126i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[4].w)), intBitsToFloat(PV1i.x))); +PV0i.w = R126i.w; +R127i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x40c00000)); +PS0i = R127i.z; +// 11 +backupReg0i = R127i.x; +backupReg1i = R126i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.z))); +PV1i.x = R127i.x; +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.z)); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV0i.y))); +PV1i.z = R126i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg1i))); +PV1i.w = R127i.w; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PS0i))); +// 12 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.y)); +R126i.y = R5i.y; +R126i.y = clampFI32(R126i.y); +PV0i.y = R126i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R127i.z))); +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.y)); +PS0i = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd)); +// 13 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV1i.x = PV0i.y; +PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 2.0); +PV1i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x)); +R10i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.z)); +R10i.y = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PS0i)); +PS1i = R10i.y; +// 14 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R125i.z)); +PV0i.x = clampFI32(PV0i.x); +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(R0i.y))); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R127i.y)); +PV0i.w = clampFI32(PV0i.w); +R7i.w = floatBitsToInt(intBitsToFloat(R126i.y) * intBitsToFloat(0x40400000)); +PS0i = R7i.w; +// 15 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R125i.x)); +R13i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R7i.z))); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R7i.z))); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R125i.y)); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R124i.z))); +PS1i = R5i.z; +// 16 +R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.w))); +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.x))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R10i.w)) + intBitsToFloat(R1i.z))); +R12i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R10i.y)) + intBitsToFloat(R1i.w))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R9i.z)) + intBitsToFloat(R1i.z))); +PS0i = R12i.y; +// 17 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.y),intBitsToFloat(R10i.z),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(R13i.y),intBitsToFloat(R10i.z),intBitsToFloat(R7i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R9i.y)) + intBitsToFloat(R1i.w))); +PS1i = R5i.x; +// 18 +R125i.x = R9i.w & 0x0000001c; +R3i.y = 0; +R3i.z = R9i.w & 0x00000002; +PV0i.w = floatBitsToInt(max(intBitsToFloat(R8i.y), intBitsToFloat(R8i.z))); +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 19 +backupReg0i = R6i.w; +backupReg0i = R6i.w; +R3i.x = floatBitsToInt(min(intBitsToFloat(R8i.y), intBitsToFloat(R8i.z))); +R18i.y = floatBitsToInt(max(intBitsToFloat(R8i.x), intBitsToFloat(PV0i.w))); +PV1i.y = R18i.y; +R12i.z = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(0x40c00000)); +R12i.z = clampFI32(R12i.z); +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg0i))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 20 +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.y), intBitsToFloat(PS1i))); +PV0i.x = R9i.x; +R14i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(PS1i))); +PV0i.y = R14i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PS1i))); +PV0i.z = R6i.z; +R3i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(0x2edbe6ff)); +PS0i = floatBitsToInt(float(R125i.x)); +// 21 +R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = R6i.x; +PV1i.y = R6i.x; +PV1i.z = R6i.x; +PV1i.w = R6i.x; +R13i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3d124925)); +PS1i = R13i.x; +// 0 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(uf_remappedPS[6].w))); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(uf_remappedPS[6].w))); +PV0i.y = R126i.y; +R11i.z = floatBitsToInt(intBitsToFloat(R6i.x) + 1.0); +R11i.z = clampFI32(R11i.z); +R127i.w = floatBitsToInt(min(intBitsToFloat(R8i.x), intBitsToFloat(R3i.x))); +R20i.w = floatBitsToInt(float(R3i.z)); +R20i.w = floatBitsToInt(intBitsToFloat(R20i.w) / 2.0); +PS0i = R20i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R4i.x),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R4i.x),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(uf_remappedPS[6].w))); +PS1i = R3i.z; +// 2 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R11i.z)) + 1.0); +R125i.y = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(0xbe99999a) + -(intBitsToFloat(R127i.x)))); +R126i.z = floatBitsToInt((intBitsToFloat(R14i.y) * intBitsToFloat(0xbe99999a) + -(intBitsToFloat(R126i.y)))); +R126i.w = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(0xbe99999a) + -(intBitsToFloat(PS1i)))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R125i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R9i.x))); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i))); +R125i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R14i.y))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +tempResultf = log2(intBitsToFloat(PV0i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R125i.w = floatBitsToInt(tempResultf); +PS1i = R125i.w; +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.y),intBitsToFloat(R126i.z),intBitsToFloat(R126i.w),-0.0),vec4(intBitsToFloat(R125i.y),intBitsToFloat(R126i.z),intBitsToFloat(R126i.w),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd)); +PS0i = R124i.z; +// 5 +R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.x),-(intBitsToFloat(R20i.w))) + intBitsToFloat(R13i.x))); +R127i.y = floatBitsToInt(intBitsToFloat(R125i.w) * intBitsToFloat(0x41000000)); +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R6i.z))); +R125i.w = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3dcccccd) + 1.0)); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PS1i))); +R13i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(R6i.w))); +R4i.y = floatBitsToInt(exp2(intBitsToFloat(R124i.z))); +PS0i = R4i.y; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R3i.x = floatBitsToInt(exp2(intBitsToFloat(R127i.y))); +PS1i = R3i.x; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.z),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.z),intBitsToFloat(R127i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +tempResultf = log2(intBitsToFloat(PV1i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 9 +R126i.x = floatBitsToInt((intBitsToFloat(0x3ff33333) * intBitsToFloat(R18i.y) + intBitsToFloat(0x3dcccccd))); +R16i.y = floatBitsToInt(intBitsToFloat(R125i.w) * intBitsToFloat(0x42960000)); +PV1i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x40c00000)); +R15i.w = R5i.y; +R15i.w = floatBitsToInt(intBitsToFloat(R15i.w) * 4.0); +R15i.w = clampFI32(R15i.w); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R126i.w = floatBitsToInt((intBitsToFloat(R4i.w) * 4.0 + intBitsToFloat(0xc0400000))); +R126i.w = clampFI32(R126i.w); +R15i.y = floatBitsToInt(exp2(intBitsToFloat(PV1i.z))); +PS0i = R15i.y; +// 11 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +R16i.z = floatBitsToInt(1.0 / intBitsToFloat(R3i.w)); +PS1i = R16i.z; +// 12 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R14i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(R3i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.w = tempi.x; +R21i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PS1i)) + 1.0)); +PS0i = R21i.w; +// 13 +R4i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.z)),vec4(-(intBitsToFloat(R127i.x)),-(intBitsToFloat(R126i.y)),-(intBitsToFloat(R3i.z)),-(intBitsToFloat(R3i.y))))); +R4i.x = clampFI32(R4i.x); +PV1i.x = R4i.x; +PV1i.y = R4i.x; +PV1i.z = R4i.x; +PV1i.w = R4i.x; +R6i.w = floatBitsToInt(intBitsToFloat(R125i.x) + 1.0); +R6i.w = clampFI32(R6i.w); +PS1i = R6i.w; +// 14 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(max(-(intBitsToFloat(R125i.w)), 0.0)); +// 15 +PV1i.x = floatBitsToInt(max(-(intBitsToFloat(PV0i.x)), 0.0)); +R7i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(0x40a00000) + intBitsToFloat(0x40a00000))); +R7i.y = clampFI32(R7i.y); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R21i.w)) + 1.0); +PV1i.z = clampFI32(PV1i.z); +R14i.w = floatBitsToInt(min(intBitsToFloat(PS0i), 1.0)); +R17i.w = floatBitsToInt(intBitsToFloat(R21i.w) + intBitsToFloat(R126i.x)); +R17i.w = clampFI32(R17i.w); +PS1i = R17i.w; +// 16 +R7i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R18i.y), intBitsToFloat(PV1i.z))); +R5i.z = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3f4ccccd)); +PV0i.z = R5i.z; +R19i.w = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3f4ccccd)); +PV0i.w = R19i.w; +R13i.z = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x3f4ccccd)); +PS0i = R13i.z; +// 17 +R10i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].x) + -(intBitsToFloat(PV0i.z))); +R17i.y = floatBitsToInt(intBitsToFloat(R126i.w) + -(0.5)); +R17i.y = floatBitsToInt(intBitsToFloat(R17i.y) * 4.0); +R17i.y = clampFI32(R17i.y); +PV1i.z = R5i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0); +PV1i.z = clampFI32(PV1i.z); +R16i.w = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x40400000)); +R16i.w = clampFI32(R16i.w); +R18i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].y) + -(intBitsToFloat(PV0i.w))); +PS1i = R18i.w; +// 18 +R12i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * 0.25); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R14i.w))); +R3i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].z) + -(intBitsToFloat(R13i.z))); +R3i.w = floatBitsToInt((-(intBitsToFloat(R21i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); +tempResultf = log2(intBitsToFloat(R18i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 19 +PV1i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3f19999a)); +R5i.y = floatBitsToInt(intBitsToFloat(R21i.w) + intBitsToFloat(0x2edbe6ff)); +PV1i.z = floatBitsToInt(intBitsToFloat(R17i.y) + intBitsToFloat(0x3f4ccccd)); +PV1i.z = clampFI32(PV1i.z); +R4i.w = floatBitsToInt(intBitsToFloat(R14i.w) * intBitsToFloat(0x40a00000)); +R4i.w = clampFI32(R4i.w); +R15i.z = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(R18i.y)); +PS1i = R15i.z; +// 20 +backupReg0i = R8i.x; +backupReg1i = R8i.z; +R8i.xyz = floatBitsToInt(vec3(intBitsToFloat(R8i.y),intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.z)) + vec3(-(intBitsToFloat(R127i.w)),-(intBitsToFloat(R127i.w)),-(1.0))); +R22i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + -(intBitsToFloat(R127i.w))); +R8i.w = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +PS0i = R8i.w; +// 0 +backupReg0i = R3i.w; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(R5i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[4].w)), intBitsToFloat(R6i.y))); +R3i.w = floatBitsToInt(intBitsToFloat(0x3df5c28f) * intBitsToFloat(uf_remappedPS[1].z)); +R14i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R8i.w)) + intBitsToFloat(R8i.w))); +PS0i = R14i.z; +// 1 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R9i.w; +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R7i.w)) + intBitsToFloat(backupReg0i))); +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R7i.w)) + intBitsToFloat(backupReg1i))); +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(R4i.w)) + 1.0)); +R9i.w = backupReg2i & int(1); +R7i.w = floatBitsToInt(1.0 / intBitsToFloat(R5i.y)); +PS1i = R7i.w; +R10i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R10i.wy)).x); +R0i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R9i.zy)).x); +R9i.z = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R11i.xy)).w); +R4i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); +R20i.xyz = floatBitsToInt(texture(textureUnitPS9, intBitsToFloat(R11i.xy)).xyz); +R19i.xyz = floatBitsToInt(texture(textureUnitPS8, vec3(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.w))).xyz); +R21i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R11i.xy)).xyz); +// 0 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(R4i.y))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R10i.w)) + intBitsToFloat(uf_remappedPS[0].x))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R0i.w)) + intBitsToFloat(uf_remappedPS[0].x))); +PV0i.z = R127i.z; +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R0i.x)) + intBitsToFloat(R1i.z))); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(R1i.w))); +PS0i = R125i.w; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.y)), intBitsToFloat(R12i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.y)), intBitsToFloat(R4i.z))); +R125i.z = floatBitsToInt(-(intBitsToFloat(PV0i.z))); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y))); +PS1i = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R12i.y))); +// 2 +R127i.x = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(PV1i.y)); +PV0i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.z)), intBitsToFloat(R5i.x))); +R127i.z = floatBitsToInt(-(intBitsToFloat(R10i.z)) + intBitsToFloat(PV1i.x)); +R127i.w = floatBitsToInt(-(intBitsToFloat(R7i.z)) + intBitsToFloat(PV1i.w)); +R125i.x = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(PS1i)); +PS0i = R125i.x; +// 3 +backupReg0i = R126i.x; +backupReg0i = R126i.x; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R4i.w)) + intBitsToFloat(uf_remappedPS[0].x))); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(-(intBitsToFloat(R10i.z)) + intBitsToFloat(PV0i.y)); +R126i.z = floatBitsToInt(-(intBitsToFloat(R7i.z)) + intBitsToFloat(R125i.z)); +R124i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(0xbf400000)); +R124i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x3e99999a) + intBitsToFloat(0xbecccccd))); +PS1i = R124i.y; +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R14i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R4i.w = tempi.x; +R125i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x))); +PS0i = R125i.z; +// 5 +backupReg0i = R127i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R14i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R126i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R12i.w = tempi.x; +R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R9i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg0i))); +PS1i = R127i.x; +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.x)), intBitsToFloat(R126i.w))); +R126i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R14i.y)),intBitsToFloat(R4i.w)) + intBitsToFloat(R127i.z))); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.z)),intBitsToFloat(R4i.w)) + intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R4i.x)); +R126i.w = floatBitsToInt(intBitsToFloat(R20i.x) + intBitsToFloat(0xbecccccd)); +PS0i = R126i.w; +// 7 +backupReg0i = R125i.z; +PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.x)), intBitsToFloat(R125i.w))); +R125i.y = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(PV0i.x)); +R125i.z = floatBitsToInt(-(intBitsToFloat(R7i.z)) + intBitsToFloat(backupReg0i)); +R1i.w = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(0x41800000)); +R1i.w = clampFI32(R1i.w); +R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R9i.x)),intBitsToFloat(R12i.w)) + intBitsToFloat(R125i.x))); +PS1i = R126i.x; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(R127i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R10i.z)) + intBitsToFloat(PV1i.x)); +PS0i = R126i.y; +// 9 +R127i.x = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(0x42960000)); +R127i.x = clampFI32(R127i.x); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R14i.y)),intBitsToFloat(R12i.w)) + intBitsToFloat(R127i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.z)),intBitsToFloat(R12i.w)) + intBitsToFloat(R126i.z))); +PV1i.z = R123i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(R3i.x))); +R0i.w = clampFI32(R0i.w); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 10 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PS1i))); +PS0i = R126i.z; +// 11 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R14i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R125i.y),intBitsToFloat(R126i.y),intBitsToFloat(R125i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 12 +backupReg0i = R126i.y; +backupReg1i = R126i.z; +R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R9i.x)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R125i.y))); +R126i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R14i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R125i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.w), intBitsToFloat(PS1i))); +PS0i = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3c23d70a)); +PS0i = clampFI32(PS0i); +// 13 +backupReg0i = R124i.y; +PV1i.x = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(R15i.y)); +PV1i.x = clampFI32(PV1i.x); +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV0i.w))); +R124i.y = clampFI32(R124i.y); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R6i.w))); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(R127i.x))); +R6i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R7i.x)); +PS1i = R6i.w; +// 14 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.w), intBitsToFloat(PV1i.x))); +PS0i = R125i.w; +// 15 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R14i.w)) + intBitsToFloat(0xbecccccd))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R124i.y))); +PV1i.z = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(0x41200000)); +PV1i.z = clampFI32(PV1i.z); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PS0i))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 16 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R20i.y), intBitsToFloat(PV1i.z))); +PV0i.x = R6i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(0xbe0f5c29)); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(0xbe0f5c29))); +R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R124i.w)) + intBitsToFloat(0xbecccccd))); +PS0i = R124i.y; +// 17 +PV1i.x = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x42960000)); +PV1i.x = clampFI32(PV1i.x); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV0i.y))); +R125i.y = clampFI32(R125i.y); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0)); +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.w) + -(intBitsToFloat(R1i.w))); +PV1i.w = clampFI32(PV1i.w); +R126i.y = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x428c0000)); +R126i.y = clampFI32(R126i.y); +PS1i = R126i.y; +// 18 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(R16i.y))); +R126i.x = clampFI32(R126i.x); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(0x428c0000)); +PV0i.y = clampFI32(PV0i.y); +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R15i.w), intBitsToFloat(PV1i.x))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.w)) + 1.0)); +PV0i.w = R127i.w; +PS0i = floatBitsToInt(intBitsToFloat(R124i.y) * intBitsToFloat(0x42960000)); +PS0i = clampFI32(PS0i); +// 19 +PV1i.x = floatBitsToInt(intBitsToFloat(R126i.y) * intBitsToFloat(0x3f333333)); +PV1i.x = clampFI32(PV1i.x); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(PS0i))); +R7i.y = floatBitsToInt(intBitsToFloat(R7i.y) * 2.0); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),-(intBitsToFloat(R16i.w))) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R125i.y) + -(0.5)); +R6i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + 0.5); +PS1i = R6i.w; +// 20 +R7i.x = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x42200000)); +R7i.x = clampFI32(R7i.x); +R16i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e19999a)); +R12i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R17i.w))); +R16i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R126i.x)); +R16i.w = clampFI32(R16i.w); +R17i.w = floatBitsToInt(-(intBitsToFloat(R11i.z)) + intBitsToFloat(R127i.w)); +PS0i = R17i.w; +// 0 +R126i.x = floatBitsToInt((intBitsToFloat(R12i.z) * intBitsToFloat(0x3dcccccd) + intBitsToFloat(R16i.y))); +R126i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R6i.x)); +R126i.y = clampFI32(R126i.y); +PV0i.y = R126i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R17i.w),intBitsToFloat(R16i.w)) + intBitsToFloat(R11i.z))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(intBitsToFloat(R7i.y) * intBitsToFloat(0x3e4ccccd)); +PS0i = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(0x41000000)); +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(PS0i))); +R127i.x = clampFI32(R127i.x); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R5i.z))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(R6i.w)); +PV1i.z = clampFI32(PV1i.z); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R13i.z))); +PV1i.w = R123i.w; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.y), intBitsToFloat(PV0i.z))); +PS1i = R125i.y; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PV1i.z)) + intBitsToFloat(R127i.w))); +R123i.x = clampFI32(R123i.x); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R18i.w),intBitsToFloat(R126i.y)) + intBitsToFloat(R19i.w))); +PV0i.y = R123i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[8].x))); +PV0i.z = R126i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[8].z))); +PV0i.w = R125i.w; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R20i.z), intBitsToFloat(R20i.z))); +PS0i = R125i.x; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.x),intBitsToFloat(R20i.w)) + intBitsToFloat(R125i.y))); +R123i.x = clampFI32(R123i.x); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R12i.x)) + intBitsToFloat(PV0i.x))); +R123i.y = clampFI32(R123i.y); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[8].y))); +PV1i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3da3d70a)); +R125i.y = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3da3d70a)); +PS1i = R125i.y; +// 4 +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3da3d70a)); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R14i.z)) + intBitsToFloat(R18i.y))); +R126i.y = clampFI32(R126i.y); +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R21i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(R21i.w))); +R123i.z = clampFI32(R123i.z); +PV0i.z = R123i.z; +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].w), intBitsToFloat(PV1i.x))); +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),-(intBitsToFloat(PV1i.x))) + intBitsToFloat(R2i.w))); +PS0i = R126i.x; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R19i.x),intBitsToFloat(R19i.y),intBitsToFloat(R19i.z),-0.0),vec4(intBitsToFloat(0x3e99096c),intBitsToFloat(0x3f162b6b),intBitsToFloat(0x3dea4a8c),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R7i.w))); +PS1i = R124i.z; +// 6 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(R2i.x))); +PV0i.y = ((intBitsToFloat(PV1i.x) > 0.0)?int(0xFFFFFFFF):int(0x0)); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y)) + intBitsToFloat(R2i.z))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(R2i.y))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +// 7 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.z), intBitsToFloat(R126i.y))); +R126i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R15i.z)) + intBitsToFloat(R18i.y))); +PV1i.y = R126i.y; +R123i.w = ((PV0i.y == 0)?(0):(PS0i)); +PV1i.w = R123i.w; +R126i.w = floatBitsToInt(float(R9i.w)); +PS1i = R126i.w; +// 8 +backupReg0i = R0i.z; +backupReg0i = R0i.z; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R0i.z))); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV1i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(backupReg0i))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(backupReg0i))); +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(R8i.y)) + intBitsToFloat(PV1i.y))); +PS0i = R127i.x; +// 9 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R124i.w)) + intBitsToFloat(PV0i.w))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R124i.w)) + intBitsToFloat(PV0i.x))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(R8i.x)) + intBitsToFloat(R126i.y))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R124i.w)) + intBitsToFloat(PV0i.z))); +PV1i.w = R123i.w; +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(R22i.w)) + intBitsToFloat(R126i.y))); +PS1i = R126i.z; +// 10 +backupReg0i = R125i.y; +backupReg1i = R126i.x; +backupReg0i = R125i.y; +backupReg2i = R126i.w; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R19i.y),intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.x))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R19i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(intBitsToFloat(0x3f895ef0) * intBitsToFloat(backupReg1i)); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R19i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.w))); +R19i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R125i.x))); +PS0i = R19i.w; +// 11 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.z)) + intBitsToFloat(0xba0a8ec8))); +R123i.x = clampFI32(R123i.x); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.x)) + intBitsToFloat(0xba0a8ec8))); +R123i.y = clampFI32(R123i.y); +PV1i.y = R123i.y; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.z)) + intBitsToFloat(0xba0a8ec8))); +R123i.w = clampFI32(R123i.w); +PV1i.w = R123i.w; +// 12 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV1i.y))); +// 13 +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.w = R123i.w; +// 14 +R19i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R20i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R21i.x))); +R19i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R20i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(R21i.y))); +R19i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R20i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R21i.z))); +// export +passPixelColor0 = vec4(intBitsToFloat(R19i.x), intBitsToFloat(R19i.y), intBitsToFloat(R19i.z), intBitsToFloat(R19i.w)); +float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722)); +passPixelColor0.rgb = vec3(luma); +} diff --git a/Modifications/BreathOfTheWild_Monochromia/3c49f88069390494_0000000079249749_ps.txt b/Modifications/BreathOfTheWild_Monochromia/3c49f88069390494_0000000079249749_ps.txt new file mode 100644 index 00000000..cf3c8196 --- /dev/null +++ b/Modifications/BreathOfTheWild_Monochromia/3c49f88069390494_0000000079249749_ps.txt @@ -0,0 +1,626 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader 3c49f88069390494 +// Monochromia +// Plants - rainy weather +// original shader dumped using cemu 1.11.c, BotW 1.3.1 +#define ENABLE_COLOR_FADE 0 // set this to 1 to enable, 0 to disable the effect + +uniform ivec4 uf_remappedPS[10]; +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem4; +layout(location = 2) in vec4 passParameterSem6; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex8 = 0.0; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem4); +R2i = floatBitsToInt(passParameterSem6); +R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); +R6i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw); +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); +R10i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw); +// 0 +R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); +PV0i.x = R124i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.x)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w)); +PS0i = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.z)); +// 1 +R127i.x = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y)))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[2].y))); +R127i.z = floatBitsToInt(max(intBitsToFloat(PV0i.z), -(intBitsToFloat(PV0i.z)))); +R127i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w)))); +R126i.x = floatBitsToInt(max(intBitsToFloat(PS0i), -(intBitsToFloat(PS0i)))); +PS1i = R126i.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.y)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.w)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.x)); +PS1i = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z)); +// 4 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.w), -(intBitsToFloat(PV1i.w)))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 4.0); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z)))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PS1i), -(intBitsToFloat(PS1i)))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 4.0); +R125i.x = floatBitsToInt(floor(intBitsToFloat(R1i.x))); +PS0i = R125i.x; +// 5 +backupReg0i = R127i.y; +backupReg0i = R127i.y; +backupReg0i = R127i.y; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.y))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); +PS1i = floatBitsToInt(floor(intBitsToFloat(R1i.y))); +// 6 +backupReg0i = R125i.x; +backupReg0i = R125i.x; +R125i.x = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.z)); +R127i.z = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(backupReg0i))); +R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(0.5)); +R126i.y = floatBitsToInt(intBitsToFloat(PS1i) + -(0.5)); +PS0i = R126i.y; +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.y)); +PV1i.y = floatBitsToInt(intBitsToFloat(R6i.w) * intBitsToFloat(0x437f0000)); +R4i.z = floatBitsToInt(-(intBitsToFloat(R124i.x))); +PV1i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.y)); +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(R124i.x)))); +PS1i = R5i.x; +// 8 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(R124i.x)))); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.x)); +R0i.w = floatBitsToInt((intBitsToFloat(R6i.x) * 2.0 + -(1.0))); +PS0i = int(intBitsToFloat(PV1i.y)); +// 9 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R127i.z)); +PV1i.x = clampFI32(PV1i.x); +R5i.y = floatBitsToInt((intBitsToFloat(R6i.y) * 2.0 + -(1.0))); +R5i.z = floatBitsToInt((intBitsToFloat(R6i.z) * 2.0 + -(1.0))); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R125i.x)); +PV1i.w = clampFI32(PV1i.w); +PS1i = PS0i & int(1); +// 10 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.w)); +R123i.y = ((PS1i == 0)?(0):(0x3f800000)); +PV0i.y = R123i.y; +R2i.z = floatBitsToInt(-(intBitsToFloat(R6i.w)) + intBitsToFloat(0x3f400000)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.y)); +R0i.z = floatBitsToInt(roundEven(0.0)); +PS0i = R0i.z; +// 11 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.x))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w))); +R1i.z = floatBitsToInt((intBitsToFloat(0x3ecccccd) * intBitsToFloat(PV0i.y) + intBitsToFloat(0x3dcccccd))); +R1i.w = floatBitsToInt(intBitsToFloat(R10i.w) * intBitsToFloat(0x437f0000)); +R5i.w = 0; +PS1i = R5i.w; +R11i.xyzw = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R0i.xy)).xyzw); +R9i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).xyz); +R12i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R0i.xy)).xyz); +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R4i.x),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R4i.x),intBitsToFloat(R4i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt((intBitsToFloat(R11i.w) * 2.0 + -(1.0))); +R127i.z = clampFI32(R127i.z); +PS0i = R127i.z; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.w),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R0i.w),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.z = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); +PS1i = R126i.z; +// 2 +R125i.x = R11i.w; +R125i.x = floatBitsToInt(intBitsToFloat(R125i.x) * 2.0); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(R127i.z))); +R0i.z = floatBitsToInt((intBitsToFloat(R11i.y) * 0.5 + 0.5)); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.x), intBitsToFloat(uf_remappedPS[4].x))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PS0i))); +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PS0i))); +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS0i))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.z))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.z)); +// 4 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS1i))); +PV0i.x = R124i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +PV0i.w = R125i.x; +PV0i.w = clampFI32(PV0i.w); +R4i.w = int(intBitsToFloat(R1i.w)); +PS0i = R4i.w; +// 5 +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R126i.w)) + intBitsToFloat(R0i.x))); +PV1i.x = R125i.x; +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R126i.w)) + intBitsToFloat(R124i.y))); +PV1i.y = R126i.y; +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.w)) + intBitsToFloat(R124i.z))); +PV1i.z = R126i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R6i.w))); +PV1i.w = R127i.w; +R127i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[5].x)); +PS1i = R127i.x; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R7i.w = floatBitsToInt((-(intBitsToFloat(PV1i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); +PS0i = R7i.w; +// 7 +R126i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + 1.0); +R125i.y = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(uf_remappedPS[5].y)); +R125i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(uf_remappedPS[5].z)); +R126i.w = R4i.w & 0x000000fc; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 8 +backupReg0i = R125i.x; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R125i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS1i))); +PV0i.y = R5i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS1i))); +PV0i.z = R2i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(uf_remappedPS[3].w))); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(uf_remappedPS[3].w))); +PS0i = R6i.y; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = tempi.x; +PS1i = PV0i.x; +PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); +// 10 +R6i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R124i.x))); +PV0i.y = R5i.y; +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 2.0); +PV0i.z = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), 0.0)); +PV0i.w = R2i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(uf_remappedPS[3].w))); +PS0i = R126i.z; +// 11 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x))); +PV1i.x = R123i.x; +R0i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.y)),intBitsToFloat(PV0i.y)) + intBitsToFloat(R127i.y))); +R6i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.y)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.z))); +R124i.w = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +R127i.y = floatBitsToInt(float(R126i.w)); +PS1i = R127i.y; +// 12 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(0x3c23d70a)); +PS0i = clampFI32(PS0i); +// 13 +R1i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(0x3b820821)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0); +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +R126i.w = R4i.w & 0x00000002; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 14 +backupReg0i = R125i.y; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i))); +R125i.y = floatBitsToInt((intBitsToFloat(R126i.x) * 0.5 + 0.5)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PS0i = R126i.x; +// 15 +R127i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.w)), intBitsToFloat(uf_remappedPS[3].w))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(uf_remappedPS[3].w))); +PV1i.y = R127i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.x)), intBitsToFloat(uf_remappedPS[3].w))); +PV1i.z = R125i.z; +R1i.w = floatBitsToInt((intBitsToFloat(R1i.x) * 0.25 + 0.25)); +R3i.z = floatBitsToInt(float(R126i.w)); +R3i.z = floatBitsToInt(intBitsToFloat(R3i.z) / 2.0); +PS1i = R3i.z; +// 16 +tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R125i.w)),-(intBitsToFloat(R6i.y)),-(intBitsToFloat(R126i.z)),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.w = tempi.x; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R125i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R5i.x) / 2.0); +PS0i = R5i.x; +// 17 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R5i.y),intBitsToFloat(R2i.z),0.0))); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +PS1i = R127i.y; +// 18 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R124i.y),intBitsToFloat(R124i.z),intBitsToFloat(R124i.z)),vec4(-(intBitsToFloat(R125i.w)),-(intBitsToFloat(R6i.y)),-(intBitsToFloat(R126i.z)),-(intBitsToFloat(R5i.w))))); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R5i.z = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +// 19 +R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.y))); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.x), intBitsToFloat(PV0i.x))); +PV1i.y = R2i.y; +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(PS0i)) + -(intBitsToFloat(PS0i)))); +PV1i.z = R4i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.w)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x))); +PV1i.w = R123i.w; +R1i.y = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(0x40400000) + 4.0)); +PS1i = R1i.y; +// 20 +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),-(intBitsToFloat(R1i.w))) + intBitsToFloat(R11i.y))); +R4i.y = floatBitsToInt(intBitsToFloat(R3i.z) * intBitsToFloat(0x3e19999a)); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.w))); +R5i.w = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); +R3i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + 1.0); +PS0i = R3i.y; +// 21 +backupReg0i = R2i.z; +tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R125i.w)),-(intBitsToFloat(R6i.y)),-(intBitsToFloat(R126i.z)),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R5i.y),intBitsToFloat(backupReg0i),0.0))); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.z = tempi.x; +R0i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R5i.x))) + intBitsToFloat(R124i.w))); +PS1i = R0i.w; +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R6i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.w = floatBitsToInt((-(intBitsToFloat(R1i.x)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); +PS0i = R124i.w; +// 1 +backupReg0i = R0i.y; +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R6i.z),0.0))); +PV1i.x = R126i.x; +PV1i.y = R126i.x; +PV1i.z = R126i.x; +PV1i.w = R126i.x; +R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x))); +PS1i = R126i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R0i.y),intBitsToFloat(R6i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(R4i.x)) + intBitsToFloat(R4i.x))); +PS0i = R125i.w; +// 3 +backupReg0i = R126i.x; +backupReg0i = R126i.x; +backupReg1i = R126i.z; +backupReg1i = R126i.z; +redcCUBE(vec4(intBitsToFloat(R126i.z),intBitsToFloat(R126i.z),intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.x)),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg1i)),cubeMapSTM,cubeMapFaceId); +R126i.x = floatBitsToInt(cubeMapSTM.x); +R126i.y = floatBitsToInt(cubeMapSTM.y); +R126i.z = floatBitsToInt(cubeMapSTM.z); +R126i.w = cubeMapFaceId; +PV1i.x = R126i.x; +PV1i.y = R126i.y; +PV1i.z = R126i.z; +PV1i.w = R126i.w; +R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R1i.y)); +PS1i = R125i.x; +// 4 +backupReg0i = R0i.x; +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(R4i.y)) + intBitsToFloat(R2i.y))); +R2i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(backupReg0i)); +R7i.z = PV1i.w; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(R125i.w))); +PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); +// 5 +R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R3i.y)) + intBitsToFloat(R3i.y))); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R125i.x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5)); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5)); +PV1i.w = R123i.w; +R1i.z = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R0i.w)); +PS1i = R1i.z; +// 6 +backupReg0i = R0i.z; +R7i.x = PV1i.w; +R7i.y = PV1i.z; +R0i.z = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(backupReg0i)); +R0i.z = clampFI32(R0i.z); +R0i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(R124i.w))); +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),-(intBitsToFloat(R5i.x))) + intBitsToFloat(R2i.z))); +PS0i = R4i.x; +R7i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R7i.xy),R7i.z),cubeMapArrayIndex8),intBitsToFloat(R7i.w)).xyz); +// 0 +R125i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R4i.x)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),-(intBitsToFloat(R3i.z))) + intBitsToFloat(R3i.w))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),-(intBitsToFloat(R3i.z))) + intBitsToFloat(R2i.y))); +PV0i.z = R123i.z; +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R0i.z))); +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].w), intBitsToFloat(uf_remappedPS[3].w))); +PS0i = R126i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),-(intBitsToFloat(R3i.y))) + intBitsToFloat(R0i.w))); +PV1i.x = R123i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R2i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),-(intBitsToFloat(R1i.w))) + intBitsToFloat(R0i.w))); +PV1i.z = R123i.z; +R126i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3f400000)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R6i.x)); +// 2 +backupReg0i = R126i.x; +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg0i))); +R127i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV1i.z)); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PS1i))); +R125i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R1i.z)); +// 3 +backupReg0i = R124i.w; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(R124i.w)) + intBitsToFloat(R9i.x))); +PV1i.x = R123i.x; +R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(R124i.w)) + intBitsToFloat(R9i.y))); +PV1i.z = floatBitsToInt(0.25 * intBitsToFloat(PS0i)); +R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R9i.z))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R125i.x)); +// 4 +backupReg0i = R126i.x; +backupReg1i = R125i.w; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.z))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R126i.z))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(backupReg0i))); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(backupReg1i))); +R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.x)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +PS0i = R126i.w; +// 5 +R123i.x = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R123i.x = clampFI32(R123i.x); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.x)),intBitsToFloat(R124i.w)) + intBitsToFloat(R124i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.x)),intBitsToFloat(R124i.y)) + intBitsToFloat(R124i.y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R10i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R123i.w = clampFI32(R123i.w); +PV1i.w = R123i.w; +R122i.x = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R122i.x = clampFI32(R122i.x); +PS1i = R122i.x; +// 6 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R127i.y))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV1i.x))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.w))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PS1i))); +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R126i.x))); +PS0i = R125i.x; +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(R125i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(R125i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z), intBitsToFloat(R126i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y), intBitsToFloat(R126i.x))); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R125i.w))); +// 8 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.y))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +PV0i.z = R4i.w & int(1); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(PS1i))); +R122i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PS0i = R122i.x; +// 9 +R123i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R11i.z))); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(float(PV0i.z)); +// 10 +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R12i.x))); +PV0i.y = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(PV1i.x)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.z))); +// 11 +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R12i.y))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R12i.z))); +// export +passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722)); +#if (ENABLE_COLOR_FADE == 1) +float depth = texture(textureUnitPS4, passParameterSem0.xy).x; +float factor = smoothstep(0.0005, 0.00075, depth); +passPixelColor0.rgb = mix(passPixelColor0.rgb, vec3(luma), factor); +#else +passPixelColor0.rgb = vec3(luma); +#endif +} diff --git a/Modifications/BreathOfTheWild_Monochromia/49ce4bf04a654e80_00000003c9249749_ps.txt b/Modifications/BreathOfTheWild_Monochromia/49ce4bf04a654e80_00000003c9249749_ps.txt new file mode 100644 index 00000000..e6b7a496 --- /dev/null +++ b/Modifications/BreathOfTheWild_Monochromia/49ce4bf04a654e80_00000003c9249749_ps.txt @@ -0,0 +1,668 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader 49ce4bf04a654e80 +// Monochromia +// Shrine interiors +// original shader dumped using cemu 1.11.c, BotW 1.3.1 +#define ENABLE_COLOR_FADE 0 // set this to 1 to enable, 0 to disable the effect + +uniform ivec4 uf_remappedPS[10]; +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf513a800 res 320x180x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 9) uniform samplerCubeArray textureUnitPS9;// Tex9 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler9 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 11) uniform sampler2DArray textureUnitPS11;// Tex11 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 12) uniform sampler2D textureUnitPS12;// Tex12 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler12 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 2) in vec4 passParameterSem3; +layout(location = 3) in vec4 passParameterSem4; +layout(location = 4) in vec4 passParameterSem6; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex9 = 0.0; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem1); +R2i = floatBitsToInt(passParameterSem3); +R3i = floatBitsToInt(passParameterSem4); +R4i = floatBitsToInt(passParameterSem6); +R7i.xyzw = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R4i.zw)).xyzw); +R2i.w = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).x); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R0i.xy)).xyzw); +R4i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); +PV0i.y = R127i.y; +R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0))); +PV0i.z = R124i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); +PV0i.w = R127i.w; +R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y)); +PS0i = R126i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R8i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); +PS1i = R8i.z; +// 2 +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(R127i.w)))); +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(R127i.w)))); +R125i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.x)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(uf_remappedPS[2].y))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +R125i.x = floatBitsToInt(tempResultf); +PS0i = R125i.x; +// 3 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R5i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R127i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.w)); +R127i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.z)); +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.z; +// 4 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R9i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R9i.y),intBitsToFloat(R8i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +PS0i = R8i.x; +// 5 +backupReg0i = R126i.w; +backupReg0i = R126i.w; +R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z)))); +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R0i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.z))); +R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); +PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.w)); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.y)); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(PS0i))); +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PS0i))); +PS1i = R9i.z; +// 8 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.z)); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z)))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.x)); +R126i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), -(intBitsToFloat(R125i.z)))); +PS0i = R126i.x; +// 9 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w)))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w)))); +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0); +PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y)))); +PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 4.0); +// 10 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.x)); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.x))); +PV0i.z = R6i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w))); +R127i.z = floatBitsToInt(floor(intBitsToFloat(R3i.x))); +PS0i = R127i.z; +// 11 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R10i.y),intBitsToFloat(R2i.w),intBitsToFloat(R9i.z),0.0))); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +PS1i = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.x)); +// 12 +PV0i.x = floatBitsToInt(floor(intBitsToFloat(R3i.y))); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(R126i.x)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PS1i)); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.x) + -(intBitsToFloat(R127i.z))); +R126i.x = floatBitsToInt(intBitsToFloat(R127i.z) + -(0.5)); +PS0i = R126i.x; +// 13 +backupReg0i = R127i.y; +PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + -(intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(0.5)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +PV1i.z = clampFI32(PV1i.z); +PV1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.y)); +PS1i = R5i.x; +PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); +// 14 +PV0i.x = R5i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x)); +PV0i.y = clampFI32(PV0i.y); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x)); +PV0i.w = R6i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R10i.y))); +PS0i = R126i.x; +// 15 +backupReg0i = R127i.y; +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.z))); +R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.w))); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.z))); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i)); +R2i.z = floatBitsToInt(roundEven(0.0)); +PS1i = R2i.z; +// 16 +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(R1i.z))); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.w))); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w))); +R0i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); +R1i.x = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(uf_remappedPS[3].x)); +PS0i = R1i.x; +// 17 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(0x437f0000)); +PS1i = R127i.w; +// 18 +R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +PV0i.x = R124i.x; +PV0i.y = R124i.x; +PV0i.z = R124i.x; +PV0i.w = R124i.x; +R124i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x))); +PS0i = R124i.z; +// 19 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.y = tempi.x; +R127i.z = floatBitsToInt(max(-(intBitsToFloat(R125i.x)), 0.0)); +PS1i = R127i.z; +// 20 +backupReg0i = R124i.x; +backupReg0i = R124i.x; +backupReg1i = R124i.z; +backupReg1i = R124i.z; +redcCUBE(vec4(intBitsToFloat(R124i.z),intBitsToFloat(R124i.z),intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.x)),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg1i)),cubeMapSTM,cubeMapFaceId); +R124i.x = floatBitsToInt(cubeMapSTM.x); +R124i.y = floatBitsToInt(cubeMapSTM.y); +R124i.z = floatBitsToInt(cubeMapSTM.z); +R124i.w = cubeMapFaceId; +PV0i.x = R124i.x; +PV0i.y = R124i.y; +PV0i.z = R124i.z; +PV0i.w = R124i.w; +R3i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(uf_remappedPS[3].y)); +PS0i = R3i.y; +// 21 +R3i.x = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(uf_remappedPS[3].z)); +R6i.y = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0); +PV1i.y = R6i.y; +R0i.z = PV0i.w; +R3i.w = 0; +PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); +// 22 +R6i.x = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0)); +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS1i)) + 1.5)); +R1i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS1i)) + 1.5)); +R3i.z = int(intBitsToFloat(R127i.w)); +PS0i = R3i.z; +// 0 +R0i.x = R1i.y; +R0i.y = R1i.w; +R127i.z = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(0x437f0000)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(uf_remappedPS[7].w))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(uf_remappedPS[7].w))); +PS0i = R127i.y; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.x),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.x),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), intBitsToFloat(uf_remappedPS[7].w))); +PS1i = R125i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(0x3c23d70a)); +PV0i.x = clampFI32(PV0i.x); +R124i.y = R3i.z & 0x000000fc; +R124i.z = floatBitsToInt(-(intBitsToFloat(R6i.x)) + 1.0); +R124i.w = 0; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS0i))); +R126i.y = int(intBitsToFloat(R127i.z)); +PS1i = R126i.y; +// 4 +backupReg0i = R124i.y; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[7].w))); +PV0i.x = R124i.x; +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(uf_remappedPS[7].w))); +PV0i.y = R124i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[7].w))); +PV0i.z = R127i.z; +R126i.w = floatBitsToInt((intBitsToFloat(R6i.y) * 0.5 + 0.5)); +R126i.x = floatBitsToInt(float(backupReg0i)); +PS0i = R126i.x; +// 5 +tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R127i.w)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z)),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.w = tempi.x; +R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.x)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.z))); +PS1i = R125i.y; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R3i.w))))); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = R127i.z; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R127i.w)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z)),-(intBitsToFloat(R124i.w))))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +// 8 +PV0i.x = R126i.y & int(1); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(PS1i)))); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); +R125i.z = floatBitsToInt(intBitsToFloat(R125i.z) / 2.0); +R6i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3b820821)); +PV0i.w = R6i.w; +R124i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.z))); +PS0i = R124i.y; +// 9 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.x)),intBitsToFloat(R125i.y)) + intBitsToFloat(R125i.y))); +PV1i.x = R123i.x; +R126i.y = R127i.w; +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); +R127i.z = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); +R7i.w = floatBitsToInt((intBitsToFloat(PV0i.w) * 0.25 + 0.25)); +R7i.y = ((PV0i.x == 0)?(0):(0x3f800000)); +PS1i = R7i.y; +// 10 +backupReg0i = R6i.x; +backupReg0i = R6i.x; +backupReg1i = R125i.y; +R6i.x = R127i.w; +R6i.x = clampFI32(R6i.x); +PV0i.x = R6i.x; +R125i.y = floatBitsToInt(intBitsToFloat(R127i.y) + 1.0); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R125i.z))) + intBitsToFloat(backupReg0i))); +PV0i.z = R123i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV1i.x))); +R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); +PS0i = R124i.z; +// 11 +backupReg0i = R127i.w; +backupReg1i = R126i.y; +R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(R124i.y)) + intBitsToFloat(R124i.y))); +R126i.y = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(PV0i.z)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),-(intBitsToFloat(R125i.z))) + intBitsToFloat(PV0i.x))); +PV1i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg1i))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.z)); +// 12 +backupReg0i = R127i.y; +backupReg1i = R125i.z; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PS1i))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.y)) + intBitsToFloat(R125i.y))); +PV0i.w = R123i.w; +R127i.z = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV1i.z)); +PS0i = R127i.z; +// 13 +backupReg0i = R124i.y; +backupReg1i = R126i.x; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); +PV1i.x = R126i.x; +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg1i))); +PV1i.w = R127i.w; +R124i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R124i.z; +// 14 +backupReg0i = R127i.y; +backupReg0i = R127i.y; +R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R125i.x))) + intBitsToFloat(R127i.y))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(R125i.z))); +R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(PV1i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(backupReg0i))); +PV0i.w = R123i.w; +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); +PS0i = R127i.x; +// 15 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),-(intBitsToFloat(R125i.x))) + intBitsToFloat(R126i.x))); +PV1i.x = R123i.x; +R126i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV0i.w)); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R124i.y))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R125i.x))) + intBitsToFloat(R125i.z))); +R124i.y = floatBitsToInt(1.0 / intBitsToFloat(R127i.z)); +PS1i = R124i.y; +// 16 +backupReg0i = R127i.w; +R7i.x = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(R124i.x)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R124i.z))); +R126i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(R127i.y)); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R7i.z)); +R7i.y = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(PV1i.x)); +PS0i = R7i.y; +// 17 +R5i.x = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(R126i.w)); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV0i.y))); +R12i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R12i.z = clampFI32(R12i.z); +PV1i.w = floatBitsToInt(0.25 * intBitsToFloat(R127i.x)); +R5i.w = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R5i.w = clampFI32(R5i.w); +PS1i = R5i.w; +// 18 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.w))); +R8i.w = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R8i.w = clampFI32(R8i.w); +PS0i = R3i.z & int(1); +// 19 +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), intBitsToFloat(PV0i.x))); +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), intBitsToFloat(PV0i.y))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), intBitsToFloat(PV0i.z))); +R4i.z = floatBitsToInt(float(PS0i)); +PS1i = R4i.z; +// 20 +R3i.x = R2i.x; +R3i.y = R2i.y; +R3i.z = floatBitsToInt(roundEven(1.0)); +R4i.w = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R8i.xy)).x); +R13i.xyz = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R2i.xy)).xyz); +R11i.xyz = floatBitsToInt(texture(textureUnitPS11, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).xyz); +R1i.xyzw = floatBitsToInt(textureLod(textureUnitPS2, intBitsToFloat(R2i.xy),0.0).xyzw); +R3i.xyz = floatBitsToInt(texture(textureUnitPS11, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z))).xyz); +R0i.xyz = floatBitsToInt(textureLod(textureUnitPS9, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex9),intBitsToFloat(R0i.w)).xyz); +R2i.xyz = floatBitsToInt(texture(textureUnitPS14, intBitsToFloat(R2i.xy)).xyz); +// 0 +R123i.x = floatBitsToInt((intBitsToFloat(R13i.y) * 0.5 + 0.5)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),-(intBitsToFloat(R7i.w))) + intBitsToFloat(R13i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R4i.w)) + intBitsToFloat(uf_remappedPS[1].x))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R6i.x))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R5i.x)) + intBitsToFloat(R3i.z))); +PS0i = R126i.w; +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z))); +PV1i.y = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(PV0i.x)); +PV1i.y = clampFI32(PV1i.y); +PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R5i.z))); +PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R9i.x))); +PS1i = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.y)); +// 2 +R127i.x = floatBitsToInt(-(intBitsToFloat(R10i.x)) + intBitsToFloat(PV1i.w)); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PV1i.z)); +PV0i.y = R126i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV1i.x)); +R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.y))); +R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),-(intBitsToFloat(R1i.w))) + intBitsToFloat(PS1i))); +PS0i = R124i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.y),intBitsToFloat(R2i.w),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R127i.w))); +// 4 +backupReg0i = R126i.y; +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.x))); +PV0i.x = R123i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R6i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z))); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +// 5 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R7i.y)) + intBitsToFloat(R3i.y))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R7i.x)) + intBitsToFloat(R3i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.z))); +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R7i.x))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R5i.x))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R7i.y))); +// 7 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R126i.w))); +PV1i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y))); +PV1i.z = R123i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R5i.y))); +PV1i.w = R126i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); +PS1i = floatBitsToInt(tempResultf); +// 8 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.z))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(R127i.x))); +PV0i.y = R123i.y; +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS1i))); +// 9 +R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R126i.w)) + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsToFloat(PV0i.w))); +// 10 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168)); +PV0i.y = clampFI32(PV0i.y); +// 11 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R10i.z)) + 1.0)); +PV1i.y = R123i.y; +// 12 +R0i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(R7i.w)) + intBitsToFloat(R11i.x))); +PV0i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(R7i.w)) + intBitsToFloat(R11i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(R7i.w)) + intBitsToFloat(R11i.y))); +PV0i.w = R123i.w; +// 1 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R0i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R0i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R0i.x))); +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R5i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R12i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R8i.w))); +// 3 +R123i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.z = R123i.z; +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(R0i.z) + intBitsToFloat(PV1i.x)); +PV0i.z = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV1i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV1i.z)); +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.x))); +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R2i.y))); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R2i.z))); +// export +passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722)); +#if (ENABLE_COLOR_FADE == 1) +float depth = texture(textureUnitPS5, passParameterSem0.xy).x; +float factor = smoothstep(0.0005, 0.00075, depth); +passPixelColor0.rgb = mix(passPixelColor0.rgb, vec3(luma), factor); +#else +passPixelColor0.rgb = vec3(luma); +#endif +} diff --git a/Modifications/BreathOfTheWild_Monochromia/4c324d20f5b6de3b_000000007924d249_ps.txt b/Modifications/BreathOfTheWild_Monochromia/4c324d20f5b6de3b_000000007924d249_ps.txt new file mode 100644 index 00000000..ca1df12f --- /dev/null +++ b/Modifications/BreathOfTheWild_Monochromia/4c324d20f5b6de3b_000000007924d249_ps.txt @@ -0,0 +1,505 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader 4c324d20f5b6de3b +// Monochromia +// Link's and other human character's eyes +// original shader dumped using cemu 1.11.c, BotW 1.3.1 +uniform ivec4 uf_remappedPS[9]; +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform sampler2DArray textureUnitPS8;// Tex8 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 9) uniform sampler2D textureUnitPS9;// Tex9 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler9 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 12) uniform sampler2D textureUnitPS12;// Tex12 addr 0xf4240800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler12 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf528a800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 2) in vec4 passParameterSem2; +layout(location = 3) in vec4 passParameterSem4; +layout(location = 4) in vec4 passParameterSem6; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem1); +R2i = floatBitsToInt(passParameterSem2); +R3i = floatBitsToInt(passParameterSem4); +R4i = floatBitsToInt(passParameterSem6); +R5i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw); +R6i.w = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R0i.xy)).x); +R7i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); +R8i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R5i.x) * 2.0 + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R5i.y) * 2.0 + -(1.0))); +PV0i.y = R127i.y; +R124i.z = floatBitsToInt((intBitsToFloat(R5i.z) * 2.0 + -(1.0))); +PV0i.z = R124i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(uf_remappedPS[0].w)) + 1.0)); +PV0i.w = R123i.w; +R127i.z = 0x358637bd; +PS0i = R127i.z; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +R124i.x = floatBitsToInt(floor(intBitsToFloat(R3i.y))); +PV0i.x = R124i.x; +R5i.y = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3f4ccccd)); +R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[0].x)), intBitsToFloat(PS1i))); +PV0i.z = R5i.z; +R125i.w = floatBitsToInt(floor(intBitsToFloat(R3i.x))); +PV0i.w = R125i.w; +R5i.w = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +PS0i = R5i.w; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(uf_remappedPS[1].y))); +R125i.y = floatBitsToInt(intBitsToFloat(R3i.x) + -(intBitsToFloat(PV0i.w))); +R126i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(PV0i.z)); +PV1i.z = R126i.z; +R124i.w = floatBitsToInt(intBitsToFloat(R3i.y) + -(intBitsToFloat(PV0i.x))); +R124i.y = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +PS1i = R124i.y; +// 4 +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.x = R9i.x; +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.y = R6i.y; +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R7i.y))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R7i.w))); +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R126i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.x = floatBitsToInt(intBitsToFloat(PS0i) * 0.25); +PS1i = R5i.x; +// 6 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R7i.x))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R7i.z))); +R126i.z = floatBitsToInt(max(intBitsToFloat(R125i.z), -(intBitsToFloat(R125i.z)))); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PS1i), 2.0)); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 7 +backupReg0i = R127i.w; +backupReg0i = R127i.w; +R126i.x = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x40c00000)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PS0i))); +R127i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(uf_remappedPS[3].x))); +PS1i = R125i.x; +// 8 +PV0i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[4].w)), intBitsToFloat(PV1i.y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(max(intBitsToFloat(R127i.x), -(intBitsToFloat(R127i.x)))); +PV0i.w = floatBitsToInt(max(intBitsToFloat(R127i.y), -(intBitsToFloat(R127i.y)))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS1i))); +PS0i = R126i.w; +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R125i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R126i.x))); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R125i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R126i.x))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R125i.x))); +PS1i = R126i.z; +// 10 +R7i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(PV1i.y)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R126i.w)) + intBitsToFloat(PV1i.x)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e4ccccd)); +R126i.w = floatBitsToInt(intBitsToFloat(R125i.w) + -(0.5)); +R127i.y = floatBitsToInt(intBitsToFloat(R124i.x) + -(0.5)); +PS0i = R127i.y; +// 11 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R5i.z))); +R7i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PV0i.z)); +PV1i.y = R7i.y; +PV1i.z = floatBitsToInt(-(intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.y)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(R126i.z)) + intBitsToFloat(PV0i.y)); +R4i.z = floatBitsToInt(roundEven(0.0)); +PS1i = R4i.z; +// 12 +backupReg0i = R1i.z; +PV0i.x = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(PV1i.w)); +PV0i.y = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PV1i.z)); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV1i.y)) + intBitsToFloat(R1i.w))); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R7i.x)) + intBitsToFloat(backupReg0i))); +R126i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x3dcccccd) + 1.0)); +PS0i = R126i.z; +// 13 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R5i.z))); +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R124i.y))); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R124i.w)); +PV1i.z = clampFI32(PV1i.z); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R125i.y)); +PV1i.w = clampFI32(PV1i.w); +R124i.w = floatBitsToInt((intBitsToFloat(R5i.w) * 4.0 + intBitsToFloat(0xc0400000))); +R124i.w = clampFI32(R124i.w); +PS1i = R124i.w; +// 14 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.y)); +R0i.y = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(0x40c00000)); +R0i.z = R5i.x; +R0i.z = floatBitsToInt(intBitsToFloat(R0i.z) * 4.0); +R0i.z = clampFI32(R0i.z); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.w)); +R1i.y = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0x42960000)); +PS0i = R1i.y; +// 15 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.w))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV0i.x))); +R3i.z = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3f4ccccd)); +R0i.w = floatBitsToInt(intBitsToFloat(R124i.w) + -(0.5)); +R0i.w = floatBitsToInt(intBitsToFloat(R0i.w) * 4.0); +R0i.w = clampFI32(R0i.w); +R3i.x = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x3f4ccccd)); +PS1i = R3i.x; +R7i.y = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R7i.xy)).x); +R11i.xyz = floatBitsToInt(texture(textureUnitPS9, intBitsToFloat(R4i.xy)).xyz); +R3i.w = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R4i.xy)).w); +R10i.xyz = floatBitsToInt(texture(textureUnitPS8, vec3(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z))).xyz); +R12i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R4i.xy)).xyz); +// 0 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R6i.x),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R6i.x),intBitsToFloat(R5i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R7i.y)) + intBitsToFloat(uf_remappedPS[0].x))); +PS0i = R122i.x; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PS0i)), intBitsToFloat(R1i.w))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(intBitsToFloat(R11i.x) + intBitsToFloat(0xbecccccd)); +PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PS0i)), intBitsToFloat(R1i.z))); +PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); +// 2 +R124i.x = floatBitsToInt(-(intBitsToFloat(R0i.x)) + intBitsToFloat(PV1i.x)); +R127i.y = floatBitsToInt(-(intBitsToFloat(R6i.x)) + intBitsToFloat(PV1i.w)); +R126i.z = floatBitsToInt(-(intBitsToFloat(R5i.z)) + intBitsToFloat(PV1i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x41200000)); +PV0i.w = clampFI32(PV0i.w); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); +// 3 +backupReg0i = R6i.x; +backupReg1i = R5i.z; +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(PS0i))); +PV1i.x = R6i.x; +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i))); +PV1i.y = R7i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS0i))); +PV1i.z = R5i.z; +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.y), intBitsToFloat(PV0i.w))); +PV1i.w = R124i.w; +R124i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x3dcccccd)); +R124i.z = clampFI32(R124i.z); +PS1i = R124i.z; +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R6i.y),intBitsToFloat(R9i.y),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + -(1.0)); +PS0i = R125i.x; +// 5 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.x = clampFI32(PV1i.x); +R125i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].y) + -(intBitsToFloat(R3i.z))); +R125i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].x) + -(intBitsToFloat(R5i.y))); +R126i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R124i.w)); +R126i.w = clampFI32(R126i.w); +R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].z) + -(intBitsToFloat(R3i.x))); +PS1i = R126i.x; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R7i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R127i.y),intBitsToFloat(R126i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +// 7 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R124i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.y)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R126i.z))); +PV1i.z = R123i.z; +R1i.w = floatBitsToInt((intBitsToFloat(0x3f19999a) * intBitsToFloat(R124i.z) + intBitsToFloat(0x3ecccccd))); +tempResultf = log2(intBitsToFloat(PS0i)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd)); +PS0i = R127i.y; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R6i.y),intBitsToFloat(R9i.y),-0.0),vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 10 +backupReg0i = R127i.y; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS1i))); +R127i.y = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(0x3f4ccccd)); +R127i.y = clampFI32(R127i.y); +PV0i.z = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), 0.0)); +R124i.w = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x3d4ccccd)); +R124i.w = clampFI32(R124i.w); +PS0i = floatBitsToInt(exp2(intBitsToFloat(backupReg0i))); +// 11 +backupReg0i = R3i.z; +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R126i.w)) + intBitsToFloat(R5i.y))); +PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +R1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3c23d70a)); +R1i.z = clampFI32(R1i.z); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PS0i))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg0i))); +PS1i = R3i.z; +// 12 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e99999a) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(R126i.w)) + intBitsToFloat(R3i.x))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(0xbf400000)); +R126i.w = floatBitsToInt(intBitsToFloat(R1i.w) * intBitsToFloat(0x3fe66666)); +PV0i.w = R126i.w; +R3i.x = floatBitsToInt(intBitsToFloat(R127i.y) + -(1.0)); +PS0i = R3i.x; +// 13 +PV1i.x = floatBitsToInt(intBitsToFloat(R8i.w) * intBitsToFloat(0x437f0000)); +R127i.y = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x41800000)); +R127i.y = clampFI32(R127i.y); +PV1i.y = R127i.y; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PV0i.w))); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(0xbecccccd)); +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PV0i.w))); +PS1i = R4i.x; +// 14 +backupReg0i = R2i.z; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R1i.y))); +PV0i.x = clampFI32(PV0i.x); +PV0i.y = floatBitsToInt(intBitsToFloat(R2i.w) + -(intBitsToFloat(PV1i.y))); +PV0i.y = clampFI32(PV0i.y); +R2i.z = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R2i.z = clampFI32(R2i.z); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w))); +R126i.x = int(intBitsToFloat(PV1i.x)); +PS0i = R126i.x; +// 15 +backupReg0i = R8i.y; +backupReg1i = R8i.z; +PV1i.x = PS0i & 0x000000fc; +R8i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R8i.y = clampFI32(R8i.y); +R8i.z = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV0i.x)); +R8i.z = clampFI32(R8i.z); +R8i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(PV0i.y)) + 1.0)); +R7i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R7i.z = clampFI32(R7i.z); +PS1i = R7i.z; +// 16 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(0x3e99096c),intBitsToFloat(0x3f162b6b),intBitsToFloat(0x3dea4a8c),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(float(PV1i.x)); +// 17 +R123i.x = floatBitsToInt((intBitsToFloat(0x3f19999a) * intBitsToFloat(R124i.w) + intBitsToFloat(0x3ecccccd))); +PV1i.x = R123i.x; +PV1i.y = R126i.x & int(1); +PV1i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3b820821)); +PV1i.w = ((intBitsToFloat(PV0i.x) > 0.0)?int(0xFFFFFFFF):int(0x0)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +// 18 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R11i.z))); +R123i.y = ((PV1i.w == 0)?(0):(PS1i)); +PV0i.y = R123i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.x))); +PS0i = floatBitsToInt(float(PV1i.y)); +// 19 +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.y))); +R13i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.x))); +// 0 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(uf_remappedPS[7].w))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(uf_remappedPS[7].w))); +PV0i.y = R127i.y; +// 1 +R125i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R6i.x))); +R125i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R7i.y))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(uf_remappedPS[7].w))); +// 2 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(uf_remappedPS[8].x))); +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(uf_remappedPS[8].z))); +R125i.z = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R5i.z))); +PV0i.z = R125i.z; +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(uf_remappedPS[8].y))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.z))); +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 4 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(R124i.w))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(R124i.x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PS1i))); +PV0i.z = R123i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(R124i.y))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(max(-(intBitsToFloat(PV0i.z)), 0.0)); +R126i.y = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(0x3f4ccccd) + intBitsToFloat(0x3e4ccccd))); +PS1i = R126i.y; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R6i.y),intBitsToFloat(R9i.y),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R125i.y; +// 7 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x40a00000)); +PV1i.y = clampFI32(PV1i.y); +R124i.z = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(0x3f4ccccd) + intBitsToFloat(0x3e4ccccd))); +R125i.w = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(0x3f4ccccd) + intBitsToFloat(0x3e4ccccd))); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(PV1i.y)) + 1.0)); +PV0i.x = R123i.x; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV1i.x))); +// 9 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R125i.y)) + intBitsToFloat(0xbecccccd))); +PV1i.x = R123i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PV0i.x))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.x))); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV0i.x))); +// 10 +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x42960000)); +PV0i.w = clampFI32(PV0i.w); +// 11 +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV0i.w))); +PV1i.z = R125i.z; +// 12 +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(R8i.w)); +// 13 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R8i.z)) + intBitsToFloat(R125i.z))); +PV1i.x = R123i.x; +// 14 +backupReg0i = R0i.w; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x))); +// 15 +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.w))); +// 16 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(R124i.w))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PV1i.z)) + intBitsToFloat(R125i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV1i.z)) + intBitsToFloat(R126i.z))); +PV0i.w = R123i.w; +// 17 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(R8i.x)) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),intBitsToFloat(R8i.x)) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +// 18 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R8i.y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R2i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R7i.z))); +// 19 +R123i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.z = R123i.z; +// 20 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R124i.z)) + intBitsToFloat(PV1i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R126i.y)) + intBitsToFloat(PV1i.z))); +PV0i.w = R123i.w; +// 21 +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R12i.x))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R12i.y))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R12i.z))); +// export +passPixelColor0 = vec4(intBitsToFloat(R13i.x), intBitsToFloat(R13i.y), intBitsToFloat(R13i.z), intBitsToFloat(R13i.w)); +float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722)); +passPixelColor0.rgb = vec3(luma); +} diff --git a/Modifications/BreathOfTheWild_Monochromia/53422d4f43914447_0000000000000079_ps.txt b/Modifications/BreathOfTheWild_Monochromia/53422d4f43914447_0000000000000079_ps.txt new file mode 100644 index 00000000..f90c20a8 --- /dev/null +++ b/Modifications/BreathOfTheWild_Monochromia/53422d4f43914447_0000000000000079_ps.txt @@ -0,0 +1,128 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader 53422d4f43914447 +// Monochromia +// Sky +// original shader dumped using cemu 1.11.c, BotW 1.3.1 +uniform ivec4 uf_remappedPS[5]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x3da26000 res 256x256x1 dim 1 tm: 4 format 0820 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem6; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameterSem0; +R1f = passParameterSem6; +// 0 +tempf.x = dot(vec4(R1f.x,R1f.y,R1f.z,-0.0),vec4(R1f.x,R1f.y,R1f.z,0.0)); +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R126f.x = intBitsToFloat(uf_remappedPS[0].z) + -(intBitsToFloat(uf_remappedPS[0].w)); +PS0f = R126f.x; +// 1 +R2f.w = 1.0; +tempResultf = 1.0 / sqrt(PV0f.x); +PS1f = tempResultf; +// 2 +PV0f.x = mul_nonIEEE(R1f.x, PS1f); +R127f.y = mul_nonIEEE(R1f.y, PS1f); +PV0f.y = R127f.y; +PV0f.z = mul_nonIEEE(R1f.z, PS1f); +// 3 +tempf.x = dot(vec4(intBitsToFloat(uf_remappedPS[1].x),intBitsToFloat(uf_remappedPS[1].y),intBitsToFloat(uf_remappedPS[1].z),-0.0),vec4(PV0f.x,PV0f.y,PV0f.z,0.0)); +tempf.x /= 2.0; +PV1f.x = tempf.x; +PV1f.y = tempf.x; +PV1f.z = tempf.x; +PV1f.w = tempf.x; +PS1f = PV0f.y; +PS1f /= 2.0; +// 4 +R127f.x = PV1f.x + 0.5; +PV0f.x = R127f.x; +PV0f.y = R127f.y; +PV0f.y = clamp(PV0f.y, 0.0, 1.0); +R1f.z = PS1f + 0.5; +// 5 +R123f.x = (PV0f.x * intBitsToFloat(0xbc996e30) + intBitsToFloat(0x3d981626)); +PV1f.x = R123f.x; +PV1f.w = -(PV0f.x) + 1.0; +tempResultf = log2(PV0f.y); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1f = tempResultf; +// 6 +PV0f.x = mul_nonIEEE(PS1f, intBitsToFloat(uf_remappedPS[0].y)); +R123f.z = (mul_nonIEEE(R127f.x,PV1f.x) + intBitsToFloat(0xbe593484)); +PV0f.z = R123f.z; +PS0f = sqrt(PV1f.w); +// 7 +PV1f.x = PS0f * intBitsToFloat(0x3f22f983); +R123f.y = (mul_nonIEEE(R127f.x,PV0f.z) + intBitsToFloat(0x3fc90da4)); +PV1f.y = R123f.y; +PS1f = exp2(PV0f.x); +// 8 +R1f.x = (mul_nonIEEE(PV1f.x,-(PV1f.y)) + 1.0); +R0f.w = (mul_nonIEEE(R126f.x,PS1f) + intBitsToFloat(uf_remappedPS[0].w)); +R1f.xyzw = (texture(textureUnitPS0, R1f.xz).xyzw); +// 0 +R126f.x = R1f.w + intBitsToFloat(uf_remappedPS[2].w); +R126f.x = clamp(R126f.x, 0.0, 1.0); +R127f.y = (mul_nonIEEE(R1f.z,intBitsToFloat(uf_remappedPS[3].x)) + -(intBitsToFloat(uf_remappedPS[2].z))); +R126f.z = mul_nonIEEE(R0f.x, R0f.w); +// 1 +R123f.z = (mul_nonIEEE(R1f.y,intBitsToFloat(uf_remappedPS[3].x)) + -(intBitsToFloat(uf_remappedPS[2].y))); +PV1f.z = R123f.z; +R123f.w = (mul_nonIEEE(R1f.x,intBitsToFloat(uf_remappedPS[3].x)) + -(intBitsToFloat(uf_remappedPS[2].x))); +PV1f.w = R123f.w; +// 2 +backupReg0f = R126f.x; +backupReg1f = R127f.y; +backupReg0f = R126f.x; +backupReg0f = R126f.x; +R126f.x = (mul_nonIEEE(PV1f.w,backupReg0f) + intBitsToFloat(uf_remappedPS[2].x)); +PV0f.x = R126f.x; +R127f.y = (mul_nonIEEE(backupReg1f,backupReg0f) + intBitsToFloat(uf_remappedPS[2].z)); +PV0f.y = R127f.y; +R127f.z = (mul_nonIEEE(PV1f.z,backupReg0f) + intBitsToFloat(uf_remappedPS[2].y)); +PV0f.z = R127f.z; +// 3 +PV1f.x = -(PV0f.z) + intBitsToFloat(uf_remappedPS[4].y); +PV1f.y = -(PV0f.x) + intBitsToFloat(uf_remappedPS[4].x); +PV1f.w = -(PV0f.y) + intBitsToFloat(uf_remappedPS[4].z); +// 4 +R2f.x = (mul_nonIEEE(PV1f.y,R126f.z) + R126f.x); +R2f.y = (mul_nonIEEE(PV1f.x,R126f.z) + R127f.z); +R2f.z = (mul_nonIEEE(PV1f.w,R126f.z) + R127f.y); +// export +passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); +float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722)); +passPixelColor0.rgb = vec3(luma); +} diff --git a/Modifications/BreathOfTheWild_Monochromia/81bbc347eb4b6dbc_0000000079249749_ps.txt b/Modifications/BreathOfTheWild_Monochromia/81bbc347eb4b6dbc_0000000079249749_ps.txt new file mode 100644 index 00000000..f7302295 --- /dev/null +++ b/Modifications/BreathOfTheWild_Monochromia/81bbc347eb4b6dbc_0000000079249749_ps.txt @@ -0,0 +1,592 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader 81bbc347eb4b6dbc +// Monochromia +// Plants - normal weather +// original shader dumped using cemu 1.11.c, BotW 1.3.1 +#define ENABLE_COLOR_FADE 0 // set this to 1 to enable, 0 to disable the effect + +uniform ivec4 uf_remappedPS[10]; +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem4; +layout(location = 2) in vec4 passParameterSem6; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex8 = 0.0; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem4); +R2i = floatBitsToInt(passParameterSem6); +R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); +R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw); +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); +R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw); +// 0 +R127i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y)); +R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); +PV0i.z = R123i.z; +R124i.w = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); +R2i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); +PS0i = R2i.y; +// 1 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.z)))); +PV1i.x = R125i.x; +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.z)))); +PV1i.y = R124i.y; +R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.z))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[2].y))); +R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0))); +PS1i = R124i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +PS0i = R126i.y; +// 3 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0))); +PV1i.x = R126i.x; +PV1i.y = R126i.x; +PV1i.z = R126i.x; +PV1i.w = R126i.x; +PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); +// 4 +R124i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.x)); +R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R5i.y)); +R125i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.z)); +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R5i.w)); +R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); +PS0i = R126i.w; +// 5 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +backupReg1i = R126i.x; +R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.y), -(intBitsToFloat(R127i.y)))); +R127i.y = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(R5i.x)); +R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.y))); +R126i.x = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + intBitsToFloat(R5i.z)); +PS1i = R126i.x; +// 6 +backupReg0i = R125i.x; +backupReg1i = R127i.z; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w))); +PV0i.y = floatBitsToInt(max(intBitsToFloat(R125i.y), -(intBitsToFloat(R125i.y)))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 4.0); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R126i.w))); +PV0i.w = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w)))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 4.0); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R126i.w))); +PS0i = R5i.z; +// 7 +backupReg0i = R125i.z; +backupReg0i = R125i.z; +backupReg1i = R127i.x; +backupReg2i = R127i.y; +backupReg2i = R127i.y; +R127i.x = floatBitsToInt(max(intBitsToFloat(R124i.x), -(intBitsToFloat(R124i.x)))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y))); +R125i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.w))); +R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg2i), -(intBitsToFloat(backupReg2i)))); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 4.0); +PS1i = R126i.z; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.w),intBitsToFloat(R2i.y),intBitsToFloat(R124i.z),-0.0),vec4(intBitsToFloat(R124i.w),intBitsToFloat(R2i.y),intBitsToFloat(R124i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(max(intBitsToFloat(R126i.x), -(intBitsToFloat(R126i.x)))); +PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0); +// 9 +backupReg0i = R127i.x; +backupReg1i = R126i.z; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PS0i))); +PV1i.x = R127i.x; +PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w)); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg1i))); +PV1i.z = R126i.z; +R127i.w = floatBitsToInt(floor(intBitsToFloat(R1i.x))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 10 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS1i))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS1i))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.y)); +PS0i = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.y)); +// 11 +backupReg0i = R127i.x; +backupReg1i = R126i.z; +backupReg2i = R127i.w; +R127i.x = floatBitsToInt(floor(intBitsToFloat(R1i.y))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(R127i.w))); +R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PS0i)); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w)); +R124i.w = floatBitsToInt(intBitsToFloat(backupReg2i) + -(0.5)); +PS1i = R124i.w; +// 12 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.z),intBitsToFloat(R5i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.w = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(PV1i.x))); +// 13 +PV1i.x = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PS0i)); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(R127i.y)); +PV1i.y = clampFI32(PV1i.y); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.x) + -(0.5)); +PV1i.w = R6i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +PS1i = R4i.y; +PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); +// 14 +PV0i.x = R4i.z; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.w)); +R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(R125i.x))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z)); +R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PS1i)) + intBitsToFloat(R127i.z))); +PS0i = R127i.y; +// 15 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.y))); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w))); +R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z))); +PV1i.z = R124i.z; +R3i.w = floatBitsToInt(roundEven(0.0)); +R2i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); +PS1i = R2i.w; +// 16 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(uf_remappedPS[3].y),intBitsToFloat(uf_remappedPS[3].z),-0.0),vec4(intBitsToFloat(R126i.z),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.z = floatBitsToInt(intBitsToFloat(R9i.w) * intBitsToFloat(0x437f0000)); +PS0i = R125i.z; +// 17 +R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),-0.0),vec4(intBitsToFloat(R126i.z),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),0.0))); +PV1i.x = R1i.x; +PV1i.y = R1i.x; +PV1i.z = R1i.x; +PV1i.w = R1i.x; +R1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x))); +PS1i = R1i.z; +// 18 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),-0.0),vec4(intBitsToFloat(R126i.z),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.y = tempi.x; +R6i.y = int(intBitsToFloat(R125i.z)); +PS0i = R6i.y; +// 19 +redcCUBE(vec4(intBitsToFloat(R1i.z),intBitsToFloat(R1i.z),intBitsToFloat(R1i.x),intBitsToFloat(PV0i.x)),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(R1i.x),intBitsToFloat(R1i.z),intBitsToFloat(R1i.z)),cubeMapSTM,cubeMapFaceId); +R126i.x = floatBitsToInt(cubeMapSTM.x); +R126i.y = floatBitsToInt(cubeMapSTM.y); +R126i.z = floatBitsToInt(cubeMapSTM.z); +R126i.w = cubeMapFaceId; +PV1i.x = R126i.x; +PV1i.y = R126i.y; +PV1i.z = R126i.z; +PV1i.w = R126i.w; +R1i.x = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(uf_remappedPS[6].x)); +PS1i = R1i.x; +// 20 +R5i.x = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(uf_remappedPS[6].z)); +R1i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(uf_remappedPS[6].y)); +R2i.z = PV1i.w; +R5i.w = floatBitsToInt(max(-(intBitsToFloat(R125i.w)), 0.0)); +PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); +// 21 +R0i.x = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0); +R5i.y = 0; +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5)); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5)); +R4i.x = R6i.y & 0x000000fc; +PS1i = R4i.x; +// 0 +R2i.x = R1i.w; +R2i.y = R5i.z; +R5i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), 1.0)); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(uf_remappedPS[7].w))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(uf_remappedPS[7].w))); +PS0i = R0i.y; +R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz); +R8i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.w))).xyz); +R2i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R2i.xy),R2i.z),cubeMapArrayIndex8),intBitsToFloat(R2i.w)).xyz); +R3i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R3i.xy)).xyz); +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R5i.x),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R5i.x),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(uf_remappedPS[7].w))); +PS0i = R127i.z; +// 1 +R125i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + 1.0); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(R0i.x)) + intBitsToFloat(R0i.x))); +PV1i.y = R123i.y; +R125i.z = R6i.y & 0x00000002; +R126i.w = 0; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(0x3c23d70a)); +PV0i.z = clampFI32(PV0i.z); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i))); +PS0i = floatBitsToInt(float(R4i.x)); +// 3 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[7].w))); +PV1i.x = R126i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[7].w))); +PV1i.y = R126i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[7].w))); +PV1i.z = R126i.z; +R127i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3b820821)); +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +PS1i = R1i.x; +// 4 +backupReg0i = R0i.y; +backupReg1i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R1i.w)),-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(R127i.z)),-0.0),vec4(-(intBitsToFloat(PV1i.x)),-(intBitsToFloat(PV1i.y)),-(intBitsToFloat(PV1i.z)),0.0))); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.z = tempi.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * 0.5 + 0.5)); +PS0i = R127i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R126i.x)),-(intBitsToFloat(R126i.y)),-(intBitsToFloat(R126i.z)),-(intBitsToFloat(R5i.y))))); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +PS1i = R126i.y; +// 6 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R1i.w)),-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R126i.w))))); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.w = tempi.x; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +PS0i = R126i.w; +// 7 +backupReg0i = R125i.x; +backupReg0i = R125i.x; +backupReg1i = R127i.y; +backupReg1i = R127i.y; +R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); +PV1i.x = R125i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PV0i.x))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); +R4i.z = floatBitsToInt(intBitsToFloat(R4i.z) / 2.0); +R125i.w = floatBitsToInt((intBitsToFloat(R127i.w) * 0.25 + 0.25)); +PV1i.w = R125i.w; +R127i.x = floatBitsToInt(float(R125i.z)); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); +PS1i = R127i.x; +// 8 +R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.y)) + intBitsToFloat(R126i.y))); +R126i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R126i.w)) + -(intBitsToFloat(R126i.w)))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +PV0i.w = R123i.w; +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(R10i.y))); +PS0i = R125i.z; +// 9 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e19999a)); +R124i.y = floatBitsToInt((intBitsToFloat(R10i.y) * 0.5 + 0.5)); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV0i.w))); +PV1i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + 1.0); +R125i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 1.0); +PS1i = R125i.y; +// 10 +backupReg0i = R127i.y; +backupReg1i = R5i.z; +backupReg1i = R5i.z; +R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); +PV0i.x = R123i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(uf_remappedPS[8].x))); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R4i.z))) + intBitsToFloat(backupReg1i))); +R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); +PS0i = R125i.x; +// 11 +backupReg0i = R125i.y; +backupReg0i = R125i.y; +R124i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R125i.z)); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); +R127i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(R124i.y)); +R127i.z = clampFI32(R127i.z); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x))); +PV1i.w = R123i.w; +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.x))); +PS1i = R125i.z; +// 12 +backupReg0i = R126i.x; +backupReg1i = R126i.z; +R126i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(R126i.w)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R4i.z))) + intBitsToFloat(R124i.w))); +PV0i.y = R123i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R125i.x))); +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R127i.x))) + intBitsToFloat(R127i.y))); +PS0i = R125i.x; +// 13 +backupReg0i = R127i.x; +backupReg1i = R127i.z; +backupReg2i = R125i.y; +R127i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV0i.y)); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),-(intBitsToFloat(backupReg0i))) + intBitsToFloat(R124i.x))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(backupReg1i))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); +// 14 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R125i.z))); +PV0i.x = R123i.x; +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R125i.x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.z))) + intBitsToFloat(R125i.z))); +PV0i.z = R123i.z; +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); +PS0i = R127i.y; +// 15 +backupReg0i = R125i.y; +backupReg1i = R126i.w; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.z))); +R125i.y = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PV0i.z)); +R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3f400000)); +R126i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.x)); +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.x)); +PS1i = R127i.z; +// 16 +backupReg0i = R125i.w; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.y))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(0.25 * intBitsToFloat(R127i.y)); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R8i.z))); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x))); +PS0i = R125i.z; +// 17 +backupReg0i = R126i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R124i.w))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w))); +R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); +PS1i = R127i.z; +// 18 +R123i.x = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R123i.x = clampFI32(R123i.x); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R123i.z = clampFI32(R123i.z); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R9i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R123i.w = clampFI32(R123i.w); +PV0i.w = R123i.w; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.y))); +PS0i = R126i.x; +// 19 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.w))); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.x))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R127i.x))); +R9i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.z))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y), intBitsToFloat(R127i.x))); +PS1i = R126i.w; +// 20 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R126i.z))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R126i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z), intBitsToFloat(R127i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.z))); +R9i.x = R6i.y & int(1); +PS0i = R9i.x; +// 21 +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w))); +R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x))); +R2i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.y))); +R6i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PS1i = R6i.y; +// 0 +R123i.x = floatBitsToInt((intBitsToFloat(R9i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R10i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R6i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z)); +PS0i = floatBitsToInt(float(R9i.x)); +// 1 +R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x))); +PV1i.y = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.x)); +R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.y))); +R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.y))); +PS1i = R7i.y; +// 2 +R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R3i.z))); +// export +passPixelColor0 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); +float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722)); +#if (ENABLE_COLOR_FADE == 1) +float depth = texture(textureUnitPS4, passParameterSem0.xy).x; +float factor = smoothstep(0.0005, 0.00075, depth); +passPixelColor0.rgb = mix(passPixelColor0.rgb, vec3(luma), factor); +#else +passPixelColor0.rgb = vec3(luma); +#endif +} diff --git a/Modifications/BreathOfTheWild_Monochromia/8daf3642d5942233_000000007924d249_ps.txt b/Modifications/BreathOfTheWild_Monochromia/8daf3642d5942233_000000007924d249_ps.txt new file mode 100644 index 00000000..36769909 --- /dev/null +++ b/Modifications/BreathOfTheWild_Monochromia/8daf3642d5942233_000000007924d249_ps.txt @@ -0,0 +1,778 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader 8daf3642d5942233 +// Monochromia +// Link's equipment +// original shader dumped using cemu 1.11.c, BotW 1.3.1 +uniform ivec4 uf_remappedPS[9]; +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform sampler2DArray textureUnitPS8;// Tex8 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 9) uniform sampler2D textureUnitPS9;// Tex9 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler9 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 12) uniform sampler2D textureUnitPS12;// Tex12 addr 0xf4240800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler12 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf528a800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 2) in vec4 passParameterSem2; +layout(location = 3) in vec4 passParameterSem4; +layout(location = 4) in vec4 passParameterSem6; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R15i = ivec4(0); +ivec4 R16i = ivec4(0); +ivec4 R17i = ivec4(0); +ivec4 R18i = ivec4(0); +ivec4 R19i = ivec4(0); +ivec4 R20i = ivec4(0); +ivec4 R21i = ivec4(0); +ivec4 R22i = ivec4(0); +ivec4 R23i = ivec4(0); +ivec4 R24i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem1); +R2i = floatBitsToInt(passParameterSem2); +R3i = floatBitsToInt(passParameterSem4); +R4i = floatBitsToInt(passParameterSem6); +R8i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw); +R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw); +R4i.w = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R0i.xy)).x); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); +// 0 +backupReg0i = R4i.w; +PV0i.x = floatBitsToInt(intBitsToFloat(R8i.w) * intBitsToFloat(0x437f0000)); +R126i.y = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); +PV0i.z = R127i.z; +R4i.w = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0))); +PV0i.w = R4i.w; +R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(uf_remappedPS[0].w)) + 1.0)); +PS0i = R127i.y; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),-0.0),vec4(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R10i.w = int(intBitsToFloat(PV0i.x)); +PS1i = R10i.w; +// 2 +R127i.x = 0x358637bd; +R4i.y = 0; +PV0i.z = PS1i >> 0x00000005; +PV0i.w = floatBitsToInt(floor(intBitsToFloat(R3i.x))); +R4i.x = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +PS0i = R4i.x; +// 3 +backupReg0i = R127i.y; +PV1i.x = floatBitsToInt(floor(intBitsToFloat(R3i.y))); +R127i.y = PV0i.z & 0x00000007; +R125i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(0.5)); +R124i.w = floatBitsToInt(intBitsToFloat(R3i.x) + -(intBitsToFloat(PV0i.w))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 4 +R125i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + -(0.5)); +R125i.y = floatBitsToInt(intBitsToFloat(R3i.y) + -(intBitsToFloat(PV1i.x))); +R14i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[0].x)), intBitsToFloat(PS1i))); +PV0i.z = R14i.z; +R9i.w = floatBitsToInt(roundEven(0.0)); +R6i.w = floatBitsToInt(1.0 / intBitsToFloat(R4i.x)); +PS0i = R6i.w; +// 5 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i))); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(PV0i.z)); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(uf_remappedPS[1].y))); +PS1i = floatBitsToInt(float(R127i.y)); +// 6 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.w))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.y))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.x))); +PV0i.w = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(0xc0000000)); +R124i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +PS0i = R124i.y; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R127i.x),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R127i.x),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.w))); +// 8 +backupReg0i = R127i.y; +backupReg0i = R127i.y; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.z))); +PV0i.x = R123i.x; +R127i.y = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS1i))); +PV0i.z = R6i.z; +R127i.w = floatBitsToInt(max(intBitsToFloat(R126i.x), -(intBitsToFloat(R126i.x)))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +R126i.w = floatBitsToInt(tempResultf); +PS0i = R126i.w; +// 9 +R126i.x = floatBitsToInt(max(intBitsToFloat(R126i.z), -(intBitsToFloat(R126i.z)))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PS0i))); +R126i.z = floatBitsToInt(min(intBitsToFloat(PV0i.z), 2.0)); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(uf_remappedPS[3].x))); +PV1i.w = R125i.w; +R127i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); +PS1i = R127i.z; +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(R126i.w))); +R126i.y = R6i.z; +R126i.y = clampFI32(R126i.y); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.w))); +R127i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[4].w)), intBitsToFloat(PV1i.y))); +PS0i = R127i.y; +// 11 +backupReg0i = R125i.w; +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0x40c00000)); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R125i.w))); +PV1i.z = R126i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(backupReg0i))); +PV1i.w = R125i.w; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV0i.x))); +PS1i = R127i.z; +// 12 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.y))); +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.x)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.x)); +PV0i.w = R126i.y; +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.y))); +PS0i = R127i.w; +// 13 +backupReg0i = R0i.y; +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.x))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e4ccccd)); +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg0i))); +PV1i.w = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.y)); +PS1i = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PV0i.z)); +// 14 +R5i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(R127i.w)); +R5i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PV1i.y)); +R9i.z = floatBitsToInt(intBitsToFloat(R126i.y) * intBitsToFloat(0x40400000)); +PV0i.w = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(R124i.w)); +PV0i.w = clampFI32(PV0i.w); +PS0i = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.y)); +PS0i = clampFI32(PS0i); +// 15 +PV1i.x = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(R125i.x)); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R14i.z))); +R13i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R14i.z))); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R125i.z)); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(R6i.w))); +PS1i = R4i.z; +// 16 +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.w))); +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.x))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R10i.z)) + intBitsToFloat(R1i.w))); +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R10i.x)) + intBitsToFloat(R1i.z))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(R1i.z))); +PS0i = R12i.z; +// 17 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.y),intBitsToFloat(R13i.z),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(R10i.y),intBitsToFloat(R13i.z),intBitsToFloat(R14i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R1i.w))); +PS1i = R6i.w; +// 18 +R11i.x = floatBitsToInt(intBitsToFloat(0x3df5c28f) * intBitsToFloat(uf_remappedPS[1].z)); +PV0i.y = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(0x40c00000)); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(R7i.w))); +R7i.w = 0; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 19 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3e4ccccd)); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(max(intBitsToFloat(R8i.y), intBitsToFloat(R8i.z))); +R3i.z = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(0x3dcccccd) + 1.0)); +R11i.w = PV0i.y; +R11i.w = clampFI32(R11i.w); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 20 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.y), intBitsToFloat(PS1i))); +PV0i.x = R3i.x; +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(PS1i))); +PV0i.y = R11i.y; +R15i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R14i.z), intBitsToFloat(PS1i))); +PV0i.z = R15i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R125i.z))); +R18i.w = floatBitsToInt(max(intBitsToFloat(R8i.x), intBitsToFloat(PV1i.y))); +PS0i = R18i.w; +// 21 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.z = tempi.x; +R5i.z = floatBitsToInt(min(intBitsToFloat(R8i.y), intBitsToFloat(R8i.z))); +PS1i = R5i.z; +// 0 +backupReg0i = R7i.z; +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(uf_remappedPS[6].w))); +PV0i.x = R7i.x; +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(uf_remappedPS[6].w))); +PV0i.y = R124i.y; +R7i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + 1.0); +R7i.z = clampFI32(R7i.z); +R125i.w = floatBitsToInt(intBitsToFloat(R18i.w) + intBitsToFloat(0x2edbe6ff)); +R18i.z = R6i.z; +R18i.z = floatBitsToInt(intBitsToFloat(R18i.z) * 4.0); +R18i.z = clampFI32(R18i.z); +PS0i = R18i.z; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R4i.y),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R4i.y),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(uf_remappedPS[6].w))); +PS1i = R124i.z; +// 2 +R126i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0xbe99999a) + -(intBitsToFloat(R7i.x)))); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R7i.z)) + 1.0); +R125i.z = floatBitsToInt((intBitsToFloat(R11i.y) * intBitsToFloat(0xbe99999a) + -(intBitsToFloat(R124i.y)))); +R124i.w = floatBitsToInt((intBitsToFloat(R15i.z) * intBitsToFloat(0xbe99999a) + -(intBitsToFloat(PS1i)))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R124i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R3i.x))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(PS0i))); +R127i.z = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R11i.y))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS0i))); +tempResultf = log2(intBitsToFloat(PV0i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R127i.w = floatBitsToInt(tempResultf); +PS1i = R127i.w; +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.z),intBitsToFloat(R124i.w),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.z),intBitsToFloat(R124i.w),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.x = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd)); +PS0i = R125i.x; +// 5 +R127i.x = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(0x41000000)); +R125i.y = R10i.w & 0x0000001c; +R126i.z = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R15i.z))); +R12i.w = floatBitsToInt(intBitsToFloat(R3i.z) * intBitsToFloat(0x42960000)); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt((intBitsToFloat(R4i.x) * 4.0 + intBitsToFloat(0xc0400000))); +R127i.w = clampFI32(R127i.w); +R3i.z = floatBitsToInt(exp2(intBitsToFloat(R125i.x))); +PS0i = R3i.z; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R3i.y = floatBitsToInt(exp2(intBitsToFloat(R127i.x))); +PS1i = R3i.y; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.x),intBitsToFloat(R127i.z),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R127i.z),intBitsToFloat(R126i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +tempResultf = log2(intBitsToFloat(PV1i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R124i.w = floatBitsToInt(tempResultf); +PS0i = R124i.w; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R7i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R124i.z)),-(intBitsToFloat(R7i.w))))); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R12i.y = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 10 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PS1i))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(0x41400000)); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS1i))); +tempResultf = log2(intBitsToFloat(R7i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R124i.x = floatBitsToInt(tempResultf); +PS0i = R124i.x; +// 11 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R11i.y),intBitsToFloat(R15i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R124i.y),intBitsToFloat(R124i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R13i.y = floatBitsToInt(exp2(intBitsToFloat(PV0i.z))); +PS1i = R13i.y; +// 12 +backupReg0i = R124i.x; +R124i.x = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), 0.0)); +R7i.y = floatBitsToInt(min(intBitsToFloat(R8i.x), intBitsToFloat(R5i.z))); +R5i.z = floatBitsToInt((-(intBitsToFloat(PV1i.x)) * intBitsToFloat(0x40a00000) + intBitsToFloat(0x40a00000))); +R5i.z = clampFI32(R5i.z); +PV0i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3ecccccd)); +R16i.y = floatBitsToInt(1.0 / intBitsToFloat(R125i.w)); +PS0i = R16i.y; +// 13 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(R124i.w),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R16i.z = floatBitsToInt(exp2(intBitsToFloat(PV0i.w))); +PS1i = R16i.z; +// 14 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R4i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +R4i.z = clampFI32(R4i.z); +PS0i = R4i.z; +// 15 +R7i.x = floatBitsToInt(intBitsToFloat(R127i.w) + -(0.5)); +R7i.x = floatBitsToInt(intBitsToFloat(R7i.x) * 4.0); +R7i.x = clampFI32(R7i.x); +PV1i.y = R6i.z; +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +PV1i.y = clampFI32(PV1i.y); +R17i.z = floatBitsToInt(min(intBitsToFloat(R124i.x), 1.0)); +PV1i.z = R17i.z; +PV1i.w = floatBitsToInt(max(-(intBitsToFloat(PV0i.x)), 0.0)); +tempResultf = log2(intBitsToFloat(R18i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 16 +R6i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R6i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.y)),intBitsToFloat(R16i.y)) + 1.0)); +R19i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV1i.z))); +R13i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * 0.25); +R126i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3f19999a)); +PS0i = R126i.y; +// 17 +R124i.x = R10i.w & 0x00000002; +R15i.y = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x3f4ccccd)); +R21i.z = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3f4ccccd)); +R14i.w = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3f4ccccd)); +PS1i = floatBitsToInt(float(R125i.y)); +// 18 +backupReg0i = R126i.y; +R123i.x = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); +PV0i.x = R123i.x; +R126i.y = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(0x2edbe6ff)); +R124i.z = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(0x3f4ccccd)); +R124i.z = clampFI32(R124i.z); +R15i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3d124925)); +PS0i = floatBitsToInt(exp2(intBitsToFloat(backupReg0i))); +// 19 +R4i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].x) + -(intBitsToFloat(R14i.w))); +R14i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].z) + -(intBitsToFloat(R15i.y))); +R20i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].y) + -(intBitsToFloat(R21i.z))); +R17i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PS0i)) + intBitsToFloat(PS0i))); +R16i.w = floatBitsToInt(float(R124i.x)); +R16i.w = floatBitsToInt(intBitsToFloat(R16i.w) / 2.0); +PS1i = R16i.w; +// 20 +R13i.x = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(R18i.w)); +R17i.y = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R7i.y))); +R6i.z = floatBitsToInt(intBitsToFloat(R124i.z) + -(1.0)); +R7i.w = floatBitsToInt(intBitsToFloat(R17i.z) * intBitsToFloat(0x40a00000)); +R7i.w = clampFI32(R7i.w); +R12i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); +PS0i = R12i.x; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[4].w)), intBitsToFloat(R3i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R7i.w)) + 1.0)); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(R4i.y))); +R19i.w = floatBitsToInt(intBitsToFloat(R8i.y) + -(intBitsToFloat(R7i.y))); +R8i.x = floatBitsToInt(intBitsToFloat(R8i.z) + -(intBitsToFloat(R7i.y))); +PS0i = R8i.x; +// 1 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R9i.z)) + intBitsToFloat(backupReg0i))); +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R9i.z)) + intBitsToFloat(backupReg1i))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PV0i.y))); +R8i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PV0i.y))); +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PV0i.y))); +PS1i = R9i.z; +R0i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R10i.xz)).x); +R5i.x = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R5i.xy)).x); +R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); +R7i.w = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R9i.xy)).w); +R23i.xyz = floatBitsToInt(texture(textureUnitPS9, intBitsToFloat(R9i.xy)).xyz); +R22i.xyz = floatBitsToInt(texture(textureUnitPS8, vec3(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.w))).xyz); +R24i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R9i.xy)).xyz); +// 0 +R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R5i.x)) + intBitsToFloat(uf_remappedPS[0].x))); +PV0i.x = R124i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R0i.w)) + intBitsToFloat(uf_remappedPS[0].x))); +PV0i.y = R123i.y; +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(R1i.w))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R0i.x)) + intBitsToFloat(R1i.z))); +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R3i.w)) + intBitsToFloat(uf_remappedPS[0].x))); +PS0i = R126i.x; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.y)), intBitsToFloat(R4i.w))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.y)), intBitsToFloat(R11i.z))); +PS1i = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.x)), intBitsToFloat(R12i.z))); +// 2 +backupReg0i = R124i.x; +R124i.x = floatBitsToInt(-(intBitsToFloat(R10i.y)) + intBitsToFloat(PV1i.y)); +PV0i.x = R124i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R13i.z)) + intBitsToFloat(PV1i.w)); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt(-(intBitsToFloat(R14i.z)) + intBitsToFloat(PV1i.z)); +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(R6i.w))); +R125i.x = floatBitsToInt(-(intBitsToFloat(R10i.y)) + intBitsToFloat(PS1i)); +PS0i = R125i.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R11i.y),intBitsToFloat(R15i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.w = tempi.x; +R124i.y = floatBitsToInt(-(intBitsToFloat(R13i.z)) + intBitsToFloat(PV0i.w)); +PS1i = R124i.y; +// 4 +backupReg0i = R124i.z; +PV0i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.x)), intBitsToFloat(R127i.w))); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R126i.x))); +R124i.z = floatBitsToInt(-(intBitsToFloat(R14i.z)) + intBitsToFloat(R127i.x)); +PV0i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.x)), intBitsToFloat(backupReg0i))); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(R3i.z))); +PS0i = R125i.y; +// 5 +backupReg0i = R124i.x; +backupReg1i = R126i.y; +R124i.x = floatBitsToInt(-(intBitsToFloat(R10i.y)) + intBitsToFloat(PV0i.x)); +R127i.y = floatBitsToInt(-(intBitsToFloat(R13i.z)) + intBitsToFloat(PV0i.w)); +R126i.z = floatBitsToInt(-(intBitsToFloat(R14i.z)) + intBitsToFloat(PV0i.y)); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.x)),intBitsToFloat(R124i.w)) + intBitsToFloat(backupReg0i))); +R126i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R11i.y)),intBitsToFloat(R124i.w)) + intBitsToFloat(backupReg1i))); +PS1i = R126i.y; +// 6 +backupReg0i = R127i.z; +backupReg1i = R125i.y; +R127i.x = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3e99999a) + intBitsToFloat(0xbecccccd))); +R125i.y = floatBitsToInt(intBitsToFloat(R23i.x) + intBitsToFloat(0xbecccccd)); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.z)),intBitsToFloat(R124i.w)) + intBitsToFloat(backupReg0i))); +PV0i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(0xbf400000)); +R14i.z = R10i.w & int(1); +PS0i = R14i.z; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R11i.y),intBitsToFloat(R15i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R124i.y),intBitsToFloat(R124i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.z = tempi.x; +R0i.x = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x41800000)); +R0i.x = clampFI32(R0i.x); +PS1i = R0i.x; +// 8 +backupReg0i = R127i.z; +backupReg0i = R127i.z; +backupReg1i = R125i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.w),intBitsToFloat(R126i.y),intBitsToFloat(backupReg0i),-0.0),vec4(intBitsToFloat(R127i.w),intBitsToFloat(R126i.y),intBitsToFloat(backupReg0i),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = tempi.x; +R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.x)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i))); +PS0i = R125i.x; +// 9 +backupReg0i = R124i.y; +backupReg1i = R124i.z; +R126i.x = floatBitsToInt(intBitsToFloat(R2i.w) + -(intBitsToFloat(R0i.x))); +R126i.x = clampFI32(R126i.x); +R124i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R11i.y)),intBitsToFloat(R125i.z)) + intBitsToFloat(backupReg0i))); +R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.z)),intBitsToFloat(R125i.z)) + intBitsToFloat(backupReg1i))); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R3i.y))); +R125i.w = clampFI32(R125i.w); +R13i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(R6i.x)); +PS1i = R13i.z; +// 10 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R11i.y),intBitsToFloat(R15i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R127i.y),intBitsToFloat(R126i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.z)); +R126i.y = floatBitsToInt(tempResultf); +PS0i = R126i.y; +// 11 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R124i.y),intBitsToFloat(R124i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R124i.y),intBitsToFloat(R124i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R124i.x))); +PS1i = R125i.x; +// 12 +backupReg0i = R124i.w; +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R23i.z), intBitsToFloat(R23i.z))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R11i.y)),intBitsToFloat(R127i.w)) + intBitsToFloat(R127i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.z)),intBitsToFloat(R127i.w)) + intBitsToFloat(R126i.z))); +PV0i.z = R123i.z; +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.y))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +R127i.y = floatBitsToInt(tempResultf); +PS0i = R127i.y; +// 13 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(R12i.y)); +// 14 +backupReg0i = R125i.z; +PV0i.x = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x42960000)); +PV0i.x = clampFI32(PV0i.x); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.x), intBitsToFloat(R124i.w))); +PV0i.y = clampFI32(PV0i.y); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.y))); +PV0i.w = floatBitsToInt(intBitsToFloat(R125i.y) * intBitsToFloat(0x41200000)); +PV0i.w = clampFI32(PV0i.w); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 15 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R13i.y)); +PV1i.y = clampFI32(PV1i.y); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV0i.x))); +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R23i.y), intBitsToFloat(PV0i.w))); +PS1i = R6i.x; +// 16 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.z), intBitsToFloat(PV1i.y))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.x), intBitsToFloat(PV1i.x))); +R127i.y = clampFI32(R127i.y); +PV0i.z = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(0x3c23d70a)); +PV0i.z = clampFI32(PV0i.z); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(0xbecccccd))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(intBitsToFloat(PS1i) + -(1.0)); +// 17 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R5i.w)) + intBitsToFloat(0xbd4ccccd))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.z))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R126i.x)) + 1.0)); +PV1i.z = R4i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x42960000)); +PV1i.w = clampFI32(PV1i.w); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R5i.w)) + intBitsToFloat(0xbc23d70a))); +PS1i = R125i.z; +// 18 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.y) + -(0.5)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R17i.z)) + intBitsToFloat(0xbecccccd))); +PV0i.y = R123i.y; +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.w), intBitsToFloat(PV1i.w))); +R124i.z = floatBitsToInt(intBitsToFloat(R124i.z) * 2.0); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x41a00000)); +PV0i.w = clampFI32(PV0i.w); +R126i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(0x3da3d70a)); +PS0i = R126i.z; +// 19 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x42960000)); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(0x42480000)); +PV1i.y = clampFI32(PV1i.y); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3df5c28f)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x42200000)); +PV1i.w = clampFI32(PV1i.w); +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R12i.w))); +R3i.x = clampFI32(R3i.x); +PS1i = R3i.x; +// 20 +backupReg0i = R18i.z; +R11i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(PV1i.z))); +R11i.x = clampFI32(R11i.x); +R13i.y = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R126i.z)); +R13i.y = clampFI32(R13i.y); +R18i.z = floatBitsToInt(intBitsToFloat(R124i.z) * intBitsToFloat(0x3e4ccccd)); +R12i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x))); +R12i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x41000000)); +PS0i = R12i.y; +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R19i.z), intBitsToFloat(R12i.y))); +PV0i.x = clampFI32(PV0i.x); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),intBitsToFloat(R11i.x)) + intBitsToFloat(R18i.z))); +R123i.y = clampFI32(R123i.y); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R3i.x)); +PV0i.z = clampFI32(PV0i.z); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R12i.w)) + intBitsToFloat(R4i.z)); +PS0i = floatBitsToInt(intBitsToFloat(R22i.y) * intBitsToFloat(0x3f162b6b)); +// 1 +R126i.x = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R6i.x)); +R126i.x = clampFI32(R126i.x); +PV1i.x = R126i.x; +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R13i.w)) + intBitsToFloat(PV0i.y))); +R126i.z = clampFI32(R126i.z); +PV1i.z = R126i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(PV0i.z)) + intBitsToFloat(R12i.w))); +PV1i.w = R123i.w; +R122i.x = floatBitsToInt((intBitsToFloat(R22i.z) * intBitsToFloat(0x3dea4a8c) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R22i.x) * intBitsToFloat(0x3e99096c) + intBitsToFloat(PS1i))); +PV0i.x = R123i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(R14i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(PV1i.w))); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(PV1i.z)) + intBitsToFloat(R6i.y))); +R123i.w = clampFI32(R123i.w); +PV0i.w = R123i.w; +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R20i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(R21i.z))); +PS0i = R125i.w; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.x) > 0.0)?int(0xFFFFFFFF):int(0x0)); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R15i.w),intBitsToFloat(R16i.w)) + intBitsToFloat(PV0i.z))); +R125i.y = clampFI32(R125i.y); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R14i.y),intBitsToFloat(R126i.x)) + intBitsToFloat(R15i.y))); +PV1i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R12i.x))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +// 4 +backupReg0i = R127i.y; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(uf_remappedPS[8].y))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[8].x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R17i.w)) + intBitsToFloat(R18i.w))); +R123i.z = clampFI32(R123i.z); +PV0i.z = R123i.z; +R123i.w = ((PV1i.x == 0)?(0):(PS1i)); +PV0i.w = R123i.w; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(uf_remappedPS[8].z))); +PS0i = R125i.w; +// 5 +R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R13i.x)) + intBitsToFloat(R18i.w))); +PV1i.x = R127i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].w), intBitsToFloat(R125i.y))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.y), intBitsToFloat(PV0i.z))); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(PV0i.w))); +R125i.x = floatBitsToInt(float(R14i.z)); +PS1i = R125i.x; +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(R8i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV1i.y)) + intBitsToFloat(R0i.z))); +PV0i.y = R123i.y; +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R17i.y)) + intBitsToFloat(PV1i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(PV1i.y)) + intBitsToFloat(R9i.z))); +PV0i.w = R123i.w; +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R8i.x)) + intBitsToFloat(PV1i.x))); +PS0i = R125i.w; +// 7 +backupReg0i = R124i.w; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R19i.w)) + intBitsToFloat(R127i.x))); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R22i.x),intBitsToFloat(R124i.w)) + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(intBitsToFloat(0x3f895ef0) * intBitsToFloat(R126i.z)); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R22i.y),intBitsToFloat(R124i.w)) + intBitsToFloat(PV0i.x))); +R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R22i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); +PS1i = R124i.w; +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(0xba0a8ec8))); +R123i.x = clampFI32(R123i.x); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R124i.z)) + intBitsToFloat(0xba0a8ec8))); +R123i.y = clampFI32(R123i.y); +PV0i.y = R123i.y; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(0xba0a8ec8))); +R123i.w = clampFI32(R123i.w); +PV0i.w = R123i.w; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.x))); +PS0i = R1i.w; +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.y))); +// 10 +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV0i.w = R123i.w; +// 11 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R23i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R24i.x))); +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R23i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R24i.y))); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R23i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R24i.z))); +// export +passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722)); +passPixelColor0.rgb = vec3(luma); +} diff --git a/Modifications/BreathOfTheWild_Monochromia/a2986482c342660f_000000007924d249_ps.txt b/Modifications/BreathOfTheWild_Monochromia/a2986482c342660f_000000007924d249_ps.txt new file mode 100644 index 00000000..02dccd09 --- /dev/null +++ b/Modifications/BreathOfTheWild_Monochromia/a2986482c342660f_000000007924d249_ps.txt @@ -0,0 +1,649 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader a2986482c342660f +// Monochromia +// Link's Sheikah Slate +// original shader dumped using cemu 1.11.c, BotW 1.3.1 +uniform ivec4 uf_remappedPS[9]; +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform sampler2DArray textureUnitPS8;// Tex8 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 9) uniform sampler2D textureUnitPS9;// Tex9 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler9 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 12) uniform sampler2D textureUnitPS12;// Tex12 addr 0xf4240800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler12 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf528a800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 2) in vec4 passParameterSem2; +layout(location = 3) in vec4 passParameterSem4; +layout(location = 4) in vec4 passParameterSem6; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R15i = ivec4(0); +ivec4 R16i = ivec4(0); +ivec4 R17i = ivec4(0); +ivec4 R18i = ivec4(0); +ivec4 R19i = ivec4(0); +ivec4 R20i = ivec4(0); +ivec4 R21i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem1); +R2i = floatBitsToInt(passParameterSem2); +R3i = floatBitsToInt(passParameterSem4); +R4i = floatBitsToInt(passParameterSem6); +R8i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw); +R6i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw); +R4i.w = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R0i.xy)).x); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R6i.x) * 2.0 + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * 2.0 + -(1.0))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(R8i.w) * intBitsToFloat(0x437f0000)); +R124i.w = floatBitsToInt((intBitsToFloat(R6i.z) * 2.0 + -(1.0))); +PV0i.w = R124i.w; +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.w)),intBitsToFloat(uf_remappedPS[0].w)) + 1.0)); +PS0i = R127i.z; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.w),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.w),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R9i.y = int(intBitsToFloat(PV0i.z)); +PS1i = R9i.y; +// 2 +PV0i.x = PS1i >> 0x00000005; +R4i.y = 0; +R126i.z = 0x358637bd; +PV0i.w = floatBitsToInt(floor(intBitsToFloat(R3i.x))); +R7i.x = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +PS0i = R7i.x; +// 3 +R126i.x = floatBitsToInt(intBitsToFloat(R3i.x) + -(intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(floor(intBitsToFloat(R3i.y))); +R125i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(0.5)); +R127i.w = PV0i.x & 0x00000007; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.z)); +// 4 +R125i.x = floatBitsToInt(intBitsToFloat(R3i.y) + -(intBitsToFloat(PV1i.y))); +R126i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + -(0.5)); +R4i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[0].x)), intBitsToFloat(PS1i))); +PV0i.z = R4i.z; +R11i.w = floatBitsToInt(roundEven(0.0)); +R4i.w = floatBitsToInt(1.0 / intBitsToFloat(R7i.x)); +PS0i = R4i.w; +// 5 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(PV0i.z)); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(uf_remappedPS[1].y))); +PS1i = floatBitsToInt(float(R127i.w)); +// 6 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.y))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.w))); +PV0i.z = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(0xc0000000)); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.x))); +R124i.x = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +PS0i = R124i.x; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R7i.y),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(R4i.x),intBitsToFloat(R7i.y),intBitsToFloat(R126i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.z))); +// 8 +backupReg0i = R127i.z; +backupReg1i = R127i.y; +backupReg1i = R127i.y; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PS1i))); +PV0i.x = R5i.x; +R127i.y = floatBitsToInt(max(intBitsToFloat(R127i.x), -(intBitsToFloat(R127i.x)))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.z))); +R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg1i), -(intBitsToFloat(backupReg1i)))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), 2.0)); +PV1i.z = PV0i.x; +PV1i.z = clampFI32(PV1i.z); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PS0i))); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(uf_remappedPS[3].x))); +PS1i = R125i.w; +// 10 +backupReg0i = R127i.w; +backupReg0i = R127i.w; +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x40c00000)); +R5i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x40400000)); +PV0i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[4].w)), intBitsToFloat(PV1i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV1i.x))); +R127i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); +PS0i = R127i.w; +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R125i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z)))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.x))); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R125i.w))); +// 12 +backupReg0i = R0i.x; +backupReg1i = R127i.w; +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e4ccccd)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(PS1i)); +R10i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.w)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R125i.w))); +PV0i.w = R127i.w; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R125i.w))); +PS0i = R127i.y; +// 13 +backupReg0i = R0i.z; +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(PV0i.y)); +R10i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PS0i)) + intBitsToFloat(PV0i.y)); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R4i.z))); +R13i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R4i.z))); +PS1i = R13i.y; +// 14 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.x)); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R10i.z)) + intBitsToFloat(R1i.z))); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R4i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.z)); +PS0i = R9i.y & 0x0000001c; +// 15 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(R6i.w))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R125i.x)); +PV1i.y = clampFI32(PV1i.y); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R126i.x)); +PV1i.z = clampFI32(PV1i.z); +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R10i.y)) + intBitsToFloat(R1i.w))); +R126i.x = floatBitsToInt(float(PS0i)); +PS1i = R126i.x; +// 16 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.y)); +R6i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * 1.5 + 1.0)); +PV0i.z = R9i.y & 0x00000002; +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R125i.z)); +R125i.z = floatBitsToInt(intBitsToFloat(R6i.w) * intBitsToFloat(0x437f0000)); +PS0i = R125i.z; +// 17 +R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.w))); +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV0i.x))); +R127i.z = floatBitsToInt(max(intBitsToFloat(R8i.y), intBitsToFloat(R8i.z))); +R16i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3d124925)); +R16i.y = floatBitsToInt(float(PV0i.z)); +R16i.y = floatBitsToInt(intBitsToFloat(R16i.y) / 2.0); +PS1i = R16i.y; +// 18 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.w),intBitsToFloat(R13i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R5i.w),intBitsToFloat(R13i.y),intBitsToFloat(R4i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R3i.y = int(intBitsToFloat(R125i.z)); +PS0i = R3i.y; +// 19 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R7i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); +// 20 +R3i.x = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), 0.0)); +R17i.y = floatBitsToInt(max(intBitsToFloat(R8i.x), intBitsToFloat(R127i.z))); +R3i.z = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(0x3dcccccd) + 1.0)); +R6i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R16i.w),-(intBitsToFloat(R16i.y))) + intBitsToFloat(R16i.w))); +R3i.w = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); +PS0i = R3i.w; +// 0 +backupReg0i = R3i.w; +backupReg0i = R3i.w; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(uf_remappedPS[6].w))); +PV0i.x = R124i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(uf_remappedPS[6].w))); +PV0i.y = R127i.y; +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(R3i.w))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.y), intBitsToFloat(backupReg0i))); +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(backupReg0i))); +PS0i = R9i.z; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R4i.y),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R4i.y),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(uf_remappedPS[6].w))); +PS1i = R125i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R7i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R7i.z),intBitsToFloat(R3i.w),intBitsToFloat(R9i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PS0i))); +R124i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +R124i.z = clampFI32(R124i.z); +PV1i.z = R124i.z; +R127i.w = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R7i.z))); +R126i.y = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R3i.w))); +PS1i = R126i.y; +// 4 +backupReg0i = R6i.w; +R126i.x = R3i.y & int(1); +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R127i.z = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R9i.z))); +PV0i.z = R127i.z; +R6i.w = floatBitsToInt(min(intBitsToFloat(R3i.x), 1.0)); +R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * 0.25); +PS0i = R126i.z; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.w),intBitsToFloat(R126i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R127i.w),intBitsToFloat(R126i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +tempResultf = log2(intBitsToFloat(PV0i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 6 +R125i.x = floatBitsToInt(min(intBitsToFloat(R8i.y), intBitsToFloat(R8i.z))); +R125i.y = floatBitsToInt(intBitsToFloat(R17i.y) + intBitsToFloat(0x2edbe6ff)); +R11i.z = R5i.x; +R11i.z = floatBitsToInt(intBitsToFloat(R11i.z) * 4.0); +R11i.z = clampFI32(R11i.z); +PV0i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd)); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +R127i.w = R5i.x; +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0); +R127i.w = clampFI32(R127i.w); +R6i.z = floatBitsToInt(exp2(intBitsToFloat(PV0i.w))); +PS1i = R6i.z; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R7i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R9i.w = floatBitsToInt(intBitsToFloat(R3i.z) * intBitsToFloat(0x42960000)); +PS0i = R9i.w; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.z),intBitsToFloat(R3i.w),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R127i.y),intBitsToFloat(R125i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +R7i.w = clampFI32(R7i.w); +PS1i = R7i.w; +// 10 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R126i.z)) + intBitsToFloat(0x3f4ccccd)); +PV0i.y = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), 0.0)); +R125i.z = floatBitsToInt((intBitsToFloat(R7i.x) * 4.0 + intBitsToFloat(0xc0400000))); +R125i.z = clampFI32(R125i.z); +R123i.w = ((R126i.x == 0)?(0):(0x3f800000)); +PV0i.w = R123i.w; +R17i.w = floatBitsToInt(1.0 / intBitsToFloat(R125i.y)); +PS0i = R17i.w; +// 11 +R7i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); +PV1i.x = R7i.x; +R14i.y = floatBitsToInt(intBitsToFloat(R127i.w) * 0.25); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R126i.z))); +R127i.w = floatBitsToInt(min(intBitsToFloat(R8i.x), intBitsToFloat(R125i.x))); +PV1i.w = R127i.w; +tempResultf = log2(intBitsToFloat(R17i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 12 +PV0i.x = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3f19999a)); +R15i.y = floatBitsToInt(intBitsToFloat(R125i.z) + -(0.5)); +R15i.y = floatBitsToInt(intBitsToFloat(R15i.y) * 4.0); +R15i.y = clampFI32(R15i.y); +R12i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(R17i.w)) + 1.0)); +PV0i.z = R12i.z; +R14i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV1i.x))); +R3i.y = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3f4ccccd)); +PS0i = R3i.y; +// 13 +R4i.x = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3f4ccccd)); +PV1i.x = R4i.x; +R123i.y = floatBitsToInt((-(intBitsToFloat(PV0i.z)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); +PV1i.y = R123i.y; +R125i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(0x2edbe6ff)); +R13i.w = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x3f4ccccd)); +PV1i.w = R13i.w; +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +// 14 +PV0i.x = floatBitsToInt(intBitsToFloat(R15i.y) + intBitsToFloat(0x3f4ccccd)); +PV0i.x = clampFI32(PV0i.x); +R7i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].x) + -(intBitsToFloat(R3i.y))); +R3i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].y) + -(intBitsToFloat(PV1i.x))); +R15i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(PS1i)) + intBitsToFloat(PS1i))); +R12i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].z) + -(intBitsToFloat(PV1i.w))); +PS0i = R12i.w; +// 15 +R3i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(R17i.y)); +R18i.y = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R127i.w))); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0)); +PV1i.w = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(0x40a00000)); +PV1i.w = clampFI32(PV1i.w); +R5i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.z)); +PS1i = R5i.x; +// 16 +R9i.x = floatBitsToInt(intBitsToFloat(R8i.y) + -(intBitsToFloat(R127i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.w)) + 1.0)); +PV0i.y = R123i.y; +R14i.z = floatBitsToInt(intBitsToFloat(R8i.z) + -(intBitsToFloat(R127i.w))); +PV0i.w = R9i.y & int(1); +// 17 +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PV0i.y))); +R13i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PV0i.y))); +R8i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PV0i.y))); +R8i.z = floatBitsToInt(float(PV0i.w)); +PS1i = R8i.z; +// 0 +PV0i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[4].w)), intBitsToFloat(R6i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(R4i.y))); +// 1 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R5i.y)) + intBitsToFloat(backupReg0i))); +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R5i.y)) + intBitsToFloat(backupReg1i))); +R0i.z = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); +R0i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R10i.zy)).x); +R10i.yw = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R11i.xy)).yw); +R20i.xyz = floatBitsToInt(texture(textureUnitPS9, intBitsToFloat(R11i.xy)).xyz); +R19i.xyz = floatBitsToInt(texture(textureUnitPS8, vec3(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.w))).xyz); +R21i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R11i.xy)).xyz); +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R0i.x)) + intBitsToFloat(R1i.z))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R0i.z)) + intBitsToFloat(uf_remappedPS[0].x))); +PV0i.y = R123i.y; +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R0i.w)) + intBitsToFloat(uf_remappedPS[0].x))); +PV0i.z = R125i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(R1i.w))); +PV0i.w = R123i.w; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.w), intBitsToFloat(R6i.z))); +PS0i = R126i.y; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.y)), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.y)), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y))); +R127i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z))); +PS1i = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R12i.y))); +// 2 +backupReg0i = R125i.z; +R125i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R5i.w)),-(intBitsToFloat(R13i.y)),-(intBitsToFloat(R4i.z))) + vec3(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(R4i.w))); +R126i.x = floatBitsToInt(-(intBitsToFloat(R5i.w)) + intBitsToFloat(PS1i)); +PS0i = R126i.x; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R20i.x) + intBitsToFloat(0xbecccccd)); +R127i.y = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(PV0i.w)); +R124i.z = floatBitsToInt(-(intBitsToFloat(R4i.z)) + intBitsToFloat(R127i.w)); +R125i.w = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(0xbf400000)); +tempResultf = log2(intBitsToFloat(R10i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R124i.x = floatBitsToInt(tempResultf); +PS1i = R124i.x; +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.z),intBitsToFloat(R3i.w),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.w = tempi.x; +R127i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x41200000)); +R127i.w = clampFI32(R127i.w); +PS0i = R127i.w; +// 5 +backupReg0i = R125i.x; +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.z),intBitsToFloat(R3i.w),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),0.0))); +PV1i.x = R127i.x; +PV1i.y = R127i.x; +PV1i.z = R127i.x; +PV1i.w = R127i.x; +R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg0i))); +PS1i = R125i.x; +// 6 +backupReg0i = R126i.x; +backupReg1i = R127i.w; +R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.w)),intBitsToFloat(R124i.w)) + intBitsToFloat(R125i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R9i.z)),intBitsToFloat(R124i.w)) + intBitsToFloat(R125i.z))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.y))); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R20i.y), intBitsToFloat(backupReg1i))); +PS0i = R125i.z; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R9i.z)),intBitsToFloat(R127i.x)) + intBitsToFloat(R124i.z))); +PS1i = R122i.x; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.w),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.w),intBitsToFloat(PS1i),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 9 +backupReg0i = R124i.x; +R124i.x = floatBitsToInt(intBitsToFloat(R125i.w) * intBitsToFloat(0x41800000)); +R124i.x = clampFI32(R124i.x); +PV1i.x = R124i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS0i))); +R124i.z = floatBitsToInt(intBitsToFloat(R125i.z) + -(1.0)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(backupReg0i))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 10 +R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x3e99999a) + intBitsToFloat(R6i.w))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(R2i.w) + -(intBitsToFloat(PV1i.x))); +PV0i.y = clampFI32(PV0i.y); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.w))); +// 11 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(0xbecccccd)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3df5c28f)); +PV1i.y = clampFI32(PV1i.y); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(PV0i.y)) + 1.0)); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3c23d70a)); +PV1i.w = clampFI32(PV1i.w); +PS1i = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(0xbecccccd)); +// 12 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R9i.w))); +PV0i.x = clampFI32(PV0i.x); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + -(0.5)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R7i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x42960000)); +PV0i.w = clampFI32(PV0i.w); +R125i.w = floatBitsToInt((0.5 * intBitsToFloat(PV1i.z) + 0.5)); +PS0i = R125i.w; +// 13 +backupReg0i = R125i.z; +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x42200000)); +PV1i.x = clampFI32(PV1i.x); +R126i.y = floatBitsToInt(intBitsToFloat(R124i.x) + intBitsToFloat(PV0i.x)); +R126i.y = clampFI32(R126i.y); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PS0i))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R7i.x)) + intBitsToFloat(0xbecccccd))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(backupReg0i)); +PS1i = clampFI32(PS1i); +// 14 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x41000000)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(PS1i)) + intBitsToFloat(R3i.y))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x42960000)); +PV0i.z = clampFI32(PV0i.z); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PS1i)) + intBitsToFloat(R4i.x))); +PV0i.w = R123i.w; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.w),intBitsToFloat(PS1i)) + intBitsToFloat(R13i.w))); +PS0i = R122i.x; +// 15 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R14i.w), intBitsToFloat(PV0i.x))); +PV1i.x = clampFI32(PV1i.x); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(PV0i.z))); +PV1i.y = R127i.y; +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[8].y))); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[8].x))); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(uf_remappedPS[8].z))); +PS1i = R125i.y; +// 16 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(R125i.w)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R20i.z), intBitsToFloat(R20i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R14i.y))); +PS0i = floatBitsToInt(intBitsToFloat(R19i.z) * intBitsToFloat(0x3dea4a8c)); +// 17 +R123i.x = floatBitsToInt((intBitsToFloat(R19i.y) * intBitsToFloat(0x3f162b6b) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.w))); +R123i.z = clampFI32(R123i.z); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R126i.y)) + intBitsToFloat(R127i.y))); +PV1i.w = R123i.w; +R11i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PV0i.y))); +PS1i = R11i.w; +// 18 +R123i.x = floatBitsToInt((intBitsToFloat(R19i.x) * intBitsToFloat(0x3e99096c) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R15i.w)) + intBitsToFloat(R17i.y))); +R123i.y = clampFI32(R123i.y); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R15i.y), intBitsToFloat(PV1i.w))); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R12i.z)),intBitsToFloat(PV1i.z)) + intBitsToFloat(R12i.z))); +R123i.w = clampFI32(R123i.w); +PV0i.w = R123i.w; +// 19 +PV1i.x = ((intBitsToFloat(PV0i.x) > 0.0)?int(0xFFFFFFFF):int(0x0)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R16i.w),intBitsToFloat(R16i.y)) + intBitsToFloat(PV0i.z))); +R123i.y = clampFI32(R123i.y); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.w), intBitsToFloat(PV0i.y))); +R16i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R5i.x))); +PV1i.w = R16i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +// 20 +backupReg0i = R3i.x; +R3i.x = floatBitsToInt(intBitsToFloat(0x3f895ef0) * intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].w), intBitsToFloat(PV1i.y))); +R12i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(backupReg0i)) + intBitsToFloat(R17i.y))); +PV0i.z = R12i.z; +R123i.w = ((PV1i.x == 0)?(0):(PS1i)); +PV0i.w = R123i.w; +// 21 +backupReg0i = R8i.x; +backupReg1i = R13i.z; +backupReg2i = R18i.y; +R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R8i.w))); +R18i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i))); +R13i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.w))); +R8i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg1i))); +R17i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R16i.w),intBitsToFloat(backupReg2i)) + intBitsToFloat(PV0i.z))); +PS1i = R17i.y; +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R16i.w),intBitsToFloat(R9i.x)) + intBitsToFloat(R12i.z))); +PV0i.x = R123i.x; +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R19i.x),intBitsToFloat(R13i.z)) + intBitsToFloat(R18i.y))); +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R19i.y),intBitsToFloat(R13i.z)) + intBitsToFloat(R8i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R16i.w),intBitsToFloat(R14i.z)) + intBitsToFloat(R12i.z))); +PV0i.w = R123i.w; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(0xba0a8ec8))); +R123i.x = clampFI32(R123i.x); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(R17i.y)) + intBitsToFloat(0xba0a8ec8))); +R123i.y = clampFI32(R123i.y); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(0xba0a8ec8))); +R123i.z = clampFI32(R123i.z); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R19i.z),intBitsToFloat(R13i.z)) + intBitsToFloat(R8i.w))); +PV1i.w = R123i.w; +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV1i.y))); +// 3 +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.w = R123i.w; +// 4 +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R20i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R21i.x))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R20i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(R21i.y))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R20i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R21i.z))); +// export +passPixelColor0 = vec4(intBitsToFloat(R11i.x), intBitsToFloat(R11i.y), intBitsToFloat(R11i.z), intBitsToFloat(R11i.w)); +float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722)); +passPixelColor0.rgb = vec3(luma); +} diff --git a/Modifications/BreathOfTheWild_Monochromia/a5b3a5e5ab2938bc_0000000000001e49_ps.txt b/Modifications/BreathOfTheWild_Monochromia/a5b3a5e5ab2938bc_0000000000001e49_ps.txt new file mode 100644 index 00000000..71467195 --- /dev/null +++ b/Modifications/BreathOfTheWild_Monochromia/a5b3a5e5ab2938bc_0000000000001e49_ps.txt @@ -0,0 +1,102 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader a5b3a5e5ab2938bc +// Monochromia + AARestore v2 +// Clouds and other effects +// original shader dumped using cemu 1.11.c, BotW 1.3.1 +uniform ivec4 uf_remappedPS[3]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf46ad000 res 640x360x1 dim 1 tm: 4 format 0820 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R125f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameterSem0; +R1f = passParameterSem1; +R2f.w = (texture(textureUnitPS1, R0f.xy).x); +R0f.xyzw = (textureGather(textureUnitPS2, R0f.xy).xyzw); +// 0 +backupReg0f = R0f.y; +backupReg1f = R0f.x; +PV0f.x = -(R2f.w) + R0f.w; +PV0f.y = -(R2f.w) + R0f.z; +PV0f.z = -(R2f.w) + backupReg0f; +PV0f.w = -(R2f.w) + backupReg1f; +PS0f = R2f.w + intBitsToFloat(uf_remappedPS[0].x); +// 1 +R127f.x = max(PV0f.w, -(PV0f.w)); +PV1f.y = max(PV0f.z, -(PV0f.z)); +R127f.z = max(PV0f.y, -(PV0f.y)); +R127f.w = max(PV0f.x, -(PV0f.x)); +PS1f = 1.0 / PS0f; +// 2 +R126f.x = intBitsToFloat(uf_remappedPS[1].w) * PS1f; +R127f.y = PV1f.y * -(1.0); +R126f.z = floor(R1f.y); +R125f.w = floor(R1f.x); +PV0f.w = R125f.w; +PS0f = PV1f.y * -(1.0); +// 3 +tempf.x = dot(vec4(R127f.w,R127f.z,R127f.x,PS0f),vec4(1.0,-(1.0),1.0,1.0)); +PV1f.x = tempf.x; +PV1f.y = tempf.x; +PV1f.z = tempf.x; +PV1f.w = tempf.x; +R126f.w = tempf.x; +R126f.y = R1f.x + -(PV0f.w); +PS1f = R126f.y; +// 4 +tempf.x = dot(vec4(R127f.w,R127f.x,R127f.z,R127f.y),vec4(1.0,-(1.0),1.0,1.0)); +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +PS0f = R1f.y + -(R126f.z); +// 5 +R123f.x = (mul_nonIEEE(R126f.x,PV0f.x) + PS0f); +R123f.x = clamp(R123f.x, 0.0, 1.0); +PV1f.x = R123f.x; +R123f.y = (mul_nonIEEE(R126f.x,R126f.w) + R126f.y); +R123f.y = clamp(R123f.y, 0.0, 1.0); +PV1f.y = R123f.y; +// 6 +PV0f.z = R126f.z + PV1f.x; +PV0f.w = R125f.w + PV1f.y; +// 7 +R1f.x = (mul_nonIEEE(PV0f.w,intBitsToFloat(uf_remappedPS[2].z)*uf_fragCoordScale.x) + R1f.z); +R1f.y = (mul_nonIEEE(PV0f.z,intBitsToFloat(uf_remappedPS[2].w)*uf_fragCoordScale.y) + R1f.w); +R1f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw); +// export +passPixelColor0 = vec4(R1f.x, R1f.y, R1f.z, R1f.w); +float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722)); +passPixelColor0.rgb = vec3(luma); +} diff --git a/Modifications/BreathOfTheWild_Monochromia/bd8bba59e2149449_00000000000003c9_ps.txt b/Modifications/BreathOfTheWild_Monochromia/bd8bba59e2149449_00000000000003c9_ps.txt new file mode 100644 index 00000000..df2700fc --- /dev/null +++ b/Modifications/BreathOfTheWild_Monochromia/bd8bba59e2149449_00000000000003c9_ps.txt @@ -0,0 +1,253 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader bd8bba59e2149449 +// Monochromia +// Simple Levels + Curves + LumaSharpening +// Credits to Jamie, NAVras for LumaSharpening; CeeJay.dk for Levels, Curves +// original shader dumped using cemu 1.11.c, BotW 1.3.1 + +// Levels controls +const int BlackPoint = 3; //[0, 255] The black point is the new black - literally. Everything darker than this will become completely black +const int WhitePoint = 252; //[0, 255] The new white point. Everything brighter than this becomes completely white + +// Curves controls +const float Contrast = 0.25; //[-1.0, 1.0] The amount of contrast you want + +//LumaShapening +#define sharp_strength 2.5 //[0.10 to 3.00] Default 0.65 , Strength of the sharpening. +#define sharp_clamp 0.085 //[0.000 to 1.000] Default 0.035 , Limits maximum amount of sharpening a pixel recieves. +//Advanced sharpening settings +#define offset_bias 1.0 //[0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern. + +//Others +const float bloomFactor = 0.9; //Default is 1.0 + +uniform ivec4 uf_remappedPS[1]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf46ac800 res 320x180x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x5) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf5c7b800 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } + +/** +* Levels version 1.2 +* by Christian Cann Schuldt Jensen ~ CeeJay.dk +* +* Allows you to set a new black and a white level. +* This increases contrast, but clips any colors outside the new range to either black or white +* and so some details in the shadows or highlights can be lost. +* +* The shader is very useful for expanding the 16-235 TV range to 0-255 PC range. +* You might need it if you're playing a game meant to display on a TV with an emulator that does not do this. +* But it's also a quick and easy way to uniformly increase the contrast of an image. +* +* -- Version 1.0 -- +* First release +* -- Version 1.1 -- +* Optimized to only use 1 instruction (down from 2 - a 100% performance increase :) ) +* -- Version 1.2 -- +* Added the ability to highlight clipping regions of the image with #define HighlightClipping 1 +*/ +vec3 LevelsPass(vec3 inputColor) { + float black_point_float = BlackPoint / 255.0; + float white_point_float = WhitePoint == BlackPoint ? (255.0 / 0.00025) : (255.0 / (WhitePoint - BlackPoint)); // Avoid division by zero if the white and black point are the same + + vec3 color = inputColor; + color = color * white_point_float - (black_point_float * white_point_float); + + return color; +} + +/** +* Curves +* by Christian Cann Schuldt Jensen ~ CeeJay.dk +* +* Curves, uses S-curves to increase contrast, without clipping highlights and shadows. +*/ +vec3 CurvesPass(vec3 inputColor) { + vec3 colorInput = inputColor; + float Contrast_blend = Contrast * 2.0; //I multiply by two to give it a strength closer to the other curves. + vec3 x = colorInput.rgb; //if the curve should be applied to both Luma and Chroma + x = x * (x * (1.5 - x) + 0.5); //horner form - fastest version + vec3 color = x; //if the curve should be applied to both Luma and Chroma + colorInput.rgb = mix(colorInput.rgb, color, Contrast_blend); //Blend by Contrast + return colorInput; +} + +//LumaSharpening + +#define px (1.0/1280.0*uf_fragCoordScale.x) +#define py (1.0/720.0*uf_fragCoordScale.y) +#define CoefLuma vec3(0.2126, 0.7152, 0.0722) + +float lumaSharpening(sampler2D tex, vec2 pos){ + vec4 colorInput = texture(tex, pos); + + vec3 ori = colorInput.rgb; + + // -- Combining the strength and luma multipliers -- + vec3 sharp_strength_luma = (CoefLuma * sharp_strength); + + // -- Gaussian filter -- + // [ .25, .50, .25] [ 1 , 2 , 1 ] + // [ .50, 1, .50] = [ 2 , 4 , 2 ] + // [ .25, .50, .25] [ 1 , 2 , 1 ] + + + //float px = 1.0/tex_size[0]; + //float py = 1.0/tex_size[1]; + + vec3 blur_ori = texture(tex, pos + vec2(px,-py) * 0.5 * offset_bias).rgb; // South East + blur_ori += texture(tex, pos + vec2(-px,-py) * 0.5 * offset_bias).rgb; // South West + blur_ori += texture(tex, pos + vec2(px,py) * 0.5 * offset_bias).rgb; // North East + blur_ori += texture(tex, pos + vec2(-px,py) * 0.5 * offset_bias).rgb; // North West + + blur_ori *= 0.25; // ( /= 4) Divide by the number of texture fetches + + // -- Calculate the sharpening -- + vec3 sharp = ori - blur_ori; //Subtracting the blurred image from the original image + + // -- Adjust strength of the sharpening and clamp it-- + vec4 sharp_strength_luma_clamp = vec4(sharp_strength_luma * (0.5 / sharp_clamp),0.5); //Roll part of the clamp into the dot + + float sharp_luma = clamp((dot(vec4(sharp,1.0), sharp_strength_luma_clamp)), 0.0,1.0 ); //Calculate the luma, adjust the strength, scale up and clamp + sharp_luma = (sharp_clamp * 2.0) * sharp_luma - sharp_clamp; //scale down + + + // -- Combining the values to get the final sharpened pixel -- + + //colorInput.rgb = colorInput.rgb + sharp_luma; // Add the sharpening to the input color. + return sharp_luma; +} + +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R125f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameterSem0; +R1f.xyz = (texture(textureUnitPS0, R0f.xy).xyz); +R1f.xyz *= bloomFactor; +R0f.xyz = texture(textureUnitPS1, passParameterSem0.xy).xyz; +float smask = lumaSharpening(textureUnitPS1, passParameterSem0.xy); +R0f.xyz += vec3(smask); +// 0 +R126f.x = R1f.x + R0f.x; +PV0f.x = R126f.x; +R127f.y = R1f.y + R0f.y; +PV0f.y = R127f.y; +R126f.z = R1f.z + R0f.z; +PV0f.z = R126f.z; +R125f.w = 1.0; +// 1 +tempf.x = dot(vec4(PV0f.x,PV0f.y,PV0f.z,-0.0),vec4(intBitsToFloat(0x3e99096c),intBitsToFloat(0x3f162b6b),intBitsToFloat(0x3dea4a8c),0.0)); +PV1f.x = tempf.x; +PV1f.y = tempf.x; +PV1f.z = tempf.x; +PV1f.w = tempf.x; +// 2 +R127f.x = -(R127f.y) * intBitsToFloat(0x3fb8aa3b); +PV0f.y = -(PV1f.x) * intBitsToFloat(0x3fb8aa3b); +R127f.z = -(R126f.x) * intBitsToFloat(0x3fb8aa3b); +R127f.w = -(R126f.z) * intBitsToFloat(0x3fb8aa3b); +R126f.w = 1.0 / PV1f.x; +PS0f = R126f.w; +// 3 +PS1f = exp2(PV0f.y); +// 4 +PV0f.x = -(PS1f) + 1.0; +PS0f = exp2(R127f.x); +// 5 +R127f.x = -(PS0f) + 1.0; +R126f.y = mul_nonIEEE(PV0f.x, PV0f.x); +PV1f.z = PV0f.x * R126f.w; +PS1f = exp2(R127f.w); +// 6 +backupReg0f = R126f.x; +backupReg1f = R127f.z; +R126f.x = mul_nonIEEE(backupReg0f, PV1f.z); +PV0f.y = -(PS1f) + 1.0; +R127f.z = mul_nonIEEE(R126f.z, PV1f.z); +PV0f.z = R127f.z; +R127f.w = mul_nonIEEE(R127f.y, PV1f.z); +PV0f.w = R127f.w; +PS0f = exp2(backupReg1f); +// 7 +PV1f.x = R127f.x + -(PV0f.w); +PV1f.y = PV0f.y + -(PV0f.z); +PV1f.w = -(PS0f) + 1.0; +// 8 +backupReg0f = R127f.z; +R127f.x = (mul_nonIEEE(PV1f.x,R126f.y) + R127f.w); +R127f.x = clamp(R127f.x, 0.0, 1.0); +PV0f.x = R127f.x; +PV0f.y = PV1f.w + -(R126f.x); +R127f.z = (mul_nonIEEE(PV1f.y,R126f.y) + backupReg0f); +R127f.z = clamp(R127f.z, 0.0, 1.0); +PV0f.z = R127f.z; +// 9 +backupReg0f = R126f.x; +R126f.x = (mul_nonIEEE(PV0f.y,R126f.y) + backupReg0f); +R126f.x = clamp(R126f.x, 0.0, 1.0); +PV1f.x = R126f.x; +R126f.y = max(PV0f.x, PV0f.z); +PV1f.w = min(PV0f.x, PV0f.z); +// 10 +tempf.x = dot(vec4(PV1f.x,R127f.x,R127f.z,R125f.w),vec4(intBitsToFloat(0x3f2aaaab),intBitsToFloat(0x3f2aaaab),intBitsToFloat(0x3f2aaaab),-(1.0))); +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R126f.z = min(PV1f.x, PV1f.w); +PS0f = R126f.z; +// 11 +backupReg0f = R127f.x; +backupReg1f = R127f.z; +R127f.x = max(R126f.x, R126f.y); +PV1f.x = R127f.x; +R123f.y = (mul_nonIEEE(-(PV0f.x),PV0f.x) + 1.0); +PV1f.y = R123f.y; +R127f.z = backupReg0f + -(PS0f); +R125f.w = R126f.x + -(PS0f); +R126f.y = backupReg1f + -(PS0f); +PS1f = R126f.y; +// 12 +R126f.x = (mul_nonIEEE(PV1f.y,intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[0].x)); +PV0f.x = R126f.x; +PV0f.y = -(R126f.z) + PV1f.x; +// 13 +R123f.w = (mul_nonIEEE(-(PV0f.x),PV0f.y) + R127f.x); +PV1f.w = R123f.w; +// 14 +R0f.x = (mul_nonIEEE(R126f.x,R125f.w) + PV1f.w); +R0f.y = (mul_nonIEEE(R126f.x,R127f.z) + PV1f.w); +R0f.z = (mul_nonIEEE(R126f.x,R126f.y) + PV1f.w); +// export +passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); +vec3 color = (passPixelColor0.xyz); +color = LevelsPass(color); +color = CurvesPass(color); +passPixelColor0 = vec4(color, R0f.w); +} diff --git a/Modifications/BreathOfTheWild_Monochromia/bdc96b6928e88c78_0000000079249749_ps.txt b/Modifications/BreathOfTheWild_Monochromia/bdc96b6928e88c78_0000000079249749_ps.txt new file mode 100644 index 00000000..0f951f8a --- /dev/null +++ b/Modifications/BreathOfTheWild_Monochromia/bdc96b6928e88c78_0000000079249749_ps.txt @@ -0,0 +1,692 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader bdc96b6928e88c78 +// Monochromia +// Terrain - rainy weather +// original shader dumped using cemu 1.11.c, BotW 1.3.1 +#define ENABLE_COLOR_FADE 0 // set this to 1 to enable, 0 to disable the effect + +uniform ivec4 uf_remappedPS[10]; +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 2) in vec4 passParameterSem3; +layout(location = 3) in vec4 passParameterSem4; +layout(location = 4) in vec4 passParameterSem6; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R15i = ivec4(0); +ivec4 R16i = ivec4(0); +ivec4 R17i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex8 = 0.0; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem1); +R2i = floatBitsToInt(passParameterSem3); +R3i = floatBitsToInt(passParameterSem4); +R4i = floatBitsToInt(passParameterSem6); +R2i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); +R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); +R15i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw); +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.x)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.w)); +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); +PV0i.z = R124i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y)); +PS0i = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.z)); +// 1 +R127i.x = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w)))); +R127i.y = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y)))); +R127i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[2].y))); +R126i.z = floatBitsToInt(max(intBitsToFloat(PS0i), -(intBitsToFloat(PS0i)))); +PS1i = R126i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.w)); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.y)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.x)); +PS1i = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.z)); +// 4 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.y = floatBitsToInt(max(intBitsToFloat(PS1i), -(intBitsToFloat(PS1i)))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 4.0); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z)))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.w), -(intBitsToFloat(PV1i.w)))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 4.0); +R125i.z = floatBitsToInt(floor(intBitsToFloat(R3i.x))); +PS0i = R125i.z; +// 5 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R126i.y)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R126i.y)) + intBitsToFloat(PV0i.y))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y)) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.y)) + intBitsToFloat(PV0i.w))); +PS1i = floatBitsToInt(floor(intBitsToFloat(R3i.y))); +// 6 +backupReg0i = R125i.z; +R127i.x = floatBitsToInt(intBitsToFloat(R3i.x) + -(intBitsToFloat(R125i.z))); +R126i.y = floatBitsToInt(intBitsToFloat(R3i.y) + -(intBitsToFloat(PS1i))); +R125i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(0.5)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.x)); +R126i.w = floatBitsToInt(intBitsToFloat(PS1i) + -(0.5)); +PS0i = R126i.w; +// 7 +R126i.x = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(0x437f0000)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.w)); +R6i.w = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); +R6i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); +PS1i = R6i.y; +// 8 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.z)); +R8i.y = floatBitsToInt(-(intBitsToFloat(R124i.z))); +R6i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0))); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)); +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(R124i.z)))); +PS0i = R6i.x; +// 9 +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(R124i.z)))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R126i.y)); +PV1i.y = clampFI32(PV1i.y); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.x)); +PV1i.z = clampFI32(PV1i.z); +R2i.w = floatBitsToInt(-(intBitsToFloat(R7i.w)) + intBitsToFloat(0x3f400000)); +PS1i = int(intBitsToFloat(R126i.x)); +// 10 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.w)); +PV0i.y = floatBitsToInt(intBitsToFloat(R15i.w) * intBitsToFloat(0x437f0000)); +PV0i.z = PS1i & int(1); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R125i.z)); +R4i.z = floatBitsToInt(roundEven(0.0)); +PS0i = R4i.z; +// 11 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.w))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV0i.x))); +R3i.z = ((PV0i.z == 0)?(0):(0x3f800000)); +R3i.w = 0; +R11i.y = int(intBitsToFloat(PV0i.y)); +PS1i = R11i.y; +R16i.xyzw = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R4i.xy)).xyzw); +R14i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z))).xyz); +R17i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R4i.xy)).xyz); +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.w),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R6i.w),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.z = floatBitsToInt((intBitsToFloat(R16i.w) * 2.0 + -(1.0))); +R125i.z = clampFI32(R125i.z); +PS0i = R125i.z; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R126i.w = floatBitsToInt(tempResultf); +PS1i = R126i.w; +// 2 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PS1i))); +PV0i.x = R126i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PS1i))); +PV0i.y = R125i.y; +R123i.z = floatBitsToInt((intBitsToFloat(0x3ecccccd) * intBitsToFloat(R3i.z) + intBitsToFloat(0x3dcccccd))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(R125i.z))); +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +backupReg0i = R6i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.z))); +R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(R0i.y))); +R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R0i.x))); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PS1i))); +PV0i.x = R3i.x; +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(PS1i))); +PV0i.y = R9i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PS1i))); +PV0i.z = R2i.z; +PV0i.w = R16i.w; +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +R4i.z = floatBitsToInt(roundEven(1.0)); +PS0i = R4i.z; +// 5 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(R126i.x))); +PV1i.x = R127i.x; +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(backupReg0i)) + intBitsToFloat(R125i.y))); +PV1i.y = R126i.y; +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R125i.w))); +PV1i.z = R125i.z; +PV1i.w = PV0i.w; +PV1i.w = clampFI32(PV1i.w); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R6i.z)) + intBitsToFloat(R1i.z))); +PS1i = R3i.y; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(R7i.w))); +PS0i = R125i.x; +// 7 +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R6i.y)) + intBitsToFloat(R1i.w))); +R127i.y = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(uf_remappedPS[4].x)); +R124i.z = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(uf_remappedPS[4].y)); +R5i.w = floatBitsToInt((-(intBitsToFloat(PS0i)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 8 +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.x = R10i.x; +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS1i))); +PV0i.y = R10i.y; +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i))); +PV0i.z = R10i.z; +R127i.w = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(uf_remappedPS[4].z)); +R126i.y = floatBitsToInt(-(intBitsToFloat(R125i.x)) + 1.0); +PS0i = R126i.y; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R9i.y),intBitsToFloat(R2i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = tempi.x; +PS1i = PV0i.x; +PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); +// 10 +PV0i.x = R10i.z; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); +R1i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R3i.x))); +PV0i.z = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), 0.0)); +PV0i.w = R10i.y; +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(uf_remappedPS[3].w))); +PS0i = R9i.x; +// 11 +R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(uf_remappedPS[3].w))); +R7i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.y))); +R1i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.z))); +R124i.w = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(R126i.y)) + intBitsToFloat(R126i.y))); +PS1i = R127i.x; +// 12 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),intBitsToFloat(R127i.w),-0.0),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),intBitsToFloat(R127i.w),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(uf_remappedPS[3].w))); +PS0i = R9i.z; +// 13 +PV1i.x = R11i.y & 0x000000fc; +PV1i.y = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(0x3c23d70a)); +PV1i.y = clampFI32(PV1i.y); +R125i.z = floatBitsToInt((intBitsToFloat(R126i.y) * 0.5 + 0.5)); +R126i.w = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 14 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS1i))); +PS0i = floatBitsToInt(float(PV1i.x)); +// 15 +R127i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.y)), intBitsToFloat(uf_remappedPS[3].w))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.x)), intBitsToFloat(uf_remappedPS[3].w))); +PV1i.y = R127i.y; +R124i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.w)), intBitsToFloat(uf_remappedPS[3].w))); +PV1i.z = R124i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.w)),intBitsToFloat(R126i.w)) + intBitsToFloat(R126i.w))); +R6i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3b820821)); +PS1i = R6i.w; +// 16 +tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R9i.x)),-(intBitsToFloat(R11i.x)),-(intBitsToFloat(R9i.z)),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = tempi.x; +R13i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R125i.z))); +R13i.x = floatBitsToInt(intBitsToFloat(R13i.x) / 2.0); +PS0i = R13i.x; +// 17 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),0.0))); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +PS1i = R126i.w; +// 18 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.w),intBitsToFloat(R125i.w)),vec4(-(intBitsToFloat(R9i.x)),-(intBitsToFloat(R11i.x)),-(intBitsToFloat(R9i.z)),-(intBitsToFloat(R3i.w))))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +// 19 +R7i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R126i.w)) + intBitsToFloat(R126i.w))); +R2i.y = floatBitsToInt((intBitsToFloat(R16i.y) * 0.5 + 0.5)); +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(PS0i)) + -(intBitsToFloat(PS0i)))); +PV1i.z = R124i.z; +R3i.w = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(0x40400000) + 4.0)); +R12i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.x), intBitsToFloat(uf_remappedPS[5].x))); +PS1i = R12i.x; +// 20 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + 1.0); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.w)),intBitsToFloat(R127i.w)) + intBitsToFloat(R127i.w))); +PV0i.y = R123i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].w), intBitsToFloat(uf_remappedPS[3].w))); +R4i.w = floatBitsToInt((intBitsToFloat(R15i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R4i.w = clampFI32(R4i.w); +R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R13i.x))) + intBitsToFloat(R124i.w))); +PS0i = R7i.w; +// 21 +R1i.x = R2i.w; +R1i.x = floatBitsToInt(intBitsToFloat(R1i.x) * 2.0); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.y))); +R7i.z = R2i.w; +R7i.z = clampFI32(R7i.z); +R0i.w = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +PS1i = R2i.x; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),-0.0),vec4(intBitsToFloat(R1i.y),intBitsToFloat(R7i.y),intBitsToFloat(R1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R7i.x)) + intBitsToFloat(R7i.x))); +PS0i = R125i.y; +// 1 +R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),-0.0),vec4(intBitsToFloat(R1i.y),intBitsToFloat(R7i.y),intBitsToFloat(R1i.z),0.0))); +PV1i.x = R124i.x; +PV1i.y = R124i.x; +PV1i.z = R124i.x; +PV1i.w = R124i.x; +R124i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x))); +PS1i = R124i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),-0.0),vec4(intBitsToFloat(R1i.y),intBitsToFloat(R7i.y),intBitsToFloat(R1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.y = tempi.x; +R125i.z = floatBitsToInt(1.0 / intBitsToFloat(R3i.w)); +PS0i = R125i.z; +// 3 +backupReg0i = R124i.x; +backupReg0i = R124i.x; +backupReg1i = R124i.z; +backupReg1i = R124i.z; +redcCUBE(vec4(intBitsToFloat(R124i.z),intBitsToFloat(R124i.z),intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.x)),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg1i)),cubeMapSTM,cubeMapFaceId); +R124i.x = floatBitsToInt(cubeMapSTM.x); +R124i.y = floatBitsToInt(cubeMapSTM.y); +R124i.z = floatBitsToInt(cubeMapSTM.z); +R124i.w = cubeMapFaceId; +PV1i.x = R124i.x; +PV1i.y = R124i.y; +PV1i.z = R124i.z; +PV1i.w = R124i.w; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R1i.x))); +// 4 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(R125i.y))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R125i.z))); +R5i.z = PV1i.w; +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PS1i))); +PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); +// 5 +backupReg0i = R2i.y; +R7i.x = floatBitsToInt((intBitsToFloat(R6i.w) * 0.25 + 0.25)); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.x), intBitsToFloat(R7i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS0i)) + 1.5)); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS0i)) + 1.5)); +PV1i.w = R123i.w; +R0i.y = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(backupReg0i)); +R0i.y = clampFI32(R0i.y); +PS1i = R0i.y; +// 6 +R5i.x = PV1i.w; +R5i.y = PV1i.z; +R7i.z = floatBitsToInt(intBitsToFloat(R13i.x) + intBitsToFloat(R7i.w)); +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R15i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(R0i.w))); +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R15i.y),intBitsToFloat(R6i.w)) + intBitsToFloat(R0i.w))); +PS0i = R1i.y; +R7i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R6i.zy)).x); +R5i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R5i.xy),R5i.z),cubeMapArrayIndex8),intBitsToFloat(R5i.w)).xyz); +R4i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z))).xyz); +// 0 +backupReg0i = R0i.y; +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R15i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(R0i.w))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(backupReg0i))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R7i.w)) + intBitsToFloat(uf_remappedPS[1].x))); +PV0i.z = R123i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.z))); +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R16i.y),-(intBitsToFloat(R7i.x))) + intBitsToFloat(R16i.y))); +PS0i = R124i.z; +// 1 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),-(intBitsToFloat(R1i.x))) + intBitsToFloat(R2i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(backupReg0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R3i.y))); +R124i.w = floatBitsToInt(1.0 / intBitsToFloat(R2i.x)); +PS1i = R124i.w; +// 2 +R124i.x = floatBitsToInt(-(intBitsToFloat(R6i.x)) + intBitsToFloat(PV1i.w)); +PV0i.x = R124i.x; +R124i.y = floatBitsToInt(-(intBitsToFloat(R8i.x)) + intBitsToFloat(PV1i.z)); +PV0i.y = R124i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PV1i.x)); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),-(intBitsToFloat(R1i.x))) + intBitsToFloat(R1i.y))); +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R7i.z)); +PS0i = R126i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R9i.y),intBitsToFloat(R2i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = tempi.x; +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),-(intBitsToFloat(R1i.x))) + intBitsToFloat(R125i.x))); +PS1i = R125i.z; +// 4 +backupReg0i = R124i.y; +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.x)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R124i.x))); +PV0i.x = R123i.x; +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(R124i.w))); +R127i.z = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(R124i.z)); +R124i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R9i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R8i.z = floatBitsToInt((intBitsToFloat(R15i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R8i.z = clampFI32(R8i.z); +PS0i = R8i.z; +// 5 +backupReg0i = R127i.w; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),-(intBitsToFloat(R7i.y))) + intBitsToFloat(R2i.w))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),-(intBitsToFloat(R7i.y))) + intBitsToFloat(R1i.y))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),-(intBitsToFloat(R7i.y))) + intBitsToFloat(R125i.x))); +R124i.x = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(backupReg0i)); +PS1i = R124i.x; +// 6 +backupReg0i = R125i.z; +R125i.x = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(R125i.y)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(R124i.w)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R125i.z = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(PV1i.x)); +R124i.w = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(backupReg0i)); +R124i.z = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(PV1i.y)); +PS0i = R124i.z; +// 7 +tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R9i.x)),-(intBitsToFloat(R11i.x)),-(intBitsToFloat(R9i.z)),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),0.0))); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); +PS1i = floatBitsToInt(tempResultf); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(R13i.x))) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.x), intBitsToFloat(PV1i.x))); +R126i.z = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(R127i.w)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +R126i.x = floatBitsToInt(0.25 * intBitsToFloat(R126i.y)); +PS0i = R126i.x; +// 9 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(R0i.y)) + intBitsToFloat(R14i.x))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(R0i.y)) + intBitsToFloat(R14i.y))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsToFloat(PV0i.w))); +PV1i.w = floatBitsToInt(intBitsToFloat(R13i.x) + intBitsToFloat(PV0i.x)); +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R126i.w))); +PS1i = R9i.z; +// 10 +backupReg0i = R0i.y; +backupReg1i = R14i.z; +backupReg2i = R125i.x; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(R126i.x))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168)); +PV0i.y = clampFI32(PV0i.y); +R14i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg1i))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R126i.x))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +// 11 +backupReg0i = R126i.x; +backupReg1i = R125i.z; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R124i.y))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R3i.w)) + 1.0)); +PV1i.y = R123i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(backupReg0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(backupReg1i))); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R124i.z))); +// 12 +backupReg0i = R127i.z; +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R124i.y = floatBitsToInt((intBitsToFloat(R15i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R124i.y = clampFI32(R124i.y); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(R4i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.z))); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(PS1i)) + intBitsToFloat(R4i.y))); +PS0i = R126i.y; +// 13 +R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R4i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R14i.z), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.x))); +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R126i.w))); +PS1i = R127i.x; +// 14 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(backupReg0i))); +PV0i.x = R126i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R4i.w))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R124i.y))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R8i.z))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y), intBitsToFloat(R125i.x))); +// 15 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(PV0i.x)) + intBitsToFloat(R126i.y))); +PV1i.y = R11i.y & int(1); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z), intBitsToFloat(R125i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z))); +PV1i.w = R123i.w; +R122i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PS1i = R122i.x; +// 16 +R123i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(R124i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PS1i)); +R126i.y = floatBitsToInt(float(PV1i.y)); +PS0i = R126i.y; +// 17 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.z), intBitsToFloat(R16i.z))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x)); +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R16i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R17i.x))); +PS1i = R11i.x; +// 18 +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R16i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(R17i.y))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R16i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R17i.z))); +R11i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.x))); +// export +passPixelColor0 = vec4(intBitsToFloat(R11i.x), intBitsToFloat(R11i.y), intBitsToFloat(R11i.z), intBitsToFloat(R11i.w)); +float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722)); +#if (ENABLE_COLOR_FADE == 1) +float depth = texture(textureUnitPS4, passParameterSem0.xy).x; +float factor = smoothstep(0.0005, 0.00075, depth); +passPixelColor0.rgb = mix(passPixelColor0.rgb, vec3(luma), factor); +#else +passPixelColor0.rgb = vec3(luma); +#endif +} diff --git a/Modifications/BreathOfTheWild_Monochromia/bff17056bfac28dd_0000000079249749_ps.txt b/Modifications/BreathOfTheWild_Monochromia/bff17056bfac28dd_0000000079249749_ps.txt new file mode 100644 index 00000000..ae8ef282 --- /dev/null +++ b/Modifications/BreathOfTheWild_Monochromia/bff17056bfac28dd_0000000079249749_ps.txt @@ -0,0 +1,722 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader bff17056bfac28dd +// Monochromia +// Water - rainy weather +// original shader dumped using cemu 1.11.c, BotW 1.3.1 +#define ENABLE_COLOR_FADE 0 // set this to 1 to enable, 0 to disable the effect + +uniform ivec4 uf_remappedPS[14]; +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem4; +layout(location = 2) in vec4 passParameterSem6; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R15i = ivec4(0); +ivec4 R16i = ivec4(0); +ivec4 R17i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex8 = 0.0; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem4); +R2i = floatBitsToInt(passParameterSem6); +R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); +R6i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw); +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); +R7i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw); +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w)); +R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); +PV0i.y = R124i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.x)); +PS0i = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.z)); +// 1 +R127i.x = floatBitsToInt(max(intBitsToFloat(PV0i.z), -(intBitsToFloat(PV0i.z)))); +R127i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[2].y))); +R127i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w)))); +R126i.y = floatBitsToInt(max(intBitsToFloat(PS0i), -(intBitsToFloat(PS0i)))); +PS1i = R126i.y; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R4i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z)); +PS0i = R4i.y; +// 3 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.y)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.x)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.w)); +PS1i = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z)); +// 4 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PS1i), -(intBitsToFloat(PS1i)))); +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.y), -(intBitsToFloat(PV1i.y)))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 4.0); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z)))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.w), -(intBitsToFloat(PV1i.w)))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 4.0); +R125i.y = floatBitsToInt(floor(intBitsToFloat(R1i.x))); +PS0i = R125i.y; +// 5 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(floor(intBitsToFloat(R1i.y))); +// 6 +backupReg0i = R125i.y; +backupReg0i = R125i.y; +R126i.x = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(PS1i))); +R125i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + -(0.5)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.w)); +R127i.w = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(backupReg0i))); +R126i.z = floatBitsToInt(intBitsToFloat(PS1i) + -(0.5)); +PS0i = R126i.z; +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.z)); +R5i.z = floatBitsToInt((intBitsToFloat(R6i.x) * 2.0 + -(1.0))); +R5i.w = floatBitsToInt((intBitsToFloat(R6i.y) * 2.0 + -(1.0))); +R4i.z = floatBitsToInt((intBitsToFloat(R6i.z) * 2.0 + -(1.0))); +PS1i = R4i.z; +// 8 +R5i.x = uf_remappedPS[3].y; +R2i.y = uf_remappedPS[4].y; +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)); +R3i.z = floatBitsToInt(-(intBitsToFloat(R124i.y))); +PS0i = R3i.z; +// 9 +backupReg0i = R0i.w; +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R126i.x)); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R127i.w)); +PV1i.y = clampFI32(PV1i.y); +R8i.z = uf_remappedPS[5].y; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(R124i.y)))); +PV1i.w = R0i.w; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), -(intBitsToFloat(R124i.y)))); +PS1i = R5i.y; +// 10 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.z)); +R0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(uf_remappedPS[6].x))); +R0i.z = floatBitsToInt(intBitsToFloat(PS1i) + -(intBitsToFloat(uf_remappedPS[6].y))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R125i.y)); +R2i.z = floatBitsToInt(intBitsToFloat(R3i.z) + -(intBitsToFloat(uf_remappedPS[6].z))); +PS0i = R2i.z; +// 11 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.w))); +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.x))); +R1i.z = floatBitsToInt(roundEven(1.0)); +R9i.w = 0x40400000; +R10i.w = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); +PS1i = R10i.w; +R16i.xyzw = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R1i.xy)).xyzw); +R14i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z))).xyz); +R17i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R1i.xy)).xyz); +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.z),intBitsToFloat(R5i.w),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R5i.z),intBitsToFloat(R5i.w),intBitsToFloat(R4i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((intBitsToFloat(R16i.w) * 2.0 + -(1.0))); +R122i.x = clampFI32(R122i.x); +PS0i = R122i.x; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(0x41c80000)); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].x), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.x), intBitsToFloat(R16i.y))); +R126i.w = floatBitsToInt(-(intBitsToFloat(R6i.w)) + 1.0); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 2 +backupReg0i = R4i.z; +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i))); +PV0i.x = R1i.x; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PS1i))); +PV0i.y = R4i.y; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.z = R4i.z; +R127i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3f4ccccd)); +R125i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * 0.5 + 0.5)); +PS0i = R125i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R2i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R3i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[8].x)), intBitsToFloat(uf_remappedPS[7].w))); +PS1i = R3i.x; +// 4 +R127i.x = floatBitsToInt((intBitsToFloat(R126i.w) * 0.5 + 0.5)); +R3i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[8].y)), intBitsToFloat(uf_remappedPS[7].w))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +PV0i.z = R126i.z; +R5i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(0x3f4ccccd)); +R5i.w = clampFI32(R5i.w); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(R126i.w)) + intBitsToFloat(R126i.w))); +PS0i = R127i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.w),intBitsToFloat(R5i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(R0i.w),intBitsToFloat(R5i.y),intBitsToFloat(R3i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.x)),intBitsToFloat(PV0i.z)) + intBitsToFloat(R1i.x))); +PS1i = R126i.x; +// 6 +backupReg0i = R126i.z; +R4i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[8].z)), intBitsToFloat(uf_remappedPS[7].w))); +R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.y)),intBitsToFloat(R126i.z)) + intBitsToFloat(R4i.y))); +PV0i.y = R125i.y; +R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(R4i.z))); +PV0i.z = R126i.z; +R126i.w = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(0x3c23d70a)); +R126i.w = clampFI32(R126i.w); +R127i.w = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +PS0i = R127i.w; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 8 +backupReg0i = R127i.w; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PS1i))); +PV0i.x = R0i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PS1i))); +PV0i.y = R1i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(0x43480000)); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 9 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i))); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS0i))); +PV1i.y = R127i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS0i))); +PV1i.z = R125i.z; +R6i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[8].x)); +R6i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(uf_remappedPS[8].y)); +PS1i = R6i.y; +// 10 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R1i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.z = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(uf_remappedPS[8].z)); +PS0i = R6i.z; +// 11 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R126i.x)) + intBitsToFloat(R0i.x))); +R124i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R127i.y)) + intBitsToFloat(R1i.y))); +R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R125i.z)) + intBitsToFloat(R5i.z))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg0i))); +R8i.y = floatBitsToInt(intBitsToFloat(R8i.y) / 2.0); +PS1i = R8i.y; +// 12 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.y),intBitsToFloat(R0i.z),intBitsToFloat(R2i.z),-0.0),vec4(intBitsToFloat(R0i.y),intBitsToFloat(R0i.z),intBitsToFloat(R2i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R127i.z))); +PS0i = R8i.x; +// 13 +backupReg0i = R127i.w; +backupReg0i = R127i.w; +R11i.x = floatBitsToInt(intBitsToFloat(R127i.z) + 0.25); +R11i.x = clampFI32(R11i.x); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); +R127i.z = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(0x437f0000)); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.x))); +R13i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R13i.x = clampFI32(R13i.x); +PS1i = R13i.x; +// 14 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R124i.y),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(R0i.y),intBitsToFloat(R0i.z),intBitsToFloat(R2i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.y = tempi.x; +R12i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y))); +PS0i = R12i.x; +// 15 +backupReg0i = R7i.y; +R15i.x = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R15i.x = clampFI32(R15i.x); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.z), intBitsToFloat(R16i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)) + -(intBitsToFloat(R127i.w)))); +PV1i.z = R123i.z; +R7i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R7i.w = clampFI32(R7i.w); +R127i.w = int(intBitsToFloat(R127i.z)); +PS1i = R127i.w; +// 16 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R2i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R125i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.z))); +// 17 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R125i.y)) + intBitsToFloat(PS0i)); +R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +PV1i.y = R125i.y; +R0i.z = R127i.w & int(1); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R6i.z))); +// 18 +R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),-(intBitsToFloat(PV1i.y))) + intBitsToFloat(R126i.x))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(R3i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(R5i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(R0i.w))); +PV0i.w = R123i.w; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R6i.y)) + intBitsToFloat(PS1i))); +PS0i = R127i.x; +// 19 +backupReg0i = R2i.y; +backupReg1i = R8i.z; +R7i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].x)) + intBitsToFloat(PV0i.w)); +PV1i.x = R7i.x; +R2i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(PV0i.z)); +PV1i.y = R2i.y; +R8i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(PV0i.y)); +PV1i.z = R8i.z; +R0i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R127i.y))); +R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R125i.z))); +PS1i = R7i.z; +// 20 +R5i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = R5i.x; +PV0i.y = R5i.x; +PV0i.z = R5i.x; +PV0i.w = R5i.x; +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.w),intBitsToFloat(R6i.w)) + intBitsToFloat(R127i.x))); +PS0i = R3i.z; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[10].x),intBitsToFloat(uf_remappedPS[10].y),intBitsToFloat(uf_remappedPS[10].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(R5i.x)); +R127i.w = floatBitsToInt(tempResultf); +PS0i = R127i.w; +// 1 +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[11].x),intBitsToFloat(uf_remappedPS[11].y),intBitsToFloat(uf_remappedPS[11].z),0.0))); +PV1i.x = R127i.x; +PV1i.y = R127i.x; +PV1i.z = R127i.x; +PV1i.w = R127i.x; +R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x))); +PS1i = R127i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(R127i.w))); +PS0i = R126i.x; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R7i.z))); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R127i.w))); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(R127i.w))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R3i.z)); +R126i.y = floatBitsToInt(tempResultf); +PS1i = R126i.y; +// 4 +redcCUBE(vec4(intBitsToFloat(R127i.z),intBitsToFloat(R127i.z),intBitsToFloat(R127i.x),intBitsToFloat(R127i.y)),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R127i.x),intBitsToFloat(R127i.z),intBitsToFloat(R127i.z)),cubeMapSTM,cubeMapFaceId); +R124i.x = floatBitsToInt(cubeMapSTM.x); +R124i.y = floatBitsToInt(cubeMapSTM.y); +R124i.z = floatBitsToInt(cubeMapSTM.z); +R124i.w = cubeMapFaceId; +PV0i.x = R124i.x; +PV0i.y = R124i.y; +PV0i.z = R124i.z; +PV0i.w = R124i.w; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),intBitsToFloat(R0i.w)) + intBitsToFloat(PV1i.x))); +PS0i = R127i.x; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[10].x),intBitsToFloat(uf_remappedPS[10].y),intBitsToFloat(uf_remappedPS[10].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); +PS1i = R127i.z; +// 6 +R2i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[11].x),intBitsToFloat(uf_remappedPS[11].y),intBitsToFloat(uf_remappedPS[11].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),0.0))); +PV0i.x = R2i.x; +PV0i.y = R2i.x; +PV0i.z = R2i.x; +PV0i.w = R2i.x; +R2i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x))); +PS0i = R2i.z; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.y = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(R127i.z)) + 1.5)); +PS1i = R122i.x; +// 8 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R6i.x)) + intBitsToFloat(R127i.x))); +R9i.y = PS1i; +R9i.z = R124i.w; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(R127i.z)) + 1.5)); +PV0i.w = R123i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(R126i.y))); +PS0i = R127i.x; +// 9 +redcCUBE(vec4(intBitsToFloat(R2i.z),intBitsToFloat(R2i.z),intBitsToFloat(R2i.x),intBitsToFloat(R2i.y)),vec4(intBitsToFloat(R2i.y),intBitsToFloat(R2i.x),intBitsToFloat(R2i.z),intBitsToFloat(R2i.z)),cubeMapSTM,cubeMapFaceId); +R124i.x = floatBitsToInt(cubeMapSTM.x); +R124i.y = floatBitsToInt(cubeMapSTM.y); +R124i.z = floatBitsToInt(cubeMapSTM.z); +R124i.w = cubeMapFaceId; +PV1i.x = R124i.x; +PV1i.y = R124i.y; +PV1i.z = R124i.z; +PV1i.w = R124i.w; +R9i.x = PV0i.w; +PS1i = R9i.x; +// 10 +backupReg0i = R6i.y; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R126i.y))); +R6i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.x)), intBitsToFloat(uf_remappedPS[7].w))); +R10i.z = PV1i.w; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.y))); +PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); +// 11 +R2i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.w)), intBitsToFloat(uf_remappedPS[7].w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS0i)) + 1.5)); +PV1i.y = R123i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.x)), intBitsToFloat(uf_remappedPS[7].w))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS0i)) + 1.5)); +PV1i.w = R123i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.x)); +PS1i = floatBitsToInt(tempResultf); +// 12 +backupReg0i = R0i.w; +backupReg1i = R7i.z; +R10i.x = PV1i.w; +R10i.y = PV1i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PS1i))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PS0i = R7i.z; +R9i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R9i.xy),R9i.z),cubeMapArrayIndex8),intBitsToFloat(R9i.w)).xyz); +R10i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R10i.xy),R10i.z),cubeMapArrayIndex8),intBitsToFloat(R10i.w)).xyz); +// 0 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R1i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R2i.z),intBitsToFloat(R0i.w),intBitsToFloat(R7i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R2i.x))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R6i.z)) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R7i.z))); +R124i.z = floatBitsToInt(max(-(intBitsToFloat(PV0i.x)), 0.0)); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(R7i.z))); +R124i.y = floatBitsToInt(float(R0i.z)); +PS1i = R124i.y; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.y),intBitsToFloat(R2i.x),intBitsToFloat(PV1i.y),-0.0),vec4(intBitsToFloat(R2i.z),intBitsToFloat(R0i.w),1.0,0.0))); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(R6i.y)) + intBitsToFloat(PV1i.x))); +R126i.x = clampFI32(R126i.x); +PS0i = R126i.x; +// 3 +backupReg0i = R124i.y; +backupReg1i = R0i.w; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R124i.y = floatBitsToInt(min(intBitsToFloat(R124i.z), 1.0)); +PV1i.y = R124i.y; +PV1i.z = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R7i.y))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(backupReg1i)) + intBitsToFloat(R124i.w))); +PS1i = R122i.x; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); +R126i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.x)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.y = R126i.y; +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(R2i.z)) + intBitsToFloat(PS1i))); +R124i.z = clampFI32(R124i.z); +PV0i.z = R124i.z; +R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(PV1i.x)) + -(intBitsToFloat(PV1i.x)))); +PV0i.w = R124i.w; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),-(intBitsToFloat(R8i.y))) + intBitsToFloat(PV1i.y))); +PS0i = R122i.x; +// 5 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.x)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + 1.0); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.y)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +PV1i.w = R127i.w; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),-(intBitsToFloat(R8i.y))) + intBitsToFloat(PV0i.z))); +PS1i = R122i.x; +// 6 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.x))); +PV0i.x = R126i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.y)),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.w))); +PV0i.z = R123i.z; +R124i.w = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(PS1i)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 7 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R124i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(0x3ca3d70a) + intBitsToFloat(0x3ca3d70a))); +PV1i.z = R123i.z; +R127i.w = floatBitsToInt(0.25 * intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +// 8 +backupReg0i = R124i.w; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS1i))); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.x) + intBitsToFloat(PV1i.z)); +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.x),-(intBitsToFloat(R126i.x))) + intBitsToFloat(R11i.x))); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R5i.w))); +PV0i.w = R124i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 9 +R123i.x = floatBitsToInt((-(intBitsToFloat(PV0i.w)) * intBitsToFloat(0x3ca3d70a) + intBitsToFloat(0x3ca3d70a))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),-(intBitsToFloat(PV0i.w))) + intBitsToFloat(R9i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),-(intBitsToFloat(PV0i.w))) + intBitsToFloat(R9i.x))); +PV1i.z = R123i.z; +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.z),-(intBitsToFloat(PV0i.w))) + intBitsToFloat(R9i.z))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.x))); +PS1i = R127i.z; +// 10 +backupReg0i = R126i.y; +backupReg1i = R124i.x; +R124i.x = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(PV1i.x)); +PV0i.x = R124i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].x),intBitsToFloat(R124i.z)) + intBitsToFloat(PV1i.z))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R12i.x))); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].y),intBitsToFloat(R124i.z)) + intBitsToFloat(PV1i.y))); +PS0i = R125i.z; +// 11 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R127i.z))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].z),intBitsToFloat(R124i.z)) + intBitsToFloat(R125i.w))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R14i.x))); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R14i.y))); +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R13i.x))); +PS1i = R124i.y; +// 12 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R7i.w))); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R15i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].x), intBitsToFloat(R126i.y))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(R124i.x)) + intBitsToFloat(R14i.z))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].y), intBitsToFloat(R126i.y))); +// 13 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(R127i.z))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R126i.x)) + intBitsToFloat(R125i.w))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].z), intBitsToFloat(R126i.y))); +R123i.w = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.w = R123i.w; +R122i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PS1i = R122i.x; +// 14 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(R127i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PS1i)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); +// 15 +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R16i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R17i.x))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R16i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R17i.y))); +PS1i = R0i.y; +// 16 +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R16i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R17i.z))); +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722)); +#if (ENABLE_COLOR_FADE == 1) +float depth = texture(textureUnitPS4, passParameterSem0.xy).x; +float factor = smoothstep(0.0005, 0.00075, depth); +passPixelColor0.rgb = mix(passPixelColor0.rgb, vec3(luma), factor); +#else +passPixelColor0.rgb = vec3(luma); +#endif +} diff --git a/Modifications/BreathOfTheWild_Monochromia/de2bafbeb363afb3_0000000079249749_ps.txt b/Modifications/BreathOfTheWild_Monochromia/de2bafbeb363afb3_0000000079249749_ps.txt new file mode 100644 index 00000000..d67347c2 --- /dev/null +++ b/Modifications/BreathOfTheWild_Monochromia/de2bafbeb363afb3_0000000079249749_ps.txt @@ -0,0 +1,686 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader de2bafbeb363afb3 +// Monochromia +// Water - normal weather +// original shader dumped using cemu 1.11.c, BotW 1.3.1 +#define ENABLE_COLOR_FADE 0 // set this to 1 to enable, 0 to disable the effect + +uniform ivec4 uf_remappedPS[14]; +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem4; +layout(location = 2) in vec4 passParameterSem6; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex8 = 0.0; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem4); +R2i = floatBitsToInt(passParameterSem6); +R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); +R6i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw); +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); +R2i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R6i.x) * 2.0 + -(1.0))); +R126i.y = floatBitsToInt((intBitsToFloat(R6i.y) * 2.0 + -(1.0))); +R127i.z = floatBitsToInt((intBitsToFloat(R6i.z) * 2.0 + -(1.0))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); +PV0i.w = R123i.w; +R127i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y)); +PS0i = R127i.w; +// 1 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.w)))); +PV1i.x = R124i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.w)))); +PV1i.y = R0i.y; +R124i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); +PV1i.z = R124i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[2].y))); +R125i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w)); +PS1i = R125i.y; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R0i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +PS0i = R0i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); +PS1i = R127i.y; +// 4 +R126i.x = floatBitsToInt(intBitsToFloat(R124i.x) + -(intBitsToFloat(uf_remappedPS[3].x))); +R124i.y = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(uf_remappedPS[3].y))); +R126i.z = floatBitsToInt(intBitsToFloat(R124i.z) + -(intBitsToFloat(uf_remappedPS[3].z))); +R125i.w = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(0x43480000)); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i))); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +R126i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.x)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.y)); +// 6 +backupReg0i = R127i.w; +backupReg0i = R127i.w; +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PS1i))); +PV0i.x = R10i.x; +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PS1i))); +PV0i.y = R10i.y; +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS1i))); +PV0i.z = R11i.z; +R127i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.z)); +R124i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); +PS0i = R124i.w; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = floatBitsToInt(max(intBitsToFloat(R125i.y), -(intBitsToFloat(R125i.y)))); +PS1i = R127i.y; +// 8 +backupReg0i = R126i.w; +backupReg0i = R126i.w; +R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R9i.x)) + intBitsToFloat(R10i.x))); +R126i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R9i.y)) + intBitsToFloat(R10i.y))); +R125i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.z)) + intBitsToFloat(R11i.z))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R0i.z))); +R127i.x = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); +PS0i = R127i.x; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R124i.y),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R124i.y),intBitsToFloat(R126i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w)))); +PS1i = R127i.z; +// 10 +backupReg0i = R125i.w; +backupReg0i = R125i.w; +R0i.x = uf_remappedPS[4].y; +R4i.y = floatBitsToInt(floor(intBitsToFloat(R1i.y))); +R4i.z = floatBitsToInt(floor(intBitsToFloat(R1i.x))); +PV0i.z = R4i.z; +R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.x))); +R7i.w = 0x40400000; +PS0i = R7i.w; +// 11 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = tempi.x; +R4i.x = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(PV0i.z))); +PS1i = R4i.x; +// 12 +backupReg0i = R124i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R126i.y),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R126i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.y = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R5i.w)); +// 13 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)) + -(intBitsToFloat(R125i.w)))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(-(intBitsToFloat(R125i.y)) + intBitsToFloat(R5i.z)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R125i.y)) + intBitsToFloat(R5i.y)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(R125i.y)) + intBitsToFloat(R5i.x)); +PS1i = floatBitsToInt(max(intBitsToFloat(PS0i), -(intBitsToFloat(PS0i)))); +PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 4.0); +// 14 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R126i.w)) + intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.y), -(intBitsToFloat(PV1i.y)))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 4.0); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z)))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.w), -(intBitsToFloat(PV1i.w)))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 4.0); +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 15 +backupReg0i = R126i.w; +PV1i.x = floatBitsToInt(-(intBitsToFloat(R124i.y)) + intBitsToFloat(PS0i)); +R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.w)) + intBitsToFloat(PV0i.y))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); +R124i.w = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(R4i.y))); +PS1i = R124i.w; +// 16 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(R124i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(R124i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(R0i.y))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(R126i.x)); +R126i.x = floatBitsToInt(intBitsToFloat(R4i.z) + -(0.5)); +PS0i = R126i.x; +// 17 +R5i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R126i.w)) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R124i.y)) + intBitsToFloat(PV0i.w)); +R5i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[3].y)) + intBitsToFloat(PV0i.z)); +R5i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[3].z)) + intBitsToFloat(PV0i.y)); +PS1i = R5i.z; +// 18 +backupReg0i = R124i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(PV1i.z)); +R124i.y = floatBitsToInt(intBitsToFloat(R4i.y) + -(0.5)); +R3i.z = floatBitsToInt(roundEven(1.0)); +R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.y)); +R8i.w = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); +PS0i = R8i.w; +// 19 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.w),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.w),intBitsToFloat(R5i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R4i.x)); +PS1i = clampFI32(PS1i); +// 20 +R4i.x = uf_remappedPS[5].y; +PV0i.y = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R124i.w)); +PV0i.y = clampFI32(PV0i.y); +R9i.z = uf_remappedPS[6].y; +R4i.w = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(R126i.x)); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +R3i.w = floatBitsToInt(tempResultf); +PS0i = R3i.w; +// 21 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.z = tempi.x; +R0i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R124i.y)); +PS1i = R0i.w; +// 0 +R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),0.0))); +PV0i.x = R124i.x; +PV0i.y = R124i.x; +PV0i.z = R124i.x; +PV0i.w = R124i.x; +R124i.z = floatBitsToInt(-(intBitsToFloat(R4i.z))); +PS0i = R124i.z; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(uf_remappedPS[9].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.y = tempi.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R3i.w))); +PS1i = R126i.x; +// 2 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R4i.w))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(R3i.w))); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R3i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R0i.z) * intBitsToFloat(0x41c80000)); +PV0i.w = clampFI32(PV0i.w); +R5i.x = floatBitsToInt(intBitsToFloat(R10i.x) + intBitsToFloat(uf_remappedPS[10].x)); +PS0i = R5i.x; +// 3 +R1i.x = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(uf_remappedPS[10].y)); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(R0i.w))); +R1i.z = floatBitsToInt(intBitsToFloat(R11i.z) + intBitsToFloat(uf_remappedPS[10].z)); +R0i.w = floatBitsToInt((intBitsToFloat(PV0i.w) * 0.5 + 0.5)); +R124i.w = floatBitsToInt(-(intBitsToFloat(R6i.w)) + 1.0); +PS1i = R124i.w; +// 4 +redcCUBE(vec4(intBitsToFloat(R124i.z),intBitsToFloat(R124i.z),intBitsToFloat(R124i.x),intBitsToFloat(R124i.y)),vec4(intBitsToFloat(R124i.y),intBitsToFloat(R124i.x),intBitsToFloat(R124i.z),intBitsToFloat(R124i.z)),cubeMapSTM,cubeMapFaceId); +R127i.x = floatBitsToInt(cubeMapSTM.x); +R127i.y = floatBitsToInt(cubeMapSTM.y); +R127i.z = floatBitsToInt(cubeMapSTM.z); +R127i.w = cubeMapFaceId; +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = R127i.w; +R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(PS1i)) + intBitsToFloat(PS1i))); +PS0i = R126i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R126i.y),intBitsToFloat(R125i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.x = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); +PS1i = R124i.x; +// 6 +R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R126i.y),intBitsToFloat(R125i.z),0.0))); +PV0i.x = R6i.x; +PV0i.y = R6i.x; +PV0i.z = R6i.x; +PV0i.w = R6i.x; +R6i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x))); +PS0i = R6i.z; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(uf_remappedPS[9].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R126i.y),intBitsToFloat(R125i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.y = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R124i.x)) + 1.5)); +PS1i = R122i.x; +// 8 +backupReg0i = R127i.w; +R127i.x = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(0x3c23d70a)); +R127i.x = clampFI32(R127i.x); +R7i.y = PS1i; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R124i.x)) + 1.5)); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt((intBitsToFloat(R124i.w) * 0.5 + 0.5)); +R7i.z = backupReg0i; +PS0i = R7i.z; +// 9 +redcCUBE(vec4(intBitsToFloat(R6i.z),intBitsToFloat(R6i.z),intBitsToFloat(R6i.x),intBitsToFloat(R6i.y)),vec4(intBitsToFloat(R6i.y),intBitsToFloat(R6i.x),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),cubeMapSTM,cubeMapFaceId); +R126i.x = floatBitsToInt(cubeMapSTM.x); +R126i.y = floatBitsToInt(cubeMapSTM.y); +R126i.z = floatBitsToInt(cubeMapSTM.z); +R126i.w = cubeMapFaceId; +PV1i.x = R126i.x; +PV1i.y = R126i.y; +PV1i.z = R126i.z; +PV1i.w = R126i.w; +R7i.x = PV0i.z; +PS1i = R7i.x; +// 10 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w))); +R6i.x = floatBitsToInt(intBitsToFloat(R6i.x) / 2.0); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R127i.x))); +R8i.z = PV1i.w; +R127i.w = floatBitsToInt(intBitsToFloat(R2i.w) * intBitsToFloat(0x437f0000)); +PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); +// 11 +backupReg0i = R2i.x; +R2i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R2i.x = clampFI32(R2i.x); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5)); +PV1i.y = R123i.y; +R6i.z = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R6i.z = clampFI32(R6i.z); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5)); +PV1i.w = R123i.w; +R0i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R0i.z = clampFI32(R0i.z); +PS1i = R0i.z; +// 12 +R8i.x = PV1i.w; +R8i.y = PV1i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(R10i.z))); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +R2i.y = int(intBitsToFloat(R127i.w)); +PS0i = R2i.y; +R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz); +R7i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R7i.xy),R7i.z),cubeMapArrayIndex8),intBitsToFloat(R7i.w)).xyz); +R8i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R8i.xy),R8i.z),cubeMapArrayIndex8),intBitsToFloat(R8i.w)).xyz); +R12i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z))).xyz); +R3i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R3i.xy)).xyz); +// 0 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R4i.x),intBitsToFloat(R2i.z),-0.0),vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[10].x)), intBitsToFloat(uf_remappedPS[11].w))); +PS0i = R125i.x; +// 1 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(R2i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +PV1i.y = R123i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[10].y)), intBitsToFloat(uf_remappedPS[11].w))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R13i.y))); +PV1i.w = R127i.w; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[11].w), intBitsToFloat(uf_remappedPS[11].w))); +PS1i = R126i.y; +// 2 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),-(intBitsToFloat(PV1i.y))) + intBitsToFloat(R9i.x))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),-(intBitsToFloat(PV1i.y))) + intBitsToFloat(R9i.y))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.z),-(intBitsToFloat(PV1i.y))) + intBitsToFloat(R10i.z))); +PV0i.z = R126i.z; +R124i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[10].z)), intBitsToFloat(uf_remappedPS[11].w))); +R4i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(0x3f4ccccd)); +R4i.x = clampFI32(R4i.x); +PS0i = R4i.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(R126i.x))); +PS1i = R126i.w; +// 4 +R9i.x = floatBitsToInt(intBitsToFloat(R127i.w) + 0.25); +R9i.x = clampFI32(R9i.x); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[12].x), intBitsToFloat(R127i.w))); +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y))); +R127i.w = R2i.y & int(1); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +backupReg0i = R126i.w; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R0i.x; +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R124i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS0i))); +PV1i.z = R127i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z))); +tempResultf = 1.0 / sqrt(intBitsToFloat(backupReg0i)); +R126i.z = floatBitsToInt(tempResultf); +PS1i = R126i.z; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS1i))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R126i.z))); +R127i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PS0i)), intBitsToFloat(uf_remappedPS[11].w))); +PV1i.z = floatBitsToInt(max(-(intBitsToFloat(PV0i.x)), 0.0)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R126i.z))); +PS1i = floatBitsToInt(float(R127i.w)); +// 8 +R124i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.x = R124i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV1i.x)), intBitsToFloat(uf_remappedPS[11].w))); +PV0i.y = R126i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV1i.w)), intBitsToFloat(uf_remappedPS[11].w))); +PV0i.z = R126i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R126i.w))); +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R127i.z))); +PS0i = R126i.x; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.z),intBitsToFloat(R124i.w),-0.0),vec4(intBitsToFloat(R127i.y),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.w = tempi.x; +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +PS1i = R127i.x; +// 10 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.y),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R124i.y),intBitsToFloat(R127i.z),0.0))); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.x)),intBitsToFloat(R127i.x)) + intBitsToFloat(R127i.x))); +PV1i.y = R127i.y; +R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.w)),intBitsToFloat(PS0i)) + intBitsToFloat(PS0i))); +PV1i.w = R126i.w; +// 12 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R124i.y)) + intBitsToFloat(R126i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.x)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.w))); +PV0i.z = R123i.z; +R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(PV1i.x)) + -(intBitsToFloat(PV1i.x)))); +PV0i.w = R124i.w; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),-(intBitsToFloat(R6i.x))) + intBitsToFloat(R124i.x))); +PS0i = R122i.x; +// 13 +backupReg0i = R125i.x; +backupReg1i = R127i.y; +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.x)) + intBitsToFloat(PV0i.x))); +R125i.x = clampFI32(R125i.x); +PV1i.x = R125i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.z))); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + 1.0); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV0i.y))); +PS1i = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(PS0i)); +// 14 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(R6i.x))) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((-(intBitsToFloat(PV1i.y)) * intBitsToFloat(0x3ca3d70a) + intBitsToFloat(0x3ca3d70a))); +PV0i.z = R123i.z; +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R4i.x))); +PV0i.w = R124i.w; +R125i.z = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); +PS0i = R125i.z; +// 15 +backupReg0i = R125i.y; +PV1i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(PV0i.x)); +R125i.y = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV0i.z)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R125i.x))); +R126i.w = floatBitsToInt((-(intBitsToFloat(PV0i.w)) * intBitsToFloat(0x3ca3d70a) + intBitsToFloat(0x3ca3d70a))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +// 16 +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),-(intBitsToFloat(R127i.y))) + intBitsToFloat(R9i.x))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),-(intBitsToFloat(R124i.w))) + intBitsToFloat(R7i.z))); +PV0i.z = floatBitsToInt(0.25 * intBitsToFloat(R125i.z)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PS1i))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +// 17 +backupReg0i = R125i.y; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),-(intBitsToFloat(R124i.w))) + intBitsToFloat(R7i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R124i.w))) + intBitsToFloat(R7i.x))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R124i.z))); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.z))); +PS1i = R125i.y; +// 18 +backupReg0i = R127i.y; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].x),intBitsToFloat(R125i.x)) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].z),intBitsToFloat(R125i.x)) + intBitsToFloat(backupReg0i))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].y),intBitsToFloat(R125i.x)) + intBitsToFloat(PV1i.y))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(R126i.w)); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.x))); +PS0i = R126i.y; +// 19 +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(R12i.y))); +R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R12i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R2i.x))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R12i.z))); +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R6i.z))); +PS1i = R126i.x; +// 20 +backupReg0i = R0i.z; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].x), intBitsToFloat(R125i.y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].y), intBitsToFloat(R125i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].z), intBitsToFloat(R125i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(backupReg0i))); +R127i.z = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PS0i = R127i.z; +// 21 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.y)) + intBitsToFloat(R126i.w))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R126i.y)) + intBitsToFloat(R125i.x))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R126i.y)) + intBitsToFloat(R124i.y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.w = R123i.w; +R122i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PS1i = R122i.x; +// 22 +R8i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PS1i)); +R0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.w)); +R0i.w = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.z)); +// 23 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(R0i.w)) + intBitsToFloat(R3i.x))); +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(R0i.z)) + intBitsToFloat(R3i.y))); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(R8i.y)) + intBitsToFloat(R3i.z))); +// export +passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722)); +#if (ENABLE_COLOR_FADE == 1) +float depth = texture(textureUnitPS4, passParameterSem0.xy).x; +float factor = smoothstep(0.0005, 0.00075, depth); +passPixelColor0.rgb = mix(passPixelColor0.rgb, vec3(luma), factor); +#else +passPixelColor0.rgb = vec3(luma); +#endif +} diff --git a/Modifications/BreathOfTheWild_Monochromia/dee484f174698fba_000000007924d249_ps.txt b/Modifications/BreathOfTheWild_Monochromia/dee484f174698fba_000000007924d249_ps.txt new file mode 100644 index 00000000..b2bbc9eb --- /dev/null +++ b/Modifications/BreathOfTheWild_Monochromia/dee484f174698fba_000000007924d249_ps.txt @@ -0,0 +1,534 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader dee484f174698fba +// Monochromia +// Link and other characters +// original shader dumped using cemu 1.11.c, BotW 1.3.1 +uniform ivec4 uf_remappedPS[9]; +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform sampler2DArray textureUnitPS8;// Tex8 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 9) uniform sampler2D textureUnitPS9;// Tex9 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler9 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 12) uniform sampler2D textureUnitPS12;// Tex12 addr 0xf4240800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler12 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf528a800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 2) in vec4 passParameterSem2; +layout(location = 3) in vec4 passParameterSem4; +layout(location = 4) in vec4 passParameterSem6; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R15i = ivec4(0); +ivec4 R16i = ivec4(0); +ivec4 R17i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem1); +R2i = floatBitsToInt(passParameterSem2); +R3i = floatBitsToInt(passParameterSem4); +R4i = floatBitsToInt(passParameterSem6); +R7i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw); +R5i.w = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R0i.xy)).x); +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); +R4i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw); +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.w)),intBitsToFloat(uf_remappedPS[0].w)) + 1.0)); +PV0i.y = floatBitsToInt(floor(intBitsToFloat(R3i.x))); +R8i.z = 0; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(0x437f0000)); +PS0i = floatBitsToInt(floor(intBitsToFloat(R3i.y))); +// 1 +R126i.x = floatBitsToInt(intBitsToFloat(R3i.y) + -(intBitsToFloat(PS0i))); +R125i.y = floatBitsToInt(intBitsToFloat(R3i.x) + -(intBitsToFloat(PV0i.y))); +R126i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + -(0.5)); +R127i.w = floatBitsToInt(intBitsToFloat(PS0i) + -(0.5)); +R5i.z = int(intBitsToFloat(PV0i.w)); +PS1i = R5i.z; +// 2 +R125i.x = floatBitsToInt((intBitsToFloat(R4i.x) * 2.0 + -(1.0))); +PV0i.y = PS1i >> 0x00000005; +R10i.z = floatBitsToInt(roundEven(0.0)); +R126i.w = floatBitsToInt((intBitsToFloat(R4i.y) * 2.0 + -(1.0))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R127i.x)); +// 3 +PV1i.x = PV0i.y & 0x00000007; +R124i.y = floatBitsToInt((intBitsToFloat(R4i.z) * 2.0 + -(1.0))); +R11i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[0].x)), intBitsToFloat(PS0i))); +PV1i.z = R11i.z; +R5i.w = 0x3f19999a; +R9i.z = floatBitsToInt(1.0); +PS1i = R9i.z; +// 4 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV1i.z))); +PV0i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV1i.z)), intBitsToFloat(uf_remappedPS[1].y))); +R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(PV1i.z)); +PV0i.z = R127i.z; +R8i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PV1i.z))); +PS0i = floatBitsToInt(float(PV1i.x)); +// 5 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R6i.y))); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R6i.x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R6i.w))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(0xc0000000)); +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +PS1i = R127i.x; +// 6 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(uf_remappedPS[3].x))); +PV0i.y = R126i.y; +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z)))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R6i.z))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.w))); +// 7 +PV1i.x = floatBitsToInt(max(intBitsToFloat(R127i.y), -(intBitsToFloat(R127i.y)))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w)))); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.y))); +// 8 +backupReg0i = R126i.y; +backupReg0i = R126i.y; +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PS1i)); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(backupReg0i))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(backupReg0i))); +PV0i.z = R127i.z; +PV0i.w = PV1i.y; +PV0i.w = clampFI32(PV0i.w); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(R4i.w))); +PS0i = R125i.z; +// 9 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(0x40400000)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.x)); +R6i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x40400000)); +R122i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(0x3dcccccd) + 1.0)); +PS1i = R122i.x; +// 10 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(PV1i.x)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3fb8aa3b)); +R9i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x42960000)); +R4i.w = 0; +PS0i = R4i.w; +// 11 +backupReg0i = R127i.y; +PV1i.x = R5i.z & 0x0000001c; +R127i.y = backupReg0i; +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +R127i.y = clampFI32(R127i.y); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.x)); +PV1i.z = clampFI32(PV1i.z); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R125i.y)); +PV1i.w = clampFI32(PV1i.w); +R4i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.z))); +PS1i = R4i.x; +// 12 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.w)); +PV0i.y = R5i.z & 0x00000002; +R4i.z = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(0x41000000)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.z)); +PS0i = floatBitsToInt(float(PV1i.x)); +// 13 +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.w))); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV0i.x))); +R16i.z = floatBitsToInt(intBitsToFloat(R127i.y) * 0.25); +R10i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3d124925)); +R14i.z = floatBitsToInt(float(PV0i.y)); +R14i.z = floatBitsToInt(intBitsToFloat(R14i.z) / 2.0); +PS1i = R14i.z; +// 14 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R126i.w),intBitsToFloat(R124i.y),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R126i.w),intBitsToFloat(R124i.y),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R13i.z = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3f4ccccd)); +PS0i = R13i.z; +// 15 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R8i.w),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R8i.w),intBitsToFloat(R11i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); +PS1i = R127i.y; +// 16 +R9i.x = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x3f4ccccd)); +PV0i.x = R9i.x; +R8i.y = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3f4ccccd)); +PV0i.y = R8i.y; +R12i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].x) + -(intBitsToFloat(R13i.z))); +R123i.w = floatBitsToInt((intBitsToFloat(PS1i) * 4.0 + intBitsToFloat(0xc0400000))); +R123i.w = clampFI32(R123i.w); +PV0i.w = R123i.w; +R126i.x = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +PS0i = R126i.x; +// 17 +R8i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].y) + -(intBitsToFloat(PV0i.y))); +R5i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + -(0.5)); +R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) * 4.0); +R5i.y = clampFI32(R5i.y); +PV1i.y = R5i.y; +R15i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].z) + -(intBitsToFloat(PV0i.x))); +R11i.w = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R11i.w = clampFI32(R11i.w); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.y)); +// 18 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS1i))); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PS1i))); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(0x3f4ccccd)); +PV0i.w = clampFI32(PV0i.w); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); +// 19 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS0i))); +PV1i.x = R6i.x; +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PS0i))); +PV1i.y = R6i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(PS0i))); +PV1i.z = R6i.z; +R3i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + -(1.0)); +R11i.x = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R11i.x = clampFI32(R11i.x); +PS1i = R11i.x; +// 20 +backupReg0i = R7i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R7i.z = tempi.x; +R12i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R12i.w = clampFI32(R12i.w); +PS0i = R12i.w; +// 0 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(uf_remappedPS[6].w))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(uf_remappedPS[6].w))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R7i.z) + 1.0); +R127i.z = clampFI32(R127i.z); +R126i.w = R5i.z & int(1); +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(uf_remappedPS[5].y))); +PS0i = R126i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R8i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) * 1.5); +PS1i = R125i.x; +// 2 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.z)) + 1.0); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(uf_remappedPS[5].z)) + intBitsToFloat(R126i.x))); +PV0i.y = R123i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(uf_remappedPS[6].w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(R9i.z))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(R5i.w)) + intBitsToFloat(PV0i.w))); +PV1i.x = R123i.x; +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(uf_remappedPS[5].x)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +tempResultf = log2(intBitsToFloat(PV0i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 4 +PV0i.x = floatBitsToInt(max(-(intBitsToFloat(PV1i.z)), 0.0)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R125i.x)) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +R126i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R125i.z))); +R9i.z = floatBitsToInt(float(R126i.w)); +PS0i = R9i.z; +// 5 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.w))); +PV1i.x = R123i.x; +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), -(intBitsToFloat(R4i.w)))); +R4i.w = floatBitsToInt(min(intBitsToFloat(PV0i.x), 1.0)); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); +PS1i = floatBitsToInt(tempResultf); +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PS1i))); +PV0i.z = PS1i; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x))); +PV0i.w = R123i.w; +R4i.y = floatBitsToInt(exp2(intBitsToFloat(R126i.z))); +PS0i = R4i.y; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(max(-(intBitsToFloat(PV0i.w)), 0.0)); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),-(intBitsToFloat(R125i.z))) + intBitsToFloat(R124i.y))); +PV0i.x = R123i.x; +PV0i.z = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0)); +tempResultf = log2(intBitsToFloat(PV1i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 9 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x40a00000)); +PV1i.y = clampFI32(PV1i.y); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PS0i))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z))); +// 10 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV1i.y)) + 1.0)); +PV0i.x = R127i.x; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),-(intBitsToFloat(backupReg0i))) + intBitsToFloat(PV1i.x))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z))); +// 11 +PV1i.x = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(0xbe0f5c29)); +R3i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(0x3f666666)); +R3i.y = clampFI32(R3i.y); +PV1i.z = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(0xbba3d70a)); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PV0i.x))); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PV0i.x))); +PS1i = R3i.z; +// 12 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R127i.x))); +R127i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x42c80000)); +R127i.y = clampFI32(R127i.y); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x428c0000)); +PV0i.w = clampFI32(PV0i.w); +// 13 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e99999a)); +// 14 +R123i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(0x3e4ccccd) + intBitsToFloat(PV1i.x))); +R123i.w = clampFI32(R123i.w); +PV0i.w = R123i.w; +// 15 +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.z))); +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].z), intBitsToFloat(R7i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[7].w)), intBitsToFloat(R7i.y))); +// 1 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(backupReg0i))); +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(backupReg1i))); +R0i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); +R6i.w = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R10i.xy)).w); +R17i.xyz = floatBitsToInt(texture(textureUnitPS9, intBitsToFloat(R10i.xy)).xyz); +R7i.xyz = floatBitsToInt(texture(textureUnitPS8, vec3(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z))).xyz); +R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R10i.xy)).xyz); +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(R1i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R0i.x)) + intBitsToFloat(R1i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R0i.w)) + intBitsToFloat(uf_remappedPS[0].x))); +PV0i.z = R123i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(R4i.y))); +PV0i.w = R126i.w; +PS0i = floatBitsToInt(intBitsToFloat(R17i.x) + intBitsToFloat(0xbecccccd)); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(0xbf400000)); +PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z))); +PS1i = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x41200000)); +PS1i = clampFI32(PS1i); +// 2 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R5i.x)),-(intBitsToFloat(R8i.w)),-(intBitsToFloat(R11i.z))) + vec3(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.w))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +R124i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x41800000)); +R124i.w = clampFI32(R124i.w); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.y), intBitsToFloat(PS1i))); +PS0i = R125i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +R122i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(0x3e99999a) + intBitsToFloat(R4i.w))); +PS1i = R122i.x; +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.x)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.z))); +PV0i.z = R123i.z; +R126i.w = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(0xbecccccd)); +R127i.y = floatBitsToInt(intBitsToFloat(R2i.w) + -(intBitsToFloat(R124i.w))); +R127i.y = clampFI32(R127i.y); +PS0i = R127i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(intBitsToFloat(R125i.w) + -(1.0)); +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.z), intBitsToFloat(R17i.z))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R9i.w))); +PV0i.y = clampFI32(PV0i.y); +PV0i.z = floatBitsToInt(intBitsToFloat(R7i.z) * intBitsToFloat(0x3dea4a8c)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(R127i.y)) + 1.0)); +PV0i.w = R123i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 7 +R123i.x = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3f162b6b) + intBitsToFloat(PV0i.z))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(PV0i.y)); +PV1i.y = clampFI32(PV1i.y); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS0i))); +R123i.w = floatBitsToInt((0.5 * intBitsToFloat(PV0i.w) + 0.5)); +PV1i.w = R123i.w; +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(PV0i.x))); +PS1i = R6i.w; +// 8 +backupReg0i = R125i.w; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), intBitsToFloat(PV1i.z))); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R3i.y))); +R123i.w = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3e99096c) + intBitsToFloat(PV1i.x))); +PV0i.w = R123i.w; +R125i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(backupReg0i)); +R125i.w = clampFI32(R125i.w); +PS0i = R125i.w; +// 9 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3df5c28f)); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = ((intBitsToFloat(PV0i.w) > 0.0)?int(0xFFFFFFFF):int(0x0)); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(PS0i)) + intBitsToFloat(R13i.z))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV0i.x))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 10 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.y))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + -(0.5)); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.w),intBitsToFloat(R14i.z)) + intBitsToFloat(PV1i.w))); +R126i.z = clampFI32(R126i.z); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R15i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(R9i.x))); +PV0i.w = R123i.w; +R122i.x = ((PV1i.y == 0)?(0):(PS1i)); +PS0i = R122i.x; +// 11 +backupReg0i = R124i.w; +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x42200000)); +PV1i.x = clampFI32(PV1i.x); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(uf_remappedPS[8].x))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[8].z))); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[8].y))); +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i))); +PS1i = R124i.y; +// 12 +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x41000000)); +// 13 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z))); +PV1i.y = clampFI32(PV1i.y); +// 14 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R16i.z))); +// 15 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R9i.y)) + intBitsToFloat(PV0i.w))); +R123i.z = clampFI32(R123i.z); +PV1i.z = R123i.z; +// 16 +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x40400000) + intBitsToFloat(R126i.z))); +PV0i.y = R123i.y; +// 17 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].w), intBitsToFloat(PV0i.y))); +// 18 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(R3i.w))); +PV0i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(R3i.x))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(R3i.z))); +PV0i.w = R123i.w; +// 19 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(R124i.y)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R124i.y)) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(R124i.y)) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +// 20 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R12i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R11i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R11i.w))); +// 21 +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.w = R123i.w; +// 22 +R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R17i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R10i.x))); +R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R17i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(R10i.y))); +R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R17i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R10i.z))); +// export +passPixelColor0 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722)); +passPixelColor0.rgb = vec3(luma); +} diff --git a/Modifications/BreathOfTheWild_Monochromia/eabf1e8268c0acf2_0000000079249749_ps.txt b/Modifications/BreathOfTheWild_Monochromia/eabf1e8268c0acf2_0000000079249749_ps.txt new file mode 100644 index 00000000..12d6005f --- /dev/null +++ b/Modifications/BreathOfTheWild_Monochromia/eabf1e8268c0acf2_0000000079249749_ps.txt @@ -0,0 +1,664 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader eabf1e8268c0acf2 +// Monochromia +// Terrain - normal weather +// original shader dumped using cemu 1.11.c, BotW 1.3.1 +#define ENABLE_COLOR_FADE 0 // set this to 1 to enable, 0 to disable the effect + +uniform ivec4 uf_remappedPS[10]; +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 2) in vec4 passParameterSem3; +layout(location = 3) in vec4 passParameterSem4; +layout(location = 4) in vec4 passParameterSem6; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex8 = 0.0; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem1); +R2i = floatBitsToInt(passParameterSem3); +R3i = floatBitsToInt(passParameterSem4); +R4i = floatBitsToInt(passParameterSem6); +R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw); +R2i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); +R4i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); +PV0i.y = R127i.y; +R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0))); +PV0i.z = R124i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); +PV0i.w = R127i.w; +R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y)); +PS0i = R126i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R8i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); +PS1i = R8i.z; +// 2 +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(R127i.w)))); +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(R127i.w)))); +R125i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.x)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(uf_remappedPS[2].y))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +R125i.x = floatBitsToInt(tempResultf); +PS0i = R125i.x; +// 3 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R5i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R127i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.w)); +R127i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.z)); +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.z; +// 4 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R9i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R9i.y),intBitsToFloat(R8i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +PS0i = R8i.x; +// 5 +backupReg0i = R126i.w; +backupReg0i = R126i.w; +R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z)))); +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R0i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.z))); +R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); +PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.w)); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.y)); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(PS0i))); +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PS0i))); +PS1i = R9i.z; +// 8 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.z)); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z)))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.x)); +R126i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), -(intBitsToFloat(R125i.z)))); +PS0i = R126i.x; +// 9 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w)))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w)))); +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0); +PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y)))); +PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 4.0); +// 10 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.x)); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.x))); +PV0i.z = R6i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w))); +R127i.z = floatBitsToInt(floor(intBitsToFloat(R3i.x))); +PS0i = R127i.z; +// 11 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R10i.y),intBitsToFloat(R2i.w),intBitsToFloat(R9i.z),0.0))); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +PS1i = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.x)); +// 12 +PV0i.x = floatBitsToInt(floor(intBitsToFloat(R3i.y))); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(R126i.x)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PS1i)); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.x) + -(intBitsToFloat(R127i.z))); +R126i.x = floatBitsToInt(intBitsToFloat(R127i.z) + -(0.5)); +PS0i = R126i.x; +// 13 +backupReg0i = R127i.y; +PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + -(intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(0.5)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +PV1i.z = clampFI32(PV1i.z); +PV1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.y)); +PS1i = R5i.x; +PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); +// 14 +PV0i.x = R5i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x)); +PV0i.y = clampFI32(PV0i.y); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x)); +PV0i.w = R6i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R10i.y))); +PS0i = R126i.x; +// 15 +backupReg0i = R127i.y; +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.z))); +R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.w))); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.z))); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i)); +R2i.z = floatBitsToInt(roundEven(0.0)); +PS1i = R2i.z; +// 16 +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(R1i.z))); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.w))); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w))); +R0i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); +R3i.x = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(uf_remappedPS[3].x)); +PS0i = R3i.x; +// 17 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(0x437f0000)); +PS1i = R127i.w; +// 18 +R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +PV0i.x = R124i.x; +PV0i.y = R124i.x; +PV0i.z = R124i.x; +PV0i.w = R124i.x; +R124i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x))); +PS0i = R124i.z; +// 19 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.y = tempi.x; +R127i.z = floatBitsToInt(max(-(intBitsToFloat(R125i.x)), 0.0)); +PS1i = R127i.z; +// 20 +backupReg0i = R124i.x; +backupReg0i = R124i.x; +backupReg1i = R124i.z; +backupReg1i = R124i.z; +redcCUBE(vec4(intBitsToFloat(R124i.z),intBitsToFloat(R124i.z),intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.x)),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg1i)),cubeMapSTM,cubeMapFaceId); +R124i.x = floatBitsToInt(cubeMapSTM.x); +R124i.y = floatBitsToInt(cubeMapSTM.y); +R124i.z = floatBitsToInt(cubeMapSTM.z); +R124i.w = cubeMapFaceId; +PV0i.x = R124i.x; +PV0i.y = R124i.y; +PV0i.z = R124i.z; +PV0i.w = R124i.w; +R1i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(uf_remappedPS[3].y)); +PS0i = R1i.y; +// 21 +R6i.x = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(uf_remappedPS[3].z)); +R3i.y = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0); +PV1i.y = R3i.y; +R0i.z = PV0i.w; +R3i.w = 0; +PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); +// 22 +R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +R6i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0)); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS1i)) + 1.5)); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS1i)) + 1.5)); +R3i.z = int(intBitsToFloat(R127i.w)); +PS0i = R3i.z; +// 0 +R0i.x = R1i.w; +R0i.y = R1i.z; +R127i.z = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(0x437f0000)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(uf_remappedPS[7].w))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(uf_remappedPS[7].w))); +PS0i = R127i.y; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R1i.y),intBitsToFloat(R6i.x),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R1i.y),intBitsToFloat(R6i.x),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), intBitsToFloat(uf_remappedPS[7].w))); +PS1i = R125i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(0x3c23d70a)); +PV0i.x = clampFI32(PV0i.x); +R124i.y = R3i.z & 0x000000fc; +R124i.z = floatBitsToInt(-(intBitsToFloat(R6i.y)) + 1.0); +R124i.w = 0; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS0i))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PS0i))); +R126i.y = int(intBitsToFloat(R127i.z)); +PS1i = R126i.y; +// 4 +backupReg0i = R124i.y; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[7].w))); +PV0i.x = R124i.x; +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(uf_remappedPS[7].w))); +PV0i.y = R124i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[7].w))); +PV0i.z = R127i.z; +R126i.w = floatBitsToInt((intBitsToFloat(R3i.y) * 0.5 + 0.5)); +R126i.x = floatBitsToInt(float(backupReg0i)); +PS0i = R126i.x; +// 5 +backupReg0i = R124i.z; +backupReg0i = R124i.z; +tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R127i.w)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z)),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.w = tempi.x; +R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); +PS1i = R124i.z; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R3i.w))))); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = R125i.w; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R127i.w)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z)),-(intBitsToFloat(R124i.w))))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +// 8 +PV0i.x = R126i.y & int(1); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(PS1i)))); +R6i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3b820821)); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w))); +PS0i = R127i.z; +// 9 +R126i.x = R127i.w; +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.z))); +PV1i.y = R123i.y; +R126i.z = ((PV0i.x == 0)?(0):(0x3f800000)); +R126i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); +R7i.x = R127i.w; +R7i.x = clampFI32(R7i.x); +PS1i = R7i.x; +// 10 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV1i.y))); +PV0i.y = floatBitsToInt(intBitsToFloat(R125i.z) + 1.0); +R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R6i.y))); +R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.z))); +PS0i = R122i.x; +// 11 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +R7i.z = floatBitsToInt((intBitsToFloat(R6i.w) * 0.25 + 0.25)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(backupReg0i))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); +// 12 +backupReg0i = R124i.x; +R124i.x = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R125i.w)); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R7i.x))); +PV0i.w = R123i.w; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); +PS0i = R127i.y; +// 13 +backupReg0i = R124i.z; +backupReg1i = R126i.y; +backupReg2i = R126i.x; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); +PV1i.x = R126i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(backupReg0i))); +PV1i.z = R124i.z; +R125i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); +// 14 +backupReg0i = R124i.x; +R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.z))); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.x))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R124i.y))) + intBitsToFloat(R127i.y))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 15 +backupReg0i = R126i.x; +backupReg0i = R126i.x; +backupReg1i = R127i.y; +backupReg1i = R127i.y; +backupReg2i = R125i.w; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg0i))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg1i))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R124i.z))); +PV1i.z = R123i.z; +R125i.w = floatBitsToInt(0.25 * intBitsToFloat(PS0i)); +R124i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); +PS1i = R124i.z; +// 16 +backupReg0i = R126i.z; +PV0i.x = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R127i.w)); +PV0i.y = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R124i.x)); +R126i.z = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(backupReg0i)); +R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y))); +R1i.w = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.z)); +PS0i = R1i.w; +// 17 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R6i.y))); +R6i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R126i.x)); +R1i.z = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R127i.y)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R125i.w))); +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R125i.w))); +PS1i = R124i.z; +// 18 +R6i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R6i.x = clampFI32(R6i.x); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R125i.w))); +R12i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R12i.z = clampFI32(R12i.z); +R5i.w = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R5i.w = clampFI32(R5i.w); +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), intBitsToFloat(PV1i.w))); +PS0i = R4i.x; +// 19 +PV1i.x = R3i.z & int(1); +R3i.y = R2i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), intBitsToFloat(PV0i.y))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), intBitsToFloat(R124i.z))); +R3i.z = floatBitsToInt(roundEven(1.0)); +PS1i = R3i.z; +// 20 +R3i.x = R2i.x; +R4i.z = floatBitsToInt(float(PV1i.x)); +PS0i = R4i.z; +R4i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R8i.xy)).x); +R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz); +R11i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).xyz); +R3i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z))).xyz); +R0i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex8),intBitsToFloat(R0i.w)).xyz); +R2i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R2i.xy)).xyz); +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),-(intBitsToFloat(R7i.z))) + intBitsToFloat(R13i.y))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R13i.y) * 0.5 + 0.5)); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R4i.w)) + intBitsToFloat(uf_remappedPS[1].x))); +PV0i.z = R123i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R7i.x))); +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z))); +PS0i = R124i.x; +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z))); +PV1i.y = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.y)); +PV1i.y = clampFI32(PV1i.y); +PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R5i.z))); +PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R9i.x))); +R125i.x = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV0i.x)); +PS1i = R125i.x; +// 2 +R126i.x = floatBitsToInt(-(intBitsToFloat(R10i.x)) + intBitsToFloat(PV1i.w)); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PV1i.z)); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV1i.x)); +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV1i.y))); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R125i.w))); +PS0i = R125i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.y),intBitsToFloat(R2i.w),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.y = tempi.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.w))); +PS1i = R126i.y; +// 4 +backupReg0i = R127i.y; +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.x))); +PV0i.x = R123i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.z))); +R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R124i.x))); +PS0i = R1i.w; +// 5 +backupReg0i = R0i.x; +backupReg1i = R126i.y; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R7i.w))); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)) + intBitsToFloat(R3i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R6i.y))); +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.x))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R3i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R3i.z))); +PV0i.w = R123i.w; +// 7 +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.w))); +R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.z))); +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R126i.y))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); +PS1i = floatBitsToInt(tempResultf); +// 8 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS1i))); +// 9 +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsToFloat(PV0i.w))); +// 10 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168)); +PV0i.y = clampFI32(PV0i.y); +// 11 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R10i.z)) + 1.0)); +PV1i.y = R123i.y; +// 12 +R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.x))); +PV0i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.y))); +PV0i.w = R123i.w; +// 1 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R4i.x))); +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R5i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R6i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R12i.z))); +// 3 +R123i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.z = R123i.z; +// 4 +backupReg0i = R0i.y; +PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.x)); +PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.z)); +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.x))); +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R2i.y))); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R2i.z))); +// export +passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722)); +#if (ENABLE_COLOR_FADE == 1) +float depth = texture(textureUnitPS4, passParameterSem0.xy).x; +float factor = smoothstep(0.0005, 0.00075, depth); +passPixelColor0.rgb = mix(passPixelColor0.rgb, vec3(luma), factor); +#else +passPixelColor0.rgb = vec3(luma); +#endif +} diff --git a/Modifications/BreathOfTheWild_Monochromia/readMe.txt b/Modifications/BreathOfTheWild_Monochromia/readMe.txt new file mode 100644 index 00000000..e2dc7735 --- /dev/null +++ b/Modifications/BreathOfTheWild_Monochromia/readMe.txt @@ -0,0 +1,48 @@ +Monochromia - Sin City inspired Mod +This mod makes almost everything in the game black and white. Only the bright lights and other special effects remain with full color. + +!!! Important !!! +Delete/rename the a5b3a5e5ab2938bc file from your resolution pack, otherwise it gets overriden and the clouds will appear coloured. +The AA fix is implemented in this pack as well. Remember to restore the file in your resolution pack when not using this mod. +This mod is not compatible with Clarity/Contrasty, as this mod uses custom postprocessing. Delete bd8bba59e2149449 from this pack if you wish to use those. + +The full color can be restored on certain elements as well, such as characters or trees/plants. +You can do that by renaming/deleting the corresponding shader files (effectively disabling the overide) listed below. +Some shaders also have a color fade effect implemented. This effect keeps full color nearby, and fades to black and white with distance. +This can be enabled by setting ENABLE_COLOR_FADE to 1. Only the first 7 shaders in the list have this flag. + + +Listed below are the customizable elements, with the corresponding shader files below: + +Shrine interiors +49ce4bf04a654e80 + +Terrain and buildings +eabf1e8268c0acf2, bdc96b6928e88c78 + +Trees and plants +81bbc347eb4b6dbc, 3c49f88069390494 + +Water +bff17056bfac28dd, de2bafbeb363afb3 + +Link and other characters +dee484f174698fba + +Link +1cf7d93fabd9e8e3, a2986482c342660f, 10a2a18d2a9a02d8, 8daf3642d5942233 + +Link's and other human character's eyes +4c324d20f5b6de3b + +Clouds and other effects +a5b3a5e5ab2938bc + +Simple Levels + Curves + LumaSharpening +bd8bba59e2149449 +This is a postprocessing shader, a preset I created that is tuned for black/white. You can adjust the some values, or you can replace it entirely with the one from Clarity + + +Shaders dumped from Cemu 1.11.0b and BotW 1.3.1 +Pack made by Kiri +Have fun with it \ No newline at end of file diff --git a/Modifications/BreathOfTheWild_Monochromia/rules.txt b/Modifications/BreathOfTheWild_Monochromia/rules.txt new file mode 100644 index 00000000..89f94301 --- /dev/null +++ b/Modifications/BreathOfTheWild_Monochromia/rules.txt @@ -0,0 +1,9 @@ +[Definition] +titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 +name = "The Legend of Zelda: Breath of the Wild - Monochromia - Sin City inspired Mod" +version = 2 + +# Shaders dumped from Cemu 1.11.0b and BotW 1.3.1 +# Pack made by Kiri +# Check the readMe file for info on how to customize +# Have fun with it \ No newline at end of file diff --git a/Modifications/MarioKart8_TheVoid/patches.txt b/Modifications/MarioKart8_TheVoid/patches.txt deleted file mode 100644 index dc319e33..00000000 --- a/Modifications/MarioKart8_TheVoid/patches.txt +++ /dev/null @@ -1,17 +0,0 @@ -[Turbo64] -moduleMatches = 0xD09700CE - -0x10180618 = .string "Invalid ,Gu_Menu ,Test ,Reserved01 ,Reserved02 ,Reserved03 ,Reserved04 ,Reserved05 ,Reserved06 ,Reserved07 ,Reserved08 ,Reserved09 ,Reserved10 ,Reserved11 ,Reserved12 ,Reserved13 ,Reserved14 ,Gu_MarioCircuit ,Gu_DossunIseki ,Gu_City ,Gu_Cake ,Gu_HorrorHouse ,Gu_Expert ,Gu_Desert ,Gu_Cloud ,Gu_SnowMountain ,Gu_Techno ,Gu_Airport ,Gu_Menu ,Gu_WaterPark ,Gu_Ocean ,Gu_BowserCastle ,Gu_RainbowRoad ,G3ds_DKJungle ,Gwii_MooMooMeadows ,G64_PeachCircuit ,G64_KinopioHighway ,Gds_PukupukuBeach ,Ggc_SherbetLand ,Gagb_MarioCircuit ,G3ds_MusicPark ,Gwii_GrumbleVolcano ,Gsfc_DonutsPlain3 ,Ggc_DryDryDesert ,G3ds_PackunSlider ,Gds_TickTockClock ,G64_YoshiValley ,Gds_WarioStadium ,G64_RainbowRoad ,Du_Metro ,Du_MuteCity ,Du_DragonRoad ,Du_Hyrule ,Du_Animal_Summer ,Du_ExciteBike ,Du_Woods ,Du_IcePark ,Dgc_YoshiCircuit ,Dwii_WariosMine ,Dsfc_RainbowRoad ,Dagb_RibbonRoad ,D3ds_NeoBowserCity ,Dgc_BabyPark ,Dagb_CheeseLand ,Du_BigBlue ,Du_Animal_Spring ,Du_Animal_Autumn ,Du_Animal_Winter ,UnderConstruction20 ,UnderConstruction21 ,UnderConstruction22 ,UnderConstruction23 ,UnderConstruction24 ,UnderConstruction25 ,UnderConstruction26 ,UnderConstruction27 ,UnderConstruction28 ,UnderConstruction29 ,UnderConstruction30 ,UnderConstruction31 ,UnderConstruction32" -0x10180F38 = .string "Invalid ,Gu_Menu ,Test ,Reserved01 ,Reserved02 ,Reserved03 ,Reserved04 ,Reserved05 ,Reserved06 ,Reserved07 ,Reserved08 ,Reserved09 ,Reserved10 ,Reserved11 ,Reserved12 ,Reserved13 ,Reserved14 ,Gu_MarioCircuit ,Gu_DossunIseki ,Gu_City ,Gu_Cake ,Gu_HorrorHouse ,Gu_Expert ,Gu_Desert ,Gu_Cloud ,Gu_SnowMountain ,Gu_Techno ,Gu_Airport ,Gu_Menu ,Gu_WaterPark ,Gu_Ocean ,Gu_BowserCastle ,Gu_RainbowRoad ,G3ds_DKJungle ,Gwii_MooMooMeadows ,G64_PeachCircuit ,G64_KinopioHighway ,Gds_PukupukuBeach ,Ggc_SherbetLand ,Gagb_MarioCircuit ,G3ds_MusicPark ,Gwii_GrumbleVolcano ,Gsfc_DonutsPlain3 ,Ggc_DryDryDesert ,G3ds_PackunSlider ,Gds_TickTockClock ,G64_YoshiValley ,Gds_WarioStadium ,G64_RainbowRoad ,Du_Metro ,Du_MuteCity ,Du_DragonRoad ,Du_Hyrule ,Du_Animal_Summer ,Du_ExciteBike ,Du_Woods ,Du_IcePark ,Dgc_YoshiCircuit ,Dwii_WariosMine ,Dsfc_RainbowRoad ,Dagb_RibbonRoad ,D3ds_NeoBowserCity ,Dgc_BabyPark ,Dagb_CheeseLand ,Du_BigBlue ,Du_Animal_Spring ,Du_Animal_Autumn ,Du_Animal_Winter ,UnderConstruction20 ,UnderConstruction21 ,UnderConstruction22 ,UnderConstruction23 ,UnderConstruction24 ,UnderConstruction25 ,UnderConstruction26 ,UnderConstruction27 ,UnderConstruction28 ,UnderConstruction29 ,UnderConstruction30 ,UnderConstruction31 ,UnderConstruction32" -0x101814F8 = .string "Invalid ,Gu_Menu ,Test ,Reserved01 ,Reserved02 ,Reserved03 ,Reserved04 ,Reserved05 ,Reserved06 ,Reserved07 ,Reserved08 ,Reserved09 ,Reserved10 ,Reserved11 ,Reserved12 ,Reserved13 ,Reserved14 ,Gu_MarioCircuit ,Gu_DossunIseki ,Gu_City ,Gu_Cake ,Gu_HorrorHouse ,Gu_Expert ,Gu_Desert ,Gu_Cloud ,Gu_SnowMountain ,Gu_Techno ,Gu_Airport ,Gu_Menu ,Gu_WaterPark ,Gu_Ocean ,Gu_BowserCastle ,Gu_RainbowRoad ,G3ds_DKJungle ,Gwii_MooMooMeadows ,G64_PeachCircuit ,G64_KinopioHighway ,Gds_PukupukuBeach ,Ggc_SherbetLand ,Gagb_MarioCircuit ,G3ds_MusicPark ,Gwii_GrumbleVolcano ,Gsfc_DonutsPlain3 ,Ggc_DryDryDesert ,G3ds_PackunSlider ,Gds_TickTockClock ,G64_YoshiValley ,Gds_WarioStadium ,G64_RainbowRoad ,Du_Metro ,Du_MuteCity ,Du_DragonRoad ,Du_Hyrule ,Du_Animal_Summer ,Du_ExciteBike ,Du_Woods ,Du_IcePark ,Dgc_YoshiCircuit ,Dwii_WariosMine ,Dsfc_RainbowRoad ,Dagb_RibbonRoad ,D3ds_NeoBowserCity ,Dgc_BabyPark ,Dagb_CheeseLand ,Du_BigBlue ,Du_Animal_Spring ,Du_Animal_Autumn ,Du_Animal_Winter ,UnderConstruction20 ,UnderConstruction21 ,UnderConstruction22 ,UnderConstruction23 ,UnderConstruction24 ,UnderConstruction25 ,UnderConstruction26 ,UnderConstruction27 ,UnderConstruction28 ,UnderConstruction29 ,UnderConstruction30 ,UnderConstruction31 ,UnderConstruction32" -0x10183EF0 = .string "Invalid ,Gu_Menu ,Test ,Reserved01 ,Reserved02 ,Reserved03 ,Reserved04 ,Reserved05 ,Reserved06 ,Reserved07 ,Reserved08 ,Reserved09 ,Reserved10 ,Reserved11 ,Reserved12 ,Reserved13 ,Reserved14 ,Gu_MarioCircuit ,Gu_DossunIseki ,Gu_City ,Gu_Cake ,Gu_HorrorHouse ,Gu_Expert ,Gu_Desert ,Gu_Cloud ,Gu_SnowMountain ,Gu_Techno ,Gu_Airport ,Gu_Menu ,Gu_WaterPark ,Gu_Ocean ,Gu_BowserCastle ,Gu_RainbowRoad ,G3ds_DKJungle ,Gwii_MooMooMeadows ,G64_PeachCircuit ,G64_KinopioHighway ,Gds_PukupukuBeach ,Ggc_SherbetLand ,Gagb_MarioCircuit ,G3ds_MusicPark ,Gwii_GrumbleVolcano ,Gsfc_DonutsPlain3 ,Ggc_DryDryDesert ,G3ds_PackunSlider ,Gds_TickTockClock ,G64_YoshiValley ,Gds_WarioStadium ,G64_RainbowRoad ,Du_Metro ,Du_MuteCity ,Du_DragonRoad ,Du_Hyrule ,Du_Animal_Summer ,Du_ExciteBike ,Du_Woods ,Du_IcePark ,Dgc_YoshiCircuit ,Dwii_WariosMine ,Dsfc_RainbowRoad ,Dagb_RibbonRoad ,D3ds_NeoBowserCity ,Dgc_BabyPark ,Dagb_CheeseLand ,Du_BigBlue ,Du_Animal_Spring ,Du_Animal_Autumn ,Du_Animal_Winter ,UnderConstruction20 ,UnderConstruction21 ,UnderConstruction22 ,UnderConstruction23 ,UnderConstruction24 ,UnderConstruction25 ,UnderConstruction26 ,UnderConstruction27 ,UnderConstruction28 ,UnderConstruction29 ,UnderConstruction30 ,UnderConstruction31 ,UnderConstruction32" -0x10184410 = .string "Invalid ,Gu_Menu ,Test ,Reserved01 ,Reserved02 ,Reserved03 ,Reserved04 ,Reserved05 ,Reserved06 ,Reserved07 ,Reserved08 ,Reserved09 ,Reserved10 ,Reserved11 ,Reserved12 ,Reserved13 ,Reserved14 ,Gu_MarioCircuit ,Gu_DossunIseki ,Gu_City ,Gu_Cake ,Gu_HorrorHouse ,Gu_Expert ,Gu_Desert ,Gu_Cloud ,Gu_SnowMountain ,Gu_Techno ,Gu_Airport ,Gu_Menu ,Gu_WaterPark ,Gu_Ocean ,Gu_BowserCastle ,Gu_RainbowRoad ,G3ds_DKJungle ,Gwii_MooMooMeadows ,G64_PeachCircuit ,G64_KinopioHighway ,Gds_PukupukuBeach ,Ggc_SherbetLand ,Gagb_MarioCircuit ,G3ds_MusicPark ,Gwii_GrumbleVolcano ,Gsfc_DonutsPlain3 ,Ggc_DryDryDesert ,G3ds_PackunSlider ,Gds_TickTockClock ,G64_YoshiValley ,Gds_WarioStadium ,G64_RainbowRoad ,Du_Metro ,Du_MuteCity ,Du_DragonRoad ,Du_Hyrule ,Du_Animal_Summer ,Du_ExciteBike ,Du_Woods ,Du_IcePark ,Dgc_YoshiCircuit ,Dwii_WariosMine ,Dsfc_RainbowRoad ,Dagb_RibbonRoad ,D3ds_NeoBowserCity ,Dgc_BabyPark ,Dagb_CheeseLand ,Du_BigBlue ,Du_Animal_Spring ,Du_Animal_Autumn ,Du_Animal_Winter ,UnderConstruction20 ,UnderConstruction21 ,UnderConstruction22 ,UnderConstruction23 ,UnderConstruction24 ,UnderConstruction25 ,UnderConstruction26 ,UnderConstruction27 ,UnderConstruction28 ,UnderConstruction29 ,UnderConstruction30 ,UnderConstruction31 ,UnderConstruction32" -0x10184904 = .string "Invalid ,Gu_Menu ,Test ,Reserved01 ,Reserved02 ,Reserved03 ,Reserved04 ,Reserved05 ,Reserved06 ,Reserved07 ,Reserved08 ,Reserved09 ,Reserved10 ,Reserved11 ,Reserved12 ,Reserved13 ,Reserved14 ,Gu_MarioCircuit ,Gu_DossunIseki ,Gu_City ,Gu_Cake ,Gu_HorrorHouse ,Gu_Expert ,Gu_Desert ,Gu_Cloud ,Gu_SnowMountain ,Gu_Techno ,Gu_Airport ,Gu_Menu ,Gu_WaterPark ,Gu_Ocean ,Gu_BowserCastle ,Gu_RainbowRoad ,G3ds_DKJungle ,Gwii_MooMooMeadows ,G64_PeachCircuit ,G64_KinopioHighway ,Gds_PukupukuBeach ,Ggc_SherbetLand ,Gagb_MarioCircuit ,G3ds_MusicPark ,Gwii_GrumbleVolcano ,Gsfc_DonutsPlain3 ,Ggc_DryDryDesert ,G3ds_PackunSlider ,Gds_TickTockClock ,G64_YoshiValley ,Gds_WarioStadium ,G64_RainbowRoad ,Du_Metro ,Du_MuteCity ,Du_DragonRoad ,Du_Hyrule ,Du_Animal_Summer ,Du_ExciteBike ,Du_Woods ,Du_IcePark ,Dgc_YoshiCircuit ,Dwii_WariosMine ,Dsfc_RainbowRoad ,Dagb_RibbonRoad ,D3ds_NeoBowserCity ,Dgc_BabyPark ,Dagb_CheeseLand ,Du_BigBlue ,Du_Animal_Spring ,Du_Animal_Autumn ,Du_Animal_Winter ,UnderConstruction20 ,UnderConstruction21 ,UnderConstruction22 ,UnderConstruction23 ,UnderConstruction24 ,UnderConstruction25 ,UnderConstruction26 ,UnderConstruction27 ,UnderConstruction28 ,UnderConstruction29 ,UnderConstruction30 ,UnderConstruction31 ,UnderConstruction32" -0x10187ECC = .string "Invalid ,Gu_Menu ,Test ,Reserved01 ,Reserved02 ,Reserved03 ,Reserved04 ,Reserved05 ,Reserved06 ,Reserved07 ,Reserved08 ,Reserved09 ,Reserved10 ,Reserved11 ,Reserved12 ,Reserved13 ,Reserved14 ,Gu_MarioCircuit ,Gu_DossunIseki ,Gu_City ,Gu_Cake ,Gu_HorrorHouse ,Gu_Expert ,Gu_Desert ,Gu_Cloud ,Gu_SnowMountain ,Gu_Techno ,Gu_Airport ,Gu_Menu ,Gu_WaterPark ,Gu_Ocean ,Gu_BowserCastle ,Gu_RainbowRoad ,G3ds_DKJungle ,Gwii_MooMooMeadows ,G64_PeachCircuit ,G64_KinopioHighway ,Gds_PukupukuBeach ,Ggc_SherbetLand ,Gagb_MarioCircuit ,G3ds_MusicPark ,Gwii_GrumbleVolcano ,Gsfc_DonutsPlain3 ,Ggc_DryDryDesert ,G3ds_PackunSlider ,Gds_TickTockClock ,G64_YoshiValley ,Gds_WarioStadium ,G64_RainbowRoad ,Du_Metro ,Du_MuteCity ,Du_DragonRoad ,Du_Hyrule ,Du_Animal_Summer ,Du_ExciteBike ,Du_Woods ,Du_IcePark ,Dgc_YoshiCircuit ,Dwii_WariosMine ,Dsfc_RainbowRoad ,Dagb_RibbonRoad ,D3ds_NeoBowserCity ,Dgc_BabyPark ,Dagb_CheeseLand ,Du_BigBlue ,Du_Animal_Spring ,Du_Animal_Autumn ,Du_Animal_Winter ,UnderConstruction20 ,UnderConstruction21 ,UnderConstruction22 ,UnderConstruction23 ,UnderConstruction24 ,UnderConstruction25 ,UnderConstruction26 ,UnderConstruction27 ,UnderConstruction28 ,UnderConstruction29 ,UnderConstruction30 ,UnderConstruction31 ,UnderConstruction32" -0x10188960 = .string "Invalid ,Gu_Menu ,Test ,Reserved01 ,Reserved02 ,Reserved03 ,Reserved04 ,Reserved05 ,Reserved06 ,Reserved07 ,Reserved08 ,Reserved09 ,Reserved10 ,Reserved11 ,Reserved12 ,Reserved13 ,Reserved14 ,Gu_MarioCircuit ,Gu_DossunIseki ,Gu_City ,Gu_Cake ,Gu_HorrorHouse ,Gu_Expert ,Gu_Desert ,Gu_Cloud ,Gu_SnowMountain ,Gu_Techno ,Gu_Airport ,Gu_Menu ,Gu_WaterPark ,Gu_Ocean ,Gu_BowserCastle ,Gu_RainbowRoad ,G3ds_DKJungle ,Gwii_MooMooMeadows ,G64_PeachCircuit ,G64_KinopioHighway ,Gds_PukupukuBeach ,Ggc_SherbetLand ,Gagb_MarioCircuit ,G3ds_MusicPark ,Gwii_GrumbleVolcano ,Gsfc_DonutsPlain3 ,Ggc_DryDryDesert ,G3ds_PackunSlider ,Gds_TickTockClock ,G64_YoshiValley ,Gds_WarioStadium ,G64_RainbowRoad ,Du_Metro ,Du_MuteCity ,Du_DragonRoad ,Du_Hyrule ,Du_Animal_Summer ,Du_ExciteBike ,Du_Woods ,Du_IcePark ,Dgc_YoshiCircuit ,Dwii_WariosMine ,Dsfc_RainbowRoad ,Dagb_RibbonRoad ,D3ds_NeoBowserCity ,Dgc_BabyPark ,Dagb_CheeseLand ,Du_BigBlue ,Du_Animal_Spring ,Du_Animal_Autumn ,Du_Animal_Winter ,UnderConstruction20 ,UnderConstruction21 ,UnderConstruction22 ,UnderConstruction23 ,UnderConstruction24 ,UnderConstruction25 ,UnderConstruction26 ,UnderConstruction27 ,UnderConstruction28 ,UnderConstruction29 ,UnderConstruction30 ,UnderConstruction31 ,UnderConstruction32" -0x1018921C = .string "Invalid ,Gu_Menu ,Test ,Reserved01 ,Reserved02 ,Reserved03 ,Reserved04 ,Reserved05 ,Reserved06 ,Reserved07 ,Reserved08 ,Reserved09 ,Reserved10 ,Reserved11 ,Reserved12 ,Reserved13 ,Reserved14 ,Gu_MarioCircuit ,Gu_DossunIseki ,Gu_City ,Gu_Cake ,Gu_HorrorHouse ,Gu_Expert ,Gu_Desert ,Gu_Cloud ,Gu_SnowMountain ,Gu_Techno ,Gu_Airport ,Gu_Menu ,Gu_WaterPark ,Gu_Ocean ,Gu_BowserCastle ,Gu_RainbowRoad ,G3ds_DKJungle ,Gwii_MooMooMeadows ,G64_PeachCircuit ,G64_KinopioHighway ,Gds_PukupukuBeach ,Ggc_SherbetLand ,Gagb_MarioCircuit ,G3ds_MusicPark ,Gwii_GrumbleVolcano ,Gsfc_DonutsPlain3 ,Ggc_DryDryDesert ,G3ds_PackunSlider ,Gds_TickTockClock ,G64_YoshiValley ,Gds_WarioStadium ,G64_RainbowRoad ,Du_Metro ,Du_MuteCity ,Du_DragonRoad ,Du_Hyrule ,Du_Animal_Summer ,Du_ExciteBike ,Du_Woods ,Du_IcePark ,Dgc_YoshiCircuit ,Dwii_WariosMine ,Dsfc_RainbowRoad ,Dagb_RibbonRoad ,D3ds_NeoBowserCity ,Dgc_BabyPark ,Dagb_CheeseLand ,Du_BigBlue ,Du_Animal_Spring ,Du_Animal_Autumn ,Du_Animal_Winter ,UnderConstruction20 ,UnderConstruction21 ,UnderConstruction22 ,UnderConstruction23 ,UnderConstruction24 ,UnderConstruction25 ,UnderConstruction26 ,UnderConstruction27 ,UnderConstruction28 ,UnderConstruction29 ,UnderConstruction30 ,UnderConstruction31 ,UnderConstruction32" -0x1018AA9C = .string "Invalid ,Gu_Menu ,Test ,Reserved01 ,Reserved02 ,Reserved03 ,Reserved04 ,Reserved05 ,Reserved06 ,Reserved07 ,Reserved08 ,Reserved09 ,Reserved10 ,Reserved11 ,Reserved12 ,Reserved13 ,Reserved14 ,Gu_MarioCircuit ,Gu_DossunIseki ,Gu_City ,Gu_Cake ,Gu_HorrorHouse ,Gu_Expert ,Gu_Desert ,Gu_Cloud ,Gu_SnowMountain ,Gu_Techno ,Gu_Airport ,Gu_Menu ,Gu_WaterPark ,Gu_Ocean ,Gu_BowserCastle ,Gu_RainbowRoad ,G3ds_DKJungle ,Gwii_MooMooMeadows ,G64_PeachCircuit ,G64_KinopioHighway ,Gds_PukupukuBeach ,Ggc_SherbetLand ,Gagb_MarioCircuit ,G3ds_MusicPark ,Gwii_GrumbleVolcano ,Gsfc_DonutsPlain3 ,Ggc_DryDryDesert ,G3ds_PackunSlider ,Gds_TickTockClock ,G64_YoshiValley ,Gds_WarioStadium ,G64_RainbowRoad ,Du_Metro ,Du_MuteCity ,Du_DragonRoad ,Du_Hyrule ,Du_Animal_Summer ,Du_ExciteBike ,Du_Woods ,Du_IcePark ,Dgc_YoshiCircuit ,Dwii_WariosMine ,Dsfc_RainbowRoad ,Dagb_RibbonRoad ,D3ds_NeoBowserCity ,Dgc_BabyPark ,Dagb_CheeseLand ,Du_BigBlue ,Du_Animal_Spring ,Du_Animal_Autumn ,Du_Animal_Winter ,UnderConstruction20 ,UnderConstruction21 ,UnderConstruction22 ,UnderConstruction23 ,UnderConstruction24 ,UnderConstruction25 ,UnderConstruction26 ,UnderConstruction27 ,UnderConstruction28 ,UnderConstruction29 ,UnderConstruction30 ,UnderConstruction31 ,UnderConstruction32" -0x1018BB64 = .string "Invalid ,Gu_Menu ,Test ,Reserved01 ,Reserved02 ,Reserved03 ,Reserved04 ,Reserved05 ,Reserved06 ,Reserved07 ,Reserved08 ,Reserved09 ,Reserved10 ,Reserved11 ,Reserved12 ,Reserved13 ,Reserved14 ,Gu_MarioCircuit ,Gu_DossunIseki ,Gu_City ,Gu_Cake ,Gu_HorrorHouse ,Gu_Expert ,Gu_Desert ,Gu_Cloud ,Gu_SnowMountain ,Gu_Techno ,Gu_Airport ,Gu_Menu ,Gu_WaterPark ,Gu_Ocean ,Gu_BowserCastle ,Gu_RainbowRoad ,G3ds_DKJungle ,Gwii_MooMooMeadows ,G64_PeachCircuit ,G64_KinopioHighway ,Gds_PukupukuBeach ,Ggc_SherbetLand ,Gagb_MarioCircuit ,G3ds_MusicPark ,Gwii_GrumbleVolcano ,Gsfc_DonutsPlain3 ,Ggc_DryDryDesert ,G3ds_PackunSlider ,Gds_TickTockClock ,G64_YoshiValley ,Gds_WarioStadium ,G64_RainbowRoad ,Du_Metro ,Du_MuteCity ,Du_DragonRoad ,Du_Hyrule ,Du_Animal_Summer ,Du_ExciteBike ,Du_Woods ,Du_IcePark ,Dgc_YoshiCircuit ,Dwii_WariosMine ,Dsfc_RainbowRoad ,Dagb_RibbonRoad ,D3ds_NeoBowserCity ,Dgc_BabyPark ,Dagb_CheeseLand ,Du_BigBlue ,Du_Animal_Spring ,Du_Animal_Autumn ,Du_Animal_Winter ,UnderConstruction20 ,UnderConstruction21 ,UnderConstruction22 ,UnderConstruction23 ,UnderConstruction24 ,UnderConstruction25 ,UnderConstruction26 ,UnderConstruction27 ,UnderConstruction28 ,UnderConstruction29 ,UnderConstruction30 ,UnderConstruction31 ,UnderConstruction32" - -#Original: -#.string "Invalid ,Gu_Menu ,Test ,Reserved01 ,Reserved02 ,Reserved03 ,Reserved04 ,Reserved05 ,Reserved06 ,Reserved07 ,Reserved08 ,Reserved09 ,Reserved10 ,Reserved11 ,Reserved12 ,Reserved13 ,Reserved14 ,Gu_MarioCircuit ,Gu_DossunIseki ,Gu_City ,Gu_Cake ,Gu_HorrorHouse ,Gu_Expert ,Gu_Desert ,Gu_Cloud ,Gu_SnowMountain ,Gu_Techno ,Gu_Airport ,Gu_FirstCircuit ,Gu_WaterPark ,Gu_Ocean ,Gu_BowserCastle ,Gu_RainbowRoad ,G3ds_DKJungle ,Gwii_MooMooMeadows ,G64_PeachCircuit ,G64_KinopioHighway ,Gds_PukupukuBeach ,Ggc_SherbetLand ,Gagb_MarioCircuit ,G3ds_MusicPark ,Gwii_GrumbleVolcano ,Gsfc_DonutsPlain3 ,Ggc_DryDryDesert ,G3ds_PackunSlider ,Gds_TickTockClock ,G64_YoshiValley ,Gds_WarioStadium ,G64_RainbowRoad ,Du_Metro ,Du_MuteCity ,Du_DragonRoad ,Du_Hyrule ,Du_Animal_Summer ,Du_ExciteBike ,Du_Woods ,Du_IcePark ,Dgc_YoshiCircuit ,Dwii_WariosMine ,Dsfc_RainbowRoad ,Dagb_RibbonRoad ,D3ds_NeoBowserCity ,Dgc_BabyPark ,Dagb_CheeseLand ,Du_BigBlue ,Du_Animal_Spring ,Du_Animal_Autumn ,Du_Animal_Winter ,UnderConstruction20 ,UnderConstruction21 ,UnderConstruction22 ,UnderConstruction23 ,UnderConstruction24 ,UnderConstruction25 ,UnderConstruction26 ,UnderConstruction27 ,UnderConstruction28 ,UnderConstruction29 ,UnderConstruction30 ,UnderConstruction31 ,UnderConstruction32" \ No newline at end of file diff --git a/Modifications/MarioKart8_TheVoid/rules.txt b/Modifications/MarioKart8_TheVoid/rules.txt deleted file mode 100644 index 3074d638..00000000 --- a/Modifications/MarioKart8_TheVoid/rules.txt +++ /dev/null @@ -1,4 +0,0 @@ -[Definition] -titleIds = 000500001010ec00,000500001010ed00,000500001010eb00 -name = "Mario Kart 8 - The Void" -version = 2 \ No newline at end of file diff --git a/Source/BreathOfTheWild/01bef64ec0cccd53_0000000000000000_vs.txt b/Source/BreathOfTheWild/01bef64ec0cccd53_0000000000000000_vs.txt new file mode 100644 index 00000000..7bb06371 --- /dev/null +++ b/Source/BreathOfTheWild/01bef64ec0cccd53_0000000000000000_vs.txt @@ -0,0 +1,105 @@ + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 01bef64ec0cccd53 // cloud vs +const float resXScale = ; +const float resYScale = ; + +uniform ivec4 uf_remappedVS[1]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(binding = 32) uniform sampler2D textureUnitVS0; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 1) out vec4 passParameterSem1; +layout(location = 0) out vec4 passParameterSem0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyz = attrDataSem0.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +attrDecoder.xy = attrDataSem1.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +// 0 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = backupReg0i; +R1i.x = floatBitsToInt(intBitsToFloat(R1i.x) * 2.0); +R1i.y = backupReg1i; +R1i.y = floatBitsToInt(intBitsToFloat(R1i.y) * 2.0); +R1i.z = 0x3f800000; +R0i.w = 0; +R0i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[0].z)/resXScale)); +R0i.y = floatBitsToInt(intBitsToFloat(R0i.y) / 2.0); +PS0i = R0i.y; +R3i.xy = ivec4(textureSize(textureUnitVS0, 0),1,1).xy; +// export +gl_Position = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.z)); +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[0].w)/resYScale)); +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) / 2.0); +R0i.z = R0i.y; +R127i.w = floatBitsToInt(float(R3i.x)); +PS0i = R127i.w; +// 1 +R0i.w = PV0i.x; +R127i.z = floatBitsToInt(float(R3i.y)); +PS1i = R127i.z; +// 2 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R127i.w)); +// 3 +R3i.x = floatBitsToInt((-(intBitsToFloat(PS0i)) * intBitsToFloat(0x3c23d70a) + intBitsToFloat(R2i.x))); +PV1i.x = R3i.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.z)); +// 4 +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(uf_remappedVS[0].x)*resXScale) + 0.5)); +R3i.y = floatBitsToInt((-(intBitsToFloat(PS1i)) * intBitsToFloat(0x3c23d70a) + intBitsToFloat(R2i.y))); +PV0i.y = R3i.y; +// 5 +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(uf_remappedVS[0].y)*resYScale) + 0.5)); +// export +passParameterSem1 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +// export +passParameterSem0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.z)); +} diff --git a/Source/BreathOfTheWild/0b9b8f5dfa16ad58_0000000000000000_vs.txt b/Source/BreathOfTheWild/0b9b8f5dfa16ad58_0000000000000000_vs.txt index 0095ee57..3c03f763 100644 --- a/Source/BreathOfTheWild/0b9b8f5dfa16ad58_0000000000000000_vs.txt +++ b/Source/BreathOfTheWild/0b9b8f5dfa16ad58_0000000000000000_vs.txt @@ -10,7 +10,7 @@ $scaleFactorY = always_decimal_format($fullHeight / 720.0); #extension GL_ARB_shading_language_packing : enable // shader 0b9b8f5dfa16ad58 // Fixed radius blur -// main menu v +// main menu h const float resXScale = ; const float resYScale = ; diff --git a/Source/BreathOfTheWild/0d6127fbed646d2b_0000000000000000_vs.txt b/Source/BreathOfTheWild/0d6127fbed646d2b_0000000000000000_vs.txt index 6757b2c9..cac4d263 100644 --- a/Source/BreathOfTheWild/0d6127fbed646d2b_0000000000000000_vs.txt +++ b/Source/BreathOfTheWild/0d6127fbed646d2b_0000000000000000_vs.txt @@ -129,7 +129,7 @@ PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); R125i.z = floatBitsToInt(intBitsToFloat(R1i.w) + -(0.5)); PS0i = R125i.z; // 1 -R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[3].w) * 2.0 / resXScale + intBitsToFloat(PV0i.y))); +R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[3].w) * 2.0 / resYScale + intBitsToFloat(PV0i.y))); PV1i.x = R123i.x; R126i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[4].x))); R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); diff --git a/Source/BreathOfTheWild/5c1761d13feccdff_0000000000000000_vs.txt b/Source/BreathOfTheWild/5c1761d13feccdff_0000000000000000_vs.txt index c048bd48..e16f6c6b 100644 --- a/Source/BreathOfTheWild/5c1761d13feccdff_0000000000000000_vs.txt +++ b/Source/BreathOfTheWild/5c1761d13feccdff_0000000000000000_vs.txt @@ -73,7 +73,7 @@ PS0f = R2f.x + -(intBitsToFloat(uf_remappedVS[0].x)/resXScale); backupReg0f = R2f.y; backupReg1f = R2f.x; PV1f.x = R2f.y + -(intBitsToFloat(uf_remappedVS[0].y)/resYScale); -R2f.y = backupReg0f + intBitsToFloat(uf_remappedVS[0].y)/resXScale; +R2f.y = backupReg0f + intBitsToFloat(uf_remappedVS[0].y)/resYScale; R2f.z = PS0f; R2f.x = backupReg1f + intBitsToFloat(uf_remappedVS[0].x)/resXScale; PS1f = R2f.x; diff --git a/Source/BreathOfTheWild/81eb264a750163d9_0000000000000000_vs.txt b/Source/BreathOfTheWild/81eb264a750163d9_0000000000000000_vs.txt index 59f1ebe7..8f4c085f 100644 --- a/Source/BreathOfTheWild/81eb264a750163d9_0000000000000000_vs.txt +++ b/Source/BreathOfTheWild/81eb264a750163d9_0000000000000000_vs.txt @@ -10,7 +10,7 @@ $scaleFactorY = always_decimal_format($fullHeight / 720.0); #extension GL_ARB_shading_language_packing : enable // shader 81eb264a750163d9 // Fixed radius blur -// volumetric light blur h +// volumetric light blur v const float resXScale = ; const float resYScale = ; diff --git a/Source/BreathOfTheWild/8cab2ed476b991ea_0000000000000000_vs.txt b/Source/BreathOfTheWild/8cab2ed476b991ea_0000000000000000_vs.txt index 72ecfa3b..8c436eb4 100644 --- a/Source/BreathOfTheWild/8cab2ed476b991ea_0000000000000000_vs.txt +++ b/Source/BreathOfTheWild/8cab2ed476b991ea_0000000000000000_vs.txt @@ -73,9 +73,9 @@ PV0f.w = R0f.w; R0f.y = R2f.y; PS0f = R0f.y; // 1 -PV1f.x = -(intBitsToFloat(uf_remappedVS[0].w)/resXScale); +PV1f.x = -(intBitsToFloat(uf_remappedVS[0].w)/resYScale); PV1f.x /= 2.0; -PV1f.y = -(intBitsToFloat(uf_remappedVS[0].z)/resYScale); +PV1f.y = -(intBitsToFloat(uf_remappedVS[0].z)/resXScale); PV1f.y /= 2.0; R2f.x = (mul_nonIEEE(PV0f.w,intBitsToFloat(uf_remappedVS[0].x)*resXScale) + 0.5); PS1f = R2f.x; diff --git a/Source/BreathOfTheWild/ea9a49a6185cf1e5_0000000000000000_vs.txt b/Source/BreathOfTheWild/ea9a49a6185cf1e5_0000000000000000_vs.txt index 4b002066..75abc69e 100644 --- a/Source/BreathOfTheWild/ea9a49a6185cf1e5_0000000000000000_vs.txt +++ b/Source/BreathOfTheWild/ea9a49a6185cf1e5_0000000000000000_vs.txt @@ -85,9 +85,9 @@ PV0f.w = R127f.w; R127f.x = PV1f.x * 1.0; PS0f = R127f.x; // 3 -R126f.x = (intBitsToFloat(uf_remappedVS[0].y) * 2.0 / resXScale + PV0f.w); +R126f.x = (intBitsToFloat(uf_remappedVS[0].y) * 2.0 / resYScale + PV0f.w); R0f.y = PV0f.z + 0.5; -R123f.z = (intBitsToFloat(uf_remappedVS[0].x) * 2.0 / resYScale + PV0f.y); +R123f.z = (intBitsToFloat(uf_remappedVS[0].x) * 2.0 / resXScale + PV0f.y); PV1f.z = R123f.z; PV1f.w = PV0f.w; R0f.x = PV0f.x + 0.5; diff --git a/Source/BreathOfTheWild/f69e84515ae56e70_0000000000000000_vs.txt b/Source/BreathOfTheWild/f69e84515ae56e70_0000000000000000_vs.txt index 033b3445..9b23500b 100644 --- a/Source/BreathOfTheWild/f69e84515ae56e70_0000000000000000_vs.txt +++ b/Source/BreathOfTheWild/f69e84515ae56e70_0000000000000000_vs.txt @@ -10,7 +10,7 @@ $scaleFactorY = always_decimal_format($fullHeight / 720.0); #extension GL_ARB_shading_language_packing : enable // shader f69e84515ae56e70 // Fixed radius blur -// bloom blur h +// bloom blur v const float resXScale = ; const float resYScale = ; diff --git a/Source/BreathOfTheWild/fc3e63a2007625f8_0000000000000000_vs.txt b/Source/BreathOfTheWild/fc3e63a2007625f8_0000000000000000_vs.txt index b62d6012..b55ca267 100644 --- a/Source/BreathOfTheWild/fc3e63a2007625f8_0000000000000000_vs.txt +++ b/Source/BreathOfTheWild/fc3e63a2007625f8_0000000000000000_vs.txt @@ -10,7 +10,7 @@ $scaleFactorY = always_decimal_format($fullHeight / 720.0); #extension GL_ARB_shading_language_packing : enable // shader fc3e63a2007625f8 // Fixed radius blur -// main menu h +// main menu v const float resXScale = ; const float resYScale = ; @@ -63,7 +63,7 @@ R126f.z = (0.0 > R1f.x)?1.0:0.0; R126f.z /= 2.0; R127f.w = 1.0; PV0f.w = R127f.w; -R126f.x = intBitsToFloat(uf_remappedVS[0].w) / resXScale * intBitsToFloat(0x3fae8a72); +R126f.x = intBitsToFloat(uf_remappedVS[0].w) / resYScale * intBitsToFloat(0x3fae8a72); PS0f = R126f.x; // 1 R0f.x = dot(vec4(R1f.x,R1f.y,R1f.z,PV0f.w),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),intBitsToFloat(uf_remappedVS[1].w))); diff --git a/Workaround/BreathOfTheWild_!AMDShadows/ffe0e8c84f6e8da9_000003c000009269_ps.txt b/Workaround/BreathOfTheWild_!AMDShadows/ffe0e8c84f6e8da9_000003c000009269_ps.txt index 38f4ab9b..910ead73 100644 --- a/Workaround/BreathOfTheWild_!AMDShadows/ffe0e8c84f6e8da9_000003c000009269_ps.txt +++ b/Workaround/BreathOfTheWild_!AMDShadows/ffe0e8c84f6e8da9_000003c000009269_ps.txt @@ -374,10 +374,10 @@ R2i.y = floatBitsToInt(intBitsToFloat(0x3da22222) * intBitsToFloat(PS1i)); R2i.z = floatBitsToInt(intBitsToFloat(0x3da22222) * intBitsToFloat(PS1i)); R13i.w = PV1i.y - R127i.x; PV0i.w = R13i.w; -PS0i = floatBitsToInt(uf_blockPS6[53].y); +PS0i = floatBitsToInt(uf_blockPS6[53].y * uf_fragCoordScale.y); PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0); // 3 -R6i.x = floatBitsToInt(uf_blockPS6[53].x); +R6i.x = floatBitsToInt(uf_blockPS6[53].x * uf_fragCoordScale.x); R6i.x = floatBitsToInt(intBitsToFloat(R6i.x) / 2.0); PV1i.y = PV0i.w << 0x00000002; R6i.z = floatBitsToInt(-(intBitsToFloat(PS0i))); @@ -493,7 +493,7 @@ PV0i.y = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.w)); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PS1i))); PV0i.z = R127i.z; // 13 -R7i.x = floatBitsToInt((uf_blockPS6[53].x * 0.5 + intBitsToFloat(PV0i.z))); +R7i.x = floatBitsToInt((uf_blockPS6[53].x * uf_fragCoordScale.x * 0.5 + intBitsToFloat(PV0i.z))); R127i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(0xbb03126f)); R127i.y = clampFI32(R127i.y); PV1i.y = R127i.y; @@ -503,18 +503,18 @@ R8i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R6i.x)); PS1i = R8i.x; // 14 R1i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R126i.w)); -R7i.y = floatBitsToInt((uf_blockPS6[53].y * 0.5 + intBitsToFloat(PV1i.w))); +R7i.y = floatBitsToInt((uf_blockPS6[53].y * uf_fragCoordScale.y * 0.5 + intBitsToFloat(PV1i.w))); R7i.w = PV1i.y; R8i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R6i.z)); PS0i = R8i.y; // 15 -R9i.x = floatBitsToInt((-(uf_blockPS6[53].x) * 0.5 + intBitsToFloat(R127i.z))); +R9i.x = floatBitsToInt((-(uf_blockPS6[53].x) * uf_fragCoordScale.x * 0.5 + intBitsToFloat(R127i.z))); R1i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(R2i.w)); R8i.w = R127i.y; R1i.w = R127i.y; PS1i = R1i.w; // 16 -R9i.y = floatBitsToInt((-(uf_blockPS6[53].y) * 0.5 + intBitsToFloat(R127i.w))); +R9i.y = floatBitsToInt((-(uf_blockPS6[53].y) * uf_fragCoordScale.y * 0.5 + intBitsToFloat(R127i.w))); R9i.w = R127i.y; } if( activeMaskStackC[2] == true ) {