Vicious Update

Add graphic packs for Vicious Engine titles+several others, update
existing graphic packs, re-add gamepad rules to all graphic packs.
This commit is contained in:
Darkemaste 2017-07-13 02:19:36 -05:00
parent b81f206917
commit f3e9672233
383 changed files with 8325 additions and 484 deletions

View File

@ -0,0 +1,21 @@
[Definition]
titleIds = 0005000010144000,000500001014e100
name = "Adventure Time Explore the Dungeon Because I DON'T KNOW - 2880p (5K)"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2562
overwriteHeight = 1440

View File

@ -0,0 +1,30 @@
[Definition]
titleIds = 00050000101ac700,00050000101afe00
name = "Adventure Time Finn And Jake Investigations - 2880p (5K)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,30 @@
[Definition]
titleIds = 00050000101ac700,00050000101afe00
name = "Adventure Time Finn And Jake Investigations - 4320p (8K)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,30 @@
[Definition]
titleIds = 00050000101ac700,00050000101afe00
name = "Adventure Time Finn And Jake Investigations - 5760p (10K)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,29 @@
[Definition]
titleIds = 0005000010205f00
name = "Aqua TV - 2880p (5K)"
version = 2
[TextureRedefine] # tv
1
width = 1280
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # tv 2
width = 1280
height = 480
overwriteWidth = 5120
overwriteHeight = 1920
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2562
overwriteHeight = 1440

View File

@ -0,0 +1,28 @@
[Definition]
titleIds = 0005000010205f00
name = "Aqua TV - 4320p (8K)"
version = 2
[TextureRedefine] # tv
1
width = 1280
height = 720
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # tv 2
width = 1280
height = 480
overwriteWidth = 7680
overwriteHeight = 2880
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -0,0 +1,28 @@
[Definition]
titleIds = 0005000010205f00
name = "Aqua TV - 5760p (10K)"
version = 2
[TextureRedefine] # tv
1
width = 1280
height = 720
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # tv 2
width = 1280
height = 480
overwriteWidth = 10240
overwriteHeight = 3840
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -0,0 +1,22 @@
[Definition]
titleIds = ffffffff0796e931
name = "Batman Arkham City Armored Edition - 2880p (5K)"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,22 @@
[Definition]
titleIds = ffffffff0796e931
name = "Batman Arkham City Armored Edition - 4320p (8K)"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,22 @@
[Definition]
titleIds = ffffffff0796e931
name = "Batman Arkham City Armored Edition - 5760p (10K)"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -26,4 +26,11 @@ overwriteHeight = 704
width = 320 width = 320
height = 180 height = 180
overwriteWidth = 1280 overwriteWidth = 1280
overwriteHeight = 720 overwriteHeight = 720
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -26,4 +26,11 @@ overwriteHeight = 1056
width = 320 width = 320
height = 180 height = 180
overwriteWidth = 1920 overwriteWidth = 1920
overwriteHeight = 1080 overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -26,4 +26,11 @@ overwriteHeight = 1408
width = 320 width = 320
height = 180 height = 180
overwriteWidth = 2560 overwriteWidth = 2560
overwriteHeight = 1440 overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,43 @@
[Definition]
titleIds = 000500001010ac00,0005000010111000
name = "Ben 10 Omniverse - 2880p (5K)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # q-res
width = 320
height = 180
overwriteWidth = 1280
overwriteHeight = 721
[TextureRedefine] #o-res
width = 160
height = 90
overwriteWidth = 480
overwriteHeight = 361
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,42 @@
[Definition]
titleIds = 000500001010ac00,0005000010111000
name = "Ben 10 Omniverse - 4320p (8K)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # q-res
width = 320
height = 180
overwriteWidth = 1920
overwriteHeight = 1079
[TextureRedefine] #o-res
width = 160
height = 90
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,42 @@
[Definition]
titleIds = 000500001010ac00,0005000010111000
name = "Ben 10 Omniverse - 5760p (10K)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # q-res
width = 320
height = 180
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] #o-res
width = 160
height = 90
overwriteWidth = 1280
overwriteHeight = 721
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,22 @@
[Definition]
titleIds = 00050000101d4200
name = "Brunswick Pro Bowling - 2880p (5K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,22 @@
[Definition]
titleIds = 00050000101d4200
name = "Brunswick Pro Bowling - 4320p (8K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,22 @@
[Definition]
titleIds = 00050000101d4200
name = "Brunswick Pro Bowling - 5760p (10K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,24 @@
[Definition]
titleIds = 000500001014dd00
name = "Chimpuzzle Pro - 2880p (5K)"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -0,0 +1,43 @@
[Definition]
titleIds = 00050000101a9e00,00050000101a9c00
name = "Chompy Chomp Chomp Party - 2880p (5K)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # q-res
width = 320
height = 180
overwriteWidth = 1281
overwriteHeight = 721
[TextureRedefine] #o-res
width = 160
height = 90
#overwriteWidth = 720
#overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,27 @@
[Definition]
titleIds = 0005000010129000,0005000010129200
name = "DuckTales Remastered - 2880p (5K)"
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 1280
overwriteHeight = 721
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2560
#overwriteHeight = 1440

View File

@ -0,0 +1,24 @@
[Definition]
titleIds = 0005000010197300
name = "Electronic Super Joy Groove City - 2880p (5K)"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2560
#overwriteHeight = 1440

View File

@ -0,0 +1,22 @@
[Definition]
titleIds = 000500001019ae00,00050000101a2c00,ffffffff36325ea6
name = "Family Tennis SP - 2880p (5K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,22 @@
[Definition]
titleIds = 000500001019ae00,00050000101a2c00,ffffffff36325ea6
name = "Family Tennis SP - 4320p (8K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,22 @@
[Definition]
titleIds = 000500001019ae00,00050000101a2c00,ffffffff36325ea6
name = "Family Tennis SP - 5760p (10K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,51 @@
[Definition]
titleIds = 0005000010116600
name = "Fist of the North Star - Ken's Rage 2 - 2880p (5K)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # q-res
width = 320
height = 180
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # q-res 2
width = 322
height = 182
overwriteWidth = 1288
overwriteHeight = 728
[TextureRedefine] # o-res
width = 160
height = 90
overwriteWidth = 640
overwriteHeight = 361
[TextureRedefine] # o-res 2
width = 162
height = 92
overwriteWidth = 648
overwriteHeight = 368
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,51 @@
[Definition]
titleIds = 0005000010116600
name = "Fist of the North Star - Ken's Rage 2 - 4320p (8K)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # q-res
width = 320
height = 180
overwriteWidth = 1920
overwriteHeight = 1079
[TextureRedefine] # q-res 2
width = 322
height = 182
overwriteWidth = 1932
overwriteHeight = 1092
[TextureRedefine] # o-res
width = 160
height = 90
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # o-res 2
width = 162
height = 92
overwriteWidth = 972
overwriteHeight = 552
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,51 @@
[Definition]
titleIds = 0005000010116600
name = "Fist of the North Star - Ken's Rage 2 - 5760p (10K)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # q-res
width = 320
height = 180
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # q-res 2
width = 322
height = 182
overwriteWidth = 2576
overwriteHeight = 1456
[TextureRedefine] # o-res
width = 160
height = 90
overwriteWidth = 1280
overwriteHeight = 721
[TextureRedefine] # o-res 2
width = 162
height = 92
overwriteWidth = 1296
overwriteHeight = 736
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,32 @@
[Definition]
titleIds = 000500001017dc00,0005000010182800
name = "Frenchy Bird - 2880p (5K)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,23 @@
[Definition]
titleIds = 0005000010176800,0005000010179700
name = "Guacamelee! Super Turbo Championship Edition - 2880p (5K)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,26 @@
[Definition]
titleIds = 0005000010183c00,0005000010184400
name = "Infinity Runner - 2880p (5K)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x031,0x033 #exclude intro/menu background
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,22 @@
[Definition]
titleIds = 0005000010170700
name = "Kamen Rider - Battride War II - 2880p (5K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,22 @@
[Definition]
titleIds = 0005000010170700
name = "Kamen Rider - Battride War II - 4320p (8K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,22 @@
[Definition]
titleIds = 0005000010170700
name = "Kamen Rider - Battride War II - 5760p (10K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,32 @@
[Definition]
titleIds = 00050000101dc300,00050000101d9700
name = "Kick and Fennick - 2880p (5K)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # q-res
width = 320
height = 180
overwriteWidth = 1281
overwriteHeight = 721
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2560
#overwriteHeight = 1440

View File

@ -41,7 +41,7 @@ height = 144
overwriteWidth = 1280 overwriteWidth = 1280
overwriteHeight = 720 overwriteHeight = 720
[TextureRedefine] # gamepad 1 [TextureRedefine] # gamepad
width = 854 width = 854
height = 480 height = 480
overwriteWidth = 2560 overwriteWidth = 2560

View File

@ -0,0 +1,37 @@
[Definition]
titleIds = 00050000101abc00,
name = "Kirby and the Rainbow Curse - 2880p gamepad (5K)"
[TextureRedefine] # gamepad
1width = 854
height = 480
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # gamepad
width = 855
height = 481
overwriteWidth = 5130
overwriteHeight = 2886
[TextureRedefine] # gamepad half-res
width = 427
height = 240
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad q-res
width = 213
height = 120
overwriteWidth = 1280
overwriteHeight = 720

View File

@ -0,0 +1,42 @@
[Definition]
titleIds = 00050000101a6500,00050000101aa500
name = "Kung Fu Panda Showdown of Legendary Legends - 2880p (5K)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x041a,0x433,0x431 #exclude intro/menu backgrounds
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # q-res
width = 320
height = 180
overwriteWidth = 1281
overwriteHeight = 721
[TextureRedefine] #o-res
width = 160
height = 90
overwriteWidth = 720
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,42 @@
[Definition]
titleIds = 00050000101a6500,00050000101aa500
name = "Kung Fu Panda Showdown of Legendary Legends - 4320p (8K)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x041a,0x433,0x431 #exclude intro/menu backgrounds
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # q-res
width = 320
height = 180
overwriteWidth = 1920
overwriteHeight = 1079
[TextureRedefine] #o-res
width = 160
height = 90
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,42 @@
[Definition]
titleIds = 00050000101a6500,00050000101aa500
name = "Kung Fu Panda Showdown of Legendary Legends - 5760p (10K)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x041a,0x433,0x431 #exclude intro/menu backgrounds
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # q-res
width = 320
height = 180
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] #o-res
width = 160
height = 90
overwriteWidth = 1280
overwriteHeight = 721
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,36 @@
[Definition]
titleIds = 0005000010101a00,0005000010101b00
name = "LEGO City Undercover - 2880p (5K)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # q-res
width = 320
height = 180
overwriteWidth = 1281
overwriteHeight = 721
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -29,8 +29,9 @@ height = 90
overwriteWidth = 640 overwriteWidth = 640
overwriteHeight = 360 overwriteHeight = 360
[TextureRedefine] [TextureRedefine] # gamepad
width = 854 width = 854
height = 480 height = 480
overwriteWidth = 5120
overwriteHeight = 2880 overwriteWidth = 2562
overwriteHeight = 1440

View File

@ -29,8 +29,10 @@ height = 90
overwriteWidth = 960 overwriteWidth = 960
overwriteHeight = 540 overwriteHeight = 540
[TextureRedefine]
[TextureRedefine] # gamepad
width = 854 width = 854
height = 480 height = 480
overwriteWidth = 7680
overwriteHeight = 4320 overwriteWidth = 2562
overwriteHeight = 1440

View File

@ -29,8 +29,9 @@ height = 90
overwriteWidth = 1280 overwriteWidth = 1280
overwriteHeight = 720 overwriteHeight = 720
[TextureRedefine] [TextureRedefine] # gamepad
width = 854 width = 854
height = 480 height = 480
overwriteWidth = 10240
overwriteHeight = 5760 overwriteWidth = 2562
overwriteHeight = 1440

View File

@ -73,4 +73,11 @@ width = 480
height = 268 height = 268
formatsExcluded = 0x41A # exclude obvious textures formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1920 overwriteWidth = 1920
overwriteHeight = 1074 overwriteHeight = 1074
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -73,4 +73,11 @@ width = 480
height = 268 height = 268
formatsExcluded = 0x41A # exclude obvious textures formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 2880 overwriteWidth = 2880
overwriteHeight = 1608 overwriteHeight = 1608
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -73,4 +73,11 @@ width = 480
height = 268 height = 268
formatsExcluded = 0x41A # exclude obvious textures formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 3840 overwriteWidth = 3840
overwriteHeight = 2144 overwriteHeight = 2144
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,29 @@
[Definition]
titleIds = 000500001010da00,0005000010112f00
name = "NBA 2K13 - 2880p (5K)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine]#half-res
width = 640
height = 360
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,31 @@
[Definition]
titleIds = 0005000010175c00,0005000010175d00
name = "ONE PIECE Unlimited World Red - 2880p (5K)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res alpha
width = 640
height = 360
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,31 @@
[Definition]
titleIds = 0005000010175c00,0005000010175d00
name = "ONE PIECE Unlimited World Red - 4320p (8K)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # half-res alpha
width = 640
height = 360
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,31 @@
[Definition]
titleIds = 0005000010175c00,0005000010175d00
name = "ONE PIECE Unlimited World Red - 5760p (10K)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # half-res alpha
width = 640
height = 360
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,37 @@
[Definition]
titleIds = 000500001017e600,000500001017e500
name = "Pac-Man and the Ghostly Adventures 2 - 2880p (5K)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x033 # exclude title screen background
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # q-res
width = 320
height = 180
overwriteWidth = 1281
overwriteHeight = 721
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,37 @@
[Definition]
titleIds = 000500001017e600,000500001017e500
name = "Pac-Man and the Ghostly Adventures 2 - 4320p (8K)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x033 # exclude title screen background
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # q-res
width = 320
height = 180
overwriteWidth = 1920
overwriteHeight = 1079
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,37 @@
[Definition]
titleIds = 000500001017e600,000500001017e500
name = "Pac-Man and the Ghostly Adventures 2 - 5760p (10K)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x033 # exclude title screen background
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # q-res
width = 320
height = 180
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,42 @@
[Definition]
titleIds = 0005000010146300,0005000010147900
name = "Pac-Man and the Ghostly Adventures - 2880p (5K)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x031,0x033
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # q-res
width = 320
height = 180
overwriteWidth = 1280
overwriteHeight = 721
[TextureRedefine] #o-res
width = 160
height = 90
overwriteWidth = 640
overwriteHeight = 361
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,41 @@
[Definition]
titleIds = 0005000010146300,0005000010147900
name = "Pac-Man and the Ghostly Adventures - 4320p (8K)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # q-res
width = 320
height = 180
overwriteWidth = 1920
overwriteHeight = 1079
[TextureRedefine] #o-res
width = 160
height = 90
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,41 @@
[Definition]
titleIds = 0005000010146300,0005000010147900
name = "Pac-Man and the Ghostly Adventures - 5760p (10K)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # q-res
width = 320
height = 180
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] #o-res
width = 160
height = 90
overwriteWidth = 1280
overwriteHeight = 721
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,38 @@
[Definition]
titleIds = 0005000010175400,00050000101a1300
name = "Paper Monsters Recut - 2880p (5K)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # TV 2
width = 960
height = 540
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # TV 2 half-res
width = 480
height = 270
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,23 @@
[Definition]
titleIds = 000500001012be00,000500001012bd00,000500001012bc00
name = "Pikmin 3 - 2880p (5K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2560
#overwriteHeight = 1440

View File

@ -0,0 +1,23 @@
[Definition]
titleIds = 000500001012be00,000500001012bd00,000500001012bc00
name = "Pikmin 3 - 4320p (8K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2560
#overwriteHeight = 1440

View File

@ -0,0 +1,23 @@
[Definition]
titleIds = 000500001012be00,000500001012bd00,000500001012bc00
name = "Pikmin 3 - 5760p (10K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2560
#overwriteHeight = 1440

View File

@ -0,0 +1,42 @@
[Definition]
titleIds = 00050000101d0300,00050000101d0600,000500001014d200
name = "Project Zero Maiden of Black Water - 2880p (5K)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # tv
width = 1278
height = 718
overwriteWidth = 5112
overwriteHeight = 2872
[TextureRedefine] # half-res alpha
width = 640
height = 360
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -0,0 +1,24 @@
[Definition]
titleIds = 00050000101c5f00
name = "Sanatory Hallways - 2880p (5K)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -68,4 +68,12 @@ overwriteHeight = 973
width = 420 width = 420
height = 210 height = 210
overwriteWidth = 1120 overwriteWidth = 1120
overwriteHeight = 560 overwriteHeight = 560
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2560
#overwriteHeight = 1440

View File

@ -67,4 +67,12 @@ overwriteHeight = 1460
width = 420 width = 420
height = 210 height = 210
overwriteWidth = 1680 overwriteWidth = 1680
overwriteHeight = 840 overwriteHeight = 840
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2560
#overwriteHeight = 1440

View File

@ -68,4 +68,12 @@ overwriteHeight = 1947
width = 420 width = 420
height = 210 height = 210
overwriteWidth = 2240 overwriteWidth = 2240
overwriteHeight = 1120 overwriteHeight = 1120
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2560
#overwriteHeight = 1440

View File

@ -0,0 +1,50 @@
[Definition]
titleIds = 00050000101bec00,00050000101bed00
name = "Star Fox Guard - 2880p (5K)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # q-res 1
width = 320
height = 180
overwriteWidth = 1281
overwriteHeight = 721
[TextureRedefine] # q-res 2
width = 320
height = 176
overwriteWidth = 1281
overwriteHeight = 704
[TextureRedefine] #o-res
width = 160
height = 90
overwriteWidth = 720
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,50 @@
[Definition]
titleIds = 00050000101bec00,00050000101bed00
name = "Star Fox Guard - 4320p (8K)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # q-res 1
width = 320
height = 180
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # q-res 2
width = 320
height = 176
overwriteWidth = 1920
overwriteHeight = 1056
[TextureRedefine] #o-res
width = 160
height = 90
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,50 @@
[Definition]
titleIds = 00050000101bec00,00050000101bed00
name = "Star Fox Guard - 5760p (10K)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # q-res 1
width = 320
height = 180
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # q-res 2
width = 320
height = 176
overwriteWidth = 2560
overwriteHeight = 1408
[TextureRedefine] #o-res
width = 160
height = 90
overwriteWidth = 1280
overwriteHeight = 721
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,63 @@
[Definition]
titleIds = 0000050000101b0400,00050000101b0500
name = "Star Fox Zero - 2880p (5K)"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # tv 2 (cockpit view)
width = 1152
height = 720
overwriteWidth = 4608
overwriteHeight = 2880
[TextureRedefine] # half-res alpha (TV)
width = 640
height = 360
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-width
width = 640
height = 480
overwriteWidth = 2560
overwriteHeight = 1920
[TextureRedefine] # quarter-res alpha (TV+gamepad)
width = 320
height = 180
overwriteWidth = 1280
overwriteHeight = 721
[TextureRedefine] # gamepad
1
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad 2 (cockpit view)
width = 680
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-res alpha (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 720

View File

@ -0,0 +1,60 @@
[Definition]
titleIds = 0000050000101b0400,00050000101b0500
name = "Star Fox Zero - 4320p (8K)"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # tv 2 (cockpit view)
width = 1152
height = 720
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # half-res alpha (TV)
width = 640
height = 360
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # half-width
width = 640
height = 480
overwriteWidth = 3840
overwriteHeight = 2880
[TextureRedefine] # quarter-res alpha (TV+gamepad)
width = 320
height = 180
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
1
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # gamepad 2 (cockpit view)
width = 680
height = 480
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # half-res alpha (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -0,0 +1,60 @@
[Definition]
titleIds = 0000050000101b0400,00050000101b0500
name = "Star Fox Zero - 5760p (10K)"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # tv 2 (cockpit view)
width = 1152
height = 720
overwriteWidth = 9216
overwriteHeight = 5760
[TextureRedefine] # half-res alpha (TV)
width = 640
height = 360
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-width
width = 640
height = 480
overwriteWidth = 5120
overwriteHeight = 3840
[TextureRedefine] # quarter-res alpha (TV+gamepad)
width = 320
height = 180
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
1
width = 854
height = 480
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # gamepad 2 (cockpit view)
width = 680
height = 480
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res alpha (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -1,30 +0,0 @@
[Definition]
titleIds = 00050000101BEB00,00050000101BEC00,00050000101BED00,00050000101AFF00,00050000101B0400,00050000101B0500,00050000101DCD00,0005000010201B00
name = "Star Fox Zero + Star Fox Guard - 2880p (5K)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A,0x001 # exclude the intro background texture
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # tv
width = 1152
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 4608
overwriteHeight = 2880
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 680
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -1,30 +0,0 @@
[Definition]
titleIds = 00050000101BEB00,00050000101BEC00,00050000101BED00,00050000101AFF00,00050000101B0400,00050000101B0500,00050000101DCD00,0005000010201B00
name = "Star Fox Zero + Star Fox Guard - 4320p (8K)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A,0x001 # exclude the intro background texture
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # tv
width = 1152
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 6912
overwriteHeight = 4320
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 680
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -1,30 +0,0 @@
[Definition]
titleIds = 00050000101BEB00,00050000101BEC00,00050000101BED00,00050000101AFF00,00050000101B0400,00050000101B0500,00050000101DCD00,0005000010201B00
name = "Star Fox Zero + Star Fox Guard - 5760p (10K)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A,0x001 # exclude the intro background texture
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # tv
width = 1152
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 9216
overwriteHeight = 5760
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 680
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -0,0 +1,25 @@
[Definition]
titleIds = 000500001015b100,0005000010155b00,00050000101b6500
name = " Tengami - 2880p (5K)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2560
#overwriteHeight = 1440

View File

@ -3,18 +3,14 @@ titleIds = 0005000010143400,0005000010143600,0005000010143500
name = "The Wind Waker HD - 2880p (5K)" name = "The Wind Waker HD - 2880p (5K)"
version = 2 version = 2
[TextureRedefine] # tv [TextureRedefine] # tv
width = 1920 width = 1920
height = 1080 height = 1080
formatsExcluded = 0x41A # exclude the intro background texture formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 5120 overwriteWidth = 5120
overwriteHeight = 2880 overwriteHeight = 2880
[TextureRedefine] # gamepad [TextureRedefine] # gamepad
width = 854 width = 854
height = 480 height = 480
overwriteWidth = 2562 overwriteWidth = 2562

View File

@ -5,28 +5,15 @@ version = 2
[TextureRedefine] # game rendering resolution. #Change this value [TextureRedefine] # game rendering resolution. #Change this value
width = 1920 width = 1920
height = 1080 height = 1080
formatsExcluded = 0x41A # exclude the intro background texture formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 7680 overwriteWidth = 7680
overwriteHeight = 4320 overwriteHeight = 4320
#[TextureRedefine] # Blur, bloom [TextureRedefine] # gamepad
#width = 960 width = 854
#height = 540 height = 480
#formatsExcluded =
#overwriteWidth = 3840 overwriteWidth = 2560
#overwriteHeight = 2160
overwriteHeight = 1440
#[TextureRedefine] # AO
#width = 240
#height = 135
#formatsExcluded =
#overwriteWidth = 960
#overwriteHeight = 540
[TextureRedefine] # AO
#width = 480
#height = 240
#formatsExcluded =
#overwriteWidth = 1920
#overwriteHeight = 960

View File

@ -3,16 +3,13 @@ titleIds = 0005000010143400,0005000010143600,0005000010143500
name = "The Wind Waker HD - 5760p (10K)" name = "The Wind Waker HD - 5760p (10K)"
version = 2 version = 2
[TextureRedefine] # tv [TextureRedefine] # tv
width = 1920 width = 1920
height = 1080 height = 1080
formatsExcluded = 0x41A # exclude the intro background texture formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 10240 overwriteWidth = 10240
overwriteHeight = 5760 overwriteHeight = 5760
[TextureRedefine] # gamepad [TextureRedefine] # gamepad
width = 854 width = 854
height = 480 height = 480

View File

@ -0,0 +1,36 @@
[Definition]
titleIds = 0005000010133900,0005000010136700
name = "Turbo Super Stunt Squad - 2880p (5K)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x031 #exclude intro/menu background
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # q-res
width = 320
height = 180
overwriteWidth = 1281
overwriteHeight = 721
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,36 @@
[Definition]
titleIds = 0005000010133900,0005000010136700
name = "Turbo Super Stunt Squad - 4320p (8K)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x031 #exclude intro/menu background
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # q-res
width = 320
height = 180
overwriteWidth = 1920
overwriteHeight = 1079
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,36 @@
[Definition]
titleIds = 0005000010133900,0005000010136700
name = "Turbo Super Stunt Squad - 5760p (10K)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x031 #exclude intro/menu background
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # q-res
width = 320
height = 180
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -5,21 +5,29 @@ version = 2
[TextureRedefine] # [TextureRedefine] #
width = 1920 width = 1920
height = 1080 height = 1080
formatsExcluded = 0x41A # exclude the intro background texture formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 7680 overwriteWidth = 7680
overwriteHeight = 4320 overwriteHeight = 4320
[TextureRedefine] # Blur, bloom [TextureRedefine] # Blur, bloom
width = 960 width = 960
height = 540 height = 540
#formatsExcluded = #formatsExcluded =
overwriteWidth = 3840 overwriteWidth = 3840
overwriteHeight = 2160 overwriteHeight = 2160
#[TextureRedefine] #colour grading #[TextureRedefine] #colour grading
#width = 480 #width = 480
#height = 270 #height = 270
#formats = 0x01a #formats = 0x01a
#overwriteWidth = 1920 #overwriteWidth = 1920
#overwriteHeight = 1080 #overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -0,0 +1,35 @@
[Definition]
titleIds = 000500001010e800
name = "Wipeout 3 - 2880p (5K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res alpha
width = 640
height = 360
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2560
#overwriteHeight = 1440

View File

@ -0,0 +1,35 @@
[Definition]
titleIds = 000500001010e800
name = "Wipeout 3 - 4320p (8K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # half-res alpha
width = 640
height = 360
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
overwriteWidth = 1920
overwriteHeight = 1079
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2560
#overwriteHeight = 1440

View File

@ -0,0 +1,35 @@
[Definition]
titleIds = 000500001010e800
name = "Wipeout 3 - 5760p (10K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # half-res alpha
width = 640
height = 360
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2560
#overwriteHeight = 1440

View File

@ -0,0 +1,35 @@
[Definition]
titleIds = 0005000010145500
name = "Wipeout Create & Crash - 2880p (5K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res alpha
width = 640
height = 360
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2560
#overwriteHeight = 1440

View File

@ -0,0 +1,35 @@
[Definition]
titleIds = 0005000010145500
name = "Wipeout Create & Crash - 4320p (8K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # half-res alpha
width = 640
height = 360
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
overwriteWidth = 1920
overwriteHeight = 1079
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2560
#overwriteHeight = 1440

View File

@ -0,0 +1,35 @@
[Definition]
titleIds = 0005000010145500
name = "Wipeout Create & Crash - 5760p (10K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # half-res alpha
width = 640
height = 360
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2560
#overwriteHeight = 1440

View File

@ -37,7 +37,7 @@ overwriteHeight = 960
[TextureRedefine] # gamepad, scale in proportion to tv or probe list view breaks [TextureRedefine] # gamepad, scale in proportion to tv or probe list view breaks
width = 854 width = 854
height = 480 height = 480
overwriteWidth = 3413 overwriteWidth = 3416
overwriteHeight = 1920 overwriteHeight = 1920
// vvvv credits to Getdls & GITech vvvv // // vvvv credits to Getdls & GITech vvvv //

View File

@ -37,7 +37,7 @@ overwriteHeight = 1440
[TextureRedefine] # gamepad, Scale proprotionally or probe list view breaks [TextureRedefine] # gamepad, Scale proprotionally or probe list view breaks
width = 854 width = 854
height = 480 height = 480
overwriteWidth = 5120 overwriteWidth = 5124
overwriteHeight = 2880 overwriteHeight = 2880
// vvvv credits to Getdls & GITech vvvv // // vvvv credits to Getdls & GITech vvvv //

View File

@ -37,8 +37,8 @@ overwriteHeight = 1920
[TextureRedefine] # gamepad [TextureRedefine] # gamepad
width = 854 width = 854
height = 480 height = 480
overwriteWidth = 2562 overwriteWidth = 6832
overwriteHeight = 1440 overwriteHeight = 3840
// vvvv credits to Getdls & GITech vvvv // // vvvv credits to Getdls & GITech vvvv //

View File

@ -0,0 +1,22 @@
[Definition]
titleIds = 0005000010184d00,
name = "Yoshi's Woolly World - 2880p (5K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,22 @@
[Definition]
titleIds = 0005000010184d00,
name = "Yoshi's Woolly World - 4320p (8K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,22 @@
[Definition]
titleIds = 0005000010184d00,
name = "Yoshi's Woolly World - 5760p (10K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -0,0 +1,150 @@
[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 32-Bit Mode"
version = 2
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008,0x019
overwriteWidth = 640
overwriteHeight = 480
[TextureRedefine] #TV Filter
width = 1280
height = 720
formats = 0x019
overwriteFormat = 0x00b
overwriteWidth = 640
overwriteHeight = 480
[TextureRedefine] #TV2
width = 1280
height = 721
overwriteWidth = 640
overwriteHeight = 481
[TextureRedefine] #TV3
width = 1280
height = 608
overwriteWidth = 640
overwriteHeight = 405
[TextureRedefine] #TV4
width = 1152
height = 648
overwriteWidth = 576
overwriteHeight = 432
[TextureRedefine] #half-res1
width = 640
height = 360
overwriteWidth = 320
overwriteHeight = 240
[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 320
overwriteHeight = 241
[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 320
overwriteHeight = 203
[TextureRedefine] #half-res4
width = 576
height = 324
overwriteWidth = 288
overwriteHeight = 108
[TextureRedefine] #q-res1
width = 320
height = 180
overwriteWidth = 160
overwriteHeight = 120
[TextureRedefine] #q-res2
width = 320
height = 145
overwriteWidth = 160
overwriteHeight = 121
[TextureRedefine] #q-res3
width = 320
height = 144
overwriteWidth = 160
overwriteHeight = 102
[TextureRedefine] #q-res4
width = 288
height = 162
overwriteWidth = 144
overwriteHeight = 54
[TextureRedefine] #o-res1
width = 160
height = 90
overwriteWidth = 80
overwriteHeight = 60
[TextureRedefine] # O
width = 80
height = 45
overwriteWidth = 40
overwriteHeight = 30
[TextureRedefine] # M
width = 80
height = 44
overwriteWidth = 40
overwriteHeight = 29
[TextureRedefine] # F
width = 40
height = 23
overwriteWidth = 20
overwriteHeight = 15
[TextureRedefine] # G
width = 40
height = 22
overwriteWidth = 20
overwriteHeight = 15
[TextureRedefine] #fog
width = 720
height = 360
overwriteWidth = 360
overwriteHeight = 181
[TextureRedefine] #gamepad
width = 854
height = 480
formatsExcluded = 0x034,0x019
overwriteWidth = 640
overwriteHeight = 480
[TextureRedefine] #Gamepad Filter
width = 854
height = 480
formats = 0x019
overwriteFormat = 0x00b
overwriteWidth = 640
overwriteHeight = 480
[TextureRedefine]
width = 360
height = 360
formats = 0x005
overwriteWidth = 180
overwriteHeight = 180
[TextureRedefine]
width = 720
height = 720
formats = 0x005
overwriteWidth = 360
overwriteHeight = 360

View File

@ -0,0 +1,42 @@
#Was made for April Fools 2017 (pack made by Darkemaste)
#NOTE: This (might) override any BotW High Res Shadow resolutions!
[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - Twilight Realm"
version = 2
[TextureRedefine]
width = 360
height = 360
overwriteWidth = 270
overwriteHeight = 270
[TextureRedefine]
width = 720
height = 720
overwriteWidth = 0144
overwriteHeight = 0144
[TextureRedefine]
width = 256
height = 256
overwriteWidth = 768
overwriteHeight = 768
[TextureRedefine]
width = 1024
height = 1024
overwriteWidth = 2048
overwriteHeight = 2048
[TextureRedefine]
width = 2048
height = 2048
overwriteWidth = 4096
overwriteHeight = 4096
[TextureRedefine] #4117
width = 64
height = 64
overwriteWidth = 256
overwriteHeight = 256

View File

@ -0,0 +1,12 @@
[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - Virtual Boy Mode"
version = 2
[TextureRedefine]
width = 1280
height = 720
formats = 0x019
overwriteFormat = 0x005
overwriteWidth = 384
overwriteHeight = 224

View File

@ -0,0 +1,10 @@
[Definition]
titleIds = 500001f600900,500001f600a00,500001f600b00
name = "Paper Mario: Color Splash - Virtual Boy Mode"
version = 2
[TextureRedefine]
width = 1280
height = 720
formats = 0x816
overwriteFormat = 0x005

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